rendering_device_vulkan.cpp 199 KB

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  1. #include "rendering_device_vulkan.h"
  2. #include "drivers/vulkan/vulkan_context.h"
  3. #include "core/hashfuncs.h"
  4. #include "core/project_settings.h"
  5. #include "thirdparty/glslang/SPIRV/GlslangToSpv.h"
  6. #include "thirdparty/glslang/glslang/Include/Types.h"
  7. void RenderingDeviceVulkan::_add_dependency(RID p_id, RID p_depends_on) {
  8. if (!dependency_map.has(p_depends_on)) {
  9. dependency_map[p_depends_on] = Set<RID>();
  10. }
  11. dependency_map[p_depends_on].insert(p_id);
  12. if (!reverse_dependency_map.has(p_id)) {
  13. reverse_dependency_map[p_id] = Set<RID>();
  14. }
  15. reverse_dependency_map[p_id].insert(p_depends_on);
  16. }
  17. void RenderingDeviceVulkan::_free_dependencies(RID p_id) {
  18. //direct dependencies must be freed
  19. List<RID> to_free;
  20. Map<RID, Set<RID> >::Element *E = dependency_map.find(p_id);
  21. if (E) {
  22. for (Set<RID>::Element *F = E->get().front(); F; F = F->next()) {
  23. to_free.push_back(F->get());
  24. }
  25. dependency_map.erase(E);
  26. while (to_free.front()) {
  27. free(to_free.front()->get());
  28. to_free.pop_front();
  29. }
  30. }
  31. //reverse depenencies must be unreferenced
  32. E = reverse_dependency_map.find(p_id);
  33. if (E) {
  34. for (Set<RID>::Element *F = E->get().front(); F; F = F->next()) {
  35. Map<RID, Set<RID> >::Element *G = dependency_map.find(F->get());
  36. if (G) {
  37. G->get().erase(p_id);
  38. }
  39. }
  40. reverse_dependency_map.erase(E);
  41. }
  42. }
  43. const VkFormat RenderingDeviceVulkan::vulkan_formats[RenderingDevice::DATA_FORMAT_MAX] = {
  44. VK_FORMAT_R4G4_UNORM_PACK8,
  45. VK_FORMAT_R4G4B4A4_UNORM_PACK16,
  46. VK_FORMAT_B4G4R4A4_UNORM_PACK16,
  47. VK_FORMAT_R5G6B5_UNORM_PACK16,
  48. VK_FORMAT_B5G6R5_UNORM_PACK16,
  49. VK_FORMAT_R5G5B5A1_UNORM_PACK16,
  50. VK_FORMAT_B5G5R5A1_UNORM_PACK16,
  51. VK_FORMAT_A1R5G5B5_UNORM_PACK16,
  52. VK_FORMAT_R8_UNORM,
  53. VK_FORMAT_R8_SNORM,
  54. VK_FORMAT_R8_USCALED,
  55. VK_FORMAT_R8_SSCALED,
  56. VK_FORMAT_R8_UINT,
  57. VK_FORMAT_R8_SINT,
  58. VK_FORMAT_R8_SRGB,
  59. VK_FORMAT_R8G8_UNORM,
  60. VK_FORMAT_R8G8_SNORM,
  61. VK_FORMAT_R8G8_USCALED,
  62. VK_FORMAT_R8G8_SSCALED,
  63. VK_FORMAT_R8G8_UINT,
  64. VK_FORMAT_R8G8_SINT,
  65. VK_FORMAT_R8G8_SRGB,
  66. VK_FORMAT_R8G8B8_UNORM,
  67. VK_FORMAT_R8G8B8_SNORM,
  68. VK_FORMAT_R8G8B8_USCALED,
  69. VK_FORMAT_R8G8B8_SSCALED,
  70. VK_FORMAT_R8G8B8_UINT,
  71. VK_FORMAT_R8G8B8_SINT,
  72. VK_FORMAT_R8G8B8_SRGB,
  73. VK_FORMAT_B8G8R8_UNORM,
  74. VK_FORMAT_B8G8R8_SNORM,
  75. VK_FORMAT_B8G8R8_USCALED,
  76. VK_FORMAT_B8G8R8_SSCALED,
  77. VK_FORMAT_B8G8R8_UINT,
  78. VK_FORMAT_B8G8R8_SINT,
  79. VK_FORMAT_B8G8R8_SRGB,
  80. VK_FORMAT_R8G8B8A8_UNORM,
  81. VK_FORMAT_R8G8B8A8_SNORM,
  82. VK_FORMAT_R8G8B8A8_USCALED,
  83. VK_FORMAT_R8G8B8A8_SSCALED,
  84. VK_FORMAT_R8G8B8A8_UINT,
  85. VK_FORMAT_R8G8B8A8_SINT,
  86. VK_FORMAT_R8G8B8A8_SRGB,
  87. VK_FORMAT_B8G8R8A8_UNORM,
  88. VK_FORMAT_B8G8R8A8_SNORM,
  89. VK_FORMAT_B8G8R8A8_USCALED,
  90. VK_FORMAT_B8G8R8A8_SSCALED,
  91. VK_FORMAT_B8G8R8A8_UINT,
  92. VK_FORMAT_B8G8R8A8_SINT,
  93. VK_FORMAT_B8G8R8A8_SRGB,
  94. VK_FORMAT_A8B8G8R8_UNORM_PACK32,
  95. VK_FORMAT_A8B8G8R8_SNORM_PACK32,
  96. VK_FORMAT_A8B8G8R8_USCALED_PACK32,
  97. VK_FORMAT_A8B8G8R8_SSCALED_PACK32,
  98. VK_FORMAT_A8B8G8R8_UINT_PACK32,
  99. VK_FORMAT_A8B8G8R8_SINT_PACK32,
  100. VK_FORMAT_A8B8G8R8_SRGB_PACK32,
  101. VK_FORMAT_A2R10G10B10_UNORM_PACK32,
  102. VK_FORMAT_A2R10G10B10_SNORM_PACK32,
  103. VK_FORMAT_A2R10G10B10_USCALED_PACK32,
  104. VK_FORMAT_A2R10G10B10_SSCALED_PACK32,
  105. VK_FORMAT_A2R10G10B10_UINT_PACK32,
  106. VK_FORMAT_A2R10G10B10_SINT_PACK32,
  107. VK_FORMAT_A2B10G10R10_UNORM_PACK32,
  108. VK_FORMAT_A2B10G10R10_SNORM_PACK32,
  109. VK_FORMAT_A2B10G10R10_USCALED_PACK32,
  110. VK_FORMAT_A2B10G10R10_SSCALED_PACK32,
  111. VK_FORMAT_A2B10G10R10_UINT_PACK32,
  112. VK_FORMAT_A2B10G10R10_SINT_PACK32,
  113. VK_FORMAT_R16_UNORM,
  114. VK_FORMAT_R16_SNORM,
  115. VK_FORMAT_R16_USCALED,
  116. VK_FORMAT_R16_SSCALED,
  117. VK_FORMAT_R16_UINT,
  118. VK_FORMAT_R16_SINT,
  119. VK_FORMAT_R16_SFLOAT,
  120. VK_FORMAT_R16G16_UNORM,
  121. VK_FORMAT_R16G16_SNORM,
  122. VK_FORMAT_R16G16_USCALED,
  123. VK_FORMAT_R16G16_SSCALED,
  124. VK_FORMAT_R16G16_UINT,
  125. VK_FORMAT_R16G16_SINT,
  126. VK_FORMAT_R16G16_SFLOAT,
  127. VK_FORMAT_R16G16B16_UNORM,
  128. VK_FORMAT_R16G16B16_SNORM,
  129. VK_FORMAT_R16G16B16_USCALED,
  130. VK_FORMAT_R16G16B16_SSCALED,
  131. VK_FORMAT_R16G16B16_UINT,
  132. VK_FORMAT_R16G16B16_SINT,
  133. VK_FORMAT_R16G16B16_SFLOAT,
  134. VK_FORMAT_R16G16B16A16_UNORM,
  135. VK_FORMAT_R16G16B16A16_SNORM,
  136. VK_FORMAT_R16G16B16A16_USCALED,
  137. VK_FORMAT_R16G16B16A16_SSCALED,
  138. VK_FORMAT_R16G16B16A16_UINT,
  139. VK_FORMAT_R16G16B16A16_SINT,
  140. VK_FORMAT_R16G16B16A16_SFLOAT,
  141. VK_FORMAT_R32_UINT,
  142. VK_FORMAT_R32_SINT,
  143. VK_FORMAT_R32_SFLOAT,
  144. VK_FORMAT_R32G32_UINT,
  145. VK_FORMAT_R32G32_SINT,
  146. VK_FORMAT_R32G32_SFLOAT,
  147. VK_FORMAT_R32G32B32_UINT,
  148. VK_FORMAT_R32G32B32_SINT,
  149. VK_FORMAT_R32G32B32_SFLOAT,
  150. VK_FORMAT_R32G32B32A32_UINT,
  151. VK_FORMAT_R32G32B32A32_SINT,
  152. VK_FORMAT_R32G32B32A32_SFLOAT,
  153. VK_FORMAT_R64_UINT,
  154. VK_FORMAT_R64_SINT,
  155. VK_FORMAT_R64_SFLOAT,
  156. VK_FORMAT_R64G64_UINT,
  157. VK_FORMAT_R64G64_SINT,
  158. VK_FORMAT_R64G64_SFLOAT,
  159. VK_FORMAT_R64G64B64_UINT,
  160. VK_FORMAT_R64G64B64_SINT,
  161. VK_FORMAT_R64G64B64_SFLOAT,
  162. VK_FORMAT_R64G64B64A64_UINT,
  163. VK_FORMAT_R64G64B64A64_SINT,
  164. VK_FORMAT_R64G64B64A64_SFLOAT,
  165. VK_FORMAT_B10G11R11_UFLOAT_PACK32,
  166. VK_FORMAT_E5B9G9R9_UFLOAT_PACK32,
  167. VK_FORMAT_D16_UNORM,
  168. VK_FORMAT_X8_D24_UNORM_PACK32,
  169. VK_FORMAT_D32_SFLOAT,
  170. VK_FORMAT_S8_UINT,
  171. VK_FORMAT_D16_UNORM_S8_UINT,
  172. VK_FORMAT_D24_UNORM_S8_UINT,
  173. VK_FORMAT_D32_SFLOAT_S8_UINT,
  174. VK_FORMAT_BC1_RGB_UNORM_BLOCK,
  175. VK_FORMAT_BC1_RGB_SRGB_BLOCK,
  176. VK_FORMAT_BC1_RGBA_UNORM_BLOCK,
  177. VK_FORMAT_BC1_RGBA_SRGB_BLOCK,
  178. VK_FORMAT_BC2_UNORM_BLOCK,
  179. VK_FORMAT_BC2_SRGB_BLOCK,
  180. VK_FORMAT_BC3_UNORM_BLOCK,
  181. VK_FORMAT_BC3_SRGB_BLOCK,
  182. VK_FORMAT_BC4_UNORM_BLOCK,
  183. VK_FORMAT_BC4_SNORM_BLOCK,
  184. VK_FORMAT_BC5_UNORM_BLOCK,
  185. VK_FORMAT_BC5_SNORM_BLOCK,
  186. VK_FORMAT_BC6H_UFLOAT_BLOCK,
  187. VK_FORMAT_BC6H_SFLOAT_BLOCK,
  188. VK_FORMAT_BC7_UNORM_BLOCK,
  189. VK_FORMAT_BC7_SRGB_BLOCK,
  190. VK_FORMAT_ETC2_R8G8B8_UNORM_BLOCK,
  191. VK_FORMAT_ETC2_R8G8B8_SRGB_BLOCK,
  192. VK_FORMAT_ETC2_R8G8B8A1_UNORM_BLOCK,
  193. VK_FORMAT_ETC2_R8G8B8A1_SRGB_BLOCK,
  194. VK_FORMAT_ETC2_R8G8B8A8_UNORM_BLOCK,
  195. VK_FORMAT_ETC2_R8G8B8A8_SRGB_BLOCK,
  196. VK_FORMAT_EAC_R11_UNORM_BLOCK,
  197. VK_FORMAT_EAC_R11_SNORM_BLOCK,
  198. VK_FORMAT_EAC_R11G11_UNORM_BLOCK,
  199. VK_FORMAT_EAC_R11G11_SNORM_BLOCK,
  200. VK_FORMAT_ASTC_4x4_UNORM_BLOCK,
  201. VK_FORMAT_ASTC_4x4_SRGB_BLOCK,
  202. VK_FORMAT_ASTC_5x4_UNORM_BLOCK,
  203. VK_FORMAT_ASTC_5x4_SRGB_BLOCK,
  204. VK_FORMAT_ASTC_5x5_UNORM_BLOCK,
  205. VK_FORMAT_ASTC_5x5_SRGB_BLOCK,
  206. VK_FORMAT_ASTC_6x5_UNORM_BLOCK,
  207. VK_FORMAT_ASTC_6x5_SRGB_BLOCK,
  208. VK_FORMAT_ASTC_6x6_UNORM_BLOCK,
  209. VK_FORMAT_ASTC_6x6_SRGB_BLOCK,
  210. VK_FORMAT_ASTC_8x5_UNORM_BLOCK,
  211. VK_FORMAT_ASTC_8x5_SRGB_BLOCK,
  212. VK_FORMAT_ASTC_8x6_UNORM_BLOCK,
  213. VK_FORMAT_ASTC_8x6_SRGB_BLOCK,
  214. VK_FORMAT_ASTC_8x8_UNORM_BLOCK,
  215. VK_FORMAT_ASTC_8x8_SRGB_BLOCK,
  216. VK_FORMAT_ASTC_10x5_UNORM_BLOCK,
  217. VK_FORMAT_ASTC_10x5_SRGB_BLOCK,
  218. VK_FORMAT_ASTC_10x6_UNORM_BLOCK,
  219. VK_FORMAT_ASTC_10x6_SRGB_BLOCK,
  220. VK_FORMAT_ASTC_10x8_UNORM_BLOCK,
  221. VK_FORMAT_ASTC_10x8_SRGB_BLOCK,
  222. VK_FORMAT_ASTC_10x10_UNORM_BLOCK,
  223. VK_FORMAT_ASTC_10x10_SRGB_BLOCK,
  224. VK_FORMAT_ASTC_12x10_UNORM_BLOCK,
  225. VK_FORMAT_ASTC_12x10_SRGB_BLOCK,
  226. VK_FORMAT_ASTC_12x12_UNORM_BLOCK,
  227. VK_FORMAT_ASTC_12x12_SRGB_BLOCK,
  228. VK_FORMAT_G8B8G8R8_422_UNORM,
  229. VK_FORMAT_B8G8R8G8_422_UNORM,
  230. VK_FORMAT_G8_B8_R8_3PLANE_420_UNORM,
  231. VK_FORMAT_G8_B8R8_2PLANE_420_UNORM,
  232. VK_FORMAT_G8_B8_R8_3PLANE_422_UNORM,
  233. VK_FORMAT_G8_B8R8_2PLANE_422_UNORM,
  234. VK_FORMAT_G8_B8_R8_3PLANE_444_UNORM,
  235. VK_FORMAT_R10X6_UNORM_PACK16,
  236. VK_FORMAT_R10X6G10X6_UNORM_2PACK16,
  237. VK_FORMAT_R10X6G10X6B10X6A10X6_UNORM_4PACK16,
  238. VK_FORMAT_G10X6B10X6G10X6R10X6_422_UNORM_4PACK16,
  239. VK_FORMAT_B10X6G10X6R10X6G10X6_422_UNORM_4PACK16,
  240. VK_FORMAT_G10X6_B10X6_R10X6_3PLANE_420_UNORM_3PACK16,
  241. VK_FORMAT_G10X6_B10X6R10X6_2PLANE_420_UNORM_3PACK16,
  242. VK_FORMAT_G10X6_B10X6_R10X6_3PLANE_422_UNORM_3PACK16,
  243. VK_FORMAT_G10X6_B10X6R10X6_2PLANE_422_UNORM_3PACK16,
  244. VK_FORMAT_G10X6_B10X6_R10X6_3PLANE_444_UNORM_3PACK16,
  245. VK_FORMAT_R12X4_UNORM_PACK16,
  246. VK_FORMAT_R12X4G12X4_UNORM_2PACK16,
  247. VK_FORMAT_R12X4G12X4B12X4A12X4_UNORM_4PACK16,
  248. VK_FORMAT_G12X4B12X4G12X4R12X4_422_UNORM_4PACK16,
  249. VK_FORMAT_B12X4G12X4R12X4G12X4_422_UNORM_4PACK16,
  250. VK_FORMAT_G12X4_B12X4_R12X4_3PLANE_420_UNORM_3PACK16,
  251. VK_FORMAT_G12X4_B12X4R12X4_2PLANE_420_UNORM_3PACK16,
  252. VK_FORMAT_G12X4_B12X4_R12X4_3PLANE_422_UNORM_3PACK16,
  253. VK_FORMAT_G12X4_B12X4R12X4_2PLANE_422_UNORM_3PACK16,
  254. VK_FORMAT_G12X4_B12X4_R12X4_3PLANE_444_UNORM_3PACK16,
  255. VK_FORMAT_G16B16G16R16_422_UNORM,
  256. VK_FORMAT_B16G16R16G16_422_UNORM,
  257. VK_FORMAT_G16_B16_R16_3PLANE_420_UNORM,
  258. VK_FORMAT_G16_B16R16_2PLANE_420_UNORM,
  259. VK_FORMAT_G16_B16_R16_3PLANE_422_UNORM,
  260. VK_FORMAT_G16_B16R16_2PLANE_422_UNORM,
  261. VK_FORMAT_G16_B16_R16_3PLANE_444_UNORM,
  262. VK_FORMAT_PVRTC1_2BPP_UNORM_BLOCK_IMG,
  263. VK_FORMAT_PVRTC1_4BPP_UNORM_BLOCK_IMG,
  264. VK_FORMAT_PVRTC2_2BPP_UNORM_BLOCK_IMG,
  265. VK_FORMAT_PVRTC2_4BPP_UNORM_BLOCK_IMG,
  266. VK_FORMAT_PVRTC1_2BPP_SRGB_BLOCK_IMG,
  267. VK_FORMAT_PVRTC1_4BPP_SRGB_BLOCK_IMG,
  268. VK_FORMAT_PVRTC2_2BPP_SRGB_BLOCK_IMG,
  269. VK_FORMAT_PVRTC2_4BPP_SRGB_BLOCK_IMG,
  270. };
  271. const char *RenderingDeviceVulkan::named_formats[RenderingDevice::DATA_FORMAT_MAX] = {
  272. "R4G4_Unorm_Pack8",
  273. "R4G4B4A4_Unorm_Pack16",
  274. "B4G4R4A4_Unorm_Pack16",
  275. "R5G6B5_Unorm_Pack16",
  276. "B5G6R5_Unorm_Pack16",
  277. "R5G5B5A1_Unorm_Pack16",
  278. "B5G5R5A1_Unorm_Pack16",
  279. "A1R5G5B5_Unorm_Pack16",
  280. "R8_Unorm",
  281. "R8_Snorm",
  282. "R8_Uscaled",
  283. "R8_Sscaled",
  284. "R8_Uint",
  285. "R8_Sint",
  286. "R8_Srgb",
  287. "R8G8_Unorm",
  288. "R8G8_Snorm",
  289. "R8G8_Uscaled",
  290. "R8G8_Sscaled",
  291. "R8G8_Uint",
  292. "R8G8_Sint",
  293. "R8G8_Srgb",
  294. "R8G8B8_Unorm",
  295. "R8G8B8_Snorm",
  296. "R8G8B8_Uscaled",
  297. "R8G8B8_Sscaled",
  298. "R8G8B8_Uint",
  299. "R8G8B8_Sint",
  300. "R8G8B8_Srgb",
  301. "B8G8R8_Unorm",
  302. "B8G8R8_Snorm",
  303. "B8G8R8_Uscaled",
  304. "B8G8R8_Sscaled",
  305. "B8G8R8_Uint",
  306. "B8G8R8_Sint",
  307. "B8G8R8_Srgb",
  308. "R8G8B8A8_Unorm",
  309. "R8G8B8A8_Snorm",
  310. "R8G8B8A8_Uscaled",
  311. "R8G8B8A8_Sscaled",
  312. "R8G8B8A8_Uint",
  313. "R8G8B8A8_Sint",
  314. "R8G8B8A8_Srgb",
  315. "B8G8R8A8_Unorm",
  316. "B8G8R8A8_Snorm",
  317. "B8G8R8A8_Uscaled",
  318. "B8G8R8A8_Sscaled",
  319. "B8G8R8A8_Uint",
  320. "B8G8R8A8_Sint",
  321. "B8G8R8A8_Srgb",
  322. "A8B8G8R8_Unorm_Pack32",
  323. "A8B8G8R8_Snorm_Pack32",
  324. "A8B8G8R8_Uscaled_Pack32",
  325. "A8B8G8R8_Sscaled_Pack32",
  326. "A8B8G8R8_Uint_Pack32",
  327. "A8B8G8R8_Sint_Pack32",
  328. "A8B8G8R8_Srgb_Pack32",
  329. "A2R10G10B10_Unorm_Pack32",
  330. "A2R10G10B10_Snorm_Pack32",
  331. "A2R10G10B10_Uscaled_Pack32",
  332. "A2R10G10B10_Sscaled_Pack32",
  333. "A2R10G10B10_Uint_Pack32",
  334. "A2R10G10B10_Sint_Pack32",
  335. "A2B10G10R10_Unorm_Pack32",
  336. "A2B10G10R10_Snorm_Pack32",
  337. "A2B10G10R10_Uscaled_Pack32",
  338. "A2B10G10R10_Sscaled_Pack32",
  339. "A2B10G10R10_Uint_Pack32",
  340. "A2B10G10R10_Sint_Pack32",
  341. "R16_Unorm",
  342. "R16_Snorm",
  343. "R16_Uscaled",
  344. "R16_Sscaled",
  345. "R16_Uint",
  346. "R16_Sint",
  347. "R16_Sfloat",
  348. "R16G16_Unorm",
  349. "R16G16_Snorm",
  350. "R16G16_Uscaled",
  351. "R16G16_Sscaled",
  352. "R16G16_Uint",
  353. "R16G16_Sint",
  354. "R16G16_Sfloat",
  355. "R16G16B16_Unorm",
  356. "R16G16B16_Snorm",
  357. "R16G16B16_Uscaled",
  358. "R16G16B16_Sscaled",
  359. "R16G16B16_Uint",
  360. "R16G16B16_Sint",
  361. "R16G16B16_Sfloat",
  362. "R16G16B16A16_Unorm",
  363. "R16G16B16A16_Snorm",
  364. "R16G16B16A16_Uscaled",
  365. "R16G16B16A16_Sscaled",
  366. "R16G16B16A16_Uint",
  367. "R16G16B16A16_Sint",
  368. "R16G16B16A16_Sfloat",
  369. "R32_Uint",
  370. "R32_Sint",
  371. "R32_Sfloat",
  372. "R32G32_Uint",
  373. "R32G32_Sint",
  374. "R32G32_Sfloat",
  375. "R32G32B32_Uint",
  376. "R32G32B32_Sint",
  377. "R32G32B32_Sfloat",
  378. "R32G32B32A32_Uint",
  379. "R32G32B32A32_Sint",
  380. "R32G32B32A32_Sfloat",
  381. "R64_Uint",
  382. "R64_Sint",
  383. "R64_Sfloat",
  384. "R64G64_Uint",
  385. "R64G64_Sint",
  386. "R64G64_Sfloat",
  387. "R64G64B64_Uint",
  388. "R64G64B64_Sint",
  389. "R64G64B64_Sfloat",
  390. "R64G64B64A64_Uint",
  391. "R64G64B64A64_Sint",
  392. "R64G64B64A64_Sfloat",
  393. "B10G11R11_Ufloat_Pack32",
  394. "E5B9G9R9_Ufloat_Pack32",
  395. "D16_Unorm",
  396. "X8_D24_Unorm_Pack32",
  397. "D32_Sfloat",
  398. "S8_Uint",
  399. "D16_Unorm_S8_Uint",
  400. "D24_Unorm_S8_Uint",
  401. "D32_Sfloat_S8_Uint",
  402. "Bc1_Rgb_Unorm_Block",
  403. "Bc1_Rgb_Srgb_Block",
  404. "Bc1_Rgba_Unorm_Block",
  405. "Bc1_Rgba_Srgb_Block",
  406. "Bc2_Unorm_Block",
  407. "Bc2_Srgb_Block",
  408. "Bc3_Unorm_Block",
  409. "Bc3_Srgb_Block",
  410. "Bc4_Unorm_Block",
  411. "Bc4_Snorm_Block",
  412. "Bc5_Unorm_Block",
  413. "Bc5_Snorm_Block",
  414. "Bc6H_Ufloat_Block",
  415. "Bc6H_Sfloat_Block",
  416. "Bc7_Unorm_Block",
  417. "Bc7_Srgb_Block",
  418. "Etc2_R8G8B8_Unorm_Block",
  419. "Etc2_R8G8B8_Srgb_Block",
  420. "Etc2_R8G8B8A1_Unorm_Block",
  421. "Etc2_R8G8B8A1_Srgb_Block",
  422. "Etc2_R8G8B8A8_Unorm_Block",
  423. "Etc2_R8G8B8A8_Srgb_Block",
  424. "Eac_R11_Unorm_Block",
  425. "Eac_R11_Snorm_Block",
  426. "Eac_R11G11_Unorm_Block",
  427. "Eac_R11G11_Snorm_Block",
  428. "Astc_4X4_Unorm_Block",
  429. "Astc_4X4_Srgb_Block",
  430. "Astc_5X4_Unorm_Block",
  431. "Astc_5X4_Srgb_Block",
  432. "Astc_5X5_Unorm_Block",
  433. "Astc_5X5_Srgb_Block",
  434. "Astc_6X5_Unorm_Block",
  435. "Astc_6X5_Srgb_Block",
  436. "Astc_6X6_Unorm_Block",
  437. "Astc_6X6_Srgb_Block",
  438. "Astc_8X5_Unorm_Block",
  439. "Astc_8X5_Srgb_Block",
  440. "Astc_8X6_Unorm_Block",
  441. "Astc_8X6_Srgb_Block",
  442. "Astc_8X8_Unorm_Block",
  443. "Astc_8X8_Srgb_Block",
  444. "Astc_10X5_Unorm_Block",
  445. "Astc_10X5_Srgb_Block",
  446. "Astc_10X6_Unorm_Block",
  447. "Astc_10X6_Srgb_Block",
  448. "Astc_10X8_Unorm_Block",
  449. "Astc_10X8_Srgb_Block",
  450. "Astc_10X10_Unorm_Block",
  451. "Astc_10X10_Srgb_Block",
  452. "Astc_12X10_Unorm_Block",
  453. "Astc_12X10_Srgb_Block",
  454. "Astc_12X12_Unorm_Block",
  455. "Astc_12X12_Srgb_Block",
  456. "G8B8G8R8_422_Unorm",
  457. "B8G8R8G8_422_Unorm",
  458. "G8_B8_R8_3Plane_420_Unorm",
  459. "G8_B8R8_2Plane_420_Unorm",
  460. "G8_B8_R8_3Plane_422_Unorm",
  461. "G8_B8R8_2Plane_422_Unorm",
  462. "G8_B8_R8_3Plane_444_Unorm",
  463. "R10X6_Unorm_Pack16",
  464. "R10X6G10X6_Unorm_2Pack16",
  465. "R10X6G10X6B10X6A10X6_Unorm_4Pack16",
  466. "G10X6B10X6G10X6R10X6_422_Unorm_4Pack16",
  467. "B10X6G10X6R10X6G10X6_422_Unorm_4Pack16",
  468. "G10X6_B10X6_R10X6_3Plane_420_Unorm_3Pack16",
  469. "G10X6_B10X6R10X6_2Plane_420_Unorm_3Pack16",
  470. "G10X6_B10X6_R10X6_3Plane_422_Unorm_3Pack16",
  471. "G10X6_B10X6R10X6_2Plane_422_Unorm_3Pack16",
  472. "G10X6_B10X6_R10X6_3Plane_444_Unorm_3Pack16",
  473. "R12X4_Unorm_Pack16",
  474. "R12X4G12X4_Unorm_2Pack16",
  475. "R12X4G12X4B12X4A12X4_Unorm_4Pack16",
  476. "G12X4B12X4G12X4R12X4_422_Unorm_4Pack16",
  477. "B12X4G12X4R12X4G12X4_422_Unorm_4Pack16",
  478. "G12X4_B12X4_R12X4_3Plane_420_Unorm_3Pack16",
  479. "G12X4_B12X4R12X4_2Plane_420_Unorm_3Pack16",
  480. "G12X4_B12X4_R12X4_3Plane_422_Unorm_3Pack16",
  481. "G12X4_B12X4R12X4_2Plane_422_Unorm_3Pack16",
  482. "G12X4_B12X4_R12X4_3Plane_444_Unorm_3Pack16",
  483. "G16B16G16R16_422_Unorm",
  484. "B16G16R16G16_422_Unorm",
  485. "G16_B16_R16_3Plane_420_Unorm",
  486. "G16_B16R16_2Plane_420_Unorm",
  487. "G16_B16_R16_3Plane_422_Unorm",
  488. "G16_B16R16_2Plane_422_Unorm",
  489. "G16_B16_R16_3Plane_444_Unorm",
  490. "Pvrtc1_2Bpp_Unorm_Block_Img",
  491. "Pvrtc1_4Bpp_Unorm_Block_Img",
  492. "Pvrtc2_2Bpp_Unorm_Block_Img",
  493. "Pvrtc2_4Bpp_Unorm_Block_Img",
  494. "Pvrtc1_2Bpp_Srgb_Block_Img",
  495. "Pvrtc1_4Bpp_Srgb_Block_Img",
  496. "Pvrtc2_2Bpp_Srgb_Block_Img",
  497. "Pvrtc2_4Bpp_Srgb_Block_Img"
  498. };
  499. int RenderingDeviceVulkan::get_format_vertex_size(DataFormat p_format) {
  500. switch (p_format) {
  501. case DATA_FORMAT_R8_UNORM:
  502. case DATA_FORMAT_R8_SNORM:
  503. case DATA_FORMAT_R8_UINT:
  504. case DATA_FORMAT_R8_SINT:
  505. case DATA_FORMAT_R8G8_UNORM:
  506. case DATA_FORMAT_R8G8_SNORM:
  507. case DATA_FORMAT_R8G8_UINT:
  508. case DATA_FORMAT_R8G8_SINT:
  509. case DATA_FORMAT_R8G8B8_UNORM:
  510. case DATA_FORMAT_R8G8B8_SNORM:
  511. case DATA_FORMAT_R8G8B8_UINT:
  512. case DATA_FORMAT_R8G8B8_SINT:
  513. case DATA_FORMAT_B8G8R8_UNORM:
  514. case DATA_FORMAT_B8G8R8_SNORM:
  515. case DATA_FORMAT_B8G8R8_UINT:
  516. case DATA_FORMAT_B8G8R8_SINT:
  517. case DATA_FORMAT_R8G8B8A8_UNORM:
  518. case DATA_FORMAT_R8G8B8A8_SNORM:
  519. case DATA_FORMAT_R8G8B8A8_UINT:
  520. case DATA_FORMAT_R8G8B8A8_SINT:
  521. case DATA_FORMAT_B8G8R8A8_UNORM:
  522. case DATA_FORMAT_B8G8R8A8_SNORM:
  523. case DATA_FORMAT_B8G8R8A8_UINT:
  524. case DATA_FORMAT_B8G8R8A8_SINT: return 4;
  525. case DATA_FORMAT_R16_UNORM:
  526. case DATA_FORMAT_R16_SNORM:
  527. case DATA_FORMAT_R16_UINT:
  528. case DATA_FORMAT_R16_SINT:
  529. case DATA_FORMAT_R16_SFLOAT: return 4;
  530. case DATA_FORMAT_R16G16_UNORM:
  531. case DATA_FORMAT_R16G16_SNORM:
  532. case DATA_FORMAT_R16G16_UINT:
  533. case DATA_FORMAT_R16G16_SINT:
  534. case DATA_FORMAT_R16G16_SFLOAT: return 4;
  535. case DATA_FORMAT_R16G16B16_UNORM:
  536. case DATA_FORMAT_R16G16B16_SNORM:
  537. case DATA_FORMAT_R16G16B16_UINT:
  538. case DATA_FORMAT_R16G16B16_SINT:
  539. case DATA_FORMAT_R16G16B16_SFLOAT: return 8;
  540. case DATA_FORMAT_R16G16B16A16_UNORM:
  541. case DATA_FORMAT_R16G16B16A16_SNORM:
  542. case DATA_FORMAT_R16G16B16A16_UINT:
  543. case DATA_FORMAT_R16G16B16A16_SINT:
  544. case DATA_FORMAT_R16G16B16A16_SFLOAT: return 8;
  545. case DATA_FORMAT_R32_UINT:
  546. case DATA_FORMAT_R32_SINT:
  547. case DATA_FORMAT_R32_SFLOAT: return 4;
  548. case DATA_FORMAT_R32G32_UINT:
  549. case DATA_FORMAT_R32G32_SINT:
  550. case DATA_FORMAT_R32G32_SFLOAT: return 8;
  551. case DATA_FORMAT_R32G32B32_UINT:
  552. case DATA_FORMAT_R32G32B32_SINT:
  553. case DATA_FORMAT_R32G32B32_SFLOAT: return 12;
  554. case DATA_FORMAT_R32G32B32A32_UINT:
  555. case DATA_FORMAT_R32G32B32A32_SINT:
  556. case DATA_FORMAT_R32G32B32A32_SFLOAT: return 16;
  557. case DATA_FORMAT_R64_UINT:
  558. case DATA_FORMAT_R64_SINT:
  559. case DATA_FORMAT_R64_SFLOAT: return 8;
  560. case DATA_FORMAT_R64G64_UINT:
  561. case DATA_FORMAT_R64G64_SINT:
  562. case DATA_FORMAT_R64G64_SFLOAT: return 16;
  563. case DATA_FORMAT_R64G64B64_UINT:
  564. case DATA_FORMAT_R64G64B64_SINT:
  565. case DATA_FORMAT_R64G64B64_SFLOAT: return 24;
  566. case DATA_FORMAT_R64G64B64A64_UINT:
  567. case DATA_FORMAT_R64G64B64A64_SINT:
  568. case DATA_FORMAT_R64G64B64A64_SFLOAT: return 32;
  569. default: return 0;
  570. }
  571. }
  572. uint32_t RenderingDeviceVulkan::get_image_format_pixel_size(DataFormat p_format) {
  573. switch (p_format) {
  574. case DATA_FORMAT_R4G4_UNORM_PACK8: return 1;
  575. case DATA_FORMAT_R4G4B4A4_UNORM_PACK16:
  576. case DATA_FORMAT_B4G4R4A4_UNORM_PACK16:
  577. case DATA_FORMAT_R5G6B5_UNORM_PACK16:
  578. case DATA_FORMAT_B5G6R5_UNORM_PACK16:
  579. case DATA_FORMAT_R5G5B5A1_UNORM_PACK16:
  580. case DATA_FORMAT_B5G5R5A1_UNORM_PACK16:
  581. case DATA_FORMAT_A1R5G5B5_UNORM_PACK16: return 2;
  582. case DATA_FORMAT_R8_UNORM:
  583. case DATA_FORMAT_R8_SNORM:
  584. case DATA_FORMAT_R8_USCALED:
  585. case DATA_FORMAT_R8_SSCALED:
  586. case DATA_FORMAT_R8_UINT:
  587. case DATA_FORMAT_R8_SINT:
  588. case DATA_FORMAT_R8_SRGB: return 1;
  589. case DATA_FORMAT_R8G8_UNORM:
  590. case DATA_FORMAT_R8G8_SNORM:
  591. case DATA_FORMAT_R8G8_USCALED:
  592. case DATA_FORMAT_R8G8_SSCALED:
  593. case DATA_FORMAT_R8G8_UINT:
  594. case DATA_FORMAT_R8G8_SINT:
  595. case DATA_FORMAT_R8G8_SRGB: return 2;
  596. case DATA_FORMAT_R8G8B8_UNORM:
  597. case DATA_FORMAT_R8G8B8_SNORM:
  598. case DATA_FORMAT_R8G8B8_USCALED:
  599. case DATA_FORMAT_R8G8B8_SSCALED:
  600. case DATA_FORMAT_R8G8B8_UINT:
  601. case DATA_FORMAT_R8G8B8_SINT:
  602. case DATA_FORMAT_R8G8B8_SRGB:
  603. case DATA_FORMAT_B8G8R8_UNORM:
  604. case DATA_FORMAT_B8G8R8_SNORM:
  605. case DATA_FORMAT_B8G8R8_USCALED:
  606. case DATA_FORMAT_B8G8R8_SSCALED:
  607. case DATA_FORMAT_B8G8R8_UINT:
  608. case DATA_FORMAT_B8G8R8_SINT:
  609. case DATA_FORMAT_B8G8R8_SRGB: return 3;
  610. case DATA_FORMAT_R8G8B8A8_UNORM:
  611. case DATA_FORMAT_R8G8B8A8_SNORM:
  612. case DATA_FORMAT_R8G8B8A8_USCALED:
  613. case DATA_FORMAT_R8G8B8A8_SSCALED:
  614. case DATA_FORMAT_R8G8B8A8_UINT:
  615. case DATA_FORMAT_R8G8B8A8_SINT:
  616. case DATA_FORMAT_R8G8B8A8_SRGB:
  617. case DATA_FORMAT_B8G8R8A8_UNORM:
  618. case DATA_FORMAT_B8G8R8A8_SNORM:
  619. case DATA_FORMAT_B8G8R8A8_USCALED:
  620. case DATA_FORMAT_B8G8R8A8_SSCALED:
  621. case DATA_FORMAT_B8G8R8A8_UINT:
  622. case DATA_FORMAT_B8G8R8A8_SINT:
  623. case DATA_FORMAT_B8G8R8A8_SRGB: return 4;
  624. case DATA_FORMAT_A8B8G8R8_UNORM_PACK32:
  625. case DATA_FORMAT_A8B8G8R8_SNORM_PACK32:
  626. case DATA_FORMAT_A8B8G8R8_USCALED_PACK32:
  627. case DATA_FORMAT_A8B8G8R8_SSCALED_PACK32:
  628. case DATA_FORMAT_A8B8G8R8_UINT_PACK32:
  629. case DATA_FORMAT_A8B8G8R8_SINT_PACK32:
  630. case DATA_FORMAT_A8B8G8R8_SRGB_PACK32:
  631. case DATA_FORMAT_A2R10G10B10_UNORM_PACK32:
  632. case DATA_FORMAT_A2R10G10B10_SNORM_PACK32:
  633. case DATA_FORMAT_A2R10G10B10_USCALED_PACK32:
  634. case DATA_FORMAT_A2R10G10B10_SSCALED_PACK32:
  635. case DATA_FORMAT_A2R10G10B10_UINT_PACK32:
  636. case DATA_FORMAT_A2R10G10B10_SINT_PACK32:
  637. case DATA_FORMAT_A2B10G10R10_UNORM_PACK32:
  638. case DATA_FORMAT_A2B10G10R10_SNORM_PACK32:
  639. case DATA_FORMAT_A2B10G10R10_USCALED_PACK32:
  640. case DATA_FORMAT_A2B10G10R10_SSCALED_PACK32:
  641. case DATA_FORMAT_A2B10G10R10_UINT_PACK32:
  642. case DATA_FORMAT_A2B10G10R10_SINT_PACK32: return 4;
  643. case DATA_FORMAT_R16_UNORM:
  644. case DATA_FORMAT_R16_SNORM:
  645. case DATA_FORMAT_R16_USCALED:
  646. case DATA_FORMAT_R16_SSCALED:
  647. case DATA_FORMAT_R16_UINT:
  648. case DATA_FORMAT_R16_SINT:
  649. case DATA_FORMAT_R16_SFLOAT: return 2;
  650. case DATA_FORMAT_R16G16_UNORM:
  651. case DATA_FORMAT_R16G16_SNORM:
  652. case DATA_FORMAT_R16G16_USCALED:
  653. case DATA_FORMAT_R16G16_SSCALED:
  654. case DATA_FORMAT_R16G16_UINT:
  655. case DATA_FORMAT_R16G16_SINT:
  656. case DATA_FORMAT_R16G16_SFLOAT: return 4;
  657. case DATA_FORMAT_R16G16B16_UNORM:
  658. case DATA_FORMAT_R16G16B16_SNORM:
  659. case DATA_FORMAT_R16G16B16_USCALED:
  660. case DATA_FORMAT_R16G16B16_SSCALED:
  661. case DATA_FORMAT_R16G16B16_UINT:
  662. case DATA_FORMAT_R16G16B16_SINT:
  663. case DATA_FORMAT_R16G16B16_SFLOAT: return 6;
  664. case DATA_FORMAT_R16G16B16A16_UNORM:
  665. case DATA_FORMAT_R16G16B16A16_SNORM:
  666. case DATA_FORMAT_R16G16B16A16_USCALED:
  667. case DATA_FORMAT_R16G16B16A16_SSCALED:
  668. case DATA_FORMAT_R16G16B16A16_UINT:
  669. case DATA_FORMAT_R16G16B16A16_SINT:
  670. case DATA_FORMAT_R16G16B16A16_SFLOAT: return 8;
  671. case DATA_FORMAT_R32_UINT:
  672. case DATA_FORMAT_R32_SINT:
  673. case DATA_FORMAT_R32_SFLOAT: return 4;
  674. case DATA_FORMAT_R32G32_UINT:
  675. case DATA_FORMAT_R32G32_SINT:
  676. case DATA_FORMAT_R32G32_SFLOAT: return 8;
  677. case DATA_FORMAT_R32G32B32_UINT:
  678. case DATA_FORMAT_R32G32B32_SINT:
  679. case DATA_FORMAT_R32G32B32_SFLOAT: return 12;
  680. case DATA_FORMAT_R32G32B32A32_UINT:
  681. case DATA_FORMAT_R32G32B32A32_SINT:
  682. case DATA_FORMAT_R32G32B32A32_SFLOAT: return 16;
  683. case DATA_FORMAT_R64_UINT:
  684. case DATA_FORMAT_R64_SINT:
  685. case DATA_FORMAT_R64_SFLOAT: return 8;
  686. case DATA_FORMAT_R64G64_UINT:
  687. case DATA_FORMAT_R64G64_SINT:
  688. case DATA_FORMAT_R64G64_SFLOAT: return 16;
  689. case DATA_FORMAT_R64G64B64_UINT:
  690. case DATA_FORMAT_R64G64B64_SINT:
  691. case DATA_FORMAT_R64G64B64_SFLOAT: return 24;
  692. case DATA_FORMAT_R64G64B64A64_UINT:
  693. case DATA_FORMAT_R64G64B64A64_SINT:
  694. case DATA_FORMAT_R64G64B64A64_SFLOAT: return 32;
  695. case DATA_FORMAT_B10G11R11_UFLOAT_PACK32:
  696. case DATA_FORMAT_E5B9G9R9_UFLOAT_PACK32: return 4;
  697. case DATA_FORMAT_D16_UNORM: return 2;
  698. case DATA_FORMAT_X8_D24_UNORM_PACK32: return 4;
  699. case DATA_FORMAT_D32_SFLOAT: return 4;
  700. case DATA_FORMAT_S8_UINT: return 1;
  701. case DATA_FORMAT_D16_UNORM_S8_UINT: return 4;
  702. case DATA_FORMAT_D24_UNORM_S8_UINT: return 4;
  703. case DATA_FORMAT_D32_SFLOAT_S8_UINT:
  704. return 5; //?
  705. case DATA_FORMAT_BC1_RGB_UNORM_BLOCK:
  706. case DATA_FORMAT_BC1_RGB_SRGB_BLOCK:
  707. case DATA_FORMAT_BC1_RGBA_UNORM_BLOCK:
  708. case DATA_FORMAT_BC1_RGBA_SRGB_BLOCK:
  709. case DATA_FORMAT_BC2_UNORM_BLOCK:
  710. case DATA_FORMAT_BC2_SRGB_BLOCK:
  711. case DATA_FORMAT_BC3_UNORM_BLOCK:
  712. case DATA_FORMAT_BC3_SRGB_BLOCK:
  713. case DATA_FORMAT_BC4_UNORM_BLOCK:
  714. case DATA_FORMAT_BC4_SNORM_BLOCK:
  715. case DATA_FORMAT_BC5_UNORM_BLOCK:
  716. case DATA_FORMAT_BC5_SNORM_BLOCK:
  717. case DATA_FORMAT_BC6H_UFLOAT_BLOCK:
  718. case DATA_FORMAT_BC6H_SFLOAT_BLOCK:
  719. case DATA_FORMAT_BC7_UNORM_BLOCK:
  720. case DATA_FORMAT_BC7_SRGB_BLOCK: return 1;
  721. case DATA_FORMAT_ETC2_R8G8B8_UNORM_BLOCK:
  722. case DATA_FORMAT_ETC2_R8G8B8_SRGB_BLOCK:
  723. case DATA_FORMAT_ETC2_R8G8B8A1_UNORM_BLOCK:
  724. case DATA_FORMAT_ETC2_R8G8B8A1_SRGB_BLOCK:
  725. case DATA_FORMAT_ETC2_R8G8B8A8_UNORM_BLOCK:
  726. case DATA_FORMAT_ETC2_R8G8B8A8_SRGB_BLOCK: return 1;
  727. case DATA_FORMAT_EAC_R11_UNORM_BLOCK:
  728. case DATA_FORMAT_EAC_R11_SNORM_BLOCK:
  729. case DATA_FORMAT_EAC_R11G11_UNORM_BLOCK:
  730. case DATA_FORMAT_EAC_R11G11_SNORM_BLOCK: return 1;
  731. case DATA_FORMAT_ASTC_4x4_UNORM_BLOCK:
  732. case DATA_FORMAT_ASTC_4x4_SRGB_BLOCK:
  733. case DATA_FORMAT_ASTC_5x4_UNORM_BLOCK:
  734. case DATA_FORMAT_ASTC_5x4_SRGB_BLOCK:
  735. case DATA_FORMAT_ASTC_5x5_UNORM_BLOCK:
  736. case DATA_FORMAT_ASTC_5x5_SRGB_BLOCK:
  737. case DATA_FORMAT_ASTC_6x5_UNORM_BLOCK:
  738. case DATA_FORMAT_ASTC_6x5_SRGB_BLOCK:
  739. case DATA_FORMAT_ASTC_6x6_UNORM_BLOCK:
  740. case DATA_FORMAT_ASTC_6x6_SRGB_BLOCK:
  741. case DATA_FORMAT_ASTC_8x5_UNORM_BLOCK:
  742. case DATA_FORMAT_ASTC_8x5_SRGB_BLOCK:
  743. case DATA_FORMAT_ASTC_8x6_UNORM_BLOCK:
  744. case DATA_FORMAT_ASTC_8x6_SRGB_BLOCK:
  745. case DATA_FORMAT_ASTC_8x8_UNORM_BLOCK:
  746. case DATA_FORMAT_ASTC_8x8_SRGB_BLOCK:
  747. case DATA_FORMAT_ASTC_10x5_UNORM_BLOCK:
  748. case DATA_FORMAT_ASTC_10x5_SRGB_BLOCK:
  749. case DATA_FORMAT_ASTC_10x6_UNORM_BLOCK:
  750. case DATA_FORMAT_ASTC_10x6_SRGB_BLOCK:
  751. case DATA_FORMAT_ASTC_10x8_UNORM_BLOCK:
  752. case DATA_FORMAT_ASTC_10x8_SRGB_BLOCK:
  753. case DATA_FORMAT_ASTC_10x10_UNORM_BLOCK:
  754. case DATA_FORMAT_ASTC_10x10_SRGB_BLOCK:
  755. case DATA_FORMAT_ASTC_12x10_UNORM_BLOCK:
  756. case DATA_FORMAT_ASTC_12x10_SRGB_BLOCK:
  757. case DATA_FORMAT_ASTC_12x12_UNORM_BLOCK:
  758. case DATA_FORMAT_ASTC_12x12_SRGB_BLOCK: return 1;
  759. case DATA_FORMAT_G8B8G8R8_422_UNORM:
  760. case DATA_FORMAT_B8G8R8G8_422_UNORM: return 4;
  761. case DATA_FORMAT_G8_B8_R8_3PLANE_420_UNORM:
  762. case DATA_FORMAT_G8_B8R8_2PLANE_420_UNORM:
  763. case DATA_FORMAT_G8_B8_R8_3PLANE_422_UNORM:
  764. case DATA_FORMAT_G8_B8R8_2PLANE_422_UNORM:
  765. case DATA_FORMAT_G8_B8_R8_3PLANE_444_UNORM: return 4;
  766. case DATA_FORMAT_R10X6_UNORM_PACK16:
  767. case DATA_FORMAT_R10X6G10X6_UNORM_2PACK16:
  768. case DATA_FORMAT_R10X6G10X6B10X6A10X6_UNORM_4PACK16:
  769. case DATA_FORMAT_G10X6B10X6G10X6R10X6_422_UNORM_4PACK16:
  770. case DATA_FORMAT_B10X6G10X6R10X6G10X6_422_UNORM_4PACK16:
  771. case DATA_FORMAT_G10X6_B10X6_R10X6_3PLANE_420_UNORM_3PACK16:
  772. case DATA_FORMAT_G10X6_B10X6R10X6_2PLANE_420_UNORM_3PACK16:
  773. case DATA_FORMAT_G10X6_B10X6_R10X6_3PLANE_422_UNORM_3PACK16:
  774. case DATA_FORMAT_G10X6_B10X6R10X6_2PLANE_422_UNORM_3PACK16:
  775. case DATA_FORMAT_G10X6_B10X6_R10X6_3PLANE_444_UNORM_3PACK16:
  776. case DATA_FORMAT_R12X4_UNORM_PACK16:
  777. case DATA_FORMAT_R12X4G12X4_UNORM_2PACK16:
  778. case DATA_FORMAT_R12X4G12X4B12X4A12X4_UNORM_4PACK16:
  779. case DATA_FORMAT_G12X4B12X4G12X4R12X4_422_UNORM_4PACK16:
  780. case DATA_FORMAT_B12X4G12X4R12X4G12X4_422_UNORM_4PACK16:
  781. case DATA_FORMAT_G12X4_B12X4_R12X4_3PLANE_420_UNORM_3PACK16:
  782. case DATA_FORMAT_G12X4_B12X4R12X4_2PLANE_420_UNORM_3PACK16:
  783. case DATA_FORMAT_G12X4_B12X4_R12X4_3PLANE_422_UNORM_3PACK16:
  784. case DATA_FORMAT_G12X4_B12X4R12X4_2PLANE_422_UNORM_3PACK16:
  785. case DATA_FORMAT_G12X4_B12X4_R12X4_3PLANE_444_UNORM_3PACK16: return 2;
  786. case DATA_FORMAT_G16B16G16R16_422_UNORM:
  787. case DATA_FORMAT_B16G16R16G16_422_UNORM:
  788. case DATA_FORMAT_G16_B16_R16_3PLANE_420_UNORM:
  789. case DATA_FORMAT_G16_B16R16_2PLANE_420_UNORM:
  790. case DATA_FORMAT_G16_B16_R16_3PLANE_422_UNORM:
  791. case DATA_FORMAT_G16_B16R16_2PLANE_422_UNORM:
  792. case DATA_FORMAT_G16_B16_R16_3PLANE_444_UNORM: return 8;
  793. case DATA_FORMAT_PVRTC1_2BPP_UNORM_BLOCK_IMG:
  794. case DATA_FORMAT_PVRTC1_4BPP_UNORM_BLOCK_IMG:
  795. case DATA_FORMAT_PVRTC2_2BPP_UNORM_BLOCK_IMG:
  796. case DATA_FORMAT_PVRTC2_4BPP_UNORM_BLOCK_IMG:
  797. case DATA_FORMAT_PVRTC1_2BPP_SRGB_BLOCK_IMG:
  798. case DATA_FORMAT_PVRTC1_4BPP_SRGB_BLOCK_IMG:
  799. case DATA_FORMAT_PVRTC2_2BPP_SRGB_BLOCK_IMG:
  800. case DATA_FORMAT_PVRTC2_4BPP_SRGB_BLOCK_IMG: return 1;
  801. default: {
  802. ERR_PRINT("Format not handled, bug");
  803. }
  804. }
  805. return 1;
  806. }
  807. // https://www.khronos.org/registry/DataFormat/specs/1.1/dataformat.1.1.pdf
  808. void RenderingDeviceVulkan::get_compressed_image_format_block_dimensions(DataFormat p_format, uint32_t &r_w, uint32_t &r_h) {
  809. switch (p_format) {
  810. case DATA_FORMAT_BC1_RGB_UNORM_BLOCK:
  811. case DATA_FORMAT_BC1_RGB_SRGB_BLOCK:
  812. case DATA_FORMAT_BC1_RGBA_UNORM_BLOCK:
  813. case DATA_FORMAT_BC1_RGBA_SRGB_BLOCK:
  814. case DATA_FORMAT_BC2_UNORM_BLOCK:
  815. case DATA_FORMAT_BC2_SRGB_BLOCK:
  816. case DATA_FORMAT_BC3_UNORM_BLOCK:
  817. case DATA_FORMAT_BC3_SRGB_BLOCK:
  818. case DATA_FORMAT_BC4_UNORM_BLOCK:
  819. case DATA_FORMAT_BC4_SNORM_BLOCK:
  820. case DATA_FORMAT_BC5_UNORM_BLOCK:
  821. case DATA_FORMAT_BC5_SNORM_BLOCK:
  822. case DATA_FORMAT_BC6H_UFLOAT_BLOCK:
  823. case DATA_FORMAT_BC6H_SFLOAT_BLOCK:
  824. case DATA_FORMAT_BC7_UNORM_BLOCK:
  825. case DATA_FORMAT_BC7_SRGB_BLOCK:
  826. case DATA_FORMAT_ETC2_R8G8B8_UNORM_BLOCK:
  827. case DATA_FORMAT_ETC2_R8G8B8_SRGB_BLOCK:
  828. case DATA_FORMAT_ETC2_R8G8B8A1_UNORM_BLOCK:
  829. case DATA_FORMAT_ETC2_R8G8B8A1_SRGB_BLOCK:
  830. case DATA_FORMAT_ETC2_R8G8B8A8_UNORM_BLOCK:
  831. case DATA_FORMAT_ETC2_R8G8B8A8_SRGB_BLOCK:
  832. case DATA_FORMAT_EAC_R11_UNORM_BLOCK:
  833. case DATA_FORMAT_EAC_R11_SNORM_BLOCK:
  834. case DATA_FORMAT_EAC_R11G11_UNORM_BLOCK:
  835. case DATA_FORMAT_EAC_R11G11_SNORM_BLOCK:
  836. case DATA_FORMAT_ASTC_4x4_UNORM_BLOCK: //again, not sure about astc
  837. case DATA_FORMAT_ASTC_4x4_SRGB_BLOCK:
  838. case DATA_FORMAT_ASTC_5x4_UNORM_BLOCK:
  839. case DATA_FORMAT_ASTC_5x4_SRGB_BLOCK:
  840. case DATA_FORMAT_ASTC_5x5_UNORM_BLOCK:
  841. case DATA_FORMAT_ASTC_5x5_SRGB_BLOCK:
  842. case DATA_FORMAT_ASTC_6x5_UNORM_BLOCK:
  843. case DATA_FORMAT_ASTC_6x5_SRGB_BLOCK:
  844. case DATA_FORMAT_ASTC_6x6_UNORM_BLOCK:
  845. case DATA_FORMAT_ASTC_6x6_SRGB_BLOCK:
  846. case DATA_FORMAT_ASTC_8x5_UNORM_BLOCK:
  847. case DATA_FORMAT_ASTC_8x5_SRGB_BLOCK:
  848. case DATA_FORMAT_ASTC_8x6_UNORM_BLOCK:
  849. case DATA_FORMAT_ASTC_8x6_SRGB_BLOCK:
  850. case DATA_FORMAT_ASTC_8x8_UNORM_BLOCK:
  851. case DATA_FORMAT_ASTC_8x8_SRGB_BLOCK:
  852. case DATA_FORMAT_ASTC_10x5_UNORM_BLOCK:
  853. case DATA_FORMAT_ASTC_10x5_SRGB_BLOCK:
  854. case DATA_FORMAT_ASTC_10x6_UNORM_BLOCK:
  855. case DATA_FORMAT_ASTC_10x6_SRGB_BLOCK:
  856. case DATA_FORMAT_ASTC_10x8_UNORM_BLOCK:
  857. case DATA_FORMAT_ASTC_10x8_SRGB_BLOCK:
  858. case DATA_FORMAT_ASTC_10x10_UNORM_BLOCK:
  859. case DATA_FORMAT_ASTC_10x10_SRGB_BLOCK:
  860. case DATA_FORMAT_ASTC_12x10_UNORM_BLOCK:
  861. case DATA_FORMAT_ASTC_12x10_SRGB_BLOCK:
  862. case DATA_FORMAT_ASTC_12x12_UNORM_BLOCK:
  863. case DATA_FORMAT_ASTC_12x12_SRGB_BLOCK:
  864. r_w = 4;
  865. r_h = 4;
  866. return;
  867. case DATA_FORMAT_PVRTC1_4BPP_UNORM_BLOCK_IMG:
  868. case DATA_FORMAT_PVRTC2_4BPP_UNORM_BLOCK_IMG:
  869. case DATA_FORMAT_PVRTC1_4BPP_SRGB_BLOCK_IMG:
  870. case DATA_FORMAT_PVRTC2_4BPP_SRGB_BLOCK_IMG:
  871. r_w = 4;
  872. r_h = 4;
  873. return;
  874. case DATA_FORMAT_PVRTC1_2BPP_UNORM_BLOCK_IMG:
  875. case DATA_FORMAT_PVRTC2_2BPP_UNORM_BLOCK_IMG:
  876. case DATA_FORMAT_PVRTC1_2BPP_SRGB_BLOCK_IMG:
  877. case DATA_FORMAT_PVRTC2_2BPP_SRGB_BLOCK_IMG:
  878. r_w = 8;
  879. r_h = 4;
  880. return;
  881. default: {
  882. r_w = 1;
  883. r_h = 1;
  884. }
  885. }
  886. }
  887. uint32_t RenderingDeviceVulkan::get_compressed_image_format_block_byte_size(DataFormat p_format) {
  888. switch (p_format) {
  889. case DATA_FORMAT_BC1_RGB_UNORM_BLOCK:
  890. case DATA_FORMAT_BC1_RGB_SRGB_BLOCK:
  891. case DATA_FORMAT_BC1_RGBA_UNORM_BLOCK:
  892. case DATA_FORMAT_BC1_RGBA_SRGB_BLOCK: return 8;
  893. case DATA_FORMAT_BC2_UNORM_BLOCK:
  894. case DATA_FORMAT_BC2_SRGB_BLOCK: return 16;
  895. case DATA_FORMAT_BC3_UNORM_BLOCK:
  896. case DATA_FORMAT_BC3_SRGB_BLOCK: return 16;
  897. case DATA_FORMAT_BC4_UNORM_BLOCK:
  898. case DATA_FORMAT_BC4_SNORM_BLOCK: return 8;
  899. case DATA_FORMAT_BC5_UNORM_BLOCK:
  900. case DATA_FORMAT_BC5_SNORM_BLOCK: return 16;
  901. case DATA_FORMAT_BC6H_UFLOAT_BLOCK:
  902. case DATA_FORMAT_BC6H_SFLOAT_BLOCK: return 16;
  903. case DATA_FORMAT_BC7_UNORM_BLOCK:
  904. case DATA_FORMAT_BC7_SRGB_BLOCK: return 16;
  905. case DATA_FORMAT_ETC2_R8G8B8_UNORM_BLOCK:
  906. case DATA_FORMAT_ETC2_R8G8B8_SRGB_BLOCK: return 8;
  907. case DATA_FORMAT_ETC2_R8G8B8A1_UNORM_BLOCK:
  908. case DATA_FORMAT_ETC2_R8G8B8A1_SRGB_BLOCK: return 8;
  909. case DATA_FORMAT_ETC2_R8G8B8A8_UNORM_BLOCK:
  910. case DATA_FORMAT_ETC2_R8G8B8A8_SRGB_BLOCK: return 16;
  911. case DATA_FORMAT_EAC_R11_UNORM_BLOCK:
  912. case DATA_FORMAT_EAC_R11_SNORM_BLOCK: return 8;
  913. case DATA_FORMAT_EAC_R11G11_UNORM_BLOCK:
  914. case DATA_FORMAT_EAC_R11G11_SNORM_BLOCK: return 16;
  915. case DATA_FORMAT_ASTC_4x4_UNORM_BLOCK: //again, not sure about astc
  916. case DATA_FORMAT_ASTC_4x4_SRGB_BLOCK:
  917. case DATA_FORMAT_ASTC_5x4_UNORM_BLOCK:
  918. case DATA_FORMAT_ASTC_5x4_SRGB_BLOCK:
  919. case DATA_FORMAT_ASTC_5x5_UNORM_BLOCK:
  920. case DATA_FORMAT_ASTC_5x5_SRGB_BLOCK:
  921. case DATA_FORMAT_ASTC_6x5_UNORM_BLOCK:
  922. case DATA_FORMAT_ASTC_6x5_SRGB_BLOCK:
  923. case DATA_FORMAT_ASTC_6x6_UNORM_BLOCK:
  924. case DATA_FORMAT_ASTC_6x6_SRGB_BLOCK:
  925. case DATA_FORMAT_ASTC_8x5_UNORM_BLOCK:
  926. case DATA_FORMAT_ASTC_8x5_SRGB_BLOCK:
  927. case DATA_FORMAT_ASTC_8x6_UNORM_BLOCK:
  928. case DATA_FORMAT_ASTC_8x6_SRGB_BLOCK:
  929. case DATA_FORMAT_ASTC_8x8_UNORM_BLOCK:
  930. case DATA_FORMAT_ASTC_8x8_SRGB_BLOCK:
  931. case DATA_FORMAT_ASTC_10x5_UNORM_BLOCK:
  932. case DATA_FORMAT_ASTC_10x5_SRGB_BLOCK:
  933. case DATA_FORMAT_ASTC_10x6_UNORM_BLOCK:
  934. case DATA_FORMAT_ASTC_10x6_SRGB_BLOCK:
  935. case DATA_FORMAT_ASTC_10x8_UNORM_BLOCK:
  936. case DATA_FORMAT_ASTC_10x8_SRGB_BLOCK:
  937. case DATA_FORMAT_ASTC_10x10_UNORM_BLOCK:
  938. case DATA_FORMAT_ASTC_10x10_SRGB_BLOCK:
  939. case DATA_FORMAT_ASTC_12x10_UNORM_BLOCK:
  940. case DATA_FORMAT_ASTC_12x10_SRGB_BLOCK:
  941. case DATA_FORMAT_ASTC_12x12_UNORM_BLOCK:
  942. case DATA_FORMAT_ASTC_12x12_SRGB_BLOCK:
  943. return 8; //wrong
  944. case DATA_FORMAT_PVRTC1_4BPP_UNORM_BLOCK_IMG:
  945. case DATA_FORMAT_PVRTC2_4BPP_UNORM_BLOCK_IMG:
  946. case DATA_FORMAT_PVRTC1_4BPP_SRGB_BLOCK_IMG:
  947. case DATA_FORMAT_PVRTC2_4BPP_SRGB_BLOCK_IMG:
  948. case DATA_FORMAT_PVRTC1_2BPP_UNORM_BLOCK_IMG:
  949. case DATA_FORMAT_PVRTC2_2BPP_UNORM_BLOCK_IMG:
  950. case DATA_FORMAT_PVRTC1_2BPP_SRGB_BLOCK_IMG:
  951. case DATA_FORMAT_PVRTC2_2BPP_SRGB_BLOCK_IMG:
  952. return 8; //what varies is resolution
  953. default: {
  954. }
  955. }
  956. return 1;
  957. }
  958. uint32_t RenderingDeviceVulkan::get_compressed_image_format_pixel_rshift(DataFormat p_format) {
  959. switch (p_format) {
  960. case DATA_FORMAT_BC1_RGB_UNORM_BLOCK: //these formats are half byte size, so rshift is 1
  961. case DATA_FORMAT_BC1_RGB_SRGB_BLOCK:
  962. case DATA_FORMAT_BC1_RGBA_UNORM_BLOCK:
  963. case DATA_FORMAT_BC1_RGBA_SRGB_BLOCK:
  964. case DATA_FORMAT_BC4_UNORM_BLOCK:
  965. case DATA_FORMAT_BC4_SNORM_BLOCK:
  966. case DATA_FORMAT_ETC2_R8G8B8_UNORM_BLOCK:
  967. case DATA_FORMAT_ETC2_R8G8B8_SRGB_BLOCK:
  968. case DATA_FORMAT_ETC2_R8G8B8A1_UNORM_BLOCK:
  969. case DATA_FORMAT_ETC2_R8G8B8A1_SRGB_BLOCK:
  970. case DATA_FORMAT_EAC_R11_UNORM_BLOCK:
  971. case DATA_FORMAT_EAC_R11_SNORM_BLOCK:
  972. case DATA_FORMAT_PVRTC1_4BPP_UNORM_BLOCK_IMG:
  973. case DATA_FORMAT_PVRTC2_4BPP_UNORM_BLOCK_IMG:
  974. case DATA_FORMAT_PVRTC1_4BPP_SRGB_BLOCK_IMG:
  975. case DATA_FORMAT_PVRTC2_4BPP_SRGB_BLOCK_IMG: return 1;
  976. case DATA_FORMAT_PVRTC1_2BPP_UNORM_BLOCK_IMG: //these formats are quarter byte size, so rshift is 1
  977. case DATA_FORMAT_PVRTC2_2BPP_UNORM_BLOCK_IMG:
  978. case DATA_FORMAT_PVRTC1_2BPP_SRGB_BLOCK_IMG:
  979. case DATA_FORMAT_PVRTC2_2BPP_SRGB_BLOCK_IMG: return 2;
  980. default: {
  981. }
  982. }
  983. return 0;
  984. }
  985. uint32_t RenderingDeviceVulkan::get_image_format_required_size(DataFormat p_format, uint32_t p_width, uint32_t p_height, uint32_t p_depth, uint32_t p_mipmaps, uint32_t *r_blockw, uint32_t *r_blockh) {
  986. uint32_t w = p_width;
  987. uint32_t h = p_height;
  988. uint32_t d = p_depth;
  989. uint32_t size = 0;
  990. uint32_t pixel_size = get_image_format_pixel_size(p_format);
  991. uint32_t pixel_rshift = get_compressed_image_format_pixel_rshift(p_format);
  992. uint32_t blockw, blockh;
  993. get_compressed_image_format_block_dimensions(p_format, blockw, blockh);
  994. for (uint32_t i = 0; i < p_mipmaps; i++) {
  995. uint32_t bw = w % blockw != 0 ? w + (blockw - w % blockw) : w;
  996. uint32_t bh = h % blockh != 0 ? h + (blockh - h % blockh) : h;
  997. uint32_t s = bw * bh;
  998. s *= pixel_size;
  999. s >>= pixel_rshift;
  1000. size += s * d;
  1001. if (r_blockw) {
  1002. *r_blockw = bw;
  1003. }
  1004. if (r_blockh) {
  1005. *r_blockh = bh;
  1006. }
  1007. w = MAX(blockw, w >> 1);
  1008. h = MAX(blockh, h >> 1);
  1009. d = MAX(1, d >> 1);
  1010. }
  1011. return size;
  1012. }
  1013. uint32_t RenderingDeviceVulkan::get_image_required_mipmaps(uint32_t p_width, uint32_t p_height, uint32_t p_depth) {
  1014. //formats and block size don't really matter here since they can all go down to 1px (even if block is larger)
  1015. int w = p_width;
  1016. int h = p_height;
  1017. int d = p_depth;
  1018. int mipmaps = 1;
  1019. while (true) {
  1020. if (w == 1 && h == 1 && d == 1) {
  1021. break;
  1022. }
  1023. w = MAX(1, w >> 1);
  1024. h = MAX(1, h >> 1);
  1025. d = MAX(1, d >> 1);
  1026. mipmaps++;
  1027. };
  1028. return mipmaps;
  1029. }
  1030. ///////////////////////
  1031. const VkCompareOp RenderingDeviceVulkan::compare_operators[RenderingDevice::COMPARE_OP_MAX] = {
  1032. VK_COMPARE_OP_NEVER,
  1033. VK_COMPARE_OP_LESS,
  1034. VK_COMPARE_OP_EQUAL,
  1035. VK_COMPARE_OP_LESS_OR_EQUAL,
  1036. VK_COMPARE_OP_GREATER,
  1037. VK_COMPARE_OP_NOT_EQUAL,
  1038. VK_COMPARE_OP_GREATER_OR_EQUAL,
  1039. VK_COMPARE_OP_ALWAYS
  1040. };
  1041. const VkStencilOp RenderingDeviceVulkan::stencil_operations[RenderingDevice::STENCIL_OP_MAX] = {
  1042. VK_STENCIL_OP_KEEP,
  1043. VK_STENCIL_OP_ZERO,
  1044. VK_STENCIL_OP_REPLACE,
  1045. VK_STENCIL_OP_INCREMENT_AND_CLAMP,
  1046. VK_STENCIL_OP_DECREMENT_AND_CLAMP,
  1047. VK_STENCIL_OP_INVERT,
  1048. VK_STENCIL_OP_INCREMENT_AND_WRAP,
  1049. VK_STENCIL_OP_DECREMENT_AND_WRAP
  1050. };
  1051. const VkSampleCountFlagBits RenderingDeviceVulkan::rasterization_sample_count[RenderingDevice::TEXTURE_SAMPLES_MAX] = {
  1052. VK_SAMPLE_COUNT_1_BIT,
  1053. VK_SAMPLE_COUNT_2_BIT,
  1054. VK_SAMPLE_COUNT_4_BIT,
  1055. VK_SAMPLE_COUNT_8_BIT,
  1056. VK_SAMPLE_COUNT_16_BIT,
  1057. VK_SAMPLE_COUNT_32_BIT,
  1058. VK_SAMPLE_COUNT_64_BIT,
  1059. };
  1060. const VkLogicOp RenderingDeviceVulkan::logic_operations[RenderingDevice::LOGIC_OP_MAX] = {
  1061. VK_LOGIC_OP_CLEAR,
  1062. VK_LOGIC_OP_AND,
  1063. VK_LOGIC_OP_AND_REVERSE,
  1064. VK_LOGIC_OP_COPY,
  1065. VK_LOGIC_OP_AND_INVERTED,
  1066. VK_LOGIC_OP_NO_OP,
  1067. VK_LOGIC_OP_XOR,
  1068. VK_LOGIC_OP_OR,
  1069. VK_LOGIC_OP_NOR,
  1070. VK_LOGIC_OP_EQUIVALENT,
  1071. VK_LOGIC_OP_INVERT,
  1072. VK_LOGIC_OP_OR_REVERSE,
  1073. VK_LOGIC_OP_COPY_INVERTED,
  1074. VK_LOGIC_OP_OR_INVERTED,
  1075. VK_LOGIC_OP_NAND,
  1076. VK_LOGIC_OP_SET
  1077. };
  1078. const VkBlendFactor RenderingDeviceVulkan::blend_factors[RenderingDevice::BLEND_FACTOR_MAX] = {
  1079. VK_BLEND_FACTOR_ZERO,
  1080. VK_BLEND_FACTOR_ONE,
  1081. VK_BLEND_FACTOR_SRC_COLOR,
  1082. VK_BLEND_FACTOR_ONE_MINUS_SRC_COLOR,
  1083. VK_BLEND_FACTOR_DST_COLOR,
  1084. VK_BLEND_FACTOR_ONE_MINUS_DST_COLOR,
  1085. VK_BLEND_FACTOR_SRC_ALPHA,
  1086. VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA,
  1087. VK_BLEND_FACTOR_DST_ALPHA,
  1088. VK_BLEND_FACTOR_ONE_MINUS_DST_ALPHA,
  1089. VK_BLEND_FACTOR_CONSTANT_COLOR,
  1090. VK_BLEND_FACTOR_ONE_MINUS_CONSTANT_COLOR,
  1091. VK_BLEND_FACTOR_CONSTANT_ALPHA,
  1092. VK_BLEND_FACTOR_ONE_MINUS_CONSTANT_ALPHA,
  1093. VK_BLEND_FACTOR_SRC_ALPHA_SATURATE,
  1094. VK_BLEND_FACTOR_SRC1_COLOR,
  1095. VK_BLEND_FACTOR_ONE_MINUS_SRC1_COLOR,
  1096. VK_BLEND_FACTOR_SRC1_ALPHA,
  1097. VK_BLEND_FACTOR_ONE_MINUS_SRC1_ALPHA
  1098. };
  1099. const VkBlendOp RenderingDeviceVulkan::blend_operations[RenderingDevice::BLEND_OP_MAX] = {
  1100. VK_BLEND_OP_ADD,
  1101. VK_BLEND_OP_SUBTRACT,
  1102. VK_BLEND_OP_REVERSE_SUBTRACT,
  1103. VK_BLEND_OP_MIN,
  1104. VK_BLEND_OP_MAX
  1105. };
  1106. const VkSamplerAddressMode RenderingDeviceVulkan::address_modes[RenderingDevice::SAMPLER_REPEAT_MODE_MAX] = {
  1107. VK_SAMPLER_ADDRESS_MODE_REPEAT,
  1108. VK_SAMPLER_ADDRESS_MODE_MIRRORED_REPEAT,
  1109. VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE,
  1110. VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_BORDER,
  1111. VK_SAMPLER_ADDRESS_MODE_MIRROR_CLAMP_TO_EDGE
  1112. };
  1113. const VkBorderColor RenderingDeviceVulkan::sampler_border_colors[RenderingDevice::SAMPLER_BORDER_COLOR_MAX] = {
  1114. VK_BORDER_COLOR_FLOAT_TRANSPARENT_BLACK,
  1115. VK_BORDER_COLOR_INT_TRANSPARENT_BLACK,
  1116. VK_BORDER_COLOR_FLOAT_OPAQUE_BLACK,
  1117. VK_BORDER_COLOR_INT_OPAQUE_BLACK,
  1118. VK_BORDER_COLOR_FLOAT_OPAQUE_WHITE,
  1119. VK_BORDER_COLOR_INT_OPAQUE_WHITE
  1120. };
  1121. /***************************/
  1122. /**** BUFFER MANAGEMENT ****/
  1123. /***************************/
  1124. Error RenderingDeviceVulkan::_buffer_allocate(Buffer *p_buffer, uint32_t p_size, uint32_t p_usage, VmaMemoryUsage p_mapping) {
  1125. VkBufferCreateInfo bufferInfo;
  1126. bufferInfo.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO;
  1127. bufferInfo.pNext = NULL;
  1128. bufferInfo.flags = 0;
  1129. bufferInfo.size = p_size;
  1130. bufferInfo.usage = p_usage;
  1131. bufferInfo.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
  1132. bufferInfo.queueFamilyIndexCount = 0;
  1133. bufferInfo.pQueueFamilyIndices = 0;
  1134. VmaAllocationCreateInfo allocInfo;
  1135. allocInfo.flags = 0;
  1136. allocInfo.usage = p_mapping;
  1137. allocInfo.requiredFlags = 0;
  1138. allocInfo.preferredFlags = 0;
  1139. allocInfo.memoryTypeBits = 0;
  1140. allocInfo.pool = NULL;
  1141. allocInfo.pUserData = NULL;
  1142. VkResult err = vmaCreateBuffer(allocator, &bufferInfo, &allocInfo, &p_buffer->buffer, &p_buffer->allocation, NULL);
  1143. ERR_FAIL_COND_V(err, ERR_CANT_CREATE);
  1144. p_buffer->size = p_size;
  1145. p_buffer->buffer_info.buffer = p_buffer->buffer;
  1146. p_buffer->buffer_info.offset = 0;
  1147. p_buffer->buffer_info.range = p_size;
  1148. return OK;
  1149. }
  1150. Error RenderingDeviceVulkan::_buffer_free(Buffer *p_buffer) {
  1151. ERR_FAIL_COND_V(p_buffer->size == 0, ERR_INVALID_PARAMETER);
  1152. vmaDestroyBuffer(allocator, p_buffer->buffer, p_buffer->allocation);
  1153. vmaFreeMemory(allocator, p_buffer->allocation);
  1154. p_buffer->buffer = NULL;
  1155. p_buffer->allocation = NULL;
  1156. p_buffer->size = 0;
  1157. return OK;
  1158. }
  1159. Error RenderingDeviceVulkan::_insert_staging_block() {
  1160. VkBufferCreateInfo bufferInfo;
  1161. bufferInfo.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO;
  1162. bufferInfo.pNext = NULL;
  1163. bufferInfo.flags = 0;
  1164. bufferInfo.size = staging_buffer_block_size;
  1165. bufferInfo.usage = VK_BUFFER_USAGE_TRANSFER_SRC_BIT;
  1166. bufferInfo.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
  1167. bufferInfo.queueFamilyIndexCount = 0;
  1168. bufferInfo.pQueueFamilyIndices = 0;
  1169. VmaAllocationCreateInfo allocInfo;
  1170. allocInfo.flags = 0;
  1171. allocInfo.usage = VMA_MEMORY_USAGE_CPU_ONLY;
  1172. allocInfo.requiredFlags = 0;
  1173. allocInfo.preferredFlags = 0;
  1174. allocInfo.memoryTypeBits = 0;
  1175. allocInfo.pool = NULL;
  1176. allocInfo.pUserData = NULL;
  1177. StagingBufferBlock block;
  1178. VkResult err = vmaCreateBuffer(allocator, &bufferInfo, &allocInfo, &block.buffer, &block.allocation, NULL);
  1179. ERR_FAIL_COND_V(err, ERR_CANT_CREATE);
  1180. block.frame_used = 0;
  1181. block.fill_amount = 0;
  1182. staging_buffer_blocks.insert(staging_buffer_current, block);
  1183. return OK;
  1184. }
  1185. Error RenderingDeviceVulkan::_staging_buffer_allocate(uint32_t p_amount, uint32_t p_required_align, uint32_t &r_alloc_offset, uint32_t &r_alloc_size, bool p_can_segment, bool p_on_draw_command_buffer) {
  1186. //determine a block to use
  1187. r_alloc_size = p_amount;
  1188. while (true) {
  1189. r_alloc_offset = 0;
  1190. //see if we can use current block
  1191. if (staging_buffer_blocks[staging_buffer_current].frame_used == frames_drawn) {
  1192. //we used this block this frame, let's see if there is still room
  1193. uint32_t write_from = staging_buffer_blocks[staging_buffer_current].fill_amount;
  1194. {
  1195. uint32_t align_remainder = write_from % p_required_align;
  1196. if (align_remainder != 0) {
  1197. write_from += p_required_align - align_remainder;
  1198. }
  1199. }
  1200. int32_t available_bytes = int32_t(staging_buffer_block_size) - int32_t(write_from);
  1201. if ((int32_t)p_amount < available_bytes) {
  1202. //all is good, we should be ok, all will fit
  1203. r_alloc_offset = write_from;
  1204. } else if (p_can_segment && available_bytes >= (int32_t)p_required_align) {
  1205. //ok all won't fit but at least we can fit a chunkie
  1206. //all is good, update what needs to be written to
  1207. r_alloc_offset = write_from;
  1208. r_alloc_size = available_bytes - (available_bytes % p_required_align);
  1209. } else {
  1210. //can't fit it into this buffer.
  1211. //will need to try next buffer
  1212. staging_buffer_current = (staging_buffer_current + 1) % staging_buffer_blocks.size();
  1213. // before doing anything, though, let's check that we didn't manage to fill all blocks
  1214. // possible in a single frame
  1215. if (staging_buffer_blocks[staging_buffer_current].frame_used == frames_drawn) {
  1216. //guess we did.. ok, let's see if we can insert a new block..
  1217. if (staging_buffer_blocks.size() * staging_buffer_block_size < staging_buffer_max_size) {
  1218. //we can, so we are safe
  1219. Error err = _insert_staging_block();
  1220. if (err) {
  1221. return err;
  1222. }
  1223. //claim for this frame
  1224. staging_buffer_blocks.write[staging_buffer_current].frame_used = frames_drawn;
  1225. } else {
  1226. // Ok, worst case scenario, all the staging buffers belong to this frame
  1227. // and this frame is not even done.
  1228. // If this is the main thread, it means the user is likely loading a lot of resources at once,
  1229. // otherwise, the thread should just be blocked until the next frame (currently unimplemented)
  1230. if (false) { //separate thread from render
  1231. //block_until_next_frame()
  1232. continue;
  1233. } else {
  1234. //flush EVERYTHING including setup commands. IF not immediate, also need to flush the draw commands
  1235. context->flush(true, p_on_draw_command_buffer);
  1236. //re-create the setup command
  1237. {
  1238. VkCommandBufferBeginInfo cmdbuf_begin;
  1239. cmdbuf_begin.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
  1240. cmdbuf_begin.pNext = NULL;
  1241. cmdbuf_begin.flags = VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT;
  1242. cmdbuf_begin.pInheritanceInfo = NULL;
  1243. VkResult err = vkBeginCommandBuffer(frames[frame].setup_command_buffer, &cmdbuf_begin);
  1244. ERR_FAIL_COND_V(err, ERR_CANT_CREATE);
  1245. context->set_setup_buffer(frames[frame].setup_command_buffer); //append now so it's added before everything else
  1246. if (p_on_draw_command_buffer) {
  1247. err = vkBeginCommandBuffer(frames[frame].draw_command_buffer, &cmdbuf_begin);
  1248. ERR_FAIL_COND_V(err, ERR_CANT_CREATE);
  1249. context->append_command_buffer(frames[frame].draw_command_buffer);
  1250. }
  1251. }
  1252. //clear the whole staging buffer
  1253. for (int i = 0; i < staging_buffer_blocks.size(); i++) {
  1254. staging_buffer_blocks.write[i].frame_used = 0;
  1255. staging_buffer_blocks.write[i].fill_amount = 0;
  1256. }
  1257. //claim current
  1258. staging_buffer_blocks.write[staging_buffer_current].frame_used = frames_drawn;
  1259. }
  1260. }
  1261. } else {
  1262. //not from current frame, so continue and try again
  1263. continue;
  1264. }
  1265. }
  1266. } else if (staging_buffer_blocks[staging_buffer_current].frame_used <= frames_drawn - frame_count) {
  1267. //this is an old block, which was already processed, let's reuse
  1268. staging_buffer_blocks.write[staging_buffer_current].frame_used = frames_drawn;
  1269. staging_buffer_blocks.write[staging_buffer_current].fill_amount = 0;
  1270. } else if (staging_buffer_blocks[staging_buffer_current].frame_used > frames_drawn - frame_count) {
  1271. //this block may still be in use, let's not touch it unless we have to, so.. can we create a new one?
  1272. if (staging_buffer_blocks.size() * staging_buffer_block_size < staging_buffer_max_size) {
  1273. //we are still allowed to create a new block, so let's do that and insert it for current pos
  1274. Error err = _insert_staging_block();
  1275. if (err) {
  1276. return err;
  1277. }
  1278. //claim for this frame
  1279. staging_buffer_blocks.write[staging_buffer_current].frame_used = frames_drawn;
  1280. } else {
  1281. // oops, we are out of room and we can't create more.
  1282. // let's flush older frames.
  1283. // The logic here is that if a game is loading a lot of data from the main thread, it will need to be stalled anyway.
  1284. // If loading from a separate thread, we can block that thread until next frame when more room is made (not currently implemented, though).
  1285. if (false) {
  1286. //separate thread from render
  1287. //block_until_next_frame()
  1288. continue; //and try again
  1289. } else {
  1290. context->flush(false); // flush previous frames (but don't touch setup command, so this frame)
  1291. for (int i = 0; i < staging_buffer_blocks.size(); i++) {
  1292. //clear all blocks but the ones from this frame
  1293. int block_idx = (i + staging_buffer_current) % staging_buffer_blocks.size();
  1294. if (staging_buffer_blocks[block_idx].frame_used == frames_drawn) {
  1295. break; //ok, we reached something from this frame, abort
  1296. }
  1297. staging_buffer_blocks.write[block_idx].frame_used = 0;
  1298. staging_buffer_blocks.write[block_idx].fill_amount = 0;
  1299. }
  1300. //claim for current frame
  1301. staging_buffer_blocks.write[staging_buffer_current].frame_used = frames_drawn;
  1302. }
  1303. }
  1304. }
  1305. //all was good, break
  1306. break;
  1307. }
  1308. staging_buffer_used = true;
  1309. return OK;
  1310. }
  1311. Error RenderingDeviceVulkan::_buffer_update(Buffer *p_buffer, size_t p_offset, const uint8_t *p_data, size_t p_data_size, bool p_use_draw_command_buffer, uint32_t p_required_align) {
  1312. //submitting may get chunked for various reasons, so convert this to a task
  1313. size_t to_submit = p_data_size;
  1314. size_t submit_from = 0;
  1315. while (to_submit > 0) {
  1316. uint32_t block_write_offset;
  1317. uint32_t block_write_amount;
  1318. Error err = _staging_buffer_allocate(MIN(to_submit, staging_buffer_block_size), p_required_align, block_write_offset, block_write_amount, p_use_draw_command_buffer);
  1319. if (err) {
  1320. return err;
  1321. }
  1322. //map staging buffer (It's CPU and coherent)
  1323. void *data_ptr = NULL;
  1324. {
  1325. VkResult vkerr = vmaMapMemory(allocator, staging_buffer_blocks[staging_buffer_current].allocation, &data_ptr);
  1326. if (vkerr) {
  1327. ERR_FAIL_V(ERR_CANT_CREATE);
  1328. }
  1329. }
  1330. //copy to staging buffer
  1331. copymem(((uint8_t *)data_ptr) + block_write_offset, p_data + submit_from, block_write_amount);
  1332. //unmap
  1333. vmaUnmapMemory(allocator, staging_buffer_blocks[staging_buffer_current].allocation);
  1334. //insert a command to copy this
  1335. VkBufferCopy region;
  1336. region.srcOffset = block_write_offset;
  1337. region.dstOffset = submit_from + p_offset;
  1338. region.size = block_write_amount;
  1339. vkCmdCopyBuffer(p_use_draw_command_buffer ? frames[frame].draw_command_buffer : frames[frame].setup_command_buffer, staging_buffer_blocks[staging_buffer_current].buffer, p_buffer->buffer, 1, &region);
  1340. staging_buffer_blocks.write[staging_buffer_current].fill_amount = block_write_offset + block_write_amount;
  1341. to_submit -= block_write_amount;
  1342. submit_from += block_write_amount;
  1343. }
  1344. return OK;
  1345. }
  1346. /*****************/
  1347. /**** TEXTURE ****/
  1348. /*****************/
  1349. RID RenderingDeviceVulkan::texture_create(const TextureFormat &p_format, const TextureView &p_view, const Vector<PoolVector<uint8_t> > &p_data) {
  1350. _THREAD_SAFE_METHOD_
  1351. VkImageCreateInfo image_create_info;
  1352. image_create_info.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO;
  1353. image_create_info.pNext = NULL;
  1354. image_create_info.flags = 0;
  1355. VkImageFormatListCreateInfoKHR format_list_create_info;
  1356. Vector<VkFormat> allowed_formats;
  1357. if (p_format.shareable_formats.size()) {
  1358. image_create_info.flags |= VK_IMAGE_CREATE_MUTABLE_FORMAT_BIT;
  1359. for (int i = 0; i < p_format.shareable_formats.size(); i++) {
  1360. allowed_formats.push_back(vulkan_formats[p_format.shareable_formats[i]]);
  1361. }
  1362. format_list_create_info.sType = VK_STRUCTURE_TYPE_IMAGE_FORMAT_LIST_CREATE_INFO_KHR;
  1363. format_list_create_info.pNext = NULL;
  1364. format_list_create_info.viewFormatCount = allowed_formats.size();
  1365. format_list_create_info.pViewFormats = allowed_formats.ptr();
  1366. image_create_info.pNext = &format_list_create_info;
  1367. ERR_FAIL_COND_V_MSG(p_format.shareable_formats.find(p_format.format) == -1, RID(),
  1368. "If supplied a list of shareable formats, the current format must be present in the list");
  1369. ERR_FAIL_COND_V_MSG(p_view.format_override != DATA_FORMAT_MAX && p_format.shareable_formats.find(p_view.format_override) == -1, RID(),
  1370. "If supplied a list of shareable formats, the current view format override must be present in the list");
  1371. }
  1372. if (p_format.type == TEXTURE_TYPE_CUBE || p_format.type == TEXTURE_TYPE_CUBE_ARRAY) {
  1373. image_create_info.flags |= VK_IMAGE_CREATE_CUBE_COMPATIBLE_BIT;
  1374. }
  1375. /*if (p_format.type == TEXTURE_TYPE_2D || p_format.type == TEXTURE_TYPE_2D_ARRAY) {
  1376. image_create_info.flags |= VK_IMAGE_CREATE_2D_ARRAY_COMPATIBLE_BIT;
  1377. }*/
  1378. const VkImageType image_type[TEXTURE_TYPE_MAX] = {
  1379. VK_IMAGE_TYPE_1D,
  1380. VK_IMAGE_TYPE_2D,
  1381. VK_IMAGE_TYPE_3D,
  1382. VK_IMAGE_TYPE_2D,
  1383. VK_IMAGE_TYPE_1D,
  1384. VK_IMAGE_TYPE_2D,
  1385. VK_IMAGE_TYPE_3D
  1386. };
  1387. ERR_FAIL_INDEX_V(p_format.type, TEXTURE_TYPE_MAX, RID());
  1388. image_create_info.imageType = image_type[p_format.type];
  1389. ERR_FAIL_COND_V_MSG(p_format.width < 1, RID(), "Width must be equal or greater than 1 for all textures");
  1390. image_create_info.format = vulkan_formats[p_format.format];
  1391. image_create_info.extent.width = p_format.width;
  1392. if (image_create_info.imageType == VK_IMAGE_TYPE_3D || image_create_info.imageType == VK_IMAGE_TYPE_2D) {
  1393. ERR_FAIL_COND_V_MSG(p_format.height < 1, RID(), "Height must be equal or greater than 1 for 2D and 3D textures");
  1394. image_create_info.extent.height = p_format.height;
  1395. } else {
  1396. image_create_info.extent.height = 1;
  1397. }
  1398. if (image_create_info.imageType == VK_IMAGE_TYPE_3D) {
  1399. ERR_FAIL_COND_V_MSG(p_format.depth < 1, RID(), "Depth must be equal or greater than 1 for 3D textures");
  1400. image_create_info.extent.depth = p_format.depth;
  1401. } else {
  1402. image_create_info.extent.depth = 1;
  1403. }
  1404. ERR_FAIL_COND_V(p_format.mipmaps < 1, RID());
  1405. image_create_info.mipLevels = p_format.mipmaps;
  1406. uint32_t array_layer_multiplier = 1;
  1407. if (p_format.type == TEXTURE_TYPE_CUBE_ARRAY || p_format.type == TEXTURE_TYPE_CUBE) {
  1408. array_layer_multiplier = 6;
  1409. }
  1410. if (p_format.type == TEXTURE_TYPE_1D_ARRAY || p_format.type == TEXTURE_TYPE_2D_ARRAY || p_format.type == TEXTURE_TYPE_CUBE_ARRAY || p_format.type == TEXTURE_TYPE_CUBE) {
  1411. ERR_FAIL_COND_V_MSG(p_format.array_layers < 1, RID(),
  1412. "Amount of layers must be equal or greater than 1 for arrays and cubemaps.");
  1413. ERR_FAIL_COND_V_MSG((p_format.type == TEXTURE_TYPE_CUBE_ARRAY || p_format.type == TEXTURE_TYPE_CUBE) && (p_format.array_layers % 6) != 0, RID(),
  1414. "Cubemap and cubemap array textures must provide a layer number that is multiple of 6");
  1415. image_create_info.arrayLayers = p_format.array_layers;
  1416. } else {
  1417. image_create_info.arrayLayers = 1;
  1418. }
  1419. image_create_info.arrayLayers = p_format.array_layers;
  1420. ERR_FAIL_INDEX_V(p_format.samples, TEXTURE_SAMPLES_MAX, RID());
  1421. image_create_info.samples = rasterization_sample_count[p_format.samples];
  1422. image_create_info.tiling = (p_format.usage_bits & TEXTURE_USAGE_CPU_READ_BIT) ? VK_IMAGE_TILING_LINEAR : VK_IMAGE_TILING_OPTIMAL;
  1423. //usage
  1424. image_create_info.usage = 0;
  1425. if (p_format.usage_bits & TEXTURE_USAGE_SAMPLING_BIT) {
  1426. image_create_info.usage |= VK_IMAGE_USAGE_SAMPLED_BIT;
  1427. }
  1428. if (p_format.usage_bits & TEXTURE_USAGE_COLOR_ATTACHMENT_BIT) {
  1429. image_create_info.usage |= VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT;
  1430. }
  1431. if (p_format.usage_bits & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) {
  1432. image_create_info.usage |= VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT;
  1433. }
  1434. if (p_format.usage_bits & TEXTURE_USAGE_CAN_UPDATE_BIT) {
  1435. image_create_info.usage |= VK_IMAGE_USAGE_TRANSFER_DST_BIT;
  1436. }
  1437. image_create_info.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
  1438. image_create_info.queueFamilyIndexCount = 0;
  1439. image_create_info.pQueueFamilyIndices = NULL;
  1440. image_create_info.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
  1441. uint32_t required_mipmaps = get_image_required_mipmaps(image_create_info.extent.width, image_create_info.extent.height, image_create_info.extent.depth);
  1442. ERR_FAIL_COND_V_MSG(required_mipmaps < image_create_info.mipLevels, RID(),
  1443. "Too many mipmaps requested for texture format and dimensions (" + itos(image_create_info.mipLevels) + "), maximum allowed: (" + itos(required_mipmaps) + ").");
  1444. if (p_data.size()) {
  1445. ERR_FAIL_COND_V_MSG(!(p_format.usage_bits & TEXTURE_USAGE_CAN_UPDATE_BIT), RID(),
  1446. "Texture needs the TEXTURE_USAGE_CAN_UPDATE_BIT usage flag in order to be updated at initialization or later");
  1447. int expected_images = image_create_info.arrayLayers * array_layer_multiplier;
  1448. ERR_FAIL_COND_V_MSG(p_data.size() != expected_images, RID(),
  1449. "Default supplied data for image format is of invalid length (" + itos(p_data.size()) + "), should be (" + itos(expected_images) + ").");
  1450. for (uint32_t i = 0; i < image_create_info.arrayLayers * array_layer_multiplier; i++) {
  1451. uint32_t required_size = get_image_format_required_size(p_format.format, image_create_info.extent.width, image_create_info.extent.height, image_create_info.extent.depth, image_create_info.mipLevels);
  1452. ERR_FAIL_COND_V_MSG((uint32_t)p_data[i].size() != required_size, RID(),
  1453. "Data for slice index " + itos(i) + " (mapped to layer " + itos(i) + ") differs in size (supplied: " + itos(p_data[i].size()) + ") than what is required by the format (" + itos(required_size) + ").");
  1454. }
  1455. }
  1456. {
  1457. //validate that this image is supported for the intended use
  1458. VkFormatProperties properties;
  1459. vkGetPhysicalDeviceFormatProperties(context->get_physical_device(), image_create_info.format, &properties);
  1460. VkFormatFeatureFlags flags;
  1461. String format_text = "'" + String(named_formats[p_format.format]) + "'";
  1462. if (p_format.usage_bits & TEXTURE_USAGE_CPU_READ_BIT) {
  1463. flags = properties.linearTilingFeatures;
  1464. format_text += " (with CPU read bit)";
  1465. } else {
  1466. flags = properties.optimalTilingFeatures;
  1467. }
  1468. if (p_format.usage_bits & TEXTURE_USAGE_SAMPLING_BIT && !(flags & VK_FORMAT_FEATURE_SAMPLED_IMAGE_BIT)) {
  1469. ERR_FAIL_V_MSG(RID(), "Format " + format_text + " does not support usage as sampling texture.");
  1470. }
  1471. if (p_format.usage_bits & TEXTURE_USAGE_COLOR_ATTACHMENT_BIT && !(flags & VK_FORMAT_FEATURE_COLOR_ATTACHMENT_BIT)) {
  1472. ERR_FAIL_V_MSG(RID(), "Format " + format_text + " does not support usage as color attachment.");
  1473. }
  1474. if (p_format.usage_bits & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT && !(flags & VK_FORMAT_FEATURE_DEPTH_STENCIL_ATTACHMENT_BIT)) {
  1475. ERR_FAIL_V_MSG(RID(), "Format " + format_text + " does not support usage as depth-stencil attachment.");
  1476. }
  1477. if (p_format.usage_bits & TEXTURE_USAGE_STORAGE_BIT && !(flags & VK_FORMAT_FEATURE_STORAGE_IMAGE_BIT)) {
  1478. ERR_FAIL_V_MSG(RID(), "Format " + format_text + " does not support usage as storage image.");
  1479. }
  1480. if (p_format.usage_bits & TEXTURE_USAGE_STORAGE_ATOMIC_BIT && !(flags & VK_FORMAT_FEATURE_STORAGE_IMAGE_ATOMIC_BIT)) {
  1481. ERR_FAIL_V_MSG(RID(), "Format " + format_text + " does not support usage as atomic storage image.");
  1482. }
  1483. }
  1484. //some view validation
  1485. if (p_view.format_override != DATA_FORMAT_MAX) {
  1486. ERR_FAIL_INDEX_V(p_view.format_override, DATA_FORMAT_MAX, RID());
  1487. }
  1488. ERR_FAIL_INDEX_V(p_view.swizzle_r, TEXTURE_SWIZZLE_MAX, RID());
  1489. ERR_FAIL_INDEX_V(p_view.swizzle_g, TEXTURE_SWIZZLE_MAX, RID());
  1490. ERR_FAIL_INDEX_V(p_view.swizzle_b, TEXTURE_SWIZZLE_MAX, RID());
  1491. ERR_FAIL_INDEX_V(p_view.swizzle_a, TEXTURE_SWIZZLE_MAX, RID());
  1492. //allocate memory
  1493. VmaAllocationCreateInfo allocInfo;
  1494. allocInfo.flags = 0;
  1495. allocInfo.usage = VMA_MEMORY_USAGE_GPU_ONLY;
  1496. allocInfo.requiredFlags = 0;
  1497. allocInfo.preferredFlags = 0;
  1498. allocInfo.memoryTypeBits = 0;
  1499. allocInfo.pool = NULL;
  1500. allocInfo.pUserData = NULL;
  1501. Texture texture;
  1502. VkResult err = vmaCreateImage(allocator, &image_create_info, &allocInfo, &texture.image, &texture.allocation, &texture.allocation_info);
  1503. ERR_FAIL_COND_V(err, RID());
  1504. texture.type = p_format.type;
  1505. texture.format = p_format.format;
  1506. texture.width = image_create_info.extent.width;
  1507. texture.height = image_create_info.extent.height;
  1508. texture.depth = image_create_info.extent.depth;
  1509. texture.layers = image_create_info.arrayLayers;
  1510. texture.mipmaps = image_create_info.mipLevels;
  1511. texture.usage_flags = p_format.usage_bits;
  1512. texture.samples = p_format.samples;
  1513. texture.allowed_shared_formats = p_format.shareable_formats;
  1514. //set bound and unbound layouts
  1515. if (p_format.usage_bits & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) {
  1516. texture.aspect_mask = TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT;
  1517. if (p_format.usage_bits & TEXTURE_USAGE_SAMPLING_BIT) {
  1518. texture.unbound_layout = VK_IMAGE_LAYOUT_DEPTH_READ_ONLY_STENCIL_ATTACHMENT_OPTIMAL;
  1519. } else {
  1520. texture.unbound_layout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;
  1521. }
  1522. texture.bound_layout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;
  1523. } else if (p_format.usage_bits & TEXTURE_USAGE_COLOR_ATTACHMENT_BIT) {
  1524. texture.aspect_mask = VK_IMAGE_ASPECT_COLOR_BIT;
  1525. if (p_format.usage_bits & TEXTURE_USAGE_SAMPLING_BIT) {
  1526. texture.unbound_layout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
  1527. } else {
  1528. texture.unbound_layout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
  1529. }
  1530. texture.bound_layout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
  1531. } else {
  1532. texture.aspect_mask = VK_IMAGE_ASPECT_COLOR_BIT;
  1533. texture.unbound_layout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
  1534. texture.bound_layout = VK_IMAGE_LAYOUT_UNDEFINED; //will never be bound
  1535. }
  1536. texture.bound = false;
  1537. //create view
  1538. VkImageViewCreateInfo image_view_create_info;
  1539. image_view_create_info.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO;
  1540. image_view_create_info.pNext = NULL;
  1541. image_view_create_info.flags = 0;
  1542. image_view_create_info.image = texture.image;
  1543. static const VkImageViewType view_types[TEXTURE_TYPE_MAX] = {
  1544. VK_IMAGE_VIEW_TYPE_1D,
  1545. VK_IMAGE_VIEW_TYPE_2D,
  1546. VK_IMAGE_VIEW_TYPE_3D,
  1547. VK_IMAGE_VIEW_TYPE_CUBE,
  1548. VK_IMAGE_VIEW_TYPE_1D_ARRAY,
  1549. VK_IMAGE_VIEW_TYPE_2D_ARRAY,
  1550. VK_IMAGE_VIEW_TYPE_CUBE_ARRAY,
  1551. };
  1552. image_view_create_info.viewType = view_types[p_format.type];
  1553. if (p_view.format_override == DATA_FORMAT_MAX) {
  1554. image_view_create_info.format = image_create_info.format;
  1555. } else {
  1556. image_view_create_info.format = vulkan_formats[p_view.format_override];
  1557. }
  1558. static const VkComponentSwizzle component_swizzles[TEXTURE_SWIZZLE_MAX] = {
  1559. VK_COMPONENT_SWIZZLE_IDENTITY,
  1560. VK_COMPONENT_SWIZZLE_ZERO,
  1561. VK_COMPONENT_SWIZZLE_ONE,
  1562. VK_COMPONENT_SWIZZLE_R,
  1563. VK_COMPONENT_SWIZZLE_G,
  1564. VK_COMPONENT_SWIZZLE_B,
  1565. VK_COMPONENT_SWIZZLE_A
  1566. };
  1567. image_view_create_info.components.r = component_swizzles[p_view.swizzle_r];
  1568. image_view_create_info.components.g = component_swizzles[p_view.swizzle_g];
  1569. image_view_create_info.components.b = component_swizzles[p_view.swizzle_b];
  1570. image_view_create_info.components.a = component_swizzles[p_view.swizzle_a];
  1571. image_view_create_info.subresourceRange.baseMipLevel = 0;
  1572. image_view_create_info.subresourceRange.levelCount = image_create_info.mipLevels;
  1573. image_view_create_info.subresourceRange.baseArrayLayer = 0;
  1574. image_view_create_info.subresourceRange.layerCount = array_layer_multiplier * image_create_info.arrayLayers;
  1575. if (p_format.usage_bits & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) {
  1576. image_view_create_info.subresourceRange.aspectMask = VK_IMAGE_ASPECT_DEPTH_BIT;
  1577. } else {
  1578. image_view_create_info.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
  1579. }
  1580. err = vkCreateImageView(device, &image_view_create_info, NULL, &texture.view);
  1581. if (err) {
  1582. vmaDestroyImage(allocator, texture.image, texture.allocation);
  1583. vmaFreeMemory(allocator, texture.allocation);
  1584. ERR_FAIL_V(RID());
  1585. }
  1586. //barrier to set layout
  1587. {
  1588. VkImageMemoryBarrier image_memory_barrier;
  1589. image_memory_barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
  1590. image_memory_barrier.pNext = NULL;
  1591. image_memory_barrier.srcAccessMask = 0;
  1592. image_memory_barrier.dstAccessMask = VK_ACCESS_SHADER_READ_BIT;
  1593. image_memory_barrier.oldLayout = VK_IMAGE_LAYOUT_UNDEFINED;
  1594. image_memory_barrier.newLayout = texture.unbound_layout;
  1595. image_memory_barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  1596. image_memory_barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  1597. image_memory_barrier.image = texture.image;
  1598. image_memory_barrier.subresourceRange.aspectMask = texture.aspect_mask;
  1599. image_memory_barrier.subresourceRange.baseMipLevel = 0;
  1600. image_memory_barrier.subresourceRange.levelCount = image_create_info.mipLevels;
  1601. image_memory_barrier.subresourceRange.baseArrayLayer = 0;
  1602. image_memory_barrier.subresourceRange.layerCount = image_create_info.arrayLayers * array_layer_multiplier;
  1603. vkCmdPipelineBarrier(frames[frame].setup_command_buffer, VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT, VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT, 0, 0, NULL, 0, NULL, 1, &image_memory_barrier);
  1604. }
  1605. RID id = texture_owner.make_rid(texture);
  1606. if (p_data.size()) {
  1607. for (uint32_t i = 0; i < image_create_info.arrayLayers; i++) {
  1608. texture_update(id, i, p_data[i], true);
  1609. }
  1610. }
  1611. return id;
  1612. }
  1613. RID RenderingDeviceVulkan::texture_create_shared(const TextureView &p_view, RID p_with_texture) {
  1614. Texture *src_texture = texture_owner.getornull(p_with_texture);
  1615. ERR_FAIL_COND_V(!src_texture, RID());
  1616. if (src_texture->owner.is_valid()) { //ahh this is a share
  1617. p_with_texture = src_texture->owner;
  1618. src_texture = texture_owner.getornull(src_texture->owner);
  1619. ERR_FAIL_COND_V(!src_texture, RID()); //this is a bug
  1620. }
  1621. //create view
  1622. Texture texture = *src_texture;
  1623. uint32_t array_layer_multiplier = 1;
  1624. if (texture.type == TEXTURE_TYPE_CUBE_ARRAY || texture.type == TEXTURE_TYPE_CUBE) {
  1625. array_layer_multiplier = 6;
  1626. }
  1627. VkImageViewCreateInfo image_view_create_info;
  1628. image_view_create_info.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO;
  1629. image_view_create_info.pNext = NULL;
  1630. image_view_create_info.flags = 0;
  1631. image_view_create_info.image = texture.image;
  1632. static const VkImageViewType view_types[TEXTURE_TYPE_MAX] = {
  1633. VK_IMAGE_VIEW_TYPE_1D,
  1634. VK_IMAGE_VIEW_TYPE_2D,
  1635. VK_IMAGE_VIEW_TYPE_3D,
  1636. VK_IMAGE_VIEW_TYPE_CUBE,
  1637. VK_IMAGE_VIEW_TYPE_1D_ARRAY,
  1638. VK_IMAGE_VIEW_TYPE_2D_ARRAY,
  1639. VK_IMAGE_VIEW_TYPE_CUBE_ARRAY,
  1640. };
  1641. image_view_create_info.viewType = view_types[texture.type];
  1642. if (p_view.format_override == DATA_FORMAT_MAX || p_view.format_override == texture.format) {
  1643. image_view_create_info.format = vulkan_formats[texture.format];
  1644. } else {
  1645. ERR_FAIL_INDEX_V(p_view.format_override, DATA_FORMAT_MAX, RID());
  1646. ERR_FAIL_COND_V_MSG(texture.allowed_shared_formats.find(p_view.format_override) == -1, RID(),
  1647. "Format override is not in the list of allowed shareable formats for original texture.");
  1648. image_view_create_info.format = vulkan_formats[p_view.format_override];
  1649. }
  1650. static const VkComponentSwizzle component_swizzles[TEXTURE_SWIZZLE_MAX] = {
  1651. VK_COMPONENT_SWIZZLE_IDENTITY,
  1652. VK_COMPONENT_SWIZZLE_ZERO,
  1653. VK_COMPONENT_SWIZZLE_ONE,
  1654. VK_COMPONENT_SWIZZLE_R,
  1655. VK_COMPONENT_SWIZZLE_G,
  1656. VK_COMPONENT_SWIZZLE_B,
  1657. VK_COMPONENT_SWIZZLE_A
  1658. };
  1659. image_view_create_info.components.r = component_swizzles[p_view.swizzle_r];
  1660. image_view_create_info.components.g = component_swizzles[p_view.swizzle_g];
  1661. image_view_create_info.components.b = component_swizzles[p_view.swizzle_b];
  1662. image_view_create_info.components.a = component_swizzles[p_view.swizzle_a];
  1663. image_view_create_info.subresourceRange.baseMipLevel = 0;
  1664. image_view_create_info.subresourceRange.levelCount = texture.mipmaps;
  1665. image_view_create_info.subresourceRange.layerCount = array_layer_multiplier * texture.layers;
  1666. image_view_create_info.subresourceRange.baseArrayLayer = 0;
  1667. if (texture.usage_flags & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) {
  1668. image_view_create_info.subresourceRange.aspectMask = VK_IMAGE_ASPECT_DEPTH_BIT;
  1669. } else {
  1670. image_view_create_info.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
  1671. }
  1672. VkResult err = vkCreateImageView(device, &image_view_create_info, NULL, &texture.view);
  1673. if (err) {
  1674. ERR_FAIL_V(RID());
  1675. }
  1676. texture.owner = p_with_texture;
  1677. RID id = texture_owner.make_rid(texture);
  1678. _add_dependency(id, p_with_texture);
  1679. return id;
  1680. }
  1681. Error RenderingDeviceVulkan::texture_update(RID p_texture, uint32_t p_layer, const PoolVector<uint8_t> &p_data, bool p_sync_with_draw) {
  1682. _THREAD_SAFE_METHOD_
  1683. Texture *texture = texture_owner.getornull(p_texture);
  1684. ERR_FAIL_COND_V(!texture, ERR_INVALID_PARAMETER);
  1685. if (texture->owner != RID()) {
  1686. p_texture = texture->owner;
  1687. texture = texture_owner.getornull(texture->owner);
  1688. ERR_FAIL_COND_V(!texture, ERR_BUG); //this is a bug
  1689. }
  1690. ERR_FAIL_COND_V_MSG(texture->bound, ERR_CANT_ACQUIRE_RESOURCE,
  1691. "Texture can't be updated while a render pass that uses it is being created. Ensure render pass is finalized (and that it was created with RENDER_PASS_CONTENTS_FINISH) to unbind this texture.");
  1692. ERR_FAIL_COND_V_MSG(!(texture->usage_flags & TEXTURE_USAGE_CAN_UPDATE_BIT), ERR_INVALID_PARAMETER,
  1693. "Texture requires the TEXTURE_USAGE_CAN_UPDATE_BIT in order to be updatable.");
  1694. uint32_t layer_count = texture->layers;
  1695. if (texture->type == TEXTURE_TYPE_CUBE || texture->type == TEXTURE_TYPE_CUBE_ARRAY) {
  1696. layer_count *= 6;
  1697. }
  1698. ERR_FAIL_COND_V(p_layer >= layer_count, ERR_INVALID_PARAMETER);
  1699. uint32_t width, height;
  1700. uint32_t image_size = get_image_format_required_size(texture->format, texture->width, texture->height, 1, texture->mipmaps, &width, &height);
  1701. uint32_t required_size = image_size * texture->depth;
  1702. uint32_t required_align = get_compressed_image_format_block_byte_size(texture->format);
  1703. if (required_align == 1) {
  1704. required_align = get_image_format_pixel_size(texture->format);
  1705. }
  1706. if ((required_align % 4) != 0) { //alignment rules are really strange
  1707. required_align *= 4;
  1708. }
  1709. ERR_FAIL_COND_V_MSG(required_size != (uint32_t)p_data.size(), ERR_INVALID_PARAMETER,
  1710. "Required size for texture update (" + itos(required_size) + ") does not match data supplied size (" + itos(p_data.size()) + ").");
  1711. uint32_t region_size = texture_upload_region_size_px;
  1712. PoolVector<uint8_t>::Read r = p_data.read();
  1713. VkCommandBuffer command_buffer = p_sync_with_draw ? frames[frame].draw_command_buffer : frames[frame].setup_command_buffer;
  1714. //barrier to transfer
  1715. {
  1716. VkImageMemoryBarrier image_memory_barrier;
  1717. image_memory_barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
  1718. image_memory_barrier.pNext = NULL;
  1719. image_memory_barrier.srcAccessMask = 0;
  1720. image_memory_barrier.dstAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
  1721. image_memory_barrier.oldLayout = texture->unbound_layout;
  1722. image_memory_barrier.newLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL;
  1723. image_memory_barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  1724. image_memory_barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  1725. image_memory_barrier.image = texture->image;
  1726. image_memory_barrier.subresourceRange.aspectMask = texture->aspect_mask;
  1727. image_memory_barrier.subresourceRange.baseMipLevel = 0;
  1728. image_memory_barrier.subresourceRange.levelCount = texture->mipmaps;
  1729. image_memory_barrier.subresourceRange.baseArrayLayer = p_layer;
  1730. image_memory_barrier.subresourceRange.layerCount = 1;
  1731. vkCmdPipelineBarrier(command_buffer, VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT, 0, 0, NULL, 0, NULL, 1, &image_memory_barrier);
  1732. }
  1733. uint32_t mipmap_offset = 0;
  1734. for (uint32_t mm_i = 0; mm_i < texture->mipmaps; mm_i++) {
  1735. uint32_t image_total = get_image_format_required_size(texture->format, texture->width, texture->height, 1, mm_i + 1, &width, &height);
  1736. const uint8_t *read_ptr_mipmap = r.ptr() + mipmap_offset;
  1737. image_size = image_total - mipmap_offset;
  1738. for (uint32_t z = 0; z < texture->depth; z++) { //for 3D textures, depth may be > 0
  1739. const uint8_t *read_ptr = read_ptr_mipmap + image_size * z;
  1740. for (uint32_t x = 0; x < width; x += region_size) {
  1741. for (uint32_t y = 0; y < height; y += region_size) {
  1742. uint32_t region_w = MIN(region_size, width - x);
  1743. uint32_t region_h = MIN(region_size, height - y);
  1744. uint32_t pixel_size = get_image_format_pixel_size(texture->format);
  1745. uint32_t to_allocate = region_w * region_h * pixel_size;
  1746. to_allocate >>= get_compressed_image_format_pixel_rshift(texture->format);
  1747. uint32_t alloc_offset, alloc_size;
  1748. Error err = _staging_buffer_allocate(to_allocate, required_align, alloc_offset, alloc_size, false, p_sync_with_draw);
  1749. ERR_FAIL_COND_V(err, ERR_CANT_CREATE);
  1750. uint8_t *write_ptr;
  1751. { //map
  1752. void *data_ptr = NULL;
  1753. VkResult vkerr = vmaMapMemory(allocator, staging_buffer_blocks[staging_buffer_current].allocation, &data_ptr);
  1754. if (vkerr) {
  1755. ERR_FAIL_V(ERR_CANT_CREATE);
  1756. }
  1757. write_ptr = (uint8_t *)data_ptr;
  1758. write_ptr += alloc_offset;
  1759. }
  1760. uint32_t block_w, block_h;
  1761. get_compressed_image_format_block_dimensions(texture->format, block_w, block_h);
  1762. ERR_FAIL_COND_V(region_w % block_w, ERR_BUG);
  1763. ERR_FAIL_COND_V(region_h % block_h, ERR_BUG);
  1764. if (block_w != 1 || block_h != 1) {
  1765. //compressed image (blocks)
  1766. //must copy a block region
  1767. uint32_t block_size = get_compressed_image_format_block_byte_size(texture->format);
  1768. //re-create current variables in blocky format
  1769. uint32_t xb = x / block_w;
  1770. uint32_t yb = y / block_h;
  1771. uint32_t wb = width / block_w;
  1772. //uint32_t hb = height / block_h;
  1773. uint32_t region_wb = region_w / block_w;
  1774. uint32_t region_hb = region_h / block_h;
  1775. for (uint32_t xr = 0; xr < region_wb; xr++) {
  1776. for (uint32_t yr = 0; yr < region_hb; yr++) {
  1777. uint32_t src_offset = ((yr + yb) * wb + xr + xb) * block_size;
  1778. uint32_t dst_offset = (yr * region_wb + xr) * block_size;
  1779. //copy block
  1780. for (uint32_t i = 0; i < block_size; i++) {
  1781. write_ptr[dst_offset + i] = read_ptr[src_offset + i];
  1782. }
  1783. }
  1784. }
  1785. } else {
  1786. //regular image (pixels)
  1787. //must copy a pixel region
  1788. for (uint32_t xr = 0; xr < region_w; xr++) {
  1789. for (uint32_t yr = 0; yr < region_h; yr++) {
  1790. uint32_t src_offset = ((yr + y) * width + xr + x) * pixel_size;
  1791. uint32_t dst_offset = (yr * region_w + xr) * pixel_size;
  1792. //copy block
  1793. for (uint32_t i = 0; i < pixel_size; i++) {
  1794. write_ptr[dst_offset + i] = read_ptr[src_offset + i];
  1795. }
  1796. }
  1797. }
  1798. }
  1799. { //unmap
  1800. vmaUnmapMemory(allocator, staging_buffer_blocks[staging_buffer_current].allocation);
  1801. }
  1802. VkBufferImageCopy buffer_image_copy;
  1803. buffer_image_copy.bufferOffset = alloc_offset;
  1804. buffer_image_copy.bufferRowLength = 0; //tigthly packed
  1805. buffer_image_copy.bufferImageHeight = 0; //tigthly packed
  1806. buffer_image_copy.imageSubresource.aspectMask = texture->aspect_mask;
  1807. buffer_image_copy.imageSubresource.mipLevel = mm_i;
  1808. buffer_image_copy.imageSubresource.baseArrayLayer = p_layer;
  1809. buffer_image_copy.imageSubresource.layerCount = 1;
  1810. buffer_image_copy.imageOffset.x = x;
  1811. buffer_image_copy.imageOffset.y = y;
  1812. buffer_image_copy.imageOffset.z = z;
  1813. buffer_image_copy.imageExtent.width = region_w;
  1814. buffer_image_copy.imageExtent.height = region_h;
  1815. buffer_image_copy.imageExtent.depth = 1;
  1816. vkCmdCopyBufferToImage(command_buffer, staging_buffer_blocks[staging_buffer_current].buffer, texture->image, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, 1, &buffer_image_copy);
  1817. staging_buffer_blocks.write[staging_buffer_current].fill_amount += alloc_size;
  1818. }
  1819. }
  1820. }
  1821. mipmap_offset = image_total;
  1822. }
  1823. //barrier to restore layout
  1824. {
  1825. VkImageMemoryBarrier image_memory_barrier;
  1826. image_memory_barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
  1827. image_memory_barrier.pNext = NULL;
  1828. image_memory_barrier.srcAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
  1829. image_memory_barrier.dstAccessMask = VK_ACCESS_SHADER_READ_BIT;
  1830. image_memory_barrier.oldLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL;
  1831. image_memory_barrier.newLayout = texture->unbound_layout;
  1832. image_memory_barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  1833. image_memory_barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  1834. image_memory_barrier.image = texture->image;
  1835. image_memory_barrier.subresourceRange.aspectMask = texture->aspect_mask;
  1836. image_memory_barrier.subresourceRange.baseMipLevel = 0;
  1837. image_memory_barrier.subresourceRange.levelCount = texture->mipmaps;
  1838. image_memory_barrier.subresourceRange.baseArrayLayer = p_layer;
  1839. image_memory_barrier.subresourceRange.layerCount = 1;
  1840. vkCmdPipelineBarrier(command_buffer, VK_ACCESS_TRANSFER_WRITE_BIT, VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT, 0, 0, NULL, 0, NULL, 1, &image_memory_barrier);
  1841. }
  1842. return OK;
  1843. }
  1844. bool RenderingDeviceVulkan::texture_is_format_supported_for_usage(DataFormat p_format, uint32_t p_usage) const {
  1845. ERR_FAIL_INDEX_V(p_format, DATA_FORMAT_MAX, false);
  1846. _THREAD_SAFE_METHOD_
  1847. //validate that this image is supported for the intended use
  1848. VkFormatProperties properties;
  1849. vkGetPhysicalDeviceFormatProperties(context->get_physical_device(), vulkan_formats[p_format], &properties);
  1850. VkFormatFeatureFlags flags;
  1851. if (p_usage & TEXTURE_USAGE_CPU_READ_BIT) {
  1852. flags = properties.linearTilingFeatures;
  1853. } else {
  1854. flags = properties.optimalTilingFeatures;
  1855. }
  1856. if (p_usage & TEXTURE_USAGE_SAMPLING_BIT && !(flags & VK_FORMAT_FEATURE_SAMPLED_IMAGE_BIT)) {
  1857. return false;
  1858. }
  1859. if (p_usage & TEXTURE_USAGE_COLOR_ATTACHMENT_BIT && !(flags & VK_FORMAT_FEATURE_COLOR_ATTACHMENT_BIT)) {
  1860. return false;
  1861. }
  1862. if (p_usage & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT && !(flags & VK_FORMAT_FEATURE_DEPTH_STENCIL_ATTACHMENT_BIT)) {
  1863. return false;
  1864. }
  1865. if (p_usage & TEXTURE_USAGE_STORAGE_BIT && !(flags & VK_FORMAT_FEATURE_STORAGE_IMAGE_BIT)) {
  1866. return false;
  1867. }
  1868. if (p_usage & TEXTURE_USAGE_STORAGE_ATOMIC_BIT && !(flags & VK_FORMAT_FEATURE_STORAGE_IMAGE_ATOMIC_BIT)) {
  1869. return false;
  1870. }
  1871. return true;
  1872. }
  1873. /********************/
  1874. /**** ATTACHMENT ****/
  1875. /********************/
  1876. VkRenderPass RenderingDeviceVulkan::_render_pass_create(const Vector<AttachmentFormat> &p_format, InitialAction p_initial_action, FinalAction p_final_action, int *r_color_attachment_count) {
  1877. Vector<VkAttachmentDescription> attachments;
  1878. Vector<VkAttachmentReference> color_references;
  1879. Vector<VkAttachmentReference> depth_stencil_references;
  1880. Vector<VkAttachmentReference> resolve_references;
  1881. for (int i = 0; i < p_format.size(); i++) {
  1882. VkAttachmentDescription description;
  1883. description.flags = 0;
  1884. ERR_FAIL_INDEX_V(p_format[i].format, DATA_FORMAT_MAX, VK_NULL_HANDLE);
  1885. description.format = vulkan_formats[p_format[i].format];
  1886. ERR_FAIL_INDEX_V(p_format[i].samples, TEXTURE_SAMPLES_MAX, VK_NULL_HANDLE);
  1887. description.samples = rasterization_sample_count[p_format[i].samples];
  1888. //anything below does not really matter, as vulkan just ignores it when creating a pipeline
  1889. ERR_FAIL_COND_V_MSG(!(p_format[i].usage_flags & (TEXTURE_USAGE_COLOR_ATTACHMENT_BIT | TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT | TEXTURE_USAGE_RESOLVE_ATTACHMENT_BIT)), VK_NULL_HANDLE,
  1890. "Texture format for index (" + itos(i) + ") requires an attachment (depth, stencil or resolve) bit set.");
  1891. switch (p_initial_action) {
  1892. case INITIAL_ACTION_CLEAR: {
  1893. description.loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR;
  1894. description.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_CLEAR;
  1895. description.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED; //don't care what is there
  1896. } break;
  1897. case INITIAL_ACTION_KEEP_COLOR: {
  1898. if (p_format[i].usage_flags & TEXTURE_USAGE_COLOR_ATTACHMENT_BIT) {
  1899. description.loadOp = VK_ATTACHMENT_LOAD_OP_LOAD;
  1900. description.initialLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
  1901. description.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
  1902. } else if (p_format[i].usage_flags & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) {
  1903. description.loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR;
  1904. description.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED; //don't care what is there
  1905. description.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_CLEAR;
  1906. } else {
  1907. description.loadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
  1908. description.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
  1909. description.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED; //don't care what is there
  1910. }
  1911. } break;
  1912. case INITIAL_ACTION_KEEP_COLOR_AND_DEPTH: {
  1913. if (p_format[i].usage_flags & TEXTURE_USAGE_COLOR_ATTACHMENT_BIT) {
  1914. description.loadOp = VK_ATTACHMENT_LOAD_OP_LOAD;
  1915. description.initialLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
  1916. } else if (p_format[i].usage_flags & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) {
  1917. description.loadOp = VK_ATTACHMENT_LOAD_OP_LOAD;
  1918. description.initialLayout = VK_IMAGE_LAYOUT_DEPTH_READ_ONLY_STENCIL_ATTACHMENT_OPTIMAL; //don't care what is there
  1919. description.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_CLEAR;
  1920. } else {
  1921. description.loadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
  1922. description.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
  1923. description.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED; //don't care what is there
  1924. }
  1925. } break;
  1926. case INITIAL_ACTION_CONTINUE: {
  1927. if (p_format[i].usage_flags & TEXTURE_USAGE_COLOR_ATTACHMENT_BIT) {
  1928. description.loadOp = VK_ATTACHMENT_LOAD_OP_LOAD;
  1929. description.initialLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
  1930. description.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
  1931. } else if (p_format[i].usage_flags & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) {
  1932. description.loadOp = VK_ATTACHMENT_LOAD_OP_LOAD;
  1933. description.initialLayout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL; //don't care what is there
  1934. description.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_LOAD;
  1935. } else {
  1936. description.loadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
  1937. description.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
  1938. description.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED; //don't care what is there
  1939. }
  1940. } break;
  1941. default: {
  1942. ERR_FAIL_V(VK_NULL_HANDLE); //should never reach here
  1943. }
  1944. }
  1945. switch (p_final_action) {
  1946. case FINAL_ACTION_READ_COLOR_AND_DEPTH: {
  1947. if (p_format[i].usage_flags & TEXTURE_USAGE_COLOR_ATTACHMENT_BIT) {
  1948. description.storeOp = VK_ATTACHMENT_STORE_OP_STORE;
  1949. description.stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
  1950. description.finalLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
  1951. } else if (p_format[i].usage_flags & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) {
  1952. description.storeOp = VK_ATTACHMENT_STORE_OP_STORE;
  1953. description.stencilStoreOp = VK_ATTACHMENT_STORE_OP_STORE;
  1954. description.finalLayout = VK_IMAGE_LAYOUT_DEPTH_READ_ONLY_STENCIL_ATTACHMENT_OPTIMAL;
  1955. } else {
  1956. description.loadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
  1957. description.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
  1958. description.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED; //don't care what is there
  1959. }
  1960. break;
  1961. case FINAL_ACTION_READ_COLOR_DISCARD_DEPTH: {
  1962. if (p_format[i].usage_flags & TEXTURE_USAGE_COLOR_ATTACHMENT_BIT) {
  1963. description.storeOp = VK_ATTACHMENT_STORE_OP_STORE;
  1964. description.stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
  1965. description.finalLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
  1966. } else if (p_format[i].usage_flags & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) {
  1967. description.storeOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
  1968. description.stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
  1969. description.finalLayout = VK_IMAGE_LAYOUT_DEPTH_READ_ONLY_STENCIL_ATTACHMENT_OPTIMAL;
  1970. } else {
  1971. description.loadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
  1972. description.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
  1973. description.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED; //don't care what is there
  1974. }
  1975. } break;
  1976. case FINAL_ACTION_DISCARD: {
  1977. if (p_format[i].usage_flags & TEXTURE_USAGE_COLOR_ATTACHMENT_BIT) {
  1978. description.storeOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
  1979. description.stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
  1980. description.finalLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
  1981. } else if (p_format[i].usage_flags & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) {
  1982. description.storeOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
  1983. description.stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
  1984. description.finalLayout = VK_IMAGE_LAYOUT_DEPTH_READ_ONLY_STENCIL_ATTACHMENT_OPTIMAL;
  1985. } else {
  1986. description.loadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
  1987. description.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
  1988. description.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED; //don't care what is there
  1989. }
  1990. } break;
  1991. case FINAL_ACTION_CONTINUE: {
  1992. if (p_format[i].usage_flags & TEXTURE_USAGE_COLOR_ATTACHMENT_BIT) {
  1993. description.storeOp = VK_ATTACHMENT_STORE_OP_STORE;
  1994. description.stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
  1995. description.finalLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
  1996. } else if (p_format[i].usage_flags & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) {
  1997. description.storeOp = VK_ATTACHMENT_STORE_OP_STORE;
  1998. description.stencilStoreOp = VK_ATTACHMENT_STORE_OP_STORE;
  1999. description.finalLayout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;
  2000. } else {
  2001. description.loadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
  2002. description.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
  2003. description.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED; //don't care what is there
  2004. }
  2005. } break;
  2006. default: {
  2007. ERR_FAIL_V(VK_NULL_HANDLE); //should never reach here
  2008. }
  2009. }
  2010. }
  2011. attachments.push_back(description);
  2012. VkAttachmentReference reference;
  2013. reference.attachment = i;
  2014. if (p_format[i].usage_flags & TEXTURE_USAGE_COLOR_ATTACHMENT_BIT) {
  2015. reference.layout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
  2016. color_references.push_back(reference);
  2017. } else if (p_format[i].usage_flags & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) {
  2018. reference.layout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;
  2019. depth_stencil_references.push_back(reference);
  2020. } else if (p_format[i].usage_flags & TEXTURE_USAGE_RESOLVE_ATTACHMENT_BIT) {
  2021. reference.layout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
  2022. resolve_references.push_back(reference);
  2023. } else {
  2024. ERR_FAIL_V_MSG(VK_NULL_HANDLE, "Texture index " + itos(i) + " is neither color, depth stencil or resolve so it can't be used as attachment.");
  2025. }
  2026. }
  2027. ERR_FAIL_COND_V_MSG(depth_stencil_references.size() > 1, VK_NULL_HANDLE,
  2028. "Formats can only have one depth/stencil attachment, supplied (" + itos(depth_stencil_references.size()) + ").");
  2029. ERR_FAIL_COND_V_MSG(resolve_references.size() > 1, VK_NULL_HANDLE,
  2030. "Formats can only have one resolve attachment, supplied (" + itos(resolve_references.size()) + ").");
  2031. VkSubpassDescription subpass;
  2032. subpass.flags = 0;
  2033. subpass.pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS;
  2034. subpass.inputAttachmentCount = 0; //unsupported for now
  2035. subpass.pInputAttachments = NULL;
  2036. subpass.colorAttachmentCount = color_references.size();
  2037. subpass.pColorAttachments = color_references.ptr();
  2038. subpass.pDepthStencilAttachment = depth_stencil_references.ptr();
  2039. subpass.pResolveAttachments = resolve_references.ptr();
  2040. subpass.preserveAttachmentCount = 0;
  2041. subpass.pPreserveAttachments = NULL;
  2042. VkRenderPassCreateInfo render_pass_create_info;
  2043. render_pass_create_info.sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO;
  2044. render_pass_create_info.pNext = NULL;
  2045. render_pass_create_info.flags = 0;
  2046. render_pass_create_info.attachmentCount = attachments.size();
  2047. render_pass_create_info.pAttachments = attachments.ptr();
  2048. render_pass_create_info.subpassCount = 1;
  2049. render_pass_create_info.pSubpasses = &subpass;
  2050. render_pass_create_info.dependencyCount = 0;
  2051. render_pass_create_info.pDependencies = NULL;
  2052. VkRenderPass render_pass;
  2053. VkResult res = vkCreateRenderPass(device, &render_pass_create_info, NULL, &render_pass);
  2054. ERR_FAIL_COND_V(res, VK_NULL_HANDLE);
  2055. if (r_color_attachment_count) {
  2056. *r_color_attachment_count = color_references.size();
  2057. }
  2058. return render_pass;
  2059. }
  2060. RenderingDevice::FramebufferFormatID RenderingDeviceVulkan::framebuffer_format_create(const Vector<AttachmentFormat> &p_format) {
  2061. _THREAD_SAFE_METHOD_
  2062. FramebufferFormatKey key;
  2063. key.attachments = p_format;
  2064. const Map<FramebufferFormatKey, FramebufferFormatID>::Element *E = framebuffer_format_cache.find(key);
  2065. if (E) {
  2066. //exists, return
  2067. return E->get();
  2068. }
  2069. int color_references;
  2070. VkRenderPass render_pass = _render_pass_create(p_format, INITIAL_ACTION_CLEAR, FINAL_ACTION_DISCARD, &color_references); //actions don't matter for this use case
  2071. if (render_pass == VK_NULL_HANDLE) { //was likely invalid
  2072. return INVALID_ID;
  2073. }
  2074. FramebufferFormatID id = FramebufferFormatID(framebuffer_format_cache.size()) | (FramebufferFormatID(ID_TYPE_FRAMEBUFFER_FORMAT) << FramebufferFormatID(ID_BASE_SHIFT));
  2075. E = framebuffer_format_cache.insert(key, id);
  2076. FramebufferFormat fb_format;
  2077. fb_format.E = E;
  2078. fb_format.color_attachments = color_references;
  2079. fb_format.render_pass = render_pass;
  2080. framebuffer_formats[id] = fb_format;
  2081. return id;
  2082. }
  2083. /***********************/
  2084. /**** RENDER TARGET ****/
  2085. /***********************/
  2086. RID RenderingDeviceVulkan::framebuffer_create(const Vector<RID> &p_texture_attachments, FramebufferFormatID p_format_check) {
  2087. _THREAD_SAFE_METHOD_
  2088. Vector<AttachmentFormat> attachments;
  2089. Size2i size;
  2090. for (int i = 0; i < p_texture_attachments.size(); i++) {
  2091. Texture *texture = texture_owner.getornull(p_texture_attachments[i]);
  2092. ERR_FAIL_COND_V_MSG(!texture, RID(), "Texture index supplied for framebuffer (" + itos(i) + ") is not a valid texture.");
  2093. if (i == 0) {
  2094. size.width = texture->width;
  2095. size.height = texture->height;
  2096. } else {
  2097. ERR_FAIL_COND_V_MSG((uint32_t)size.width != texture->width || (uint32_t)size.height != texture->height, RID(),
  2098. "All textures in a framebuffer should be the same size.");
  2099. }
  2100. AttachmentFormat af;
  2101. af.format = texture->format;
  2102. af.samples = texture->samples;
  2103. af.usage_flags = texture->usage_flags;
  2104. attachments.push_back(af);
  2105. }
  2106. FramebufferFormatID format_id = framebuffer_format_create(attachments);
  2107. if (format_id == INVALID_ID) {
  2108. return RID();
  2109. }
  2110. ERR_FAIL_COND_V_MSG(p_format_check != INVALID_ID && format_id != p_format_check, RID(),
  2111. "The format used to check this framebuffer differs from the intended framebuffer format.");
  2112. Framebuffer framebuffer;
  2113. framebuffer.format_id = format_id;
  2114. framebuffer.texture_ids = p_texture_attachments;
  2115. framebuffer.size = size;
  2116. RID id = framebuffer_owner.make_rid(framebuffer);
  2117. for (int i = 0; i < p_texture_attachments.size(); i++) {
  2118. _add_dependency(id, p_texture_attachments[i]);
  2119. }
  2120. return id;
  2121. }
  2122. RenderingDevice::FramebufferFormatID RenderingDeviceVulkan::framebuffer_get_format(RID p_framebuffer) {
  2123. _THREAD_SAFE_METHOD_
  2124. Framebuffer *framebuffer = framebuffer_owner.getornull(p_framebuffer);
  2125. ERR_FAIL_COND_V(!framebuffer, INVALID_ID);
  2126. return framebuffer->format_id;
  2127. }
  2128. /*****************/
  2129. /**** SAMPLER ****/
  2130. /*****************/
  2131. RID RenderingDeviceVulkan::sampler_create(const SamplerState &p_state) {
  2132. _THREAD_SAFE_METHOD_
  2133. VkSamplerCreateInfo sampler_create_info;
  2134. sampler_create_info.sType = VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO;
  2135. sampler_create_info.pNext = NULL;
  2136. sampler_create_info.flags = 0;
  2137. sampler_create_info.magFilter = p_state.mag_filter == SAMPLER_FILTER_LINEAR ? VK_FILTER_LINEAR : VK_FILTER_NEAREST;
  2138. sampler_create_info.minFilter = p_state.min_filter == SAMPLER_FILTER_LINEAR ? VK_FILTER_LINEAR : VK_FILTER_NEAREST;
  2139. sampler_create_info.mipmapMode = p_state.mip_filter == SAMPLER_FILTER_LINEAR ? VK_SAMPLER_MIPMAP_MODE_LINEAR : VK_SAMPLER_MIPMAP_MODE_NEAREST;
  2140. ERR_FAIL_INDEX_V(p_state.repeat_u, SAMPLER_REPEAT_MODE_MAX, RID());
  2141. sampler_create_info.addressModeU = address_modes[p_state.repeat_u];
  2142. ERR_FAIL_INDEX_V(p_state.repeat_v, SAMPLER_REPEAT_MODE_MAX, RID());
  2143. sampler_create_info.addressModeV = address_modes[p_state.repeat_v];
  2144. ERR_FAIL_INDEX_V(p_state.repeat_w, SAMPLER_REPEAT_MODE_MAX, RID());
  2145. sampler_create_info.addressModeW = address_modes[p_state.repeat_w];
  2146. sampler_create_info.mipLodBias = p_state.lod_bias;
  2147. sampler_create_info.anisotropyEnable = p_state.use_anisotropy;
  2148. sampler_create_info.maxAnisotropy = p_state.anisotropy_max;
  2149. sampler_create_info.compareEnable = p_state.enable_compare;
  2150. ERR_FAIL_INDEX_V(p_state.compare_op, COMPARE_OP_MAX, RID());
  2151. sampler_create_info.compareOp = compare_operators[p_state.compare_op];
  2152. sampler_create_info.minLod = p_state.min_lod;
  2153. sampler_create_info.maxLod = p_state.max_lod;
  2154. ERR_FAIL_INDEX_V(p_state.border_color, SAMPLER_BORDER_COLOR_MAX, RID());
  2155. sampler_create_info.borderColor = sampler_border_colors[p_state.border_color];
  2156. sampler_create_info.unnormalizedCoordinates = p_state.unnormalized_uvw;
  2157. VkSampler sampler;
  2158. VkResult res = vkCreateSampler(device, &sampler_create_info, NULL, &sampler);
  2159. ERR_FAIL_COND_V(res, RID());
  2160. return sampler_owner.make_rid(sampler);
  2161. }
  2162. /**********************/
  2163. /**** VERTEX ARRAY ****/
  2164. /**********************/
  2165. RID RenderingDeviceVulkan::vertex_buffer_create(uint32_t p_size_bytes, const PoolVector<uint8_t> &p_data) {
  2166. _THREAD_SAFE_METHOD_
  2167. ERR_FAIL_COND_V(p_data.size() && (uint32_t)p_data.size() != p_size_bytes, RID());
  2168. Buffer buffer;
  2169. _buffer_allocate(&buffer, p_size_bytes, VK_BUFFER_USAGE_TRANSFER_DST_BIT | VK_BUFFER_USAGE_VERTEX_BUFFER_BIT, VMA_MEMORY_USAGE_GPU_ONLY);
  2170. if (p_data.size()) {
  2171. uint64_t data_size = p_data.size();
  2172. PoolVector<uint8_t>::Read r = p_data.read();
  2173. _buffer_update(&buffer, 0, r.ptr(), data_size);
  2174. }
  2175. return vertex_buffer_owner.make_rid(buffer);
  2176. }
  2177. // Internally reference counted, this ID is warranted to be unique for the same description, but needs to be freed as many times as it was allocated
  2178. RenderingDevice::VertexFormatID RenderingDeviceVulkan::vertex_format_create(const Vector<VertexDescription> &p_vertex_formats) {
  2179. _THREAD_SAFE_METHOD_
  2180. VertexDescriptionKey key;
  2181. key.vertex_formats = p_vertex_formats;
  2182. const Map<VertexDescriptionKey, VertexFormatID>::Element *E = vertex_format_cache.find(key);
  2183. if (E) {
  2184. return E->get();
  2185. }
  2186. //does not exist, create one and cache it
  2187. VertexDescriptionCache vdcache;
  2188. vdcache.bindings = memnew_arr(VkVertexInputBindingDescription, p_vertex_formats.size());
  2189. vdcache.attributes = memnew_arr(VkVertexInputAttributeDescription, p_vertex_formats.size());
  2190. Set<int> used_locations;
  2191. for (int i = 0; i < p_vertex_formats.size(); i++) {
  2192. ERR_CONTINUE(p_vertex_formats[i].format >= DATA_FORMAT_MAX);
  2193. ERR_FAIL_COND_V(used_locations.has(p_vertex_formats[i].location), INVALID_ID);
  2194. ERR_FAIL_COND_V_MSG(get_format_vertex_size(p_vertex_formats[i].format) == 0, INVALID_ID,
  2195. "Data format for attachment (" + itos(i) + ") is not valid for a vertex array.");
  2196. vdcache.bindings[i].binding = i;
  2197. vdcache.bindings[i].stride = p_vertex_formats[i].stride;
  2198. vdcache.bindings[i].inputRate = p_vertex_formats[i].frequency == VERTEX_FREQUENCY_INSTANCE ? VK_VERTEX_INPUT_RATE_INSTANCE : VK_VERTEX_INPUT_RATE_VERTEX;
  2199. vdcache.attributes[i].binding = i;
  2200. vdcache.attributes[i].location = p_vertex_formats[i].location;
  2201. vdcache.attributes[i].format = vulkan_formats[p_vertex_formats[i].format];
  2202. vdcache.attributes[i].offset = p_vertex_formats[i].offset;
  2203. used_locations.insert(p_vertex_formats[i].location);
  2204. }
  2205. vdcache.create_info.sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO;
  2206. vdcache.create_info.pNext = NULL;
  2207. vdcache.create_info.flags = 0;
  2208. vdcache.create_info.vertexAttributeDescriptionCount = p_vertex_formats.size();
  2209. vdcache.create_info.pVertexAttributeDescriptions = vdcache.attributes;
  2210. vdcache.create_info.vertexBindingDescriptionCount = p_vertex_formats.size();
  2211. vdcache.create_info.pVertexBindingDescriptions = vdcache.bindings;
  2212. VertexFormatID id = VertexFormatID(vertex_format_cache.size()) | (VertexFormatID(ID_TYPE_VERTEX_FORMAT) << ID_BASE_SHIFT);
  2213. vdcache.E = vertex_format_cache.insert(key, id);
  2214. vertex_formats[id] = vdcache;
  2215. return id;
  2216. }
  2217. RID RenderingDeviceVulkan::vertex_array_create(uint32_t p_vertex_count, VertexFormatID p_vertex_format, const Vector<RID> &p_src_buffers) {
  2218. _THREAD_SAFE_METHOD_
  2219. ERR_FAIL_COND_V(!vertex_formats.has(p_vertex_format), RID());
  2220. const VertexDescriptionCache &vd = vertex_formats[p_vertex_format];
  2221. ERR_FAIL_COND_V(vd.E->key().vertex_formats.size() != p_src_buffers.size(), RID());
  2222. for (int i = 0; i < p_src_buffers.size(); i++) {
  2223. ERR_FAIL_COND_V(!vertex_buffer_owner.owns(p_src_buffers[i]), RID());
  2224. }
  2225. VertexArray vertex_array;
  2226. vertex_array.vertex_count = p_vertex_count;
  2227. vertex_array.description = p_vertex_format;
  2228. vertex_array.max_instances_allowed = 0xFFFFFFFF; //by default as many as you want
  2229. for (int i = 0; i < p_src_buffers.size(); i++) {
  2230. Buffer *buffer = vertex_buffer_owner.getornull(p_src_buffers[i]);
  2231. //validate with buffer
  2232. {
  2233. const VertexDescription &atf = vd.E->key().vertex_formats[i];
  2234. uint32_t element_size = get_format_vertex_size(atf.format);
  2235. ERR_FAIL_COND_V(element_size == 0, RID()); //should never happens since this was prevalidated
  2236. if (atf.frequency == VERTEX_FREQUENCY_VERTEX) {
  2237. //validate size for regular drawing
  2238. uint64_t total_size = uint64_t(atf.stride) * (p_vertex_count - 1) + atf.offset + element_size;
  2239. ERR_FAIL_COND_V_MSG(total_size > buffer->size, RID(),
  2240. "Attachment (" + itos(i) + ") will read past the end of the buffer.");
  2241. } else {
  2242. //validate size for instances drawing
  2243. uint64_t available = buffer->size - atf.offset;
  2244. ERR_FAIL_COND_V_MSG(available < element_size, RID(),
  2245. "Attachment (" + itos(i) + ") uses instancing, but it's just too small.");
  2246. uint32_t instances_allowed = available / atf.stride;
  2247. vertex_array.max_instances_allowed = MIN(instances_allowed, vertex_array.max_instances_allowed);
  2248. }
  2249. }
  2250. vertex_array.buffers.push_back(buffer->buffer);
  2251. vertex_array.offsets.push_back(0); //offset unused, but passing anyway
  2252. }
  2253. RID id = vertex_array_owner.make_rid(vertex_array);
  2254. for (int i = 0; i < p_src_buffers.size(); i++) {
  2255. _add_dependency(id, p_src_buffers[i]);
  2256. }
  2257. return id;
  2258. }
  2259. RID RenderingDeviceVulkan::index_buffer_create(uint32_t p_index_count, IndexBufferFormat p_format, const PoolVector<uint8_t> &p_data, bool p_use_restart_indices) {
  2260. _THREAD_SAFE_METHOD_
  2261. ERR_FAIL_COND_V(p_index_count == 0, RID());
  2262. IndexBuffer index_buffer;
  2263. index_buffer.index_type = (p_format == INDEX_BUFFER_FORMAT_UINT16) ? VK_INDEX_TYPE_UINT16 : VK_INDEX_TYPE_UINT32;
  2264. index_buffer.supports_restart_indices = p_use_restart_indices;
  2265. index_buffer.index_count = p_index_count;
  2266. uint32_t size_bytes = p_index_count * ((p_format == INDEX_BUFFER_FORMAT_UINT16) ? 2 : 4);
  2267. #ifdef DEBUG_ENABLED
  2268. if (p_data.size()) {
  2269. index_buffer.max_index = 0;
  2270. ERR_FAIL_COND_V_MSG((uint32_t)p_data.size() != size_bytes, RID(),
  2271. "Default index buffer initializer array size (" + itos(p_data.size()) + ") does not match format required size (" + itos(size_bytes) + ").");
  2272. PoolVector<uint8_t>::Read r = p_data.read();
  2273. if (p_format == INDEX_BUFFER_FORMAT_UINT16) {
  2274. const uint16_t *index16 = (const uint16_t *)r.ptr();
  2275. for (uint32_t i = 0; i < p_index_count; i++) {
  2276. if (p_use_restart_indices && index16[i] == 0xFFFF) {
  2277. continue; //restart index, ingnore
  2278. }
  2279. index_buffer.max_index = MAX(index16[i], index_buffer.max_index);
  2280. }
  2281. } else {
  2282. const uint32_t *index32 = (const uint32_t *)r.ptr();
  2283. for (uint32_t i = 0; i < p_index_count; i++) {
  2284. if (p_use_restart_indices && index32[i] == 0xFFFFFFFF) {
  2285. continue; //restart index, ingnore
  2286. }
  2287. index_buffer.max_index = MAX(index32[i], index_buffer.max_index);
  2288. }
  2289. }
  2290. } else {
  2291. index_buffer.max_index = 0xFFFFFFFF;
  2292. }
  2293. #else
  2294. index_buffer.max_index = 0xFFFFFFFF;
  2295. #endif
  2296. _buffer_allocate(&index_buffer, size_bytes, VK_BUFFER_USAGE_TRANSFER_DST_BIT | VK_BUFFER_USAGE_INDEX_BUFFER_BIT, VMA_MEMORY_USAGE_GPU_ONLY);
  2297. if (p_data.size()) {
  2298. uint64_t data_size = p_data.size();
  2299. PoolVector<uint8_t>::Read r = p_data.read();
  2300. _buffer_update(&index_buffer, 0, r.ptr(), data_size);
  2301. }
  2302. return index_buffer_owner.make_rid(index_buffer);
  2303. }
  2304. RID RenderingDeviceVulkan::index_array_create(RID p_index_buffer, uint32_t p_index_offset, uint32_t p_index_count) {
  2305. _THREAD_SAFE_METHOD_
  2306. ERR_FAIL_COND_V(!index_buffer_owner.owns(p_index_buffer), RID());
  2307. IndexBuffer *index_buffer = index_buffer_owner.getornull(p_index_buffer);
  2308. ERR_FAIL_COND_V(p_index_count == 0, RID());
  2309. ERR_FAIL_COND_V(p_index_offset + p_index_count > index_buffer->index_count, RID());
  2310. IndexArray index_array;
  2311. index_array.max_index = index_buffer->max_index;
  2312. index_array.buffer = index_buffer->buffer;
  2313. index_array.offset = p_index_offset;
  2314. index_array.indices = p_index_count;
  2315. index_array.index_type = index_buffer->index_type;
  2316. index_array.supports_restart_indices = index_buffer->supports_restart_indices;
  2317. RID id = index_array_owner.make_rid(index_array);
  2318. _add_dependency(id, p_index_buffer);
  2319. return id;
  2320. }
  2321. /****************/
  2322. /**** SHADER ****/
  2323. /****************/
  2324. static const TBuiltInResource default_builtin_resource = {
  2325. .maxLights = 32,
  2326. .maxClipPlanes = 6,
  2327. .maxTextureUnits = 32,
  2328. .maxTextureCoords = 32,
  2329. .maxVertexAttribs = 64,
  2330. .maxVertexUniformComponents = 4096,
  2331. .maxVaryingFloats = 64,
  2332. .maxVertexTextureImageUnits = 32,
  2333. .maxCombinedTextureImageUnits = 80,
  2334. .maxTextureImageUnits = 32,
  2335. .maxFragmentUniformComponents = 4096,
  2336. .maxDrawBuffers = 32,
  2337. .maxVertexUniformVectors = 128,
  2338. .maxVaryingVectors = 8,
  2339. .maxFragmentUniformVectors = 16,
  2340. .maxVertexOutputVectors = 16,
  2341. .maxFragmentInputVectors = 15,
  2342. .minProgramTexelOffset = -8,
  2343. .maxProgramTexelOffset = 7,
  2344. .maxClipDistances = 8,
  2345. .maxComputeWorkGroupCountX = 65535,
  2346. .maxComputeWorkGroupCountY = 65535,
  2347. .maxComputeWorkGroupCountZ = 65535,
  2348. .maxComputeWorkGroupSizeX = 1024,
  2349. .maxComputeWorkGroupSizeY = 1024,
  2350. .maxComputeWorkGroupSizeZ = 64,
  2351. .maxComputeUniformComponents = 1024,
  2352. .maxComputeTextureImageUnits = 16,
  2353. .maxComputeImageUniforms = 8,
  2354. .maxComputeAtomicCounters = 8,
  2355. .maxComputeAtomicCounterBuffers = 1,
  2356. .maxVaryingComponents = 60,
  2357. .maxVertexOutputComponents = 64,
  2358. .maxGeometryInputComponents = 64,
  2359. .maxGeometryOutputComponents = 128,
  2360. .maxFragmentInputComponents = 128,
  2361. .maxImageUnits = 8,
  2362. .maxCombinedImageUnitsAndFragmentOutputs = 8,
  2363. .maxCombinedShaderOutputResources = 8,
  2364. .maxImageSamples = 0,
  2365. .maxVertexImageUniforms = 0,
  2366. .maxTessControlImageUniforms = 0,
  2367. .maxTessEvaluationImageUniforms = 0,
  2368. .maxGeometryImageUniforms = 0,
  2369. .maxFragmentImageUniforms = 8,
  2370. .maxCombinedImageUniforms = 8,
  2371. .maxGeometryTextureImageUnits = 16,
  2372. .maxGeometryOutputVertices = 256,
  2373. .maxGeometryTotalOutputComponents = 1024,
  2374. .maxGeometryUniformComponents = 1024,
  2375. .maxGeometryVaryingComponents = 64,
  2376. .maxTessControlInputComponents = 128,
  2377. .maxTessControlOutputComponents = 128,
  2378. .maxTessControlTextureImageUnits = 16,
  2379. .maxTessControlUniformComponents = 1024,
  2380. .maxTessControlTotalOutputComponents = 4096,
  2381. .maxTessEvaluationInputComponents = 128,
  2382. .maxTessEvaluationOutputComponents = 128,
  2383. .maxTessEvaluationTextureImageUnits = 16,
  2384. .maxTessEvaluationUniformComponents = 1024,
  2385. .maxTessPatchComponents = 120,
  2386. .maxPatchVertices = 32,
  2387. .maxTessGenLevel = 64,
  2388. .maxViewports = 16,
  2389. .maxVertexAtomicCounters = 0,
  2390. .maxTessControlAtomicCounters = 0,
  2391. .maxTessEvaluationAtomicCounters = 0,
  2392. .maxGeometryAtomicCounters = 0,
  2393. .maxFragmentAtomicCounters = 8,
  2394. .maxCombinedAtomicCounters = 8,
  2395. .maxAtomicCounterBindings = 1,
  2396. .maxVertexAtomicCounterBuffers = 0,
  2397. .maxTessControlAtomicCounterBuffers = 0,
  2398. .maxTessEvaluationAtomicCounterBuffers = 0,
  2399. .maxGeometryAtomicCounterBuffers = 0,
  2400. .maxFragmentAtomicCounterBuffers = 1,
  2401. .maxCombinedAtomicCounterBuffers = 1,
  2402. .maxAtomicCounterBufferSize = 16384,
  2403. .maxTransformFeedbackBuffers = 4,
  2404. .maxTransformFeedbackInterleavedComponents = 64,
  2405. .maxCullDistances = 8,
  2406. .maxCombinedClipAndCullDistances = 8,
  2407. .maxSamples = 4,
  2408. .limits = {
  2409. .nonInductiveForLoops = 1,
  2410. .whileLoops = 1,
  2411. .doWhileLoops = 1,
  2412. .generalUniformIndexing = 1,
  2413. .generalAttributeMatrixVectorIndexing = 1,
  2414. .generalVaryingIndexing = 1,
  2415. .generalSamplerIndexing = 1,
  2416. .generalVariableIndexing = 1,
  2417. .generalConstantMatrixVectorIndexing = 1,
  2418. }
  2419. };
  2420. static const char *shader_stage_names[RenderingDevice::SHADER_STAGE_MAX] = {
  2421. "Vertex",
  2422. "Fragment",
  2423. "TesselationControl",
  2424. "TesselationEvaluation",
  2425. "Compute"
  2426. };
  2427. static const char *shader_uniform_names[RenderingDevice::UNIFORM_TYPE_MAX] = {
  2428. "Sampler", "CombinedSampler", "Texture", "Image", "TextureBuffer", "SamplerTextureBuffer", "ImageBuffer", "UniformBuffer", "StorageBuffer", "InputAttachment"
  2429. };
  2430. static VkShaderStageFlagBits shader_stage_masks[RenderingDevice::SHADER_STAGE_MAX] = {
  2431. VK_SHADER_STAGE_VERTEX_BIT,
  2432. VK_SHADER_STAGE_FRAGMENT_BIT,
  2433. VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT,
  2434. VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT,
  2435. VK_SHADER_STAGE_COMPUTE_BIT,
  2436. };
  2437. bool RenderingDeviceVulkan::_uniform_add_binding(Vector<Vector<VkDescriptorSetLayoutBinding> > &bindings, Vector<Vector<Shader::UniformInfo> > &uniform_infos, const glslang::TObjectReflection &reflection, RenderingDevice::ShaderStage p_stage, Shader::PushConstant &push_constant, String *r_error) {
  2438. VkDescriptorSetLayoutBinding layout_binding;
  2439. Shader::UniformInfo info;
  2440. switch (reflection.getType()->getBasicType()) {
  2441. case glslang::EbtSampler: {
  2442. //print_line("DEBUG: IsSampler");
  2443. if (reflection.getType()->getSampler().dim == glslang::EsdBuffer) {
  2444. //texture buffers
  2445. if (reflection.getType()->getSampler().isCombined()) {
  2446. layout_binding.descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER;
  2447. info.type = UNIFORM_TYPE_SAMPLER_WITH_TEXTURE_BUFFER;
  2448. //print_line("DEBUG: SAMPLER: texel combined");
  2449. } else if (reflection.getType()->getSampler().isTexture()) {
  2450. layout_binding.descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER;
  2451. info.type = UNIFORM_TYPE_TEXTURE_BUFFER;
  2452. //print_line("DEBUG: SAMPLER: texel alone");
  2453. } else if (reflection.getType()->getSampler().isImage()) {
  2454. layout_binding.descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER;
  2455. info.type = UNIFORM_TYPE_IMAGE_BUFFER;
  2456. //print_line("DEBUG: SAMPLER: texel buffer");
  2457. } else {
  2458. if (r_error) {
  2459. *r_error = "On shader stage '" + String(shader_stage_names[p_stage]) + "', uniform '" + reflection.name.c_str() + "' is of unsupported buffer type.";
  2460. }
  2461. return false;
  2462. }
  2463. } else if (reflection.getType()->getSampler().isCombined()) {
  2464. layout_binding.descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
  2465. info.type = UNIFORM_TYPE_SAMPLER_WITH_TEXTURE;
  2466. //print_line("DEBUG: SAMPLER: combined");
  2467. } else if (reflection.getType()->getSampler().isPureSampler()) {
  2468. layout_binding.descriptorType = VK_DESCRIPTOR_TYPE_SAMPLER;
  2469. info.type = UNIFORM_TYPE_SAMPLER;
  2470. //print_line("DEBUG: SAMPLER: sampler");
  2471. } else if (reflection.getType()->getSampler().isTexture()) {
  2472. layout_binding.descriptorType = VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE;
  2473. info.type = UNIFORM_TYPE_TEXTURE;
  2474. //print_line("DEBUG: SAMPLER: image");
  2475. } else if (reflection.getType()->getSampler().isImage()) {
  2476. layout_binding.descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_IMAGE;
  2477. info.type = UNIFORM_TYPE_IMAGE;
  2478. //print_line("DEBUG: SAMPLER: storage image");
  2479. } else {
  2480. //print_line("DEBUG: sampler unknown");
  2481. if (r_error) {
  2482. *r_error = "On shader stage '" + String(shader_stage_names[p_stage]) + "', uniform '" + reflection.name.c_str() + "' is of unsupported sampler type.";
  2483. }
  2484. return false;
  2485. }
  2486. if (reflection.getType()->isArray()) {
  2487. layout_binding.descriptorCount = reflection.getType()->getArraySizes()->getCumulativeSize();
  2488. //print_line("DEBUG: array of size: " + itos(layout_binding.descriptorCount));
  2489. } else {
  2490. layout_binding.descriptorCount = 1;
  2491. }
  2492. info.length = layout_binding.descriptorCount;
  2493. } break;
  2494. /*case glslang::EbtStruct: {
  2495. print_line("DEBUG: Struct");
  2496. } break;*/
  2497. case glslang::EbtBlock: {
  2498. //print_line("DEBUG: Block");
  2499. if (reflection.getType()->getQualifier().storage == glslang::EvqUniform) {
  2500. if (reflection.getType()->getQualifier().layoutPushConstant) {
  2501. uint32_t len = reflection.size;
  2502. if (push_constant.push_constant_size != 0 && push_constant.push_constant_size != len) {
  2503. *r_error = "On shader stage '" + String(shader_stage_names[p_stage]) + "', uniform '" + reflection.name.c_str() + "' push constants for different stages should all be the same size.";
  2504. return false;
  2505. }
  2506. push_constant.push_constant_size = len;
  2507. push_constant.push_constants_vk_stage |= shader_stage_masks[p_stage];
  2508. return true;
  2509. }
  2510. //print_line("DEBUG: Uniform buffer");
  2511. layout_binding.descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
  2512. info.type = UNIFORM_TYPE_UNIFORM_BUFFER;
  2513. } else if (reflection.getType()->getQualifier().storage == glslang::EvqBuffer) {
  2514. layout_binding.descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_BUFFER;
  2515. info.type = UNIFORM_TYPE_STORAGE_BUFFER;
  2516. //print_line("DEBUG: Storage buffer");
  2517. } else {
  2518. if (r_error) {
  2519. *r_error = "On shader stage '" + String(shader_stage_names[p_stage]) + "', uniform '" + reflection.name.c_str() + "' is of unsupported block type: (" + itos(reflection.getType()->getQualifier().storage) + ").";
  2520. }
  2521. return false;
  2522. }
  2523. if (reflection.getType()->isArray()) {
  2524. layout_binding.descriptorCount = reflection.getType()->getArraySizes()->getCumulativeSize();
  2525. //print_line("DEBUG: array of size: " + itos(layout_binding.descriptorCount));
  2526. } else {
  2527. layout_binding.descriptorCount = 1;
  2528. }
  2529. info.length = reflection.size;
  2530. } break;
  2531. /*case glslang::EbtReference: {
  2532. } break;*/
  2533. /*case glslang::EbtAtomicUint: {
  2534. } break;*/
  2535. default: {
  2536. if (reflection.getType()->getQualifier().hasOffset()) {
  2537. //member of uniform block?
  2538. return true;
  2539. }
  2540. if (r_error) {
  2541. *r_error = "On shader stage '" + String(shader_stage_names[p_stage]) + "', uniform '" + reflection.name.c_str() + "' unsupported uniform type.";
  2542. }
  2543. return false;
  2544. }
  2545. }
  2546. if (!reflection.getType()->getQualifier().hasBinding()) {
  2547. if (r_error) {
  2548. *r_error = "On shader stage '" + String(shader_stage_names[p_stage]) + "', uniform '" + reflection.name.c_str() + "' lacks a binding number.";
  2549. }
  2550. return false;
  2551. }
  2552. uint32_t set = reflection.getType()->getQualifier().hasSet() ? reflection.getType()->getQualifier().layoutSet : 0;
  2553. if (set >= limits.maxBoundDescriptorSets) {
  2554. if (r_error) {
  2555. *r_error = "On shader stage '" + String(shader_stage_names[p_stage]) + "', uniform '" + reflection.name.c_str() + "' uses a set (" + itos(set) + ") index larger than what is supported by the hardware (" + itos(limits.maxBoundDescriptorSets) + ").";
  2556. }
  2557. return false;
  2558. }
  2559. uint32_t binding = reflection.getType()->getQualifier().layoutBinding;
  2560. if (set < (uint32_t)bindings.size()) {
  2561. //check if this already exists
  2562. for (int i = 0; i < bindings[set].size(); i++) {
  2563. if (bindings[set][i].binding == binding) {
  2564. //already exists, verify that it's the same type
  2565. if (bindings[set][i].descriptorType != layout_binding.descriptorType) {
  2566. if (r_error) {
  2567. *r_error = "On shader stage '" + String(shader_stage_names[p_stage]) + "', uniform '" + reflection.name.c_str() + "' trying to re-use location for set=" + itos(set) + ", binding=" + itos(binding) + " with different uniform type.";
  2568. }
  2569. return false;
  2570. }
  2571. //also, verify that it's the same size
  2572. if (bindings[set][i].descriptorCount != layout_binding.descriptorCount || uniform_infos[set][i].length != info.length) {
  2573. if (r_error) {
  2574. *r_error = "On shader stage '" + String(shader_stage_names[p_stage]) + "', uniform '" + reflection.name.c_str() + "' trying to re-use location for set=" + itos(set) + ", binding=" + itos(binding) + " with different uniform size.";
  2575. }
  2576. return false;
  2577. }
  2578. //just append stage mask and return
  2579. bindings.write[set].write[i].stageFlags |= shader_stage_masks[p_stage];
  2580. uniform_infos.write[set].write[i].stages |= 1 << p_stage;
  2581. return true;
  2582. }
  2583. }
  2584. }
  2585. layout_binding.binding = binding;
  2586. layout_binding.stageFlags = shader_stage_masks[p_stage];
  2587. layout_binding.pImmutableSamplers = NULL; //no support for this yet
  2588. info.stages = 1 << p_stage;
  2589. info.binding = binding;
  2590. if (set >= (uint32_t)bindings.size()) {
  2591. bindings.resize(set + 1);
  2592. uniform_infos.resize(set + 1);
  2593. }
  2594. #if 0
  2595. print_line("stage: " + String(shader_stage_names[p_stage]) + " set: " + itos(set) + " binding: " + itos(info.binding) + " type:" + shader_uniform_names[info.type] + " length: " + itos(info.length));
  2596. #endif
  2597. bindings.write[set].push_back(layout_binding);
  2598. uniform_infos.write[set].push_back(info);
  2599. return true;
  2600. }
  2601. RID RenderingDeviceVulkan::shader_create_from_source(const Vector<ShaderStageSource> &p_stages, String *r_error, ShaderStage *r_error_stage, bool p_allow_cache) {
  2602. _THREAD_SAFE_METHOD_
  2603. // initialize in case it's not initialized. This is done once per thread
  2604. // and it's safe to call multiple times
  2605. glslang::InitializeProcess();
  2606. EShLanguage stages[SHADER_STAGE_MAX] = {
  2607. EShLangVertex,
  2608. EShLangFragment,
  2609. EShLangTessControl,
  2610. EShLangTessEvaluation,
  2611. EShLangCompute
  2612. };
  2613. int ClientInputSemanticsVersion = 100; // maps to, say, #define VULKAN 100
  2614. glslang::EShTargetClientVersion VulkanClientVersion = glslang::EShTargetVulkan_1_0;
  2615. glslang::EShTargetLanguageVersion TargetVersion = glslang::EShTargetSpv_1_0;
  2616. Vector<std::vector<unsigned int> > spirv_code;
  2617. glslang::TShader::ForbidIncluder includer;
  2618. //descriptor layouts
  2619. Vector<Vector<VkDescriptorSetLayoutBinding> > bindings;
  2620. Vector<Vector<Shader::UniformInfo> > uniform_info;
  2621. Shader::PushConstant push_constant;
  2622. push_constant.push_constant_size = 0;
  2623. push_constant.push_constants_vk_stage = 0;
  2624. Vector<int> vertex_input_locations;
  2625. int fragment_outputs = 0;
  2626. uint32_t stages_processed = 0;
  2627. for (int i = 0; i < p_stages.size(); i++) {
  2628. if (stages_processed & (1 << p_stages[i].shader_stage)) {
  2629. if (r_error) {
  2630. (*r_error) = "Stage " + String(shader_stage_names[p_stages[i].shader_stage]) + " submitted more than once.";
  2631. }
  2632. return RID();
  2633. }
  2634. glslang::TShader shader(stages[p_stages[i].shader_stage]);
  2635. CharString cs = p_stages[i].shader_source.utf8();
  2636. const char *cs_strings = cs.get_data();
  2637. shader.setStrings(&cs_strings, 1);
  2638. shader.setEnvInput(glslang::EShSourceGlsl, stages[p_stages[i].shader_stage], glslang::EShClientVulkan, ClientInputSemanticsVersion);
  2639. shader.setEnvClient(glslang::EShClientVulkan, VulkanClientVersion);
  2640. shader.setEnvTarget(glslang::EShTargetSpv, TargetVersion);
  2641. EShMessages messages = (EShMessages)(EShMsgSpvRules | EShMsgVulkanRules);
  2642. const int DefaultVersion = 100;
  2643. std::string pre_processed_code;
  2644. //preprocess
  2645. if (!shader.preprocess(&default_builtin_resource, DefaultVersion, ENoProfile, false, false, messages, &pre_processed_code, includer)) {
  2646. if (r_error) {
  2647. (*r_error) = "Failed pre-processing on shader stage: " + String(shader_stage_names[p_stages[i].shader_stage]) + "\n";
  2648. (*r_error) += shader.getInfoLog();
  2649. (*r_error) += "\n";
  2650. (*r_error) += shader.getInfoDebugLog();
  2651. }
  2652. if (r_error_stage) {
  2653. *r_error_stage = p_stages[i].shader_stage;
  2654. }
  2655. return RID();
  2656. }
  2657. //set back..
  2658. cs_strings = pre_processed_code.c_str();
  2659. shader.setStrings(&cs_strings, 1);
  2660. //parse
  2661. if (!shader.parse(&default_builtin_resource, DefaultVersion, false, messages)) {
  2662. if (r_error) {
  2663. (*r_error) = "Failed parsing on shader stage: " + String(shader_stage_names[p_stages[i].shader_stage]) + "\n";
  2664. (*r_error) += shader.getInfoLog();
  2665. (*r_error) += "\n";
  2666. (*r_error) += shader.getInfoDebugLog();
  2667. }
  2668. if (r_error_stage) {
  2669. *r_error_stage = p_stages[i].shader_stage;
  2670. }
  2671. return RID();
  2672. }
  2673. //link
  2674. glslang::TProgram program;
  2675. program.addShader(&shader);
  2676. if (!program.link(messages)) {
  2677. if (r_error) {
  2678. (*r_error) = "Failed linking on shader stage: " + String(shader_stage_names[p_stages[i].shader_stage]) + "\n";
  2679. (*r_error) += program.getInfoLog();
  2680. (*r_error) += "\n";
  2681. (*r_error) += program.getInfoDebugLog();
  2682. }
  2683. if (r_error_stage) {
  2684. *r_error_stage = p_stages[i].shader_stage;
  2685. }
  2686. return RID();
  2687. }
  2688. //obtain bindings for descriptor layout
  2689. program.mapIO();
  2690. program.buildReflection();
  2691. //program.dumpReflection();
  2692. for (int j = 0; j < program.getNumUniformVariables(); j++) {
  2693. if (!_uniform_add_binding(bindings, uniform_info, program.getUniform(j), p_stages[i].shader_stage, push_constant, r_error)) {
  2694. return RID();
  2695. }
  2696. }
  2697. for (int j = 0; j < program.getNumUniformBlocks(); j++) {
  2698. if (!_uniform_add_binding(bindings, uniform_info, program.getUniformBlock(j), p_stages[i].shader_stage, push_constant, r_error)) {
  2699. return RID();
  2700. }
  2701. }
  2702. for (int j = 0; j < program.getNumBufferVariables(); j++) {
  2703. if (!_uniform_add_binding(bindings, uniform_info, program.getBufferVariable(j), p_stages[i].shader_stage, push_constant, r_error)) {
  2704. return RID();
  2705. }
  2706. }
  2707. for (int j = 0; j < program.getNumBufferBlocks(); j++) {
  2708. if (!_uniform_add_binding(bindings, uniform_info, program.getBufferBlock(j), p_stages[i].shader_stage, push_constant, r_error)) {
  2709. return RID();
  2710. }
  2711. }
  2712. if (p_stages[i].shader_stage == SHADER_STAGE_VERTEX) {
  2713. for (int j = 0; j < program.getNumPipeInputs(); j++) {
  2714. if (program.getPipeInput(i).getType()->getQualifier().hasLocation()) {
  2715. int location = program.getPipeInput(i).getType()->getQualifier().layoutLocation;
  2716. if (vertex_input_locations.find(location) == -1) {
  2717. vertex_input_locations.push_back(location);
  2718. }
  2719. }
  2720. }
  2721. }
  2722. if (p_stages[i].shader_stage == SHADER_STAGE_FRAGMENT) {
  2723. fragment_outputs = program.getNumPipeOutputs();
  2724. }
  2725. std::vector<uint32_t> SpirV;
  2726. spv::SpvBuildLogger logger;
  2727. glslang::SpvOptions spvOptions;
  2728. glslang::GlslangToSpv(*program.getIntermediate(stages[p_stages[i].shader_stage]), SpirV, &logger, &spvOptions);
  2729. spirv_code.push_back(SpirV);
  2730. stages_processed |= (1 << p_stages[i].shader_stage);
  2731. }
  2732. //all good, let's create modules
  2733. Shader shader;
  2734. shader.vertex_input_locations = vertex_input_locations;
  2735. shader.fragment_outputs = fragment_outputs;
  2736. shader.push_constant = push_constant;
  2737. String error_text;
  2738. bool success = true;
  2739. for (int i = 0; i < p_stages.size(); i++) {
  2740. VkShaderModuleCreateInfo shader_module_create_info;
  2741. shader_module_create_info.sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO;
  2742. shader_module_create_info.pNext = NULL;
  2743. shader_module_create_info.flags = 0;
  2744. shader_module_create_info.codeSize = spirv_code[i].size() * sizeof(uint32_t);
  2745. shader_module_create_info.pCode = &spirv_code[i][0];
  2746. VkShaderModule module;
  2747. VkResult res = vkCreateShaderModule(device, &shader_module_create_info, NULL, &module);
  2748. if (res) {
  2749. success = false;
  2750. error_text = "Error creating shader module for stage: " + String(shader_stage_names[p_stages[i].shader_stage]);
  2751. break;
  2752. }
  2753. const VkShaderStageFlagBits shader_stage_bits[SHADER_STAGE_MAX] = {
  2754. VK_SHADER_STAGE_VERTEX_BIT,
  2755. VK_SHADER_STAGE_FRAGMENT_BIT,
  2756. VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT,
  2757. VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT,
  2758. VK_SHADER_STAGE_COMPUTE_BIT,
  2759. };
  2760. VkPipelineShaderStageCreateInfo shader_stage;
  2761. shader_stage.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
  2762. shader_stage.pNext = NULL;
  2763. shader_stage.flags = 0;
  2764. shader_stage.stage = shader_stage_bits[p_stages[i].shader_stage];
  2765. shader_stage.module = module;
  2766. shader_stage.pName = "main";
  2767. shader_stage.pSpecializationInfo = NULL;
  2768. shader.pipeline_stages.push_back(shader_stage);
  2769. }
  2770. //proceed to create descriptor sets
  2771. if (success) {
  2772. for (int i = 0; i < bindings.size(); i++) {
  2773. //empty ones are fine if they were not used according to spec (binding count will be 0)
  2774. VkDescriptorSetLayoutCreateInfo layout_create_info;
  2775. layout_create_info.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO;
  2776. layout_create_info.pNext = NULL;
  2777. layout_create_info.flags = 0;
  2778. layout_create_info.bindingCount = bindings[i].size();
  2779. layout_create_info.pBindings = bindings[i].ptr();
  2780. VkDescriptorSetLayout layout;
  2781. VkResult res = vkCreateDescriptorSetLayout(device, &layout_create_info, NULL, &layout);
  2782. if (res) {
  2783. error_text = "Error creating descriptor set layout for set " + itos(i);
  2784. success = false;
  2785. break;
  2786. }
  2787. Shader::Set set;
  2788. set.descriptor_set_layout = layout;
  2789. set.uniform_info = uniform_info[i];
  2790. //sort and hash
  2791. set.uniform_info.sort();
  2792. uint32_t h = set.uniform_info.size() ? hash_djb2_one_32(0) : 0;
  2793. for (int j = 0; j < set.uniform_info.size(); j++) {
  2794. const Shader::UniformInfo &ui = set.uniform_info[j];
  2795. h = hash_djb2_one_32(ui.type, h);
  2796. h = hash_djb2_one_32(ui.binding, h);
  2797. h = hash_djb2_one_32(ui.length, h);
  2798. h = hash_djb2_one_32(ui.stages, h);
  2799. }
  2800. shader.sets.push_back(set);
  2801. shader.set_hashes.push_back(h);
  2802. }
  2803. }
  2804. if (success) {
  2805. //create pipeline layout
  2806. VkPipelineLayoutCreateInfo pipeline_layout_create_info;
  2807. pipeline_layout_create_info.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO;
  2808. pipeline_layout_create_info.pNext = NULL;
  2809. pipeline_layout_create_info.flags = 0;
  2810. pipeline_layout_create_info.setLayoutCount = shader.sets.size();
  2811. Vector<VkDescriptorSetLayout> layouts;
  2812. layouts.resize(shader.sets.size());
  2813. for (int i = 0; i < layouts.size(); i++) {
  2814. layouts.write[i] = shader.sets[i].descriptor_set_layout;
  2815. }
  2816. pipeline_layout_create_info.pSetLayouts = layouts.ptr();
  2817. if (push_constant.push_constant_size) {
  2818. VkPushConstantRange push_constant_range;
  2819. push_constant_range.stageFlags = push_constant.push_constants_vk_stage;
  2820. push_constant_range.offset = 0;
  2821. push_constant_range.size = push_constant.push_constant_size;
  2822. pipeline_layout_create_info.pushConstantRangeCount = 1;
  2823. pipeline_layout_create_info.pPushConstantRanges = &push_constant_range;
  2824. } else {
  2825. pipeline_layout_create_info.pushConstantRangeCount = 0;
  2826. pipeline_layout_create_info.pPushConstantRanges = NULL;
  2827. }
  2828. VkResult err = vkCreatePipelineLayout(device, &pipeline_layout_create_info, NULL, &shader.pipeline_layout);
  2829. if (err) {
  2830. error_text = "Error creating pipeline layout.";
  2831. success = false;
  2832. }
  2833. }
  2834. if (!success) {
  2835. //clean up if failed
  2836. for (int i = 0; i < shader.pipeline_stages.size(); i++) {
  2837. vkDestroyShaderModule(device, shader.pipeline_stages[i].module, NULL);
  2838. }
  2839. for (int i = 0; i < shader.sets.size(); i++) {
  2840. vkDestroyDescriptorSetLayout(device, shader.sets[i].descriptor_set_layout, NULL);
  2841. }
  2842. if (r_error) {
  2843. *r_error = error_text;
  2844. }
  2845. if (r_error_stage) {
  2846. *r_error_stage = SHADER_STAGE_MAX;
  2847. }
  2848. return RID();
  2849. }
  2850. return shader_owner.make_rid(shader);
  2851. }
  2852. Vector<int> RenderingDeviceVulkan::shader_get_vertex_input_locations_used(RID p_shader) {
  2853. const Shader *shader = shader_owner.getornull(p_shader);
  2854. ERR_FAIL_COND_V(!shader, Vector<int>());
  2855. return shader->vertex_input_locations;
  2856. }
  2857. /******************/
  2858. /**** UNIFORMS ****/
  2859. /******************/
  2860. RID RenderingDeviceVulkan::uniform_buffer_create(uint32_t p_size_bytes, const PoolVector<uint8_t> &p_data) {
  2861. _THREAD_SAFE_METHOD_
  2862. ERR_FAIL_COND_V(p_data.size() && (uint32_t)p_data.size() != p_size_bytes, RID());
  2863. Buffer buffer;
  2864. Error err = _buffer_allocate(&buffer, p_size_bytes, VK_BUFFER_USAGE_TRANSFER_DST_BIT | VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT, VMA_MEMORY_USAGE_GPU_ONLY);
  2865. ERR_FAIL_COND_V(err != OK, RID());
  2866. if (p_data.size()) {
  2867. uint64_t data_size = p_data.size();
  2868. PoolVector<uint8_t>::Read r = p_data.read();
  2869. _buffer_update(&buffer, 0, r.ptr(), data_size);
  2870. }
  2871. return uniform_buffer_owner.make_rid(buffer);
  2872. }
  2873. RID RenderingDeviceVulkan::storage_buffer_create(uint32_t p_size_bytes, const PoolVector<uint8_t> &p_data) {
  2874. _THREAD_SAFE_METHOD_
  2875. ERR_FAIL_COND_V(p_data.size() && (uint32_t)p_data.size() != p_size_bytes, RID());
  2876. Buffer buffer;
  2877. Error err = _buffer_allocate(&buffer, p_size_bytes, VK_BUFFER_USAGE_TRANSFER_DST_BIT | VK_BUFFER_USAGE_STORAGE_BUFFER_BIT, VMA_MEMORY_USAGE_GPU_ONLY);
  2878. ERR_FAIL_COND_V(err != OK, RID());
  2879. if (p_data.size()) {
  2880. uint64_t data_size = p_data.size();
  2881. PoolVector<uint8_t>::Read r = p_data.read();
  2882. _buffer_update(&buffer, 0, r.ptr(), data_size);
  2883. }
  2884. return storage_buffer_owner.make_rid(buffer);
  2885. }
  2886. RID RenderingDeviceVulkan::texture_buffer_create(uint32_t p_size_elements, DataFormat p_format, const PoolVector<uint8_t> &p_data) {
  2887. _THREAD_SAFE_METHOD_
  2888. uint32_t element_size = get_format_vertex_size(p_format);
  2889. ERR_FAIL_COND_V_MSG(element_size == 0, RID(), "Format requested is not supported for texture buffers");
  2890. uint64_t size_bytes = uint64_t(element_size) * p_size_elements;
  2891. ERR_FAIL_COND_V(p_data.size() && (uint32_t)p_data.size() != size_bytes, RID());
  2892. TextureBuffer texture_buffer;
  2893. Error err = _buffer_allocate(&texture_buffer.buffer, size_bytes, VK_BUFFER_USAGE_TRANSFER_DST_BIT | VK_BUFFER_USAGE_UNIFORM_TEXEL_BUFFER_BIT, VMA_MEMORY_USAGE_GPU_ONLY);
  2894. ERR_FAIL_COND_V(err != OK, RID());
  2895. if (p_data.size()) {
  2896. uint64_t data_size = p_data.size();
  2897. PoolVector<uint8_t>::Read r = p_data.read();
  2898. _buffer_update(&texture_buffer.buffer, 0, r.ptr(), data_size);
  2899. }
  2900. VkBufferViewCreateInfo view_create_info;
  2901. view_create_info.sType = VK_STRUCTURE_TYPE_BUFFER_VIEW_CREATE_INFO;
  2902. view_create_info.pNext = NULL;
  2903. view_create_info.flags = 0;
  2904. view_create_info.buffer = texture_buffer.buffer.buffer;
  2905. view_create_info.format = vulkan_formats[p_format];
  2906. view_create_info.offset = 0;
  2907. view_create_info.range = size_bytes;
  2908. texture_buffer.view = VK_NULL_HANDLE;
  2909. VkResult res = vkCreateBufferView(device, &view_create_info, NULL, &texture_buffer.view);
  2910. if (res) {
  2911. _buffer_free(&texture_buffer.buffer);
  2912. ERR_FAIL_V_MSG(RID(), "Unable to create buffer view");
  2913. }
  2914. //allocate the view
  2915. return texture_buffer_owner.make_rid(texture_buffer);
  2916. }
  2917. RenderingDeviceVulkan::DescriptorPool *RenderingDeviceVulkan::_descriptor_pool_allocate(const DescriptorPoolKey &p_key) {
  2918. if (!descriptor_pools.has(p_key)) {
  2919. descriptor_pools[p_key] = Set<DescriptorPool *>();
  2920. }
  2921. DescriptorPool *pool = NULL;
  2922. for (Set<DescriptorPool *>::Element *E = descriptor_pools[p_key].front(); E; E = E->next()) {
  2923. if (E->get()->usage < max_descriptors_per_pool) {
  2924. pool = E->get();
  2925. break;
  2926. }
  2927. }
  2928. if (!pool) {
  2929. //create a new one
  2930. pool = memnew(DescriptorPool);
  2931. pool->usage = 0;
  2932. VkDescriptorPoolCreateInfo descriptor_pool_create_info;
  2933. descriptor_pool_create_info.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO;
  2934. descriptor_pool_create_info.pNext = NULL;
  2935. descriptor_pool_create_info.flags = VK_DESCRIPTOR_POOL_CREATE_FREE_DESCRIPTOR_SET_BIT; // can't think how somebody may NOT need this flag..
  2936. descriptor_pool_create_info.maxSets = max_descriptors_per_pool;
  2937. Vector<VkDescriptorPoolSize> sizes;
  2938. //here comes more vulkan API strangeness
  2939. if (p_key.uniform_type[UNIFORM_TYPE_SAMPLER]) {
  2940. VkDescriptorPoolSize s;
  2941. s.type = VK_DESCRIPTOR_TYPE_SAMPLER;
  2942. s.descriptorCount = p_key.uniform_type[UNIFORM_TYPE_SAMPLER] * max_descriptors_per_pool;
  2943. sizes.push_back(s);
  2944. }
  2945. if (p_key.uniform_type[UNIFORM_TYPE_SAMPLER_WITH_TEXTURE]) {
  2946. VkDescriptorPoolSize s;
  2947. s.type = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
  2948. s.descriptorCount = p_key.uniform_type[UNIFORM_TYPE_SAMPLER_WITH_TEXTURE] * max_descriptors_per_pool;
  2949. sizes.push_back(s);
  2950. }
  2951. if (p_key.uniform_type[UNIFORM_TYPE_TEXTURE]) {
  2952. VkDescriptorPoolSize s;
  2953. s.type = VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE;
  2954. s.descriptorCount = p_key.uniform_type[UNIFORM_TYPE_TEXTURE] * max_descriptors_per_pool;
  2955. sizes.push_back(s);
  2956. }
  2957. if (p_key.uniform_type[UNIFORM_TYPE_IMAGE]) {
  2958. VkDescriptorPoolSize s;
  2959. s.type = VK_DESCRIPTOR_TYPE_STORAGE_IMAGE;
  2960. s.descriptorCount = p_key.uniform_type[UNIFORM_TYPE_IMAGE] * max_descriptors_per_pool;
  2961. sizes.push_back(s);
  2962. }
  2963. if (p_key.uniform_type[UNIFORM_TYPE_TEXTURE_BUFFER] || p_key.uniform_type[UNIFORM_TYPE_SAMPLER_WITH_TEXTURE_BUFFER]) {
  2964. VkDescriptorPoolSize s;
  2965. s.type = VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER;
  2966. s.descriptorCount = (p_key.uniform_type[UNIFORM_TYPE_TEXTURE_BUFFER] + p_key.uniform_type[UNIFORM_TYPE_SAMPLER_WITH_TEXTURE_BUFFER]) * max_descriptors_per_pool;
  2967. sizes.push_back(s);
  2968. }
  2969. if (p_key.uniform_type[UNIFORM_TYPE_IMAGE_BUFFER]) {
  2970. VkDescriptorPoolSize s;
  2971. s.type = VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER;
  2972. s.descriptorCount = p_key.uniform_type[UNIFORM_TYPE_IMAGE_BUFFER] * max_descriptors_per_pool;
  2973. sizes.push_back(s);
  2974. }
  2975. if (p_key.uniform_type[UNIFORM_TYPE_UNIFORM_BUFFER]) {
  2976. VkDescriptorPoolSize s;
  2977. s.type = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
  2978. s.descriptorCount = p_key.uniform_type[UNIFORM_TYPE_UNIFORM_BUFFER] * max_descriptors_per_pool;
  2979. sizes.push_back(s);
  2980. }
  2981. if (p_key.uniform_type[UNIFORM_TYPE_STORAGE_BUFFER]) {
  2982. VkDescriptorPoolSize s;
  2983. s.type = VK_DESCRIPTOR_TYPE_STORAGE_BUFFER;
  2984. s.descriptorCount = p_key.uniform_type[UNIFORM_TYPE_STORAGE_BUFFER] * max_descriptors_per_pool;
  2985. sizes.push_back(s);
  2986. }
  2987. if (p_key.uniform_type[UNIFORM_TYPE_INPUT_ATTACHMENT]) {
  2988. VkDescriptorPoolSize s;
  2989. s.type = VK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT;
  2990. s.descriptorCount = p_key.uniform_type[UNIFORM_TYPE_INPUT_ATTACHMENT] * max_descriptors_per_pool;
  2991. sizes.push_back(s);
  2992. }
  2993. descriptor_pool_create_info.poolSizeCount = sizes.size();
  2994. descriptor_pool_create_info.pPoolSizes = sizes.ptr();
  2995. VkResult res = vkCreateDescriptorPool(device, &descriptor_pool_create_info, NULL, &pool->pool);
  2996. ERR_FAIL_COND_V(res, NULL);
  2997. descriptor_pools[p_key].insert(pool);
  2998. }
  2999. pool->usage++;
  3000. return pool;
  3001. }
  3002. void RenderingDeviceVulkan::_descriptor_pool_free(const DescriptorPoolKey &p_key, DescriptorPool *p_pool) {
  3003. #ifdef DEBUG_ENABLED
  3004. ERR_FAIL_COND(!descriptor_pools[p_key].has(p_pool));
  3005. #endif
  3006. ERR_FAIL_COND(p_pool->usage == 0);
  3007. p_pool->usage--;
  3008. if (p_pool->usage == 0) {
  3009. vkDestroyDescriptorPool(device, p_pool->pool, NULL);
  3010. descriptor_pools[p_key].erase(p_pool);
  3011. memdelete(p_pool);
  3012. }
  3013. }
  3014. RID RenderingDeviceVulkan::uniform_set_create(const Vector<Uniform> &p_uniforms, RID p_shader, uint32_t p_shader_set) {
  3015. _THREAD_SAFE_METHOD_
  3016. ERR_FAIL_COND_V(p_uniforms.size() == 0, RID());
  3017. Shader *shader = shader_owner.getornull(p_shader);
  3018. ERR_FAIL_COND_V(!shader, RID());
  3019. ERR_FAIL_COND_V_MSG(p_shader_set >= (uint32_t)shader->sets.size() || shader->sets[p_shader_set].uniform_info.size() == 0, RID(),
  3020. "Desired set (" + itos(p_shader_set) + ") not used by shader.");
  3021. //see that all sets in shader are satisfied
  3022. const Shader::Set &set = shader->sets[p_shader_set];
  3023. uint32_t uniform_count = p_uniforms.size();
  3024. const Uniform *uniforms = p_uniforms.ptr();
  3025. uint32_t set_uniform_count = set.uniform_info.size();
  3026. const Shader::UniformInfo *set_uniforms = set.uniform_info.ptr();
  3027. Vector<VkWriteDescriptorSet> writes;
  3028. DescriptorPoolKey pool_key;
  3029. //to keep them alive until update call
  3030. List<Vector<VkDescriptorBufferInfo> > buffer_infos;
  3031. List<Vector<VkBufferView> > buffer_views;
  3032. List<Vector<VkDescriptorImageInfo> > image_infos;
  3033. //used for verification to make sure a uniform set does not use a framebuffer bound texture
  3034. Vector<RID> attachable_textures;
  3035. for (uint32_t i = 0; i < set_uniform_count; i++) {
  3036. const Shader::UniformInfo &set_uniform = set_uniforms[i];
  3037. int uniform_idx = -1;
  3038. for (int j = 0; j < (int)uniform_count; j++) {
  3039. if (uniforms[j].binding == set_uniform.binding) {
  3040. uniform_idx = j;
  3041. }
  3042. }
  3043. ERR_FAIL_COND_V_MSG(uniform_idx == -1, RID(),
  3044. "All the shader bindings for the given set must be covered by the uniforms provided.");
  3045. const Uniform &uniform = uniforms[uniform_idx];
  3046. ERR_FAIL_COND_V_MSG(uniform.type != set_uniform.type, RID(),
  3047. "Mismatch uniform type for binding (" + itos(set_uniform.binding) + ").");
  3048. VkWriteDescriptorSet write; //common header
  3049. write.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
  3050. write.pNext = NULL;
  3051. write.dstSet = NULL; //will assign afterwards when everything is valid
  3052. write.dstBinding = set_uniform.binding;
  3053. uint32_t type_size = 1;
  3054. switch (uniform.type) {
  3055. case UNIFORM_TYPE_SAMPLER: {
  3056. if (uniform.ids.size() != set_uniform.length) {
  3057. if (set_uniform.length > 1) {
  3058. ERR_FAIL_V_MSG(RID(), "Sampler (binding: " + itos(uniform.binding) + ") is an array of (" + itos(set_uniform.length) + ") sampler elements, so it should be provided equal number of sampler IDs to satisfy it (IDs provided: " + itos(uniform.ids.size()) + ").");
  3059. } else {
  3060. ERR_FAIL_V_MSG(RID(), "Sampler (binding: " + itos(uniform.binding) + ") should provide one ID referencing a sampler (IDs provided: " + itos(uniform.ids.size()) + ").");
  3061. }
  3062. }
  3063. Vector<VkDescriptorImageInfo> image_info;
  3064. for (int j = 0; j < uniform.ids.size(); j++) {
  3065. VkSampler *sampler = sampler_owner.getornull(uniform.ids[j]);
  3066. ERR_FAIL_COND_V_MSG(!sampler, RID(), "Sampler (binding: " + itos(uniform.binding) + ", index " + itos(j) + ") is not a valid sampler.");
  3067. VkDescriptorImageInfo img_info;
  3068. img_info.sampler = *sampler;
  3069. img_info.imageView = VK_NULL_HANDLE;
  3070. img_info.imageLayout = VK_IMAGE_LAYOUT_UNDEFINED;
  3071. image_info.push_back(img_info);
  3072. }
  3073. write.dstArrayElement = 0;
  3074. write.descriptorCount = uniform.ids.size();
  3075. write.descriptorType = VK_DESCRIPTOR_TYPE_SAMPLER;
  3076. write.pImageInfo = image_infos.push_back(image_info)->get().ptr();
  3077. write.pBufferInfo = NULL;
  3078. write.pTexelBufferView = NULL;
  3079. type_size = uniform.ids.size();
  3080. } break;
  3081. case UNIFORM_TYPE_SAMPLER_WITH_TEXTURE: {
  3082. if (uniform.ids.size() != set_uniform.length * 2) {
  3083. if (set_uniform.length > 1) {
  3084. ERR_FAIL_V_MSG(RID(), "SamplerTexture (binding: " + itos(uniform.binding) + ") is an array of (" + itos(set_uniform.length) + ") sampler&texture elements, so it should provided twice the amount of IDs (sampler,texture pairs) to satisfy it (IDs provided: " + itos(uniform.ids.size()) + ").");
  3085. } else {
  3086. ERR_FAIL_V_MSG(RID(), "SamplerTexture (binding: " + itos(uniform.binding) + ") should provide two IDs referencing a sampler and then a texture (IDs provided: " + itos(uniform.ids.size()) + ").");
  3087. }
  3088. }
  3089. Vector<VkDescriptorImageInfo> image_info;
  3090. for (int j = 0; j < uniform.ids.size(); j += 2) {
  3091. VkSampler *sampler = sampler_owner.getornull(uniform.ids[j + 0]);
  3092. ERR_FAIL_COND_V_MSG(!sampler, RID(), "SamplerBuffer (binding: " + itos(uniform.binding) + ", index " + itos(j + 1) + ") is not a valid sampler.");
  3093. Texture *texture = texture_owner.getornull(uniform.ids[j + 1]);
  3094. ERR_FAIL_COND_V_MSG(!texture, RID(), "Texture (binding: " + itos(uniform.binding) + ", index " + itos(j) + ") is not a valid texture.");
  3095. ERR_FAIL_COND_V_MSG(!(texture->usage_flags & TEXTURE_USAGE_SAMPLING_BIT), RID(),
  3096. "Texture (binding: " + itos(uniform.binding) + ", index " + itos(j) + ") needs the TEXTURE_USAGE_SAMPLING_BIT usage flag set in order to be used as uniform.");
  3097. VkDescriptorImageInfo img_info;
  3098. img_info.sampler = *sampler;
  3099. img_info.imageView = texture->view;
  3100. if (texture->usage_flags & (TEXTURE_USAGE_COLOR_ATTACHMENT_BIT | TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT | TEXTURE_USAGE_RESOLVE_ATTACHMENT_BIT)) {
  3101. attachable_textures.push_back(texture->owner.is_valid() ? texture->owner : uniform.ids[j + 1]);
  3102. }
  3103. if (texture->owner.is_valid()) {
  3104. texture = texture_owner.getornull(texture->owner);
  3105. ERR_FAIL_COND_V(!texture, RID()); //bug, should never happen
  3106. }
  3107. img_info.imageLayout = texture->unbound_layout;
  3108. image_info.push_back(img_info);
  3109. }
  3110. write.dstArrayElement = 0;
  3111. write.descriptorCount = uniform.ids.size() / 2;
  3112. write.descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
  3113. write.pImageInfo = image_infos.push_back(image_info)->get().ptr();
  3114. write.pBufferInfo = NULL;
  3115. write.pTexelBufferView = NULL;
  3116. type_size = uniform.ids.size() / 2;
  3117. } break;
  3118. case UNIFORM_TYPE_TEXTURE: {
  3119. if (uniform.ids.size() != set_uniform.length) {
  3120. if (set_uniform.length > 1) {
  3121. ERR_FAIL_V_MSG(RID(), "Texture (binding: " + itos(uniform.binding) + ") is an array of (" + itos(set_uniform.length) + ") textures, so it should be provided equal number of texture IDs to satisfy it (IDs provided: " + itos(uniform.ids.size()) + ").");
  3122. } else {
  3123. ERR_FAIL_V_MSG(RID(), "Texture (binding: " + itos(uniform.binding) + ") should provide one ID referencing a texture (IDs provided: " + itos(uniform.ids.size()) + ").");
  3124. }
  3125. }
  3126. Vector<VkDescriptorImageInfo> image_info;
  3127. for (int j = 0; j < uniform.ids.size(); j++) {
  3128. Texture *texture = texture_owner.getornull(uniform.ids[j]);
  3129. ERR_FAIL_COND_V_MSG(!texture, RID(), "Texture (binding: " + itos(uniform.binding) + ", index " + itos(j) + ") is not a valid texture.");
  3130. ERR_FAIL_COND_V_MSG(!(texture->usage_flags & TEXTURE_USAGE_SAMPLING_BIT), RID(),
  3131. "Texture (binding: " + itos(uniform.binding) + ", index " + itos(j) + ") needs the TEXTURE_USAGE_SAMPLING_BIT usage flag set in order to be used as uniform.");
  3132. VkDescriptorImageInfo img_info;
  3133. img_info.sampler = NULL;
  3134. img_info.imageView = texture->view;
  3135. if (texture->usage_flags & (TEXTURE_USAGE_COLOR_ATTACHMENT_BIT | TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT | TEXTURE_USAGE_RESOLVE_ATTACHMENT_BIT)) {
  3136. attachable_textures.push_back(texture->owner.is_valid() ? texture->owner : uniform.ids[j]);
  3137. }
  3138. if (texture->owner.is_valid()) {
  3139. texture = texture_owner.getornull(texture->owner);
  3140. ERR_FAIL_COND_V(!texture, RID()); //bug, should never happen
  3141. }
  3142. img_info.imageLayout = texture->unbound_layout;
  3143. image_info.push_back(img_info);
  3144. }
  3145. write.dstArrayElement = 0;
  3146. write.descriptorCount = uniform.ids.size();
  3147. write.descriptorType = VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE;
  3148. write.pImageInfo = image_infos.push_back(image_info)->get().ptr();
  3149. write.pBufferInfo = NULL;
  3150. write.pTexelBufferView = NULL;
  3151. type_size = uniform.ids.size();
  3152. } break;
  3153. case UNIFORM_TYPE_IMAGE: {
  3154. //todo
  3155. } break;
  3156. case UNIFORM_TYPE_TEXTURE_BUFFER: {
  3157. if (uniform.ids.size() != set_uniform.length) {
  3158. if (set_uniform.length > 1) {
  3159. ERR_FAIL_V_MSG(RID(), "Buffer (binding: " + itos(uniform.binding) + ") is an array of (" + itos(set_uniform.length) + ") texture buffer elements, so it should be provided equal number of texture buffer IDs to satisfy it (IDs provided: " + itos(uniform.ids.size()) + ").");
  3160. } else {
  3161. ERR_FAIL_V_MSG(RID(), "Buffer (binding: " + itos(uniform.binding) + ") should provide one ID referencing a texture buffer (IDs provided: " + itos(uniform.ids.size()) + ").");
  3162. }
  3163. }
  3164. Vector<VkDescriptorBufferInfo> buffer_info;
  3165. Vector<VkBufferView> buffer_view;
  3166. for (int j = 0; j < uniform.ids.size(); j++) {
  3167. TextureBuffer *buffer = texture_buffer_owner.getornull(uniform.ids[j]);
  3168. ERR_FAIL_COND_V_MSG(!buffer, RID(), "Texture Buffer (binding: " + itos(uniform.binding) + ", index " + itos(j) + ") is not a valid texture buffer.");
  3169. buffer_info.push_back(buffer->buffer.buffer_info);
  3170. buffer_view.push_back(buffer->view);
  3171. }
  3172. write.dstArrayElement = 0;
  3173. write.descriptorCount = uniform.ids.size();
  3174. write.descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER;
  3175. write.pImageInfo = NULL;
  3176. write.pBufferInfo = buffer_infos.push_back(buffer_info)->get().ptr();
  3177. write.pTexelBufferView = buffer_views.push_back(buffer_view)->get().ptr();
  3178. type_size = uniform.ids.size();
  3179. } break;
  3180. case UNIFORM_TYPE_SAMPLER_WITH_TEXTURE_BUFFER: {
  3181. if (uniform.ids.size() != set_uniform.length * 2) {
  3182. if (set_uniform.length > 1) {
  3183. ERR_FAIL_V_MSG(RID(), "SamplerBuffer (binding: " + itos(uniform.binding) + ") is an array of (" + itos(set_uniform.length) + ") sampler buffer elements, so it should provided twice the amount of IDs (sampler,buffer pairs) to satisfy it (IDs provided: " + itos(uniform.ids.size()) + ").");
  3184. } else {
  3185. ERR_FAIL_V_MSG(RID(), "SamplerBuffer (binding: " + itos(uniform.binding) + ") should provide two IDs referencing a sampler and then a texture buffer (IDs provided: " + itos(uniform.ids.size()) + ").");
  3186. }
  3187. }
  3188. Vector<VkDescriptorImageInfo> image_info;
  3189. Vector<VkDescriptorBufferInfo> buffer_info;
  3190. Vector<VkBufferView> buffer_view;
  3191. for (int j = 0; j < uniform.ids.size(); j += 2) {
  3192. VkSampler *sampler = sampler_owner.getornull(uniform.ids[j + 0]);
  3193. ERR_FAIL_COND_V_MSG(!sampler, RID(), "SamplerBuffer (binding: " + itos(uniform.binding) + ", index " + itos(j + 1) + ") is not a valid sampler.");
  3194. TextureBuffer *buffer = texture_buffer_owner.getornull(uniform.ids[j + 1]);
  3195. VkDescriptorImageInfo img_info;
  3196. img_info.sampler = *sampler;
  3197. img_info.imageView = VK_NULL_HANDLE;
  3198. img_info.imageLayout = VK_IMAGE_LAYOUT_UNDEFINED;
  3199. image_info.push_back(img_info);
  3200. ERR_FAIL_COND_V_MSG(!buffer, RID(), "SamplerBuffer (binding: " + itos(uniform.binding) + ", index " + itos(j + 1) + ") is not a valid texture buffer.");
  3201. buffer_info.push_back(buffer->buffer.buffer_info);
  3202. buffer_view.push_back(buffer->view);
  3203. }
  3204. write.dstArrayElement = 0;
  3205. write.descriptorCount = uniform.ids.size() / 2;
  3206. write.descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER;
  3207. write.pImageInfo = image_infos.push_back(image_info)->get().ptr();
  3208. write.pBufferInfo = buffer_infos.push_back(buffer_info)->get().ptr();
  3209. write.pTexelBufferView = buffer_views.push_back(buffer_view)->get().ptr();
  3210. type_size = uniform.ids.size() / 2;
  3211. } break;
  3212. case UNIFORM_TYPE_IMAGE_BUFFER: {
  3213. //todo
  3214. } break;
  3215. case UNIFORM_TYPE_UNIFORM_BUFFER: {
  3216. ERR_FAIL_COND_V_MSG(uniform.ids.size() != 1, RID(),
  3217. "Uniform buffer (binding: " + itos(uniform.binding) + ") must provide one ID (" + itos(uniform.ids.size()) + " provided).");
  3218. Buffer *buffer = uniform_buffer_owner.getornull(uniform.ids[0]);
  3219. ERR_FAIL_COND_V_MSG(!buffer, RID(), "Uniform buffer (binding: " + itos(uniform.binding) + ") is invalid.");
  3220. ERR_FAIL_COND_V_MSG(buffer->size != (uint32_t)set_uniform.length, RID(),
  3221. "Uniform buffer (binding: " + itos(uniform.binding) + ") size (" + itos(buffer->size) + " does not match size of shader uniform: (" + itos(set_uniform.length) + ").");
  3222. write.dstArrayElement = 0;
  3223. write.descriptorCount = 1;
  3224. write.descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
  3225. write.pImageInfo = NULL;
  3226. write.pBufferInfo = &buffer->buffer_info;
  3227. write.pTexelBufferView = NULL;
  3228. } break;
  3229. case UNIFORM_TYPE_STORAGE_BUFFER: {
  3230. ERR_FAIL_COND_V_MSG(uniform.ids.size() != 1, RID(),
  3231. "Storage buffer (binding: " + itos(uniform.binding) + ") must provide one ID (" + itos(uniform.ids.size()) + " provided).");
  3232. Buffer *buffer = storage_buffer_owner.getornull(uniform.ids[0]);
  3233. ERR_FAIL_COND_V_MSG(!buffer, RID(), "Storage buffer (binding: " + itos(uniform.binding) + ") is invalid.");
  3234. ERR_FAIL_COND_V_MSG(buffer->size != (uint32_t)set_uniform.length, RID(),
  3235. "Storage buffer (binding: " + itos(uniform.binding) + ") size (" + itos(buffer->size) + " does not match size of shader uniform: (" + itos(set_uniform.length) + ").");
  3236. write.dstArrayElement = 0;
  3237. write.descriptorCount = 1;
  3238. write.descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_BUFFER;
  3239. write.pImageInfo = NULL;
  3240. write.pBufferInfo = &buffer->buffer_info;
  3241. write.pTexelBufferView = NULL;
  3242. } break;
  3243. case UNIFORM_TYPE_INPUT_ATTACHMENT: {
  3244. } break;
  3245. default: {
  3246. }
  3247. }
  3248. writes.push_back(write);
  3249. ERR_FAIL_COND_V_MSG(pool_key.uniform_type[set_uniform.type] == MAX_DESCRIPTOR_POOL_ELEMENT, RID(),
  3250. "Uniform set reached the limit of bindings for the same type (" + itos(MAX_DESCRIPTOR_POOL_ELEMENT) + ").");
  3251. pool_key.uniform_type[set_uniform.type] += type_size;
  3252. }
  3253. //need a descriptor pool
  3254. DescriptorPool *pool = _descriptor_pool_allocate(pool_key);
  3255. ERR_FAIL_COND_V(!pool, RID());
  3256. VkDescriptorSetAllocateInfo descriptor_set_allocate_info;
  3257. descriptor_set_allocate_info.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO;
  3258. descriptor_set_allocate_info.pNext = NULL;
  3259. descriptor_set_allocate_info.descriptorPool = pool->pool;
  3260. descriptor_set_allocate_info.descriptorSetCount = 1;
  3261. descriptor_set_allocate_info.pSetLayouts = &shader->sets[p_shader_set].descriptor_set_layout;
  3262. VkDescriptorSet descriptor_set;
  3263. VkResult res = vkAllocateDescriptorSets(device, &descriptor_set_allocate_info, &descriptor_set);
  3264. if (res) {
  3265. _descriptor_pool_free(pool_key, pool); // meh
  3266. ERR_FAIL_V_MSG(RID(), "Cannot allocate descriptor sets.");
  3267. }
  3268. UniformSet uniform_set;
  3269. uniform_set.pool = pool;
  3270. uniform_set.pool_key = pool_key;
  3271. uniform_set.descriptor_set = descriptor_set;
  3272. uniform_set.pipeline_layout = shader->pipeline_layout;
  3273. uniform_set.hash = shader->set_hashes[p_shader_set];
  3274. uniform_set.attachable_textures = attachable_textures;
  3275. RID id = uniform_set_owner.make_rid(uniform_set);
  3276. //add dependencies
  3277. _add_dependency(id, p_shader);
  3278. for (uint32_t i = 0; i < uniform_count; i++) {
  3279. const Uniform &uniform = uniforms[i];
  3280. int id_count = uniform.ids.size();
  3281. const RID *ids = uniform.ids.ptr();
  3282. for (int j = 0; j < id_count; j++) {
  3283. _add_dependency(id, ids[j]);
  3284. }
  3285. }
  3286. //write the contents
  3287. if (writes.size()) {
  3288. for (int i = 0; i < writes.size(); i++) {
  3289. writes.write[i].dstSet = descriptor_set;
  3290. }
  3291. vkUpdateDescriptorSets(device, writes.size(), writes.ptr(), 0, NULL);
  3292. }
  3293. return id;
  3294. }
  3295. bool RenderingDeviceVulkan::uniform_set_is_valid(RID p_uniform_set) {
  3296. return uniform_set_owner.owns(p_uniform_set);
  3297. }
  3298. Error RenderingDeviceVulkan::buffer_update(RID p_buffer, uint32_t p_offset, uint32_t p_size, void *p_data, bool p_sync_with_draw) {
  3299. _THREAD_SAFE_METHOD_
  3300. Buffer *buffer = NULL;
  3301. if (vertex_buffer_owner.owns(p_buffer)) {
  3302. buffer = vertex_buffer_owner.getornull(p_buffer);
  3303. } else if (index_buffer_owner.owns(p_buffer)) {
  3304. buffer = index_buffer_owner.getornull(p_buffer);
  3305. } else if (uniform_buffer_owner.owns(p_buffer)) {
  3306. buffer = uniform_buffer_owner.getornull(p_buffer);
  3307. } else if (texture_buffer_owner.owns(p_buffer)) {
  3308. buffer = &texture_buffer_owner.getornull(p_buffer)->buffer;
  3309. } else if (storage_buffer_owner.owns(p_buffer)) {
  3310. buffer = storage_buffer_owner.getornull(p_buffer);
  3311. } else {
  3312. ERR_FAIL_V_MSG(ERR_INVALID_PARAMETER, "Buffer argument is not a valid buffer of any type.");
  3313. }
  3314. ERR_FAIL_COND_V_MSG(p_offset + p_size > buffer->size, ERR_INVALID_PARAMETER,
  3315. "Attempted to write buffer (" + itos((p_offset + p_size) - buffer->size) + " bytes) past the end.");
  3316. return _buffer_update(buffer, p_offset, (uint8_t *)p_data, p_size, p_sync_with_draw);
  3317. }
  3318. /*************************/
  3319. /**** RENDER PIPELINE ****/
  3320. /*************************/
  3321. RID RenderingDeviceVulkan::render_pipeline_create(RID p_shader, FramebufferFormatID p_framebuffer_format, VertexFormatID p_vertex_format, RenderPrimitive p_render_primitive, const PipelineRasterizationState &p_rasterization_state, const PipelineMultisampleState &p_multisample_state, const PipelineDepthStencilState &p_depth_stencil_state, const PipelineColorBlendState &p_blend_state, int p_dynamic_state_flags) {
  3322. _THREAD_SAFE_METHOD_
  3323. //needs a shader
  3324. Shader *shader = shader_owner.getornull(p_shader);
  3325. ERR_FAIL_COND_V(!shader, RID());
  3326. if (p_framebuffer_format == INVALID_ID) {
  3327. //if nothing provided, use an empty one (no attachments)
  3328. p_framebuffer_format = framebuffer_format_create(Vector<AttachmentFormat>());
  3329. }
  3330. ERR_FAIL_COND_V(!framebuffer_formats.has(p_framebuffer_format), RID());
  3331. const FramebufferFormat &fb_format = framebuffer_formats[p_framebuffer_format];
  3332. { //validate shader vs framebuffer
  3333. ERR_FAIL_COND_V_MSG(shader->fragment_outputs != fb_format.color_attachments, RID(),
  3334. "Mismatch fragment output bindings (" + itos(shader->fragment_outputs) + ") and framebuffer color buffers (" + itos(fb_format.color_attachments) + ") when binding both in render pipeline.");
  3335. }
  3336. //vertex
  3337. VkPipelineVertexInputStateCreateInfo pipeline_vertex_input_state_create_info;
  3338. if (p_vertex_format != INVALID_ID) {
  3339. //uses vertices, else it does not
  3340. ERR_FAIL_COND_V(!vertex_formats.has(p_vertex_format), RID());
  3341. VertexDescriptionCache &vd = vertex_formats[p_vertex_format];
  3342. pipeline_vertex_input_state_create_info = vd.create_info;
  3343. //validate with inputs
  3344. for (int i = 0; i < shader->vertex_input_locations.size(); i++) {
  3345. uint32_t location = shader->vertex_input_locations[i];
  3346. const VertexDescriptionKey &k = vd.E->key();
  3347. bool found = false;
  3348. for (int j = 0; j < k.vertex_formats.size(); j++) {
  3349. if (k.vertex_formats[j].location == location) {
  3350. found = true;
  3351. }
  3352. }
  3353. ERR_FAIL_COND_V_MSG(!found, RID(),
  3354. "Shader vertex input location (" + itos(location) + ") not provided in vertex input description for pipeline creation.");
  3355. }
  3356. } else {
  3357. //does not use vertices
  3358. pipeline_vertex_input_state_create_info.sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO;
  3359. pipeline_vertex_input_state_create_info.pNext = NULL;
  3360. pipeline_vertex_input_state_create_info.flags = 0;
  3361. pipeline_vertex_input_state_create_info.vertexBindingDescriptionCount = 0;
  3362. pipeline_vertex_input_state_create_info.pVertexBindingDescriptions = NULL;
  3363. pipeline_vertex_input_state_create_info.vertexAttributeDescriptionCount = 0;
  3364. pipeline_vertex_input_state_create_info.pVertexAttributeDescriptions = NULL;
  3365. ERR_FAIL_COND_V_MSG(shader->vertex_input_locations.size(), RID(),
  3366. "Shader contains vertex inputs (" + itos(shader->vertex_input_locations.size()) + ") but no vertex input description was provided for pipeline creation.");
  3367. }
  3368. //input assembly
  3369. ERR_FAIL_INDEX_V(p_render_primitive, RENDER_PRIMITIVE_MAX, RID());
  3370. VkPipelineInputAssemblyStateCreateInfo input_assembly_create_info;
  3371. input_assembly_create_info.sType = VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO;
  3372. input_assembly_create_info.pNext = NULL;
  3373. input_assembly_create_info.flags = 0;
  3374. static const VkPrimitiveTopology topology_list[RENDER_PRIMITIVE_MAX] = {
  3375. VK_PRIMITIVE_TOPOLOGY_POINT_LIST,
  3376. VK_PRIMITIVE_TOPOLOGY_LINE_LIST,
  3377. VK_PRIMITIVE_TOPOLOGY_LINE_LIST_WITH_ADJACENCY,
  3378. VK_PRIMITIVE_TOPOLOGY_LINE_STRIP,
  3379. VK_PRIMITIVE_TOPOLOGY_LINE_STRIP_WITH_ADJACENCY,
  3380. VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST,
  3381. VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST_WITH_ADJACENCY,
  3382. VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP,
  3383. VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP_WITH_ADJACENCY,
  3384. VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP,
  3385. VK_PRIMITIVE_TOPOLOGY_PATCH_LIST
  3386. };
  3387. input_assembly_create_info.topology = topology_list[p_render_primitive];
  3388. input_assembly_create_info.primitiveRestartEnable = (p_render_primitive == RENDER_PRIMITIVE_TRIANGLE_STRIPS_WITH_RESTART_INDEX);
  3389. //tesselation
  3390. VkPipelineTessellationStateCreateInfo tesselation_create_info;
  3391. tesselation_create_info.sType = VK_STRUCTURE_TYPE_PIPELINE_TESSELLATION_STATE_CREATE_INFO;
  3392. tesselation_create_info.pNext = NULL;
  3393. tesselation_create_info.flags = 0;
  3394. ERR_FAIL_COND_V(p_rasterization_state.patch_control_points < 1 || p_rasterization_state.patch_control_points > limits.maxTessellationPatchSize, RID());
  3395. tesselation_create_info.patchControlPoints = p_rasterization_state.patch_control_points;
  3396. VkPipelineViewportStateCreateInfo viewport_state_create_info;
  3397. viewport_state_create_info.sType = VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO;
  3398. viewport_state_create_info.pNext = NULL;
  3399. viewport_state_create_info.flags = 0;
  3400. viewport_state_create_info.viewportCount = 1; //if VR extensions are supported at some point, this will have to be customizable in the framebuffer format
  3401. viewport_state_create_info.pViewports = NULL;
  3402. viewport_state_create_info.scissorCount = 1;
  3403. viewport_state_create_info.pScissors = NULL;
  3404. //rasterization
  3405. VkPipelineRasterizationStateCreateInfo rasterization_state_create_info;
  3406. rasterization_state_create_info.sType = VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO;
  3407. rasterization_state_create_info.pNext = NULL;
  3408. rasterization_state_create_info.flags = 0;
  3409. rasterization_state_create_info.depthClampEnable = p_rasterization_state.enable_depth_clamp;
  3410. rasterization_state_create_info.rasterizerDiscardEnable = p_rasterization_state.discard_primitives;
  3411. rasterization_state_create_info.polygonMode = (p_rasterization_state.wireframe ? VK_POLYGON_MODE_LINE : VK_POLYGON_MODE_FILL);
  3412. static VkCullModeFlags cull_mode[3] = {
  3413. VK_CULL_MODE_NONE,
  3414. VK_CULL_MODE_FRONT_BIT,
  3415. VK_CULL_MODE_BACK_BIT
  3416. };
  3417. ERR_FAIL_INDEX_V(p_rasterization_state.cull_mode, 3, RID());
  3418. rasterization_state_create_info.cullMode = cull_mode[p_rasterization_state.cull_mode];
  3419. rasterization_state_create_info.frontFace = (p_rasterization_state.front_face == POLYGON_FRONT_FACE_CLOCKWISE ? VK_FRONT_FACE_CLOCKWISE : VK_FRONT_FACE_COUNTER_CLOCKWISE);
  3420. rasterization_state_create_info.depthBiasEnable = p_rasterization_state.depth_bias_enable;
  3421. rasterization_state_create_info.depthBiasConstantFactor = p_rasterization_state.depth_bias_constant_factor;
  3422. rasterization_state_create_info.depthBiasClamp = p_rasterization_state.depth_bias_clamp;
  3423. rasterization_state_create_info.depthBiasSlopeFactor = p_rasterization_state.depth_bias_slope_factor;
  3424. rasterization_state_create_info.lineWidth = p_rasterization_state.line_width;
  3425. //multisample
  3426. VkPipelineMultisampleStateCreateInfo multisample_state_create_info;
  3427. multisample_state_create_info.sType = VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO;
  3428. multisample_state_create_info.pNext = NULL;
  3429. multisample_state_create_info.flags = 0;
  3430. multisample_state_create_info.rasterizationSamples = rasterization_sample_count[p_multisample_state.sample_count];
  3431. multisample_state_create_info.sampleShadingEnable = p_multisample_state.enable_sample_shading;
  3432. multisample_state_create_info.minSampleShading = p_multisample_state.min_sample_shading;
  3433. Vector<VkSampleMask> sample_mask;
  3434. if (p_multisample_state.sample_mask.size()) {
  3435. //use sample mask
  3436. int rasterization_sample_mask_expected_size[TEXTURE_SAMPLES_MAX] = {
  3437. 1, 2, 4, 8, 16, 32, 64
  3438. };
  3439. ERR_FAIL_COND_V(rasterization_sample_mask_expected_size[p_multisample_state.sample_count] != p_multisample_state.sample_mask.size(), RID());
  3440. sample_mask.resize(p_multisample_state.sample_mask.size());
  3441. for (int i = 0; i < p_multisample_state.sample_mask.size(); i++) {
  3442. VkSampleMask mask = p_multisample_state.sample_mask[i];
  3443. sample_mask.push_back(mask);
  3444. }
  3445. multisample_state_create_info.pSampleMask = sample_mask.ptr();
  3446. } else {
  3447. multisample_state_create_info.pSampleMask = NULL;
  3448. }
  3449. multisample_state_create_info.alphaToCoverageEnable = p_multisample_state.enable_alpha_to_coverage;
  3450. multisample_state_create_info.alphaToOneEnable = p_multisample_state.enable_alpha_to_one;
  3451. //depth stencil
  3452. VkPipelineDepthStencilStateCreateInfo depth_stencil_state_create_info;
  3453. depth_stencil_state_create_info.sType = VK_STRUCTURE_TYPE_PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO;
  3454. depth_stencil_state_create_info.pNext = NULL;
  3455. depth_stencil_state_create_info.flags = 0;
  3456. depth_stencil_state_create_info.depthTestEnable = p_depth_stencil_state.enable_depth_test;
  3457. depth_stencil_state_create_info.depthWriteEnable = p_depth_stencil_state.enable_depth_write;
  3458. ERR_FAIL_INDEX_V(p_depth_stencil_state.depth_compare_operator, COMPARE_OP_MAX, RID());
  3459. depth_stencil_state_create_info.depthCompareOp = compare_operators[p_depth_stencil_state.depth_compare_operator];
  3460. depth_stencil_state_create_info.depthBoundsTestEnable = p_depth_stencil_state.enable_depth_range;
  3461. depth_stencil_state_create_info.stencilTestEnable = p_depth_stencil_state.enable_stencil;
  3462. ERR_FAIL_INDEX_V(p_depth_stencil_state.stencil_operation_front.fail, STENCIL_OP_MAX, RID());
  3463. depth_stencil_state_create_info.front.failOp = stencil_operations[p_depth_stencil_state.stencil_operation_front.fail];
  3464. ERR_FAIL_INDEX_V(p_depth_stencil_state.stencil_operation_front.pass, STENCIL_OP_MAX, RID());
  3465. depth_stencil_state_create_info.front.passOp = stencil_operations[p_depth_stencil_state.stencil_operation_front.pass];
  3466. ERR_FAIL_INDEX_V(p_depth_stencil_state.stencil_operation_front.depth_fail, STENCIL_OP_MAX, RID());
  3467. depth_stencil_state_create_info.front.depthFailOp = stencil_operations[p_depth_stencil_state.stencil_operation_front.depth_fail];
  3468. ERR_FAIL_INDEX_V(p_depth_stencil_state.stencil_operation_front.compare, COMPARE_OP_MAX, RID());
  3469. depth_stencil_state_create_info.front.compareOp = compare_operators[p_depth_stencil_state.stencil_operation_front.compare];
  3470. depth_stencil_state_create_info.front.compareMask = p_depth_stencil_state.stencil_operation_front.compare_mask;
  3471. depth_stencil_state_create_info.front.writeMask = p_depth_stencil_state.stencil_operation_front.write_mask;
  3472. depth_stencil_state_create_info.front.reference = p_depth_stencil_state.stencil_operation_front.reference;
  3473. ERR_FAIL_INDEX_V(p_depth_stencil_state.stencil_operation_back.fail, STENCIL_OP_MAX, RID());
  3474. depth_stencil_state_create_info.back.failOp = stencil_operations[p_depth_stencil_state.stencil_operation_back.fail];
  3475. ERR_FAIL_INDEX_V(p_depth_stencil_state.stencil_operation_back.pass, STENCIL_OP_MAX, RID());
  3476. depth_stencil_state_create_info.back.passOp = stencil_operations[p_depth_stencil_state.stencil_operation_back.pass];
  3477. ERR_FAIL_INDEX_V(p_depth_stencil_state.stencil_operation_back.depth_fail, STENCIL_OP_MAX, RID());
  3478. depth_stencil_state_create_info.back.depthFailOp = stencil_operations[p_depth_stencil_state.stencil_operation_back.depth_fail];
  3479. ERR_FAIL_INDEX_V(p_depth_stencil_state.stencil_operation_back.compare, COMPARE_OP_MAX, RID());
  3480. depth_stencil_state_create_info.back.compareOp = compare_operators[p_depth_stencil_state.stencil_operation_back.compare];
  3481. depth_stencil_state_create_info.back.compareMask = p_depth_stencil_state.stencil_operation_back.compare_mask;
  3482. depth_stencil_state_create_info.back.writeMask = p_depth_stencil_state.stencil_operation_back.write_mask;
  3483. depth_stencil_state_create_info.back.reference = p_depth_stencil_state.stencil_operation_back.reference;
  3484. depth_stencil_state_create_info.minDepthBounds = p_depth_stencil_state.depth_range_min;
  3485. depth_stencil_state_create_info.maxDepthBounds = p_depth_stencil_state.depth_range_max;
  3486. //blend state
  3487. VkPipelineColorBlendStateCreateInfo color_blend_state_create_info;
  3488. color_blend_state_create_info.sType = VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO;
  3489. color_blend_state_create_info.pNext = NULL;
  3490. color_blend_state_create_info.flags = 0;
  3491. color_blend_state_create_info.logicOpEnable = p_blend_state.enable_logic_op;
  3492. ERR_FAIL_INDEX_V(p_blend_state.logic_op, LOGIC_OP_MAX, RID());
  3493. color_blend_state_create_info.logicOp = logic_operations[p_blend_state.logic_op];
  3494. ERR_FAIL_COND_V(fb_format.color_attachments != p_blend_state.attachments.size(), RID());
  3495. Vector<VkPipelineColorBlendAttachmentState> attachment_states;
  3496. for (int i = 0; i < p_blend_state.attachments.size(); i++) {
  3497. VkPipelineColorBlendAttachmentState state;
  3498. state.blendEnable = p_blend_state.attachments[i].enable_blend;
  3499. ERR_FAIL_INDEX_V(p_blend_state.attachments[i].src_color_blend_factor, BLEND_FACTOR_MAX, RID());
  3500. state.srcColorBlendFactor = blend_factors[p_blend_state.attachments[i].src_color_blend_factor];
  3501. ERR_FAIL_INDEX_V(p_blend_state.attachments[i].dst_color_blend_factor, BLEND_FACTOR_MAX, RID());
  3502. state.dstColorBlendFactor = blend_factors[p_blend_state.attachments[i].dst_color_blend_factor];
  3503. ERR_FAIL_INDEX_V(p_blend_state.attachments[i].color_blend_op, BLEND_OP_MAX, RID());
  3504. state.colorBlendOp = blend_operations[p_blend_state.attachments[i].color_blend_op];
  3505. ERR_FAIL_INDEX_V(p_blend_state.attachments[i].src_alpha_blend_factor, BLEND_FACTOR_MAX, RID());
  3506. state.srcAlphaBlendFactor = blend_factors[p_blend_state.attachments[i].src_alpha_blend_factor];
  3507. ERR_FAIL_INDEX_V(p_blend_state.attachments[i].dst_alpha_blend_factor, BLEND_FACTOR_MAX, RID());
  3508. state.dstAlphaBlendFactor = blend_factors[p_blend_state.attachments[i].dst_alpha_blend_factor];
  3509. ERR_FAIL_INDEX_V(p_blend_state.attachments[i].alpha_blend_op, BLEND_OP_MAX, RID());
  3510. state.alphaBlendOp = blend_operations[p_blend_state.attachments[i].alpha_blend_op];
  3511. state.colorWriteMask = 0;
  3512. if (p_blend_state.attachments[i].write_r) {
  3513. state.colorWriteMask |= VK_COLOR_COMPONENT_R_BIT;
  3514. }
  3515. if (p_blend_state.attachments[i].write_g) {
  3516. state.colorWriteMask |= VK_COLOR_COMPONENT_G_BIT;
  3517. }
  3518. if (p_blend_state.attachments[i].write_b) {
  3519. state.colorWriteMask |= VK_COLOR_COMPONENT_B_BIT;
  3520. }
  3521. if (p_blend_state.attachments[i].write_a) {
  3522. state.colorWriteMask |= VK_COLOR_COMPONENT_A_BIT;
  3523. }
  3524. attachment_states.push_back(state);
  3525. };
  3526. color_blend_state_create_info.attachmentCount = attachment_states.size();
  3527. color_blend_state_create_info.pAttachments = attachment_states.ptr();
  3528. color_blend_state_create_info.blendConstants[0] = p_blend_state.blend_constant.r;
  3529. color_blend_state_create_info.blendConstants[1] = p_blend_state.blend_constant.g;
  3530. color_blend_state_create_info.blendConstants[2] = p_blend_state.blend_constant.b;
  3531. color_blend_state_create_info.blendConstants[3] = p_blend_state.blend_constant.a;
  3532. //dynamic state
  3533. VkPipelineDynamicStateCreateInfo dynamic_state_create_info;
  3534. dynamic_state_create_info.sType = VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO;
  3535. dynamic_state_create_info.pNext = NULL;
  3536. dynamic_state_create_info.flags = 0;
  3537. Vector<VkDynamicState> dynamic_states; //vulkan is weird..
  3538. dynamic_states.push_back(VK_DYNAMIC_STATE_VIEWPORT); //viewport and scissor are always dynamic
  3539. dynamic_states.push_back(VK_DYNAMIC_STATE_SCISSOR);
  3540. if (p_dynamic_state_flags & DYNAMIC_STATE_LINE_WIDTH) {
  3541. dynamic_states.push_back(VK_DYNAMIC_STATE_LINE_WIDTH);
  3542. }
  3543. if (p_dynamic_state_flags & DYNAMIC_STATE_DEPTH_BIAS) {
  3544. dynamic_states.push_back(VK_DYNAMIC_STATE_DEPTH_BIAS);
  3545. }
  3546. if (p_dynamic_state_flags & DYNAMIC_STATE_BLEND_CONSTANTS) {
  3547. dynamic_states.push_back(VK_DYNAMIC_STATE_BLEND_CONSTANTS);
  3548. }
  3549. if (p_dynamic_state_flags & DYNAMIC_STATE_DEPTH_BOUNDS) {
  3550. dynamic_states.push_back(VK_DYNAMIC_STATE_DEPTH_BOUNDS);
  3551. }
  3552. if (p_dynamic_state_flags & DYNAMIC_STATE_STENCIL_COMPARE_MASK) {
  3553. dynamic_states.push_back(VK_DYNAMIC_STATE_STENCIL_COMPARE_MASK);
  3554. }
  3555. if (p_dynamic_state_flags & DYNAMIC_STATE_STENCIL_WRITE_MASK) {
  3556. dynamic_states.push_back(VK_DYNAMIC_STATE_STENCIL_WRITE_MASK);
  3557. }
  3558. if (p_dynamic_state_flags & DYNAMIC_STATE_STENCIL_REFERENCE) {
  3559. dynamic_states.push_back(VK_DYNAMIC_STATE_STENCIL_REFERENCE);
  3560. }
  3561. dynamic_state_create_info.dynamicStateCount = dynamic_states.size();
  3562. dynamic_state_create_info.pDynamicStates = dynamic_states.ptr();
  3563. //finally, pipeline create info
  3564. VkGraphicsPipelineCreateInfo graphics_pipeline_create_info;
  3565. graphics_pipeline_create_info.sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO;
  3566. graphics_pipeline_create_info.pNext = NULL;
  3567. graphics_pipeline_create_info.flags = 0;
  3568. graphics_pipeline_create_info.stageCount = shader->pipeline_stages.size();
  3569. graphics_pipeline_create_info.pStages = shader->pipeline_stages.ptr();
  3570. graphics_pipeline_create_info.pVertexInputState = &pipeline_vertex_input_state_create_info;
  3571. graphics_pipeline_create_info.pInputAssemblyState = &input_assembly_create_info;
  3572. graphics_pipeline_create_info.pTessellationState = &tesselation_create_info;
  3573. graphics_pipeline_create_info.pViewportState = &viewport_state_create_info;
  3574. graphics_pipeline_create_info.pRasterizationState = &rasterization_state_create_info;
  3575. graphics_pipeline_create_info.pMultisampleState = &multisample_state_create_info;
  3576. graphics_pipeline_create_info.pDepthStencilState = &depth_stencil_state_create_info;
  3577. graphics_pipeline_create_info.pColorBlendState = &color_blend_state_create_info;
  3578. graphics_pipeline_create_info.pDynamicState = &dynamic_state_create_info;
  3579. graphics_pipeline_create_info.layout = shader->pipeline_layout;
  3580. graphics_pipeline_create_info.renderPass = fb_format.render_pass;
  3581. graphics_pipeline_create_info.subpass = 0;
  3582. graphics_pipeline_create_info.basePipelineHandle = NULL;
  3583. graphics_pipeline_create_info.basePipelineIndex = 0;
  3584. RenderPipeline pipeline;
  3585. VkResult err = vkCreateGraphicsPipelines(device, NULL, 1, &graphics_pipeline_create_info, NULL, &pipeline.pipeline);
  3586. ERR_FAIL_COND_V(err, RID());
  3587. pipeline.dynamic_state = p_dynamic_state_flags;
  3588. pipeline.framebuffer_format = p_framebuffer_format;
  3589. pipeline.vertex_format = p_vertex_format;
  3590. pipeline.uses_restart_indices = input_assembly_create_info.primitiveRestartEnable;
  3591. pipeline.set_hashes = shader->set_hashes;
  3592. pipeline.push_constant_size = shader->push_constant.push_constant_size;
  3593. pipeline.push_constant_stages = shader->push_constant.push_constants_vk_stage;
  3594. pipeline.pipeline_layout = shader->pipeline_layout;
  3595. static const uint32_t primitive_divisor[RENDER_PRIMITIVE_MAX] = {
  3596. 1, 2, 1, 1, 1, 3, 1, 1, 1, 1, 1
  3597. };
  3598. pipeline.primitive_divisor = primitive_divisor[p_render_primitive];
  3599. static const uint32_t primitive_minimum[RENDER_PRIMITIVE_MAX] = {
  3600. 1,
  3601. 2,
  3602. 2,
  3603. 2,
  3604. 2,
  3605. 3,
  3606. 3,
  3607. 3,
  3608. 3,
  3609. 3,
  3610. 1,
  3611. };
  3612. pipeline.primitive_minimum = primitive_minimum[p_render_primitive];
  3613. //create ID to associate with this pipeline
  3614. RID id = pipeline_owner.make_rid(pipeline);
  3615. //now add aall the dependencies
  3616. _add_dependency(id, p_shader);
  3617. return id;
  3618. }
  3619. /****************/
  3620. /**** SCREEN ****/
  3621. /****************/
  3622. int RenderingDeviceVulkan::screen_get_width(int p_screen) const {
  3623. _THREAD_SAFE_METHOD_
  3624. return context->get_screen_width(p_screen);
  3625. }
  3626. int RenderingDeviceVulkan::screen_get_height(int p_screen) const {
  3627. _THREAD_SAFE_METHOD_
  3628. return context->get_screen_height(p_screen);
  3629. }
  3630. RenderingDevice::FramebufferFormatID RenderingDeviceVulkan::screen_get_framebuffer_format() const {
  3631. _THREAD_SAFE_METHOD_
  3632. //very hacky, but not used often per frame so I guess ok
  3633. VkFormat vkformat = context->get_screen_format();
  3634. DataFormat format = DATA_FORMAT_MAX;
  3635. for (int i = 0; i < DATA_FORMAT_MAX; i++) {
  3636. if (vkformat == vulkan_formats[i]) {
  3637. format = DataFormat(i);
  3638. break;
  3639. }
  3640. }
  3641. ERR_FAIL_COND_V(format == DATA_FORMAT_MAX, INVALID_ID);
  3642. AttachmentFormat attachment;
  3643. attachment.format = format;
  3644. attachment.samples = TEXTURE_SAMPLES_1;
  3645. attachment.usage_flags = TEXTURE_USAGE_COLOR_ATTACHMENT_BIT;
  3646. Vector<AttachmentFormat> screen_attachment;
  3647. screen_attachment.push_back(attachment);
  3648. return const_cast<RenderingDeviceVulkan *>(this)->framebuffer_format_create(screen_attachment);
  3649. }
  3650. /*******************/
  3651. /**** DRAW LIST ****/
  3652. /*******************/
  3653. RenderingDevice::DrawListID RenderingDeviceVulkan::draw_list_begin_for_screen(int p_screen, const Color &p_clear_color) {
  3654. _THREAD_SAFE_METHOD_
  3655. ERR_FAIL_COND_V_MSG(draw_list != NULL, INVALID_ID, "Only one draw list can be active at the same time.");
  3656. VkCommandBuffer command_buffer = frames[frame].draw_command_buffer;
  3657. draw_list = memnew(DrawList);
  3658. draw_list->command_buffer = command_buffer;
  3659. draw_list->validation.framebuffer_format = screen_get_framebuffer_format();
  3660. draw_list_count = 0;
  3661. draw_list_split = false;
  3662. VkRenderPassBeginInfo render_pass_begin;
  3663. render_pass_begin.sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO;
  3664. render_pass_begin.pNext = NULL;
  3665. render_pass_begin.renderPass = context->get_render_pass();
  3666. render_pass_begin.framebuffer = context->get_frame_framebuffer(frame);
  3667. render_pass_begin.renderArea.extent.width = context->get_screen_width(p_screen);
  3668. render_pass_begin.renderArea.extent.height = context->get_screen_height(p_screen);
  3669. render_pass_begin.renderArea.offset.x = 0;
  3670. render_pass_begin.renderArea.offset.y = 0;
  3671. render_pass_begin.clearValueCount = 1;
  3672. VkClearValue clear_value;
  3673. clear_value.color.float32[0] = p_clear_color.r;
  3674. clear_value.color.float32[1] = p_clear_color.g;
  3675. clear_value.color.float32[2] = p_clear_color.b;
  3676. clear_value.color.float32[3] = p_clear_color.a;
  3677. render_pass_begin.pClearValues = &clear_value;
  3678. vkCmdBeginRenderPass(command_buffer, &render_pass_begin, VK_SUBPASS_CONTENTS_INLINE);
  3679. uint32_t size_x = screen_get_width(p_screen);
  3680. uint32_t size_y = screen_get_height(p_screen);
  3681. VkViewport viewport;
  3682. viewport.x = 0;
  3683. viewport.y = 0;
  3684. viewport.width = size_x;
  3685. viewport.height = size_y;
  3686. viewport.minDepth = 0;
  3687. viewport.maxDepth = 1.0;
  3688. vkCmdSetViewport(command_buffer, 0, 1, &viewport);
  3689. VkRect2D scissor;
  3690. scissor.offset.x = 0;
  3691. scissor.offset.y = 0;
  3692. scissor.extent.width = size_x;
  3693. scissor.extent.height = size_x;
  3694. vkCmdSetScissor(command_buffer, 0, 1, &scissor);
  3695. return ID_TYPE_DRAW_LIST;
  3696. }
  3697. Error RenderingDeviceVulkan::_draw_list_setup_framebuffer(Framebuffer *p_framebuffer, InitialAction p_initial_action, FinalAction p_final_action, VkFramebuffer *r_framebuffer, VkRenderPass *r_render_pass) {
  3698. Framebuffer::VersionKey vk;
  3699. vk.initial_action = p_initial_action;
  3700. vk.final_action = p_final_action;
  3701. if (!p_framebuffer->framebuffers.has(vk)) {
  3702. //need to create this version
  3703. Framebuffer::Version version;
  3704. version.render_pass = _render_pass_create(framebuffer_formats[p_framebuffer->format_id].E->key().attachments, p_initial_action, p_final_action);
  3705. VkFramebufferCreateInfo framebuffer_create_info;
  3706. framebuffer_create_info.sType = VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO;
  3707. framebuffer_create_info.pNext = NULL;
  3708. framebuffer_create_info.flags = 0;
  3709. framebuffer_create_info.renderPass = version.render_pass;
  3710. Vector<VkImageView> attachments;
  3711. for (int i = 0; i < p_framebuffer->texture_ids.size(); i++) {
  3712. Texture *texture = texture_owner.getornull(p_framebuffer->texture_ids[i]);
  3713. ERR_FAIL_COND_V(!texture, ERR_BUG);
  3714. attachments.push_back(texture->view);
  3715. }
  3716. framebuffer_create_info.attachmentCount = attachments.size();
  3717. framebuffer_create_info.pAttachments = attachments.ptr();
  3718. framebuffer_create_info.width = p_framebuffer->size.width;
  3719. framebuffer_create_info.height = p_framebuffer->size.height;
  3720. framebuffer_create_info.layers = 1;
  3721. VkResult err = vkCreateFramebuffer(device, &framebuffer_create_info, NULL, &version.framebuffer);
  3722. ERR_FAIL_COND_V(err, ERR_CANT_CREATE);
  3723. p_framebuffer->framebuffers.insert(vk, version);
  3724. }
  3725. const Framebuffer::Version &version = p_framebuffer->framebuffers[vk];
  3726. *r_framebuffer = version.framebuffer;
  3727. *r_render_pass = version.render_pass;
  3728. return OK;
  3729. }
  3730. Error RenderingDeviceVulkan::_draw_list_render_pass_begin(Framebuffer *framebuffer, InitialAction p_initial_action, FinalAction p_final_action, const Vector<Color> &p_clear_colors, Point2i viewport_offset, Point2i viewport_size, VkFramebuffer vkframebuffer, VkRenderPass render_pass, VkCommandBuffer command_buffer, VkSubpassContents subpass_contents) {
  3731. VkRenderPassBeginInfo render_pass_begin;
  3732. render_pass_begin.sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO;
  3733. render_pass_begin.pNext = NULL;
  3734. render_pass_begin.renderPass = render_pass;
  3735. render_pass_begin.framebuffer = vkframebuffer;
  3736. render_pass_begin.renderArea.extent.width = viewport_size.width;
  3737. render_pass_begin.renderArea.extent.height = viewport_size.height;
  3738. render_pass_begin.renderArea.offset.x = viewport_offset.x;
  3739. render_pass_begin.renderArea.offset.y = viewport_offset.y;
  3740. Vector<VkClearValue> clear_values;
  3741. if (p_initial_action == INITIAL_ACTION_CLEAR) {
  3742. int color_index = 0;
  3743. for (int i = 0; i < framebuffer->texture_ids.size(); i++) {
  3744. Texture *texture = texture_owner.getornull(framebuffer->texture_ids[i]);
  3745. VkClearValue clear_value;
  3746. if (texture->usage_flags & TEXTURE_USAGE_COLOR_ATTACHMENT_BIT) {
  3747. ERR_FAIL_INDEX_V(color_index, p_clear_colors.size(), ERR_BUG); //a bug
  3748. Color clear_color = p_clear_colors[color_index];
  3749. clear_value.color.float32[0] = clear_color.r;
  3750. clear_value.color.float32[1] = clear_color.g;
  3751. clear_value.color.float32[2] = clear_color.b;
  3752. clear_value.color.float32[3] = clear_color.a;
  3753. color_index++;
  3754. } else if (texture->usage_flags & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) {
  3755. clear_value.depthStencil.depth = 1.0;
  3756. clear_value.depthStencil.stencil = 0;
  3757. } else {
  3758. clear_value.color.float32[0] = 0;
  3759. clear_value.color.float32[1] = 0;
  3760. clear_value.color.float32[2] = 0;
  3761. clear_value.color.float32[3] = 0;
  3762. }
  3763. clear_values.push_back(clear_value);
  3764. }
  3765. }
  3766. render_pass_begin.clearValueCount = clear_values.size();
  3767. render_pass_begin.pClearValues = clear_values.ptr();
  3768. vkCmdBeginRenderPass(command_buffer, &render_pass_begin, subpass_contents);
  3769. //mark textures as bound
  3770. draw_list_bound_textures.clear();
  3771. draw_list_unbind_textures = p_final_action != FINAL_ACTION_CONTINUE;
  3772. for (int i = 0; i < framebuffer->texture_ids.size(); i++) {
  3773. Texture *texture = texture_owner.getornull(framebuffer->texture_ids[i]);
  3774. texture->bound = true;
  3775. draw_list_bound_textures.push_back(framebuffer->texture_ids[i]);
  3776. }
  3777. return OK;
  3778. }
  3779. RenderingDevice::DrawListID RenderingDeviceVulkan::draw_list_begin(RID p_framebuffer, InitialAction p_initial_action, FinalAction p_final_action, const Vector<Color> &p_clear_colors, const Rect2 &p_region) {
  3780. _THREAD_SAFE_METHOD_
  3781. Framebuffer *framebuffer = framebuffer_owner.getornull(p_framebuffer);
  3782. ERR_FAIL_COND_V(!framebuffer, INVALID_ID);
  3783. Point2i viewport_offset;
  3784. Point2i viewport_size = framebuffer->size;
  3785. if (p_region != Rect2()) { //check custom region
  3786. Rect2i viewport(viewport_offset, viewport_size);
  3787. Rect2i regioni = p_region;
  3788. if (!(regioni.position.x >= viewport.position.x) && (regioni.position.y >= viewport.position.y) &&
  3789. ((regioni.position.x + regioni.size.x) <= (viewport.position.x + viewport.size.x)) &&
  3790. ((regioni.position.y + regioni.size.y) <= (viewport.position.y + viewport.size.y))) {
  3791. ERR_FAIL_V_MSG(INVALID_ID, "When supplying a custom region, it must be contained within the framebuffer rectangle");
  3792. }
  3793. viewport_offset = regioni.position;
  3794. viewport_size = regioni.size;
  3795. }
  3796. if (p_initial_action == INITIAL_ACTION_CLEAR) { //check clear values
  3797. int color_attachments = framebuffer_formats[framebuffer->format_id].color_attachments;
  3798. ERR_FAIL_COND_V_MSG(p_clear_colors.size() != color_attachments, INVALID_ID,
  3799. "Clear color values supplied (" + itos(p_clear_colors.size()) + ") differ from the amount required for framebuffer (" + itos(color_attachments) + ").");
  3800. }
  3801. VkFramebuffer vkframebuffer;
  3802. VkRenderPass render_pass;
  3803. Error err = _draw_list_setup_framebuffer(framebuffer, p_initial_action, p_final_action, &vkframebuffer, &render_pass);
  3804. ERR_FAIL_COND_V(err != OK, INVALID_ID);
  3805. VkCommandBuffer command_buffer = frames[frame].draw_command_buffer;
  3806. err = _draw_list_render_pass_begin(framebuffer, p_initial_action, p_final_action, p_clear_colors, viewport_offset, viewport_size, vkframebuffer, render_pass, command_buffer, VK_SUBPASS_CONTENTS_INLINE);
  3807. if (err != OK) {
  3808. return INVALID_ID;
  3809. }
  3810. draw_list = memnew(DrawList);
  3811. draw_list->command_buffer = command_buffer;
  3812. draw_list->validation.framebuffer_format = framebuffer->format_id;
  3813. draw_list_count = 0;
  3814. draw_list_split = false;
  3815. VkViewport viewport;
  3816. viewport.x = viewport_offset.x;
  3817. viewport.y = viewport_offset.y;
  3818. viewport.width = viewport_size.width;
  3819. viewport.height = viewport_size.height;
  3820. viewport.minDepth = 0;
  3821. viewport.maxDepth = 1.0;
  3822. vkCmdSetViewport(command_buffer, 0, 1, &viewport);
  3823. VkRect2D scissor;
  3824. scissor.offset.x = viewport_offset.x;
  3825. scissor.offset.y = viewport_offset.y;
  3826. scissor.extent.width = viewport_size.width;
  3827. scissor.extent.height = viewport_size.height;
  3828. vkCmdSetScissor(command_buffer, 0, 1, &scissor);
  3829. return ID_TYPE_DRAW_LIST;
  3830. }
  3831. Error RenderingDeviceVulkan::draw_list_begin_split(RID p_framebuffer, uint32_t p_splits, DrawListID *r_split_ids, InitialAction p_initial_action, FinalAction p_final_action, const Vector<Color> &p_clear_colors, const Rect2 &p_region) {
  3832. _THREAD_SAFE_METHOD_
  3833. ERR_FAIL_COND_V(p_splits < 1, ERR_INVALID_DECLARATION);
  3834. Framebuffer *framebuffer = framebuffer_owner.getornull(p_framebuffer);
  3835. ERR_FAIL_COND_V(!framebuffer, ERR_INVALID_DECLARATION);
  3836. Point2i viewport_offset;
  3837. Point2i viewport_size = framebuffer->size;
  3838. if (p_region != Rect2()) { //check custom region
  3839. Rect2i viewport(viewport_offset, viewport_size);
  3840. Rect2i regioni = p_region;
  3841. if (!(regioni.position.x >= viewport.position.x) && (regioni.position.y >= viewport.position.y) &&
  3842. ((regioni.position.x + regioni.size.x) <= (viewport.position.x + viewport.size.x)) &&
  3843. ((regioni.position.y + regioni.size.y) <= (viewport.position.y + viewport.size.y))) {
  3844. ERR_FAIL_V_MSG(ERR_INVALID_PARAMETER, "When supplying a custom region, it must be contained within the framebuffer rectangle");
  3845. }
  3846. viewport_offset = regioni.position;
  3847. viewport_size = regioni.size;
  3848. }
  3849. if (p_initial_action == INITIAL_ACTION_CLEAR) { //check clear values
  3850. int color_attachments = framebuffer_formats[framebuffer->format_id].color_attachments;
  3851. ERR_FAIL_COND_V_MSG(p_clear_colors.size() != color_attachments, ERR_INVALID_PARAMETER,
  3852. "Clear color values supplied (" + itos(p_clear_colors.size()) + ") differ from the amount required for framebuffer (" + itos(color_attachments) + ").");
  3853. }
  3854. if (p_splits > (uint32_t)split_draw_list_allocators.size()) {
  3855. uint32_t from = split_draw_list_allocators.size();
  3856. split_draw_list_allocators.resize(p_splits);
  3857. for (uint32_t i = from; i < p_splits; i++) {
  3858. VkCommandPoolCreateInfo cmd_pool_info;
  3859. cmd_pool_info.sType = VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO;
  3860. cmd_pool_info.pNext = NULL;
  3861. cmd_pool_info.queueFamilyIndex = context->get_graphics_queue();
  3862. cmd_pool_info.flags = VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT;
  3863. VkResult res = vkCreateCommandPool(device, &cmd_pool_info, NULL, &split_draw_list_allocators.write[i].command_pool);
  3864. ERR_FAIL_COND_V(res, ERR_CANT_CREATE);
  3865. for (int j = 0; j < frame_count; j++) {
  3866. VkCommandBuffer command_buffer;
  3867. VkCommandBufferAllocateInfo cmdbuf;
  3868. //no command buffer exists, create it.
  3869. cmdbuf.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO;
  3870. cmdbuf.pNext = NULL;
  3871. cmdbuf.commandPool = split_draw_list_allocators[i].command_pool;
  3872. cmdbuf.level = VK_COMMAND_BUFFER_LEVEL_SECONDARY;
  3873. cmdbuf.commandBufferCount = 1;
  3874. VkResult err = vkAllocateCommandBuffers(device, &cmdbuf, &command_buffer);
  3875. ERR_FAIL_COND_V(err, ERR_CANT_CREATE);
  3876. split_draw_list_allocators.write[i].command_buffers.push_back(command_buffer);
  3877. }
  3878. }
  3879. }
  3880. VkFramebuffer vkframebuffer;
  3881. VkRenderPass render_pass;
  3882. Error err = _draw_list_setup_framebuffer(framebuffer, p_initial_action, p_final_action, &vkframebuffer, &render_pass);
  3883. ERR_FAIL_COND_V(err != OK, ERR_CANT_CREATE);
  3884. VkCommandBuffer frame_command_buffer = frames[frame].draw_command_buffer;
  3885. err = _draw_list_render_pass_begin(framebuffer, p_initial_action, p_final_action, p_clear_colors, viewport_offset, viewport_size, vkframebuffer, render_pass, frame_command_buffer, VK_SUBPASS_CONTENTS_SECONDARY_COMMAND_BUFFERS);
  3886. if (err != OK) {
  3887. return ERR_CANT_CREATE;
  3888. }
  3889. draw_list = memnew_arr(DrawList, p_splits);
  3890. draw_list_count = p_splits;
  3891. draw_list_split = true;
  3892. for (uint32_t i = 0; i < p_splits; i++) {
  3893. //take a command buffer and initialize it
  3894. VkCommandBuffer command_buffer = split_draw_list_allocators[p_splits].command_buffers[frame];
  3895. VkCommandBufferInheritanceInfo inheritance_info;
  3896. inheritance_info.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_INHERITANCE_INFO;
  3897. inheritance_info.pNext = NULL;
  3898. inheritance_info.renderPass = render_pass;
  3899. inheritance_info.subpass = 0;
  3900. inheritance_info.framebuffer = vkframebuffer;
  3901. inheritance_info.occlusionQueryEnable = false;
  3902. inheritance_info.queryFlags = 0; //?
  3903. inheritance_info.pipelineStatistics = 0;
  3904. VkCommandBufferBeginInfo cmdbuf_begin;
  3905. cmdbuf_begin.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
  3906. cmdbuf_begin.pNext = NULL;
  3907. cmdbuf_begin.flags = VK_COMMAND_BUFFER_USAGE_SIMULTANEOUS_USE_BIT | VK_COMMAND_BUFFER_USAGE_RENDER_PASS_CONTINUE_BIT;
  3908. cmdbuf_begin.pInheritanceInfo = &inheritance_info;
  3909. VkResult res = vkResetCommandBuffer(command_buffer, 0);
  3910. if (res) {
  3911. memdelete_arr(draw_list);
  3912. draw_list = NULL;
  3913. ERR_FAIL_V(ERR_CANT_CREATE);
  3914. }
  3915. res = vkBeginCommandBuffer(command_buffer, &cmdbuf_begin);
  3916. if (res) {
  3917. memdelete_arr(draw_list);
  3918. draw_list = NULL;
  3919. ERR_FAIL_V(ERR_CANT_CREATE);
  3920. }
  3921. draw_list[i].command_buffer = command_buffer;
  3922. draw_list[i].validation.framebuffer_format = framebuffer->format_id;
  3923. VkViewport viewport;
  3924. viewport.x = viewport_offset.x;
  3925. viewport.y = viewport_offset.y;
  3926. viewport.width = viewport_size.width;
  3927. viewport.height = viewport_size.height;
  3928. viewport.minDepth = 0;
  3929. viewport.maxDepth = 1.0;
  3930. vkCmdSetViewport(command_buffer, 0, 1, &viewport);
  3931. VkRect2D scissor;
  3932. scissor.offset.x = viewport_offset.x;
  3933. scissor.offset.y = viewport_offset.y;
  3934. scissor.extent.width = viewport_size.width;
  3935. scissor.extent.height = viewport_size.height;
  3936. vkCmdSetScissor(command_buffer, 0, 1, &scissor);
  3937. r_split_ids[i] = (DrawListID(1) << DrawListID(ID_TYPE_SPLIT_DRAW_LIST)) + i;
  3938. }
  3939. return OK;
  3940. }
  3941. RenderingDeviceVulkan::DrawList *RenderingDeviceVulkan::_get_draw_list_ptr(DrawListID p_id) {
  3942. if (p_id < 0) {
  3943. return NULL;
  3944. }
  3945. if (!draw_list) {
  3946. return NULL;
  3947. } else if (p_id == ID_TYPE_DRAW_LIST) {
  3948. if (draw_list_split) {
  3949. return NULL;
  3950. }
  3951. return draw_list;
  3952. } else if (p_id >> DrawListID(ID_BASE_SHIFT) == ID_TYPE_SPLIT_DRAW_LIST) {
  3953. if (!draw_list_split) {
  3954. return NULL;
  3955. }
  3956. uint64_t index = p_id & ((DrawListID(1) << DrawListID(ID_BASE_SHIFT)) - 1); //mask
  3957. if (index >= draw_list_count) {
  3958. return NULL;
  3959. }
  3960. return &draw_list[index];
  3961. } else {
  3962. return NULL;
  3963. }
  3964. }
  3965. void RenderingDeviceVulkan::draw_list_bind_render_pipeline(DrawListID p_list, RID p_render_pipeline) {
  3966. DrawList *dl = _get_draw_list_ptr(p_list);
  3967. ERR_FAIL_COND(!dl);
  3968. ERR_FAIL_COND_MSG(!dl->validation.active, "Submitted Draw Lists can no longer be modified.");
  3969. const RenderPipeline *pipeline = pipeline_owner.getornull(p_render_pipeline);
  3970. ERR_FAIL_COND(!pipeline);
  3971. ERR_FAIL_COND(pipeline->framebuffer_format != dl->validation.framebuffer_format);
  3972. vkCmdBindPipeline(dl->command_buffer, VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline->pipeline);
  3973. //update render pass pipeline info
  3974. dl->validation.pipeline_active = true;
  3975. dl->validation.pipeline_dynamic_state = pipeline->dynamic_state;
  3976. dl->validation.pipeline_vertex_format = pipeline->vertex_format;
  3977. dl->validation.pipeline_uses_restart_indices = pipeline->uses_restart_indices;
  3978. dl->validation.pipeline_primitive_divisor = pipeline->primitive_divisor;
  3979. dl->validation.pipeline_primitive_minimum = pipeline->primitive_minimum;
  3980. dl->validation.pipeline_set_hashes = pipeline->set_hashes;
  3981. dl->validation.pipeline_push_constant_size = pipeline->push_constant_size;
  3982. if (pipeline->push_constant_size) {
  3983. dl->validation.pipeline_push_constant_stages = pipeline->push_constant_stages;
  3984. dl->validation.pipeline_push_constant_suppplied = false;
  3985. dl->validation.pipeline_push_constant_layout = pipeline->pipeline_layout;
  3986. }
  3987. }
  3988. void RenderingDeviceVulkan::draw_list_bind_uniform_set(DrawListID p_list, RID p_uniform_set, uint32_t p_index) {
  3989. ERR_FAIL_COND_MSG(p_index >= limits.maxBoundDescriptorSets,
  3990. "Attempting to bind a descriptor set (" + itos(p_index) + ") greater than what the hardware supports (" + itos(limits.maxBoundDescriptorSets) + ").");
  3991. DrawList *dl = _get_draw_list_ptr(p_list);
  3992. ERR_FAIL_COND(!dl);
  3993. ERR_FAIL_COND_MSG(!dl->validation.active, "Submitted Draw Lists can no longer be modified.");
  3994. const UniformSet *uniform_set = uniform_set_owner.getornull(p_uniform_set);
  3995. ERR_FAIL_COND(!uniform_set);
  3996. if ((uint32_t)dl->validation.set_hashes.size() <= p_index) {
  3997. uint32_t csize = dl->validation.set_hashes.size();
  3998. uint32_t new_size = p_index + 1;
  3999. dl->validation.set_hashes.resize(new_size);
  4000. for (uint32_t i = csize; i < new_size; i++) {
  4001. dl->validation.set_hashes.write[i] = 0;
  4002. }
  4003. }
  4004. { //validate that textures bound are not attached as framebuffer bindings
  4005. uint32_t attachable_count = uniform_set->attachable_textures.size();
  4006. const RID *attachable_ptr = uniform_set->attachable_textures.ptr();
  4007. uint32_t bound_count = draw_list_bound_textures.size();
  4008. const RID *bound_ptr = draw_list_bound_textures.ptr();
  4009. for (uint32_t i = 0; i < attachable_count; i++) {
  4010. for (uint32_t j = 0; j < bound_count; j++) {
  4011. ERR_FAIL_COND_MSG(attachable_ptr[i] == bound_ptr[j],
  4012. "Attempted to use the same texture in framebuffer attachment and a uniform set, this is not allowed.");
  4013. }
  4014. }
  4015. }
  4016. dl->validation.set_hashes.write[p_index] = uniform_set->hash;
  4017. vkCmdBindDescriptorSets(dl->command_buffer, VK_PIPELINE_BIND_POINT_GRAPHICS, uniform_set->pipeline_layout, p_index, 1, &uniform_set->descriptor_set, 0, NULL);
  4018. }
  4019. void RenderingDeviceVulkan::draw_list_bind_vertex_array(DrawListID p_list, RID p_vertex_array) {
  4020. DrawList *dl = _get_draw_list_ptr(p_list);
  4021. ERR_FAIL_COND(!dl);
  4022. ERR_FAIL_COND_MSG(!dl->validation.active, "Submitted Draw Lists can no longer be modified.");
  4023. const VertexArray *vertex_array = vertex_array_owner.getornull(p_vertex_array);
  4024. ERR_FAIL_COND(!vertex_array);
  4025. dl->validation.vertex_format = vertex_array->description;
  4026. dl->validation.vertex_array_size = vertex_array->vertex_count;
  4027. dl->validation.vertex_max_instances_allowed = vertex_array->max_instances_allowed;
  4028. vkCmdBindVertexBuffers(dl->command_buffer, 0, vertex_array->buffers.size(), vertex_array->buffers.ptr(), vertex_array->offsets.ptr());
  4029. }
  4030. void RenderingDeviceVulkan::draw_list_bind_index_array(DrawListID p_list, RID p_index_array) {
  4031. DrawList *dl = _get_draw_list_ptr(p_list);
  4032. ERR_FAIL_COND(!dl);
  4033. ERR_FAIL_COND_MSG(!dl->validation.active, "Submitted Draw Lists can no longer be modified.");
  4034. const IndexArray *index_array = index_array_owner.getornull(p_index_array);
  4035. ERR_FAIL_COND(!index_array);
  4036. dl->validation.index_array_size = index_array->indices;
  4037. dl->validation.index_array_max_index = index_array->max_index;
  4038. dl->validation.index_array_offset = index_array->offset;
  4039. vkCmdBindIndexBuffer(dl->command_buffer, index_array->buffer, index_array->offset, index_array->index_type);
  4040. }
  4041. void RenderingDeviceVulkan::draw_list_set_push_constant(DrawListID p_list, void *p_data, uint32_t p_data_size) {
  4042. DrawList *dl = _get_draw_list_ptr(p_list);
  4043. ERR_FAIL_COND(!dl);
  4044. ERR_FAIL_COND_MSG(p_data_size != dl->validation.pipeline_push_constant_size,
  4045. "This render pipeline requires (" + itos(dl->validation.pipeline_push_constant_size) + ") bytes of push constant data, supplied: (" + itos(p_data_size) + ")");
  4046. vkCmdPushConstants(dl->command_buffer, dl->validation.pipeline_push_constant_layout, dl->validation.pipeline_push_constant_stages, 0, p_data_size, p_data);
  4047. dl->validation.pipeline_push_constant_suppplied = true;
  4048. }
  4049. void RenderingDeviceVulkan::draw_list_draw(DrawListID p_list, bool p_use_indices, uint32_t p_instances) {
  4050. DrawList *dl = _get_draw_list_ptr(p_list);
  4051. ERR_FAIL_COND(!dl);
  4052. ERR_FAIL_COND_MSG(!dl->validation.active, "Submitted Draw Lists can no longer be modified.");
  4053. ERR_FAIL_COND_MSG(!dl->validation.pipeline_active,
  4054. "No render pipeline was set before attempting to draw.");
  4055. if (dl->validation.pipeline_vertex_format != INVALID_ID) {
  4056. //pipeline uses vertices, validate format
  4057. ERR_FAIL_COND_MSG(dl->validation.vertex_format == INVALID_ID,
  4058. "No vertex array was bound, and render pipeline expects vertices.");
  4059. //make sure format is right
  4060. ERR_FAIL_COND_MSG(dl->validation.pipeline_vertex_format != dl->validation.vertex_format,
  4061. "The vertex format used to create the pipeline does not match the vertex format bound.");
  4062. //make sure amount of instances is valid
  4063. ERR_FAIL_COND_MSG(p_instances > dl->validation.vertex_max_instances_allowed,
  4064. "Amount of instances requested (" + itos(p_instances) + " is larger than the maximum amount suported by the bound vertex array (" + itos(dl->validation.vertex_max_instances_allowed) + ").");
  4065. }
  4066. if (dl->validation.pipeline_push_constant_size > 0) {
  4067. //using push constants, check that they were supplied
  4068. ERR_FAIL_COND_MSG(!dl->validation.pipeline_push_constant_suppplied,
  4069. "The shader in this pipeline requires a push constant to be set before drawing, but it's not present.");
  4070. }
  4071. //compare hashes
  4072. if (dl->validation.pipeline_set_hashes.size()) {
  4073. ERR_FAIL_COND_MSG(dl->validation.pipeline_set_hashes.size() > dl->validation.set_hashes.size(),
  4074. "Render pipeline requires uniform sets which were not set at the time of drawing.");
  4075. uint32_t hash_count = dl->validation.pipeline_set_hashes.size();
  4076. const uint32_t *phashes = dl->validation.pipeline_set_hashes.ptr();
  4077. const uint32_t *shashes = dl->validation.set_hashes.ptr();
  4078. for (uint32_t i = 0; i < hash_count; i++) {
  4079. if (phashes[i] == 0) {
  4080. continue; //not used by pipeline, no need to check
  4081. }
  4082. if (phashes[i] != shashes[i]) {
  4083. if (shashes[i] == 0) {
  4084. ERR_FAIL_MSG("Uniforms were never supplied for set (" + itos(i) + ") at the time of drawing, which are required by the pipeline");
  4085. } else {
  4086. ERR_FAIL_MSG("Uniforms supplied for set (" + itos(i) + ") are not the same format as required by the pipeline shader.");
  4087. }
  4088. }
  4089. }
  4090. }
  4091. if (p_use_indices) {
  4092. ERR_FAIL_COND_MSG(!dl->validation.index_array_size,
  4093. "Draw command requested indices, but no index buffer was set.");
  4094. if (dl->validation.pipeline_vertex_format != INVALID_ID) {
  4095. //uses vertices, do some vertex validations
  4096. ERR_FAIL_COND_MSG(dl->validation.vertex_array_size < dl->validation.index_array_max_index,
  4097. "Index array references (max index: " + itos(dl->validation.index_array_max_index) + ") indices beyond the vertex array size (" + itos(dl->validation.vertex_array_size) + ").");
  4098. }
  4099. ERR_FAIL_COND_MSG(dl->validation.pipeline_uses_restart_indices != dl->validation.index_buffer_uses_restart_indices,
  4100. "The usage of restart indices in index buffer does not match the render primitive in the pipeline.");
  4101. uint32_t to_draw = dl->validation.index_array_size;
  4102. ERR_FAIL_COND_MSG(to_draw < dl->validation.pipeline_primitive_minimum,
  4103. "Too few indices (" + itos(to_draw) + ") for the render primitive set in the render pipeline (" + itos(dl->validation.pipeline_primitive_minimum) + ").");
  4104. ERR_FAIL_COND_MSG((to_draw % dl->validation.pipeline_primitive_divisor) != 0,
  4105. "Index amount (" + itos(to_draw) + ") must be a multiple of the amount of indices required by the render primitive (" + itos(dl->validation.pipeline_primitive_divisor) + ").");
  4106. vkCmdDrawIndexed(dl->command_buffer, to_draw, p_instances, dl->validation.index_array_offset, 0, 0);
  4107. } else {
  4108. ERR_FAIL_COND_MSG(dl->validation.pipeline_vertex_format == INVALID_ID,
  4109. "Draw command lacks indices, but pipeline format does not use vertices.");
  4110. uint32_t to_draw = dl->validation.vertex_array_size;
  4111. ERR_FAIL_COND_MSG(to_draw < dl->validation.pipeline_primitive_minimum,
  4112. "Too few vertices (" + itos(to_draw) + ") for the render primitive set in the render pipeline (" + itos(dl->validation.pipeline_primitive_minimum) + ").");
  4113. ERR_FAIL_COND_MSG((to_draw % dl->validation.pipeline_primitive_divisor) != 0,
  4114. "Vertex amount (" + itos(to_draw) + ") must be a multiple of the amount of vertices required by the render primitive (" + itos(dl->validation.pipeline_primitive_divisor) + ").");
  4115. vkCmdDraw(dl->command_buffer, to_draw, p_instances, 0, 0);
  4116. }
  4117. }
  4118. void RenderingDeviceVulkan::draw_list_enable_scissor(DrawListID p_list, const Rect2 &p_rect) {
  4119. }
  4120. void RenderingDeviceVulkan::draw_list_disable_scissor(DrawListID p_list) {
  4121. }
  4122. void RenderingDeviceVulkan::draw_list_end() {
  4123. _THREAD_SAFE_METHOD_
  4124. ERR_FAIL_COND_MSG(!draw_list, "Immediate draw list is already inactive.");
  4125. if (draw_list_split) {
  4126. //send all command buffers
  4127. VkCommandBuffer *command_buffers = (VkCommandBuffer *)alloca(sizeof(VkCommandBuffer) * draw_list_count);
  4128. for (uint32_t i = 0; i < draw_list_count; i++) {
  4129. vkEndCommandBuffer(draw_list->command_buffer);
  4130. command_buffers[i] = draw_list->command_buffer;
  4131. }
  4132. vkCmdExecuteCommands(frames[frame].draw_command_buffer, draw_list_count, command_buffers);
  4133. vkCmdEndRenderPass(frames[frame].draw_command_buffer);
  4134. memdelete_arr(draw_list);
  4135. draw_list = NULL;
  4136. } else {
  4137. //just end the list
  4138. vkCmdEndRenderPass(draw_list->command_buffer);
  4139. memdelete(draw_list);
  4140. draw_list = NULL;
  4141. }
  4142. if (draw_list_unbind_textures) {
  4143. for (int i = 0; i < draw_list_bound_textures.size(); i++) {
  4144. Texture *texture = texture_owner.getornull(draw_list_bound_textures[i]);
  4145. ERR_CONTINUE(!texture); //wtf
  4146. texture->bound = false;
  4147. }
  4148. }
  4149. draw_list_bound_textures.clear();
  4150. }
  4151. #if 0
  4152. void RenderingDeviceVulkan::draw_list_render_secondary_to_framebuffer(ID p_framebuffer, ID *p_draw_lists, uint32_t p_draw_list_count, InitialAction p_initial_action, FinalAction p_final_action, const Vector<Variant> &p_clear_colors) {
  4153. VkCommandBuffer frame_cmdbuf = frames[frame].frame_buffer;
  4154. ERR_FAIL_COND(!frame_cmdbuf);
  4155. VkRenderPassBeginInfo render_pass_begin;
  4156. render_pass_begin.sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO;
  4157. render_pass_begin.pNext = NULL;
  4158. render_pass_begin.renderPass = context->get_render_pass();
  4159. render_pass_begin.framebuffer = context->get_frame_framebuffer(frame);
  4160. render_pass_begin.renderArea.extent.width = context->get_screen_width(p_screen);
  4161. render_pass_begin.renderArea.extent.height = context->get_screen_height(p_screen);
  4162. render_pass_begin.renderArea.offset.x = 0;
  4163. render_pass_begin.renderArea.offset.y = 0;
  4164. render_pass_begin.clearValueCount = 1;
  4165. VkClearValue clear_value;
  4166. clear_value.color.float32[0] = p_clear_color.r;
  4167. clear_value.color.float32[1] = p_clear_color.g;
  4168. clear_value.color.float32[2] = p_clear_color.b;
  4169. clear_value.color.float32[3] = p_clear_color.a;
  4170. render_pass_begin.pClearValues = &clear_value;
  4171. vkCmdBeginRenderPass(frame_cmdbuf, &render_pass_begin, VK_SUBPASS_CONTENTS_SECONDARY_COMMAND_BUFFERS);
  4172. ID screen_format = screen_get_framebuffer_format();
  4173. {
  4174. VkCommandBuffer *command_buffers = (VkCommandBuffer *)alloca(sizeof(VkCommandBuffer) * p_draw_list_count);
  4175. uint32_t command_buffer_count = 0;
  4176. for (uint32_t i = 0; i < p_draw_list_count; i++) {
  4177. DrawList *dl = _get_draw_list_ptr(p_draw_lists[i]);
  4178. ERR_CONTINUE_MSG(!dl, "Draw list index (" + itos(i) + ") is not a valid draw list ID.");
  4179. ERR_CONTINUE_MSG(dl->validation.framebuffer_format != p_format_check,
  4180. "Draw list index (" + itos(i) + ") is created with a framebuffer format incompatible with this render pass.");
  4181. if (dl->validation.active) {
  4182. //needs to be closed, so close it.
  4183. vkEndCommandBuffer(dl->command_buffer);
  4184. dl->validation.active = false;
  4185. }
  4186. command_buffers[command_buffer_count++] = dl->command_buffer;
  4187. }
  4188. print_line("to draw: " + itos(command_buffer_count));
  4189. vkCmdExecuteCommands(p_primary, command_buffer_count, command_buffers);
  4190. }
  4191. vkCmdEndRenderPass(frame_cmdbuf);
  4192. }
  4193. #endif
  4194. void RenderingDeviceVulkan::_free_internal(RID p_id) {
  4195. //push everything so it's disposed of next time this frame index is processed (means, it's safe to do it)
  4196. if (texture_owner.owns(p_id)) {
  4197. Texture *texture = texture_owner.getornull(p_id);
  4198. frames[frame].textures_to_dispose_of.push_back(*texture);
  4199. texture_owner.free(p_id);
  4200. } else if (framebuffer_owner.owns(p_id)) {
  4201. Framebuffer *framebuffer = framebuffer_owner.getornull(p_id);
  4202. frames[frame].framebuffers_to_dispose_of.push_back(*framebuffer);
  4203. framebuffer_owner.free(p_id);
  4204. } else if (sampler_owner.owns(p_id)) {
  4205. VkSampler *sampler = sampler_owner.getornull(p_id);
  4206. frames[frame].samplers_to_dispose_of.push_back(*sampler);
  4207. sampler_owner.free(p_id);
  4208. } else if (vertex_buffer_owner.owns(p_id)) {
  4209. Buffer *vertex_buffer = vertex_buffer_owner.getornull(p_id);
  4210. frames[frame].buffers_to_dispose_of.push_back(*vertex_buffer);
  4211. vertex_buffer_owner.free(p_id);
  4212. } else if (vertex_array_owner.owns(p_id)) {
  4213. vertex_array_owner.free(p_id);
  4214. } else if (index_buffer_owner.owns(p_id)) {
  4215. IndexBuffer *index_buffer = index_buffer_owner.getornull(p_id);
  4216. Buffer b;
  4217. b.allocation = index_buffer->allocation;
  4218. b.buffer = index_buffer->buffer;
  4219. frames[frame].buffers_to_dispose_of.push_back(b);
  4220. index_buffer_owner.free(p_id);
  4221. } else if (index_array_owner.owns(p_id)) {
  4222. index_array_owner.free(p_id);
  4223. } else if (shader_owner.owns(p_id)) {
  4224. Shader *shader = shader_owner.getornull(p_id);
  4225. frames[frame].shaders_to_dispose_of.push_back(*shader);
  4226. shader_owner.free(p_id);
  4227. } else if (uniform_buffer_owner.owns(p_id)) {
  4228. Buffer *uniform_buffer = uniform_buffer_owner.getornull(p_id);
  4229. frames[frame].buffers_to_dispose_of.push_back(*uniform_buffer);
  4230. uniform_buffer_owner.free(p_id);
  4231. } else if (texture_buffer_owner.owns(p_id)) {
  4232. TextureBuffer *texture_buffer = texture_buffer_owner.getornull(p_id);
  4233. frames[frame].buffers_to_dispose_of.push_back(texture_buffer->buffer);
  4234. frames[frame].buffer_views_to_dispose_of.push_back(texture_buffer->view);
  4235. texture_buffer_owner.free(p_id);
  4236. } else if (storage_buffer_owner.owns(p_id)) {
  4237. Buffer *storage_buffer = storage_buffer_owner.getornull(p_id);
  4238. frames[frame].buffers_to_dispose_of.push_back(*storage_buffer);
  4239. storage_buffer_owner.free(p_id);
  4240. } else if (uniform_set_owner.owns(p_id)) {
  4241. UniformSet *uniform_set = uniform_set_owner.getornull(p_id);
  4242. frames[frame].uniform_sets_to_dispose_of.push_back(*uniform_set);
  4243. uniform_set_owner.free(p_id);
  4244. } else if (pipeline_owner.owns(p_id)) {
  4245. RenderPipeline *pipeline = pipeline_owner.getornull(p_id);
  4246. frames[frame].pipelines_to_dispose_of.push_back(*pipeline);
  4247. pipeline_owner.free(p_id);
  4248. } else {
  4249. ERR_PRINT("Attempted to free invalid ID: " + itos(p_id.get_id()));
  4250. }
  4251. }
  4252. void RenderingDeviceVulkan::free(RID p_id) {
  4253. _THREAD_SAFE_METHOD_
  4254. _free_dependencies(p_id); //recursively erase dependencies first, to avoid potential API problems
  4255. _free_internal(p_id);
  4256. }
  4257. void RenderingDeviceVulkan::finalize_frame() {
  4258. _THREAD_SAFE_METHOD_
  4259. if (draw_list) {
  4260. ERR_PRINT("Found open draw list at the end of the frame, this should never happen (further drawing will likely not work).");
  4261. }
  4262. { //complete the setup buffer (that needs to be processed before anything else)
  4263. vkEndCommandBuffer(frames[frame].setup_command_buffer);
  4264. vkEndCommandBuffer(frames[frame].draw_command_buffer);
  4265. }
  4266. }
  4267. void RenderingDeviceVulkan::_free_pending_resources() {
  4268. //free in dependency usage order, so nothing weird happens
  4269. //pipelines
  4270. while (frames[frame].pipelines_to_dispose_of.front()) {
  4271. RenderPipeline *pipeline = &frames[frame].pipelines_to_dispose_of.front()->get();
  4272. vkDestroyPipeline(device, pipeline->pipeline, NULL);
  4273. frames[frame].pipelines_to_dispose_of.pop_front();
  4274. }
  4275. //uniform sets
  4276. while (frames[frame].uniform_sets_to_dispose_of.front()) {
  4277. UniformSet *uniform_set = &frames[frame].uniform_sets_to_dispose_of.front()->get();
  4278. vkFreeDescriptorSets(device, uniform_set->pool->pool, 1, &uniform_set->descriptor_set);
  4279. _descriptor_pool_free(uniform_set->pool_key, uniform_set->pool);
  4280. frames[frame].uniform_sets_to_dispose_of.pop_front();
  4281. }
  4282. //buffer views
  4283. while (frames[frame].buffer_views_to_dispose_of.front()) {
  4284. VkBufferView buffer_view = frames[frame].buffer_views_to_dispose_of.front()->get();
  4285. vkDestroyBufferView(device, buffer_view, NULL);
  4286. frames[frame].buffer_views_to_dispose_of.pop_front();
  4287. }
  4288. //shaders
  4289. while (frames[frame].shaders_to_dispose_of.front()) {
  4290. Shader *shader = &frames[frame].shaders_to_dispose_of.front()->get();
  4291. //descriptor set layout for each set
  4292. for (int i = 0; i < shader->sets.size(); i++) {
  4293. vkDestroyDescriptorSetLayout(device, shader->sets[i].descriptor_set_layout, NULL);
  4294. }
  4295. //pipeline layout
  4296. vkDestroyPipelineLayout(device, shader->pipeline_layout, NULL);
  4297. //shaders themselves
  4298. for (int i = 0; i < shader->pipeline_stages.size(); i++) {
  4299. vkDestroyShaderModule(device, shader->pipeline_stages[i].module, NULL);
  4300. }
  4301. frames[frame].shaders_to_dispose_of.pop_front();
  4302. }
  4303. //samplers
  4304. while (frames[frame].samplers_to_dispose_of.front()) {
  4305. VkSampler sampler = frames[frame].samplers_to_dispose_of.front()->get();
  4306. vkDestroySampler(device, sampler, NULL);
  4307. frames[frame].samplers_to_dispose_of.pop_front();
  4308. }
  4309. //framebuffers
  4310. while (frames[frame].framebuffers_to_dispose_of.front()) {
  4311. Framebuffer *framebuffer = &frames[frame].framebuffers_to_dispose_of.front()->get();
  4312. for (Map<Framebuffer::VersionKey, Framebuffer::Version>::Element *E = framebuffer->framebuffers.front(); E; E = E->next()) {
  4313. //first framebuffer, then render pass because it depends on it
  4314. vkDestroyFramebuffer(device, E->get().framebuffer, NULL);
  4315. vkDestroyRenderPass(device, E->get().render_pass, NULL);
  4316. }
  4317. frames[frame].framebuffers_to_dispose_of.pop_front();
  4318. }
  4319. //textures
  4320. while (frames[frame].textures_to_dispose_of.front()) {
  4321. Texture *texture = &frames[frame].textures_to_dispose_of.front()->get();
  4322. if (texture->bound) {
  4323. WARN_PRINT("Deleted a texture while it was bound..");
  4324. }
  4325. vkDestroyImageView(device, texture->view, NULL);
  4326. if (texture->owner.is_null()) {
  4327. //actually owns the image and the allocation too
  4328. vmaDestroyImage(allocator, texture->image, texture->allocation);
  4329. vmaFreeMemory(allocator, texture->allocation);
  4330. }
  4331. frames[frame].textures_to_dispose_of.pop_front();
  4332. }
  4333. //buffers
  4334. while (frames[frame].buffers_to_dispose_of.front()) {
  4335. _buffer_free(&frames[frame].buffers_to_dispose_of.front()->get());
  4336. frames[frame].buffers_to_dispose_of.pop_front();
  4337. }
  4338. }
  4339. void RenderingDeviceVulkan::advance_frame() {
  4340. _THREAD_SAFE_METHOD_
  4341. //advance the frame
  4342. frame = (frame + 1) % frame_count;
  4343. //erase pending resources
  4344. _free_pending_resources();
  4345. //create setup command buffer and set as the setup buffer
  4346. {
  4347. VkCommandBufferBeginInfo cmdbuf_begin;
  4348. cmdbuf_begin.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
  4349. cmdbuf_begin.pNext = NULL;
  4350. cmdbuf_begin.flags = VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT;
  4351. cmdbuf_begin.pInheritanceInfo = NULL;
  4352. VkResult err = vkResetCommandBuffer(frames[frame].setup_command_buffer, 0);
  4353. ERR_FAIL_COND(err);
  4354. err = vkBeginCommandBuffer(frames[frame].setup_command_buffer, &cmdbuf_begin);
  4355. ERR_FAIL_COND(err);
  4356. context->set_setup_buffer(frames[frame].setup_command_buffer); //append now so it's added before everything else
  4357. err = vkBeginCommandBuffer(frames[frame].draw_command_buffer, &cmdbuf_begin);
  4358. ERR_FAIL_COND(err);
  4359. context->append_command_buffer(frames[frame].draw_command_buffer);
  4360. }
  4361. //advance current frame
  4362. frames_drawn++;
  4363. //advance staging buffer if used
  4364. if (staging_buffer_used) {
  4365. staging_buffer_current = (staging_buffer_current + 1) % staging_buffer_blocks.size();
  4366. staging_buffer_used = false;
  4367. }
  4368. }
  4369. void RenderingDeviceVulkan::initialize(VulkanContext *p_context) {
  4370. context = p_context;
  4371. device = p_context->get_device();
  4372. frame_count = p_context->get_frame_count();
  4373. limits = p_context->get_device_limits();
  4374. { //initialize allocator
  4375. VmaAllocatorCreateInfo allocatorInfo;
  4376. memset(&allocatorInfo, 0, sizeof(VmaAllocatorCreateInfo));
  4377. allocatorInfo.physicalDevice = p_context->get_physical_device();
  4378. allocatorInfo.device = device;
  4379. vmaCreateAllocator(&allocatorInfo, &allocator);
  4380. }
  4381. frames = memnew_arr(Frame, frame_count);
  4382. frame = 0;
  4383. //create setup and frame buffers
  4384. for (int i = 0; i < frame_count; i++) {
  4385. { //create command pool, one per frame is recommended
  4386. VkCommandPoolCreateInfo cmd_pool_info;
  4387. cmd_pool_info.sType = VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO;
  4388. cmd_pool_info.pNext = NULL;
  4389. cmd_pool_info.queueFamilyIndex = p_context->get_graphics_queue();
  4390. cmd_pool_info.flags = VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT;
  4391. VkResult res = vkCreateCommandPool(device, &cmd_pool_info, NULL, &frames[i].command_pool);
  4392. ERR_FAIL_COND(res);
  4393. }
  4394. { //create command buffers
  4395. VkCommandBufferAllocateInfo cmdbuf;
  4396. //no command buffer exists, create it.
  4397. cmdbuf.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO;
  4398. cmdbuf.pNext = NULL;
  4399. cmdbuf.commandPool = frames[i].command_pool;
  4400. cmdbuf.level = VK_COMMAND_BUFFER_LEVEL_PRIMARY;
  4401. cmdbuf.commandBufferCount = 1;
  4402. VkResult err = vkAllocateCommandBuffers(device, &cmdbuf, &frames[i].setup_command_buffer);
  4403. ERR_CONTINUE(err);
  4404. err = vkAllocateCommandBuffers(device, &cmdbuf, &frames[i].draw_command_buffer);
  4405. ERR_CONTINUE(err);
  4406. }
  4407. }
  4408. {
  4409. //begin the first command buffer for the first frame, so
  4410. //setting up things can be done in the meantime until finalize_frame(), which is called before advance.
  4411. VkCommandBufferBeginInfo cmdbuf_begin;
  4412. cmdbuf_begin.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
  4413. cmdbuf_begin.pNext = NULL;
  4414. cmdbuf_begin.flags = VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT;
  4415. cmdbuf_begin.pInheritanceInfo = NULL;
  4416. VkResult err = vkBeginCommandBuffer(frames[0].setup_command_buffer, &cmdbuf_begin);
  4417. ERR_FAIL_COND(err);
  4418. context->set_setup_buffer(frames[0].setup_command_buffer); //append now so it's added before everything else
  4419. err = vkBeginCommandBuffer(frames[0].draw_command_buffer, &cmdbuf_begin);
  4420. ERR_FAIL_COND(err);
  4421. context->append_command_buffer(frames[0].draw_command_buffer);
  4422. }
  4423. staging_buffer_block_size = GLOBAL_DEF("rendering/vulkan/staging_buffer/block_size_kb", 256);
  4424. staging_buffer_block_size = MAX(4, staging_buffer_block_size);
  4425. staging_buffer_block_size *= 1024; //kb -> bytes
  4426. staging_buffer_max_size = GLOBAL_DEF("rendering/vulkan/staging_buffer/max_size_mb", 128);
  4427. staging_buffer_max_size = MAX(1, staging_buffer_max_size);
  4428. staging_buffer_max_size *= 1024 * 1024;
  4429. if (staging_buffer_max_size < staging_buffer_block_size * 4) {
  4430. //validate enough blocks
  4431. staging_buffer_max_size = staging_buffer_block_size * 4;
  4432. }
  4433. texture_upload_region_size_px = GLOBAL_DEF("rendering/vulkan/staging_buffer/texture_upload_region_size_px", 64);
  4434. texture_upload_region_size_px = nearest_power_of_2_templated(texture_upload_region_size_px);
  4435. print_line("update size: " + itos(texture_upload_region_size_px));
  4436. frames_drawn = frame_count; //start from frame count, so everything else is immediately old
  4437. //ensure current staging block is valid and at least one per frame exists
  4438. staging_buffer_current = 0;
  4439. staging_buffer_used = false;
  4440. for (int i = 0; i < frame_count; i++) {
  4441. //staging was never used, create a block
  4442. Error err = _insert_staging_block();
  4443. ERR_CONTINUE(err != OK);
  4444. }
  4445. max_descriptors_per_pool = GLOBAL_DEF("rendering/vulkan/descriptor_pools/max_descriptors_per_pool", 64);
  4446. //check to make sure DescriptorPoolKey is good
  4447. ERR_FAIL_COND(sizeof(uint64_t) * 3 < UNIFORM_TYPE_MAX * sizeof(uint16_t));
  4448. draw_list = NULL;
  4449. draw_list_count = 0;
  4450. draw_list_split = false;
  4451. }
  4452. void RenderingDeviceVulkan::finalize() {
  4453. memdelete_arr(frames);
  4454. }
  4455. RenderingDeviceVulkan::RenderingDeviceVulkan() {
  4456. }