visual_script_nodes.h 29 KB

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  1. /*************************************************************************/
  2. /* visual_script_nodes.h */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* http://www.godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #ifndef VISUAL_SCRIPT_NODES_H
  31. #define VISUAL_SCRIPT_NODES_H
  32. #include "visual_script.h"
  33. class VisualScriptFunction : public VisualScriptNode {
  34. GDCLASS(VisualScriptFunction, VisualScriptNode)
  35. struct Argument {
  36. String name;
  37. Variant::Type type;
  38. };
  39. Vector<Argument> arguments;
  40. bool stack_less;
  41. int stack_size;
  42. ScriptInstance::RPCMode rpc_mode;
  43. bool sequenced;
  44. protected:
  45. bool _set(const StringName &p_name, const Variant &p_value);
  46. bool _get(const StringName &p_name, Variant &r_ret) const;
  47. void _get_property_list(List<PropertyInfo> *p_list) const;
  48. public:
  49. virtual int get_output_sequence_port_count() const;
  50. virtual bool has_input_sequence_port() const;
  51. virtual String get_output_sequence_port_text(int p_port) const;
  52. virtual int get_input_value_port_count() const;
  53. virtual int get_output_value_port_count() const;
  54. virtual PropertyInfo get_input_value_port_info(int p_idx) const;
  55. virtual PropertyInfo get_output_value_port_info(int p_idx) const;
  56. virtual String get_caption() const;
  57. virtual String get_text() const;
  58. virtual String get_category() const { return "flow_control"; }
  59. void add_argument(Variant::Type p_type, const String &p_name, int p_index = -1);
  60. void set_argument_type(int p_argidx, Variant::Type p_type);
  61. Variant::Type get_argument_type(int p_argidx) const;
  62. void set_argument_name(int p_argidx, const String &p_name);
  63. String get_argument_name(int p_argidx) const;
  64. void remove_argument(int p_argidx);
  65. int get_argument_count() const;
  66. void set_stack_less(bool p_enable);
  67. bool is_stack_less() const;
  68. void set_sequenced(bool p_enable);
  69. bool is_sequenced() const;
  70. void set_stack_size(int p_size);
  71. int get_stack_size() const;
  72. void set_return_type_enabled(bool p_returns);
  73. bool is_return_type_enabled() const;
  74. void set_return_type(Variant::Type p_type);
  75. Variant::Type get_return_type() const;
  76. void set_rpc_mode(ScriptInstance::RPCMode p_mode);
  77. ScriptInstance::RPCMode get_rpc_mode() const;
  78. virtual VisualScriptNodeInstance *instance(VisualScriptInstance *p_instance);
  79. VisualScriptFunction();
  80. };
  81. class VisualScriptOperator : public VisualScriptNode {
  82. GDCLASS(VisualScriptOperator, VisualScriptNode)
  83. Variant::Type typed;
  84. Variant::Operator op;
  85. protected:
  86. static void _bind_methods();
  87. public:
  88. virtual int get_output_sequence_port_count() const;
  89. virtual bool has_input_sequence_port() const;
  90. virtual String get_output_sequence_port_text(int p_port) const;
  91. virtual int get_input_value_port_count() const;
  92. virtual int get_output_value_port_count() const;
  93. virtual PropertyInfo get_input_value_port_info(int p_idx) const;
  94. virtual PropertyInfo get_output_value_port_info(int p_idx) const;
  95. virtual String get_caption() const;
  96. virtual String get_text() const;
  97. virtual String get_category() const { return "operators"; }
  98. void set_operator(Variant::Operator p_op);
  99. Variant::Operator get_operator() const;
  100. void set_typed(Variant::Type p_op);
  101. Variant::Type get_typed() const;
  102. virtual VisualScriptNodeInstance *instance(VisualScriptInstance *p_instance);
  103. VisualScriptOperator();
  104. };
  105. class VisualScriptSelect : public VisualScriptNode {
  106. GDCLASS(VisualScriptSelect, VisualScriptNode)
  107. Variant::Type typed;
  108. protected:
  109. static void _bind_methods();
  110. public:
  111. virtual int get_output_sequence_port_count() const;
  112. virtual bool has_input_sequence_port() const;
  113. virtual String get_output_sequence_port_text(int p_port) const;
  114. virtual int get_input_value_port_count() const;
  115. virtual int get_output_value_port_count() const;
  116. virtual PropertyInfo get_input_value_port_info(int p_idx) const;
  117. virtual PropertyInfo get_output_value_port_info(int p_idx) const;
  118. virtual String get_caption() const;
  119. virtual String get_text() const;
  120. virtual String get_category() const { return "operators"; }
  121. void set_typed(Variant::Type p_op);
  122. Variant::Type get_typed() const;
  123. virtual VisualScriptNodeInstance *instance(VisualScriptInstance *p_instance);
  124. VisualScriptSelect();
  125. };
  126. class VisualScriptVariableGet : public VisualScriptNode {
  127. GDCLASS(VisualScriptVariableGet, VisualScriptNode)
  128. StringName variable;
  129. protected:
  130. virtual void _validate_property(PropertyInfo &property) const;
  131. static void _bind_methods();
  132. public:
  133. virtual int get_output_sequence_port_count() const;
  134. virtual bool has_input_sequence_port() const;
  135. virtual String get_output_sequence_port_text(int p_port) const;
  136. virtual int get_input_value_port_count() const;
  137. virtual int get_output_value_port_count() const;
  138. virtual PropertyInfo get_input_value_port_info(int p_idx) const;
  139. virtual PropertyInfo get_output_value_port_info(int p_idx) const;
  140. virtual String get_caption() const;
  141. virtual String get_text() const;
  142. virtual String get_category() const { return "data"; }
  143. void set_variable(StringName p_variable);
  144. StringName get_variable() const;
  145. virtual VisualScriptNodeInstance *instance(VisualScriptInstance *p_instance);
  146. VisualScriptVariableGet();
  147. };
  148. class VisualScriptVariableSet : public VisualScriptNode {
  149. GDCLASS(VisualScriptVariableSet, VisualScriptNode)
  150. StringName variable;
  151. protected:
  152. virtual void _validate_property(PropertyInfo &property) const;
  153. static void _bind_methods();
  154. public:
  155. virtual int get_output_sequence_port_count() const;
  156. virtual bool has_input_sequence_port() const;
  157. virtual String get_output_sequence_port_text(int p_port) const;
  158. virtual int get_input_value_port_count() const;
  159. virtual int get_output_value_port_count() const;
  160. virtual PropertyInfo get_input_value_port_info(int p_idx) const;
  161. virtual PropertyInfo get_output_value_port_info(int p_idx) const;
  162. virtual String get_caption() const;
  163. virtual String get_text() const;
  164. virtual String get_category() const { return "data"; }
  165. void set_variable(StringName p_variable);
  166. StringName get_variable() const;
  167. virtual VisualScriptNodeInstance *instance(VisualScriptInstance *p_instance);
  168. VisualScriptVariableSet();
  169. };
  170. class VisualScriptConstant : public VisualScriptNode {
  171. GDCLASS(VisualScriptConstant, VisualScriptNode)
  172. Variant::Type type;
  173. Variant value;
  174. protected:
  175. virtual void _validate_property(PropertyInfo &property) const;
  176. static void _bind_methods();
  177. public:
  178. virtual int get_output_sequence_port_count() const;
  179. virtual bool has_input_sequence_port() const;
  180. virtual String get_output_sequence_port_text(int p_port) const;
  181. virtual int get_input_value_port_count() const;
  182. virtual int get_output_value_port_count() const;
  183. virtual PropertyInfo get_input_value_port_info(int p_idx) const;
  184. virtual PropertyInfo get_output_value_port_info(int p_idx) const;
  185. virtual String get_caption() const;
  186. virtual String get_text() const;
  187. virtual String get_category() const { return "constants"; }
  188. void set_constant_type(Variant::Type p_type);
  189. Variant::Type get_constant_type() const;
  190. void set_constant_value(Variant p_value);
  191. Variant get_constant_value() const;
  192. virtual VisualScriptNodeInstance *instance(VisualScriptInstance *p_instance);
  193. VisualScriptConstant();
  194. };
  195. class VisualScriptPreload : public VisualScriptNode {
  196. GDCLASS(VisualScriptPreload, VisualScriptNode)
  197. Ref<Resource> preload;
  198. protected:
  199. static void _bind_methods();
  200. public:
  201. virtual int get_output_sequence_port_count() const;
  202. virtual bool has_input_sequence_port() const;
  203. virtual String get_output_sequence_port_text(int p_port) const;
  204. virtual int get_input_value_port_count() const;
  205. virtual int get_output_value_port_count() const;
  206. virtual PropertyInfo get_input_value_port_info(int p_idx) const;
  207. virtual PropertyInfo get_output_value_port_info(int p_idx) const;
  208. virtual String get_caption() const;
  209. virtual String get_text() const;
  210. virtual String get_category() const { return "data"; }
  211. void set_preload(const Ref<Resource> &p_preload);
  212. Ref<Resource> get_preload() const;
  213. virtual VisualScriptNodeInstance *instance(VisualScriptInstance *p_instance);
  214. VisualScriptPreload();
  215. };
  216. class VisualScriptIndexGet : public VisualScriptNode {
  217. GDCLASS(VisualScriptIndexGet, VisualScriptNode)
  218. public:
  219. virtual int get_output_sequence_port_count() const;
  220. virtual bool has_input_sequence_port() const;
  221. virtual String get_output_sequence_port_text(int p_port) const;
  222. virtual int get_input_value_port_count() const;
  223. virtual int get_output_value_port_count() const;
  224. virtual PropertyInfo get_input_value_port_info(int p_idx) const;
  225. virtual PropertyInfo get_output_value_port_info(int p_idx) const;
  226. virtual String get_caption() const;
  227. virtual String get_text() const;
  228. virtual String get_category() const { return "operators"; }
  229. virtual VisualScriptNodeInstance *instance(VisualScriptInstance *p_instance);
  230. VisualScriptIndexGet();
  231. };
  232. class VisualScriptIndexSet : public VisualScriptNode {
  233. GDCLASS(VisualScriptIndexSet, VisualScriptNode)
  234. public:
  235. virtual int get_output_sequence_port_count() const;
  236. virtual bool has_input_sequence_port() const;
  237. virtual String get_output_sequence_port_text(int p_port) const;
  238. virtual int get_input_value_port_count() const;
  239. virtual int get_output_value_port_count() const;
  240. virtual PropertyInfo get_input_value_port_info(int p_idx) const;
  241. virtual PropertyInfo get_output_value_port_info(int p_idx) const;
  242. virtual String get_caption() const;
  243. virtual String get_text() const;
  244. virtual String get_category() const { return "operators"; }
  245. virtual VisualScriptNodeInstance *instance(VisualScriptInstance *p_instance);
  246. VisualScriptIndexSet();
  247. };
  248. class VisualScriptGlobalConstant : public VisualScriptNode {
  249. GDCLASS(VisualScriptGlobalConstant, VisualScriptNode)
  250. int index;
  251. static void _bind_methods();
  252. public:
  253. virtual int get_output_sequence_port_count() const;
  254. virtual bool has_input_sequence_port() const;
  255. virtual String get_output_sequence_port_text(int p_port) const;
  256. virtual int get_input_value_port_count() const;
  257. virtual int get_output_value_port_count() const;
  258. virtual PropertyInfo get_input_value_port_info(int p_idx) const;
  259. virtual PropertyInfo get_output_value_port_info(int p_idx) const;
  260. virtual String get_caption() const;
  261. virtual String get_text() const;
  262. virtual String get_category() const { return "constants"; }
  263. void set_global_constant(int p_which);
  264. int get_global_constant();
  265. virtual VisualScriptNodeInstance *instance(VisualScriptInstance *p_instance);
  266. VisualScriptGlobalConstant();
  267. };
  268. class VisualScriptClassConstant : public VisualScriptNode {
  269. GDCLASS(VisualScriptClassConstant, VisualScriptNode)
  270. StringName base_type;
  271. StringName name;
  272. protected:
  273. static void _bind_methods();
  274. virtual void _validate_property(PropertyInfo &property) const;
  275. public:
  276. virtual int get_output_sequence_port_count() const;
  277. virtual bool has_input_sequence_port() const;
  278. virtual String get_output_sequence_port_text(int p_port) const;
  279. virtual int get_input_value_port_count() const;
  280. virtual int get_output_value_port_count() const;
  281. virtual PropertyInfo get_input_value_port_info(int p_idx) const;
  282. virtual PropertyInfo get_output_value_port_info(int p_idx) const;
  283. virtual String get_caption() const;
  284. virtual String get_text() const;
  285. virtual String get_category() const { return "constants"; }
  286. void set_class_constant(const StringName &p_which);
  287. StringName get_class_constant();
  288. void set_base_type(const StringName &p_which);
  289. StringName get_base_type();
  290. virtual VisualScriptNodeInstance *instance(VisualScriptInstance *p_instance);
  291. VisualScriptClassConstant();
  292. };
  293. class VisualScriptBasicTypeConstant : public VisualScriptNode {
  294. GDCLASS(VisualScriptBasicTypeConstant, VisualScriptNode)
  295. Variant::Type type;
  296. StringName name;
  297. protected:
  298. static void _bind_methods();
  299. virtual void _validate_property(PropertyInfo &property) const;
  300. public:
  301. virtual int get_output_sequence_port_count() const;
  302. virtual bool has_input_sequence_port() const;
  303. virtual String get_output_sequence_port_text(int p_port) const;
  304. virtual int get_input_value_port_count() const;
  305. virtual int get_output_value_port_count() const;
  306. virtual PropertyInfo get_input_value_port_info(int p_idx) const;
  307. virtual PropertyInfo get_output_value_port_info(int p_idx) const;
  308. virtual String get_caption() const;
  309. virtual String get_text() const;
  310. virtual String get_category() const { return "constants"; }
  311. void set_basic_type_constant(const StringName &p_which);
  312. StringName get_basic_type_constant() const;
  313. void set_basic_type(Variant::Type p_which);
  314. Variant::Type get_basic_type() const;
  315. virtual VisualScriptNodeInstance *instance(VisualScriptInstance *p_instance);
  316. VisualScriptBasicTypeConstant();
  317. };
  318. class VisualScriptMathConstant : public VisualScriptNode {
  319. GDCLASS(VisualScriptMathConstant, VisualScriptNode)
  320. public:
  321. enum MathConstant {
  322. MATH_CONSTANT_ONE,
  323. MATH_CONSTANT_PI,
  324. MATH_CONSTANT_2PI,
  325. MATH_CONSTANT_HALF_PI,
  326. MATH_CONSTANT_E,
  327. MATH_CONSTANT_SQRT2,
  328. MATH_CONSTANT_INF,
  329. MATH_CONSTANT_NAN,
  330. MATH_CONSTANT_MAX
  331. };
  332. private:
  333. static const char *const_name[MATH_CONSTANT_MAX];
  334. static double const_value[MATH_CONSTANT_MAX];
  335. MathConstant constant;
  336. protected:
  337. static void _bind_methods();
  338. public:
  339. virtual int get_output_sequence_port_count() const;
  340. virtual bool has_input_sequence_port() const;
  341. virtual String get_output_sequence_port_text(int p_port) const;
  342. virtual int get_input_value_port_count() const;
  343. virtual int get_output_value_port_count() const;
  344. virtual PropertyInfo get_input_value_port_info(int p_idx) const;
  345. virtual PropertyInfo get_output_value_port_info(int p_idx) const;
  346. virtual String get_caption() const;
  347. virtual String get_text() const;
  348. virtual String get_category() const { return "constants"; }
  349. void set_math_constant(MathConstant p_which);
  350. MathConstant get_math_constant();
  351. virtual VisualScriptNodeInstance *instance(VisualScriptInstance *p_instance);
  352. VisualScriptMathConstant();
  353. };
  354. VARIANT_ENUM_CAST(VisualScriptMathConstant::MathConstant)
  355. class VisualScriptEngineSingleton : public VisualScriptNode {
  356. GDCLASS(VisualScriptEngineSingleton, VisualScriptNode)
  357. String singleton;
  358. static void _bind_methods();
  359. public:
  360. virtual int get_output_sequence_port_count() const;
  361. virtual bool has_input_sequence_port() const;
  362. virtual String get_output_sequence_port_text(int p_port) const;
  363. virtual int get_input_value_port_count() const;
  364. virtual int get_output_value_port_count() const;
  365. virtual PropertyInfo get_input_value_port_info(int p_idx) const;
  366. virtual PropertyInfo get_output_value_port_info(int p_idx) const;
  367. virtual String get_caption() const;
  368. virtual String get_text() const;
  369. virtual String get_category() const { return "data"; }
  370. void set_singleton(const String &p_string);
  371. String get_singleton();
  372. virtual VisualScriptNodeInstance *instance(VisualScriptInstance *p_instance);
  373. virtual TypeGuess guess_output_type(TypeGuess *p_inputs, int p_output) const;
  374. VisualScriptEngineSingleton();
  375. };
  376. class VisualScriptSceneNode : public VisualScriptNode {
  377. GDCLASS(VisualScriptSceneNode, VisualScriptNode)
  378. NodePath path;
  379. protected:
  380. virtual void _validate_property(PropertyInfo &property) const;
  381. static void _bind_methods();
  382. public:
  383. virtual int get_output_sequence_port_count() const;
  384. virtual bool has_input_sequence_port() const;
  385. virtual String get_output_sequence_port_text(int p_port) const;
  386. virtual int get_input_value_port_count() const;
  387. virtual int get_output_value_port_count() const;
  388. virtual PropertyInfo get_input_value_port_info(int p_idx) const;
  389. virtual PropertyInfo get_output_value_port_info(int p_idx) const;
  390. virtual String get_caption() const;
  391. virtual String get_text() const;
  392. virtual String get_category() const { return "data"; }
  393. void set_node_path(const NodePath &p_path);
  394. NodePath get_node_path();
  395. virtual VisualScriptNodeInstance *instance(VisualScriptInstance *p_instance);
  396. virtual TypeGuess guess_output_type(TypeGuess *p_inputs, int p_output) const;
  397. VisualScriptSceneNode();
  398. };
  399. class VisualScriptSceneTree : public VisualScriptNode {
  400. GDCLASS(VisualScriptSceneTree, VisualScriptNode)
  401. protected:
  402. virtual void _validate_property(PropertyInfo &property) const;
  403. static void _bind_methods();
  404. public:
  405. virtual int get_output_sequence_port_count() const;
  406. virtual bool has_input_sequence_port() const;
  407. virtual String get_output_sequence_port_text(int p_port) const;
  408. virtual int get_input_value_port_count() const;
  409. virtual int get_output_value_port_count() const;
  410. virtual PropertyInfo get_input_value_port_info(int p_idx) const;
  411. virtual PropertyInfo get_output_value_port_info(int p_idx) const;
  412. virtual String get_caption() const;
  413. virtual String get_text() const;
  414. virtual String get_category() const { return "data"; }
  415. virtual VisualScriptNodeInstance *instance(VisualScriptInstance *p_instance);
  416. virtual TypeGuess guess_output_type(TypeGuess *p_inputs, int p_output) const;
  417. VisualScriptSceneTree();
  418. };
  419. class VisualScriptResourcePath : public VisualScriptNode {
  420. GDCLASS(VisualScriptResourcePath, VisualScriptNode)
  421. String path;
  422. protected:
  423. static void _bind_methods();
  424. public:
  425. virtual int get_output_sequence_port_count() const;
  426. virtual bool has_input_sequence_port() const;
  427. virtual String get_output_sequence_port_text(int p_port) const;
  428. virtual int get_input_value_port_count() const;
  429. virtual int get_output_value_port_count() const;
  430. virtual PropertyInfo get_input_value_port_info(int p_idx) const;
  431. virtual PropertyInfo get_output_value_port_info(int p_idx) const;
  432. virtual String get_caption() const;
  433. virtual String get_text() const;
  434. virtual String get_category() const { return "data"; }
  435. void set_resource_path(const String &p_path);
  436. String get_resource_path();
  437. virtual VisualScriptNodeInstance *instance(VisualScriptInstance *p_instance);
  438. VisualScriptResourcePath();
  439. };
  440. class VisualScriptSelf : public VisualScriptNode {
  441. GDCLASS(VisualScriptSelf, VisualScriptNode)
  442. protected:
  443. static void _bind_methods();
  444. public:
  445. virtual int get_output_sequence_port_count() const;
  446. virtual bool has_input_sequence_port() const;
  447. virtual String get_output_sequence_port_text(int p_port) const;
  448. virtual int get_input_value_port_count() const;
  449. virtual int get_output_value_port_count() const;
  450. virtual PropertyInfo get_input_value_port_info(int p_idx) const;
  451. virtual PropertyInfo get_output_value_port_info(int p_idx) const;
  452. virtual String get_caption() const;
  453. virtual String get_text() const;
  454. virtual String get_category() const { return "data"; }
  455. virtual VisualScriptNodeInstance *instance(VisualScriptInstance *p_instance);
  456. virtual TypeGuess guess_output_type(TypeGuess *p_inputs, int p_output) const;
  457. VisualScriptSelf();
  458. };
  459. class VisualScriptCustomNode : public VisualScriptNode {
  460. GDCLASS(VisualScriptCustomNode, VisualScriptNode)
  461. protected:
  462. static void _bind_methods();
  463. public:
  464. enum StartMode { //replicated for step
  465. START_MODE_BEGIN_SEQUENCE,
  466. START_MODE_CONTINUE_SEQUENCE,
  467. START_MODE_RESUME_YIELD
  468. };
  469. enum { //replicated for step
  470. STEP_SHIFT = 1 << 24,
  471. STEP_MASK = STEP_SHIFT - 1,
  472. STEP_PUSH_STACK_BIT = STEP_SHIFT, //push bit to stack
  473. STEP_GO_BACK_BIT = STEP_SHIFT << 1, //go back to previous node
  474. STEP_NO_ADVANCE_BIT = STEP_SHIFT << 2, //do not advance past this node
  475. STEP_EXIT_FUNCTION_BIT = STEP_SHIFT << 3, //return from function
  476. STEP_YIELD_BIT = STEP_SHIFT << 4, //yield (will find VisualScriptFunctionState state in first working memory)
  477. };
  478. virtual int get_output_sequence_port_count() const;
  479. virtual bool has_input_sequence_port() const;
  480. virtual String get_output_sequence_port_text(int p_port) const;
  481. virtual int get_input_value_port_count() const;
  482. virtual int get_output_value_port_count() const;
  483. virtual PropertyInfo get_input_value_port_info(int p_idx) const;
  484. virtual PropertyInfo get_output_value_port_info(int p_idx) const;
  485. virtual String get_caption() const;
  486. virtual String get_text() const;
  487. virtual String get_category() const;
  488. virtual VisualScriptNodeInstance *instance(VisualScriptInstance *p_instance);
  489. void _script_changed();
  490. VisualScriptCustomNode();
  491. };
  492. class VisualScriptSubCall : public VisualScriptNode {
  493. GDCLASS(VisualScriptSubCall, VisualScriptNode)
  494. protected:
  495. static void _bind_methods();
  496. public:
  497. virtual int get_output_sequence_port_count() const;
  498. virtual bool has_input_sequence_port() const;
  499. virtual String get_output_sequence_port_text(int p_port) const;
  500. virtual int get_input_value_port_count() const;
  501. virtual int get_output_value_port_count() const;
  502. virtual PropertyInfo get_input_value_port_info(int p_idx) const;
  503. virtual PropertyInfo get_output_value_port_info(int p_idx) const;
  504. virtual String get_caption() const;
  505. virtual String get_text() const;
  506. virtual String get_category() const;
  507. virtual VisualScriptNodeInstance *instance(VisualScriptInstance *p_instance);
  508. VisualScriptSubCall();
  509. };
  510. class VisualScriptComment : public VisualScriptNode {
  511. GDCLASS(VisualScriptComment, VisualScriptNode)
  512. String title;
  513. String description;
  514. Size2 size;
  515. protected:
  516. static void _bind_methods();
  517. public:
  518. virtual int get_output_sequence_port_count() const;
  519. virtual bool has_input_sequence_port() const;
  520. virtual String get_output_sequence_port_text(int p_port) const;
  521. virtual int get_input_value_port_count() const;
  522. virtual int get_output_value_port_count() const;
  523. virtual PropertyInfo get_input_value_port_info(int p_idx) const;
  524. virtual PropertyInfo get_output_value_port_info(int p_idx) const;
  525. virtual String get_caption() const;
  526. virtual String get_text() const;
  527. virtual String get_category() const;
  528. void set_title(const String &p_title);
  529. String get_title() const;
  530. void set_description(const String &p_description);
  531. String get_description() const;
  532. void set_size(const Size2 &p_size);
  533. Size2 get_size() const;
  534. virtual VisualScriptNodeInstance *instance(VisualScriptInstance *p_instance);
  535. VisualScriptComment();
  536. };
  537. class VisualScriptConstructor : public VisualScriptNode {
  538. GDCLASS(VisualScriptConstructor, VisualScriptNode)
  539. Variant::Type type;
  540. MethodInfo constructor;
  541. protected:
  542. static void _bind_methods();
  543. public:
  544. virtual int get_output_sequence_port_count() const;
  545. virtual bool has_input_sequence_port() const;
  546. virtual String get_output_sequence_port_text(int p_port) const;
  547. virtual int get_input_value_port_count() const;
  548. virtual int get_output_value_port_count() const;
  549. virtual PropertyInfo get_input_value_port_info(int p_idx) const;
  550. virtual PropertyInfo get_output_value_port_info(int p_idx) const;
  551. virtual String get_caption() const;
  552. virtual String get_text() const;
  553. virtual String get_category() const;
  554. void set_constructor_type(Variant::Type p_type);
  555. Variant::Type get_constructor_type() const;
  556. void set_constructor(const Dictionary &p_info);
  557. Dictionary get_constructor() const;
  558. virtual VisualScriptNodeInstance *instance(VisualScriptInstance *p_instance);
  559. VisualScriptConstructor();
  560. };
  561. class VisualScriptLocalVar : public VisualScriptNode {
  562. GDCLASS(VisualScriptLocalVar, VisualScriptNode)
  563. StringName name;
  564. Variant::Type type;
  565. protected:
  566. static void _bind_methods();
  567. public:
  568. virtual int get_output_sequence_port_count() const;
  569. virtual bool has_input_sequence_port() const;
  570. virtual String get_output_sequence_port_text(int p_port) const;
  571. virtual int get_input_value_port_count() const;
  572. virtual int get_output_value_port_count() const;
  573. virtual PropertyInfo get_input_value_port_info(int p_idx) const;
  574. virtual PropertyInfo get_output_value_port_info(int p_idx) const;
  575. virtual String get_caption() const;
  576. virtual String get_text() const;
  577. virtual String get_category() const;
  578. void set_var_name(const StringName &p_name);
  579. StringName get_var_name() const;
  580. void set_var_type(Variant::Type p_type);
  581. Variant::Type get_var_type() const;
  582. virtual VisualScriptNodeInstance *instance(VisualScriptInstance *p_instance);
  583. VisualScriptLocalVar();
  584. };
  585. class VisualScriptLocalVarSet : public VisualScriptNode {
  586. GDCLASS(VisualScriptLocalVarSet, VisualScriptNode)
  587. StringName name;
  588. Variant::Type type;
  589. protected:
  590. static void _bind_methods();
  591. public:
  592. virtual int get_output_sequence_port_count() const;
  593. virtual bool has_input_sequence_port() const;
  594. virtual String get_output_sequence_port_text(int p_port) const;
  595. virtual int get_input_value_port_count() const;
  596. virtual int get_output_value_port_count() const;
  597. virtual PropertyInfo get_input_value_port_info(int p_idx) const;
  598. virtual PropertyInfo get_output_value_port_info(int p_idx) const;
  599. virtual String get_caption() const;
  600. virtual String get_text() const;
  601. virtual String get_category() const;
  602. void set_var_name(const StringName &p_name);
  603. StringName get_var_name() const;
  604. void set_var_type(Variant::Type p_type);
  605. Variant::Type get_var_type() const;
  606. virtual VisualScriptNodeInstance *instance(VisualScriptInstance *p_instance);
  607. VisualScriptLocalVarSet();
  608. };
  609. class VisualScriptInputAction : public VisualScriptNode {
  610. GDCLASS(VisualScriptInputAction, VisualScriptNode)
  611. public:
  612. enum Mode {
  613. MODE_PRESSED,
  614. MODE_RELEASED,
  615. MODE_JUST_PRESSED,
  616. MODE_JUST_RELEASED,
  617. };
  618. StringName name;
  619. Mode mode;
  620. protected:
  621. virtual void _validate_property(PropertyInfo &property) const;
  622. static void _bind_methods();
  623. public:
  624. virtual int get_output_sequence_port_count() const;
  625. virtual bool has_input_sequence_port() const;
  626. virtual String get_output_sequence_port_text(int p_port) const;
  627. virtual int get_input_value_port_count() const;
  628. virtual int get_output_value_port_count() const;
  629. virtual PropertyInfo get_input_value_port_info(int p_idx) const;
  630. virtual PropertyInfo get_output_value_port_info(int p_idx) const;
  631. virtual String get_caption() const;
  632. virtual String get_text() const;
  633. virtual String get_category() const;
  634. void set_action_name(const StringName &p_name);
  635. StringName get_action_name() const;
  636. void set_action_mode(Mode p_mode);
  637. Mode get_action_mode() const;
  638. virtual VisualScriptNodeInstance *instance(VisualScriptInstance *p_instance);
  639. VisualScriptInputAction();
  640. };
  641. VARIANT_ENUM_CAST(VisualScriptInputAction::Mode)
  642. class VisualScriptDeconstruct : public VisualScriptNode {
  643. GDCLASS(VisualScriptDeconstruct, VisualScriptNode)
  644. struct Element {
  645. StringName name;
  646. Variant::Type type;
  647. };
  648. Vector<Element> elements;
  649. void _update_elements();
  650. Variant::Type type;
  651. void _set_elem_cache(const Array &p_elements);
  652. Array _get_elem_cache() const;
  653. virtual void _validate_property(PropertyInfo &property) const;
  654. protected:
  655. static void _bind_methods();
  656. public:
  657. virtual int get_output_sequence_port_count() const;
  658. virtual bool has_input_sequence_port() const;
  659. virtual String get_output_sequence_port_text(int p_port) const;
  660. virtual int get_input_value_port_count() const;
  661. virtual int get_output_value_port_count() const;
  662. virtual PropertyInfo get_input_value_port_info(int p_idx) const;
  663. virtual PropertyInfo get_output_value_port_info(int p_idx) const;
  664. virtual String get_caption() const;
  665. virtual String get_text() const;
  666. virtual String get_category() const;
  667. void set_deconstruct_type(Variant::Type p_type);
  668. Variant::Type get_deconstruct_type() const;
  669. virtual VisualScriptNodeInstance *instance(VisualScriptInstance *p_instance);
  670. VisualScriptDeconstruct();
  671. };
  672. void register_visual_script_nodes();
  673. void unregister_visual_script_nodes();
  674. #endif // VISUAL_SCRIPT_NODES_H