texture_storage.cpp 144 KB

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  1. /**************************************************************************/
  2. /* texture_storage.cpp */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #include "texture_storage.h"
  31. #include "../effects/copy_effects.h"
  32. #include "../framebuffer_cache_rd.h"
  33. #include "material_storage.h"
  34. #include "servers/rendering/renderer_rd/renderer_scene_render_rd.h"
  35. using namespace RendererRD;
  36. ///////////////////////////////////////////////////////////////////////////
  37. // TextureStorage::CanvasTexture
  38. void TextureStorage::CanvasTexture::clear_cache() {
  39. info_cache[0] = CanvasTextureCache();
  40. info_cache[1] = CanvasTextureCache();
  41. if (invalidated_callback != nullptr) {
  42. invalidated_callback(false, invalidated_callback_userdata);
  43. }
  44. }
  45. TextureStorage::CanvasTexture::~CanvasTexture() {
  46. if (invalidated_callback != nullptr) {
  47. invalidated_callback(true, invalidated_callback_userdata);
  48. }
  49. }
  50. ///////////////////////////////////////////////////////////////////////////
  51. // TextureStorage::Texture
  52. void TextureStorage::Texture::cleanup() {
  53. if (RD::get_singleton()->texture_is_valid(rd_texture_srgb)) {
  54. //erase this first, as it's a dependency of the one below
  55. RD::get_singleton()->free(rd_texture_srgb);
  56. }
  57. if (RD::get_singleton()->texture_is_valid(rd_texture)) {
  58. RD::get_singleton()->free(rd_texture);
  59. }
  60. if (canvas_texture) {
  61. memdelete(canvas_texture);
  62. }
  63. }
  64. ///////////////////////////////////////////////////////////////////////////
  65. // TextureStorage
  66. TextureStorage *TextureStorage::singleton = nullptr;
  67. TextureStorage *TextureStorage::get_singleton() {
  68. return singleton;
  69. }
  70. TextureStorage::TextureStorage() {
  71. singleton = this;
  72. { //create default textures
  73. RD::TextureFormat tformat;
  74. tformat.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
  75. tformat.width = 4;
  76. tformat.height = 4;
  77. tformat.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT;
  78. tformat.texture_type = RD::TEXTURE_TYPE_2D;
  79. Vector<uint8_t> pv;
  80. pv.resize(16 * 4);
  81. for (int i = 0; i < 16; i++) {
  82. // Opaque white.
  83. pv.set(i * 4 + 0, 255);
  84. pv.set(i * 4 + 1, 255);
  85. pv.set(i * 4 + 2, 255);
  86. pv.set(i * 4 + 3, 255);
  87. }
  88. {
  89. Vector<Vector<uint8_t>> vpv;
  90. vpv.push_back(pv);
  91. default_rd_textures[DEFAULT_RD_TEXTURE_WHITE] = RD::get_singleton()->texture_create(tformat, RD::TextureView(), vpv);
  92. }
  93. for (int i = 0; i < 16; i++) {
  94. // Opaque black.
  95. pv.set(i * 4 + 0, 0);
  96. pv.set(i * 4 + 1, 0);
  97. pv.set(i * 4 + 2, 0);
  98. pv.set(i * 4 + 3, 255);
  99. }
  100. {
  101. Vector<Vector<uint8_t>> vpv;
  102. vpv.push_back(pv);
  103. default_rd_textures[DEFAULT_RD_TEXTURE_BLACK] = RD::get_singleton()->texture_create(tformat, RD::TextureView(), vpv);
  104. }
  105. for (int i = 0; i < 16; i++) {
  106. // Transparent black.
  107. pv.set(i * 4 + 0, 0);
  108. pv.set(i * 4 + 1, 0);
  109. pv.set(i * 4 + 2, 0);
  110. pv.set(i * 4 + 3, 0);
  111. }
  112. {
  113. Vector<Vector<uint8_t>> vpv;
  114. vpv.push_back(pv);
  115. default_rd_textures[DEFAULT_RD_TEXTURE_TRANSPARENT] = RD::get_singleton()->texture_create(tformat, RD::TextureView(), vpv);
  116. }
  117. for (int i = 0; i < 16; i++) {
  118. // Opaque normal map "flat" color.
  119. pv.set(i * 4 + 0, 128);
  120. pv.set(i * 4 + 1, 128);
  121. pv.set(i * 4 + 2, 255);
  122. pv.set(i * 4 + 3, 255);
  123. }
  124. {
  125. Vector<Vector<uint8_t>> vpv;
  126. vpv.push_back(pv);
  127. default_rd_textures[DEFAULT_RD_TEXTURE_NORMAL] = RD::get_singleton()->texture_create(tformat, RD::TextureView(), vpv);
  128. }
  129. for (int i = 0; i < 16; i++) {
  130. // Opaque flowmap "flat" color.
  131. pv.set(i * 4 + 0, 255);
  132. pv.set(i * 4 + 1, 128);
  133. pv.set(i * 4 + 2, 255);
  134. pv.set(i * 4 + 3, 255);
  135. }
  136. {
  137. Vector<Vector<uint8_t>> vpv;
  138. vpv.push_back(pv);
  139. default_rd_textures[DEFAULT_RD_TEXTURE_ANISO] = RD::get_singleton()->texture_create(tformat, RD::TextureView(), vpv);
  140. }
  141. {
  142. RD::TextureFormat tf;
  143. tf.format = RD::DATA_FORMAT_D16_UNORM;
  144. tf.width = 4;
  145. tf.height = 4;
  146. tf.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT | RD::TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT;
  147. tf.texture_type = RD::TEXTURE_TYPE_2D;
  148. Vector<uint8_t> sv;
  149. sv.resize(16 * 2);
  150. uint16_t *ptr = (uint16_t *)sv.ptrw();
  151. for (int i = 0; i < 16; i++) {
  152. ptr[i] = Math::make_half_float(1.0f);
  153. }
  154. default_rd_textures[DEFAULT_RD_TEXTURE_DEPTH] = RD::get_singleton()->texture_create(tf, RD::TextureView());
  155. RD::get_singleton()->texture_update(default_rd_textures[DEFAULT_RD_TEXTURE_DEPTH], 0, sv);
  156. }
  157. for (int i = 0; i < 16; i++) {
  158. pv.set(i * 4 + 0, 0);
  159. pv.set(i * 4 + 1, 0);
  160. pv.set(i * 4 + 2, 0);
  161. pv.set(i * 4 + 3, 0);
  162. }
  163. default_rd_textures[DEFAULT_RD_TEXTURE_MULTIMESH_BUFFER] = RD::get_singleton()->texture_buffer_create(16, RD::DATA_FORMAT_R8G8B8A8_UNORM, pv);
  164. for (int i = 0; i < 16; i++) {
  165. pv.set(i * 4 + 0, 0);
  166. pv.set(i * 4 + 1, 0);
  167. pv.set(i * 4 + 2, 0);
  168. pv.set(i * 4 + 3, 0);
  169. }
  170. {
  171. tformat.format = RD::DATA_FORMAT_R8G8B8A8_UINT;
  172. Vector<Vector<uint8_t>> vpv;
  173. vpv.push_back(pv);
  174. default_rd_textures[DEFAULT_RD_TEXTURE_2D_UINT] = RD::get_singleton()->texture_create(tformat, RD::TextureView(), vpv);
  175. }
  176. }
  177. { //create default black cubemap array
  178. RD::TextureFormat tformat;
  179. tformat.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
  180. tformat.width = 4;
  181. tformat.height = 4;
  182. tformat.array_layers = 6;
  183. tformat.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT;
  184. tformat.texture_type = RD::TEXTURE_TYPE_CUBE_ARRAY;
  185. Vector<uint8_t> pv;
  186. pv.resize(16 * 4);
  187. for (int i = 0; i < 16; i++) {
  188. pv.set(i * 4 + 0, 0);
  189. pv.set(i * 4 + 1, 0);
  190. pv.set(i * 4 + 2, 0);
  191. pv.set(i * 4 + 3, 0);
  192. }
  193. {
  194. Vector<Vector<uint8_t>> vpv;
  195. for (int i = 0; i < 6; i++) {
  196. vpv.push_back(pv);
  197. }
  198. default_rd_textures[DEFAULT_RD_TEXTURE_CUBEMAP_ARRAY_BLACK] = RD::get_singleton()->texture_create(tformat, RD::TextureView(), vpv);
  199. }
  200. }
  201. { //create default white cubemap array
  202. RD::TextureFormat tformat;
  203. tformat.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
  204. tformat.width = 4;
  205. tformat.height = 4;
  206. tformat.array_layers = 6;
  207. tformat.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT;
  208. tformat.texture_type = RD::TEXTURE_TYPE_CUBE_ARRAY;
  209. Vector<uint8_t> pv;
  210. pv.resize(16 * 4);
  211. for (int i = 0; i < 16; i++) {
  212. pv.set(i * 4 + 0, 255);
  213. pv.set(i * 4 + 1, 255);
  214. pv.set(i * 4 + 2, 255);
  215. pv.set(i * 4 + 3, 255);
  216. }
  217. {
  218. Vector<Vector<uint8_t>> vpv;
  219. for (int i = 0; i < 6; i++) {
  220. vpv.push_back(pv);
  221. }
  222. default_rd_textures[DEFAULT_RD_TEXTURE_CUBEMAP_ARRAY_WHITE] = RD::get_singleton()->texture_create(tformat, RD::TextureView(), vpv);
  223. }
  224. }
  225. { //create default black cubemap
  226. RD::TextureFormat tformat;
  227. tformat.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
  228. tformat.width = 4;
  229. tformat.height = 4;
  230. tformat.array_layers = 6;
  231. tformat.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT;
  232. tformat.texture_type = RD::TEXTURE_TYPE_CUBE;
  233. Vector<uint8_t> pv;
  234. pv.resize(16 * 4);
  235. for (int i = 0; i < 16; i++) {
  236. pv.set(i * 4 + 0, 0);
  237. pv.set(i * 4 + 1, 0);
  238. pv.set(i * 4 + 2, 0);
  239. pv.set(i * 4 + 3, 0);
  240. }
  241. {
  242. Vector<Vector<uint8_t>> vpv;
  243. for (int i = 0; i < 6; i++) {
  244. vpv.push_back(pv);
  245. }
  246. default_rd_textures[DEFAULT_RD_TEXTURE_CUBEMAP_BLACK] = RD::get_singleton()->texture_create(tformat, RD::TextureView(), vpv);
  247. }
  248. }
  249. { //create default white cubemap
  250. RD::TextureFormat tformat;
  251. tformat.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
  252. tformat.width = 4;
  253. tformat.height = 4;
  254. tformat.array_layers = 6;
  255. tformat.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT;
  256. tformat.texture_type = RD::TEXTURE_TYPE_CUBE;
  257. Vector<uint8_t> pv;
  258. pv.resize(16 * 4);
  259. for (int i = 0; i < 16; i++) {
  260. pv.set(i * 4 + 0, 255);
  261. pv.set(i * 4 + 1, 255);
  262. pv.set(i * 4 + 2, 255);
  263. pv.set(i * 4 + 3, 255);
  264. }
  265. {
  266. Vector<Vector<uint8_t>> vpv;
  267. for (int i = 0; i < 6; i++) {
  268. vpv.push_back(pv);
  269. }
  270. default_rd_textures[DEFAULT_RD_TEXTURE_CUBEMAP_WHITE] = RD::get_singleton()->texture_create(tformat, RD::TextureView(), vpv);
  271. }
  272. }
  273. { //create default 3D
  274. RD::TextureFormat tformat;
  275. tformat.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
  276. tformat.width = 4;
  277. tformat.height = 4;
  278. tformat.depth = 4;
  279. tformat.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT;
  280. tformat.texture_type = RD::TEXTURE_TYPE_3D;
  281. Vector<uint8_t> pv;
  282. pv.resize(64 * 4);
  283. for (int i = 0; i < 64; i++) {
  284. pv.set(i * 4 + 0, 0);
  285. pv.set(i * 4 + 1, 0);
  286. pv.set(i * 4 + 2, 0);
  287. pv.set(i * 4 + 3, 0);
  288. }
  289. {
  290. Vector<Vector<uint8_t>> vpv;
  291. vpv.push_back(pv);
  292. default_rd_textures[DEFAULT_RD_TEXTURE_3D_BLACK] = RD::get_singleton()->texture_create(tformat, RD::TextureView(), vpv);
  293. }
  294. for (int i = 0; i < 64; i++) {
  295. pv.set(i * 4 + 0, 255);
  296. pv.set(i * 4 + 1, 255);
  297. pv.set(i * 4 + 2, 255);
  298. pv.set(i * 4 + 3, 255);
  299. }
  300. {
  301. Vector<Vector<uint8_t>> vpv;
  302. vpv.push_back(pv);
  303. default_rd_textures[DEFAULT_RD_TEXTURE_3D_WHITE] = RD::get_singleton()->texture_create(tformat, RD::TextureView(), vpv);
  304. }
  305. }
  306. { //create default array white
  307. RD::TextureFormat tformat;
  308. tformat.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
  309. tformat.width = 4;
  310. tformat.height = 4;
  311. tformat.array_layers = 1;
  312. tformat.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT;
  313. tformat.texture_type = RD::TEXTURE_TYPE_2D_ARRAY;
  314. Vector<uint8_t> pv;
  315. pv.resize(16 * 4);
  316. for (int i = 0; i < 16; i++) {
  317. pv.set(i * 4 + 0, 255);
  318. pv.set(i * 4 + 1, 255);
  319. pv.set(i * 4 + 2, 255);
  320. pv.set(i * 4 + 3, 255);
  321. }
  322. {
  323. Vector<Vector<uint8_t>> vpv;
  324. vpv.push_back(pv);
  325. default_rd_textures[DEFAULT_RD_TEXTURE_2D_ARRAY_WHITE] = RD::get_singleton()->texture_create(tformat, RD::TextureView(), vpv);
  326. }
  327. }
  328. { //create default array black
  329. RD::TextureFormat tformat;
  330. tformat.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
  331. tformat.width = 4;
  332. tformat.height = 4;
  333. tformat.array_layers = 1;
  334. tformat.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT;
  335. tformat.texture_type = RD::TEXTURE_TYPE_2D_ARRAY;
  336. Vector<uint8_t> pv;
  337. pv.resize(16 * 4);
  338. for (int i = 0; i < 16; i++) {
  339. pv.set(i * 4 + 0, 0);
  340. pv.set(i * 4 + 1, 0);
  341. pv.set(i * 4 + 2, 0);
  342. pv.set(i * 4 + 3, 0);
  343. }
  344. {
  345. Vector<Vector<uint8_t>> vpv;
  346. vpv.push_back(pv);
  347. default_rd_textures[DEFAULT_RD_TEXTURE_2D_ARRAY_BLACK] = RD::get_singleton()->texture_create(tformat, RD::TextureView(), vpv);
  348. }
  349. }
  350. { //create default array normal
  351. RD::TextureFormat tformat;
  352. tformat.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
  353. tformat.width = 4;
  354. tformat.height = 4;
  355. tformat.array_layers = 1;
  356. tformat.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT;
  357. tformat.texture_type = RD::TEXTURE_TYPE_2D_ARRAY;
  358. Vector<uint8_t> pv;
  359. pv.resize(16 * 4);
  360. for (int i = 0; i < 16; i++) {
  361. pv.set(i * 4 + 0, 128);
  362. pv.set(i * 4 + 1, 128);
  363. pv.set(i * 4 + 2, 255);
  364. pv.set(i * 4 + 3, 255);
  365. }
  366. {
  367. Vector<Vector<uint8_t>> vpv;
  368. vpv.push_back(pv);
  369. default_rd_textures[DEFAULT_RD_TEXTURE_2D_ARRAY_NORMAL] = RD::get_singleton()->texture_create(tformat, RD::TextureView(), vpv);
  370. }
  371. }
  372. { //create default array depth
  373. RD::TextureFormat tformat;
  374. tformat.format = RD::DATA_FORMAT_D16_UNORM;
  375. tformat.width = 4;
  376. tformat.height = 4;
  377. tformat.array_layers = 1;
  378. tformat.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT | RD::TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT;
  379. tformat.texture_type = RD::TEXTURE_TYPE_2D_ARRAY;
  380. Vector<uint8_t> sv;
  381. sv.resize(16 * 2);
  382. uint16_t *ptr = (uint16_t *)sv.ptrw();
  383. for (int i = 0; i < 16; i++) {
  384. ptr[i] = Math::make_half_float(1.0f);
  385. }
  386. {
  387. default_rd_textures[DEFAULT_RD_TEXTURE_2D_ARRAY_DEPTH] = RD::get_singleton()->texture_create(tformat, RD::TextureView());
  388. RD::get_singleton()->texture_update(default_rd_textures[DEFAULT_RD_TEXTURE_2D_ARRAY_DEPTH], 0, sv);
  389. }
  390. }
  391. { // default atlas texture
  392. RD::TextureFormat tformat;
  393. tformat.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
  394. tformat.width = 4;
  395. tformat.height = 4;
  396. tformat.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT;
  397. tformat.texture_type = RD::TEXTURE_TYPE_2D;
  398. Vector<uint8_t> pv;
  399. pv.resize(16 * 4);
  400. for (int i = 0; i < 16; i++) {
  401. pv.set(i * 4 + 0, 0);
  402. pv.set(i * 4 + 1, 0);
  403. pv.set(i * 4 + 2, 0);
  404. pv.set(i * 4 + 3, 255);
  405. }
  406. {
  407. Vector<Vector<uint8_t>> vpv;
  408. vpv.push_back(pv);
  409. decal_atlas.texture = RD::get_singleton()->texture_create(tformat, RD::TextureView(), vpv);
  410. decal_atlas.texture_srgb = decal_atlas.texture;
  411. }
  412. }
  413. {
  414. // Create default VRS texture.
  415. bool vrs_supported = RD::get_singleton()->has_feature(RD::SUPPORTS_ATTACHMENT_VRS);
  416. RD::TextureFormat tformat;
  417. tformat.format = vrs_supported ? RD::get_singleton()->vrs_get_format() : RD::DATA_FORMAT_R8_UINT;
  418. tformat.width = 4;
  419. tformat.height = 4;
  420. tformat.usage_bits = RD::TEXTURE_USAGE_COLOR_ATTACHMENT_BIT | RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_STORAGE_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT | (vrs_supported ? RD::TEXTURE_USAGE_VRS_ATTACHMENT_BIT : 0);
  421. tformat.texture_type = RD::TEXTURE_TYPE_2D;
  422. Vector<uint8_t> pv;
  423. pv.resize(4 * 4);
  424. for (int i = 0; i < 4 * 4; i++) {
  425. pv.set(i, 0);
  426. }
  427. {
  428. Vector<Vector<uint8_t>> vpv;
  429. vpv.push_back(pv);
  430. default_rd_textures[DEFAULT_RD_TEXTURE_VRS] = RD::get_singleton()->texture_create(tformat, RD::TextureView(), vpv);
  431. }
  432. }
  433. {
  434. Vector<String> sdf_modes;
  435. sdf_modes.push_back("\n#define MODE_LOAD\n");
  436. sdf_modes.push_back("\n#define MODE_LOAD_SHRINK\n");
  437. sdf_modes.push_back("\n#define MODE_PROCESS\n");
  438. sdf_modes.push_back("\n#define MODE_PROCESS_OPTIMIZED\n");
  439. sdf_modes.push_back("\n#define MODE_STORE\n");
  440. sdf_modes.push_back("\n#define MODE_STORE_SHRINK\n");
  441. rt_sdf.shader.initialize(sdf_modes);
  442. rt_sdf.shader_version = rt_sdf.shader.version_create();
  443. for (int i = 0; i < RenderTargetSDF::SHADER_MAX; i++) {
  444. rt_sdf.pipelines[i] = RD::get_singleton()->compute_pipeline_create(rt_sdf.shader.version_get_shader(rt_sdf.shader_version, i));
  445. }
  446. }
  447. // Initialize texture placeholder data for the `texture_*_placeholder_initialize()` methods.
  448. constexpr int placeholder_size = 4;
  449. texture_2d_placeholder = Image::create_empty(placeholder_size, placeholder_size, false, Image::FORMAT_RGBA8);
  450. // Draw a magenta/black checkerboard pattern.
  451. for (int i = 0; i < placeholder_size * placeholder_size; i++) {
  452. const int x = i % placeholder_size;
  453. const int y = i / placeholder_size;
  454. texture_2d_placeholder->set_pixel(x, y, (x + y) % 2 == 0 ? Color(1, 0, 1) : Color(0, 0, 0));
  455. }
  456. texture_2d_array_placeholder.push_back(texture_2d_placeholder);
  457. for (int i = 0; i < 6; i++) {
  458. cubemap_placeholder.push_back(texture_2d_placeholder);
  459. }
  460. Ref<Image> texture_2d_placeholder_rotated;
  461. texture_2d_placeholder_rotated.instantiate();
  462. texture_2d_placeholder_rotated->copy_from(texture_2d_placeholder);
  463. texture_2d_placeholder_rotated->rotate_90(CLOCKWISE);
  464. for (int i = 0; i < 4; i++) {
  465. // Alternate checkerboard pattern on odd layers (by using a copy that is rotated 90 degrees).
  466. texture_3d_placeholder.push_back(i % 2 == 0 ? texture_2d_placeholder : texture_2d_placeholder_rotated);
  467. }
  468. }
  469. TextureStorage::~TextureStorage() {
  470. rt_sdf.shader.version_free(rt_sdf.shader_version);
  471. free_decal_data();
  472. if (decal_atlas.textures.size()) {
  473. ERR_PRINT("Decal Atlas: " + itos(decal_atlas.textures.size()) + " textures were not removed from the atlas.");
  474. }
  475. if (decal_atlas.texture.is_valid()) {
  476. RD::get_singleton()->free(decal_atlas.texture);
  477. }
  478. //def textures
  479. for (int i = 0; i < DEFAULT_RD_TEXTURE_MAX; i++) {
  480. if (default_rd_textures[i].is_valid()) {
  481. RD::get_singleton()->free(default_rd_textures[i]);
  482. }
  483. }
  484. singleton = nullptr;
  485. }
  486. bool TextureStorage::free(RID p_rid) {
  487. if (owns_texture(p_rid)) {
  488. texture_free(p_rid);
  489. return true;
  490. } else if (owns_canvas_texture(p_rid)) {
  491. canvas_texture_free(p_rid);
  492. return true;
  493. } else if (owns_decal(p_rid)) {
  494. decal_free(p_rid);
  495. return true;
  496. } else if (owns_decal_instance(p_rid)) {
  497. decal_instance_free(p_rid);
  498. return true;
  499. } else if (owns_render_target(p_rid)) {
  500. render_target_free(p_rid);
  501. return true;
  502. }
  503. return false;
  504. }
  505. /* Canvas Texture API */
  506. RID TextureStorage::canvas_texture_allocate() {
  507. return canvas_texture_owner.allocate_rid();
  508. }
  509. void TextureStorage::canvas_texture_initialize(RID p_rid) {
  510. canvas_texture_owner.initialize_rid(p_rid);
  511. }
  512. void TextureStorage::canvas_texture_free(RID p_rid) {
  513. canvas_texture_owner.free(p_rid);
  514. }
  515. void TextureStorage::canvas_texture_set_channel(RID p_canvas_texture, RS::CanvasTextureChannel p_channel, RID p_texture) {
  516. CanvasTexture *ct = canvas_texture_owner.get_or_null(p_canvas_texture);
  517. ERR_FAIL_NULL(ct);
  518. switch (p_channel) {
  519. case RS::CANVAS_TEXTURE_CHANNEL_DIFFUSE: {
  520. ct->diffuse = p_texture;
  521. } break;
  522. case RS::CANVAS_TEXTURE_CHANNEL_NORMAL: {
  523. ct->normal_map = p_texture;
  524. } break;
  525. case RS::CANVAS_TEXTURE_CHANNEL_SPECULAR: {
  526. ct->specular = p_texture;
  527. } break;
  528. }
  529. ct->clear_cache();
  530. }
  531. void TextureStorage::canvas_texture_set_shading_parameters(RID p_canvas_texture, const Color &p_specular_color, float p_shininess) {
  532. CanvasTexture *ct = canvas_texture_owner.get_or_null(p_canvas_texture);
  533. ERR_FAIL_NULL(ct);
  534. ct->specular_color.r = p_specular_color.r;
  535. ct->specular_color.g = p_specular_color.g;
  536. ct->specular_color.b = p_specular_color.b;
  537. ct->specular_color.a = p_shininess;
  538. }
  539. void TextureStorage::canvas_texture_set_texture_filter(RID p_canvas_texture, RS::CanvasItemTextureFilter p_filter) {
  540. CanvasTexture *ct = canvas_texture_owner.get_or_null(p_canvas_texture);
  541. ERR_FAIL_NULL(ct);
  542. ct->texture_filter = p_filter;
  543. }
  544. void TextureStorage::canvas_texture_set_texture_repeat(RID p_canvas_texture, RS::CanvasItemTextureRepeat p_repeat) {
  545. CanvasTexture *ct = canvas_texture_owner.get_or_null(p_canvas_texture);
  546. ERR_FAIL_NULL(ct);
  547. ct->texture_repeat = p_repeat;
  548. }
  549. TextureStorage::CanvasTextureInfo TextureStorage::canvas_texture_get_info(RID p_texture, RS::CanvasItemTextureFilter p_base_filter, RS::CanvasItemTextureRepeat p_base_repeat, bool p_use_srgb, bool p_texture_is_data) {
  550. MaterialStorage *material_storage = MaterialStorage::get_singleton();
  551. CanvasTexture *ct = nullptr;
  552. Texture *t = get_texture(p_texture);
  553. if (t) {
  554. //regular texture
  555. if (!t->canvas_texture) {
  556. t->canvas_texture = memnew(CanvasTexture);
  557. t->canvas_texture->diffuse = p_texture;
  558. }
  559. ct = t->canvas_texture;
  560. if (t->render_target) {
  561. t->render_target->was_used = true;
  562. }
  563. } else {
  564. ct = canvas_texture_owner.get_or_null(p_texture);
  565. }
  566. if (!ct) {
  567. return CanvasTextureInfo(); //invalid texture RID
  568. }
  569. RS::CanvasItemTextureFilter filter = ct->texture_filter != RS::CANVAS_ITEM_TEXTURE_FILTER_DEFAULT ? ct->texture_filter : p_base_filter;
  570. ERR_FAIL_COND_V(filter == RS::CANVAS_ITEM_TEXTURE_FILTER_DEFAULT, CanvasTextureInfo());
  571. RS::CanvasItemTextureRepeat repeat = ct->texture_repeat != RS::CANVAS_ITEM_TEXTURE_REPEAT_DEFAULT ? ct->texture_repeat : p_base_repeat;
  572. ERR_FAIL_COND_V(repeat == RS::CANVAS_ITEM_TEXTURE_REPEAT_DEFAULT, CanvasTextureInfo());
  573. CanvasTextureCache &ctc = ct->info_cache[int(p_use_srgb)];
  574. if (!RD::get_singleton()->texture_is_valid(ctc.diffuse) ||
  575. !RD::get_singleton()->texture_is_valid(ctc.normal) ||
  576. !RD::get_singleton()->texture_is_valid(ctc.specular)) {
  577. { //diffuse
  578. t = get_texture(ct->diffuse);
  579. if (!t) {
  580. ctc.diffuse = texture_rd_get_default(DEFAULT_RD_TEXTURE_WHITE);
  581. ct->size_cache = Size2i(1, 1);
  582. } else {
  583. ctc.diffuse = t->rd_texture_srgb.is_valid() && p_use_srgb && !p_texture_is_data ? t->rd_texture_srgb : t->rd_texture;
  584. ct->size_cache = Size2i(t->width_2d, t->height_2d);
  585. if (t->render_target) {
  586. t->render_target->was_used = true;
  587. }
  588. }
  589. }
  590. { //normal
  591. t = get_texture(ct->normal_map);
  592. if (!t) {
  593. ctc.normal = texture_rd_get_default(DEFAULT_RD_TEXTURE_NORMAL);
  594. ct->use_normal_cache = false;
  595. } else {
  596. ctc.normal = t->rd_texture;
  597. ct->use_normal_cache = true;
  598. if (t->render_target) {
  599. t->render_target->was_used = true;
  600. }
  601. }
  602. }
  603. { //specular
  604. t = get_texture(ct->specular);
  605. if (!t) {
  606. ctc.specular = texture_rd_get_default(DEFAULT_RD_TEXTURE_WHITE);
  607. ct->use_specular_cache = false;
  608. } else {
  609. ctc.specular = t->rd_texture;
  610. ct->use_specular_cache = true;
  611. if (t->render_target) {
  612. t->render_target->was_used = true;
  613. }
  614. }
  615. }
  616. }
  617. CanvasTextureInfo res;
  618. res.diffuse = ctc.diffuse;
  619. res.normal = ctc.normal;
  620. res.specular = ctc.specular;
  621. res.sampler = material_storage->sampler_rd_get_default(filter, repeat);
  622. res.size = ct->size_cache;
  623. res.specular_color = ct->specular_color;
  624. res.use_normal = ct->use_normal_cache;
  625. res.use_specular = ct->use_specular_cache;
  626. return res;
  627. }
  628. void TextureStorage::canvas_texture_set_invalidation_callback(RID p_canvas_texture, InvalidationCallback p_callback, void *p_userdata) {
  629. CanvasTexture *ct = canvas_texture_owner.get_or_null(p_canvas_texture);
  630. if (!ct) {
  631. return;
  632. }
  633. ct->invalidated_callback = p_callback;
  634. ct->invalidated_callback_userdata = p_userdata;
  635. }
  636. /* Texture API */
  637. RID TextureStorage::texture_allocate() {
  638. return texture_owner.allocate_rid();
  639. }
  640. void TextureStorage::texture_free(RID p_texture) {
  641. Texture *t = texture_owner.get_or_null(p_texture);
  642. ERR_FAIL_NULL(t);
  643. ERR_FAIL_COND(t->is_render_target);
  644. t->cleanup();
  645. if (t->is_proxy && t->proxy_to.is_valid()) {
  646. Texture *proxy_to = texture_owner.get_or_null(t->proxy_to);
  647. if (proxy_to) {
  648. proxy_to->proxies.erase(p_texture);
  649. }
  650. }
  651. decal_atlas_remove_texture(p_texture);
  652. for (int i = 0; i < t->proxies.size(); i++) {
  653. Texture *p = texture_owner.get_or_null(t->proxies[i]);
  654. ERR_CONTINUE(!p);
  655. p->proxy_to = RID();
  656. p->rd_texture = RID();
  657. p->rd_texture_srgb = RID();
  658. }
  659. texture_owner.free(p_texture);
  660. }
  661. void TextureStorage::texture_2d_initialize(RID p_texture, const Ref<Image> &p_image) {
  662. ERR_FAIL_COND(p_image.is_null());
  663. TextureToRDFormat ret_format;
  664. Ref<Image> image = _validate_texture_format(p_image, ret_format);
  665. Texture texture;
  666. texture.type = TextureStorage::TYPE_2D;
  667. texture.width = p_image->get_width();
  668. texture.height = p_image->get_height();
  669. texture.layers = 1;
  670. texture.mipmaps = p_image->get_mipmap_count() + 1;
  671. texture.depth = 1;
  672. texture.format = p_image->get_format();
  673. texture.validated_format = image->get_format();
  674. texture.rd_type = RD::TEXTURE_TYPE_2D;
  675. texture.rd_format = ret_format.format;
  676. texture.rd_format_srgb = ret_format.format_srgb;
  677. RD::TextureFormat rd_format;
  678. RD::TextureView rd_view;
  679. { //attempt register
  680. rd_format.format = texture.rd_format;
  681. rd_format.width = texture.width;
  682. rd_format.height = texture.height;
  683. rd_format.depth = 1;
  684. rd_format.array_layers = 1;
  685. rd_format.mipmaps = texture.mipmaps;
  686. rd_format.texture_type = texture.rd_type;
  687. rd_format.samples = RD::TEXTURE_SAMPLES_1;
  688. rd_format.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT | RD::TEXTURE_USAGE_CAN_COPY_FROM_BIT;
  689. if (texture.rd_format_srgb != RD::DATA_FORMAT_MAX) {
  690. rd_format.shareable_formats.push_back(texture.rd_format);
  691. rd_format.shareable_formats.push_back(texture.rd_format_srgb);
  692. }
  693. }
  694. {
  695. rd_view.swizzle_r = ret_format.swizzle_r;
  696. rd_view.swizzle_g = ret_format.swizzle_g;
  697. rd_view.swizzle_b = ret_format.swizzle_b;
  698. rd_view.swizzle_a = ret_format.swizzle_a;
  699. }
  700. Vector<uint8_t> data = image->get_data(); //use image data
  701. Vector<Vector<uint8_t>> data_slices;
  702. data_slices.push_back(data);
  703. texture.rd_texture = RD::get_singleton()->texture_create(rd_format, rd_view, data_slices);
  704. ERR_FAIL_COND(texture.rd_texture.is_null());
  705. if (texture.rd_format_srgb != RD::DATA_FORMAT_MAX) {
  706. rd_view.format_override = texture.rd_format_srgb;
  707. texture.rd_texture_srgb = RD::get_singleton()->texture_create_shared(rd_view, texture.rd_texture);
  708. if (texture.rd_texture_srgb.is_null()) {
  709. RD::get_singleton()->free(texture.rd_texture);
  710. ERR_FAIL_COND(texture.rd_texture_srgb.is_null());
  711. }
  712. }
  713. //used for 2D, overridable
  714. texture.width_2d = texture.width;
  715. texture.height_2d = texture.height;
  716. texture.is_render_target = false;
  717. texture.rd_view = rd_view;
  718. texture.is_proxy = false;
  719. texture_owner.initialize_rid(p_texture, texture);
  720. }
  721. void TextureStorage::texture_2d_layered_initialize(RID p_texture, const Vector<Ref<Image>> &p_layers, RS::TextureLayeredType p_layered_type) {
  722. ERR_FAIL_COND(p_layers.is_empty());
  723. ERR_FAIL_COND(p_layered_type == RS::TEXTURE_LAYERED_CUBEMAP && p_layers.size() != 6);
  724. ERR_FAIL_COND(p_layered_type == RS::TEXTURE_LAYERED_CUBEMAP_ARRAY && (p_layers.size() < 6 || (p_layers.size() % 6) != 0));
  725. TextureToRDFormat ret_format;
  726. Vector<Ref<Image>> images;
  727. {
  728. int valid_width = 0;
  729. int valid_height = 0;
  730. bool valid_mipmaps = false;
  731. Image::Format valid_format = Image::FORMAT_MAX;
  732. for (int i = 0; i < p_layers.size(); i++) {
  733. ERR_FAIL_COND(p_layers[i]->is_empty());
  734. if (i == 0) {
  735. valid_width = p_layers[i]->get_width();
  736. valid_height = p_layers[i]->get_height();
  737. valid_format = p_layers[i]->get_format();
  738. valid_mipmaps = p_layers[i]->has_mipmaps();
  739. } else {
  740. ERR_FAIL_COND(p_layers[i]->get_width() != valid_width);
  741. ERR_FAIL_COND(p_layers[i]->get_height() != valid_height);
  742. ERR_FAIL_COND(p_layers[i]->get_format() != valid_format);
  743. ERR_FAIL_COND(p_layers[i]->has_mipmaps() != valid_mipmaps);
  744. }
  745. images.push_back(_validate_texture_format(p_layers[i], ret_format));
  746. }
  747. }
  748. Texture texture;
  749. texture.type = TextureStorage::TYPE_LAYERED;
  750. texture.layered_type = p_layered_type;
  751. texture.width = p_layers[0]->get_width();
  752. texture.height = p_layers[0]->get_height();
  753. texture.layers = p_layers.size();
  754. texture.mipmaps = p_layers[0]->get_mipmap_count() + 1;
  755. texture.depth = 1;
  756. texture.format = p_layers[0]->get_format();
  757. texture.validated_format = images[0]->get_format();
  758. switch (p_layered_type) {
  759. case RS::TEXTURE_LAYERED_2D_ARRAY: {
  760. texture.rd_type = RD::TEXTURE_TYPE_2D_ARRAY;
  761. } break;
  762. case RS::TEXTURE_LAYERED_CUBEMAP: {
  763. texture.rd_type = RD::TEXTURE_TYPE_CUBE;
  764. } break;
  765. case RS::TEXTURE_LAYERED_CUBEMAP_ARRAY: {
  766. texture.rd_type = RD::TEXTURE_TYPE_CUBE_ARRAY;
  767. } break;
  768. default:
  769. ERR_FAIL(); // Shouldn't happen, silence warnings.
  770. }
  771. texture.rd_format = ret_format.format;
  772. texture.rd_format_srgb = ret_format.format_srgb;
  773. RD::TextureFormat rd_format;
  774. RD::TextureView rd_view;
  775. { //attempt register
  776. rd_format.format = texture.rd_format;
  777. rd_format.width = texture.width;
  778. rd_format.height = texture.height;
  779. rd_format.depth = 1;
  780. rd_format.array_layers = texture.layers;
  781. rd_format.mipmaps = texture.mipmaps;
  782. rd_format.texture_type = texture.rd_type;
  783. rd_format.samples = RD::TEXTURE_SAMPLES_1;
  784. rd_format.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT | RD::TEXTURE_USAGE_CAN_COPY_FROM_BIT;
  785. if (texture.rd_format_srgb != RD::DATA_FORMAT_MAX) {
  786. rd_format.shareable_formats.push_back(texture.rd_format);
  787. rd_format.shareable_formats.push_back(texture.rd_format_srgb);
  788. }
  789. }
  790. {
  791. rd_view.swizzle_r = ret_format.swizzle_r;
  792. rd_view.swizzle_g = ret_format.swizzle_g;
  793. rd_view.swizzle_b = ret_format.swizzle_b;
  794. rd_view.swizzle_a = ret_format.swizzle_a;
  795. }
  796. Vector<Vector<uint8_t>> data_slices;
  797. for (int i = 0; i < images.size(); i++) {
  798. Vector<uint8_t> data = images[i]->get_data(); //use image data
  799. data_slices.push_back(data);
  800. }
  801. texture.rd_texture = RD::get_singleton()->texture_create(rd_format, rd_view, data_slices);
  802. ERR_FAIL_COND(texture.rd_texture.is_null());
  803. if (texture.rd_format_srgb != RD::DATA_FORMAT_MAX) {
  804. rd_view.format_override = texture.rd_format_srgb;
  805. texture.rd_texture_srgb = RD::get_singleton()->texture_create_shared(rd_view, texture.rd_texture);
  806. if (texture.rd_texture_srgb.is_null()) {
  807. RD::get_singleton()->free(texture.rd_texture);
  808. ERR_FAIL_COND(texture.rd_texture_srgb.is_null());
  809. }
  810. }
  811. //used for 2D, overridable
  812. texture.width_2d = texture.width;
  813. texture.height_2d = texture.height;
  814. texture.is_render_target = false;
  815. texture.rd_view = rd_view;
  816. texture.is_proxy = false;
  817. texture_owner.initialize_rid(p_texture, texture);
  818. }
  819. void TextureStorage::texture_3d_initialize(RID p_texture, Image::Format p_format, int p_width, int p_height, int p_depth, bool p_mipmaps, const Vector<Ref<Image>> &p_data) {
  820. ERR_FAIL_COND(p_data.is_empty());
  821. Image::Image3DValidateError verr = Image::validate_3d_image(p_format, p_width, p_height, p_depth, p_mipmaps, p_data);
  822. if (verr != Image::VALIDATE_3D_OK) {
  823. ERR_FAIL_MSG(Image::get_3d_image_validation_error_text(verr));
  824. }
  825. TextureToRDFormat ret_format;
  826. Image::Format validated_format = Image::FORMAT_MAX;
  827. Vector<uint8_t> all_data;
  828. uint32_t mipmap_count = 0;
  829. Vector<Texture::BufferSlice3D> slices;
  830. {
  831. Vector<Ref<Image>> images;
  832. uint32_t all_data_size = 0;
  833. images.resize(p_data.size());
  834. for (int i = 0; i < p_data.size(); i++) {
  835. TextureToRDFormat f;
  836. images.write[i] = _validate_texture_format(p_data[i], f);
  837. if (i == 0) {
  838. ret_format = f;
  839. validated_format = images[0]->get_format();
  840. }
  841. all_data_size += images[i]->get_data().size();
  842. }
  843. all_data.resize(all_data_size); //consolidate all data here
  844. uint32_t offset = 0;
  845. Size2i prev_size;
  846. for (int i = 0; i < p_data.size(); i++) {
  847. uint32_t s = images[i]->get_data().size();
  848. memcpy(&all_data.write[offset], images[i]->get_data().ptr(), s);
  849. {
  850. Texture::BufferSlice3D slice;
  851. slice.size.width = images[i]->get_width();
  852. slice.size.height = images[i]->get_height();
  853. slice.offset = offset;
  854. slice.buffer_size = s;
  855. slices.push_back(slice);
  856. }
  857. offset += s;
  858. Size2i img_size(images[i]->get_width(), images[i]->get_height());
  859. if (img_size != prev_size) {
  860. mipmap_count++;
  861. }
  862. prev_size = img_size;
  863. }
  864. }
  865. Texture texture;
  866. texture.type = TextureStorage::TYPE_3D;
  867. texture.width = p_width;
  868. texture.height = p_height;
  869. texture.depth = p_depth;
  870. texture.mipmaps = mipmap_count;
  871. texture.format = p_data[0]->get_format();
  872. texture.validated_format = validated_format;
  873. texture.buffer_size_3d = all_data.size();
  874. texture.buffer_slices_3d = slices;
  875. texture.rd_type = RD::TEXTURE_TYPE_3D;
  876. texture.rd_format = ret_format.format;
  877. texture.rd_format_srgb = ret_format.format_srgb;
  878. RD::TextureFormat rd_format;
  879. RD::TextureView rd_view;
  880. { //attempt register
  881. rd_format.format = texture.rd_format;
  882. rd_format.width = texture.width;
  883. rd_format.height = texture.height;
  884. rd_format.depth = texture.depth;
  885. rd_format.array_layers = 1;
  886. rd_format.mipmaps = texture.mipmaps;
  887. rd_format.texture_type = texture.rd_type;
  888. rd_format.samples = RD::TEXTURE_SAMPLES_1;
  889. rd_format.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT | RD::TEXTURE_USAGE_CAN_COPY_FROM_BIT;
  890. if (texture.rd_format_srgb != RD::DATA_FORMAT_MAX) {
  891. rd_format.shareable_formats.push_back(texture.rd_format);
  892. rd_format.shareable_formats.push_back(texture.rd_format_srgb);
  893. }
  894. }
  895. {
  896. rd_view.swizzle_r = ret_format.swizzle_r;
  897. rd_view.swizzle_g = ret_format.swizzle_g;
  898. rd_view.swizzle_b = ret_format.swizzle_b;
  899. rd_view.swizzle_a = ret_format.swizzle_a;
  900. }
  901. Vector<Vector<uint8_t>> data_slices;
  902. data_slices.push_back(all_data); //one slice
  903. texture.rd_texture = RD::get_singleton()->texture_create(rd_format, rd_view, data_slices);
  904. ERR_FAIL_COND(texture.rd_texture.is_null());
  905. if (texture.rd_format_srgb != RD::DATA_FORMAT_MAX) {
  906. rd_view.format_override = texture.rd_format_srgb;
  907. texture.rd_texture_srgb = RD::get_singleton()->texture_create_shared(rd_view, texture.rd_texture);
  908. if (texture.rd_texture_srgb.is_null()) {
  909. RD::get_singleton()->free(texture.rd_texture);
  910. ERR_FAIL_COND(texture.rd_texture_srgb.is_null());
  911. }
  912. }
  913. //used for 2D, overridable
  914. texture.width_2d = texture.width;
  915. texture.height_2d = texture.height;
  916. texture.is_render_target = false;
  917. texture.rd_view = rd_view;
  918. texture.is_proxy = false;
  919. texture_owner.initialize_rid(p_texture, texture);
  920. }
  921. void TextureStorage::texture_external_initialize(RID p_texture, int p_width, int p_height, uint64_t p_external_buffer) {
  922. }
  923. void TextureStorage::texture_proxy_initialize(RID p_texture, RID p_base) {
  924. Texture *tex = texture_owner.get_or_null(p_base);
  925. ERR_FAIL_NULL(tex);
  926. Texture proxy_tex = *tex;
  927. proxy_tex.rd_view.format_override = tex->rd_format;
  928. proxy_tex.rd_texture = RD::get_singleton()->texture_create_shared(proxy_tex.rd_view, tex->rd_texture);
  929. if (proxy_tex.rd_texture_srgb.is_valid()) {
  930. proxy_tex.rd_view.format_override = tex->rd_format_srgb;
  931. proxy_tex.rd_texture_srgb = RD::get_singleton()->texture_create_shared(proxy_tex.rd_view, tex->rd_texture);
  932. }
  933. proxy_tex.proxy_to = p_base;
  934. proxy_tex.is_render_target = false;
  935. proxy_tex.is_proxy = true;
  936. proxy_tex.proxies.clear();
  937. texture_owner.initialize_rid(p_texture, proxy_tex);
  938. tex->proxies.push_back(p_texture);
  939. }
  940. // Note: We make some big assumptions about format and usage. If developers need more control,
  941. // they should use RD::texture_create_from_extension() instead.
  942. RID TextureStorage::texture_create_from_native_handle(RS::TextureType p_type, Image::Format p_format, uint64_t p_native_handle, int p_width, int p_height, int p_depth, int p_layers, RS::TextureLayeredType p_layered_type) {
  943. RD::TextureType type;
  944. switch (p_type) {
  945. case RS::TEXTURE_TYPE_2D:
  946. type = RD::TEXTURE_TYPE_2D;
  947. break;
  948. case RS::TEXTURE_TYPE_3D:
  949. type = RD::TEXTURE_TYPE_3D;
  950. break;
  951. case RS::TEXTURE_TYPE_LAYERED:
  952. if (p_layered_type == RS::TEXTURE_LAYERED_2D_ARRAY) {
  953. type = RD::TEXTURE_TYPE_2D_ARRAY;
  954. } else if (p_layered_type == RS::TEXTURE_LAYERED_CUBEMAP) {
  955. type = RD::TEXTURE_TYPE_CUBE;
  956. } else if (p_layered_type == RS::TEXTURE_LAYERED_CUBEMAP_ARRAY) {
  957. type = RD::TEXTURE_TYPE_CUBE_ARRAY;
  958. } else {
  959. // Arbitrary fallback.
  960. type = RD::TEXTURE_TYPE_2D_ARRAY;
  961. }
  962. break;
  963. default:
  964. // Arbitrary fallback.
  965. type = RD::TEXTURE_TYPE_2D;
  966. }
  967. // Only a rough conversion - see note above.
  968. RD::DataFormat format;
  969. switch (p_format) {
  970. case Image::FORMAT_L8:
  971. case Image::FORMAT_R8:
  972. format = RD::DATA_FORMAT_R8_UNORM;
  973. break;
  974. case Image::FORMAT_LA8:
  975. case Image::FORMAT_RG8:
  976. format = RD::DATA_FORMAT_R8G8_UNORM;
  977. break;
  978. case Image::FORMAT_RGB8:
  979. format = RD::DATA_FORMAT_R8G8B8_UNORM;
  980. break;
  981. case Image::FORMAT_RGBA8:
  982. format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
  983. break;
  984. case Image::FORMAT_RGBA4444:
  985. format = RD::DATA_FORMAT_B4G4R4A4_UNORM_PACK16;
  986. break;
  987. case Image::FORMAT_RGB565:
  988. format = RD::DATA_FORMAT_B5G6R5_UNORM_PACK16;
  989. break;
  990. case Image::FORMAT_RF:
  991. format = RD::DATA_FORMAT_R32_SFLOAT;
  992. break;
  993. case Image::FORMAT_RGF:
  994. format = RD::DATA_FORMAT_R32G32_SFLOAT;
  995. break;
  996. case Image::FORMAT_RGBF:
  997. format = RD::DATA_FORMAT_R32G32B32_SFLOAT;
  998. break;
  999. case Image::FORMAT_RGBAF:
  1000. format = RD::DATA_FORMAT_R32G32B32_SFLOAT;
  1001. break;
  1002. case Image::FORMAT_RH:
  1003. format = RD::DATA_FORMAT_R16_SFLOAT;
  1004. break;
  1005. case Image::FORMAT_RGH:
  1006. format = RD::DATA_FORMAT_R16G16_SFLOAT;
  1007. break;
  1008. case Image::FORMAT_RGBH:
  1009. format = RD::DATA_FORMAT_R16G16B16_SFLOAT;
  1010. break;
  1011. case Image::FORMAT_RGBAH:
  1012. format = RD::DATA_FORMAT_R16G16B16A16_SFLOAT;
  1013. break;
  1014. case Image::FORMAT_RGBE9995:
  1015. format = RD::DATA_FORMAT_E5B9G9R9_UFLOAT_PACK32;
  1016. break;
  1017. case Image::FORMAT_DXT1:
  1018. format = RD::DATA_FORMAT_BC1_RGB_UNORM_BLOCK;
  1019. break;
  1020. case Image::FORMAT_DXT3:
  1021. format = RD::DATA_FORMAT_BC2_UNORM_BLOCK;
  1022. break;
  1023. case Image::FORMAT_DXT5:
  1024. format = RD::DATA_FORMAT_BC3_UNORM_BLOCK;
  1025. break;
  1026. case Image::FORMAT_RGTC_R:
  1027. format = RD::DATA_FORMAT_BC4_UNORM_BLOCK;
  1028. break;
  1029. case Image::FORMAT_RGTC_RG:
  1030. format = RD::DATA_FORMAT_BC5_UNORM_BLOCK;
  1031. break;
  1032. case Image::FORMAT_BPTC_RGBA:
  1033. format = RD::DATA_FORMAT_BC7_UNORM_BLOCK;
  1034. break;
  1035. case Image::FORMAT_BPTC_RGBF:
  1036. format = RD::DATA_FORMAT_BC6H_SFLOAT_BLOCK;
  1037. break;
  1038. case Image::FORMAT_BPTC_RGBFU:
  1039. format = RD::DATA_FORMAT_BC6H_UFLOAT_BLOCK;
  1040. break;
  1041. case Image::FORMAT_ETC:
  1042. format = RD::DATA_FORMAT_ETC2_R8G8B8_UNORM_BLOCK;
  1043. break;
  1044. case Image::FORMAT_ETC2_R11:
  1045. format = RD::DATA_FORMAT_EAC_R11_UNORM_BLOCK;
  1046. break;
  1047. case Image::FORMAT_ETC2_R11S:
  1048. format = RD::DATA_FORMAT_EAC_R11_SNORM_BLOCK;
  1049. break;
  1050. case Image::FORMAT_ETC2_RG11:
  1051. format = RD::DATA_FORMAT_EAC_R11G11_UNORM_BLOCK;
  1052. break;
  1053. case Image::FORMAT_ETC2_RG11S:
  1054. format = RD::DATA_FORMAT_EAC_R11G11_SNORM_BLOCK;
  1055. break;
  1056. case Image::FORMAT_ETC2_RGB8:
  1057. format = RD::DATA_FORMAT_ETC2_R8G8B8_UNORM_BLOCK;
  1058. break;
  1059. case Image::FORMAT_ETC2_RGBA8:
  1060. format = RD::DATA_FORMAT_ETC2_R8G8B8A8_UNORM_BLOCK;
  1061. break;
  1062. case Image::FORMAT_ETC2_RGB8A1:
  1063. format = RD::DATA_FORMAT_ETC2_R8G8B8A1_UNORM_BLOCK;
  1064. break;
  1065. case Image::FORMAT_ETC2_RA_AS_RG:
  1066. format = RD::DATA_FORMAT_ETC2_R8G8B8A8_UNORM_BLOCK;
  1067. break;
  1068. case Image::FORMAT_DXT5_RA_AS_RG:
  1069. format = RD::DATA_FORMAT_BC3_UNORM_BLOCK;
  1070. break;
  1071. case Image::FORMAT_ASTC_4x4:
  1072. format = RD::DATA_FORMAT_ASTC_4x4_UNORM_BLOCK;
  1073. break;
  1074. case Image::FORMAT_ASTC_4x4_HDR:
  1075. format = RD::DATA_FORMAT_ASTC_4x4_SFLOAT_BLOCK;
  1076. break;
  1077. case Image::FORMAT_ASTC_8x8:
  1078. format = RD::DATA_FORMAT_ASTC_8x8_UNORM_BLOCK;
  1079. break;
  1080. case Image::FORMAT_ASTC_8x8_HDR:
  1081. format = RD::DATA_FORMAT_ASTC_8x8_SFLOAT_BLOCK;
  1082. break;
  1083. default:
  1084. // Arbitrary fallback.
  1085. format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
  1086. }
  1087. // Assumed to be a color attachment - see note above.
  1088. uint64_t usage_flags = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_COLOR_ATTACHMENT_BIT;
  1089. RID rd_texture = RD::get_singleton()->texture_create_from_extension(type, format, RD::TEXTURE_SAMPLES_1, usage_flags, p_native_handle, p_width, p_height, p_depth, p_layers);
  1090. RID texture = texture_allocate();
  1091. texture_rd_initialize(texture, rd_texture, p_layered_type);
  1092. return texture;
  1093. }
  1094. void TextureStorage::_texture_2d_update(RID p_texture, const Ref<Image> &p_image, int p_layer, bool p_immediate) {
  1095. ERR_FAIL_COND(p_image.is_null() || p_image->is_empty());
  1096. Texture *tex = texture_owner.get_or_null(p_texture);
  1097. ERR_FAIL_NULL(tex);
  1098. ERR_FAIL_COND(tex->is_render_target);
  1099. ERR_FAIL_COND(p_image->get_width() != tex->width || p_image->get_height() != tex->height);
  1100. ERR_FAIL_COND(p_image->get_format() != tex->format);
  1101. if (tex->type == TextureStorage::TYPE_LAYERED) {
  1102. ERR_FAIL_INDEX(p_layer, tex->layers);
  1103. }
  1104. #ifdef TOOLS_ENABLED
  1105. tex->image_cache_2d.unref();
  1106. #endif
  1107. TextureToRDFormat f;
  1108. Ref<Image> validated = _validate_texture_format(p_image, f);
  1109. RD::get_singleton()->texture_update(tex->rd_texture, p_layer, validated->get_data());
  1110. }
  1111. void TextureStorage::texture_2d_update(RID p_texture, const Ref<Image> &p_image, int p_layer) {
  1112. _texture_2d_update(p_texture, p_image, p_layer, false);
  1113. }
  1114. void TextureStorage::texture_3d_update(RID p_texture, const Vector<Ref<Image>> &p_data) {
  1115. Texture *tex = texture_owner.get_or_null(p_texture);
  1116. ERR_FAIL_NULL(tex);
  1117. ERR_FAIL_COND(tex->type != TextureStorage::TYPE_3D);
  1118. Image::Image3DValidateError verr = Image::validate_3d_image(tex->format, tex->width, tex->height, tex->depth, tex->mipmaps > 1, p_data);
  1119. if (verr != Image::VALIDATE_3D_OK) {
  1120. ERR_FAIL_MSG(Image::get_3d_image_validation_error_text(verr));
  1121. }
  1122. Vector<uint8_t> all_data;
  1123. {
  1124. Vector<Ref<Image>> images;
  1125. uint32_t all_data_size = 0;
  1126. images.resize(p_data.size());
  1127. for (int i = 0; i < p_data.size(); i++) {
  1128. Ref<Image> image = p_data[i];
  1129. if (image->get_format() != tex->validated_format) {
  1130. image = image->duplicate();
  1131. image->convert(tex->validated_format);
  1132. }
  1133. all_data_size += image->get_data().size();
  1134. images.write[i] = image;
  1135. }
  1136. all_data.resize(all_data_size); //consolidate all data here
  1137. uint32_t offset = 0;
  1138. for (int i = 0; i < p_data.size(); i++) {
  1139. uint32_t s = images[i]->get_data().size();
  1140. memcpy(&all_data.write[offset], images[i]->get_data().ptr(), s);
  1141. offset += s;
  1142. }
  1143. }
  1144. RD::get_singleton()->texture_update(tex->rd_texture, 0, all_data);
  1145. }
  1146. void TextureStorage::texture_external_update(RID p_texture, int p_width, int p_height, uint64_t p_external_buffer) {
  1147. }
  1148. void TextureStorage::texture_proxy_update(RID p_texture, RID p_proxy_to) {
  1149. Texture *tex = texture_owner.get_or_null(p_texture);
  1150. ERR_FAIL_NULL(tex);
  1151. ERR_FAIL_COND(!tex->is_proxy);
  1152. Texture *proxy_to = texture_owner.get_or_null(p_proxy_to);
  1153. ERR_FAIL_NULL(proxy_to);
  1154. ERR_FAIL_COND(proxy_to->is_proxy);
  1155. if (tex->proxy_to.is_valid()) {
  1156. //unlink proxy
  1157. if (RD::get_singleton()->texture_is_valid(tex->rd_texture)) {
  1158. RD::get_singleton()->free(tex->rd_texture);
  1159. tex->rd_texture = RID();
  1160. }
  1161. if (RD::get_singleton()->texture_is_valid(tex->rd_texture_srgb)) {
  1162. RD::get_singleton()->free(tex->rd_texture_srgb);
  1163. tex->rd_texture_srgb = RID();
  1164. }
  1165. Texture *prev_tex = texture_owner.get_or_null(tex->proxy_to);
  1166. ERR_FAIL_NULL(prev_tex);
  1167. prev_tex->proxies.erase(p_texture);
  1168. }
  1169. // Copy canvas_texture so it doesn't leak.
  1170. CanvasTexture *canvas_texture = tex->canvas_texture;
  1171. *tex = *proxy_to;
  1172. tex->proxy_to = p_proxy_to;
  1173. tex->is_render_target = false;
  1174. tex->is_proxy = true;
  1175. tex->proxies.clear();
  1176. proxy_to->proxies.push_back(p_texture);
  1177. tex->canvas_texture = canvas_texture;
  1178. tex->rd_view.format_override = tex->rd_format;
  1179. tex->rd_texture = RD::get_singleton()->texture_create_shared(tex->rd_view, proxy_to->rd_texture);
  1180. if (tex->rd_texture_srgb.is_valid()) {
  1181. tex->rd_view.format_override = tex->rd_format_srgb;
  1182. tex->rd_texture_srgb = RD::get_singleton()->texture_create_shared(tex->rd_view, proxy_to->rd_texture);
  1183. }
  1184. }
  1185. //these two APIs can be used together or in combination with the others.
  1186. void TextureStorage::texture_2d_placeholder_initialize(RID p_texture) {
  1187. texture_2d_initialize(p_texture, texture_2d_placeholder);
  1188. }
  1189. void TextureStorage::texture_2d_layered_placeholder_initialize(RID p_texture, RS::TextureLayeredType p_layered_type) {
  1190. if (p_layered_type == RS::TEXTURE_LAYERED_2D_ARRAY) {
  1191. texture_2d_layered_initialize(p_texture, texture_2d_array_placeholder, p_layered_type);
  1192. } else {
  1193. texture_2d_layered_initialize(p_texture, cubemap_placeholder, p_layered_type);
  1194. }
  1195. }
  1196. void TextureStorage::texture_3d_placeholder_initialize(RID p_texture) {
  1197. texture_3d_initialize(p_texture, Image::FORMAT_RGBA8, 4, 4, 4, false, texture_3d_placeholder);
  1198. }
  1199. Ref<Image> TextureStorage::texture_2d_get(RID p_texture) const {
  1200. Texture *tex = texture_owner.get_or_null(p_texture);
  1201. ERR_FAIL_NULL_V(tex, Ref<Image>());
  1202. #ifdef TOOLS_ENABLED
  1203. if (tex->image_cache_2d.is_valid() && !tex->is_render_target) {
  1204. return tex->image_cache_2d;
  1205. }
  1206. #endif
  1207. Vector<uint8_t> data = RD::get_singleton()->texture_get_data(tex->rd_texture, 0);
  1208. ERR_FAIL_COND_V(data.is_empty(), Ref<Image>());
  1209. Ref<Image> image;
  1210. // Expand RGB10_A2 into RGBAH. This is needed for capturing viewport data
  1211. // when using the mobile renderer with HDR mode on.
  1212. if (tex->rd_format == RD::DATA_FORMAT_A2B10G10R10_UNORM_PACK32) {
  1213. Vector<uint8_t> new_data;
  1214. new_data.resize(data.size() * 2);
  1215. uint16_t *ndp = (uint16_t *)new_data.ptr();
  1216. uint32_t *ptr = (uint32_t *)data.ptr();
  1217. uint32_t num_pixels = data.size() / 4;
  1218. for (uint32_t ofs = 0; ofs < num_pixels; ofs++) {
  1219. uint32_t px = ptr[ofs];
  1220. uint32_t r = (px & 0x3FF);
  1221. uint32_t g = ((px >> 10) & 0x3FF);
  1222. uint32_t b = ((px >> 20) & 0x3FF);
  1223. uint32_t a = ((px >> 30) & 0x3);
  1224. ndp[ofs * 4 + 0] = Math::make_half_float(float(r) / 1023.0);
  1225. ndp[ofs * 4 + 1] = Math::make_half_float(float(g) / 1023.0);
  1226. ndp[ofs * 4 + 2] = Math::make_half_float(float(b) / 1023.0);
  1227. ndp[ofs * 4 + 3] = Math::make_half_float(float(a) / 3.0);
  1228. }
  1229. image = Image::create_from_data(tex->width, tex->height, tex->mipmaps > 1, tex->validated_format, new_data);
  1230. } else {
  1231. image = Image::create_from_data(tex->width, tex->height, tex->mipmaps > 1, tex->validated_format, data);
  1232. }
  1233. if (image->is_empty()) {
  1234. const String &path_str = tex->path.is_empty() ? "with no path" : vformat("with path '%s'", tex->path);
  1235. ERR_FAIL_V_MSG(Ref<Image>(), vformat("Texture %s has no data.", path_str));
  1236. }
  1237. if (tex->format != tex->validated_format) {
  1238. image->convert(tex->format);
  1239. }
  1240. #ifdef TOOLS_ENABLED
  1241. if (Engine::get_singleton()->is_editor_hint() && !tex->is_render_target) {
  1242. tex->image_cache_2d = image;
  1243. }
  1244. #endif
  1245. return image;
  1246. }
  1247. Ref<Image> TextureStorage::texture_2d_layer_get(RID p_texture, int p_layer) const {
  1248. Texture *tex = texture_owner.get_or_null(p_texture);
  1249. ERR_FAIL_NULL_V(tex, Ref<Image>());
  1250. Vector<uint8_t> data = RD::get_singleton()->texture_get_data(tex->rd_texture, p_layer);
  1251. ERR_FAIL_COND_V(data.is_empty(), Ref<Image>());
  1252. Ref<Image> image = Image::create_from_data(tex->width, tex->height, tex->mipmaps > 1, tex->validated_format, data);
  1253. if (image->is_empty()) {
  1254. const String &path_str = tex->path.is_empty() ? "with no path" : vformat("with path '%s'", tex->path);
  1255. ERR_FAIL_V_MSG(Ref<Image>(), vformat("Texture %s has no data.", path_str));
  1256. }
  1257. if (tex->format != tex->validated_format) {
  1258. image->convert(tex->format);
  1259. }
  1260. return image;
  1261. }
  1262. Vector<Ref<Image>> TextureStorage::texture_3d_get(RID p_texture) const {
  1263. Texture *tex = texture_owner.get_or_null(p_texture);
  1264. ERR_FAIL_NULL_V(tex, Vector<Ref<Image>>());
  1265. ERR_FAIL_COND_V(tex->type != TextureStorage::TYPE_3D, Vector<Ref<Image>>());
  1266. Vector<uint8_t> all_data = RD::get_singleton()->texture_get_data(tex->rd_texture, 0);
  1267. ERR_FAIL_COND_V(all_data.size() != (int)tex->buffer_size_3d, Vector<Ref<Image>>());
  1268. Vector<Ref<Image>> ret;
  1269. for (int i = 0; i < tex->buffer_slices_3d.size(); i++) {
  1270. const Texture::BufferSlice3D &bs = tex->buffer_slices_3d[i];
  1271. ERR_FAIL_COND_V(bs.offset >= (uint32_t)all_data.size(), Vector<Ref<Image>>());
  1272. ERR_FAIL_COND_V(bs.offset + bs.buffer_size > (uint32_t)all_data.size(), Vector<Ref<Image>>());
  1273. Vector<uint8_t> sub_region = all_data.slice(bs.offset, bs.offset + bs.buffer_size);
  1274. Ref<Image> img = Image::create_from_data(bs.size.width, bs.size.height, false, tex->validated_format, sub_region);
  1275. ERR_FAIL_COND_V(img->is_empty(), Vector<Ref<Image>>());
  1276. if (img->is_empty()) {
  1277. const String &path_str = tex->path.is_empty() ? "with no path" : vformat("with path '%s'", tex->path);
  1278. ERR_FAIL_V_MSG(Vector<Ref<Image>>(), vformat("Texture %s has no data.", path_str));
  1279. }
  1280. if (tex->format != tex->validated_format) {
  1281. img->convert(tex->format);
  1282. }
  1283. ret.push_back(img);
  1284. }
  1285. return ret;
  1286. }
  1287. void TextureStorage::texture_replace(RID p_texture, RID p_by_texture) {
  1288. Texture *tex = texture_owner.get_or_null(p_texture);
  1289. ERR_FAIL_NULL(tex);
  1290. ERR_FAIL_COND(tex->proxy_to.is_valid()); //can't replace proxy
  1291. Texture *by_tex = texture_owner.get_or_null(p_by_texture);
  1292. ERR_FAIL_NULL(by_tex);
  1293. ERR_FAIL_COND(by_tex->proxy_to.is_valid()); //can't replace proxy
  1294. if (tex == by_tex) {
  1295. return;
  1296. }
  1297. if (tex->rd_texture_srgb.is_valid()) {
  1298. RD::get_singleton()->free(tex->rd_texture_srgb);
  1299. }
  1300. RD::get_singleton()->free(tex->rd_texture);
  1301. if (tex->canvas_texture) {
  1302. memdelete(tex->canvas_texture);
  1303. tex->canvas_texture = nullptr;
  1304. }
  1305. Vector<RID> proxies_to_update = tex->proxies;
  1306. Vector<RID> proxies_to_redirect = by_tex->proxies;
  1307. *tex = *by_tex;
  1308. tex->proxies = proxies_to_update; //restore proxies, so they can be updated
  1309. if (tex->canvas_texture) {
  1310. tex->canvas_texture->diffuse = p_texture; //update
  1311. }
  1312. for (int i = 0; i < proxies_to_update.size(); i++) {
  1313. texture_proxy_update(proxies_to_update[i], p_texture);
  1314. }
  1315. for (int i = 0; i < proxies_to_redirect.size(); i++) {
  1316. texture_proxy_update(proxies_to_redirect[i], p_texture);
  1317. }
  1318. //delete last, so proxies can be updated
  1319. texture_owner.free(p_by_texture);
  1320. decal_atlas_mark_dirty_on_texture(p_texture);
  1321. }
  1322. void TextureStorage::texture_set_size_override(RID p_texture, int p_width, int p_height) {
  1323. Texture *tex = texture_owner.get_or_null(p_texture);
  1324. ERR_FAIL_NULL(tex);
  1325. ERR_FAIL_COND(tex->type != TextureStorage::TYPE_2D);
  1326. tex->width_2d = p_width;
  1327. tex->height_2d = p_height;
  1328. }
  1329. void TextureStorage::texture_set_path(RID p_texture, const String &p_path) {
  1330. Texture *tex = texture_owner.get_or_null(p_texture);
  1331. ERR_FAIL_NULL(tex);
  1332. tex->path = p_path;
  1333. }
  1334. String TextureStorage::texture_get_path(RID p_texture) const {
  1335. Texture *tex = texture_owner.get_or_null(p_texture);
  1336. ERR_FAIL_NULL_V(tex, String());
  1337. return tex->path;
  1338. }
  1339. Image::Format TextureStorage::texture_get_format(RID p_texture) const {
  1340. Texture *tex = texture_owner.get_or_null(p_texture);
  1341. ERR_FAIL_NULL_V(tex, Image::FORMAT_MAX);
  1342. return tex->format;
  1343. }
  1344. void TextureStorage::texture_set_detect_3d_callback(RID p_texture, RS::TextureDetectCallback p_callback, void *p_userdata) {
  1345. Texture *tex = texture_owner.get_or_null(p_texture);
  1346. ERR_FAIL_NULL(tex);
  1347. tex->detect_3d_callback_ud = p_userdata;
  1348. tex->detect_3d_callback = p_callback;
  1349. }
  1350. void TextureStorage::texture_set_detect_normal_callback(RID p_texture, RS::TextureDetectCallback p_callback, void *p_userdata) {
  1351. Texture *tex = texture_owner.get_or_null(p_texture);
  1352. ERR_FAIL_NULL(tex);
  1353. tex->detect_normal_callback_ud = p_userdata;
  1354. tex->detect_normal_callback = p_callback;
  1355. }
  1356. void TextureStorage::texture_set_detect_roughness_callback(RID p_texture, RS::TextureDetectRoughnessCallback p_callback, void *p_userdata) {
  1357. Texture *tex = texture_owner.get_or_null(p_texture);
  1358. ERR_FAIL_NULL(tex);
  1359. tex->detect_roughness_callback_ud = p_userdata;
  1360. tex->detect_roughness_callback = p_callback;
  1361. }
  1362. void TextureStorage::texture_debug_usage(List<RS::TextureInfo> *r_info) {
  1363. List<RID> textures;
  1364. texture_owner.get_owned_list(&textures);
  1365. for (List<RID>::Element *E = textures.front(); E; E = E->next()) {
  1366. Texture *t = texture_owner.get_or_null(E->get());
  1367. if (!t) {
  1368. continue;
  1369. }
  1370. RS::TextureInfo tinfo;
  1371. tinfo.path = t->path;
  1372. tinfo.format = t->format;
  1373. tinfo.width = t->width;
  1374. tinfo.height = t->height;
  1375. tinfo.bytes = Image::get_image_data_size(t->width, t->height, t->format, t->mipmaps > 1);
  1376. switch (t->type) {
  1377. case TextureType::TYPE_3D:
  1378. tinfo.depth = t->depth;
  1379. tinfo.bytes *= t->depth;
  1380. break;
  1381. case TextureType::TYPE_LAYERED:
  1382. tinfo.depth = t->layers;
  1383. tinfo.bytes *= t->layers;
  1384. break;
  1385. default:
  1386. tinfo.depth = 0;
  1387. break;
  1388. }
  1389. r_info->push_back(tinfo);
  1390. }
  1391. }
  1392. void TextureStorage::texture_set_force_redraw_if_visible(RID p_texture, bool p_enable) {
  1393. }
  1394. Size2 TextureStorage::texture_size_with_proxy(RID p_proxy) {
  1395. return texture_2d_get_size(p_proxy);
  1396. }
  1397. void TextureStorage::texture_rd_initialize(RID p_texture, const RID &p_rd_texture, const RS::TextureLayeredType p_layer_type) {
  1398. ERR_FAIL_COND(!RD::get_singleton()->texture_is_valid(p_rd_texture));
  1399. // TODO : investigate if we can support this, will need to be able to obtain the order and obtain the slice info
  1400. ERR_FAIL_COND_MSG(RD::get_singleton()->texture_is_shared(p_rd_texture), "Please create the texture object using the original texture");
  1401. RD::TextureFormat tf = RD::get_singleton()->texture_get_format(p_rd_texture);
  1402. ERR_FAIL_COND(!(tf.usage_bits & RD::TEXTURE_USAGE_SAMPLING_BIT));
  1403. TextureFromRDFormat imfmt;
  1404. _texture_format_from_rd(tf.format, imfmt);
  1405. ERR_FAIL_COND(imfmt.image_format == Image::FORMAT_MAX);
  1406. Texture texture;
  1407. switch (tf.texture_type) {
  1408. case RD::TEXTURE_TYPE_2D: {
  1409. ERR_FAIL_COND(tf.array_layers != 1);
  1410. texture.type = TextureStorage::TYPE_2D;
  1411. } break;
  1412. case RD::TEXTURE_TYPE_2D_ARRAY:
  1413. case RD::TEXTURE_TYPE_CUBE:
  1414. case RD::TEXTURE_TYPE_CUBE_ARRAY: {
  1415. // RenderingDevice doesn't distinguish between Array textures and Cube textures
  1416. // this condition covers TextureArrays, TextureCube, and TextureCubeArray.
  1417. ERR_FAIL_COND(tf.array_layers == 1);
  1418. texture.type = TextureStorage::TYPE_LAYERED;
  1419. texture.layered_type = p_layer_type;
  1420. } break;
  1421. case RD::TEXTURE_TYPE_3D: {
  1422. ERR_FAIL_COND(tf.array_layers != 1);
  1423. texture.type = TextureStorage::TYPE_3D;
  1424. } break;
  1425. default: {
  1426. ERR_FAIL_MSG("This RD texture can't be used as a render texture");
  1427. } break;
  1428. }
  1429. texture.width = tf.width;
  1430. texture.height = tf.height;
  1431. texture.depth = tf.depth;
  1432. texture.layers = tf.array_layers;
  1433. texture.mipmaps = tf.mipmaps;
  1434. texture.format = imfmt.image_format;
  1435. texture.validated_format = texture.format; // ??
  1436. RD::TextureView rd_view;
  1437. rd_view.format_override = imfmt.rd_format == tf.format ? RD::DATA_FORMAT_MAX : imfmt.rd_format;
  1438. rd_view.swizzle_r = imfmt.swizzle_r;
  1439. rd_view.swizzle_g = imfmt.swizzle_g;
  1440. rd_view.swizzle_b = imfmt.swizzle_b;
  1441. rd_view.swizzle_a = imfmt.swizzle_a;
  1442. texture.rd_type = tf.texture_type;
  1443. texture.rd_view = rd_view;
  1444. texture.rd_format = imfmt.rd_format;
  1445. // We create a shared texture here even if our view matches, so we don't obtain ownership.
  1446. texture.rd_texture = RD::get_singleton()->texture_create_shared(rd_view, p_rd_texture);
  1447. if (imfmt.rd_format_srgb != RD::DATA_FORMAT_MAX) {
  1448. rd_view.format_override = imfmt.rd_format_srgb == tf.format ? RD::DATA_FORMAT_MAX : imfmt.rd_format;
  1449. texture.rd_format_srgb = imfmt.rd_format_srgb;
  1450. // We create a shared texture here even if our view matches, so we don't obtain ownership.
  1451. texture.rd_texture_srgb = RD::get_singleton()->texture_create_shared(rd_view, p_rd_texture);
  1452. }
  1453. // TODO figure out what to do with slices
  1454. texture.width_2d = texture.width;
  1455. texture.height_2d = texture.height;
  1456. texture.is_render_target = false;
  1457. texture.is_proxy = false;
  1458. texture_owner.initialize_rid(p_texture, texture);
  1459. }
  1460. RID TextureStorage::texture_get_rd_texture(RID p_texture, bool p_srgb) const {
  1461. if (p_texture.is_null()) {
  1462. return RID();
  1463. }
  1464. Texture *tex = texture_owner.get_or_null(p_texture);
  1465. if (!tex) {
  1466. return RID();
  1467. }
  1468. return (p_srgb && tex->rd_texture_srgb.is_valid()) ? tex->rd_texture_srgb : tex->rd_texture;
  1469. }
  1470. uint64_t TextureStorage::texture_get_native_handle(RID p_texture, bool p_srgb) const {
  1471. Texture *tex = texture_owner.get_or_null(p_texture);
  1472. ERR_FAIL_NULL_V(tex, 0);
  1473. if (p_srgb && tex->rd_texture_srgb.is_valid()) {
  1474. return RD::get_singleton()->get_driver_resource(RD::DRIVER_RESOURCE_TEXTURE, tex->rd_texture_srgb);
  1475. } else {
  1476. return RD::get_singleton()->get_driver_resource(RD::DRIVER_RESOURCE_TEXTURE, tex->rd_texture);
  1477. }
  1478. }
  1479. Ref<Image> TextureStorage::_validate_texture_format(const Ref<Image> &p_image, TextureToRDFormat &r_format) {
  1480. Ref<Image> image = p_image->duplicate();
  1481. switch (p_image->get_format()) {
  1482. case Image::FORMAT_L8: {
  1483. r_format.format = RD::DATA_FORMAT_R8_UNORM;
  1484. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  1485. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_R;
  1486. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_R;
  1487. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
  1488. } break; //luminance
  1489. case Image::FORMAT_LA8: {
  1490. r_format.format = RD::DATA_FORMAT_R8G8_UNORM;
  1491. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  1492. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_R;
  1493. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_R;
  1494. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_G;
  1495. } break; //luminance-alpha
  1496. case Image::FORMAT_R8: {
  1497. r_format.format = RD::DATA_FORMAT_R8_UNORM;
  1498. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  1499. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_ZERO;
  1500. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO;
  1501. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
  1502. } break;
  1503. case Image::FORMAT_RG8: {
  1504. r_format.format = RD::DATA_FORMAT_R8G8_UNORM;
  1505. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  1506. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
  1507. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO;
  1508. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
  1509. } break;
  1510. case Image::FORMAT_RGB8: {
  1511. //this format is not mandatory for specification, check if supported first
  1512. if (false && RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_R8G8B8_UNORM, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT) && RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_R8G8B8_SRGB, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
  1513. r_format.format = RD::DATA_FORMAT_R8G8B8_UNORM;
  1514. r_format.format_srgb = RD::DATA_FORMAT_R8G8B8_SRGB;
  1515. } else {
  1516. //not supported, reconvert
  1517. r_format.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
  1518. r_format.format_srgb = RD::DATA_FORMAT_R8G8B8A8_SRGB;
  1519. image->convert(Image::FORMAT_RGBA8);
  1520. }
  1521. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  1522. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
  1523. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
  1524. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
  1525. } break;
  1526. case Image::FORMAT_RGBA8: {
  1527. r_format.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
  1528. r_format.format_srgb = RD::DATA_FORMAT_R8G8B8A8_SRGB;
  1529. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  1530. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
  1531. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
  1532. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_A;
  1533. } break;
  1534. case Image::FORMAT_RGBA4444: {
  1535. r_format.format = RD::DATA_FORMAT_B4G4R4A4_UNORM_PACK16;
  1536. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_B; //needs swizzle
  1537. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
  1538. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_R;
  1539. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_A;
  1540. } break;
  1541. case Image::FORMAT_RGB565: {
  1542. r_format.format = RD::DATA_FORMAT_B5G6R5_UNORM_PACK16;
  1543. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_B;
  1544. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
  1545. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_R;
  1546. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_A;
  1547. } break;
  1548. case Image::FORMAT_RF: {
  1549. r_format.format = RD::DATA_FORMAT_R32_SFLOAT;
  1550. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  1551. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_ZERO;
  1552. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO;
  1553. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
  1554. } break; //float
  1555. case Image::FORMAT_RGF: {
  1556. r_format.format = RD::DATA_FORMAT_R32G32_SFLOAT;
  1557. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  1558. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
  1559. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO;
  1560. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
  1561. } break;
  1562. case Image::FORMAT_RGBF: {
  1563. //this format is not mandatory for specification, check if supported first
  1564. if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_R32G32B32_SFLOAT, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
  1565. r_format.format = RD::DATA_FORMAT_R32G32B32_SFLOAT;
  1566. } else {
  1567. //not supported, reconvert
  1568. r_format.format = RD::DATA_FORMAT_R32G32B32A32_SFLOAT;
  1569. image->convert(Image::FORMAT_RGBAF);
  1570. }
  1571. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  1572. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
  1573. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
  1574. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
  1575. } break;
  1576. case Image::FORMAT_RGBAF: {
  1577. r_format.format = RD::DATA_FORMAT_R32G32B32A32_SFLOAT;
  1578. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  1579. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
  1580. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
  1581. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_A;
  1582. } break;
  1583. case Image::FORMAT_RH: {
  1584. r_format.format = RD::DATA_FORMAT_R16_SFLOAT;
  1585. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  1586. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_ZERO;
  1587. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO;
  1588. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
  1589. } break; //half float
  1590. case Image::FORMAT_RGH: {
  1591. r_format.format = RD::DATA_FORMAT_R16G16_SFLOAT;
  1592. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  1593. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
  1594. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO;
  1595. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
  1596. } break;
  1597. case Image::FORMAT_RGBH: {
  1598. //this format is not mandatory for specification, check if supported first
  1599. if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_R16G16B16_SFLOAT, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
  1600. r_format.format = RD::DATA_FORMAT_R16G16B16_SFLOAT;
  1601. } else {
  1602. //not supported, reconvert
  1603. r_format.format = RD::DATA_FORMAT_R16G16B16A16_SFLOAT;
  1604. image->convert(Image::FORMAT_RGBAH);
  1605. }
  1606. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  1607. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
  1608. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
  1609. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
  1610. } break;
  1611. case Image::FORMAT_RGBAH: {
  1612. r_format.format = RD::DATA_FORMAT_R16G16B16A16_SFLOAT;
  1613. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  1614. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
  1615. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
  1616. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_A;
  1617. } break;
  1618. case Image::FORMAT_RGBE9995: {
  1619. r_format.format = RD::DATA_FORMAT_E5B9G9R9_UFLOAT_PACK32;
  1620. // TODO: Need to make a function in Image to swap bits for this.
  1621. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_IDENTITY;
  1622. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_IDENTITY;
  1623. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_IDENTITY;
  1624. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_IDENTITY;
  1625. } break;
  1626. case Image::FORMAT_DXT1: {
  1627. if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_BC1_RGB_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
  1628. r_format.format = RD::DATA_FORMAT_BC1_RGB_UNORM_BLOCK;
  1629. r_format.format_srgb = RD::DATA_FORMAT_BC1_RGB_SRGB_BLOCK;
  1630. } else {
  1631. //not supported, reconvert
  1632. r_format.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
  1633. r_format.format_srgb = RD::DATA_FORMAT_R8G8B8A8_SRGB;
  1634. image->decompress();
  1635. image->convert(Image::FORMAT_RGBA8);
  1636. }
  1637. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  1638. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
  1639. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
  1640. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
  1641. } break; //s3tc bc1
  1642. case Image::FORMAT_DXT3: {
  1643. if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_BC2_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
  1644. r_format.format = RD::DATA_FORMAT_BC2_UNORM_BLOCK;
  1645. r_format.format_srgb = RD::DATA_FORMAT_BC2_SRGB_BLOCK;
  1646. } else {
  1647. //not supported, reconvert
  1648. r_format.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
  1649. r_format.format_srgb = RD::DATA_FORMAT_R8G8B8A8_SRGB;
  1650. image->decompress();
  1651. image->convert(Image::FORMAT_RGBA8);
  1652. }
  1653. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  1654. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
  1655. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
  1656. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_A;
  1657. } break; //bc2
  1658. case Image::FORMAT_DXT5: {
  1659. if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_BC3_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
  1660. r_format.format = RD::DATA_FORMAT_BC3_UNORM_BLOCK;
  1661. r_format.format_srgb = RD::DATA_FORMAT_BC3_SRGB_BLOCK;
  1662. } else {
  1663. //not supported, reconvert
  1664. r_format.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
  1665. r_format.format_srgb = RD::DATA_FORMAT_R8G8B8A8_SRGB;
  1666. image->decompress();
  1667. image->convert(Image::FORMAT_RGBA8);
  1668. }
  1669. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  1670. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
  1671. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
  1672. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_A;
  1673. } break; //bc3
  1674. case Image::FORMAT_RGTC_R: {
  1675. if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_BC4_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
  1676. r_format.format = RD::DATA_FORMAT_BC4_UNORM_BLOCK;
  1677. } else {
  1678. //not supported, reconvert
  1679. r_format.format = RD::DATA_FORMAT_R8_UNORM;
  1680. image->decompress();
  1681. image->convert(Image::FORMAT_R8);
  1682. }
  1683. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  1684. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_ZERO;
  1685. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO;
  1686. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
  1687. } break;
  1688. case Image::FORMAT_RGTC_RG: {
  1689. if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_BC5_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
  1690. r_format.format = RD::DATA_FORMAT_BC5_UNORM_BLOCK;
  1691. } else {
  1692. //not supported, reconvert
  1693. r_format.format = RD::DATA_FORMAT_R8G8_UNORM;
  1694. image->decompress();
  1695. image->convert(Image::FORMAT_RG8);
  1696. }
  1697. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  1698. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
  1699. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO;
  1700. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
  1701. } break;
  1702. case Image::FORMAT_BPTC_RGBA: {
  1703. if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_BC7_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
  1704. r_format.format = RD::DATA_FORMAT_BC7_UNORM_BLOCK;
  1705. r_format.format_srgb = RD::DATA_FORMAT_BC7_SRGB_BLOCK;
  1706. } else {
  1707. //not supported, reconvert
  1708. r_format.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
  1709. r_format.format_srgb = RD::DATA_FORMAT_R8G8B8A8_SRGB;
  1710. image->decompress();
  1711. image->convert(Image::FORMAT_RGBA8);
  1712. }
  1713. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  1714. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
  1715. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
  1716. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_A;
  1717. } break; //btpc bc7
  1718. case Image::FORMAT_BPTC_RGBF: {
  1719. if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_BC6H_SFLOAT_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
  1720. r_format.format = RD::DATA_FORMAT_BC6H_SFLOAT_BLOCK;
  1721. } else {
  1722. //not supported, reconvert
  1723. r_format.format = RD::DATA_FORMAT_R16G16B16A16_SFLOAT;
  1724. image->decompress();
  1725. image->convert(Image::FORMAT_RGBAH);
  1726. }
  1727. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  1728. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
  1729. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
  1730. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
  1731. } break; //float bc6h
  1732. case Image::FORMAT_BPTC_RGBFU: {
  1733. if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_BC6H_UFLOAT_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
  1734. r_format.format = RD::DATA_FORMAT_BC6H_UFLOAT_BLOCK;
  1735. } else {
  1736. //not supported, reconvert
  1737. r_format.format = RD::DATA_FORMAT_R16G16B16A16_SFLOAT;
  1738. image->decompress();
  1739. image->convert(Image::FORMAT_RGBAH);
  1740. }
  1741. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  1742. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
  1743. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
  1744. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
  1745. } break; //unsigned float bc6hu
  1746. case Image::FORMAT_ETC2_R11: {
  1747. if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_EAC_R11_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
  1748. r_format.format = RD::DATA_FORMAT_EAC_R11_UNORM_BLOCK;
  1749. } else {
  1750. //not supported, reconvert
  1751. r_format.format = RD::DATA_FORMAT_R8_UNORM;
  1752. image->decompress();
  1753. image->convert(Image::FORMAT_R8);
  1754. }
  1755. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  1756. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_ZERO;
  1757. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO;
  1758. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
  1759. } break; //etc2
  1760. case Image::FORMAT_ETC2_R11S: {
  1761. if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_EAC_R11_SNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
  1762. r_format.format = RD::DATA_FORMAT_EAC_R11_SNORM_BLOCK;
  1763. } else {
  1764. //not supported, reconvert
  1765. r_format.format = RD::DATA_FORMAT_R8_SNORM;
  1766. image->decompress();
  1767. image->convert(Image::FORMAT_R8);
  1768. }
  1769. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  1770. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_ZERO;
  1771. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO;
  1772. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
  1773. } break; //signed: {} break; NOT srgb.
  1774. case Image::FORMAT_ETC2_RG11: {
  1775. if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_EAC_R11G11_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
  1776. r_format.format = RD::DATA_FORMAT_EAC_R11G11_UNORM_BLOCK;
  1777. } else {
  1778. //not supported, reconvert
  1779. r_format.format = RD::DATA_FORMAT_R8G8_UNORM;
  1780. image->decompress();
  1781. image->convert(Image::FORMAT_RG8);
  1782. }
  1783. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  1784. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
  1785. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO;
  1786. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
  1787. } break;
  1788. case Image::FORMAT_ETC2_RG11S: {
  1789. if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_EAC_R11G11_SNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
  1790. r_format.format = RD::DATA_FORMAT_EAC_R11G11_SNORM_BLOCK;
  1791. } else {
  1792. //not supported, reconvert
  1793. r_format.format = RD::DATA_FORMAT_R8G8_SNORM;
  1794. image->decompress();
  1795. image->convert(Image::FORMAT_RG8);
  1796. }
  1797. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  1798. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
  1799. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO;
  1800. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
  1801. } break;
  1802. case Image::FORMAT_ETC:
  1803. case Image::FORMAT_ETC2_RGB8: {
  1804. //ETC2 is backwards compatible with ETC1, and all modern platforms support it
  1805. if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_ETC2_R8G8B8_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
  1806. r_format.format = RD::DATA_FORMAT_ETC2_R8G8B8_UNORM_BLOCK;
  1807. r_format.format_srgb = RD::DATA_FORMAT_ETC2_R8G8B8_SRGB_BLOCK;
  1808. } else {
  1809. //not supported, reconvert
  1810. r_format.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
  1811. r_format.format_srgb = RD::DATA_FORMAT_R8G8B8A8_SRGB;
  1812. image->decompress();
  1813. image->convert(Image::FORMAT_RGBA8);
  1814. }
  1815. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  1816. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
  1817. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
  1818. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
  1819. } break;
  1820. case Image::FORMAT_ETC2_RGBA8: {
  1821. if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_ETC2_R8G8B8A8_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
  1822. r_format.format = RD::DATA_FORMAT_ETC2_R8G8B8A8_UNORM_BLOCK;
  1823. r_format.format_srgb = RD::DATA_FORMAT_ETC2_R8G8B8A8_SRGB_BLOCK;
  1824. } else {
  1825. //not supported, reconvert
  1826. r_format.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
  1827. r_format.format_srgb = RD::DATA_FORMAT_R8G8B8A8_SRGB;
  1828. image->decompress();
  1829. image->convert(Image::FORMAT_RGBA8);
  1830. }
  1831. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  1832. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
  1833. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
  1834. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_A;
  1835. } break;
  1836. case Image::FORMAT_ETC2_RGB8A1: {
  1837. if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_ETC2_R8G8B8A1_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
  1838. r_format.format = RD::DATA_FORMAT_ETC2_R8G8B8A1_UNORM_BLOCK;
  1839. r_format.format_srgb = RD::DATA_FORMAT_ETC2_R8G8B8A1_SRGB_BLOCK;
  1840. } else {
  1841. //not supported, reconvert
  1842. r_format.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
  1843. r_format.format_srgb = RD::DATA_FORMAT_R8G8B8A8_SRGB;
  1844. image->decompress();
  1845. image->convert(Image::FORMAT_RGBA8);
  1846. }
  1847. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  1848. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
  1849. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
  1850. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_A;
  1851. } break;
  1852. case Image::FORMAT_ETC2_RA_AS_RG: {
  1853. if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_ETC2_R8G8B8A8_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
  1854. r_format.format = RD::DATA_FORMAT_ETC2_R8G8B8A8_UNORM_BLOCK;
  1855. r_format.format_srgb = RD::DATA_FORMAT_ETC2_R8G8B8A8_SRGB_BLOCK;
  1856. } else {
  1857. //not supported, reconvert
  1858. r_format.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
  1859. r_format.format_srgb = RD::DATA_FORMAT_R8G8B8A8_SRGB;
  1860. image->decompress();
  1861. image->convert(Image::FORMAT_RGBA8);
  1862. }
  1863. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  1864. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_A;
  1865. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO;
  1866. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
  1867. } break;
  1868. case Image::FORMAT_DXT5_RA_AS_RG: {
  1869. if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_BC3_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
  1870. r_format.format = RD::DATA_FORMAT_BC3_UNORM_BLOCK;
  1871. r_format.format_srgb = RD::DATA_FORMAT_BC3_SRGB_BLOCK;
  1872. } else {
  1873. //not supported, reconvert
  1874. r_format.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
  1875. r_format.format_srgb = RD::DATA_FORMAT_R8G8B8A8_SRGB;
  1876. image->decompress();
  1877. image->convert(Image::FORMAT_RGBA8);
  1878. }
  1879. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  1880. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_A;
  1881. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO;
  1882. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
  1883. } break;
  1884. case Image::FORMAT_ASTC_4x4: {
  1885. if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_ASTC_4x4_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
  1886. r_format.format = RD::DATA_FORMAT_ASTC_4x4_UNORM_BLOCK;
  1887. r_format.format_srgb = RD::DATA_FORMAT_ASTC_4x4_SRGB_BLOCK;
  1888. } else {
  1889. //not supported, reconvert
  1890. image->decompress();
  1891. r_format.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
  1892. r_format.format_srgb = RD::DATA_FORMAT_R8G8B8A8_SRGB;
  1893. image->convert(Image::FORMAT_RGBA8);
  1894. }
  1895. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  1896. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
  1897. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
  1898. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_A;
  1899. } break; // astc 4x4
  1900. case Image::FORMAT_ASTC_4x4_HDR: {
  1901. if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_ASTC_4x4_SFLOAT_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
  1902. r_format.format = RD::DATA_FORMAT_ASTC_4x4_SFLOAT_BLOCK;
  1903. } else {
  1904. //not supported, reconvert
  1905. image->decompress();
  1906. r_format.format = RD::DATA_FORMAT_R16G16B16A16_SFLOAT;
  1907. image->convert(Image::FORMAT_RGBAH);
  1908. }
  1909. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  1910. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
  1911. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
  1912. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_A;
  1913. } break; // astc 4x4 HDR
  1914. case Image::FORMAT_ASTC_8x8: {
  1915. if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_ASTC_8x8_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
  1916. r_format.format = RD::DATA_FORMAT_ASTC_8x8_UNORM_BLOCK;
  1917. r_format.format_srgb = RD::DATA_FORMAT_ASTC_8x8_SRGB_BLOCK;
  1918. } else {
  1919. //not supported, reconvert
  1920. image->decompress();
  1921. r_format.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
  1922. r_format.format_srgb = RD::DATA_FORMAT_R8G8B8A8_SRGB;
  1923. image->convert(Image::FORMAT_RGBA8);
  1924. }
  1925. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  1926. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
  1927. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
  1928. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_A;
  1929. } break; // astc 8x8
  1930. case Image::FORMAT_ASTC_8x8_HDR: {
  1931. if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_ASTC_8x8_SFLOAT_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
  1932. r_format.format = RD::DATA_FORMAT_ASTC_8x8_SFLOAT_BLOCK;
  1933. } else {
  1934. //not supported, reconvert
  1935. image->decompress();
  1936. r_format.format = RD::DATA_FORMAT_R16G16B16A16_SFLOAT;
  1937. image->convert(Image::FORMAT_RGBAH);
  1938. }
  1939. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  1940. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
  1941. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
  1942. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_A;
  1943. } break; // astc 8x8 HDR
  1944. default: {
  1945. }
  1946. }
  1947. return image;
  1948. }
  1949. void TextureStorage::_texture_format_from_rd(RD::DataFormat p_rd_format, TextureFromRDFormat &r_format) {
  1950. switch (p_rd_format) {
  1951. case RD::DATA_FORMAT_R8_UNORM: {
  1952. r_format.image_format = Image::FORMAT_L8;
  1953. r_format.rd_format = RD::DATA_FORMAT_R8_UNORM;
  1954. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  1955. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_R;
  1956. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_R;
  1957. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
  1958. } break; //luminance
  1959. case RD::DATA_FORMAT_R8G8_UNORM: {
  1960. r_format.image_format = Image::FORMAT_LA8;
  1961. r_format.rd_format = RD::DATA_FORMAT_R8G8_UNORM;
  1962. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  1963. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_R;
  1964. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_R;
  1965. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_G;
  1966. } break; //luminance-alpha
  1967. /* already maps to L8/LA8
  1968. case RD::DATA_FORMAT_R8_UNORM: {
  1969. r_format.image_format = Image::FORMAT_R8;
  1970. r_format.rd_format = RD::DATA_FORMAT_R8_UNORM;
  1971. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  1972. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_ZERO;
  1973. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO;
  1974. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
  1975. } break;
  1976. case RD::DATA_FORMAT_R8G8_UNORM: {
  1977. r_format.image_format = Image::FORMAT_RG8;
  1978. r_format.rd_format = RD::DATA_FORMAT_R8G8_UNORM;
  1979. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  1980. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
  1981. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO;
  1982. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
  1983. } break;
  1984. */
  1985. case RD::DATA_FORMAT_R8G8B8_UNORM:
  1986. case RD::DATA_FORMAT_R8G8B8_SRGB: {
  1987. r_format.image_format = Image::FORMAT_RGB8;
  1988. r_format.rd_format = RD::DATA_FORMAT_R8G8B8_UNORM;
  1989. r_format.rd_format_srgb = RD::DATA_FORMAT_R8G8B8_SRGB;
  1990. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  1991. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
  1992. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
  1993. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
  1994. } break;
  1995. case RD::DATA_FORMAT_R8G8B8A8_UNORM:
  1996. case RD::DATA_FORMAT_R8G8B8A8_SRGB: {
  1997. r_format.image_format = Image::FORMAT_RGBA8;
  1998. r_format.rd_format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
  1999. r_format.rd_format_srgb = RD::DATA_FORMAT_R8G8B8A8_SRGB;
  2000. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  2001. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
  2002. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
  2003. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_A;
  2004. } break;
  2005. case RD::DATA_FORMAT_B8G8R8A8_UNORM:
  2006. case RD::DATA_FORMAT_B8G8R8A8_SRGB: {
  2007. r_format.image_format = Image::FORMAT_RGBA8;
  2008. r_format.rd_format = RD::DATA_FORMAT_B8G8R8A8_UNORM;
  2009. r_format.rd_format_srgb = RD::DATA_FORMAT_B8G8R8A8_SRGB;
  2010. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  2011. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
  2012. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
  2013. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_A;
  2014. } break;
  2015. case RD::DATA_FORMAT_B4G4R4A4_UNORM_PACK16: {
  2016. r_format.image_format = Image::FORMAT_RGBA4444;
  2017. r_format.rd_format = RD::DATA_FORMAT_B4G4R4A4_UNORM_PACK16;
  2018. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_B; //needs swizzle
  2019. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
  2020. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_R;
  2021. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_A;
  2022. } break;
  2023. case RD::DATA_FORMAT_B5G6R5_UNORM_PACK16: {
  2024. r_format.image_format = Image::FORMAT_RGB565;
  2025. r_format.rd_format = RD::DATA_FORMAT_B5G6R5_UNORM_PACK16;
  2026. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_B;
  2027. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
  2028. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_R;
  2029. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_A;
  2030. } break;
  2031. case RD::DATA_FORMAT_R32_SFLOAT: {
  2032. r_format.image_format = Image::FORMAT_RF;
  2033. r_format.rd_format = RD::DATA_FORMAT_R32_SFLOAT;
  2034. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  2035. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_ZERO;
  2036. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO;
  2037. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
  2038. } break; //float
  2039. case RD::DATA_FORMAT_R32G32_SFLOAT: {
  2040. r_format.image_format = Image::FORMAT_RGF;
  2041. r_format.rd_format = RD::DATA_FORMAT_R32G32_SFLOAT;
  2042. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  2043. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
  2044. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO;
  2045. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
  2046. } break;
  2047. case RD::DATA_FORMAT_R32G32B32_SFLOAT: {
  2048. r_format.image_format = Image::FORMAT_RGBF;
  2049. r_format.rd_format = RD::DATA_FORMAT_R32G32B32_SFLOAT;
  2050. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  2051. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
  2052. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
  2053. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
  2054. } break;
  2055. case RD::DATA_FORMAT_R32G32B32A32_SFLOAT: {
  2056. r_format.image_format = Image::FORMAT_RGBAF;
  2057. r_format.rd_format = RD::DATA_FORMAT_R32G32B32A32_SFLOAT;
  2058. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  2059. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
  2060. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
  2061. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_A;
  2062. } break;
  2063. case RD::DATA_FORMAT_R16_SFLOAT: {
  2064. r_format.image_format = Image::FORMAT_RH;
  2065. r_format.rd_format = RD::DATA_FORMAT_R16_SFLOAT;
  2066. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  2067. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_ZERO;
  2068. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO;
  2069. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
  2070. } break; //half float
  2071. case RD::DATA_FORMAT_R16G16_SFLOAT: {
  2072. r_format.image_format = Image::FORMAT_RGH;
  2073. r_format.rd_format = RD::DATA_FORMAT_R16G16_SFLOAT;
  2074. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  2075. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
  2076. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO;
  2077. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
  2078. } break;
  2079. case RD::DATA_FORMAT_R16G16B16_SFLOAT: {
  2080. r_format.image_format = Image::FORMAT_RGBH;
  2081. r_format.rd_format = RD::DATA_FORMAT_R16G16B16_SFLOAT;
  2082. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  2083. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
  2084. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
  2085. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
  2086. } break;
  2087. case RD::DATA_FORMAT_R16G16B16A16_SFLOAT: {
  2088. r_format.image_format = Image::FORMAT_RGBAH;
  2089. r_format.rd_format = RD::DATA_FORMAT_R16G16B16A16_SFLOAT;
  2090. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  2091. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
  2092. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
  2093. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_A;
  2094. } break;
  2095. case RD::DATA_FORMAT_E5B9G9R9_UFLOAT_PACK32: {
  2096. r_format.image_format = Image::FORMAT_RGBE9995;
  2097. r_format.rd_format = RD::DATA_FORMAT_E5B9G9R9_UFLOAT_PACK32;
  2098. // TODO: Need to make a function in Image to swap bits for this.
  2099. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_IDENTITY;
  2100. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_IDENTITY;
  2101. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_IDENTITY;
  2102. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_IDENTITY;
  2103. } break;
  2104. case RD::DATA_FORMAT_BC1_RGB_UNORM_BLOCK:
  2105. case RD::DATA_FORMAT_BC1_RGB_SRGB_BLOCK: {
  2106. r_format.image_format = Image::FORMAT_DXT1;
  2107. r_format.rd_format = RD::DATA_FORMAT_BC1_RGB_UNORM_BLOCK;
  2108. r_format.rd_format_srgb = RD::DATA_FORMAT_BC1_RGB_SRGB_BLOCK;
  2109. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  2110. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
  2111. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
  2112. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
  2113. } break; //s3tc bc1
  2114. case RD::DATA_FORMAT_BC2_UNORM_BLOCK:
  2115. case RD::DATA_FORMAT_BC2_SRGB_BLOCK: {
  2116. r_format.image_format = Image::FORMAT_DXT3;
  2117. r_format.rd_format = RD::DATA_FORMAT_BC2_UNORM_BLOCK;
  2118. r_format.rd_format_srgb = RD::DATA_FORMAT_BC2_SRGB_BLOCK;
  2119. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  2120. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
  2121. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
  2122. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_A;
  2123. } break; //bc2
  2124. case RD::DATA_FORMAT_BC3_UNORM_BLOCK:
  2125. case RD::DATA_FORMAT_BC3_SRGB_BLOCK: {
  2126. r_format.image_format = Image::FORMAT_DXT5;
  2127. r_format.rd_format = RD::DATA_FORMAT_BC3_UNORM_BLOCK;
  2128. r_format.rd_format_srgb = RD::DATA_FORMAT_BC3_SRGB_BLOCK;
  2129. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  2130. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
  2131. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
  2132. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_A;
  2133. } break; //bc3
  2134. case RD::DATA_FORMAT_BC4_UNORM_BLOCK: {
  2135. r_format.image_format = Image::FORMAT_RGTC_R;
  2136. r_format.rd_format = RD::DATA_FORMAT_BC4_UNORM_BLOCK;
  2137. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  2138. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_ZERO;
  2139. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO;
  2140. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
  2141. } break;
  2142. case RD::DATA_FORMAT_BC5_UNORM_BLOCK: {
  2143. r_format.image_format = Image::FORMAT_RGTC_RG;
  2144. r_format.rd_format = RD::DATA_FORMAT_BC5_UNORM_BLOCK;
  2145. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  2146. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
  2147. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO;
  2148. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
  2149. } break;
  2150. case RD::DATA_FORMAT_BC7_UNORM_BLOCK:
  2151. case RD::DATA_FORMAT_BC7_SRGB_BLOCK: {
  2152. r_format.image_format = Image::FORMAT_BPTC_RGBA;
  2153. r_format.rd_format = RD::DATA_FORMAT_BC7_UNORM_BLOCK;
  2154. r_format.rd_format_srgb = RD::DATA_FORMAT_BC7_SRGB_BLOCK;
  2155. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  2156. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
  2157. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
  2158. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_A;
  2159. } break; //btpc bc7
  2160. case RD::DATA_FORMAT_BC6H_SFLOAT_BLOCK: {
  2161. r_format.image_format = Image::FORMAT_BPTC_RGBF;
  2162. r_format.rd_format = RD::DATA_FORMAT_BC6H_SFLOAT_BLOCK;
  2163. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  2164. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
  2165. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
  2166. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
  2167. } break; //float bc6h
  2168. case RD::DATA_FORMAT_BC6H_UFLOAT_BLOCK: {
  2169. r_format.image_format = Image::FORMAT_BPTC_RGBFU;
  2170. r_format.rd_format = RD::DATA_FORMAT_BC6H_UFLOAT_BLOCK;
  2171. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  2172. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
  2173. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
  2174. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
  2175. } break; //unsigned float bc6hu
  2176. case RD::DATA_FORMAT_EAC_R11_UNORM_BLOCK: {
  2177. r_format.image_format = Image::FORMAT_ETC2_R11;
  2178. r_format.rd_format = RD::DATA_FORMAT_EAC_R11_UNORM_BLOCK;
  2179. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  2180. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_ZERO;
  2181. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO;
  2182. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
  2183. } break; //etc2
  2184. case RD::DATA_FORMAT_EAC_R11_SNORM_BLOCK: {
  2185. r_format.image_format = Image::FORMAT_ETC2_R11S;
  2186. r_format.rd_format = RD::DATA_FORMAT_EAC_R11_SNORM_BLOCK;
  2187. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  2188. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_ZERO;
  2189. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO;
  2190. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
  2191. } break; //signed: {} break; NOT srgb.
  2192. case RD::DATA_FORMAT_EAC_R11G11_UNORM_BLOCK: {
  2193. r_format.image_format = Image::FORMAT_ETC2_RG11;
  2194. r_format.rd_format = RD::DATA_FORMAT_EAC_R11G11_UNORM_BLOCK;
  2195. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  2196. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
  2197. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO;
  2198. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
  2199. } break;
  2200. case RD::DATA_FORMAT_EAC_R11G11_SNORM_BLOCK: {
  2201. r_format.image_format = Image::FORMAT_ETC2_RG11S;
  2202. r_format.rd_format = RD::DATA_FORMAT_EAC_R11G11_SNORM_BLOCK;
  2203. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  2204. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
  2205. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO;
  2206. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
  2207. } break;
  2208. case RD::DATA_FORMAT_ETC2_R8G8B8_UNORM_BLOCK:
  2209. case RD::DATA_FORMAT_ETC2_R8G8B8_SRGB_BLOCK: {
  2210. r_format.image_format = Image::FORMAT_ETC2_RGB8;
  2211. r_format.rd_format = RD::DATA_FORMAT_ETC2_R8G8B8_UNORM_BLOCK;
  2212. r_format.rd_format_srgb = RD::DATA_FORMAT_ETC2_R8G8B8_SRGB_BLOCK;
  2213. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  2214. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
  2215. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
  2216. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
  2217. } break;
  2218. case RD::DATA_FORMAT_ETC2_R8G8B8A8_UNORM_BLOCK:
  2219. case RD::DATA_FORMAT_ETC2_R8G8B8A8_SRGB_BLOCK: {
  2220. r_format.image_format = Image::FORMAT_ETC2_RGBA8;
  2221. r_format.rd_format = RD::DATA_FORMAT_ETC2_R8G8B8A8_UNORM_BLOCK;
  2222. r_format.rd_format_srgb = RD::DATA_FORMAT_ETC2_R8G8B8A8_SRGB_BLOCK;
  2223. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  2224. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
  2225. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
  2226. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_A;
  2227. } break;
  2228. case RD::DATA_FORMAT_ETC2_R8G8B8A1_UNORM_BLOCK:
  2229. case RD::DATA_FORMAT_ETC2_R8G8B8A1_SRGB_BLOCK: {
  2230. r_format.image_format = Image::FORMAT_ETC2_RGB8A1;
  2231. r_format.rd_format = RD::DATA_FORMAT_ETC2_R8G8B8A1_UNORM_BLOCK;
  2232. r_format.rd_format_srgb = RD::DATA_FORMAT_ETC2_R8G8B8A1_SRGB_BLOCK;
  2233. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  2234. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
  2235. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
  2236. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_A;
  2237. } break;
  2238. /* already maps to FORMAT_ETC2_RGBA8
  2239. case RD::DATA_FORMAT_ETC2_R8G8B8A8_UNORM_BLOCK:
  2240. case RD::DATA_FORMAT_ETC2_R8G8B8A8_SRGB_BLOCK: {
  2241. r_format.image_format = Image::FORMAT_ETC2_RA_AS_RG;
  2242. r_format.rd_format = RD::DATA_FORMAT_ETC2_R8G8B8A8_UNORM_BLOCK;
  2243. r_format.rd_format_srgb = RD::DATA_FORMAT_ETC2_R8G8B8A8_SRGB_BLOCK;
  2244. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  2245. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_A;
  2246. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO;
  2247. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
  2248. } break;*/
  2249. /* already maps to FORMAT_DXT5
  2250. case RD::DATA_FORMAT_BC3_UNORM_BLOCK:
  2251. case RD::DATA_FORMAT_BC3_SRGB_BLOCK: {
  2252. r_format.image_format = Image::FORMAT_DXT5_RA_AS_RG;
  2253. r_format.rd_format = RD::DATA_FORMAT_BC3_UNORM_BLOCK;
  2254. r_format.rd_format_srgb = RD::DATA_FORMAT_BC3_SRGB_BLOCK;
  2255. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  2256. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_A;
  2257. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO;
  2258. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
  2259. } break;
  2260. */
  2261. case RD::DATA_FORMAT_ASTC_4x4_UNORM_BLOCK: {
  2262. // Q: Do we do as we do below, just create the sRGB variant?
  2263. r_format.image_format = Image::FORMAT_ASTC_4x4;
  2264. r_format.rd_format = RD::DATA_FORMAT_ASTC_4x4_UNORM_BLOCK;
  2265. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  2266. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
  2267. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
  2268. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_A;
  2269. } break;
  2270. case RD::DATA_FORMAT_ASTC_4x4_SRGB_BLOCK: {
  2271. r_format.image_format = Image::FORMAT_ASTC_4x4;
  2272. r_format.rd_format = RD::DATA_FORMAT_ASTC_4x4_UNORM_BLOCK;
  2273. r_format.rd_format_srgb = RD::DATA_FORMAT_ASTC_4x4_SRGB_BLOCK;
  2274. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  2275. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
  2276. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
  2277. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_A;
  2278. } break;
  2279. case RD::DATA_FORMAT_ASTC_4x4_SFLOAT_BLOCK: {
  2280. r_format.image_format = Image::FORMAT_ASTC_4x4_HDR;
  2281. r_format.rd_format = RD::DATA_FORMAT_ASTC_4x4_SFLOAT_BLOCK;
  2282. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  2283. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
  2284. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
  2285. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_A;
  2286. } break; // astc 4x4
  2287. case RD::DATA_FORMAT_ASTC_8x8_UNORM_BLOCK: {
  2288. // Q: Do we do as we do below, just create the sRGB variant?
  2289. r_format.image_format = Image::FORMAT_ASTC_8x8;
  2290. r_format.rd_format = RD::DATA_FORMAT_ASTC_8x8_UNORM_BLOCK;
  2291. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  2292. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
  2293. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
  2294. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_A;
  2295. } break;
  2296. case RD::DATA_FORMAT_ASTC_8x8_SRGB_BLOCK: {
  2297. r_format.image_format = Image::FORMAT_ASTC_8x8;
  2298. r_format.rd_format = RD::DATA_FORMAT_ASTC_8x8_UNORM_BLOCK;
  2299. r_format.rd_format_srgb = RD::DATA_FORMAT_ASTC_8x8_SRGB_BLOCK;
  2300. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  2301. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
  2302. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
  2303. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_A;
  2304. } break;
  2305. case RD::DATA_FORMAT_ASTC_8x8_SFLOAT_BLOCK: {
  2306. r_format.image_format = Image::FORMAT_ASTC_8x8_HDR;
  2307. r_format.rd_format = RD::DATA_FORMAT_ASTC_8x8_SFLOAT_BLOCK;
  2308. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  2309. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
  2310. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
  2311. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_A;
  2312. } break; // astc 8x8
  2313. default: {
  2314. ERR_FAIL_MSG("Unsupported image format");
  2315. }
  2316. }
  2317. }
  2318. /* DECAL API */
  2319. RID TextureStorage::decal_atlas_get_texture() const {
  2320. return decal_atlas.texture;
  2321. }
  2322. RID TextureStorage::decal_atlas_get_texture_srgb() const {
  2323. return decal_atlas.texture_srgb;
  2324. }
  2325. RID TextureStorage::decal_allocate() {
  2326. return decal_owner.allocate_rid();
  2327. }
  2328. void TextureStorage::decal_initialize(RID p_decal) {
  2329. decal_owner.initialize_rid(p_decal, Decal());
  2330. }
  2331. void TextureStorage::decal_free(RID p_rid) {
  2332. Decal *decal = decal_owner.get_or_null(p_rid);
  2333. for (int i = 0; i < RS::DECAL_TEXTURE_MAX; i++) {
  2334. if (decal->textures[i].is_valid() && owns_texture(decal->textures[i])) {
  2335. texture_remove_from_decal_atlas(decal->textures[i]);
  2336. }
  2337. }
  2338. decal->dependency.deleted_notify(p_rid);
  2339. decal_owner.free(p_rid);
  2340. }
  2341. void TextureStorage::decal_set_size(RID p_decal, const Vector3 &p_size) {
  2342. Decal *decal = decal_owner.get_or_null(p_decal);
  2343. ERR_FAIL_NULL(decal);
  2344. decal->size = p_size;
  2345. decal->dependency.changed_notify(Dependency::DEPENDENCY_CHANGED_AABB);
  2346. }
  2347. void TextureStorage::decal_set_texture(RID p_decal, RS::DecalTexture p_type, RID p_texture) {
  2348. Decal *decal = decal_owner.get_or_null(p_decal);
  2349. ERR_FAIL_NULL(decal);
  2350. ERR_FAIL_INDEX(p_type, RS::DECAL_TEXTURE_MAX);
  2351. if (decal->textures[p_type] == p_texture) {
  2352. return;
  2353. }
  2354. ERR_FAIL_COND(p_texture.is_valid() && !owns_texture(p_texture));
  2355. if (decal->textures[p_type].is_valid() && owns_texture(decal->textures[p_type])) {
  2356. texture_remove_from_decal_atlas(decal->textures[p_type]);
  2357. }
  2358. decal->textures[p_type] = p_texture;
  2359. if (decal->textures[p_type].is_valid()) {
  2360. texture_add_to_decal_atlas(decal->textures[p_type]);
  2361. }
  2362. decal->dependency.changed_notify(Dependency::DEPENDENCY_CHANGED_DECAL);
  2363. }
  2364. void TextureStorage::decal_set_emission_energy(RID p_decal, float p_energy) {
  2365. Decal *decal = decal_owner.get_or_null(p_decal);
  2366. ERR_FAIL_NULL(decal);
  2367. decal->emission_energy = p_energy;
  2368. }
  2369. void TextureStorage::decal_set_albedo_mix(RID p_decal, float p_mix) {
  2370. Decal *decal = decal_owner.get_or_null(p_decal);
  2371. ERR_FAIL_NULL(decal);
  2372. decal->albedo_mix = p_mix;
  2373. }
  2374. void TextureStorage::decal_set_modulate(RID p_decal, const Color &p_modulate) {
  2375. Decal *decal = decal_owner.get_or_null(p_decal);
  2376. ERR_FAIL_NULL(decal);
  2377. decal->modulate = p_modulate;
  2378. }
  2379. void TextureStorage::decal_set_cull_mask(RID p_decal, uint32_t p_layers) {
  2380. Decal *decal = decal_owner.get_or_null(p_decal);
  2381. ERR_FAIL_NULL(decal);
  2382. decal->cull_mask = p_layers;
  2383. decal->dependency.changed_notify(Dependency::DEPENDENCY_CHANGED_DECAL);
  2384. }
  2385. void TextureStorage::decal_set_distance_fade(RID p_decal, bool p_enabled, float p_begin, float p_length) {
  2386. Decal *decal = decal_owner.get_or_null(p_decal);
  2387. ERR_FAIL_NULL(decal);
  2388. decal->distance_fade = p_enabled;
  2389. decal->distance_fade_begin = p_begin;
  2390. decal->distance_fade_length = p_length;
  2391. }
  2392. void TextureStorage::decal_set_fade(RID p_decal, float p_above, float p_below) {
  2393. Decal *decal = decal_owner.get_or_null(p_decal);
  2394. ERR_FAIL_NULL(decal);
  2395. decal->upper_fade = p_above;
  2396. decal->lower_fade = p_below;
  2397. }
  2398. void TextureStorage::decal_set_normal_fade(RID p_decal, float p_fade) {
  2399. Decal *decal = decal_owner.get_or_null(p_decal);
  2400. ERR_FAIL_NULL(decal);
  2401. decal->normal_fade = p_fade;
  2402. }
  2403. void TextureStorage::decal_atlas_mark_dirty_on_texture(RID p_texture) {
  2404. if (decal_atlas.textures.has(p_texture)) {
  2405. //belongs to decal atlas..
  2406. decal_atlas.dirty = true; //mark it dirty since it was most likely modified
  2407. }
  2408. }
  2409. void TextureStorage::decal_atlas_remove_texture(RID p_texture) {
  2410. if (decal_atlas.textures.has(p_texture)) {
  2411. decal_atlas.textures.erase(p_texture);
  2412. //there is not much a point of making it dirty, just let it be.
  2413. }
  2414. }
  2415. AABB TextureStorage::decal_get_aabb(RID p_decal) const {
  2416. Decal *decal = decal_owner.get_or_null(p_decal);
  2417. ERR_FAIL_NULL_V(decal, AABB());
  2418. return AABB(-decal->size / 2, decal->size);
  2419. }
  2420. uint32_t TextureStorage::decal_get_cull_mask(RID p_decal) const {
  2421. Decal *decal = decal_owner.get_or_null(p_decal);
  2422. ERR_FAIL_NULL_V(decal, 0);
  2423. return decal->cull_mask;
  2424. }
  2425. Dependency *TextureStorage::decal_get_dependency(RID p_decal) {
  2426. Decal *decal = decal_owner.get_or_null(p_decal);
  2427. ERR_FAIL_NULL_V(decal, nullptr);
  2428. return &decal->dependency;
  2429. }
  2430. void TextureStorage::update_decal_atlas() {
  2431. CopyEffects *copy_effects = CopyEffects::get_singleton();
  2432. ERR_FAIL_NULL(copy_effects);
  2433. if (!decal_atlas.dirty) {
  2434. return; //nothing to do
  2435. }
  2436. decal_atlas.dirty = false;
  2437. if (decal_atlas.texture.is_valid()) {
  2438. RD::get_singleton()->free(decal_atlas.texture);
  2439. decal_atlas.texture = RID();
  2440. decal_atlas.texture_srgb = RID();
  2441. decal_atlas.texture_mipmaps.clear();
  2442. }
  2443. int border = 1 << decal_atlas.mipmaps;
  2444. if (decal_atlas.textures.size()) {
  2445. //generate atlas
  2446. Vector<DecalAtlas::SortItem> itemsv;
  2447. itemsv.resize(decal_atlas.textures.size());
  2448. uint32_t base_size = 8;
  2449. int idx = 0;
  2450. for (const KeyValue<RID, DecalAtlas::Texture> &E : decal_atlas.textures) {
  2451. DecalAtlas::SortItem &si = itemsv.write[idx];
  2452. Texture *src_tex = get_texture(E.key);
  2453. si.size.width = (src_tex->width / border) + 1;
  2454. si.size.height = (src_tex->height / border) + 1;
  2455. si.pixel_size = Size2i(src_tex->width, src_tex->height);
  2456. if (base_size < (uint32_t)si.size.width) {
  2457. base_size = nearest_power_of_2_templated(si.size.width);
  2458. }
  2459. si.texture = E.key;
  2460. idx++;
  2461. }
  2462. //sort items by size
  2463. itemsv.sort();
  2464. //attempt to create atlas
  2465. int item_count = itemsv.size();
  2466. DecalAtlas::SortItem *items = itemsv.ptrw();
  2467. int atlas_height = 0;
  2468. while (true) {
  2469. Vector<int> v_offsetsv;
  2470. v_offsetsv.resize(base_size);
  2471. int *v_offsets = v_offsetsv.ptrw();
  2472. memset(v_offsets, 0, sizeof(int) * base_size);
  2473. int max_height = 0;
  2474. for (int i = 0; i < item_count; i++) {
  2475. //best fit
  2476. DecalAtlas::SortItem &si = items[i];
  2477. int best_idx = -1;
  2478. int best_height = 0x7FFFFFFF;
  2479. for (uint32_t j = 0; j <= base_size - si.size.width; j++) {
  2480. int height = 0;
  2481. for (int k = 0; k < si.size.width; k++) {
  2482. int h = v_offsets[k + j];
  2483. if (h > height) {
  2484. height = h;
  2485. if (height > best_height) {
  2486. break; //already bad
  2487. }
  2488. }
  2489. }
  2490. if (height < best_height) {
  2491. best_height = height;
  2492. best_idx = j;
  2493. }
  2494. }
  2495. //update
  2496. for (int k = 0; k < si.size.width; k++) {
  2497. v_offsets[k + best_idx] = best_height + si.size.height;
  2498. }
  2499. si.pos.x = best_idx;
  2500. si.pos.y = best_height;
  2501. if (si.pos.y + si.size.height > max_height) {
  2502. max_height = si.pos.y + si.size.height;
  2503. }
  2504. }
  2505. if ((uint32_t)max_height <= base_size * 2) {
  2506. atlas_height = max_height;
  2507. break; //good ratio, break;
  2508. }
  2509. base_size *= 2;
  2510. }
  2511. decal_atlas.size.width = base_size * border;
  2512. decal_atlas.size.height = nearest_power_of_2_templated(atlas_height * border);
  2513. for (int i = 0; i < item_count; i++) {
  2514. DecalAtlas::Texture *t = decal_atlas.textures.getptr(items[i].texture);
  2515. t->uv_rect.position = items[i].pos * border + Vector2i(border / 2, border / 2);
  2516. t->uv_rect.size = items[i].pixel_size;
  2517. t->uv_rect.position /= Size2(decal_atlas.size);
  2518. t->uv_rect.size /= Size2(decal_atlas.size);
  2519. }
  2520. } else {
  2521. //use border as size, so it at least has enough mipmaps
  2522. decal_atlas.size.width = border;
  2523. decal_atlas.size.height = border;
  2524. }
  2525. //blit textures
  2526. RD::TextureFormat tformat;
  2527. tformat.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
  2528. tformat.width = decal_atlas.size.width;
  2529. tformat.height = decal_atlas.size.height;
  2530. tformat.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_COLOR_ATTACHMENT_BIT | RD::TEXTURE_USAGE_CAN_COPY_TO_BIT;
  2531. tformat.texture_type = RD::TEXTURE_TYPE_2D;
  2532. tformat.mipmaps = decal_atlas.mipmaps;
  2533. tformat.shareable_formats.push_back(RD::DATA_FORMAT_R8G8B8A8_UNORM);
  2534. tformat.shareable_formats.push_back(RD::DATA_FORMAT_R8G8B8A8_SRGB);
  2535. decal_atlas.texture = RD::get_singleton()->texture_create(tformat, RD::TextureView());
  2536. RD::get_singleton()->texture_clear(decal_atlas.texture, Color(0, 0, 0, 0), 0, decal_atlas.mipmaps, 0, 1);
  2537. {
  2538. //create the framebuffer
  2539. Size2i s = decal_atlas.size;
  2540. for (int i = 0; i < decal_atlas.mipmaps; i++) {
  2541. DecalAtlas::MipMap mm;
  2542. mm.texture = RD::get_singleton()->texture_create_shared_from_slice(RD::TextureView(), decal_atlas.texture, 0, i);
  2543. Vector<RID> fb;
  2544. fb.push_back(mm.texture);
  2545. mm.fb = RD::get_singleton()->framebuffer_create(fb);
  2546. mm.size = s;
  2547. decal_atlas.texture_mipmaps.push_back(mm);
  2548. s = Vector2i(s.width >> 1, s.height >> 1).maxi(1);
  2549. }
  2550. {
  2551. //create the SRGB variant
  2552. RD::TextureView rd_view;
  2553. rd_view.format_override = RD::DATA_FORMAT_R8G8B8A8_SRGB;
  2554. decal_atlas.texture_srgb = RD::get_singleton()->texture_create_shared(rd_view, decal_atlas.texture);
  2555. }
  2556. }
  2557. RID prev_texture;
  2558. for (int i = 0; i < decal_atlas.texture_mipmaps.size(); i++) {
  2559. const DecalAtlas::MipMap &mm = decal_atlas.texture_mipmaps[i];
  2560. Color clear_color(0, 0, 0, 0);
  2561. if (decal_atlas.textures.size()) {
  2562. if (i == 0) {
  2563. Vector<Color> cc;
  2564. cc.push_back(clear_color);
  2565. RD::DrawListID draw_list = RD::get_singleton()->draw_list_begin(mm.fb, RD::DRAW_CLEAR_ALL, cc);
  2566. for (const KeyValue<RID, DecalAtlas::Texture> &E : decal_atlas.textures) {
  2567. DecalAtlas::Texture *t = decal_atlas.textures.getptr(E.key);
  2568. Texture *src_tex = get_texture(E.key);
  2569. copy_effects->copy_to_atlas_fb(src_tex->rd_texture, mm.fb, t->uv_rect, draw_list, false, t->panorama_to_dp_users > 0);
  2570. }
  2571. RD::get_singleton()->draw_list_end();
  2572. prev_texture = mm.texture;
  2573. } else {
  2574. copy_effects->copy_to_fb_rect(prev_texture, mm.fb, Rect2i(Point2i(), mm.size));
  2575. prev_texture = mm.texture;
  2576. }
  2577. } else {
  2578. RD::get_singleton()->texture_clear(mm.texture, clear_color, 0, 1, 0, 1);
  2579. }
  2580. }
  2581. }
  2582. void TextureStorage::texture_add_to_decal_atlas(RID p_texture, bool p_panorama_to_dp) {
  2583. if (!decal_atlas.textures.has(p_texture)) {
  2584. DecalAtlas::Texture t;
  2585. t.users = 1;
  2586. t.panorama_to_dp_users = p_panorama_to_dp ? 1 : 0;
  2587. decal_atlas.textures[p_texture] = t;
  2588. decal_atlas.dirty = true;
  2589. } else {
  2590. DecalAtlas::Texture *t = decal_atlas.textures.getptr(p_texture);
  2591. t->users++;
  2592. if (p_panorama_to_dp) {
  2593. t->panorama_to_dp_users++;
  2594. }
  2595. }
  2596. }
  2597. void TextureStorage::texture_remove_from_decal_atlas(RID p_texture, bool p_panorama_to_dp) {
  2598. DecalAtlas::Texture *t = decal_atlas.textures.getptr(p_texture);
  2599. ERR_FAIL_NULL(t);
  2600. t->users--;
  2601. if (p_panorama_to_dp) {
  2602. ERR_FAIL_COND(t->panorama_to_dp_users == 0);
  2603. t->panorama_to_dp_users--;
  2604. }
  2605. if (t->users == 0) {
  2606. decal_atlas.textures.erase(p_texture);
  2607. //do not mark it dirty, there is no need to since it remains working
  2608. }
  2609. }
  2610. /* DECAL INSTANCE API */
  2611. RID TextureStorage::decal_instance_create(RID p_decal) {
  2612. DecalInstance di;
  2613. di.decal = p_decal;
  2614. di.forward_id = ForwardIDStorage::get_singleton()->allocate_forward_id(FORWARD_ID_TYPE_DECAL);
  2615. return decal_instance_owner.make_rid(di);
  2616. }
  2617. void TextureStorage::decal_instance_free(RID p_decal_instance) {
  2618. DecalInstance *di = decal_instance_owner.get_or_null(p_decal_instance);
  2619. ForwardIDStorage::get_singleton()->free_forward_id(FORWARD_ID_TYPE_DECAL, di->forward_id);
  2620. decal_instance_owner.free(p_decal_instance);
  2621. }
  2622. void TextureStorage::decal_instance_set_transform(RID p_decal_instance, const Transform3D &p_transform) {
  2623. DecalInstance *di = decal_instance_owner.get_or_null(p_decal_instance);
  2624. ERR_FAIL_NULL(di);
  2625. di->transform = p_transform;
  2626. }
  2627. void TextureStorage::decal_instance_set_sorting_offset(RID p_decal_instance, float p_sorting_offset) {
  2628. DecalInstance *di = decal_instance_owner.get_or_null(p_decal_instance);
  2629. ERR_FAIL_NULL(di);
  2630. di->sorting_offset = p_sorting_offset;
  2631. }
  2632. /* DECAL DATA API */
  2633. void TextureStorage::free_decal_data() {
  2634. if (decal_buffer.is_valid()) {
  2635. RD::get_singleton()->free(decal_buffer);
  2636. decal_buffer = RID();
  2637. }
  2638. if (decals != nullptr) {
  2639. memdelete_arr(decals);
  2640. decals = nullptr;
  2641. }
  2642. if (decal_sort != nullptr) {
  2643. memdelete_arr(decal_sort);
  2644. decal_sort = nullptr;
  2645. }
  2646. }
  2647. void TextureStorage::set_max_decals(const uint32_t p_max_decals) {
  2648. max_decals = p_max_decals;
  2649. uint32_t decal_buffer_size = max_decals * sizeof(DecalData);
  2650. decals = memnew_arr(DecalData, max_decals);
  2651. decal_sort = memnew_arr(DecalInstanceSort, max_decals);
  2652. decal_buffer = RD::get_singleton()->storage_buffer_create(decal_buffer_size);
  2653. }
  2654. void TextureStorage::update_decal_buffer(const PagedArray<RID> &p_decals, const Transform3D &p_camera_xform) {
  2655. ForwardIDStorage *forward_id_storage = ForwardIDStorage::get_singleton();
  2656. Transform3D uv_xform;
  2657. uv_xform.basis.scale(Vector3(2.0, 1.0, 2.0));
  2658. uv_xform.origin = Vector3(-1.0, 0.0, -1.0);
  2659. uint32_t decals_size = p_decals.size();
  2660. decal_count = 0;
  2661. for (uint32_t i = 0; i < decals_size; i++) {
  2662. if (decal_count == max_decals) {
  2663. break;
  2664. }
  2665. DecalInstance *decal_instance = decal_instance_owner.get_or_null(p_decals[i]);
  2666. if (!decal_instance) {
  2667. continue;
  2668. }
  2669. Decal *decal = decal_owner.get_or_null(decal_instance->decal);
  2670. Transform3D xform = decal_instance->transform;
  2671. real_t distance = p_camera_xform.origin.distance_to(xform.origin);
  2672. if (decal->distance_fade) {
  2673. float fade_begin = decal->distance_fade_begin;
  2674. float fade_length = decal->distance_fade_length;
  2675. if (distance > fade_begin) {
  2676. if (distance > fade_begin + fade_length) {
  2677. continue; // do not use this decal, its invisible
  2678. }
  2679. }
  2680. }
  2681. decal_sort[decal_count].decal_instance = decal_instance;
  2682. decal_sort[decal_count].decal = decal;
  2683. decal_sort[decal_count].depth = distance - decal_instance->sorting_offset;
  2684. decal_count++;
  2685. }
  2686. if (decal_count > 0) {
  2687. SortArray<DecalInstanceSort> sort_array;
  2688. sort_array.sort(decal_sort, decal_count);
  2689. }
  2690. bool using_forward_ids = forward_id_storage->uses_forward_ids();
  2691. for (uint32_t i = 0; i < decal_count; i++) {
  2692. DecalInstance *decal_instance = decal_sort[i].decal_instance;
  2693. Decal *decal = decal_sort[i].decal;
  2694. if (using_forward_ids) {
  2695. forward_id_storage->map_forward_id(FORWARD_ID_TYPE_DECAL, decal_instance->forward_id, i, RSG::rasterizer->get_frame_number());
  2696. }
  2697. decal_instance->cull_mask = decal->cull_mask;
  2698. float fade = 1.0;
  2699. if (decal->distance_fade) {
  2700. const real_t distance = decal_sort[i].depth + decal_instance->sorting_offset;
  2701. const float fade_begin = decal->distance_fade_begin;
  2702. const float fade_length = decal->distance_fade_length;
  2703. if (distance > fade_begin) {
  2704. // Use `smoothstep()` to make opacity changes more gradual and less noticeable to the player.
  2705. fade = Math::smoothstep(0.0f, 1.0f, 1.0f - float(distance - fade_begin) / fade_length);
  2706. }
  2707. }
  2708. DecalData &dd = decals[i];
  2709. Vector3 decal_extents = decal->size / 2;
  2710. Transform3D scale_xform;
  2711. scale_xform.basis.scale(decal_extents);
  2712. Transform3D xform = decal_instance->transform;
  2713. Transform3D camera_inverse_xform = p_camera_xform.affine_inverse();
  2714. Transform3D to_decal_xform = (camera_inverse_xform * xform * scale_xform * uv_xform).affine_inverse();
  2715. MaterialStorage::store_transform(to_decal_xform, dd.xform);
  2716. Vector3 normal = xform.basis.get_column(Vector3::AXIS_Y).normalized();
  2717. normal = camera_inverse_xform.basis.xform(normal); //camera is normalized, so fine
  2718. dd.normal[0] = normal.x;
  2719. dd.normal[1] = normal.y;
  2720. dd.normal[2] = normal.z;
  2721. dd.normal_fade = decal->normal_fade;
  2722. RID albedo_tex = decal->textures[RS::DECAL_TEXTURE_ALBEDO];
  2723. RID emission_tex = decal->textures[RS::DECAL_TEXTURE_EMISSION];
  2724. if (albedo_tex.is_valid()) {
  2725. Rect2 rect = decal_atlas_get_texture_rect(albedo_tex);
  2726. dd.albedo_rect[0] = rect.position.x;
  2727. dd.albedo_rect[1] = rect.position.y;
  2728. dd.albedo_rect[2] = rect.size.x;
  2729. dd.albedo_rect[3] = rect.size.y;
  2730. } else {
  2731. if (!emission_tex.is_valid()) {
  2732. continue; //no albedo, no emission, no decal.
  2733. }
  2734. dd.albedo_rect[0] = 0;
  2735. dd.albedo_rect[1] = 0;
  2736. dd.albedo_rect[2] = 0;
  2737. dd.albedo_rect[3] = 0;
  2738. }
  2739. RID normal_tex = decal->textures[RS::DECAL_TEXTURE_NORMAL];
  2740. if (normal_tex.is_valid()) {
  2741. Rect2 rect = decal_atlas_get_texture_rect(normal_tex);
  2742. dd.normal_rect[0] = rect.position.x;
  2743. dd.normal_rect[1] = rect.position.y;
  2744. dd.normal_rect[2] = rect.size.x;
  2745. dd.normal_rect[3] = rect.size.y;
  2746. Basis normal_xform = camera_inverse_xform.basis * xform.basis.orthonormalized();
  2747. MaterialStorage::store_basis_3x4(normal_xform, dd.normal_xform);
  2748. } else {
  2749. dd.normal_rect[0] = 0;
  2750. dd.normal_rect[1] = 0;
  2751. dd.normal_rect[2] = 0;
  2752. dd.normal_rect[3] = 0;
  2753. }
  2754. RID orm_tex = decal->textures[RS::DECAL_TEXTURE_ORM];
  2755. if (orm_tex.is_valid()) {
  2756. Rect2 rect = decal_atlas_get_texture_rect(orm_tex);
  2757. dd.orm_rect[0] = rect.position.x;
  2758. dd.orm_rect[1] = rect.position.y;
  2759. dd.orm_rect[2] = rect.size.x;
  2760. dd.orm_rect[3] = rect.size.y;
  2761. } else {
  2762. dd.orm_rect[0] = 0;
  2763. dd.orm_rect[1] = 0;
  2764. dd.orm_rect[2] = 0;
  2765. dd.orm_rect[3] = 0;
  2766. }
  2767. if (emission_tex.is_valid()) {
  2768. Rect2 rect = decal_atlas_get_texture_rect(emission_tex);
  2769. dd.emission_rect[0] = rect.position.x;
  2770. dd.emission_rect[1] = rect.position.y;
  2771. dd.emission_rect[2] = rect.size.x;
  2772. dd.emission_rect[3] = rect.size.y;
  2773. } else {
  2774. dd.emission_rect[0] = 0;
  2775. dd.emission_rect[1] = 0;
  2776. dd.emission_rect[2] = 0;
  2777. dd.emission_rect[3] = 0;
  2778. }
  2779. Color modulate = decal->modulate.srgb_to_linear();
  2780. dd.modulate[0] = modulate.r;
  2781. dd.modulate[1] = modulate.g;
  2782. dd.modulate[2] = modulate.b;
  2783. dd.modulate[3] = modulate.a * fade;
  2784. dd.emission_energy = decal->emission_energy * fade;
  2785. dd.albedo_mix = decal->albedo_mix;
  2786. dd.mask = decal->cull_mask;
  2787. dd.upper_fade = decal->upper_fade;
  2788. dd.lower_fade = decal->lower_fade;
  2789. // hook for subclass to do further processing.
  2790. RendererSceneRenderRD::get_singleton()->setup_added_decal(xform, decal_extents);
  2791. }
  2792. if (decal_count > 0) {
  2793. RD::get_singleton()->buffer_update(decal_buffer, 0, sizeof(DecalData) * decal_count, decals);
  2794. }
  2795. }
  2796. /* RENDER TARGET API */
  2797. RID TextureStorage::RenderTarget::get_framebuffer() {
  2798. // Note that if we're using an overridden color buffer, we're likely cycling through a texture chain.
  2799. // this is where our framebuffer cache comes in clutch..
  2800. if (msaa != RS::VIEWPORT_MSAA_DISABLED) {
  2801. return FramebufferCacheRD::get_singleton()->get_cache_multiview(view_count, color_multisample, overridden.color.is_valid() ? overridden.color : color);
  2802. } else {
  2803. return FramebufferCacheRD::get_singleton()->get_cache_multiview(view_count, overridden.color.is_valid() ? overridden.color : color);
  2804. }
  2805. }
  2806. void TextureStorage::_clear_render_target(RenderTarget *rt) {
  2807. // clear overrides, we assume these are freed by the object that created them
  2808. rt->overridden.color = RID();
  2809. rt->overridden.depth = RID();
  2810. rt->overridden.velocity = RID();
  2811. rt->overridden.cached_slices.clear(); // these are automatically freed when their parent textures are freed so just clear
  2812. // free in reverse dependency order
  2813. if (rt->framebuffer_uniform_set.is_valid()) {
  2814. rt->framebuffer_uniform_set = RID(); //chain deleted
  2815. }
  2816. if (rt->color.is_valid()) {
  2817. RD::get_singleton()->free(rt->color);
  2818. }
  2819. rt->color_slices.clear(); // these are automatically freed.
  2820. if (rt->color_multisample.is_valid()) {
  2821. RD::get_singleton()->free(rt->color_multisample);
  2822. }
  2823. if (rt->backbuffer.is_valid()) {
  2824. RD::get_singleton()->free(rt->backbuffer);
  2825. rt->backbuffer = RID();
  2826. rt->backbuffer_mipmaps.clear();
  2827. rt->backbuffer_uniform_set = RID(); //chain deleted
  2828. }
  2829. _render_target_clear_sdf(rt);
  2830. rt->color = RID();
  2831. rt->color_multisample = RID();
  2832. if (rt->texture.is_valid()) {
  2833. Texture *tex = get_texture(rt->texture);
  2834. tex->render_target = nullptr;
  2835. }
  2836. }
  2837. void TextureStorage::_update_render_target(RenderTarget *rt) {
  2838. if (rt->texture.is_null()) {
  2839. //create a placeholder until updated
  2840. rt->texture = texture_allocate();
  2841. texture_2d_placeholder_initialize(rt->texture);
  2842. Texture *tex = get_texture(rt->texture);
  2843. tex->is_render_target = true;
  2844. tex->path = "Render Target (Internal)";
  2845. }
  2846. _clear_render_target(rt);
  2847. if (rt->size.width == 0 || rt->size.height == 0) {
  2848. return;
  2849. }
  2850. rt->color_format = render_target_get_color_format(rt->use_hdr, false);
  2851. rt->color_format_srgb = render_target_get_color_format(rt->use_hdr, true);
  2852. if (rt->use_hdr) {
  2853. rt->image_format = rt->is_transparent ? Image::FORMAT_RGBAH : Image::FORMAT_RGBH;
  2854. } else {
  2855. rt->image_format = rt->is_transparent ? Image::FORMAT_RGBA8 : Image::FORMAT_RGB8;
  2856. }
  2857. RD::TextureFormat rd_color_attachment_format;
  2858. RD::TextureView rd_view;
  2859. { //attempt register
  2860. rd_color_attachment_format.format = rt->color_format;
  2861. rd_color_attachment_format.width = rt->size.width;
  2862. rd_color_attachment_format.height = rt->size.height;
  2863. rd_color_attachment_format.depth = 1;
  2864. rd_color_attachment_format.array_layers = rt->view_count; // for stereo we create two (or more) layers, need to see if we can make fallback work like this too if we don't have multiview
  2865. rd_color_attachment_format.mipmaps = 1;
  2866. if (rd_color_attachment_format.array_layers > 1) { // why are we not using rt->texture_type ??
  2867. rd_color_attachment_format.texture_type = RD::TEXTURE_TYPE_2D_ARRAY;
  2868. } else {
  2869. rd_color_attachment_format.texture_type = RD::TEXTURE_TYPE_2D;
  2870. }
  2871. rd_color_attachment_format.samples = RD::TEXTURE_SAMPLES_1;
  2872. rd_color_attachment_format.usage_bits = render_target_get_color_usage_bits(false);
  2873. rd_color_attachment_format.shareable_formats.push_back(rt->color_format);
  2874. rd_color_attachment_format.shareable_formats.push_back(rt->color_format_srgb);
  2875. if (rt->msaa != RS::VIEWPORT_MSAA_DISABLED) {
  2876. rd_color_attachment_format.is_resolve_buffer = true;
  2877. }
  2878. }
  2879. // TODO see if we can lazy create this once we actually use it as we may not need to create this if we have an overridden color buffer...
  2880. rt->color = RD::get_singleton()->texture_create(rd_color_attachment_format, rd_view);
  2881. ERR_FAIL_COND(rt->color.is_null());
  2882. if (rt->msaa != RS::VIEWPORT_MSAA_DISABLED) {
  2883. // Use the texture format of the color attachment for the multisample color attachment.
  2884. RD::TextureFormat rd_color_multisample_format = rd_color_attachment_format;
  2885. const RD::TextureSamples texture_samples[RS::VIEWPORT_MSAA_MAX] = {
  2886. RD::TEXTURE_SAMPLES_1,
  2887. RD::TEXTURE_SAMPLES_2,
  2888. RD::TEXTURE_SAMPLES_4,
  2889. RD::TEXTURE_SAMPLES_8,
  2890. };
  2891. rd_color_multisample_format.samples = texture_samples[rt->msaa];
  2892. rd_color_multisample_format.usage_bits = render_target_get_color_usage_bits(true);
  2893. RD::TextureView rd_view_multisample;
  2894. rd_color_multisample_format.is_resolve_buffer = false;
  2895. rt->color_multisample = RD::get_singleton()->texture_create(rd_color_multisample_format, rd_view_multisample);
  2896. ERR_FAIL_COND(rt->color_multisample.is_null());
  2897. }
  2898. { //update texture
  2899. Texture *tex = get_texture(rt->texture);
  2900. //free existing textures
  2901. if (RD::get_singleton()->texture_is_valid(tex->rd_texture)) {
  2902. RD::get_singleton()->free(tex->rd_texture);
  2903. }
  2904. if (RD::get_singleton()->texture_is_valid(tex->rd_texture_srgb)) {
  2905. RD::get_singleton()->free(tex->rd_texture_srgb);
  2906. }
  2907. tex->rd_texture = RID();
  2908. tex->rd_texture_srgb = RID();
  2909. tex->render_target = rt;
  2910. //create shared textures to the color buffer,
  2911. //so transparent can be supported
  2912. RD::TextureView view;
  2913. view.format_override = rt->color_format;
  2914. if (!rt->is_transparent) {
  2915. view.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
  2916. }
  2917. tex->rd_texture = RD::get_singleton()->texture_create_shared(view, rt->color);
  2918. if (rt->color_format_srgb != RD::DATA_FORMAT_MAX) {
  2919. view.format_override = rt->color_format_srgb;
  2920. tex->rd_texture_srgb = RD::get_singleton()->texture_create_shared(view, rt->color);
  2921. }
  2922. tex->rd_view = view;
  2923. tex->width = rt->size.width;
  2924. tex->height = rt->size.height;
  2925. tex->width_2d = rt->size.width;
  2926. tex->height_2d = rt->size.height;
  2927. tex->rd_format = rt->color_format;
  2928. tex->rd_format_srgb = rt->color_format_srgb;
  2929. tex->format = rt->image_format;
  2930. tex->validated_format = rt->use_hdr ? Image::FORMAT_RGBAH : Image::FORMAT_RGBA8;
  2931. Vector<RID> proxies = tex->proxies; //make a copy, since update may change it
  2932. for (int i = 0; i < proxies.size(); i++) {
  2933. texture_proxy_update(proxies[i], rt->texture);
  2934. }
  2935. }
  2936. }
  2937. void TextureStorage::_create_render_target_backbuffer(RenderTarget *rt) {
  2938. ERR_FAIL_COND(rt->backbuffer.is_valid());
  2939. uint32_t mipmaps_required = Image::get_image_required_mipmaps(rt->size.width, rt->size.height, Image::FORMAT_RGBA8);
  2940. RD::TextureFormat tf;
  2941. tf.format = rt->color_format;
  2942. tf.width = rt->size.width;
  2943. tf.height = rt->size.height;
  2944. tf.texture_type = RD::TEXTURE_TYPE_2D;
  2945. tf.usage_bits = RD::TEXTURE_USAGE_COLOR_ATTACHMENT_BIT | RD::TEXTURE_USAGE_STORAGE_BIT | RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_COPY_TO_BIT;
  2946. tf.mipmaps = mipmaps_required;
  2947. rt->backbuffer = RD::get_singleton()->texture_create(tf, RD::TextureView());
  2948. RD::get_singleton()->set_resource_name(rt->backbuffer, "Render Target Back Buffer");
  2949. rt->backbuffer_mipmap0 = RD::get_singleton()->texture_create_shared_from_slice(RD::TextureView(), rt->backbuffer, 0, 0);
  2950. RD::get_singleton()->set_resource_name(rt->backbuffer_mipmap0, "Back Buffer slice mipmap 0");
  2951. {
  2952. Vector<RID> fb_tex;
  2953. fb_tex.push_back(rt->backbuffer_mipmap0);
  2954. rt->backbuffer_fb = RD::get_singleton()->framebuffer_create(fb_tex);
  2955. }
  2956. if (rt->framebuffer_uniform_set.is_valid() && RD::get_singleton()->uniform_set_is_valid(rt->framebuffer_uniform_set)) {
  2957. //the new one will require the backbuffer.
  2958. RD::get_singleton()->free(rt->framebuffer_uniform_set);
  2959. rt->framebuffer_uniform_set = RID();
  2960. }
  2961. //create mipmaps
  2962. for (uint32_t i = 1; i < mipmaps_required; i++) {
  2963. RID mipmap = RD::get_singleton()->texture_create_shared_from_slice(RD::TextureView(), rt->backbuffer, 0, i);
  2964. RD::get_singleton()->set_resource_name(mipmap, "Back Buffer slice mip: " + itos(i));
  2965. rt->backbuffer_mipmaps.push_back(mipmap);
  2966. }
  2967. }
  2968. RID TextureStorage::render_target_create() {
  2969. RenderTarget render_target;
  2970. render_target.was_used = false;
  2971. render_target.clear_requested = false;
  2972. _update_render_target(&render_target);
  2973. return render_target_owner.make_rid(render_target);
  2974. }
  2975. void TextureStorage::render_target_free(RID p_rid) {
  2976. RenderTarget *rt = render_target_owner.get_or_null(p_rid);
  2977. _clear_render_target(rt);
  2978. if (rt->texture.is_valid()) {
  2979. Texture *tex = get_texture(rt->texture);
  2980. tex->is_render_target = false;
  2981. texture_free(rt->texture);
  2982. }
  2983. render_target_owner.free(p_rid);
  2984. }
  2985. void TextureStorage::render_target_set_position(RID p_render_target, int p_x, int p_y) {
  2986. //unused for this render target
  2987. }
  2988. Point2i TextureStorage::render_target_get_position(RID p_render_target) const {
  2989. //unused for this render target
  2990. return Point2i();
  2991. }
  2992. void TextureStorage::render_target_set_size(RID p_render_target, int p_width, int p_height, uint32_t p_view_count) {
  2993. RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
  2994. ERR_FAIL_NULL(rt);
  2995. if (rt->size.x != p_width || rt->size.y != p_height || rt->view_count != p_view_count) {
  2996. rt->size.x = p_width;
  2997. rt->size.y = p_height;
  2998. rt->view_count = p_view_count;
  2999. _update_render_target(rt);
  3000. }
  3001. }
  3002. Size2i TextureStorage::render_target_get_size(RID p_render_target) const {
  3003. RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
  3004. ERR_FAIL_NULL_V(rt, Size2i());
  3005. return rt->size;
  3006. }
  3007. RID TextureStorage::render_target_get_texture(RID p_render_target) {
  3008. RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
  3009. ERR_FAIL_NULL_V(rt, RID());
  3010. return rt->texture;
  3011. }
  3012. void TextureStorage::render_target_set_override(RID p_render_target, RID p_color_texture, RID p_depth_texture, RID p_velocity_texture, RID p_velocity_depth_texture) {
  3013. RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
  3014. ERR_FAIL_NULL(rt);
  3015. rt->overridden.color = p_color_texture;
  3016. rt->overridden.depth = p_depth_texture;
  3017. rt->overridden.velocity = p_velocity_texture;
  3018. }
  3019. RID TextureStorage::render_target_get_override_color(RID p_render_target) const {
  3020. RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
  3021. ERR_FAIL_NULL_V(rt, RID());
  3022. return rt->overridden.color;
  3023. }
  3024. RID TextureStorage::render_target_get_override_depth(RID p_render_target) const {
  3025. RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
  3026. ERR_FAIL_NULL_V(rt, RID());
  3027. return rt->overridden.depth;
  3028. }
  3029. RID TextureStorage::render_target_get_override_depth_slice(RID p_render_target, const uint32_t p_layer) const {
  3030. RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
  3031. ERR_FAIL_NULL_V(rt, RID());
  3032. if (rt->overridden.depth.is_null()) {
  3033. return RID();
  3034. } else if (rt->view_count == 1) {
  3035. return rt->overridden.depth;
  3036. } else {
  3037. RenderTarget::RTOverridden::SliceKey key(rt->overridden.depth, p_layer);
  3038. if (!rt->overridden.cached_slices.has(key)) {
  3039. rt->overridden.cached_slices[key] = RD::get_singleton()->texture_create_shared_from_slice(RD::TextureView(), rt->overridden.depth, p_layer, 0);
  3040. }
  3041. return rt->overridden.cached_slices[key];
  3042. }
  3043. }
  3044. RID TextureStorage::render_target_get_override_velocity(RID p_render_target) const {
  3045. RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
  3046. ERR_FAIL_NULL_V(rt, RID());
  3047. return rt->overridden.velocity;
  3048. }
  3049. RID TextureStorage::render_target_get_override_velocity_slice(RID p_render_target, const uint32_t p_layer) const {
  3050. RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
  3051. ERR_FAIL_NULL_V(rt, RID());
  3052. if (rt->overridden.velocity.is_null()) {
  3053. return RID();
  3054. } else if (rt->view_count == 1) {
  3055. return rt->overridden.velocity;
  3056. } else {
  3057. RenderTarget::RTOverridden::SliceKey key(rt->overridden.velocity, p_layer);
  3058. if (!rt->overridden.cached_slices.has(key)) {
  3059. rt->overridden.cached_slices[key] = RD::get_singleton()->texture_create_shared_from_slice(RD::TextureView(), rt->overridden.velocity, p_layer, 0);
  3060. }
  3061. return rt->overridden.cached_slices[key];
  3062. }
  3063. }
  3064. void RendererRD::TextureStorage::render_target_set_render_region(RID p_render_target, const Rect2i &p_render_region) {
  3065. RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
  3066. ERR_FAIL_NULL(rt);
  3067. rt->render_region = p_render_region;
  3068. }
  3069. Rect2i RendererRD::TextureStorage::render_target_get_render_region(RID p_render_target) const {
  3070. RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
  3071. ERR_FAIL_NULL_V(rt, Rect2i());
  3072. return rt->render_region;
  3073. }
  3074. void TextureStorage::render_target_set_transparent(RID p_render_target, bool p_is_transparent) {
  3075. RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
  3076. ERR_FAIL_NULL(rt);
  3077. rt->is_transparent = p_is_transparent;
  3078. _update_render_target(rt);
  3079. }
  3080. bool TextureStorage::render_target_get_transparent(RID p_render_target) const {
  3081. RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
  3082. ERR_FAIL_NULL_V(rt, false);
  3083. return rt->is_transparent;
  3084. }
  3085. void TextureStorage::render_target_set_direct_to_screen(RID p_render_target, bool p_value) {
  3086. }
  3087. bool TextureStorage::render_target_get_direct_to_screen(RID p_render_target) const {
  3088. return false;
  3089. }
  3090. bool TextureStorage::render_target_was_used(RID p_render_target) const {
  3091. RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
  3092. ERR_FAIL_NULL_V(rt, false);
  3093. return rt->was_used;
  3094. }
  3095. void TextureStorage::render_target_set_as_unused(RID p_render_target) {
  3096. RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
  3097. ERR_FAIL_NULL(rt);
  3098. rt->was_used = false;
  3099. }
  3100. void TextureStorage::render_target_set_msaa(RID p_render_target, RS::ViewportMSAA p_msaa) {
  3101. RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
  3102. ERR_FAIL_NULL(rt);
  3103. if (p_msaa == rt->msaa) {
  3104. return;
  3105. }
  3106. rt->msaa = p_msaa;
  3107. _update_render_target(rt);
  3108. }
  3109. RS::ViewportMSAA TextureStorage::render_target_get_msaa(RID p_render_target) const {
  3110. RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
  3111. ERR_FAIL_NULL_V(rt, RS::VIEWPORT_MSAA_DISABLED);
  3112. return rt->msaa;
  3113. }
  3114. void TextureStorage::render_target_set_msaa_needs_resolve(RID p_render_target, bool p_needs_resolve) {
  3115. RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
  3116. ERR_FAIL_NULL(rt);
  3117. rt->msaa_needs_resolve = p_needs_resolve;
  3118. }
  3119. bool TextureStorage::render_target_get_msaa_needs_resolve(RID p_render_target) const {
  3120. RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
  3121. ERR_FAIL_NULL_V(rt, false);
  3122. return rt->msaa_needs_resolve;
  3123. }
  3124. void TextureStorage::render_target_do_msaa_resolve(RID p_render_target) {
  3125. RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
  3126. ERR_FAIL_NULL(rt);
  3127. if (!rt->msaa_needs_resolve) {
  3128. return;
  3129. }
  3130. RD::get_singleton()->draw_list_begin(rt->get_framebuffer());
  3131. RD::get_singleton()->draw_list_end();
  3132. rt->msaa_needs_resolve = false;
  3133. }
  3134. void TextureStorage::render_target_set_use_hdr(RID p_render_target, bool p_use_hdr) {
  3135. RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
  3136. ERR_FAIL_NULL(rt);
  3137. if (p_use_hdr == rt->use_hdr) {
  3138. return;
  3139. }
  3140. rt->use_hdr = p_use_hdr;
  3141. _update_render_target(rt);
  3142. }
  3143. bool TextureStorage::render_target_is_using_hdr(RID p_render_target) const {
  3144. RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
  3145. ERR_FAIL_NULL_V(rt, false);
  3146. return rt->use_hdr;
  3147. }
  3148. RID TextureStorage::render_target_get_rd_framebuffer(RID p_render_target) {
  3149. RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
  3150. ERR_FAIL_NULL_V(rt, RID());
  3151. return rt->get_framebuffer();
  3152. }
  3153. RID TextureStorage::render_target_get_rd_texture(RID p_render_target) {
  3154. RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
  3155. ERR_FAIL_NULL_V(rt, RID());
  3156. if (rt->overridden.color.is_valid()) {
  3157. return rt->overridden.color;
  3158. } else {
  3159. return rt->color;
  3160. }
  3161. }
  3162. RID TextureStorage::render_target_get_rd_texture_slice(RID p_render_target, uint32_t p_layer) {
  3163. RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
  3164. ERR_FAIL_NULL_V(rt, RID());
  3165. if (rt->view_count == 1) {
  3166. return rt->color;
  3167. } else {
  3168. ERR_FAIL_UNSIGNED_INDEX_V(p_layer, rt->view_count, RID());
  3169. if (rt->color_slices.size() == 0) {
  3170. for (uint32_t v = 0; v < rt->view_count; v++) {
  3171. RID slice = RD::get_singleton()->texture_create_shared_from_slice(RD::TextureView(), rt->color, v, 0);
  3172. rt->color_slices.push_back(slice);
  3173. }
  3174. }
  3175. return rt->color_slices[p_layer];
  3176. }
  3177. }
  3178. RID TextureStorage::render_target_get_rd_texture_msaa(RID p_render_target) {
  3179. RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
  3180. ERR_FAIL_NULL_V(rt, RID());
  3181. return rt->color_multisample;
  3182. }
  3183. RID TextureStorage::render_target_get_rd_backbuffer(RID p_render_target) {
  3184. RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
  3185. ERR_FAIL_NULL_V(rt, RID());
  3186. return rt->backbuffer;
  3187. }
  3188. RID TextureStorage::render_target_get_rd_backbuffer_framebuffer(RID p_render_target) {
  3189. RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
  3190. ERR_FAIL_NULL_V(rt, RID());
  3191. if (!rt->backbuffer.is_valid()) {
  3192. _create_render_target_backbuffer(rt);
  3193. }
  3194. return rt->backbuffer_fb;
  3195. }
  3196. void TextureStorage::render_target_request_clear(RID p_render_target, const Color &p_clear_color) {
  3197. RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
  3198. ERR_FAIL_NULL(rt);
  3199. rt->clear_requested = true;
  3200. rt->clear_color = p_clear_color;
  3201. }
  3202. bool TextureStorage::render_target_is_clear_requested(RID p_render_target) {
  3203. RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
  3204. ERR_FAIL_NULL_V(rt, false);
  3205. return rt->clear_requested;
  3206. }
  3207. Color TextureStorage::render_target_get_clear_request_color(RID p_render_target) {
  3208. RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
  3209. ERR_FAIL_NULL_V(rt, Color());
  3210. return rt->use_hdr ? rt->clear_color.srgb_to_linear() : rt->clear_color;
  3211. }
  3212. void TextureStorage::render_target_disable_clear_request(RID p_render_target) {
  3213. RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
  3214. ERR_FAIL_NULL(rt);
  3215. rt->clear_requested = false;
  3216. }
  3217. void TextureStorage::render_target_do_clear_request(RID p_render_target) {
  3218. RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
  3219. ERR_FAIL_NULL(rt);
  3220. if (!rt->clear_requested) {
  3221. return;
  3222. }
  3223. Vector<Color> clear_colors;
  3224. clear_colors.push_back(rt->use_hdr ? rt->clear_color.srgb_to_linear() : rt->clear_color);
  3225. RD::get_singleton()->draw_list_begin(rt->get_framebuffer(), RD::DRAW_CLEAR_COLOR_0, clear_colors);
  3226. RD::get_singleton()->draw_list_end();
  3227. rt->clear_requested = false;
  3228. rt->msaa_needs_resolve = false;
  3229. }
  3230. void TextureStorage::render_target_set_sdf_size_and_scale(RID p_render_target, RS::ViewportSDFOversize p_size, RS::ViewportSDFScale p_scale) {
  3231. RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
  3232. ERR_FAIL_NULL(rt);
  3233. if (rt->sdf_oversize == p_size && rt->sdf_scale == p_scale) {
  3234. return;
  3235. }
  3236. rt->sdf_oversize = p_size;
  3237. rt->sdf_scale = p_scale;
  3238. _render_target_clear_sdf(rt);
  3239. }
  3240. Rect2i TextureStorage::_render_target_get_sdf_rect(const RenderTarget *rt) const {
  3241. Size2i margin;
  3242. int scale;
  3243. switch (rt->sdf_oversize) {
  3244. case RS::VIEWPORT_SDF_OVERSIZE_100_PERCENT: {
  3245. scale = 100;
  3246. } break;
  3247. case RS::VIEWPORT_SDF_OVERSIZE_120_PERCENT: {
  3248. scale = 120;
  3249. } break;
  3250. case RS::VIEWPORT_SDF_OVERSIZE_150_PERCENT: {
  3251. scale = 150;
  3252. } break;
  3253. case RS::VIEWPORT_SDF_OVERSIZE_200_PERCENT: {
  3254. scale = 200;
  3255. } break;
  3256. default: {
  3257. ERR_PRINT("Invalid viewport SDF oversize, defaulting to 100%.");
  3258. scale = 100;
  3259. } break;
  3260. }
  3261. margin = (rt->size * scale / 100) - rt->size;
  3262. Rect2i r(Vector2i(), rt->size);
  3263. r.position -= margin;
  3264. r.size += margin * 2;
  3265. return r;
  3266. }
  3267. Rect2i TextureStorage::render_target_get_sdf_rect(RID p_render_target) const {
  3268. const RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
  3269. ERR_FAIL_NULL_V(rt, Rect2i());
  3270. return _render_target_get_sdf_rect(rt);
  3271. }
  3272. void TextureStorage::render_target_mark_sdf_enabled(RID p_render_target, bool p_enabled) {
  3273. RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
  3274. ERR_FAIL_NULL(rt);
  3275. rt->sdf_enabled = p_enabled;
  3276. }
  3277. bool TextureStorage::render_target_is_sdf_enabled(RID p_render_target) const {
  3278. const RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
  3279. ERR_FAIL_NULL_V(rt, false);
  3280. return rt->sdf_enabled;
  3281. }
  3282. RID TextureStorage::render_target_get_sdf_texture(RID p_render_target) {
  3283. RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
  3284. ERR_FAIL_NULL_V(rt, RID());
  3285. if (rt->sdf_buffer_read.is_null()) {
  3286. // no texture, create a dummy one for the 2D uniform set
  3287. RD::TextureFormat tformat;
  3288. tformat.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
  3289. tformat.width = 4;
  3290. tformat.height = 4;
  3291. tformat.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT;
  3292. tformat.texture_type = RD::TEXTURE_TYPE_2D;
  3293. Vector<uint8_t> pv;
  3294. pv.resize(16 * 4);
  3295. memset(pv.ptrw(), 0, 16 * 4);
  3296. Vector<Vector<uint8_t>> vpv;
  3297. rt->sdf_buffer_read = RD::get_singleton()->texture_create(tformat, RD::TextureView(), vpv);
  3298. }
  3299. return rt->sdf_buffer_read;
  3300. }
  3301. void TextureStorage::_render_target_allocate_sdf(RenderTarget *rt) {
  3302. ERR_FAIL_COND(rt->sdf_buffer_write_fb.is_valid());
  3303. if (rt->sdf_buffer_read.is_valid()) {
  3304. RD::get_singleton()->free(rt->sdf_buffer_read);
  3305. rt->sdf_buffer_read = RID();
  3306. }
  3307. Size2i size = _render_target_get_sdf_rect(rt).size;
  3308. RD::TextureFormat tformat;
  3309. tformat.format = RD::DATA_FORMAT_R8_UNORM;
  3310. tformat.width = size.width;
  3311. tformat.height = size.height;
  3312. tformat.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_STORAGE_BIT | RD::TEXTURE_USAGE_COLOR_ATTACHMENT_BIT;
  3313. tformat.texture_type = RD::TEXTURE_TYPE_2D;
  3314. rt->sdf_buffer_write = RD::get_singleton()->texture_create(tformat, RD::TextureView());
  3315. {
  3316. Vector<RID> write_fb;
  3317. write_fb.push_back(rt->sdf_buffer_write);
  3318. rt->sdf_buffer_write_fb = RD::get_singleton()->framebuffer_create(write_fb);
  3319. }
  3320. int scale;
  3321. switch (rt->sdf_scale) {
  3322. case RS::VIEWPORT_SDF_SCALE_100_PERCENT: {
  3323. scale = 100;
  3324. } break;
  3325. case RS::VIEWPORT_SDF_SCALE_50_PERCENT: {
  3326. scale = 50;
  3327. } break;
  3328. case RS::VIEWPORT_SDF_SCALE_25_PERCENT: {
  3329. scale = 25;
  3330. } break;
  3331. default: {
  3332. ERR_PRINT("Invalid viewport SDF scale, defaulting to 100%.");
  3333. scale = 100;
  3334. } break;
  3335. }
  3336. rt->process_size = size * scale / 100;
  3337. rt->process_size = rt->process_size.maxi(1);
  3338. tformat.format = RD::DATA_FORMAT_R16G16_SINT;
  3339. tformat.width = rt->process_size.width;
  3340. tformat.height = rt->process_size.height;
  3341. tformat.usage_bits = RD::TEXTURE_USAGE_STORAGE_BIT;
  3342. rt->sdf_buffer_process[0] = RD::get_singleton()->texture_create(tformat, RD::TextureView());
  3343. rt->sdf_buffer_process[1] = RD::get_singleton()->texture_create(tformat, RD::TextureView());
  3344. tformat.format = RD::DATA_FORMAT_R16_SNORM;
  3345. tformat.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_STORAGE_BIT;
  3346. rt->sdf_buffer_read = RD::get_singleton()->texture_create(tformat, RD::TextureView());
  3347. {
  3348. Vector<RD::Uniform> uniforms;
  3349. {
  3350. RD::Uniform u;
  3351. u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
  3352. u.binding = 1;
  3353. u.append_id(rt->sdf_buffer_write);
  3354. uniforms.push_back(u);
  3355. }
  3356. {
  3357. RD::Uniform u;
  3358. u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
  3359. u.binding = 2;
  3360. u.append_id(rt->sdf_buffer_read);
  3361. uniforms.push_back(u);
  3362. }
  3363. {
  3364. RD::Uniform u;
  3365. u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
  3366. u.binding = 3;
  3367. u.append_id(rt->sdf_buffer_process[0]);
  3368. uniforms.push_back(u);
  3369. }
  3370. {
  3371. RD::Uniform u;
  3372. u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
  3373. u.binding = 4;
  3374. u.append_id(rt->sdf_buffer_process[1]);
  3375. uniforms.push_back(u);
  3376. }
  3377. rt->sdf_buffer_process_uniform_sets[0] = RD::get_singleton()->uniform_set_create(uniforms, rt_sdf.shader.version_get_shader(rt_sdf.shader_version, 0), 0);
  3378. RID aux2 = uniforms.write[2].get_id(0);
  3379. RID aux3 = uniforms.write[3].get_id(0);
  3380. uniforms.write[2].set_id(0, aux3);
  3381. uniforms.write[3].set_id(0, aux2);
  3382. rt->sdf_buffer_process_uniform_sets[1] = RD::get_singleton()->uniform_set_create(uniforms, rt_sdf.shader.version_get_shader(rt_sdf.shader_version, 0), 0);
  3383. }
  3384. }
  3385. void TextureStorage::_render_target_clear_sdf(RenderTarget *rt) {
  3386. if (rt->sdf_buffer_read.is_valid()) {
  3387. RD::get_singleton()->free(rt->sdf_buffer_read);
  3388. rt->sdf_buffer_read = RID();
  3389. }
  3390. if (rt->sdf_buffer_write_fb.is_valid()) {
  3391. RD::get_singleton()->free(rt->sdf_buffer_write);
  3392. RD::get_singleton()->free(rt->sdf_buffer_process[0]);
  3393. RD::get_singleton()->free(rt->sdf_buffer_process[1]);
  3394. rt->sdf_buffer_write = RID();
  3395. rt->sdf_buffer_write_fb = RID();
  3396. rt->sdf_buffer_process[0] = RID();
  3397. rt->sdf_buffer_process[1] = RID();
  3398. rt->sdf_buffer_process_uniform_sets[0] = RID();
  3399. rt->sdf_buffer_process_uniform_sets[1] = RID();
  3400. }
  3401. }
  3402. RID TextureStorage::render_target_get_sdf_framebuffer(RID p_render_target) {
  3403. RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
  3404. ERR_FAIL_NULL_V(rt, RID());
  3405. if (rt->sdf_buffer_write_fb.is_null()) {
  3406. _render_target_allocate_sdf(rt);
  3407. }
  3408. return rt->sdf_buffer_write_fb;
  3409. }
  3410. void TextureStorage::render_target_sdf_process(RID p_render_target) {
  3411. RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
  3412. ERR_FAIL_NULL(rt);
  3413. ERR_FAIL_COND(rt->sdf_buffer_write_fb.is_null());
  3414. RenderTargetSDF::PushConstant push_constant;
  3415. Rect2i r = _render_target_get_sdf_rect(rt);
  3416. push_constant.size[0] = r.size.width;
  3417. push_constant.size[1] = r.size.height;
  3418. push_constant.stride = 0;
  3419. push_constant.shift = 0;
  3420. push_constant.base_size[0] = r.size.width;
  3421. push_constant.base_size[1] = r.size.height;
  3422. bool shrink = false;
  3423. switch (rt->sdf_scale) {
  3424. case RS::VIEWPORT_SDF_SCALE_50_PERCENT: {
  3425. push_constant.size[0] >>= 1;
  3426. push_constant.size[1] >>= 1;
  3427. push_constant.shift = 1;
  3428. shrink = true;
  3429. } break;
  3430. case RS::VIEWPORT_SDF_SCALE_25_PERCENT: {
  3431. push_constant.size[0] >>= 2;
  3432. push_constant.size[1] >>= 2;
  3433. push_constant.shift = 2;
  3434. shrink = true;
  3435. } break;
  3436. default: {
  3437. };
  3438. }
  3439. RD::ComputeListID compute_list = RD::get_singleton()->compute_list_begin();
  3440. /* Load */
  3441. RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, rt_sdf.pipelines[shrink ? RenderTargetSDF::SHADER_LOAD_SHRINK : RenderTargetSDF::SHADER_LOAD]);
  3442. RD::get_singleton()->compute_list_bind_uniform_set(compute_list, rt->sdf_buffer_process_uniform_sets[1], 0); //fill [0]
  3443. RD::get_singleton()->compute_list_set_push_constant(compute_list, &push_constant, sizeof(RenderTargetSDF::PushConstant));
  3444. RD::get_singleton()->compute_list_dispatch_threads(compute_list, push_constant.size[0], push_constant.size[1], 1);
  3445. /* Process */
  3446. int stride = nearest_power_of_2_templated(MAX(push_constant.size[0], push_constant.size[1]) / 2);
  3447. RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, rt_sdf.pipelines[RenderTargetSDF::SHADER_PROCESS]);
  3448. RD::get_singleton()->compute_list_add_barrier(compute_list);
  3449. bool swap = false;
  3450. //jumpflood
  3451. while (stride > 0) {
  3452. RD::get_singleton()->compute_list_bind_uniform_set(compute_list, rt->sdf_buffer_process_uniform_sets[swap ? 1 : 0], 0);
  3453. push_constant.stride = stride;
  3454. RD::get_singleton()->compute_list_set_push_constant(compute_list, &push_constant, sizeof(RenderTargetSDF::PushConstant));
  3455. RD::get_singleton()->compute_list_dispatch_threads(compute_list, push_constant.size[0], push_constant.size[1], 1);
  3456. stride /= 2;
  3457. swap = !swap;
  3458. RD::get_singleton()->compute_list_add_barrier(compute_list);
  3459. }
  3460. /* Store */
  3461. RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, rt_sdf.pipelines[shrink ? RenderTargetSDF::SHADER_STORE_SHRINK : RenderTargetSDF::SHADER_STORE]);
  3462. RD::get_singleton()->compute_list_bind_uniform_set(compute_list, rt->sdf_buffer_process_uniform_sets[swap ? 1 : 0], 0);
  3463. RD::get_singleton()->compute_list_set_push_constant(compute_list, &push_constant, sizeof(RenderTargetSDF::PushConstant));
  3464. RD::get_singleton()->compute_list_dispatch_threads(compute_list, push_constant.size[0], push_constant.size[1], 1);
  3465. RD::get_singleton()->compute_list_end();
  3466. }
  3467. void TextureStorage::render_target_copy_to_back_buffer(RID p_render_target, const Rect2i &p_region, bool p_gen_mipmaps) {
  3468. CopyEffects *copy_effects = CopyEffects::get_singleton();
  3469. ERR_FAIL_NULL(copy_effects);
  3470. RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
  3471. ERR_FAIL_NULL(rt);
  3472. if (!rt->backbuffer.is_valid()) {
  3473. _create_render_target_backbuffer(rt);
  3474. }
  3475. Rect2i region;
  3476. if (p_region == Rect2i()) {
  3477. region.size = rt->size;
  3478. } else {
  3479. region = Rect2i(Size2i(), rt->size).intersection(p_region);
  3480. if (region.size == Size2i()) {
  3481. return; //nothing to do
  3482. }
  3483. }
  3484. // TODO figure out stereo support here
  3485. if (RendererSceneRenderRD::get_singleton()->_render_buffers_can_be_storage()) {
  3486. copy_effects->copy_to_rect(rt->color, rt->backbuffer_mipmap0, region, false, false, false, !rt->use_hdr, true);
  3487. } else {
  3488. Rect2 src_rect = Rect2(region);
  3489. src_rect.position /= Size2(rt->size);
  3490. src_rect.size /= Size2(rt->size);
  3491. copy_effects->copy_to_fb_rect(rt->color, rt->backbuffer_fb, region, false, false, false, false, RID(), false, true, false, false, src_rect);
  3492. }
  3493. if (!p_gen_mipmaps) {
  3494. return;
  3495. }
  3496. RD::get_singleton()->draw_command_begin_label("Gaussian Blur Mipmaps");
  3497. //then mipmap blur
  3498. RID prev_texture = rt->color; //use color, not backbuffer, as bb has mipmaps.
  3499. Size2i texture_size = rt->size;
  3500. for (int i = 0; i < rt->backbuffer_mipmaps.size(); i++) {
  3501. region.position.x >>= 1;
  3502. region.position.y >>= 1;
  3503. region.size = Size2i(region.size.x >> 1, region.size.y >> 1).maxi(1);
  3504. texture_size = Size2i(texture_size.x >> 1, texture_size.y >> 1).maxi(1);
  3505. RID mipmap = rt->backbuffer_mipmaps[i];
  3506. if (RendererSceneRenderRD::get_singleton()->_render_buffers_can_be_storage()) {
  3507. copy_effects->gaussian_blur(prev_texture, mipmap, region, texture_size, !rt->use_hdr);
  3508. } else {
  3509. copy_effects->gaussian_blur_raster(prev_texture, mipmap, region, texture_size);
  3510. }
  3511. prev_texture = mipmap;
  3512. }
  3513. RD::get_singleton()->draw_command_end_label();
  3514. }
  3515. void TextureStorage::render_target_clear_back_buffer(RID p_render_target, const Rect2i &p_region, const Color &p_color) {
  3516. RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
  3517. ERR_FAIL_NULL(rt);
  3518. CopyEffects *copy_effects = CopyEffects::get_singleton();
  3519. ERR_FAIL_NULL(copy_effects);
  3520. if (!rt->backbuffer.is_valid()) {
  3521. _create_render_target_backbuffer(rt);
  3522. }
  3523. Rect2i region;
  3524. if (p_region == Rect2i()) {
  3525. region.size = rt->size;
  3526. } else {
  3527. region = Rect2i(Size2i(), rt->size).intersection(p_region);
  3528. if (region.size == Size2i()) {
  3529. return; //nothing to do
  3530. }
  3531. }
  3532. // Single texture copy for backbuffer.
  3533. if (RendererSceneRenderRD::get_singleton()->_render_buffers_can_be_storage()) {
  3534. copy_effects->set_color(rt->backbuffer_mipmap0, p_color, region, !rt->use_hdr);
  3535. } else {
  3536. copy_effects->set_color_raster(rt->backbuffer_mipmap0, p_color, region);
  3537. }
  3538. }
  3539. void TextureStorage::render_target_gen_back_buffer_mipmaps(RID p_render_target, const Rect2i &p_region) {
  3540. RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
  3541. ERR_FAIL_NULL(rt);
  3542. CopyEffects *copy_effects = CopyEffects::get_singleton();
  3543. ERR_FAIL_NULL(copy_effects);
  3544. if (!rt->backbuffer.is_valid()) {
  3545. _create_render_target_backbuffer(rt);
  3546. }
  3547. Rect2i region;
  3548. if (p_region == Rect2i()) {
  3549. region.size = rt->size;
  3550. } else {
  3551. region = Rect2i(Size2i(), rt->size).intersection(p_region);
  3552. if (region.size == Size2i()) {
  3553. return; //nothing to do
  3554. }
  3555. }
  3556. RD::get_singleton()->draw_command_begin_label("Gaussian Blur Mipmaps2");
  3557. //then mipmap blur
  3558. RID prev_texture = rt->backbuffer_mipmap0;
  3559. Size2i texture_size = rt->size;
  3560. for (int i = 0; i < rt->backbuffer_mipmaps.size(); i++) {
  3561. region.position.x >>= 1;
  3562. region.position.y >>= 1;
  3563. region.size = Size2i(region.size.x >> 1, region.size.y >> 1).maxi(1);
  3564. texture_size = Size2i(texture_size.x >> 1, texture_size.y >> 1).maxi(1);
  3565. RID mipmap = rt->backbuffer_mipmaps[i];
  3566. if (RendererSceneRenderRD::get_singleton()->_render_buffers_can_be_storage()) {
  3567. copy_effects->gaussian_blur(prev_texture, mipmap, region, texture_size, !rt->use_hdr);
  3568. } else {
  3569. copy_effects->gaussian_blur_raster(prev_texture, mipmap, region, texture_size);
  3570. }
  3571. prev_texture = mipmap;
  3572. }
  3573. RD::get_singleton()->draw_command_end_label();
  3574. }
  3575. RID TextureStorage::render_target_get_framebuffer_uniform_set(RID p_render_target) {
  3576. RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
  3577. ERR_FAIL_NULL_V(rt, RID());
  3578. return rt->framebuffer_uniform_set;
  3579. }
  3580. RID TextureStorage::render_target_get_backbuffer_uniform_set(RID p_render_target) {
  3581. RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
  3582. ERR_FAIL_NULL_V(rt, RID());
  3583. return rt->backbuffer_uniform_set;
  3584. }
  3585. void TextureStorage::render_target_set_framebuffer_uniform_set(RID p_render_target, RID p_uniform_set) {
  3586. RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
  3587. ERR_FAIL_NULL(rt);
  3588. rt->framebuffer_uniform_set = p_uniform_set;
  3589. }
  3590. void TextureStorage::render_target_set_backbuffer_uniform_set(RID p_render_target, RID p_uniform_set) {
  3591. RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
  3592. ERR_FAIL_NULL(rt);
  3593. rt->backbuffer_uniform_set = p_uniform_set;
  3594. }
  3595. void TextureStorage::render_target_set_vrs_mode(RID p_render_target, RS::ViewportVRSMode p_mode) {
  3596. RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
  3597. ERR_FAIL_NULL(rt);
  3598. rt->vrs_mode = p_mode;
  3599. }
  3600. RS::ViewportVRSMode TextureStorage::render_target_get_vrs_mode(RID p_render_target) const {
  3601. RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
  3602. ERR_FAIL_NULL_V(rt, RS::VIEWPORT_VRS_DISABLED);
  3603. return rt->vrs_mode;
  3604. }
  3605. void TextureStorage::render_target_set_vrs_update_mode(RID p_render_target, RS::ViewportVRSUpdateMode p_mode) {
  3606. RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
  3607. ERR_FAIL_NULL(rt);
  3608. rt->vrs_update_mode = p_mode;
  3609. }
  3610. RS::ViewportVRSUpdateMode TextureStorage::render_target_get_vrs_update_mode(RID p_render_target) const {
  3611. RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
  3612. ERR_FAIL_NULL_V(rt, RS::VIEWPORT_VRS_UPDATE_DISABLED);
  3613. return rt->vrs_update_mode;
  3614. }
  3615. void TextureStorage::render_target_set_vrs_texture(RID p_render_target, RID p_texture) {
  3616. RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
  3617. ERR_FAIL_NULL(rt);
  3618. rt->vrs_texture = p_texture;
  3619. }
  3620. RID TextureStorage::render_target_get_vrs_texture(RID p_render_target) const {
  3621. RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
  3622. ERR_FAIL_NULL_V(rt, RID());
  3623. return rt->vrs_texture;
  3624. }
  3625. RD::DataFormat TextureStorage::render_target_get_color_format(bool p_use_hdr, bool p_srgb) {
  3626. if (p_use_hdr) {
  3627. return RendererSceneRenderRD::get_singleton()->_render_buffers_get_color_format();
  3628. } else {
  3629. return p_srgb ? RD::DATA_FORMAT_R8G8B8A8_SRGB : RD::DATA_FORMAT_R8G8B8A8_UNORM;
  3630. }
  3631. }
  3632. uint32_t TextureStorage::render_target_get_color_usage_bits(bool p_msaa) {
  3633. if (p_msaa) {
  3634. return RD::TEXTURE_USAGE_COLOR_ATTACHMENT_BIT;
  3635. } else {
  3636. // FIXME: Storage bit should only be requested when FSR is required.
  3637. return RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_COLOR_ATTACHMENT_BIT | RD::TEXTURE_USAGE_CAN_COPY_FROM_BIT | RD::TEXTURE_USAGE_STORAGE_BIT;
  3638. }
  3639. }