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- /*************************************************************************/
- /* dl_script.cpp */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* http://www.godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #include "dl_script.h"
- #include "global_config.h"
- #include "global_constants.h"
- #include "io/file_access_encrypted.h"
- #include "os/file_access.h"
- #include "os/os.h"
- #include "scene/resources/scene_format_text.h"
- #ifdef TOOLS_ENABLED
- // #include "editor/editor_import_export.h"
- #endif
- #if defined(TOOLS_ENABLED) && defined(DEBUG_METHODS_ENABLED)
- #include "api_generator.h"
- #endif
- // Script
- bool DLScript::can_instance() const {
- #ifdef DLSCRIPT_EDITOR_FEATURES
- return script_data || (!is_tool() && !ScriptServer::is_scripting_enabled());
- #else
- // allow defaultlibrary without editor features
- if (!library.is_valid()) {
- String path = GLOBAL_GET("dlscript/default_dllibrary");
- RES lib = ResourceLoader::load(path);
- if (lib.is_valid() && lib->cast_to<DLLibrary>()) {
- return true;
- }
- }
- return script_data;
- #endif
- //return script_data || (!tool && !ScriptServer::is_scripting_enabled());
- // change to true enable in editor stuff.
- }
- Ref<Script> DLScript::get_base_script() const {
- Ref<DLScript> base_script;
- base_script->library = library;
- base_script->script_data = script_data;
- base_script->script_name = script_data->base;
- return base_script;
- }
- StringName DLScript::get_instance_base_type() const {
- return script_data->base_native_type;
- }
- ScriptInstance *DLScript::instance_create(Object *p_this) {
- #ifdef TOOLS_ENABLED
- // find a good way to initialize stuff in the editor
- #ifdef DLSCRIPT_EDITOR_FEATURES
- if (!ScriptServer::is_scripting_enabled() && !is_tool()) {
- // placeholder, for nodes. But for tools we want the real thing
- PlaceHolderScriptInstance *sins = memnew(PlaceHolderScriptInstance(DLScriptLanguage::singleton, Ref<Script>((Script *)this), p_this));
- placeholders.insert(sins);
- List<PropertyInfo> pinfo;
- Map<StringName, Variant> values;
- if (!library.is_valid())
- return sins;
- if (!library->library_handle) {
- Error err = library->_initialize_handle(true);
- if (err != OK) {
- return sins;
- }
- }
- if (!script_data) {
- script_data = library->get_script_data(script_name);
- }
- if (script_data)
- script_data->create_func.create_func((godot_object *)p_this, script_data->create_func.method_data);
- if (script_data) {
- for (Map<StringName, DLScriptData::Property>::Element *E = script_data->properties.front(); E; E = E->next()) {
- PropertyInfo p = E->get().info;
- p.name = String(E->key());
- pinfo.push_back(p);
- values[p.name] = E->get().default_value;
- }
- }
- sins->update(pinfo, values);
- return sins;
- }
- #endif
- #endif
- if (!library.is_valid()) {
- String path = GLOBAL_GET("dlscript/default_dllibrary");
- RES lib = ResourceLoader::load(path);
- if (lib.is_valid() && lib->cast_to<DLLibrary>()) {
- set_library(lib);
- }
- }
- DLInstance *new_instance = memnew(DLInstance);
- new_instance->owner = p_this;
- new_instance->script = Ref<DLScript>(this);
- #ifndef DLSCRIPT_EDITOR_FEATURES
- if (!ScriptServer::is_scripting_enabled()) {
- new_instance->userdata = 0;
- } else {
- new_instance->userdata = script_data->create_func.create_func((godot_object *)p_this, script_data->create_func.method_data);
- }
- #else
- new_instance->userdata = script_data->create_func.create_func((godot_object *)p_this, script_data->create_func.method_data);
- #endif
- instances.insert(p_this);
- return new_instance;
- }
- bool DLScript::instance_has(const Object *p_this) const {
- return instances.has((Object *)p_this); // TODO
- }
- bool DLScript::has_source_code() const {
- return false;
- }
- String DLScript::get_source_code() const {
- return "";
- }
- Error DLScript::reload(bool p_keep_state) {
- return FAILED;
- }
- bool DLScript::has_method(const StringName &p_method) const {
- if (!script_data)
- return false;
- return script_data->methods.has(p_method);
- }
- MethodInfo DLScript::get_method_info(const StringName &p_method) const {
- if (!script_data)
- return MethodInfo();
- ERR_FAIL_COND_V(!script_data->methods.has(p_method), MethodInfo());
- return script_data->methods[p_method].info;
- }
- void DLScript::get_script_method_list(List<MethodInfo> *p_list) const {
- if (!script_data) return;
- for (Map<StringName, DLScriptData::Method>::Element *E = script_data->methods.front(); E; E = E->next()) {
- p_list->push_back(E->get().info);
- }
- }
- void DLScript::get_script_property_list(List<PropertyInfo> *p_list) const {
- if (!script_data) return;
- for (Map<StringName, DLScriptData::Property>::Element *E = script_data->properties.front(); E; E = E->next()) {
- p_list->push_back(E->get().info);
- }
- }
- bool DLScript::get_property_default_value(const StringName &p_property, Variant &r_value) const {
- if (!script_data) return false;
- if (script_data->properties.has(p_property)) {
- r_value = script_data->properties[p_property].default_value;
- return true;
- }
- return false;
- }
- bool DLScript::is_tool() const {
- ERR_FAIL_COND_V(!script_data, false);
- return script_data->is_tool;
- }
- String DLScript::get_node_type() const {
- return ""; // ?
- }
- ScriptLanguage *DLScript::get_language() const {
- return DLScriptLanguage::singleton;
- }
- bool DLScript::has_script_signal(const StringName &p_signal) const {
- if (!script_data)
- return false;
- return script_data->signals_.has(p_signal);
- }
- void DLScript::get_script_signal_list(List<MethodInfo> *r_signals) const {
- if (!script_data)
- return;
- for (Map<StringName, DLScriptData::Signal>::Element *S = script_data->signals_.front(); S; S = S->next()) {
- r_signals->push_back(S->get().signal);
- }
- }
- Ref<DLLibrary> DLScript::get_library() const {
- return library;
- }
- void DLScript::set_library(Ref<DLLibrary> p_library) {
- library = p_library;
- #ifdef TOOLS_ENABLED
- if (!ScriptServer::is_scripting_enabled())
- return;
- #endif
- if (library.is_valid()) {
- Error initalize_status = library->_initialize_handle(!ScriptServer::is_scripting_enabled());
- ERR_FAIL_COND(initalize_status != OK);
- if (script_name) {
- script_data = library->get_script_data(script_name);
- ERR_FAIL_COND(!script_data);
- }
- }
- }
- StringName DLScript::get_script_name() const {
- return script_name;
- }
- void DLScript::set_script_name(StringName p_script_name) {
- script_name = p_script_name;
- if (library.is_valid()) {
- script_data = library->get_script_data(script_name);
- ERR_FAIL_COND(!script_data);
- }
- }
- void DLScript::_bind_methods() {
- ClassDB::bind_method(D_METHOD("get_library"), &DLScript::get_library);
- ClassDB::bind_method(D_METHOD("set_library", "library"), &DLScript::set_library);
- ClassDB::bind_method(D_METHOD("get_script_name"), &DLScript::get_script_name);
- ClassDB::bind_method(D_METHOD("set_script_name", "script_name"), &DLScript::set_script_name);
- ADD_PROPERTYNZ(PropertyInfo(Variant::OBJECT, "library", PROPERTY_HINT_RESOURCE_TYPE, "DLLibrary"), "set_library", "get_library");
- ADD_PROPERTYNZ(PropertyInfo(Variant::STRING, "script_name"), "set_script_name", "get_script_name");
- }
- DLScript::DLScript() {
- script_data = NULL;
- }
- DLScript::~DLScript() {
- //hmm
- }
- // Library
- DLLibrary *DLLibrary::currently_initialized_library = NULL;
- DLLibrary *DLLibrary::get_currently_initialized_library() {
- return currently_initialized_library;
- }
- static const char *_dl_platforms_info[] = {
- "|unix|so|Unix",
- "unix|x11|so|X11",
- "unix|server|so|Server",
- "unix|android|so|Android",
- "unix|blackberry|so|Blackberry 10",
- "unix|haiku|so|Haiku", // Right?
- "|mac|dynlib|Mac",
- "mac|ios|dynlib|iOS",
- "mac|osx|dynlib|OSX",
- "|html5|js|HTML5",
- "|windows|dll|Windows",
- "windows|uwp|dll|UWP",
- NULL // Finishing condition
- };
- void DLLibrary::set_platform_file(StringName p_platform, String p_file) {
- if (p_file.empty()) {
- platform_files.erase(p_platform);
- } else {
- platform_files[p_platform] = p_file;
- }
- }
- String DLLibrary::get_platform_file(StringName p_platform) const {
- if (platform_files.has(p_platform)) {
- return platform_files[p_platform];
- } else {
- return "";
- }
- }
- Error DLLibrary::_initialize_handle(bool p_in_editor) {
- _THREAD_SAFE_METHOD_
- void *_library_handle;
- // Get the file
- const String platform_name = OS::get_singleton()->get_name();
- String platform_file("");
- char **platform_info = (char **)_dl_platforms_info;
- if (platform_files.has(platform_name.to_lower())) {
- platform_file = platform_files[platform_name.to_lower()];
- }
- while (*platform_info) {
- String platform_info_string(*platform_info);
- if (platform_name == platform_info_string.get_slicec('|', 3)) {
- String platform_key = platform_info_string.get_slicec('|', 1);
- String fallback_platform_key = platform_info_string.get_slicec('|', 0);
- if (platform_files.has(platform_key)) {
- platform_file = platform_files[platform_key];
- } else if (!fallback_platform_key.empty() && platform_files.has(fallback_platform_key)) {
- platform_file = platform_files[fallback_platform_key];
- } else {
- return ERR_UNAVAILABLE;
- }
- }
- platform_info++;
- }
- ERR_FAIL_COND_V(platform_file == "", ERR_DOES_NOT_EXIST);
- library_path = GlobalConfig::get_singleton()->globalize_path(platform_file);
- if (DLScriptLanguage::get_singleton()->is_library_initialized(library_path)) {
- *this = *DLScriptLanguage::get_singleton()->get_library_dllibrary(library_path);
- return OK;
- }
- // Open the file
- Error error;
- error = OS::get_singleton()->open_dynamic_library(library_path, _library_handle);
- if (error) return error;
- ERR_FAIL_COND_V(!_library_handle, ERR_BUG);
- // Get the method
- void *library_init;
- error = OS::get_singleton()->get_dynamic_library_symbol_handle(_library_handle, DLScriptLanguage::get_init_symbol_name(), library_init);
- if (error) return error;
- ERR_FAIL_COND_V(!library_init, ERR_BUG);
- DLLibrary::currently_initialized_library = this;
- void (*library_init_fpointer)(godot_dlscript_init_options *) = (void (*)(godot_dlscript_init_options *))library_init;
- godot_dlscript_init_options options;
- options.in_editor = p_in_editor;
- options.core_api_hash = ClassDB::get_api_hash(ClassDB::API_CORE);
- options.editor_api_hash = ClassDB::get_api_hash(ClassDB::API_EDITOR);
- options.no_api_hash = ClassDB::get_api_hash(ClassDB::API_NONE);
- library_init_fpointer(&options); // Catch errors?
- /*{
- ERR_EXPLAIN("Couldn't initialize library");
- ERR_FAIL_V(ERR_SCRIPT_FAILED);
- }*/
- DLLibrary::currently_initialized_library = NULL;
- library_handle = _library_handle;
- DLScriptLanguage::get_singleton()->set_library_initialized(library_path, this);
- return OK;
- }
- Error DLLibrary::_free_handle(bool p_in_editor) {
- ERR_FAIL_COND_V(!library_handle, ERR_BUG);
- if (!DLScriptLanguage::get_singleton()->is_library_initialized(library_path)) {
- OS::get_singleton()->close_dynamic_library(library_handle);
- library_handle = 0;
- return OK;
- }
- Error error = OK;
- void *library_terminate;
- error = OS::get_singleton()->get_dynamic_library_symbol_handle(library_handle, DLScriptLanguage::get_terminate_symbol_name(), library_terminate);
- if (error)
- return OK; // no terminate? okay, not that important lol
- void (*library_terminate_pointer)(godot_dlscript_terminate_options *) = (void (*)(godot_dlscript_terminate_options *))library_terminate;
- godot_dlscript_terminate_options options;
- options.in_editor = p_in_editor;
- library_terminate_pointer(&options);
- DLScriptLanguage::get_singleton()->set_library_uninitialized(library_path);
- OS::get_singleton()->close_dynamic_library(library_handle);
- library_handle = 0;
- return OK;
- }
- void DLLibrary::_register_script(const StringName p_name, const StringName p_base, godot_instance_create_func p_instance_func, godot_instance_destroy_func p_destroy_func) {
- ERR_FAIL_COND(scripts.has(p_name));
- DLScriptData *s = memnew(DLScriptData);
- s->base = p_base;
- s->create_func = p_instance_func;
- s->destroy_func = p_destroy_func;
- Map<StringName, DLScriptData *>::Element *E = scripts.find(p_base);
- if (E) {
- s->base_data = E->get();
- s->base_native_type = s->base_data->base_native_type;
- } else {
- if (!ClassDB::class_exists(p_base)) {
- memdelete(s);
- ERR_EXPLAIN("Invalid base for registered type '" + p_name + "'");
- ERR_FAIL();
- }
- s->base_native_type = p_base;
- }
- scripts.insert(p_name, s);
- }
- void DLLibrary::_register_tool_script(const StringName p_name, const StringName p_base, godot_instance_create_func p_instance_func, godot_instance_destroy_func p_destroy_func) {
- ERR_FAIL_COND(scripts.has(p_name));
- DLScriptData *s = memnew(DLScriptData);
- s->base = p_base;
- s->create_func = p_instance_func;
- s->destroy_func = p_destroy_func;
- s->is_tool = true;
- Map<StringName, DLScriptData *>::Element *E = scripts.find(p_base);
- if (E) {
- s->base_data = E->get();
- s->base_native_type = s->base_data->base_native_type;
- } else {
- if (!ClassDB::class_exists(p_base)) {
- memdelete(s);
- ERR_EXPLAIN("Invalid base for registered type '" + p_name + "'");
- ERR_FAIL();
- }
- s->base_native_type = p_base;
- }
- scripts.insert(p_name, s);
- }
- void DLLibrary::_register_script_method(const StringName p_name, const StringName p_method, godot_method_attributes p_attr, godot_instance_method p_func, MethodInfo p_info) {
- ERR_FAIL_COND(!scripts.has(p_name));
- p_info.name = p_method;
- DLScriptData::Method method;
- method = DLScriptData::Method(p_func, p_info, p_attr.rpc_type);
- scripts[p_name]->methods.insert(p_method, method);
- }
- void DLLibrary::_register_script_property(const StringName p_name, const String p_path, godot_property_attributes *p_attr, godot_property_set_func p_setter, godot_property_get_func p_getter) {
- ERR_FAIL_COND(!scripts.has(p_name));
- DLScriptData::Property p;
- PropertyInfo pi;
- pi.name = p_path;
- if (p_attr != NULL) {
- pi = PropertyInfo((Variant::Type)p_attr->type, p_path, (PropertyHint)p_attr->hint, *(String *)&p_attr->hint_string, p_attr->usage);
- p = DLScriptData::Property(p_setter, p_getter, pi, *(Variant *)&p_attr->default_value, p_attr->rset_type);
- }
- scripts[p_name]->properties.insert(p_path, p);
- }
- void DLLibrary::_register_script_signal(const StringName p_name, const godot_signal *p_signal) {
- ERR_FAIL_COND(!scripts.has(p_name));
- ERR_FAIL_COND(!p_signal);
- DLScriptData::Signal signal;
- signal.signal.name = *(String *)&p_signal->name;
- {
- List<PropertyInfo> arguments;
- for (int i = 0; i < p_signal->num_args; i++) {
- PropertyInfo info;
- godot_signal_argument attrib = p_signal->args[i];
- String *name = (String *)&attrib.name;
- info.name = *name;
- info.type = (Variant::Type)attrib.type;
- info.hint = (PropertyHint)attrib.hint;
- info.hint_string = *(String *)&attrib.hint_string;
- info.usage = attrib.usage;
- arguments.push_back(info);
- }
- signal.signal.arguments = arguments;
- }
- {
- Vector<Variant> default_arguments;
- for (int i = 0; i < p_signal->num_default_args; i++) {
- Variant *v;
- godot_signal_argument attrib = p_signal->args[i];
- v = (Variant *)&attrib.default_value;
- default_arguments.push_back(*v);
- }
- signal.signal.default_arguments = default_arguments;
- }
- scripts[p_name]->signals_.insert(*(String *)&p_signal->name, signal);
- }
- DLScriptData *DLLibrary::get_script_data(const StringName p_name) {
- if (!scripts.has(p_name)) {
- if (DLScriptLanguage::get_singleton()->is_library_initialized(library_path)) {
- _update_library(*DLScriptLanguage::get_singleton()->get_library_dllibrary(library_path));
- }
- ERR_FAIL_COND_V(!scripts.has(p_name), NULL);
- }
- return scripts[p_name];
- }
- bool DLLibrary::_set(const StringName &p_name, const Variant &p_value) {
- String name = p_name;
- if (name.begins_with("platform/")) {
- set_platform_file(name.get_slice("/", 1), p_value);
- return true;
- }
- return false;
- }
- bool DLLibrary::_get(const StringName &p_name, Variant &r_ret) const {
- String name = p_name;
- if (name.begins_with("platform/")) {
- r_ret = get_platform_file(name.get_slice("/", 1));
- return true;
- }
- return false;
- }
- void DLLibrary::_get_property_list(List<PropertyInfo> *p_list) const {
- char **platform_info = (char **)_dl_platforms_info;
- Set<String> registered_platform_names;
- {
- List<StringName> ep;
- // ep.push_back("X11");
- // EditorImportExport::get_singleton()->get_export_platforms(&ep);
- for (List<StringName>::Element *E = ep.front(); E; E = E->next()) {
- registered_platform_names.insert(String(E->get()).to_lower());
- }
- }
- while (*platform_info) {
- String platform_info_string(*platform_info);
- String fallback_platform_key = platform_info_string.get_slicec('|', 0);
- String platform_key = platform_info_string.get_slicec('|', 1);
- String platform_extension = platform_info_string.get_slicec('|', 2);
- String platform_name = platform_info_string.get_slicec('|', 3);
- registered_platform_names.erase(platform_name);
- if (fallback_platform_key.empty()) {
- p_list->push_back(PropertyInfo(Variant::STRING, "platform/" + platform_key, PROPERTY_HINT_FILE, "*." + platform_extension));
- } else {
- if (platform_files.has(platform_key)) {
- p_list->push_back(PropertyInfo(Variant::STRING, "platform/" + platform_key, PROPERTY_HINT_FILE, "*." + platform_extension, PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_CHECKABLE | PROPERTY_USAGE_CHECKED));
- } else {
- p_list->push_back(PropertyInfo(Variant::STRING, "platform/" + platform_key, PROPERTY_HINT_FILE, "*." + platform_extension, PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_CHECKABLE));
- }
- }
- platform_info++;
- }
- while (registered_platform_names.size()) {
- const String platform_name = registered_platform_names.front()->get();
- registered_platform_names.erase(platform_name);
- p_list->push_back(PropertyInfo(Variant::STRING, "platform/" + platform_name.to_lower(), PROPERTY_HINT_FILE, "*"));
- }
- }
- void DLLibrary::_notification(int what) {
- // TODO
- }
- void DLLibrary::_bind_methods() {
- ClassDB::bind_method(D_METHOD("set_platform_file", "platform", "file"), &DLLibrary::set_platform_file);
- ClassDB::bind_method(D_METHOD("get_platform_file", "platform"), &DLLibrary::get_platform_file);
- }
- DLLibrary::DLLibrary() {
- library_handle = NULL;
- }
- DLLibrary::~DLLibrary() {
- for (Map<StringName, DLScriptData *>::Element *E = scripts.front(); E; E = E->next()) {
- for (Map<StringName, DLScriptData::Method>::Element *M = E->get()->methods.front(); M; M = M->next()) {
- if (M->get().method.free_func) {
- M->get().method.free_func(M->get().method.method_data);
- }
- }
- memdelete(E->get());
- }
- if (library_handle) {
- bool in_editor = false;
- #ifdef TOOLS_ENABLED
- in_editor = !ScriptServer::is_scripting_enabled();
- #endif
- _free_handle(in_editor);
- }
- }
- // Instance
- bool DLInstance::set(const StringName &p_name, const Variant &p_value) {
- if (!script->script_data)
- return false;
- if (script->script_data->properties.has(p_name)) {
- script->script_data->properties[p_name].setter.set_func((godot_object *)owner, script->script_data->properties[p_name].setter.method_data, userdata, *(godot_variant *)&p_value);
- return true;
- }
- return false;
- }
- bool DLInstance::get(const StringName &p_name, Variant &r_ret) const {
- if (!script->script_data)
- return false;
- if (script->script_data->properties.has(p_name)) {
- godot_variant value = script->script_data->properties[p_name].getter.get_func((godot_object *)owner, script->script_data->properties[p_name].getter.method_data, userdata);
- r_ret = *(Variant *)&value;
- return true;
- }
- return false;
- }
- void DLInstance::get_property_list(List<PropertyInfo> *p_properties) const {
- script->get_script_property_list(p_properties);
- // TODO: dynamic properties
- }
- Variant::Type DLInstance::get_property_type(const StringName &p_name, bool *r_is_valid) const {
- if (script->script_data->properties.has(p_name)) {
- *r_is_valid = true;
- return script->script_data->properties[p_name].info.type;
- }
- *r_is_valid = false;
- return Variant::NIL;
- }
- void DLInstance::get_method_list(List<MethodInfo> *p_list) const {
- script->get_script_method_list(p_list);
- }
- bool DLInstance::has_method(const StringName &p_method) const {
- return script->has_method(p_method);
- }
- Variant DLInstance::call(const StringName &p_method, const Variant **p_args, int p_argcount, Variant::CallError &r_error) {
- // TODO: validated methods & errors
- DLScriptData *data_ptr = script->script_data;
- while (data_ptr) {
- Map<StringName, DLScriptData::Method>::Element *E = data_ptr->methods.find(p_method);
- if (E) {
- godot_variant result = E->get().method.method((godot_object *)owner, E->get().method.method_data, userdata, p_argcount, (godot_variant **)p_args);
- return *(Variant *)&result;
- }
- data_ptr = data_ptr->base_data;
- }
- r_error.error = Variant::CallError::CALL_ERROR_INVALID_METHOD;
- return Variant();
- }
- void DLInstance::call_multilevel(const StringName &p_method, const Variant **p_args, int p_argcount) {
- // TODO: validated methods & errors
- DLScriptData *data_ptr = script->script_data;
- while (data_ptr) {
- Map<StringName, DLScriptData::Method>::Element *E = data_ptr->methods.find(p_method);
- if (E) {
- E->get().method.method((godot_object *)owner, E->get().method.method_data, userdata, p_argcount, (godot_variant **)p_args);
- }
- data_ptr = data_ptr->base_data;
- }
- }
- void DLInstance::_ml_call_reversed(DLScriptData *data_ptr, const StringName &p_method, const Variant **p_args, int p_argcount) {
- // TODO: validated methods & errors
- if (data_ptr->base_data)
- _ml_call_reversed(data_ptr->base_data, p_method, p_args, p_argcount);
- // Variant::CallError ce;
- Map<StringName, DLScriptData::Method>::Element *E = data_ptr->methods.find(p_method);
- if (E) {
- E->get().method.method((godot_object *)owner, E->get().method.method_data, userdata, p_argcount, (godot_variant **)p_args);
- }
- }
- void DLInstance::call_multilevel_reversed(const StringName &p_method, const Variant **p_args, int p_argcount) {
- if (script.ptr() && script->script_data) {
- _ml_call_reversed(script->script_data, p_method, p_args, p_argcount);
- }
- }
- void DLInstance::notification(int p_notification) {
- Variant value = p_notification;
- const Variant *args[1] = { &value };
- call_multilevel(DLScriptLanguage::singleton->strings._notification, args, 1);
- }
- Ref<Script> DLInstance::get_script() const {
- return script;
- }
- ScriptLanguage *DLInstance::get_language() {
- return DLScriptLanguage::singleton;
- }
- ScriptInstance::RPCMode DLInstance::get_rpc_mode(const StringName &p_method) const {
- DLScriptData::Method m = script->script_data->methods[p_method];
- switch (m.rpc_mode) {
- case GODOT_METHOD_RPC_MODE_DISABLED:
- return RPC_MODE_DISABLED;
- case GODOT_METHOD_RPC_MODE_REMOTE:
- return RPC_MODE_REMOTE;
- case GODOT_METHOD_RPC_MODE_SYNC:
- return RPC_MODE_SYNC;
- case GODOT_METHOD_RPC_MODE_MASTER:
- return RPC_MODE_MASTER;
- case GODOT_METHOD_RPC_MODE_SLAVE:
- return RPC_MODE_SLAVE;
- default:
- return RPC_MODE_DISABLED;
- }
- }
- ScriptInstance::RPCMode DLInstance::get_rset_mode(const StringName &p_variable) const {
- DLScriptData::Property p = script->script_data->properties[p_variable];
- switch (p.rset_mode) {
- case GODOT_METHOD_RPC_MODE_DISABLED:
- return RPC_MODE_DISABLED;
- case GODOT_METHOD_RPC_MODE_REMOTE:
- return RPC_MODE_REMOTE;
- case GODOT_METHOD_RPC_MODE_SYNC:
- return RPC_MODE_SYNC;
- case GODOT_METHOD_RPC_MODE_MASTER:
- return RPC_MODE_MASTER;
- case GODOT_METHOD_RPC_MODE_SLAVE:
- return RPC_MODE_SLAVE;
- default:
- return RPC_MODE_DISABLED;
- }
- }
- DLInstance::DLInstance() {
- owner = NULL;
- userdata = NULL;
- }
- DLInstance::~DLInstance() {
- if (script.is_valid()) {
- if (owner) {
- script->instances.erase(owner);
- }
- if (!script->script_data)
- return;
- script->script_data->destroy_func.destroy_func((godot_object *)owner, script->script_data->destroy_func.method_data, userdata);
- if (script->script_data->destroy_func.free_func)
- script->script_data->destroy_func.free_func(script->script_data->destroy_func.method_data);
- if (script->script_data->create_func.free_func)
- script->script_data->create_func.free_func(script->script_data->create_func.method_data);
- }
- }
- // Language
- DLScriptLanguage *DLScriptLanguage::singleton = NULL;
- String DLScriptLanguage::get_name() const {
- return "DLScript";
- }
- bool DLScriptLanguage::is_library_initialized(const String &p_path) {
- return initialized_libraries.has(p_path);
- }
- void DLScriptLanguage::set_library_initialized(const String &p_path, DLLibrary *p_dllibrary) {
- initialized_libraries[p_path] = p_dllibrary;
- }
- DLLibrary *DLScriptLanguage::get_library_dllibrary(const String &p_path) {
- return initialized_libraries[p_path];
- }
- void DLScriptLanguage::set_library_uninitialized(const String &p_path) {
- initialized_libraries.erase(p_path);
- }
- void DLScriptLanguage::init() {
- // TODO: Expose globals
- GLOBAL_DEF("dlscript/default_dllibrary", "");
- PropertyInfo prop_info(Variant::STRING, "dlscript/default_dllibrary", PROPERTY_HINT_FILE, "tres,res,dllib");
- GlobalConfig::get_singleton()->set_custom_property_info("dlscript/default_dllibrary", prop_info);
- // generate bindings
- #if defined(TOOLS_ENABLED) && defined(DEBUG_METHODS_ENABLED)
- List<String> args = OS::get_singleton()->get_cmdline_args();
- List<String>::Element *E = args.find("--dlscript-generate-json-api");
- if (E && E->next()) {
- if (generate_c_api(E->next()->get()) != OK) {
- ERR_PRINT("Failed to generate C API\n");
- }
- }
- #endif
- }
- String DLScriptLanguage::get_type() const {
- return "DLScript";
- }
- String DLScriptLanguage::get_extension() const {
- return "dl";
- }
- Error DLScriptLanguage::execute_file(const String &p_path) {
- return OK; // ??
- }
- void DLScriptLanguage::finish() {
- // cleanup is for noobs
- }
- // scons doesn't want to link in the api source so we need to call a dummy function to cause it to link
- extern "C" void _api_anchor();
- void DLScriptLanguage::_compile_dummy_for_the_api() {
- _api_anchor();
- }
- Ref<Script> DLScriptLanguage::get_template(const String &p_class_name, const String &p_base_class_name) const {
- DLScript *src = memnew(DLScript);
- src->set_script_name(p_class_name);
- return Ref<DLScript>(src);
- }
- bool DLScriptLanguage::validate(const String &p_script, int &r_line_error, int &r_col_error, String &r_test_error, const String &p_path, List<String> *r_functions) const {
- return false; // TODO
- }
- Script *DLScriptLanguage::create_script() const {
- DLScript *scr = memnew(DLScript);
- return scr;
- }
- bool DLScriptLanguage::has_named_classes() const {
- return true;
- }
- int DLScriptLanguage::find_function(const String &p_function, const String &p_code) const {
- return -1; // No source code!
- }
- String DLScriptLanguage::make_function(const String &p_class, const String &p_name, const PoolStringArray &p_args) const {
- return ""; // No source code!
- }
- void DLScriptLanguage::add_global_constant(const StringName &p_variable, const Variant &p_value) {
- // TODO TODO TODO
- }
- // TODO: Any debugging? (research)
- String DLScriptLanguage::debug_get_error() const {
- return "";
- }
- int DLScriptLanguage::debug_get_stack_level_count() const {
- return 1; // ?
- }
- int DLScriptLanguage::debug_get_stack_level_line(int p_level) const {
- return -1;
- }
- String DLScriptLanguage::debug_get_stack_level_function(int p_level) const {
- return "[native code]"; // ?
- }
- String DLScriptLanguage::debug_get_stack_level_source(int p_level) const {
- return "";
- }
- void DLScriptLanguage::debug_get_stack_level_members(int p_level, List<String> *p_members, List<Variant> *p_values, int p_max_subitems, int p_max_depth) {}
- void DLScriptLanguage::debug_get_globals(List<String> *p_locals, List<Variant> *p_values, int p_max_subitems, int p_max_depth) {}
- String DLScriptLanguage::debug_parse_stack_level_expression(int p_level, const String &p_expression, int p_max_subitems, int p_max_depth) {
- return ""; // ??
- }
- void DLScriptLanguage::reload_all_scripts() {
- // @Todo
- }
- void DLScriptLanguage::reload_tool_script(const Ref<Script> &p_script, bool p_soft_reload) {
- // @Todo
- OS::get_singleton()->print("reload tool scripts\n");
- }
- void DLScriptLanguage::get_recognized_extensions(List<String> *p_extensions) const {
- p_extensions->push_back("dl"); // Container file format
- }
- void DLScriptLanguage::get_public_functions(List<MethodInfo> *p_functions) const {
- }
- void DLScriptLanguage::get_public_constants(List<Pair<String, Variant> > *p_constants) const {
- }
- // TODO: all profilling
- void DLScriptLanguage::profiling_start() {
- }
- void DLScriptLanguage::profiling_stop() {
- }
- int DLScriptLanguage::profiling_get_accumulated_data(ProfilingInfo *p_info_arr, int p_info_max) {
- return 0;
- }
- int DLScriptLanguage::profiling_get_frame_data(ProfilingInfo *p_info_arr, int p_info_max) {
- return 0;
- }
- void DLScriptLanguage::frame() {
- }
- String DLScriptLanguage::get_init_symbol_name() {
- return "godot_dlscript_init"; // TODO: Maybe make some internal function which would do the actual stuff
- }
- String DLScriptLanguage::get_terminate_symbol_name() {
- return "godot_dlscript_terminate";
- }
- DLScriptLanguage::DLScriptLanguage() {
- ERR_FAIL_COND(singleton);
- strings._notification = StringName("_notification");
- singleton = this;
- initialized_libraries = Map<String, DLLibrary *>();
- }
- DLScriptLanguage::~DLScriptLanguage() {
- singleton = NULL;
- }
- RES ResourceFormatLoaderDLScript::load(const String &p_path, const String &p_original_path, Error *r_error) {
- ResourceFormatLoaderText rsflt;
- return rsflt.load(p_path, p_original_path, r_error);
- }
- void ResourceFormatLoaderDLScript::get_recognized_extensions(List<String> *p_extensions) const {
- p_extensions->push_back("dl");
- }
- bool ResourceFormatLoaderDLScript::handles_type(const String &p_type) const {
- return (p_type == "Script" || p_type == "DLScript");
- }
- String ResourceFormatLoaderDLScript::get_resource_type(const String &p_path) const {
- String el = p_path.get_extension().to_lower();
- if (el == "dl")
- return "DLScript";
- return "";
- }
- Error ResourceFormatSaverDLScript::save(const String &p_path, const RES &p_resource, uint32_t p_flags) {
- ResourceFormatSaverText rfst;
- return rfst.save(p_path, p_resource, p_flags);
- }
- bool ResourceFormatSaverDLScript::recognize(const RES &p_resource) const {
- return p_resource->cast_to<DLScript>() != NULL;
- }
- void ResourceFormatSaverDLScript::get_recognized_extensions(const RES &p_resource, List<String> *p_extensions) const {
- if (p_resource->cast_to<DLScript>()) {
- p_extensions->push_back("dl");
- }
- }
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