display_server_android.cpp 26 KB

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  1. /*************************************************************************/
  2. /* display_server_android.cpp */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #include "display_server_android.h"
  31. #include "android_keys_utils.h"
  32. #include "core/project_settings.h"
  33. #include "java_godot_io_wrapper.h"
  34. #include "java_godot_wrapper.h"
  35. #include "os_android.h"
  36. #include <android/input.h>
  37. #if defined(VULKAN_ENABLED)
  38. #include "drivers/vulkan/rendering_device_vulkan.h"
  39. #include "platform/android/vulkan/vulkan_context_android.h"
  40. #include "servers/rendering/rasterizer_rd/rasterizer_rd.h"
  41. #endif
  42. DisplayServerAndroid *DisplayServerAndroid::get_singleton() {
  43. return (DisplayServerAndroid *)DisplayServer::get_singleton();
  44. }
  45. bool DisplayServerAndroid::has_feature(Feature p_feature) const {
  46. switch (p_feature) {
  47. //case FEATURE_CONSOLE_WINDOW:
  48. //case FEATURE_CURSOR_SHAPE:
  49. //case FEATURE_CUSTOM_CURSOR_SHAPE:
  50. //case FEATURE_GLOBAL_MENU:
  51. //case FEATURE_HIDPI:
  52. //case FEATURE_ICON:
  53. //case FEATURE_IME:
  54. case FEATURE_MOUSE:
  55. //case FEATURE_MOUSE_WARP:
  56. //case FEATURE_NATIVE_DIALOG:
  57. //case FEATURE_NATIVE_ICON:
  58. //case FEATURE_NATIVE_VIDEO:
  59. //case FEATURE_WINDOW_TRANSPARENCY:
  60. case FEATURE_CLIPBOARD:
  61. case FEATURE_KEEP_SCREEN_ON:
  62. case FEATURE_ORIENTATION:
  63. case FEATURE_TOUCHSCREEN:
  64. case FEATURE_VIRTUAL_KEYBOARD:
  65. return true;
  66. default:
  67. return false;
  68. }
  69. }
  70. String DisplayServerAndroid::get_name() const {
  71. return "Android";
  72. }
  73. void DisplayServerAndroid::clipboard_set(const String &p_text) {
  74. GodotJavaWrapper *godot_java = OS_Android::get_singleton()->get_godot_java();
  75. ERR_FAIL_COND(!godot_java);
  76. if (godot_java->has_set_clipboard()) {
  77. godot_java->set_clipboard(p_text);
  78. } else {
  79. DisplayServer::clipboard_set(p_text);
  80. }
  81. }
  82. String DisplayServerAndroid::clipboard_get() const {
  83. GodotJavaWrapper *godot_java = OS_Android::get_singleton()->get_godot_java();
  84. ERR_FAIL_COND_V(!godot_java, String());
  85. if (godot_java->has_get_clipboard()) {
  86. return godot_java->get_clipboard();
  87. } else {
  88. return DisplayServer::clipboard_get();
  89. }
  90. }
  91. void DisplayServerAndroid::screen_set_keep_on(bool p_enable) {
  92. GodotJavaWrapper *godot_java = OS_Android::get_singleton()->get_godot_java();
  93. ERR_FAIL_COND(!godot_java);
  94. godot_java->set_keep_screen_on(p_enable);
  95. keep_screen_on = p_enable;
  96. }
  97. bool DisplayServerAndroid::screen_is_kept_on() const {
  98. return keep_screen_on;
  99. }
  100. void DisplayServerAndroid::screen_set_orientation(DisplayServer::ScreenOrientation p_orientation, int p_screen) {
  101. GodotIOJavaWrapper *godot_io_java = OS_Android::get_singleton()->get_godot_io_java();
  102. ERR_FAIL_COND(!godot_io_java);
  103. godot_io_java->set_screen_orientation(p_orientation);
  104. }
  105. DisplayServer::ScreenOrientation DisplayServerAndroid::screen_get_orientation(int p_screen) const {
  106. GodotIOJavaWrapper *godot_io_java = OS_Android::get_singleton()->get_godot_io_java();
  107. ERR_FAIL_COND_V(!godot_io_java, SCREEN_LANDSCAPE);
  108. return (ScreenOrientation)godot_io_java->get_screen_orientation();
  109. }
  110. int DisplayServerAndroid::get_screen_count() const {
  111. return 1;
  112. }
  113. Point2i DisplayServerAndroid::screen_get_position(int p_screen) const {
  114. return Point2i(0, 0);
  115. }
  116. Size2i DisplayServerAndroid::screen_get_size(int p_screen) const {
  117. return OS_Android::get_singleton()->get_display_size();
  118. }
  119. Rect2i DisplayServerAndroid::screen_get_usable_rect(int p_screen) const {
  120. GodotIOJavaWrapper *godot_io_java = OS_Android::get_singleton()->get_godot_io_java();
  121. ERR_FAIL_COND_V(!godot_io_java, Rect2i());
  122. int xywh[4];
  123. godot_io_java->screen_get_usable_rect(xywh);
  124. return Rect2i(xywh[0], xywh[1], xywh[2], xywh[3]);
  125. }
  126. int DisplayServerAndroid::screen_get_dpi(int p_screen) const {
  127. GodotIOJavaWrapper *godot_io_java = OS_Android::get_singleton()->get_godot_io_java();
  128. ERR_FAIL_COND_V(!godot_io_java, 0);
  129. return godot_io_java->get_screen_dpi();
  130. }
  131. bool DisplayServerAndroid::screen_is_touchscreen(int p_screen) const {
  132. return true;
  133. }
  134. void DisplayServerAndroid::virtual_keyboard_show(const String &p_existing_text, const Rect2 &p_screen_rect, bool p_multiline, int p_max_length, int p_cursor_start, int p_cursor_end) {
  135. GodotIOJavaWrapper *godot_io_java = OS_Android::get_singleton()->get_godot_io_java();
  136. ERR_FAIL_COND(!godot_io_java);
  137. if (godot_io_java->has_vk()) {
  138. godot_io_java->show_vk(p_existing_text, p_multiline, p_max_length, p_cursor_start, p_cursor_end);
  139. } else {
  140. ERR_PRINT("Virtual keyboard not available");
  141. }
  142. }
  143. void DisplayServerAndroid::virtual_keyboard_hide() {
  144. GodotIOJavaWrapper *godot_io_java = OS_Android::get_singleton()->get_godot_io_java();
  145. ERR_FAIL_COND(!godot_io_java);
  146. if (godot_io_java->has_vk()) {
  147. godot_io_java->hide_vk();
  148. } else {
  149. ERR_PRINT("Virtual keyboard not available");
  150. }
  151. }
  152. int DisplayServerAndroid::virtual_keyboard_get_height() const {
  153. GodotIOJavaWrapper *godot_io_java = OS_Android::get_singleton()->get_godot_io_java();
  154. ERR_FAIL_COND_V(!godot_io_java, 0);
  155. return godot_io_java->get_vk_height();
  156. }
  157. void DisplayServerAndroid::window_set_window_event_callback(const Callable &p_callable, DisplayServer::WindowID p_window) {
  158. window_event_callback = p_callable;
  159. }
  160. void DisplayServerAndroid::window_set_input_event_callback(const Callable &p_callable, DisplayServer::WindowID p_window) {
  161. input_event_callback = p_callable;
  162. }
  163. void DisplayServerAndroid::window_set_input_text_callback(const Callable &p_callable, DisplayServer::WindowID p_window) {
  164. input_text_callback = p_callable;
  165. }
  166. void DisplayServerAndroid::window_set_rect_changed_callback(const Callable &p_callable, DisplayServer::WindowID p_window) {
  167. // Not supported on Android.
  168. }
  169. void DisplayServerAndroid::window_set_drop_files_callback(const Callable &p_callable, DisplayServer::WindowID p_window) {
  170. // Not supported on Android.
  171. }
  172. void DisplayServerAndroid::_window_callback(const Callable &p_callable, const Variant &p_arg) const {
  173. if (!p_callable.is_null()) {
  174. const Variant *argp = &p_arg;
  175. Variant ret;
  176. Callable::CallError ce;
  177. p_callable.call((const Variant **)&argp, 1, ret, ce);
  178. }
  179. }
  180. void DisplayServerAndroid::send_window_event(DisplayServer::WindowEvent p_event) const {
  181. _window_callback(window_event_callback, int(p_event));
  182. }
  183. void DisplayServerAndroid::send_input_event(const Ref<InputEvent> &p_event) const {
  184. _window_callback(input_event_callback, p_event);
  185. }
  186. void DisplayServerAndroid::send_input_text(const String &p_text) const {
  187. _window_callback(input_text_callback, p_text);
  188. }
  189. void DisplayServerAndroid::_dispatch_input_events(const Ref<InputEvent> &p_event) {
  190. DisplayServerAndroid::get_singleton()->send_input_event(p_event);
  191. }
  192. Vector<DisplayServer::WindowID> DisplayServerAndroid::get_window_list() const {
  193. Vector<WindowID> ret;
  194. ret.push_back(MAIN_WINDOW_ID);
  195. return ret;
  196. }
  197. DisplayServer::WindowID DisplayServerAndroid::get_window_at_screen_position(const Point2i &p_position) const {
  198. return MAIN_WINDOW_ID;
  199. }
  200. void DisplayServerAndroid::window_attach_instance_id(ObjectID p_instance, DisplayServer::WindowID p_window) {
  201. window_attached_instance_id = p_instance;
  202. }
  203. ObjectID DisplayServerAndroid::window_get_attached_instance_id(DisplayServer::WindowID p_window) const {
  204. return window_attached_instance_id;
  205. }
  206. void DisplayServerAndroid::window_set_title(const String &p_title, DisplayServer::WindowID p_window) {
  207. // Not supported on Android.
  208. }
  209. int DisplayServerAndroid::window_get_current_screen(DisplayServer::WindowID p_window) const {
  210. return SCREEN_OF_MAIN_WINDOW;
  211. }
  212. void DisplayServerAndroid::window_set_current_screen(int p_screen, DisplayServer::WindowID p_window) {
  213. // Not supported on Android.
  214. }
  215. Point2i DisplayServerAndroid::window_get_position(DisplayServer::WindowID p_window) const {
  216. return Point2i();
  217. }
  218. void DisplayServerAndroid::window_set_position(const Point2i &p_position, DisplayServer::WindowID p_window) {
  219. // Not supported on Android.
  220. }
  221. void DisplayServerAndroid::window_set_transient(DisplayServer::WindowID p_window, DisplayServer::WindowID p_parent) {
  222. // Not supported on Android.
  223. }
  224. void DisplayServerAndroid::window_set_max_size(const Size2i p_size, DisplayServer::WindowID p_window) {
  225. // Not supported on Android.
  226. }
  227. Size2i DisplayServerAndroid::window_get_max_size(DisplayServer::WindowID p_window) const {
  228. return Size2i();
  229. }
  230. void DisplayServerAndroid::window_set_min_size(const Size2i p_size, DisplayServer::WindowID p_window) {
  231. // Not supported on Android.
  232. }
  233. Size2i DisplayServerAndroid::window_get_min_size(DisplayServer::WindowID p_window) const {
  234. return Size2i();
  235. }
  236. void DisplayServerAndroid::window_set_size(const Size2i p_size, DisplayServer::WindowID p_window) {
  237. // Not supported on Android.
  238. }
  239. Size2i DisplayServerAndroid::window_get_size(DisplayServer::WindowID p_window) const {
  240. return OS_Android::get_singleton()->get_display_size();
  241. }
  242. Size2i DisplayServerAndroid::window_get_real_size(DisplayServer::WindowID p_window) const {
  243. return OS_Android::get_singleton()->get_display_size();
  244. }
  245. void DisplayServerAndroid::window_set_mode(DisplayServer::WindowMode p_mode, DisplayServer::WindowID p_window) {
  246. // Not supported on Android.
  247. }
  248. DisplayServer::WindowMode DisplayServerAndroid::window_get_mode(DisplayServer::WindowID p_window) const {
  249. return WINDOW_MODE_FULLSCREEN;
  250. }
  251. bool DisplayServerAndroid::window_is_maximize_allowed(DisplayServer::WindowID p_window) const {
  252. return false;
  253. }
  254. void DisplayServerAndroid::window_set_flag(DisplayServer::WindowFlags p_flag, bool p_enabled, DisplayServer::WindowID p_window) {
  255. // Not supported on Android.
  256. }
  257. bool DisplayServerAndroid::window_get_flag(DisplayServer::WindowFlags p_flag, DisplayServer::WindowID p_window) const {
  258. return false;
  259. }
  260. void DisplayServerAndroid::window_request_attention(DisplayServer::WindowID p_window) {
  261. // Not supported on Android.
  262. }
  263. void DisplayServerAndroid::window_move_to_foreground(DisplayServer::WindowID p_window) {
  264. // Not supported on Android.
  265. }
  266. bool DisplayServerAndroid::window_can_draw(DisplayServer::WindowID p_window) const {
  267. return true;
  268. }
  269. bool DisplayServerAndroid::can_any_window_draw() const {
  270. return true;
  271. }
  272. void DisplayServerAndroid::alert(const String &p_alert, const String &p_title) {
  273. GodotJavaWrapper *godot_java = OS_Android::get_singleton()->get_godot_java();
  274. ERR_FAIL_COND(!godot_java);
  275. godot_java->alert(p_alert, p_title);
  276. }
  277. void DisplayServerAndroid::process_events() {
  278. Input::get_singleton()->flush_accumulated_events();
  279. }
  280. Vector<String> DisplayServerAndroid::get_rendering_drivers_func() {
  281. Vector<String> drivers;
  282. #ifdef OPENGL_ENABLED
  283. drivers.push_back("opengl");
  284. #endif
  285. #ifdef VULKAN_ENABLED
  286. drivers.push_back("vulkan");
  287. #endif
  288. return drivers;
  289. }
  290. DisplayServer *DisplayServerAndroid::create_func(const String &p_rendering_driver, DisplayServer::WindowMode p_mode, uint32_t p_flags, const Vector2i &p_resolution, Error &r_error) {
  291. DisplayServer *ds = memnew(DisplayServerAndroid(p_rendering_driver, p_mode, p_flags, p_resolution, r_error));
  292. if (r_error != OK) {
  293. ds->alert("Your video card driver does not support any of the supported Vulkan versions.", "Unable to initialize Video driver");
  294. }
  295. return ds;
  296. }
  297. void DisplayServerAndroid::register_android_driver() {
  298. register_create_function("android", create_func, get_rendering_drivers_func);
  299. }
  300. void DisplayServerAndroid::reset_window() {
  301. #if defined(VULKAN_ENABLED)
  302. if (rendering_driver == "vulkan") {
  303. ANativeWindow *native_window = OS_Android::get_singleton()->get_native_window();
  304. ERR_FAIL_COND(!native_window);
  305. ERR_FAIL_COND(!context_vulkan);
  306. context_vulkan->window_destroy(MAIN_WINDOW_ID);
  307. Size2i display_size = OS_Android::get_singleton()->get_display_size();
  308. if (context_vulkan->window_create(native_window, display_size.width, display_size.height) == -1) {
  309. memdelete(context_vulkan);
  310. context_vulkan = nullptr;
  311. ERR_FAIL_MSG("Failed to reset Vulkan window.");
  312. }
  313. }
  314. #endif
  315. }
  316. DisplayServerAndroid::DisplayServerAndroid(const String &p_rendering_driver, DisplayServer::WindowMode p_mode, uint32_t p_flags, const Vector2i &p_resolution, Error &r_error) {
  317. rendering_driver = p_rendering_driver;
  318. // TODO: rendering_driver is broken, change when different drivers are supported again
  319. rendering_driver = "vulkan";
  320. keep_screen_on = GLOBAL_GET("display/window/energy_saving/keep_screen_on");
  321. buttons_state = 0;
  322. #if defined(OPENGL_ENABLED)
  323. if (rendering_driver == "opengl") {
  324. bool gl_initialization_error = false;
  325. if (RasterizerGLES2::is_viable() == OK) {
  326. RasterizerGLES2::register_config();
  327. RasterizerGLES2::make_current();
  328. } else {
  329. gl_initialization_error = true;
  330. }
  331. if (gl_initialization_error) {
  332. OS::get_singleton()->alert("Your device does not support any of the supported OpenGL versions.\n"
  333. "Please try updating your Android version.",
  334. "Unable to initialize video driver");
  335. return;
  336. }
  337. }
  338. #endif
  339. #if defined(VULKAN_ENABLED)
  340. context_vulkan = nullptr;
  341. rendering_device_vulkan = nullptr;
  342. if (rendering_driver == "vulkan") {
  343. ANativeWindow *native_window = OS_Android::get_singleton()->get_native_window();
  344. ERR_FAIL_COND(!native_window);
  345. context_vulkan = memnew(VulkanContextAndroid);
  346. if (context_vulkan->initialize() != OK) {
  347. memdelete(context_vulkan);
  348. context_vulkan = nullptr;
  349. ERR_FAIL_MSG("Failed to initialize Vulkan context");
  350. }
  351. Size2i display_size = OS_Android::get_singleton()->get_display_size();
  352. if (context_vulkan->window_create(native_window, display_size.width, display_size.height) == -1) {
  353. memdelete(context_vulkan);
  354. context_vulkan = nullptr;
  355. ERR_FAIL_MSG("Failed to create Vulkan window.");
  356. }
  357. rendering_device_vulkan = memnew(RenderingDeviceVulkan);
  358. rendering_device_vulkan->initialize(context_vulkan);
  359. RasterizerRD::make_current();
  360. }
  361. #endif
  362. Input::get_singleton()->set_event_dispatch_function(_dispatch_input_events);
  363. r_error = OK;
  364. }
  365. DisplayServerAndroid::~DisplayServerAndroid() {
  366. #if defined(VULKAN_ENABLED)
  367. if (rendering_driver == "vulkan") {
  368. if (rendering_device_vulkan) {
  369. rendering_device_vulkan->finalize();
  370. memdelete(rendering_device_vulkan);
  371. }
  372. if (context_vulkan) {
  373. memdelete(context_vulkan);
  374. }
  375. }
  376. #endif
  377. }
  378. void DisplayServerAndroid::process_joy_event(DisplayServerAndroid::JoypadEvent p_event) {
  379. switch (p_event.type) {
  380. case JOY_EVENT_BUTTON:
  381. Input::get_singleton()->joy_button(p_event.device, p_event.index, p_event.pressed);
  382. break;
  383. case JOY_EVENT_AXIS:
  384. Input::JoyAxis value;
  385. value.min = -1;
  386. value.value = p_event.value;
  387. Input::get_singleton()->joy_axis(p_event.device, p_event.index, value);
  388. break;
  389. case JOY_EVENT_HAT:
  390. Input::get_singleton()->joy_hat(p_event.device, p_event.hat);
  391. break;
  392. default:
  393. return;
  394. }
  395. }
  396. void DisplayServerAndroid::_set_key_modifier_state(Ref<InputEventWithModifiers> ev) {
  397. ev->set_shift(shift_mem);
  398. ev->set_alt(alt_mem);
  399. ev->set_metakey(meta_mem);
  400. ev->set_control(control_mem);
  401. }
  402. void DisplayServerAndroid::process_key_event(int p_keycode, int p_scancode, int p_unicode_char, bool p_pressed) {
  403. Ref<InputEventKey> ev;
  404. ev.instance();
  405. int val = p_unicode_char;
  406. int keycode = android_get_keysym(p_keycode);
  407. int phy_keycode = android_get_keysym(p_scancode);
  408. if (keycode == KEY_SHIFT) {
  409. shift_mem = p_pressed;
  410. }
  411. if (keycode == KEY_ALT) {
  412. alt_mem = p_pressed;
  413. }
  414. if (keycode == KEY_CONTROL) {
  415. control_mem = p_pressed;
  416. }
  417. if (keycode == KEY_META) {
  418. meta_mem = p_pressed;
  419. }
  420. ev->set_keycode(keycode);
  421. ev->set_physical_keycode(phy_keycode);
  422. ev->set_unicode(val);
  423. ev->set_pressed(p_pressed);
  424. _set_key_modifier_state(ev);
  425. if (val == '\n') {
  426. ev->set_keycode(KEY_ENTER);
  427. } else if (val == 61448) {
  428. ev->set_keycode(KEY_BACKSPACE);
  429. ev->set_unicode(KEY_BACKSPACE);
  430. } else if (val == 61453) {
  431. ev->set_keycode(KEY_ENTER);
  432. ev->set_unicode(KEY_ENTER);
  433. } else if (p_keycode == 4) {
  434. OS_Android::get_singleton()->main_loop_request_go_back();
  435. }
  436. Input::get_singleton()->accumulate_input_event(ev);
  437. }
  438. void DisplayServerAndroid::process_touch(int p_event, int p_pointer, const Vector<DisplayServerAndroid::TouchPos> &p_points) {
  439. switch (p_event) {
  440. case AMOTION_EVENT_ACTION_DOWN: { //gesture begin
  441. if (touch.size()) {
  442. //end all if exist
  443. for (int i = 0; i < touch.size(); i++) {
  444. Ref<InputEventScreenTouch> ev;
  445. ev.instance();
  446. ev->set_index(touch[i].id);
  447. ev->set_pressed(false);
  448. ev->set_position(touch[i].pos);
  449. Input::get_singleton()->accumulate_input_event(ev);
  450. }
  451. }
  452. touch.resize(p_points.size());
  453. for (int i = 0; i < p_points.size(); i++) {
  454. touch.write[i].id = p_points[i].id;
  455. touch.write[i].pos = p_points[i].pos;
  456. }
  457. //send touch
  458. for (int i = 0; i < touch.size(); i++) {
  459. Ref<InputEventScreenTouch> ev;
  460. ev.instance();
  461. ev->set_index(touch[i].id);
  462. ev->set_pressed(true);
  463. ev->set_position(touch[i].pos);
  464. Input::get_singleton()->accumulate_input_event(ev);
  465. }
  466. } break;
  467. case AMOTION_EVENT_ACTION_MOVE: { //motion
  468. ERR_FAIL_COND(touch.size() != p_points.size());
  469. for (int i = 0; i < touch.size(); i++) {
  470. int idx = -1;
  471. for (int j = 0; j < p_points.size(); j++) {
  472. if (touch[i].id == p_points[j].id) {
  473. idx = j;
  474. break;
  475. }
  476. }
  477. ERR_CONTINUE(idx == -1);
  478. if (touch[i].pos == p_points[idx].pos)
  479. continue; //no move unncesearily
  480. Ref<InputEventScreenDrag> ev;
  481. ev.instance();
  482. ev->set_index(touch[i].id);
  483. ev->set_position(p_points[idx].pos);
  484. ev->set_relative(p_points[idx].pos - touch[i].pos);
  485. Input::get_singleton()->accumulate_input_event(ev);
  486. touch.write[i].pos = p_points[idx].pos;
  487. }
  488. } break;
  489. case AMOTION_EVENT_ACTION_CANCEL:
  490. case AMOTION_EVENT_ACTION_UP: { //release
  491. if (touch.size()) {
  492. //end all if exist
  493. for (int i = 0; i < touch.size(); i++) {
  494. Ref<InputEventScreenTouch> ev;
  495. ev.instance();
  496. ev->set_index(touch[i].id);
  497. ev->set_pressed(false);
  498. ev->set_position(touch[i].pos);
  499. Input::get_singleton()->accumulate_input_event(ev);
  500. }
  501. touch.clear();
  502. }
  503. } break;
  504. case AMOTION_EVENT_ACTION_POINTER_DOWN: { // add touch
  505. for (int i = 0; i < p_points.size(); i++) {
  506. if (p_points[i].id == p_pointer) {
  507. TouchPos tp = p_points[i];
  508. touch.push_back(tp);
  509. Ref<InputEventScreenTouch> ev;
  510. ev.instance();
  511. ev->set_index(tp.id);
  512. ev->set_pressed(true);
  513. ev->set_position(tp.pos);
  514. Input::get_singleton()->accumulate_input_event(ev);
  515. break;
  516. }
  517. }
  518. } break;
  519. case AMOTION_EVENT_ACTION_POINTER_UP: { // remove touch
  520. for (int i = 0; i < touch.size(); i++) {
  521. if (touch[i].id == p_pointer) {
  522. Ref<InputEventScreenTouch> ev;
  523. ev.instance();
  524. ev->set_index(touch[i].id);
  525. ev->set_pressed(false);
  526. ev->set_position(touch[i].pos);
  527. Input::get_singleton()->accumulate_input_event(ev);
  528. touch.remove(i);
  529. break;
  530. }
  531. }
  532. } break;
  533. }
  534. }
  535. void DisplayServerAndroid::process_hover(int p_type, Point2 p_pos) {
  536. // https://developer.android.com/reference/android/view/MotionEvent.html#ACTION_HOVER_ENTER
  537. switch (p_type) {
  538. case AMOTION_EVENT_ACTION_HOVER_MOVE: // hover move
  539. case AMOTION_EVENT_ACTION_HOVER_ENTER: // hover enter
  540. case AMOTION_EVENT_ACTION_HOVER_EXIT: { // hover exit
  541. Ref<InputEventMouseMotion> ev;
  542. ev.instance();
  543. _set_key_modifier_state(ev);
  544. ev->set_position(p_pos);
  545. ev->set_global_position(p_pos);
  546. ev->set_relative(p_pos - hover_prev_pos);
  547. Input::get_singleton()->accumulate_input_event(ev);
  548. hover_prev_pos = p_pos;
  549. } break;
  550. }
  551. }
  552. void DisplayServerAndroid::process_mouse_event(int event_action, int event_android_buttons_mask, Point2 event_pos, float event_vertical_factor, float event_horizontal_factor) {
  553. int event_buttons_mask = _android_button_mask_to_godot_button_mask(event_android_buttons_mask);
  554. switch (event_action) {
  555. case AMOTION_EVENT_ACTION_BUTTON_PRESS:
  556. case AMOTION_EVENT_ACTION_BUTTON_RELEASE: {
  557. Ref<InputEventMouseButton> ev;
  558. ev.instance();
  559. _set_key_modifier_state(ev);
  560. ev->set_position(event_pos);
  561. ev->set_global_position(event_pos);
  562. ev->set_pressed(event_action == AMOTION_EVENT_ACTION_BUTTON_PRESS);
  563. int changed_button_mask = buttons_state ^ event_buttons_mask;
  564. buttons_state = event_buttons_mask;
  565. ev->set_button_index(_button_index_from_mask(changed_button_mask));
  566. ev->set_button_mask(event_buttons_mask);
  567. Input::get_singleton()->accumulate_input_event(ev);
  568. } break;
  569. case AMOTION_EVENT_ACTION_MOVE: {
  570. Ref<InputEventMouseMotion> ev;
  571. ev.instance();
  572. _set_key_modifier_state(ev);
  573. ev->set_position(event_pos);
  574. ev->set_global_position(event_pos);
  575. ev->set_relative(event_pos - hover_prev_pos);
  576. ev->set_button_mask(event_buttons_mask);
  577. Input::get_singleton()->accumulate_input_event(ev);
  578. hover_prev_pos = event_pos;
  579. } break;
  580. case AMOTION_EVENT_ACTION_SCROLL: {
  581. Ref<InputEventMouseButton> ev;
  582. ev.instance();
  583. ev->set_position(event_pos);
  584. ev->set_global_position(event_pos);
  585. ev->set_pressed(true);
  586. buttons_state = event_buttons_mask;
  587. if (event_vertical_factor > 0) {
  588. _wheel_button_click(event_buttons_mask, ev, BUTTON_WHEEL_UP, event_vertical_factor);
  589. } else if (event_vertical_factor < 0) {
  590. _wheel_button_click(event_buttons_mask, ev, BUTTON_WHEEL_DOWN, -event_vertical_factor);
  591. }
  592. if (event_horizontal_factor > 0) {
  593. _wheel_button_click(event_buttons_mask, ev, BUTTON_WHEEL_RIGHT, event_horizontal_factor);
  594. } else if (event_horizontal_factor < 0) {
  595. _wheel_button_click(event_buttons_mask, ev, BUTTON_WHEEL_LEFT, -event_horizontal_factor);
  596. }
  597. } break;
  598. }
  599. }
  600. void DisplayServerAndroid::_wheel_button_click(int event_buttons_mask, const Ref<InputEventMouseButton> &ev, int wheel_button, float factor) {
  601. Ref<InputEventMouseButton> evd = ev->duplicate();
  602. _set_key_modifier_state(evd);
  603. evd->set_button_index(wheel_button);
  604. evd->set_button_mask(event_buttons_mask ^ (1 << (wheel_button - 1)));
  605. evd->set_factor(factor);
  606. Input::get_singleton()->accumulate_input_event(evd);
  607. Ref<InputEventMouseButton> evdd = evd->duplicate();
  608. evdd->set_pressed(false);
  609. evdd->set_button_mask(event_buttons_mask);
  610. Input::get_singleton()->accumulate_input_event(evdd);
  611. }
  612. void DisplayServerAndroid::process_double_tap(int event_android_button_mask, Point2 p_pos) {
  613. int event_button_mask = _android_button_mask_to_godot_button_mask(event_android_button_mask);
  614. Ref<InputEventMouseButton> ev;
  615. ev.instance();
  616. _set_key_modifier_state(ev);
  617. ev->set_position(p_pos);
  618. ev->set_global_position(p_pos);
  619. ev->set_pressed(event_button_mask != 0);
  620. ev->set_button_index(_button_index_from_mask(event_button_mask));
  621. ev->set_button_mask(event_button_mask);
  622. ev->set_doubleclick(true);
  623. Input::get_singleton()->accumulate_input_event(ev);
  624. }
  625. int DisplayServerAndroid::_button_index_from_mask(int button_mask) {
  626. switch (button_mask) {
  627. case BUTTON_MASK_LEFT:
  628. return BUTTON_LEFT;
  629. case BUTTON_MASK_RIGHT:
  630. return BUTTON_RIGHT;
  631. case BUTTON_MASK_MIDDLE:
  632. return BUTTON_MIDDLE;
  633. case BUTTON_MASK_XBUTTON1:
  634. return BUTTON_XBUTTON1;
  635. case BUTTON_MASK_XBUTTON2:
  636. return BUTTON_XBUTTON2;
  637. default:
  638. return 0;
  639. }
  640. }
  641. void DisplayServerAndroid::process_scroll(Point2 p_pos) {
  642. Ref<InputEventPanGesture> ev;
  643. ev.instance();
  644. _set_key_modifier_state(ev);
  645. ev->set_position(p_pos);
  646. ev->set_delta(p_pos - scroll_prev_pos);
  647. Input::get_singleton()->accumulate_input_event(ev);
  648. scroll_prev_pos = p_pos;
  649. }
  650. void DisplayServerAndroid::process_accelerometer(const Vector3 &p_accelerometer) {
  651. Input::get_singleton()->set_accelerometer(p_accelerometer);
  652. }
  653. void DisplayServerAndroid::process_gravity(const Vector3 &p_gravity) {
  654. Input::get_singleton()->set_gravity(p_gravity);
  655. }
  656. void DisplayServerAndroid::process_magnetometer(const Vector3 &p_magnetometer) {
  657. Input::get_singleton()->set_magnetometer(p_magnetometer);
  658. }
  659. void DisplayServerAndroid::process_gyroscope(const Vector3 &p_gyroscope) {
  660. Input::get_singleton()->set_gyroscope(p_gyroscope);
  661. }
  662. Point2i DisplayServerAndroid::mouse_get_position() const {
  663. return hover_prev_pos;
  664. }
  665. int DisplayServerAndroid::mouse_get_button_state() const {
  666. return buttons_state;
  667. }
  668. int DisplayServerAndroid::_android_button_mask_to_godot_button_mask(int android_button_mask) {
  669. int godot_button_mask = 0;
  670. if (android_button_mask & AMOTION_EVENT_BUTTON_PRIMARY) {
  671. godot_button_mask |= BUTTON_MASK_LEFT;
  672. }
  673. if (android_button_mask & AMOTION_EVENT_BUTTON_SECONDARY) {
  674. godot_button_mask |= BUTTON_MASK_RIGHT;
  675. }
  676. if (android_button_mask & AMOTION_EVENT_BUTTON_TERTIARY) {
  677. godot_button_mask |= BUTTON_MASK_MIDDLE;
  678. }
  679. if (android_button_mask & AMOTION_EVENT_BUTTON_BACK) {
  680. godot_button_mask |= BUTTON_MASK_XBUTTON1;
  681. }
  682. if (android_button_mask & AMOTION_EVENT_BUTTON_SECONDARY) {
  683. godot_button_mask |= BUTTON_MASK_XBUTTON2;
  684. }
  685. return godot_button_mask;
  686. }