123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285 |
- /**************************************************************************/
- /* material_storage.cpp */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #include "material_storage.h"
- #include "core/config/project_settings.h"
- using namespace RendererDummy;
- MaterialStorage *MaterialStorage::singleton = nullptr;
- MaterialStorage::MaterialStorage() {
- singleton = this;
- ShaderCompiler::DefaultIdentifierActions actions;
- dummy_compiler.initialize(actions);
- }
- MaterialStorage::~MaterialStorage() {
- singleton = nullptr;
- global_shader_variables.clear();
- }
- void MaterialStorage::global_shader_parameter_add(const StringName &p_name, RS::GlobalShaderParameterType p_type, const Variant &p_value) {
- ERR_FAIL_COND(global_shader_variables.has(p_name));
- global_shader_variables[p_name] = p_type;
- }
- void MaterialStorage::global_shader_parameter_remove(const StringName &p_name) {
- if (!global_shader_variables.has(p_name)) {
- return;
- }
- global_shader_variables.erase(p_name);
- }
- Vector<StringName> MaterialStorage::global_shader_parameter_get_list() const {
- Vector<StringName> names;
- for (const KeyValue<StringName, RS::GlobalShaderParameterType> &E : global_shader_variables) {
- names.push_back(E.key);
- }
- names.sort_custom<StringName::AlphCompare>();
- return names;
- }
- RS::GlobalShaderParameterType MaterialStorage::global_shader_parameter_get_type(const StringName &p_name) const {
- if (!global_shader_variables.has(p_name)) {
- print_line("don't have name, sorry");
- return RS::GLOBAL_VAR_TYPE_MAX;
- }
- return global_shader_variables[p_name];
- }
- void MaterialStorage::global_shader_parameters_load_settings(bool p_load_textures) {
- List<PropertyInfo> settings;
- ProjectSettings::get_singleton()->get_property_list(&settings);
- for (const PropertyInfo &E : settings) {
- if (E.name.begins_with("shader_globals/")) {
- StringName name = E.name.get_slicec('/', 1);
- Dictionary d = GLOBAL_GET(E.name);
- ERR_CONTINUE(!d.has("type"));
- ERR_CONTINUE(!d.has("value"));
- String type = d["type"];
- static const char *global_var_type_names[RS::GLOBAL_VAR_TYPE_MAX] = {
- "bool",
- "bvec2",
- "bvec3",
- "bvec4",
- "int",
- "ivec2",
- "ivec3",
- "ivec4",
- "rect2i",
- "uint",
- "uvec2",
- "uvec3",
- "uvec4",
- "float",
- "vec2",
- "vec3",
- "vec4",
- "color",
- "rect2",
- "mat2",
- "mat3",
- "mat4",
- "transform_2d",
- "transform",
- "sampler2D",
- "sampler2DArray",
- "sampler3D",
- "samplerCube",
- "samplerExternalOES"
- };
- RS::GlobalShaderParameterType gvtype = RS::GLOBAL_VAR_TYPE_MAX;
- for (int i = 0; i < RS::GLOBAL_VAR_TYPE_MAX; i++) {
- if (global_var_type_names[i] == type) {
- gvtype = RS::GlobalShaderParameterType(i);
- break;
- }
- }
- ERR_CONTINUE(gvtype == RS::GLOBAL_VAR_TYPE_MAX); //type invalid
- if (!global_shader_variables.has(name)) {
- global_shader_parameter_add(name, gvtype, Variant());
- }
- }
- }
- }
- RID MaterialStorage::shader_allocate() {
- return shader_owner.allocate_rid();
- }
- void MaterialStorage::shader_initialize(RID p_rid) {
- shader_owner.initialize_rid(p_rid, DummyShader());
- }
- void MaterialStorage::shader_free(RID p_rid) {
- DummyShader *shader = shader_owner.get_or_null(p_rid);
- ERR_FAIL_NULL(shader);
- shader_owner.free(p_rid);
- }
- void MaterialStorage::shader_set_code(RID p_shader, const String &p_code) {
- DummyShader *shader = shader_owner.get_or_null(p_shader);
- ERR_FAIL_NULL(shader);
- if (p_code.is_empty()) {
- return;
- }
- String mode_string = ShaderLanguage::get_shader_type(p_code);
- RS::ShaderMode new_mode;
- if (mode_string == "canvas_item") {
- new_mode = RS::SHADER_CANVAS_ITEM;
- } else if (mode_string == "particles") {
- new_mode = RS::SHADER_PARTICLES;
- } else if (mode_string == "spatial") {
- new_mode = RS::SHADER_SPATIAL;
- } else if (mode_string == "sky") {
- new_mode = RS::SHADER_SKY;
- } else if (mode_string == "fog") {
- new_mode = RS::SHADER_FOG;
- } else {
- new_mode = RS::SHADER_MAX;
- ERR_FAIL_MSG("Shader type " + mode_string + " not supported in Dummy renderer.");
- }
- ShaderCompiler::IdentifierActions actions;
- actions.uniforms = &shader->uniforms;
- ShaderCompiler::GeneratedCode gen_code;
- Error err = MaterialStorage::get_singleton()->dummy_compiler.compile(new_mode, p_code, &actions, "", gen_code);
- ERR_FAIL_COND_MSG(err != OK, "Shader compilation failed.");
- }
- void MaterialStorage::get_shader_parameter_list(RID p_shader, List<PropertyInfo> *p_param_list) const {
- DummyShader *shader = shader_owner.get_or_null(p_shader);
- ERR_FAIL_NULL(shader);
- SortArray<Pair<StringName, int>, ShaderLanguage::UniformOrderComparator> sorter;
- LocalVector<Pair<StringName, int>> filtered_uniforms;
- for (const KeyValue<StringName, ShaderLanguage::ShaderNode::Uniform> &E : shader->uniforms) {
- if (E.value.scope != ShaderLanguage::ShaderNode::Uniform::SCOPE_LOCAL) {
- continue;
- }
- filtered_uniforms.push_back(Pair<StringName, int>(E.key, E.value.prop_order));
- }
- int uniform_count = filtered_uniforms.size();
- sorter.sort(filtered_uniforms.ptr(), uniform_count);
- String last_group;
- for (int i = 0; i < uniform_count; i++) {
- const StringName &uniform_name = filtered_uniforms[i].first;
- const ShaderLanguage::ShaderNode::Uniform &uniform = shader->uniforms[uniform_name];
- String group = uniform.group;
- if (!uniform.subgroup.is_empty()) {
- group += "::" + uniform.subgroup;
- }
- if (group != last_group) {
- PropertyInfo pi;
- pi.usage = PROPERTY_USAGE_GROUP;
- pi.name = group;
- p_param_list->push_back(pi);
- last_group = group;
- }
- PropertyInfo pi = ShaderLanguage::uniform_to_property_info(uniform);
- pi.name = uniform_name;
- p_param_list->push_back(pi);
- }
- }
- RID MaterialStorage::material_allocate() {
- return material_owner.allocate_rid();
- }
- void MaterialStorage::material_initialize(RID p_rid) {
- material_owner.initialize_rid(p_rid, DummyMaterial());
- }
- void MaterialStorage::material_free(RID p_rid) {
- DummyMaterial *material = material_owner.get_or_null(p_rid);
- ERR_FAIL_NULL(material);
- material_owner.free(p_rid);
- }
- void MaterialStorage::material_set_shader(RID p_material, RID p_shader) {
- DummyMaterial *material = material_owner.get_or_null(p_material);
- ERR_FAIL_NULL(material);
- material->shader = p_shader;
- }
- void MaterialStorage::material_set_next_pass(RID p_material, RID p_next_material) {
- DummyMaterial *material = material_owner.get_or_null(p_material);
- ERR_FAIL_NULL(material);
- material->next_pass = p_next_material;
- }
- void MaterialStorage::material_get_instance_shader_parameters(RID p_material, List<InstanceShaderParam> *r_parameters) {
- DummyMaterial *material = material_owner.get_or_null(p_material);
- ERR_FAIL_NULL(material);
- DummyShader *shader = shader_owner.get_or_null(material->shader);
- if (shader) {
- for (const KeyValue<StringName, ShaderLanguage::ShaderNode::Uniform> &E : shader->uniforms) {
- if (E.value.scope != ShaderLanguage::ShaderNode::Uniform::SCOPE_INSTANCE) {
- continue;
- }
- RendererMaterialStorage::InstanceShaderParam p;
- p.info = ShaderLanguage::uniform_to_property_info(E.value);
- p.info.name = E.key; //supply name
- p.index = E.value.instance_index;
- p.default_value = ShaderLanguage::constant_value_to_variant(E.value.default_value, E.value.type, E.value.array_size, E.value.hint);
- r_parameters->push_back(p);
- }
- }
- if (material->next_pass.is_valid()) {
- material_get_instance_shader_parameters(material->next_pass, r_parameters);
- }
- }
|