display_server_web.cpp 34 KB

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  1. /**************************************************************************/
  2. /* display_server_web.cpp */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #include "display_server_web.h"
  31. #ifdef GLES3_ENABLED
  32. #include "drivers/gles3/rasterizer_gles3.h"
  33. #endif
  34. #include "platform/web/os_web.h"
  35. #include "servers/rendering/dummy/rasterizer_dummy.h"
  36. #include <emscripten.h>
  37. #include <png.h>
  38. #include "dom_keys.inc"
  39. #include "godot_js.h"
  40. #define DOM_BUTTON_LEFT 0
  41. #define DOM_BUTTON_MIDDLE 1
  42. #define DOM_BUTTON_RIGHT 2
  43. #define DOM_BUTTON_XBUTTON1 3
  44. #define DOM_BUTTON_XBUTTON2 4
  45. DisplayServerWeb *DisplayServerWeb::get_singleton() {
  46. return static_cast<DisplayServerWeb *>(DisplayServer::get_singleton());
  47. }
  48. // Window (canvas)
  49. bool DisplayServerWeb::check_size_force_redraw() {
  50. bool size_changed = godot_js_display_size_update() != 0;
  51. if (size_changed && !rect_changed_callback.is_null()) {
  52. Variant size = Rect2i(Point2i(), window_get_size()); // TODO use window_get_position if implemented.
  53. Variant *vp = &size;
  54. Variant ret;
  55. Callable::CallError ce;
  56. rect_changed_callback.callp((const Variant **)&vp, 1, ret, ce);
  57. }
  58. return size_changed;
  59. }
  60. void DisplayServerWeb::fullscreen_change_callback(int p_fullscreen) {
  61. DisplayServerWeb *display = get_singleton();
  62. if (p_fullscreen) {
  63. display->window_mode = WINDOW_MODE_FULLSCREEN;
  64. } else {
  65. display->window_mode = WINDOW_MODE_WINDOWED;
  66. }
  67. }
  68. // Drag and drop callback.
  69. void DisplayServerWeb::drop_files_js_callback(char **p_filev, int p_filec) {
  70. DisplayServerWeb *ds = get_singleton();
  71. if (!ds) {
  72. ERR_FAIL_MSG("Unable to drop files because the DisplayServer is not active");
  73. }
  74. if (ds->drop_files_callback.is_null()) {
  75. return;
  76. }
  77. Vector<String> files;
  78. for (int i = 0; i < p_filec; i++) {
  79. files.push_back(String::utf8(p_filev[i]));
  80. }
  81. Variant v = files;
  82. Variant *vp = &v;
  83. Variant ret;
  84. Callable::CallError ce;
  85. ds->drop_files_callback.callp((const Variant **)&vp, 1, ret, ce);
  86. }
  87. // Web quit request callback.
  88. void DisplayServerWeb::request_quit_callback() {
  89. DisplayServerWeb *ds = get_singleton();
  90. if (ds && !ds->window_event_callback.is_null()) {
  91. Variant event = int(DisplayServer::WINDOW_EVENT_CLOSE_REQUEST);
  92. Variant *eventp = &event;
  93. Variant ret;
  94. Callable::CallError ce;
  95. ds->window_event_callback.callp((const Variant **)&eventp, 1, ret, ce);
  96. }
  97. }
  98. // Keys
  99. void DisplayServerWeb::dom2godot_mod(Ref<InputEventWithModifiers> ev, int p_mod, Key p_keycode) {
  100. if (p_keycode != Key::SHIFT) {
  101. ev->set_shift_pressed(p_mod & 1);
  102. }
  103. if (p_keycode != Key::ALT) {
  104. ev->set_alt_pressed(p_mod & 2);
  105. }
  106. if (p_keycode != Key::CTRL) {
  107. ev->set_ctrl_pressed(p_mod & 4);
  108. }
  109. if (p_keycode != Key::META) {
  110. ev->set_meta_pressed(p_mod & 8);
  111. }
  112. }
  113. void DisplayServerWeb::key_callback(int p_pressed, int p_repeat, int p_modifiers) {
  114. DisplayServerWeb *ds = get_singleton();
  115. JSKeyEvent &key_event = ds->key_event;
  116. // Resume audio context after input in case autoplay was denied.
  117. OS_Web::get_singleton()->resume_audio();
  118. char32_t c = 0x00;
  119. String unicode = String::utf8(key_event.key);
  120. if (unicode.length() == 1) {
  121. c = unicode[0];
  122. }
  123. Key keycode = dom_code2godot_scancode(key_event.code, key_event.key, false);
  124. Key scancode = dom_code2godot_scancode(key_event.code, key_event.key, true);
  125. Ref<InputEventKey> ev;
  126. ev.instantiate();
  127. ev->set_echo(p_repeat);
  128. ev->set_keycode(fix_keycode(c, keycode));
  129. ev->set_physical_keycode(scancode);
  130. ev->set_key_label(fix_key_label(c, keycode));
  131. ev->set_unicode(fix_unicode(c));
  132. ev->set_pressed(p_pressed);
  133. dom2godot_mod(ev, p_modifiers, fix_keycode(c, keycode));
  134. Input::get_singleton()->parse_input_event(ev);
  135. // Make sure to flush all events so we can call restricted APIs inside the event.
  136. Input::get_singleton()->flush_buffered_events();
  137. }
  138. // Mouse
  139. int DisplayServerWeb::mouse_button_callback(int p_pressed, int p_button, double p_x, double p_y, int p_modifiers) {
  140. DisplayServerWeb *ds = get_singleton();
  141. Point2 pos(p_x, p_y);
  142. Ref<InputEventMouseButton> ev;
  143. ev.instantiate();
  144. ev->set_position(pos);
  145. ev->set_global_position(pos);
  146. ev->set_pressed(p_pressed);
  147. dom2godot_mod(ev, p_modifiers, Key::NONE);
  148. switch (p_button) {
  149. case DOM_BUTTON_LEFT:
  150. ev->set_button_index(MouseButton::LEFT);
  151. break;
  152. case DOM_BUTTON_MIDDLE:
  153. ev->set_button_index(MouseButton::MIDDLE);
  154. break;
  155. case DOM_BUTTON_RIGHT:
  156. ev->set_button_index(MouseButton::RIGHT);
  157. break;
  158. case DOM_BUTTON_XBUTTON1:
  159. ev->set_button_index(MouseButton::MB_XBUTTON1);
  160. break;
  161. case DOM_BUTTON_XBUTTON2:
  162. ev->set_button_index(MouseButton::MB_XBUTTON2);
  163. break;
  164. default:
  165. return false;
  166. }
  167. if (p_pressed) {
  168. uint64_t diff = (OS::get_singleton()->get_ticks_usec() / 1000) - ds->last_click_ms;
  169. if (ev->get_button_index() == ds->last_click_button_index) {
  170. if (diff < 400 && Point2(ds->last_click_pos).distance_to(ev->get_position()) < 5) {
  171. ds->last_click_ms = 0;
  172. ds->last_click_pos = Point2(-100, -100);
  173. ds->last_click_button_index = MouseButton::NONE;
  174. ev->set_double_click(true);
  175. }
  176. } else {
  177. ds->last_click_button_index = ev->get_button_index();
  178. }
  179. if (!ev->is_double_click()) {
  180. ds->last_click_ms += diff;
  181. ds->last_click_pos = ev->get_position();
  182. }
  183. }
  184. BitField<MouseButtonMask> mask = Input::get_singleton()->get_mouse_button_mask();
  185. MouseButtonMask button_flag = mouse_button_to_mask(ev->get_button_index());
  186. if (ev->is_pressed()) {
  187. mask.set_flag(button_flag);
  188. } else if (mask.has_flag(button_flag)) {
  189. mask.clear_flag(button_flag);
  190. } else {
  191. // Received release event, but press was outside the canvas, so ignore.
  192. return false;
  193. }
  194. ev->set_button_mask(mask);
  195. Input::get_singleton()->parse_input_event(ev);
  196. // Resume audio context after input in case autoplay was denied.
  197. OS_Web::get_singleton()->resume_audio();
  198. // Make sure to flush all events so we can call restricted APIs inside the event.
  199. Input::get_singleton()->flush_buffered_events();
  200. // Prevent multi-click text selection and wheel-click scrolling anchor.
  201. // Context menu is prevented through contextmenu event.
  202. return true;
  203. }
  204. void DisplayServerWeb::mouse_move_callback(double p_x, double p_y, double p_rel_x, double p_rel_y, int p_modifiers) {
  205. BitField<MouseButtonMask> input_mask = Input::get_singleton()->get_mouse_button_mask();
  206. // For motion outside the canvas, only read mouse movement if dragging
  207. // started inside the canvas; imitating desktop app behavior.
  208. if (!get_singleton()->cursor_inside_canvas && input_mask.is_empty()) {
  209. return;
  210. }
  211. Point2 pos(p_x, p_y);
  212. Ref<InputEventMouseMotion> ev;
  213. ev.instantiate();
  214. dom2godot_mod(ev, p_modifiers, Key::NONE);
  215. ev->set_button_mask(input_mask);
  216. ev->set_position(pos);
  217. ev->set_global_position(pos);
  218. ev->set_relative(Vector2(p_rel_x, p_rel_y));
  219. ev->set_velocity(Input::get_singleton()->get_last_mouse_velocity());
  220. Input::get_singleton()->parse_input_event(ev);
  221. }
  222. // Cursor
  223. const char *DisplayServerWeb::godot2dom_cursor(DisplayServer::CursorShape p_shape) {
  224. switch (p_shape) {
  225. case DisplayServer::CURSOR_ARROW:
  226. return "default";
  227. case DisplayServer::CURSOR_IBEAM:
  228. return "text";
  229. case DisplayServer::CURSOR_POINTING_HAND:
  230. return "pointer";
  231. case DisplayServer::CURSOR_CROSS:
  232. return "crosshair";
  233. case DisplayServer::CURSOR_WAIT:
  234. return "wait";
  235. case DisplayServer::CURSOR_BUSY:
  236. return "progress";
  237. case DisplayServer::CURSOR_DRAG:
  238. return "grab";
  239. case DisplayServer::CURSOR_CAN_DROP:
  240. return "grabbing";
  241. case DisplayServer::CURSOR_FORBIDDEN:
  242. return "no-drop";
  243. case DisplayServer::CURSOR_VSIZE:
  244. return "ns-resize";
  245. case DisplayServer::CURSOR_HSIZE:
  246. return "ew-resize";
  247. case DisplayServer::CURSOR_BDIAGSIZE:
  248. return "nesw-resize";
  249. case DisplayServer::CURSOR_FDIAGSIZE:
  250. return "nwse-resize";
  251. case DisplayServer::CURSOR_MOVE:
  252. return "move";
  253. case DisplayServer::CURSOR_VSPLIT:
  254. return "row-resize";
  255. case DisplayServer::CURSOR_HSPLIT:
  256. return "col-resize";
  257. case DisplayServer::CURSOR_HELP:
  258. return "help";
  259. default:
  260. return "default";
  261. }
  262. }
  263. bool DisplayServerWeb::tts_is_speaking() const {
  264. return godot_js_tts_is_speaking();
  265. }
  266. bool DisplayServerWeb::tts_is_paused() const {
  267. return godot_js_tts_is_paused();
  268. }
  269. void DisplayServerWeb::update_voices_callback(int p_size, const char **p_voice) {
  270. get_singleton()->voices.clear();
  271. for (int i = 0; i < p_size; i++) {
  272. Vector<String> tokens = String::utf8(p_voice[i]).split(";", true, 2);
  273. if (tokens.size() == 2) {
  274. Dictionary voice_d;
  275. voice_d["name"] = tokens[1];
  276. voice_d["id"] = tokens[1];
  277. voice_d["language"] = tokens[0];
  278. get_singleton()->voices.push_back(voice_d);
  279. }
  280. }
  281. }
  282. TypedArray<Dictionary> DisplayServerWeb::tts_get_voices() const {
  283. godot_js_tts_get_voices(update_voices_callback);
  284. return voices;
  285. }
  286. void DisplayServerWeb::tts_speak(const String &p_text, const String &p_voice, int p_volume, float p_pitch, float p_rate, int p_utterance_id, bool p_interrupt) {
  287. if (p_interrupt) {
  288. tts_stop();
  289. }
  290. if (p_text.is_empty()) {
  291. tts_post_utterance_event(DisplayServer::TTS_UTTERANCE_CANCELED, p_utterance_id);
  292. return;
  293. }
  294. CharString string = p_text.utf8();
  295. utterance_ids[p_utterance_id] = string;
  296. godot_js_tts_speak(string.get_data(), p_voice.utf8().get_data(), CLAMP(p_volume, 0, 100), CLAMP(p_pitch, 0.f, 2.f), CLAMP(p_rate, 0.1f, 10.f), p_utterance_id, DisplayServerWeb::_js_utterance_callback);
  297. }
  298. void DisplayServerWeb::tts_pause() {
  299. godot_js_tts_pause();
  300. }
  301. void DisplayServerWeb::tts_resume() {
  302. godot_js_tts_resume();
  303. }
  304. void DisplayServerWeb::tts_stop() {
  305. for (const KeyValue<int, CharString> &E : utterance_ids) {
  306. tts_post_utterance_event(DisplayServer::TTS_UTTERANCE_CANCELED, E.key);
  307. }
  308. utterance_ids.clear();
  309. godot_js_tts_stop();
  310. }
  311. void DisplayServerWeb::_js_utterance_callback(int p_event, int p_id, int p_pos) {
  312. DisplayServerWeb *ds = (DisplayServerWeb *)DisplayServer::get_singleton();
  313. if (ds->utterance_ids.has(p_id)) {
  314. int pos = 0;
  315. if ((TTSUtteranceEvent)p_event == DisplayServer::TTS_UTTERANCE_BOUNDARY) {
  316. // Convert position from UTF-8 to UTF-32.
  317. const CharString &string = ds->utterance_ids[p_id];
  318. for (int i = 0; i < MIN(p_pos, string.length()); i++) {
  319. uint8_t c = string[i];
  320. if ((c & 0xe0) == 0xc0) {
  321. i += 1;
  322. } else if ((c & 0xf0) == 0xe0) {
  323. i += 2;
  324. } else if ((c & 0xf8) == 0xf0) {
  325. i += 3;
  326. }
  327. pos++;
  328. }
  329. } else if ((TTSUtteranceEvent)p_event != DisplayServer::TTS_UTTERANCE_STARTED) {
  330. ds->utterance_ids.erase(p_id);
  331. }
  332. ds->tts_post_utterance_event((TTSUtteranceEvent)p_event, p_id, pos);
  333. }
  334. }
  335. void DisplayServerWeb::cursor_set_shape(CursorShape p_shape) {
  336. ERR_FAIL_INDEX(p_shape, CURSOR_MAX);
  337. if (cursor_shape == p_shape) {
  338. return;
  339. }
  340. cursor_shape = p_shape;
  341. godot_js_display_cursor_set_shape(godot2dom_cursor(cursor_shape));
  342. }
  343. DisplayServer::CursorShape DisplayServerWeb::cursor_get_shape() const {
  344. return cursor_shape;
  345. }
  346. void DisplayServerWeb::cursor_set_custom_image(const Ref<Resource> &p_cursor, CursorShape p_shape, const Vector2 &p_hotspot) {
  347. ERR_FAIL_INDEX(p_shape, CURSOR_MAX);
  348. if (p_cursor.is_valid()) {
  349. Ref<Texture2D> texture = p_cursor;
  350. ERR_FAIL_COND(!texture.is_valid());
  351. Ref<AtlasTexture> atlas_texture = p_cursor;
  352. Size2 texture_size;
  353. Rect2 atlas_rect;
  354. if (atlas_texture.is_valid()) {
  355. texture = atlas_texture->get_atlas();
  356. atlas_rect.size.width = texture->get_width();
  357. atlas_rect.size.height = texture->get_height();
  358. atlas_rect.position.x = atlas_texture->get_region().position.x;
  359. atlas_rect.position.y = atlas_texture->get_region().position.y;
  360. texture_size.width = atlas_texture->get_region().size.x;
  361. texture_size.height = atlas_texture->get_region().size.y;
  362. } else {
  363. texture_size.width = texture->get_width();
  364. texture_size.height = texture->get_height();
  365. }
  366. ERR_FAIL_COND(p_hotspot.x < 0 || p_hotspot.y < 0);
  367. ERR_FAIL_COND(texture_size.width > 256 || texture_size.height > 256);
  368. ERR_FAIL_COND(p_hotspot.x > texture_size.width || p_hotspot.y > texture_size.height);
  369. Ref<Image> image = texture->get_image();
  370. ERR_FAIL_COND(!image.is_valid());
  371. image = image->duplicate();
  372. if (atlas_texture.is_valid()) {
  373. image->crop_from_point(
  374. atlas_rect.position.x,
  375. atlas_rect.position.y,
  376. texture_size.width,
  377. texture_size.height);
  378. }
  379. if (image->get_format() != Image::FORMAT_RGBA8) {
  380. image->convert(Image::FORMAT_RGBA8);
  381. }
  382. png_image png_meta;
  383. memset(&png_meta, 0, sizeof png_meta);
  384. png_meta.version = PNG_IMAGE_VERSION;
  385. png_meta.width = texture_size.width;
  386. png_meta.height = texture_size.height;
  387. png_meta.format = PNG_FORMAT_RGBA;
  388. PackedByteArray png;
  389. size_t len;
  390. PackedByteArray data = image->get_data();
  391. ERR_FAIL_COND(!png_image_write_get_memory_size(png_meta, len, 0, data.ptr(), 0, nullptr));
  392. png.resize(len);
  393. ERR_FAIL_COND(!png_image_write_to_memory(&png_meta, png.ptrw(), &len, 0, data.ptr(), 0, nullptr));
  394. godot_js_display_cursor_set_custom_shape(godot2dom_cursor(p_shape), png.ptr(), len, p_hotspot.x, p_hotspot.y);
  395. } else {
  396. godot_js_display_cursor_set_custom_shape(godot2dom_cursor(p_shape), nullptr, 0, 0, 0);
  397. }
  398. cursor_set_shape(cursor_shape);
  399. }
  400. // Mouse mode
  401. void DisplayServerWeb::mouse_set_mode(MouseMode p_mode) {
  402. ERR_FAIL_COND_MSG(p_mode == MOUSE_MODE_CONFINED || p_mode == MOUSE_MODE_CONFINED_HIDDEN, "MOUSE_MODE_CONFINED is not supported for the Web platform.");
  403. if (p_mode == mouse_get_mode()) {
  404. return;
  405. }
  406. if (p_mode == MOUSE_MODE_VISIBLE) {
  407. godot_js_display_cursor_set_visible(1);
  408. godot_js_display_cursor_lock_set(0);
  409. } else if (p_mode == MOUSE_MODE_HIDDEN) {
  410. godot_js_display_cursor_set_visible(0);
  411. godot_js_display_cursor_lock_set(0);
  412. } else if (p_mode == MOUSE_MODE_CAPTURED) {
  413. godot_js_display_cursor_set_visible(1);
  414. godot_js_display_cursor_lock_set(1);
  415. }
  416. }
  417. DisplayServer::MouseMode DisplayServerWeb::mouse_get_mode() const {
  418. if (godot_js_display_cursor_is_hidden()) {
  419. return MOUSE_MODE_HIDDEN;
  420. }
  421. if (godot_js_display_cursor_is_locked()) {
  422. return MOUSE_MODE_CAPTURED;
  423. }
  424. return MOUSE_MODE_VISIBLE;
  425. }
  426. Point2i DisplayServerWeb::mouse_get_position() const {
  427. return Input::get_singleton()->get_mouse_position();
  428. }
  429. // Wheel
  430. int DisplayServerWeb::mouse_wheel_callback(double p_delta_x, double p_delta_y) {
  431. if (!godot_js_display_canvas_is_focused()) {
  432. if (get_singleton()->cursor_inside_canvas) {
  433. godot_js_display_canvas_focus();
  434. } else {
  435. return false;
  436. }
  437. }
  438. Input *input = Input::get_singleton();
  439. Ref<InputEventMouseButton> ev;
  440. ev.instantiate();
  441. ev->set_position(input->get_mouse_position());
  442. ev->set_global_position(ev->get_position());
  443. ev->set_shift_pressed(input->is_key_pressed(Key::SHIFT));
  444. ev->set_alt_pressed(input->is_key_pressed(Key::ALT));
  445. ev->set_ctrl_pressed(input->is_key_pressed(Key::CTRL));
  446. ev->set_meta_pressed(input->is_key_pressed(Key::META));
  447. if (p_delta_y < 0) {
  448. ev->set_button_index(MouseButton::WHEEL_UP);
  449. } else if (p_delta_y > 0) {
  450. ev->set_button_index(MouseButton::WHEEL_DOWN);
  451. } else if (p_delta_x > 0) {
  452. ev->set_button_index(MouseButton::WHEEL_LEFT);
  453. } else if (p_delta_x < 0) {
  454. ev->set_button_index(MouseButton::WHEEL_RIGHT);
  455. } else {
  456. return false;
  457. }
  458. // Different browsers give wildly different delta values, and we can't
  459. // interpret deltaMode, so use default value for wheel events' factor.
  460. MouseButtonMask button_flag = mouse_button_to_mask(ev->get_button_index());
  461. BitField<MouseButtonMask> button_mask = input->get_mouse_button_mask();
  462. button_mask.set_flag(button_flag);
  463. ev->set_pressed(true);
  464. ev->set_button_mask(button_mask);
  465. input->parse_input_event(ev);
  466. Ref<InputEventMouseButton> release = ev->duplicate();
  467. release->set_pressed(false);
  468. release->set_button_mask(input->get_mouse_button_mask());
  469. input->parse_input_event(release);
  470. return true;
  471. }
  472. // Touch
  473. void DisplayServerWeb::touch_callback(int p_type, int p_count) {
  474. DisplayServerWeb *ds = get_singleton();
  475. const JSTouchEvent &touch_event = ds->touch_event;
  476. for (int i = 0; i < p_count; i++) {
  477. Point2 point(touch_event.coords[i * 2], touch_event.coords[i * 2 + 1]);
  478. if (p_type == 2) {
  479. // touchmove
  480. Ref<InputEventScreenDrag> ev;
  481. ev.instantiate();
  482. ev->set_index(touch_event.identifier[i]);
  483. ev->set_position(point);
  484. Point2 &prev = ds->touches[i];
  485. ev->set_relative(ev->get_position() - prev);
  486. prev = ev->get_position();
  487. Input::get_singleton()->parse_input_event(ev);
  488. } else {
  489. // touchstart/touchend
  490. Ref<InputEventScreenTouch> ev;
  491. // Resume audio context after input in case autoplay was denied.
  492. OS_Web::get_singleton()->resume_audio();
  493. ev.instantiate();
  494. ev->set_index(touch_event.identifier[i]);
  495. ev->set_position(point);
  496. ev->set_pressed(p_type == 0);
  497. ds->touches[i] = point;
  498. Input::get_singleton()->parse_input_event(ev);
  499. // Make sure to flush all events so we can call restricted APIs inside the event.
  500. Input::get_singleton()->flush_buffered_events();
  501. }
  502. }
  503. }
  504. bool DisplayServerWeb::is_touchscreen_available() const {
  505. return godot_js_display_touchscreen_is_available() || (Input::get_singleton() && Input::get_singleton()->is_emulating_touch_from_mouse());
  506. }
  507. // Virtual Keyboard
  508. void DisplayServerWeb::vk_input_text_callback(const char *p_text, int p_cursor) {
  509. DisplayServerWeb *ds = DisplayServerWeb::get_singleton();
  510. if (!ds || ds->input_text_callback.is_null()) {
  511. return;
  512. }
  513. // Call input_text
  514. Variant event = String::utf8(p_text);
  515. Variant *eventp = &event;
  516. Variant ret;
  517. Callable::CallError ce;
  518. ds->input_text_callback.callp((const Variant **)&eventp, 1, ret, ce);
  519. // Insert key right to reach position.
  520. Input *input = Input::get_singleton();
  521. Ref<InputEventKey> k;
  522. for (int i = 0; i < p_cursor; i++) {
  523. k.instantiate();
  524. k->set_pressed(true);
  525. k->set_echo(false);
  526. k->set_keycode(Key::RIGHT);
  527. input->parse_input_event(k);
  528. k.instantiate();
  529. k->set_pressed(false);
  530. k->set_echo(false);
  531. k->set_keycode(Key::RIGHT);
  532. input->parse_input_event(k);
  533. }
  534. }
  535. void DisplayServerWeb::virtual_keyboard_show(const String &p_existing_text, const Rect2 &p_screen_rect, VirtualKeyboardType p_type, int p_max_input_length, int p_cursor_start, int p_cursor_end) {
  536. godot_js_display_vk_show(p_existing_text.utf8().get_data(), p_type, p_cursor_start, p_cursor_end);
  537. }
  538. void DisplayServerWeb::virtual_keyboard_hide() {
  539. godot_js_display_vk_hide();
  540. }
  541. void DisplayServerWeb::window_blur_callback() {
  542. Input::get_singleton()->release_pressed_events();
  543. }
  544. // Gamepad
  545. void DisplayServerWeb::gamepad_callback(int p_index, int p_connected, const char *p_id, const char *p_guid) {
  546. Input *input = Input::get_singleton();
  547. if (p_connected) {
  548. input->joy_connection_changed(p_index, true, String::utf8(p_id), String::utf8(p_guid));
  549. } else {
  550. input->joy_connection_changed(p_index, false, "");
  551. }
  552. }
  553. void DisplayServerWeb::process_joypads() {
  554. Input *input = Input::get_singleton();
  555. int32_t pads = godot_js_input_gamepad_sample_count();
  556. int32_t s_btns_num = 0;
  557. int32_t s_axes_num = 0;
  558. int32_t s_standard = 0;
  559. float s_btns[16];
  560. float s_axes[10];
  561. for (int idx = 0; idx < pads; idx++) {
  562. int err = godot_js_input_gamepad_sample_get(idx, s_btns, &s_btns_num, s_axes, &s_axes_num, &s_standard);
  563. if (err) {
  564. continue;
  565. }
  566. for (int b = 0; b < s_btns_num; b++) {
  567. // Buttons 6 and 7 in the standard mapping need to be
  568. // axis to be handled as JoyAxis::TRIGGER by Godot.
  569. if (s_standard && (b == 6 || b == 7)) {
  570. input->joy_axis(idx, (JoyAxis)b, s_btns[b]);
  571. } else {
  572. input->joy_button(idx, (JoyButton)b, s_btns[b]);
  573. }
  574. }
  575. for (int a = 0; a < s_axes_num; a++) {
  576. input->joy_axis(idx, (JoyAxis)a, s_axes[a]);
  577. }
  578. }
  579. }
  580. Vector<String> DisplayServerWeb::get_rendering_drivers_func() {
  581. Vector<String> drivers;
  582. #ifdef GLES3_ENABLED
  583. drivers.push_back("opengl3");
  584. #endif
  585. return drivers;
  586. }
  587. // Clipboard
  588. void DisplayServerWeb::update_clipboard_callback(const char *p_text) {
  589. get_singleton()->clipboard = String::utf8(p_text);
  590. }
  591. void DisplayServerWeb::clipboard_set(const String &p_text) {
  592. clipboard = p_text;
  593. int err = godot_js_display_clipboard_set(p_text.utf8().get_data());
  594. ERR_FAIL_COND_MSG(err, "Clipboard API is not supported.");
  595. }
  596. String DisplayServerWeb::clipboard_get() const {
  597. godot_js_display_clipboard_get(update_clipboard_callback);
  598. return clipboard;
  599. }
  600. void DisplayServerWeb::send_window_event_callback(int p_notification) {
  601. DisplayServerWeb *ds = get_singleton();
  602. if (!ds) {
  603. return;
  604. }
  605. if (p_notification == DisplayServer::WINDOW_EVENT_MOUSE_ENTER || p_notification == DisplayServer::WINDOW_EVENT_MOUSE_EXIT) {
  606. ds->cursor_inside_canvas = p_notification == DisplayServer::WINDOW_EVENT_MOUSE_ENTER;
  607. }
  608. if (!ds->window_event_callback.is_null()) {
  609. Variant event = int(p_notification);
  610. Variant *eventp = &event;
  611. Variant ret;
  612. Callable::CallError ce;
  613. ds->window_event_callback.callp((const Variant **)&eventp, 1, ret, ce);
  614. }
  615. }
  616. void DisplayServerWeb::set_icon(const Ref<Image> &p_icon) {
  617. ERR_FAIL_COND(p_icon.is_null());
  618. Ref<Image> icon = p_icon;
  619. if (icon->is_compressed()) {
  620. icon = icon->duplicate();
  621. ERR_FAIL_COND(icon->decompress() != OK);
  622. }
  623. if (icon->get_format() != Image::FORMAT_RGBA8) {
  624. if (icon == p_icon) {
  625. icon = icon->duplicate();
  626. }
  627. icon->convert(Image::FORMAT_RGBA8);
  628. }
  629. png_image png_meta;
  630. memset(&png_meta, 0, sizeof png_meta);
  631. png_meta.version = PNG_IMAGE_VERSION;
  632. png_meta.width = icon->get_width();
  633. png_meta.height = icon->get_height();
  634. png_meta.format = PNG_FORMAT_RGBA;
  635. PackedByteArray png;
  636. size_t len;
  637. PackedByteArray data = icon->get_data();
  638. ERR_FAIL_COND(!png_image_write_get_memory_size(png_meta, len, 0, data.ptr(), 0, nullptr));
  639. png.resize(len);
  640. ERR_FAIL_COND(!png_image_write_to_memory(&png_meta, png.ptrw(), &len, 0, data.ptr(), 0, nullptr));
  641. godot_js_display_window_icon_set(png.ptr(), len);
  642. }
  643. void DisplayServerWeb::_dispatch_input_event(const Ref<InputEvent> &p_event) {
  644. Callable cb = get_singleton()->input_event_callback;
  645. if (!cb.is_null()) {
  646. Variant ev = p_event;
  647. Variant *evp = &ev;
  648. Variant ret;
  649. Callable::CallError ce;
  650. cb.callp((const Variant **)&evp, 1, ret, ce);
  651. }
  652. }
  653. DisplayServer *DisplayServerWeb::create_func(const String &p_rendering_driver, WindowMode p_window_mode, VSyncMode p_vsync_mode, uint32_t p_flags, const Point2i *p_position, const Size2i &p_resolution, int p_screen, Error &r_error) {
  654. return memnew(DisplayServerWeb(p_rendering_driver, p_window_mode, p_vsync_mode, p_flags, p_position, p_resolution, p_screen, r_error));
  655. }
  656. DisplayServerWeb::DisplayServerWeb(const String &p_rendering_driver, WindowMode p_window_mode, VSyncMode p_vsync_mode, uint32_t p_flags, const Point2i *p_position, const Size2i &p_resolution, int p_screen, Error &r_error) {
  657. r_error = OK; // Always succeeds for now.
  658. // Ensure the canvas ID.
  659. godot_js_config_canvas_id_get(canvas_id, 256);
  660. // Handle contextmenu, webglcontextlost
  661. godot_js_display_setup_canvas(p_resolution.x, p_resolution.y, (p_window_mode == WINDOW_MODE_FULLSCREEN || p_window_mode == WINDOW_MODE_EXCLUSIVE_FULLSCREEN), OS::get_singleton()->is_hidpi_allowed() ? 1 : 0);
  662. // Check if it's windows.
  663. swap_cancel_ok = godot_js_display_is_swap_ok_cancel() == 1;
  664. // Expose method for requesting quit.
  665. godot_js_os_request_quit_cb(request_quit_callback);
  666. #ifdef GLES3_ENABLED
  667. bool webgl2_inited = false;
  668. if (godot_js_display_has_webgl(2)) {
  669. EmscriptenWebGLContextAttributes attributes;
  670. emscripten_webgl_init_context_attributes(&attributes);
  671. attributes.alpha = OS::get_singleton()->is_layered_allowed();
  672. attributes.antialias = false;
  673. attributes.majorVersion = 2;
  674. attributes.explicitSwapControl = true;
  675. webgl_ctx = emscripten_webgl_create_context(canvas_id, &attributes);
  676. webgl2_inited = webgl_ctx && emscripten_webgl_make_context_current(webgl_ctx) == EMSCRIPTEN_RESULT_SUCCESS;
  677. }
  678. if (webgl2_inited) {
  679. if (!emscripten_webgl_enable_extension(webgl_ctx, "OVR_multiview2")) {
  680. print_verbose("Failed to enable WebXR extension.");
  681. }
  682. RasterizerGLES3::make_current();
  683. } else {
  684. OS::get_singleton()->alert(
  685. "Your browser seems not to support WebGL 2.\n\n"
  686. "If possible, consider updating your browser version and video card drivers.",
  687. "Unable to initialize WebGL 2 video driver");
  688. RasterizerDummy::make_current();
  689. }
  690. #else
  691. RasterizerDummy::make_current();
  692. #endif
  693. // JS Input interface (js/libs/library_godot_input.js)
  694. godot_js_input_mouse_button_cb(&DisplayServerWeb::mouse_button_callback);
  695. godot_js_input_mouse_move_cb(&DisplayServerWeb::mouse_move_callback);
  696. godot_js_input_mouse_wheel_cb(&DisplayServerWeb::mouse_wheel_callback);
  697. godot_js_input_touch_cb(&DisplayServerWeb::touch_callback, touch_event.identifier, touch_event.coords);
  698. godot_js_input_key_cb(&DisplayServerWeb::key_callback, key_event.code, key_event.key);
  699. godot_js_input_paste_cb(update_clipboard_callback);
  700. godot_js_input_drop_files_cb(drop_files_js_callback);
  701. godot_js_input_gamepad_cb(&DisplayServerWeb::gamepad_callback);
  702. // JS Display interface (js/libs/library_godot_display.js)
  703. godot_js_display_fullscreen_cb(&DisplayServerWeb::fullscreen_change_callback);
  704. godot_js_display_window_blur_cb(&window_blur_callback);
  705. godot_js_display_notification_cb(&send_window_event_callback,
  706. WINDOW_EVENT_MOUSE_ENTER,
  707. WINDOW_EVENT_MOUSE_EXIT,
  708. WINDOW_EVENT_FOCUS_IN,
  709. WINDOW_EVENT_FOCUS_OUT);
  710. godot_js_display_vk_cb(&vk_input_text_callback);
  711. Input::get_singleton()->set_event_dispatch_function(_dispatch_input_event);
  712. }
  713. DisplayServerWeb::~DisplayServerWeb() {
  714. #ifdef GLES3_ENABLED
  715. if (webgl_ctx) {
  716. emscripten_webgl_commit_frame();
  717. emscripten_webgl_destroy_context(webgl_ctx);
  718. }
  719. #endif
  720. }
  721. bool DisplayServerWeb::has_feature(Feature p_feature) const {
  722. switch (p_feature) {
  723. //case FEATURE_GLOBAL_MENU:
  724. //case FEATURE_HIDPI:
  725. //case FEATURE_IME:
  726. case FEATURE_ICON:
  727. case FEATURE_CLIPBOARD:
  728. case FEATURE_CURSOR_SHAPE:
  729. case FEATURE_CUSTOM_CURSOR_SHAPE:
  730. case FEATURE_MOUSE:
  731. case FEATURE_TOUCHSCREEN:
  732. return true;
  733. //case FEATURE_MOUSE_WARP:
  734. //case FEATURE_NATIVE_DIALOG:
  735. //case FEATURE_NATIVE_ICON:
  736. //case FEATURE_WINDOW_TRANSPARENCY:
  737. //case FEATURE_KEEP_SCREEN_ON:
  738. //case FEATURE_ORIENTATION:
  739. case FEATURE_VIRTUAL_KEYBOARD:
  740. return godot_js_display_vk_available() != 0;
  741. case FEATURE_TEXT_TO_SPEECH:
  742. return godot_js_display_tts_available() != 0;
  743. default:
  744. return false;
  745. }
  746. }
  747. void DisplayServerWeb::register_web_driver() {
  748. register_create_function("web", create_func, get_rendering_drivers_func);
  749. }
  750. String DisplayServerWeb::get_name() const {
  751. return "web";
  752. }
  753. int DisplayServerWeb::get_screen_count() const {
  754. return 1;
  755. }
  756. int DisplayServerWeb::get_primary_screen() const {
  757. return 0;
  758. }
  759. Point2i DisplayServerWeb::screen_get_position(int p_screen) const {
  760. return Point2i(); // TODO offsetX/Y?
  761. }
  762. Size2i DisplayServerWeb::screen_get_size(int p_screen) const {
  763. int size[2];
  764. godot_js_display_screen_size_get(size, size + 1);
  765. return Size2(size[0], size[1]);
  766. }
  767. Rect2i DisplayServerWeb::screen_get_usable_rect(int p_screen) const {
  768. int size[2];
  769. godot_js_display_window_size_get(size, size + 1);
  770. return Rect2i(0, 0, size[0], size[1]);
  771. }
  772. int DisplayServerWeb::screen_get_dpi(int p_screen) const {
  773. return godot_js_display_screen_dpi_get();
  774. }
  775. float DisplayServerWeb::screen_get_scale(int p_screen) const {
  776. return godot_js_display_pixel_ratio_get();
  777. }
  778. float DisplayServerWeb::screen_get_refresh_rate(int p_screen) const {
  779. return SCREEN_REFRESH_RATE_FALLBACK; // Web doesn't have much of a need for the screen refresh rate, and there's no native way to do so.
  780. }
  781. Vector<DisplayServer::WindowID> DisplayServerWeb::get_window_list() const {
  782. Vector<WindowID> ret;
  783. ret.push_back(MAIN_WINDOW_ID);
  784. return ret;
  785. }
  786. DisplayServerWeb::WindowID DisplayServerWeb::get_window_at_screen_position(const Point2i &p_position) const {
  787. return MAIN_WINDOW_ID;
  788. }
  789. void DisplayServerWeb::window_attach_instance_id(ObjectID p_instance, WindowID p_window) {
  790. window_attached_instance_id = p_instance;
  791. }
  792. ObjectID DisplayServerWeb::window_get_attached_instance_id(WindowID p_window) const {
  793. return window_attached_instance_id;
  794. }
  795. void DisplayServerWeb::window_set_rect_changed_callback(const Callable &p_callable, WindowID p_window) {
  796. rect_changed_callback = p_callable;
  797. }
  798. void DisplayServerWeb::window_set_window_event_callback(const Callable &p_callable, WindowID p_window) {
  799. window_event_callback = p_callable;
  800. }
  801. void DisplayServerWeb::window_set_input_event_callback(const Callable &p_callable, WindowID p_window) {
  802. input_event_callback = p_callable;
  803. }
  804. void DisplayServerWeb::window_set_input_text_callback(const Callable &p_callable, WindowID p_window) {
  805. input_text_callback = p_callable;
  806. }
  807. void DisplayServerWeb::window_set_drop_files_callback(const Callable &p_callable, WindowID p_window) {
  808. drop_files_callback = p_callable;
  809. }
  810. void DisplayServerWeb::window_set_title(const String &p_title, WindowID p_window) {
  811. godot_js_display_window_title_set(p_title.utf8().get_data());
  812. }
  813. int DisplayServerWeb::window_get_current_screen(WindowID p_window) const {
  814. return 1;
  815. }
  816. void DisplayServerWeb::window_set_current_screen(int p_screen, WindowID p_window) {
  817. // Not implemented.
  818. }
  819. Point2i DisplayServerWeb::window_get_position(WindowID p_window) const {
  820. return Point2i();
  821. }
  822. Point2i DisplayServerWeb::window_get_position_with_decorations(WindowID p_window) const {
  823. return Point2i();
  824. }
  825. void DisplayServerWeb::window_set_position(const Point2i &p_position, WindowID p_window) {
  826. // Not supported.
  827. }
  828. void DisplayServerWeb::window_set_transient(WindowID p_window, WindowID p_parent) {
  829. // Not supported.
  830. }
  831. void DisplayServerWeb::window_set_max_size(const Size2i p_size, WindowID p_window) {
  832. // Not supported.
  833. }
  834. Size2i DisplayServerWeb::window_get_max_size(WindowID p_window) const {
  835. return Size2i();
  836. }
  837. void DisplayServerWeb::window_set_min_size(const Size2i p_size, WindowID p_window) {
  838. // Not supported.
  839. }
  840. Size2i DisplayServerWeb::window_get_min_size(WindowID p_window) const {
  841. return Size2i();
  842. }
  843. void DisplayServerWeb::window_set_size(const Size2i p_size, WindowID p_window) {
  844. godot_js_display_desired_size_set(p_size.x, p_size.y);
  845. }
  846. Size2i DisplayServerWeb::window_get_size(WindowID p_window) const {
  847. int size[2];
  848. godot_js_display_window_size_get(size, size + 1);
  849. return Size2i(size[0], size[1]);
  850. }
  851. Size2i DisplayServerWeb::window_get_size_with_decorations(WindowID p_window) const {
  852. return window_get_size(p_window);
  853. }
  854. void DisplayServerWeb::window_set_mode(WindowMode p_mode, WindowID p_window) {
  855. if (window_mode == p_mode) {
  856. return;
  857. }
  858. switch (p_mode) {
  859. case WINDOW_MODE_WINDOWED: {
  860. if (window_mode == WINDOW_MODE_FULLSCREEN) {
  861. godot_js_display_fullscreen_exit();
  862. }
  863. window_mode = WINDOW_MODE_WINDOWED;
  864. } break;
  865. case WINDOW_MODE_EXCLUSIVE_FULLSCREEN:
  866. case WINDOW_MODE_FULLSCREEN: {
  867. int result = godot_js_display_fullscreen_request();
  868. ERR_FAIL_COND_MSG(result, "The request was denied. Remember that enabling fullscreen is only possible from an input callback for the Web platform.");
  869. } break;
  870. case WINDOW_MODE_MAXIMIZED:
  871. case WINDOW_MODE_MINIMIZED:
  872. // WindowMode MAXIMIZED and MINIMIZED are not supported in Web platform.
  873. break;
  874. default:
  875. break;
  876. }
  877. }
  878. DisplayServerWeb::WindowMode DisplayServerWeb::window_get_mode(WindowID p_window) const {
  879. return window_mode;
  880. }
  881. bool DisplayServerWeb::window_is_maximize_allowed(WindowID p_window) const {
  882. return false;
  883. }
  884. void DisplayServerWeb::window_set_flag(WindowFlags p_flag, bool p_enabled, WindowID p_window) {
  885. // Not supported.
  886. }
  887. bool DisplayServerWeb::window_get_flag(WindowFlags p_flag, WindowID p_window) const {
  888. return false;
  889. }
  890. void DisplayServerWeb::window_request_attention(WindowID p_window) {
  891. // Not supported.
  892. }
  893. void DisplayServerWeb::window_move_to_foreground(WindowID p_window) {
  894. // Not supported.
  895. }
  896. bool DisplayServerWeb::window_can_draw(WindowID p_window) const {
  897. return true;
  898. }
  899. bool DisplayServerWeb::can_any_window_draw() const {
  900. return true;
  901. }
  902. void DisplayServerWeb::process_events() {
  903. Input::get_singleton()->flush_buffered_events();
  904. if (godot_js_input_gamepad_sample() == OK) {
  905. process_joypads();
  906. }
  907. }
  908. int DisplayServerWeb::get_current_video_driver() const {
  909. return 1;
  910. }
  911. bool DisplayServerWeb::get_swap_cancel_ok() {
  912. return swap_cancel_ok;
  913. }
  914. void DisplayServerWeb::swap_buffers() {
  915. #ifdef GLES3_ENABLED
  916. if (webgl_ctx) {
  917. emscripten_webgl_commit_frame();
  918. }
  919. #endif
  920. }