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- /*************************************************************************/
- /* godot_c.cpp */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* http://www.godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #include "godot.h"
- #include <cassert>
- #include <cstdlib>
- #include "class_db.h"
- #include "dl_script.h"
- #include "global_config.h"
- #include "variant.h"
- #include <memory.h>
- #ifdef __cplusplus
- extern "C" {
- #endif
- extern "C" void _string_api_anchor();
- extern "C" void _vector2_api_anchor();
- extern "C" void _rect2_api_anchor();
- extern "C" void _vector3_api_anchor();
- extern "C" void _transform2d_api_anchor();
- extern "C" void _plane_api_anchor();
- extern "C" void _quat_api_anchor();
- extern "C" void _basis_api_anchor();
- extern "C" void _rect3_api_anchor();
- extern "C" void _transform_api_anchor();
- extern "C" void _color_api_anchor();
- extern "C" void _image_api_anchor();
- extern "C" void _node_path_api_anchor();
- extern "C" void _rid_api_anchor();
- extern "C" void _input_event_api_anchor();
- extern "C" void _dictionary_api_anchor();
- extern "C" void _array_api_anchor();
- extern "C" void _pool_arrays_api_anchor();
- extern "C" void _variant_api_anchor();
- void _api_anchor() {
- _string_api_anchor();
- _vector2_api_anchor();
- _rect2_api_anchor();
- _vector3_api_anchor();
- _transform2d_api_anchor();
- _plane_api_anchor();
- _quat_api_anchor();
- _rect3_api_anchor();
- _basis_api_anchor();
- _transform_api_anchor();
- _color_api_anchor();
- _image_api_anchor();
- _node_path_api_anchor();
- _rid_api_anchor();
- _input_event_api_anchor();
- _dictionary_api_anchor();
- _array_api_anchor();
- _pool_arrays_api_anchor();
- _variant_api_anchor();
- }
- extern "C++" {
- template <class a, class b>
- _FORCE_INLINE_ a memcast(b v) {
- return *((a *)&v);
- }
- }
- void GDAPI godot_object_destroy(godot_object *p_o) {
- memdelete((Object *)p_o);
- }
- // Singleton API
- godot_object GDAPI *godot_global_get_singleton(char *p_name) {
- return (godot_object *)GlobalConfig::get_singleton()->get_singleton_object(String(p_name));
- } // result shouldn't be freed
- // MethodBind API
- godot_method_bind GDAPI *godot_method_bind_get_method(const char *p_classname, const char *p_methodname) {
- MethodBind *mb = ClassDB::get_method(StringName(p_classname), StringName(p_methodname));
- // MethodBind *mb = ClassDB::get_method("Node", "get_name");
- return (godot_method_bind *)mb;
- }
- void GDAPI godot_method_bind_ptrcall(godot_method_bind *p_method_bind, godot_object *p_instance, const void **p_args, void *p_ret) {
- MethodBind *mb = (MethodBind *)p_method_bind;
- Object *o = (Object *)p_instance;
- mb->ptrcall(o, p_args, p_ret);
- }
- // @Todo
- /*
- void GDAPI godot_method_bind_varcall(godot_method_bind *p_method_bind)
- {
- }
- */
- // Script API
- void GDAPI godot_script_register_class(const char *p_name, const char *p_base, godot_instance_create_func p_create_func, godot_instance_destroy_func p_destroy_func) {
- DLLibrary *library = DLLibrary::get_currently_initialized_library();
- if (!library) {
- ERR_EXPLAIN("Attempt to register script after initializing library!");
- ERR_FAIL();
- }
- library->_register_script(p_name, p_base, p_create_func, p_destroy_func);
- }
- void GDAPI godot_script_register_tool_class(const char *p_name, const char *p_base, godot_instance_create_func p_create_func, godot_instance_destroy_func p_destroy_func) {
- DLLibrary *library = DLLibrary::get_currently_initialized_library();
- if (!library) {
- ERR_EXPLAIN("Attempt to register script after initializing library!");
- ERR_FAIL();
- }
- library->_register_tool_script(p_name, p_base, p_create_func, p_destroy_func);
- }
- void GDAPI godot_script_register_method(const char *p_name, const char *p_function_name, godot_method_attributes p_attr, godot_instance_method p_method) {
- DLLibrary *library = DLLibrary::get_currently_initialized_library();
- if (!library) {
- ERR_EXPLAIN("Attempt to register script after initializing library!");
- ERR_FAIL();
- }
- library->_register_script_method(p_name, p_function_name, p_attr, p_method, MethodInfo());
- }
- void GDAPI godot_script_register_property(const char *p_name, const char *p_path, godot_property_attributes *p_attr, godot_property_set_func p_set_func, godot_property_get_func p_get_func) {
- DLLibrary *library = DLLibrary::get_currently_initialized_library();
- if (!library) {
- ERR_EXPLAIN("Attempt to register script after initializing library!");
- ERR_FAIL();
- }
- library->_register_script_property(p_name, p_path, p_attr, p_set_func, p_get_func);
- }
- void GDAPI godot_script_register_signal(const char *p_name, const godot_signal *p_signal) {
- DLLibrary *library = DLLibrary::get_currently_initialized_library();
- if (!library) {
- ERR_EXPLAIN("Attempt to register script after initializing library!");
- ERR_FAIL();
- }
- library->_register_script_signal(p_name, p_signal);
- }
- // System functions
- void GDAPI *godot_alloc(int p_bytes) {
- return memalloc(p_bytes);
- }
- void GDAPI *godot_realloc(void *p_ptr, int p_bytes) {
- return memrealloc(p_ptr, p_bytes);
- }
- void GDAPI godot_free(void *p_ptr) {
- memfree(p_ptr);
- }
- #ifdef __cplusplus
- }
- #endif
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