os_web.cpp 7.6 KB

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  1. /*************************************************************************/
  2. /* os_web.cpp */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #include "os_web.h"
  31. #include "core/debugger/engine_debugger.h"
  32. #include "drivers/unix/dir_access_unix.h"
  33. #include "drivers/unix/file_access_unix.h"
  34. #include "main/main.h"
  35. #include "platform/web/display_server_web.h"
  36. #include "modules/modules_enabled.gen.h" // For websocket.
  37. #include <dlfcn.h>
  38. #include <emscripten.h>
  39. #include <stdlib.h>
  40. #include "api/javascript_bridge_singleton.h"
  41. #include "godot_js.h"
  42. void OS_Web::alert(const String &p_alert, const String &p_title) {
  43. godot_js_display_alert(p_alert.utf8().get_data());
  44. }
  45. // Lifecycle
  46. void OS_Web::initialize() {
  47. OS_Unix::initialize_core();
  48. DisplayServerWeb::register_web_driver();
  49. }
  50. void OS_Web::resume_audio() {
  51. AudioDriverWeb::resume();
  52. }
  53. void OS_Web::set_main_loop(MainLoop *p_main_loop) {
  54. main_loop = p_main_loop;
  55. }
  56. MainLoop *OS_Web::get_main_loop() const {
  57. return main_loop;
  58. }
  59. void OS_Web::fs_sync_callback() {
  60. get_singleton()->idb_is_syncing = false;
  61. }
  62. bool OS_Web::main_loop_iterate() {
  63. if (is_userfs_persistent() && idb_needs_sync && !idb_is_syncing) {
  64. idb_is_syncing = true;
  65. idb_needs_sync = false;
  66. godot_js_os_fs_sync(&fs_sync_callback);
  67. }
  68. DisplayServer::get_singleton()->process_events();
  69. return Main::iteration();
  70. }
  71. void OS_Web::delete_main_loop() {
  72. if (main_loop) {
  73. memdelete(main_loop);
  74. }
  75. main_loop = nullptr;
  76. }
  77. void OS_Web::finalize() {
  78. delete_main_loop();
  79. for (AudioDriverWeb *driver : audio_drivers) {
  80. memdelete(driver);
  81. }
  82. audio_drivers.clear();
  83. }
  84. // Miscellaneous
  85. Error OS_Web::execute(const String &p_path, const List<String> &p_arguments, String *r_pipe, int *r_exitcode, bool read_stderr, Mutex *p_pipe_mutex, bool p_open_console) {
  86. return create_process(p_path, p_arguments);
  87. }
  88. Error OS_Web::create_process(const String &p_path, const List<String> &p_arguments, ProcessID *r_child_id, bool p_open_console) {
  89. Array args;
  90. for (const String &E : p_arguments) {
  91. args.push_back(E);
  92. }
  93. String json_args = Variant(args).to_json_string();
  94. int failed = godot_js_os_execute(json_args.utf8().get_data());
  95. ERR_FAIL_COND_V_MSG(failed, ERR_UNAVAILABLE, "OS::execute() or create_process() must be implemented in Web via 'engine.setOnExecute' if required.");
  96. return OK;
  97. }
  98. Error OS_Web::kill(const ProcessID &p_pid) {
  99. ERR_FAIL_V_MSG(ERR_UNAVAILABLE, "OS::kill() is not available on the Web platform.");
  100. }
  101. int OS_Web::get_process_id() const {
  102. ERR_FAIL_V_MSG(0, "OS::get_process_id() is not available on the Web platform.");
  103. }
  104. bool OS_Web::is_process_running(const ProcessID &p_pid) const {
  105. return false;
  106. }
  107. int OS_Web::get_processor_count() const {
  108. return godot_js_os_hw_concurrency_get();
  109. }
  110. bool OS_Web::_check_internal_feature_support(const String &p_feature) {
  111. if (p_feature == "web") {
  112. return true;
  113. }
  114. return false;
  115. }
  116. String OS_Web::get_executable_path() const {
  117. return OS::get_executable_path();
  118. }
  119. Error OS_Web::shell_open(String p_uri) {
  120. // Open URI in a new tab, browser will deal with it by protocol.
  121. godot_js_os_shell_open(p_uri.utf8().get_data());
  122. return OK;
  123. }
  124. String OS_Web::get_name() const {
  125. return "Web";
  126. }
  127. void OS_Web::vibrate_handheld(int p_duration_ms) {
  128. godot_js_input_vibrate_handheld(p_duration_ms);
  129. }
  130. String OS_Web::get_user_data_dir() const {
  131. return "/userfs";
  132. }
  133. String OS_Web::get_cache_path() const {
  134. return "/home/web_user/.cache";
  135. }
  136. String OS_Web::get_config_path() const {
  137. return "/home/web_user/.config";
  138. }
  139. String OS_Web::get_data_path() const {
  140. return "/home/web_user/.local/share";
  141. }
  142. void OS_Web::file_access_close_callback(const String &p_file, int p_flags) {
  143. OS_Web *os = OS_Web::get_singleton();
  144. if (!(os->is_userfs_persistent() && (p_flags & FileAccess::WRITE))) {
  145. return; // FS persistence is not working or we are not writing.
  146. }
  147. bool is_file_persistent = p_file.begins_with("/userfs");
  148. #ifdef TOOLS_ENABLED
  149. // Hack for editor persistence (can we track).
  150. is_file_persistent = is_file_persistent || p_file.begins_with("/home/web_user/");
  151. #endif
  152. if (is_file_persistent) {
  153. os->idb_needs_sync = true;
  154. }
  155. }
  156. void OS_Web::update_pwa_state_callback() {
  157. if (OS_Web::get_singleton()) {
  158. OS_Web::get_singleton()->pwa_is_waiting = true;
  159. }
  160. if (JavaScriptBridge::get_singleton()) {
  161. JavaScriptBridge::get_singleton()->emit_signal("pwa_update_available");
  162. }
  163. }
  164. Error OS_Web::pwa_update() {
  165. return godot_js_pwa_update() ? FAILED : OK;
  166. }
  167. bool OS_Web::is_userfs_persistent() const {
  168. return idb_available;
  169. }
  170. Error OS_Web::open_dynamic_library(const String p_path, void *&p_library_handle, bool p_also_set_library_path, String *r_resolved_path) {
  171. String path = p_path.get_file();
  172. p_library_handle = dlopen(path.utf8().get_data(), RTLD_NOW);
  173. ERR_FAIL_COND_V_MSG(!p_library_handle, ERR_CANT_OPEN, "Can't open dynamic library: " + p_path + ". Error: " + dlerror());
  174. if (r_resolved_path != nullptr) {
  175. *r_resolved_path = path;
  176. }
  177. return OK;
  178. }
  179. OS_Web *OS_Web::get_singleton() {
  180. return static_cast<OS_Web *>(OS::get_singleton());
  181. }
  182. void OS_Web::initialize_joypads() {
  183. }
  184. OS_Web::OS_Web() {
  185. char locale_ptr[16];
  186. godot_js_config_locale_get(locale_ptr, 16);
  187. setenv("LANG", locale_ptr, true);
  188. godot_js_pwa_cb(&OS_Web::update_pwa_state_callback);
  189. if (AudioDriverWeb::is_available()) {
  190. audio_drivers.push_back(memnew(AudioDriverWorklet));
  191. }
  192. for (int i = 0; i < audio_drivers.size(); i++) {
  193. AudioDriverManager::add_driver(audio_drivers[i]);
  194. }
  195. idb_available = godot_js_os_fs_is_persistent();
  196. Vector<Logger *> loggers;
  197. loggers.push_back(memnew(StdLogger));
  198. _set_logger(memnew(CompositeLogger(loggers)));
  199. FileAccessUnix::close_notification_func = file_access_close_callback;
  200. }