java_godot_lib_jni.cpp 18 KB

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  1. /*************************************************************************/
  2. /* java_godot_lib_jni.cpp */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #include "java_godot_lib_jni.h"
  31. #include "java_godot_io_wrapper.h"
  32. #include "java_godot_wrapper.h"
  33. #include "android/asset_manager_jni.h"
  34. #include "android_input_handler.h"
  35. #include "api/java_class_wrapper.h"
  36. #include "api/jni_singleton.h"
  37. #include "core/engine.h"
  38. #include "core/project_settings.h"
  39. #include "dir_access_jandroid.h"
  40. #include "file_access_android.h"
  41. #include "jni_utils.h"
  42. #include "main/input_default.h"
  43. #include "main/main.h"
  44. #include "net_socket_android.h"
  45. #include "os_android.h"
  46. #include "string_android.h"
  47. #include "thread_jandroid.h"
  48. #include <android/input.h>
  49. #include <unistd.h>
  50. #include <atomic>
  51. static JavaClassWrapper *java_class_wrapper = NULL;
  52. static OS_Android *os_android = NULL;
  53. static AndroidInputHandler *input_handler = NULL;
  54. static GodotJavaWrapper *godot_java = NULL;
  55. static GodotIOJavaWrapper *godot_io_java = NULL;
  56. static bool initialized = false;
  57. static std::atomic<int> step; // Shared between UI and render threads
  58. static Size2 new_size;
  59. static Vector3 accelerometer;
  60. static Vector3 gravity;
  61. static Vector3 magnetometer;
  62. static Vector3 gyroscope;
  63. static void _initialize_java_modules() {
  64. if (!ProjectSettings::get_singleton()->has_setting("android/modules")) {
  65. return;
  66. }
  67. String modules = ProjectSettings::get_singleton()->get("android/modules");
  68. modules = modules.strip_edges();
  69. if (modules == String()) {
  70. return;
  71. }
  72. Vector<String> mods = modules.split(",", false);
  73. if (mods.size()) {
  74. jobject cls = godot_java->get_class_loader();
  75. // TODO create wrapper for class loader
  76. JNIEnv *env = get_jni_env();
  77. jclass classLoader = env->FindClass("java/lang/ClassLoader");
  78. jmethodID findClass = env->GetMethodID(classLoader, "loadClass", "(Ljava/lang/String;)Ljava/lang/Class;");
  79. for (int i = 0; i < mods.size(); i++) {
  80. String m = mods[i];
  81. // Deprecated in Godot 3.2.2, it's now a plugin to enable in export preset.
  82. if (m == "org/godotengine/godot/GodotPaymentV3") {
  83. WARN_PRINT("GodotPaymentV3 is deprecated and is replaced by the 'GodotPayment' plugin, which should be enabled in the Android export preset.");
  84. print_line("Skipping Android module: " + m);
  85. continue;
  86. }
  87. print_line("Loading Android module: " + m);
  88. jstring strClassName = env->NewStringUTF(m.utf8().get_data());
  89. jclass singletonClass = (jclass)env->CallObjectMethod(cls, findClass, strClassName);
  90. ERR_CONTINUE_MSG(!singletonClass, "Couldn't find singleton for class: " + m + ".");
  91. jmethodID initialize = env->GetStaticMethodID(singletonClass, "initialize", "(Landroid/app/Activity;)Lorg/godotengine/godot/Godot$SingletonBase;");
  92. ERR_CONTINUE_MSG(!initialize, "Couldn't find proper initialize function 'public static Godot.SingletonBase Class::initialize(Activity p_activity)' initializer for singleton class: " + m + ".");
  93. jobject obj = env->CallStaticObjectMethod(singletonClass, initialize, godot_java->get_activity());
  94. env->NewGlobalRef(obj);
  95. }
  96. }
  97. }
  98. extern "C" {
  99. JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_setVirtualKeyboardHeight(JNIEnv *env, jclass clazz, jint p_height) {
  100. if (godot_io_java) {
  101. godot_io_java->set_vk_height(p_height);
  102. }
  103. }
  104. JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_initialize(JNIEnv *env, jclass clazz, jobject activity, jobject godot_instance, jobject p_asset_manager, jboolean p_use_apk_expansion) {
  105. initialized = true;
  106. JavaVM *jvm;
  107. env->GetJavaVM(&jvm);
  108. // create our wrapper classes
  109. godot_java = new GodotJavaWrapper(env, activity, godot_instance);
  110. godot_io_java = new GodotIOJavaWrapper(env, godot_java->get_member_object("io", "Lorg/godotengine/godot/GodotIO;", env));
  111. init_thread_jandroid(jvm, env);
  112. jobject amgr = env->NewGlobalRef(p_asset_manager);
  113. FileAccessAndroid::asset_manager = AAssetManager_fromJava(env, amgr);
  114. DirAccessJAndroid::setup(godot_io_java->get_instance());
  115. NetSocketAndroid::setup(godot_java->get_member_object("netUtils", "Lorg/godotengine/godot/utils/GodotNetUtils;", env));
  116. os_android = new OS_Android(godot_java, godot_io_java, p_use_apk_expansion);
  117. char wd[500];
  118. getcwd(wd, 500);
  119. godot_java->on_video_init(env);
  120. }
  121. JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_ondestroy(JNIEnv *env, jclass clazz) {
  122. // lets cleanup
  123. if (godot_io_java) {
  124. delete godot_io_java;
  125. }
  126. if (godot_java) {
  127. delete godot_java;
  128. }
  129. if (input_handler) {
  130. delete input_handler;
  131. }
  132. if (os_android) {
  133. delete os_android;
  134. }
  135. }
  136. JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_setup(JNIEnv *env, jclass clazz, jobjectArray p_cmdline) {
  137. setup_android_thread();
  138. const char **cmdline = NULL;
  139. jstring *j_cmdline = NULL;
  140. int cmdlen = 0;
  141. if (p_cmdline) {
  142. cmdlen = env->GetArrayLength(p_cmdline);
  143. if (cmdlen) {
  144. cmdline = (const char **)memalloc((cmdlen + 1) * sizeof(const char *));
  145. ERR_FAIL_NULL_MSG(cmdline, "Out of memory.");
  146. cmdline[cmdlen] = NULL;
  147. j_cmdline = (jstring *)memalloc(cmdlen * sizeof(jstring));
  148. ERR_FAIL_NULL_MSG(j_cmdline, "Out of memory.");
  149. for (int i = 0; i < cmdlen; i++) {
  150. jstring string = (jstring)env->GetObjectArrayElement(p_cmdline, i);
  151. const char *rawString = env->GetStringUTFChars(string, 0);
  152. cmdline[i] = rawString;
  153. j_cmdline[i] = string;
  154. }
  155. }
  156. }
  157. Error err = Main::setup("apk", cmdlen, (char **)cmdline, false);
  158. if (cmdline) {
  159. if (j_cmdline) {
  160. for (int i = 0; i < cmdlen; ++i) {
  161. env->ReleaseStringUTFChars(j_cmdline[i], cmdline[i]);
  162. }
  163. memfree(j_cmdline);
  164. }
  165. memfree(cmdline);
  166. }
  167. if (err != OK) {
  168. return; // should exit instead and print the error
  169. }
  170. java_class_wrapper = memnew(JavaClassWrapper(godot_java->get_activity()));
  171. ClassDB::register_class<JNISingleton>();
  172. _initialize_java_modules();
  173. }
  174. JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_resize(JNIEnv *env, jclass clazz, jint width, jint height) {
  175. if (os_android)
  176. os_android->set_display_size(Size2(width, height));
  177. }
  178. JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_newcontext(JNIEnv *env, jclass clazz, jboolean p_32_bits) {
  179. if (os_android) {
  180. if (step == 0) {
  181. // During startup
  182. os_android->set_context_is_16_bits(!p_32_bits);
  183. } else {
  184. // GL context recreated because it was lost; restart app to let it reload everything
  185. step = -1; // Ensure no further steps are attempted and no further events are sent
  186. os_android->main_loop_end();
  187. godot_java->restart(env);
  188. }
  189. }
  190. }
  191. JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_back(JNIEnv *env, jclass clazz) {
  192. if (step == 0)
  193. return;
  194. if (os_android->get_main_loop()) {
  195. os_android->get_main_loop()->notification(MainLoop::NOTIFICATION_WM_GO_BACK_REQUEST);
  196. }
  197. }
  198. JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_step(JNIEnv *env, jclass clazz) {
  199. if (step == -1)
  200. return;
  201. if (step == 0) {
  202. // Since Godot is initialized on the UI thread, _main_thread_id was set to that thread's id,
  203. // but for Godot purposes, the main thread is the one running the game loop
  204. Main::setup2(Thread::get_caller_id());
  205. input_handler = new AndroidInputHandler();
  206. ++step;
  207. return;
  208. }
  209. if (step == 1) {
  210. if (!Main::start()) {
  211. return; // should exit instead and print the error
  212. }
  213. godot_java->on_godot_setup_completed(env);
  214. os_android->main_loop_begin();
  215. godot_java->on_godot_main_loop_started(env);
  216. ++step;
  217. }
  218. os_android->process_accelerometer(accelerometer);
  219. os_android->process_gravity(gravity);
  220. os_android->process_magnetometer(magnetometer);
  221. os_android->process_gyroscope(gyroscope);
  222. if (os_android->main_loop_iterate()) {
  223. godot_java->force_quit(env);
  224. }
  225. }
  226. void touch_preprocessing(JNIEnv *env, jclass clazz, jint input_device, jint ev, jint pointer, jint pointer_count, jfloatArray positions, jint buttons_mask, jfloat vertical_factor, jfloat horizontal_factor) {
  227. if (step <= 0)
  228. return;
  229. Vector<AndroidInputHandler::TouchPos> points;
  230. for (int i = 0; i < pointer_count; i++) {
  231. jfloat p[3];
  232. env->GetFloatArrayRegion(positions, i * 3, 3, p);
  233. AndroidInputHandler::TouchPos tp;
  234. tp.pos = Point2(p[1], p[2]);
  235. tp.id = (int)p[0];
  236. points.push_back(tp);
  237. }
  238. if ((input_device & AINPUT_SOURCE_MOUSE) == AINPUT_SOURCE_MOUSE) {
  239. input_handler->process_mouse_event(ev, buttons_mask, points[0].pos, vertical_factor, horizontal_factor);
  240. } else {
  241. input_handler->process_touch(ev, pointer, points);
  242. }
  243. }
  244. // Called on the UI thread
  245. JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_touch__IIII_3F(JNIEnv *env, jclass clazz, jint input_device, jint ev, jint pointer, jint pointer_count, jfloatArray position) {
  246. touch_preprocessing(env, clazz, input_device, ev, pointer, pointer_count, position);
  247. }
  248. // Called on the UI thread
  249. JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_touch__IIII_3FI(JNIEnv *env, jclass clazz, jint input_device, jint ev, jint pointer, jint pointer_count, jfloatArray position, jint buttons_mask) {
  250. touch_preprocessing(env, clazz, input_device, ev, pointer, pointer_count, position, buttons_mask);
  251. }
  252. // Called on the UI thread
  253. JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_touch__IIII_3FIFF(JNIEnv *env, jclass clazz, jint input_device, jint ev, jint pointer, jint pointer_count, jfloatArray position, jint buttons_mask, jfloat vertical_factor, jfloat horizontal_factor) {
  254. touch_preprocessing(env, clazz, input_device, ev, pointer, pointer_count, position, buttons_mask, vertical_factor, horizontal_factor);
  255. }
  256. // Called on the UI thread
  257. JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_hover(JNIEnv *env, jclass clazz, jint p_type, jfloat p_x, jfloat p_y) {
  258. if (step <= 0)
  259. return;
  260. input_handler->process_hover(p_type, Point2(p_x, p_y));
  261. }
  262. // Called on the UI thread
  263. JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_doubleTap(JNIEnv *env, jclass clazz, jint p_button_mask, jint p_x, jint p_y) {
  264. if (step <= 0)
  265. return;
  266. input_handler->process_double_tap(p_button_mask, Point2(p_x, p_y));
  267. }
  268. // Called on the UI thread
  269. JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_scroll(JNIEnv *env, jclass clazz, jint p_x, jint p_y) {
  270. if (step <= 0)
  271. return;
  272. input_handler->process_scroll(Point2(p_x, p_y));
  273. }
  274. // Called on the UI thread
  275. JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_joybutton(JNIEnv *env, jclass clazz, jint p_device, jint p_button, jboolean p_pressed) {
  276. if (step <= 0)
  277. return;
  278. AndroidInputHandler::JoypadEvent jevent;
  279. jevent.device = p_device;
  280. jevent.type = AndroidInputHandler::JOY_EVENT_BUTTON;
  281. jevent.index = p_button;
  282. jevent.pressed = p_pressed;
  283. input_handler->process_joy_event(jevent);
  284. }
  285. // Called on the UI thread
  286. JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_joyaxis(JNIEnv *env, jclass clazz, jint p_device, jint p_axis, jfloat p_value) {
  287. if (step <= 0)
  288. return;
  289. AndroidInputHandler::JoypadEvent jevent;
  290. jevent.device = p_device;
  291. jevent.type = AndroidInputHandler::JOY_EVENT_AXIS;
  292. jevent.index = p_axis;
  293. jevent.value = p_value;
  294. input_handler->process_joy_event(jevent);
  295. }
  296. // Called on the UI thread
  297. JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_joyhat(JNIEnv *env, jclass clazz, jint p_device, jint p_hat_x, jint p_hat_y) {
  298. if (step <= 0)
  299. return;
  300. AndroidInputHandler::JoypadEvent jevent;
  301. jevent.device = p_device;
  302. jevent.type = AndroidInputHandler::JOY_EVENT_HAT;
  303. int hat = 0;
  304. if (p_hat_x != 0) {
  305. if (p_hat_x < 0)
  306. hat |= InputDefault::HAT_MASK_LEFT;
  307. else
  308. hat |= InputDefault::HAT_MASK_RIGHT;
  309. }
  310. if (p_hat_y != 0) {
  311. if (p_hat_y < 0)
  312. hat |= InputDefault::HAT_MASK_UP;
  313. else
  314. hat |= InputDefault::HAT_MASK_DOWN;
  315. }
  316. jevent.hat = hat;
  317. input_handler->process_joy_event(jevent);
  318. }
  319. // Called on the UI thread
  320. JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_joyconnectionchanged(JNIEnv *env, jclass clazz, jint p_device, jboolean p_connected, jstring p_name) {
  321. if (step <= 0)
  322. return;
  323. String name = jstring_to_string(p_name, env);
  324. input_handler->joy_connection_changed(p_device, p_connected, name);
  325. }
  326. // Called on the UI thread
  327. JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_key(JNIEnv *env, jclass clazz, jint p_keycode, jint p_scancode, jint p_unicode_char, jboolean p_pressed) {
  328. if (step <= 0)
  329. return;
  330. input_handler->process_key_event(p_keycode, p_scancode, p_unicode_char, p_pressed);
  331. }
  332. JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_accelerometer(JNIEnv *env, jclass clazz, jfloat x, jfloat y, jfloat z) {
  333. accelerometer = Vector3(x, y, z);
  334. }
  335. JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_gravity(JNIEnv *env, jclass clazz, jfloat x, jfloat y, jfloat z) {
  336. gravity = Vector3(x, y, z);
  337. }
  338. JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_magnetometer(JNIEnv *env, jclass clazz, jfloat x, jfloat y, jfloat z) {
  339. magnetometer = Vector3(x, y, z);
  340. }
  341. JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_gyroscope(JNIEnv *env, jclass clazz, jfloat x, jfloat y, jfloat z) {
  342. gyroscope = Vector3(x, y, z);
  343. }
  344. JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_focusin(JNIEnv *env, jclass clazz) {
  345. if (step <= 0)
  346. return;
  347. os_android->main_loop_focusin();
  348. }
  349. JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_focusout(JNIEnv *env, jclass clazz) {
  350. if (step <= 0)
  351. return;
  352. os_android->main_loop_focusout();
  353. }
  354. JNIEXPORT jstring JNICALL Java_org_godotengine_godot_GodotLib_getGlobal(JNIEnv *env, jclass clazz, jstring path) {
  355. String js = jstring_to_string(path, env);
  356. return env->NewStringUTF(ProjectSettings::get_singleton()->get(js).operator String().utf8().get_data());
  357. }
  358. JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_callobject(JNIEnv *env, jclass clazz, jlong ID, jstring method, jobjectArray params) {
  359. Object *obj = ObjectDB::get_instance(ID);
  360. ERR_FAIL_COND(!obj);
  361. int res = env->PushLocalFrame(16);
  362. ERR_FAIL_COND(res != 0);
  363. String str_method = jstring_to_string(method, env);
  364. int count = env->GetArrayLength(params);
  365. Variant *vlist = (Variant *)alloca(sizeof(Variant) * count);
  366. Variant **vptr = (Variant **)alloca(sizeof(Variant *) * count);
  367. for (int i = 0; i < count; i++) {
  368. jobject obj = env->GetObjectArrayElement(params, i);
  369. Variant v;
  370. if (obj)
  371. v = _jobject_to_variant(env, obj);
  372. memnew_placement(&vlist[i], Variant);
  373. vlist[i] = v;
  374. vptr[i] = &vlist[i];
  375. env->DeleteLocalRef(obj);
  376. };
  377. Variant::CallError err;
  378. obj->call(str_method, (const Variant **)vptr, count, err);
  379. // something
  380. env->PopLocalFrame(NULL);
  381. }
  382. JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_calldeferred(JNIEnv *env, jclass clazz, jlong ID, jstring method, jobjectArray params) {
  383. Object *obj = ObjectDB::get_instance(ID);
  384. ERR_FAIL_COND(!obj);
  385. int res = env->PushLocalFrame(16);
  386. ERR_FAIL_COND(res != 0);
  387. String str_method = jstring_to_string(method, env);
  388. int count = env->GetArrayLength(params);
  389. Variant args[VARIANT_ARG_MAX];
  390. for (int i = 0; i < MIN(count, VARIANT_ARG_MAX); i++) {
  391. jobject obj = env->GetObjectArrayElement(params, i);
  392. if (obj)
  393. args[i] = _jobject_to_variant(env, obj);
  394. env->DeleteLocalRef(obj);
  395. };
  396. obj->call_deferred(str_method, args[0], args[1], args[2], args[3], args[4]);
  397. // something
  398. env->PopLocalFrame(NULL);
  399. }
  400. JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_requestPermissionResult(JNIEnv *env, jclass clazz, jstring p_permission, jboolean p_result) {
  401. String permission = jstring_to_string(p_permission, env);
  402. if (permission == "android.permission.RECORD_AUDIO" && p_result) {
  403. AudioDriver::get_singleton()->capture_start();
  404. }
  405. if (os_android->get_main_loop()) {
  406. os_android->get_main_loop()->emit_signal("on_request_permissions_result", permission, p_result == JNI_TRUE);
  407. }
  408. }
  409. JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_onRendererResumed(JNIEnv *env, jclass clazz) {
  410. if (step <= 0)
  411. return;
  412. if (os_android->get_main_loop()) {
  413. os_android->get_main_loop()->notification(MainLoop::NOTIFICATION_APP_RESUMED);
  414. }
  415. }
  416. JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_onRendererPaused(JNIEnv *env, jclass clazz) {
  417. if (step <= 0)
  418. return;
  419. if (os_android->get_main_loop()) {
  420. os_android->get_main_loop()->notification(MainLoop::NOTIFICATION_APP_PAUSED);
  421. }
  422. }
  423. }