Godot Engine mirror. #godot #godotengine #gameengine #engine #cpp

Adam Scott 44d3ce2c11 Add browse folder and browse file icons 1 year ago
.github aa8e9fee63 Merge pull request #88671 from akien-mga/ci-actions-update 1 year ago
core 5a6e3cbcb0 SCons: Remove `run_in_subprocess` dependency 1 year ago
doc d5856f864f Merge pull request #89383 from bruvzg/font_no_bitmaps 1 year ago
drivers b0d07b1bc2 Merge pull request #86936 from akx/env-utf-8 1 year ago
editor 44d3ce2c11 Add browse folder and browse file icons 1 year ago
main 5a6e3cbcb0 SCons: Remove `run_in_subprocess` dependency 1 year ago
misc fb299d0fb1 SCons: Ensure `with` statement where applicable 1 year ago
modules 44d3ce2c11 Add browse folder and browse file icons 1 year ago
platform b1b0a526d8 Merge pull request #89393 from Repiteo/retire-subprocess_main 1 year ago
scene 22c20cea6e Merge pull request #89397 from clayjohn/XR-shader-warning 1 year ago
servers d5856f864f Merge pull request #89383 from bruvzg/font_no_bitmaps 1 year ago
tests 1bbdbbaada Merge pull request #89242 from RafaelRain18/master 1 year ago
thirdparty a2edcf83ab Merge pull request #89371 from Chubercik/pcre2-10.43 1 year ago
.clang-format 11ec70959c Style: Workaround clang-format 14 bug with `Inline` oneliner functions 3 years ago
.clang-tidy c273ddc3ee Style: Partially apply clang-tidy's `cppcoreguidelines-pro-type-member-init` 3 years ago
.editorconfig b1eb737719 GDScript: Fix some lambda bugs 2 years ago
.git-blame-ignore-revs 704f085097 Header format commits to .git-blame-ignore-revs 2 years ago
.gitattributes 1418f97c70 File: Re-add support to skip CR (`\r`) in `File::get_as_text` 3 years ago
.gitignore e461496ecb Add unit tests for CryptoKey 1 year ago
.mailmap 9272f7b53d Update AUTHORS and DONORS list 1 year ago
.pre-commit-config.yaml f2045ba822 Merge pull request #88933 from raulsntos/dotnet/pre-commit 1 year ago
AUTHORS.md 9272f7b53d Update AUTHORS and DONORS list 1 year ago
CHANGELOG.md 01ac245a9c Add changelog for Godot 4.2 1 year ago
CONTRIBUTING.md dff6752ac8 Cleanup various repository documentation files 1 year ago
COPYRIGHT.txt dab95993c6 pcre2: Update to 10.43 1 year ago
DONORS.md 9272f7b53d Update AUTHORS and DONORS list 1 year ago
LICENSE.txt d95794ec8a One Copyright Update to rule them all 2 years ago
LOGO_LICENSE.txt dff6752ac8 Cleanup various repository documentation files 1 year ago
README.md dff6752ac8 Cleanup various repository documentation files 1 year ago
SConstruct 5a6e3cbcb0 SCons: Remove `run_in_subprocess` dependency 1 year ago
gles3_builders.py 5a6e3cbcb0 SCons: Remove `run_in_subprocess` dependency 1 year ago
glsl_builders.py 5a6e3cbcb0 SCons: Remove `run_in_subprocess` dependency 1 year ago
godot.manifest 99500611b2 Windows: Implement `DisplayServer::dialog_show` and `DisplayServer::dialog_input_text` 1 year ago
icon.png 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face 4 years ago
icon.svg a8412c12da Standardize and Optimize blue robot SVG 2 years ago
icon_outlined.png d68abd95fc Add an outlined version of logo.png and icon.png and put it in README.md 4 years ago
icon_outlined.svg a8412c12da Standardize and Optimize blue robot SVG 2 years ago
logo.png 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face 4 years ago
logo.svg a8412c12da Standardize and Optimize blue robot SVG 2 years ago
logo_outlined.png af9372eb59 Convert the logo's text outlines into paths 2 years ago
logo_outlined.svg a8412c12da Standardize and Optimize blue robot SVG 2 years ago
methods.py 5a6e3cbcb0 SCons: Remove `run_in_subprocess` dependency 1 year ago
platform_methods.py 5a6e3cbcb0 SCons: Remove `run_in_subprocess` dependency 1 year ago
scu_builders.py 3a08c646ee Pre-commit: Update to clang-format 17.0.6 and black 24.2.0 1 year ago
version.py e0dc23367c Remove now unused `year` member from `version.py` 1 year ago

README.md

Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported with one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Godot Foundation not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in the Godot Engine editor

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the Godot website.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

The best way to get in touch with the core engine developers is to join the Godot Contributors Chat.

To get started contributing to the project, see the contributing guide. This document also includes guidelines for reporting bugs.

Documentation and demos

The official documentation is hosted on Read the Docs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

We also maintain official demos in their own GitHub repository as well as a list of awesome Godot community resources.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

Code Triagers Badge Translate on Weblate TODOs