rendering_device_vulkan.cpp 304 KB

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  1. /*************************************************************************/
  2. /* rendering_device_vulkan.cpp */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #include "rendering_device_vulkan.h"
  31. #include "core/hashfuncs.h"
  32. #include "core/os/file_access.h"
  33. #include "core/os/os.h"
  34. #include "core/project_settings.h"
  35. #include "drivers/vulkan/vulkan_context.h"
  36. #include "thirdparty/spirv-reflect/spirv_reflect.h"
  37. #define FORCE_FULL_BARRIER
  38. // Get the Vulkan object information and possible stage access types (bitwise OR'd with incoming values)
  39. RenderingDeviceVulkan::Buffer *RenderingDeviceVulkan::_get_buffer_from_owner(RID p_buffer, VkPipelineStageFlags &stage_mask, VkAccessFlags &access_mask) {
  40. Buffer *buffer = nullptr;
  41. if (vertex_buffer_owner.owns(p_buffer)) {
  42. stage_mask |= VK_PIPELINE_STAGE_VERTEX_INPUT_BIT;
  43. access_mask |= VK_ACCESS_VERTEX_ATTRIBUTE_READ_BIT;
  44. buffer = vertex_buffer_owner.getornull(p_buffer);
  45. } else if (index_buffer_owner.owns(p_buffer)) {
  46. stage_mask |= VK_PIPELINE_STAGE_VERTEX_INPUT_BIT;
  47. access_mask |= VK_ACCESS_INDEX_READ_BIT;
  48. buffer = index_buffer_owner.getornull(p_buffer);
  49. } else if (uniform_buffer_owner.owns(p_buffer)) {
  50. stage_mask |= VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT | VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT;
  51. access_mask |= VK_ACCESS_UNIFORM_READ_BIT;
  52. buffer = uniform_buffer_owner.getornull(p_buffer);
  53. } else if (texture_buffer_owner.owns(p_buffer)) {
  54. stage_mask |= VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT | VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT;
  55. access_mask |= VK_ACCESS_SHADER_READ_BIT;
  56. buffer = &texture_buffer_owner.getornull(p_buffer)->buffer;
  57. } else if (storage_buffer_owner.owns(p_buffer)) {
  58. stage_mask |= VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT | VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT;
  59. access_mask |= VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT;
  60. buffer = storage_buffer_owner.getornull(p_buffer);
  61. }
  62. return buffer;
  63. }
  64. void RenderingDeviceVulkan::_add_dependency(RID p_id, RID p_depends_on) {
  65. if (!dependency_map.has(p_depends_on)) {
  66. dependency_map[p_depends_on] = Set<RID>();
  67. }
  68. dependency_map[p_depends_on].insert(p_id);
  69. if (!reverse_dependency_map.has(p_id)) {
  70. reverse_dependency_map[p_id] = Set<RID>();
  71. }
  72. reverse_dependency_map[p_id].insert(p_depends_on);
  73. }
  74. void RenderingDeviceVulkan::_free_dependencies(RID p_id) {
  75. //direct dependencies must be freed
  76. Map<RID, Set<RID>>::Element *E = dependency_map.find(p_id);
  77. if (E) {
  78. while (E->get().size()) {
  79. free(E->get().front()->get());
  80. }
  81. dependency_map.erase(E);
  82. }
  83. //reverse dependencies must be unreferenced
  84. E = reverse_dependency_map.find(p_id);
  85. if (E) {
  86. for (Set<RID>::Element *F = E->get().front(); F; F = F->next()) {
  87. Map<RID, Set<RID>>::Element *G = dependency_map.find(F->get());
  88. ERR_CONTINUE(!G);
  89. ERR_CONTINUE(!G->get().has(p_id));
  90. G->get().erase(p_id);
  91. }
  92. reverse_dependency_map.erase(E);
  93. }
  94. }
  95. const VkFormat RenderingDeviceVulkan::vulkan_formats[RenderingDevice::DATA_FORMAT_MAX] = {
  96. VK_FORMAT_R4G4_UNORM_PACK8,
  97. VK_FORMAT_R4G4B4A4_UNORM_PACK16,
  98. VK_FORMAT_B4G4R4A4_UNORM_PACK16,
  99. VK_FORMAT_R5G6B5_UNORM_PACK16,
  100. VK_FORMAT_B5G6R5_UNORM_PACK16,
  101. VK_FORMAT_R5G5B5A1_UNORM_PACK16,
  102. VK_FORMAT_B5G5R5A1_UNORM_PACK16,
  103. VK_FORMAT_A1R5G5B5_UNORM_PACK16,
  104. VK_FORMAT_R8_UNORM,
  105. VK_FORMAT_R8_SNORM,
  106. VK_FORMAT_R8_USCALED,
  107. VK_FORMAT_R8_SSCALED,
  108. VK_FORMAT_R8_UINT,
  109. VK_FORMAT_R8_SINT,
  110. VK_FORMAT_R8_SRGB,
  111. VK_FORMAT_R8G8_UNORM,
  112. VK_FORMAT_R8G8_SNORM,
  113. VK_FORMAT_R8G8_USCALED,
  114. VK_FORMAT_R8G8_SSCALED,
  115. VK_FORMAT_R8G8_UINT,
  116. VK_FORMAT_R8G8_SINT,
  117. VK_FORMAT_R8G8_SRGB,
  118. VK_FORMAT_R8G8B8_UNORM,
  119. VK_FORMAT_R8G8B8_SNORM,
  120. VK_FORMAT_R8G8B8_USCALED,
  121. VK_FORMAT_R8G8B8_SSCALED,
  122. VK_FORMAT_R8G8B8_UINT,
  123. VK_FORMAT_R8G8B8_SINT,
  124. VK_FORMAT_R8G8B8_SRGB,
  125. VK_FORMAT_B8G8R8_UNORM,
  126. VK_FORMAT_B8G8R8_SNORM,
  127. VK_FORMAT_B8G8R8_USCALED,
  128. VK_FORMAT_B8G8R8_SSCALED,
  129. VK_FORMAT_B8G8R8_UINT,
  130. VK_FORMAT_B8G8R8_SINT,
  131. VK_FORMAT_B8G8R8_SRGB,
  132. VK_FORMAT_R8G8B8A8_UNORM,
  133. VK_FORMAT_R8G8B8A8_SNORM,
  134. VK_FORMAT_R8G8B8A8_USCALED,
  135. VK_FORMAT_R8G8B8A8_SSCALED,
  136. VK_FORMAT_R8G8B8A8_UINT,
  137. VK_FORMAT_R8G8B8A8_SINT,
  138. VK_FORMAT_R8G8B8A8_SRGB,
  139. VK_FORMAT_B8G8R8A8_UNORM,
  140. VK_FORMAT_B8G8R8A8_SNORM,
  141. VK_FORMAT_B8G8R8A8_USCALED,
  142. VK_FORMAT_B8G8R8A8_SSCALED,
  143. VK_FORMAT_B8G8R8A8_UINT,
  144. VK_FORMAT_B8G8R8A8_SINT,
  145. VK_FORMAT_B8G8R8A8_SRGB,
  146. VK_FORMAT_A8B8G8R8_UNORM_PACK32,
  147. VK_FORMAT_A8B8G8R8_SNORM_PACK32,
  148. VK_FORMAT_A8B8G8R8_USCALED_PACK32,
  149. VK_FORMAT_A8B8G8R8_SSCALED_PACK32,
  150. VK_FORMAT_A8B8G8R8_UINT_PACK32,
  151. VK_FORMAT_A8B8G8R8_SINT_PACK32,
  152. VK_FORMAT_A8B8G8R8_SRGB_PACK32,
  153. VK_FORMAT_A2R10G10B10_UNORM_PACK32,
  154. VK_FORMAT_A2R10G10B10_SNORM_PACK32,
  155. VK_FORMAT_A2R10G10B10_USCALED_PACK32,
  156. VK_FORMAT_A2R10G10B10_SSCALED_PACK32,
  157. VK_FORMAT_A2R10G10B10_UINT_PACK32,
  158. VK_FORMAT_A2R10G10B10_SINT_PACK32,
  159. VK_FORMAT_A2B10G10R10_UNORM_PACK32,
  160. VK_FORMAT_A2B10G10R10_SNORM_PACK32,
  161. VK_FORMAT_A2B10G10R10_USCALED_PACK32,
  162. VK_FORMAT_A2B10G10R10_SSCALED_PACK32,
  163. VK_FORMAT_A2B10G10R10_UINT_PACK32,
  164. VK_FORMAT_A2B10G10R10_SINT_PACK32,
  165. VK_FORMAT_R16_UNORM,
  166. VK_FORMAT_R16_SNORM,
  167. VK_FORMAT_R16_USCALED,
  168. VK_FORMAT_R16_SSCALED,
  169. VK_FORMAT_R16_UINT,
  170. VK_FORMAT_R16_SINT,
  171. VK_FORMAT_R16_SFLOAT,
  172. VK_FORMAT_R16G16_UNORM,
  173. VK_FORMAT_R16G16_SNORM,
  174. VK_FORMAT_R16G16_USCALED,
  175. VK_FORMAT_R16G16_SSCALED,
  176. VK_FORMAT_R16G16_UINT,
  177. VK_FORMAT_R16G16_SINT,
  178. VK_FORMAT_R16G16_SFLOAT,
  179. VK_FORMAT_R16G16B16_UNORM,
  180. VK_FORMAT_R16G16B16_SNORM,
  181. VK_FORMAT_R16G16B16_USCALED,
  182. VK_FORMAT_R16G16B16_SSCALED,
  183. VK_FORMAT_R16G16B16_UINT,
  184. VK_FORMAT_R16G16B16_SINT,
  185. VK_FORMAT_R16G16B16_SFLOAT,
  186. VK_FORMAT_R16G16B16A16_UNORM,
  187. VK_FORMAT_R16G16B16A16_SNORM,
  188. VK_FORMAT_R16G16B16A16_USCALED,
  189. VK_FORMAT_R16G16B16A16_SSCALED,
  190. VK_FORMAT_R16G16B16A16_UINT,
  191. VK_FORMAT_R16G16B16A16_SINT,
  192. VK_FORMAT_R16G16B16A16_SFLOAT,
  193. VK_FORMAT_R32_UINT,
  194. VK_FORMAT_R32_SINT,
  195. VK_FORMAT_R32_SFLOAT,
  196. VK_FORMAT_R32G32_UINT,
  197. VK_FORMAT_R32G32_SINT,
  198. VK_FORMAT_R32G32_SFLOAT,
  199. VK_FORMAT_R32G32B32_UINT,
  200. VK_FORMAT_R32G32B32_SINT,
  201. VK_FORMAT_R32G32B32_SFLOAT,
  202. VK_FORMAT_R32G32B32A32_UINT,
  203. VK_FORMAT_R32G32B32A32_SINT,
  204. VK_FORMAT_R32G32B32A32_SFLOAT,
  205. VK_FORMAT_R64_UINT,
  206. VK_FORMAT_R64_SINT,
  207. VK_FORMAT_R64_SFLOAT,
  208. VK_FORMAT_R64G64_UINT,
  209. VK_FORMAT_R64G64_SINT,
  210. VK_FORMAT_R64G64_SFLOAT,
  211. VK_FORMAT_R64G64B64_UINT,
  212. VK_FORMAT_R64G64B64_SINT,
  213. VK_FORMAT_R64G64B64_SFLOAT,
  214. VK_FORMAT_R64G64B64A64_UINT,
  215. VK_FORMAT_R64G64B64A64_SINT,
  216. VK_FORMAT_R64G64B64A64_SFLOAT,
  217. VK_FORMAT_B10G11R11_UFLOAT_PACK32,
  218. VK_FORMAT_E5B9G9R9_UFLOAT_PACK32,
  219. VK_FORMAT_D16_UNORM,
  220. VK_FORMAT_X8_D24_UNORM_PACK32,
  221. VK_FORMAT_D32_SFLOAT,
  222. VK_FORMAT_S8_UINT,
  223. VK_FORMAT_D16_UNORM_S8_UINT,
  224. VK_FORMAT_D24_UNORM_S8_UINT,
  225. VK_FORMAT_D32_SFLOAT_S8_UINT,
  226. VK_FORMAT_BC1_RGB_UNORM_BLOCK,
  227. VK_FORMAT_BC1_RGB_SRGB_BLOCK,
  228. VK_FORMAT_BC1_RGBA_UNORM_BLOCK,
  229. VK_FORMAT_BC1_RGBA_SRGB_BLOCK,
  230. VK_FORMAT_BC2_UNORM_BLOCK,
  231. VK_FORMAT_BC2_SRGB_BLOCK,
  232. VK_FORMAT_BC3_UNORM_BLOCK,
  233. VK_FORMAT_BC3_SRGB_BLOCK,
  234. VK_FORMAT_BC4_UNORM_BLOCK,
  235. VK_FORMAT_BC4_SNORM_BLOCK,
  236. VK_FORMAT_BC5_UNORM_BLOCK,
  237. VK_FORMAT_BC5_SNORM_BLOCK,
  238. VK_FORMAT_BC6H_UFLOAT_BLOCK,
  239. VK_FORMAT_BC6H_SFLOAT_BLOCK,
  240. VK_FORMAT_BC7_UNORM_BLOCK,
  241. VK_FORMAT_BC7_SRGB_BLOCK,
  242. VK_FORMAT_ETC2_R8G8B8_UNORM_BLOCK,
  243. VK_FORMAT_ETC2_R8G8B8_SRGB_BLOCK,
  244. VK_FORMAT_ETC2_R8G8B8A1_UNORM_BLOCK,
  245. VK_FORMAT_ETC2_R8G8B8A1_SRGB_BLOCK,
  246. VK_FORMAT_ETC2_R8G8B8A8_UNORM_BLOCK,
  247. VK_FORMAT_ETC2_R8G8B8A8_SRGB_BLOCK,
  248. VK_FORMAT_EAC_R11_UNORM_BLOCK,
  249. VK_FORMAT_EAC_R11_SNORM_BLOCK,
  250. VK_FORMAT_EAC_R11G11_UNORM_BLOCK,
  251. VK_FORMAT_EAC_R11G11_SNORM_BLOCK,
  252. VK_FORMAT_ASTC_4x4_UNORM_BLOCK,
  253. VK_FORMAT_ASTC_4x4_SRGB_BLOCK,
  254. VK_FORMAT_ASTC_5x4_UNORM_BLOCK,
  255. VK_FORMAT_ASTC_5x4_SRGB_BLOCK,
  256. VK_FORMAT_ASTC_5x5_UNORM_BLOCK,
  257. VK_FORMAT_ASTC_5x5_SRGB_BLOCK,
  258. VK_FORMAT_ASTC_6x5_UNORM_BLOCK,
  259. VK_FORMAT_ASTC_6x5_SRGB_BLOCK,
  260. VK_FORMAT_ASTC_6x6_UNORM_BLOCK,
  261. VK_FORMAT_ASTC_6x6_SRGB_BLOCK,
  262. VK_FORMAT_ASTC_8x5_UNORM_BLOCK,
  263. VK_FORMAT_ASTC_8x5_SRGB_BLOCK,
  264. VK_FORMAT_ASTC_8x6_UNORM_BLOCK,
  265. VK_FORMAT_ASTC_8x6_SRGB_BLOCK,
  266. VK_FORMAT_ASTC_8x8_UNORM_BLOCK,
  267. VK_FORMAT_ASTC_8x8_SRGB_BLOCK,
  268. VK_FORMAT_ASTC_10x5_UNORM_BLOCK,
  269. VK_FORMAT_ASTC_10x5_SRGB_BLOCK,
  270. VK_FORMAT_ASTC_10x6_UNORM_BLOCK,
  271. VK_FORMAT_ASTC_10x6_SRGB_BLOCK,
  272. VK_FORMAT_ASTC_10x8_UNORM_BLOCK,
  273. VK_FORMAT_ASTC_10x8_SRGB_BLOCK,
  274. VK_FORMAT_ASTC_10x10_UNORM_BLOCK,
  275. VK_FORMAT_ASTC_10x10_SRGB_BLOCK,
  276. VK_FORMAT_ASTC_12x10_UNORM_BLOCK,
  277. VK_FORMAT_ASTC_12x10_SRGB_BLOCK,
  278. VK_FORMAT_ASTC_12x12_UNORM_BLOCK,
  279. VK_FORMAT_ASTC_12x12_SRGB_BLOCK,
  280. VK_FORMAT_G8B8G8R8_422_UNORM,
  281. VK_FORMAT_B8G8R8G8_422_UNORM,
  282. VK_FORMAT_G8_B8_R8_3PLANE_420_UNORM,
  283. VK_FORMAT_G8_B8R8_2PLANE_420_UNORM,
  284. VK_FORMAT_G8_B8_R8_3PLANE_422_UNORM,
  285. VK_FORMAT_G8_B8R8_2PLANE_422_UNORM,
  286. VK_FORMAT_G8_B8_R8_3PLANE_444_UNORM,
  287. VK_FORMAT_R10X6_UNORM_PACK16,
  288. VK_FORMAT_R10X6G10X6_UNORM_2PACK16,
  289. VK_FORMAT_R10X6G10X6B10X6A10X6_UNORM_4PACK16,
  290. VK_FORMAT_G10X6B10X6G10X6R10X6_422_UNORM_4PACK16,
  291. VK_FORMAT_B10X6G10X6R10X6G10X6_422_UNORM_4PACK16,
  292. VK_FORMAT_G10X6_B10X6_R10X6_3PLANE_420_UNORM_3PACK16,
  293. VK_FORMAT_G10X6_B10X6R10X6_2PLANE_420_UNORM_3PACK16,
  294. VK_FORMAT_G10X6_B10X6_R10X6_3PLANE_422_UNORM_3PACK16,
  295. VK_FORMAT_G10X6_B10X6R10X6_2PLANE_422_UNORM_3PACK16,
  296. VK_FORMAT_G10X6_B10X6_R10X6_3PLANE_444_UNORM_3PACK16,
  297. VK_FORMAT_R12X4_UNORM_PACK16,
  298. VK_FORMAT_R12X4G12X4_UNORM_2PACK16,
  299. VK_FORMAT_R12X4G12X4B12X4A12X4_UNORM_4PACK16,
  300. VK_FORMAT_G12X4B12X4G12X4R12X4_422_UNORM_4PACK16,
  301. VK_FORMAT_B12X4G12X4R12X4G12X4_422_UNORM_4PACK16,
  302. VK_FORMAT_G12X4_B12X4_R12X4_3PLANE_420_UNORM_3PACK16,
  303. VK_FORMAT_G12X4_B12X4R12X4_2PLANE_420_UNORM_3PACK16,
  304. VK_FORMAT_G12X4_B12X4_R12X4_3PLANE_422_UNORM_3PACK16,
  305. VK_FORMAT_G12X4_B12X4R12X4_2PLANE_422_UNORM_3PACK16,
  306. VK_FORMAT_G12X4_B12X4_R12X4_3PLANE_444_UNORM_3PACK16,
  307. VK_FORMAT_G16B16G16R16_422_UNORM,
  308. VK_FORMAT_B16G16R16G16_422_UNORM,
  309. VK_FORMAT_G16_B16_R16_3PLANE_420_UNORM,
  310. VK_FORMAT_G16_B16R16_2PLANE_420_UNORM,
  311. VK_FORMAT_G16_B16_R16_3PLANE_422_UNORM,
  312. VK_FORMAT_G16_B16R16_2PLANE_422_UNORM,
  313. VK_FORMAT_G16_B16_R16_3PLANE_444_UNORM,
  314. VK_FORMAT_PVRTC1_2BPP_UNORM_BLOCK_IMG,
  315. VK_FORMAT_PVRTC1_4BPP_UNORM_BLOCK_IMG,
  316. VK_FORMAT_PVRTC2_2BPP_UNORM_BLOCK_IMG,
  317. VK_FORMAT_PVRTC2_4BPP_UNORM_BLOCK_IMG,
  318. VK_FORMAT_PVRTC1_2BPP_SRGB_BLOCK_IMG,
  319. VK_FORMAT_PVRTC1_4BPP_SRGB_BLOCK_IMG,
  320. VK_FORMAT_PVRTC2_2BPP_SRGB_BLOCK_IMG,
  321. VK_FORMAT_PVRTC2_4BPP_SRGB_BLOCK_IMG,
  322. };
  323. const char *RenderingDeviceVulkan::named_formats[RenderingDevice::DATA_FORMAT_MAX] = {
  324. "R4G4_Unorm_Pack8",
  325. "R4G4B4A4_Unorm_Pack16",
  326. "B4G4R4A4_Unorm_Pack16",
  327. "R5G6B5_Unorm_Pack16",
  328. "B5G6R5_Unorm_Pack16",
  329. "R5G5B5A1_Unorm_Pack16",
  330. "B5G5R5A1_Unorm_Pack16",
  331. "A1R5G5B5_Unorm_Pack16",
  332. "R8_Unorm",
  333. "R8_Snorm",
  334. "R8_Uscaled",
  335. "R8_Sscaled",
  336. "R8_Uint",
  337. "R8_Sint",
  338. "R8_Srgb",
  339. "R8G8_Unorm",
  340. "R8G8_Snorm",
  341. "R8G8_Uscaled",
  342. "R8G8_Sscaled",
  343. "R8G8_Uint",
  344. "R8G8_Sint",
  345. "R8G8_Srgb",
  346. "R8G8B8_Unorm",
  347. "R8G8B8_Snorm",
  348. "R8G8B8_Uscaled",
  349. "R8G8B8_Sscaled",
  350. "R8G8B8_Uint",
  351. "R8G8B8_Sint",
  352. "R8G8B8_Srgb",
  353. "B8G8R8_Unorm",
  354. "B8G8R8_Snorm",
  355. "B8G8R8_Uscaled",
  356. "B8G8R8_Sscaled",
  357. "B8G8R8_Uint",
  358. "B8G8R8_Sint",
  359. "B8G8R8_Srgb",
  360. "R8G8B8A8_Unorm",
  361. "R8G8B8A8_Snorm",
  362. "R8G8B8A8_Uscaled",
  363. "R8G8B8A8_Sscaled",
  364. "R8G8B8A8_Uint",
  365. "R8G8B8A8_Sint",
  366. "R8G8B8A8_Srgb",
  367. "B8G8R8A8_Unorm",
  368. "B8G8R8A8_Snorm",
  369. "B8G8R8A8_Uscaled",
  370. "B8G8R8A8_Sscaled",
  371. "B8G8R8A8_Uint",
  372. "B8G8R8A8_Sint",
  373. "B8G8R8A8_Srgb",
  374. "A8B8G8R8_Unorm_Pack32",
  375. "A8B8G8R8_Snorm_Pack32",
  376. "A8B8G8R8_Uscaled_Pack32",
  377. "A8B8G8R8_Sscaled_Pack32",
  378. "A8B8G8R8_Uint_Pack32",
  379. "A8B8G8R8_Sint_Pack32",
  380. "A8B8G8R8_Srgb_Pack32",
  381. "A2R10G10B10_Unorm_Pack32",
  382. "A2R10G10B10_Snorm_Pack32",
  383. "A2R10G10B10_Uscaled_Pack32",
  384. "A2R10G10B10_Sscaled_Pack32",
  385. "A2R10G10B10_Uint_Pack32",
  386. "A2R10G10B10_Sint_Pack32",
  387. "A2B10G10R10_Unorm_Pack32",
  388. "A2B10G10R10_Snorm_Pack32",
  389. "A2B10G10R10_Uscaled_Pack32",
  390. "A2B10G10R10_Sscaled_Pack32",
  391. "A2B10G10R10_Uint_Pack32",
  392. "A2B10G10R10_Sint_Pack32",
  393. "R16_Unorm",
  394. "R16_Snorm",
  395. "R16_Uscaled",
  396. "R16_Sscaled",
  397. "R16_Uint",
  398. "R16_Sint",
  399. "R16_Sfloat",
  400. "R16G16_Unorm",
  401. "R16G16_Snorm",
  402. "R16G16_Uscaled",
  403. "R16G16_Sscaled",
  404. "R16G16_Uint",
  405. "R16G16_Sint",
  406. "R16G16_Sfloat",
  407. "R16G16B16_Unorm",
  408. "R16G16B16_Snorm",
  409. "R16G16B16_Uscaled",
  410. "R16G16B16_Sscaled",
  411. "R16G16B16_Uint",
  412. "R16G16B16_Sint",
  413. "R16G16B16_Sfloat",
  414. "R16G16B16A16_Unorm",
  415. "R16G16B16A16_Snorm",
  416. "R16G16B16A16_Uscaled",
  417. "R16G16B16A16_Sscaled",
  418. "R16G16B16A16_Uint",
  419. "R16G16B16A16_Sint",
  420. "R16G16B16A16_Sfloat",
  421. "R32_Uint",
  422. "R32_Sint",
  423. "R32_Sfloat",
  424. "R32G32_Uint",
  425. "R32G32_Sint",
  426. "R32G32_Sfloat",
  427. "R32G32B32_Uint",
  428. "R32G32B32_Sint",
  429. "R32G32B32_Sfloat",
  430. "R32G32B32A32_Uint",
  431. "R32G32B32A32_Sint",
  432. "R32G32B32A32_Sfloat",
  433. "R64_Uint",
  434. "R64_Sint",
  435. "R64_Sfloat",
  436. "R64G64_Uint",
  437. "R64G64_Sint",
  438. "R64G64_Sfloat",
  439. "R64G64B64_Uint",
  440. "R64G64B64_Sint",
  441. "R64G64B64_Sfloat",
  442. "R64G64B64A64_Uint",
  443. "R64G64B64A64_Sint",
  444. "R64G64B64A64_Sfloat",
  445. "B10G11R11_Ufloat_Pack32",
  446. "E5B9G9R9_Ufloat_Pack32",
  447. "D16_Unorm",
  448. "X8_D24_Unorm_Pack32",
  449. "D32_Sfloat",
  450. "S8_Uint",
  451. "D16_Unorm_S8_Uint",
  452. "D24_Unorm_S8_Uint",
  453. "D32_Sfloat_S8_Uint",
  454. "Bc1_Rgb_Unorm_Block",
  455. "Bc1_Rgb_Srgb_Block",
  456. "Bc1_Rgba_Unorm_Block",
  457. "Bc1_Rgba_Srgb_Block",
  458. "Bc2_Unorm_Block",
  459. "Bc2_Srgb_Block",
  460. "Bc3_Unorm_Block",
  461. "Bc3_Srgb_Block",
  462. "Bc4_Unorm_Block",
  463. "Bc4_Snorm_Block",
  464. "Bc5_Unorm_Block",
  465. "Bc5_Snorm_Block",
  466. "Bc6H_Ufloat_Block",
  467. "Bc6H_Sfloat_Block",
  468. "Bc7_Unorm_Block",
  469. "Bc7_Srgb_Block",
  470. "Etc2_R8G8B8_Unorm_Block",
  471. "Etc2_R8G8B8_Srgb_Block",
  472. "Etc2_R8G8B8A1_Unorm_Block",
  473. "Etc2_R8G8B8A1_Srgb_Block",
  474. "Etc2_R8G8B8A8_Unorm_Block",
  475. "Etc2_R8G8B8A8_Srgb_Block",
  476. "Eac_R11_Unorm_Block",
  477. "Eac_R11_Snorm_Block",
  478. "Eac_R11G11_Unorm_Block",
  479. "Eac_R11G11_Snorm_Block",
  480. "Astc_4X4_Unorm_Block",
  481. "Astc_4X4_Srgb_Block",
  482. "Astc_5X4_Unorm_Block",
  483. "Astc_5X4_Srgb_Block",
  484. "Astc_5X5_Unorm_Block",
  485. "Astc_5X5_Srgb_Block",
  486. "Astc_6X5_Unorm_Block",
  487. "Astc_6X5_Srgb_Block",
  488. "Astc_6X6_Unorm_Block",
  489. "Astc_6X6_Srgb_Block",
  490. "Astc_8X5_Unorm_Block",
  491. "Astc_8X5_Srgb_Block",
  492. "Astc_8X6_Unorm_Block",
  493. "Astc_8X6_Srgb_Block",
  494. "Astc_8X8_Unorm_Block",
  495. "Astc_8X8_Srgb_Block",
  496. "Astc_10X5_Unorm_Block",
  497. "Astc_10X5_Srgb_Block",
  498. "Astc_10X6_Unorm_Block",
  499. "Astc_10X6_Srgb_Block",
  500. "Astc_10X8_Unorm_Block",
  501. "Astc_10X8_Srgb_Block",
  502. "Astc_10X10_Unorm_Block",
  503. "Astc_10X10_Srgb_Block",
  504. "Astc_12X10_Unorm_Block",
  505. "Astc_12X10_Srgb_Block",
  506. "Astc_12X12_Unorm_Block",
  507. "Astc_12X12_Srgb_Block",
  508. "G8B8G8R8_422_Unorm",
  509. "B8G8R8G8_422_Unorm",
  510. "G8_B8_R8_3Plane_420_Unorm",
  511. "G8_B8R8_2Plane_420_Unorm",
  512. "G8_B8_R8_3Plane_422_Unorm",
  513. "G8_B8R8_2Plane_422_Unorm",
  514. "G8_B8_R8_3Plane_444_Unorm",
  515. "R10X6_Unorm_Pack16",
  516. "R10X6G10X6_Unorm_2Pack16",
  517. "R10X6G10X6B10X6A10X6_Unorm_4Pack16",
  518. "G10X6B10X6G10X6R10X6_422_Unorm_4Pack16",
  519. "B10X6G10X6R10X6G10X6_422_Unorm_4Pack16",
  520. "G10X6_B10X6_R10X6_3Plane_420_Unorm_3Pack16",
  521. "G10X6_B10X6R10X6_2Plane_420_Unorm_3Pack16",
  522. "G10X6_B10X6_R10X6_3Plane_422_Unorm_3Pack16",
  523. "G10X6_B10X6R10X6_2Plane_422_Unorm_3Pack16",
  524. "G10X6_B10X6_R10X6_3Plane_444_Unorm_3Pack16",
  525. "R12X4_Unorm_Pack16",
  526. "R12X4G12X4_Unorm_2Pack16",
  527. "R12X4G12X4B12X4A12X4_Unorm_4Pack16",
  528. "G12X4B12X4G12X4R12X4_422_Unorm_4Pack16",
  529. "B12X4G12X4R12X4G12X4_422_Unorm_4Pack16",
  530. "G12X4_B12X4_R12X4_3Plane_420_Unorm_3Pack16",
  531. "G12X4_B12X4R12X4_2Plane_420_Unorm_3Pack16",
  532. "G12X4_B12X4_R12X4_3Plane_422_Unorm_3Pack16",
  533. "G12X4_B12X4R12X4_2Plane_422_Unorm_3Pack16",
  534. "G12X4_B12X4_R12X4_3Plane_444_Unorm_3Pack16",
  535. "G16B16G16R16_422_Unorm",
  536. "B16G16R16G16_422_Unorm",
  537. "G16_B16_R16_3Plane_420_Unorm",
  538. "G16_B16R16_2Plane_420_Unorm",
  539. "G16_B16_R16_3Plane_422_Unorm",
  540. "G16_B16R16_2Plane_422_Unorm",
  541. "G16_B16_R16_3Plane_444_Unorm",
  542. "Pvrtc1_2Bpp_Unorm_Block_Img",
  543. "Pvrtc1_4Bpp_Unorm_Block_Img",
  544. "Pvrtc2_2Bpp_Unorm_Block_Img",
  545. "Pvrtc2_4Bpp_Unorm_Block_Img",
  546. "Pvrtc1_2Bpp_Srgb_Block_Img",
  547. "Pvrtc1_4Bpp_Srgb_Block_Img",
  548. "Pvrtc2_2Bpp_Srgb_Block_Img",
  549. "Pvrtc2_4Bpp_Srgb_Block_Img"
  550. };
  551. int RenderingDeviceVulkan::get_format_vertex_size(DataFormat p_format) {
  552. switch (p_format) {
  553. case DATA_FORMAT_R8_UNORM:
  554. case DATA_FORMAT_R8_SNORM:
  555. case DATA_FORMAT_R8_UINT:
  556. case DATA_FORMAT_R8_SINT:
  557. case DATA_FORMAT_R8G8_UNORM:
  558. case DATA_FORMAT_R8G8_SNORM:
  559. case DATA_FORMAT_R8G8_UINT:
  560. case DATA_FORMAT_R8G8_SINT:
  561. case DATA_FORMAT_R8G8B8_UNORM:
  562. case DATA_FORMAT_R8G8B8_SNORM:
  563. case DATA_FORMAT_R8G8B8_UINT:
  564. case DATA_FORMAT_R8G8B8_SINT:
  565. case DATA_FORMAT_B8G8R8_UNORM:
  566. case DATA_FORMAT_B8G8R8_SNORM:
  567. case DATA_FORMAT_B8G8R8_UINT:
  568. case DATA_FORMAT_B8G8R8_SINT:
  569. case DATA_FORMAT_R8G8B8A8_UNORM:
  570. case DATA_FORMAT_R8G8B8A8_SNORM:
  571. case DATA_FORMAT_R8G8B8A8_UINT:
  572. case DATA_FORMAT_R8G8B8A8_SINT:
  573. case DATA_FORMAT_B8G8R8A8_UNORM:
  574. case DATA_FORMAT_B8G8R8A8_SNORM:
  575. case DATA_FORMAT_B8G8R8A8_UINT:
  576. case DATA_FORMAT_B8G8R8A8_SINT:
  577. return 4;
  578. case DATA_FORMAT_R16_UNORM:
  579. case DATA_FORMAT_R16_SNORM:
  580. case DATA_FORMAT_R16_UINT:
  581. case DATA_FORMAT_R16_SINT:
  582. case DATA_FORMAT_R16_SFLOAT:
  583. return 4;
  584. case DATA_FORMAT_R16G16_UNORM:
  585. case DATA_FORMAT_R16G16_SNORM:
  586. case DATA_FORMAT_R16G16_UINT:
  587. case DATA_FORMAT_R16G16_SINT:
  588. case DATA_FORMAT_R16G16_SFLOAT:
  589. return 4;
  590. case DATA_FORMAT_R16G16B16_UNORM:
  591. case DATA_FORMAT_R16G16B16_SNORM:
  592. case DATA_FORMAT_R16G16B16_UINT:
  593. case DATA_FORMAT_R16G16B16_SINT:
  594. case DATA_FORMAT_R16G16B16_SFLOAT:
  595. return 8;
  596. case DATA_FORMAT_R16G16B16A16_UNORM:
  597. case DATA_FORMAT_R16G16B16A16_SNORM:
  598. case DATA_FORMAT_R16G16B16A16_UINT:
  599. case DATA_FORMAT_R16G16B16A16_SINT:
  600. case DATA_FORMAT_R16G16B16A16_SFLOAT:
  601. return 8;
  602. case DATA_FORMAT_R32_UINT:
  603. case DATA_FORMAT_R32_SINT:
  604. case DATA_FORMAT_R32_SFLOAT:
  605. return 4;
  606. case DATA_FORMAT_R32G32_UINT:
  607. case DATA_FORMAT_R32G32_SINT:
  608. case DATA_FORMAT_R32G32_SFLOAT:
  609. return 8;
  610. case DATA_FORMAT_R32G32B32_UINT:
  611. case DATA_FORMAT_R32G32B32_SINT:
  612. case DATA_FORMAT_R32G32B32_SFLOAT:
  613. return 12;
  614. case DATA_FORMAT_R32G32B32A32_UINT:
  615. case DATA_FORMAT_R32G32B32A32_SINT:
  616. case DATA_FORMAT_R32G32B32A32_SFLOAT:
  617. return 16;
  618. case DATA_FORMAT_R64_UINT:
  619. case DATA_FORMAT_R64_SINT:
  620. case DATA_FORMAT_R64_SFLOAT:
  621. return 8;
  622. case DATA_FORMAT_R64G64_UINT:
  623. case DATA_FORMAT_R64G64_SINT:
  624. case DATA_FORMAT_R64G64_SFLOAT:
  625. return 16;
  626. case DATA_FORMAT_R64G64B64_UINT:
  627. case DATA_FORMAT_R64G64B64_SINT:
  628. case DATA_FORMAT_R64G64B64_SFLOAT:
  629. return 24;
  630. case DATA_FORMAT_R64G64B64A64_UINT:
  631. case DATA_FORMAT_R64G64B64A64_SINT:
  632. case DATA_FORMAT_R64G64B64A64_SFLOAT:
  633. return 32;
  634. default:
  635. return 0;
  636. }
  637. }
  638. uint32_t RenderingDeviceVulkan::get_image_format_pixel_size(DataFormat p_format) {
  639. switch (p_format) {
  640. case DATA_FORMAT_R4G4_UNORM_PACK8:
  641. return 1;
  642. case DATA_FORMAT_R4G4B4A4_UNORM_PACK16:
  643. case DATA_FORMAT_B4G4R4A4_UNORM_PACK16:
  644. case DATA_FORMAT_R5G6B5_UNORM_PACK16:
  645. case DATA_FORMAT_B5G6R5_UNORM_PACK16:
  646. case DATA_FORMAT_R5G5B5A1_UNORM_PACK16:
  647. case DATA_FORMAT_B5G5R5A1_UNORM_PACK16:
  648. case DATA_FORMAT_A1R5G5B5_UNORM_PACK16:
  649. return 2;
  650. case DATA_FORMAT_R8_UNORM:
  651. case DATA_FORMAT_R8_SNORM:
  652. case DATA_FORMAT_R8_USCALED:
  653. case DATA_FORMAT_R8_SSCALED:
  654. case DATA_FORMAT_R8_UINT:
  655. case DATA_FORMAT_R8_SINT:
  656. case DATA_FORMAT_R8_SRGB:
  657. return 1;
  658. case DATA_FORMAT_R8G8_UNORM:
  659. case DATA_FORMAT_R8G8_SNORM:
  660. case DATA_FORMAT_R8G8_USCALED:
  661. case DATA_FORMAT_R8G8_SSCALED:
  662. case DATA_FORMAT_R8G8_UINT:
  663. case DATA_FORMAT_R8G8_SINT:
  664. case DATA_FORMAT_R8G8_SRGB:
  665. return 2;
  666. case DATA_FORMAT_R8G8B8_UNORM:
  667. case DATA_FORMAT_R8G8B8_SNORM:
  668. case DATA_FORMAT_R8G8B8_USCALED:
  669. case DATA_FORMAT_R8G8B8_SSCALED:
  670. case DATA_FORMAT_R8G8B8_UINT:
  671. case DATA_FORMAT_R8G8B8_SINT:
  672. case DATA_FORMAT_R8G8B8_SRGB:
  673. case DATA_FORMAT_B8G8R8_UNORM:
  674. case DATA_FORMAT_B8G8R8_SNORM:
  675. case DATA_FORMAT_B8G8R8_USCALED:
  676. case DATA_FORMAT_B8G8R8_SSCALED:
  677. case DATA_FORMAT_B8G8R8_UINT:
  678. case DATA_FORMAT_B8G8R8_SINT:
  679. case DATA_FORMAT_B8G8R8_SRGB:
  680. return 3;
  681. case DATA_FORMAT_R8G8B8A8_UNORM:
  682. case DATA_FORMAT_R8G8B8A8_SNORM:
  683. case DATA_FORMAT_R8G8B8A8_USCALED:
  684. case DATA_FORMAT_R8G8B8A8_SSCALED:
  685. case DATA_FORMAT_R8G8B8A8_UINT:
  686. case DATA_FORMAT_R8G8B8A8_SINT:
  687. case DATA_FORMAT_R8G8B8A8_SRGB:
  688. case DATA_FORMAT_B8G8R8A8_UNORM:
  689. case DATA_FORMAT_B8G8R8A8_SNORM:
  690. case DATA_FORMAT_B8G8R8A8_USCALED:
  691. case DATA_FORMAT_B8G8R8A8_SSCALED:
  692. case DATA_FORMAT_B8G8R8A8_UINT:
  693. case DATA_FORMAT_B8G8R8A8_SINT:
  694. case DATA_FORMAT_B8G8R8A8_SRGB:
  695. return 4;
  696. case DATA_FORMAT_A8B8G8R8_UNORM_PACK32:
  697. case DATA_FORMAT_A8B8G8R8_SNORM_PACK32:
  698. case DATA_FORMAT_A8B8G8R8_USCALED_PACK32:
  699. case DATA_FORMAT_A8B8G8R8_SSCALED_PACK32:
  700. case DATA_FORMAT_A8B8G8R8_UINT_PACK32:
  701. case DATA_FORMAT_A8B8G8R8_SINT_PACK32:
  702. case DATA_FORMAT_A8B8G8R8_SRGB_PACK32:
  703. case DATA_FORMAT_A2R10G10B10_UNORM_PACK32:
  704. case DATA_FORMAT_A2R10G10B10_SNORM_PACK32:
  705. case DATA_FORMAT_A2R10G10B10_USCALED_PACK32:
  706. case DATA_FORMAT_A2R10G10B10_SSCALED_PACK32:
  707. case DATA_FORMAT_A2R10G10B10_UINT_PACK32:
  708. case DATA_FORMAT_A2R10G10B10_SINT_PACK32:
  709. case DATA_FORMAT_A2B10G10R10_UNORM_PACK32:
  710. case DATA_FORMAT_A2B10G10R10_SNORM_PACK32:
  711. case DATA_FORMAT_A2B10G10R10_USCALED_PACK32:
  712. case DATA_FORMAT_A2B10G10R10_SSCALED_PACK32:
  713. case DATA_FORMAT_A2B10G10R10_UINT_PACK32:
  714. case DATA_FORMAT_A2B10G10R10_SINT_PACK32:
  715. return 4;
  716. case DATA_FORMAT_R16_UNORM:
  717. case DATA_FORMAT_R16_SNORM:
  718. case DATA_FORMAT_R16_USCALED:
  719. case DATA_FORMAT_R16_SSCALED:
  720. case DATA_FORMAT_R16_UINT:
  721. case DATA_FORMAT_R16_SINT:
  722. case DATA_FORMAT_R16_SFLOAT:
  723. return 2;
  724. case DATA_FORMAT_R16G16_UNORM:
  725. case DATA_FORMAT_R16G16_SNORM:
  726. case DATA_FORMAT_R16G16_USCALED:
  727. case DATA_FORMAT_R16G16_SSCALED:
  728. case DATA_FORMAT_R16G16_UINT:
  729. case DATA_FORMAT_R16G16_SINT:
  730. case DATA_FORMAT_R16G16_SFLOAT:
  731. return 4;
  732. case DATA_FORMAT_R16G16B16_UNORM:
  733. case DATA_FORMAT_R16G16B16_SNORM:
  734. case DATA_FORMAT_R16G16B16_USCALED:
  735. case DATA_FORMAT_R16G16B16_SSCALED:
  736. case DATA_FORMAT_R16G16B16_UINT:
  737. case DATA_FORMAT_R16G16B16_SINT:
  738. case DATA_FORMAT_R16G16B16_SFLOAT:
  739. return 6;
  740. case DATA_FORMAT_R16G16B16A16_UNORM:
  741. case DATA_FORMAT_R16G16B16A16_SNORM:
  742. case DATA_FORMAT_R16G16B16A16_USCALED:
  743. case DATA_FORMAT_R16G16B16A16_SSCALED:
  744. case DATA_FORMAT_R16G16B16A16_UINT:
  745. case DATA_FORMAT_R16G16B16A16_SINT:
  746. case DATA_FORMAT_R16G16B16A16_SFLOAT:
  747. return 8;
  748. case DATA_FORMAT_R32_UINT:
  749. case DATA_FORMAT_R32_SINT:
  750. case DATA_FORMAT_R32_SFLOAT:
  751. return 4;
  752. case DATA_FORMAT_R32G32_UINT:
  753. case DATA_FORMAT_R32G32_SINT:
  754. case DATA_FORMAT_R32G32_SFLOAT:
  755. return 8;
  756. case DATA_FORMAT_R32G32B32_UINT:
  757. case DATA_FORMAT_R32G32B32_SINT:
  758. case DATA_FORMAT_R32G32B32_SFLOAT:
  759. return 12;
  760. case DATA_FORMAT_R32G32B32A32_UINT:
  761. case DATA_FORMAT_R32G32B32A32_SINT:
  762. case DATA_FORMAT_R32G32B32A32_SFLOAT:
  763. return 16;
  764. case DATA_FORMAT_R64_UINT:
  765. case DATA_FORMAT_R64_SINT:
  766. case DATA_FORMAT_R64_SFLOAT:
  767. return 8;
  768. case DATA_FORMAT_R64G64_UINT:
  769. case DATA_FORMAT_R64G64_SINT:
  770. case DATA_FORMAT_R64G64_SFLOAT:
  771. return 16;
  772. case DATA_FORMAT_R64G64B64_UINT:
  773. case DATA_FORMAT_R64G64B64_SINT:
  774. case DATA_FORMAT_R64G64B64_SFLOAT:
  775. return 24;
  776. case DATA_FORMAT_R64G64B64A64_UINT:
  777. case DATA_FORMAT_R64G64B64A64_SINT:
  778. case DATA_FORMAT_R64G64B64A64_SFLOAT:
  779. return 32;
  780. case DATA_FORMAT_B10G11R11_UFLOAT_PACK32:
  781. case DATA_FORMAT_E5B9G9R9_UFLOAT_PACK32:
  782. return 4;
  783. case DATA_FORMAT_D16_UNORM:
  784. return 2;
  785. case DATA_FORMAT_X8_D24_UNORM_PACK32:
  786. return 4;
  787. case DATA_FORMAT_D32_SFLOAT:
  788. return 4;
  789. case DATA_FORMAT_S8_UINT:
  790. return 1;
  791. case DATA_FORMAT_D16_UNORM_S8_UINT:
  792. return 4;
  793. case DATA_FORMAT_D24_UNORM_S8_UINT:
  794. return 4;
  795. case DATA_FORMAT_D32_SFLOAT_S8_UINT:
  796. return 5; //?
  797. case DATA_FORMAT_BC1_RGB_UNORM_BLOCK:
  798. case DATA_FORMAT_BC1_RGB_SRGB_BLOCK:
  799. case DATA_FORMAT_BC1_RGBA_UNORM_BLOCK:
  800. case DATA_FORMAT_BC1_RGBA_SRGB_BLOCK:
  801. case DATA_FORMAT_BC2_UNORM_BLOCK:
  802. case DATA_FORMAT_BC2_SRGB_BLOCK:
  803. case DATA_FORMAT_BC3_UNORM_BLOCK:
  804. case DATA_FORMAT_BC3_SRGB_BLOCK:
  805. case DATA_FORMAT_BC4_UNORM_BLOCK:
  806. case DATA_FORMAT_BC4_SNORM_BLOCK:
  807. case DATA_FORMAT_BC5_UNORM_BLOCK:
  808. case DATA_FORMAT_BC5_SNORM_BLOCK:
  809. case DATA_FORMAT_BC6H_UFLOAT_BLOCK:
  810. case DATA_FORMAT_BC6H_SFLOAT_BLOCK:
  811. case DATA_FORMAT_BC7_UNORM_BLOCK:
  812. case DATA_FORMAT_BC7_SRGB_BLOCK:
  813. return 1;
  814. case DATA_FORMAT_ETC2_R8G8B8_UNORM_BLOCK:
  815. case DATA_FORMAT_ETC2_R8G8B8_SRGB_BLOCK:
  816. case DATA_FORMAT_ETC2_R8G8B8A1_UNORM_BLOCK:
  817. case DATA_FORMAT_ETC2_R8G8B8A1_SRGB_BLOCK:
  818. case DATA_FORMAT_ETC2_R8G8B8A8_UNORM_BLOCK:
  819. case DATA_FORMAT_ETC2_R8G8B8A8_SRGB_BLOCK:
  820. return 1;
  821. case DATA_FORMAT_EAC_R11_UNORM_BLOCK:
  822. case DATA_FORMAT_EAC_R11_SNORM_BLOCK:
  823. case DATA_FORMAT_EAC_R11G11_UNORM_BLOCK:
  824. case DATA_FORMAT_EAC_R11G11_SNORM_BLOCK:
  825. return 1;
  826. case DATA_FORMAT_ASTC_4x4_UNORM_BLOCK:
  827. case DATA_FORMAT_ASTC_4x4_SRGB_BLOCK:
  828. case DATA_FORMAT_ASTC_5x4_UNORM_BLOCK:
  829. case DATA_FORMAT_ASTC_5x4_SRGB_BLOCK:
  830. case DATA_FORMAT_ASTC_5x5_UNORM_BLOCK:
  831. case DATA_FORMAT_ASTC_5x5_SRGB_BLOCK:
  832. case DATA_FORMAT_ASTC_6x5_UNORM_BLOCK:
  833. case DATA_FORMAT_ASTC_6x5_SRGB_BLOCK:
  834. case DATA_FORMAT_ASTC_6x6_UNORM_BLOCK:
  835. case DATA_FORMAT_ASTC_6x6_SRGB_BLOCK:
  836. case DATA_FORMAT_ASTC_8x5_UNORM_BLOCK:
  837. case DATA_FORMAT_ASTC_8x5_SRGB_BLOCK:
  838. case DATA_FORMAT_ASTC_8x6_UNORM_BLOCK:
  839. case DATA_FORMAT_ASTC_8x6_SRGB_BLOCK:
  840. case DATA_FORMAT_ASTC_8x8_UNORM_BLOCK:
  841. case DATA_FORMAT_ASTC_8x8_SRGB_BLOCK:
  842. case DATA_FORMAT_ASTC_10x5_UNORM_BLOCK:
  843. case DATA_FORMAT_ASTC_10x5_SRGB_BLOCK:
  844. case DATA_FORMAT_ASTC_10x6_UNORM_BLOCK:
  845. case DATA_FORMAT_ASTC_10x6_SRGB_BLOCK:
  846. case DATA_FORMAT_ASTC_10x8_UNORM_BLOCK:
  847. case DATA_FORMAT_ASTC_10x8_SRGB_BLOCK:
  848. case DATA_FORMAT_ASTC_10x10_UNORM_BLOCK:
  849. case DATA_FORMAT_ASTC_10x10_SRGB_BLOCK:
  850. case DATA_FORMAT_ASTC_12x10_UNORM_BLOCK:
  851. case DATA_FORMAT_ASTC_12x10_SRGB_BLOCK:
  852. case DATA_FORMAT_ASTC_12x12_UNORM_BLOCK:
  853. case DATA_FORMAT_ASTC_12x12_SRGB_BLOCK:
  854. return 1;
  855. case DATA_FORMAT_G8B8G8R8_422_UNORM:
  856. case DATA_FORMAT_B8G8R8G8_422_UNORM:
  857. return 4;
  858. case DATA_FORMAT_G8_B8_R8_3PLANE_420_UNORM:
  859. case DATA_FORMAT_G8_B8R8_2PLANE_420_UNORM:
  860. case DATA_FORMAT_G8_B8_R8_3PLANE_422_UNORM:
  861. case DATA_FORMAT_G8_B8R8_2PLANE_422_UNORM:
  862. case DATA_FORMAT_G8_B8_R8_3PLANE_444_UNORM:
  863. return 4;
  864. case DATA_FORMAT_R10X6_UNORM_PACK16:
  865. case DATA_FORMAT_R10X6G10X6_UNORM_2PACK16:
  866. case DATA_FORMAT_R10X6G10X6B10X6A10X6_UNORM_4PACK16:
  867. case DATA_FORMAT_G10X6B10X6G10X6R10X6_422_UNORM_4PACK16:
  868. case DATA_FORMAT_B10X6G10X6R10X6G10X6_422_UNORM_4PACK16:
  869. case DATA_FORMAT_G10X6_B10X6_R10X6_3PLANE_420_UNORM_3PACK16:
  870. case DATA_FORMAT_G10X6_B10X6R10X6_2PLANE_420_UNORM_3PACK16:
  871. case DATA_FORMAT_G10X6_B10X6_R10X6_3PLANE_422_UNORM_3PACK16:
  872. case DATA_FORMAT_G10X6_B10X6R10X6_2PLANE_422_UNORM_3PACK16:
  873. case DATA_FORMAT_G10X6_B10X6_R10X6_3PLANE_444_UNORM_3PACK16:
  874. case DATA_FORMAT_R12X4_UNORM_PACK16:
  875. case DATA_FORMAT_R12X4G12X4_UNORM_2PACK16:
  876. case DATA_FORMAT_R12X4G12X4B12X4A12X4_UNORM_4PACK16:
  877. case DATA_FORMAT_G12X4B12X4G12X4R12X4_422_UNORM_4PACK16:
  878. case DATA_FORMAT_B12X4G12X4R12X4G12X4_422_UNORM_4PACK16:
  879. case DATA_FORMAT_G12X4_B12X4_R12X4_3PLANE_420_UNORM_3PACK16:
  880. case DATA_FORMAT_G12X4_B12X4R12X4_2PLANE_420_UNORM_3PACK16:
  881. case DATA_FORMAT_G12X4_B12X4_R12X4_3PLANE_422_UNORM_3PACK16:
  882. case DATA_FORMAT_G12X4_B12X4R12X4_2PLANE_422_UNORM_3PACK16:
  883. case DATA_FORMAT_G12X4_B12X4_R12X4_3PLANE_444_UNORM_3PACK16:
  884. return 2;
  885. case DATA_FORMAT_G16B16G16R16_422_UNORM:
  886. case DATA_FORMAT_B16G16R16G16_422_UNORM:
  887. case DATA_FORMAT_G16_B16_R16_3PLANE_420_UNORM:
  888. case DATA_FORMAT_G16_B16R16_2PLANE_420_UNORM:
  889. case DATA_FORMAT_G16_B16_R16_3PLANE_422_UNORM:
  890. case DATA_FORMAT_G16_B16R16_2PLANE_422_UNORM:
  891. case DATA_FORMAT_G16_B16_R16_3PLANE_444_UNORM:
  892. return 8;
  893. case DATA_FORMAT_PVRTC1_2BPP_UNORM_BLOCK_IMG:
  894. case DATA_FORMAT_PVRTC1_4BPP_UNORM_BLOCK_IMG:
  895. case DATA_FORMAT_PVRTC2_2BPP_UNORM_BLOCK_IMG:
  896. case DATA_FORMAT_PVRTC2_4BPP_UNORM_BLOCK_IMG:
  897. case DATA_FORMAT_PVRTC1_2BPP_SRGB_BLOCK_IMG:
  898. case DATA_FORMAT_PVRTC1_4BPP_SRGB_BLOCK_IMG:
  899. case DATA_FORMAT_PVRTC2_2BPP_SRGB_BLOCK_IMG:
  900. case DATA_FORMAT_PVRTC2_4BPP_SRGB_BLOCK_IMG:
  901. return 1;
  902. default: {
  903. ERR_PRINT("Format not handled, bug");
  904. }
  905. }
  906. return 1;
  907. }
  908. // https://www.khronos.org/registry/DataFormat/specs/1.1/dataformat.1.1.pdf
  909. void RenderingDeviceVulkan::get_compressed_image_format_block_dimensions(DataFormat p_format, uint32_t &r_w, uint32_t &r_h) {
  910. switch (p_format) {
  911. case DATA_FORMAT_BC1_RGB_UNORM_BLOCK:
  912. case DATA_FORMAT_BC1_RGB_SRGB_BLOCK:
  913. case DATA_FORMAT_BC1_RGBA_UNORM_BLOCK:
  914. case DATA_FORMAT_BC1_RGBA_SRGB_BLOCK:
  915. case DATA_FORMAT_BC2_UNORM_BLOCK:
  916. case DATA_FORMAT_BC2_SRGB_BLOCK:
  917. case DATA_FORMAT_BC3_UNORM_BLOCK:
  918. case DATA_FORMAT_BC3_SRGB_BLOCK:
  919. case DATA_FORMAT_BC4_UNORM_BLOCK:
  920. case DATA_FORMAT_BC4_SNORM_BLOCK:
  921. case DATA_FORMAT_BC5_UNORM_BLOCK:
  922. case DATA_FORMAT_BC5_SNORM_BLOCK:
  923. case DATA_FORMAT_BC6H_UFLOAT_BLOCK:
  924. case DATA_FORMAT_BC6H_SFLOAT_BLOCK:
  925. case DATA_FORMAT_BC7_UNORM_BLOCK:
  926. case DATA_FORMAT_BC7_SRGB_BLOCK:
  927. case DATA_FORMAT_ETC2_R8G8B8_UNORM_BLOCK:
  928. case DATA_FORMAT_ETC2_R8G8B8_SRGB_BLOCK:
  929. case DATA_FORMAT_ETC2_R8G8B8A1_UNORM_BLOCK:
  930. case DATA_FORMAT_ETC2_R8G8B8A1_SRGB_BLOCK:
  931. case DATA_FORMAT_ETC2_R8G8B8A8_UNORM_BLOCK:
  932. case DATA_FORMAT_ETC2_R8G8B8A8_SRGB_BLOCK:
  933. case DATA_FORMAT_EAC_R11_UNORM_BLOCK:
  934. case DATA_FORMAT_EAC_R11_SNORM_BLOCK:
  935. case DATA_FORMAT_EAC_R11G11_UNORM_BLOCK:
  936. case DATA_FORMAT_EAC_R11G11_SNORM_BLOCK:
  937. case DATA_FORMAT_ASTC_4x4_UNORM_BLOCK: //again, not sure about astc
  938. case DATA_FORMAT_ASTC_4x4_SRGB_BLOCK:
  939. case DATA_FORMAT_ASTC_5x4_UNORM_BLOCK:
  940. case DATA_FORMAT_ASTC_5x4_SRGB_BLOCK:
  941. case DATA_FORMAT_ASTC_5x5_UNORM_BLOCK:
  942. case DATA_FORMAT_ASTC_5x5_SRGB_BLOCK:
  943. case DATA_FORMAT_ASTC_6x5_UNORM_BLOCK:
  944. case DATA_FORMAT_ASTC_6x5_SRGB_BLOCK:
  945. case DATA_FORMAT_ASTC_6x6_UNORM_BLOCK:
  946. case DATA_FORMAT_ASTC_6x6_SRGB_BLOCK:
  947. case DATA_FORMAT_ASTC_8x5_UNORM_BLOCK:
  948. case DATA_FORMAT_ASTC_8x5_SRGB_BLOCK:
  949. case DATA_FORMAT_ASTC_8x6_UNORM_BLOCK:
  950. case DATA_FORMAT_ASTC_8x6_SRGB_BLOCK:
  951. case DATA_FORMAT_ASTC_8x8_UNORM_BLOCK:
  952. case DATA_FORMAT_ASTC_8x8_SRGB_BLOCK:
  953. case DATA_FORMAT_ASTC_10x5_UNORM_BLOCK:
  954. case DATA_FORMAT_ASTC_10x5_SRGB_BLOCK:
  955. case DATA_FORMAT_ASTC_10x6_UNORM_BLOCK:
  956. case DATA_FORMAT_ASTC_10x6_SRGB_BLOCK:
  957. case DATA_FORMAT_ASTC_10x8_UNORM_BLOCK:
  958. case DATA_FORMAT_ASTC_10x8_SRGB_BLOCK:
  959. case DATA_FORMAT_ASTC_10x10_UNORM_BLOCK:
  960. case DATA_FORMAT_ASTC_10x10_SRGB_BLOCK:
  961. case DATA_FORMAT_ASTC_12x10_UNORM_BLOCK:
  962. case DATA_FORMAT_ASTC_12x10_SRGB_BLOCK:
  963. case DATA_FORMAT_ASTC_12x12_UNORM_BLOCK:
  964. case DATA_FORMAT_ASTC_12x12_SRGB_BLOCK:
  965. r_w = 4;
  966. r_h = 4;
  967. return;
  968. case DATA_FORMAT_PVRTC1_4BPP_UNORM_BLOCK_IMG:
  969. case DATA_FORMAT_PVRTC2_4BPP_UNORM_BLOCK_IMG:
  970. case DATA_FORMAT_PVRTC1_4BPP_SRGB_BLOCK_IMG:
  971. case DATA_FORMAT_PVRTC2_4BPP_SRGB_BLOCK_IMG:
  972. r_w = 4;
  973. r_h = 4;
  974. return;
  975. case DATA_FORMAT_PVRTC1_2BPP_UNORM_BLOCK_IMG:
  976. case DATA_FORMAT_PVRTC2_2BPP_UNORM_BLOCK_IMG:
  977. case DATA_FORMAT_PVRTC1_2BPP_SRGB_BLOCK_IMG:
  978. case DATA_FORMAT_PVRTC2_2BPP_SRGB_BLOCK_IMG:
  979. r_w = 8;
  980. r_h = 4;
  981. return;
  982. default: {
  983. r_w = 1;
  984. r_h = 1;
  985. }
  986. }
  987. }
  988. uint32_t RenderingDeviceVulkan::get_compressed_image_format_block_byte_size(DataFormat p_format) {
  989. switch (p_format) {
  990. case DATA_FORMAT_BC1_RGB_UNORM_BLOCK:
  991. case DATA_FORMAT_BC1_RGB_SRGB_BLOCK:
  992. case DATA_FORMAT_BC1_RGBA_UNORM_BLOCK:
  993. case DATA_FORMAT_BC1_RGBA_SRGB_BLOCK:
  994. return 8;
  995. case DATA_FORMAT_BC2_UNORM_BLOCK:
  996. case DATA_FORMAT_BC2_SRGB_BLOCK:
  997. return 16;
  998. case DATA_FORMAT_BC3_UNORM_BLOCK:
  999. case DATA_FORMAT_BC3_SRGB_BLOCK:
  1000. return 16;
  1001. case DATA_FORMAT_BC4_UNORM_BLOCK:
  1002. case DATA_FORMAT_BC4_SNORM_BLOCK:
  1003. return 8;
  1004. case DATA_FORMAT_BC5_UNORM_BLOCK:
  1005. case DATA_FORMAT_BC5_SNORM_BLOCK:
  1006. return 16;
  1007. case DATA_FORMAT_BC6H_UFLOAT_BLOCK:
  1008. case DATA_FORMAT_BC6H_SFLOAT_BLOCK:
  1009. return 16;
  1010. case DATA_FORMAT_BC7_UNORM_BLOCK:
  1011. case DATA_FORMAT_BC7_SRGB_BLOCK:
  1012. return 16;
  1013. case DATA_FORMAT_ETC2_R8G8B8_UNORM_BLOCK:
  1014. case DATA_FORMAT_ETC2_R8G8B8_SRGB_BLOCK:
  1015. return 8;
  1016. case DATA_FORMAT_ETC2_R8G8B8A1_UNORM_BLOCK:
  1017. case DATA_FORMAT_ETC2_R8G8B8A1_SRGB_BLOCK:
  1018. return 8;
  1019. case DATA_FORMAT_ETC2_R8G8B8A8_UNORM_BLOCK:
  1020. case DATA_FORMAT_ETC2_R8G8B8A8_SRGB_BLOCK:
  1021. return 16;
  1022. case DATA_FORMAT_EAC_R11_UNORM_BLOCK:
  1023. case DATA_FORMAT_EAC_R11_SNORM_BLOCK:
  1024. return 8;
  1025. case DATA_FORMAT_EAC_R11G11_UNORM_BLOCK:
  1026. case DATA_FORMAT_EAC_R11G11_SNORM_BLOCK:
  1027. return 16;
  1028. case DATA_FORMAT_ASTC_4x4_UNORM_BLOCK: //again, not sure about astc
  1029. case DATA_FORMAT_ASTC_4x4_SRGB_BLOCK:
  1030. case DATA_FORMAT_ASTC_5x4_UNORM_BLOCK:
  1031. case DATA_FORMAT_ASTC_5x4_SRGB_BLOCK:
  1032. case DATA_FORMAT_ASTC_5x5_UNORM_BLOCK:
  1033. case DATA_FORMAT_ASTC_5x5_SRGB_BLOCK:
  1034. case DATA_FORMAT_ASTC_6x5_UNORM_BLOCK:
  1035. case DATA_FORMAT_ASTC_6x5_SRGB_BLOCK:
  1036. case DATA_FORMAT_ASTC_6x6_UNORM_BLOCK:
  1037. case DATA_FORMAT_ASTC_6x6_SRGB_BLOCK:
  1038. case DATA_FORMAT_ASTC_8x5_UNORM_BLOCK:
  1039. case DATA_FORMAT_ASTC_8x5_SRGB_BLOCK:
  1040. case DATA_FORMAT_ASTC_8x6_UNORM_BLOCK:
  1041. case DATA_FORMAT_ASTC_8x6_SRGB_BLOCK:
  1042. case DATA_FORMAT_ASTC_8x8_UNORM_BLOCK:
  1043. case DATA_FORMAT_ASTC_8x8_SRGB_BLOCK:
  1044. case DATA_FORMAT_ASTC_10x5_UNORM_BLOCK:
  1045. case DATA_FORMAT_ASTC_10x5_SRGB_BLOCK:
  1046. case DATA_FORMAT_ASTC_10x6_UNORM_BLOCK:
  1047. case DATA_FORMAT_ASTC_10x6_SRGB_BLOCK:
  1048. case DATA_FORMAT_ASTC_10x8_UNORM_BLOCK:
  1049. case DATA_FORMAT_ASTC_10x8_SRGB_BLOCK:
  1050. case DATA_FORMAT_ASTC_10x10_UNORM_BLOCK:
  1051. case DATA_FORMAT_ASTC_10x10_SRGB_BLOCK:
  1052. case DATA_FORMAT_ASTC_12x10_UNORM_BLOCK:
  1053. case DATA_FORMAT_ASTC_12x10_SRGB_BLOCK:
  1054. case DATA_FORMAT_ASTC_12x12_UNORM_BLOCK:
  1055. case DATA_FORMAT_ASTC_12x12_SRGB_BLOCK:
  1056. return 8; //wrong
  1057. case DATA_FORMAT_PVRTC1_4BPP_UNORM_BLOCK_IMG:
  1058. case DATA_FORMAT_PVRTC2_4BPP_UNORM_BLOCK_IMG:
  1059. case DATA_FORMAT_PVRTC1_4BPP_SRGB_BLOCK_IMG:
  1060. case DATA_FORMAT_PVRTC2_4BPP_SRGB_BLOCK_IMG:
  1061. case DATA_FORMAT_PVRTC1_2BPP_UNORM_BLOCK_IMG:
  1062. case DATA_FORMAT_PVRTC2_2BPP_UNORM_BLOCK_IMG:
  1063. case DATA_FORMAT_PVRTC1_2BPP_SRGB_BLOCK_IMG:
  1064. case DATA_FORMAT_PVRTC2_2BPP_SRGB_BLOCK_IMG:
  1065. return 8; //what varies is resolution
  1066. default: {
  1067. }
  1068. }
  1069. return 1;
  1070. }
  1071. uint32_t RenderingDeviceVulkan::get_compressed_image_format_pixel_rshift(DataFormat p_format) {
  1072. switch (p_format) {
  1073. case DATA_FORMAT_BC1_RGB_UNORM_BLOCK: //these formats are half byte size, so rshift is 1
  1074. case DATA_FORMAT_BC1_RGB_SRGB_BLOCK:
  1075. case DATA_FORMAT_BC1_RGBA_UNORM_BLOCK:
  1076. case DATA_FORMAT_BC1_RGBA_SRGB_BLOCK:
  1077. case DATA_FORMAT_BC4_UNORM_BLOCK:
  1078. case DATA_FORMAT_BC4_SNORM_BLOCK:
  1079. case DATA_FORMAT_ETC2_R8G8B8_UNORM_BLOCK:
  1080. case DATA_FORMAT_ETC2_R8G8B8_SRGB_BLOCK:
  1081. case DATA_FORMAT_ETC2_R8G8B8A1_UNORM_BLOCK:
  1082. case DATA_FORMAT_ETC2_R8G8B8A1_SRGB_BLOCK:
  1083. case DATA_FORMAT_EAC_R11_UNORM_BLOCK:
  1084. case DATA_FORMAT_EAC_R11_SNORM_BLOCK:
  1085. case DATA_FORMAT_PVRTC1_4BPP_UNORM_BLOCK_IMG:
  1086. case DATA_FORMAT_PVRTC2_4BPP_UNORM_BLOCK_IMG:
  1087. case DATA_FORMAT_PVRTC1_4BPP_SRGB_BLOCK_IMG:
  1088. case DATA_FORMAT_PVRTC2_4BPP_SRGB_BLOCK_IMG:
  1089. return 1;
  1090. case DATA_FORMAT_PVRTC1_2BPP_UNORM_BLOCK_IMG: //these formats are quarter byte size, so rshift is 1
  1091. case DATA_FORMAT_PVRTC2_2BPP_UNORM_BLOCK_IMG:
  1092. case DATA_FORMAT_PVRTC1_2BPP_SRGB_BLOCK_IMG:
  1093. case DATA_FORMAT_PVRTC2_2BPP_SRGB_BLOCK_IMG:
  1094. return 2;
  1095. default: {
  1096. }
  1097. }
  1098. return 0;
  1099. }
  1100. bool RenderingDeviceVulkan::format_has_stencil(DataFormat p_format) {
  1101. switch (p_format) {
  1102. case DATA_FORMAT_S8_UINT:
  1103. case DATA_FORMAT_D16_UNORM_S8_UINT:
  1104. case DATA_FORMAT_D24_UNORM_S8_UINT:
  1105. case DATA_FORMAT_D32_SFLOAT_S8_UINT: {
  1106. return true;
  1107. }
  1108. default: {
  1109. }
  1110. }
  1111. return false;
  1112. }
  1113. uint32_t RenderingDeviceVulkan::get_image_format_required_size(DataFormat p_format, uint32_t p_width, uint32_t p_height, uint32_t p_depth, uint32_t p_mipmaps, uint32_t *r_blockw, uint32_t *r_blockh, uint32_t *r_depth) {
  1114. ERR_FAIL_COND_V(p_mipmaps == 0, 0);
  1115. uint32_t w = p_width;
  1116. uint32_t h = p_height;
  1117. uint32_t d = p_depth;
  1118. uint32_t size = 0;
  1119. uint32_t pixel_size = get_image_format_pixel_size(p_format);
  1120. uint32_t pixel_rshift = get_compressed_image_format_pixel_rshift(p_format);
  1121. uint32_t blockw, blockh;
  1122. get_compressed_image_format_block_dimensions(p_format, blockw, blockh);
  1123. for (uint32_t i = 0; i < p_mipmaps; i++) {
  1124. uint32_t bw = w % blockw != 0 ? w + (blockw - w % blockw) : w;
  1125. uint32_t bh = h % blockh != 0 ? h + (blockh - h % blockh) : h;
  1126. uint32_t s = bw * bh;
  1127. s *= pixel_size;
  1128. s >>= pixel_rshift;
  1129. size += s * d;
  1130. if (r_blockw) {
  1131. *r_blockw = bw;
  1132. }
  1133. if (r_blockh) {
  1134. *r_blockh = bh;
  1135. }
  1136. if (r_depth) {
  1137. *r_depth = d;
  1138. }
  1139. w = MAX(blockw, w >> 1);
  1140. h = MAX(blockh, h >> 1);
  1141. d = MAX(1, d >> 1);
  1142. }
  1143. return size;
  1144. }
  1145. uint32_t RenderingDeviceVulkan::get_image_required_mipmaps(uint32_t p_width, uint32_t p_height, uint32_t p_depth) {
  1146. //formats and block size don't really matter here since they can all go down to 1px (even if block is larger)
  1147. int w = p_width;
  1148. int h = p_height;
  1149. int d = p_depth;
  1150. int mipmaps = 1;
  1151. while (true) {
  1152. if (w == 1 && h == 1 && d == 1) {
  1153. break;
  1154. }
  1155. w = MAX(1, w >> 1);
  1156. h = MAX(1, h >> 1);
  1157. d = MAX(1, d >> 1);
  1158. mipmaps++;
  1159. };
  1160. return mipmaps;
  1161. }
  1162. ///////////////////////
  1163. const VkCompareOp RenderingDeviceVulkan::compare_operators[RenderingDevice::COMPARE_OP_MAX] = {
  1164. VK_COMPARE_OP_NEVER,
  1165. VK_COMPARE_OP_LESS,
  1166. VK_COMPARE_OP_EQUAL,
  1167. VK_COMPARE_OP_LESS_OR_EQUAL,
  1168. VK_COMPARE_OP_GREATER,
  1169. VK_COMPARE_OP_NOT_EQUAL,
  1170. VK_COMPARE_OP_GREATER_OR_EQUAL,
  1171. VK_COMPARE_OP_ALWAYS
  1172. };
  1173. const VkStencilOp RenderingDeviceVulkan::stencil_operations[RenderingDevice::STENCIL_OP_MAX] = {
  1174. VK_STENCIL_OP_KEEP,
  1175. VK_STENCIL_OP_ZERO,
  1176. VK_STENCIL_OP_REPLACE,
  1177. VK_STENCIL_OP_INCREMENT_AND_CLAMP,
  1178. VK_STENCIL_OP_DECREMENT_AND_CLAMP,
  1179. VK_STENCIL_OP_INVERT,
  1180. VK_STENCIL_OP_INCREMENT_AND_WRAP,
  1181. VK_STENCIL_OP_DECREMENT_AND_WRAP
  1182. };
  1183. const VkSampleCountFlagBits RenderingDeviceVulkan::rasterization_sample_count[RenderingDevice::TEXTURE_SAMPLES_MAX] = {
  1184. VK_SAMPLE_COUNT_1_BIT,
  1185. VK_SAMPLE_COUNT_2_BIT,
  1186. VK_SAMPLE_COUNT_4_BIT,
  1187. VK_SAMPLE_COUNT_8_BIT,
  1188. VK_SAMPLE_COUNT_16_BIT,
  1189. VK_SAMPLE_COUNT_32_BIT,
  1190. VK_SAMPLE_COUNT_64_BIT,
  1191. };
  1192. const VkLogicOp RenderingDeviceVulkan::logic_operations[RenderingDevice::LOGIC_OP_MAX] = {
  1193. VK_LOGIC_OP_CLEAR,
  1194. VK_LOGIC_OP_AND,
  1195. VK_LOGIC_OP_AND_REVERSE,
  1196. VK_LOGIC_OP_COPY,
  1197. VK_LOGIC_OP_AND_INVERTED,
  1198. VK_LOGIC_OP_NO_OP,
  1199. VK_LOGIC_OP_XOR,
  1200. VK_LOGIC_OP_OR,
  1201. VK_LOGIC_OP_NOR,
  1202. VK_LOGIC_OP_EQUIVALENT,
  1203. VK_LOGIC_OP_INVERT,
  1204. VK_LOGIC_OP_OR_REVERSE,
  1205. VK_LOGIC_OP_COPY_INVERTED,
  1206. VK_LOGIC_OP_OR_INVERTED,
  1207. VK_LOGIC_OP_NAND,
  1208. VK_LOGIC_OP_SET
  1209. };
  1210. const VkBlendFactor RenderingDeviceVulkan::blend_factors[RenderingDevice::BLEND_FACTOR_MAX] = {
  1211. VK_BLEND_FACTOR_ZERO,
  1212. VK_BLEND_FACTOR_ONE,
  1213. VK_BLEND_FACTOR_SRC_COLOR,
  1214. VK_BLEND_FACTOR_ONE_MINUS_SRC_COLOR,
  1215. VK_BLEND_FACTOR_DST_COLOR,
  1216. VK_BLEND_FACTOR_ONE_MINUS_DST_COLOR,
  1217. VK_BLEND_FACTOR_SRC_ALPHA,
  1218. VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA,
  1219. VK_BLEND_FACTOR_DST_ALPHA,
  1220. VK_BLEND_FACTOR_ONE_MINUS_DST_ALPHA,
  1221. VK_BLEND_FACTOR_CONSTANT_COLOR,
  1222. VK_BLEND_FACTOR_ONE_MINUS_CONSTANT_COLOR,
  1223. VK_BLEND_FACTOR_CONSTANT_ALPHA,
  1224. VK_BLEND_FACTOR_ONE_MINUS_CONSTANT_ALPHA,
  1225. VK_BLEND_FACTOR_SRC_ALPHA_SATURATE,
  1226. VK_BLEND_FACTOR_SRC1_COLOR,
  1227. VK_BLEND_FACTOR_ONE_MINUS_SRC1_COLOR,
  1228. VK_BLEND_FACTOR_SRC1_ALPHA,
  1229. VK_BLEND_FACTOR_ONE_MINUS_SRC1_ALPHA
  1230. };
  1231. const VkBlendOp RenderingDeviceVulkan::blend_operations[RenderingDevice::BLEND_OP_MAX] = {
  1232. VK_BLEND_OP_ADD,
  1233. VK_BLEND_OP_SUBTRACT,
  1234. VK_BLEND_OP_REVERSE_SUBTRACT,
  1235. VK_BLEND_OP_MIN,
  1236. VK_BLEND_OP_MAX
  1237. };
  1238. const VkSamplerAddressMode RenderingDeviceVulkan::address_modes[RenderingDevice::SAMPLER_REPEAT_MODE_MAX] = {
  1239. VK_SAMPLER_ADDRESS_MODE_REPEAT,
  1240. VK_SAMPLER_ADDRESS_MODE_MIRRORED_REPEAT,
  1241. VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE,
  1242. VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_BORDER,
  1243. VK_SAMPLER_ADDRESS_MODE_MIRROR_CLAMP_TO_EDGE
  1244. };
  1245. const VkBorderColor RenderingDeviceVulkan::sampler_border_colors[RenderingDevice::SAMPLER_BORDER_COLOR_MAX] = {
  1246. VK_BORDER_COLOR_FLOAT_TRANSPARENT_BLACK,
  1247. VK_BORDER_COLOR_INT_TRANSPARENT_BLACK,
  1248. VK_BORDER_COLOR_FLOAT_OPAQUE_BLACK,
  1249. VK_BORDER_COLOR_INT_OPAQUE_BLACK,
  1250. VK_BORDER_COLOR_FLOAT_OPAQUE_WHITE,
  1251. VK_BORDER_COLOR_INT_OPAQUE_WHITE
  1252. };
  1253. const VkImageType RenderingDeviceVulkan::vulkan_image_type[RenderingDevice::TEXTURE_TYPE_MAX] = {
  1254. VK_IMAGE_TYPE_1D,
  1255. VK_IMAGE_TYPE_2D,
  1256. VK_IMAGE_TYPE_3D,
  1257. VK_IMAGE_TYPE_2D,
  1258. VK_IMAGE_TYPE_1D,
  1259. VK_IMAGE_TYPE_2D,
  1260. VK_IMAGE_TYPE_2D
  1261. };
  1262. /***************************/
  1263. /**** BUFFER MANAGEMENT ****/
  1264. /***************************/
  1265. Error RenderingDeviceVulkan::_buffer_allocate(Buffer *p_buffer, uint32_t p_size, uint32_t p_usage, VmaMemoryUsage p_mapping) {
  1266. VkBufferCreateInfo bufferInfo;
  1267. bufferInfo.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO;
  1268. bufferInfo.pNext = nullptr;
  1269. bufferInfo.flags = 0;
  1270. bufferInfo.size = p_size;
  1271. bufferInfo.usage = p_usage;
  1272. bufferInfo.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
  1273. bufferInfo.queueFamilyIndexCount = 0;
  1274. bufferInfo.pQueueFamilyIndices = nullptr;
  1275. VmaAllocationCreateInfo allocInfo;
  1276. allocInfo.flags = 0;
  1277. allocInfo.usage = p_mapping;
  1278. allocInfo.requiredFlags = 0;
  1279. allocInfo.preferredFlags = 0;
  1280. allocInfo.memoryTypeBits = 0;
  1281. allocInfo.pool = nullptr;
  1282. allocInfo.pUserData = nullptr;
  1283. VkResult err = vmaCreateBuffer(allocator, &bufferInfo, &allocInfo, &p_buffer->buffer, &p_buffer->allocation, nullptr);
  1284. ERR_FAIL_COND_V_MSG(err, ERR_CANT_CREATE, "Can't create buffer of size: " + itos(p_size) + ", error " + itos(err) + ".");
  1285. p_buffer->size = p_size;
  1286. p_buffer->buffer_info.buffer = p_buffer->buffer;
  1287. p_buffer->buffer_info.offset = 0;
  1288. p_buffer->buffer_info.range = p_size;
  1289. return OK;
  1290. }
  1291. Error RenderingDeviceVulkan::_buffer_free(Buffer *p_buffer) {
  1292. ERR_FAIL_COND_V(p_buffer->size == 0, ERR_INVALID_PARAMETER);
  1293. vmaDestroyBuffer(allocator, p_buffer->buffer, p_buffer->allocation);
  1294. p_buffer->buffer = VK_NULL_HANDLE;
  1295. p_buffer->allocation = nullptr;
  1296. p_buffer->size = 0;
  1297. return OK;
  1298. }
  1299. Error RenderingDeviceVulkan::_insert_staging_block() {
  1300. VkBufferCreateInfo bufferInfo;
  1301. bufferInfo.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO;
  1302. bufferInfo.pNext = nullptr;
  1303. bufferInfo.flags = 0;
  1304. bufferInfo.size = staging_buffer_block_size;
  1305. bufferInfo.usage = VK_BUFFER_USAGE_TRANSFER_SRC_BIT;
  1306. bufferInfo.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
  1307. bufferInfo.queueFamilyIndexCount = 0;
  1308. bufferInfo.pQueueFamilyIndices = nullptr;
  1309. VmaAllocationCreateInfo allocInfo;
  1310. allocInfo.flags = 0;
  1311. allocInfo.usage = VMA_MEMORY_USAGE_CPU_ONLY;
  1312. allocInfo.requiredFlags = 0;
  1313. allocInfo.preferredFlags = 0;
  1314. allocInfo.memoryTypeBits = 0;
  1315. allocInfo.pool = nullptr;
  1316. allocInfo.pUserData = nullptr;
  1317. StagingBufferBlock block;
  1318. VkResult err = vmaCreateBuffer(allocator, &bufferInfo, &allocInfo, &block.buffer, &block.allocation, nullptr);
  1319. ERR_FAIL_COND_V_MSG(err, ERR_CANT_CREATE, "vmaCreateBuffer failed with error " + itos(err) + ".");
  1320. block.frame_used = 0;
  1321. block.fill_amount = 0;
  1322. staging_buffer_blocks.insert(staging_buffer_current, block);
  1323. return OK;
  1324. }
  1325. Error RenderingDeviceVulkan::_staging_buffer_allocate(uint32_t p_amount, uint32_t p_required_align, uint32_t &r_alloc_offset, uint32_t &r_alloc_size, bool p_can_segment, bool p_on_draw_command_buffer) {
  1326. //determine a block to use
  1327. r_alloc_size = p_amount;
  1328. while (true) {
  1329. r_alloc_offset = 0;
  1330. //see if we can use current block
  1331. if (staging_buffer_blocks[staging_buffer_current].frame_used == frames_drawn) {
  1332. //we used this block this frame, let's see if there is still room
  1333. uint32_t write_from = staging_buffer_blocks[staging_buffer_current].fill_amount;
  1334. {
  1335. uint32_t align_remainder = write_from % p_required_align;
  1336. if (align_remainder != 0) {
  1337. write_from += p_required_align - align_remainder;
  1338. }
  1339. }
  1340. int32_t available_bytes = int32_t(staging_buffer_block_size) - int32_t(write_from);
  1341. if ((int32_t)p_amount < available_bytes) {
  1342. //all is good, we should be ok, all will fit
  1343. r_alloc_offset = write_from;
  1344. } else if (p_can_segment && available_bytes >= (int32_t)p_required_align) {
  1345. //ok all won't fit but at least we can fit a chunkie
  1346. //all is good, update what needs to be written to
  1347. r_alloc_offset = write_from;
  1348. r_alloc_size = available_bytes - (available_bytes % p_required_align);
  1349. } else {
  1350. //can't fit it into this buffer.
  1351. //will need to try next buffer
  1352. staging_buffer_current = (staging_buffer_current + 1) % staging_buffer_blocks.size();
  1353. // before doing anything, though, let's check that we didn't manage to fill all blocks
  1354. // possible in a single frame
  1355. if (staging_buffer_blocks[staging_buffer_current].frame_used == frames_drawn) {
  1356. //guess we did.. ok, let's see if we can insert a new block..
  1357. if (staging_buffer_blocks.size() * staging_buffer_block_size < staging_buffer_max_size) {
  1358. //we can, so we are safe
  1359. Error err = _insert_staging_block();
  1360. if (err) {
  1361. return err;
  1362. }
  1363. //claim for this frame
  1364. staging_buffer_blocks.write[staging_buffer_current].frame_used = frames_drawn;
  1365. } else {
  1366. // Ok, worst case scenario, all the staging buffers belong to this frame
  1367. // and this frame is not even done.
  1368. // If this is the main thread, it means the user is likely loading a lot of resources at once,
  1369. // otherwise, the thread should just be blocked until the next frame (currently unimplemented)
  1370. if (false) { //separate thread from render
  1371. //block_until_next_frame()
  1372. continue;
  1373. } else {
  1374. //flush EVERYTHING including setup commands. IF not immediate, also need to flush the draw commands
  1375. _flush(true);
  1376. //clear the whole staging buffer
  1377. for (int i = 0; i < staging_buffer_blocks.size(); i++) {
  1378. staging_buffer_blocks.write[i].frame_used = 0;
  1379. staging_buffer_blocks.write[i].fill_amount = 0;
  1380. }
  1381. //claim current
  1382. staging_buffer_blocks.write[staging_buffer_current].frame_used = frames_drawn;
  1383. }
  1384. }
  1385. } else {
  1386. //not from current frame, so continue and try again
  1387. continue;
  1388. }
  1389. }
  1390. } else if (staging_buffer_blocks[staging_buffer_current].frame_used <= frames_drawn - frame_count) {
  1391. //this is an old block, which was already processed, let's reuse
  1392. staging_buffer_blocks.write[staging_buffer_current].frame_used = frames_drawn;
  1393. staging_buffer_blocks.write[staging_buffer_current].fill_amount = 0;
  1394. } else if (staging_buffer_blocks[staging_buffer_current].frame_used > frames_drawn - frame_count) {
  1395. //this block may still be in use, let's not touch it unless we have to, so.. can we create a new one?
  1396. if (staging_buffer_blocks.size() * staging_buffer_block_size < staging_buffer_max_size) {
  1397. //we are still allowed to create a new block, so let's do that and insert it for current pos
  1398. Error err = _insert_staging_block();
  1399. if (err) {
  1400. return err;
  1401. }
  1402. //claim for this frame
  1403. staging_buffer_blocks.write[staging_buffer_current].frame_used = frames_drawn;
  1404. } else {
  1405. // oops, we are out of room and we can't create more.
  1406. // let's flush older frames.
  1407. // The logic here is that if a game is loading a lot of data from the main thread, it will need to be stalled anyway.
  1408. // If loading from a separate thread, we can block that thread until next frame when more room is made (not currently implemented, though).
  1409. if (false) {
  1410. //separate thread from render
  1411. //block_until_next_frame()
  1412. continue; //and try again
  1413. } else {
  1414. _flush(false);
  1415. for (int i = 0; i < staging_buffer_blocks.size(); i++) {
  1416. //clear all blocks but the ones from this frame
  1417. int block_idx = (i + staging_buffer_current) % staging_buffer_blocks.size();
  1418. if (staging_buffer_blocks[block_idx].frame_used == frames_drawn) {
  1419. break; //ok, we reached something from this frame, abort
  1420. }
  1421. staging_buffer_blocks.write[block_idx].frame_used = 0;
  1422. staging_buffer_blocks.write[block_idx].fill_amount = 0;
  1423. }
  1424. //claim for current frame
  1425. staging_buffer_blocks.write[staging_buffer_current].frame_used = frames_drawn;
  1426. }
  1427. }
  1428. }
  1429. //all was good, break
  1430. break;
  1431. }
  1432. staging_buffer_used = true;
  1433. return OK;
  1434. }
  1435. Error RenderingDeviceVulkan::_buffer_update(Buffer *p_buffer, size_t p_offset, const uint8_t *p_data, size_t p_data_size, bool p_use_draw_command_buffer, uint32_t p_required_align) {
  1436. //submitting may get chunked for various reasons, so convert this to a task
  1437. size_t to_submit = p_data_size;
  1438. size_t submit_from = 0;
  1439. while (to_submit > 0) {
  1440. uint32_t block_write_offset;
  1441. uint32_t block_write_amount;
  1442. Error err = _staging_buffer_allocate(MIN(to_submit, staging_buffer_block_size), p_required_align, block_write_offset, block_write_amount, p_use_draw_command_buffer);
  1443. if (err) {
  1444. return err;
  1445. }
  1446. //map staging buffer (It's CPU and coherent)
  1447. void *data_ptr = nullptr;
  1448. {
  1449. VkResult vkerr = vmaMapMemory(allocator, staging_buffer_blocks[staging_buffer_current].allocation, &data_ptr);
  1450. ERR_FAIL_COND_V_MSG(vkerr, ERR_CANT_CREATE, "vmaMapMemory failed with error " + itos(vkerr) + ".");
  1451. }
  1452. //copy to staging buffer
  1453. copymem(((uint8_t *)data_ptr) + block_write_offset, p_data + submit_from, block_write_amount);
  1454. //unmap
  1455. vmaUnmapMemory(allocator, staging_buffer_blocks[staging_buffer_current].allocation);
  1456. //insert a command to copy this
  1457. VkBufferCopy region;
  1458. region.srcOffset = block_write_offset;
  1459. region.dstOffset = submit_from + p_offset;
  1460. region.size = block_write_amount;
  1461. vkCmdCopyBuffer(p_use_draw_command_buffer ? frames[frame].draw_command_buffer : frames[frame].setup_command_buffer, staging_buffer_blocks[staging_buffer_current].buffer, p_buffer->buffer, 1, &region);
  1462. staging_buffer_blocks.write[staging_buffer_current].fill_amount = block_write_offset + block_write_amount;
  1463. to_submit -= block_write_amount;
  1464. submit_from += block_write_amount;
  1465. }
  1466. return OK;
  1467. }
  1468. void RenderingDeviceVulkan::_memory_barrier(VkPipelineStageFlags p_src_stage_mask, VkPipelineStageFlags p_dst_stage_mask, VkAccessFlags p_src_access, VkAccessFlags p_dst_sccess, bool p_sync_with_draw) {
  1469. VkMemoryBarrier mem_barrier;
  1470. mem_barrier.sType = VK_STRUCTURE_TYPE_MEMORY_BARRIER;
  1471. mem_barrier.pNext = nullptr;
  1472. mem_barrier.srcAccessMask = p_src_access;
  1473. mem_barrier.dstAccessMask = p_dst_sccess;
  1474. vkCmdPipelineBarrier(p_sync_with_draw ? frames[frame].draw_command_buffer : frames[frame].setup_command_buffer, p_src_stage_mask, p_dst_stage_mask, 0, 1, &mem_barrier, 0, nullptr, 0, nullptr);
  1475. }
  1476. void RenderingDeviceVulkan::_full_barrier(bool p_sync_with_draw) {
  1477. //used for debug
  1478. _memory_barrier(VK_PIPELINE_STAGE_ALL_COMMANDS_BIT, VK_PIPELINE_STAGE_ALL_COMMANDS_BIT,
  1479. VK_ACCESS_INDIRECT_COMMAND_READ_BIT |
  1480. VK_ACCESS_INDEX_READ_BIT |
  1481. VK_ACCESS_VERTEX_ATTRIBUTE_READ_BIT |
  1482. VK_ACCESS_UNIFORM_READ_BIT |
  1483. VK_ACCESS_INPUT_ATTACHMENT_READ_BIT |
  1484. VK_ACCESS_SHADER_READ_BIT |
  1485. VK_ACCESS_SHADER_WRITE_BIT |
  1486. VK_ACCESS_COLOR_ATTACHMENT_READ_BIT |
  1487. VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT |
  1488. VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT |
  1489. VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT |
  1490. VK_ACCESS_TRANSFER_READ_BIT |
  1491. VK_ACCESS_TRANSFER_WRITE_BIT |
  1492. VK_ACCESS_HOST_READ_BIT |
  1493. VK_ACCESS_HOST_WRITE_BIT,
  1494. VK_ACCESS_INDIRECT_COMMAND_READ_BIT |
  1495. VK_ACCESS_INDEX_READ_BIT |
  1496. VK_ACCESS_VERTEX_ATTRIBUTE_READ_BIT |
  1497. VK_ACCESS_UNIFORM_READ_BIT |
  1498. VK_ACCESS_INPUT_ATTACHMENT_READ_BIT |
  1499. VK_ACCESS_SHADER_READ_BIT |
  1500. VK_ACCESS_SHADER_WRITE_BIT |
  1501. VK_ACCESS_COLOR_ATTACHMENT_READ_BIT |
  1502. VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT |
  1503. VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT |
  1504. VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT |
  1505. VK_ACCESS_TRANSFER_READ_BIT |
  1506. VK_ACCESS_TRANSFER_WRITE_BIT |
  1507. VK_ACCESS_HOST_READ_BIT |
  1508. VK_ACCESS_HOST_WRITE_BIT,
  1509. p_sync_with_draw);
  1510. }
  1511. void RenderingDeviceVulkan::_buffer_memory_barrier(VkBuffer buffer, uint64_t p_from, uint64_t p_size, VkPipelineStageFlags p_src_stage_mask, VkPipelineStageFlags p_dst_stage_mask, VkAccessFlags p_src_access, VkAccessFlags p_dst_sccess, bool p_sync_with_draw) {
  1512. VkBufferMemoryBarrier buffer_mem_barrier;
  1513. buffer_mem_barrier.sType = VK_STRUCTURE_TYPE_BUFFER_MEMORY_BARRIER;
  1514. buffer_mem_barrier.pNext = nullptr;
  1515. buffer_mem_barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  1516. buffer_mem_barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  1517. buffer_mem_barrier.srcAccessMask = p_src_access;
  1518. buffer_mem_barrier.dstAccessMask = p_dst_sccess;
  1519. buffer_mem_barrier.buffer = buffer;
  1520. buffer_mem_barrier.offset = p_from;
  1521. buffer_mem_barrier.size = p_size;
  1522. vkCmdPipelineBarrier(p_sync_with_draw ? frames[frame].draw_command_buffer : frames[frame].setup_command_buffer, p_src_stage_mask, p_dst_stage_mask, 0, 0, nullptr, 1, &buffer_mem_barrier, 0, nullptr);
  1523. }
  1524. /*****************/
  1525. /**** TEXTURE ****/
  1526. /*****************/
  1527. RID RenderingDeviceVulkan::texture_create(const TextureFormat &p_format, const TextureView &p_view, const Vector<Vector<uint8_t>> &p_data) {
  1528. _THREAD_SAFE_METHOD_
  1529. VkImageCreateInfo image_create_info;
  1530. image_create_info.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO;
  1531. image_create_info.pNext = nullptr;
  1532. image_create_info.flags = 0;
  1533. #ifndef _MSC_VER
  1534. #warning TODO check for support via RenderingDevice to enable on mobile when possible
  1535. #endif
  1536. #ifndef ANDROID_ENABLED
  1537. // vkCreateImage fails with format list on Android (VK_ERROR_OUT_OF_HOST_MEMORY)
  1538. VkImageFormatListCreateInfoKHR format_list_create_info; //keep out of the if, needed for creation
  1539. Vector<VkFormat> allowed_formats; //keep out of the if, needed for creation
  1540. #endif
  1541. if (p_format.shareable_formats.size()) {
  1542. image_create_info.flags |= VK_IMAGE_CREATE_MUTABLE_FORMAT_BIT;
  1543. #ifndef ANDROID_ENABLED
  1544. for (int i = 0; i < p_format.shareable_formats.size(); i++) {
  1545. allowed_formats.push_back(vulkan_formats[p_format.shareable_formats[i]]);
  1546. }
  1547. format_list_create_info.sType = VK_STRUCTURE_TYPE_IMAGE_FORMAT_LIST_CREATE_INFO_KHR;
  1548. format_list_create_info.pNext = nullptr;
  1549. format_list_create_info.viewFormatCount = allowed_formats.size();
  1550. format_list_create_info.pViewFormats = allowed_formats.ptr();
  1551. image_create_info.pNext = &format_list_create_info;
  1552. ERR_FAIL_COND_V_MSG(p_format.shareable_formats.find(p_format.format) == -1, RID(),
  1553. "If supplied a list of shareable formats, the current format must be present in the list");
  1554. ERR_FAIL_COND_V_MSG(p_view.format_override != DATA_FORMAT_MAX && p_format.shareable_formats.find(p_view.format_override) == -1, RID(),
  1555. "If supplied a list of shareable formats, the current view format override must be present in the list");
  1556. #endif
  1557. }
  1558. if (p_format.type == TEXTURE_TYPE_CUBE || p_format.type == TEXTURE_TYPE_CUBE_ARRAY) {
  1559. image_create_info.flags |= VK_IMAGE_CREATE_CUBE_COMPATIBLE_BIT;
  1560. }
  1561. /*if (p_format.type == TEXTURE_TYPE_2D || p_format.type == TEXTURE_TYPE_2D_ARRAY) {
  1562. image_create_info.flags |= VK_IMAGE_CREATE_2D_ARRAY_COMPATIBLE_BIT;
  1563. }*/
  1564. ERR_FAIL_INDEX_V(p_format.type, TEXTURE_TYPE_MAX, RID());
  1565. image_create_info.imageType = vulkan_image_type[p_format.type];
  1566. ERR_FAIL_COND_V_MSG(p_format.width < 1, RID(), "Width must be equal or greater than 1 for all textures");
  1567. image_create_info.format = vulkan_formats[p_format.format];
  1568. image_create_info.extent.width = p_format.width;
  1569. if (image_create_info.imageType == VK_IMAGE_TYPE_3D || image_create_info.imageType == VK_IMAGE_TYPE_2D) {
  1570. ERR_FAIL_COND_V_MSG(p_format.height < 1, RID(), "Height must be equal or greater than 1 for 2D and 3D textures");
  1571. image_create_info.extent.height = p_format.height;
  1572. } else {
  1573. image_create_info.extent.height = 1;
  1574. }
  1575. if (image_create_info.imageType == VK_IMAGE_TYPE_3D) {
  1576. ERR_FAIL_COND_V_MSG(p_format.depth < 1, RID(), "Depth must be equal or greater than 1 for 3D textures");
  1577. image_create_info.extent.depth = p_format.depth;
  1578. } else {
  1579. image_create_info.extent.depth = 1;
  1580. }
  1581. ERR_FAIL_COND_V(p_format.mipmaps < 1, RID());
  1582. image_create_info.mipLevels = p_format.mipmaps;
  1583. if (p_format.type == TEXTURE_TYPE_1D_ARRAY || p_format.type == TEXTURE_TYPE_2D_ARRAY || p_format.type == TEXTURE_TYPE_CUBE_ARRAY || p_format.type == TEXTURE_TYPE_CUBE) {
  1584. ERR_FAIL_COND_V_MSG(p_format.array_layers < 1, RID(),
  1585. "Amount of layers must be equal or greater than 1 for arrays and cubemaps.");
  1586. ERR_FAIL_COND_V_MSG((p_format.type == TEXTURE_TYPE_CUBE_ARRAY || p_format.type == TEXTURE_TYPE_CUBE) && (p_format.array_layers % 6) != 0, RID(),
  1587. "Cubemap and cubemap array textures must provide a layer number that is multiple of 6");
  1588. image_create_info.arrayLayers = p_format.array_layers;
  1589. } else {
  1590. image_create_info.arrayLayers = 1;
  1591. }
  1592. ERR_FAIL_INDEX_V(p_format.samples, TEXTURE_SAMPLES_MAX, RID());
  1593. image_create_info.samples = rasterization_sample_count[p_format.samples];
  1594. image_create_info.tiling = (p_format.usage_bits & TEXTURE_USAGE_CPU_READ_BIT) ? VK_IMAGE_TILING_LINEAR : VK_IMAGE_TILING_OPTIMAL;
  1595. //usage
  1596. image_create_info.usage = 0;
  1597. if (p_format.usage_bits & TEXTURE_USAGE_SAMPLING_BIT) {
  1598. image_create_info.usage |= VK_IMAGE_USAGE_SAMPLED_BIT;
  1599. }
  1600. if (p_format.usage_bits & TEXTURE_USAGE_STORAGE_BIT) {
  1601. image_create_info.usage |= VK_IMAGE_USAGE_STORAGE_BIT;
  1602. }
  1603. if (p_format.usage_bits & TEXTURE_USAGE_COLOR_ATTACHMENT_BIT) {
  1604. image_create_info.usage |= VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT;
  1605. }
  1606. if (p_format.usage_bits & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) {
  1607. image_create_info.usage |= VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT;
  1608. }
  1609. if (p_format.usage_bits & TEXTURE_USAGE_CAN_UPDATE_BIT) {
  1610. image_create_info.usage |= VK_IMAGE_USAGE_TRANSFER_DST_BIT;
  1611. }
  1612. if (p_format.usage_bits & TEXTURE_USAGE_CAN_COPY_FROM_BIT) {
  1613. image_create_info.usage |= VK_IMAGE_USAGE_TRANSFER_SRC_BIT;
  1614. }
  1615. if (p_format.usage_bits & TEXTURE_USAGE_CAN_COPY_TO_BIT) {
  1616. image_create_info.usage |= VK_IMAGE_USAGE_TRANSFER_DST_BIT;
  1617. }
  1618. image_create_info.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
  1619. image_create_info.queueFamilyIndexCount = 0;
  1620. image_create_info.pQueueFamilyIndices = nullptr;
  1621. image_create_info.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
  1622. uint32_t required_mipmaps = get_image_required_mipmaps(image_create_info.extent.width, image_create_info.extent.height, image_create_info.extent.depth);
  1623. ERR_FAIL_COND_V_MSG(required_mipmaps < image_create_info.mipLevels, RID(),
  1624. "Too many mipmaps requested for texture format and dimensions (" + itos(image_create_info.mipLevels) + "), maximum allowed: (" + itos(required_mipmaps) + ").");
  1625. if (p_data.size()) {
  1626. ERR_FAIL_COND_V_MSG(!(p_format.usage_bits & TEXTURE_USAGE_CAN_UPDATE_BIT), RID(),
  1627. "Texture needs the TEXTURE_USAGE_CAN_UPDATE_BIT usage flag in order to be updated at initialization or later");
  1628. int expected_images = image_create_info.arrayLayers;
  1629. ERR_FAIL_COND_V_MSG(p_data.size() != expected_images, RID(),
  1630. "Default supplied data for image format is of invalid length (" + itos(p_data.size()) + "), should be (" + itos(expected_images) + ").");
  1631. for (uint32_t i = 0; i < image_create_info.arrayLayers; i++) {
  1632. uint32_t required_size = get_image_format_required_size(p_format.format, image_create_info.extent.width, image_create_info.extent.height, image_create_info.extent.depth, image_create_info.mipLevels);
  1633. ERR_FAIL_COND_V_MSG((uint32_t)p_data[i].size() != required_size, RID(),
  1634. "Data for slice index " + itos(i) + " (mapped to layer " + itos(i) + ") differs in size (supplied: " + itos(p_data[i].size()) + ") than what is required by the format (" + itos(required_size) + ").");
  1635. }
  1636. }
  1637. {
  1638. //validate that this image is supported for the intended use
  1639. VkFormatProperties properties;
  1640. vkGetPhysicalDeviceFormatProperties(context->get_physical_device(), image_create_info.format, &properties);
  1641. VkFormatFeatureFlags flags;
  1642. String format_text = "'" + String(named_formats[p_format.format]) + "'";
  1643. if (p_format.usage_bits & TEXTURE_USAGE_CPU_READ_BIT) {
  1644. flags = properties.linearTilingFeatures;
  1645. format_text += " (with CPU read bit)";
  1646. } else {
  1647. flags = properties.optimalTilingFeatures;
  1648. }
  1649. if (p_format.usage_bits & TEXTURE_USAGE_SAMPLING_BIT && !(flags & VK_FORMAT_FEATURE_SAMPLED_IMAGE_BIT)) {
  1650. ERR_FAIL_V_MSG(RID(), "Format " + format_text + " does not support usage as sampling texture.");
  1651. }
  1652. if (p_format.usage_bits & TEXTURE_USAGE_COLOR_ATTACHMENT_BIT && !(flags & VK_FORMAT_FEATURE_COLOR_ATTACHMENT_BIT)) {
  1653. ERR_FAIL_V_MSG(RID(), "Format " + format_text + " does not support usage as color attachment.");
  1654. }
  1655. if (p_format.usage_bits & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT && !(flags & VK_FORMAT_FEATURE_DEPTH_STENCIL_ATTACHMENT_BIT)) {
  1656. printf("vkformat: %x\n", image_create_info.format);
  1657. ERR_FAIL_V_MSG(RID(), "Format " + format_text + " does not support usage as depth-stencil attachment.");
  1658. }
  1659. if (p_format.usage_bits & TEXTURE_USAGE_STORAGE_BIT && !(flags & VK_FORMAT_FEATURE_STORAGE_IMAGE_BIT)) {
  1660. ERR_FAIL_V_MSG(RID(), "Format " + format_text + " does not support usage as storage image.");
  1661. }
  1662. if (p_format.usage_bits & TEXTURE_USAGE_STORAGE_ATOMIC_BIT && !(flags & VK_FORMAT_FEATURE_STORAGE_IMAGE_ATOMIC_BIT)) {
  1663. ERR_FAIL_V_MSG(RID(), "Format " + format_text + " does not support usage as atomic storage image.");
  1664. }
  1665. }
  1666. //some view validation
  1667. if (p_view.format_override != DATA_FORMAT_MAX) {
  1668. ERR_FAIL_INDEX_V(p_view.format_override, DATA_FORMAT_MAX, RID());
  1669. }
  1670. ERR_FAIL_INDEX_V(p_view.swizzle_r, TEXTURE_SWIZZLE_MAX, RID());
  1671. ERR_FAIL_INDEX_V(p_view.swizzle_g, TEXTURE_SWIZZLE_MAX, RID());
  1672. ERR_FAIL_INDEX_V(p_view.swizzle_b, TEXTURE_SWIZZLE_MAX, RID());
  1673. ERR_FAIL_INDEX_V(p_view.swizzle_a, TEXTURE_SWIZZLE_MAX, RID());
  1674. //allocate memory
  1675. VmaAllocationCreateInfo allocInfo;
  1676. allocInfo.flags = 0;
  1677. allocInfo.usage = p_format.usage_bits & TEXTURE_USAGE_CPU_READ_BIT ? VMA_MEMORY_USAGE_CPU_ONLY : VMA_MEMORY_USAGE_GPU_ONLY;
  1678. allocInfo.requiredFlags = 0;
  1679. allocInfo.preferredFlags = 0;
  1680. allocInfo.memoryTypeBits = 0;
  1681. allocInfo.pool = nullptr;
  1682. allocInfo.pUserData = nullptr;
  1683. Texture texture;
  1684. VkResult err = vmaCreateImage(allocator, &image_create_info, &allocInfo, &texture.image, &texture.allocation, &texture.allocation_info);
  1685. ERR_FAIL_COND_V_MSG(err, RID(), "vmaCreateImage failed with error " + itos(err) + ".");
  1686. texture.type = p_format.type;
  1687. texture.format = p_format.format;
  1688. texture.width = image_create_info.extent.width;
  1689. texture.height = image_create_info.extent.height;
  1690. texture.depth = image_create_info.extent.depth;
  1691. texture.layers = image_create_info.arrayLayers;
  1692. texture.mipmaps = image_create_info.mipLevels;
  1693. texture.base_mipmap = 0;
  1694. texture.base_layer = 0;
  1695. texture.usage_flags = p_format.usage_bits;
  1696. texture.samples = p_format.samples;
  1697. texture.allowed_shared_formats = p_format.shareable_formats;
  1698. //set base layout based on usage priority
  1699. if (p_format.usage_bits & TEXTURE_USAGE_SAMPLING_BIT) {
  1700. //first priority, readable
  1701. texture.layout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
  1702. } else if (p_format.usage_bits & TEXTURE_USAGE_STORAGE_BIT) {
  1703. //second priority, storage
  1704. texture.layout = VK_IMAGE_LAYOUT_GENERAL;
  1705. } else if (p_format.usage_bits & TEXTURE_USAGE_COLOR_ATTACHMENT_BIT) {
  1706. //third priority, color or depth
  1707. texture.layout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
  1708. } else if (p_format.usage_bits & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) {
  1709. texture.layout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;
  1710. } else {
  1711. texture.layout = VK_IMAGE_LAYOUT_GENERAL;
  1712. }
  1713. if (p_format.usage_bits & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) {
  1714. texture.read_aspect_mask = VK_IMAGE_ASPECT_DEPTH_BIT;
  1715. texture.barrier_aspect_mask = VK_IMAGE_ASPECT_DEPTH_BIT;
  1716. if (format_has_stencil(p_format.format)) {
  1717. texture.barrier_aspect_mask |= VK_IMAGE_ASPECT_STENCIL_BIT;
  1718. }
  1719. } else {
  1720. texture.read_aspect_mask = VK_IMAGE_ASPECT_COLOR_BIT;
  1721. texture.barrier_aspect_mask = VK_IMAGE_ASPECT_COLOR_BIT;
  1722. }
  1723. texture.bound = false;
  1724. //create view
  1725. VkImageViewCreateInfo image_view_create_info;
  1726. image_view_create_info.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO;
  1727. image_view_create_info.pNext = nullptr;
  1728. image_view_create_info.flags = 0;
  1729. image_view_create_info.image = texture.image;
  1730. static const VkImageViewType view_types[TEXTURE_TYPE_MAX] = {
  1731. VK_IMAGE_VIEW_TYPE_1D,
  1732. VK_IMAGE_VIEW_TYPE_2D,
  1733. VK_IMAGE_VIEW_TYPE_3D,
  1734. VK_IMAGE_VIEW_TYPE_CUBE,
  1735. VK_IMAGE_VIEW_TYPE_1D_ARRAY,
  1736. VK_IMAGE_VIEW_TYPE_2D_ARRAY,
  1737. VK_IMAGE_VIEW_TYPE_CUBE_ARRAY,
  1738. };
  1739. image_view_create_info.viewType = view_types[p_format.type];
  1740. if (p_view.format_override == DATA_FORMAT_MAX) {
  1741. image_view_create_info.format = image_create_info.format;
  1742. } else {
  1743. image_view_create_info.format = vulkan_formats[p_view.format_override];
  1744. }
  1745. static const VkComponentSwizzle component_swizzles[TEXTURE_SWIZZLE_MAX] = {
  1746. VK_COMPONENT_SWIZZLE_IDENTITY,
  1747. VK_COMPONENT_SWIZZLE_ZERO,
  1748. VK_COMPONENT_SWIZZLE_ONE,
  1749. VK_COMPONENT_SWIZZLE_R,
  1750. VK_COMPONENT_SWIZZLE_G,
  1751. VK_COMPONENT_SWIZZLE_B,
  1752. VK_COMPONENT_SWIZZLE_A
  1753. };
  1754. image_view_create_info.components.r = component_swizzles[p_view.swizzle_r];
  1755. image_view_create_info.components.g = component_swizzles[p_view.swizzle_g];
  1756. image_view_create_info.components.b = component_swizzles[p_view.swizzle_b];
  1757. image_view_create_info.components.a = component_swizzles[p_view.swizzle_a];
  1758. image_view_create_info.subresourceRange.baseMipLevel = 0;
  1759. image_view_create_info.subresourceRange.levelCount = image_create_info.mipLevels;
  1760. image_view_create_info.subresourceRange.baseArrayLayer = 0;
  1761. image_view_create_info.subresourceRange.layerCount = image_create_info.arrayLayers;
  1762. if (p_format.usage_bits & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) {
  1763. image_view_create_info.subresourceRange.aspectMask = VK_IMAGE_ASPECT_DEPTH_BIT;
  1764. } else {
  1765. image_view_create_info.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
  1766. }
  1767. err = vkCreateImageView(device, &image_view_create_info, nullptr, &texture.view);
  1768. if (err) {
  1769. vmaDestroyImage(allocator, texture.image, texture.allocation);
  1770. ERR_FAIL_V_MSG(RID(), "vkCreateImageView failed with error " + itos(err) + ".");
  1771. }
  1772. //barrier to set layout
  1773. {
  1774. VkImageMemoryBarrier image_memory_barrier;
  1775. image_memory_barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
  1776. image_memory_barrier.pNext = nullptr;
  1777. image_memory_barrier.srcAccessMask = 0;
  1778. image_memory_barrier.dstAccessMask = VK_ACCESS_SHADER_READ_BIT;
  1779. image_memory_barrier.oldLayout = VK_IMAGE_LAYOUT_UNDEFINED;
  1780. image_memory_barrier.newLayout = texture.layout;
  1781. image_memory_barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  1782. image_memory_barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  1783. image_memory_barrier.image = texture.image;
  1784. image_memory_barrier.subresourceRange.aspectMask = texture.barrier_aspect_mask;
  1785. image_memory_barrier.subresourceRange.baseMipLevel = 0;
  1786. image_memory_barrier.subresourceRange.levelCount = image_create_info.mipLevels;
  1787. image_memory_barrier.subresourceRange.baseArrayLayer = 0;
  1788. image_memory_barrier.subresourceRange.layerCount = image_create_info.arrayLayers;
  1789. vkCmdPipelineBarrier(frames[frame].setup_command_buffer, VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT, VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT, 0, 0, nullptr, 0, nullptr, 1, &image_memory_barrier);
  1790. }
  1791. RID id = texture_owner.make_rid(texture);
  1792. if (p_data.size()) {
  1793. for (uint32_t i = 0; i < image_create_info.arrayLayers; i++) {
  1794. texture_update(id, i, p_data[i]);
  1795. }
  1796. }
  1797. return id;
  1798. }
  1799. RID RenderingDeviceVulkan::texture_create_shared(const TextureView &p_view, RID p_with_texture) {
  1800. _THREAD_SAFE_METHOD_
  1801. Texture *src_texture = texture_owner.getornull(p_with_texture);
  1802. ERR_FAIL_COND_V(!src_texture, RID());
  1803. if (src_texture->owner.is_valid()) { //ahh this is a share
  1804. p_with_texture = src_texture->owner;
  1805. src_texture = texture_owner.getornull(src_texture->owner);
  1806. ERR_FAIL_COND_V(!src_texture, RID()); //this is a bug
  1807. }
  1808. //create view
  1809. Texture texture = *src_texture;
  1810. VkImageViewCreateInfo image_view_create_info;
  1811. image_view_create_info.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO;
  1812. image_view_create_info.pNext = nullptr;
  1813. image_view_create_info.flags = 0;
  1814. image_view_create_info.image = texture.image;
  1815. static const VkImageViewType view_types[TEXTURE_TYPE_MAX] = {
  1816. VK_IMAGE_VIEW_TYPE_1D,
  1817. VK_IMAGE_VIEW_TYPE_2D,
  1818. VK_IMAGE_VIEW_TYPE_3D,
  1819. VK_IMAGE_VIEW_TYPE_CUBE,
  1820. VK_IMAGE_VIEW_TYPE_1D_ARRAY,
  1821. VK_IMAGE_VIEW_TYPE_2D_ARRAY,
  1822. VK_IMAGE_VIEW_TYPE_CUBE_ARRAY,
  1823. };
  1824. image_view_create_info.viewType = view_types[texture.type];
  1825. if (p_view.format_override == DATA_FORMAT_MAX || p_view.format_override == texture.format) {
  1826. image_view_create_info.format = vulkan_formats[texture.format];
  1827. } else {
  1828. ERR_FAIL_INDEX_V(p_view.format_override, DATA_FORMAT_MAX, RID());
  1829. ERR_FAIL_COND_V_MSG(texture.allowed_shared_formats.find(p_view.format_override) == -1, RID(),
  1830. "Format override is not in the list of allowed shareable formats for original texture.");
  1831. image_view_create_info.format = vulkan_formats[p_view.format_override];
  1832. }
  1833. static const VkComponentSwizzle component_swizzles[TEXTURE_SWIZZLE_MAX] = {
  1834. VK_COMPONENT_SWIZZLE_IDENTITY,
  1835. VK_COMPONENT_SWIZZLE_ZERO,
  1836. VK_COMPONENT_SWIZZLE_ONE,
  1837. VK_COMPONENT_SWIZZLE_R,
  1838. VK_COMPONENT_SWIZZLE_G,
  1839. VK_COMPONENT_SWIZZLE_B,
  1840. VK_COMPONENT_SWIZZLE_A
  1841. };
  1842. image_view_create_info.components.r = component_swizzles[p_view.swizzle_r];
  1843. image_view_create_info.components.g = component_swizzles[p_view.swizzle_g];
  1844. image_view_create_info.components.b = component_swizzles[p_view.swizzle_b];
  1845. image_view_create_info.components.a = component_swizzles[p_view.swizzle_a];
  1846. image_view_create_info.subresourceRange.baseMipLevel = 0;
  1847. image_view_create_info.subresourceRange.levelCount = texture.mipmaps;
  1848. image_view_create_info.subresourceRange.layerCount = texture.layers;
  1849. image_view_create_info.subresourceRange.baseArrayLayer = 0;
  1850. if (texture.usage_flags & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) {
  1851. image_view_create_info.subresourceRange.aspectMask = VK_IMAGE_ASPECT_DEPTH_BIT;
  1852. } else {
  1853. image_view_create_info.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
  1854. }
  1855. VkResult err = vkCreateImageView(device, &image_view_create_info, nullptr, &texture.view);
  1856. ERR_FAIL_COND_V_MSG(err, RID(), "vkCreateImageView failed with error " + itos(err) + ".");
  1857. texture.owner = p_with_texture;
  1858. RID id = texture_owner.make_rid(texture);
  1859. _add_dependency(id, p_with_texture);
  1860. return id;
  1861. }
  1862. RID RenderingDeviceVulkan::texture_create_shared_from_slice(const TextureView &p_view, RID p_with_texture, uint32_t p_layer, uint32_t p_mipmap, TextureSliceType p_slice_type) {
  1863. _THREAD_SAFE_METHOD_
  1864. Texture *src_texture = texture_owner.getornull(p_with_texture);
  1865. ERR_FAIL_COND_V(!src_texture, RID());
  1866. if (src_texture->owner.is_valid()) { //ahh this is a share
  1867. p_with_texture = src_texture->owner;
  1868. src_texture = texture_owner.getornull(src_texture->owner);
  1869. ERR_FAIL_COND_V(!src_texture, RID()); //this is a bug
  1870. }
  1871. ERR_FAIL_COND_V_MSG(p_slice_type == TEXTURE_SLICE_CUBEMAP && (src_texture->type != TEXTURE_TYPE_CUBE && src_texture->type != TEXTURE_TYPE_CUBE_ARRAY), RID(),
  1872. "Can only create a cubemap slice from a cubemap or cubemap array mipmap");
  1873. ERR_FAIL_COND_V_MSG(p_slice_type == TEXTURE_SLICE_3D && src_texture->type != TEXTURE_TYPE_3D, RID(),
  1874. "Can only create a 3D slice from a 3D texture");
  1875. //create view
  1876. ERR_FAIL_UNSIGNED_INDEX_V(p_mipmap, src_texture->mipmaps, RID());
  1877. ERR_FAIL_UNSIGNED_INDEX_V(p_layer, src_texture->layers, RID());
  1878. Texture texture = *src_texture;
  1879. get_image_format_required_size(texture.format, texture.width, texture.height, texture.depth, p_mipmap + 1, &texture.width, &texture.height);
  1880. texture.mipmaps = 1;
  1881. texture.layers = p_slice_type == TEXTURE_SLICE_CUBEMAP ? 6 : 1;
  1882. texture.base_mipmap = p_mipmap;
  1883. texture.base_layer = p_layer;
  1884. VkImageViewCreateInfo image_view_create_info;
  1885. image_view_create_info.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO;
  1886. image_view_create_info.pNext = nullptr;
  1887. image_view_create_info.flags = 0;
  1888. image_view_create_info.image = texture.image;
  1889. static const VkImageViewType view_types[TEXTURE_TYPE_MAX] = {
  1890. VK_IMAGE_VIEW_TYPE_1D,
  1891. VK_IMAGE_VIEW_TYPE_2D,
  1892. VK_IMAGE_VIEW_TYPE_2D,
  1893. VK_IMAGE_VIEW_TYPE_2D,
  1894. VK_IMAGE_VIEW_TYPE_1D,
  1895. VK_IMAGE_VIEW_TYPE_2D,
  1896. VK_IMAGE_VIEW_TYPE_2D,
  1897. };
  1898. image_view_create_info.viewType = p_slice_type == TEXTURE_SLICE_CUBEMAP ? VK_IMAGE_VIEW_TYPE_CUBE : (p_slice_type == TEXTURE_SLICE_3D ? VK_IMAGE_VIEW_TYPE_3D : view_types[texture.type]);
  1899. if (p_view.format_override == DATA_FORMAT_MAX || p_view.format_override == texture.format) {
  1900. image_view_create_info.format = vulkan_formats[texture.format];
  1901. } else {
  1902. ERR_FAIL_INDEX_V(p_view.format_override, DATA_FORMAT_MAX, RID());
  1903. ERR_FAIL_COND_V_MSG(texture.allowed_shared_formats.find(p_view.format_override) == -1, RID(),
  1904. "Format override is not in the list of allowed shareable formats for original texture.");
  1905. image_view_create_info.format = vulkan_formats[p_view.format_override];
  1906. }
  1907. static const VkComponentSwizzle component_swizzles[TEXTURE_SWIZZLE_MAX] = {
  1908. VK_COMPONENT_SWIZZLE_IDENTITY,
  1909. VK_COMPONENT_SWIZZLE_ZERO,
  1910. VK_COMPONENT_SWIZZLE_ONE,
  1911. VK_COMPONENT_SWIZZLE_R,
  1912. VK_COMPONENT_SWIZZLE_G,
  1913. VK_COMPONENT_SWIZZLE_B,
  1914. VK_COMPONENT_SWIZZLE_A
  1915. };
  1916. image_view_create_info.components.r = component_swizzles[p_view.swizzle_r];
  1917. image_view_create_info.components.g = component_swizzles[p_view.swizzle_g];
  1918. image_view_create_info.components.b = component_swizzles[p_view.swizzle_b];
  1919. image_view_create_info.components.a = component_swizzles[p_view.swizzle_a];
  1920. if (p_slice_type == TEXTURE_SLICE_CUBEMAP) {
  1921. ERR_FAIL_COND_V_MSG(p_layer >= src_texture->layers, RID(),
  1922. "Specified layer is invalid for cubemap");
  1923. ERR_FAIL_COND_V_MSG((p_layer % 6) != 0, RID(),
  1924. "Specified layer must be a multiple of 6.");
  1925. }
  1926. image_view_create_info.subresourceRange.baseMipLevel = p_mipmap;
  1927. image_view_create_info.subresourceRange.levelCount = 1;
  1928. image_view_create_info.subresourceRange.layerCount = p_slice_type == TEXTURE_SLICE_CUBEMAP ? 6 : 1;
  1929. image_view_create_info.subresourceRange.baseArrayLayer = p_layer;
  1930. if (texture.usage_flags & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) {
  1931. image_view_create_info.subresourceRange.aspectMask = VK_IMAGE_ASPECT_DEPTH_BIT;
  1932. } else {
  1933. image_view_create_info.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
  1934. }
  1935. VkResult err = vkCreateImageView(device, &image_view_create_info, nullptr, &texture.view);
  1936. ERR_FAIL_COND_V_MSG(err, RID(), "vkCreateImageView failed with error " + itos(err) + ".");
  1937. texture.owner = p_with_texture;
  1938. RID id = texture_owner.make_rid(texture);
  1939. _add_dependency(id, p_with_texture);
  1940. return id;
  1941. }
  1942. Error RenderingDeviceVulkan::texture_update(RID p_texture, uint32_t p_layer, const Vector<uint8_t> &p_data, bool p_sync_with_draw) {
  1943. _THREAD_SAFE_METHOD_
  1944. ERR_FAIL_COND_V_MSG(draw_list && p_sync_with_draw, ERR_INVALID_PARAMETER,
  1945. "Updating textures in 'sync to draw' mode is forbidden during creation of a draw list");
  1946. Texture *texture = texture_owner.getornull(p_texture);
  1947. ERR_FAIL_COND_V(!texture, ERR_INVALID_PARAMETER);
  1948. if (texture->owner != RID()) {
  1949. p_texture = texture->owner;
  1950. texture = texture_owner.getornull(texture->owner);
  1951. ERR_FAIL_COND_V(!texture, ERR_BUG); //this is a bug
  1952. }
  1953. ERR_FAIL_COND_V_MSG(texture->bound, ERR_CANT_ACQUIRE_RESOURCE,
  1954. "Texture can't be updated while a render pass that uses it is being created. Ensure render pass is finalized (and that it was created with RENDER_PASS_CONTENTS_FINISH) to unbind this texture.");
  1955. ERR_FAIL_COND_V_MSG(!(texture->usage_flags & TEXTURE_USAGE_CAN_UPDATE_BIT), ERR_INVALID_PARAMETER,
  1956. "Texture requires the TEXTURE_USAGE_CAN_UPDATE_BIT in order to be updatable.");
  1957. uint32_t layer_count = texture->layers;
  1958. if (texture->type == TEXTURE_TYPE_CUBE || texture->type == TEXTURE_TYPE_CUBE_ARRAY) {
  1959. layer_count *= 6;
  1960. }
  1961. ERR_FAIL_COND_V(p_layer >= layer_count, ERR_INVALID_PARAMETER);
  1962. uint32_t width, height;
  1963. uint32_t image_size = get_image_format_required_size(texture->format, texture->width, texture->height, texture->depth, texture->mipmaps, &width, &height);
  1964. uint32_t required_size = image_size;
  1965. uint32_t required_align = get_compressed_image_format_block_byte_size(texture->format);
  1966. if (required_align == 1) {
  1967. required_align = get_image_format_pixel_size(texture->format);
  1968. }
  1969. if ((required_align % 4) != 0) { //alignment rules are really strange
  1970. required_align *= 4;
  1971. }
  1972. ERR_FAIL_COND_V_MSG(required_size != (uint32_t)p_data.size(), ERR_INVALID_PARAMETER,
  1973. "Required size for texture update (" + itos(required_size) + ") does not match data supplied size (" + itos(p_data.size()) + ").");
  1974. uint32_t region_size = texture_upload_region_size_px;
  1975. const uint8_t *r = p_data.ptr();
  1976. VkCommandBuffer command_buffer = p_sync_with_draw ? frames[frame].draw_command_buffer : frames[frame].setup_command_buffer;
  1977. //barrier to transfer
  1978. {
  1979. VkImageMemoryBarrier image_memory_barrier;
  1980. image_memory_barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
  1981. image_memory_barrier.pNext = nullptr;
  1982. image_memory_barrier.srcAccessMask = 0;
  1983. image_memory_barrier.dstAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
  1984. image_memory_barrier.oldLayout = texture->layout;
  1985. image_memory_barrier.newLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL;
  1986. image_memory_barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  1987. image_memory_barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  1988. image_memory_barrier.image = texture->image;
  1989. image_memory_barrier.subresourceRange.aspectMask = texture->barrier_aspect_mask;
  1990. image_memory_barrier.subresourceRange.baseMipLevel = 0;
  1991. image_memory_barrier.subresourceRange.levelCount = texture->mipmaps;
  1992. image_memory_barrier.subresourceRange.baseArrayLayer = p_layer;
  1993. image_memory_barrier.subresourceRange.layerCount = 1;
  1994. vkCmdPipelineBarrier(command_buffer, VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT, 0, 0, nullptr, 0, nullptr, 1, &image_memory_barrier);
  1995. }
  1996. uint32_t mipmap_offset = 0;
  1997. for (uint32_t mm_i = 0; mm_i < texture->mipmaps; mm_i++) {
  1998. uint32_t depth;
  1999. uint32_t image_total = get_image_format_required_size(texture->format, texture->width, texture->height, texture->depth, mm_i + 1, &width, &height, &depth);
  2000. const uint8_t *read_ptr_mipmap = r + mipmap_offset;
  2001. image_size = image_total - mipmap_offset;
  2002. for (uint32_t z = 0; z < depth; z++) { //for 3D textures, depth may be > 0
  2003. const uint8_t *read_ptr = read_ptr_mipmap + image_size * z / depth;
  2004. for (uint32_t x = 0; x < width; x += region_size) {
  2005. for (uint32_t y = 0; y < height; y += region_size) {
  2006. uint32_t region_w = MIN(region_size, width - x);
  2007. uint32_t region_h = MIN(region_size, height - y);
  2008. uint32_t pixel_size = get_image_format_pixel_size(texture->format);
  2009. uint32_t to_allocate = region_w * region_h * pixel_size;
  2010. to_allocate >>= get_compressed_image_format_pixel_rshift(texture->format);
  2011. uint32_t alloc_offset, alloc_size;
  2012. Error err = _staging_buffer_allocate(to_allocate, required_align, alloc_offset, alloc_size, false, p_sync_with_draw);
  2013. ERR_FAIL_COND_V(err, ERR_CANT_CREATE);
  2014. uint8_t *write_ptr;
  2015. { //map
  2016. void *data_ptr = nullptr;
  2017. VkResult vkerr = vmaMapMemory(allocator, staging_buffer_blocks[staging_buffer_current].allocation, &data_ptr);
  2018. ERR_FAIL_COND_V_MSG(vkerr, ERR_CANT_CREATE, "vmaMapMemory failed with error " + itos(vkerr) + ".");
  2019. write_ptr = (uint8_t *)data_ptr;
  2020. write_ptr += alloc_offset;
  2021. }
  2022. uint32_t block_w, block_h;
  2023. get_compressed_image_format_block_dimensions(texture->format, block_w, block_h);
  2024. ERR_FAIL_COND_V(region_w % block_w, ERR_BUG);
  2025. ERR_FAIL_COND_V(region_h % block_h, ERR_BUG);
  2026. if (block_w != 1 || block_h != 1) {
  2027. //compressed image (blocks)
  2028. //must copy a block region
  2029. uint32_t block_size = get_compressed_image_format_block_byte_size(texture->format);
  2030. //re-create current variables in blocky format
  2031. uint32_t xb = x / block_w;
  2032. uint32_t yb = y / block_h;
  2033. uint32_t wb = width / block_w;
  2034. //uint32_t hb = height / block_h;
  2035. uint32_t region_wb = region_w / block_w;
  2036. uint32_t region_hb = region_h / block_h;
  2037. for (uint32_t xr = 0; xr < region_wb; xr++) {
  2038. for (uint32_t yr = 0; yr < region_hb; yr++) {
  2039. uint32_t src_offset = ((yr + yb) * wb + xr + xb) * block_size;
  2040. uint32_t dst_offset = (yr * region_wb + xr) * block_size;
  2041. //copy block
  2042. for (uint32_t i = 0; i < block_size; i++) {
  2043. write_ptr[dst_offset + i] = read_ptr[src_offset + i];
  2044. }
  2045. }
  2046. }
  2047. } else {
  2048. //regular image (pixels)
  2049. //must copy a pixel region
  2050. for (uint32_t xr = 0; xr < region_w; xr++) {
  2051. for (uint32_t yr = 0; yr < region_h; yr++) {
  2052. uint32_t src_offset = ((yr + y) * width + xr + x) * pixel_size;
  2053. uint32_t dst_offset = (yr * region_w + xr) * pixel_size;
  2054. //copy block
  2055. for (uint32_t i = 0; i < pixel_size; i++) {
  2056. write_ptr[dst_offset + i] = read_ptr[src_offset + i];
  2057. }
  2058. }
  2059. }
  2060. }
  2061. { //unmap
  2062. vmaUnmapMemory(allocator, staging_buffer_blocks[staging_buffer_current].allocation);
  2063. }
  2064. VkBufferImageCopy buffer_image_copy;
  2065. buffer_image_copy.bufferOffset = alloc_offset;
  2066. buffer_image_copy.bufferRowLength = 0; //tightly packed
  2067. buffer_image_copy.bufferImageHeight = 0; //tightly packed
  2068. buffer_image_copy.imageSubresource.aspectMask = texture->read_aspect_mask;
  2069. buffer_image_copy.imageSubresource.mipLevel = mm_i;
  2070. buffer_image_copy.imageSubresource.baseArrayLayer = p_layer;
  2071. buffer_image_copy.imageSubresource.layerCount = 1;
  2072. buffer_image_copy.imageOffset.x = x;
  2073. buffer_image_copy.imageOffset.y = y;
  2074. buffer_image_copy.imageOffset.z = z;
  2075. buffer_image_copy.imageExtent.width = region_w;
  2076. buffer_image_copy.imageExtent.height = region_h;
  2077. buffer_image_copy.imageExtent.depth = 1;
  2078. vkCmdCopyBufferToImage(command_buffer, staging_buffer_blocks[staging_buffer_current].buffer, texture->image, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, 1, &buffer_image_copy);
  2079. staging_buffer_blocks.write[staging_buffer_current].fill_amount += alloc_size;
  2080. }
  2081. }
  2082. }
  2083. mipmap_offset = image_total;
  2084. }
  2085. //barrier to restore layout
  2086. {
  2087. VkImageMemoryBarrier image_memory_barrier;
  2088. image_memory_barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
  2089. image_memory_barrier.pNext = nullptr;
  2090. image_memory_barrier.srcAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
  2091. image_memory_barrier.dstAccessMask = VK_ACCESS_SHADER_READ_BIT;
  2092. image_memory_barrier.oldLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL;
  2093. image_memory_barrier.newLayout = texture->layout;
  2094. image_memory_barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  2095. image_memory_barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  2096. image_memory_barrier.image = texture->image;
  2097. image_memory_barrier.subresourceRange.aspectMask = texture->barrier_aspect_mask;
  2098. image_memory_barrier.subresourceRange.baseMipLevel = 0;
  2099. image_memory_barrier.subresourceRange.levelCount = texture->mipmaps;
  2100. image_memory_barrier.subresourceRange.baseArrayLayer = p_layer;
  2101. image_memory_barrier.subresourceRange.layerCount = 1;
  2102. vkCmdPipelineBarrier(command_buffer, VK_ACCESS_TRANSFER_WRITE_BIT, VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT, 0, 0, nullptr, 0, nullptr, 1, &image_memory_barrier);
  2103. }
  2104. return OK;
  2105. }
  2106. Vector<uint8_t> RenderingDeviceVulkan::_texture_get_data_from_image(Texture *tex, VkImage p_image, VmaAllocation p_allocation, uint32_t p_layer, bool p_2d) {
  2107. uint32_t width, height, depth;
  2108. uint32_t image_size = get_image_format_required_size(tex->format, tex->width, tex->height, p_2d ? 1 : tex->depth, tex->mipmaps, &width, &height, &depth);
  2109. Vector<uint8_t> image_data;
  2110. image_data.resize(image_size);
  2111. void *img_mem;
  2112. vmaMapMemory(allocator, p_allocation, &img_mem);
  2113. uint32_t blockw, blockh;
  2114. get_compressed_image_format_block_dimensions(tex->format, blockw, blockh);
  2115. uint32_t block_size = get_compressed_image_format_block_byte_size(tex->format);
  2116. uint32_t pixel_size = get_image_format_pixel_size(tex->format);
  2117. {
  2118. uint8_t *w = image_data.ptrw();
  2119. uint32_t mipmap_offset = 0;
  2120. for (uint32_t mm_i = 0; mm_i < tex->mipmaps; mm_i++) {
  2121. uint32_t image_total = get_image_format_required_size(tex->format, tex->width, tex->height, p_2d ? 1 : tex->depth, mm_i + 1, &width, &height, &depth);
  2122. uint8_t *write_ptr_mipmap = w + mipmap_offset;
  2123. image_size = image_total - mipmap_offset;
  2124. VkImageSubresource image_sub_resorce;
  2125. image_sub_resorce.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
  2126. image_sub_resorce.arrayLayer = p_layer;
  2127. image_sub_resorce.mipLevel = mm_i;
  2128. VkSubresourceLayout layout;
  2129. vkGetImageSubresourceLayout(device, p_image, &image_sub_resorce, &layout);
  2130. for (uint32_t z = 0; z < depth; z++) {
  2131. uint8_t *write_ptr = write_ptr_mipmap + z * image_size / depth;
  2132. const uint8_t *slice_read_ptr = ((uint8_t *)img_mem) + layout.offset + z * layout.depthPitch;
  2133. if (block_size > 1) {
  2134. //compressed
  2135. uint32_t line_width = (block_size * (width / blockw));
  2136. for (uint32_t y = 0; y < height / blockh; y++) {
  2137. const uint8_t *rptr = slice_read_ptr + y * layout.rowPitch;
  2138. uint8_t *wptr = write_ptr + y * line_width;
  2139. copymem(wptr, rptr, line_width);
  2140. }
  2141. } else {
  2142. //uncompressed
  2143. for (uint32_t y = 0; y < height; y++) {
  2144. const uint8_t *rptr = slice_read_ptr + y * layout.rowPitch;
  2145. uint8_t *wptr = write_ptr + y * pixel_size * width;
  2146. copymem(wptr, rptr, pixel_size * width);
  2147. }
  2148. }
  2149. }
  2150. mipmap_offset = image_total;
  2151. }
  2152. }
  2153. vmaUnmapMemory(allocator, p_allocation);
  2154. return image_data;
  2155. }
  2156. Vector<uint8_t> RenderingDeviceVulkan::texture_get_data(RID p_texture, uint32_t p_layer) {
  2157. _THREAD_SAFE_METHOD_
  2158. Texture *tex = texture_owner.getornull(p_texture);
  2159. ERR_FAIL_COND_V(!tex, Vector<uint8_t>());
  2160. ERR_FAIL_COND_V_MSG(tex->bound, Vector<uint8_t>(),
  2161. "Texture can't be retrieved while a render pass that uses it is being created. Ensure render pass is finalized (and that it was created with RENDER_PASS_CONTENTS_FINISH) to unbind this texture.");
  2162. ERR_FAIL_COND_V_MSG(!(tex->usage_flags & TEXTURE_USAGE_CAN_COPY_FROM_BIT), Vector<uint8_t>(),
  2163. "Texture requires the TEXTURE_USAGE_CAN_COPY_FROM_BIT in order to be retrieved.");
  2164. uint32_t layer_count = tex->layers;
  2165. if (tex->type == TEXTURE_TYPE_CUBE || tex->type == TEXTURE_TYPE_CUBE_ARRAY) {
  2166. layer_count *= 6;
  2167. }
  2168. ERR_FAIL_COND_V(p_layer >= layer_count, Vector<uint8_t>());
  2169. if (tex->usage_flags & TEXTURE_USAGE_CPU_READ_BIT) {
  2170. //does not need anything fancy, map and read.
  2171. return _texture_get_data_from_image(tex, tex->image, tex->allocation, p_layer);
  2172. } else {
  2173. //compute total image size
  2174. uint32_t width, height, depth;
  2175. uint32_t buffer_size = get_image_format_required_size(tex->format, tex->width, tex->height, tex->depth, tex->mipmaps, &width, &height, &depth);
  2176. //allocate buffer
  2177. VkCommandBuffer command_buffer = frames[frame].draw_command_buffer; //makes more sense to retrieve
  2178. Buffer tmp_buffer;
  2179. _buffer_allocate(&tmp_buffer, buffer_size, VK_BUFFER_USAGE_TRANSFER_DST_BIT, VMA_MEMORY_USAGE_CPU_ONLY);
  2180. { //Source image barrier
  2181. VkImageMemoryBarrier image_memory_barrier;
  2182. image_memory_barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
  2183. image_memory_barrier.pNext = nullptr;
  2184. image_memory_barrier.srcAccessMask = 0;
  2185. image_memory_barrier.dstAccessMask = VK_ACCESS_TRANSFER_READ_BIT;
  2186. image_memory_barrier.oldLayout = tex->layout;
  2187. image_memory_barrier.newLayout = VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL;
  2188. image_memory_barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  2189. image_memory_barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  2190. image_memory_barrier.image = tex->image;
  2191. image_memory_barrier.subresourceRange.aspectMask = tex->barrier_aspect_mask;
  2192. image_memory_barrier.subresourceRange.baseMipLevel = 0;
  2193. image_memory_barrier.subresourceRange.levelCount = tex->mipmaps;
  2194. image_memory_barrier.subresourceRange.baseArrayLayer = p_layer;
  2195. image_memory_barrier.subresourceRange.layerCount = 1;
  2196. vkCmdPipelineBarrier(command_buffer, VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT, 0, 0, nullptr, 0, nullptr, 1, &image_memory_barrier);
  2197. }
  2198. uint32_t computed_w = tex->width;
  2199. uint32_t computed_h = tex->height;
  2200. uint32_t computed_d = tex->depth;
  2201. uint32_t prev_size = 0;
  2202. uint32_t offset = 0;
  2203. for (uint32_t i = 0; i < tex->mipmaps; i++) {
  2204. VkBufferImageCopy buffer_image_copy;
  2205. uint32_t image_size = get_image_format_required_size(tex->format, tex->width, tex->height, tex->depth, i + 1);
  2206. uint32_t size = image_size - prev_size;
  2207. prev_size = image_size;
  2208. buffer_image_copy.bufferOffset = offset;
  2209. buffer_image_copy.bufferImageHeight = 0;
  2210. buffer_image_copy.bufferRowLength = 0;
  2211. buffer_image_copy.imageSubresource.aspectMask = tex->read_aspect_mask;
  2212. buffer_image_copy.imageSubresource.baseArrayLayer = p_layer;
  2213. buffer_image_copy.imageSubresource.layerCount = 1;
  2214. buffer_image_copy.imageSubresource.mipLevel = i;
  2215. buffer_image_copy.imageOffset.x = 0;
  2216. buffer_image_copy.imageOffset.y = 0;
  2217. buffer_image_copy.imageOffset.z = 0;
  2218. buffer_image_copy.imageExtent.width = computed_w;
  2219. buffer_image_copy.imageExtent.height = computed_h;
  2220. buffer_image_copy.imageExtent.depth = computed_d;
  2221. vkCmdCopyImageToBuffer(command_buffer, tex->image, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, tmp_buffer.buffer, 1, &buffer_image_copy);
  2222. computed_w = MAX(1, computed_w >> 1);
  2223. computed_h = MAX(1, computed_h >> 1);
  2224. computed_d = MAX(1, computed_d >> 1);
  2225. offset += size;
  2226. }
  2227. { //restore src
  2228. VkImageMemoryBarrier image_memory_barrier;
  2229. image_memory_barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
  2230. image_memory_barrier.pNext = nullptr;
  2231. image_memory_barrier.srcAccessMask = VK_ACCESS_TRANSFER_READ_BIT;
  2232. image_memory_barrier.dstAccessMask = VK_ACCESS_SHADER_READ_BIT;
  2233. image_memory_barrier.oldLayout = VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL;
  2234. image_memory_barrier.newLayout = tex->layout;
  2235. image_memory_barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  2236. image_memory_barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  2237. image_memory_barrier.image = tex->image;
  2238. image_memory_barrier.subresourceRange.aspectMask = tex->barrier_aspect_mask;
  2239. image_memory_barrier.subresourceRange.baseMipLevel = 0;
  2240. image_memory_barrier.subresourceRange.levelCount = tex->mipmaps;
  2241. image_memory_barrier.subresourceRange.baseArrayLayer = p_layer;
  2242. image_memory_barrier.subresourceRange.layerCount = 1;
  2243. vkCmdPipelineBarrier(command_buffer, VK_ACCESS_TRANSFER_WRITE_BIT, VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT, 0, 0, nullptr, 0, nullptr, 1, &image_memory_barrier);
  2244. }
  2245. _flush(true);
  2246. void *buffer_mem;
  2247. VkResult vkerr = vmaMapMemory(allocator, tmp_buffer.allocation, &buffer_mem);
  2248. ERR_FAIL_COND_V_MSG(vkerr, Vector<uint8_t>(), "vmaMapMemory failed with error " + itos(vkerr) + ".");
  2249. Vector<uint8_t> buffer_data;
  2250. {
  2251. buffer_data.resize(buffer_size);
  2252. uint8_t *w = buffer_data.ptrw();
  2253. copymem(w, buffer_mem, buffer_size);
  2254. }
  2255. vmaUnmapMemory(allocator, tmp_buffer.allocation);
  2256. _buffer_free(&tmp_buffer);
  2257. return buffer_data;
  2258. }
  2259. }
  2260. bool RenderingDeviceVulkan::texture_is_shared(RID p_texture) {
  2261. _THREAD_SAFE_METHOD_
  2262. Texture *tex = texture_owner.getornull(p_texture);
  2263. ERR_FAIL_COND_V(!tex, false);
  2264. return tex->owner.is_valid();
  2265. }
  2266. bool RenderingDeviceVulkan::texture_is_valid(RID p_texture) {
  2267. return texture_owner.owns(p_texture);
  2268. }
  2269. Error RenderingDeviceVulkan::texture_copy(RID p_from_texture, RID p_to_texture, const Vector3 &p_from, const Vector3 &p_to, const Vector3 &p_size, uint32_t p_src_mipmap, uint32_t p_dst_mipmap, uint32_t p_src_layer, uint32_t p_dst_layer, bool p_sync_with_draw) {
  2270. _THREAD_SAFE_METHOD_
  2271. Texture *src_tex = texture_owner.getornull(p_from_texture);
  2272. ERR_FAIL_COND_V(!src_tex, ERR_INVALID_PARAMETER);
  2273. ERR_FAIL_COND_V_MSG(p_sync_with_draw && src_tex->bound, ERR_INVALID_PARAMETER,
  2274. "Source texture can't be copied while a render pass that uses it is being created. Ensure render pass is finalized (and that it was created with RENDER_PASS_CONTENTS_FINISH) to unbind this texture.");
  2275. ERR_FAIL_COND_V_MSG(!(src_tex->usage_flags & TEXTURE_USAGE_CAN_COPY_FROM_BIT), ERR_INVALID_PARAMETER,
  2276. "Source texture requires the TEXTURE_USAGE_CAN_COPY_FROM_BIT in order to be retrieved.");
  2277. uint32_t src_layer_count = src_tex->layers;
  2278. uint32_t src_width, src_height, src_depth;
  2279. get_image_format_required_size(src_tex->format, src_tex->width, src_tex->height, src_tex->depth, p_src_mipmap + 1, &src_width, &src_height, &src_depth);
  2280. if (src_tex->type == TEXTURE_TYPE_CUBE || src_tex->type == TEXTURE_TYPE_CUBE_ARRAY) {
  2281. src_layer_count *= 6;
  2282. }
  2283. ERR_FAIL_COND_V(p_from.x < 0 || p_from.x + p_size.x > src_width, ERR_INVALID_PARAMETER);
  2284. ERR_FAIL_COND_V(p_from.y < 0 || p_from.y + p_size.y > src_height, ERR_INVALID_PARAMETER);
  2285. ERR_FAIL_COND_V(p_from.z < 0 || p_from.z + p_size.z > src_depth, ERR_INVALID_PARAMETER);
  2286. ERR_FAIL_COND_V(p_src_mipmap >= src_tex->mipmaps, ERR_INVALID_PARAMETER);
  2287. ERR_FAIL_COND_V(p_src_layer >= src_layer_count, ERR_INVALID_PARAMETER);
  2288. Texture *dst_tex = texture_owner.getornull(p_to_texture);
  2289. ERR_FAIL_COND_V(!dst_tex, ERR_INVALID_PARAMETER);
  2290. ERR_FAIL_COND_V_MSG(p_sync_with_draw && dst_tex->bound, ERR_INVALID_PARAMETER,
  2291. "Destination texture can't be copied while a render pass that uses it is being created. Ensure render pass is finalized (and that it was created with RENDER_PASS_CONTENTS_FINISH) to unbind this texture.");
  2292. ERR_FAIL_COND_V_MSG(!(dst_tex->usage_flags & TEXTURE_USAGE_CAN_COPY_TO_BIT), ERR_INVALID_PARAMETER,
  2293. "Destination texture requires the TEXTURE_USAGE_CAN_COPY_TO_BIT in order to be retrieved.");
  2294. uint32_t dst_layer_count = dst_tex->layers;
  2295. uint32_t dst_width, dst_height, dst_depth;
  2296. get_image_format_required_size(dst_tex->format, dst_tex->width, dst_tex->height, dst_tex->depth, p_dst_mipmap + 1, &dst_width, &dst_height, &dst_depth);
  2297. if (dst_tex->type == TEXTURE_TYPE_CUBE || dst_tex->type == TEXTURE_TYPE_CUBE_ARRAY) {
  2298. dst_layer_count *= 6;
  2299. }
  2300. ERR_FAIL_COND_V(p_to.x < 0 || p_to.x + p_size.x > dst_width, ERR_INVALID_PARAMETER);
  2301. ERR_FAIL_COND_V(p_to.y < 0 || p_to.y + p_size.y > dst_height, ERR_INVALID_PARAMETER);
  2302. ERR_FAIL_COND_V(p_to.z < 0 || p_to.z + p_size.z > dst_depth, ERR_INVALID_PARAMETER);
  2303. ERR_FAIL_COND_V(p_dst_mipmap >= dst_tex->mipmaps, ERR_INVALID_PARAMETER);
  2304. ERR_FAIL_COND_V(p_dst_layer >= dst_layer_count, ERR_INVALID_PARAMETER);
  2305. ERR_FAIL_COND_V_MSG(src_tex->read_aspect_mask != dst_tex->read_aspect_mask, ERR_INVALID_PARAMETER,
  2306. "Source and destination texture must be of the same type (color or depth).");
  2307. VkCommandBuffer command_buffer = p_sync_with_draw ? frames[frame].draw_command_buffer : frames[frame].setup_command_buffer;
  2308. {
  2309. //PRE Copy the image
  2310. { //Source
  2311. VkImageMemoryBarrier image_memory_barrier;
  2312. image_memory_barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
  2313. image_memory_barrier.pNext = nullptr;
  2314. image_memory_barrier.srcAccessMask = 0;
  2315. image_memory_barrier.dstAccessMask = VK_ACCESS_TRANSFER_READ_BIT;
  2316. image_memory_barrier.oldLayout = src_tex->layout;
  2317. image_memory_barrier.newLayout = VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL;
  2318. image_memory_barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  2319. image_memory_barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  2320. image_memory_barrier.image = src_tex->image;
  2321. image_memory_barrier.subresourceRange.aspectMask = src_tex->barrier_aspect_mask;
  2322. image_memory_barrier.subresourceRange.baseMipLevel = p_src_mipmap;
  2323. image_memory_barrier.subresourceRange.levelCount = 1;
  2324. image_memory_barrier.subresourceRange.baseArrayLayer = p_src_layer;
  2325. image_memory_barrier.subresourceRange.layerCount = 1;
  2326. vkCmdPipelineBarrier(command_buffer, VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT, 0, 0, nullptr, 0, nullptr, 1, &image_memory_barrier);
  2327. }
  2328. { //Dest
  2329. VkImageMemoryBarrier image_memory_barrier;
  2330. image_memory_barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
  2331. image_memory_barrier.pNext = nullptr;
  2332. image_memory_barrier.srcAccessMask = 0;
  2333. image_memory_barrier.dstAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
  2334. image_memory_barrier.oldLayout = dst_tex->layout;
  2335. image_memory_barrier.newLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL;
  2336. image_memory_barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  2337. image_memory_barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  2338. image_memory_barrier.image = dst_tex->image;
  2339. image_memory_barrier.subresourceRange.aspectMask = dst_tex->read_aspect_mask;
  2340. image_memory_barrier.subresourceRange.baseMipLevel = p_dst_mipmap;
  2341. image_memory_barrier.subresourceRange.levelCount = 1;
  2342. image_memory_barrier.subresourceRange.baseArrayLayer = p_dst_layer;
  2343. image_memory_barrier.subresourceRange.layerCount = 1;
  2344. vkCmdPipelineBarrier(command_buffer, VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT, 0, 0, nullptr, 0, nullptr, 1, &image_memory_barrier);
  2345. }
  2346. //COPY
  2347. {
  2348. VkImageCopy image_copy_region;
  2349. image_copy_region.srcSubresource.aspectMask = src_tex->read_aspect_mask;
  2350. image_copy_region.srcSubresource.baseArrayLayer = p_src_layer;
  2351. image_copy_region.srcSubresource.layerCount = 1;
  2352. image_copy_region.srcSubresource.mipLevel = p_src_mipmap;
  2353. image_copy_region.srcOffset.x = p_from.x;
  2354. image_copy_region.srcOffset.y = p_from.y;
  2355. image_copy_region.srcOffset.z = p_from.z;
  2356. image_copy_region.dstSubresource.aspectMask = dst_tex->read_aspect_mask;
  2357. image_copy_region.dstSubresource.baseArrayLayer = p_dst_layer;
  2358. image_copy_region.dstSubresource.layerCount = 1;
  2359. image_copy_region.dstSubresource.mipLevel = p_dst_mipmap;
  2360. image_copy_region.dstOffset.x = p_to.x;
  2361. image_copy_region.dstOffset.y = p_to.y;
  2362. image_copy_region.dstOffset.z = p_to.z;
  2363. image_copy_region.extent.width = p_size.x;
  2364. image_copy_region.extent.height = p_size.y;
  2365. image_copy_region.extent.depth = p_size.z;
  2366. vkCmdCopyImage(command_buffer, src_tex->image, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, dst_tex->image, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, 1, &image_copy_region);
  2367. }
  2368. // RESTORE LAYOUT for SRC and DST
  2369. { //restore src
  2370. VkImageMemoryBarrier image_memory_barrier;
  2371. image_memory_barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
  2372. image_memory_barrier.pNext = nullptr;
  2373. image_memory_barrier.srcAccessMask = VK_ACCESS_TRANSFER_READ_BIT;
  2374. image_memory_barrier.dstAccessMask = VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT;
  2375. image_memory_barrier.oldLayout = VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL;
  2376. image_memory_barrier.newLayout = src_tex->layout;
  2377. image_memory_barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  2378. image_memory_barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  2379. image_memory_barrier.image = src_tex->image;
  2380. image_memory_barrier.subresourceRange.aspectMask = src_tex->barrier_aspect_mask;
  2381. image_memory_barrier.subresourceRange.baseMipLevel = p_src_mipmap;
  2382. image_memory_barrier.subresourceRange.levelCount = src_tex->mipmaps;
  2383. image_memory_barrier.subresourceRange.baseArrayLayer = p_src_layer;
  2384. image_memory_barrier.subresourceRange.layerCount = 1;
  2385. vkCmdPipelineBarrier(command_buffer, VK_ACCESS_TRANSFER_WRITE_BIT, VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT | VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT, 0, 0, nullptr, 0, nullptr, 1, &image_memory_barrier);
  2386. }
  2387. { //make dst readable
  2388. VkImageMemoryBarrier image_memory_barrier;
  2389. image_memory_barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
  2390. image_memory_barrier.pNext = nullptr;
  2391. image_memory_barrier.srcAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
  2392. image_memory_barrier.dstAccessMask = VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT;
  2393. image_memory_barrier.oldLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL;
  2394. image_memory_barrier.newLayout = dst_tex->layout;
  2395. image_memory_barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  2396. image_memory_barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  2397. image_memory_barrier.image = dst_tex->image;
  2398. image_memory_barrier.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
  2399. image_memory_barrier.subresourceRange.baseMipLevel = p_src_mipmap;
  2400. image_memory_barrier.subresourceRange.levelCount = 1;
  2401. image_memory_barrier.subresourceRange.baseArrayLayer = p_src_layer;
  2402. image_memory_barrier.subresourceRange.layerCount = 1;
  2403. vkCmdPipelineBarrier(command_buffer, VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT | VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT, 0, 0, nullptr, 0, nullptr, 1, &image_memory_barrier);
  2404. }
  2405. }
  2406. return OK;
  2407. }
  2408. Error RenderingDeviceVulkan::texture_resolve_multisample(RID p_from_texture, RID p_to_texture, bool p_sync_with_draw) {
  2409. _THREAD_SAFE_METHOD_
  2410. Texture *src_tex = texture_owner.getornull(p_from_texture);
  2411. ERR_FAIL_COND_V(!src_tex, ERR_INVALID_PARAMETER);
  2412. ERR_FAIL_COND_V_MSG(p_sync_with_draw && src_tex->bound, ERR_INVALID_PARAMETER,
  2413. "Source texture can't be copied while a render pass that uses it is being created. Ensure render pass is finalized (and that it was created with RENDER_PASS_CONTENTS_FINISH) to unbind this texture.");
  2414. ERR_FAIL_COND_V_MSG(!(src_tex->usage_flags & TEXTURE_USAGE_CAN_COPY_FROM_BIT), ERR_INVALID_PARAMETER,
  2415. "Source texture requires the TEXTURE_USAGE_CAN_COPY_FROM_BIT in order to be retrieved.");
  2416. ERR_FAIL_COND_V_MSG(src_tex->type != TEXTURE_TYPE_2D, ERR_INVALID_PARAMETER, "Source texture must be 2D (or a slice of a 3D/Cube texture)");
  2417. ERR_FAIL_COND_V_MSG(src_tex->samples == TEXTURE_SAMPLES_1, ERR_INVALID_PARAMETER, "Source texture must be multisampled.");
  2418. Texture *dst_tex = texture_owner.getornull(p_to_texture);
  2419. ERR_FAIL_COND_V(!dst_tex, ERR_INVALID_PARAMETER);
  2420. ERR_FAIL_COND_V_MSG(p_sync_with_draw && dst_tex->bound, ERR_INVALID_PARAMETER,
  2421. "Destination texture can't be copied while a render pass that uses it is being created. Ensure render pass is finalized (and that it was created with RENDER_PASS_CONTENTS_FINISH) to unbind this texture.");
  2422. ERR_FAIL_COND_V_MSG(!(dst_tex->usage_flags & TEXTURE_USAGE_CAN_COPY_TO_BIT), ERR_INVALID_PARAMETER,
  2423. "Destination texture requires the TEXTURE_USAGE_CAN_COPY_TO_BIT in order to be retrieved.");
  2424. ERR_FAIL_COND_V_MSG(dst_tex->type != TEXTURE_TYPE_2D, ERR_INVALID_PARAMETER, "Destination texture must be 2D (or a slice of a 3D/Cube texture).");
  2425. ERR_FAIL_COND_V_MSG(dst_tex->samples != TEXTURE_SAMPLES_1, ERR_INVALID_PARAMETER, "Destination texture must not be multisampled.");
  2426. ERR_FAIL_COND_V_MSG(src_tex->format != dst_tex->format, ERR_INVALID_PARAMETER, "Source and Destination textures must be the same format.");
  2427. ERR_FAIL_COND_V_MSG(src_tex->width != dst_tex->width && src_tex->height != dst_tex->height && src_tex->depth != dst_tex->depth, ERR_INVALID_PARAMETER, "Source and Destination textures must have the same dimensions.");
  2428. ERR_FAIL_COND_V_MSG(src_tex->read_aspect_mask != dst_tex->read_aspect_mask, ERR_INVALID_PARAMETER,
  2429. "Source and destination texture must be of the same type (color or depth).");
  2430. VkCommandBuffer command_buffer = p_sync_with_draw ? frames[frame].draw_command_buffer : frames[frame].setup_command_buffer;
  2431. {
  2432. //PRE Copy the image
  2433. { //Source
  2434. VkImageMemoryBarrier image_memory_barrier;
  2435. image_memory_barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
  2436. image_memory_barrier.pNext = nullptr;
  2437. image_memory_barrier.srcAccessMask = 0;
  2438. image_memory_barrier.dstAccessMask = VK_ACCESS_TRANSFER_READ_BIT;
  2439. image_memory_barrier.oldLayout = src_tex->layout;
  2440. image_memory_barrier.newLayout = VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL;
  2441. image_memory_barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  2442. image_memory_barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  2443. image_memory_barrier.image = src_tex->image;
  2444. image_memory_barrier.subresourceRange.aspectMask = src_tex->barrier_aspect_mask;
  2445. image_memory_barrier.subresourceRange.baseMipLevel = src_tex->base_mipmap;
  2446. image_memory_barrier.subresourceRange.levelCount = 1;
  2447. image_memory_barrier.subresourceRange.baseArrayLayer = src_tex->base_layer;
  2448. image_memory_barrier.subresourceRange.layerCount = 1;
  2449. vkCmdPipelineBarrier(command_buffer, VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT, 0, 0, nullptr, 0, nullptr, 1, &image_memory_barrier);
  2450. }
  2451. { //Dest
  2452. VkImageMemoryBarrier image_memory_barrier;
  2453. image_memory_barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
  2454. image_memory_barrier.pNext = nullptr;
  2455. image_memory_barrier.srcAccessMask = 0;
  2456. image_memory_barrier.dstAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
  2457. image_memory_barrier.oldLayout = dst_tex->layout;
  2458. image_memory_barrier.newLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL;
  2459. image_memory_barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  2460. image_memory_barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  2461. image_memory_barrier.image = dst_tex->image;
  2462. image_memory_barrier.subresourceRange.aspectMask = dst_tex->read_aspect_mask;
  2463. image_memory_barrier.subresourceRange.baseMipLevel = dst_tex->base_mipmap;
  2464. image_memory_barrier.subresourceRange.levelCount = 1;
  2465. image_memory_barrier.subresourceRange.baseArrayLayer = dst_tex->base_layer;
  2466. image_memory_barrier.subresourceRange.layerCount = 1;
  2467. vkCmdPipelineBarrier(command_buffer, VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT, 0, 0, nullptr, 0, nullptr, 1, &image_memory_barrier);
  2468. }
  2469. //COPY
  2470. {
  2471. VkImageResolve image_copy_region;
  2472. image_copy_region.srcSubresource.aspectMask = src_tex->read_aspect_mask;
  2473. image_copy_region.srcSubresource.baseArrayLayer = src_tex->base_layer;
  2474. image_copy_region.srcSubresource.layerCount = 1;
  2475. image_copy_region.srcSubresource.mipLevel = src_tex->base_mipmap;
  2476. image_copy_region.srcOffset.x = 0;
  2477. image_copy_region.srcOffset.y = 0;
  2478. image_copy_region.srcOffset.z = 0;
  2479. image_copy_region.dstSubresource.aspectMask = dst_tex->read_aspect_mask;
  2480. image_copy_region.dstSubresource.baseArrayLayer = dst_tex->base_layer;
  2481. image_copy_region.dstSubresource.layerCount = 1;
  2482. image_copy_region.dstSubresource.mipLevel = dst_tex->base_mipmap;
  2483. image_copy_region.dstOffset.x = 0;
  2484. image_copy_region.dstOffset.y = 0;
  2485. image_copy_region.dstOffset.z = 0;
  2486. image_copy_region.extent.width = src_tex->width;
  2487. image_copy_region.extent.height = src_tex->height;
  2488. image_copy_region.extent.depth = src_tex->depth;
  2489. vkCmdResolveImage(command_buffer, src_tex->image, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, dst_tex->image, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, 1, &image_copy_region);
  2490. }
  2491. // RESTORE LAYOUT for SRC and DST
  2492. { //restore src
  2493. VkImageMemoryBarrier image_memory_barrier;
  2494. image_memory_barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
  2495. image_memory_barrier.pNext = nullptr;
  2496. image_memory_barrier.srcAccessMask = VK_ACCESS_TRANSFER_READ_BIT;
  2497. image_memory_barrier.dstAccessMask = VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT;
  2498. image_memory_barrier.oldLayout = VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL;
  2499. image_memory_barrier.newLayout = src_tex->layout;
  2500. image_memory_barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  2501. image_memory_barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  2502. image_memory_barrier.image = src_tex->image;
  2503. image_memory_barrier.subresourceRange.aspectMask = src_tex->barrier_aspect_mask;
  2504. image_memory_barrier.subresourceRange.baseMipLevel = src_tex->base_mipmap;
  2505. image_memory_barrier.subresourceRange.levelCount = 1;
  2506. image_memory_barrier.subresourceRange.baseArrayLayer = src_tex->base_layer;
  2507. image_memory_barrier.subresourceRange.layerCount = 1;
  2508. vkCmdPipelineBarrier(command_buffer, VK_ACCESS_TRANSFER_WRITE_BIT, VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT | VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT, 0, 0, nullptr, 0, nullptr, 1, &image_memory_barrier);
  2509. }
  2510. { //make dst readable
  2511. VkImageMemoryBarrier image_memory_barrier;
  2512. image_memory_barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
  2513. image_memory_barrier.pNext = nullptr;
  2514. image_memory_barrier.srcAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
  2515. image_memory_barrier.dstAccessMask = VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT;
  2516. image_memory_barrier.oldLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL;
  2517. image_memory_barrier.newLayout = dst_tex->layout;
  2518. image_memory_barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  2519. image_memory_barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  2520. image_memory_barrier.image = dst_tex->image;
  2521. image_memory_barrier.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
  2522. image_memory_barrier.subresourceRange.baseMipLevel = dst_tex->base_mipmap;
  2523. image_memory_barrier.subresourceRange.levelCount = 1;
  2524. image_memory_barrier.subresourceRange.baseArrayLayer = dst_tex->base_layer;
  2525. image_memory_barrier.subresourceRange.layerCount = 1;
  2526. vkCmdPipelineBarrier(command_buffer, VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT | VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT, 0, 0, nullptr, 0, nullptr, 1, &image_memory_barrier);
  2527. }
  2528. }
  2529. return OK;
  2530. }
  2531. Error RenderingDeviceVulkan::texture_clear(RID p_texture, const Color &p_color, uint32_t p_base_mipmap, uint32_t p_mipmaps, uint32_t p_base_layer, uint32_t p_layers, bool p_sync_with_draw) {
  2532. _THREAD_SAFE_METHOD_
  2533. Texture *src_tex = texture_owner.getornull(p_texture);
  2534. ERR_FAIL_COND_V(!src_tex, ERR_INVALID_PARAMETER);
  2535. ERR_FAIL_COND_V_MSG(p_sync_with_draw && src_tex->bound, ERR_INVALID_PARAMETER,
  2536. "Source texture can't be cleared while a render pass that uses it is being created. Ensure render pass is finalized (and that it was created with RENDER_PASS_CONTENTS_FINISH) to unbind this texture.");
  2537. ERR_FAIL_COND_V(p_layers == 0, ERR_INVALID_PARAMETER);
  2538. ERR_FAIL_COND_V(p_mipmaps == 0, ERR_INVALID_PARAMETER);
  2539. ERR_FAIL_COND_V_MSG(!(src_tex->usage_flags & TEXTURE_USAGE_CAN_COPY_TO_BIT), ERR_INVALID_PARAMETER,
  2540. "Source texture requires the TEXTURE_USAGE_CAN_COPY_TO_BIT in order to be cleared.");
  2541. uint32_t src_layer_count = src_tex->layers;
  2542. if (src_tex->type == TEXTURE_TYPE_CUBE || src_tex->type == TEXTURE_TYPE_CUBE_ARRAY) {
  2543. src_layer_count *= 6;
  2544. }
  2545. ERR_FAIL_COND_V(p_base_mipmap + p_mipmaps > src_tex->mipmaps, ERR_INVALID_PARAMETER);
  2546. ERR_FAIL_COND_V(p_base_layer + p_layers > src_layer_count, ERR_INVALID_PARAMETER);
  2547. VkCommandBuffer command_buffer = p_sync_with_draw ? frames[frame].draw_command_buffer : frames[frame].setup_command_buffer;
  2548. VkImageLayout layout = src_tex->layout;
  2549. if (src_tex->layout != VK_IMAGE_LAYOUT_GENERAL) { //storage may be in general state
  2550. VkImageMemoryBarrier image_memory_barrier;
  2551. image_memory_barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
  2552. image_memory_barrier.pNext = nullptr;
  2553. image_memory_barrier.srcAccessMask = 0;
  2554. image_memory_barrier.dstAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
  2555. image_memory_barrier.oldLayout = src_tex->layout;
  2556. image_memory_barrier.newLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL;
  2557. image_memory_barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  2558. image_memory_barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  2559. image_memory_barrier.image = src_tex->image;
  2560. image_memory_barrier.subresourceRange.aspectMask = src_tex->read_aspect_mask;
  2561. image_memory_barrier.subresourceRange.baseMipLevel = src_tex->base_mipmap + p_base_mipmap;
  2562. image_memory_barrier.subresourceRange.levelCount = p_mipmaps;
  2563. image_memory_barrier.subresourceRange.baseArrayLayer = src_tex->base_layer + p_base_layer;
  2564. image_memory_barrier.subresourceRange.layerCount = p_layers;
  2565. layout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL;
  2566. vkCmdPipelineBarrier(command_buffer, VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT, 0, 0, nullptr, 0, nullptr, 1, &image_memory_barrier);
  2567. }
  2568. VkClearColorValue clear_color;
  2569. clear_color.float32[0] = p_color.r;
  2570. clear_color.float32[1] = p_color.g;
  2571. clear_color.float32[2] = p_color.b;
  2572. clear_color.float32[3] = p_color.a;
  2573. VkImageSubresourceRange range;
  2574. range.aspectMask = src_tex->read_aspect_mask;
  2575. range.baseArrayLayer = src_tex->base_layer + p_base_layer;
  2576. range.layerCount = p_layers;
  2577. range.baseMipLevel = src_tex->base_mipmap + p_base_mipmap;
  2578. range.levelCount = p_mipmaps;
  2579. vkCmdClearColorImage(command_buffer, src_tex->image, layout, &clear_color, 1, &range);
  2580. if (src_tex->layout != VK_IMAGE_LAYOUT_GENERAL) { //storage may be in general state
  2581. VkImageMemoryBarrier image_memory_barrier;
  2582. image_memory_barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
  2583. image_memory_barrier.pNext = nullptr;
  2584. image_memory_barrier.srcAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
  2585. image_memory_barrier.dstAccessMask = VK_ACCESS_SHADER_READ_BIT;
  2586. image_memory_barrier.oldLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL;
  2587. image_memory_barrier.newLayout = src_tex->layout;
  2588. image_memory_barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  2589. image_memory_barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  2590. image_memory_barrier.image = src_tex->image;
  2591. image_memory_barrier.subresourceRange.aspectMask = src_tex->read_aspect_mask;
  2592. image_memory_barrier.subresourceRange.baseMipLevel = src_tex->base_mipmap + p_base_mipmap;
  2593. image_memory_barrier.subresourceRange.levelCount = p_mipmaps;
  2594. image_memory_barrier.subresourceRange.baseArrayLayer = src_tex->base_layer + p_base_layer;
  2595. image_memory_barrier.subresourceRange.layerCount = p_layers;
  2596. vkCmdPipelineBarrier(command_buffer, VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT, 0, 0, nullptr, 0, nullptr, 1, &image_memory_barrier);
  2597. }
  2598. return OK;
  2599. }
  2600. bool RenderingDeviceVulkan::texture_is_format_supported_for_usage(DataFormat p_format, uint32_t p_usage) const {
  2601. ERR_FAIL_INDEX_V(p_format, DATA_FORMAT_MAX, false);
  2602. _THREAD_SAFE_METHOD_
  2603. //validate that this image is supported for the intended use
  2604. VkFormatProperties properties;
  2605. vkGetPhysicalDeviceFormatProperties(context->get_physical_device(), vulkan_formats[p_format], &properties);
  2606. VkFormatFeatureFlags flags;
  2607. if (p_usage & TEXTURE_USAGE_CPU_READ_BIT) {
  2608. flags = properties.linearTilingFeatures;
  2609. } else {
  2610. flags = properties.optimalTilingFeatures;
  2611. }
  2612. if (p_usage & TEXTURE_USAGE_SAMPLING_BIT && !(flags & VK_FORMAT_FEATURE_SAMPLED_IMAGE_BIT)) {
  2613. return false;
  2614. }
  2615. if (p_usage & TEXTURE_USAGE_COLOR_ATTACHMENT_BIT && !(flags & VK_FORMAT_FEATURE_COLOR_ATTACHMENT_BIT)) {
  2616. return false;
  2617. }
  2618. if (p_usage & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT && !(flags & VK_FORMAT_FEATURE_DEPTH_STENCIL_ATTACHMENT_BIT)) {
  2619. return false;
  2620. }
  2621. if (p_usage & TEXTURE_USAGE_STORAGE_BIT && !(flags & VK_FORMAT_FEATURE_STORAGE_IMAGE_BIT)) {
  2622. return false;
  2623. }
  2624. if (p_usage & TEXTURE_USAGE_STORAGE_ATOMIC_BIT && !(flags & VK_FORMAT_FEATURE_STORAGE_IMAGE_ATOMIC_BIT)) {
  2625. return false;
  2626. }
  2627. return true;
  2628. }
  2629. /********************/
  2630. /**** ATTACHMENT ****/
  2631. /********************/
  2632. VkRenderPass RenderingDeviceVulkan::_render_pass_create(const Vector<AttachmentFormat> &p_format, InitialAction p_initial_color_action, FinalAction p_final_color_action, InitialAction p_initial_depth_action, FinalAction p_final_depth_action, int *r_color_attachment_count) {
  2633. Vector<VkAttachmentDescription> attachments;
  2634. Vector<VkAttachmentReference> color_references;
  2635. Vector<VkAttachmentReference> depth_stencil_references;
  2636. Vector<VkAttachmentReference> resolve_references;
  2637. for (int i = 0; i < p_format.size(); i++) {
  2638. ERR_FAIL_INDEX_V(p_format[i].format, DATA_FORMAT_MAX, VK_NULL_HANDLE);
  2639. ERR_FAIL_INDEX_V(p_format[i].samples, TEXTURE_SAMPLES_MAX, VK_NULL_HANDLE);
  2640. ERR_FAIL_COND_V_MSG(!(p_format[i].usage_flags & (TEXTURE_USAGE_COLOR_ATTACHMENT_BIT | TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT | TEXTURE_USAGE_RESOLVE_ATTACHMENT_BIT)),
  2641. VK_NULL_HANDLE, "Texture format for index (" + itos(i) + ") requires an attachment (depth, stencil or resolve) bit set.");
  2642. VkAttachmentDescription description = {};
  2643. description.flags = 0;
  2644. description.format = vulkan_formats[p_format[i].format];
  2645. description.samples = rasterization_sample_count[p_format[i].samples];
  2646. bool is_depth_stencil = p_format[i].usage_flags & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT;
  2647. bool is_sampled = p_format[i].usage_flags & TEXTURE_USAGE_SAMPLING_BIT;
  2648. bool is_storage = p_format[i].usage_flags & TEXTURE_USAGE_STORAGE_BIT;
  2649. switch (is_depth_stencil ? p_initial_depth_action : p_initial_color_action) {
  2650. case INITIAL_ACTION_CLEAR: {
  2651. description.loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR;
  2652. description.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_CLEAR;
  2653. description.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED; //don't care what is there
  2654. } break;
  2655. case INITIAL_ACTION_KEEP: {
  2656. if (p_format[i].usage_flags & TEXTURE_USAGE_COLOR_ATTACHMENT_BIT) {
  2657. description.loadOp = VK_ATTACHMENT_LOAD_OP_LOAD;
  2658. description.initialLayout = is_sampled ? VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL : (is_storage ? VK_IMAGE_LAYOUT_GENERAL : VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL);
  2659. description.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
  2660. } else if (p_format[i].usage_flags & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) {
  2661. description.loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR;
  2662. description.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED; //don't care what is there
  2663. description.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_CLEAR;
  2664. } else {
  2665. description.loadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
  2666. description.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
  2667. description.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED; //don't care what is there
  2668. }
  2669. } break;
  2670. case INITIAL_ACTION_DROP: {
  2671. if (p_format[i].usage_flags & TEXTURE_USAGE_COLOR_ATTACHMENT_BIT) {
  2672. description.loadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
  2673. description.initialLayout = is_sampled ? VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL : (is_storage ? VK_IMAGE_LAYOUT_GENERAL : VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL);
  2674. description.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
  2675. } else if (p_format[i].usage_flags & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) {
  2676. description.loadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
  2677. description.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED; //don't care what is there
  2678. description.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
  2679. } else {
  2680. description.loadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
  2681. description.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
  2682. description.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED; //don't care what is there
  2683. }
  2684. } break;
  2685. case INITIAL_ACTION_CONTINUE: {
  2686. if (p_format[i].usage_flags & TEXTURE_USAGE_COLOR_ATTACHMENT_BIT) {
  2687. description.loadOp = VK_ATTACHMENT_LOAD_OP_LOAD;
  2688. description.initialLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
  2689. description.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
  2690. } else if (p_format[i].usage_flags & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) {
  2691. description.loadOp = VK_ATTACHMENT_LOAD_OP_LOAD;
  2692. description.initialLayout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL; //don't care what is there
  2693. description.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_LOAD;
  2694. } else {
  2695. description.loadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
  2696. description.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
  2697. description.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED; //don't care what is there
  2698. }
  2699. } break;
  2700. default: {
  2701. ERR_FAIL_V(VK_NULL_HANDLE); //should never reach here
  2702. }
  2703. }
  2704. switch (is_depth_stencil ? p_final_depth_action : p_final_color_action) {
  2705. case FINAL_ACTION_READ: {
  2706. if (p_format[i].usage_flags & TEXTURE_USAGE_COLOR_ATTACHMENT_BIT) {
  2707. description.storeOp = VK_ATTACHMENT_STORE_OP_STORE;
  2708. description.stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
  2709. description.finalLayout = is_sampled ? VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL : (is_storage ? VK_IMAGE_LAYOUT_GENERAL : VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL);
  2710. } else if (p_format[i].usage_flags & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) {
  2711. description.storeOp = VK_ATTACHMENT_STORE_OP_STORE;
  2712. description.stencilStoreOp = VK_ATTACHMENT_STORE_OP_STORE;
  2713. description.finalLayout = is_sampled ? VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL : (is_storage ? VK_IMAGE_LAYOUT_GENERAL : VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL);
  2714. } else {
  2715. description.loadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
  2716. description.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
  2717. description.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED; //don't care what is there
  2718. }
  2719. } break;
  2720. case FINAL_ACTION_DISCARD: {
  2721. if (p_format[i].usage_flags & TEXTURE_USAGE_COLOR_ATTACHMENT_BIT) {
  2722. description.storeOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
  2723. description.stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
  2724. description.finalLayout = is_sampled ? VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL : (is_storage ? VK_IMAGE_LAYOUT_GENERAL : VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL);
  2725. } else if (p_format[i].usage_flags & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) {
  2726. description.storeOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
  2727. description.stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
  2728. description.finalLayout = is_sampled ? VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL : (is_storage ? VK_IMAGE_LAYOUT_GENERAL : VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL);
  2729. } else {
  2730. description.loadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
  2731. description.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
  2732. description.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED; //don't care what is there
  2733. }
  2734. } break;
  2735. case FINAL_ACTION_CONTINUE: {
  2736. if (p_format[i].usage_flags & TEXTURE_USAGE_COLOR_ATTACHMENT_BIT) {
  2737. description.storeOp = VK_ATTACHMENT_STORE_OP_STORE;
  2738. description.stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
  2739. description.finalLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
  2740. } else if (p_format[i].usage_flags & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) {
  2741. description.storeOp = VK_ATTACHMENT_STORE_OP_STORE;
  2742. description.stencilStoreOp = VK_ATTACHMENT_STORE_OP_STORE;
  2743. description.finalLayout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;
  2744. } else {
  2745. description.loadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
  2746. description.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
  2747. description.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED; //don't care what is there
  2748. }
  2749. } break;
  2750. default: {
  2751. ERR_FAIL_V(VK_NULL_HANDLE); //should never reach here
  2752. }
  2753. }
  2754. attachments.push_back(description);
  2755. VkAttachmentReference reference;
  2756. reference.attachment = i;
  2757. if (p_format[i].usage_flags & TEXTURE_USAGE_COLOR_ATTACHMENT_BIT) {
  2758. reference.layout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
  2759. color_references.push_back(reference);
  2760. } else if (p_format[i].usage_flags & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) {
  2761. reference.layout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;
  2762. depth_stencil_references.push_back(reference);
  2763. } else if (p_format[i].usage_flags & TEXTURE_USAGE_RESOLVE_ATTACHMENT_BIT) {
  2764. reference.layout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
  2765. resolve_references.push_back(reference);
  2766. } else {
  2767. ERR_FAIL_V_MSG(VK_NULL_HANDLE, "Texture index " + itos(i) + " is neither color, depth stencil or resolve so it can't be used as attachment.");
  2768. }
  2769. }
  2770. ERR_FAIL_COND_V_MSG(depth_stencil_references.size() > 1, VK_NULL_HANDLE,
  2771. "Formats can only have one depth/stencil attachment, supplied (" + itos(depth_stencil_references.size()) + ").");
  2772. ERR_FAIL_COND_V_MSG(resolve_references.size() > 1, VK_NULL_HANDLE,
  2773. "Formats can only have one resolve attachment, supplied (" + itos(resolve_references.size()) + ").");
  2774. VkSubpassDescription subpass;
  2775. subpass.flags = 0;
  2776. subpass.pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS;
  2777. subpass.inputAttachmentCount = 0; //unsupported for now
  2778. subpass.pInputAttachments = nullptr;
  2779. subpass.colorAttachmentCount = color_references.size();
  2780. subpass.pColorAttachments = color_references.ptr();
  2781. subpass.pDepthStencilAttachment = depth_stencil_references.ptr();
  2782. subpass.pResolveAttachments = resolve_references.ptr();
  2783. subpass.preserveAttachmentCount = 0;
  2784. subpass.pPreserveAttachments = nullptr;
  2785. VkRenderPassCreateInfo render_pass_create_info;
  2786. render_pass_create_info.sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO;
  2787. render_pass_create_info.pNext = nullptr;
  2788. render_pass_create_info.flags = 0;
  2789. render_pass_create_info.attachmentCount = attachments.size();
  2790. render_pass_create_info.pAttachments = attachments.ptr();
  2791. render_pass_create_info.subpassCount = 1;
  2792. render_pass_create_info.pSubpasses = &subpass;
  2793. render_pass_create_info.dependencyCount = 0;
  2794. render_pass_create_info.pDependencies = nullptr;
  2795. VkRenderPass render_pass;
  2796. VkResult res = vkCreateRenderPass(device, &render_pass_create_info, nullptr, &render_pass);
  2797. ERR_FAIL_COND_V_MSG(res, VK_NULL_HANDLE, "vkCreateRenderPass failed with error " + itos(res) + ".");
  2798. if (r_color_attachment_count) {
  2799. *r_color_attachment_count = color_references.size();
  2800. }
  2801. return render_pass;
  2802. }
  2803. RenderingDevice::FramebufferFormatID RenderingDeviceVulkan::framebuffer_format_create(const Vector<AttachmentFormat> &p_format) {
  2804. _THREAD_SAFE_METHOD_
  2805. FramebufferFormatKey key;
  2806. key.attachments = p_format;
  2807. const Map<FramebufferFormatKey, FramebufferFormatID>::Element *E = framebuffer_format_cache.find(key);
  2808. if (E) {
  2809. //exists, return
  2810. return E->get();
  2811. }
  2812. int color_references;
  2813. VkRenderPass render_pass = _render_pass_create(p_format, INITIAL_ACTION_CLEAR, FINAL_ACTION_DISCARD, INITIAL_ACTION_CLEAR, FINAL_ACTION_DISCARD, &color_references); //actions don't matter for this use case
  2814. if (render_pass == VK_NULL_HANDLE) { //was likely invalid
  2815. return INVALID_ID;
  2816. }
  2817. FramebufferFormatID id = FramebufferFormatID(framebuffer_format_cache.size()) | (FramebufferFormatID(ID_TYPE_FRAMEBUFFER_FORMAT) << FramebufferFormatID(ID_BASE_SHIFT));
  2818. E = framebuffer_format_cache.insert(key, id);
  2819. FramebufferFormat fb_format;
  2820. fb_format.E = E;
  2821. fb_format.color_attachments = color_references;
  2822. fb_format.render_pass = render_pass;
  2823. fb_format.samples = p_format[0].samples;
  2824. framebuffer_formats[id] = fb_format;
  2825. return id;
  2826. }
  2827. RenderingDevice::FramebufferFormatID RenderingDeviceVulkan::framebuffer_format_create_empty(const Size2i &p_size) {
  2828. ERR_FAIL_COND_V(p_size.width <= 0 || p_size.height <= 0, INVALID_FORMAT_ID);
  2829. FramebufferFormatKey key;
  2830. key.empty_size = p_size;
  2831. const Map<FramebufferFormatKey, FramebufferFormatID>::Element *E = framebuffer_format_cache.find(key);
  2832. if (E) {
  2833. //exists, return
  2834. return E->get();
  2835. }
  2836. VkSubpassDescription subpass;
  2837. subpass.flags = 0;
  2838. subpass.pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS;
  2839. subpass.inputAttachmentCount = 0; //unsupported for now
  2840. subpass.pInputAttachments = nullptr;
  2841. subpass.colorAttachmentCount = 0;
  2842. subpass.pColorAttachments = nullptr;
  2843. subpass.pDepthStencilAttachment = nullptr;
  2844. subpass.pResolveAttachments = nullptr;
  2845. subpass.preserveAttachmentCount = 0;
  2846. subpass.pPreserveAttachments = nullptr;
  2847. VkRenderPassCreateInfo render_pass_create_info;
  2848. render_pass_create_info.sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO;
  2849. render_pass_create_info.pNext = nullptr;
  2850. render_pass_create_info.flags = 0;
  2851. render_pass_create_info.attachmentCount = 0;
  2852. render_pass_create_info.pAttachments = nullptr;
  2853. render_pass_create_info.subpassCount = 1;
  2854. render_pass_create_info.pSubpasses = &subpass;
  2855. render_pass_create_info.dependencyCount = 0;
  2856. render_pass_create_info.pDependencies = nullptr;
  2857. VkRenderPass render_pass;
  2858. VkResult res = vkCreateRenderPass(device, &render_pass_create_info, nullptr, &render_pass);
  2859. ERR_FAIL_COND_V_MSG(res, VK_NULL_HANDLE, "vkCreateRenderPass for empty fb failed with error " + itos(res) + ".");
  2860. if (render_pass == VK_NULL_HANDLE) { //was likely invalid
  2861. return INVALID_ID;
  2862. }
  2863. FramebufferFormatID id = FramebufferFormatID(framebuffer_format_cache.size()) | (FramebufferFormatID(ID_TYPE_FRAMEBUFFER_FORMAT) << FramebufferFormatID(ID_BASE_SHIFT));
  2864. E = framebuffer_format_cache.insert(key, id);
  2865. FramebufferFormat fb_format;
  2866. fb_format.E = E;
  2867. fb_format.color_attachments = 0;
  2868. fb_format.render_pass = render_pass;
  2869. fb_format.samples = TEXTURE_SAMPLES_1;
  2870. framebuffer_formats[id] = fb_format;
  2871. return id;
  2872. }
  2873. RenderingDevice::TextureSamples RenderingDeviceVulkan::framebuffer_format_get_texture_samples(FramebufferFormatID p_format) {
  2874. Map<FramebufferFormatID, FramebufferFormat>::Element *E = framebuffer_formats.find(p_format);
  2875. ERR_FAIL_COND_V(!E, TEXTURE_SAMPLES_1);
  2876. return E->get().samples;
  2877. }
  2878. /***********************/
  2879. /**** RENDER TARGET ****/
  2880. /***********************/
  2881. RID RenderingDeviceVulkan::framebuffer_create_empty(const Size2i &p_size, FramebufferFormatID p_format_check) {
  2882. _THREAD_SAFE_METHOD_
  2883. Framebuffer framebuffer;
  2884. framebuffer.format_id = framebuffer_format_create_empty(p_size);
  2885. ERR_FAIL_COND_V(p_format_check != INVALID_FORMAT_ID && framebuffer.format_id != p_format_check, RID());
  2886. framebuffer.size = p_size;
  2887. return framebuffer_owner.make_rid(framebuffer);
  2888. }
  2889. RID RenderingDeviceVulkan::framebuffer_create(const Vector<RID> &p_texture_attachments, FramebufferFormatID p_format_check) {
  2890. _THREAD_SAFE_METHOD_
  2891. Vector<AttachmentFormat> attachments;
  2892. Size2i size;
  2893. for (int i = 0; i < p_texture_attachments.size(); i++) {
  2894. Texture *texture = texture_owner.getornull(p_texture_attachments[i]);
  2895. ERR_FAIL_COND_V_MSG(!texture, RID(), "Texture index supplied for framebuffer (" + itos(i) + ") is not a valid texture.");
  2896. if (i == 0) {
  2897. size.width = texture->width;
  2898. size.height = texture->height;
  2899. } else {
  2900. ERR_FAIL_COND_V_MSG((uint32_t)size.width != texture->width || (uint32_t)size.height != texture->height, RID(),
  2901. "All textures in a framebuffer should be the same size.");
  2902. }
  2903. AttachmentFormat af;
  2904. af.format = texture->format;
  2905. af.samples = texture->samples;
  2906. af.usage_flags = texture->usage_flags;
  2907. attachments.push_back(af);
  2908. }
  2909. FramebufferFormatID format_id = framebuffer_format_create(attachments);
  2910. if (format_id == INVALID_ID) {
  2911. return RID();
  2912. }
  2913. ERR_FAIL_COND_V_MSG(p_format_check != INVALID_ID && format_id != p_format_check, RID(),
  2914. "The format used to check this framebuffer differs from the intended framebuffer format.");
  2915. Framebuffer framebuffer;
  2916. framebuffer.format_id = format_id;
  2917. framebuffer.texture_ids = p_texture_attachments;
  2918. framebuffer.size = size;
  2919. RID id = framebuffer_owner.make_rid(framebuffer);
  2920. for (int i = 0; i < p_texture_attachments.size(); i++) {
  2921. _add_dependency(id, p_texture_attachments[i]);
  2922. }
  2923. return id;
  2924. }
  2925. RenderingDevice::FramebufferFormatID RenderingDeviceVulkan::framebuffer_get_format(RID p_framebuffer) {
  2926. _THREAD_SAFE_METHOD_
  2927. Framebuffer *framebuffer = framebuffer_owner.getornull(p_framebuffer);
  2928. ERR_FAIL_COND_V(!framebuffer, INVALID_ID);
  2929. return framebuffer->format_id;
  2930. }
  2931. /*****************/
  2932. /**** SAMPLER ****/
  2933. /*****************/
  2934. RID RenderingDeviceVulkan::sampler_create(const SamplerState &p_state) {
  2935. _THREAD_SAFE_METHOD_
  2936. VkSamplerCreateInfo sampler_create_info;
  2937. sampler_create_info.sType = VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO;
  2938. sampler_create_info.pNext = nullptr;
  2939. sampler_create_info.flags = 0;
  2940. sampler_create_info.magFilter = p_state.mag_filter == SAMPLER_FILTER_LINEAR ? VK_FILTER_LINEAR : VK_FILTER_NEAREST;
  2941. sampler_create_info.minFilter = p_state.min_filter == SAMPLER_FILTER_LINEAR ? VK_FILTER_LINEAR : VK_FILTER_NEAREST;
  2942. sampler_create_info.mipmapMode = p_state.mip_filter == SAMPLER_FILTER_LINEAR ? VK_SAMPLER_MIPMAP_MODE_LINEAR : VK_SAMPLER_MIPMAP_MODE_NEAREST;
  2943. ERR_FAIL_INDEX_V(p_state.repeat_u, SAMPLER_REPEAT_MODE_MAX, RID());
  2944. sampler_create_info.addressModeU = address_modes[p_state.repeat_u];
  2945. ERR_FAIL_INDEX_V(p_state.repeat_v, SAMPLER_REPEAT_MODE_MAX, RID());
  2946. sampler_create_info.addressModeV = address_modes[p_state.repeat_v];
  2947. ERR_FAIL_INDEX_V(p_state.repeat_w, SAMPLER_REPEAT_MODE_MAX, RID());
  2948. sampler_create_info.addressModeW = address_modes[p_state.repeat_w];
  2949. sampler_create_info.mipLodBias = p_state.lod_bias;
  2950. sampler_create_info.anisotropyEnable = p_state.use_anisotropy;
  2951. sampler_create_info.maxAnisotropy = p_state.anisotropy_max;
  2952. sampler_create_info.compareEnable = p_state.enable_compare;
  2953. ERR_FAIL_INDEX_V(p_state.compare_op, COMPARE_OP_MAX, RID());
  2954. sampler_create_info.compareOp = compare_operators[p_state.compare_op];
  2955. sampler_create_info.minLod = p_state.min_lod;
  2956. sampler_create_info.maxLod = p_state.max_lod;
  2957. ERR_FAIL_INDEX_V(p_state.border_color, SAMPLER_BORDER_COLOR_MAX, RID());
  2958. sampler_create_info.borderColor = sampler_border_colors[p_state.border_color];
  2959. sampler_create_info.unnormalizedCoordinates = p_state.unnormalized_uvw;
  2960. VkSampler sampler;
  2961. VkResult res = vkCreateSampler(device, &sampler_create_info, nullptr, &sampler);
  2962. ERR_FAIL_COND_V_MSG(res, RID(), "vkCreateSampler failed with error " + itos(res) + ".");
  2963. return sampler_owner.make_rid(sampler);
  2964. }
  2965. /**********************/
  2966. /**** VERTEX ARRAY ****/
  2967. /**********************/
  2968. RID RenderingDeviceVulkan::vertex_buffer_create(uint32_t p_size_bytes, const Vector<uint8_t> &p_data) {
  2969. _THREAD_SAFE_METHOD_
  2970. ERR_FAIL_COND_V(p_data.size() && (uint32_t)p_data.size() != p_size_bytes, RID());
  2971. Buffer buffer;
  2972. _buffer_allocate(&buffer, p_size_bytes, VK_BUFFER_USAGE_TRANSFER_SRC_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT | VK_BUFFER_USAGE_VERTEX_BUFFER_BIT, VMA_MEMORY_USAGE_GPU_ONLY);
  2973. if (p_data.size()) {
  2974. uint64_t data_size = p_data.size();
  2975. const uint8_t *r = p_data.ptr();
  2976. _buffer_update(&buffer, 0, r, data_size);
  2977. _buffer_memory_barrier(buffer.buffer, 0, data_size, VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_VERTEX_INPUT_BIT, VK_ACCESS_TRANSFER_WRITE_BIT, VK_ACCESS_VERTEX_ATTRIBUTE_READ_BIT, false);
  2978. }
  2979. return vertex_buffer_owner.make_rid(buffer);
  2980. }
  2981. // Internally reference counted, this ID is warranted to be unique for the same description, but needs to be freed as many times as it was allocated
  2982. RenderingDevice::VertexFormatID RenderingDeviceVulkan::vertex_format_create(const Vector<VertexAttribute> &p_vertex_formats) {
  2983. _THREAD_SAFE_METHOD_
  2984. VertexDescriptionKey key;
  2985. key.vertex_formats = p_vertex_formats;
  2986. VertexFormatID *idptr = vertex_format_cache.getptr(key);
  2987. if (idptr) {
  2988. return *idptr;
  2989. }
  2990. //does not exist, create one and cache it
  2991. VertexDescriptionCache vdcache;
  2992. vdcache.bindings = memnew_arr(VkVertexInputBindingDescription, p_vertex_formats.size());
  2993. vdcache.attributes = memnew_arr(VkVertexInputAttributeDescription, p_vertex_formats.size());
  2994. Set<int> used_locations;
  2995. for (int i = 0; i < p_vertex_formats.size(); i++) {
  2996. ERR_CONTINUE(p_vertex_formats[i].format >= DATA_FORMAT_MAX);
  2997. ERR_FAIL_COND_V(used_locations.has(p_vertex_formats[i].location), INVALID_ID);
  2998. ERR_FAIL_COND_V_MSG(get_format_vertex_size(p_vertex_formats[i].format) == 0, INVALID_ID,
  2999. "Data format for attachment (" + itos(i) + ") is not valid for a vertex array.");
  3000. vdcache.bindings[i].binding = i;
  3001. vdcache.bindings[i].stride = p_vertex_formats[i].stride;
  3002. vdcache.bindings[i].inputRate = p_vertex_formats[i].frequency == VERTEX_FREQUENCY_INSTANCE ? VK_VERTEX_INPUT_RATE_INSTANCE : VK_VERTEX_INPUT_RATE_VERTEX;
  3003. vdcache.attributes[i].binding = i;
  3004. vdcache.attributes[i].location = p_vertex_formats[i].location;
  3005. vdcache.attributes[i].format = vulkan_formats[p_vertex_formats[i].format];
  3006. vdcache.attributes[i].offset = p_vertex_formats[i].offset;
  3007. used_locations.insert(p_vertex_formats[i].location);
  3008. }
  3009. vdcache.create_info.sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO;
  3010. vdcache.create_info.pNext = nullptr;
  3011. vdcache.create_info.flags = 0;
  3012. vdcache.create_info.vertexAttributeDescriptionCount = p_vertex_formats.size();
  3013. vdcache.create_info.pVertexAttributeDescriptions = vdcache.attributes;
  3014. vdcache.create_info.vertexBindingDescriptionCount = p_vertex_formats.size();
  3015. vdcache.create_info.pVertexBindingDescriptions = vdcache.bindings;
  3016. vdcache.vertex_formats = p_vertex_formats;
  3017. VertexFormatID id = VertexFormatID(vertex_format_cache.size()) | (VertexFormatID(ID_TYPE_VERTEX_FORMAT) << ID_BASE_SHIFT);
  3018. vertex_format_cache[key] = id;
  3019. vertex_formats[id] = vdcache;
  3020. return id;
  3021. }
  3022. RID RenderingDeviceVulkan::vertex_array_create(uint32_t p_vertex_count, VertexFormatID p_vertex_format, const Vector<RID> &p_src_buffers) {
  3023. _THREAD_SAFE_METHOD_
  3024. ERR_FAIL_COND_V(!vertex_formats.has(p_vertex_format), RID());
  3025. const VertexDescriptionCache &vd = vertex_formats[p_vertex_format];
  3026. ERR_FAIL_COND_V(vd.vertex_formats.size() != p_src_buffers.size(), RID());
  3027. for (int i = 0; i < p_src_buffers.size(); i++) {
  3028. ERR_FAIL_COND_V(!vertex_buffer_owner.owns(p_src_buffers[i]), RID());
  3029. }
  3030. VertexArray vertex_array;
  3031. vertex_array.vertex_count = p_vertex_count;
  3032. vertex_array.description = p_vertex_format;
  3033. vertex_array.max_instances_allowed = 0xFFFFFFFF; //by default as many as you want
  3034. for (int i = 0; i < p_src_buffers.size(); i++) {
  3035. Buffer *buffer = vertex_buffer_owner.getornull(p_src_buffers[i]);
  3036. //validate with buffer
  3037. {
  3038. const VertexAttribute &atf = vd.vertex_formats[i];
  3039. uint32_t element_size = get_format_vertex_size(atf.format);
  3040. ERR_FAIL_COND_V(element_size == 0, RID()); //should never happens since this was prevalidated
  3041. if (atf.frequency == VERTEX_FREQUENCY_VERTEX) {
  3042. //validate size for regular drawing
  3043. uint64_t total_size = uint64_t(atf.stride) * (p_vertex_count - 1) + atf.offset + element_size;
  3044. ERR_FAIL_COND_V_MSG(total_size > buffer->size, RID(),
  3045. "Attachment (" + itos(i) + ") will read past the end of the buffer.");
  3046. } else {
  3047. //validate size for instances drawing
  3048. uint64_t available = buffer->size - atf.offset;
  3049. ERR_FAIL_COND_V_MSG(available < element_size, RID(),
  3050. "Attachment (" + itos(i) + ") uses instancing, but it's just too small.");
  3051. uint32_t instances_allowed = available / atf.stride;
  3052. vertex_array.max_instances_allowed = MIN(instances_allowed, vertex_array.max_instances_allowed);
  3053. }
  3054. }
  3055. vertex_array.buffers.push_back(buffer->buffer);
  3056. vertex_array.offsets.push_back(0); //offset unused, but passing anyway
  3057. }
  3058. RID id = vertex_array_owner.make_rid(vertex_array);
  3059. for (int i = 0; i < p_src_buffers.size(); i++) {
  3060. _add_dependency(id, p_src_buffers[i]);
  3061. }
  3062. return id;
  3063. }
  3064. RID RenderingDeviceVulkan::index_buffer_create(uint32_t p_index_count, IndexBufferFormat p_format, const Vector<uint8_t> &p_data, bool p_use_restart_indices) {
  3065. _THREAD_SAFE_METHOD_
  3066. ERR_FAIL_COND_V(p_index_count == 0, RID());
  3067. IndexBuffer index_buffer;
  3068. index_buffer.index_type = (p_format == INDEX_BUFFER_FORMAT_UINT16) ? VK_INDEX_TYPE_UINT16 : VK_INDEX_TYPE_UINT32;
  3069. index_buffer.supports_restart_indices = p_use_restart_indices;
  3070. index_buffer.index_count = p_index_count;
  3071. uint32_t size_bytes = p_index_count * ((p_format == INDEX_BUFFER_FORMAT_UINT16) ? 2 : 4);
  3072. #ifdef DEBUG_ENABLED
  3073. if (p_data.size()) {
  3074. index_buffer.max_index = 0;
  3075. ERR_FAIL_COND_V_MSG((uint32_t)p_data.size() != size_bytes, RID(),
  3076. "Default index buffer initializer array size (" + itos(p_data.size()) + ") does not match format required size (" + itos(size_bytes) + ").");
  3077. const uint8_t *r = p_data.ptr();
  3078. if (p_format == INDEX_BUFFER_FORMAT_UINT16) {
  3079. const uint16_t *index16 = (const uint16_t *)r;
  3080. for (uint32_t i = 0; i < p_index_count; i++) {
  3081. if (p_use_restart_indices && index16[i] == 0xFFFF) {
  3082. continue; //restart index, ignore
  3083. }
  3084. index_buffer.max_index = MAX(index16[i], index_buffer.max_index);
  3085. }
  3086. } else {
  3087. const uint32_t *index32 = (const uint32_t *)r;
  3088. for (uint32_t i = 0; i < p_index_count; i++) {
  3089. if (p_use_restart_indices && index32[i] == 0xFFFFFFFF) {
  3090. continue; //restart index, ignore
  3091. }
  3092. index_buffer.max_index = MAX(index32[i], index_buffer.max_index);
  3093. }
  3094. }
  3095. } else {
  3096. index_buffer.max_index = 0xFFFFFFFF;
  3097. }
  3098. #else
  3099. index_buffer.max_index = 0xFFFFFFFF;
  3100. #endif
  3101. _buffer_allocate(&index_buffer, size_bytes, VK_BUFFER_USAGE_TRANSFER_SRC_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT | VK_BUFFER_USAGE_INDEX_BUFFER_BIT, VMA_MEMORY_USAGE_GPU_ONLY);
  3102. if (p_data.size()) {
  3103. uint64_t data_size = p_data.size();
  3104. const uint8_t *r = p_data.ptr();
  3105. _buffer_update(&index_buffer, 0, r, data_size);
  3106. _buffer_memory_barrier(index_buffer.buffer, 0, data_size, VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_VERTEX_INPUT_BIT, VK_ACCESS_TRANSFER_WRITE_BIT, VK_ACCESS_INDEX_READ_BIT, false);
  3107. }
  3108. return index_buffer_owner.make_rid(index_buffer);
  3109. }
  3110. RID RenderingDeviceVulkan::index_array_create(RID p_index_buffer, uint32_t p_index_offset, uint32_t p_index_count) {
  3111. _THREAD_SAFE_METHOD_
  3112. ERR_FAIL_COND_V(!index_buffer_owner.owns(p_index_buffer), RID());
  3113. IndexBuffer *index_buffer = index_buffer_owner.getornull(p_index_buffer);
  3114. ERR_FAIL_COND_V(p_index_count == 0, RID());
  3115. ERR_FAIL_COND_V(p_index_offset + p_index_count > index_buffer->index_count, RID());
  3116. IndexArray index_array;
  3117. index_array.max_index = index_buffer->max_index;
  3118. index_array.buffer = index_buffer->buffer;
  3119. index_array.offset = p_index_offset;
  3120. index_array.indices = p_index_count;
  3121. index_array.index_type = index_buffer->index_type;
  3122. index_array.supports_restart_indices = index_buffer->supports_restart_indices;
  3123. RID id = index_array_owner.make_rid(index_array);
  3124. _add_dependency(id, p_index_buffer);
  3125. return id;
  3126. }
  3127. /****************/
  3128. /**** SHADER ****/
  3129. /****************/
  3130. static const char *shader_stage_names[RenderingDevice::SHADER_STAGE_MAX] = {
  3131. "Vertex",
  3132. "Fragment",
  3133. "TesselationControl",
  3134. "TesselationEvaluation",
  3135. "Compute"
  3136. };
  3137. static const char *shader_uniform_names[RenderingDevice::UNIFORM_TYPE_MAX] = {
  3138. "Sampler", "CombinedSampler", "Texture", "Image", "TextureBuffer", "SamplerTextureBuffer", "ImageBuffer", "UniformBuffer", "StorageBuffer", "InputAttachment"
  3139. };
  3140. static VkShaderStageFlagBits shader_stage_masks[RenderingDevice::SHADER_STAGE_MAX] = {
  3141. VK_SHADER_STAGE_VERTEX_BIT,
  3142. VK_SHADER_STAGE_FRAGMENT_BIT,
  3143. VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT,
  3144. VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT,
  3145. VK_SHADER_STAGE_COMPUTE_BIT,
  3146. };
  3147. String RenderingDeviceVulkan::_shader_uniform_debug(RID p_shader, int p_set) {
  3148. String ret;
  3149. const Shader *shader = shader_owner.getornull(p_shader);
  3150. ERR_FAIL_COND_V(!shader, String());
  3151. for (int i = 0; i < shader->sets.size(); i++) {
  3152. if (p_set >= 0 && i != p_set) {
  3153. continue;
  3154. }
  3155. for (int j = 0; j < shader->sets[i].uniform_info.size(); j++) {
  3156. const UniformInfo &ui = shader->sets[i].uniform_info[j];
  3157. if (ret != String()) {
  3158. ret += "\n";
  3159. }
  3160. ret += "Set: " + itos(i) + " Binding: " + itos(ui.binding) + " Type: " + shader_uniform_names[ui.type] + " Length: " + itos(ui.length);
  3161. }
  3162. }
  3163. return ret;
  3164. }
  3165. #if 0
  3166. bool RenderingDeviceVulkan::_uniform_add_binding(Vector<Vector<VkDescriptorSetLayoutBinding> > &bindings, Vector<Vector<UniformInfo> > &uniform_infos, const glslang::TObjectReflection &reflection, RenderingDevice::ShaderStage p_stage, Shader::PushConstant &push_constant, String *r_error) {
  3167. VkDescriptorSetLayoutBinding layout_binding;
  3168. UniformInfo info;
  3169. switch (reflection.getType()->getBasicType()) {
  3170. case glslang::EbtSampler: {
  3171. //print_line("DEBUG: IsSampler");
  3172. if (reflection.getType()->getSampler().dim == glslang::EsdBuffer) {
  3173. //texture buffers
  3174. if (reflection.getType()->getSampler().isCombined()) {
  3175. layout_binding.descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER;
  3176. info.type = UNIFORM_TYPE_SAMPLER_WITH_TEXTURE_BUFFER;
  3177. //print_line("DEBUG: SAMPLER: texel combined");
  3178. } else if (reflection.getType()->getSampler().isTexture()) {
  3179. layout_binding.descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER;
  3180. info.type = UNIFORM_TYPE_TEXTURE_BUFFER;
  3181. //print_line("DEBUG: SAMPLER: texel alone");
  3182. } else if (reflection.getType()->getSampler().isImage()) {
  3183. layout_binding.descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER;
  3184. info.type = UNIFORM_TYPE_IMAGE_BUFFER;
  3185. //print_line("DEBUG: SAMPLER: texel buffer");
  3186. } else {
  3187. if (r_error) {
  3188. *r_error = "On shader stage '" + String(shader_stage_names[p_stage]) + "', uniform '" + reflection.name + "' is of unsupported buffer type.";
  3189. }
  3190. return false;
  3191. }
  3192. } else if (reflection.getType()->getSampler().isCombined()) {
  3193. layout_binding.descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
  3194. info.type = UNIFORM_TYPE_SAMPLER_WITH_TEXTURE;
  3195. //print_line("DEBUG: SAMPLER: combined");
  3196. } else if (reflection.getType()->getSampler().isPureSampler()) {
  3197. layout_binding.descriptorType = VK_DESCRIPTOR_TYPE_SAMPLER;
  3198. info.type = UNIFORM_TYPE_SAMPLER;
  3199. //print_line("DEBUG: SAMPLER: sampler");
  3200. } else if (reflection.getType()->getSampler().isTexture()) {
  3201. layout_binding.descriptorType = VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE;
  3202. info.type = UNIFORM_TYPE_TEXTURE;
  3203. //print_line("DEBUG: SAMPLER: image");
  3204. } else if (reflection.getType()->getSampler().isImage()) {
  3205. layout_binding.descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_IMAGE;
  3206. info.type = UNIFORM_TYPE_IMAGE;
  3207. //print_line("DEBUG: SAMPLER: storage image");
  3208. } else {
  3209. //print_line("DEBUG: sampler unknown");
  3210. if (r_error) {
  3211. *r_error = "On shader stage '" + String(shader_stage_names[p_stage]) + "', uniform '" + reflection.name + "' is of unsupported sampler type.";
  3212. }
  3213. return false;
  3214. }
  3215. if (reflection.getType()->isArray()) {
  3216. layout_binding.descriptorCount = reflection.getType()->getArraySizes()->getCumulativeSize();
  3217. //print_line("DEBUG: array of size: " + itos(layout_binding.descriptorCount));
  3218. } else {
  3219. layout_binding.descriptorCount = 1;
  3220. }
  3221. info.length = layout_binding.descriptorCount;
  3222. } break;
  3223. /*case glslang::EbtStruct: {
  3224. print_line("DEBUG: Struct");
  3225. } break;*/
  3226. case glslang::EbtBlock: {
  3227. //print_line("DEBUG: Block");
  3228. if (reflection.getType()->getQualifier().storage == glslang::EvqUniform) {
  3229. if (reflection.getType()->getQualifier().layoutPushConstant) {
  3230. uint32_t len = reflection.size;
  3231. if (push_constant.push_constant_size != 0 && push_constant.push_constant_size != len) {
  3232. *r_error = "On shader stage '" + String(shader_stage_names[p_stage]) + "', uniform '" + reflection.name + "' push constants for different stages should all be the same size.";
  3233. return false;
  3234. }
  3235. push_constant.push_constant_size = len;
  3236. push_constant.push_constants_vk_stage |= shader_stage_masks[p_stage];
  3237. return true;
  3238. }
  3239. //print_line("DEBUG: Uniform buffer");
  3240. layout_binding.descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
  3241. info.type = UNIFORM_TYPE_UNIFORM_BUFFER;
  3242. } else if (reflection.getType()->getQualifier().storage == glslang::EvqBuffer) {
  3243. layout_binding.descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_BUFFER;
  3244. info.type = UNIFORM_TYPE_STORAGE_BUFFER;
  3245. //print_line("DEBUG: Storage buffer");
  3246. } else {
  3247. if (r_error) {
  3248. *r_error = "On shader stage '" + String(shader_stage_names[p_stage]) + "', uniform '" + reflection.name + "' is of unsupported block type: (" + itos(reflection.getType()->getQualifier().storage) + ").";
  3249. }
  3250. return false;
  3251. }
  3252. if (reflection.getType()->isArray()) {
  3253. layout_binding.descriptorCount = reflection.getType()->getArraySizes()->getCumulativeSize();
  3254. //print_line("DEBUG: array of size: " + itos(layout_binding.descriptorCount));
  3255. } else {
  3256. layout_binding.descriptorCount = 1;
  3257. }
  3258. info.length = reflection.size;
  3259. } break;
  3260. /*case glslang::EbtReference: {
  3261. } break;*/
  3262. /*case glslang::EbtAtomicUint: {
  3263. } break;*/
  3264. default: {
  3265. if (reflection.getType()->getQualifier().hasOffset() || reflection.name.find(".") != std::string::npos) {
  3266. //member of uniform block?
  3267. return true;
  3268. }
  3269. if (r_error) {
  3270. *r_error = "On shader stage '" + String(shader_stage_names[p_stage]) + "', uniform '" + reflection.name + "' unsupported uniform type.";
  3271. }
  3272. return false;
  3273. }
  3274. }
  3275. if (!reflection.getType()->getQualifier().hasBinding()) {
  3276. if (r_error) {
  3277. *r_error = "On shader stage '" + String(shader_stage_names[p_stage]) + "', uniform '" + reflection.name + "' lacks a binding number.";
  3278. }
  3279. return false;
  3280. }
  3281. uint32_t set = reflection.getType()->getQualifier().hasSet() ? reflection.getType()->getQualifier().layoutSet : 0;
  3282. if (set >= MAX_UNIFORM_SETS) {
  3283. if (r_error) {
  3284. *r_error = "On shader stage '" + String(shader_stage_names[p_stage]) + "', uniform '" + reflection.name + "' uses a set (" + itos(set) + ") index larger than what is supported (" + itos(MAX_UNIFORM_SETS) + ").";
  3285. }
  3286. return false;
  3287. }
  3288. if (set >= limits.maxBoundDescriptorSets) {
  3289. if (r_error) {
  3290. *r_error = "On shader stage '" + String(shader_stage_names[p_stage]) + "', uniform '" + reflection.name + "' uses a set (" + itos(set) + ") index larger than what is supported by the hardware (" + itos(limits.maxBoundDescriptorSets) + ").";
  3291. }
  3292. return false;
  3293. }
  3294. uint32_t binding = reflection.getType()->getQualifier().layoutBinding;
  3295. if (set < (uint32_t)bindings.size()) {
  3296. //check if this already exists
  3297. for (int i = 0; i < bindings[set].size(); i++) {
  3298. if (bindings[set][i].binding == binding) {
  3299. //already exists, verify that it's the same type
  3300. if (bindings[set][i].descriptorType != layout_binding.descriptorType) {
  3301. if (r_error) {
  3302. *r_error = "On shader stage '" + String(shader_stage_names[p_stage]) + "', uniform '" + reflection.name + "' trying to re-use location for set=" + itos(set) + ", binding=" + itos(binding) + " with different uniform type.";
  3303. }
  3304. return false;
  3305. }
  3306. //also, verify that it's the same size
  3307. if (bindings[set][i].descriptorCount != layout_binding.descriptorCount || uniform_infos[set][i].length != info.length) {
  3308. if (r_error) {
  3309. *r_error = "On shader stage '" + String(shader_stage_names[p_stage]) + "', uniform '" + reflection.name + "' trying to re-use location for set=" + itos(set) + ", binding=" + itos(binding) + " with different uniform size.";
  3310. }
  3311. return false;
  3312. }
  3313. //just append stage mask and return
  3314. bindings.write[set].write[i].stageFlags |= shader_stage_masks[p_stage];
  3315. uniform_infos.write[set].write[i].stages |= 1 << p_stage;
  3316. return true;
  3317. }
  3318. }
  3319. }
  3320. layout_binding.binding = binding;
  3321. layout_binding.stageFlags = shader_stage_masks[p_stage];
  3322. layout_binding.pImmutableSamplers = nullptr; //no support for this yet
  3323. info.stages = 1 << p_stage;
  3324. info.binding = binding;
  3325. if (set >= (uint32_t)bindings.size()) {
  3326. bindings.resize(set + 1);
  3327. uniform_infos.resize(set + 1);
  3328. }
  3329. #if 0
  3330. print_line("stage: " + String(shader_stage_names[p_stage]) + " set: " + itos(set) + " binding: " + itos(info.binding) + " type:" + shader_uniform_names[info.type] + " length: " + itos(info.length));
  3331. #endif
  3332. bindings.write[set].push_back(layout_binding);
  3333. uniform_infos.write[set].push_back(info);
  3334. return true;
  3335. }
  3336. #endif
  3337. RID RenderingDeviceVulkan::shader_create(const Vector<ShaderStageData> &p_stages) {
  3338. //descriptor layouts
  3339. Vector<Vector<VkDescriptorSetLayoutBinding>> set_bindings;
  3340. Vector<Vector<UniformInfo>> uniform_info;
  3341. Shader::PushConstant push_constant;
  3342. push_constant.push_constant_size = 0;
  3343. push_constant.push_constants_vk_stage = 0;
  3344. uint32_t vertex_input_mask = 0;
  3345. uint32_t fragment_outputs = 0;
  3346. uint32_t stages_processed = 0;
  3347. bool is_compute = false;
  3348. for (int i = 0; i < p_stages.size(); i++) {
  3349. if (p_stages[i].shader_stage == SHADER_STAGE_COMPUTE) {
  3350. is_compute = true;
  3351. ERR_FAIL_COND_V_MSG(p_stages.size() != 1, RID(),
  3352. "Compute shaders can only receive one stage, dedicated to compute.");
  3353. }
  3354. ERR_FAIL_COND_V_MSG(stages_processed & (1 << p_stages[i].shader_stage), RID(),
  3355. "Stage " + String(shader_stage_names[p_stages[i].shader_stage]) + " submitted more than once.");
  3356. {
  3357. SpvReflectShaderModule module;
  3358. const uint8_t *spirv = p_stages[i].spir_v.ptr();
  3359. SpvReflectResult result = spvReflectCreateShaderModule(p_stages[i].spir_v.size(), spirv, &module);
  3360. ERR_FAIL_COND_V_MSG(result != SPV_REFLECT_RESULT_SUCCESS, RID(),
  3361. "Reflection of SPIR-V shader stage '" + String(shader_stage_names[p_stages[i].shader_stage]) + "' failed parsing shader.");
  3362. uint32_t binding_count = 0;
  3363. result = spvReflectEnumerateDescriptorBindings(&module, &binding_count, nullptr);
  3364. ERR_FAIL_COND_V_MSG(result != SPV_REFLECT_RESULT_SUCCESS, RID(),
  3365. "Reflection of SPIR-V shader stage '" + String(shader_stage_names[p_stages[i].shader_stage]) + "' failed enumerating descriptor bindings.");
  3366. uint32_t stage = p_stages[i].shader_stage;
  3367. if (binding_count > 0) {
  3368. //Parse bindings
  3369. Vector<SpvReflectDescriptorBinding *> bindings;
  3370. bindings.resize(binding_count);
  3371. result = spvReflectEnumerateDescriptorBindings(&module, &binding_count, bindings.ptrw());
  3372. ERR_FAIL_COND_V_MSG(result != SPV_REFLECT_RESULT_SUCCESS, RID(),
  3373. "Reflection of SPIR-V shader stage '" + String(shader_stage_names[p_stages[i].shader_stage]) + "' failed getting descriptor bindings.");
  3374. for (uint32_t j = 0; j < binding_count; j++) {
  3375. const SpvReflectDescriptorBinding &binding = *bindings[j];
  3376. VkDescriptorSetLayoutBinding layout_binding;
  3377. UniformInfo info;
  3378. bool need_array_dimensions = false;
  3379. bool need_block_size = false;
  3380. switch (binding.descriptor_type) {
  3381. case SPV_REFLECT_DESCRIPTOR_TYPE_SAMPLER: {
  3382. layout_binding.descriptorType = VK_DESCRIPTOR_TYPE_SAMPLER;
  3383. info.type = UNIFORM_TYPE_SAMPLER;
  3384. need_array_dimensions = true;
  3385. } break;
  3386. case SPV_REFLECT_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER: {
  3387. layout_binding.descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
  3388. info.type = UNIFORM_TYPE_SAMPLER_WITH_TEXTURE;
  3389. need_array_dimensions = true;
  3390. } break;
  3391. case SPV_REFLECT_DESCRIPTOR_TYPE_SAMPLED_IMAGE: {
  3392. layout_binding.descriptorType = VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE;
  3393. info.type = UNIFORM_TYPE_TEXTURE;
  3394. need_array_dimensions = true;
  3395. } break;
  3396. case SPV_REFLECT_DESCRIPTOR_TYPE_STORAGE_IMAGE: {
  3397. layout_binding.descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_IMAGE;
  3398. info.type = UNIFORM_TYPE_IMAGE;
  3399. need_array_dimensions = true;
  3400. } break;
  3401. case SPV_REFLECT_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER: {
  3402. layout_binding.descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER;
  3403. info.type = UNIFORM_TYPE_TEXTURE_BUFFER;
  3404. need_array_dimensions = true;
  3405. } break;
  3406. case SPV_REFLECT_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER: {
  3407. layout_binding.descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER;
  3408. info.type = UNIFORM_TYPE_IMAGE_BUFFER;
  3409. need_array_dimensions = true;
  3410. } break;
  3411. case SPV_REFLECT_DESCRIPTOR_TYPE_UNIFORM_BUFFER: {
  3412. layout_binding.descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
  3413. info.type = UNIFORM_TYPE_UNIFORM_BUFFER;
  3414. need_block_size = true;
  3415. } break;
  3416. case SPV_REFLECT_DESCRIPTOR_TYPE_STORAGE_BUFFER: {
  3417. layout_binding.descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_BUFFER;
  3418. info.type = UNIFORM_TYPE_STORAGE_BUFFER;
  3419. need_block_size = true;
  3420. } break;
  3421. case SPV_REFLECT_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC: {
  3422. ERR_PRINT("Dynamic uniform buffer not supported.");
  3423. continue;
  3424. } break;
  3425. case SPV_REFLECT_DESCRIPTOR_TYPE_STORAGE_BUFFER_DYNAMIC: {
  3426. ERR_PRINT("Dynamic storage buffer not supported.");
  3427. continue;
  3428. } break;
  3429. case SPV_REFLECT_DESCRIPTOR_TYPE_INPUT_ATTACHMENT: {
  3430. layout_binding.descriptorType = VK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT;
  3431. info.type = UNIFORM_TYPE_INPUT_ATTACHMENT;
  3432. } break;
  3433. }
  3434. if (need_array_dimensions) {
  3435. if (binding.array.dims_count == 0) {
  3436. info.length = 1;
  3437. } else {
  3438. for (uint32_t k = 0; k < binding.array.dims_count; k++) {
  3439. if (k == 0) {
  3440. info.length = binding.array.dims[0];
  3441. } else {
  3442. info.length *= binding.array.dims[k];
  3443. }
  3444. }
  3445. }
  3446. layout_binding.descriptorCount = info.length;
  3447. } else if (need_block_size) {
  3448. info.length = binding.block.size;
  3449. layout_binding.descriptorCount = 1;
  3450. } else {
  3451. info.length = 0;
  3452. layout_binding.descriptorCount = 1;
  3453. }
  3454. info.binding = binding.binding;
  3455. uint32_t set = binding.set;
  3456. //print_line("Stage: " + String(shader_stage_names[stage]) + " set=" + itos(set) + " binding=" + itos(info.binding) + " type=" + shader_uniform_names[info.type] + " length=" + itos(info.length));
  3457. ERR_FAIL_COND_V_MSG(set >= MAX_UNIFORM_SETS, RID(),
  3458. "On shader stage '" + String(shader_stage_names[stage]) + "', uniform '" + binding.name + "' uses a set (" + itos(set) + ") index larger than what is supported (" + itos(MAX_UNIFORM_SETS) + ").");
  3459. ERR_FAIL_COND_V_MSG(set >= limits.maxBoundDescriptorSets, RID(),
  3460. "On shader stage '" + String(shader_stage_names[stage]) + "', uniform '" + binding.name + "' uses a set (" + itos(set) + ") index larger than what is supported by the hardware (" + itos(limits.maxBoundDescriptorSets) + ").");
  3461. if (set < (uint32_t)set_bindings.size()) {
  3462. //check if this already exists
  3463. bool exists = false;
  3464. for (int k = 0; k < set_bindings[set].size(); k++) {
  3465. if (set_bindings[set][k].binding == (uint32_t)info.binding) {
  3466. //already exists, verify that it's the same type
  3467. ERR_FAIL_COND_V_MSG(set_bindings[set][k].descriptorType != layout_binding.descriptorType, RID(),
  3468. "On shader stage '" + String(shader_stage_names[stage]) + "', uniform '" + binding.name + "' trying to re-use location for set=" + itos(set) + ", binding=" + itos(info.binding) + " with different uniform type.");
  3469. //also, verify that it's the same size
  3470. ERR_FAIL_COND_V_MSG(set_bindings[set][k].descriptorCount != layout_binding.descriptorCount || uniform_info[set][k].length != info.length, RID(),
  3471. "On shader stage '" + String(shader_stage_names[stage]) + "', uniform '" + binding.name + "' trying to re-use location for set=" + itos(set) + ", binding=" + itos(info.binding) + " with different uniform size.");
  3472. //just append stage mask and return
  3473. set_bindings.write[set].write[k].stageFlags |= shader_stage_masks[stage];
  3474. uniform_info.write[set].write[k].stages |= 1 << stage;
  3475. exists = true;
  3476. }
  3477. }
  3478. if (exists) {
  3479. continue; //merged
  3480. }
  3481. }
  3482. layout_binding.binding = info.binding;
  3483. layout_binding.stageFlags = shader_stage_masks[stage];
  3484. layout_binding.pImmutableSamplers = nullptr; //no support for this yet
  3485. info.stages = 1 << stage;
  3486. info.binding = info.binding;
  3487. if (set >= (uint32_t)set_bindings.size()) {
  3488. set_bindings.resize(set + 1);
  3489. uniform_info.resize(set + 1);
  3490. }
  3491. set_bindings.write[set].push_back(layout_binding);
  3492. uniform_info.write[set].push_back(info);
  3493. }
  3494. }
  3495. if (stage == SHADER_STAGE_VERTEX) {
  3496. uint32_t iv_count = 0;
  3497. result = spvReflectEnumerateInputVariables(&module, &iv_count, nullptr);
  3498. ERR_FAIL_COND_V_MSG(result != SPV_REFLECT_RESULT_SUCCESS, RID(),
  3499. "Reflection of SPIR-V shader stage '" + String(shader_stage_names[p_stages[i].shader_stage]) + "' failed enumerating input variables.");
  3500. if (iv_count) {
  3501. Vector<SpvReflectInterfaceVariable *> input_vars;
  3502. input_vars.resize(iv_count);
  3503. result = spvReflectEnumerateInputVariables(&module, &iv_count, input_vars.ptrw());
  3504. ERR_FAIL_COND_V_MSG(result != SPV_REFLECT_RESULT_SUCCESS, RID(),
  3505. "Reflection of SPIR-V shader stage '" + String(shader_stage_names[p_stages[i].shader_stage]) + "' failed obtaining input variables.");
  3506. for (uint32_t j = 0; j < iv_count; j++) {
  3507. if (input_vars[j] && input_vars[j]->decoration_flags == 0) { //regular input
  3508. vertex_input_mask |= (1 << uint32_t(input_vars[j]->location));
  3509. }
  3510. }
  3511. }
  3512. }
  3513. if (stage == SHADER_STAGE_FRAGMENT) {
  3514. uint32_t ov_count = 0;
  3515. result = spvReflectEnumerateOutputVariables(&module, &ov_count, nullptr);
  3516. ERR_FAIL_COND_V_MSG(result != SPV_REFLECT_RESULT_SUCCESS, RID(),
  3517. "Reflection of SPIR-V shader stage '" + String(shader_stage_names[p_stages[i].shader_stage]) + "' failed enumerating output variables.");
  3518. if (ov_count) {
  3519. Vector<SpvReflectInterfaceVariable *> output_vars;
  3520. output_vars.resize(ov_count);
  3521. result = spvReflectEnumerateOutputVariables(&module, &ov_count, output_vars.ptrw());
  3522. ERR_FAIL_COND_V_MSG(result != SPV_REFLECT_RESULT_SUCCESS, RID(),
  3523. "Reflection of SPIR-V shader stage '" + String(shader_stage_names[p_stages[i].shader_stage]) + "' failed obtaining output variables.");
  3524. for (uint32_t j = 0; j < ov_count; j++) {
  3525. if (output_vars[j]) {
  3526. fragment_outputs = MAX(fragment_outputs, output_vars[j]->location + 1);
  3527. }
  3528. }
  3529. }
  3530. }
  3531. uint32_t pc_count = 0;
  3532. result = spvReflectEnumeratePushConstantBlocks(&module, &pc_count, nullptr);
  3533. ERR_FAIL_COND_V_MSG(result != SPV_REFLECT_RESULT_SUCCESS, RID(),
  3534. "Reflection of SPIR-V shader stage '" + String(shader_stage_names[p_stages[i].shader_stage]) + "' failed enumerating push constants.");
  3535. if (pc_count) {
  3536. ERR_FAIL_COND_V_MSG(pc_count > 1, RID(),
  3537. "Reflection of SPIR-V shader stage '" + String(shader_stage_names[p_stages[i].shader_stage]) + "': Only one push constant is supported, which should be the same across shader stages.");
  3538. Vector<SpvReflectBlockVariable *> pconstants;
  3539. pconstants.resize(pc_count);
  3540. result = spvReflectEnumeratePushConstantBlocks(&module, &pc_count, pconstants.ptrw());
  3541. ERR_FAIL_COND_V_MSG(result != SPV_REFLECT_RESULT_SUCCESS, RID(),
  3542. "Reflection of SPIR-V shader stage '" + String(shader_stage_names[p_stages[i].shader_stage]) + "' failed obtaining push constants.");
  3543. #if 0
  3544. if (pconstants[0] == nullptr) {
  3545. FileAccess *f = FileAccess::open("res://popo.spv", FileAccess::WRITE);
  3546. f->store_buffer((const uint8_t *)&SpirV[0], SpirV.size() * sizeof(uint32_t));
  3547. memdelete(f);
  3548. }
  3549. #endif
  3550. ERR_FAIL_COND_V_MSG(push_constant.push_constant_size && push_constant.push_constant_size != pconstants[0]->size, RID(),
  3551. "Reflection of SPIR-V shader stage '" + String(shader_stage_names[p_stages[i].shader_stage]) + "': Push constant block must be the same across shader stages.");
  3552. push_constant.push_constant_size = pconstants[0]->size;
  3553. push_constant.push_constants_vk_stage |= shader_stage_masks[stage];
  3554. //print_line("Stage: " + String(shader_stage_names[stage]) + " push constant of size=" + itos(push_constant.push_constant_size));
  3555. }
  3556. // Destroy the reflection data when no longer required.
  3557. spvReflectDestroyShaderModule(&module);
  3558. }
  3559. stages_processed |= (1 << p_stages[i].shader_stage);
  3560. }
  3561. //all good, let's create modules
  3562. _THREAD_SAFE_METHOD_
  3563. Shader shader;
  3564. shader.vertex_input_mask = vertex_input_mask;
  3565. shader.fragment_outputs = fragment_outputs;
  3566. shader.push_constant = push_constant;
  3567. shader.is_compute = is_compute;
  3568. String error_text;
  3569. bool success = true;
  3570. for (int i = 0; i < p_stages.size(); i++) {
  3571. VkShaderModuleCreateInfo shader_module_create_info;
  3572. shader_module_create_info.sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO;
  3573. shader_module_create_info.pNext = nullptr;
  3574. shader_module_create_info.flags = 0;
  3575. shader_module_create_info.codeSize = p_stages[i].spir_v.size();
  3576. const uint8_t *r = p_stages[i].spir_v.ptr();
  3577. shader_module_create_info.pCode = (const uint32_t *)r;
  3578. VkShaderModule module;
  3579. VkResult res = vkCreateShaderModule(device, &shader_module_create_info, nullptr, &module);
  3580. if (res) {
  3581. success = false;
  3582. error_text = "Error (" + itos(res) + ") creating shader module for stage: " + String(shader_stage_names[p_stages[i].shader_stage]);
  3583. break;
  3584. }
  3585. const VkShaderStageFlagBits shader_stage_bits[SHADER_STAGE_MAX] = {
  3586. VK_SHADER_STAGE_VERTEX_BIT,
  3587. VK_SHADER_STAGE_FRAGMENT_BIT,
  3588. VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT,
  3589. VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT,
  3590. VK_SHADER_STAGE_COMPUTE_BIT,
  3591. };
  3592. VkPipelineShaderStageCreateInfo shader_stage;
  3593. shader_stage.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
  3594. shader_stage.pNext = nullptr;
  3595. shader_stage.flags = 0;
  3596. shader_stage.stage = shader_stage_bits[p_stages[i].shader_stage];
  3597. shader_stage.module = module;
  3598. shader_stage.pName = "main";
  3599. shader_stage.pSpecializationInfo = nullptr;
  3600. shader.pipeline_stages.push_back(shader_stage);
  3601. }
  3602. //proceed to create descriptor sets
  3603. if (success) {
  3604. for (int i = 0; i < set_bindings.size(); i++) {
  3605. //empty ones are fine if they were not used according to spec (binding count will be 0)
  3606. VkDescriptorSetLayoutCreateInfo layout_create_info;
  3607. layout_create_info.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO;
  3608. layout_create_info.pNext = nullptr;
  3609. layout_create_info.flags = 0;
  3610. layout_create_info.bindingCount = set_bindings[i].size();
  3611. layout_create_info.pBindings = set_bindings[i].ptr();
  3612. VkDescriptorSetLayout layout;
  3613. VkResult res = vkCreateDescriptorSetLayout(device, &layout_create_info, nullptr, &layout);
  3614. if (res) {
  3615. error_text = "Error (" + itos(res) + ") creating descriptor set layout for set " + itos(i);
  3616. success = false;
  3617. break;
  3618. }
  3619. Shader::Set set;
  3620. set.descriptor_set_layout = layout;
  3621. set.uniform_info = uniform_info[i];
  3622. //sort and hash
  3623. set.uniform_info.sort();
  3624. uint32_t format = 0; //no format, default
  3625. if (set.uniform_info.size()) {
  3626. //has data, needs an actual format;
  3627. UniformSetFormat usformat;
  3628. usformat.uniform_info = set.uniform_info;
  3629. Map<UniformSetFormat, uint32_t>::Element *E = uniform_set_format_cache.find(usformat);
  3630. if (E) {
  3631. format = E->get();
  3632. } else {
  3633. format = uniform_set_format_cache.size() + 1;
  3634. uniform_set_format_cache.insert(usformat, format);
  3635. }
  3636. }
  3637. shader.sets.push_back(set);
  3638. shader.set_formats.push_back(format);
  3639. }
  3640. }
  3641. if (success) {
  3642. //create pipeline layout
  3643. VkPipelineLayoutCreateInfo pipeline_layout_create_info;
  3644. pipeline_layout_create_info.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO;
  3645. pipeline_layout_create_info.pNext = nullptr;
  3646. pipeline_layout_create_info.flags = 0;
  3647. pipeline_layout_create_info.setLayoutCount = shader.sets.size();
  3648. Vector<VkDescriptorSetLayout> layouts;
  3649. layouts.resize(shader.sets.size());
  3650. for (int i = 0; i < layouts.size(); i++) {
  3651. layouts.write[i] = shader.sets[i].descriptor_set_layout;
  3652. }
  3653. pipeline_layout_create_info.pSetLayouts = layouts.ptr();
  3654. if (push_constant.push_constant_size) {
  3655. VkPushConstantRange push_constant_range;
  3656. push_constant_range.stageFlags = push_constant.push_constants_vk_stage;
  3657. push_constant_range.offset = 0;
  3658. push_constant_range.size = push_constant.push_constant_size;
  3659. pipeline_layout_create_info.pushConstantRangeCount = 1;
  3660. pipeline_layout_create_info.pPushConstantRanges = &push_constant_range;
  3661. } else {
  3662. pipeline_layout_create_info.pushConstantRangeCount = 0;
  3663. pipeline_layout_create_info.pPushConstantRanges = nullptr;
  3664. }
  3665. VkResult err = vkCreatePipelineLayout(device, &pipeline_layout_create_info, nullptr, &shader.pipeline_layout);
  3666. if (err) {
  3667. error_text = "Error (" + itos(err) + ") creating pipeline layout.";
  3668. success = false;
  3669. }
  3670. }
  3671. if (!success) {
  3672. //clean up if failed
  3673. for (int i = 0; i < shader.pipeline_stages.size(); i++) {
  3674. vkDestroyShaderModule(device, shader.pipeline_stages[i].module, nullptr);
  3675. }
  3676. for (int i = 0; i < shader.sets.size(); i++) {
  3677. vkDestroyDescriptorSetLayout(device, shader.sets[i].descriptor_set_layout, nullptr);
  3678. }
  3679. ERR_FAIL_V_MSG(RID(), error_text);
  3680. }
  3681. return shader_owner.make_rid(shader);
  3682. }
  3683. uint32_t RenderingDeviceVulkan::shader_get_vertex_input_attribute_mask(RID p_shader) {
  3684. _THREAD_SAFE_METHOD_
  3685. const Shader *shader = shader_owner.getornull(p_shader);
  3686. ERR_FAIL_COND_V(!shader, 0);
  3687. return shader->vertex_input_mask;
  3688. }
  3689. /******************/
  3690. /**** UNIFORMS ****/
  3691. /******************/
  3692. RID RenderingDeviceVulkan::uniform_buffer_create(uint32_t p_size_bytes, const Vector<uint8_t> &p_data) {
  3693. _THREAD_SAFE_METHOD_
  3694. ERR_FAIL_COND_V(p_data.size() && (uint32_t)p_data.size() != p_size_bytes, RID());
  3695. Buffer buffer;
  3696. Error err = _buffer_allocate(&buffer, p_size_bytes, VK_BUFFER_USAGE_TRANSFER_DST_BIT | VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT, VMA_MEMORY_USAGE_GPU_ONLY);
  3697. ERR_FAIL_COND_V(err != OK, RID());
  3698. if (p_data.size()) {
  3699. uint64_t data_size = p_data.size();
  3700. const uint8_t *r = p_data.ptr();
  3701. _buffer_update(&buffer, 0, r, data_size);
  3702. _buffer_memory_barrier(buffer.buffer, 0, data_size, VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT | VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT, VK_ACCESS_TRANSFER_WRITE_BIT, VK_ACCESS_UNIFORM_READ_BIT, false);
  3703. }
  3704. return uniform_buffer_owner.make_rid(buffer);
  3705. }
  3706. RID RenderingDeviceVulkan::storage_buffer_create(uint32_t p_size_bytes, const Vector<uint8_t> &p_data, uint32_t p_usage) {
  3707. _THREAD_SAFE_METHOD_
  3708. ERR_FAIL_COND_V(p_data.size() && (uint32_t)p_data.size() != p_size_bytes, RID());
  3709. Buffer buffer;
  3710. buffer.usage = p_usage;
  3711. uint32_t flags = VK_BUFFER_USAGE_TRANSFER_SRC_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT | VK_BUFFER_USAGE_STORAGE_BUFFER_BIT;
  3712. if (p_usage & STORAGE_BUFFER_USAGE_DISPATCH_INDIRECT) {
  3713. flags |= VK_BUFFER_USAGE_INDIRECT_BUFFER_BIT;
  3714. }
  3715. Error err = _buffer_allocate(&buffer, p_size_bytes, flags, VMA_MEMORY_USAGE_GPU_ONLY);
  3716. ERR_FAIL_COND_V(err != OK, RID());
  3717. if (p_data.size()) {
  3718. uint64_t data_size = p_data.size();
  3719. const uint8_t *r = p_data.ptr();
  3720. _buffer_update(&buffer, 0, r, data_size);
  3721. _buffer_memory_barrier(buffer.buffer, 0, data_size, VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT | VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT, VK_ACCESS_TRANSFER_WRITE_BIT, VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT, false);
  3722. }
  3723. return storage_buffer_owner.make_rid(buffer);
  3724. }
  3725. RID RenderingDeviceVulkan::texture_buffer_create(uint32_t p_size_elements, DataFormat p_format, const Vector<uint8_t> &p_data) {
  3726. _THREAD_SAFE_METHOD_
  3727. uint32_t element_size = get_format_vertex_size(p_format);
  3728. ERR_FAIL_COND_V_MSG(element_size == 0, RID(), "Format requested is not supported for texture buffers");
  3729. uint64_t size_bytes = uint64_t(element_size) * p_size_elements;
  3730. ERR_FAIL_COND_V(p_data.size() && (uint32_t)p_data.size() != size_bytes, RID());
  3731. TextureBuffer texture_buffer;
  3732. Error err = _buffer_allocate(&texture_buffer.buffer, size_bytes, VK_BUFFER_USAGE_TRANSFER_SRC_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT | VK_BUFFER_USAGE_UNIFORM_TEXEL_BUFFER_BIT, VMA_MEMORY_USAGE_GPU_ONLY);
  3733. ERR_FAIL_COND_V(err != OK, RID());
  3734. if (p_data.size()) {
  3735. uint64_t data_size = p_data.size();
  3736. const uint8_t *r = p_data.ptr();
  3737. _buffer_update(&texture_buffer.buffer, 0, r, data_size);
  3738. _buffer_memory_barrier(texture_buffer.buffer.buffer, 0, data_size, VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT | VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT, VK_ACCESS_TRANSFER_WRITE_BIT, VK_ACCESS_SHADER_READ_BIT, false);
  3739. }
  3740. VkBufferViewCreateInfo view_create_info;
  3741. view_create_info.sType = VK_STRUCTURE_TYPE_BUFFER_VIEW_CREATE_INFO;
  3742. view_create_info.pNext = nullptr;
  3743. view_create_info.flags = 0;
  3744. view_create_info.buffer = texture_buffer.buffer.buffer;
  3745. view_create_info.format = vulkan_formats[p_format];
  3746. view_create_info.offset = 0;
  3747. view_create_info.range = size_bytes;
  3748. texture_buffer.view = VK_NULL_HANDLE;
  3749. VkResult res = vkCreateBufferView(device, &view_create_info, nullptr, &texture_buffer.view);
  3750. if (res) {
  3751. _buffer_free(&texture_buffer.buffer);
  3752. ERR_FAIL_V_MSG(RID(), "Unable to create buffer view, error " + itos(res) + ".");
  3753. }
  3754. //allocate the view
  3755. return texture_buffer_owner.make_rid(texture_buffer);
  3756. }
  3757. RenderingDeviceVulkan::DescriptorPool *RenderingDeviceVulkan::_descriptor_pool_allocate(const DescriptorPoolKey &p_key) {
  3758. if (!descriptor_pools.has(p_key)) {
  3759. descriptor_pools[p_key] = Set<DescriptorPool *>();
  3760. }
  3761. DescriptorPool *pool = nullptr;
  3762. for (Set<DescriptorPool *>::Element *E = descriptor_pools[p_key].front(); E; E = E->next()) {
  3763. if (E->get()->usage < max_descriptors_per_pool) {
  3764. pool = E->get();
  3765. break;
  3766. }
  3767. }
  3768. if (!pool) {
  3769. //create a new one
  3770. pool = memnew(DescriptorPool);
  3771. pool->usage = 0;
  3772. VkDescriptorPoolCreateInfo descriptor_pool_create_info;
  3773. descriptor_pool_create_info.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO;
  3774. descriptor_pool_create_info.pNext = nullptr;
  3775. descriptor_pool_create_info.flags = VK_DESCRIPTOR_POOL_CREATE_FREE_DESCRIPTOR_SET_BIT; // can't think how somebody may NOT need this flag..
  3776. descriptor_pool_create_info.maxSets = max_descriptors_per_pool;
  3777. Vector<VkDescriptorPoolSize> sizes;
  3778. //here comes more vulkan API strangeness
  3779. if (p_key.uniform_type[UNIFORM_TYPE_SAMPLER]) {
  3780. VkDescriptorPoolSize s;
  3781. s.type = VK_DESCRIPTOR_TYPE_SAMPLER;
  3782. s.descriptorCount = p_key.uniform_type[UNIFORM_TYPE_SAMPLER] * max_descriptors_per_pool;
  3783. sizes.push_back(s);
  3784. }
  3785. if (p_key.uniform_type[UNIFORM_TYPE_SAMPLER_WITH_TEXTURE]) {
  3786. VkDescriptorPoolSize s;
  3787. s.type = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
  3788. s.descriptorCount = p_key.uniform_type[UNIFORM_TYPE_SAMPLER_WITH_TEXTURE] * max_descriptors_per_pool;
  3789. sizes.push_back(s);
  3790. }
  3791. if (p_key.uniform_type[UNIFORM_TYPE_TEXTURE]) {
  3792. VkDescriptorPoolSize s;
  3793. s.type = VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE;
  3794. s.descriptorCount = p_key.uniform_type[UNIFORM_TYPE_TEXTURE] * max_descriptors_per_pool;
  3795. sizes.push_back(s);
  3796. }
  3797. if (p_key.uniform_type[UNIFORM_TYPE_IMAGE]) {
  3798. VkDescriptorPoolSize s;
  3799. s.type = VK_DESCRIPTOR_TYPE_STORAGE_IMAGE;
  3800. s.descriptorCount = p_key.uniform_type[UNIFORM_TYPE_IMAGE] * max_descriptors_per_pool;
  3801. sizes.push_back(s);
  3802. }
  3803. if (p_key.uniform_type[UNIFORM_TYPE_TEXTURE_BUFFER] || p_key.uniform_type[UNIFORM_TYPE_SAMPLER_WITH_TEXTURE_BUFFER]) {
  3804. VkDescriptorPoolSize s;
  3805. s.type = VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER;
  3806. s.descriptorCount = (p_key.uniform_type[UNIFORM_TYPE_TEXTURE_BUFFER] + p_key.uniform_type[UNIFORM_TYPE_SAMPLER_WITH_TEXTURE_BUFFER]) * max_descriptors_per_pool;
  3807. sizes.push_back(s);
  3808. }
  3809. if (p_key.uniform_type[UNIFORM_TYPE_IMAGE_BUFFER]) {
  3810. VkDescriptorPoolSize s;
  3811. s.type = VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER;
  3812. s.descriptorCount = p_key.uniform_type[UNIFORM_TYPE_IMAGE_BUFFER] * max_descriptors_per_pool;
  3813. sizes.push_back(s);
  3814. }
  3815. if (p_key.uniform_type[UNIFORM_TYPE_UNIFORM_BUFFER]) {
  3816. VkDescriptorPoolSize s;
  3817. s.type = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
  3818. s.descriptorCount = p_key.uniform_type[UNIFORM_TYPE_UNIFORM_BUFFER] * max_descriptors_per_pool;
  3819. sizes.push_back(s);
  3820. }
  3821. if (p_key.uniform_type[UNIFORM_TYPE_STORAGE_BUFFER]) {
  3822. VkDescriptorPoolSize s;
  3823. s.type = VK_DESCRIPTOR_TYPE_STORAGE_BUFFER;
  3824. s.descriptorCount = p_key.uniform_type[UNIFORM_TYPE_STORAGE_BUFFER] * max_descriptors_per_pool;
  3825. sizes.push_back(s);
  3826. }
  3827. if (p_key.uniform_type[UNIFORM_TYPE_INPUT_ATTACHMENT]) {
  3828. VkDescriptorPoolSize s;
  3829. s.type = VK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT;
  3830. s.descriptorCount = p_key.uniform_type[UNIFORM_TYPE_INPUT_ATTACHMENT] * max_descriptors_per_pool;
  3831. sizes.push_back(s);
  3832. }
  3833. descriptor_pool_create_info.poolSizeCount = sizes.size();
  3834. descriptor_pool_create_info.pPoolSizes = sizes.ptr();
  3835. VkResult res = vkCreateDescriptorPool(device, &descriptor_pool_create_info, nullptr, &pool->pool);
  3836. if (res) {
  3837. memdelete(pool);
  3838. ERR_FAIL_COND_V_MSG(res, nullptr, "vkCreateDescriptorPool failed with error " + itos(res) + ".");
  3839. }
  3840. descriptor_pools[p_key].insert(pool);
  3841. }
  3842. pool->usage++;
  3843. return pool;
  3844. }
  3845. void RenderingDeviceVulkan::_descriptor_pool_free(const DescriptorPoolKey &p_key, DescriptorPool *p_pool) {
  3846. #ifdef DEBUG_ENABLED
  3847. ERR_FAIL_COND(!descriptor_pools[p_key].has(p_pool));
  3848. #endif
  3849. ERR_FAIL_COND(p_pool->usage == 0);
  3850. p_pool->usage--;
  3851. if (p_pool->usage == 0) {
  3852. vkDestroyDescriptorPool(device, p_pool->pool, nullptr);
  3853. descriptor_pools[p_key].erase(p_pool);
  3854. memdelete(p_pool);
  3855. if (descriptor_pools[p_key].empty()) {
  3856. descriptor_pools.erase(p_key);
  3857. }
  3858. }
  3859. }
  3860. RID RenderingDeviceVulkan::uniform_set_create(const Vector<Uniform> &p_uniforms, RID p_shader, uint32_t p_shader_set) {
  3861. _THREAD_SAFE_METHOD_
  3862. ERR_FAIL_COND_V(p_uniforms.size() == 0, RID());
  3863. Shader *shader = shader_owner.getornull(p_shader);
  3864. ERR_FAIL_COND_V(!shader, RID());
  3865. ERR_FAIL_COND_V_MSG(p_shader_set >= (uint32_t)shader->sets.size() || shader->sets[p_shader_set].uniform_info.size() == 0, RID(),
  3866. "Desired set (" + itos(p_shader_set) + ") not used by shader.");
  3867. //see that all sets in shader are satisfied
  3868. const Shader::Set &set = shader->sets[p_shader_set];
  3869. uint32_t uniform_count = p_uniforms.size();
  3870. const Uniform *uniforms = p_uniforms.ptr();
  3871. uint32_t set_uniform_count = set.uniform_info.size();
  3872. const UniformInfo *set_uniforms = set.uniform_info.ptr();
  3873. Vector<VkWriteDescriptorSet> writes;
  3874. DescriptorPoolKey pool_key;
  3875. //to keep them alive until update call
  3876. List<Vector<VkDescriptorBufferInfo>> buffer_infos;
  3877. List<Vector<VkBufferView>> buffer_views;
  3878. List<Vector<VkDescriptorImageInfo>> image_infos;
  3879. //used for verification to make sure a uniform set does not use a framebuffer bound texture
  3880. Vector<RID> attachable_textures;
  3881. Vector<Texture *> mutable_sampled_textures;
  3882. Vector<Texture *> mutable_storage_textures;
  3883. for (uint32_t i = 0; i < set_uniform_count; i++) {
  3884. const UniformInfo &set_uniform = set_uniforms[i];
  3885. int uniform_idx = -1;
  3886. for (int j = 0; j < (int)uniform_count; j++) {
  3887. if (uniforms[j].binding == set_uniform.binding) {
  3888. uniform_idx = j;
  3889. }
  3890. }
  3891. ERR_FAIL_COND_V_MSG(uniform_idx == -1, RID(),
  3892. "All the shader bindings for the given set must be covered by the uniforms provided. Binding (" + itos(set_uniform.binding) + ") was not provided.");
  3893. const Uniform &uniform = uniforms[uniform_idx];
  3894. ERR_FAIL_COND_V_MSG(uniform.type != set_uniform.type, RID(),
  3895. "Mismatch uniform type for binding (" + itos(set_uniform.binding) + "). Expected '" + shader_uniform_names[set_uniform.type] + "', supplied: '" + shader_uniform_names[uniform.type] + "'.");
  3896. VkWriteDescriptorSet write; //common header
  3897. write.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
  3898. write.pNext = nullptr;
  3899. write.dstSet = VK_NULL_HANDLE; //will assign afterwards when everything is valid
  3900. write.dstBinding = set_uniform.binding;
  3901. write.dstArrayElement = 0;
  3902. write.descriptorCount = 0;
  3903. write.descriptorType = VK_DESCRIPTOR_TYPE_MAX_ENUM; //Invalid value.
  3904. write.pImageInfo = nullptr;
  3905. write.pBufferInfo = nullptr;
  3906. write.pTexelBufferView = nullptr;
  3907. uint32_t type_size = 1;
  3908. switch (uniform.type) {
  3909. case UNIFORM_TYPE_SAMPLER: {
  3910. if (uniform.ids.size() != set_uniform.length) {
  3911. if (set_uniform.length > 1) {
  3912. ERR_FAIL_V_MSG(RID(), "Sampler (binding: " + itos(uniform.binding) + ") is an array of (" + itos(set_uniform.length) + ") sampler elements, so it should be provided equal number of sampler IDs to satisfy it (IDs provided: " + itos(uniform.ids.size()) + ").");
  3913. } else {
  3914. ERR_FAIL_V_MSG(RID(), "Sampler (binding: " + itos(uniform.binding) + ") should provide one ID referencing a sampler (IDs provided: " + itos(uniform.ids.size()) + ").");
  3915. }
  3916. }
  3917. Vector<VkDescriptorImageInfo> image_info;
  3918. for (int j = 0; j < uniform.ids.size(); j++) {
  3919. VkSampler *sampler = sampler_owner.getornull(uniform.ids[j]);
  3920. ERR_FAIL_COND_V_MSG(!sampler, RID(), "Sampler (binding: " + itos(uniform.binding) + ", index " + itos(j) + ") is not a valid sampler.");
  3921. VkDescriptorImageInfo img_info;
  3922. img_info.sampler = *sampler;
  3923. img_info.imageView = VK_NULL_HANDLE;
  3924. img_info.imageLayout = VK_IMAGE_LAYOUT_UNDEFINED;
  3925. image_info.push_back(img_info);
  3926. }
  3927. write.dstArrayElement = 0;
  3928. write.descriptorCount = uniform.ids.size();
  3929. write.descriptorType = VK_DESCRIPTOR_TYPE_SAMPLER;
  3930. write.pImageInfo = image_infos.push_back(image_info)->get().ptr();
  3931. write.pBufferInfo = nullptr;
  3932. write.pTexelBufferView = nullptr;
  3933. type_size = uniform.ids.size();
  3934. } break;
  3935. case UNIFORM_TYPE_SAMPLER_WITH_TEXTURE: {
  3936. if (uniform.ids.size() != set_uniform.length * 2) {
  3937. if (set_uniform.length > 1) {
  3938. ERR_FAIL_V_MSG(RID(), "SamplerTexture (binding: " + itos(uniform.binding) + ") is an array of (" + itos(set_uniform.length) + ") sampler&texture elements, so it should provided twice the amount of IDs (sampler,texture pairs) to satisfy it (IDs provided: " + itos(uniform.ids.size()) + ").");
  3939. } else {
  3940. ERR_FAIL_V_MSG(RID(), "SamplerTexture (binding: " + itos(uniform.binding) + ") should provide two IDs referencing a sampler and then a texture (IDs provided: " + itos(uniform.ids.size()) + ").");
  3941. }
  3942. }
  3943. Vector<VkDescriptorImageInfo> image_info;
  3944. for (int j = 0; j < uniform.ids.size(); j += 2) {
  3945. VkSampler *sampler = sampler_owner.getornull(uniform.ids[j + 0]);
  3946. ERR_FAIL_COND_V_MSG(!sampler, RID(), "SamplerBuffer (binding: " + itos(uniform.binding) + ", index " + itos(j + 1) + ") is not a valid sampler.");
  3947. Texture *texture = texture_owner.getornull(uniform.ids[j + 1]);
  3948. ERR_FAIL_COND_V_MSG(!texture, RID(), "Texture (binding: " + itos(uniform.binding) + ", index " + itos(j) + ") is not a valid texture.");
  3949. ERR_FAIL_COND_V_MSG(!(texture->usage_flags & TEXTURE_USAGE_SAMPLING_BIT), RID(),
  3950. "Texture (binding: " + itos(uniform.binding) + ", index " + itos(j) + ") needs the TEXTURE_USAGE_SAMPLING_BIT usage flag set in order to be used as uniform.");
  3951. VkDescriptorImageInfo img_info;
  3952. img_info.sampler = *sampler;
  3953. img_info.imageView = texture->view;
  3954. if (texture->usage_flags & (TEXTURE_USAGE_COLOR_ATTACHMENT_BIT | TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT | TEXTURE_USAGE_RESOLVE_ATTACHMENT_BIT)) {
  3955. attachable_textures.push_back(texture->owner.is_valid() ? texture->owner : uniform.ids[j + 1]);
  3956. }
  3957. if (texture->usage_flags & TEXTURE_USAGE_STORAGE_BIT) {
  3958. //can also be used as storage, add to mutable sampled
  3959. mutable_sampled_textures.push_back(texture);
  3960. }
  3961. if (texture->owner.is_valid()) {
  3962. texture = texture_owner.getornull(texture->owner);
  3963. ERR_FAIL_COND_V(!texture, RID()); //bug, should never happen
  3964. }
  3965. img_info.imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
  3966. image_info.push_back(img_info);
  3967. }
  3968. write.dstArrayElement = 0;
  3969. write.descriptorCount = uniform.ids.size() / 2;
  3970. write.descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
  3971. write.pImageInfo = image_infos.push_back(image_info)->get().ptr();
  3972. write.pBufferInfo = nullptr;
  3973. write.pTexelBufferView = nullptr;
  3974. type_size = uniform.ids.size() / 2;
  3975. } break;
  3976. case UNIFORM_TYPE_TEXTURE: {
  3977. if (uniform.ids.size() != set_uniform.length) {
  3978. if (set_uniform.length > 1) {
  3979. ERR_FAIL_V_MSG(RID(), "Texture (binding: " + itos(uniform.binding) + ") is an array of (" + itos(set_uniform.length) + ") textures, so it should be provided equal number of texture IDs to satisfy it (IDs provided: " + itos(uniform.ids.size()) + ").");
  3980. } else {
  3981. ERR_FAIL_V_MSG(RID(), "Texture (binding: " + itos(uniform.binding) + ") should provide one ID referencing a texture (IDs provided: " + itos(uniform.ids.size()) + ").");
  3982. }
  3983. }
  3984. Vector<VkDescriptorImageInfo> image_info;
  3985. for (int j = 0; j < uniform.ids.size(); j++) {
  3986. Texture *texture = texture_owner.getornull(uniform.ids[j]);
  3987. ERR_FAIL_COND_V_MSG(!texture, RID(), "Texture (binding: " + itos(uniform.binding) + ", index " + itos(j) + ") is not a valid texture.");
  3988. ERR_FAIL_COND_V_MSG(!(texture->usage_flags & TEXTURE_USAGE_SAMPLING_BIT), RID(),
  3989. "Texture (binding: " + itos(uniform.binding) + ", index " + itos(j) + ") needs the TEXTURE_USAGE_SAMPLING_BIT usage flag set in order to be used as uniform.");
  3990. VkDescriptorImageInfo img_info;
  3991. img_info.sampler = VK_NULL_HANDLE;
  3992. img_info.imageView = texture->view;
  3993. if (texture->usage_flags & (TEXTURE_USAGE_COLOR_ATTACHMENT_BIT | TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT | TEXTURE_USAGE_RESOLVE_ATTACHMENT_BIT)) {
  3994. attachable_textures.push_back(texture->owner.is_valid() ? texture->owner : uniform.ids[j]);
  3995. }
  3996. if (texture->usage_flags & TEXTURE_USAGE_STORAGE_BIT) {
  3997. //can also be used as storage, add to mutable sampled
  3998. mutable_sampled_textures.push_back(texture);
  3999. }
  4000. if (texture->owner.is_valid()) {
  4001. texture = texture_owner.getornull(texture->owner);
  4002. ERR_FAIL_COND_V(!texture, RID()); //bug, should never happen
  4003. }
  4004. img_info.imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
  4005. image_info.push_back(img_info);
  4006. }
  4007. write.dstArrayElement = 0;
  4008. write.descriptorCount = uniform.ids.size();
  4009. write.descriptorType = VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE;
  4010. write.pImageInfo = image_infos.push_back(image_info)->get().ptr();
  4011. write.pBufferInfo = nullptr;
  4012. write.pTexelBufferView = nullptr;
  4013. type_size = uniform.ids.size();
  4014. } break;
  4015. case UNIFORM_TYPE_IMAGE: {
  4016. if (uniform.ids.size() != set_uniform.length) {
  4017. if (set_uniform.length > 1) {
  4018. ERR_FAIL_V_MSG(RID(), "Image (binding: " + itos(uniform.binding) + ") is an array of (" + itos(set_uniform.length) + ") textures, so it should be provided equal number of texture IDs to satisfy it (IDs provided: " + itos(uniform.ids.size()) + ").");
  4019. } else {
  4020. ERR_FAIL_V_MSG(RID(), "Image (binding: " + itos(uniform.binding) + ") should provide one ID referencing a texture (IDs provided: " + itos(uniform.ids.size()) + ").");
  4021. }
  4022. }
  4023. Vector<VkDescriptorImageInfo> image_info;
  4024. for (int j = 0; j < uniform.ids.size(); j++) {
  4025. Texture *texture = texture_owner.getornull(uniform.ids[j]);
  4026. ERR_FAIL_COND_V_MSG(!texture, RID(),
  4027. "Image (binding: " + itos(uniform.binding) + ", index " + itos(j) + ") is not a valid texture.");
  4028. ERR_FAIL_COND_V_MSG(!(texture->usage_flags & TEXTURE_USAGE_STORAGE_BIT), RID(),
  4029. "Image (binding: " + itos(uniform.binding) + ", index " + itos(j) + ") needs the TEXTURE_USAGE_STORAGE_BIT usage flag set in order to be used as uniform.");
  4030. VkDescriptorImageInfo img_info;
  4031. img_info.sampler = VK_NULL_HANDLE;
  4032. img_info.imageView = texture->view;
  4033. if (texture->usage_flags & TEXTURE_USAGE_SAMPLING_BIT) {
  4034. //can also be used as storage, add to mutable sampled
  4035. mutable_storage_textures.push_back(texture);
  4036. }
  4037. if (texture->owner.is_valid()) {
  4038. texture = texture_owner.getornull(texture->owner);
  4039. ERR_FAIL_COND_V(!texture, RID()); //bug, should never happen
  4040. }
  4041. img_info.imageLayout = VK_IMAGE_LAYOUT_GENERAL;
  4042. image_info.push_back(img_info);
  4043. }
  4044. write.dstArrayElement = 0;
  4045. write.descriptorCount = uniform.ids.size();
  4046. write.descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_IMAGE;
  4047. write.pImageInfo = image_infos.push_back(image_info)->get().ptr();
  4048. write.pBufferInfo = nullptr;
  4049. write.pTexelBufferView = nullptr;
  4050. type_size = uniform.ids.size();
  4051. } break;
  4052. case UNIFORM_TYPE_TEXTURE_BUFFER: {
  4053. if (uniform.ids.size() != set_uniform.length) {
  4054. if (set_uniform.length > 1) {
  4055. ERR_FAIL_V_MSG(RID(), "Buffer (binding: " + itos(uniform.binding) + ") is an array of (" + itos(set_uniform.length) + ") texture buffer elements, so it should be provided equal number of texture buffer IDs to satisfy it (IDs provided: " + itos(uniform.ids.size()) + ").");
  4056. } else {
  4057. ERR_FAIL_V_MSG(RID(), "Buffer (binding: " + itos(uniform.binding) + ") should provide one ID referencing a texture buffer (IDs provided: " + itos(uniform.ids.size()) + ").");
  4058. }
  4059. }
  4060. Vector<VkDescriptorBufferInfo> buffer_info;
  4061. Vector<VkBufferView> buffer_view;
  4062. for (int j = 0; j < uniform.ids.size(); j++) {
  4063. TextureBuffer *buffer = texture_buffer_owner.getornull(uniform.ids[j]);
  4064. ERR_FAIL_COND_V_MSG(!buffer, RID(), "Texture Buffer (binding: " + itos(uniform.binding) + ", index " + itos(j) + ") is not a valid texture buffer.");
  4065. buffer_info.push_back(buffer->buffer.buffer_info);
  4066. buffer_view.push_back(buffer->view);
  4067. }
  4068. write.dstArrayElement = 0;
  4069. write.descriptorCount = uniform.ids.size();
  4070. write.descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER;
  4071. write.pImageInfo = nullptr;
  4072. write.pBufferInfo = buffer_infos.push_back(buffer_info)->get().ptr();
  4073. write.pTexelBufferView = buffer_views.push_back(buffer_view)->get().ptr();
  4074. type_size = uniform.ids.size();
  4075. } break;
  4076. case UNIFORM_TYPE_SAMPLER_WITH_TEXTURE_BUFFER: {
  4077. if (uniform.ids.size() != set_uniform.length * 2) {
  4078. if (set_uniform.length > 1) {
  4079. ERR_FAIL_V_MSG(RID(), "SamplerBuffer (binding: " + itos(uniform.binding) + ") is an array of (" + itos(set_uniform.length) + ") sampler buffer elements, so it should provided twice the amount of IDs (sampler,buffer pairs) to satisfy it (IDs provided: " + itos(uniform.ids.size()) + ").");
  4080. } else {
  4081. ERR_FAIL_V_MSG(RID(), "SamplerBuffer (binding: " + itos(uniform.binding) + ") should provide two IDs referencing a sampler and then a texture buffer (IDs provided: " + itos(uniform.ids.size()) + ").");
  4082. }
  4083. }
  4084. Vector<VkDescriptorImageInfo> image_info;
  4085. Vector<VkDescriptorBufferInfo> buffer_info;
  4086. Vector<VkBufferView> buffer_view;
  4087. for (int j = 0; j < uniform.ids.size(); j += 2) {
  4088. VkSampler *sampler = sampler_owner.getornull(uniform.ids[j + 0]);
  4089. ERR_FAIL_COND_V_MSG(!sampler, RID(), "SamplerBuffer (binding: " + itos(uniform.binding) + ", index " + itos(j + 1) + ") is not a valid sampler.");
  4090. TextureBuffer *buffer = texture_buffer_owner.getornull(uniform.ids[j + 1]);
  4091. VkDescriptorImageInfo img_info;
  4092. img_info.sampler = *sampler;
  4093. img_info.imageView = VK_NULL_HANDLE;
  4094. img_info.imageLayout = VK_IMAGE_LAYOUT_UNDEFINED;
  4095. image_info.push_back(img_info);
  4096. ERR_FAIL_COND_V_MSG(!buffer, RID(), "SamplerBuffer (binding: " + itos(uniform.binding) + ", index " + itos(j + 1) + ") is not a valid texture buffer.");
  4097. buffer_info.push_back(buffer->buffer.buffer_info);
  4098. buffer_view.push_back(buffer->view);
  4099. }
  4100. write.dstArrayElement = 0;
  4101. write.descriptorCount = uniform.ids.size() / 2;
  4102. write.descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER;
  4103. write.pImageInfo = image_infos.push_back(image_info)->get().ptr();
  4104. write.pBufferInfo = buffer_infos.push_back(buffer_info)->get().ptr();
  4105. write.pTexelBufferView = buffer_views.push_back(buffer_view)->get().ptr();
  4106. type_size = uniform.ids.size() / 2;
  4107. } break;
  4108. case UNIFORM_TYPE_IMAGE_BUFFER: {
  4109. //todo
  4110. } break;
  4111. case UNIFORM_TYPE_UNIFORM_BUFFER: {
  4112. ERR_FAIL_COND_V_MSG(uniform.ids.size() != 1, RID(),
  4113. "Uniform buffer supplied (binding: " + itos(uniform.binding) + ") must provide one ID (" + itos(uniform.ids.size()) + " provided).");
  4114. Buffer *buffer = uniform_buffer_owner.getornull(uniform.ids[0]);
  4115. ERR_FAIL_COND_V_MSG(!buffer, RID(), "Uniform buffer supplied (binding: " + itos(uniform.binding) + ") is invalid.");
  4116. ERR_FAIL_COND_V_MSG(buffer->size != (uint32_t)set_uniform.length, RID(),
  4117. "Uniform buffer supplied (binding: " + itos(uniform.binding) + ") size (" + itos(buffer->size) + " does not match size of shader uniform: (" + itos(set_uniform.length) + ").");
  4118. write.dstArrayElement = 0;
  4119. write.descriptorCount = 1;
  4120. write.descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
  4121. write.pImageInfo = nullptr;
  4122. write.pBufferInfo = &buffer->buffer_info;
  4123. write.pTexelBufferView = nullptr;
  4124. } break;
  4125. case UNIFORM_TYPE_STORAGE_BUFFER: {
  4126. ERR_FAIL_COND_V_MSG(uniform.ids.size() != 1, RID(),
  4127. "Storage buffer supplied (binding: " + itos(uniform.binding) + ") must provide one ID (" + itos(uniform.ids.size()) + " provided).");
  4128. Buffer *buffer = storage_buffer_owner.getornull(uniform.ids[0]);
  4129. ERR_FAIL_COND_V_MSG(!buffer, RID(), "Storage buffer supplied (binding: " + itos(uniform.binding) + ") is invalid.");
  4130. //if 0, then its sized on link time
  4131. ERR_FAIL_COND_V_MSG(set_uniform.length > 0 && buffer->size != (uint32_t)set_uniform.length, RID(),
  4132. "Storage buffer supplied (binding: " + itos(uniform.binding) + ") size (" + itos(buffer->size) + " does not match size of shader uniform: (" + itos(set_uniform.length) + ").");
  4133. write.dstArrayElement = 0;
  4134. write.descriptorCount = 1;
  4135. write.descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_BUFFER;
  4136. write.pImageInfo = nullptr;
  4137. write.pBufferInfo = &buffer->buffer_info;
  4138. write.pTexelBufferView = nullptr;
  4139. } break;
  4140. case UNIFORM_TYPE_INPUT_ATTACHMENT: {
  4141. } break;
  4142. default: {
  4143. }
  4144. }
  4145. writes.push_back(write);
  4146. ERR_FAIL_COND_V_MSG(pool_key.uniform_type[set_uniform.type] == MAX_DESCRIPTOR_POOL_ELEMENT, RID(),
  4147. "Uniform set reached the limit of bindings for the same type (" + itos(MAX_DESCRIPTOR_POOL_ELEMENT) + ").");
  4148. pool_key.uniform_type[set_uniform.type] += type_size;
  4149. }
  4150. //need a descriptor pool
  4151. DescriptorPool *pool = _descriptor_pool_allocate(pool_key);
  4152. ERR_FAIL_COND_V(!pool, RID());
  4153. VkDescriptorSetAllocateInfo descriptor_set_allocate_info;
  4154. descriptor_set_allocate_info.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO;
  4155. descriptor_set_allocate_info.pNext = nullptr;
  4156. descriptor_set_allocate_info.descriptorPool = pool->pool;
  4157. descriptor_set_allocate_info.descriptorSetCount = 1;
  4158. descriptor_set_allocate_info.pSetLayouts = &shader->sets[p_shader_set].descriptor_set_layout;
  4159. VkDescriptorSet descriptor_set;
  4160. VkResult res = vkAllocateDescriptorSets(device, &descriptor_set_allocate_info, &descriptor_set);
  4161. if (res) {
  4162. _descriptor_pool_free(pool_key, pool); // meh
  4163. ERR_FAIL_V_MSG(RID(), "Cannot allocate descriptor sets, error " + itos(res) + ".");
  4164. }
  4165. UniformSet uniform_set;
  4166. uniform_set.pool = pool;
  4167. uniform_set.pool_key = pool_key;
  4168. uniform_set.descriptor_set = descriptor_set;
  4169. uniform_set.format = shader->set_formats[p_shader_set];
  4170. uniform_set.attachable_textures = attachable_textures;
  4171. uniform_set.mutable_sampled_textures = mutable_sampled_textures;
  4172. uniform_set.mutable_storage_textures = mutable_storage_textures;
  4173. uniform_set.shader_set = p_shader_set;
  4174. uniform_set.shader_id = p_shader;
  4175. RID id = uniform_set_owner.make_rid(uniform_set);
  4176. //add dependencies
  4177. _add_dependency(id, p_shader);
  4178. for (uint32_t i = 0; i < uniform_count; i++) {
  4179. const Uniform &uniform = uniforms[i];
  4180. int id_count = uniform.ids.size();
  4181. const RID *ids = uniform.ids.ptr();
  4182. for (int j = 0; j < id_count; j++) {
  4183. _add_dependency(id, ids[j]);
  4184. }
  4185. }
  4186. //write the contents
  4187. if (writes.size()) {
  4188. for (int i = 0; i < writes.size(); i++) {
  4189. writes.write[i].dstSet = descriptor_set;
  4190. }
  4191. vkUpdateDescriptorSets(device, writes.size(), writes.ptr(), 0, nullptr);
  4192. }
  4193. return id;
  4194. }
  4195. bool RenderingDeviceVulkan::uniform_set_is_valid(RID p_uniform_set) {
  4196. return uniform_set_owner.owns(p_uniform_set);
  4197. }
  4198. Error RenderingDeviceVulkan::buffer_update(RID p_buffer, uint32_t p_offset, uint32_t p_size, const void *p_data, bool p_sync_with_draw) {
  4199. _THREAD_SAFE_METHOD_
  4200. ERR_FAIL_COND_V_MSG(draw_list && p_sync_with_draw, ERR_INVALID_PARAMETER,
  4201. "Updating buffers in 'sync to draw' mode is forbidden during creation of a draw list");
  4202. VkPipelineStageFlags dst_stage_mask = 0;
  4203. VkAccessFlags dst_access = 0;
  4204. Buffer *buffer = _get_buffer_from_owner(p_buffer, dst_stage_mask, dst_access);
  4205. if (!buffer) {
  4206. ERR_FAIL_V_MSG(ERR_INVALID_PARAMETER, "Buffer argument is not a valid buffer of any type.");
  4207. }
  4208. ERR_FAIL_COND_V_MSG(p_offset + p_size > buffer->size, ERR_INVALID_PARAMETER,
  4209. "Attempted to write buffer (" + itos((p_offset + p_size) - buffer->size) + " bytes) past the end.");
  4210. Error err = _buffer_update(buffer, p_offset, (uint8_t *)p_data, p_size, p_sync_with_draw);
  4211. if (err) {
  4212. return err;
  4213. }
  4214. _buffer_memory_barrier(buffer->buffer, p_offset, p_size, VK_PIPELINE_STAGE_TRANSFER_BIT, dst_stage_mask, VK_ACCESS_TRANSFER_WRITE_BIT, dst_access, p_sync_with_draw);
  4215. #ifdef FORCE_FULL_BARRIER
  4216. _full_barrier(p_sync_with_draw);
  4217. #else
  4218. _buffer_memory_barrier(buffer->buffer, p_offset, p_size, VK_PIPELINE_STAGE_TRANSFER_BIT, dst_stage_mask, VK_ACCESS_TRANSFER_WRITE_BIT, dst_access, p_sync_with_draw);
  4219. #endif
  4220. return err;
  4221. }
  4222. Vector<uint8_t> RenderingDeviceVulkan::buffer_get_data(RID p_buffer) {
  4223. _THREAD_SAFE_METHOD_
  4224. // It could be this buffer was just created
  4225. VkPipelineShaderStageCreateFlags src_stage_mask = VK_PIPELINE_STAGE_TRANSFER_BIT;
  4226. VkAccessFlags src_access_mask = VK_ACCESS_TRANSFER_WRITE_BIT;
  4227. // Get the vulkan buffer and the potential stage/access possible
  4228. Buffer *buffer = _get_buffer_from_owner(p_buffer, src_stage_mask, src_access_mask);
  4229. if (!buffer) {
  4230. ERR_FAIL_V_MSG(Vector<uint8_t>(), "Buffer is either invalid or this type of buffer can't be retrieved. Only Index and Vertex buffers allow retrieving.");
  4231. }
  4232. // Make sure no one is using the buffer -- the "false" gets us to the same command buffer as below.
  4233. _buffer_memory_barrier(buffer->buffer, 0, buffer->size, src_stage_mask, src_access_mask, VK_PIPELINE_STAGE_TRANSFER_BIT, VK_ACCESS_TRANSFER_READ_BIT, false);
  4234. VkCommandBuffer command_buffer = frames[frame].setup_command_buffer;
  4235. Buffer tmp_buffer;
  4236. _buffer_allocate(&tmp_buffer, buffer->size, VK_BUFFER_USAGE_TRANSFER_DST_BIT, VMA_MEMORY_USAGE_CPU_ONLY);
  4237. VkBufferCopy region;
  4238. region.srcOffset = 0;
  4239. region.dstOffset = 0;
  4240. region.size = buffer->size;
  4241. vkCmdCopyBuffer(command_buffer, buffer->buffer, tmp_buffer.buffer, 1, &region); //dst buffer is in CPU, but I wonder if src buffer needs a barrier for this..
  4242. //flush everything so memory can be safely mapped
  4243. _flush(true);
  4244. void *buffer_mem;
  4245. VkResult vkerr = vmaMapMemory(allocator, tmp_buffer.allocation, &buffer_mem);
  4246. ERR_FAIL_COND_V_MSG(vkerr, Vector<uint8_t>(), "vmaMapMemory failed with error " + itos(vkerr) + ".");
  4247. Vector<uint8_t> buffer_data;
  4248. {
  4249. buffer_data.resize(buffer->size);
  4250. uint8_t *w = buffer_data.ptrw();
  4251. copymem(w, buffer_mem, buffer->size);
  4252. }
  4253. vmaUnmapMemory(allocator, tmp_buffer.allocation);
  4254. _buffer_free(&tmp_buffer);
  4255. return buffer_data;
  4256. }
  4257. /*************************/
  4258. /**** RENDER PIPELINE ****/
  4259. /*************************/
  4260. RID RenderingDeviceVulkan::render_pipeline_create(RID p_shader, FramebufferFormatID p_framebuffer_format, VertexFormatID p_vertex_format, RenderPrimitive p_render_primitive, const PipelineRasterizationState &p_rasterization_state, const PipelineMultisampleState &p_multisample_state, const PipelineDepthStencilState &p_depth_stencil_state, const PipelineColorBlendState &p_blend_state, int p_dynamic_state_flags) {
  4261. _THREAD_SAFE_METHOD_
  4262. //needs a shader
  4263. Shader *shader = shader_owner.getornull(p_shader);
  4264. ERR_FAIL_COND_V(!shader, RID());
  4265. ERR_FAIL_COND_V_MSG(shader->is_compute, RID(),
  4266. "Compute shaders can't be used in render pipelines");
  4267. if (p_framebuffer_format == INVALID_ID) {
  4268. //if nothing provided, use an empty one (no attachments)
  4269. p_framebuffer_format = framebuffer_format_create(Vector<AttachmentFormat>());
  4270. }
  4271. ERR_FAIL_COND_V(!framebuffer_formats.has(p_framebuffer_format), RID());
  4272. const FramebufferFormat &fb_format = framebuffer_formats[p_framebuffer_format];
  4273. { //validate shader vs framebuffer
  4274. ERR_FAIL_COND_V_MSG(shader->fragment_outputs != fb_format.color_attachments, RID(),
  4275. "Mismatch fragment output bindings (" + itos(shader->fragment_outputs) + ") and framebuffer color buffers (" + itos(fb_format.color_attachments) + ") when binding both in render pipeline.");
  4276. }
  4277. //vertex
  4278. VkPipelineVertexInputStateCreateInfo pipeline_vertex_input_state_create_info;
  4279. if (p_vertex_format != INVALID_ID) {
  4280. //uses vertices, else it does not
  4281. ERR_FAIL_COND_V(!vertex_formats.has(p_vertex_format), RID());
  4282. const VertexDescriptionCache &vd = vertex_formats[p_vertex_format];
  4283. pipeline_vertex_input_state_create_info = vd.create_info;
  4284. //validate with inputs
  4285. for (uint32_t i = 0; i < 32; i++) {
  4286. if (!(shader->vertex_input_mask & (1 << i))) {
  4287. continue;
  4288. }
  4289. bool found = false;
  4290. for (int j = 0; j < vd.vertex_formats.size(); j++) {
  4291. if (vd.vertex_formats[j].location == i) {
  4292. found = true;
  4293. }
  4294. }
  4295. ERR_FAIL_COND_V_MSG(!found, RID(),
  4296. "Shader vertex input location (" + itos(i) + ") not provided in vertex input description for pipeline creation.");
  4297. }
  4298. } else {
  4299. //does not use vertices
  4300. pipeline_vertex_input_state_create_info.sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO;
  4301. pipeline_vertex_input_state_create_info.pNext = nullptr;
  4302. pipeline_vertex_input_state_create_info.flags = 0;
  4303. pipeline_vertex_input_state_create_info.vertexBindingDescriptionCount = 0;
  4304. pipeline_vertex_input_state_create_info.pVertexBindingDescriptions = nullptr;
  4305. pipeline_vertex_input_state_create_info.vertexAttributeDescriptionCount = 0;
  4306. pipeline_vertex_input_state_create_info.pVertexAttributeDescriptions = nullptr;
  4307. ERR_FAIL_COND_V_MSG(shader->vertex_input_mask != 0, RID(),
  4308. "Shader contains vertex inputs, but no vertex input description was provided for pipeline creation.");
  4309. }
  4310. //input assembly
  4311. ERR_FAIL_INDEX_V(p_render_primitive, RENDER_PRIMITIVE_MAX, RID());
  4312. VkPipelineInputAssemblyStateCreateInfo input_assembly_create_info;
  4313. input_assembly_create_info.sType = VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO;
  4314. input_assembly_create_info.pNext = nullptr;
  4315. input_assembly_create_info.flags = 0;
  4316. static const VkPrimitiveTopology topology_list[RENDER_PRIMITIVE_MAX] = {
  4317. VK_PRIMITIVE_TOPOLOGY_POINT_LIST,
  4318. VK_PRIMITIVE_TOPOLOGY_LINE_LIST,
  4319. VK_PRIMITIVE_TOPOLOGY_LINE_LIST_WITH_ADJACENCY,
  4320. VK_PRIMITIVE_TOPOLOGY_LINE_STRIP,
  4321. VK_PRIMITIVE_TOPOLOGY_LINE_STRIP_WITH_ADJACENCY,
  4322. VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST,
  4323. VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST_WITH_ADJACENCY,
  4324. VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP,
  4325. VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP_WITH_ADJACENCY,
  4326. VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP,
  4327. VK_PRIMITIVE_TOPOLOGY_PATCH_LIST
  4328. };
  4329. input_assembly_create_info.topology = topology_list[p_render_primitive];
  4330. input_assembly_create_info.primitiveRestartEnable = (p_render_primitive == RENDER_PRIMITIVE_TRIANGLE_STRIPS_WITH_RESTART_INDEX);
  4331. //tessellation
  4332. VkPipelineTessellationStateCreateInfo tessellation_create_info;
  4333. tessellation_create_info.sType = VK_STRUCTURE_TYPE_PIPELINE_TESSELLATION_STATE_CREATE_INFO;
  4334. tessellation_create_info.pNext = nullptr;
  4335. tessellation_create_info.flags = 0;
  4336. ERR_FAIL_COND_V(p_rasterization_state.patch_control_points < 1 || p_rasterization_state.patch_control_points > limits.maxTessellationPatchSize, RID());
  4337. tessellation_create_info.patchControlPoints = p_rasterization_state.patch_control_points;
  4338. VkPipelineViewportStateCreateInfo viewport_state_create_info;
  4339. viewport_state_create_info.sType = VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO;
  4340. viewport_state_create_info.pNext = nullptr;
  4341. viewport_state_create_info.flags = 0;
  4342. viewport_state_create_info.viewportCount = 1; //if VR extensions are supported at some point, this will have to be customizable in the framebuffer format
  4343. viewport_state_create_info.pViewports = nullptr;
  4344. viewport_state_create_info.scissorCount = 1;
  4345. viewport_state_create_info.pScissors = nullptr;
  4346. //rasterization
  4347. VkPipelineRasterizationStateCreateInfo rasterization_state_create_info;
  4348. rasterization_state_create_info.sType = VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO;
  4349. rasterization_state_create_info.pNext = nullptr;
  4350. rasterization_state_create_info.flags = 0;
  4351. rasterization_state_create_info.depthClampEnable = p_rasterization_state.enable_depth_clamp;
  4352. rasterization_state_create_info.rasterizerDiscardEnable = p_rasterization_state.discard_primitives;
  4353. rasterization_state_create_info.polygonMode = (p_rasterization_state.wireframe ? VK_POLYGON_MODE_LINE : VK_POLYGON_MODE_FILL);
  4354. static VkCullModeFlags cull_mode[3] = {
  4355. VK_CULL_MODE_NONE,
  4356. VK_CULL_MODE_FRONT_BIT,
  4357. VK_CULL_MODE_BACK_BIT
  4358. };
  4359. ERR_FAIL_INDEX_V(p_rasterization_state.cull_mode, 3, RID());
  4360. rasterization_state_create_info.cullMode = cull_mode[p_rasterization_state.cull_mode];
  4361. rasterization_state_create_info.frontFace = (p_rasterization_state.front_face == POLYGON_FRONT_FACE_CLOCKWISE ? VK_FRONT_FACE_CLOCKWISE : VK_FRONT_FACE_COUNTER_CLOCKWISE);
  4362. rasterization_state_create_info.depthBiasEnable = p_rasterization_state.depth_bias_enable;
  4363. rasterization_state_create_info.depthBiasConstantFactor = p_rasterization_state.depth_bias_constant_factor;
  4364. rasterization_state_create_info.depthBiasClamp = p_rasterization_state.depth_bias_clamp;
  4365. rasterization_state_create_info.depthBiasSlopeFactor = p_rasterization_state.depth_bias_slope_factor;
  4366. rasterization_state_create_info.lineWidth = p_rasterization_state.line_width;
  4367. //multisample
  4368. VkPipelineMultisampleStateCreateInfo multisample_state_create_info;
  4369. multisample_state_create_info.sType = VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO;
  4370. multisample_state_create_info.pNext = nullptr;
  4371. multisample_state_create_info.flags = 0;
  4372. multisample_state_create_info.rasterizationSamples = rasterization_sample_count[p_multisample_state.sample_count];
  4373. multisample_state_create_info.sampleShadingEnable = p_multisample_state.enable_sample_shading;
  4374. multisample_state_create_info.minSampleShading = p_multisample_state.min_sample_shading;
  4375. Vector<VkSampleMask> sample_mask;
  4376. if (p_multisample_state.sample_mask.size()) {
  4377. //use sample mask
  4378. int rasterization_sample_mask_expected_size[TEXTURE_SAMPLES_MAX] = {
  4379. 1, 2, 4, 8, 16, 32, 64
  4380. };
  4381. ERR_FAIL_COND_V(rasterization_sample_mask_expected_size[p_multisample_state.sample_count] != p_multisample_state.sample_mask.size(), RID());
  4382. sample_mask.resize(p_multisample_state.sample_mask.size());
  4383. for (int i = 0; i < p_multisample_state.sample_mask.size(); i++) {
  4384. VkSampleMask mask = p_multisample_state.sample_mask[i];
  4385. sample_mask.push_back(mask);
  4386. }
  4387. multisample_state_create_info.pSampleMask = sample_mask.ptr();
  4388. } else {
  4389. multisample_state_create_info.pSampleMask = nullptr;
  4390. }
  4391. multisample_state_create_info.alphaToCoverageEnable = p_multisample_state.enable_alpha_to_coverage;
  4392. multisample_state_create_info.alphaToOneEnable = p_multisample_state.enable_alpha_to_one;
  4393. //depth stencil
  4394. VkPipelineDepthStencilStateCreateInfo depth_stencil_state_create_info;
  4395. depth_stencil_state_create_info.sType = VK_STRUCTURE_TYPE_PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO;
  4396. depth_stencil_state_create_info.pNext = nullptr;
  4397. depth_stencil_state_create_info.flags = 0;
  4398. depth_stencil_state_create_info.depthTestEnable = p_depth_stencil_state.enable_depth_test;
  4399. depth_stencil_state_create_info.depthWriteEnable = p_depth_stencil_state.enable_depth_write;
  4400. ERR_FAIL_INDEX_V(p_depth_stencil_state.depth_compare_operator, COMPARE_OP_MAX, RID());
  4401. depth_stencil_state_create_info.depthCompareOp = compare_operators[p_depth_stencil_state.depth_compare_operator];
  4402. depth_stencil_state_create_info.depthBoundsTestEnable = p_depth_stencil_state.enable_depth_range;
  4403. depth_stencil_state_create_info.stencilTestEnable = p_depth_stencil_state.enable_stencil;
  4404. ERR_FAIL_INDEX_V(p_depth_stencil_state.front_op.fail, STENCIL_OP_MAX, RID());
  4405. depth_stencil_state_create_info.front.failOp = stencil_operations[p_depth_stencil_state.front_op.fail];
  4406. ERR_FAIL_INDEX_V(p_depth_stencil_state.front_op.pass, STENCIL_OP_MAX, RID());
  4407. depth_stencil_state_create_info.front.passOp = stencil_operations[p_depth_stencil_state.front_op.pass];
  4408. ERR_FAIL_INDEX_V(p_depth_stencil_state.front_op.depth_fail, STENCIL_OP_MAX, RID());
  4409. depth_stencil_state_create_info.front.depthFailOp = stencil_operations[p_depth_stencil_state.front_op.depth_fail];
  4410. ERR_FAIL_INDEX_V(p_depth_stencil_state.front_op.compare, COMPARE_OP_MAX, RID());
  4411. depth_stencil_state_create_info.front.compareOp = compare_operators[p_depth_stencil_state.front_op.compare];
  4412. depth_stencil_state_create_info.front.compareMask = p_depth_stencil_state.front_op.compare_mask;
  4413. depth_stencil_state_create_info.front.writeMask = p_depth_stencil_state.front_op.write_mask;
  4414. depth_stencil_state_create_info.front.reference = p_depth_stencil_state.front_op.reference;
  4415. ERR_FAIL_INDEX_V(p_depth_stencil_state.back_op.fail, STENCIL_OP_MAX, RID());
  4416. depth_stencil_state_create_info.back.failOp = stencil_operations[p_depth_stencil_state.back_op.fail];
  4417. ERR_FAIL_INDEX_V(p_depth_stencil_state.back_op.pass, STENCIL_OP_MAX, RID());
  4418. depth_stencil_state_create_info.back.passOp = stencil_operations[p_depth_stencil_state.back_op.pass];
  4419. ERR_FAIL_INDEX_V(p_depth_stencil_state.back_op.depth_fail, STENCIL_OP_MAX, RID());
  4420. depth_stencil_state_create_info.back.depthFailOp = stencil_operations[p_depth_stencil_state.back_op.depth_fail];
  4421. ERR_FAIL_INDEX_V(p_depth_stencil_state.back_op.compare, COMPARE_OP_MAX, RID());
  4422. depth_stencil_state_create_info.back.compareOp = compare_operators[p_depth_stencil_state.back_op.compare];
  4423. depth_stencil_state_create_info.back.compareMask = p_depth_stencil_state.back_op.compare_mask;
  4424. depth_stencil_state_create_info.back.writeMask = p_depth_stencil_state.back_op.write_mask;
  4425. depth_stencil_state_create_info.back.reference = p_depth_stencil_state.back_op.reference;
  4426. depth_stencil_state_create_info.minDepthBounds = p_depth_stencil_state.depth_range_min;
  4427. depth_stencil_state_create_info.maxDepthBounds = p_depth_stencil_state.depth_range_max;
  4428. //blend state
  4429. VkPipelineColorBlendStateCreateInfo color_blend_state_create_info;
  4430. color_blend_state_create_info.sType = VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO;
  4431. color_blend_state_create_info.pNext = nullptr;
  4432. color_blend_state_create_info.flags = 0;
  4433. color_blend_state_create_info.logicOpEnable = p_blend_state.enable_logic_op;
  4434. ERR_FAIL_INDEX_V(p_blend_state.logic_op, LOGIC_OP_MAX, RID());
  4435. color_blend_state_create_info.logicOp = logic_operations[p_blend_state.logic_op];
  4436. ERR_FAIL_COND_V(fb_format.color_attachments != p_blend_state.attachments.size(), RID());
  4437. Vector<VkPipelineColorBlendAttachmentState> attachment_states;
  4438. for (int i = 0; i < p_blend_state.attachments.size(); i++) {
  4439. VkPipelineColorBlendAttachmentState state;
  4440. state.blendEnable = p_blend_state.attachments[i].enable_blend;
  4441. ERR_FAIL_INDEX_V(p_blend_state.attachments[i].src_color_blend_factor, BLEND_FACTOR_MAX, RID());
  4442. state.srcColorBlendFactor = blend_factors[p_blend_state.attachments[i].src_color_blend_factor];
  4443. ERR_FAIL_INDEX_V(p_blend_state.attachments[i].dst_color_blend_factor, BLEND_FACTOR_MAX, RID());
  4444. state.dstColorBlendFactor = blend_factors[p_blend_state.attachments[i].dst_color_blend_factor];
  4445. ERR_FAIL_INDEX_V(p_blend_state.attachments[i].color_blend_op, BLEND_OP_MAX, RID());
  4446. state.colorBlendOp = blend_operations[p_blend_state.attachments[i].color_blend_op];
  4447. ERR_FAIL_INDEX_V(p_blend_state.attachments[i].src_alpha_blend_factor, BLEND_FACTOR_MAX, RID());
  4448. state.srcAlphaBlendFactor = blend_factors[p_blend_state.attachments[i].src_alpha_blend_factor];
  4449. ERR_FAIL_INDEX_V(p_blend_state.attachments[i].dst_alpha_blend_factor, BLEND_FACTOR_MAX, RID());
  4450. state.dstAlphaBlendFactor = blend_factors[p_blend_state.attachments[i].dst_alpha_blend_factor];
  4451. ERR_FAIL_INDEX_V(p_blend_state.attachments[i].alpha_blend_op, BLEND_OP_MAX, RID());
  4452. state.alphaBlendOp = blend_operations[p_blend_state.attachments[i].alpha_blend_op];
  4453. state.colorWriteMask = 0;
  4454. if (p_blend_state.attachments[i].write_r) {
  4455. state.colorWriteMask |= VK_COLOR_COMPONENT_R_BIT;
  4456. }
  4457. if (p_blend_state.attachments[i].write_g) {
  4458. state.colorWriteMask |= VK_COLOR_COMPONENT_G_BIT;
  4459. }
  4460. if (p_blend_state.attachments[i].write_b) {
  4461. state.colorWriteMask |= VK_COLOR_COMPONENT_B_BIT;
  4462. }
  4463. if (p_blend_state.attachments[i].write_a) {
  4464. state.colorWriteMask |= VK_COLOR_COMPONENT_A_BIT;
  4465. }
  4466. attachment_states.push_back(state);
  4467. };
  4468. color_blend_state_create_info.attachmentCount = attachment_states.size();
  4469. color_blend_state_create_info.pAttachments = attachment_states.ptr();
  4470. color_blend_state_create_info.blendConstants[0] = p_blend_state.blend_constant.r;
  4471. color_blend_state_create_info.blendConstants[1] = p_blend_state.blend_constant.g;
  4472. color_blend_state_create_info.blendConstants[2] = p_blend_state.blend_constant.b;
  4473. color_blend_state_create_info.blendConstants[3] = p_blend_state.blend_constant.a;
  4474. //dynamic state
  4475. VkPipelineDynamicStateCreateInfo dynamic_state_create_info;
  4476. dynamic_state_create_info.sType = VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO;
  4477. dynamic_state_create_info.pNext = nullptr;
  4478. dynamic_state_create_info.flags = 0;
  4479. Vector<VkDynamicState> dynamic_states; //vulkan is weird..
  4480. dynamic_states.push_back(VK_DYNAMIC_STATE_VIEWPORT); //viewport and scissor are always dynamic
  4481. dynamic_states.push_back(VK_DYNAMIC_STATE_SCISSOR);
  4482. if (p_dynamic_state_flags & DYNAMIC_STATE_LINE_WIDTH) {
  4483. dynamic_states.push_back(VK_DYNAMIC_STATE_LINE_WIDTH);
  4484. }
  4485. if (p_dynamic_state_flags & DYNAMIC_STATE_DEPTH_BIAS) {
  4486. dynamic_states.push_back(VK_DYNAMIC_STATE_DEPTH_BIAS);
  4487. }
  4488. if (p_dynamic_state_flags & DYNAMIC_STATE_BLEND_CONSTANTS) {
  4489. dynamic_states.push_back(VK_DYNAMIC_STATE_BLEND_CONSTANTS);
  4490. }
  4491. if (p_dynamic_state_flags & DYNAMIC_STATE_DEPTH_BOUNDS) {
  4492. dynamic_states.push_back(VK_DYNAMIC_STATE_DEPTH_BOUNDS);
  4493. }
  4494. if (p_dynamic_state_flags & DYNAMIC_STATE_STENCIL_COMPARE_MASK) {
  4495. dynamic_states.push_back(VK_DYNAMIC_STATE_STENCIL_COMPARE_MASK);
  4496. }
  4497. if (p_dynamic_state_flags & DYNAMIC_STATE_STENCIL_WRITE_MASK) {
  4498. dynamic_states.push_back(VK_DYNAMIC_STATE_STENCIL_WRITE_MASK);
  4499. }
  4500. if (p_dynamic_state_flags & DYNAMIC_STATE_STENCIL_REFERENCE) {
  4501. dynamic_states.push_back(VK_DYNAMIC_STATE_STENCIL_REFERENCE);
  4502. }
  4503. dynamic_state_create_info.dynamicStateCount = dynamic_states.size();
  4504. dynamic_state_create_info.pDynamicStates = dynamic_states.ptr();
  4505. //finally, pipeline create info
  4506. VkGraphicsPipelineCreateInfo graphics_pipeline_create_info;
  4507. graphics_pipeline_create_info.sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO;
  4508. graphics_pipeline_create_info.pNext = nullptr;
  4509. graphics_pipeline_create_info.flags = 0;
  4510. graphics_pipeline_create_info.stageCount = shader->pipeline_stages.size();
  4511. graphics_pipeline_create_info.pStages = shader->pipeline_stages.ptr();
  4512. graphics_pipeline_create_info.pVertexInputState = &pipeline_vertex_input_state_create_info;
  4513. graphics_pipeline_create_info.pInputAssemblyState = &input_assembly_create_info;
  4514. graphics_pipeline_create_info.pTessellationState = &tessellation_create_info;
  4515. graphics_pipeline_create_info.pViewportState = &viewport_state_create_info;
  4516. graphics_pipeline_create_info.pRasterizationState = &rasterization_state_create_info;
  4517. graphics_pipeline_create_info.pMultisampleState = &multisample_state_create_info;
  4518. graphics_pipeline_create_info.pDepthStencilState = &depth_stencil_state_create_info;
  4519. graphics_pipeline_create_info.pColorBlendState = &color_blend_state_create_info;
  4520. graphics_pipeline_create_info.pDynamicState = &dynamic_state_create_info;
  4521. graphics_pipeline_create_info.layout = shader->pipeline_layout;
  4522. graphics_pipeline_create_info.renderPass = fb_format.render_pass;
  4523. graphics_pipeline_create_info.subpass = 0;
  4524. graphics_pipeline_create_info.basePipelineHandle = VK_NULL_HANDLE;
  4525. graphics_pipeline_create_info.basePipelineIndex = 0;
  4526. RenderPipeline pipeline;
  4527. VkResult err = vkCreateGraphicsPipelines(device, VK_NULL_HANDLE, 1, &graphics_pipeline_create_info, nullptr, &pipeline.pipeline);
  4528. ERR_FAIL_COND_V_MSG(err, RID(), "vkCreateGraphicsPipelines failed with error " + itos(err) + ".");
  4529. pipeline.set_formats = shader->set_formats;
  4530. pipeline.push_constant_stages = shader->push_constant.push_constants_vk_stage;
  4531. pipeline.pipeline_layout = shader->pipeline_layout;
  4532. pipeline.shader = p_shader;
  4533. pipeline.push_constant_size = shader->push_constant.push_constant_size;
  4534. #ifdef DEBUG_ENABLED
  4535. pipeline.validation.dynamic_state = p_dynamic_state_flags;
  4536. pipeline.validation.framebuffer_format = p_framebuffer_format;
  4537. pipeline.validation.vertex_format = p_vertex_format;
  4538. pipeline.validation.uses_restart_indices = input_assembly_create_info.primitiveRestartEnable;
  4539. static const uint32_t primitive_divisor[RENDER_PRIMITIVE_MAX] = {
  4540. 1, 2, 1, 1, 1, 3, 1, 1, 1, 1, 1
  4541. };
  4542. pipeline.validation.primitive_divisor = primitive_divisor[p_render_primitive];
  4543. static const uint32_t primitive_minimum[RENDER_PRIMITIVE_MAX] = {
  4544. 1,
  4545. 2,
  4546. 2,
  4547. 2,
  4548. 2,
  4549. 3,
  4550. 3,
  4551. 3,
  4552. 3,
  4553. 3,
  4554. 1,
  4555. };
  4556. pipeline.validation.primitive_minimum = primitive_minimum[p_render_primitive];
  4557. #endif
  4558. //create ID to associate with this pipeline
  4559. RID id = render_pipeline_owner.make_rid(pipeline);
  4560. //now add aall the dependencies
  4561. _add_dependency(id, p_shader);
  4562. return id;
  4563. }
  4564. bool RenderingDeviceVulkan::render_pipeline_is_valid(RID p_pipeline) {
  4565. _THREAD_SAFE_METHOD_
  4566. return render_pipeline_owner.owns(p_pipeline);
  4567. }
  4568. /**************************/
  4569. /**** COMPUTE PIPELINE ****/
  4570. /**************************/
  4571. RID RenderingDeviceVulkan::compute_pipeline_create(RID p_shader) {
  4572. _THREAD_SAFE_METHOD_
  4573. //needs a shader
  4574. Shader *shader = shader_owner.getornull(p_shader);
  4575. ERR_FAIL_COND_V(!shader, RID());
  4576. ERR_FAIL_COND_V_MSG(!shader->is_compute, RID(),
  4577. "Non-compute shaders can't be used in compute pipelines");
  4578. //finally, pipeline create info
  4579. VkComputePipelineCreateInfo compute_pipeline_create_info;
  4580. compute_pipeline_create_info.sType = VK_STRUCTURE_TYPE_COMPUTE_PIPELINE_CREATE_INFO;
  4581. compute_pipeline_create_info.pNext = nullptr;
  4582. compute_pipeline_create_info.flags = 0;
  4583. compute_pipeline_create_info.stage = shader->pipeline_stages[0];
  4584. compute_pipeline_create_info.layout = shader->pipeline_layout;
  4585. compute_pipeline_create_info.basePipelineHandle = VK_NULL_HANDLE;
  4586. compute_pipeline_create_info.basePipelineIndex = 0;
  4587. ComputePipeline pipeline;
  4588. VkResult err = vkCreateComputePipelines(device, VK_NULL_HANDLE, 1, &compute_pipeline_create_info, nullptr, &pipeline.pipeline);
  4589. ERR_FAIL_COND_V_MSG(err, RID(), "vkCreateComputePipelines failed with error " + itos(err) + ".");
  4590. pipeline.set_formats = shader->set_formats;
  4591. pipeline.push_constant_stages = shader->push_constant.push_constants_vk_stage;
  4592. pipeline.pipeline_layout = shader->pipeline_layout;
  4593. pipeline.shader = p_shader;
  4594. pipeline.push_constant_size = shader->push_constant.push_constant_size;
  4595. //create ID to associate with this pipeline
  4596. RID id = compute_pipeline_owner.make_rid(pipeline);
  4597. //now add aall the dependencies
  4598. _add_dependency(id, p_shader);
  4599. return id;
  4600. }
  4601. bool RenderingDeviceVulkan::compute_pipeline_is_valid(RID p_pipeline) {
  4602. return compute_pipeline_owner.owns(p_pipeline);
  4603. }
  4604. /****************/
  4605. /**** SCREEN ****/
  4606. /****************/
  4607. int RenderingDeviceVulkan::screen_get_width(DisplayServer::WindowID p_screen) const {
  4608. _THREAD_SAFE_METHOD_
  4609. ERR_FAIL_COND_V_MSG(local_device.is_valid(), -1, "Local devices have no screen");
  4610. return context->window_get_width(p_screen);
  4611. }
  4612. int RenderingDeviceVulkan::screen_get_height(DisplayServer::WindowID p_screen) const {
  4613. _THREAD_SAFE_METHOD_
  4614. ERR_FAIL_COND_V_MSG(local_device.is_valid(), -1, "Local devices have no screen");
  4615. return context->window_get_height(p_screen);
  4616. }
  4617. RenderingDevice::FramebufferFormatID RenderingDeviceVulkan::screen_get_framebuffer_format() const {
  4618. _THREAD_SAFE_METHOD_
  4619. ERR_FAIL_COND_V_MSG(local_device.is_valid(), INVALID_ID, "Local devices have no screen");
  4620. //very hacky, but not used often per frame so I guess ok
  4621. VkFormat vkformat = context->get_screen_format();
  4622. DataFormat format = DATA_FORMAT_MAX;
  4623. for (int i = 0; i < DATA_FORMAT_MAX; i++) {
  4624. if (vkformat == vulkan_formats[i]) {
  4625. format = DataFormat(i);
  4626. break;
  4627. }
  4628. }
  4629. ERR_FAIL_COND_V(format == DATA_FORMAT_MAX, INVALID_ID);
  4630. AttachmentFormat attachment;
  4631. attachment.format = format;
  4632. attachment.samples = TEXTURE_SAMPLES_1;
  4633. attachment.usage_flags = TEXTURE_USAGE_COLOR_ATTACHMENT_BIT;
  4634. Vector<AttachmentFormat> screen_attachment;
  4635. screen_attachment.push_back(attachment);
  4636. return const_cast<RenderingDeviceVulkan *>(this)->framebuffer_format_create(screen_attachment);
  4637. }
  4638. /*******************/
  4639. /**** DRAW LIST ****/
  4640. /*******************/
  4641. RenderingDevice::DrawListID RenderingDeviceVulkan::draw_list_begin_for_screen(DisplayServer::WindowID p_screen, const Color &p_clear_color) {
  4642. _THREAD_SAFE_METHOD_
  4643. ERR_FAIL_COND_V_MSG(local_device.is_valid(), INVALID_ID, "Local devices have no screen");
  4644. ERR_FAIL_COND_V_MSG(draw_list != nullptr, INVALID_ID, "Only one draw list can be active at the same time.");
  4645. ERR_FAIL_COND_V_MSG(compute_list != nullptr, INVALID_ID, "Only one draw/compute list can be active at the same time.");
  4646. VkCommandBuffer command_buffer = frames[frame].draw_command_buffer;
  4647. draw_list = memnew(DrawList);
  4648. draw_list->command_buffer = command_buffer;
  4649. #ifdef DEBUG_ENABLED
  4650. draw_list->validation.framebuffer_format = screen_get_framebuffer_format();
  4651. #endif
  4652. draw_list_count = 0;
  4653. draw_list_split = false;
  4654. VkRenderPassBeginInfo render_pass_begin;
  4655. render_pass_begin.sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO;
  4656. render_pass_begin.pNext = nullptr;
  4657. render_pass_begin.renderPass = context->window_get_render_pass(p_screen);
  4658. render_pass_begin.framebuffer = context->window_get_framebuffer(p_screen);
  4659. render_pass_begin.renderArea.extent.width = context->window_get_width(p_screen);
  4660. render_pass_begin.renderArea.extent.height = context->window_get_height(p_screen);
  4661. render_pass_begin.renderArea.offset.x = 0;
  4662. render_pass_begin.renderArea.offset.y = 0;
  4663. render_pass_begin.clearValueCount = 1;
  4664. VkClearValue clear_value;
  4665. clear_value.color.float32[0] = p_clear_color.r;
  4666. clear_value.color.float32[1] = p_clear_color.g;
  4667. clear_value.color.float32[2] = p_clear_color.b;
  4668. clear_value.color.float32[3] = p_clear_color.a;
  4669. render_pass_begin.pClearValues = &clear_value;
  4670. vkCmdBeginRenderPass(command_buffer, &render_pass_begin, VK_SUBPASS_CONTENTS_INLINE);
  4671. uint32_t size_x = screen_get_width(p_screen);
  4672. uint32_t size_y = screen_get_height(p_screen);
  4673. VkViewport viewport;
  4674. viewport.x = 0;
  4675. viewport.y = 0;
  4676. viewport.width = size_x;
  4677. viewport.height = size_y;
  4678. viewport.minDepth = 0;
  4679. viewport.maxDepth = 1.0;
  4680. vkCmdSetViewport(command_buffer, 0, 1, &viewport);
  4681. VkRect2D scissor;
  4682. scissor.offset.x = 0;
  4683. scissor.offset.y = 0;
  4684. scissor.extent.width = size_x;
  4685. scissor.extent.height = size_y;
  4686. vkCmdSetScissor(command_buffer, 0, 1, &scissor);
  4687. return ID_TYPE_DRAW_LIST;
  4688. }
  4689. Error RenderingDeviceVulkan::_draw_list_setup_framebuffer(Framebuffer *p_framebuffer, InitialAction p_initial_color_action, FinalAction p_final_color_action, InitialAction p_initial_depth_action, FinalAction p_final_depth_action, VkFramebuffer *r_framebuffer, VkRenderPass *r_render_pass) {
  4690. Framebuffer::VersionKey vk;
  4691. vk.initial_color_action = p_initial_color_action;
  4692. vk.final_color_action = p_final_color_action;
  4693. vk.initial_depth_action = p_initial_depth_action;
  4694. vk.final_depth_action = p_final_depth_action;
  4695. if (!p_framebuffer->framebuffers.has(vk)) {
  4696. //need to create this version
  4697. Framebuffer::Version version;
  4698. version.render_pass = _render_pass_create(framebuffer_formats[p_framebuffer->format_id].E->key().attachments, p_initial_color_action, p_final_color_action, p_initial_depth_action, p_final_depth_action);
  4699. VkFramebufferCreateInfo framebuffer_create_info;
  4700. framebuffer_create_info.sType = VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO;
  4701. framebuffer_create_info.pNext = nullptr;
  4702. framebuffer_create_info.flags = 0;
  4703. framebuffer_create_info.renderPass = version.render_pass;
  4704. Vector<VkImageView> attachments;
  4705. for (int i = 0; i < p_framebuffer->texture_ids.size(); i++) {
  4706. Texture *texture = texture_owner.getornull(p_framebuffer->texture_ids[i]);
  4707. ERR_FAIL_COND_V(!texture, ERR_BUG);
  4708. attachments.push_back(texture->view);
  4709. ERR_FAIL_COND_V(texture->width != p_framebuffer->size.width, ERR_BUG);
  4710. ERR_FAIL_COND_V(texture->height != p_framebuffer->size.height, ERR_BUG);
  4711. }
  4712. framebuffer_create_info.attachmentCount = attachments.size();
  4713. framebuffer_create_info.pAttachments = attachments.ptr();
  4714. framebuffer_create_info.width = p_framebuffer->size.width;
  4715. framebuffer_create_info.height = p_framebuffer->size.height;
  4716. framebuffer_create_info.layers = 1;
  4717. VkResult err = vkCreateFramebuffer(device, &framebuffer_create_info, nullptr, &version.framebuffer);
  4718. ERR_FAIL_COND_V_MSG(err, ERR_CANT_CREATE, "vkCreateFramebuffer failed with error " + itos(err) + ".");
  4719. p_framebuffer->framebuffers.insert(vk, version);
  4720. }
  4721. const Framebuffer::Version &version = p_framebuffer->framebuffers[vk];
  4722. *r_framebuffer = version.framebuffer;
  4723. *r_render_pass = version.render_pass;
  4724. return OK;
  4725. }
  4726. Error RenderingDeviceVulkan::_draw_list_render_pass_begin(Framebuffer *framebuffer, InitialAction p_initial_color_action, FinalAction p_final_color_action, InitialAction p_initial_depth_action, FinalAction p_final_depth_action, const Vector<Color> &p_clear_colors, float p_clear_depth, uint32_t p_clear_stencil, Point2i viewport_offset, Point2i viewport_size, VkFramebuffer vkframebuffer, VkRenderPass render_pass, VkCommandBuffer command_buffer, VkSubpassContents subpass_contents, const Vector<RID> &p_storage_textures) {
  4727. VkRenderPassBeginInfo render_pass_begin;
  4728. render_pass_begin.sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO;
  4729. render_pass_begin.pNext = nullptr;
  4730. render_pass_begin.renderPass = render_pass;
  4731. render_pass_begin.framebuffer = vkframebuffer;
  4732. render_pass_begin.renderArea.extent.width = viewport_size.width;
  4733. render_pass_begin.renderArea.extent.height = viewport_size.height;
  4734. render_pass_begin.renderArea.offset.x = viewport_offset.x;
  4735. render_pass_begin.renderArea.offset.y = viewport_offset.y;
  4736. Vector<VkClearValue> clear_values;
  4737. clear_values.resize(framebuffer->texture_ids.size());
  4738. {
  4739. int color_index = 0;
  4740. for (int i = 0; i < framebuffer->texture_ids.size(); i++) {
  4741. Texture *texture = texture_owner.getornull(framebuffer->texture_ids[i]);
  4742. VkClearValue clear_value;
  4743. if (color_index < p_clear_colors.size() && texture->usage_flags & TEXTURE_USAGE_COLOR_ATTACHMENT_BIT) {
  4744. ERR_FAIL_INDEX_V(color_index, p_clear_colors.size(), ERR_BUG); //a bug
  4745. Color clear_color = p_clear_colors[color_index];
  4746. clear_value.color.float32[0] = clear_color.r;
  4747. clear_value.color.float32[1] = clear_color.g;
  4748. clear_value.color.float32[2] = clear_color.b;
  4749. clear_value.color.float32[3] = clear_color.a;
  4750. color_index++;
  4751. } else if (texture->usage_flags & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) {
  4752. clear_value.depthStencil.depth = p_clear_depth;
  4753. clear_value.depthStencil.stencil = p_clear_stencil;
  4754. } else {
  4755. clear_value.color.float32[0] = 0;
  4756. clear_value.color.float32[1] = 0;
  4757. clear_value.color.float32[2] = 0;
  4758. clear_value.color.float32[3] = 0;
  4759. }
  4760. clear_values.write[i] = clear_value;
  4761. }
  4762. }
  4763. render_pass_begin.clearValueCount = clear_values.size();
  4764. render_pass_begin.pClearValues = clear_values.ptr();
  4765. for (int i = 0; i < p_storage_textures.size(); i++) {
  4766. Texture *texture = texture_owner.getornull(p_storage_textures[i]);
  4767. ERR_CONTINUE_MSG(!(texture->usage_flags & TEXTURE_USAGE_STORAGE_BIT), "Supplied storage texture " + itos(i) + " for draw list is not set to be used for storage.");
  4768. if (texture->usage_flags & TEXTURE_USAGE_SAMPLING_BIT) {
  4769. //must change layout to general
  4770. VkImageMemoryBarrier image_memory_barrier;
  4771. image_memory_barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
  4772. image_memory_barrier.pNext = nullptr;
  4773. image_memory_barrier.srcAccessMask = VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT;
  4774. image_memory_barrier.dstAccessMask = VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT;
  4775. image_memory_barrier.oldLayout = texture->layout;
  4776. image_memory_barrier.newLayout = VK_IMAGE_LAYOUT_GENERAL;
  4777. image_memory_barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  4778. image_memory_barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  4779. image_memory_barrier.image = texture->image;
  4780. image_memory_barrier.subresourceRange.aspectMask = texture->read_aspect_mask;
  4781. image_memory_barrier.subresourceRange.baseMipLevel = texture->base_mipmap;
  4782. image_memory_barrier.subresourceRange.levelCount = texture->mipmaps;
  4783. image_memory_barrier.subresourceRange.baseArrayLayer = texture->base_layer;
  4784. image_memory_barrier.subresourceRange.layerCount = texture->layers;
  4785. vkCmdPipelineBarrier(command_buffer, VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT, VK_PIPELINE_STAGE_VERTEX_INPUT_BIT, 0, 0, nullptr, 0, nullptr, 1, &image_memory_barrier);
  4786. texture->layout = VK_IMAGE_LAYOUT_GENERAL;
  4787. draw_list_storage_textures.push_back(p_storage_textures[i]);
  4788. }
  4789. }
  4790. vkCmdBeginRenderPass(command_buffer, &render_pass_begin, subpass_contents);
  4791. //mark textures as bound
  4792. draw_list_bound_textures.clear();
  4793. draw_list_unbind_color_textures = p_final_color_action != FINAL_ACTION_CONTINUE;
  4794. draw_list_unbind_depth_textures = p_final_depth_action != FINAL_ACTION_CONTINUE;
  4795. for (int i = 0; i < framebuffer->texture_ids.size(); i++) {
  4796. Texture *texture = texture_owner.getornull(framebuffer->texture_ids[i]);
  4797. texture->bound = true;
  4798. draw_list_bound_textures.push_back(framebuffer->texture_ids[i]);
  4799. }
  4800. return OK;
  4801. }
  4802. void RenderingDeviceVulkan::_draw_list_insert_clear_region(DrawList *draw_list, Framebuffer *framebuffer, Point2i viewport_offset, Point2i viewport_size, bool p_clear_color, const Vector<Color> &p_clear_colors, bool p_clear_depth, float p_depth, uint32_t p_stencil) {
  4803. Vector<VkClearAttachment> clear_attachments;
  4804. int color_index = 0;
  4805. for (int i = 0; i < framebuffer->texture_ids.size(); i++) {
  4806. Texture *texture = texture_owner.getornull(framebuffer->texture_ids[i]);
  4807. VkClearAttachment clear_at = {};
  4808. if (p_clear_color && texture->usage_flags & TEXTURE_USAGE_COLOR_ATTACHMENT_BIT) {
  4809. ERR_FAIL_INDEX(color_index, p_clear_colors.size()); //a bug
  4810. Color clear_color = p_clear_colors[color_index];
  4811. clear_at.clearValue.color.float32[0] = clear_color.r;
  4812. clear_at.clearValue.color.float32[1] = clear_color.g;
  4813. clear_at.clearValue.color.float32[2] = clear_color.b;
  4814. clear_at.clearValue.color.float32[3] = clear_color.a;
  4815. clear_at.colorAttachment = color_index++;
  4816. clear_at.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
  4817. } else if (p_clear_depth && texture->usage_flags & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) {
  4818. clear_at.clearValue.depthStencil.depth = p_depth;
  4819. clear_at.clearValue.depthStencil.stencil = p_stencil;
  4820. clear_at.colorAttachment = 0;
  4821. clear_at.aspectMask = VK_IMAGE_ASPECT_DEPTH_BIT;
  4822. if (format_has_stencil(texture->format)) {
  4823. clear_at.aspectMask |= VK_IMAGE_ASPECT_STENCIL_BIT;
  4824. }
  4825. } else {
  4826. ERR_CONTINUE(true);
  4827. }
  4828. clear_attachments.push_back(clear_at);
  4829. }
  4830. VkClearRect cr;
  4831. cr.baseArrayLayer = 0;
  4832. cr.layerCount = 1;
  4833. cr.rect.offset.x = viewport_offset.x;
  4834. cr.rect.offset.y = viewport_offset.y;
  4835. cr.rect.extent.width = viewport_size.width;
  4836. cr.rect.extent.height = viewport_size.height;
  4837. vkCmdClearAttachments(draw_list->command_buffer, clear_attachments.size(), clear_attachments.ptr(), 1, &cr);
  4838. }
  4839. RenderingDevice::DrawListID RenderingDeviceVulkan::draw_list_begin(RID p_framebuffer, InitialAction p_initial_color_action, FinalAction p_final_color_action, InitialAction p_initial_depth_action, FinalAction p_final_depth_action, const Vector<Color> &p_clear_color_values, float p_clear_depth, uint32_t p_clear_stencil, const Rect2 &p_region, const Vector<RID> &p_storage_textures) {
  4840. _THREAD_SAFE_METHOD_
  4841. ERR_FAIL_COND_V_MSG(draw_list != nullptr, INVALID_ID, "Only one draw list can be active at the same time.");
  4842. ERR_FAIL_COND_V_MSG(compute_list != nullptr, INVALID_ID, "Only one draw/compute list can be active at the same time.");
  4843. Framebuffer *framebuffer = framebuffer_owner.getornull(p_framebuffer);
  4844. ERR_FAIL_COND_V(!framebuffer, INVALID_ID);
  4845. Point2i viewport_offset;
  4846. Point2i viewport_size = framebuffer->size;
  4847. bool needs_clear_color = false;
  4848. bool needs_clear_depth = false;
  4849. if (p_region != Rect2() && p_region != Rect2(Vector2(), viewport_size)) { //check custom region
  4850. Rect2i viewport(viewport_offset, viewport_size);
  4851. Rect2i regioni = p_region;
  4852. if (!(regioni.position.x >= viewport.position.x) && (regioni.position.y >= viewport.position.y) &&
  4853. ((regioni.position.x + regioni.size.x) <= (viewport.position.x + viewport.size.x)) &&
  4854. ((regioni.position.y + regioni.size.y) <= (viewport.position.y + viewport.size.y))) {
  4855. ERR_FAIL_V_MSG(INVALID_ID, "When supplying a custom region, it must be contained within the framebuffer rectangle");
  4856. }
  4857. viewport_offset = regioni.position;
  4858. viewport_size = regioni.size;
  4859. if (p_initial_color_action == INITIAL_ACTION_CLEAR) {
  4860. needs_clear_color = true;
  4861. p_initial_color_action = INITIAL_ACTION_KEEP;
  4862. }
  4863. if (p_initial_depth_action == INITIAL_ACTION_CLEAR) {
  4864. needs_clear_depth = true;
  4865. p_initial_depth_action = INITIAL_ACTION_KEEP;
  4866. }
  4867. }
  4868. if (p_initial_color_action == INITIAL_ACTION_CLEAR) { //check clear values
  4869. int color_attachments = framebuffer_formats[framebuffer->format_id].color_attachments;
  4870. ERR_FAIL_COND_V_MSG(p_clear_color_values.size() != color_attachments, INVALID_ID,
  4871. "Clear color values supplied (" + itos(p_clear_color_values.size()) + ") differ from the amount required for framebuffer (" + itos(color_attachments) + ").");
  4872. }
  4873. VkFramebuffer vkframebuffer;
  4874. VkRenderPass render_pass;
  4875. Error err = _draw_list_setup_framebuffer(framebuffer, p_initial_color_action, p_final_color_action, p_initial_depth_action, p_final_depth_action, &vkframebuffer, &render_pass);
  4876. ERR_FAIL_COND_V(err != OK, INVALID_ID);
  4877. VkCommandBuffer command_buffer = frames[frame].draw_command_buffer;
  4878. err = _draw_list_render_pass_begin(framebuffer, p_initial_color_action, p_final_color_action, p_initial_depth_action, p_final_depth_action, p_clear_color_values, p_clear_depth, p_clear_stencil, viewport_offset, viewport_size, vkframebuffer, render_pass, command_buffer, VK_SUBPASS_CONTENTS_INLINE, p_storage_textures);
  4879. if (err != OK) {
  4880. return INVALID_ID;
  4881. }
  4882. draw_list = memnew(DrawList);
  4883. draw_list->command_buffer = command_buffer;
  4884. #ifdef DEBUG_ENABLED
  4885. draw_list->validation.framebuffer_format = framebuffer->format_id;
  4886. #endif
  4887. draw_list_count = 0;
  4888. draw_list_split = false;
  4889. if (needs_clear_color || needs_clear_depth) {
  4890. _draw_list_insert_clear_region(draw_list, framebuffer, viewport_offset, viewport_size, needs_clear_color, p_clear_color_values, needs_clear_depth, p_clear_depth, p_clear_stencil);
  4891. }
  4892. VkViewport viewport;
  4893. viewport.x = viewport_offset.x;
  4894. viewport.y = viewport_offset.y;
  4895. viewport.width = viewport_size.width;
  4896. viewport.height = viewport_size.height;
  4897. viewport.minDepth = 0;
  4898. viewport.maxDepth = 1.0;
  4899. vkCmdSetViewport(command_buffer, 0, 1, &viewport);
  4900. VkRect2D scissor;
  4901. scissor.offset.x = viewport_offset.x;
  4902. scissor.offset.y = viewport_offset.y;
  4903. scissor.extent.width = viewport_size.width;
  4904. scissor.extent.height = viewport_size.height;
  4905. vkCmdSetScissor(command_buffer, 0, 1, &scissor);
  4906. draw_list->viewport = Rect2i(viewport_offset, viewport_size);
  4907. return ID_TYPE_DRAW_LIST;
  4908. }
  4909. Error RenderingDeviceVulkan::draw_list_begin_split(RID p_framebuffer, uint32_t p_splits, DrawListID *r_split_ids, InitialAction p_initial_color_action, FinalAction p_final_color_action, InitialAction p_initial_depth_action, FinalAction p_final_depth_action, const Vector<Color> &p_clear_color_values, float p_clear_depth, uint32_t p_clear_stencil, const Rect2 &p_region, const Vector<RID> &p_storage_textures) {
  4910. _THREAD_SAFE_METHOD_
  4911. ERR_FAIL_COND_V(p_splits < 1, ERR_INVALID_DECLARATION);
  4912. Framebuffer *framebuffer = framebuffer_owner.getornull(p_framebuffer);
  4913. ERR_FAIL_COND_V(!framebuffer, ERR_INVALID_DECLARATION);
  4914. Point2i viewport_offset;
  4915. Point2i viewport_size = framebuffer->size;
  4916. bool needs_clear_color = false;
  4917. bool needs_clear_depth = false;
  4918. if (p_region != Rect2() && p_region != Rect2(Vector2(), viewport_size)) { //check custom region
  4919. Rect2i viewport(viewport_offset, viewport_size);
  4920. Rect2i regioni = p_region;
  4921. if (!(regioni.position.x >= viewport.position.x) && (regioni.position.y >= viewport.position.y) &&
  4922. ((regioni.position.x + regioni.size.x) <= (viewport.position.x + viewport.size.x)) &&
  4923. ((regioni.position.y + regioni.size.y) <= (viewport.position.y + viewport.size.y))) {
  4924. ERR_FAIL_V_MSG(ERR_INVALID_PARAMETER, "When supplying a custom region, it must be contained within the framebuffer rectangle");
  4925. }
  4926. viewport_offset = regioni.position;
  4927. viewport_size = regioni.size;
  4928. if (p_initial_color_action == INITIAL_ACTION_CLEAR) {
  4929. needs_clear_color = true;
  4930. p_initial_color_action = INITIAL_ACTION_KEEP;
  4931. }
  4932. if (p_initial_depth_action == INITIAL_ACTION_CLEAR) {
  4933. needs_clear_depth = true;
  4934. p_initial_depth_action = INITIAL_ACTION_KEEP;
  4935. }
  4936. }
  4937. if (p_initial_color_action == INITIAL_ACTION_CLEAR) { //check clear values
  4938. int color_attachments = framebuffer_formats[framebuffer->format_id].color_attachments;
  4939. ERR_FAIL_COND_V_MSG(p_clear_color_values.size() != color_attachments, ERR_INVALID_PARAMETER,
  4940. "Clear color values supplied (" + itos(p_clear_color_values.size()) + ") differ from the amount required for framebuffer (" + itos(color_attachments) + ").");
  4941. }
  4942. if (p_splits > (uint32_t)split_draw_list_allocators.size()) {
  4943. uint32_t from = split_draw_list_allocators.size();
  4944. split_draw_list_allocators.resize(p_splits);
  4945. for (uint32_t i = from; i < p_splits; i++) {
  4946. VkCommandPoolCreateInfo cmd_pool_info;
  4947. cmd_pool_info.sType = VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO;
  4948. cmd_pool_info.pNext = nullptr;
  4949. cmd_pool_info.queueFamilyIndex = context->get_graphics_queue();
  4950. cmd_pool_info.flags = VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT;
  4951. VkResult res = vkCreateCommandPool(device, &cmd_pool_info, nullptr, &split_draw_list_allocators.write[i].command_pool);
  4952. ERR_FAIL_COND_V_MSG(res, ERR_CANT_CREATE, "vkCreateCommandPool failed with error " + itos(res) + ".");
  4953. for (int j = 0; j < frame_count; j++) {
  4954. VkCommandBuffer command_buffer;
  4955. VkCommandBufferAllocateInfo cmdbuf;
  4956. //no command buffer exists, create it.
  4957. cmdbuf.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO;
  4958. cmdbuf.pNext = nullptr;
  4959. cmdbuf.commandPool = split_draw_list_allocators[i].command_pool;
  4960. cmdbuf.level = VK_COMMAND_BUFFER_LEVEL_SECONDARY;
  4961. cmdbuf.commandBufferCount = 1;
  4962. VkResult err = vkAllocateCommandBuffers(device, &cmdbuf, &command_buffer);
  4963. ERR_FAIL_COND_V_MSG(err, ERR_CANT_CREATE, "vkAllocateCommandBuffers failed with error " + itos(err) + ".");
  4964. split_draw_list_allocators.write[i].command_buffers.push_back(command_buffer);
  4965. }
  4966. }
  4967. }
  4968. VkFramebuffer vkframebuffer;
  4969. VkRenderPass render_pass;
  4970. Error err = _draw_list_setup_framebuffer(framebuffer, p_initial_color_action, p_final_color_action, p_initial_depth_action, p_final_depth_action, &vkframebuffer, &render_pass);
  4971. ERR_FAIL_COND_V(err != OK, ERR_CANT_CREATE);
  4972. VkCommandBuffer frame_command_buffer = frames[frame].draw_command_buffer;
  4973. err = _draw_list_render_pass_begin(framebuffer, p_initial_color_action, p_final_color_action, p_initial_depth_action, p_final_depth_action, p_clear_color_values, p_clear_depth, p_clear_stencil, viewport_offset, viewport_size, vkframebuffer, render_pass, frame_command_buffer, VK_SUBPASS_CONTENTS_SECONDARY_COMMAND_BUFFERS, p_storage_textures);
  4974. if (err != OK) {
  4975. return ERR_CANT_CREATE;
  4976. }
  4977. draw_list = memnew_arr(DrawList, p_splits);
  4978. draw_list_count = p_splits;
  4979. draw_list_split = true;
  4980. for (uint32_t i = 0; i < p_splits; i++) {
  4981. //take a command buffer and initialize it
  4982. VkCommandBuffer command_buffer = split_draw_list_allocators[p_splits].command_buffers[frame];
  4983. VkCommandBufferInheritanceInfo inheritance_info;
  4984. inheritance_info.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_INHERITANCE_INFO;
  4985. inheritance_info.pNext = nullptr;
  4986. inheritance_info.renderPass = render_pass;
  4987. inheritance_info.subpass = 0;
  4988. inheritance_info.framebuffer = vkframebuffer;
  4989. inheritance_info.occlusionQueryEnable = false;
  4990. inheritance_info.queryFlags = 0; //?
  4991. inheritance_info.pipelineStatistics = 0;
  4992. VkCommandBufferBeginInfo cmdbuf_begin;
  4993. cmdbuf_begin.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
  4994. cmdbuf_begin.pNext = nullptr;
  4995. cmdbuf_begin.flags = VK_COMMAND_BUFFER_USAGE_SIMULTANEOUS_USE_BIT | VK_COMMAND_BUFFER_USAGE_RENDER_PASS_CONTINUE_BIT;
  4996. cmdbuf_begin.pInheritanceInfo = &inheritance_info;
  4997. VkResult res = vkResetCommandBuffer(command_buffer, 0);
  4998. if (res) {
  4999. memdelete_arr(draw_list);
  5000. draw_list = nullptr;
  5001. ERR_FAIL_V_MSG(ERR_CANT_CREATE, "vkResetCommandBuffer failed with error " + itos(res) + ".");
  5002. }
  5003. res = vkBeginCommandBuffer(command_buffer, &cmdbuf_begin);
  5004. if (res) {
  5005. memdelete_arr(draw_list);
  5006. draw_list = nullptr;
  5007. ERR_FAIL_V_MSG(ERR_CANT_CREATE, "vkBeginCommandBuffer failed with error " + itos(res) + ".");
  5008. }
  5009. draw_list[i].command_buffer = command_buffer;
  5010. #ifdef DEBUG_ENABLED
  5011. draw_list[i].validation.framebuffer_format = framebuffer->format_id;
  5012. #endif
  5013. if (i == 0 && (needs_clear_color || needs_clear_depth)) {
  5014. _draw_list_insert_clear_region(draw_list, framebuffer, viewport_offset, viewport_size, needs_clear_color, p_clear_color_values, needs_clear_depth, p_clear_depth, p_clear_stencil);
  5015. }
  5016. VkViewport viewport;
  5017. viewport.x = viewport_offset.x;
  5018. viewport.y = viewport_offset.y;
  5019. viewport.width = viewport_size.width;
  5020. viewport.height = viewport_size.height;
  5021. viewport.minDepth = 0;
  5022. viewport.maxDepth = 1.0;
  5023. vkCmdSetViewport(command_buffer, 0, 1, &viewport);
  5024. VkRect2D scissor;
  5025. scissor.offset.x = viewport_offset.x;
  5026. scissor.offset.y = viewport_offset.y;
  5027. scissor.extent.width = viewport_size.width;
  5028. scissor.extent.height = viewport_size.height;
  5029. vkCmdSetScissor(command_buffer, 0, 1, &scissor);
  5030. r_split_ids[i] = (DrawListID(1) << DrawListID(ID_TYPE_SPLIT_DRAW_LIST)) + i;
  5031. draw_list[i].viewport = Rect2i(viewport_offset, viewport_size);
  5032. }
  5033. return OK;
  5034. }
  5035. RenderingDeviceVulkan::DrawList *RenderingDeviceVulkan::_get_draw_list_ptr(DrawListID p_id) {
  5036. if (p_id < 0) {
  5037. return nullptr;
  5038. }
  5039. if (!draw_list) {
  5040. return nullptr;
  5041. } else if (p_id == ID_TYPE_DRAW_LIST) {
  5042. if (draw_list_split) {
  5043. return nullptr;
  5044. }
  5045. return draw_list;
  5046. } else if (p_id >> DrawListID(ID_BASE_SHIFT) == ID_TYPE_SPLIT_DRAW_LIST) {
  5047. if (!draw_list_split) {
  5048. return nullptr;
  5049. }
  5050. uint64_t index = p_id & ((DrawListID(1) << DrawListID(ID_BASE_SHIFT)) - 1); //mask
  5051. if (index >= draw_list_count) {
  5052. return nullptr;
  5053. }
  5054. return &draw_list[index];
  5055. } else {
  5056. return nullptr;
  5057. }
  5058. }
  5059. void RenderingDeviceVulkan::draw_list_bind_render_pipeline(DrawListID p_list, RID p_render_pipeline) {
  5060. DrawList *dl = _get_draw_list_ptr(p_list);
  5061. ERR_FAIL_COND(!dl);
  5062. #ifdef DEBUG_ENABLED
  5063. ERR_FAIL_COND_MSG(!dl->validation.active, "Submitted Draw Lists can no longer be modified.");
  5064. #endif
  5065. const RenderPipeline *pipeline = render_pipeline_owner.getornull(p_render_pipeline);
  5066. ERR_FAIL_COND(!pipeline);
  5067. #ifdef DEBUG_ENABLED
  5068. ERR_FAIL_COND(pipeline->validation.framebuffer_format != dl->validation.framebuffer_format);
  5069. #endif
  5070. if (p_render_pipeline == dl->state.pipeline) {
  5071. return; //redundant state, return.
  5072. }
  5073. dl->state.pipeline = p_render_pipeline;
  5074. dl->state.pipeline_layout = pipeline->pipeline_layout;
  5075. vkCmdBindPipeline(dl->command_buffer, VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline->pipeline);
  5076. if (dl->state.pipeline_shader != pipeline->shader) {
  5077. // shader changed, so descriptor sets may become incompatible.
  5078. //go through ALL sets, and unbind them (and all those above) if the format is different
  5079. uint32_t pcount = pipeline->set_formats.size(); //formats count in this pipeline
  5080. dl->state.set_count = MAX(dl->state.set_count, pcount);
  5081. const uint32_t *pformats = pipeline->set_formats.ptr(); //pipeline set formats
  5082. bool sets_valid = true; //once invalid, all above become invalid
  5083. for (uint32_t i = 0; i < pcount; i++) {
  5084. //if a part of the format is different, invalidate it (and the rest)
  5085. if (!sets_valid || dl->state.sets[i].pipeline_expected_format != pformats[i]) {
  5086. dl->state.sets[i].bound = false;
  5087. dl->state.sets[i].pipeline_expected_format = pformats[i];
  5088. sets_valid = false;
  5089. }
  5090. }
  5091. for (uint32_t i = pcount; i < dl->state.set_count; i++) {
  5092. //unbind the ones above (not used) if exist
  5093. dl->state.sets[i].bound = false;
  5094. }
  5095. dl->state.set_count = pcount; //update set count
  5096. if (pipeline->push_constant_size) {
  5097. dl->state.pipeline_push_constant_stages = pipeline->push_constant_stages;
  5098. #ifdef DEBUG_ENABLED
  5099. dl->validation.pipeline_push_constant_supplied = false;
  5100. #endif
  5101. }
  5102. dl->state.pipeline_shader = pipeline->shader;
  5103. }
  5104. #ifdef DEBUG_ENABLED
  5105. //update render pass pipeline info
  5106. dl->validation.pipeline_active = true;
  5107. dl->validation.pipeline_dynamic_state = pipeline->validation.dynamic_state;
  5108. dl->validation.pipeline_vertex_format = pipeline->validation.vertex_format;
  5109. dl->validation.pipeline_uses_restart_indices = pipeline->validation.uses_restart_indices;
  5110. dl->validation.pipeline_primitive_divisor = pipeline->validation.primitive_divisor;
  5111. dl->validation.pipeline_primitive_minimum = pipeline->validation.primitive_minimum;
  5112. dl->validation.pipeline_push_constant_size = pipeline->push_constant_size;
  5113. #endif
  5114. }
  5115. void RenderingDeviceVulkan::draw_list_bind_uniform_set(DrawListID p_list, RID p_uniform_set, uint32_t p_index) {
  5116. #ifdef DEBUG_ENABLED
  5117. ERR_FAIL_COND_MSG(p_index >= limits.maxBoundDescriptorSets || p_index > MAX_UNIFORM_SETS,
  5118. "Attempting to bind a descriptor set (" + itos(p_index) + ") greater than what the hardware supports (" + itos(limits.maxBoundDescriptorSets) + ").");
  5119. #endif
  5120. DrawList *dl = _get_draw_list_ptr(p_list);
  5121. ERR_FAIL_COND(!dl);
  5122. #ifdef DEBUG_ENABLED
  5123. ERR_FAIL_COND_MSG(!dl->validation.active, "Submitted Draw Lists can no longer be modified.");
  5124. #endif
  5125. const UniformSet *uniform_set = uniform_set_owner.getornull(p_uniform_set);
  5126. ERR_FAIL_COND(!uniform_set);
  5127. if (p_index > dl->state.set_count) {
  5128. dl->state.set_count = p_index;
  5129. }
  5130. dl->state.sets[p_index].descriptor_set = uniform_set->descriptor_set; //update set pointer
  5131. dl->state.sets[p_index].bound = false; //needs rebind
  5132. dl->state.sets[p_index].uniform_set_format = uniform_set->format;
  5133. dl->state.sets[p_index].uniform_set = p_uniform_set;
  5134. #ifdef DEBUG_ENABLED
  5135. { //validate that textures bound are not attached as framebuffer bindings
  5136. uint32_t attachable_count = uniform_set->attachable_textures.size();
  5137. const RID *attachable_ptr = uniform_set->attachable_textures.ptr();
  5138. uint32_t bound_count = draw_list_bound_textures.size();
  5139. const RID *bound_ptr = draw_list_bound_textures.ptr();
  5140. for (uint32_t i = 0; i < attachable_count; i++) {
  5141. for (uint32_t j = 0; j < bound_count; j++) {
  5142. ERR_FAIL_COND_MSG(attachable_ptr[i] == bound_ptr[j],
  5143. "Attempted to use the same texture in framebuffer attachment and a uniform set, this is not allowed.");
  5144. }
  5145. }
  5146. }
  5147. #endif
  5148. }
  5149. void RenderingDeviceVulkan::draw_list_bind_vertex_array(DrawListID p_list, RID p_vertex_array) {
  5150. DrawList *dl = _get_draw_list_ptr(p_list);
  5151. ERR_FAIL_COND(!dl);
  5152. #ifdef DEBUG_ENABLED
  5153. ERR_FAIL_COND_MSG(!dl->validation.active, "Submitted Draw Lists can no longer be modified.");
  5154. #endif
  5155. const VertexArray *vertex_array = vertex_array_owner.getornull(p_vertex_array);
  5156. ERR_FAIL_COND(!vertex_array);
  5157. if (dl->state.vertex_array == p_vertex_array) {
  5158. return; //already set
  5159. }
  5160. dl->state.vertex_array = p_vertex_array;
  5161. #ifdef DEBUG_ENABLED
  5162. dl->validation.vertex_format = vertex_array->description;
  5163. dl->validation.vertex_max_instances_allowed = vertex_array->max_instances_allowed;
  5164. #endif
  5165. dl->validation.vertex_array_size = vertex_array->vertex_count;
  5166. vkCmdBindVertexBuffers(dl->command_buffer, 0, vertex_array->buffers.size(), vertex_array->buffers.ptr(), vertex_array->offsets.ptr());
  5167. }
  5168. void RenderingDeviceVulkan::draw_list_bind_index_array(DrawListID p_list, RID p_index_array) {
  5169. DrawList *dl = _get_draw_list_ptr(p_list);
  5170. ERR_FAIL_COND(!dl);
  5171. #ifdef DEBUG_ENABLED
  5172. ERR_FAIL_COND_MSG(!dl->validation.active, "Submitted Draw Lists can no longer be modified.");
  5173. #endif
  5174. const IndexArray *index_array = index_array_owner.getornull(p_index_array);
  5175. ERR_FAIL_COND(!index_array);
  5176. if (dl->state.index_array == p_index_array) {
  5177. return; //already set
  5178. }
  5179. dl->state.index_array = p_index_array;
  5180. #ifdef DEBUG_ENABLED
  5181. dl->validation.index_array_max_index = index_array->max_index;
  5182. #endif
  5183. dl->validation.index_array_size = index_array->indices;
  5184. dl->validation.index_array_offset = index_array->offset;
  5185. vkCmdBindIndexBuffer(dl->command_buffer, index_array->buffer, index_array->offset, index_array->index_type);
  5186. }
  5187. void RenderingDeviceVulkan::draw_list_set_line_width(DrawListID p_list, float p_width) {
  5188. DrawList *dl = _get_draw_list_ptr(p_list);
  5189. ERR_FAIL_COND(!dl);
  5190. #ifdef DEBUG_ENABLED
  5191. ERR_FAIL_COND_MSG(!dl->validation.active, "Submitted Draw Lists can no longer be modified.");
  5192. #endif
  5193. vkCmdSetLineWidth(dl->command_buffer, p_width);
  5194. }
  5195. void RenderingDeviceVulkan::draw_list_set_push_constant(DrawListID p_list, const void *p_data, uint32_t p_data_size) {
  5196. DrawList *dl = _get_draw_list_ptr(p_list);
  5197. ERR_FAIL_COND(!dl);
  5198. #ifdef DEBUG_ENABLED
  5199. ERR_FAIL_COND_MSG(!dl->validation.active, "Submitted Draw Lists can no longer be modified.");
  5200. #endif
  5201. #ifdef DEBUG_ENABLED
  5202. ERR_FAIL_COND_MSG(p_data_size != dl->validation.pipeline_push_constant_size,
  5203. "This render pipeline requires (" + itos(dl->validation.pipeline_push_constant_size) + ") bytes of push constant data, supplied: (" + itos(p_data_size) + ")");
  5204. #endif
  5205. vkCmdPushConstants(dl->command_buffer, dl->state.pipeline_layout, dl->state.pipeline_push_constant_stages, 0, p_data_size, p_data);
  5206. #ifdef DEBUG_ENABLED
  5207. dl->validation.pipeline_push_constant_supplied = true;
  5208. #endif
  5209. }
  5210. void RenderingDeviceVulkan::draw_list_draw(DrawListID p_list, bool p_use_indices, uint32_t p_instances, uint32_t p_procedural_vertices) {
  5211. DrawList *dl = _get_draw_list_ptr(p_list);
  5212. ERR_FAIL_COND(!dl);
  5213. #ifdef DEBUG_ENABLED
  5214. ERR_FAIL_COND_MSG(!dl->validation.active, "Submitted Draw Lists can no longer be modified.");
  5215. #endif
  5216. #ifdef DEBUG_ENABLED
  5217. ERR_FAIL_COND_MSG(!dl->validation.pipeline_active,
  5218. "No render pipeline was set before attempting to draw.");
  5219. if (dl->validation.pipeline_vertex_format != INVALID_ID) {
  5220. //pipeline uses vertices, validate format
  5221. ERR_FAIL_COND_MSG(dl->validation.vertex_format == INVALID_ID,
  5222. "No vertex array was bound, and render pipeline expects vertices.");
  5223. //make sure format is right
  5224. ERR_FAIL_COND_MSG(dl->validation.pipeline_vertex_format != dl->validation.vertex_format,
  5225. "The vertex format used to create the pipeline does not match the vertex format bound.");
  5226. //make sure number of instances is valid
  5227. ERR_FAIL_COND_MSG(p_instances > dl->validation.vertex_max_instances_allowed,
  5228. "Number of instances requested (" + itos(p_instances) + " is larger than the maximum number supported by the bound vertex array (" + itos(dl->validation.vertex_max_instances_allowed) + ").");
  5229. }
  5230. if (dl->validation.pipeline_push_constant_size > 0) {
  5231. //using push constants, check that they were supplied
  5232. ERR_FAIL_COND_MSG(!dl->validation.pipeline_push_constant_supplied,
  5233. "The shader in this pipeline requires a push constant to be set before drawing, but it's not present.");
  5234. }
  5235. #endif
  5236. //Bind descriptor sets
  5237. for (uint32_t i = 0; i < dl->state.set_count; i++) {
  5238. if (dl->state.sets[i].pipeline_expected_format == 0) {
  5239. continue; //nothing expected by this pipeline
  5240. }
  5241. #ifdef DEBUG_ENABLED
  5242. if (dl->state.sets[i].pipeline_expected_format != dl->state.sets[i].uniform_set_format) {
  5243. if (dl->state.sets[i].uniform_set_format == 0) {
  5244. ERR_FAIL_MSG("Uniforms were never supplied for set (" + itos(i) + ") at the time of drawing, which are required by the pipeline");
  5245. } else if (uniform_set_owner.owns(dl->state.sets[i].uniform_set)) {
  5246. UniformSet *us = uniform_set_owner.getornull(dl->state.sets[i].uniform_set);
  5247. ERR_FAIL_MSG("Uniforms supplied for set (" + itos(i) + "):\n" + _shader_uniform_debug(us->shader_id, us->shader_set) + "\nare not the same format as required by the pipeline shader. Pipeline shader requires the following bindings:\n" + _shader_uniform_debug(dl->state.pipeline_shader));
  5248. } else {
  5249. ERR_FAIL_MSG("Uniforms supplied for set (" + itos(i) + ", which was was just freed) are not the same format as required by the pipeline shader. Pipeline shader requires the following bindings:\n" + _shader_uniform_debug(dl->state.pipeline_shader));
  5250. }
  5251. }
  5252. #endif
  5253. if (!dl->state.sets[i].bound) {
  5254. //All good, see if this requires re-binding
  5255. vkCmdBindDescriptorSets(dl->command_buffer, VK_PIPELINE_BIND_POINT_GRAPHICS, dl->state.pipeline_layout, i, 1, &dl->state.sets[i].descriptor_set, 0, nullptr);
  5256. dl->state.sets[i].bound = true;
  5257. }
  5258. }
  5259. if (p_use_indices) {
  5260. #ifdef DEBUG_ENABLED
  5261. ERR_FAIL_COND_MSG(p_procedural_vertices > 0,
  5262. "Procedural vertices can't be used together with indices.");
  5263. ERR_FAIL_COND_MSG(!dl->validation.index_array_size,
  5264. "Draw command requested indices, but no index buffer was set.");
  5265. if (dl->validation.pipeline_vertex_format != INVALID_ID) {
  5266. //uses vertices, do some vertex validations
  5267. ERR_FAIL_COND_MSG(dl->validation.vertex_array_size < dl->validation.index_array_max_index,
  5268. "Index array references (max index: " + itos(dl->validation.index_array_max_index) + ") indices beyond the vertex array size (" + itos(dl->validation.vertex_array_size) + ").");
  5269. }
  5270. ERR_FAIL_COND_MSG(dl->validation.pipeline_uses_restart_indices != dl->validation.index_buffer_uses_restart_indices,
  5271. "The usage of restart indices in index buffer does not match the render primitive in the pipeline.");
  5272. #endif
  5273. uint32_t to_draw = dl->validation.index_array_size;
  5274. #ifdef DEBUG_ENABLED
  5275. ERR_FAIL_COND_MSG(to_draw < dl->validation.pipeline_primitive_minimum,
  5276. "Too few indices (" + itos(to_draw) + ") for the render primitive set in the render pipeline (" + itos(dl->validation.pipeline_primitive_minimum) + ").");
  5277. ERR_FAIL_COND_MSG((to_draw % dl->validation.pipeline_primitive_divisor) != 0,
  5278. "Index amount (" + itos(to_draw) + ") must be a multiple of the amount of indices required by the render primitive (" + itos(dl->validation.pipeline_primitive_divisor) + ").");
  5279. #endif
  5280. vkCmdDrawIndexed(dl->command_buffer, to_draw, p_instances, dl->validation.index_array_offset, 0, 0);
  5281. } else {
  5282. uint32_t to_draw;
  5283. if (p_procedural_vertices > 0) {
  5284. #ifdef DEBUG_ENABLED
  5285. ERR_FAIL_COND_MSG(dl->validation.pipeline_vertex_format != INVALID_ID,
  5286. "Procedural vertices requested, but pipeline expects a vertex array.");
  5287. #endif
  5288. to_draw = p_procedural_vertices;
  5289. } else {
  5290. #ifdef DEBUG_ENABLED
  5291. ERR_FAIL_COND_MSG(dl->validation.pipeline_vertex_format == INVALID_ID,
  5292. "Draw command lacks indices, but pipeline format does not use vertices.");
  5293. #endif
  5294. to_draw = dl->validation.vertex_array_size;
  5295. }
  5296. #ifdef DEBUG_ENABLED
  5297. ERR_FAIL_COND_MSG(to_draw < dl->validation.pipeline_primitive_minimum,
  5298. "Too few vertices (" + itos(to_draw) + ") for the render primitive set in the render pipeline (" + itos(dl->validation.pipeline_primitive_minimum) + ").");
  5299. ERR_FAIL_COND_MSG((to_draw % dl->validation.pipeline_primitive_divisor) != 0,
  5300. "Vertex amount (" + itos(to_draw) + ") must be a multiple of the amount of vertices required by the render primitive (" + itos(dl->validation.pipeline_primitive_divisor) + ").");
  5301. #endif
  5302. vkCmdDraw(dl->command_buffer, to_draw, p_instances, 0, 0);
  5303. }
  5304. }
  5305. void RenderingDeviceVulkan::draw_list_enable_scissor(DrawListID p_list, const Rect2 &p_rect) {
  5306. DrawList *dl = _get_draw_list_ptr(p_list);
  5307. ERR_FAIL_COND(!dl);
  5308. #ifdef DEBUG_ENABLED
  5309. ERR_FAIL_COND_MSG(!dl->validation.active, "Submitted Draw Lists can no longer be modified.");
  5310. #endif
  5311. Rect2i rect = p_rect;
  5312. rect.position += dl->viewport.position;
  5313. rect = dl->viewport.clip(rect);
  5314. if (rect.get_area() == 0) {
  5315. return;
  5316. }
  5317. VkRect2D scissor;
  5318. scissor.offset.x = rect.position.x;
  5319. scissor.offset.y = rect.position.y;
  5320. scissor.extent.width = rect.size.width;
  5321. scissor.extent.height = rect.size.height;
  5322. vkCmdSetScissor(dl->command_buffer, 0, 1, &scissor);
  5323. }
  5324. void RenderingDeviceVulkan::draw_list_disable_scissor(DrawListID p_list) {
  5325. DrawList *dl = _get_draw_list_ptr(p_list);
  5326. ERR_FAIL_COND(!dl);
  5327. #ifdef DEBUG_ENABLED
  5328. ERR_FAIL_COND_MSG(!dl->validation.active, "Submitted Draw Lists can no longer be modified.");
  5329. #endif
  5330. VkRect2D scissor;
  5331. scissor.offset.x = dl->viewport.position.x;
  5332. scissor.offset.y = dl->viewport.position.y;
  5333. scissor.extent.width = dl->viewport.size.width;
  5334. scissor.extent.height = dl->viewport.size.height;
  5335. vkCmdSetScissor(dl->command_buffer, 0, 1, &scissor);
  5336. }
  5337. void RenderingDeviceVulkan::draw_list_end() {
  5338. _THREAD_SAFE_METHOD_
  5339. ERR_FAIL_COND_MSG(!draw_list, "Immediate draw list is already inactive.");
  5340. if (draw_list_split) {
  5341. //send all command buffers
  5342. VkCommandBuffer *command_buffers = (VkCommandBuffer *)alloca(sizeof(VkCommandBuffer) * draw_list_count);
  5343. for (uint32_t i = 0; i < draw_list_count; i++) {
  5344. vkEndCommandBuffer(draw_list->command_buffer);
  5345. command_buffers[i] = draw_list->command_buffer;
  5346. }
  5347. vkCmdExecuteCommands(frames[frame].draw_command_buffer, draw_list_count, command_buffers);
  5348. vkCmdEndRenderPass(frames[frame].draw_command_buffer);
  5349. memdelete_arr(draw_list);
  5350. draw_list = nullptr;
  5351. } else {
  5352. //just end the list
  5353. vkCmdEndRenderPass(draw_list->command_buffer);
  5354. memdelete(draw_list);
  5355. draw_list = nullptr;
  5356. }
  5357. for (int i = 0; i < draw_list_bound_textures.size(); i++) {
  5358. Texture *texture = texture_owner.getornull(draw_list_bound_textures[i]);
  5359. ERR_CONTINUE(!texture); //wtf
  5360. if (draw_list_unbind_color_textures && (texture->usage_flags & TEXTURE_USAGE_COLOR_ATTACHMENT_BIT)) {
  5361. texture->bound = false;
  5362. }
  5363. if (draw_list_unbind_depth_textures && (texture->usage_flags & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT)) {
  5364. texture->bound = false;
  5365. }
  5366. }
  5367. draw_list_bound_textures.clear();
  5368. for (int i = 0; i < draw_list_storage_textures.size(); i++) {
  5369. Texture *texture = texture_owner.getornull(draw_list_storage_textures[i]);
  5370. VkImageMemoryBarrier image_memory_barrier;
  5371. image_memory_barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
  5372. image_memory_barrier.pNext = nullptr;
  5373. image_memory_barrier.srcAccessMask = VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT;
  5374. image_memory_barrier.dstAccessMask = VK_ACCESS_SHADER_READ_BIT;
  5375. image_memory_barrier.oldLayout = texture->layout;
  5376. image_memory_barrier.newLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
  5377. image_memory_barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  5378. image_memory_barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  5379. image_memory_barrier.image = texture->image;
  5380. image_memory_barrier.subresourceRange.aspectMask = texture->read_aspect_mask;
  5381. image_memory_barrier.subresourceRange.baseMipLevel = texture->base_mipmap;
  5382. image_memory_barrier.subresourceRange.levelCount = texture->mipmaps;
  5383. image_memory_barrier.subresourceRange.baseArrayLayer = texture->base_layer;
  5384. image_memory_barrier.subresourceRange.layerCount = texture->layers;
  5385. vkCmdPipelineBarrier(frames[frame].draw_command_buffer, VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT, VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT | VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT, 0, 0, nullptr, 0, nullptr, 1, &image_memory_barrier);
  5386. texture->layout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
  5387. }
  5388. draw_list_storage_textures.clear();
  5389. // To ensure proper synchronization, we must make sure rendering is done before:
  5390. // * Some buffer is copied
  5391. // * Another render pass happens (since we may be done
  5392. #ifdef FORCE_FULL_BARRIER
  5393. _full_barrier(true);
  5394. #else
  5395. _memory_barrier(VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT | VK_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT, VK_PIPELINE_STAGE_VERTEX_INPUT_BIT | VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT | VK_PIPELINE_STAGE_TRANSFER_BIT, VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT | VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT, VK_ACCESS_INDEX_READ_BIT | VK_ACCESS_VERTEX_ATTRIBUTE_READ_BIT | VK_ACCESS_TRANSFER_READ_BIT | VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT, true);
  5396. #endif
  5397. }
  5398. /***********************/
  5399. /**** COMPUTE LISTS ****/
  5400. /***********************/
  5401. RenderingDevice::ComputeListID RenderingDeviceVulkan::compute_list_begin() {
  5402. ERR_FAIL_COND_V_MSG(draw_list != nullptr, INVALID_ID, "Only one draw list can be active at the same time.");
  5403. ERR_FAIL_COND_V_MSG(compute_list != nullptr, INVALID_ID, "Only one draw/compute list can be active at the same time.");
  5404. compute_list = memnew(ComputeList);
  5405. compute_list->command_buffer = frames[frame].draw_command_buffer;
  5406. return ID_TYPE_COMPUTE_LIST;
  5407. }
  5408. void RenderingDeviceVulkan::compute_list_bind_compute_pipeline(ComputeListID p_list, RID p_compute_pipeline) {
  5409. ERR_FAIL_COND(p_list != ID_TYPE_COMPUTE_LIST);
  5410. ERR_FAIL_COND(!compute_list);
  5411. ComputeList *cl = compute_list;
  5412. const ComputePipeline *pipeline = compute_pipeline_owner.getornull(p_compute_pipeline);
  5413. ERR_FAIL_COND(!pipeline);
  5414. if (p_compute_pipeline == cl->state.pipeline) {
  5415. return; //redundant state, return.
  5416. }
  5417. cl->state.pipeline = p_compute_pipeline;
  5418. cl->state.pipeline_layout = pipeline->pipeline_layout;
  5419. vkCmdBindPipeline(cl->command_buffer, VK_PIPELINE_BIND_POINT_COMPUTE, pipeline->pipeline);
  5420. if (cl->state.pipeline_shader != pipeline->shader) {
  5421. // shader changed, so descriptor sets may become incompatible.
  5422. //go through ALL sets, and unbind them (and all those above) if the format is different
  5423. uint32_t pcount = pipeline->set_formats.size(); //formats count in this pipeline
  5424. cl->state.set_count = MAX(cl->state.set_count, pcount);
  5425. const uint32_t *pformats = pipeline->set_formats.ptr(); //pipeline set formats
  5426. bool sets_valid = true; //once invalid, all above become invalid
  5427. for (uint32_t i = 0; i < pcount; i++) {
  5428. //if a part of the format is different, invalidate it (and the rest)
  5429. if (!sets_valid || cl->state.sets[i].pipeline_expected_format != pformats[i]) {
  5430. cl->state.sets[i].bound = false;
  5431. cl->state.sets[i].pipeline_expected_format = pformats[i];
  5432. sets_valid = false;
  5433. }
  5434. }
  5435. for (uint32_t i = pcount; i < cl->state.set_count; i++) {
  5436. //unbind the ones above (not used) if exist
  5437. cl->state.sets[i].bound = false;
  5438. }
  5439. cl->state.set_count = pcount; //update set count
  5440. if (pipeline->push_constant_size) {
  5441. cl->state.pipeline_push_constant_stages = pipeline->push_constant_stages;
  5442. #ifdef DEBUG_ENABLED
  5443. cl->validation.pipeline_push_constant_supplied = false;
  5444. #endif
  5445. }
  5446. cl->state.pipeline_shader = pipeline->shader;
  5447. }
  5448. #ifdef DEBUG_ENABLED
  5449. //update compute pass pipeline info
  5450. cl->validation.pipeline_active = true;
  5451. cl->validation.pipeline_push_constant_size = pipeline->push_constant_size;
  5452. #endif
  5453. }
  5454. void RenderingDeviceVulkan::compute_list_bind_uniform_set(ComputeListID p_list, RID p_uniform_set, uint32_t p_index) {
  5455. ERR_FAIL_COND(p_list != ID_TYPE_COMPUTE_LIST);
  5456. ERR_FAIL_COND(!compute_list);
  5457. ComputeList *cl = compute_list;
  5458. #ifdef DEBUG_ENABLED
  5459. ERR_FAIL_COND_MSG(p_index >= limits.maxBoundDescriptorSets || p_index > MAX_UNIFORM_SETS,
  5460. "Attempting to bind a descriptor set (" + itos(p_index) + ") greater than what the hardware supports (" + itos(limits.maxBoundDescriptorSets) + ").");
  5461. #endif
  5462. #ifdef DEBUG_ENABLED
  5463. ERR_FAIL_COND_MSG(!cl->validation.active, "Submitted Compute Lists can no longer be modified.");
  5464. #endif
  5465. UniformSet *uniform_set = uniform_set_owner.getornull(p_uniform_set);
  5466. ERR_FAIL_COND(!uniform_set);
  5467. if (p_index > cl->state.set_count) {
  5468. cl->state.set_count = p_index;
  5469. }
  5470. cl->state.sets[p_index].descriptor_set = uniform_set->descriptor_set; //update set pointer
  5471. cl->state.sets[p_index].bound = false; //needs rebind
  5472. cl->state.sets[p_index].uniform_set_format = uniform_set->format;
  5473. cl->state.sets[p_index].uniform_set = p_uniform_set;
  5474. uint32_t textures_to_sampled_count = uniform_set->mutable_sampled_textures.size();
  5475. Texture **textures_to_sampled = uniform_set->mutable_sampled_textures.ptrw();
  5476. for (uint32_t i = 0; i < textures_to_sampled_count; i++) {
  5477. if (textures_to_sampled[i]->layout != VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL) {
  5478. VkImageMemoryBarrier image_memory_barrier;
  5479. image_memory_barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
  5480. image_memory_barrier.pNext = nullptr;
  5481. image_memory_barrier.srcAccessMask = VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT;
  5482. image_memory_barrier.dstAccessMask = VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT;
  5483. image_memory_barrier.oldLayout = textures_to_sampled[i]->layout;
  5484. image_memory_barrier.newLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
  5485. image_memory_barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  5486. image_memory_barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  5487. image_memory_barrier.image = textures_to_sampled[i]->image;
  5488. image_memory_barrier.subresourceRange.aspectMask = textures_to_sampled[i]->read_aspect_mask;
  5489. image_memory_barrier.subresourceRange.baseMipLevel = textures_to_sampled[i]->base_mipmap;
  5490. image_memory_barrier.subresourceRange.levelCount = textures_to_sampled[i]->mipmaps;
  5491. image_memory_barrier.subresourceRange.baseArrayLayer = textures_to_sampled[i]->base_layer;
  5492. image_memory_barrier.subresourceRange.layerCount = textures_to_sampled[i]->layers;
  5493. vkCmdPipelineBarrier(cl->command_buffer, VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT, VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT, 0, 0, nullptr, 0, nullptr, 1, &image_memory_barrier);
  5494. textures_to_sampled[i]->layout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
  5495. cl->state.textures_to_sampled_layout.erase(textures_to_sampled[i]);
  5496. }
  5497. }
  5498. uint32_t textures_to_storage_count = uniform_set->mutable_storage_textures.size();
  5499. Texture **textures_to_storage = uniform_set->mutable_storage_textures.ptrw();
  5500. for (uint32_t i = 0; i < textures_to_storage_count; i++) {
  5501. if (textures_to_storage[i]->layout != VK_IMAGE_LAYOUT_GENERAL) {
  5502. VkImageMemoryBarrier image_memory_barrier;
  5503. image_memory_barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
  5504. image_memory_barrier.pNext = nullptr;
  5505. image_memory_barrier.srcAccessMask = VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT;
  5506. image_memory_barrier.dstAccessMask = VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT;
  5507. image_memory_barrier.oldLayout = textures_to_storage[i]->layout;
  5508. image_memory_barrier.newLayout = VK_IMAGE_LAYOUT_GENERAL;
  5509. image_memory_barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  5510. image_memory_barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  5511. image_memory_barrier.image = textures_to_storage[i]->image;
  5512. image_memory_barrier.subresourceRange.aspectMask = textures_to_storage[i]->read_aspect_mask;
  5513. image_memory_barrier.subresourceRange.baseMipLevel = textures_to_storage[i]->base_mipmap;
  5514. image_memory_barrier.subresourceRange.levelCount = textures_to_storage[i]->mipmaps;
  5515. image_memory_barrier.subresourceRange.baseArrayLayer = textures_to_storage[i]->base_layer;
  5516. image_memory_barrier.subresourceRange.layerCount = textures_to_storage[i]->layers;
  5517. vkCmdPipelineBarrier(cl->command_buffer, VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT, VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT, 0, 0, nullptr, 0, nullptr, 1, &image_memory_barrier);
  5518. textures_to_storage[i]->layout = VK_IMAGE_LAYOUT_GENERAL;
  5519. cl->state.textures_to_sampled_layout.insert(textures_to_storage[i]); //needs to go back to sampled layout afterwards
  5520. }
  5521. }
  5522. #if 0
  5523. { //validate that textures bound are not attached as framebuffer bindings
  5524. uint32_t attachable_count = uniform_set->attachable_textures.size();
  5525. const RID *attachable_ptr = uniform_set->attachable_textures.ptr();
  5526. uint32_t bound_count = draw_list_bound_textures.size();
  5527. const RID *bound_ptr = draw_list_bound_textures.ptr();
  5528. for (uint32_t i = 0; i < attachable_count; i++) {
  5529. for (uint32_t j = 0; j < bound_count; j++) {
  5530. ERR_FAIL_COND_MSG(attachable_ptr[i] == bound_ptr[j],
  5531. "Attempted to use the same texture in framebuffer attachment and a uniform set, this is not allowed.");
  5532. }
  5533. }
  5534. }
  5535. #endif
  5536. }
  5537. void RenderingDeviceVulkan::compute_list_set_push_constant(ComputeListID p_list, const void *p_data, uint32_t p_data_size) {
  5538. ERR_FAIL_COND(p_list != ID_TYPE_COMPUTE_LIST);
  5539. ERR_FAIL_COND(!compute_list);
  5540. ComputeList *cl = compute_list;
  5541. #ifdef DEBUG_ENABLED
  5542. ERR_FAIL_COND_MSG(!cl->validation.active, "Submitted Compute Lists can no longer be modified.");
  5543. #endif
  5544. #ifdef DEBUG_ENABLED
  5545. ERR_FAIL_COND_MSG(p_data_size != cl->validation.pipeline_push_constant_size,
  5546. "This compute pipeline requires (" + itos(cl->validation.pipeline_push_constant_size) + ") bytes of push constant data, supplied: (" + itos(p_data_size) + ")");
  5547. #endif
  5548. vkCmdPushConstants(cl->command_buffer, cl->state.pipeline_layout, cl->state.pipeline_push_constant_stages, 0, p_data_size, p_data);
  5549. #ifdef DEBUG_ENABLED
  5550. cl->validation.pipeline_push_constant_supplied = true;
  5551. #endif
  5552. }
  5553. void RenderingDeviceVulkan::compute_list_dispatch(ComputeListID p_list, uint32_t p_x_groups, uint32_t p_y_groups, uint32_t p_z_groups) {
  5554. ERR_FAIL_COND(p_list != ID_TYPE_COMPUTE_LIST);
  5555. ERR_FAIL_COND(!compute_list);
  5556. ComputeList *cl = compute_list;
  5557. #ifdef DEBUG_ENABLED
  5558. ERR_FAIL_COND_MSG(p_x_groups > limits.maxComputeWorkGroupCount[0],
  5559. "Dispatch amount of X compute groups (" + itos(p_x_groups) + ") is larger than device limit (" + itos(limits.maxComputeWorkGroupCount[0]) + ")");
  5560. ERR_FAIL_COND_MSG(p_y_groups > limits.maxComputeWorkGroupCount[1],
  5561. "Dispatch amount of Y compute groups (" + itos(p_x_groups) + ") is larger than device limit (" + itos(limits.maxComputeWorkGroupCount[0]) + ")");
  5562. ERR_FAIL_COND_MSG(p_z_groups > limits.maxComputeWorkGroupCount[2],
  5563. "Dispatch amount of Z compute groups (" + itos(p_x_groups) + ") is larger than device limit (" + itos(limits.maxComputeWorkGroupCount[0]) + ")");
  5564. ERR_FAIL_COND_MSG(!cl->validation.active, "Submitted Compute Lists can no longer be modified.");
  5565. #endif
  5566. #ifdef DEBUG_ENABLED
  5567. ERR_FAIL_COND_MSG(!cl->validation.pipeline_active, "No compute pipeline was set before attempting to draw.");
  5568. if (cl->validation.pipeline_push_constant_size > 0) {
  5569. //using push constants, check that they were supplied
  5570. ERR_FAIL_COND_MSG(!cl->validation.pipeline_push_constant_supplied,
  5571. "The shader in this pipeline requires a push constant to be set before drawing, but it's not present.");
  5572. }
  5573. #endif
  5574. //Bind descriptor sets
  5575. for (uint32_t i = 0; i < cl->state.set_count; i++) {
  5576. if (cl->state.sets[i].pipeline_expected_format == 0) {
  5577. continue; //nothing expected by this pipeline
  5578. }
  5579. #ifdef DEBUG_ENABLED
  5580. if (cl->state.sets[i].pipeline_expected_format != cl->state.sets[i].uniform_set_format) {
  5581. if (cl->state.sets[i].uniform_set_format == 0) {
  5582. ERR_FAIL_MSG("Uniforms were never supplied for set (" + itos(i) + ") at the time of drawing, which are required by the pipeline");
  5583. } else if (uniform_set_owner.owns(cl->state.sets[i].uniform_set)) {
  5584. UniformSet *us = uniform_set_owner.getornull(cl->state.sets[i].uniform_set);
  5585. ERR_FAIL_MSG("Uniforms supplied for set (" + itos(i) + "):\n" + _shader_uniform_debug(us->shader_id, us->shader_set) + "\nare not the same format as required by the pipeline shader. Pipeline shader requires the following bindings:\n" + _shader_uniform_debug(cl->state.pipeline_shader));
  5586. } else {
  5587. ERR_FAIL_MSG("Uniforms supplied for set (" + itos(i) + ", which was was just freed) are not the same format as required by the pipeline shader. Pipeline shader requires the following bindings:\n" + _shader_uniform_debug(cl->state.pipeline_shader));
  5588. }
  5589. }
  5590. #endif
  5591. if (!cl->state.sets[i].bound) {
  5592. //All good, see if this requires re-binding
  5593. vkCmdBindDescriptorSets(cl->command_buffer, VK_PIPELINE_BIND_POINT_COMPUTE, cl->state.pipeline_layout, i, 1, &cl->state.sets[i].descriptor_set, 0, nullptr);
  5594. cl->state.sets[i].bound = true;
  5595. }
  5596. }
  5597. vkCmdDispatch(cl->command_buffer, p_x_groups, p_y_groups, p_z_groups);
  5598. }
  5599. void RenderingDeviceVulkan::compute_list_dispatch_indirect(ComputeListID p_list, RID p_buffer, uint32_t p_offset) {
  5600. ERR_FAIL_COND(p_list != ID_TYPE_COMPUTE_LIST);
  5601. ERR_FAIL_COND(!compute_list);
  5602. ComputeList *cl = compute_list;
  5603. Buffer *buffer = storage_buffer_owner.getornull(p_buffer);
  5604. ERR_FAIL_COND(!buffer);
  5605. ERR_FAIL_COND_MSG(!(buffer->usage & STORAGE_BUFFER_USAGE_DISPATCH_INDIRECT), "Buffer provided was not created to do indirect dispatch.");
  5606. ERR_FAIL_COND_MSG(p_offset + 12 > buffer->size, "Offset provided (+12) is past the end of buffer.");
  5607. #ifdef DEBUG_ENABLED
  5608. ERR_FAIL_COND_MSG(!cl->validation.active, "Submitted Compute Lists can no longer be modified.");
  5609. #endif
  5610. #ifdef DEBUG_ENABLED
  5611. ERR_FAIL_COND_MSG(!cl->validation.pipeline_active, "No compute pipeline was set before attempting to draw.");
  5612. if (cl->validation.pipeline_push_constant_size > 0) {
  5613. //using push constants, check that they were supplied
  5614. ERR_FAIL_COND_MSG(!cl->validation.pipeline_push_constant_supplied,
  5615. "The shader in this pipeline requires a push constant to be set before drawing, but it's not present.");
  5616. }
  5617. #endif
  5618. //Bind descriptor sets
  5619. for (uint32_t i = 0; i < cl->state.set_count; i++) {
  5620. if (cl->state.sets[i].pipeline_expected_format == 0) {
  5621. continue; //nothing expected by this pipeline
  5622. }
  5623. #ifdef DEBUG_ENABLED
  5624. if (cl->state.sets[i].pipeline_expected_format != cl->state.sets[i].uniform_set_format) {
  5625. if (cl->state.sets[i].uniform_set_format == 0) {
  5626. ERR_FAIL_MSG("Uniforms were never supplied for set (" + itos(i) + ") at the time of drawing, which are required by the pipeline");
  5627. } else if (uniform_set_owner.owns(cl->state.sets[i].uniform_set)) {
  5628. UniformSet *us = uniform_set_owner.getornull(cl->state.sets[i].uniform_set);
  5629. ERR_FAIL_MSG("Uniforms supplied for set (" + itos(i) + "):\n" + _shader_uniform_debug(us->shader_id, us->shader_set) + "\nare not the same format as required by the pipeline shader. Pipeline shader requires the following bindings:\n" + _shader_uniform_debug(cl->state.pipeline_shader));
  5630. } else {
  5631. ERR_FAIL_MSG("Uniforms supplied for set (" + itos(i) + ", which was was just freed) are not the same format as required by the pipeline shader. Pipeline shader requires the following bindings:\n" + _shader_uniform_debug(cl->state.pipeline_shader));
  5632. }
  5633. }
  5634. #endif
  5635. if (!cl->state.sets[i].bound) {
  5636. //All good, see if this requires re-binding
  5637. vkCmdBindDescriptorSets(cl->command_buffer, VK_PIPELINE_BIND_POINT_COMPUTE, cl->state.pipeline_layout, i, 1, &cl->state.sets[i].descriptor_set, 0, nullptr);
  5638. cl->state.sets[i].bound = true;
  5639. }
  5640. }
  5641. vkCmdDispatchIndirect(cl->command_buffer, buffer->buffer, p_offset);
  5642. }
  5643. void RenderingDeviceVulkan::compute_list_add_barrier(ComputeListID p_list) {
  5644. #ifdef FORCE_FULL_BARRIER
  5645. _full_barrier(true);
  5646. #else
  5647. _memory_barrier(VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT, VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT, VK_ACCESS_SHADER_WRITE_BIT, VK_ACCESS_SHADER_READ_BIT, true);
  5648. #endif
  5649. }
  5650. void RenderingDeviceVulkan::compute_list_end() {
  5651. ERR_FAIL_COND(!compute_list);
  5652. for (Set<Texture *>::Element *E = compute_list->state.textures_to_sampled_layout.front(); E; E = E->next()) {
  5653. VkImageMemoryBarrier image_memory_barrier;
  5654. image_memory_barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
  5655. image_memory_barrier.pNext = nullptr;
  5656. image_memory_barrier.srcAccessMask = VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT;
  5657. image_memory_barrier.dstAccessMask = VK_ACCESS_SHADER_READ_BIT;
  5658. image_memory_barrier.oldLayout = E->get()->layout;
  5659. image_memory_barrier.newLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
  5660. image_memory_barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  5661. image_memory_barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  5662. image_memory_barrier.image = E->get()->image;
  5663. image_memory_barrier.subresourceRange.aspectMask = E->get()->read_aspect_mask;
  5664. image_memory_barrier.subresourceRange.baseMipLevel = E->get()->base_mipmap;
  5665. image_memory_barrier.subresourceRange.levelCount = E->get()->mipmaps;
  5666. image_memory_barrier.subresourceRange.baseArrayLayer = E->get()->base_layer;
  5667. image_memory_barrier.subresourceRange.layerCount = E->get()->layers;
  5668. vkCmdPipelineBarrier(compute_list->command_buffer, VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT, VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT, 0, 0, nullptr, 0, nullptr, 1, &image_memory_barrier);
  5669. E->get()->layout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
  5670. }
  5671. memdelete(compute_list);
  5672. compute_list = nullptr;
  5673. #ifdef FORCE_FULL_BARRIER
  5674. _full_barrier(true);
  5675. #else
  5676. _memory_barrier(VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT, VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT | VK_PIPELINE_STAGE_VERTEX_INPUT_BIT | VK_PIPELINE_STAGE_TRANSFER_BIT, VK_ACCESS_SHADER_WRITE_BIT, VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT | VK_ACCESS_INDEX_READ_BIT | VK_ACCESS_VERTEX_ATTRIBUTE_READ_BIT | VK_ACCESS_TRANSFER_READ_BIT | VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_INDIRECT_COMMAND_READ_BIT, true);
  5677. #endif
  5678. }
  5679. void RenderingDeviceVulkan::full_barrier() {
  5680. #ifndef DEBUG_ENABLED
  5681. ERR_PRINT("Full barrier is debug-only, should not be used in production");
  5682. #endif
  5683. _full_barrier(true);
  5684. }
  5685. #if 0
  5686. void RenderingDeviceVulkan::draw_list_render_secondary_to_framebuffer(ID p_framebuffer, ID *p_draw_lists, uint32_t p_draw_list_count, InitialAction p_initial_action, FinalAction p_final_action, const Vector<Variant> &p_clear_colors) {
  5687. VkCommandBuffer frame_cmdbuf = frames[frame].frame_buffer;
  5688. ERR_FAIL_COND(!frame_cmdbuf);
  5689. VkRenderPassBeginInfo render_pass_begin;
  5690. render_pass_begin.sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO;
  5691. render_pass_begin.pNext = nullptr;
  5692. render_pass_begin.renderPass = context->get_render_pass();
  5693. render_pass_begin.framebuffer = context->get_frame_framebuffer(frame);
  5694. render_pass_begin.renderArea.extent.width = context->get_screen_width(p_screen);
  5695. render_pass_begin.renderArea.extent.height = context->get_screen_height(p_screen);
  5696. render_pass_begin.renderArea.offset.x = 0;
  5697. render_pass_begin.renderArea.offset.y = 0;
  5698. render_pass_begin.clearValueCount = 1;
  5699. VkClearValue clear_value;
  5700. clear_value.color.float32[0] = p_clear_color.r;
  5701. clear_value.color.float32[1] = p_clear_color.g;
  5702. clear_value.color.float32[2] = p_clear_color.b;
  5703. clear_value.color.float32[3] = p_clear_color.a;
  5704. render_pass_begin.pClearValues = &clear_value;
  5705. vkCmdBeginRenderPass(frame_cmdbuf, &render_pass_begin, VK_SUBPASS_CONTENTS_SECONDARY_COMMAND_BUFFERS);
  5706. ID screen_format = screen_get_framebuffer_format();
  5707. {
  5708. VkCommandBuffer *command_buffers = (VkCommandBuffer *)alloca(sizeof(VkCommandBuffer) * p_draw_list_count);
  5709. uint32_t command_buffer_count = 0;
  5710. for (uint32_t i = 0; i < p_draw_list_count; i++) {
  5711. DrawList *dl = _get_draw_list_ptr(p_draw_lists[i]);
  5712. ERR_CONTINUE_MSG(!dl, "Draw list index (" + itos(i) + ") is not a valid draw list ID.");
  5713. ERR_CONTINUE_MSG(dl->validation.framebuffer_format != p_format_check,
  5714. "Draw list index (" + itos(i) + ") is created with a framebuffer format incompatible with this render pass.");
  5715. if (dl->validation.active) {
  5716. //needs to be closed, so close it.
  5717. vkEndCommandBuffer(dl->command_buffer);
  5718. dl->validation.active = false;
  5719. }
  5720. command_buffers[command_buffer_count++] = dl->command_buffer;
  5721. }
  5722. print_line("to draw: " + itos(command_buffer_count));
  5723. vkCmdExecuteCommands(p_primary, command_buffer_count, command_buffers);
  5724. }
  5725. vkCmdEndRenderPass(frame_cmdbuf);
  5726. }
  5727. #endif
  5728. void RenderingDeviceVulkan::_free_internal(RID p_id) {
  5729. //push everything so it's disposed of next time this frame index is processed (means, it's safe to do it)
  5730. if (texture_owner.owns(p_id)) {
  5731. Texture *texture = texture_owner.getornull(p_id);
  5732. frames[frame].textures_to_dispose_of.push_back(*texture);
  5733. texture_owner.free(p_id);
  5734. } else if (framebuffer_owner.owns(p_id)) {
  5735. Framebuffer *framebuffer = framebuffer_owner.getornull(p_id);
  5736. frames[frame].framebuffers_to_dispose_of.push_back(*framebuffer);
  5737. framebuffer_owner.free(p_id);
  5738. } else if (sampler_owner.owns(p_id)) {
  5739. VkSampler *sampler = sampler_owner.getornull(p_id);
  5740. frames[frame].samplers_to_dispose_of.push_back(*sampler);
  5741. sampler_owner.free(p_id);
  5742. } else if (vertex_buffer_owner.owns(p_id)) {
  5743. Buffer *vertex_buffer = vertex_buffer_owner.getornull(p_id);
  5744. frames[frame].buffers_to_dispose_of.push_back(*vertex_buffer);
  5745. vertex_buffer_owner.free(p_id);
  5746. } else if (vertex_array_owner.owns(p_id)) {
  5747. vertex_array_owner.free(p_id);
  5748. } else if (index_buffer_owner.owns(p_id)) {
  5749. IndexBuffer *index_buffer = index_buffer_owner.getornull(p_id);
  5750. Buffer b;
  5751. b.allocation = index_buffer->allocation;
  5752. b.buffer = index_buffer->buffer;
  5753. b.size = index_buffer->size;
  5754. frames[frame].buffers_to_dispose_of.push_back(b);
  5755. index_buffer_owner.free(p_id);
  5756. } else if (index_array_owner.owns(p_id)) {
  5757. index_array_owner.free(p_id);
  5758. } else if (shader_owner.owns(p_id)) {
  5759. Shader *shader = shader_owner.getornull(p_id);
  5760. frames[frame].shaders_to_dispose_of.push_back(*shader);
  5761. shader_owner.free(p_id);
  5762. } else if (uniform_buffer_owner.owns(p_id)) {
  5763. Buffer *uniform_buffer = uniform_buffer_owner.getornull(p_id);
  5764. frames[frame].buffers_to_dispose_of.push_back(*uniform_buffer);
  5765. uniform_buffer_owner.free(p_id);
  5766. } else if (texture_buffer_owner.owns(p_id)) {
  5767. TextureBuffer *texture_buffer = texture_buffer_owner.getornull(p_id);
  5768. frames[frame].buffers_to_dispose_of.push_back(texture_buffer->buffer);
  5769. frames[frame].buffer_views_to_dispose_of.push_back(texture_buffer->view);
  5770. texture_buffer_owner.free(p_id);
  5771. } else if (storage_buffer_owner.owns(p_id)) {
  5772. Buffer *storage_buffer = storage_buffer_owner.getornull(p_id);
  5773. frames[frame].buffers_to_dispose_of.push_back(*storage_buffer);
  5774. storage_buffer_owner.free(p_id);
  5775. } else if (uniform_set_owner.owns(p_id)) {
  5776. UniformSet *uniform_set = uniform_set_owner.getornull(p_id);
  5777. frames[frame].uniform_sets_to_dispose_of.push_back(*uniform_set);
  5778. uniform_set_owner.free(p_id);
  5779. } else if (render_pipeline_owner.owns(p_id)) {
  5780. RenderPipeline *pipeline = render_pipeline_owner.getornull(p_id);
  5781. frames[frame].render_pipelines_to_dispose_of.push_back(*pipeline);
  5782. render_pipeline_owner.free(p_id);
  5783. } else if (compute_pipeline_owner.owns(p_id)) {
  5784. ComputePipeline *pipeline = compute_pipeline_owner.getornull(p_id);
  5785. frames[frame].compute_pipelines_to_dispose_of.push_back(*pipeline);
  5786. compute_pipeline_owner.free(p_id);
  5787. } else {
  5788. ERR_PRINT("Attempted to free invalid ID: " + itos(p_id.get_id()));
  5789. }
  5790. }
  5791. void RenderingDeviceVulkan::free(RID p_id) {
  5792. _THREAD_SAFE_METHOD_
  5793. _free_dependencies(p_id); //recursively erase dependencies first, to avoid potential API problems
  5794. _free_internal(p_id);
  5795. }
  5796. void RenderingDeviceVulkan::_finalize_command_bufers() {
  5797. if (draw_list) {
  5798. ERR_PRINT("Found open draw list at the end of the frame, this should never happen (further drawing will likely not work).");
  5799. }
  5800. if (compute_list) {
  5801. ERR_PRINT("Found open compute list at the end of the frame, this should never happen (further compute will likely not work).");
  5802. }
  5803. { //complete the setup buffer (that needs to be processed before anything else)
  5804. vkEndCommandBuffer(frames[frame].setup_command_buffer);
  5805. vkEndCommandBuffer(frames[frame].draw_command_buffer);
  5806. }
  5807. }
  5808. void RenderingDeviceVulkan::_begin_frame() {
  5809. //erase pending resources
  5810. _free_pending_resources(frame);
  5811. //create setup command buffer and set as the setup buffer
  5812. {
  5813. VkCommandBufferBeginInfo cmdbuf_begin;
  5814. cmdbuf_begin.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
  5815. cmdbuf_begin.pNext = nullptr;
  5816. cmdbuf_begin.flags = VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT;
  5817. cmdbuf_begin.pInheritanceInfo = nullptr;
  5818. VkResult err = vkResetCommandBuffer(frames[frame].setup_command_buffer, 0);
  5819. ERR_FAIL_COND_MSG(err, "vkResetCommandBuffer failed with error " + itos(err) + ".");
  5820. err = vkBeginCommandBuffer(frames[frame].setup_command_buffer, &cmdbuf_begin);
  5821. ERR_FAIL_COND_MSG(err, "vkBeginCommandBuffer failed with error " + itos(err) + ".");
  5822. err = vkBeginCommandBuffer(frames[frame].draw_command_buffer, &cmdbuf_begin);
  5823. ERR_FAIL_COND_MSG(err, "vkBeginCommandBuffer failed with error " + itos(err) + ".");
  5824. if (local_device.is_null()) {
  5825. context->append_command_buffer(frames[frame].draw_command_buffer);
  5826. context->set_setup_buffer(frames[frame].setup_command_buffer); //append now so it's added before everything else
  5827. }
  5828. }
  5829. //advance current frame
  5830. frames_drawn++;
  5831. //advance staging buffer if used
  5832. if (staging_buffer_used) {
  5833. staging_buffer_current = (staging_buffer_current + 1) % staging_buffer_blocks.size();
  5834. staging_buffer_used = false;
  5835. }
  5836. if (frames[frame].timestamp_count) {
  5837. vkGetQueryPoolResults(device, frames[frame].timestamp_pool, 0, frames[frame].timestamp_count, sizeof(uint64_t) * max_timestamp_query_elements, frames[frame].timestamp_result_values, sizeof(uint64_t), VK_QUERY_RESULT_64_BIT);
  5838. SWAP(frames[frame].timestamp_names, frames[frame].timestamp_result_names);
  5839. SWAP(frames[frame].timestamp_cpu_values, frames[frame].timestamp_cpu_result_values);
  5840. }
  5841. frames[frame].timestamp_result_count = frames[frame].timestamp_count;
  5842. frames[frame].timestamp_count = 0;
  5843. frames[frame].index = Engine::get_singleton()->get_frames_drawn();
  5844. }
  5845. void RenderingDeviceVulkan::swap_buffers() {
  5846. ERR_FAIL_COND_MSG(local_device.is_valid(), "Local devices can't swap buffers.");
  5847. _THREAD_SAFE_METHOD_
  5848. _finalize_command_bufers();
  5849. screen_prepared = false;
  5850. //swap buffers
  5851. context->swap_buffers();
  5852. frame = (frame + 1) % frame_count;
  5853. _begin_frame();
  5854. }
  5855. void RenderingDeviceVulkan::submit() {
  5856. ERR_FAIL_COND_MSG(local_device.is_null(), "Only local devices can submit and sync.");
  5857. ERR_FAIL_COND_MSG(local_device_processing, "device already submitted, call sync to wait until done.");
  5858. _finalize_command_bufers();
  5859. VkCommandBuffer command_buffers[2] = { frames[frame].setup_command_buffer, frames[frame].draw_command_buffer };
  5860. context->local_device_push_command_buffers(local_device, command_buffers, 2);
  5861. local_device_processing = true;
  5862. }
  5863. void RenderingDeviceVulkan::sync() {
  5864. ERR_FAIL_COND_MSG(local_device.is_null(), "Only local devices can submit and sync.");
  5865. ERR_FAIL_COND_MSG(!local_device_processing, "sync can only be called after a submit");
  5866. context->local_device_sync(local_device);
  5867. _begin_frame();
  5868. local_device_processing = false;
  5869. }
  5870. void RenderingDeviceVulkan::_free_pending_resources(int p_frame) {
  5871. //free in dependency usage order, so nothing weird happens
  5872. //pipelines
  5873. while (frames[p_frame].render_pipelines_to_dispose_of.front()) {
  5874. RenderPipeline *pipeline = &frames[p_frame].render_pipelines_to_dispose_of.front()->get();
  5875. vkDestroyPipeline(device, pipeline->pipeline, nullptr);
  5876. frames[p_frame].render_pipelines_to_dispose_of.pop_front();
  5877. }
  5878. while (frames[p_frame].compute_pipelines_to_dispose_of.front()) {
  5879. ComputePipeline *pipeline = &frames[p_frame].compute_pipelines_to_dispose_of.front()->get();
  5880. vkDestroyPipeline(device, pipeline->pipeline, nullptr);
  5881. frames[p_frame].compute_pipelines_to_dispose_of.pop_front();
  5882. }
  5883. //uniform sets
  5884. while (frames[p_frame].uniform_sets_to_dispose_of.front()) {
  5885. UniformSet *uniform_set = &frames[p_frame].uniform_sets_to_dispose_of.front()->get();
  5886. vkFreeDescriptorSets(device, uniform_set->pool->pool, 1, &uniform_set->descriptor_set);
  5887. _descriptor_pool_free(uniform_set->pool_key, uniform_set->pool);
  5888. frames[p_frame].uniform_sets_to_dispose_of.pop_front();
  5889. }
  5890. //buffer views
  5891. while (frames[p_frame].buffer_views_to_dispose_of.front()) {
  5892. VkBufferView buffer_view = frames[p_frame].buffer_views_to_dispose_of.front()->get();
  5893. vkDestroyBufferView(device, buffer_view, nullptr);
  5894. frames[p_frame].buffer_views_to_dispose_of.pop_front();
  5895. }
  5896. //shaders
  5897. while (frames[p_frame].shaders_to_dispose_of.front()) {
  5898. Shader *shader = &frames[p_frame].shaders_to_dispose_of.front()->get();
  5899. //descriptor set layout for each set
  5900. for (int i = 0; i < shader->sets.size(); i++) {
  5901. vkDestroyDescriptorSetLayout(device, shader->sets[i].descriptor_set_layout, nullptr);
  5902. }
  5903. //pipeline layout
  5904. vkDestroyPipelineLayout(device, shader->pipeline_layout, nullptr);
  5905. //shaders themselves
  5906. for (int i = 0; i < shader->pipeline_stages.size(); i++) {
  5907. vkDestroyShaderModule(device, shader->pipeline_stages[i].module, nullptr);
  5908. }
  5909. frames[p_frame].shaders_to_dispose_of.pop_front();
  5910. }
  5911. //samplers
  5912. while (frames[p_frame].samplers_to_dispose_of.front()) {
  5913. VkSampler sampler = frames[p_frame].samplers_to_dispose_of.front()->get();
  5914. vkDestroySampler(device, sampler, nullptr);
  5915. frames[p_frame].samplers_to_dispose_of.pop_front();
  5916. }
  5917. //framebuffers
  5918. while (frames[p_frame].framebuffers_to_dispose_of.front()) {
  5919. Framebuffer *framebuffer = &frames[p_frame].framebuffers_to_dispose_of.front()->get();
  5920. for (Map<Framebuffer::VersionKey, Framebuffer::Version>::Element *E = framebuffer->framebuffers.front(); E; E = E->next()) {
  5921. //first framebuffer, then render pass because it depends on it
  5922. vkDestroyFramebuffer(device, E->get().framebuffer, nullptr);
  5923. vkDestroyRenderPass(device, E->get().render_pass, nullptr);
  5924. }
  5925. frames[p_frame].framebuffers_to_dispose_of.pop_front();
  5926. }
  5927. //textures
  5928. while (frames[p_frame].textures_to_dispose_of.front()) {
  5929. Texture *texture = &frames[p_frame].textures_to_dispose_of.front()->get();
  5930. if (texture->bound) {
  5931. WARN_PRINT("Deleted a texture while it was bound..");
  5932. }
  5933. vkDestroyImageView(device, texture->view, nullptr);
  5934. if (texture->owner.is_null()) {
  5935. //actually owns the image and the allocation too
  5936. vmaDestroyImage(allocator, texture->image, texture->allocation);
  5937. }
  5938. frames[p_frame].textures_to_dispose_of.pop_front();
  5939. }
  5940. //buffers
  5941. while (frames[p_frame].buffers_to_dispose_of.front()) {
  5942. _buffer_free(&frames[p_frame].buffers_to_dispose_of.front()->get());
  5943. frames[p_frame].buffers_to_dispose_of.pop_front();
  5944. }
  5945. }
  5946. void RenderingDeviceVulkan::prepare_screen_for_drawing() {
  5947. _THREAD_SAFE_METHOD_
  5948. context->prepare_buffers();
  5949. screen_prepared = true;
  5950. }
  5951. uint32_t RenderingDeviceVulkan::get_frame_delay() const {
  5952. return frame_count;
  5953. }
  5954. uint64_t RenderingDeviceVulkan::get_memory_usage() const {
  5955. VmaStats stats;
  5956. vmaCalculateStats(allocator, &stats);
  5957. return stats.total.usedBytes;
  5958. }
  5959. void RenderingDeviceVulkan::_flush(bool p_current_frame) {
  5960. if (local_device.is_valid() && !p_current_frame) {
  5961. return; //flushign previous frames has no effect with local device
  5962. }
  5963. //not doing this crashes RADV (undefined behavior)
  5964. if (p_current_frame) {
  5965. vkEndCommandBuffer(frames[frame].setup_command_buffer);
  5966. vkEndCommandBuffer(frames[frame].draw_command_buffer);
  5967. }
  5968. if (local_device.is_valid()) {
  5969. VkCommandBuffer command_buffers[2] = { frames[frame].setup_command_buffer, frames[frame].draw_command_buffer };
  5970. context->local_device_push_command_buffers(local_device, command_buffers, 2);
  5971. context->local_device_sync(local_device);
  5972. VkCommandBufferBeginInfo cmdbuf_begin;
  5973. cmdbuf_begin.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
  5974. cmdbuf_begin.pNext = nullptr;
  5975. cmdbuf_begin.flags = VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT;
  5976. cmdbuf_begin.pInheritanceInfo = nullptr;
  5977. VkResult err = vkBeginCommandBuffer(frames[frame].setup_command_buffer, &cmdbuf_begin);
  5978. ERR_FAIL_COND_MSG(err, "vkBeginCommandBuffer failed with error " + itos(err) + ".");
  5979. err = vkBeginCommandBuffer(frames[frame].draw_command_buffer, &cmdbuf_begin);
  5980. ERR_FAIL_COND_MSG(err, "vkBeginCommandBuffer failed with error " + itos(err) + ".");
  5981. } else {
  5982. context->flush(p_current_frame, p_current_frame);
  5983. //re-create the setup command
  5984. if (p_current_frame) {
  5985. VkCommandBufferBeginInfo cmdbuf_begin;
  5986. cmdbuf_begin.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
  5987. cmdbuf_begin.pNext = nullptr;
  5988. cmdbuf_begin.flags = VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT;
  5989. cmdbuf_begin.pInheritanceInfo = nullptr;
  5990. VkResult err = vkBeginCommandBuffer(frames[frame].setup_command_buffer, &cmdbuf_begin);
  5991. ERR_FAIL_COND_MSG(err, "vkBeginCommandBuffer failed with error " + itos(err) + ".");
  5992. context->set_setup_buffer(frames[frame].setup_command_buffer); //append now so it's added before everything else
  5993. }
  5994. if (p_current_frame) {
  5995. VkCommandBufferBeginInfo cmdbuf_begin;
  5996. cmdbuf_begin.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
  5997. cmdbuf_begin.pNext = nullptr;
  5998. cmdbuf_begin.flags = VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT;
  5999. cmdbuf_begin.pInheritanceInfo = nullptr;
  6000. VkResult err = vkBeginCommandBuffer(frames[frame].draw_command_buffer, &cmdbuf_begin);
  6001. ERR_FAIL_COND_MSG(err, "vkBeginCommandBuffer failed with error " + itos(err) + ".");
  6002. context->append_command_buffer(frames[frame].draw_command_buffer);
  6003. }
  6004. }
  6005. }
  6006. void RenderingDeviceVulkan::initialize(VulkanContext *p_context, bool p_local_device) {
  6007. context = p_context;
  6008. device = p_context->get_device();
  6009. if (p_local_device) {
  6010. frame_count = 1;
  6011. local_device = p_context->local_device_create();
  6012. device = p_context->local_device_get_vk_device(local_device);
  6013. } else {
  6014. frame_count = p_context->get_swapchain_image_count() + 1; //always need one extra to ensure it's unused at any time, without having to use a fence for this.
  6015. }
  6016. limits = p_context->get_device_limits();
  6017. max_timestamp_query_elements = 256;
  6018. { //initialize allocator
  6019. VmaAllocatorCreateInfo allocatorInfo;
  6020. memset(&allocatorInfo, 0, sizeof(VmaAllocatorCreateInfo));
  6021. allocatorInfo.physicalDevice = p_context->get_physical_device();
  6022. allocatorInfo.device = device;
  6023. vmaCreateAllocator(&allocatorInfo, &allocator);
  6024. }
  6025. frames = memnew_arr(Frame, frame_count);
  6026. frame = 0;
  6027. //create setup and frame buffers
  6028. for (int i = 0; i < frame_count; i++) {
  6029. frames[i].index = 0;
  6030. { //create command pool, one per frame is recommended
  6031. VkCommandPoolCreateInfo cmd_pool_info;
  6032. cmd_pool_info.sType = VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO;
  6033. cmd_pool_info.pNext = nullptr;
  6034. cmd_pool_info.queueFamilyIndex = p_context->get_graphics_queue();
  6035. cmd_pool_info.flags = VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT;
  6036. VkResult res = vkCreateCommandPool(device, &cmd_pool_info, nullptr, &frames[i].command_pool);
  6037. ERR_FAIL_COND_MSG(res, "vkCreateCommandPool failed with error " + itos(res) + ".");
  6038. }
  6039. { //create command buffers
  6040. VkCommandBufferAllocateInfo cmdbuf;
  6041. //no command buffer exists, create it.
  6042. cmdbuf.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO;
  6043. cmdbuf.pNext = nullptr;
  6044. cmdbuf.commandPool = frames[i].command_pool;
  6045. cmdbuf.level = VK_COMMAND_BUFFER_LEVEL_PRIMARY;
  6046. cmdbuf.commandBufferCount = 1;
  6047. VkResult err = vkAllocateCommandBuffers(device, &cmdbuf, &frames[i].setup_command_buffer);
  6048. ERR_CONTINUE_MSG(err, "vkAllocateCommandBuffers failed with error " + itos(err) + ".");
  6049. err = vkAllocateCommandBuffers(device, &cmdbuf, &frames[i].draw_command_buffer);
  6050. ERR_CONTINUE_MSG(err, "vkAllocateCommandBuffers failed with error " + itos(err) + ".");
  6051. }
  6052. {
  6053. //create query pool
  6054. VkQueryPoolCreateInfo query_pool_create_info;
  6055. query_pool_create_info.sType = VK_STRUCTURE_TYPE_QUERY_POOL_CREATE_INFO;
  6056. query_pool_create_info.flags = 0;
  6057. query_pool_create_info.pNext = nullptr;
  6058. query_pool_create_info.queryType = VK_QUERY_TYPE_TIMESTAMP;
  6059. query_pool_create_info.queryCount = max_timestamp_query_elements;
  6060. query_pool_create_info.pipelineStatistics = 0;
  6061. vkCreateQueryPool(device, &query_pool_create_info, nullptr, &frames[i].timestamp_pool);
  6062. frames[i].timestamp_names = memnew_arr(String, max_timestamp_query_elements);
  6063. frames[i].timestamp_cpu_values = memnew_arr(uint64_t, max_timestamp_query_elements);
  6064. frames[i].timestamp_count = 0;
  6065. frames[i].timestamp_result_names = memnew_arr(String, max_timestamp_query_elements);
  6066. frames[i].timestamp_cpu_result_values = memnew_arr(uint64_t, max_timestamp_query_elements);
  6067. frames[i].timestamp_result_values = memnew_arr(uint64_t, max_timestamp_query_elements);
  6068. frames[i].timestamp_result_count = 0;
  6069. }
  6070. }
  6071. {
  6072. //begin the first command buffer for the first frame, so
  6073. //setting up things can be done in the meantime until swap_buffers(), which is called before advance.
  6074. VkCommandBufferBeginInfo cmdbuf_begin;
  6075. cmdbuf_begin.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
  6076. cmdbuf_begin.pNext = nullptr;
  6077. cmdbuf_begin.flags = VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT;
  6078. cmdbuf_begin.pInheritanceInfo = nullptr;
  6079. VkResult err = vkBeginCommandBuffer(frames[0].setup_command_buffer, &cmdbuf_begin);
  6080. ERR_FAIL_COND_MSG(err, "vkBeginCommandBuffer failed with error " + itos(err) + ".");
  6081. err = vkBeginCommandBuffer(frames[0].draw_command_buffer, &cmdbuf_begin);
  6082. ERR_FAIL_COND_MSG(err, "vkBeginCommandBuffer failed with error " + itos(err) + ".");
  6083. if (local_device.is_null()) {
  6084. context->set_setup_buffer(frames[0].setup_command_buffer); //append now so it's added before everything else
  6085. context->append_command_buffer(frames[0].draw_command_buffer);
  6086. }
  6087. }
  6088. staging_buffer_block_size = GLOBAL_DEF("rendering/vulkan/staging_buffer/block_size_kb", 256);
  6089. staging_buffer_block_size = MAX(4, staging_buffer_block_size);
  6090. staging_buffer_block_size *= 1024; //kb -> bytes
  6091. staging_buffer_max_size = GLOBAL_DEF("rendering/vulkan/staging_buffer/max_size_mb", 128);
  6092. staging_buffer_max_size = MAX(1, staging_buffer_max_size);
  6093. staging_buffer_max_size *= 1024 * 1024;
  6094. if (staging_buffer_max_size < staging_buffer_block_size * 4) {
  6095. //validate enough blocks
  6096. staging_buffer_max_size = staging_buffer_block_size * 4;
  6097. }
  6098. texture_upload_region_size_px = GLOBAL_DEF("rendering/vulkan/staging_buffer/texture_upload_region_size_px", 64);
  6099. texture_upload_region_size_px = nearest_power_of_2_templated(texture_upload_region_size_px);
  6100. frames_drawn = frame_count; //start from frame count, so everything else is immediately old
  6101. //ensure current staging block is valid and at least one per frame exists
  6102. staging_buffer_current = 0;
  6103. staging_buffer_used = false;
  6104. for (int i = 0; i < frame_count; i++) {
  6105. //staging was never used, create a block
  6106. Error err = _insert_staging_block();
  6107. ERR_CONTINUE(err != OK);
  6108. }
  6109. max_descriptors_per_pool = GLOBAL_DEF("rendering/vulkan/descriptor_pools/max_descriptors_per_pool", 64);
  6110. //check to make sure DescriptorPoolKey is good
  6111. static_assert(sizeof(uint64_t) * 3 >= UNIFORM_TYPE_MAX * sizeof(uint16_t));
  6112. draw_list = nullptr;
  6113. draw_list_count = 0;
  6114. draw_list_split = false;
  6115. compute_list = nullptr;
  6116. }
  6117. template <class T>
  6118. void RenderingDeviceVulkan::_free_rids(T &p_owner, const char *p_type) {
  6119. List<RID> owned;
  6120. p_owner.get_owned_list(&owned);
  6121. if (owned.size()) {
  6122. WARN_PRINT(itos(owned.size()) + " RIDs of type '" + p_type + "' were leaked.");
  6123. for (List<RID>::Element *E = owned.front(); E; E = E->next()) {
  6124. free(E->get());
  6125. }
  6126. }
  6127. }
  6128. void RenderingDeviceVulkan::capture_timestamp(const String &p_name, bool p_sync_to_draw) {
  6129. ERR_FAIL_COND(frames[frame].timestamp_count >= max_timestamp_query_elements);
  6130. {
  6131. VkMemoryBarrier memoryBarrier;
  6132. memoryBarrier.sType = VK_STRUCTURE_TYPE_MEMORY_BARRIER;
  6133. memoryBarrier.pNext = nullptr;
  6134. memoryBarrier.srcAccessMask = VK_ACCESS_INDIRECT_COMMAND_READ_BIT |
  6135. VK_ACCESS_INDEX_READ_BIT |
  6136. VK_ACCESS_VERTEX_ATTRIBUTE_READ_BIT |
  6137. VK_ACCESS_UNIFORM_READ_BIT |
  6138. VK_ACCESS_INPUT_ATTACHMENT_READ_BIT |
  6139. VK_ACCESS_SHADER_READ_BIT |
  6140. VK_ACCESS_SHADER_WRITE_BIT |
  6141. VK_ACCESS_COLOR_ATTACHMENT_READ_BIT |
  6142. VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT |
  6143. VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT |
  6144. VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT |
  6145. VK_ACCESS_TRANSFER_READ_BIT |
  6146. VK_ACCESS_TRANSFER_WRITE_BIT |
  6147. VK_ACCESS_HOST_READ_BIT |
  6148. VK_ACCESS_HOST_WRITE_BIT;
  6149. memoryBarrier.dstAccessMask = VK_ACCESS_INDIRECT_COMMAND_READ_BIT |
  6150. VK_ACCESS_INDEX_READ_BIT |
  6151. VK_ACCESS_VERTEX_ATTRIBUTE_READ_BIT |
  6152. VK_ACCESS_UNIFORM_READ_BIT |
  6153. VK_ACCESS_INPUT_ATTACHMENT_READ_BIT |
  6154. VK_ACCESS_SHADER_READ_BIT |
  6155. VK_ACCESS_SHADER_WRITE_BIT |
  6156. VK_ACCESS_COLOR_ATTACHMENT_READ_BIT |
  6157. VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT |
  6158. VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT |
  6159. VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT |
  6160. VK_ACCESS_TRANSFER_READ_BIT |
  6161. VK_ACCESS_TRANSFER_WRITE_BIT |
  6162. VK_ACCESS_HOST_READ_BIT |
  6163. VK_ACCESS_HOST_WRITE_BIT;
  6164. vkCmdPipelineBarrier(p_sync_to_draw ? frames[frame].draw_command_buffer : frames[frame].setup_command_buffer, VK_PIPELINE_STAGE_ALL_COMMANDS_BIT, VK_PIPELINE_STAGE_ALL_COMMANDS_BIT, 0, 1, &memoryBarrier, 0, nullptr, 0, nullptr);
  6165. }
  6166. vkCmdWriteTimestamp(p_sync_to_draw ? frames[frame].draw_command_buffer : frames[frame].setup_command_buffer, VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT, frames[frame].timestamp_pool, frames[frame].timestamp_count);
  6167. frames[frame].timestamp_names[frames[frame].timestamp_count] = p_name;
  6168. frames[frame].timestamp_cpu_values[frames[frame].timestamp_count] = OS::get_singleton()->get_ticks_usec();
  6169. frames[frame].timestamp_count++;
  6170. }
  6171. uint32_t RenderingDeviceVulkan::get_captured_timestamps_count() const {
  6172. return frames[frame].timestamp_result_count;
  6173. }
  6174. uint64_t RenderingDeviceVulkan::get_captured_timestamps_frame() const {
  6175. return frames[frame].index;
  6176. }
  6177. static void mult64to128(uint64_t u, uint64_t v, uint64_t &h, uint64_t &l) {
  6178. uint64_t u1 = (u & 0xffffffff);
  6179. uint64_t v1 = (v & 0xffffffff);
  6180. uint64_t t = (u1 * v1);
  6181. uint64_t w3 = (t & 0xffffffff);
  6182. uint64_t k = (t >> 32);
  6183. u >>= 32;
  6184. t = (u * v1) + k;
  6185. k = (t & 0xffffffff);
  6186. uint64_t w1 = (t >> 32);
  6187. v >>= 32;
  6188. t = (u1 * v) + k;
  6189. k = (t >> 32);
  6190. h = (u * v) + w1 + k;
  6191. l = (t << 32) + w3;
  6192. }
  6193. uint64_t RenderingDeviceVulkan::get_captured_timestamp_gpu_time(uint32_t p_index) const {
  6194. ERR_FAIL_UNSIGNED_INDEX_V(p_index, frames[frame].timestamp_result_count, 0);
  6195. // this sucks because timestampPeriod multiplier is a float, while the timestamp is 64 bits nanosecs.
  6196. // so, in cases like nvidia which give you enormous numbers and 1 as multiplier, multiplying is next to impossible
  6197. // need to do 128 bits fixed point multiplication to get the right value
  6198. uint64_t shift_bits = 16;
  6199. uint64_t h, l;
  6200. mult64to128(frames[frame].timestamp_result_values[p_index], uint64_t(double(limits.timestampPeriod) * double(1 << shift_bits)), h, l);
  6201. l >>= shift_bits;
  6202. l |= h << (64 - shift_bits);
  6203. return l;
  6204. }
  6205. uint64_t RenderingDeviceVulkan::get_captured_timestamp_cpu_time(uint32_t p_index) const {
  6206. ERR_FAIL_UNSIGNED_INDEX_V(p_index, frames[frame].timestamp_result_count, 0);
  6207. return frames[frame].timestamp_cpu_result_values[p_index];
  6208. }
  6209. String RenderingDeviceVulkan::get_captured_timestamp_name(uint32_t p_index) const {
  6210. ERR_FAIL_UNSIGNED_INDEX_V(p_index, frames[frame].timestamp_result_count, String());
  6211. return frames[frame].timestamp_result_names[p_index];
  6212. }
  6213. int RenderingDeviceVulkan::limit_get(Limit p_limit) {
  6214. switch (p_limit) {
  6215. case LIMIT_MAX_BOUND_UNIFORM_SETS:
  6216. return limits.maxBoundDescriptorSets;
  6217. case LIMIT_MAX_FRAMEBUFFER_COLOR_ATTACHMENTS:
  6218. return limits.maxColorAttachments;
  6219. case LIMIT_MAX_TEXTURES_PER_UNIFORM_SET:
  6220. return limits.maxDescriptorSetSampledImages;
  6221. case LIMIT_MAX_SAMPLERS_PER_UNIFORM_SET:
  6222. return limits.maxDescriptorSetSamplers;
  6223. case LIMIT_MAX_STORAGE_BUFFERS_PER_UNIFORM_SET:
  6224. return limits.maxDescriptorSetStorageBuffers;
  6225. case LIMIT_MAX_STORAGE_IMAGES_PER_UNIFORM_SET:
  6226. return limits.maxDescriptorSetStorageImages;
  6227. case LIMIT_MAX_UNIFORM_BUFFERS_PER_UNIFORM_SET:
  6228. return limits.maxDescriptorSetUniformBuffers;
  6229. case LIMIT_MAX_DRAW_INDEXED_INDEX:
  6230. return limits.maxDrawIndexedIndexValue;
  6231. case LIMIT_MAX_FRAMEBUFFER_HEIGHT:
  6232. return limits.maxFramebufferHeight;
  6233. case LIMIT_MAX_FRAMEBUFFER_WIDTH:
  6234. return limits.maxFramebufferWidth;
  6235. case LIMIT_MAX_TEXTURE_ARRAY_LAYERS:
  6236. return limits.maxImageArrayLayers;
  6237. case LIMIT_MAX_TEXTURE_SIZE_1D:
  6238. return limits.maxImageDimension1D;
  6239. case LIMIT_MAX_TEXTURE_SIZE_2D:
  6240. return limits.maxImageDimension2D;
  6241. case LIMIT_MAX_TEXTURE_SIZE_3D:
  6242. return limits.maxImageDimension3D;
  6243. case LIMIT_MAX_TEXTURE_SIZE_CUBE:
  6244. return limits.maxImageDimensionCube;
  6245. case LIMIT_MAX_TEXTURES_PER_SHADER_STAGE:
  6246. return limits.maxPerStageDescriptorSampledImages;
  6247. case LIMIT_MAX_SAMPLERS_PER_SHADER_STAGE:
  6248. return limits.maxPerStageDescriptorSamplers;
  6249. case LIMIT_MAX_STORAGE_BUFFERS_PER_SHADER_STAGE:
  6250. return limits.maxPerStageDescriptorStorageBuffers;
  6251. case LIMIT_MAX_STORAGE_IMAGES_PER_SHADER_STAGE:
  6252. return limits.maxPerStageDescriptorStorageImages;
  6253. case LIMIT_MAX_UNIFORM_BUFFERS_PER_SHADER_STAGE:
  6254. return limits.maxPerStageDescriptorUniformBuffers;
  6255. case LIMIT_MAX_PUSH_CONSTANT_SIZE:
  6256. return limits.maxPushConstantsSize;
  6257. case LIMIT_MAX_UNIFORM_BUFFER_SIZE:
  6258. return limits.maxUniformBufferRange;
  6259. case LIMIT_MAX_VERTEX_INPUT_ATTRIBUTE_OFFSET:
  6260. return limits.maxVertexInputAttributeOffset;
  6261. case LIMIT_MAX_VERTEX_INPUT_ATTRIBUTES:
  6262. return limits.maxVertexInputAttributes;
  6263. case LIMIT_MAX_VERTEX_INPUT_BINDINGS:
  6264. return limits.maxVertexInputBindings;
  6265. case LIMIT_MAX_VERTEX_INPUT_BINDING_STRIDE:
  6266. return limits.maxVertexInputBindingStride;
  6267. case LIMIT_MIN_UNIFORM_BUFFER_OFFSET_ALIGNMENT:
  6268. return limits.minUniformBufferOffsetAlignment;
  6269. case LIMIT_MAX_COMPUTE_WORKGROUP_COUNT_X:
  6270. return limits.maxComputeWorkGroupCount[0];
  6271. case LIMIT_MAX_COMPUTE_WORKGROUP_COUNT_Y:
  6272. return limits.maxComputeWorkGroupCount[1];
  6273. case LIMIT_MAX_COMPUTE_WORKGROUP_COUNT_Z:
  6274. return limits.maxComputeWorkGroupCount[2];
  6275. case LIMIT_MAX_COMPUTE_WORKGROUP_INVOCATIONS:
  6276. return limits.maxComputeWorkGroupInvocations;
  6277. case LIMIT_MAX_COMPUTE_WORKGROUP_SIZE_X:
  6278. return limits.maxComputeWorkGroupSize[0];
  6279. case LIMIT_MAX_COMPUTE_WORKGROUP_SIZE_Y:
  6280. return limits.maxComputeWorkGroupSize[1];
  6281. case LIMIT_MAX_COMPUTE_WORKGROUP_SIZE_Z:
  6282. return limits.maxComputeWorkGroupSize[2];
  6283. default:
  6284. ERR_FAIL_V(0);
  6285. }
  6286. return 0;
  6287. }
  6288. void RenderingDeviceVulkan::finalize() {
  6289. //free all resources
  6290. _flush(false);
  6291. _free_rids(render_pipeline_owner, "Pipeline");
  6292. _free_rids(compute_pipeline_owner, "Compute");
  6293. _free_rids(uniform_set_owner, "UniformSet");
  6294. _free_rids(texture_buffer_owner, "TextureBuffer");
  6295. _free_rids(storage_buffer_owner, "StorageBuffer");
  6296. _free_rids(uniform_buffer_owner, "UniformBuffer");
  6297. _free_rids(shader_owner, "Shader");
  6298. _free_rids(index_array_owner, "IndexArray");
  6299. _free_rids(index_buffer_owner, "IndexBuffer");
  6300. _free_rids(vertex_array_owner, "VertexArray");
  6301. _free_rids(vertex_buffer_owner, "VertexBuffer");
  6302. _free_rids(framebuffer_owner, "Framebuffer");
  6303. _free_rids(sampler_owner, "Sampler");
  6304. {
  6305. //for textures it's a bit more difficult because they may be shared
  6306. List<RID> owned;
  6307. texture_owner.get_owned_list(&owned);
  6308. if (owned.size()) {
  6309. WARN_PRINT(itos(owned.size()) + " RIDs of type 'Texture' were leaked.");
  6310. //free shared first
  6311. for (List<RID>::Element *E = owned.front(); E;) {
  6312. List<RID>::Element *N = E->next();
  6313. if (texture_is_shared(E->get())) {
  6314. free(E->get());
  6315. owned.erase(E->get());
  6316. }
  6317. E = N;
  6318. }
  6319. //free non shared second, this will avoid an error trying to free unexisting textures due to dependencies.
  6320. for (List<RID>::Element *E = owned.front(); E; E = E->next()) {
  6321. free(E->get());
  6322. }
  6323. }
  6324. }
  6325. //free everything pending
  6326. for (int i = 0; i < frame_count; i++) {
  6327. int f = (frame + i) % frame_count;
  6328. _free_pending_resources(f);
  6329. vkDestroyCommandPool(device, frames[i].command_pool, nullptr);
  6330. vkDestroyQueryPool(device, frames[i].timestamp_pool, nullptr);
  6331. memdelete_arr(frames[i].timestamp_names);
  6332. memdelete_arr(frames[i].timestamp_cpu_values);
  6333. memdelete_arr(frames[i].timestamp_result_names);
  6334. memdelete_arr(frames[i].timestamp_result_values);
  6335. memdelete_arr(frames[i].timestamp_cpu_result_values);
  6336. }
  6337. for (int i = 0; i < split_draw_list_allocators.size(); i++) {
  6338. vkDestroyCommandPool(device, split_draw_list_allocators[i].command_pool, nullptr);
  6339. }
  6340. memdelete_arr(frames);
  6341. for (int i = 0; i < staging_buffer_blocks.size(); i++) {
  6342. vmaDestroyBuffer(allocator, staging_buffer_blocks[i].buffer, staging_buffer_blocks[i].allocation);
  6343. }
  6344. vmaDestroyAllocator(allocator);
  6345. while (vertex_formats.size()) {
  6346. Map<VertexFormatID, VertexDescriptionCache>::Element *temp = vertex_formats.front();
  6347. memdelete_arr(temp->get().bindings);
  6348. memdelete_arr(temp->get().attributes);
  6349. vertex_formats.erase(temp);
  6350. }
  6351. for (int i = 0; i < framebuffer_formats.size(); i++) {
  6352. vkDestroyRenderPass(device, framebuffer_formats[i].render_pass, nullptr);
  6353. }
  6354. framebuffer_formats.clear();
  6355. //all these should be clear at this point
  6356. ERR_FAIL_COND(descriptor_pools.size());
  6357. ERR_FAIL_COND(dependency_map.size());
  6358. ERR_FAIL_COND(reverse_dependency_map.size());
  6359. }
  6360. RenderingDevice *RenderingDeviceVulkan::create_local_device() {
  6361. RenderingDeviceVulkan *rd = memnew(RenderingDeviceVulkan);
  6362. rd->initialize(context, true);
  6363. return rd;
  6364. }
  6365. RenderingDeviceVulkan::RenderingDeviceVulkan() {
  6366. screen_prepared = false;
  6367. }
  6368. RenderingDeviceVulkan::~RenderingDeviceVulkan() {
  6369. if (local_device.is_valid()) {
  6370. finalize();
  6371. context->local_device_free(local_device);
  6372. }
  6373. }