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- /*************************************************************************/
- /* rendering_device.cpp */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
- /* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #include "rendering_device.h"
- RenderingDevice *RenderingDevice::singleton = nullptr;
- RenderingDevice *RenderingDevice::get_singleton() {
- return singleton;
- }
- RenderingDevice::ShaderCompileFunction RenderingDevice::compile_function = nullptr;
- RenderingDevice::ShaderCacheFunction RenderingDevice::cache_function = nullptr;
- void RenderingDevice::shader_set_compile_function(ShaderCompileFunction p_function) {
- compile_function = p_function;
- }
- void RenderingDevice::shader_set_cache_function(ShaderCacheFunction p_function) {
- cache_function = p_function;
- }
- Vector<uint8_t> RenderingDevice::shader_compile_from_source(ShaderStage p_stage, const String &p_source_code, ShaderLanguage p_language, String *r_error, bool p_allow_cache) {
- if (p_allow_cache && cache_function) {
- Vector<uint8_t> cache = cache_function(p_stage, p_source_code, p_language);
- if (cache.size()) {
- return cache;
- }
- }
- ERR_FAIL_COND_V(!compile_function, Vector<uint8_t>());
- return compile_function(p_stage, p_source_code, p_language, r_error);
- }
- RenderingDevice::RenderingDevice() {
- if (singleton == nullptr) { // there may be more rendering devices later
- singleton = this;
- }
- }
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