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- /**************************************************************************/
- /* metal_fx.mm */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #import "metal_fx.h"
- #import "../storage_rd/render_scene_buffers_rd.h"
- #import "drivers/metal/pixel_formats.h"
- #import "drivers/metal/rendering_device_driver_metal.h"
- #import <Metal/Metal.h>
- #import <MetalFX/MetalFX.h>
- using namespace RendererRD;
- #pragma mark - Spatial Scaler
- MFXSpatialContext::~MFXSpatialContext() {
- }
- MFXSpatialEffect::MFXSpatialEffect() {
- }
- MFXSpatialEffect::~MFXSpatialEffect() {
- }
- void MFXSpatialEffect::callback(RDD *p_driver, RDD::CommandBufferID p_command_buffer, CallbackArgs *p_userdata) {
- GODOT_CLANG_WARNING_PUSH_AND_IGNORE("-Wunguarded-availability")
- MDCommandBuffer *obj = (MDCommandBuffer *)(p_command_buffer.id);
- obj->end();
- id<MTLTexture> src_texture = rid::get(p_userdata->src);
- id<MTLTexture> dst_texture = rid::get(p_userdata->dst);
- __block id<MTLFXSpatialScaler> scaler = p_userdata->ctx.scaler;
- scaler.colorTexture = src_texture;
- scaler.outputTexture = dst_texture;
- [scaler encodeToCommandBuffer:obj->get_command_buffer()];
- // TODO(sgc): add API to retain objects until the command buffer completes
- [obj->get_command_buffer() addCompletedHandler:^(id<MTLCommandBuffer> _Nonnull) {
- // This block retains a reference to the scaler until the command buffer.
- // completes.
- scaler = nil;
- }];
- CallbackArgs::free(&p_userdata);
- GODOT_CLANG_WARNING_POP
- }
- void MFXSpatialEffect::ensure_context(Ref<RenderSceneBuffersRD> p_render_buffers) {
- p_render_buffers->ensure_mfx(this);
- }
- void MFXSpatialEffect::process(Ref<RenderSceneBuffersRD> p_render_buffers, RID p_src, RID p_dst) {
- MFXSpatialContext *ctx = p_render_buffers->get_mfx_spatial_context();
- DEV_ASSERT(ctx); // this should have been done by the caller via ensure_context
- CallbackArgs *userdata = args_allocator.alloc(
- this,
- RDD::TextureID(RD::get_singleton()->get_driver_resource(RDC::DRIVER_RESOURCE_TEXTURE, p_src)),
- RDD::TextureID(RD::get_singleton()->get_driver_resource(RDC::DRIVER_RESOURCE_TEXTURE, p_dst)),
- *ctx);
- RD::CallbackResource res[2] = {
- { .rid = p_src, .usage = RD::CALLBACK_RESOURCE_USAGE_TEXTURE_SAMPLE },
- { .rid = p_dst, .usage = RD::CALLBACK_RESOURCE_USAGE_STORAGE_IMAGE_READ_WRITE }
- };
- RD::get_singleton()->driver_callback_add((RDD::DriverCallback)MFXSpatialEffect::callback, userdata, VectorView<RD::CallbackResource>(res, 2));
- }
- MFXSpatialContext *MFXSpatialEffect::create_context(CreateParams p_params) const {
- DEV_ASSERT(RD::get_singleton()->has_feature(RD::SUPPORTS_METALFX_SPATIAL));
- GODOT_CLANG_WARNING_PUSH_AND_IGNORE("-Wunguarded-availability")
- RenderingDeviceDriverMetal *rdd = (RenderingDeviceDriverMetal *)RD::get_singleton()->get_device_driver();
- PixelFormats &pf = rdd->get_pixel_formats();
- id<MTLDevice> dev = rdd->get_device();
- MTLFXSpatialScalerDescriptor *desc = [MTLFXSpatialScalerDescriptor new];
- desc.inputWidth = (NSUInteger)p_params.input_size.width;
- desc.inputHeight = (NSUInteger)p_params.input_size.height;
- desc.outputWidth = (NSUInteger)p_params.output_size.width;
- desc.outputHeight = (NSUInteger)p_params.output_size.height;
- desc.colorTextureFormat = pf.getMTLPixelFormat(p_params.input_format);
- desc.outputTextureFormat = pf.getMTLPixelFormat(p_params.output_format);
- desc.colorProcessingMode = MTLFXSpatialScalerColorProcessingModeLinear;
- id<MTLFXSpatialScaler> scaler = [desc newSpatialScalerWithDevice:dev];
- MFXSpatialContext *context = memnew(MFXSpatialContext);
- context->scaler = scaler;
- GODOT_CLANG_WARNING_POP
- return context;
- }
- #ifdef METAL_MFXTEMPORAL_ENABLED
- #pragma mark - Temporal Scaler
- MFXTemporalContext::~MFXTemporalContext() {}
- MFXTemporalEffect::MFXTemporalEffect() {}
- MFXTemporalEffect::~MFXTemporalEffect() {}
- MFXTemporalContext *MFXTemporalEffect::create_context(CreateParams p_params) const {
- DEV_ASSERT(RD::get_singleton()->has_feature(RD::SUPPORTS_METALFX_TEMPORAL));
- GODOT_CLANG_WARNING_PUSH_AND_IGNORE("-Wunguarded-availability")
- RenderingDeviceDriverMetal *rdd = (RenderingDeviceDriverMetal *)RD::get_singleton()->get_device_driver();
- PixelFormats &pf = rdd->get_pixel_formats();
- id<MTLDevice> dev = rdd->get_device();
- MTLFXTemporalScalerDescriptor *desc = [MTLFXTemporalScalerDescriptor new];
- desc.inputWidth = (NSUInteger)p_params.input_size.width;
- desc.inputHeight = (NSUInteger)p_params.input_size.height;
- desc.outputWidth = (NSUInteger)p_params.output_size.width;
- desc.outputHeight = (NSUInteger)p_params.output_size.height;
- desc.colorTextureFormat = pf.getMTLPixelFormat(p_params.input_format);
- desc.depthTextureFormat = pf.getMTLPixelFormat(p_params.depth_format);
- desc.motionTextureFormat = pf.getMTLPixelFormat(p_params.motion_format);
- desc.autoExposureEnabled = NO;
- desc.outputTextureFormat = pf.getMTLPixelFormat(p_params.output_format);
- id<MTLFXTemporalScaler> scaler = [desc newTemporalScalerWithDevice:dev];
- MFXTemporalContext *context = memnew(MFXTemporalContext);
- context->scaler = scaler;
- scaler.motionVectorScaleX = p_params.motion_vector_scale.x;
- scaler.motionVectorScaleY = p_params.motion_vector_scale.y;
- scaler.depthReversed = true; // Godot uses reverse Z per https://github.com/godotengine/godot/pull/88328
- GODOT_CLANG_WARNING_POP
- return context;
- }
- void MFXTemporalEffect::process(RendererRD::MFXTemporalContext *p_ctx, RendererRD::MFXTemporalEffect::Params p_params) {
- CallbackArgs *userdata = args_allocator.alloc(
- this,
- RDD::TextureID(RD::get_singleton()->get_driver_resource(RDC::DRIVER_RESOURCE_TEXTURE, p_params.src)),
- RDD::TextureID(RD::get_singleton()->get_driver_resource(RDC::DRIVER_RESOURCE_TEXTURE, p_params.depth)),
- RDD::TextureID(RD::get_singleton()->get_driver_resource(RDC::DRIVER_RESOURCE_TEXTURE, p_params.motion)),
- p_params.exposure.is_valid() ? RDD::TextureID(RD::get_singleton()->get_driver_resource(RDC::DRIVER_RESOURCE_TEXTURE, p_params.exposure)) : RDD::TextureID(),
- p_params.jitter_offset,
- RDD::TextureID(RD::get_singleton()->get_driver_resource(RDC::DRIVER_RESOURCE_TEXTURE, p_params.dst)),
- *p_ctx,
- p_params.reset);
- RD::CallbackResource res[3] = {
- { .rid = p_params.src, .usage = RD::CALLBACK_RESOURCE_USAGE_TEXTURE_SAMPLE },
- { .rid = p_params.depth, .usage = RD::CALLBACK_RESOURCE_USAGE_TEXTURE_SAMPLE },
- { .rid = p_params.dst, .usage = RD::CALLBACK_RESOURCE_USAGE_STORAGE_IMAGE_READ_WRITE },
- };
- RD::get_singleton()->driver_callback_add((RDD::DriverCallback)MFXTemporalEffect::callback, userdata, VectorView<RD::CallbackResource>(res, 3));
- }
- void MFXTemporalEffect::callback(RDD *p_driver, RDD::CommandBufferID p_command_buffer, CallbackArgs *p_userdata) {
- GODOT_CLANG_WARNING_PUSH_AND_IGNORE("-Wunguarded-availability")
- MDCommandBuffer *obj = (MDCommandBuffer *)(p_command_buffer.id);
- obj->end();
- id<MTLTexture> src_texture = rid::get(p_userdata->src);
- id<MTLTexture> depth = rid::get(p_userdata->depth);
- id<MTLTexture> motion = rid::get(p_userdata->motion);
- id<MTLTexture> exposure = rid::get(p_userdata->exposure);
- id<MTLTexture> dst_texture = rid::get(p_userdata->dst);
- __block id<MTLFXTemporalScaler> scaler = p_userdata->ctx.scaler;
- scaler.reset = p_userdata->reset;
- scaler.colorTexture = src_texture;
- scaler.depthTexture = depth;
- scaler.motionTexture = motion;
- scaler.exposureTexture = exposure;
- scaler.jitterOffsetX = p_userdata->jitter_offset.x;
- scaler.jitterOffsetY = p_userdata->jitter_offset.y;
- scaler.outputTexture = dst_texture;
- [scaler encodeToCommandBuffer:obj->get_command_buffer()];
- // TODO(sgc): add API to retain objects until the command buffer completes
- [obj->get_command_buffer() addCompletedHandler:^(id<MTLCommandBuffer> _Nonnull) {
- // This block retains a reference to the scaler until the command buffer.
- // completes.
- scaler = nil;
- }];
- CallbackArgs::free(&p_userdata);
- GODOT_CLANG_WARNING_POP
- }
- #endif
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