renderer_storage_rd.cpp 333 KB

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  1. /*************************************************************************/
  2. /* renderer_storage_rd.cpp */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #include "renderer_storage_rd.h"
  31. #include "core/config/engine.h"
  32. #include "core/config/project_settings.h"
  33. #include "core/io/resource_loader.h"
  34. #include "core/math/math_defs.h"
  35. #include "renderer_compositor_rd.h"
  36. #include "servers/rendering/rendering_server_globals.h"
  37. #include "servers/rendering/shader_language.h"
  38. bool RendererStorageRD::can_create_resources_async() const {
  39. return true;
  40. }
  41. Ref<Image> RendererStorageRD::_validate_texture_format(const Ref<Image> &p_image, TextureToRDFormat &r_format) {
  42. Ref<Image> image = p_image->duplicate();
  43. switch (p_image->get_format()) {
  44. case Image::FORMAT_L8: {
  45. r_format.format = RD::DATA_FORMAT_R8_UNORM;
  46. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  47. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_R;
  48. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_R;
  49. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
  50. } break; //luminance
  51. case Image::FORMAT_LA8: {
  52. r_format.format = RD::DATA_FORMAT_R8G8_UNORM;
  53. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  54. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_R;
  55. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_R;
  56. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_G;
  57. } break; //luminance-alpha
  58. case Image::FORMAT_R8: {
  59. r_format.format = RD::DATA_FORMAT_R8_UNORM;
  60. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  61. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_ZERO;
  62. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO;
  63. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
  64. } break;
  65. case Image::FORMAT_RG8: {
  66. r_format.format = RD::DATA_FORMAT_R8G8_UNORM;
  67. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  68. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
  69. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO;
  70. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
  71. } break;
  72. case Image::FORMAT_RGB8: {
  73. //this format is not mandatory for specification, check if supported first
  74. if (false && RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_R8G8B8_UNORM, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT) && RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_R8G8B8_SRGB, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
  75. r_format.format = RD::DATA_FORMAT_R8G8B8_UNORM;
  76. r_format.format_srgb = RD::DATA_FORMAT_R8G8B8_SRGB;
  77. } else {
  78. //not supported, reconvert
  79. r_format.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
  80. r_format.format_srgb = RD::DATA_FORMAT_R8G8B8A8_SRGB;
  81. image->convert(Image::FORMAT_RGBA8);
  82. }
  83. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  84. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
  85. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
  86. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
  87. } break;
  88. case Image::FORMAT_RGBA8: {
  89. r_format.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
  90. r_format.format_srgb = RD::DATA_FORMAT_R8G8B8A8_SRGB;
  91. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  92. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
  93. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
  94. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_A;
  95. } break;
  96. case Image::FORMAT_RGBA4444: {
  97. r_format.format = RD::DATA_FORMAT_B4G4R4A4_UNORM_PACK16;
  98. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_B; //needs swizzle
  99. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
  100. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_R;
  101. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_A;
  102. } break;
  103. case Image::FORMAT_RGB565: {
  104. r_format.format = RD::DATA_FORMAT_B5G6R5_UNORM_PACK16;
  105. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_B;
  106. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
  107. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_R;
  108. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_A;
  109. } break;
  110. case Image::FORMAT_RF: {
  111. r_format.format = RD::DATA_FORMAT_R32_SFLOAT;
  112. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  113. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_ZERO;
  114. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO;
  115. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
  116. } break; //float
  117. case Image::FORMAT_RGF: {
  118. r_format.format = RD::DATA_FORMAT_R32G32_SFLOAT;
  119. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  120. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
  121. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO;
  122. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
  123. } break;
  124. case Image::FORMAT_RGBF: {
  125. //this format is not mandatory for specification, check if supported first
  126. if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_R32G32B32_SFLOAT, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
  127. r_format.format = RD::DATA_FORMAT_R32G32B32_SFLOAT;
  128. } else {
  129. //not supported, reconvert
  130. r_format.format = RD::DATA_FORMAT_R32G32B32A32_SFLOAT;
  131. image->convert(Image::FORMAT_RGBAF);
  132. }
  133. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  134. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
  135. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
  136. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
  137. } break;
  138. case Image::FORMAT_RGBAF: {
  139. r_format.format = RD::DATA_FORMAT_R32G32B32A32_SFLOAT;
  140. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  141. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
  142. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
  143. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_A;
  144. } break;
  145. case Image::FORMAT_RH: {
  146. r_format.format = RD::DATA_FORMAT_R16_SFLOAT;
  147. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  148. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_ZERO;
  149. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO;
  150. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
  151. } break; //half float
  152. case Image::FORMAT_RGH: {
  153. r_format.format = RD::DATA_FORMAT_R16G16_SFLOAT;
  154. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  155. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
  156. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO;
  157. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
  158. } break;
  159. case Image::FORMAT_RGBH: {
  160. //this format is not mandatory for specification, check if supported first
  161. if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_R16G16B16_SFLOAT, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
  162. r_format.format = RD::DATA_FORMAT_R16G16B16_SFLOAT;
  163. } else {
  164. //not supported, reconvert
  165. r_format.format = RD::DATA_FORMAT_R16G16B16A16_SFLOAT;
  166. image->convert(Image::FORMAT_RGBAH);
  167. }
  168. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  169. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
  170. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
  171. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
  172. } break;
  173. case Image::FORMAT_RGBAH: {
  174. r_format.format = RD::DATA_FORMAT_R16G16B16A16_SFLOAT;
  175. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  176. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
  177. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
  178. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_A;
  179. } break;
  180. case Image::FORMAT_RGBE9995: {
  181. r_format.format = RD::DATA_FORMAT_E5B9G9R9_UFLOAT_PACK32;
  182. #ifndef _MSC_VER
  183. #warning TODO need to make a function in Image to swap bits for this
  184. #endif
  185. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_IDENTITY;
  186. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_IDENTITY;
  187. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_IDENTITY;
  188. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_IDENTITY;
  189. } break;
  190. case Image::FORMAT_DXT1: {
  191. if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_BC1_RGB_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
  192. r_format.format = RD::DATA_FORMAT_BC1_RGB_UNORM_BLOCK;
  193. r_format.format_srgb = RD::DATA_FORMAT_BC1_RGB_SRGB_BLOCK;
  194. } else {
  195. //not supported, reconvert
  196. r_format.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
  197. r_format.format_srgb = RD::DATA_FORMAT_R8G8B8A8_SRGB;
  198. image->decompress();
  199. image->convert(Image::FORMAT_RGBA8);
  200. }
  201. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  202. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
  203. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
  204. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
  205. } break; //s3tc bc1
  206. case Image::FORMAT_DXT3: {
  207. if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_BC2_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
  208. r_format.format = RD::DATA_FORMAT_BC2_UNORM_BLOCK;
  209. r_format.format_srgb = RD::DATA_FORMAT_BC2_SRGB_BLOCK;
  210. } else {
  211. //not supported, reconvert
  212. r_format.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
  213. r_format.format_srgb = RD::DATA_FORMAT_R8G8B8A8_SRGB;
  214. image->decompress();
  215. image->convert(Image::FORMAT_RGBA8);
  216. }
  217. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  218. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
  219. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
  220. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_A;
  221. } break; //bc2
  222. case Image::FORMAT_DXT5: {
  223. if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_BC3_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
  224. r_format.format = RD::DATA_FORMAT_BC3_UNORM_BLOCK;
  225. r_format.format_srgb = RD::DATA_FORMAT_BC3_SRGB_BLOCK;
  226. } else {
  227. //not supported, reconvert
  228. r_format.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
  229. r_format.format_srgb = RD::DATA_FORMAT_R8G8B8A8_SRGB;
  230. image->decompress();
  231. image->convert(Image::FORMAT_RGBA8);
  232. }
  233. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  234. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
  235. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
  236. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_A;
  237. } break; //bc3
  238. case Image::FORMAT_RGTC_R: {
  239. if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_BC4_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
  240. r_format.format = RD::DATA_FORMAT_BC4_UNORM_BLOCK;
  241. } else {
  242. //not supported, reconvert
  243. r_format.format = RD::DATA_FORMAT_R8_UNORM;
  244. image->decompress();
  245. image->convert(Image::FORMAT_R8);
  246. }
  247. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  248. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_ZERO;
  249. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO;
  250. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
  251. } break;
  252. case Image::FORMAT_RGTC_RG: {
  253. if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_BC5_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
  254. r_format.format = RD::DATA_FORMAT_BC5_UNORM_BLOCK;
  255. } else {
  256. //not supported, reconvert
  257. r_format.format = RD::DATA_FORMAT_R8G8_UNORM;
  258. image->decompress();
  259. image->convert(Image::FORMAT_RG8);
  260. }
  261. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  262. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
  263. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO;
  264. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
  265. } break;
  266. case Image::FORMAT_BPTC_RGBA: {
  267. if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_BC7_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
  268. r_format.format = RD::DATA_FORMAT_BC7_UNORM_BLOCK;
  269. r_format.format_srgb = RD::DATA_FORMAT_BC7_SRGB_BLOCK;
  270. } else {
  271. //not supported, reconvert
  272. r_format.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
  273. r_format.format_srgb = RD::DATA_FORMAT_R8G8B8A8_SRGB;
  274. image->decompress();
  275. image->convert(Image::FORMAT_RGBA8);
  276. }
  277. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  278. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
  279. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
  280. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_A;
  281. } break; //btpc bc7
  282. case Image::FORMAT_BPTC_RGBF: {
  283. if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_BC6H_SFLOAT_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
  284. r_format.format = RD::DATA_FORMAT_BC6H_SFLOAT_BLOCK;
  285. } else {
  286. //not supported, reconvert
  287. r_format.format = RD::DATA_FORMAT_R16G16B16A16_SFLOAT;
  288. image->decompress();
  289. image->convert(Image::FORMAT_RGBAH);
  290. }
  291. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  292. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
  293. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
  294. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
  295. } break; //float bc6h
  296. case Image::FORMAT_BPTC_RGBFU: {
  297. if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_BC6H_UFLOAT_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
  298. r_format.format = RD::DATA_FORMAT_BC6H_UFLOAT_BLOCK;
  299. } else {
  300. //not supported, reconvert
  301. r_format.format = RD::DATA_FORMAT_R16G16B16A16_SFLOAT;
  302. image->decompress();
  303. image->convert(Image::FORMAT_RGBAH);
  304. }
  305. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  306. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
  307. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
  308. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
  309. } break; //unsigned float bc6hu
  310. case Image::FORMAT_PVRTC1_2: {
  311. //this is not properly supported by MoltekVK it seems, so best to use ETC2
  312. if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_PVRTC1_2BPP_UNORM_BLOCK_IMG, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
  313. r_format.format = RD::DATA_FORMAT_PVRTC1_2BPP_UNORM_BLOCK_IMG;
  314. r_format.format_srgb = RD::DATA_FORMAT_PVRTC1_2BPP_SRGB_BLOCK_IMG;
  315. } else {
  316. //not supported, reconvert
  317. r_format.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
  318. r_format.format_srgb = RD::DATA_FORMAT_R8G8B8A8_SRGB;
  319. image->decompress();
  320. image->convert(Image::FORMAT_RGBA8);
  321. }
  322. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  323. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
  324. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
  325. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
  326. } break; //pvrtc
  327. case Image::FORMAT_PVRTC1_2A: {
  328. //this is not properly supported by MoltekVK it seems, so best to use ETC2
  329. if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_PVRTC1_2BPP_UNORM_BLOCK_IMG, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
  330. r_format.format = RD::DATA_FORMAT_PVRTC1_2BPP_UNORM_BLOCK_IMG;
  331. r_format.format_srgb = RD::DATA_FORMAT_PVRTC1_2BPP_SRGB_BLOCK_IMG;
  332. } else {
  333. //not supported, reconvert
  334. r_format.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
  335. r_format.format_srgb = RD::DATA_FORMAT_R8G8B8A8_SRGB;
  336. image->decompress();
  337. image->convert(Image::FORMAT_RGBA8);
  338. }
  339. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  340. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
  341. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
  342. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_A;
  343. } break;
  344. case Image::FORMAT_PVRTC1_4: {
  345. //this is not properly supported by MoltekVK it seems, so best to use ETC2
  346. if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_PVRTC1_4BPP_UNORM_BLOCK_IMG, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
  347. r_format.format = RD::DATA_FORMAT_PVRTC1_4BPP_UNORM_BLOCK_IMG;
  348. r_format.format_srgb = RD::DATA_FORMAT_PVRTC1_4BPP_SRGB_BLOCK_IMG;
  349. } else {
  350. //not supported, reconvert
  351. r_format.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
  352. r_format.format_srgb = RD::DATA_FORMAT_R8G8B8A8_SRGB;
  353. image->decompress();
  354. image->convert(Image::FORMAT_RGBA8);
  355. }
  356. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  357. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
  358. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
  359. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
  360. } break;
  361. case Image::FORMAT_PVRTC1_4A: {
  362. //this is not properly supported by MoltekVK it seems, so best to use ETC2
  363. if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_PVRTC1_4BPP_UNORM_BLOCK_IMG, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
  364. r_format.format = RD::DATA_FORMAT_PVRTC1_4BPP_UNORM_BLOCK_IMG;
  365. r_format.format_srgb = RD::DATA_FORMAT_PVRTC1_4BPP_SRGB_BLOCK_IMG;
  366. } else {
  367. //not supported, reconvert
  368. r_format.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
  369. r_format.format_srgb = RD::DATA_FORMAT_R8G8B8A8_SRGB;
  370. image->decompress();
  371. image->convert(Image::FORMAT_RGBA8);
  372. }
  373. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  374. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
  375. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
  376. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_A;
  377. } break;
  378. case Image::FORMAT_ETC2_R11: {
  379. if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_EAC_R11_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
  380. r_format.format = RD::DATA_FORMAT_EAC_R11_UNORM_BLOCK;
  381. } else {
  382. //not supported, reconvert
  383. r_format.format = RD::DATA_FORMAT_R8_UNORM;
  384. image->decompress();
  385. image->convert(Image::FORMAT_R8);
  386. }
  387. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  388. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_ZERO;
  389. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO;
  390. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
  391. } break; //etc2
  392. case Image::FORMAT_ETC2_R11S: {
  393. if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_EAC_R11_SNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
  394. r_format.format = RD::DATA_FORMAT_EAC_R11_SNORM_BLOCK;
  395. } else {
  396. //not supported, reconvert
  397. r_format.format = RD::DATA_FORMAT_R8_SNORM;
  398. image->decompress();
  399. image->convert(Image::FORMAT_R8);
  400. }
  401. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  402. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_ZERO;
  403. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO;
  404. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
  405. } break; //signed: {} break; NOT srgb.
  406. case Image::FORMAT_ETC2_RG11: {
  407. if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_EAC_R11G11_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
  408. r_format.format = RD::DATA_FORMAT_EAC_R11G11_UNORM_BLOCK;
  409. } else {
  410. //not supported, reconvert
  411. r_format.format = RD::DATA_FORMAT_R8G8_UNORM;
  412. image->decompress();
  413. image->convert(Image::FORMAT_RG8);
  414. }
  415. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  416. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
  417. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO;
  418. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
  419. } break;
  420. case Image::FORMAT_ETC2_RG11S: {
  421. if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_EAC_R11G11_SNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
  422. r_format.format = RD::DATA_FORMAT_EAC_R11G11_SNORM_BLOCK;
  423. } else {
  424. //not supported, reconvert
  425. r_format.format = RD::DATA_FORMAT_R8G8_SNORM;
  426. image->decompress();
  427. image->convert(Image::FORMAT_RG8);
  428. }
  429. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  430. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
  431. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO;
  432. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
  433. } break;
  434. case Image::FORMAT_ETC:
  435. case Image::FORMAT_ETC2_RGB8: {
  436. //ETC2 is backwards compatible with ETC1, and all modern platforms support it
  437. if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_ETC2_R8G8B8_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
  438. r_format.format = RD::DATA_FORMAT_ETC2_R8G8B8_UNORM_BLOCK;
  439. r_format.format_srgb = RD::DATA_FORMAT_ETC2_R8G8B8_SRGB_BLOCK;
  440. } else {
  441. //not supported, reconvert
  442. r_format.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
  443. r_format.format_srgb = RD::DATA_FORMAT_R8G8B8A8_SRGB;
  444. image->decompress();
  445. image->convert(Image::FORMAT_RGBA8);
  446. }
  447. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  448. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
  449. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
  450. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
  451. } break;
  452. case Image::FORMAT_ETC2_RGBA8: {
  453. if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_ETC2_R8G8B8A8_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
  454. r_format.format = RD::DATA_FORMAT_ETC2_R8G8B8A8_UNORM_BLOCK;
  455. r_format.format_srgb = RD::DATA_FORMAT_ETC2_R8G8B8A8_SRGB_BLOCK;
  456. } else {
  457. //not supported, reconvert
  458. r_format.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
  459. r_format.format_srgb = RD::DATA_FORMAT_R8G8B8A8_SRGB;
  460. image->decompress();
  461. image->convert(Image::FORMAT_RGBA8);
  462. }
  463. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  464. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
  465. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
  466. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_A;
  467. } break;
  468. case Image::FORMAT_ETC2_RGB8A1: {
  469. if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_ETC2_R8G8B8A1_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
  470. r_format.format = RD::DATA_FORMAT_ETC2_R8G8B8A1_UNORM_BLOCK;
  471. r_format.format_srgb = RD::DATA_FORMAT_ETC2_R8G8B8A1_SRGB_BLOCK;
  472. } else {
  473. //not supported, reconvert
  474. r_format.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
  475. r_format.format_srgb = RD::DATA_FORMAT_R8G8B8A8_SRGB;
  476. image->decompress();
  477. image->convert(Image::FORMAT_RGBA8);
  478. }
  479. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  480. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
  481. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
  482. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_A;
  483. } break;
  484. case Image::FORMAT_ETC2_RA_AS_RG: {
  485. if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_ETC2_R8G8B8A8_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
  486. r_format.format = RD::DATA_FORMAT_ETC2_R8G8B8A8_UNORM_BLOCK;
  487. r_format.format_srgb = RD::DATA_FORMAT_ETC2_R8G8B8A8_SRGB_BLOCK;
  488. } else {
  489. //not supported, reconvert
  490. r_format.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
  491. r_format.format_srgb = RD::DATA_FORMAT_R8G8B8A8_SRGB;
  492. image->decompress();
  493. image->convert(Image::FORMAT_RGBA8);
  494. }
  495. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  496. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_A;
  497. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO;
  498. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
  499. } break;
  500. case Image::FORMAT_DXT5_RA_AS_RG: {
  501. if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_BC3_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
  502. r_format.format = RD::DATA_FORMAT_BC3_UNORM_BLOCK;
  503. r_format.format_srgb = RD::DATA_FORMAT_BC3_SRGB_BLOCK;
  504. } else {
  505. //not supported, reconvert
  506. r_format.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
  507. r_format.format_srgb = RD::DATA_FORMAT_R8G8B8A8_SRGB;
  508. image->decompress();
  509. image->convert(Image::FORMAT_RGBA8);
  510. }
  511. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  512. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_A;
  513. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO;
  514. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
  515. } break;
  516. default: {
  517. }
  518. }
  519. return image;
  520. }
  521. RID RendererStorageRD::texture_allocate() {
  522. return texture_owner.allocate_rid();
  523. }
  524. void RendererStorageRD::texture_2d_initialize(RID p_texture, const Ref<Image> &p_image) {
  525. ERR_FAIL_COND(p_image.is_null());
  526. ERR_FAIL_COND(p_image->is_empty());
  527. TextureToRDFormat ret_format;
  528. Ref<Image> image = _validate_texture_format(p_image, ret_format);
  529. Texture texture;
  530. texture.type = Texture::TYPE_2D;
  531. texture.width = p_image->get_width();
  532. texture.height = p_image->get_height();
  533. texture.layers = 1;
  534. texture.mipmaps = p_image->get_mipmap_count() + 1;
  535. texture.depth = 1;
  536. texture.format = p_image->get_format();
  537. texture.validated_format = image->get_format();
  538. texture.rd_type = RD::TEXTURE_TYPE_2D;
  539. texture.rd_format = ret_format.format;
  540. texture.rd_format_srgb = ret_format.format_srgb;
  541. RD::TextureFormat rd_format;
  542. RD::TextureView rd_view;
  543. { //attempt register
  544. rd_format.format = texture.rd_format;
  545. rd_format.width = texture.width;
  546. rd_format.height = texture.height;
  547. rd_format.depth = 1;
  548. rd_format.array_layers = 1;
  549. rd_format.mipmaps = texture.mipmaps;
  550. rd_format.texture_type = texture.rd_type;
  551. rd_format.samples = RD::TEXTURE_SAMPLES_1;
  552. rd_format.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT | RD::TEXTURE_USAGE_CAN_COPY_FROM_BIT;
  553. if (texture.rd_format_srgb != RD::DATA_FORMAT_MAX) {
  554. rd_format.shareable_formats.push_back(texture.rd_format);
  555. rd_format.shareable_formats.push_back(texture.rd_format_srgb);
  556. }
  557. }
  558. {
  559. rd_view.swizzle_r = ret_format.swizzle_r;
  560. rd_view.swizzle_g = ret_format.swizzle_g;
  561. rd_view.swizzle_b = ret_format.swizzle_b;
  562. rd_view.swizzle_a = ret_format.swizzle_a;
  563. }
  564. Vector<uint8_t> data = image->get_data(); //use image data
  565. Vector<Vector<uint8_t>> data_slices;
  566. data_slices.push_back(data);
  567. texture.rd_texture = RD::get_singleton()->texture_create(rd_format, rd_view, data_slices);
  568. ERR_FAIL_COND(texture.rd_texture.is_null());
  569. if (texture.rd_format_srgb != RD::DATA_FORMAT_MAX) {
  570. rd_view.format_override = texture.rd_format_srgb;
  571. texture.rd_texture_srgb = RD::get_singleton()->texture_create_shared(rd_view, texture.rd_texture);
  572. if (texture.rd_texture_srgb.is_null()) {
  573. RD::get_singleton()->free(texture.rd_texture);
  574. ERR_FAIL_COND(texture.rd_texture_srgb.is_null());
  575. }
  576. }
  577. //used for 2D, overridable
  578. texture.width_2d = texture.width;
  579. texture.height_2d = texture.height;
  580. texture.is_render_target = false;
  581. texture.rd_view = rd_view;
  582. texture.is_proxy = false;
  583. texture_owner.initialize_rid(p_texture, texture);
  584. }
  585. void RendererStorageRD::texture_2d_layered_initialize(RID p_texture, const Vector<Ref<Image>> &p_layers, RS::TextureLayeredType p_layered_type) {
  586. ERR_FAIL_COND(p_layers.size() == 0);
  587. ERR_FAIL_COND(p_layered_type == RS::TEXTURE_LAYERED_CUBEMAP && p_layers.size() != 6);
  588. ERR_FAIL_COND(p_layered_type == RS::TEXTURE_LAYERED_CUBEMAP_ARRAY && (p_layers.size() < 6 || (p_layers.size() % 6) != 0));
  589. TextureToRDFormat ret_format;
  590. Vector<Ref<Image>> images;
  591. {
  592. int valid_width = 0;
  593. int valid_height = 0;
  594. bool valid_mipmaps = false;
  595. Image::Format valid_format = Image::FORMAT_MAX;
  596. for (int i = 0; i < p_layers.size(); i++) {
  597. ERR_FAIL_COND(p_layers[i]->is_empty());
  598. if (i == 0) {
  599. valid_width = p_layers[i]->get_width();
  600. valid_height = p_layers[i]->get_height();
  601. valid_format = p_layers[i]->get_format();
  602. valid_mipmaps = p_layers[i]->has_mipmaps();
  603. } else {
  604. ERR_FAIL_COND(p_layers[i]->get_width() != valid_width);
  605. ERR_FAIL_COND(p_layers[i]->get_height() != valid_height);
  606. ERR_FAIL_COND(p_layers[i]->get_format() != valid_format);
  607. ERR_FAIL_COND(p_layers[i]->has_mipmaps() != valid_mipmaps);
  608. }
  609. images.push_back(_validate_texture_format(p_layers[i], ret_format));
  610. }
  611. }
  612. Texture texture;
  613. texture.type = Texture::TYPE_LAYERED;
  614. texture.layered_type = p_layered_type;
  615. texture.width = p_layers[0]->get_width();
  616. texture.height = p_layers[0]->get_height();
  617. texture.layers = p_layers.size();
  618. texture.mipmaps = p_layers[0]->get_mipmap_count() + 1;
  619. texture.depth = 1;
  620. texture.format = p_layers[0]->get_format();
  621. texture.validated_format = images[0]->get_format();
  622. switch (p_layered_type) {
  623. case RS::TEXTURE_LAYERED_2D_ARRAY: {
  624. texture.rd_type = RD::TEXTURE_TYPE_2D_ARRAY;
  625. } break;
  626. case RS::TEXTURE_LAYERED_CUBEMAP: {
  627. texture.rd_type = RD::TEXTURE_TYPE_CUBE;
  628. } break;
  629. case RS::TEXTURE_LAYERED_CUBEMAP_ARRAY: {
  630. texture.rd_type = RD::TEXTURE_TYPE_CUBE_ARRAY;
  631. } break;
  632. }
  633. texture.rd_format = ret_format.format;
  634. texture.rd_format_srgb = ret_format.format_srgb;
  635. RD::TextureFormat rd_format;
  636. RD::TextureView rd_view;
  637. { //attempt register
  638. rd_format.format = texture.rd_format;
  639. rd_format.width = texture.width;
  640. rd_format.height = texture.height;
  641. rd_format.depth = 1;
  642. rd_format.array_layers = texture.layers;
  643. rd_format.mipmaps = texture.mipmaps;
  644. rd_format.texture_type = texture.rd_type;
  645. rd_format.samples = RD::TEXTURE_SAMPLES_1;
  646. rd_format.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT | RD::TEXTURE_USAGE_CAN_COPY_FROM_BIT;
  647. if (texture.rd_format_srgb != RD::DATA_FORMAT_MAX) {
  648. rd_format.shareable_formats.push_back(texture.rd_format);
  649. rd_format.shareable_formats.push_back(texture.rd_format_srgb);
  650. }
  651. }
  652. {
  653. rd_view.swizzle_r = ret_format.swizzle_r;
  654. rd_view.swizzle_g = ret_format.swizzle_g;
  655. rd_view.swizzle_b = ret_format.swizzle_b;
  656. rd_view.swizzle_a = ret_format.swizzle_a;
  657. }
  658. Vector<Vector<uint8_t>> data_slices;
  659. for (int i = 0; i < images.size(); i++) {
  660. Vector<uint8_t> data = images[i]->get_data(); //use image data
  661. data_slices.push_back(data);
  662. }
  663. texture.rd_texture = RD::get_singleton()->texture_create(rd_format, rd_view, data_slices);
  664. ERR_FAIL_COND(texture.rd_texture.is_null());
  665. if (texture.rd_format_srgb != RD::DATA_FORMAT_MAX) {
  666. rd_view.format_override = texture.rd_format_srgb;
  667. texture.rd_texture_srgb = RD::get_singleton()->texture_create_shared(rd_view, texture.rd_texture);
  668. if (texture.rd_texture_srgb.is_null()) {
  669. RD::get_singleton()->free(texture.rd_texture);
  670. ERR_FAIL_COND(texture.rd_texture_srgb.is_null());
  671. }
  672. }
  673. //used for 2D, overridable
  674. texture.width_2d = texture.width;
  675. texture.height_2d = texture.height;
  676. texture.is_render_target = false;
  677. texture.rd_view = rd_view;
  678. texture.is_proxy = false;
  679. texture_owner.initialize_rid(p_texture, texture);
  680. }
  681. void RendererStorageRD::texture_3d_initialize(RID p_texture, Image::Format p_format, int p_width, int p_height, int p_depth, bool p_mipmaps, const Vector<Ref<Image>> &p_data) {
  682. ERR_FAIL_COND(p_data.size() == 0);
  683. Image::Image3DValidateError verr = Image::validate_3d_image(p_format, p_width, p_height, p_depth, p_mipmaps, p_data);
  684. if (verr != Image::VALIDATE_3D_OK) {
  685. ERR_FAIL_MSG(Image::get_3d_image_validation_error_text(verr));
  686. }
  687. TextureToRDFormat ret_format;
  688. Image::Format validated_format = Image::FORMAT_MAX;
  689. Vector<uint8_t> all_data;
  690. uint32_t mipmap_count = 0;
  691. Vector<Texture::BufferSlice3D> slices;
  692. {
  693. Vector<Ref<Image>> images;
  694. uint32_t all_data_size = 0;
  695. images.resize(p_data.size());
  696. for (int i = 0; i < p_data.size(); i++) {
  697. TextureToRDFormat f;
  698. images.write[i] = _validate_texture_format(p_data[i], f);
  699. if (i == 0) {
  700. ret_format = f;
  701. validated_format = images[0]->get_format();
  702. }
  703. all_data_size += images[i]->get_data().size();
  704. }
  705. all_data.resize(all_data_size); //consolidate all data here
  706. uint32_t offset = 0;
  707. Size2i prev_size;
  708. for (int i = 0; i < p_data.size(); i++) {
  709. uint32_t s = images[i]->get_data().size();
  710. memcpy(&all_data.write[offset], images[i]->get_data().ptr(), s);
  711. {
  712. Texture::BufferSlice3D slice;
  713. slice.size.width = images[i]->get_width();
  714. slice.size.height = images[i]->get_height();
  715. slice.offset = offset;
  716. slice.buffer_size = s;
  717. slices.push_back(slice);
  718. }
  719. offset += s;
  720. Size2i img_size(images[i]->get_width(), images[i]->get_height());
  721. if (img_size != prev_size) {
  722. mipmap_count++;
  723. }
  724. prev_size = img_size;
  725. }
  726. }
  727. Texture texture;
  728. texture.type = Texture::TYPE_3D;
  729. texture.width = p_width;
  730. texture.height = p_height;
  731. texture.depth = p_depth;
  732. texture.mipmaps = mipmap_count;
  733. texture.format = p_data[0]->get_format();
  734. texture.validated_format = validated_format;
  735. texture.buffer_size_3d = all_data.size();
  736. texture.buffer_slices_3d = slices;
  737. texture.rd_type = RD::TEXTURE_TYPE_3D;
  738. texture.rd_format = ret_format.format;
  739. texture.rd_format_srgb = ret_format.format_srgb;
  740. RD::TextureFormat rd_format;
  741. RD::TextureView rd_view;
  742. { //attempt register
  743. rd_format.format = texture.rd_format;
  744. rd_format.width = texture.width;
  745. rd_format.height = texture.height;
  746. rd_format.depth = texture.depth;
  747. rd_format.array_layers = 1;
  748. rd_format.mipmaps = texture.mipmaps;
  749. rd_format.texture_type = texture.rd_type;
  750. rd_format.samples = RD::TEXTURE_SAMPLES_1;
  751. rd_format.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT | RD::TEXTURE_USAGE_CAN_COPY_FROM_BIT;
  752. if (texture.rd_format_srgb != RD::DATA_FORMAT_MAX) {
  753. rd_format.shareable_formats.push_back(texture.rd_format);
  754. rd_format.shareable_formats.push_back(texture.rd_format_srgb);
  755. }
  756. }
  757. {
  758. rd_view.swizzle_r = ret_format.swizzle_r;
  759. rd_view.swizzle_g = ret_format.swizzle_g;
  760. rd_view.swizzle_b = ret_format.swizzle_b;
  761. rd_view.swizzle_a = ret_format.swizzle_a;
  762. }
  763. Vector<Vector<uint8_t>> data_slices;
  764. data_slices.push_back(all_data); //one slice
  765. texture.rd_texture = RD::get_singleton()->texture_create(rd_format, rd_view, data_slices);
  766. ERR_FAIL_COND(texture.rd_texture.is_null());
  767. if (texture.rd_format_srgb != RD::DATA_FORMAT_MAX) {
  768. rd_view.format_override = texture.rd_format_srgb;
  769. texture.rd_texture_srgb = RD::get_singleton()->texture_create_shared(rd_view, texture.rd_texture);
  770. if (texture.rd_texture_srgb.is_null()) {
  771. RD::get_singleton()->free(texture.rd_texture);
  772. ERR_FAIL_COND(texture.rd_texture_srgb.is_null());
  773. }
  774. }
  775. //used for 2D, overridable
  776. texture.width_2d = texture.width;
  777. texture.height_2d = texture.height;
  778. texture.is_render_target = false;
  779. texture.rd_view = rd_view;
  780. texture.is_proxy = false;
  781. texture_owner.initialize_rid(p_texture, texture);
  782. }
  783. void RendererStorageRD::texture_proxy_initialize(RID p_texture, RID p_base) {
  784. Texture *tex = texture_owner.get_or_null(p_base);
  785. ERR_FAIL_COND(!tex);
  786. Texture proxy_tex = *tex;
  787. proxy_tex.rd_view.format_override = tex->rd_format;
  788. proxy_tex.rd_texture = RD::get_singleton()->texture_create_shared(proxy_tex.rd_view, tex->rd_texture);
  789. if (proxy_tex.rd_texture_srgb.is_valid()) {
  790. proxy_tex.rd_view.format_override = tex->rd_format_srgb;
  791. proxy_tex.rd_texture_srgb = RD::get_singleton()->texture_create_shared(proxy_tex.rd_view, tex->rd_texture);
  792. }
  793. proxy_tex.proxy_to = p_base;
  794. proxy_tex.is_render_target = false;
  795. proxy_tex.is_proxy = true;
  796. proxy_tex.proxies.clear();
  797. texture_owner.initialize_rid(p_texture, proxy_tex);
  798. tex->proxies.push_back(p_texture);
  799. }
  800. void RendererStorageRD::_texture_2d_update(RID p_texture, const Ref<Image> &p_image, int p_layer, bool p_immediate) {
  801. ERR_FAIL_COND(p_image.is_null() || p_image->is_empty());
  802. Texture *tex = texture_owner.get_or_null(p_texture);
  803. ERR_FAIL_COND(!tex);
  804. ERR_FAIL_COND(tex->is_render_target);
  805. ERR_FAIL_COND(p_image->get_width() != tex->width || p_image->get_height() != tex->height);
  806. ERR_FAIL_COND(p_image->get_format() != tex->format);
  807. if (tex->type == Texture::TYPE_LAYERED) {
  808. ERR_FAIL_INDEX(p_layer, tex->layers);
  809. }
  810. #ifdef TOOLS_ENABLED
  811. tex->image_cache_2d.unref();
  812. #endif
  813. TextureToRDFormat f;
  814. Ref<Image> validated = _validate_texture_format(p_image, f);
  815. RD::get_singleton()->texture_update(tex->rd_texture, p_layer, validated->get_data());
  816. }
  817. void RendererStorageRD::texture_2d_update(RID p_texture, const Ref<Image> &p_image, int p_layer) {
  818. _texture_2d_update(p_texture, p_image, p_layer, false);
  819. }
  820. void RendererStorageRD::texture_3d_update(RID p_texture, const Vector<Ref<Image>> &p_data) {
  821. Texture *tex = texture_owner.get_or_null(p_texture);
  822. ERR_FAIL_COND(!tex);
  823. ERR_FAIL_COND(tex->type != Texture::TYPE_3D);
  824. Image::Image3DValidateError verr = Image::validate_3d_image(tex->format, tex->width, tex->height, tex->depth, tex->mipmaps > 1, p_data);
  825. if (verr != Image::VALIDATE_3D_OK) {
  826. ERR_FAIL_MSG(Image::get_3d_image_validation_error_text(verr));
  827. }
  828. Vector<uint8_t> all_data;
  829. {
  830. Vector<Ref<Image>> images;
  831. uint32_t all_data_size = 0;
  832. images.resize(p_data.size());
  833. for (int i = 0; i < p_data.size(); i++) {
  834. Ref<Image> image = p_data[i];
  835. if (image->get_format() != tex->validated_format) {
  836. image = image->duplicate();
  837. image->convert(tex->validated_format);
  838. }
  839. all_data_size += images[i]->get_data().size();
  840. images.push_back(image);
  841. }
  842. all_data.resize(all_data_size); //consolidate all data here
  843. uint32_t offset = 0;
  844. for (int i = 0; i < p_data.size(); i++) {
  845. uint32_t s = images[i]->get_data().size();
  846. memcpy(&all_data.write[offset], images[i]->get_data().ptr(), s);
  847. offset += s;
  848. }
  849. }
  850. RD::get_singleton()->texture_update(tex->rd_texture, 0, all_data);
  851. }
  852. void RendererStorageRD::texture_proxy_update(RID p_texture, RID p_proxy_to) {
  853. Texture *tex = texture_owner.get_or_null(p_texture);
  854. ERR_FAIL_COND(!tex);
  855. ERR_FAIL_COND(!tex->is_proxy);
  856. Texture *proxy_to = texture_owner.get_or_null(p_proxy_to);
  857. ERR_FAIL_COND(!proxy_to);
  858. ERR_FAIL_COND(proxy_to->is_proxy);
  859. if (tex->proxy_to.is_valid()) {
  860. //unlink proxy
  861. if (RD::get_singleton()->texture_is_valid(tex->rd_texture)) {
  862. RD::get_singleton()->free(tex->rd_texture);
  863. tex->rd_texture = RID();
  864. }
  865. if (RD::get_singleton()->texture_is_valid(tex->rd_texture_srgb)) {
  866. RD::get_singleton()->free(tex->rd_texture_srgb);
  867. tex->rd_texture_srgb = RID();
  868. }
  869. Texture *prev_tex = texture_owner.get_or_null(tex->proxy_to);
  870. ERR_FAIL_COND(!prev_tex);
  871. prev_tex->proxies.erase(p_texture);
  872. }
  873. *tex = *proxy_to;
  874. tex->proxy_to = p_proxy_to;
  875. tex->is_render_target = false;
  876. tex->is_proxy = true;
  877. tex->proxies.clear();
  878. proxy_to->proxies.push_back(p_texture);
  879. tex->rd_view.format_override = tex->rd_format;
  880. tex->rd_texture = RD::get_singleton()->texture_create_shared(tex->rd_view, proxy_to->rd_texture);
  881. if (tex->rd_texture_srgb.is_valid()) {
  882. tex->rd_view.format_override = tex->rd_format_srgb;
  883. tex->rd_texture_srgb = RD::get_singleton()->texture_create_shared(tex->rd_view, proxy_to->rd_texture);
  884. }
  885. }
  886. //these two APIs can be used together or in combination with the others.
  887. void RendererStorageRD::texture_2d_placeholder_initialize(RID p_texture) {
  888. //this could be better optimized to reuse an existing image , done this way
  889. //for now to get it working
  890. Ref<Image> image;
  891. image.instantiate();
  892. image->create(4, 4, false, Image::FORMAT_RGBA8);
  893. for (int i = 0; i < 4; i++) {
  894. for (int j = 0; j < 4; j++) {
  895. image->set_pixel(i, j, Color(1, 0, 1, 1));
  896. }
  897. }
  898. texture_2d_initialize(p_texture, image);
  899. }
  900. void RendererStorageRD::texture_2d_layered_placeholder_initialize(RID p_texture, RS::TextureLayeredType p_layered_type) {
  901. //this could be better optimized to reuse an existing image , done this way
  902. //for now to get it working
  903. Ref<Image> image;
  904. image.instantiate();
  905. image->create(4, 4, false, Image::FORMAT_RGBA8);
  906. for (int i = 0; i < 4; i++) {
  907. for (int j = 0; j < 4; j++) {
  908. image->set_pixel(i, j, Color(1, 0, 1, 1));
  909. }
  910. }
  911. Vector<Ref<Image>> images;
  912. if (p_layered_type == RS::TEXTURE_LAYERED_2D_ARRAY) {
  913. images.push_back(image);
  914. } else {
  915. //cube
  916. for (int i = 0; i < 6; i++) {
  917. images.push_back(image);
  918. }
  919. }
  920. texture_2d_layered_initialize(p_texture, images, p_layered_type);
  921. }
  922. void RendererStorageRD::texture_3d_placeholder_initialize(RID p_texture) {
  923. //this could be better optimized to reuse an existing image , done this way
  924. //for now to get it working
  925. Ref<Image> image;
  926. image.instantiate();
  927. image->create(4, 4, false, Image::FORMAT_RGBA8);
  928. for (int i = 0; i < 4; i++) {
  929. for (int j = 0; j < 4; j++) {
  930. image->set_pixel(i, j, Color(1, 0, 1, 1));
  931. }
  932. }
  933. Vector<Ref<Image>> images;
  934. //cube
  935. for (int i = 0; i < 4; i++) {
  936. images.push_back(image);
  937. }
  938. texture_3d_initialize(p_texture, Image::FORMAT_RGBA8, 4, 4, 4, false, images);
  939. }
  940. Ref<Image> RendererStorageRD::texture_2d_get(RID p_texture) const {
  941. Texture *tex = texture_owner.get_or_null(p_texture);
  942. ERR_FAIL_COND_V(!tex, Ref<Image>());
  943. #ifdef TOOLS_ENABLED
  944. if (tex->image_cache_2d.is_valid() && !tex->is_render_target) {
  945. return tex->image_cache_2d;
  946. }
  947. #endif
  948. Vector<uint8_t> data = RD::get_singleton()->texture_get_data(tex->rd_texture, 0);
  949. ERR_FAIL_COND_V(data.size() == 0, Ref<Image>());
  950. Ref<Image> image;
  951. image.instantiate();
  952. image->create(tex->width, tex->height, tex->mipmaps > 1, tex->validated_format, data);
  953. ERR_FAIL_COND_V(image->is_empty(), Ref<Image>());
  954. if (tex->format != tex->validated_format) {
  955. image->convert(tex->format);
  956. }
  957. #ifdef TOOLS_ENABLED
  958. if (Engine::get_singleton()->is_editor_hint() && !tex->is_render_target) {
  959. tex->image_cache_2d = image;
  960. }
  961. #endif
  962. return image;
  963. }
  964. Ref<Image> RendererStorageRD::texture_2d_layer_get(RID p_texture, int p_layer) const {
  965. Texture *tex = texture_owner.get_or_null(p_texture);
  966. ERR_FAIL_COND_V(!tex, Ref<Image>());
  967. Vector<uint8_t> data = RD::get_singleton()->texture_get_data(tex->rd_texture, p_layer);
  968. ERR_FAIL_COND_V(data.size() == 0, Ref<Image>());
  969. Ref<Image> image;
  970. image.instantiate();
  971. image->create(tex->width, tex->height, tex->mipmaps > 1, tex->validated_format, data);
  972. ERR_FAIL_COND_V(image->is_empty(), Ref<Image>());
  973. if (tex->format != tex->validated_format) {
  974. image->convert(tex->format);
  975. }
  976. return image;
  977. }
  978. Vector<Ref<Image>> RendererStorageRD::texture_3d_get(RID p_texture) const {
  979. Texture *tex = texture_owner.get_or_null(p_texture);
  980. ERR_FAIL_COND_V(!tex, Vector<Ref<Image>>());
  981. ERR_FAIL_COND_V(tex->type != Texture::TYPE_3D, Vector<Ref<Image>>());
  982. Vector<uint8_t> all_data = RD::get_singleton()->texture_get_data(tex->rd_texture, 0);
  983. ERR_FAIL_COND_V(all_data.size() != (int)tex->buffer_size_3d, Vector<Ref<Image>>());
  984. Vector<Ref<Image>> ret;
  985. for (int i = 0; i < tex->buffer_slices_3d.size(); i++) {
  986. const Texture::BufferSlice3D &bs = tex->buffer_slices_3d[i];
  987. ERR_FAIL_COND_V(bs.offset >= (uint32_t)all_data.size(), Vector<Ref<Image>>());
  988. ERR_FAIL_COND_V(bs.offset + bs.buffer_size > (uint32_t)all_data.size(), Vector<Ref<Image>>());
  989. Vector<uint8_t> sub_region = all_data.subarray(bs.offset, bs.offset + bs.buffer_size - 1);
  990. Ref<Image> img;
  991. img.instantiate();
  992. img->create(bs.size.width, bs.size.height, false, tex->validated_format, sub_region);
  993. ERR_FAIL_COND_V(img->is_empty(), Vector<Ref<Image>>());
  994. if (tex->format != tex->validated_format) {
  995. img->convert(tex->format);
  996. }
  997. ret.push_back(img);
  998. }
  999. return ret;
  1000. }
  1001. void RendererStorageRD::texture_replace(RID p_texture, RID p_by_texture) {
  1002. Texture *tex = texture_owner.get_or_null(p_texture);
  1003. ERR_FAIL_COND(!tex);
  1004. ERR_FAIL_COND(tex->proxy_to.is_valid()); //can't replace proxy
  1005. Texture *by_tex = texture_owner.get_or_null(p_by_texture);
  1006. ERR_FAIL_COND(!by_tex);
  1007. ERR_FAIL_COND(by_tex->proxy_to.is_valid()); //can't replace proxy
  1008. if (tex == by_tex) {
  1009. return;
  1010. }
  1011. if (tex->rd_texture_srgb.is_valid()) {
  1012. RD::get_singleton()->free(tex->rd_texture_srgb);
  1013. }
  1014. RD::get_singleton()->free(tex->rd_texture);
  1015. if (tex->canvas_texture) {
  1016. memdelete(tex->canvas_texture);
  1017. tex->canvas_texture = nullptr;
  1018. }
  1019. Vector<RID> proxies_to_update = tex->proxies;
  1020. Vector<RID> proxies_to_redirect = by_tex->proxies;
  1021. *tex = *by_tex;
  1022. tex->proxies = proxies_to_update; //restore proxies, so they can be updated
  1023. if (tex->canvas_texture) {
  1024. tex->canvas_texture->diffuse = p_texture; //update
  1025. }
  1026. for (int i = 0; i < proxies_to_update.size(); i++) {
  1027. texture_proxy_update(proxies_to_update[i], p_texture);
  1028. }
  1029. for (int i = 0; i < proxies_to_redirect.size(); i++) {
  1030. texture_proxy_update(proxies_to_redirect[i], p_texture);
  1031. }
  1032. //delete last, so proxies can be updated
  1033. texture_owner.free(p_by_texture);
  1034. if (decal_atlas.textures.has(p_texture)) {
  1035. //belongs to decal atlas..
  1036. decal_atlas.dirty = true; //mark it dirty since it was most likely modified
  1037. }
  1038. }
  1039. void RendererStorageRD::texture_set_size_override(RID p_texture, int p_width, int p_height) {
  1040. Texture *tex = texture_owner.get_or_null(p_texture);
  1041. ERR_FAIL_COND(!tex);
  1042. ERR_FAIL_COND(tex->type != Texture::TYPE_2D);
  1043. tex->width_2d = p_width;
  1044. tex->height_2d = p_height;
  1045. }
  1046. void RendererStorageRD::texture_set_path(RID p_texture, const String &p_path) {
  1047. Texture *tex = texture_owner.get_or_null(p_texture);
  1048. ERR_FAIL_COND(!tex);
  1049. tex->path = p_path;
  1050. }
  1051. String RendererStorageRD::texture_get_path(RID p_texture) const {
  1052. return String();
  1053. }
  1054. void RendererStorageRD::texture_set_detect_3d_callback(RID p_texture, RS::TextureDetectCallback p_callback, void *p_userdata) {
  1055. Texture *tex = texture_owner.get_or_null(p_texture);
  1056. ERR_FAIL_COND(!tex);
  1057. tex->detect_3d_callback_ud = p_userdata;
  1058. tex->detect_3d_callback = p_callback;
  1059. }
  1060. void RendererStorageRD::texture_set_detect_normal_callback(RID p_texture, RS::TextureDetectCallback p_callback, void *p_userdata) {
  1061. Texture *tex = texture_owner.get_or_null(p_texture);
  1062. ERR_FAIL_COND(!tex);
  1063. tex->detect_normal_callback_ud = p_userdata;
  1064. tex->detect_normal_callback = p_callback;
  1065. }
  1066. void RendererStorageRD::texture_set_detect_roughness_callback(RID p_texture, RS::TextureDetectRoughnessCallback p_callback, void *p_userdata) {
  1067. Texture *tex = texture_owner.get_or_null(p_texture);
  1068. ERR_FAIL_COND(!tex);
  1069. tex->detect_roughness_callback_ud = p_userdata;
  1070. tex->detect_roughness_callback = p_callback;
  1071. }
  1072. void RendererStorageRD::texture_debug_usage(List<RS::TextureInfo> *r_info) {
  1073. }
  1074. void RendererStorageRD::texture_set_proxy(RID p_proxy, RID p_base) {
  1075. }
  1076. void RendererStorageRD::texture_set_force_redraw_if_visible(RID p_texture, bool p_enable) {
  1077. }
  1078. Size2 RendererStorageRD::texture_size_with_proxy(RID p_proxy) {
  1079. return texture_2d_get_size(p_proxy);
  1080. }
  1081. /* CANVAS TEXTURE */
  1082. void RendererStorageRD::CanvasTexture::clear_sets() {
  1083. if (cleared_cache) {
  1084. return;
  1085. }
  1086. for (int i = 1; i < RS::CANVAS_ITEM_TEXTURE_FILTER_MAX; i++) {
  1087. for (int j = 1; j < RS::CANVAS_ITEM_TEXTURE_REPEAT_MAX; j++) {
  1088. if (RD::get_singleton()->uniform_set_is_valid(uniform_sets[i][j])) {
  1089. RD::get_singleton()->free(uniform_sets[i][j]);
  1090. uniform_sets[i][j] = RID();
  1091. }
  1092. }
  1093. }
  1094. cleared_cache = true;
  1095. }
  1096. RendererStorageRD::CanvasTexture::~CanvasTexture() {
  1097. clear_sets();
  1098. }
  1099. RID RendererStorageRD::canvas_texture_allocate() {
  1100. return canvas_texture_owner.allocate_rid();
  1101. }
  1102. void RendererStorageRD::canvas_texture_initialize(RID p_rid) {
  1103. canvas_texture_owner.initialize_rid(p_rid);
  1104. }
  1105. void RendererStorageRD::canvas_texture_set_channel(RID p_canvas_texture, RS::CanvasTextureChannel p_channel, RID p_texture) {
  1106. CanvasTexture *ct = canvas_texture_owner.get_or_null(p_canvas_texture);
  1107. switch (p_channel) {
  1108. case RS::CANVAS_TEXTURE_CHANNEL_DIFFUSE: {
  1109. ct->diffuse = p_texture;
  1110. } break;
  1111. case RS::CANVAS_TEXTURE_CHANNEL_NORMAL: {
  1112. ct->normal_map = p_texture;
  1113. } break;
  1114. case RS::CANVAS_TEXTURE_CHANNEL_SPECULAR: {
  1115. ct->specular = p_texture;
  1116. } break;
  1117. }
  1118. ct->clear_sets();
  1119. }
  1120. void RendererStorageRD::canvas_texture_set_shading_parameters(RID p_canvas_texture, const Color &p_specular_color, float p_shininess) {
  1121. CanvasTexture *ct = canvas_texture_owner.get_or_null(p_canvas_texture);
  1122. ct->specular_color.r = p_specular_color.r;
  1123. ct->specular_color.g = p_specular_color.g;
  1124. ct->specular_color.b = p_specular_color.b;
  1125. ct->specular_color.a = p_shininess;
  1126. ct->clear_sets();
  1127. }
  1128. void RendererStorageRD::canvas_texture_set_texture_filter(RID p_canvas_texture, RS::CanvasItemTextureFilter p_filter) {
  1129. CanvasTexture *ct = canvas_texture_owner.get_or_null(p_canvas_texture);
  1130. ct->texture_filter = p_filter;
  1131. ct->clear_sets();
  1132. }
  1133. void RendererStorageRD::canvas_texture_set_texture_repeat(RID p_canvas_texture, RS::CanvasItemTextureRepeat p_repeat) {
  1134. CanvasTexture *ct = canvas_texture_owner.get_or_null(p_canvas_texture);
  1135. ct->texture_repeat = p_repeat;
  1136. ct->clear_sets();
  1137. }
  1138. bool RendererStorageRD::canvas_texture_get_uniform_set(RID p_texture, RS::CanvasItemTextureFilter p_base_filter, RS::CanvasItemTextureRepeat p_base_repeat, RID p_base_shader, int p_base_set, RID &r_uniform_set, Size2i &r_size, Color &r_specular_shininess, bool &r_use_normal, bool &r_use_specular) {
  1139. CanvasTexture *ct = nullptr;
  1140. Texture *t = texture_owner.get_or_null(p_texture);
  1141. if (t) {
  1142. //regular texture
  1143. if (!t->canvas_texture) {
  1144. t->canvas_texture = memnew(CanvasTexture);
  1145. t->canvas_texture->diffuse = p_texture;
  1146. }
  1147. ct = t->canvas_texture;
  1148. } else {
  1149. ct = canvas_texture_owner.get_or_null(p_texture);
  1150. }
  1151. if (!ct) {
  1152. return false; //invalid texture RID
  1153. }
  1154. RS::CanvasItemTextureFilter filter = ct->texture_filter != RS::CANVAS_ITEM_TEXTURE_FILTER_DEFAULT ? ct->texture_filter : p_base_filter;
  1155. ERR_FAIL_COND_V(filter == RS::CANVAS_ITEM_TEXTURE_FILTER_DEFAULT, false);
  1156. RS::CanvasItemTextureRepeat repeat = ct->texture_repeat != RS::CANVAS_ITEM_TEXTURE_REPEAT_DEFAULT ? ct->texture_repeat : p_base_repeat;
  1157. ERR_FAIL_COND_V(repeat == RS::CANVAS_ITEM_TEXTURE_REPEAT_DEFAULT, false);
  1158. RID uniform_set = ct->uniform_sets[filter][repeat];
  1159. if (!RD::get_singleton()->uniform_set_is_valid(uniform_set)) {
  1160. //create and update
  1161. Vector<RD::Uniform> uniforms;
  1162. { //diffuse
  1163. RD::Uniform u;
  1164. u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
  1165. u.binding = 0;
  1166. t = texture_owner.get_or_null(ct->diffuse);
  1167. if (!t) {
  1168. u.ids.push_back(texture_rd_get_default(DEFAULT_RD_TEXTURE_WHITE));
  1169. ct->size_cache = Size2i(1, 1);
  1170. } else {
  1171. u.ids.push_back(t->rd_texture);
  1172. ct->size_cache = Size2i(t->width_2d, t->height_2d);
  1173. }
  1174. uniforms.push_back(u);
  1175. }
  1176. { //normal
  1177. RD::Uniform u;
  1178. u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
  1179. u.binding = 1;
  1180. t = texture_owner.get_or_null(ct->normal_map);
  1181. if (!t) {
  1182. u.ids.push_back(texture_rd_get_default(DEFAULT_RD_TEXTURE_NORMAL));
  1183. ct->use_normal_cache = false;
  1184. } else {
  1185. u.ids.push_back(t->rd_texture);
  1186. ct->use_normal_cache = true;
  1187. }
  1188. uniforms.push_back(u);
  1189. }
  1190. { //specular
  1191. RD::Uniform u;
  1192. u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
  1193. u.binding = 2;
  1194. t = texture_owner.get_or_null(ct->specular);
  1195. if (!t) {
  1196. u.ids.push_back(texture_rd_get_default(DEFAULT_RD_TEXTURE_WHITE));
  1197. ct->use_specular_cache = false;
  1198. } else {
  1199. u.ids.push_back(t->rd_texture);
  1200. ct->use_specular_cache = true;
  1201. }
  1202. uniforms.push_back(u);
  1203. }
  1204. { //sampler
  1205. RD::Uniform u;
  1206. u.uniform_type = RD::UNIFORM_TYPE_SAMPLER;
  1207. u.binding = 3;
  1208. u.ids.push_back(sampler_rd_get_default(filter, repeat));
  1209. uniforms.push_back(u);
  1210. }
  1211. uniform_set = RD::get_singleton()->uniform_set_create(uniforms, p_base_shader, p_base_set);
  1212. ct->uniform_sets[filter][repeat] = uniform_set;
  1213. ct->cleared_cache = false;
  1214. }
  1215. r_uniform_set = uniform_set;
  1216. r_size = ct->size_cache;
  1217. r_specular_shininess = ct->specular_color;
  1218. r_use_normal = ct->use_normal_cache;
  1219. r_use_specular = ct->use_specular_cache;
  1220. return true;
  1221. }
  1222. /* SHADER API */
  1223. RID RendererStorageRD::shader_allocate() {
  1224. return shader_owner.allocate_rid();
  1225. }
  1226. void RendererStorageRD::shader_initialize(RID p_rid) {
  1227. Shader shader;
  1228. shader.data = nullptr;
  1229. shader.type = SHADER_TYPE_MAX;
  1230. shader_owner.initialize_rid(p_rid, shader);
  1231. }
  1232. void RendererStorageRD::shader_set_code(RID p_shader, const String &p_code) {
  1233. Shader *shader = shader_owner.get_or_null(p_shader);
  1234. ERR_FAIL_COND(!shader);
  1235. shader->code = p_code;
  1236. String mode_string = ShaderLanguage::get_shader_type(p_code);
  1237. ShaderType new_type;
  1238. if (mode_string == "canvas_item") {
  1239. new_type = SHADER_TYPE_2D;
  1240. } else if (mode_string == "particles") {
  1241. new_type = SHADER_TYPE_PARTICLES;
  1242. } else if (mode_string == "spatial") {
  1243. new_type = SHADER_TYPE_3D;
  1244. } else if (mode_string == "sky") {
  1245. new_type = SHADER_TYPE_SKY;
  1246. } else if (mode_string == "fog") {
  1247. new_type = SHADER_TYPE_FOG;
  1248. } else {
  1249. new_type = SHADER_TYPE_MAX;
  1250. }
  1251. if (new_type != shader->type) {
  1252. if (shader->data) {
  1253. memdelete(shader->data);
  1254. shader->data = nullptr;
  1255. }
  1256. for (Set<Material *>::Element *E = shader->owners.front(); E; E = E->next()) {
  1257. Material *material = E->get();
  1258. material->shader_type = new_type;
  1259. if (material->data) {
  1260. memdelete(material->data);
  1261. material->data = nullptr;
  1262. }
  1263. }
  1264. shader->type = new_type;
  1265. if (new_type < SHADER_TYPE_MAX && shader_data_request_func[new_type]) {
  1266. shader->data = shader_data_request_func[new_type]();
  1267. } else {
  1268. shader->type = SHADER_TYPE_MAX; //invalid
  1269. }
  1270. for (Set<Material *>::Element *E = shader->owners.front(); E; E = E->next()) {
  1271. Material *material = E->get();
  1272. if (shader->data) {
  1273. material->data = material_data_request_func[new_type](shader->data);
  1274. material->data->self = material->self;
  1275. material->data->set_next_pass(material->next_pass);
  1276. material->data->set_render_priority(material->priority);
  1277. }
  1278. material->shader_type = new_type;
  1279. }
  1280. if (shader->data) {
  1281. for (const KeyValue<StringName, RID> &E : shader->default_texture_parameter) {
  1282. shader->data->set_default_texture_param(E.key, E.value);
  1283. }
  1284. }
  1285. }
  1286. if (shader->data) {
  1287. shader->data->set_code(p_code);
  1288. }
  1289. for (Set<Material *>::Element *E = shader->owners.front(); E; E = E->next()) {
  1290. Material *material = E->get();
  1291. material->dependency.changed_notify(DEPENDENCY_CHANGED_MATERIAL);
  1292. _material_queue_update(material, true, true);
  1293. }
  1294. }
  1295. String RendererStorageRD::shader_get_code(RID p_shader) const {
  1296. Shader *shader = shader_owner.get_or_null(p_shader);
  1297. ERR_FAIL_COND_V(!shader, String());
  1298. return shader->code;
  1299. }
  1300. void RendererStorageRD::shader_get_param_list(RID p_shader, List<PropertyInfo> *p_param_list) const {
  1301. Shader *shader = shader_owner.get_or_null(p_shader);
  1302. ERR_FAIL_COND(!shader);
  1303. if (shader->data) {
  1304. return shader->data->get_param_list(p_param_list);
  1305. }
  1306. }
  1307. void RendererStorageRD::shader_set_default_texture_param(RID p_shader, const StringName &p_name, RID p_texture) {
  1308. Shader *shader = shader_owner.get_or_null(p_shader);
  1309. ERR_FAIL_COND(!shader);
  1310. if (p_texture.is_valid() && texture_owner.owns(p_texture)) {
  1311. shader->default_texture_parameter[p_name] = p_texture;
  1312. } else {
  1313. shader->default_texture_parameter.erase(p_name);
  1314. }
  1315. if (shader->data) {
  1316. shader->data->set_default_texture_param(p_name, p_texture);
  1317. }
  1318. for (Set<Material *>::Element *E = shader->owners.front(); E; E = E->next()) {
  1319. Material *material = E->get();
  1320. _material_queue_update(material, false, true);
  1321. }
  1322. }
  1323. RID RendererStorageRD::shader_get_default_texture_param(RID p_shader, const StringName &p_name) const {
  1324. Shader *shader = shader_owner.get_or_null(p_shader);
  1325. ERR_FAIL_COND_V(!shader, RID());
  1326. if (shader->default_texture_parameter.has(p_name)) {
  1327. return shader->default_texture_parameter[p_name];
  1328. }
  1329. return RID();
  1330. }
  1331. Variant RendererStorageRD::shader_get_param_default(RID p_shader, const StringName &p_param) const {
  1332. Shader *shader = shader_owner.get_or_null(p_shader);
  1333. ERR_FAIL_COND_V(!shader, Variant());
  1334. if (shader->data) {
  1335. return shader->data->get_default_parameter(p_param);
  1336. }
  1337. return Variant();
  1338. }
  1339. void RendererStorageRD::shader_set_data_request_function(ShaderType p_shader_type, ShaderDataRequestFunction p_function) {
  1340. ERR_FAIL_INDEX(p_shader_type, SHADER_TYPE_MAX);
  1341. shader_data_request_func[p_shader_type] = p_function;
  1342. }
  1343. RS::ShaderNativeSourceCode RendererStorageRD::shader_get_native_source_code(RID p_shader) const {
  1344. Shader *shader = shader_owner.get_or_null(p_shader);
  1345. ERR_FAIL_COND_V(!shader, RS::ShaderNativeSourceCode());
  1346. if (shader->data) {
  1347. return shader->data->get_native_source_code();
  1348. }
  1349. return RS::ShaderNativeSourceCode();
  1350. }
  1351. /* COMMON MATERIAL API */
  1352. RID RendererStorageRD::material_allocate() {
  1353. return material_owner.allocate_rid();
  1354. }
  1355. void RendererStorageRD::material_initialize(RID p_rid) {
  1356. material_owner.initialize_rid(p_rid);
  1357. Material *material = material_owner.get_or_null(p_rid);
  1358. material->self = p_rid;
  1359. }
  1360. void RendererStorageRD::_material_queue_update(Material *material, bool p_uniform, bool p_texture) {
  1361. if (material->update_element.in_list()) {
  1362. return;
  1363. }
  1364. material_update_list.add(&material->update_element);
  1365. material->uniform_dirty = material->uniform_dirty || p_uniform;
  1366. material->texture_dirty = material->texture_dirty || p_texture;
  1367. }
  1368. void RendererStorageRD::material_set_shader(RID p_material, RID p_shader) {
  1369. Material *material = material_owner.get_or_null(p_material);
  1370. ERR_FAIL_COND(!material);
  1371. if (material->data) {
  1372. memdelete(material->data);
  1373. material->data = nullptr;
  1374. }
  1375. if (material->shader) {
  1376. material->shader->owners.erase(material);
  1377. material->shader = nullptr;
  1378. material->shader_type = SHADER_TYPE_MAX;
  1379. }
  1380. if (p_shader.is_null()) {
  1381. material->dependency.changed_notify(DEPENDENCY_CHANGED_MATERIAL);
  1382. material->shader_id = 0;
  1383. return;
  1384. }
  1385. Shader *shader = shader_owner.get_or_null(p_shader);
  1386. ERR_FAIL_COND(!shader);
  1387. material->shader = shader;
  1388. material->shader_type = shader->type;
  1389. material->shader_id = p_shader.get_local_index();
  1390. shader->owners.insert(material);
  1391. if (shader->type == SHADER_TYPE_MAX) {
  1392. return;
  1393. }
  1394. ERR_FAIL_COND(shader->data == nullptr);
  1395. material->data = material_data_request_func[shader->type](shader->data);
  1396. material->data->self = p_material;
  1397. material->data->set_next_pass(material->next_pass);
  1398. material->data->set_render_priority(material->priority);
  1399. //updating happens later
  1400. material->dependency.changed_notify(DEPENDENCY_CHANGED_MATERIAL);
  1401. _material_queue_update(material, true, true);
  1402. }
  1403. void RendererStorageRD::material_set_param(RID p_material, const StringName &p_param, const Variant &p_value) {
  1404. Material *material = material_owner.get_or_null(p_material);
  1405. ERR_FAIL_COND(!material);
  1406. if (p_value.get_type() == Variant::NIL) {
  1407. material->params.erase(p_param);
  1408. } else {
  1409. ERR_FAIL_COND(p_value.get_type() == Variant::OBJECT); //object not allowed
  1410. material->params[p_param] = p_value;
  1411. }
  1412. if (material->shader && material->shader->data) { //shader is valid
  1413. bool is_texture = material->shader->data->is_param_texture(p_param);
  1414. _material_queue_update(material, !is_texture, is_texture);
  1415. } else {
  1416. _material_queue_update(material, true, true);
  1417. }
  1418. }
  1419. Variant RendererStorageRD::material_get_param(RID p_material, const StringName &p_param) const {
  1420. Material *material = material_owner.get_or_null(p_material);
  1421. ERR_FAIL_COND_V(!material, Variant());
  1422. if (material->params.has(p_param)) {
  1423. return material->params[p_param];
  1424. } else {
  1425. return Variant();
  1426. }
  1427. }
  1428. void RendererStorageRD::material_set_next_pass(RID p_material, RID p_next_material) {
  1429. Material *material = material_owner.get_or_null(p_material);
  1430. ERR_FAIL_COND(!material);
  1431. if (material->next_pass == p_next_material) {
  1432. return;
  1433. }
  1434. material->next_pass = p_next_material;
  1435. if (material->data) {
  1436. material->data->set_next_pass(p_next_material);
  1437. }
  1438. material->dependency.changed_notify(DEPENDENCY_CHANGED_MATERIAL);
  1439. }
  1440. void RendererStorageRD::material_set_render_priority(RID p_material, int priority) {
  1441. Material *material = material_owner.get_or_null(p_material);
  1442. ERR_FAIL_COND(!material);
  1443. material->priority = priority;
  1444. if (material->data) {
  1445. material->data->set_render_priority(priority);
  1446. }
  1447. }
  1448. bool RendererStorageRD::material_is_animated(RID p_material) {
  1449. Material *material = material_owner.get_or_null(p_material);
  1450. ERR_FAIL_COND_V(!material, false);
  1451. if (material->shader && material->shader->data) {
  1452. if (material->shader->data->is_animated()) {
  1453. return true;
  1454. } else if (material->next_pass.is_valid()) {
  1455. return material_is_animated(material->next_pass);
  1456. }
  1457. }
  1458. return false; //by default nothing is animated
  1459. }
  1460. bool RendererStorageRD::material_casts_shadows(RID p_material) {
  1461. Material *material = material_owner.get_or_null(p_material);
  1462. ERR_FAIL_COND_V(!material, true);
  1463. if (material->shader && material->shader->data) {
  1464. if (material->shader->data->casts_shadows()) {
  1465. return true;
  1466. } else if (material->next_pass.is_valid()) {
  1467. return material_casts_shadows(material->next_pass);
  1468. }
  1469. }
  1470. return true; //by default everything casts shadows
  1471. }
  1472. void RendererStorageRD::material_get_instance_shader_parameters(RID p_material, List<InstanceShaderParam> *r_parameters) {
  1473. Material *material = material_owner.get_or_null(p_material);
  1474. ERR_FAIL_COND(!material);
  1475. if (material->shader && material->shader->data) {
  1476. material->shader->data->get_instance_param_list(r_parameters);
  1477. if (material->next_pass.is_valid()) {
  1478. material_get_instance_shader_parameters(material->next_pass, r_parameters);
  1479. }
  1480. }
  1481. }
  1482. void RendererStorageRD::material_update_dependency(RID p_material, DependencyTracker *p_instance) {
  1483. Material *material = material_owner.get_or_null(p_material);
  1484. ERR_FAIL_COND(!material);
  1485. p_instance->update_dependency(&material->dependency);
  1486. if (material->next_pass.is_valid()) {
  1487. material_update_dependency(material->next_pass, p_instance);
  1488. }
  1489. }
  1490. void RendererStorageRD::material_set_data_request_function(ShaderType p_shader_type, MaterialDataRequestFunction p_function) {
  1491. ERR_FAIL_INDEX(p_shader_type, SHADER_TYPE_MAX);
  1492. material_data_request_func[p_shader_type] = p_function;
  1493. }
  1494. _FORCE_INLINE_ static void _fill_std140_variant_ubo_value(ShaderLanguage::DataType type, int p_array_size, const Variant &value, uint8_t *data, bool p_linear_color) {
  1495. switch (type) {
  1496. case ShaderLanguage::TYPE_BOOL: {
  1497. uint32_t *gui = (uint32_t *)data;
  1498. if (p_array_size > 0) {
  1499. const PackedInt32Array &ba = value;
  1500. int s = ba.size();
  1501. const int *r = ba.ptr();
  1502. for (int i = 0, j = 0; i < p_array_size; i++, j += 4) {
  1503. if (i < s) {
  1504. gui[j] = (r[i] != 0) ? 1 : 0;
  1505. } else {
  1506. gui[j] = 0;
  1507. }
  1508. gui[j + 1] = 0; // ignored
  1509. gui[j + 2] = 0; // ignored
  1510. gui[j + 3] = 0; // ignored
  1511. }
  1512. } else {
  1513. bool v = value;
  1514. gui[0] = v ? 1 : 0;
  1515. }
  1516. } break;
  1517. case ShaderLanguage::TYPE_BVEC2: {
  1518. uint32_t *gui = (uint32_t *)data;
  1519. if (p_array_size > 0) {
  1520. const PackedInt32Array &ba = value;
  1521. int s = ba.size();
  1522. const int *r = ba.ptr();
  1523. int count = 2 * p_array_size;
  1524. for (int i = 0, j = 0; i < count; i += 2, j += 4) {
  1525. if (i < s) {
  1526. gui[j] = r[i] ? 1 : 0;
  1527. gui[j + 1] = r[i + 1] ? 1 : 0;
  1528. } else {
  1529. gui[j] = 0;
  1530. gui[j + 1] = 0;
  1531. }
  1532. gui[j + 2] = 0; // ignored
  1533. gui[j + 3] = 0; // ignored
  1534. }
  1535. } else {
  1536. int v = value;
  1537. gui[0] = v & 1 ? 1 : 0;
  1538. gui[1] = v & 2 ? 1 : 0;
  1539. }
  1540. } break;
  1541. case ShaderLanguage::TYPE_BVEC3: {
  1542. uint32_t *gui = (uint32_t *)data;
  1543. if (p_array_size > 0) {
  1544. const PackedInt32Array &ba = value;
  1545. int s = ba.size();
  1546. const int *r = ba.ptr();
  1547. int count = 3 * p_array_size;
  1548. for (int i = 0, j = 0; i < count; i += 3, j += 4) {
  1549. if (i < s) {
  1550. gui[j] = r[i] ? 1 : 0;
  1551. gui[j + 1] = r[i + 1] ? 1 : 0;
  1552. gui[j + 2] = r[i + 2] ? 1 : 0;
  1553. } else {
  1554. gui[j] = 0;
  1555. gui[j + 1] = 0;
  1556. gui[j + 2] = 0;
  1557. }
  1558. gui[j + 3] = 0; // ignored
  1559. }
  1560. } else {
  1561. int v = value;
  1562. gui[0] = (v & 1) ? 1 : 0;
  1563. gui[1] = (v & 2) ? 1 : 0;
  1564. gui[2] = (v & 4) ? 1 : 0;
  1565. }
  1566. } break;
  1567. case ShaderLanguage::TYPE_BVEC4: {
  1568. uint32_t *gui = (uint32_t *)data;
  1569. if (p_array_size > 0) {
  1570. const PackedInt32Array &ba = value;
  1571. int s = ba.size();
  1572. const int *r = ba.ptr();
  1573. int count = 4 * p_array_size;
  1574. for (int i = 0; i < count; i += 4) {
  1575. if (i < s) {
  1576. gui[i] = r[i] ? 1 : 0;
  1577. gui[i + 1] = r[i + 1] ? 1 : 0;
  1578. gui[i + 2] = r[i + 2] ? 1 : 0;
  1579. gui[i + 3] = r[i + 3] ? 1 : 0;
  1580. } else {
  1581. gui[i] = 0;
  1582. gui[i + 1] = 0;
  1583. gui[i + 2] = 0;
  1584. gui[i + 3] = 0;
  1585. }
  1586. }
  1587. } else {
  1588. int v = value;
  1589. gui[0] = (v & 1) ? 1 : 0;
  1590. gui[1] = (v & 2) ? 1 : 0;
  1591. gui[2] = (v & 4) ? 1 : 0;
  1592. gui[3] = (v & 8) ? 1 : 0;
  1593. }
  1594. } break;
  1595. case ShaderLanguage::TYPE_INT: {
  1596. int32_t *gui = (int32_t *)data;
  1597. if (p_array_size > 0) {
  1598. Vector<int> iv = value;
  1599. int s = iv.size();
  1600. const int *r = iv.ptr();
  1601. for (int i = 0, j = 0; i < p_array_size; i++, j += 4) {
  1602. if (i < s) {
  1603. gui[j] = r[i];
  1604. } else {
  1605. gui[j] = 0;
  1606. }
  1607. gui[j + 1] = 0; // ignored
  1608. gui[j + 2] = 0; // ignored
  1609. gui[j + 3] = 0; // ignored
  1610. }
  1611. } else {
  1612. int v = value;
  1613. gui[0] = v;
  1614. }
  1615. } break;
  1616. case ShaderLanguage::TYPE_IVEC2: {
  1617. Vector<int> iv = value;
  1618. int s = iv.size();
  1619. int32_t *gui = (int32_t *)data;
  1620. if (p_array_size <= 0) {
  1621. p_array_size = 1;
  1622. }
  1623. int count = 2 * p_array_size;
  1624. const int *r = iv.ptr();
  1625. for (int i = 0, j = 0; i < count; i += 2, j += 4) {
  1626. if (i < s) {
  1627. gui[j] = r[i];
  1628. gui[j + 1] = r[i + 1];
  1629. } else {
  1630. gui[j] = 0;
  1631. gui[j + 1] = 0;
  1632. }
  1633. gui[j + 2] = 0; // ignored
  1634. gui[j + 3] = 0; // ignored
  1635. }
  1636. } break;
  1637. case ShaderLanguage::TYPE_IVEC3: {
  1638. Vector<int> iv = value;
  1639. int s = iv.size();
  1640. int32_t *gui = (int32_t *)data;
  1641. if (p_array_size <= 0) {
  1642. p_array_size = 1;
  1643. }
  1644. int count = 3 * p_array_size;
  1645. const int *r = iv.ptr();
  1646. for (int i = 0, j = 0; i < count; i += 3, j += 4) {
  1647. if (i < s) {
  1648. gui[j] = r[i];
  1649. gui[j + 1] = r[i + 1];
  1650. gui[j + 2] = r[i + 2];
  1651. } else {
  1652. gui[j] = 0;
  1653. gui[j + 1] = 0;
  1654. gui[j + 2] = 0;
  1655. }
  1656. gui[j + 3] = 0; // ignored
  1657. }
  1658. } break;
  1659. case ShaderLanguage::TYPE_IVEC4: {
  1660. Vector<int> iv = value;
  1661. int s = iv.size();
  1662. int32_t *gui = (int32_t *)data;
  1663. if (p_array_size <= 0) {
  1664. p_array_size = 1;
  1665. }
  1666. int count = 4 * p_array_size;
  1667. const int *r = iv.ptr();
  1668. for (int i = 0; i < count; i += 4) {
  1669. if (i < s) {
  1670. gui[i] = r[i];
  1671. gui[i + 1] = r[i + 1];
  1672. gui[i + 2] = r[i + 2];
  1673. gui[i + 3] = r[i + 3];
  1674. } else {
  1675. gui[i] = 0;
  1676. gui[i + 1] = 0;
  1677. gui[i + 2] = 0;
  1678. gui[i + 3] = 0;
  1679. }
  1680. }
  1681. } break;
  1682. case ShaderLanguage::TYPE_UINT: {
  1683. uint32_t *gui = (uint32_t *)data;
  1684. if (p_array_size > 0) {
  1685. Vector<int> iv = value;
  1686. int s = iv.size();
  1687. const int *r = iv.ptr();
  1688. for (int i = 0, j = 0; i < p_array_size; i++, j += 4) {
  1689. if (i < s) {
  1690. gui[j] = r[i];
  1691. } else {
  1692. gui[j] = 0;
  1693. }
  1694. gui[j + 1] = 0; // ignored
  1695. gui[j + 2] = 0; // ignored
  1696. gui[j + 3] = 0; // ignored
  1697. }
  1698. } else {
  1699. int v = value;
  1700. gui[0] = v;
  1701. }
  1702. } break;
  1703. case ShaderLanguage::TYPE_UVEC2: {
  1704. Vector<int> iv = value;
  1705. int s = iv.size();
  1706. uint32_t *gui = (uint32_t *)data;
  1707. if (p_array_size <= 0) {
  1708. p_array_size = 1;
  1709. }
  1710. int count = 2 * p_array_size;
  1711. const int *r = iv.ptr();
  1712. for (int i = 0, j = 0; i < count; i += 2, j += 4) {
  1713. if (i < s) {
  1714. gui[j] = r[i];
  1715. gui[j + 1] = r[i + 1];
  1716. } else {
  1717. gui[j] = 0;
  1718. gui[j + 1] = 0;
  1719. }
  1720. gui[j + 2] = 0; // ignored
  1721. gui[j + 3] = 0; // ignored
  1722. }
  1723. } break;
  1724. case ShaderLanguage::TYPE_UVEC3: {
  1725. Vector<int> iv = value;
  1726. int s = iv.size();
  1727. uint32_t *gui = (uint32_t *)data;
  1728. if (p_array_size <= 0) {
  1729. p_array_size = 1;
  1730. }
  1731. int count = 3 * p_array_size;
  1732. const int *r = iv.ptr();
  1733. for (int i = 0, j = 0; i < count; i += 3, j += 4) {
  1734. if (i < s) {
  1735. gui[j] = r[i];
  1736. gui[j + 1] = r[i + 1];
  1737. gui[j + 2] = r[i + 2];
  1738. } else {
  1739. gui[j] = 0;
  1740. gui[j + 1] = 0;
  1741. gui[j + 2] = 0;
  1742. }
  1743. gui[j + 3] = 0; // ignored
  1744. }
  1745. } break;
  1746. case ShaderLanguage::TYPE_UVEC4: {
  1747. Vector<int> iv = value;
  1748. int s = iv.size();
  1749. uint32_t *gui = (uint32_t *)data;
  1750. if (p_array_size <= 0) {
  1751. p_array_size = 1;
  1752. }
  1753. int count = 4 * p_array_size;
  1754. const int *r = iv.ptr();
  1755. for (int i = 0; i < count; i++) {
  1756. if (i < s) {
  1757. gui[i] = r[i];
  1758. gui[i + 1] = r[i + 1];
  1759. gui[i + 2] = r[i + 2];
  1760. gui[i + 3] = r[i + 3];
  1761. } else {
  1762. gui[i] = 0;
  1763. gui[i + 1] = 0;
  1764. gui[i + 2] = 0;
  1765. gui[i + 3] = 0;
  1766. }
  1767. }
  1768. } break;
  1769. case ShaderLanguage::TYPE_FLOAT: {
  1770. float *gui = (float *)data;
  1771. if (p_array_size > 0) {
  1772. const PackedFloat32Array &a = value;
  1773. int s = a.size();
  1774. for (int i = 0, j = 0; i < p_array_size; i++, j += 4) {
  1775. if (i < s) {
  1776. gui[j] = a[i];
  1777. } else {
  1778. gui[j] = 0;
  1779. }
  1780. gui[j + 1] = 0; // ignored
  1781. gui[j + 2] = 0; // ignored
  1782. gui[j + 3] = 0; // ignored
  1783. }
  1784. } else {
  1785. float v = value;
  1786. gui[0] = v;
  1787. }
  1788. } break;
  1789. case ShaderLanguage::TYPE_VEC2: {
  1790. float *gui = (float *)data;
  1791. if (p_array_size > 0) {
  1792. const PackedVector2Array &a = value;
  1793. int s = a.size();
  1794. for (int i = 0, j = 0; i < p_array_size; i++, j += 4) {
  1795. if (i < s) {
  1796. gui[j] = a[i].x;
  1797. gui[j + 1] = a[i].y;
  1798. } else {
  1799. gui[j] = 0;
  1800. gui[j + 1] = 0;
  1801. }
  1802. gui[j + 2] = 0; // ignored
  1803. gui[j + 3] = 0; // ignored
  1804. }
  1805. } else {
  1806. Vector2 v = value;
  1807. gui[0] = v.x;
  1808. gui[1] = v.y;
  1809. }
  1810. } break;
  1811. case ShaderLanguage::TYPE_VEC3: {
  1812. float *gui = (float *)data;
  1813. if (p_array_size > 0) {
  1814. const PackedVector3Array &a = value;
  1815. int s = a.size();
  1816. for (int i = 0, j = 0; i < p_array_size; i++, j += 4) {
  1817. if (i < s) {
  1818. gui[j] = a[i].x;
  1819. gui[j + 1] = a[i].y;
  1820. gui[j + 2] = a[i].z;
  1821. } else {
  1822. gui[j] = 0;
  1823. gui[j + 1] = 0;
  1824. gui[j + 2] = 0;
  1825. }
  1826. gui[j + 3] = 0; // ignored
  1827. }
  1828. } else {
  1829. Vector3 v = value;
  1830. gui[0] = v.x;
  1831. gui[1] = v.y;
  1832. gui[2] = v.z;
  1833. }
  1834. } break;
  1835. case ShaderLanguage::TYPE_VEC4: {
  1836. float *gui = (float *)data;
  1837. if (p_array_size > 0) {
  1838. if (value.get_type() == Variant::PACKED_COLOR_ARRAY) {
  1839. const PackedColorArray &a = value;
  1840. int s = a.size();
  1841. for (int i = 0, j = 0; i < p_array_size; i++, j += 4) {
  1842. if (i < s) {
  1843. Color color = a[i];
  1844. if (p_linear_color) {
  1845. color = color.to_linear();
  1846. }
  1847. gui[j] = color.r;
  1848. gui[j + 1] = color.g;
  1849. gui[j + 2] = color.b;
  1850. gui[j + 3] = color.a;
  1851. } else {
  1852. gui[j] = 0;
  1853. gui[j + 1] = 0;
  1854. gui[j + 2] = 0;
  1855. gui[j + 3] = 0;
  1856. }
  1857. }
  1858. } else {
  1859. const PackedFloat32Array &a = value;
  1860. int s = a.size();
  1861. int count = 4 * p_array_size;
  1862. for (int i = 0; i < count; i += 4) {
  1863. if (i + 3 < s) {
  1864. gui[i] = a[i];
  1865. gui[i + 1] = a[i + 1];
  1866. gui[i + 2] = a[i + 2];
  1867. gui[i + 3] = a[i + 3];
  1868. } else {
  1869. gui[i] = 0;
  1870. gui[i + 1] = 0;
  1871. gui[i + 2] = 0;
  1872. gui[i + 3] = 0;
  1873. }
  1874. }
  1875. }
  1876. } else {
  1877. if (value.get_type() == Variant::COLOR) {
  1878. Color v = value;
  1879. if (p_linear_color) {
  1880. v = v.to_linear();
  1881. }
  1882. gui[0] = v.r;
  1883. gui[1] = v.g;
  1884. gui[2] = v.b;
  1885. gui[3] = v.a;
  1886. } else if (value.get_type() == Variant::RECT2) {
  1887. Rect2 v = value;
  1888. gui[0] = v.position.x;
  1889. gui[1] = v.position.y;
  1890. gui[2] = v.size.x;
  1891. gui[3] = v.size.y;
  1892. } else if (value.get_type() == Variant::QUATERNION) {
  1893. Quaternion v = value;
  1894. gui[0] = v.x;
  1895. gui[1] = v.y;
  1896. gui[2] = v.z;
  1897. gui[3] = v.w;
  1898. } else {
  1899. Plane v = value;
  1900. gui[0] = v.normal.x;
  1901. gui[1] = v.normal.y;
  1902. gui[2] = v.normal.z;
  1903. gui[3] = v.d;
  1904. }
  1905. }
  1906. } break;
  1907. case ShaderLanguage::TYPE_MAT2: {
  1908. float *gui = (float *)data;
  1909. if (p_array_size > 0) {
  1910. const PackedFloat32Array &a = value;
  1911. int s = a.size();
  1912. for (int i = 0, j = 0; i < p_array_size * 4; i += 4, j += 8) {
  1913. if (i + 3 < s) {
  1914. gui[j] = a[i];
  1915. gui[j + 1] = a[i + 1];
  1916. gui[j + 4] = a[i + 2];
  1917. gui[j + 5] = a[i + 3];
  1918. } else {
  1919. gui[j] = 1;
  1920. gui[j + 1] = 0;
  1921. gui[j + 4] = 0;
  1922. gui[j + 5] = 1;
  1923. }
  1924. gui[j + 2] = 0; // ignored
  1925. gui[j + 3] = 0; // ignored
  1926. gui[j + 6] = 0; // ignored
  1927. gui[j + 7] = 0; // ignored
  1928. }
  1929. } else {
  1930. Transform2D v = value;
  1931. //in std140 members of mat2 are treated as vec4s
  1932. gui[0] = v.elements[0][0];
  1933. gui[1] = v.elements[0][1];
  1934. gui[2] = 0; // ignored
  1935. gui[3] = 0; // ignored
  1936. gui[4] = v.elements[1][0];
  1937. gui[5] = v.elements[1][1];
  1938. gui[6] = 0; // ignored
  1939. gui[7] = 0; // ignored
  1940. }
  1941. } break;
  1942. case ShaderLanguage::TYPE_MAT3: {
  1943. float *gui = (float *)data;
  1944. if (p_array_size > 0) {
  1945. const PackedFloat32Array &a = value;
  1946. int s = a.size();
  1947. for (int i = 0, j = 0; i < p_array_size * 9; i += 9, j += 12) {
  1948. if (i + 8 < s) {
  1949. gui[j] = a[i];
  1950. gui[j + 1] = a[i + 1];
  1951. gui[j + 2] = a[i + 2];
  1952. gui[j + 4] = a[i + 3];
  1953. gui[j + 5] = a[i + 4];
  1954. gui[j + 6] = a[i + 5];
  1955. gui[j + 8] = a[i + 6];
  1956. gui[j + 9] = a[i + 7];
  1957. gui[j + 10] = a[i + 8];
  1958. } else {
  1959. gui[j] = 1;
  1960. gui[j + 1] = 0;
  1961. gui[j + 2] = 0;
  1962. gui[j + 4] = 0;
  1963. gui[j + 5] = 1;
  1964. gui[j + 6] = 0;
  1965. gui[j + 8] = 0;
  1966. gui[j + 9] = 0;
  1967. gui[j + 10] = 1;
  1968. }
  1969. gui[j + 3] = 0; // ignored
  1970. gui[j + 7] = 0; // ignored
  1971. gui[j + 11] = 0; // ignored
  1972. }
  1973. } else {
  1974. Basis v = value;
  1975. gui[0] = v.elements[0][0];
  1976. gui[1] = v.elements[1][0];
  1977. gui[2] = v.elements[2][0];
  1978. gui[3] = 0; // ignored
  1979. gui[4] = v.elements[0][1];
  1980. gui[5] = v.elements[1][1];
  1981. gui[6] = v.elements[2][1];
  1982. gui[7] = 0; // ignored
  1983. gui[8] = v.elements[0][2];
  1984. gui[9] = v.elements[1][2];
  1985. gui[10] = v.elements[2][2];
  1986. gui[11] = 0; // ignored
  1987. }
  1988. } break;
  1989. case ShaderLanguage::TYPE_MAT4: {
  1990. float *gui = (float *)data;
  1991. if (p_array_size > 0) {
  1992. const PackedFloat32Array &a = value;
  1993. int s = a.size();
  1994. for (int i = 0; i < p_array_size * 16; i += 16) {
  1995. if (i + 15 < s) {
  1996. gui[i] = a[i];
  1997. gui[i + 1] = a[i + 1];
  1998. gui[i + 2] = a[i + 2];
  1999. gui[i + 3] = a[i + 3];
  2000. gui[i + 4] = a[i + 4];
  2001. gui[i + 5] = a[i + 5];
  2002. gui[i + 6] = a[i + 6];
  2003. gui[i + 7] = a[i + 7];
  2004. gui[i + 8] = a[i + 8];
  2005. gui[i + 9] = a[i + 9];
  2006. gui[i + 10] = a[i + 10];
  2007. gui[i + 11] = a[i + 11];
  2008. gui[i + 12] = a[i + 12];
  2009. gui[i + 13] = a[i + 13];
  2010. gui[i + 14] = a[i + 14];
  2011. gui[i + 15] = a[i + 15];
  2012. } else {
  2013. gui[i] = 1;
  2014. gui[i + 1] = 0;
  2015. gui[i + 2] = 0;
  2016. gui[i + 3] = 0;
  2017. gui[i + 4] = 0;
  2018. gui[i + 5] = 1;
  2019. gui[i + 6] = 0;
  2020. gui[i + 7] = 0;
  2021. gui[i + 8] = 0;
  2022. gui[i + 9] = 0;
  2023. gui[i + 10] = 1;
  2024. gui[i + 11] = 0;
  2025. gui[i + 12] = 0;
  2026. gui[i + 13] = 0;
  2027. gui[i + 14] = 0;
  2028. gui[i + 15] = 1;
  2029. }
  2030. }
  2031. } else {
  2032. Transform3D v = value;
  2033. gui[0] = v.basis.elements[0][0];
  2034. gui[1] = v.basis.elements[1][0];
  2035. gui[2] = v.basis.elements[2][0];
  2036. gui[3] = 0;
  2037. gui[4] = v.basis.elements[0][1];
  2038. gui[5] = v.basis.elements[1][1];
  2039. gui[6] = v.basis.elements[2][1];
  2040. gui[7] = 0;
  2041. gui[8] = v.basis.elements[0][2];
  2042. gui[9] = v.basis.elements[1][2];
  2043. gui[10] = v.basis.elements[2][2];
  2044. gui[11] = 0;
  2045. gui[12] = v.origin.x;
  2046. gui[13] = v.origin.y;
  2047. gui[14] = v.origin.z;
  2048. gui[15] = 1;
  2049. }
  2050. } break;
  2051. default: {
  2052. }
  2053. }
  2054. }
  2055. _FORCE_INLINE_ static void _fill_std140_ubo_value(ShaderLanguage::DataType type, const Vector<ShaderLanguage::ConstantNode::Value> &value, uint8_t *data) {
  2056. switch (type) {
  2057. case ShaderLanguage::TYPE_BOOL: {
  2058. uint32_t *gui = (uint32_t *)data;
  2059. *gui = value[0].boolean ? 1 : 0;
  2060. } break;
  2061. case ShaderLanguage::TYPE_BVEC2: {
  2062. uint32_t *gui = (uint32_t *)data;
  2063. gui[0] = value[0].boolean ? 1 : 0;
  2064. gui[1] = value[1].boolean ? 1 : 0;
  2065. } break;
  2066. case ShaderLanguage::TYPE_BVEC3: {
  2067. uint32_t *gui = (uint32_t *)data;
  2068. gui[0] = value[0].boolean ? 1 : 0;
  2069. gui[1] = value[1].boolean ? 1 : 0;
  2070. gui[2] = value[2].boolean ? 1 : 0;
  2071. } break;
  2072. case ShaderLanguage::TYPE_BVEC4: {
  2073. uint32_t *gui = (uint32_t *)data;
  2074. gui[0] = value[0].boolean ? 1 : 0;
  2075. gui[1] = value[1].boolean ? 1 : 0;
  2076. gui[2] = value[2].boolean ? 1 : 0;
  2077. gui[3] = value[3].boolean ? 1 : 0;
  2078. } break;
  2079. case ShaderLanguage::TYPE_INT: {
  2080. int32_t *gui = (int32_t *)data;
  2081. gui[0] = value[0].sint;
  2082. } break;
  2083. case ShaderLanguage::TYPE_IVEC2: {
  2084. int32_t *gui = (int32_t *)data;
  2085. for (int i = 0; i < 2; i++) {
  2086. gui[i] = value[i].sint;
  2087. }
  2088. } break;
  2089. case ShaderLanguage::TYPE_IVEC3: {
  2090. int32_t *gui = (int32_t *)data;
  2091. for (int i = 0; i < 3; i++) {
  2092. gui[i] = value[i].sint;
  2093. }
  2094. } break;
  2095. case ShaderLanguage::TYPE_IVEC4: {
  2096. int32_t *gui = (int32_t *)data;
  2097. for (int i = 0; i < 4; i++) {
  2098. gui[i] = value[i].sint;
  2099. }
  2100. } break;
  2101. case ShaderLanguage::TYPE_UINT: {
  2102. uint32_t *gui = (uint32_t *)data;
  2103. gui[0] = value[0].uint;
  2104. } break;
  2105. case ShaderLanguage::TYPE_UVEC2: {
  2106. int32_t *gui = (int32_t *)data;
  2107. for (int i = 0; i < 2; i++) {
  2108. gui[i] = value[i].uint;
  2109. }
  2110. } break;
  2111. case ShaderLanguage::TYPE_UVEC3: {
  2112. int32_t *gui = (int32_t *)data;
  2113. for (int i = 0; i < 3; i++) {
  2114. gui[i] = value[i].uint;
  2115. }
  2116. } break;
  2117. case ShaderLanguage::TYPE_UVEC4: {
  2118. int32_t *gui = (int32_t *)data;
  2119. for (int i = 0; i < 4; i++) {
  2120. gui[i] = value[i].uint;
  2121. }
  2122. } break;
  2123. case ShaderLanguage::TYPE_FLOAT: {
  2124. float *gui = (float *)data;
  2125. gui[0] = value[0].real;
  2126. } break;
  2127. case ShaderLanguage::TYPE_VEC2: {
  2128. float *gui = (float *)data;
  2129. for (int i = 0; i < 2; i++) {
  2130. gui[i] = value[i].real;
  2131. }
  2132. } break;
  2133. case ShaderLanguage::TYPE_VEC3: {
  2134. float *gui = (float *)data;
  2135. for (int i = 0; i < 3; i++) {
  2136. gui[i] = value[i].real;
  2137. }
  2138. } break;
  2139. case ShaderLanguage::TYPE_VEC4: {
  2140. float *gui = (float *)data;
  2141. for (int i = 0; i < 4; i++) {
  2142. gui[i] = value[i].real;
  2143. }
  2144. } break;
  2145. case ShaderLanguage::TYPE_MAT2: {
  2146. float *gui = (float *)data;
  2147. //in std140 members of mat2 are treated as vec4s
  2148. gui[0] = value[0].real;
  2149. gui[1] = value[1].real;
  2150. gui[2] = 0;
  2151. gui[3] = 0;
  2152. gui[4] = value[2].real;
  2153. gui[5] = value[3].real;
  2154. gui[6] = 0;
  2155. gui[7] = 0;
  2156. } break;
  2157. case ShaderLanguage::TYPE_MAT3: {
  2158. float *gui = (float *)data;
  2159. gui[0] = value[0].real;
  2160. gui[1] = value[1].real;
  2161. gui[2] = value[2].real;
  2162. gui[3] = 0;
  2163. gui[4] = value[3].real;
  2164. gui[5] = value[4].real;
  2165. gui[6] = value[5].real;
  2166. gui[7] = 0;
  2167. gui[8] = value[6].real;
  2168. gui[9] = value[7].real;
  2169. gui[10] = value[8].real;
  2170. gui[11] = 0;
  2171. } break;
  2172. case ShaderLanguage::TYPE_MAT4: {
  2173. float *gui = (float *)data;
  2174. for (int i = 0; i < 16; i++) {
  2175. gui[i] = value[i].real;
  2176. }
  2177. } break;
  2178. default: {
  2179. }
  2180. }
  2181. }
  2182. _FORCE_INLINE_ static void _fill_std140_ubo_empty(ShaderLanguage::DataType type, int p_array_size, uint8_t *data) {
  2183. if (p_array_size <= 0) {
  2184. p_array_size = 1;
  2185. }
  2186. switch (type) {
  2187. case ShaderLanguage::TYPE_BOOL:
  2188. case ShaderLanguage::TYPE_INT:
  2189. case ShaderLanguage::TYPE_UINT:
  2190. case ShaderLanguage::TYPE_FLOAT: {
  2191. memset(data, 0, 4 * p_array_size);
  2192. } break;
  2193. case ShaderLanguage::TYPE_BVEC2:
  2194. case ShaderLanguage::TYPE_IVEC2:
  2195. case ShaderLanguage::TYPE_UVEC2:
  2196. case ShaderLanguage::TYPE_VEC2: {
  2197. memset(data, 0, 8 * p_array_size);
  2198. } break;
  2199. case ShaderLanguage::TYPE_BVEC3:
  2200. case ShaderLanguage::TYPE_IVEC3:
  2201. case ShaderLanguage::TYPE_UVEC3:
  2202. case ShaderLanguage::TYPE_VEC3:
  2203. case ShaderLanguage::TYPE_BVEC4:
  2204. case ShaderLanguage::TYPE_IVEC4:
  2205. case ShaderLanguage::TYPE_UVEC4:
  2206. case ShaderLanguage::TYPE_VEC4: {
  2207. memset(data, 0, 16 * p_array_size);
  2208. } break;
  2209. case ShaderLanguage::TYPE_MAT2: {
  2210. memset(data, 0, 32 * p_array_size);
  2211. } break;
  2212. case ShaderLanguage::TYPE_MAT3: {
  2213. memset(data, 0, 48 * p_array_size);
  2214. } break;
  2215. case ShaderLanguage::TYPE_MAT4: {
  2216. memset(data, 0, 64 * p_array_size);
  2217. } break;
  2218. default: {
  2219. }
  2220. }
  2221. }
  2222. void RendererStorageRD::MaterialData::update_uniform_buffer(const Map<StringName, ShaderLanguage::ShaderNode::Uniform> &p_uniforms, const uint32_t *p_uniform_offsets, const Map<StringName, Variant> &p_parameters, uint8_t *p_buffer, uint32_t p_buffer_size, bool p_use_linear_color) {
  2223. bool uses_global_buffer = false;
  2224. for (const KeyValue<StringName, ShaderLanguage::ShaderNode::Uniform> &E : p_uniforms) {
  2225. if (E.value.order < 0) {
  2226. continue; // texture, does not go here
  2227. }
  2228. if (E.value.scope == ShaderLanguage::ShaderNode::Uniform::SCOPE_INSTANCE) {
  2229. continue; //instance uniforms don't appear in the bufferr
  2230. }
  2231. if (E.value.scope == ShaderLanguage::ShaderNode::Uniform::SCOPE_GLOBAL) {
  2232. //this is a global variable, get the index to it
  2233. RendererStorageRD *rs = base_singleton;
  2234. GlobalVariables::Variable *gv = rs->global_variables.variables.getptr(E.key);
  2235. uint32_t index = 0;
  2236. if (gv) {
  2237. index = gv->buffer_index;
  2238. } else {
  2239. WARN_PRINT("Shader uses global uniform '" + E.key + "', but it was removed at some point. Material will not display correctly.");
  2240. }
  2241. uint32_t offset = p_uniform_offsets[E.value.order];
  2242. uint32_t *intptr = (uint32_t *)&p_buffer[offset];
  2243. *intptr = index;
  2244. uses_global_buffer = true;
  2245. continue;
  2246. }
  2247. //regular uniform
  2248. uint32_t offset = p_uniform_offsets[E.value.order];
  2249. #ifdef DEBUG_ENABLED
  2250. uint32_t size = ShaderLanguage::get_type_size(E.value.type);
  2251. ERR_CONTINUE(offset + size > p_buffer_size);
  2252. #endif
  2253. uint8_t *data = &p_buffer[offset];
  2254. const Map<StringName, Variant>::Element *V = p_parameters.find(E.key);
  2255. if (V) {
  2256. //user provided
  2257. _fill_std140_variant_ubo_value(E.value.type, E.value.array_size, V->get(), data, p_use_linear_color);
  2258. } else if (E.value.default_value.size()) {
  2259. //default value
  2260. _fill_std140_ubo_value(E.value.type, E.value.default_value, data);
  2261. //value=E.value.default_value;
  2262. } else {
  2263. //zero because it was not provided
  2264. if (E.value.type == ShaderLanguage::TYPE_VEC4 && E.value.hint == ShaderLanguage::ShaderNode::Uniform::HINT_COLOR) {
  2265. //colors must be set as black, with alpha as 1.0
  2266. _fill_std140_variant_ubo_value(E.value.type, E.value.array_size, Color(0, 0, 0, 1), data, p_use_linear_color);
  2267. } else {
  2268. //else just zero it out
  2269. _fill_std140_ubo_empty(E.value.type, E.value.array_size, data);
  2270. }
  2271. }
  2272. }
  2273. if (uses_global_buffer != (global_buffer_E != nullptr)) {
  2274. RendererStorageRD *rs = base_singleton;
  2275. if (uses_global_buffer) {
  2276. global_buffer_E = rs->global_variables.materials_using_buffer.push_back(self);
  2277. } else {
  2278. rs->global_variables.materials_using_buffer.erase(global_buffer_E);
  2279. global_buffer_E = nullptr;
  2280. }
  2281. }
  2282. }
  2283. RendererStorageRD::MaterialData::~MaterialData() {
  2284. if (global_buffer_E) {
  2285. //unregister global buffers
  2286. RendererStorageRD *rs = base_singleton;
  2287. rs->global_variables.materials_using_buffer.erase(global_buffer_E);
  2288. }
  2289. if (global_texture_E) {
  2290. //unregister global textures
  2291. RendererStorageRD *rs = base_singleton;
  2292. for (const KeyValue<StringName, uint64_t> &E : used_global_textures) {
  2293. GlobalVariables::Variable *v = rs->global_variables.variables.getptr(E.key);
  2294. if (v) {
  2295. v->texture_materials.erase(self);
  2296. }
  2297. }
  2298. //unregister material from those using global textures
  2299. rs->global_variables.materials_using_texture.erase(global_texture_E);
  2300. }
  2301. if (uniform_buffer.is_valid()) {
  2302. RD::get_singleton()->free(uniform_buffer);
  2303. }
  2304. }
  2305. void RendererStorageRD::MaterialData::update_textures(const Map<StringName, Variant> &p_parameters, const Map<StringName, RID> &p_default_textures, const Vector<ShaderCompilerRD::GeneratedCode::Texture> &p_texture_uniforms, RID *p_textures, bool p_use_linear_color) {
  2306. RendererStorageRD *singleton = (RendererStorageRD *)RendererStorage::base_singleton;
  2307. #ifdef TOOLS_ENABLED
  2308. Texture *roughness_detect_texture = nullptr;
  2309. RS::TextureDetectRoughnessChannel roughness_channel = RS::TEXTURE_DETECT_ROUGHNESS_R;
  2310. Texture *normal_detect_texture = nullptr;
  2311. #endif
  2312. bool uses_global_textures = false;
  2313. global_textures_pass++;
  2314. for (int i = 0, k = 0; i < p_texture_uniforms.size(); i++) {
  2315. const StringName &uniform_name = p_texture_uniforms[i].name;
  2316. int uniform_array_size = p_texture_uniforms[i].array_size;
  2317. Vector<RID> textures;
  2318. if (p_texture_uniforms[i].global) {
  2319. RendererStorageRD *rs = base_singleton;
  2320. uses_global_textures = true;
  2321. GlobalVariables::Variable *v = rs->global_variables.variables.getptr(uniform_name);
  2322. if (v) {
  2323. if (v->buffer_index >= 0) {
  2324. WARN_PRINT("Shader uses global uniform texture '" + String(uniform_name) + "', but it changed type and is no longer a texture!.");
  2325. } else {
  2326. Map<StringName, uint64_t>::Element *E = used_global_textures.find(uniform_name);
  2327. if (!E) {
  2328. E = used_global_textures.insert(uniform_name, global_textures_pass);
  2329. v->texture_materials.insert(self);
  2330. } else {
  2331. E->get() = global_textures_pass;
  2332. }
  2333. textures.push_back(v->override.get_type() != Variant::NIL ? v->override : v->value);
  2334. }
  2335. } else {
  2336. WARN_PRINT("Shader uses global uniform texture '" + String(uniform_name) + "', but it was removed at some point. Material will not display correctly.");
  2337. }
  2338. } else {
  2339. const Map<StringName, Variant>::Element *V = p_parameters.find(uniform_name);
  2340. if (V) {
  2341. if (V->get().is_array()) {
  2342. Array array = (Array)V->get();
  2343. if (uniform_array_size > 0) {
  2344. for (int j = 0; j < array.size(); j++) {
  2345. textures.push_back(array[j]);
  2346. }
  2347. } else {
  2348. if (array.size() > 0) {
  2349. textures.push_back(array[0]);
  2350. }
  2351. }
  2352. } else {
  2353. textures.push_back(V->get());
  2354. }
  2355. }
  2356. if (uniform_array_size > 0) {
  2357. if (textures.size() < uniform_array_size) {
  2358. const Map<StringName, RID>::Element *W = p_default_textures.find(uniform_name);
  2359. for (int j = textures.size(); j < uniform_array_size; j++) {
  2360. if (W) {
  2361. textures.push_back(W->get());
  2362. } else {
  2363. textures.push_back(RID());
  2364. }
  2365. }
  2366. }
  2367. } else if (textures.is_empty()) {
  2368. const Map<StringName, RID>::Element *W = p_default_textures.find(uniform_name);
  2369. if (W) {
  2370. textures.push_back(W->get());
  2371. }
  2372. }
  2373. }
  2374. RID rd_texture;
  2375. if (textures.is_empty()) {
  2376. //check default usage
  2377. switch (p_texture_uniforms[i].type) {
  2378. case ShaderLanguage::TYPE_ISAMPLER2D:
  2379. case ShaderLanguage::TYPE_USAMPLER2D:
  2380. case ShaderLanguage::TYPE_SAMPLER2D: {
  2381. switch (p_texture_uniforms[i].hint) {
  2382. case ShaderLanguage::ShaderNode::Uniform::HINT_BLACK:
  2383. case ShaderLanguage::ShaderNode::Uniform::HINT_BLACK_ALBEDO: {
  2384. rd_texture = singleton->texture_rd_get_default(DEFAULT_RD_TEXTURE_BLACK);
  2385. } break;
  2386. case ShaderLanguage::ShaderNode::Uniform::HINT_NONE: {
  2387. rd_texture = singleton->texture_rd_get_default(DEFAULT_RD_TEXTURE_NORMAL);
  2388. } break;
  2389. case ShaderLanguage::ShaderNode::Uniform::HINT_ANISO: {
  2390. rd_texture = singleton->texture_rd_get_default(DEFAULT_RD_TEXTURE_ANISO);
  2391. } break;
  2392. default: {
  2393. rd_texture = singleton->texture_rd_get_default(DEFAULT_RD_TEXTURE_WHITE);
  2394. } break;
  2395. }
  2396. } break;
  2397. case ShaderLanguage::TYPE_SAMPLERCUBE: {
  2398. switch (p_texture_uniforms[i].hint) {
  2399. case ShaderLanguage::ShaderNode::Uniform::HINT_BLACK:
  2400. case ShaderLanguage::ShaderNode::Uniform::HINT_BLACK_ALBEDO: {
  2401. rd_texture = singleton->texture_rd_get_default(DEFAULT_RD_TEXTURE_CUBEMAP_BLACK);
  2402. } break;
  2403. default: {
  2404. rd_texture = singleton->texture_rd_get_default(DEFAULT_RD_TEXTURE_CUBEMAP_WHITE);
  2405. } break;
  2406. }
  2407. } break;
  2408. case ShaderLanguage::TYPE_SAMPLERCUBEARRAY: {
  2409. rd_texture = singleton->texture_rd_get_default(DEFAULT_RD_TEXTURE_CUBEMAP_ARRAY_BLACK);
  2410. } break;
  2411. case ShaderLanguage::TYPE_ISAMPLER3D:
  2412. case ShaderLanguage::TYPE_USAMPLER3D:
  2413. case ShaderLanguage::TYPE_SAMPLER3D: {
  2414. rd_texture = singleton->texture_rd_get_default(DEFAULT_RD_TEXTURE_3D_WHITE);
  2415. } break;
  2416. case ShaderLanguage::TYPE_ISAMPLER2DARRAY:
  2417. case ShaderLanguage::TYPE_USAMPLER2DARRAY:
  2418. case ShaderLanguage::TYPE_SAMPLER2DARRAY: {
  2419. rd_texture = singleton->texture_rd_get_default(DEFAULT_RD_TEXTURE_2D_ARRAY_WHITE);
  2420. } break;
  2421. default: {
  2422. }
  2423. }
  2424. #ifdef TOOLS_ENABLED
  2425. if (roughness_detect_texture && normal_detect_texture && normal_detect_texture->path != String()) {
  2426. roughness_detect_texture->detect_roughness_callback(roughness_detect_texture->detect_roughness_callback_ud, normal_detect_texture->path, roughness_channel);
  2427. }
  2428. #endif
  2429. if (uniform_array_size > 0) {
  2430. for (int j = 0; j < uniform_array_size; j++) {
  2431. p_textures[k++] = rd_texture;
  2432. }
  2433. } else {
  2434. p_textures[k++] = rd_texture;
  2435. }
  2436. } else {
  2437. bool srgb = p_use_linear_color && (p_texture_uniforms[i].hint == ShaderLanguage::ShaderNode::Uniform::HINT_ALBEDO || p_texture_uniforms[i].hint == ShaderLanguage::ShaderNode::Uniform::HINT_BLACK_ALBEDO);
  2438. for (int j = 0; j < textures.size(); j++) {
  2439. Texture *tex = singleton->texture_owner.get_or_null(textures[j]);
  2440. if (tex) {
  2441. rd_texture = (srgb && tex->rd_texture_srgb.is_valid()) ? tex->rd_texture_srgb : tex->rd_texture;
  2442. #ifdef TOOLS_ENABLED
  2443. if (tex->detect_3d_callback && p_use_linear_color) {
  2444. tex->detect_3d_callback(tex->detect_3d_callback_ud);
  2445. }
  2446. if (tex->detect_normal_callback && (p_texture_uniforms[i].hint == ShaderLanguage::ShaderNode::Uniform::HINT_NORMAL || p_texture_uniforms[i].hint == ShaderLanguage::ShaderNode::Uniform::HINT_ROUGHNESS_NORMAL)) {
  2447. if (p_texture_uniforms[i].hint == ShaderLanguage::ShaderNode::Uniform::HINT_ROUGHNESS_NORMAL) {
  2448. normal_detect_texture = tex;
  2449. }
  2450. tex->detect_normal_callback(tex->detect_normal_callback_ud);
  2451. }
  2452. if (tex->detect_roughness_callback && (p_texture_uniforms[i].hint >= ShaderLanguage::ShaderNode::Uniform::HINT_ROUGHNESS_R || p_texture_uniforms[i].hint <= ShaderLanguage::ShaderNode::Uniform::HINT_ROUGHNESS_GRAY)) {
  2453. //find the normal texture
  2454. roughness_detect_texture = tex;
  2455. roughness_channel = RS::TextureDetectRoughnessChannel(p_texture_uniforms[i].hint - ShaderLanguage::ShaderNode::Uniform::HINT_ROUGHNESS_R);
  2456. }
  2457. #endif
  2458. }
  2459. if (rd_texture.is_null()) {
  2460. rd_texture = singleton->texture_rd_get_default(DEFAULT_RD_TEXTURE_WHITE);
  2461. }
  2462. #ifdef TOOLS_ENABLED
  2463. if (roughness_detect_texture && normal_detect_texture && normal_detect_texture->path != String()) {
  2464. roughness_detect_texture->detect_roughness_callback(roughness_detect_texture->detect_roughness_callback_ud, normal_detect_texture->path, roughness_channel);
  2465. }
  2466. #endif
  2467. p_textures[k++] = rd_texture;
  2468. }
  2469. }
  2470. }
  2471. {
  2472. //for textures no longer used, unregister them
  2473. List<Map<StringName, uint64_t>::Element *> to_delete;
  2474. RendererStorageRD *rs = base_singleton;
  2475. for (Map<StringName, uint64_t>::Element *E = used_global_textures.front(); E; E = E->next()) {
  2476. if (E->get() != global_textures_pass) {
  2477. to_delete.push_back(E);
  2478. GlobalVariables::Variable *v = rs->global_variables.variables.getptr(E->key());
  2479. if (v) {
  2480. v->texture_materials.erase(self);
  2481. }
  2482. }
  2483. }
  2484. while (to_delete.front()) {
  2485. used_global_textures.erase(to_delete.front()->get());
  2486. to_delete.pop_front();
  2487. }
  2488. //handle registering/unregistering global textures
  2489. if (uses_global_textures != (global_texture_E != nullptr)) {
  2490. if (uses_global_textures) {
  2491. global_texture_E = rs->global_variables.materials_using_texture.push_back(self);
  2492. } else {
  2493. rs->global_variables.materials_using_texture.erase(global_texture_E);
  2494. global_texture_E = nullptr;
  2495. }
  2496. }
  2497. }
  2498. }
  2499. void RendererStorageRD::MaterialData::free_parameters_uniform_set(RID p_uniform_set) {
  2500. if (p_uniform_set.is_valid() && RD::get_singleton()->uniform_set_is_valid(p_uniform_set)) {
  2501. RD::get_singleton()->uniform_set_set_invalidation_callback(p_uniform_set, nullptr, nullptr);
  2502. RD::get_singleton()->free(p_uniform_set);
  2503. }
  2504. }
  2505. bool RendererStorageRD::MaterialData::update_parameters_uniform_set(const Map<StringName, Variant> &p_parameters, bool p_uniform_dirty, bool p_textures_dirty, const Map<StringName, ShaderLanguage::ShaderNode::Uniform> &p_uniforms, const uint32_t *p_uniform_offsets, const Vector<ShaderCompilerRD::GeneratedCode::Texture> &p_texture_uniforms, const Map<StringName, RID> &p_default_texture_params, uint32_t p_ubo_size, RID &uniform_set, RID p_shader, uint32_t p_shader_uniform_set, uint32_t p_barrier) {
  2506. if ((uint32_t)ubo_data.size() != p_ubo_size) {
  2507. p_uniform_dirty = true;
  2508. if (uniform_buffer.is_valid()) {
  2509. RD::get_singleton()->free(uniform_buffer);
  2510. uniform_buffer = RID();
  2511. }
  2512. ubo_data.resize(p_ubo_size);
  2513. if (ubo_data.size()) {
  2514. uniform_buffer = RD::get_singleton()->uniform_buffer_create(ubo_data.size());
  2515. memset(ubo_data.ptrw(), 0, ubo_data.size()); //clear
  2516. }
  2517. //clear previous uniform set
  2518. if (uniform_set.is_valid() && RD::get_singleton()->uniform_set_is_valid(uniform_set)) {
  2519. RD::get_singleton()->uniform_set_set_invalidation_callback(uniform_set, nullptr, nullptr);
  2520. RD::get_singleton()->free(uniform_set);
  2521. uniform_set = RID();
  2522. }
  2523. }
  2524. //check whether buffer changed
  2525. if (p_uniform_dirty && ubo_data.size()) {
  2526. update_uniform_buffer(p_uniforms, p_uniform_offsets, p_parameters, ubo_data.ptrw(), ubo_data.size(), false);
  2527. RD::get_singleton()->buffer_update(uniform_buffer, 0, ubo_data.size(), ubo_data.ptrw(), p_barrier);
  2528. }
  2529. uint32_t tex_uniform_count = 0U;
  2530. for (int i = 0; i < p_texture_uniforms.size(); i++) {
  2531. tex_uniform_count += uint32_t(p_texture_uniforms[i].array_size > 0 ? p_texture_uniforms[i].array_size : 1);
  2532. }
  2533. if ((uint32_t)texture_cache.size() != tex_uniform_count || p_textures_dirty) {
  2534. texture_cache.resize(tex_uniform_count);
  2535. p_textures_dirty = true;
  2536. //clear previous uniform set
  2537. if (uniform_set.is_valid() && RD::get_singleton()->uniform_set_is_valid(uniform_set)) {
  2538. RD::get_singleton()->uniform_set_set_invalidation_callback(uniform_set, nullptr, nullptr);
  2539. RD::get_singleton()->free(uniform_set);
  2540. uniform_set = RID();
  2541. }
  2542. }
  2543. if (p_textures_dirty && tex_uniform_count) {
  2544. update_textures(p_parameters, p_default_texture_params, p_texture_uniforms, texture_cache.ptrw(), true);
  2545. }
  2546. if (p_ubo_size == 0 && p_texture_uniforms.size() == 0) {
  2547. // This material does not require an uniform set, so don't create it.
  2548. return false;
  2549. }
  2550. if (!p_textures_dirty && uniform_set.is_valid() && RD::get_singleton()->uniform_set_is_valid(uniform_set)) {
  2551. //no reason to update uniform set, only UBO (or nothing) was needed to update
  2552. return false;
  2553. }
  2554. Vector<RD::Uniform> uniforms;
  2555. {
  2556. if (p_ubo_size) {
  2557. RD::Uniform u;
  2558. u.uniform_type = RD::UNIFORM_TYPE_UNIFORM_BUFFER;
  2559. u.binding = 0;
  2560. u.ids.push_back(uniform_buffer);
  2561. uniforms.push_back(u);
  2562. }
  2563. const RID *textures = texture_cache.ptrw();
  2564. for (int i = 0, k = 0; i < p_texture_uniforms.size(); i++) {
  2565. const int array_size = p_texture_uniforms[i].array_size;
  2566. RD::Uniform u;
  2567. u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
  2568. u.binding = 1 + k;
  2569. if (array_size > 0) {
  2570. for (int j = 0; j < array_size; j++) {
  2571. u.ids.push_back(textures[k++]);
  2572. }
  2573. } else {
  2574. u.ids.push_back(textures[k++]);
  2575. }
  2576. uniforms.push_back(u);
  2577. }
  2578. }
  2579. uniform_set = RD::get_singleton()->uniform_set_create(uniforms, p_shader, p_shader_uniform_set);
  2580. RD::get_singleton()->uniform_set_set_invalidation_callback(uniform_set, _material_uniform_set_erased, &self);
  2581. return true;
  2582. }
  2583. void RendererStorageRD::_material_uniform_set_erased(void *p_material) {
  2584. RID rid = *(RID *)p_material;
  2585. Material *material = base_singleton->material_owner.get_or_null(rid);
  2586. if (material) {
  2587. if (material->data) {
  2588. // Uniform set may be gone because a dependency was erased. This happens
  2589. // if a texture is deleted, so re-create it.
  2590. base_singleton->_material_queue_update(material, false, true);
  2591. }
  2592. material->dependency.changed_notify(DEPENDENCY_CHANGED_MATERIAL);
  2593. }
  2594. }
  2595. void RendererStorageRD::_update_queued_materials() {
  2596. while (material_update_list.first()) {
  2597. Material *material = material_update_list.first()->self();
  2598. bool uniforms_changed = false;
  2599. if (material->data) {
  2600. uniforms_changed = material->data->update_parameters(material->params, material->uniform_dirty, material->texture_dirty);
  2601. }
  2602. material->texture_dirty = false;
  2603. material->uniform_dirty = false;
  2604. material_update_list.remove(&material->update_element);
  2605. if (uniforms_changed) {
  2606. //some implementations such as 3D renderer cache the matreial uniform set, so update is required
  2607. material->dependency.changed_notify(DEPENDENCY_CHANGED_MATERIAL);
  2608. }
  2609. }
  2610. }
  2611. /* MESH API */
  2612. RID RendererStorageRD::mesh_allocate() {
  2613. return mesh_owner.allocate_rid();
  2614. }
  2615. void RendererStorageRD::mesh_initialize(RID p_rid) {
  2616. mesh_owner.initialize_rid(p_rid, Mesh());
  2617. }
  2618. void RendererStorageRD::mesh_set_blend_shape_count(RID p_mesh, int p_blend_shape_count) {
  2619. ERR_FAIL_COND(p_blend_shape_count < 0);
  2620. Mesh *mesh = mesh_owner.get_or_null(p_mesh);
  2621. ERR_FAIL_COND(!mesh);
  2622. ERR_FAIL_COND(mesh->surface_count > 0); //surfaces already exist
  2623. mesh->blend_shape_count = p_blend_shape_count;
  2624. }
  2625. /// Returns stride
  2626. void RendererStorageRD::mesh_add_surface(RID p_mesh, const RS::SurfaceData &p_surface) {
  2627. Mesh *mesh = mesh_owner.get_or_null(p_mesh);
  2628. ERR_FAIL_COND(!mesh);
  2629. ERR_FAIL_COND(mesh->surface_count == RS::MAX_MESH_SURFACES);
  2630. #ifdef DEBUG_ENABLED
  2631. //do a validation, to catch errors first
  2632. {
  2633. uint32_t stride = 0;
  2634. uint32_t attrib_stride = 0;
  2635. uint32_t skin_stride = 0;
  2636. for (int i = 0; i < RS::ARRAY_WEIGHTS; i++) {
  2637. if ((p_surface.format & (1 << i))) {
  2638. switch (i) {
  2639. case RS::ARRAY_VERTEX: {
  2640. if (p_surface.format & RS::ARRAY_FLAG_USE_2D_VERTICES) {
  2641. stride += sizeof(float) * 2;
  2642. } else {
  2643. stride += sizeof(float) * 3;
  2644. }
  2645. } break;
  2646. case RS::ARRAY_NORMAL: {
  2647. stride += sizeof(int32_t);
  2648. } break;
  2649. case RS::ARRAY_TANGENT: {
  2650. stride += sizeof(int32_t);
  2651. } break;
  2652. case RS::ARRAY_COLOR: {
  2653. attrib_stride += sizeof(uint32_t);
  2654. } break;
  2655. case RS::ARRAY_TEX_UV: {
  2656. attrib_stride += sizeof(float) * 2;
  2657. } break;
  2658. case RS::ARRAY_TEX_UV2: {
  2659. attrib_stride += sizeof(float) * 2;
  2660. } break;
  2661. case RS::ARRAY_CUSTOM0:
  2662. case RS::ARRAY_CUSTOM1:
  2663. case RS::ARRAY_CUSTOM2:
  2664. case RS::ARRAY_CUSTOM3: {
  2665. int idx = i - RS::ARRAY_CUSTOM0;
  2666. uint32_t fmt_shift[RS::ARRAY_CUSTOM_COUNT] = { RS::ARRAY_FORMAT_CUSTOM0_SHIFT, RS::ARRAY_FORMAT_CUSTOM1_SHIFT, RS::ARRAY_FORMAT_CUSTOM2_SHIFT, RS::ARRAY_FORMAT_CUSTOM3_SHIFT };
  2667. uint32_t fmt = (p_surface.format >> fmt_shift[idx]) & RS::ARRAY_FORMAT_CUSTOM_MASK;
  2668. uint32_t fmtsize[RS::ARRAY_CUSTOM_MAX] = { 4, 4, 4, 8, 4, 8, 12, 16 };
  2669. attrib_stride += fmtsize[fmt];
  2670. } break;
  2671. case RS::ARRAY_WEIGHTS:
  2672. case RS::ARRAY_BONES: {
  2673. //uses a separate array
  2674. bool use_8 = p_surface.format & RS::ARRAY_FLAG_USE_8_BONE_WEIGHTS;
  2675. skin_stride += sizeof(int16_t) * (use_8 ? 16 : 8);
  2676. } break;
  2677. }
  2678. }
  2679. }
  2680. int expected_size = stride * p_surface.vertex_count;
  2681. ERR_FAIL_COND_MSG(expected_size != p_surface.vertex_data.size(), "Size of vertex data provided (" + itos(p_surface.vertex_data.size()) + ") does not match expected (" + itos(expected_size) + ")");
  2682. int bs_expected_size = expected_size * mesh->blend_shape_count;
  2683. ERR_FAIL_COND_MSG(bs_expected_size != p_surface.blend_shape_data.size(), "Size of blend shape data provided (" + itos(p_surface.blend_shape_data.size()) + ") does not match expected (" + itos(bs_expected_size) + ")");
  2684. int expected_attrib_size = attrib_stride * p_surface.vertex_count;
  2685. ERR_FAIL_COND_MSG(expected_attrib_size != p_surface.attribute_data.size(), "Size of attribute data provided (" + itos(p_surface.attribute_data.size()) + ") does not match expected (" + itos(expected_attrib_size) + ")");
  2686. if ((p_surface.format & RS::ARRAY_FORMAT_WEIGHTS) && (p_surface.format & RS::ARRAY_FORMAT_BONES)) {
  2687. expected_size = skin_stride * p_surface.vertex_count;
  2688. ERR_FAIL_COND_MSG(expected_size != p_surface.skin_data.size(), "Size of skin data provided (" + itos(p_surface.skin_data.size()) + ") does not match expected (" + itos(expected_size) + ")");
  2689. }
  2690. }
  2691. #endif
  2692. Mesh::Surface *s = memnew(Mesh::Surface);
  2693. s->format = p_surface.format;
  2694. s->primitive = p_surface.primitive;
  2695. bool use_as_storage = (p_surface.skin_data.size() || mesh->blend_shape_count > 0);
  2696. s->vertex_buffer = RD::get_singleton()->vertex_buffer_create(p_surface.vertex_data.size(), p_surface.vertex_data, use_as_storage);
  2697. s->vertex_buffer_size = p_surface.vertex_data.size();
  2698. if (p_surface.attribute_data.size()) {
  2699. s->attribute_buffer = RD::get_singleton()->vertex_buffer_create(p_surface.attribute_data.size(), p_surface.attribute_data);
  2700. }
  2701. if (p_surface.skin_data.size()) {
  2702. s->skin_buffer = RD::get_singleton()->vertex_buffer_create(p_surface.skin_data.size(), p_surface.skin_data, use_as_storage);
  2703. s->skin_buffer_size = p_surface.skin_data.size();
  2704. }
  2705. s->vertex_count = p_surface.vertex_count;
  2706. if (p_surface.format & RS::ARRAY_FORMAT_BONES) {
  2707. mesh->has_bone_weights = true;
  2708. }
  2709. if (p_surface.index_count) {
  2710. bool is_index_16 = p_surface.vertex_count <= 65536;
  2711. s->index_buffer = RD::get_singleton()->index_buffer_create(p_surface.index_count, is_index_16 ? RD::INDEX_BUFFER_FORMAT_UINT16 : RD::INDEX_BUFFER_FORMAT_UINT32, p_surface.index_data, false);
  2712. s->index_count = p_surface.index_count;
  2713. s->index_array = RD::get_singleton()->index_array_create(s->index_buffer, 0, s->index_count);
  2714. if (p_surface.lods.size()) {
  2715. s->lods = memnew_arr(Mesh::Surface::LOD, p_surface.lods.size());
  2716. s->lod_count = p_surface.lods.size();
  2717. for (int i = 0; i < p_surface.lods.size(); i++) {
  2718. uint32_t indices = p_surface.lods[i].index_data.size() / (is_index_16 ? 2 : 4);
  2719. s->lods[i].index_buffer = RD::get_singleton()->index_buffer_create(indices, is_index_16 ? RD::INDEX_BUFFER_FORMAT_UINT16 : RD::INDEX_BUFFER_FORMAT_UINT32, p_surface.lods[i].index_data);
  2720. s->lods[i].index_array = RD::get_singleton()->index_array_create(s->lods[i].index_buffer, 0, indices);
  2721. s->lods[i].edge_length = p_surface.lods[i].edge_length;
  2722. s->lods[i].index_count = indices;
  2723. }
  2724. }
  2725. }
  2726. s->aabb = p_surface.aabb;
  2727. s->bone_aabbs = p_surface.bone_aabbs; //only really useful for returning them.
  2728. if (mesh->blend_shape_count > 0) {
  2729. s->blend_shape_buffer = RD::get_singleton()->storage_buffer_create(p_surface.blend_shape_data.size(), p_surface.blend_shape_data);
  2730. }
  2731. if (use_as_storage) {
  2732. Vector<RD::Uniform> uniforms;
  2733. {
  2734. RD::Uniform u;
  2735. u.binding = 0;
  2736. u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
  2737. u.ids.push_back(s->vertex_buffer);
  2738. uniforms.push_back(u);
  2739. }
  2740. {
  2741. RD::Uniform u;
  2742. u.binding = 1;
  2743. u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
  2744. if (s->skin_buffer.is_valid()) {
  2745. u.ids.push_back(s->skin_buffer);
  2746. } else {
  2747. u.ids.push_back(default_rd_storage_buffer);
  2748. }
  2749. uniforms.push_back(u);
  2750. }
  2751. {
  2752. RD::Uniform u;
  2753. u.binding = 2;
  2754. u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
  2755. if (s->blend_shape_buffer.is_valid()) {
  2756. u.ids.push_back(s->blend_shape_buffer);
  2757. } else {
  2758. u.ids.push_back(default_rd_storage_buffer);
  2759. }
  2760. uniforms.push_back(u);
  2761. }
  2762. s->uniform_set = RD::get_singleton()->uniform_set_create(uniforms, skeleton_shader.version_shader[0], SkeletonShader::UNIFORM_SET_SURFACE);
  2763. }
  2764. if (mesh->surface_count == 0) {
  2765. mesh->bone_aabbs = p_surface.bone_aabbs;
  2766. mesh->aabb = p_surface.aabb;
  2767. } else {
  2768. if (mesh->bone_aabbs.size() < p_surface.bone_aabbs.size()) {
  2769. // ArrayMesh::_surface_set_data only allocates bone_aabbs up to max_bone
  2770. // Each surface may affect different numbers of bones.
  2771. mesh->bone_aabbs.resize(p_surface.bone_aabbs.size());
  2772. }
  2773. for (int i = 0; i < p_surface.bone_aabbs.size(); i++) {
  2774. mesh->bone_aabbs.write[i].merge_with(p_surface.bone_aabbs[i]);
  2775. }
  2776. mesh->aabb.merge_with(p_surface.aabb);
  2777. }
  2778. s->material = p_surface.material;
  2779. mesh->surfaces = (Mesh::Surface **)memrealloc(mesh->surfaces, sizeof(Mesh::Surface *) * (mesh->surface_count + 1));
  2780. mesh->surfaces[mesh->surface_count] = s;
  2781. mesh->surface_count++;
  2782. for (MeshInstance *mi : mesh->instances) {
  2783. _mesh_instance_add_surface(mi, mesh, mesh->surface_count - 1);
  2784. }
  2785. mesh->dependency.changed_notify(DEPENDENCY_CHANGED_MESH);
  2786. for (Set<Mesh *>::Element *E = mesh->shadow_owners.front(); E; E = E->next()) {
  2787. Mesh *shadow_owner = E->get();
  2788. shadow_owner->shadow_mesh = RID();
  2789. shadow_owner->dependency.changed_notify(DEPENDENCY_CHANGED_MESH);
  2790. }
  2791. mesh->material_cache.clear();
  2792. }
  2793. int RendererStorageRD::mesh_get_blend_shape_count(RID p_mesh) const {
  2794. const Mesh *mesh = mesh_owner.get_or_null(p_mesh);
  2795. ERR_FAIL_COND_V(!mesh, -1);
  2796. return mesh->blend_shape_count;
  2797. }
  2798. void RendererStorageRD::mesh_set_blend_shape_mode(RID p_mesh, RS::BlendShapeMode p_mode) {
  2799. Mesh *mesh = mesh_owner.get_or_null(p_mesh);
  2800. ERR_FAIL_COND(!mesh);
  2801. ERR_FAIL_INDEX((int)p_mode, 2);
  2802. mesh->blend_shape_mode = p_mode;
  2803. }
  2804. RS::BlendShapeMode RendererStorageRD::mesh_get_blend_shape_mode(RID p_mesh) const {
  2805. Mesh *mesh = mesh_owner.get_or_null(p_mesh);
  2806. ERR_FAIL_COND_V(!mesh, RS::BLEND_SHAPE_MODE_NORMALIZED);
  2807. return mesh->blend_shape_mode;
  2808. }
  2809. void RendererStorageRD::mesh_surface_update_vertex_region(RID p_mesh, int p_surface, int p_offset, const Vector<uint8_t> &p_data) {
  2810. Mesh *mesh = mesh_owner.get_or_null(p_mesh);
  2811. ERR_FAIL_COND(!mesh);
  2812. ERR_FAIL_UNSIGNED_INDEX((uint32_t)p_surface, mesh->surface_count);
  2813. ERR_FAIL_COND(p_data.size() == 0);
  2814. uint64_t data_size = p_data.size();
  2815. const uint8_t *r = p_data.ptr();
  2816. RD::get_singleton()->buffer_update(mesh->surfaces[p_surface]->vertex_buffer, p_offset, data_size, r);
  2817. }
  2818. void RendererStorageRD::mesh_surface_update_attribute_region(RID p_mesh, int p_surface, int p_offset, const Vector<uint8_t> &p_data) {
  2819. Mesh *mesh = mesh_owner.get_or_null(p_mesh);
  2820. ERR_FAIL_COND(!mesh);
  2821. ERR_FAIL_UNSIGNED_INDEX((uint32_t)p_surface, mesh->surface_count);
  2822. ERR_FAIL_COND(p_data.size() == 0);
  2823. ERR_FAIL_COND(mesh->surfaces[p_surface]->attribute_buffer.is_null());
  2824. uint64_t data_size = p_data.size();
  2825. const uint8_t *r = p_data.ptr();
  2826. RD::get_singleton()->buffer_update(mesh->surfaces[p_surface]->attribute_buffer, p_offset, data_size, r);
  2827. }
  2828. void RendererStorageRD::mesh_surface_update_skin_region(RID p_mesh, int p_surface, int p_offset, const Vector<uint8_t> &p_data) {
  2829. Mesh *mesh = mesh_owner.get_or_null(p_mesh);
  2830. ERR_FAIL_COND(!mesh);
  2831. ERR_FAIL_UNSIGNED_INDEX((uint32_t)p_surface, mesh->surface_count);
  2832. ERR_FAIL_COND(p_data.size() == 0);
  2833. ERR_FAIL_COND(mesh->surfaces[p_surface]->skin_buffer.is_null());
  2834. uint64_t data_size = p_data.size();
  2835. const uint8_t *r = p_data.ptr();
  2836. RD::get_singleton()->buffer_update(mesh->surfaces[p_surface]->skin_buffer, p_offset, data_size, r);
  2837. }
  2838. void RendererStorageRD::mesh_surface_set_material(RID p_mesh, int p_surface, RID p_material) {
  2839. Mesh *mesh = mesh_owner.get_or_null(p_mesh);
  2840. ERR_FAIL_COND(!mesh);
  2841. ERR_FAIL_UNSIGNED_INDEX((uint32_t)p_surface, mesh->surface_count);
  2842. mesh->surfaces[p_surface]->material = p_material;
  2843. mesh->dependency.changed_notify(DEPENDENCY_CHANGED_MATERIAL);
  2844. mesh->material_cache.clear();
  2845. }
  2846. RID RendererStorageRD::mesh_surface_get_material(RID p_mesh, int p_surface) const {
  2847. Mesh *mesh = mesh_owner.get_or_null(p_mesh);
  2848. ERR_FAIL_COND_V(!mesh, RID());
  2849. ERR_FAIL_UNSIGNED_INDEX_V((uint32_t)p_surface, mesh->surface_count, RID());
  2850. return mesh->surfaces[p_surface]->material;
  2851. }
  2852. RS::SurfaceData RendererStorageRD::mesh_get_surface(RID p_mesh, int p_surface) const {
  2853. Mesh *mesh = mesh_owner.get_or_null(p_mesh);
  2854. ERR_FAIL_COND_V(!mesh, RS::SurfaceData());
  2855. ERR_FAIL_UNSIGNED_INDEX_V((uint32_t)p_surface, mesh->surface_count, RS::SurfaceData());
  2856. Mesh::Surface &s = *mesh->surfaces[p_surface];
  2857. RS::SurfaceData sd;
  2858. sd.format = s.format;
  2859. sd.vertex_data = RD::get_singleton()->buffer_get_data(s.vertex_buffer);
  2860. if (s.attribute_buffer.is_valid()) {
  2861. sd.attribute_data = RD::get_singleton()->buffer_get_data(s.attribute_buffer);
  2862. }
  2863. if (s.skin_buffer.is_valid()) {
  2864. sd.skin_data = RD::get_singleton()->buffer_get_data(s.skin_buffer);
  2865. }
  2866. sd.vertex_count = s.vertex_count;
  2867. sd.index_count = s.index_count;
  2868. sd.primitive = s.primitive;
  2869. if (sd.index_count) {
  2870. sd.index_data = RD::get_singleton()->buffer_get_data(s.index_buffer);
  2871. }
  2872. sd.aabb = s.aabb;
  2873. for (uint32_t i = 0; i < s.lod_count; i++) {
  2874. RS::SurfaceData::LOD lod;
  2875. lod.edge_length = s.lods[i].edge_length;
  2876. lod.index_data = RD::get_singleton()->buffer_get_data(s.lods[i].index_buffer);
  2877. sd.lods.push_back(lod);
  2878. }
  2879. sd.bone_aabbs = s.bone_aabbs;
  2880. if (s.blend_shape_buffer.is_valid()) {
  2881. sd.blend_shape_data = RD::get_singleton()->buffer_get_data(s.blend_shape_buffer);
  2882. }
  2883. return sd;
  2884. }
  2885. int RendererStorageRD::mesh_get_surface_count(RID p_mesh) const {
  2886. Mesh *mesh = mesh_owner.get_or_null(p_mesh);
  2887. ERR_FAIL_COND_V(!mesh, 0);
  2888. return mesh->surface_count;
  2889. }
  2890. void RendererStorageRD::mesh_set_custom_aabb(RID p_mesh, const AABB &p_aabb) {
  2891. Mesh *mesh = mesh_owner.get_or_null(p_mesh);
  2892. ERR_FAIL_COND(!mesh);
  2893. mesh->custom_aabb = p_aabb;
  2894. }
  2895. AABB RendererStorageRD::mesh_get_custom_aabb(RID p_mesh) const {
  2896. Mesh *mesh = mesh_owner.get_or_null(p_mesh);
  2897. ERR_FAIL_COND_V(!mesh, AABB());
  2898. return mesh->custom_aabb;
  2899. }
  2900. AABB RendererStorageRD::mesh_get_aabb(RID p_mesh, RID p_skeleton) {
  2901. Mesh *mesh = mesh_owner.get_or_null(p_mesh);
  2902. ERR_FAIL_COND_V(!mesh, AABB());
  2903. if (mesh->custom_aabb != AABB()) {
  2904. return mesh->custom_aabb;
  2905. }
  2906. Skeleton *skeleton = skeleton_owner.get_or_null(p_skeleton);
  2907. if (!skeleton || skeleton->size == 0) {
  2908. return mesh->aabb;
  2909. }
  2910. AABB aabb;
  2911. for (uint32_t i = 0; i < mesh->surface_count; i++) {
  2912. AABB laabb;
  2913. if ((mesh->surfaces[i]->format & RS::ARRAY_FORMAT_BONES) && mesh->surfaces[i]->bone_aabbs.size()) {
  2914. int bs = mesh->surfaces[i]->bone_aabbs.size();
  2915. const AABB *skbones = mesh->surfaces[i]->bone_aabbs.ptr();
  2916. int sbs = skeleton->size;
  2917. ERR_CONTINUE(bs > sbs);
  2918. const float *baseptr = skeleton->data.ptr();
  2919. bool first = true;
  2920. if (skeleton->use_2d) {
  2921. for (int j = 0; j < bs; j++) {
  2922. if (skbones[0].size == Vector3()) {
  2923. continue; //bone is unused
  2924. }
  2925. const float *dataptr = baseptr + j * 8;
  2926. Transform3D mtx;
  2927. mtx.basis.elements[0].x = dataptr[0];
  2928. mtx.basis.elements[1].x = dataptr[1];
  2929. mtx.origin.x = dataptr[3];
  2930. mtx.basis.elements[0].y = dataptr[4];
  2931. mtx.basis.elements[1].y = dataptr[5];
  2932. mtx.origin.y = dataptr[7];
  2933. AABB baabb = mtx.xform(skbones[j]);
  2934. if (first) {
  2935. laabb = baabb;
  2936. first = false;
  2937. } else {
  2938. laabb.merge_with(baabb);
  2939. }
  2940. }
  2941. } else {
  2942. for (int j = 0; j < bs; j++) {
  2943. if (skbones[0].size == Vector3()) {
  2944. continue; //bone is unused
  2945. }
  2946. const float *dataptr = baseptr + j * 12;
  2947. Transform3D mtx;
  2948. mtx.basis.elements[0][0] = dataptr[0];
  2949. mtx.basis.elements[0][1] = dataptr[1];
  2950. mtx.basis.elements[0][2] = dataptr[2];
  2951. mtx.origin.x = dataptr[3];
  2952. mtx.basis.elements[1][0] = dataptr[4];
  2953. mtx.basis.elements[1][1] = dataptr[5];
  2954. mtx.basis.elements[1][2] = dataptr[6];
  2955. mtx.origin.y = dataptr[7];
  2956. mtx.basis.elements[2][0] = dataptr[8];
  2957. mtx.basis.elements[2][1] = dataptr[9];
  2958. mtx.basis.elements[2][2] = dataptr[10];
  2959. mtx.origin.z = dataptr[11];
  2960. AABB baabb = mtx.xform(skbones[j]);
  2961. if (first) {
  2962. laabb = baabb;
  2963. first = false;
  2964. } else {
  2965. laabb.merge_with(baabb);
  2966. }
  2967. }
  2968. }
  2969. if (laabb.size == Vector3()) {
  2970. laabb = mesh->surfaces[i]->aabb;
  2971. }
  2972. } else {
  2973. laabb = mesh->surfaces[i]->aabb;
  2974. }
  2975. if (i == 0) {
  2976. aabb = laabb;
  2977. } else {
  2978. aabb.merge_with(laabb);
  2979. }
  2980. }
  2981. return aabb;
  2982. }
  2983. void RendererStorageRD::mesh_set_shadow_mesh(RID p_mesh, RID p_shadow_mesh) {
  2984. Mesh *mesh = mesh_owner.get_or_null(p_mesh);
  2985. ERR_FAIL_COND(!mesh);
  2986. Mesh *shadow_mesh = mesh_owner.get_or_null(mesh->shadow_mesh);
  2987. if (shadow_mesh) {
  2988. shadow_mesh->shadow_owners.erase(mesh);
  2989. }
  2990. mesh->shadow_mesh = p_shadow_mesh;
  2991. shadow_mesh = mesh_owner.get_or_null(mesh->shadow_mesh);
  2992. if (shadow_mesh) {
  2993. shadow_mesh->shadow_owners.insert(mesh);
  2994. }
  2995. mesh->dependency.changed_notify(DEPENDENCY_CHANGED_MESH);
  2996. }
  2997. void RendererStorageRD::mesh_clear(RID p_mesh) {
  2998. Mesh *mesh = mesh_owner.get_or_null(p_mesh);
  2999. ERR_FAIL_COND(!mesh);
  3000. for (uint32_t i = 0; i < mesh->surface_count; i++) {
  3001. Mesh::Surface &s = *mesh->surfaces[i];
  3002. RD::get_singleton()->free(s.vertex_buffer); //clears arrays as dependency automatically, including all versions
  3003. if (s.attribute_buffer.is_valid()) {
  3004. RD::get_singleton()->free(s.attribute_buffer);
  3005. }
  3006. if (s.skin_buffer.is_valid()) {
  3007. RD::get_singleton()->free(s.skin_buffer);
  3008. }
  3009. if (s.versions) {
  3010. memfree(s.versions); //reallocs, so free with memfree.
  3011. }
  3012. if (s.index_buffer.is_valid()) {
  3013. RD::get_singleton()->free(s.index_buffer);
  3014. }
  3015. if (s.lod_count) {
  3016. for (uint32_t j = 0; j < s.lod_count; j++) {
  3017. RD::get_singleton()->free(s.lods[j].index_buffer);
  3018. }
  3019. memdelete_arr(s.lods);
  3020. }
  3021. if (s.blend_shape_buffer.is_valid()) {
  3022. RD::get_singleton()->free(s.blend_shape_buffer);
  3023. }
  3024. memdelete(mesh->surfaces[i]);
  3025. }
  3026. if (mesh->surfaces) {
  3027. memfree(mesh->surfaces);
  3028. }
  3029. mesh->surfaces = nullptr;
  3030. mesh->surface_count = 0;
  3031. mesh->material_cache.clear();
  3032. //clear instance data
  3033. for (MeshInstance *mi : mesh->instances) {
  3034. _mesh_instance_clear(mi);
  3035. }
  3036. mesh->has_bone_weights = false;
  3037. mesh->dependency.changed_notify(DEPENDENCY_CHANGED_MESH);
  3038. for (Set<Mesh *>::Element *E = mesh->shadow_owners.front(); E; E = E->next()) {
  3039. Mesh *shadow_owner = E->get();
  3040. shadow_owner->shadow_mesh = RID();
  3041. shadow_owner->dependency.changed_notify(DEPENDENCY_CHANGED_MESH);
  3042. }
  3043. }
  3044. bool RendererStorageRD::mesh_needs_instance(RID p_mesh, bool p_has_skeleton) {
  3045. Mesh *mesh = mesh_owner.get_or_null(p_mesh);
  3046. ERR_FAIL_COND_V(!mesh, false);
  3047. return mesh->blend_shape_count > 0 || (mesh->has_bone_weights && p_has_skeleton);
  3048. }
  3049. /* MESH INSTANCE */
  3050. RID RendererStorageRD::mesh_instance_create(RID p_base) {
  3051. Mesh *mesh = mesh_owner.get_or_null(p_base);
  3052. ERR_FAIL_COND_V(!mesh, RID());
  3053. RID rid = mesh_instance_owner.make_rid();
  3054. MeshInstance *mi = mesh_instance_owner.get_or_null(rid);
  3055. mi->mesh = mesh;
  3056. for (uint32_t i = 0; i < mesh->surface_count; i++) {
  3057. _mesh_instance_add_surface(mi, mesh, i);
  3058. }
  3059. mi->I = mesh->instances.push_back(mi);
  3060. mi->dirty = true;
  3061. return rid;
  3062. }
  3063. void RendererStorageRD::mesh_instance_set_skeleton(RID p_mesh_instance, RID p_skeleton) {
  3064. MeshInstance *mi = mesh_instance_owner.get_or_null(p_mesh_instance);
  3065. if (mi->skeleton == p_skeleton) {
  3066. return;
  3067. }
  3068. mi->skeleton = p_skeleton;
  3069. mi->skeleton_version = 0;
  3070. mi->dirty = true;
  3071. }
  3072. void RendererStorageRD::mesh_instance_set_blend_shape_weight(RID p_mesh_instance, int p_shape, float p_weight) {
  3073. MeshInstance *mi = mesh_instance_owner.get_or_null(p_mesh_instance);
  3074. ERR_FAIL_COND(!mi);
  3075. ERR_FAIL_INDEX(p_shape, (int)mi->blend_weights.size());
  3076. mi->blend_weights[p_shape] = p_weight;
  3077. mi->weights_dirty = true;
  3078. //will be eventually updated
  3079. }
  3080. void RendererStorageRD::_mesh_instance_clear(MeshInstance *mi) {
  3081. for (uint32_t i = 0; i < mi->surfaces.size(); i++) {
  3082. if (mi->surfaces[i].vertex_buffer.is_valid()) {
  3083. RD::get_singleton()->free(mi->surfaces[i].vertex_buffer);
  3084. }
  3085. if (mi->surfaces[i].versions) {
  3086. for (uint32_t j = 0; j < mi->surfaces[i].version_count; j++) {
  3087. RD::get_singleton()->free(mi->surfaces[i].versions[j].vertex_array);
  3088. }
  3089. memfree(mi->surfaces[i].versions);
  3090. }
  3091. }
  3092. mi->surfaces.clear();
  3093. if (mi->blend_weights_buffer.is_valid()) {
  3094. RD::get_singleton()->free(mi->blend_weights_buffer);
  3095. }
  3096. mi->blend_weights.clear();
  3097. mi->weights_dirty = false;
  3098. mi->skeleton_version = 0;
  3099. }
  3100. void RendererStorageRD::_mesh_instance_add_surface(MeshInstance *mi, Mesh *mesh, uint32_t p_surface) {
  3101. if (mesh->blend_shape_count > 0 && mi->blend_weights_buffer.is_null()) {
  3102. mi->blend_weights.resize(mesh->blend_shape_count);
  3103. for (uint32_t i = 0; i < mi->blend_weights.size(); i++) {
  3104. mi->blend_weights[i] = 0;
  3105. }
  3106. mi->blend_weights_buffer = RD::get_singleton()->storage_buffer_create(sizeof(float) * mi->blend_weights.size(), mi->blend_weights.to_byte_array());
  3107. mi->weights_dirty = true;
  3108. }
  3109. MeshInstance::Surface s;
  3110. if (mesh->blend_shape_count > 0 || (mesh->surfaces[p_surface]->format & RS::ARRAY_FORMAT_BONES)) {
  3111. //surface warrants transform
  3112. s.vertex_buffer = RD::get_singleton()->vertex_buffer_create(mesh->surfaces[p_surface]->vertex_buffer_size, Vector<uint8_t>(), true);
  3113. Vector<RD::Uniform> uniforms;
  3114. {
  3115. RD::Uniform u;
  3116. u.binding = 1;
  3117. u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
  3118. u.ids.push_back(s.vertex_buffer);
  3119. uniforms.push_back(u);
  3120. }
  3121. {
  3122. RD::Uniform u;
  3123. u.binding = 2;
  3124. u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
  3125. if (mi->blend_weights_buffer.is_valid()) {
  3126. u.ids.push_back(mi->blend_weights_buffer);
  3127. } else {
  3128. u.ids.push_back(default_rd_storage_buffer);
  3129. }
  3130. uniforms.push_back(u);
  3131. }
  3132. s.uniform_set = RD::get_singleton()->uniform_set_create(uniforms, skeleton_shader.version_shader[0], SkeletonShader::UNIFORM_SET_INSTANCE);
  3133. }
  3134. mi->surfaces.push_back(s);
  3135. mi->dirty = true;
  3136. }
  3137. void RendererStorageRD::mesh_instance_check_for_update(RID p_mesh_instance) {
  3138. MeshInstance *mi = mesh_instance_owner.get_or_null(p_mesh_instance);
  3139. bool needs_update = mi->dirty;
  3140. if (mi->weights_dirty && !mi->weight_update_list.in_list()) {
  3141. dirty_mesh_instance_weights.add(&mi->weight_update_list);
  3142. needs_update = true;
  3143. }
  3144. if (mi->array_update_list.in_list()) {
  3145. return;
  3146. }
  3147. if (!needs_update && mi->skeleton.is_valid()) {
  3148. Skeleton *sk = skeleton_owner.get_or_null(mi->skeleton);
  3149. if (sk && sk->version != mi->skeleton_version) {
  3150. needs_update = true;
  3151. }
  3152. }
  3153. if (needs_update) {
  3154. dirty_mesh_instance_arrays.add(&mi->array_update_list);
  3155. }
  3156. }
  3157. void RendererStorageRD::update_mesh_instances() {
  3158. while (dirty_mesh_instance_weights.first()) {
  3159. MeshInstance *mi = dirty_mesh_instance_weights.first()->self();
  3160. if (mi->blend_weights_buffer.is_valid()) {
  3161. RD::get_singleton()->buffer_update(mi->blend_weights_buffer, 0, mi->blend_weights.size() * sizeof(float), mi->blend_weights.ptr());
  3162. }
  3163. dirty_mesh_instance_weights.remove(&mi->weight_update_list);
  3164. mi->weights_dirty = false;
  3165. }
  3166. if (dirty_mesh_instance_arrays.first() == nullptr) {
  3167. return; //nothing to do
  3168. }
  3169. //process skeletons and blend shapes
  3170. RD::ComputeListID compute_list = RD::get_singleton()->compute_list_begin();
  3171. while (dirty_mesh_instance_arrays.first()) {
  3172. MeshInstance *mi = dirty_mesh_instance_arrays.first()->self();
  3173. Skeleton *sk = skeleton_owner.get_or_null(mi->skeleton);
  3174. for (uint32_t i = 0; i < mi->surfaces.size(); i++) {
  3175. if (mi->surfaces[i].uniform_set == RID() || mi->mesh->surfaces[i]->uniform_set == RID()) {
  3176. continue;
  3177. }
  3178. bool array_is_2d = mi->mesh->surfaces[i]->format & RS::ARRAY_FLAG_USE_2D_VERTICES;
  3179. RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, skeleton_shader.pipeline[array_is_2d ? SkeletonShader::SHADER_MODE_2D : SkeletonShader::SHADER_MODE_3D]);
  3180. RD::get_singleton()->compute_list_bind_uniform_set(compute_list, mi->surfaces[i].uniform_set, SkeletonShader::UNIFORM_SET_INSTANCE);
  3181. RD::get_singleton()->compute_list_bind_uniform_set(compute_list, mi->mesh->surfaces[i]->uniform_set, SkeletonShader::UNIFORM_SET_SURFACE);
  3182. if (sk && sk->uniform_set_mi.is_valid()) {
  3183. RD::get_singleton()->compute_list_bind_uniform_set(compute_list, sk->uniform_set_mi, SkeletonShader::UNIFORM_SET_SKELETON);
  3184. } else {
  3185. RD::get_singleton()->compute_list_bind_uniform_set(compute_list, skeleton_shader.default_skeleton_uniform_set, SkeletonShader::UNIFORM_SET_SKELETON);
  3186. }
  3187. SkeletonShader::PushConstant push_constant;
  3188. push_constant.has_normal = mi->mesh->surfaces[i]->format & RS::ARRAY_FORMAT_NORMAL;
  3189. push_constant.has_tangent = mi->mesh->surfaces[i]->format & RS::ARRAY_FORMAT_TANGENT;
  3190. push_constant.has_skeleton = sk != nullptr && sk->use_2d == array_is_2d && (mi->mesh->surfaces[i]->format & RS::ARRAY_FORMAT_BONES);
  3191. push_constant.has_blend_shape = mi->mesh->blend_shape_count > 0;
  3192. push_constant.vertex_count = mi->mesh->surfaces[i]->vertex_count;
  3193. push_constant.vertex_stride = (mi->mesh->surfaces[i]->vertex_buffer_size / mi->mesh->surfaces[i]->vertex_count) / 4;
  3194. push_constant.skin_stride = (mi->mesh->surfaces[i]->skin_buffer_size / mi->mesh->surfaces[i]->vertex_count) / 4;
  3195. push_constant.skin_weight_offset = (mi->mesh->surfaces[i]->format & RS::ARRAY_FLAG_USE_8_BONE_WEIGHTS) ? 4 : 2;
  3196. push_constant.blend_shape_count = mi->mesh->blend_shape_count;
  3197. push_constant.normalized_blend_shapes = mi->mesh->blend_shape_mode == RS::BLEND_SHAPE_MODE_NORMALIZED;
  3198. push_constant.pad0 = 0;
  3199. push_constant.pad1 = 0;
  3200. RD::get_singleton()->compute_list_set_push_constant(compute_list, &push_constant, sizeof(SkeletonShader::PushConstant));
  3201. //dispatch without barrier, so all is done at the same time
  3202. RD::get_singleton()->compute_list_dispatch_threads(compute_list, push_constant.vertex_count, 1, 1);
  3203. }
  3204. mi->dirty = false;
  3205. if (sk) {
  3206. mi->skeleton_version = sk->version;
  3207. }
  3208. dirty_mesh_instance_arrays.remove(&mi->array_update_list);
  3209. }
  3210. RD::get_singleton()->compute_list_end();
  3211. }
  3212. void RendererStorageRD::_mesh_surface_generate_version_for_input_mask(Mesh::Surface::Version &v, Mesh::Surface *s, uint32_t p_input_mask, MeshInstance::Surface *mis) {
  3213. Vector<RD::VertexAttribute> attributes;
  3214. Vector<RID> buffers;
  3215. uint32_t stride = 0;
  3216. uint32_t attribute_stride = 0;
  3217. uint32_t skin_stride = 0;
  3218. for (int i = 0; i < RS::ARRAY_INDEX; i++) {
  3219. RD::VertexAttribute vd;
  3220. RID buffer;
  3221. vd.location = i;
  3222. if (!(s->format & (1 << i))) {
  3223. // Not supplied by surface, use default value
  3224. buffer = mesh_default_rd_buffers[i];
  3225. vd.stride = 0;
  3226. switch (i) {
  3227. case RS::ARRAY_VERTEX: {
  3228. vd.format = RD::DATA_FORMAT_R32G32B32_SFLOAT;
  3229. } break;
  3230. case RS::ARRAY_NORMAL: {
  3231. vd.format = RD::DATA_FORMAT_R32G32B32_SFLOAT;
  3232. } break;
  3233. case RS::ARRAY_TANGENT: {
  3234. vd.format = RD::DATA_FORMAT_R32G32B32A32_SFLOAT;
  3235. } break;
  3236. case RS::ARRAY_COLOR: {
  3237. vd.format = RD::DATA_FORMAT_R32G32B32A32_SFLOAT;
  3238. } break;
  3239. case RS::ARRAY_TEX_UV: {
  3240. vd.format = RD::DATA_FORMAT_R32G32_SFLOAT;
  3241. } break;
  3242. case RS::ARRAY_TEX_UV2: {
  3243. vd.format = RD::DATA_FORMAT_R32G32_SFLOAT;
  3244. } break;
  3245. case RS::ARRAY_CUSTOM0:
  3246. case RS::ARRAY_CUSTOM1:
  3247. case RS::ARRAY_CUSTOM2:
  3248. case RS::ARRAY_CUSTOM3: {
  3249. //assumed weights too
  3250. vd.format = RD::DATA_FORMAT_R32G32B32A32_SFLOAT;
  3251. } break;
  3252. case RS::ARRAY_BONES: {
  3253. //assumed weights too
  3254. vd.format = RD::DATA_FORMAT_R32G32B32A32_UINT;
  3255. } break;
  3256. case RS::ARRAY_WEIGHTS: {
  3257. //assumed weights too
  3258. vd.format = RD::DATA_FORMAT_R32G32B32A32_UINT;
  3259. } break;
  3260. }
  3261. } else {
  3262. //Supplied, use it
  3263. vd.stride = 1; //mark that it needs a stride set (default uses 0)
  3264. switch (i) {
  3265. case RS::ARRAY_VERTEX: {
  3266. vd.offset = stride;
  3267. if (s->format & RS::ARRAY_FLAG_USE_2D_VERTICES) {
  3268. vd.format = RD::DATA_FORMAT_R32G32_SFLOAT;
  3269. stride += sizeof(float) * 2;
  3270. } else {
  3271. vd.format = RD::DATA_FORMAT_R32G32B32_SFLOAT;
  3272. stride += sizeof(float) * 3;
  3273. }
  3274. if (mis) {
  3275. buffer = mis->vertex_buffer;
  3276. } else {
  3277. buffer = s->vertex_buffer;
  3278. }
  3279. } break;
  3280. case RS::ARRAY_NORMAL: {
  3281. vd.offset = stride;
  3282. vd.format = RD::DATA_FORMAT_A2B10G10R10_UNORM_PACK32;
  3283. stride += sizeof(uint32_t);
  3284. if (mis) {
  3285. buffer = mis->vertex_buffer;
  3286. } else {
  3287. buffer = s->vertex_buffer;
  3288. }
  3289. } break;
  3290. case RS::ARRAY_TANGENT: {
  3291. vd.offset = stride;
  3292. vd.format = RD::DATA_FORMAT_A2B10G10R10_UNORM_PACK32;
  3293. stride += sizeof(uint32_t);
  3294. if (mis) {
  3295. buffer = mis->vertex_buffer;
  3296. } else {
  3297. buffer = s->vertex_buffer;
  3298. }
  3299. } break;
  3300. case RS::ARRAY_COLOR: {
  3301. vd.offset = attribute_stride;
  3302. vd.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
  3303. attribute_stride += sizeof(int8_t) * 4;
  3304. buffer = s->attribute_buffer;
  3305. } break;
  3306. case RS::ARRAY_TEX_UV: {
  3307. vd.offset = attribute_stride;
  3308. vd.format = RD::DATA_FORMAT_R32G32_SFLOAT;
  3309. attribute_stride += sizeof(float) * 2;
  3310. buffer = s->attribute_buffer;
  3311. } break;
  3312. case RS::ARRAY_TEX_UV2: {
  3313. vd.offset = attribute_stride;
  3314. vd.format = RD::DATA_FORMAT_R32G32_SFLOAT;
  3315. attribute_stride += sizeof(float) * 2;
  3316. buffer = s->attribute_buffer;
  3317. } break;
  3318. case RS::ARRAY_CUSTOM0:
  3319. case RS::ARRAY_CUSTOM1:
  3320. case RS::ARRAY_CUSTOM2:
  3321. case RS::ARRAY_CUSTOM3: {
  3322. vd.offset = attribute_stride;
  3323. int idx = i - RS::ARRAY_CUSTOM0;
  3324. uint32_t fmt_shift[RS::ARRAY_CUSTOM_COUNT] = { RS::ARRAY_FORMAT_CUSTOM0_SHIFT, RS::ARRAY_FORMAT_CUSTOM1_SHIFT, RS::ARRAY_FORMAT_CUSTOM2_SHIFT, RS::ARRAY_FORMAT_CUSTOM3_SHIFT };
  3325. uint32_t fmt = (s->format >> fmt_shift[idx]) & RS::ARRAY_FORMAT_CUSTOM_MASK;
  3326. uint32_t fmtsize[RS::ARRAY_CUSTOM_MAX] = { 4, 4, 4, 8, 4, 8, 12, 16 };
  3327. RD::DataFormat fmtrd[RS::ARRAY_CUSTOM_MAX] = { RD::DATA_FORMAT_R8G8B8A8_UNORM, RD::DATA_FORMAT_R8G8B8A8_SNORM, RD::DATA_FORMAT_R16G16_SFLOAT, RD::DATA_FORMAT_R16G16B16A16_SFLOAT, RD::DATA_FORMAT_R32_SFLOAT, RD::DATA_FORMAT_R32G32_SFLOAT, RD::DATA_FORMAT_R32G32B32_SFLOAT, RD::DATA_FORMAT_R32G32B32A32_SFLOAT };
  3328. vd.format = fmtrd[fmt];
  3329. attribute_stride += fmtsize[fmt];
  3330. buffer = s->attribute_buffer;
  3331. } break;
  3332. case RS::ARRAY_BONES: {
  3333. vd.offset = skin_stride;
  3334. vd.format = RD::DATA_FORMAT_R16G16B16A16_UINT;
  3335. skin_stride += sizeof(int16_t) * 4;
  3336. buffer = s->skin_buffer;
  3337. } break;
  3338. case RS::ARRAY_WEIGHTS: {
  3339. vd.offset = skin_stride;
  3340. vd.format = RD::DATA_FORMAT_R16G16B16A16_UNORM;
  3341. skin_stride += sizeof(int16_t) * 4;
  3342. buffer = s->skin_buffer;
  3343. } break;
  3344. }
  3345. }
  3346. if (!(p_input_mask & (1 << i))) {
  3347. continue; // Shader does not need this, skip it (but computing stride was important anyway)
  3348. }
  3349. attributes.push_back(vd);
  3350. buffers.push_back(buffer);
  3351. }
  3352. //update final stride
  3353. for (int i = 0; i < attributes.size(); i++) {
  3354. if (attributes[i].stride == 0) {
  3355. continue; //default location
  3356. }
  3357. int loc = attributes[i].location;
  3358. if (loc < RS::ARRAY_COLOR) {
  3359. attributes.write[i].stride = stride;
  3360. } else if (loc < RS::ARRAY_BONES) {
  3361. attributes.write[i].stride = attribute_stride;
  3362. } else {
  3363. attributes.write[i].stride = skin_stride;
  3364. }
  3365. }
  3366. v.input_mask = p_input_mask;
  3367. v.vertex_format = RD::get_singleton()->vertex_format_create(attributes);
  3368. v.vertex_array = RD::get_singleton()->vertex_array_create(s->vertex_count, v.vertex_format, buffers);
  3369. }
  3370. ////////////////// MULTIMESH
  3371. RID RendererStorageRD::multimesh_allocate() {
  3372. return multimesh_owner.allocate_rid();
  3373. }
  3374. void RendererStorageRD::multimesh_initialize(RID p_rid) {
  3375. multimesh_owner.initialize_rid(p_rid, MultiMesh());
  3376. }
  3377. void RendererStorageRD::multimesh_allocate_data(RID p_multimesh, int p_instances, RS::MultimeshTransformFormat p_transform_format, bool p_use_colors, bool p_use_custom_data) {
  3378. MultiMesh *multimesh = multimesh_owner.get_or_null(p_multimesh);
  3379. ERR_FAIL_COND(!multimesh);
  3380. if (multimesh->instances == p_instances && multimesh->xform_format == p_transform_format && multimesh->uses_colors == p_use_colors && multimesh->uses_custom_data == p_use_custom_data) {
  3381. return;
  3382. }
  3383. if (multimesh->buffer.is_valid()) {
  3384. RD::get_singleton()->free(multimesh->buffer);
  3385. multimesh->buffer = RID();
  3386. multimesh->uniform_set_2d = RID(); //cleared by dependency
  3387. multimesh->uniform_set_3d = RID(); //cleared by dependency
  3388. }
  3389. if (multimesh->data_cache_dirty_regions) {
  3390. memdelete_arr(multimesh->data_cache_dirty_regions);
  3391. multimesh->data_cache_dirty_regions = nullptr;
  3392. multimesh->data_cache_used_dirty_regions = 0;
  3393. }
  3394. multimesh->instances = p_instances;
  3395. multimesh->xform_format = p_transform_format;
  3396. multimesh->uses_colors = p_use_colors;
  3397. multimesh->color_offset_cache = p_transform_format == RS::MULTIMESH_TRANSFORM_2D ? 8 : 12;
  3398. multimesh->uses_custom_data = p_use_custom_data;
  3399. multimesh->custom_data_offset_cache = multimesh->color_offset_cache + (p_use_colors ? 4 : 0);
  3400. multimesh->stride_cache = multimesh->custom_data_offset_cache + (p_use_custom_data ? 4 : 0);
  3401. multimesh->buffer_set = false;
  3402. //print_line("allocate, elements: " + itos(p_instances) + " 2D: " + itos(p_transform_format == RS::MULTIMESH_TRANSFORM_2D) + " colors " + itos(multimesh->uses_colors) + " data " + itos(multimesh->uses_custom_data) + " stride " + itos(multimesh->stride_cache) + " total size " + itos(multimesh->stride_cache * multimesh->instances));
  3403. multimesh->data_cache = Vector<float>();
  3404. multimesh->aabb = AABB();
  3405. multimesh->aabb_dirty = false;
  3406. multimesh->visible_instances = MIN(multimesh->visible_instances, multimesh->instances);
  3407. if (multimesh->instances) {
  3408. multimesh->buffer = RD::get_singleton()->storage_buffer_create(multimesh->instances * multimesh->stride_cache * 4);
  3409. }
  3410. multimesh->dependency.changed_notify(DEPENDENCY_CHANGED_MULTIMESH);
  3411. }
  3412. int RendererStorageRD::multimesh_get_instance_count(RID p_multimesh) const {
  3413. MultiMesh *multimesh = multimesh_owner.get_or_null(p_multimesh);
  3414. ERR_FAIL_COND_V(!multimesh, 0);
  3415. return multimesh->instances;
  3416. }
  3417. void RendererStorageRD::multimesh_set_mesh(RID p_multimesh, RID p_mesh) {
  3418. MultiMesh *multimesh = multimesh_owner.get_or_null(p_multimesh);
  3419. ERR_FAIL_COND(!multimesh);
  3420. if (multimesh->mesh == p_mesh) {
  3421. return;
  3422. }
  3423. multimesh->mesh = p_mesh;
  3424. if (multimesh->instances == 0) {
  3425. return;
  3426. }
  3427. if (multimesh->data_cache.size()) {
  3428. //we have a data cache, just mark it dirt
  3429. _multimesh_mark_all_dirty(multimesh, false, true);
  3430. } else if (multimesh->instances) {
  3431. //need to re-create AABB unfortunately, calling this has a penalty
  3432. if (multimesh->buffer_set) {
  3433. Vector<uint8_t> buffer = RD::get_singleton()->buffer_get_data(multimesh->buffer);
  3434. const uint8_t *r = buffer.ptr();
  3435. const float *data = (const float *)r;
  3436. _multimesh_re_create_aabb(multimesh, data, multimesh->instances);
  3437. }
  3438. }
  3439. multimesh->dependency.changed_notify(DEPENDENCY_CHANGED_MESH);
  3440. }
  3441. #define MULTIMESH_DIRTY_REGION_SIZE 512
  3442. void RendererStorageRD::_multimesh_make_local(MultiMesh *multimesh) const {
  3443. if (multimesh->data_cache.size() > 0) {
  3444. return; //already local
  3445. }
  3446. ERR_FAIL_COND(multimesh->data_cache.size() > 0);
  3447. // this means that the user wants to load/save individual elements,
  3448. // for this, the data must reside on CPU, so just copy it there.
  3449. multimesh->data_cache.resize(multimesh->instances * multimesh->stride_cache);
  3450. {
  3451. float *w = multimesh->data_cache.ptrw();
  3452. if (multimesh->buffer_set) {
  3453. Vector<uint8_t> buffer = RD::get_singleton()->buffer_get_data(multimesh->buffer);
  3454. {
  3455. const uint8_t *r = buffer.ptr();
  3456. memcpy(w, r, buffer.size());
  3457. }
  3458. } else {
  3459. memset(w, 0, (size_t)multimesh->instances * multimesh->stride_cache * sizeof(float));
  3460. }
  3461. }
  3462. uint32_t data_cache_dirty_region_count = (multimesh->instances - 1) / MULTIMESH_DIRTY_REGION_SIZE + 1;
  3463. multimesh->data_cache_dirty_regions = memnew_arr(bool, data_cache_dirty_region_count);
  3464. for (uint32_t i = 0; i < data_cache_dirty_region_count; i++) {
  3465. multimesh->data_cache_dirty_regions[i] = false;
  3466. }
  3467. multimesh->data_cache_used_dirty_regions = 0;
  3468. }
  3469. void RendererStorageRD::_multimesh_mark_dirty(MultiMesh *multimesh, int p_index, bool p_aabb) {
  3470. uint32_t region_index = p_index / MULTIMESH_DIRTY_REGION_SIZE;
  3471. #ifdef DEBUG_ENABLED
  3472. uint32_t data_cache_dirty_region_count = (multimesh->instances - 1) / MULTIMESH_DIRTY_REGION_SIZE + 1;
  3473. ERR_FAIL_UNSIGNED_INDEX(region_index, data_cache_dirty_region_count); //bug
  3474. #endif
  3475. if (!multimesh->data_cache_dirty_regions[region_index]) {
  3476. multimesh->data_cache_dirty_regions[region_index] = true;
  3477. multimesh->data_cache_used_dirty_regions++;
  3478. }
  3479. if (p_aabb) {
  3480. multimesh->aabb_dirty = true;
  3481. }
  3482. if (!multimesh->dirty) {
  3483. multimesh->dirty_list = multimesh_dirty_list;
  3484. multimesh_dirty_list = multimesh;
  3485. multimesh->dirty = true;
  3486. }
  3487. }
  3488. void RendererStorageRD::_multimesh_mark_all_dirty(MultiMesh *multimesh, bool p_data, bool p_aabb) {
  3489. if (p_data) {
  3490. uint32_t data_cache_dirty_region_count = (multimesh->instances - 1) / MULTIMESH_DIRTY_REGION_SIZE + 1;
  3491. for (uint32_t i = 0; i < data_cache_dirty_region_count; i++) {
  3492. if (!multimesh->data_cache_dirty_regions[i]) {
  3493. multimesh->data_cache_dirty_regions[i] = true;
  3494. multimesh->data_cache_used_dirty_regions++;
  3495. }
  3496. }
  3497. }
  3498. if (p_aabb) {
  3499. multimesh->aabb_dirty = true;
  3500. }
  3501. if (!multimesh->dirty) {
  3502. multimesh->dirty_list = multimesh_dirty_list;
  3503. multimesh_dirty_list = multimesh;
  3504. multimesh->dirty = true;
  3505. }
  3506. }
  3507. void RendererStorageRD::_multimesh_re_create_aabb(MultiMesh *multimesh, const float *p_data, int p_instances) {
  3508. ERR_FAIL_COND(multimesh->mesh.is_null());
  3509. AABB aabb;
  3510. AABB mesh_aabb = mesh_get_aabb(multimesh->mesh);
  3511. for (int i = 0; i < p_instances; i++) {
  3512. const float *data = p_data + multimesh->stride_cache * i;
  3513. Transform3D t;
  3514. if (multimesh->xform_format == RS::MULTIMESH_TRANSFORM_3D) {
  3515. t.basis.elements[0][0] = data[0];
  3516. t.basis.elements[0][1] = data[1];
  3517. t.basis.elements[0][2] = data[2];
  3518. t.origin.x = data[3];
  3519. t.basis.elements[1][0] = data[4];
  3520. t.basis.elements[1][1] = data[5];
  3521. t.basis.elements[1][2] = data[6];
  3522. t.origin.y = data[7];
  3523. t.basis.elements[2][0] = data[8];
  3524. t.basis.elements[2][1] = data[9];
  3525. t.basis.elements[2][2] = data[10];
  3526. t.origin.z = data[11];
  3527. } else {
  3528. t.basis.elements[0].x = data[0];
  3529. t.basis.elements[1].x = data[1];
  3530. t.origin.x = data[3];
  3531. t.basis.elements[0].y = data[4];
  3532. t.basis.elements[1].y = data[5];
  3533. t.origin.y = data[7];
  3534. }
  3535. if (i == 0) {
  3536. aabb = t.xform(mesh_aabb);
  3537. } else {
  3538. aabb.merge_with(t.xform(mesh_aabb));
  3539. }
  3540. }
  3541. multimesh->aabb = aabb;
  3542. }
  3543. void RendererStorageRD::multimesh_instance_set_transform(RID p_multimesh, int p_index, const Transform3D &p_transform) {
  3544. MultiMesh *multimesh = multimesh_owner.get_or_null(p_multimesh);
  3545. ERR_FAIL_COND(!multimesh);
  3546. ERR_FAIL_INDEX(p_index, multimesh->instances);
  3547. ERR_FAIL_COND(multimesh->xform_format != RS::MULTIMESH_TRANSFORM_3D);
  3548. _multimesh_make_local(multimesh);
  3549. {
  3550. float *w = multimesh->data_cache.ptrw();
  3551. float *dataptr = w + p_index * multimesh->stride_cache;
  3552. dataptr[0] = p_transform.basis.elements[0][0];
  3553. dataptr[1] = p_transform.basis.elements[0][1];
  3554. dataptr[2] = p_transform.basis.elements[0][2];
  3555. dataptr[3] = p_transform.origin.x;
  3556. dataptr[4] = p_transform.basis.elements[1][0];
  3557. dataptr[5] = p_transform.basis.elements[1][1];
  3558. dataptr[6] = p_transform.basis.elements[1][2];
  3559. dataptr[7] = p_transform.origin.y;
  3560. dataptr[8] = p_transform.basis.elements[2][0];
  3561. dataptr[9] = p_transform.basis.elements[2][1];
  3562. dataptr[10] = p_transform.basis.elements[2][2];
  3563. dataptr[11] = p_transform.origin.z;
  3564. }
  3565. _multimesh_mark_dirty(multimesh, p_index, true);
  3566. }
  3567. void RendererStorageRD::multimesh_instance_set_transform_2d(RID p_multimesh, int p_index, const Transform2D &p_transform) {
  3568. MultiMesh *multimesh = multimesh_owner.get_or_null(p_multimesh);
  3569. ERR_FAIL_COND(!multimesh);
  3570. ERR_FAIL_INDEX(p_index, multimesh->instances);
  3571. ERR_FAIL_COND(multimesh->xform_format != RS::MULTIMESH_TRANSFORM_2D);
  3572. _multimesh_make_local(multimesh);
  3573. {
  3574. float *w = multimesh->data_cache.ptrw();
  3575. float *dataptr = w + p_index * multimesh->stride_cache;
  3576. dataptr[0] = p_transform.elements[0][0];
  3577. dataptr[1] = p_transform.elements[1][0];
  3578. dataptr[2] = 0;
  3579. dataptr[3] = p_transform.elements[2][0];
  3580. dataptr[4] = p_transform.elements[0][1];
  3581. dataptr[5] = p_transform.elements[1][1];
  3582. dataptr[6] = 0;
  3583. dataptr[7] = p_transform.elements[2][1];
  3584. }
  3585. _multimesh_mark_dirty(multimesh, p_index, true);
  3586. }
  3587. void RendererStorageRD::multimesh_instance_set_color(RID p_multimesh, int p_index, const Color &p_color) {
  3588. MultiMesh *multimesh = multimesh_owner.get_or_null(p_multimesh);
  3589. ERR_FAIL_COND(!multimesh);
  3590. ERR_FAIL_INDEX(p_index, multimesh->instances);
  3591. ERR_FAIL_COND(!multimesh->uses_colors);
  3592. _multimesh_make_local(multimesh);
  3593. {
  3594. float *w = multimesh->data_cache.ptrw();
  3595. float *dataptr = w + p_index * multimesh->stride_cache + multimesh->color_offset_cache;
  3596. dataptr[0] = p_color.r;
  3597. dataptr[1] = p_color.g;
  3598. dataptr[2] = p_color.b;
  3599. dataptr[3] = p_color.a;
  3600. }
  3601. _multimesh_mark_dirty(multimesh, p_index, false);
  3602. }
  3603. void RendererStorageRD::multimesh_instance_set_custom_data(RID p_multimesh, int p_index, const Color &p_color) {
  3604. MultiMesh *multimesh = multimesh_owner.get_or_null(p_multimesh);
  3605. ERR_FAIL_COND(!multimesh);
  3606. ERR_FAIL_INDEX(p_index, multimesh->instances);
  3607. ERR_FAIL_COND(!multimesh->uses_custom_data);
  3608. _multimesh_make_local(multimesh);
  3609. {
  3610. float *w = multimesh->data_cache.ptrw();
  3611. float *dataptr = w + p_index * multimesh->stride_cache + multimesh->custom_data_offset_cache;
  3612. dataptr[0] = p_color.r;
  3613. dataptr[1] = p_color.g;
  3614. dataptr[2] = p_color.b;
  3615. dataptr[3] = p_color.a;
  3616. }
  3617. _multimesh_mark_dirty(multimesh, p_index, false);
  3618. }
  3619. RID RendererStorageRD::multimesh_get_mesh(RID p_multimesh) const {
  3620. MultiMesh *multimesh = multimesh_owner.get_or_null(p_multimesh);
  3621. ERR_FAIL_COND_V(!multimesh, RID());
  3622. return multimesh->mesh;
  3623. }
  3624. Transform3D RendererStorageRD::multimesh_instance_get_transform(RID p_multimesh, int p_index) const {
  3625. MultiMesh *multimesh = multimesh_owner.get_or_null(p_multimesh);
  3626. ERR_FAIL_COND_V(!multimesh, Transform3D());
  3627. ERR_FAIL_INDEX_V(p_index, multimesh->instances, Transform3D());
  3628. ERR_FAIL_COND_V(multimesh->xform_format != RS::MULTIMESH_TRANSFORM_3D, Transform3D());
  3629. _multimesh_make_local(multimesh);
  3630. Transform3D t;
  3631. {
  3632. const float *r = multimesh->data_cache.ptr();
  3633. const float *dataptr = r + p_index * multimesh->stride_cache;
  3634. t.basis.elements[0][0] = dataptr[0];
  3635. t.basis.elements[0][1] = dataptr[1];
  3636. t.basis.elements[0][2] = dataptr[2];
  3637. t.origin.x = dataptr[3];
  3638. t.basis.elements[1][0] = dataptr[4];
  3639. t.basis.elements[1][1] = dataptr[5];
  3640. t.basis.elements[1][2] = dataptr[6];
  3641. t.origin.y = dataptr[7];
  3642. t.basis.elements[2][0] = dataptr[8];
  3643. t.basis.elements[2][1] = dataptr[9];
  3644. t.basis.elements[2][2] = dataptr[10];
  3645. t.origin.z = dataptr[11];
  3646. }
  3647. return t;
  3648. }
  3649. Transform2D RendererStorageRD::multimesh_instance_get_transform_2d(RID p_multimesh, int p_index) const {
  3650. MultiMesh *multimesh = multimesh_owner.get_or_null(p_multimesh);
  3651. ERR_FAIL_COND_V(!multimesh, Transform2D());
  3652. ERR_FAIL_INDEX_V(p_index, multimesh->instances, Transform2D());
  3653. ERR_FAIL_COND_V(multimesh->xform_format != RS::MULTIMESH_TRANSFORM_2D, Transform2D());
  3654. _multimesh_make_local(multimesh);
  3655. Transform2D t;
  3656. {
  3657. const float *r = multimesh->data_cache.ptr();
  3658. const float *dataptr = r + p_index * multimesh->stride_cache;
  3659. t.elements[0][0] = dataptr[0];
  3660. t.elements[1][0] = dataptr[1];
  3661. t.elements[2][0] = dataptr[3];
  3662. t.elements[0][1] = dataptr[4];
  3663. t.elements[1][1] = dataptr[5];
  3664. t.elements[2][1] = dataptr[7];
  3665. }
  3666. return t;
  3667. }
  3668. Color RendererStorageRD::multimesh_instance_get_color(RID p_multimesh, int p_index) const {
  3669. MultiMesh *multimesh = multimesh_owner.get_or_null(p_multimesh);
  3670. ERR_FAIL_COND_V(!multimesh, Color());
  3671. ERR_FAIL_INDEX_V(p_index, multimesh->instances, Color());
  3672. ERR_FAIL_COND_V(!multimesh->uses_colors, Color());
  3673. _multimesh_make_local(multimesh);
  3674. Color c;
  3675. {
  3676. const float *r = multimesh->data_cache.ptr();
  3677. const float *dataptr = r + p_index * multimesh->stride_cache + multimesh->color_offset_cache;
  3678. c.r = dataptr[0];
  3679. c.g = dataptr[1];
  3680. c.b = dataptr[2];
  3681. c.a = dataptr[3];
  3682. }
  3683. return c;
  3684. }
  3685. Color RendererStorageRD::multimesh_instance_get_custom_data(RID p_multimesh, int p_index) const {
  3686. MultiMesh *multimesh = multimesh_owner.get_or_null(p_multimesh);
  3687. ERR_FAIL_COND_V(!multimesh, Color());
  3688. ERR_FAIL_INDEX_V(p_index, multimesh->instances, Color());
  3689. ERR_FAIL_COND_V(!multimesh->uses_custom_data, Color());
  3690. _multimesh_make_local(multimesh);
  3691. Color c;
  3692. {
  3693. const float *r = multimesh->data_cache.ptr();
  3694. const float *dataptr = r + p_index * multimesh->stride_cache + multimesh->custom_data_offset_cache;
  3695. c.r = dataptr[0];
  3696. c.g = dataptr[1];
  3697. c.b = dataptr[2];
  3698. c.a = dataptr[3];
  3699. }
  3700. return c;
  3701. }
  3702. void RendererStorageRD::multimesh_set_buffer(RID p_multimesh, const Vector<float> &p_buffer) {
  3703. MultiMesh *multimesh = multimesh_owner.get_or_null(p_multimesh);
  3704. ERR_FAIL_COND(!multimesh);
  3705. ERR_FAIL_COND(p_buffer.size() != (multimesh->instances * (int)multimesh->stride_cache));
  3706. {
  3707. const float *r = p_buffer.ptr();
  3708. RD::get_singleton()->buffer_update(multimesh->buffer, 0, p_buffer.size() * sizeof(float), r);
  3709. multimesh->buffer_set = true;
  3710. }
  3711. if (multimesh->data_cache.size()) {
  3712. //if we have a data cache, just update it
  3713. multimesh->data_cache = p_buffer;
  3714. {
  3715. //clear dirty since nothing will be dirty anymore
  3716. uint32_t data_cache_dirty_region_count = (multimesh->instances - 1) / MULTIMESH_DIRTY_REGION_SIZE + 1;
  3717. for (uint32_t i = 0; i < data_cache_dirty_region_count; i++) {
  3718. multimesh->data_cache_dirty_regions[i] = false;
  3719. }
  3720. multimesh->data_cache_used_dirty_regions = 0;
  3721. }
  3722. _multimesh_mark_all_dirty(multimesh, false, true); //update AABB
  3723. } else if (multimesh->mesh.is_valid()) {
  3724. //if we have a mesh set, we need to re-generate the AABB from the new data
  3725. const float *data = p_buffer.ptr();
  3726. _multimesh_re_create_aabb(multimesh, data, multimesh->instances);
  3727. multimesh->dependency.changed_notify(DEPENDENCY_CHANGED_AABB);
  3728. }
  3729. }
  3730. Vector<float> RendererStorageRD::multimesh_get_buffer(RID p_multimesh) const {
  3731. MultiMesh *multimesh = multimesh_owner.get_or_null(p_multimesh);
  3732. ERR_FAIL_COND_V(!multimesh, Vector<float>());
  3733. if (multimesh->buffer.is_null()) {
  3734. return Vector<float>();
  3735. } else if (multimesh->data_cache.size()) {
  3736. return multimesh->data_cache;
  3737. } else {
  3738. //get from memory
  3739. Vector<uint8_t> buffer = RD::get_singleton()->buffer_get_data(multimesh->buffer);
  3740. Vector<float> ret;
  3741. ret.resize(multimesh->instances * multimesh->stride_cache);
  3742. {
  3743. float *w = ret.ptrw();
  3744. const uint8_t *r = buffer.ptr();
  3745. memcpy(w, r, buffer.size());
  3746. }
  3747. return ret;
  3748. }
  3749. }
  3750. void RendererStorageRD::multimesh_set_visible_instances(RID p_multimesh, int p_visible) {
  3751. MultiMesh *multimesh = multimesh_owner.get_or_null(p_multimesh);
  3752. ERR_FAIL_COND(!multimesh);
  3753. ERR_FAIL_COND(p_visible < -1 || p_visible > multimesh->instances);
  3754. if (multimesh->visible_instances == p_visible) {
  3755. return;
  3756. }
  3757. if (multimesh->data_cache.size()) {
  3758. //there is a data cache..
  3759. _multimesh_mark_all_dirty(multimesh, false, true);
  3760. }
  3761. multimesh->visible_instances = p_visible;
  3762. multimesh->dependency.changed_notify(DEPENDENCY_CHANGED_MULTIMESH_VISIBLE_INSTANCES);
  3763. }
  3764. int RendererStorageRD::multimesh_get_visible_instances(RID p_multimesh) const {
  3765. MultiMesh *multimesh = multimesh_owner.get_or_null(p_multimesh);
  3766. ERR_FAIL_COND_V(!multimesh, 0);
  3767. return multimesh->visible_instances;
  3768. }
  3769. AABB RendererStorageRD::multimesh_get_aabb(RID p_multimesh) const {
  3770. MultiMesh *multimesh = multimesh_owner.get_or_null(p_multimesh);
  3771. ERR_FAIL_COND_V(!multimesh, AABB());
  3772. if (multimesh->aabb_dirty) {
  3773. const_cast<RendererStorageRD *>(this)->_update_dirty_multimeshes();
  3774. }
  3775. return multimesh->aabb;
  3776. }
  3777. void RendererStorageRD::_update_dirty_multimeshes() {
  3778. while (multimesh_dirty_list) {
  3779. MultiMesh *multimesh = multimesh_dirty_list;
  3780. if (multimesh->data_cache.size()) { //may have been cleared, so only process if it exists
  3781. const float *data = multimesh->data_cache.ptr();
  3782. uint32_t visible_instances = multimesh->visible_instances >= 0 ? multimesh->visible_instances : multimesh->instances;
  3783. if (multimesh->data_cache_used_dirty_regions) {
  3784. uint32_t data_cache_dirty_region_count = (multimesh->instances - 1) / MULTIMESH_DIRTY_REGION_SIZE + 1;
  3785. uint32_t visible_region_count = visible_instances == 0 ? 0 : (visible_instances - 1) / MULTIMESH_DIRTY_REGION_SIZE + 1;
  3786. uint32_t region_size = multimesh->stride_cache * MULTIMESH_DIRTY_REGION_SIZE * sizeof(float);
  3787. if (multimesh->data_cache_used_dirty_regions > 32 || multimesh->data_cache_used_dirty_regions > visible_region_count / 2) {
  3788. //if there too many dirty regions, or represent the majority of regions, just copy all, else transfer cost piles up too much
  3789. RD::get_singleton()->buffer_update(multimesh->buffer, 0, MIN(visible_region_count * region_size, multimesh->instances * (uint32_t)multimesh->stride_cache * (uint32_t)sizeof(float)), data);
  3790. } else {
  3791. //not that many regions? update them all
  3792. for (uint32_t i = 0; i < visible_region_count; i++) {
  3793. if (multimesh->data_cache_dirty_regions[i]) {
  3794. uint32_t offset = i * region_size;
  3795. uint32_t size = multimesh->stride_cache * (uint32_t)multimesh->instances * (uint32_t)sizeof(float);
  3796. uint32_t region_start_index = multimesh->stride_cache * MULTIMESH_DIRTY_REGION_SIZE * i;
  3797. RD::get_singleton()->buffer_update(multimesh->buffer, offset, MIN(region_size, size - offset), &data[region_start_index]);
  3798. }
  3799. }
  3800. }
  3801. for (uint32_t i = 0; i < data_cache_dirty_region_count; i++) {
  3802. multimesh->data_cache_dirty_regions[i] = false;
  3803. }
  3804. multimesh->data_cache_used_dirty_regions = 0;
  3805. }
  3806. if (multimesh->aabb_dirty) {
  3807. //aabb is dirty..
  3808. _multimesh_re_create_aabb(multimesh, data, visible_instances);
  3809. multimesh->aabb_dirty = false;
  3810. multimesh->dependency.changed_notify(DEPENDENCY_CHANGED_AABB);
  3811. }
  3812. }
  3813. multimesh_dirty_list = multimesh->dirty_list;
  3814. multimesh->dirty_list = nullptr;
  3815. multimesh->dirty = false;
  3816. }
  3817. multimesh_dirty_list = nullptr;
  3818. }
  3819. /* PARTICLES */
  3820. RID RendererStorageRD::particles_allocate() {
  3821. return particles_owner.allocate_rid();
  3822. }
  3823. void RendererStorageRD::particles_initialize(RID p_rid) {
  3824. particles_owner.initialize_rid(p_rid, Particles());
  3825. }
  3826. void RendererStorageRD::particles_set_mode(RID p_particles, RS::ParticlesMode p_mode) {
  3827. Particles *particles = particles_owner.get_or_null(p_particles);
  3828. ERR_FAIL_COND(!particles);
  3829. if (particles->mode == p_mode) {
  3830. return;
  3831. }
  3832. _particles_free_data(particles);
  3833. particles->mode = p_mode;
  3834. }
  3835. void RendererStorageRD::particles_set_emitting(RID p_particles, bool p_emitting) {
  3836. Particles *particles = particles_owner.get_or_null(p_particles);
  3837. ERR_FAIL_COND(!particles);
  3838. particles->emitting = p_emitting;
  3839. }
  3840. bool RendererStorageRD::particles_get_emitting(RID p_particles) {
  3841. ERR_FAIL_COND_V_MSG(RSG::threaded, false, "This function should never be used with threaded rendering, as it stalls the renderer.");
  3842. Particles *particles = particles_owner.get_or_null(p_particles);
  3843. ERR_FAIL_COND_V(!particles, false);
  3844. return particles->emitting;
  3845. }
  3846. void RendererStorageRD::_particles_free_data(Particles *particles) {
  3847. if (particles->particle_buffer.is_valid()) {
  3848. RD::get_singleton()->free(particles->particle_buffer);
  3849. particles->particle_buffer = RID();
  3850. RD::get_singleton()->free(particles->particle_instance_buffer);
  3851. particles->particle_instance_buffer = RID();
  3852. }
  3853. if (particles->frame_params_buffer.is_valid()) {
  3854. RD::get_singleton()->free(particles->frame_params_buffer);
  3855. particles->frame_params_buffer = RID();
  3856. }
  3857. particles->particles_transforms_buffer_uniform_set = RID();
  3858. if (RD::get_singleton()->uniform_set_is_valid(particles->trail_bind_pose_uniform_set)) {
  3859. RD::get_singleton()->free(particles->trail_bind_pose_uniform_set);
  3860. }
  3861. particles->trail_bind_pose_uniform_set = RID();
  3862. if (particles->trail_bind_pose_buffer.is_valid()) {
  3863. RD::get_singleton()->free(particles->trail_bind_pose_buffer);
  3864. particles->trail_bind_pose_buffer = RID();
  3865. }
  3866. if (RD::get_singleton()->uniform_set_is_valid(particles->collision_textures_uniform_set)) {
  3867. RD::get_singleton()->free(particles->collision_textures_uniform_set);
  3868. }
  3869. particles->collision_textures_uniform_set = RID();
  3870. if (particles->particles_sort_buffer.is_valid()) {
  3871. RD::get_singleton()->free(particles->particles_sort_buffer);
  3872. particles->particles_sort_buffer = RID();
  3873. particles->particles_sort_uniform_set = RID();
  3874. }
  3875. if (particles->emission_buffer != nullptr) {
  3876. particles->emission_buffer = nullptr;
  3877. particles->emission_buffer_data.clear();
  3878. RD::get_singleton()->free(particles->emission_storage_buffer);
  3879. particles->emission_storage_buffer = RID();
  3880. }
  3881. if (RD::get_singleton()->uniform_set_is_valid(particles->particles_material_uniform_set)) {
  3882. //will need to be re-created
  3883. RD::get_singleton()->free(particles->particles_material_uniform_set);
  3884. }
  3885. particles->particles_material_uniform_set = RID();
  3886. }
  3887. void RendererStorageRD::particles_set_amount(RID p_particles, int p_amount) {
  3888. Particles *particles = particles_owner.get_or_null(p_particles);
  3889. ERR_FAIL_COND(!particles);
  3890. if (particles->amount == p_amount) {
  3891. return;
  3892. }
  3893. _particles_free_data(particles);
  3894. particles->amount = p_amount;
  3895. particles->prev_ticks = 0;
  3896. particles->phase = 0;
  3897. particles->prev_phase = 0;
  3898. particles->clear = true;
  3899. particles->dependency.changed_notify(DEPENDENCY_CHANGED_PARTICLES);
  3900. }
  3901. void RendererStorageRD::particles_set_lifetime(RID p_particles, double p_lifetime) {
  3902. Particles *particles = particles_owner.get_or_null(p_particles);
  3903. ERR_FAIL_COND(!particles);
  3904. particles->lifetime = p_lifetime;
  3905. }
  3906. void RendererStorageRD::particles_set_one_shot(RID p_particles, bool p_one_shot) {
  3907. Particles *particles = particles_owner.get_or_null(p_particles);
  3908. ERR_FAIL_COND(!particles);
  3909. particles->one_shot = p_one_shot;
  3910. }
  3911. void RendererStorageRD::particles_set_pre_process_time(RID p_particles, double p_time) {
  3912. Particles *particles = particles_owner.get_or_null(p_particles);
  3913. ERR_FAIL_COND(!particles);
  3914. particles->pre_process_time = p_time;
  3915. }
  3916. void RendererStorageRD::particles_set_explosiveness_ratio(RID p_particles, real_t p_ratio) {
  3917. Particles *particles = particles_owner.get_or_null(p_particles);
  3918. ERR_FAIL_COND(!particles);
  3919. particles->explosiveness = p_ratio;
  3920. }
  3921. void RendererStorageRD::particles_set_randomness_ratio(RID p_particles, real_t p_ratio) {
  3922. Particles *particles = particles_owner.get_or_null(p_particles);
  3923. ERR_FAIL_COND(!particles);
  3924. particles->randomness = p_ratio;
  3925. }
  3926. void RendererStorageRD::particles_set_custom_aabb(RID p_particles, const AABB &p_aabb) {
  3927. Particles *particles = particles_owner.get_or_null(p_particles);
  3928. ERR_FAIL_COND(!particles);
  3929. particles->custom_aabb = p_aabb;
  3930. particles->dependency.changed_notify(DEPENDENCY_CHANGED_AABB);
  3931. }
  3932. void RendererStorageRD::particles_set_speed_scale(RID p_particles, double p_scale) {
  3933. Particles *particles = particles_owner.get_or_null(p_particles);
  3934. ERR_FAIL_COND(!particles);
  3935. particles->speed_scale = p_scale;
  3936. }
  3937. void RendererStorageRD::particles_set_use_local_coordinates(RID p_particles, bool p_enable) {
  3938. Particles *particles = particles_owner.get_or_null(p_particles);
  3939. ERR_FAIL_COND(!particles);
  3940. particles->use_local_coords = p_enable;
  3941. particles->dependency.changed_notify(DEPENDENCY_CHANGED_PARTICLES);
  3942. }
  3943. void RendererStorageRD::particles_set_fixed_fps(RID p_particles, int p_fps) {
  3944. Particles *particles = particles_owner.get_or_null(p_particles);
  3945. ERR_FAIL_COND(!particles);
  3946. particles->fixed_fps = p_fps;
  3947. _particles_free_data(particles);
  3948. particles->prev_ticks = 0;
  3949. particles->phase = 0;
  3950. particles->prev_phase = 0;
  3951. particles->clear = true;
  3952. particles->dependency.changed_notify(DEPENDENCY_CHANGED_PARTICLES);
  3953. }
  3954. void RendererStorageRD::particles_set_interpolate(RID p_particles, bool p_enable) {
  3955. Particles *particles = particles_owner.get_or_null(p_particles);
  3956. ERR_FAIL_COND(!particles);
  3957. particles->interpolate = p_enable;
  3958. }
  3959. void RendererStorageRD::particles_set_fractional_delta(RID p_particles, bool p_enable) {
  3960. Particles *particles = particles_owner.get_or_null(p_particles);
  3961. ERR_FAIL_COND(!particles);
  3962. particles->fractional_delta = p_enable;
  3963. }
  3964. void RendererStorageRD::particles_set_trails(RID p_particles, bool p_enable, double p_length) {
  3965. Particles *particles = particles_owner.get_or_null(p_particles);
  3966. ERR_FAIL_COND(!particles);
  3967. ERR_FAIL_COND(p_length < 0.1);
  3968. p_length = MIN(10.0, p_length);
  3969. particles->trails_enabled = p_enable;
  3970. particles->trail_length = p_length;
  3971. _particles_free_data(particles);
  3972. particles->prev_ticks = 0;
  3973. particles->phase = 0;
  3974. particles->prev_phase = 0;
  3975. particles->clear = true;
  3976. particles->dependency.changed_notify(DEPENDENCY_CHANGED_PARTICLES);
  3977. }
  3978. void RendererStorageRD::particles_set_trail_bind_poses(RID p_particles, const Vector<Transform3D> &p_bind_poses) {
  3979. Particles *particles = particles_owner.get_or_null(p_particles);
  3980. ERR_FAIL_COND(!particles);
  3981. if (particles->trail_bind_pose_buffer.is_valid() && particles->trail_bind_poses.size() != p_bind_poses.size()) {
  3982. _particles_free_data(particles);
  3983. particles->prev_ticks = 0;
  3984. particles->phase = 0;
  3985. particles->prev_phase = 0;
  3986. particles->clear = true;
  3987. }
  3988. particles->trail_bind_poses = p_bind_poses;
  3989. particles->trail_bind_poses_dirty = true;
  3990. particles->dependency.changed_notify(DEPENDENCY_CHANGED_PARTICLES);
  3991. }
  3992. void RendererStorageRD::particles_set_collision_base_size(RID p_particles, real_t p_size) {
  3993. Particles *particles = particles_owner.get_or_null(p_particles);
  3994. ERR_FAIL_COND(!particles);
  3995. particles->collision_base_size = p_size;
  3996. }
  3997. void RendererStorageRD::particles_set_transform_align(RID p_particles, RS::ParticlesTransformAlign p_transform_align) {
  3998. Particles *particles = particles_owner.get_or_null(p_particles);
  3999. ERR_FAIL_COND(!particles);
  4000. particles->transform_align = p_transform_align;
  4001. }
  4002. void RendererStorageRD::particles_set_process_material(RID p_particles, RID p_material) {
  4003. Particles *particles = particles_owner.get_or_null(p_particles);
  4004. ERR_FAIL_COND(!particles);
  4005. particles->process_material = p_material;
  4006. }
  4007. void RendererStorageRD::particles_set_draw_order(RID p_particles, RS::ParticlesDrawOrder p_order) {
  4008. Particles *particles = particles_owner.get_or_null(p_particles);
  4009. ERR_FAIL_COND(!particles);
  4010. particles->draw_order = p_order;
  4011. }
  4012. void RendererStorageRD::particles_set_draw_passes(RID p_particles, int p_passes) {
  4013. Particles *particles = particles_owner.get_or_null(p_particles);
  4014. ERR_FAIL_COND(!particles);
  4015. particles->draw_passes.resize(p_passes);
  4016. }
  4017. void RendererStorageRD::particles_set_draw_pass_mesh(RID p_particles, int p_pass, RID p_mesh) {
  4018. Particles *particles = particles_owner.get_or_null(p_particles);
  4019. ERR_FAIL_COND(!particles);
  4020. ERR_FAIL_INDEX(p_pass, particles->draw_passes.size());
  4021. particles->draw_passes.write[p_pass] = p_mesh;
  4022. }
  4023. void RendererStorageRD::particles_restart(RID p_particles) {
  4024. Particles *particles = particles_owner.get_or_null(p_particles);
  4025. ERR_FAIL_COND(!particles);
  4026. particles->restart_request = true;
  4027. }
  4028. void RendererStorageRD::_particles_allocate_emission_buffer(Particles *particles) {
  4029. ERR_FAIL_COND(particles->emission_buffer != nullptr);
  4030. particles->emission_buffer_data.resize(sizeof(ParticleEmissionBuffer::Data) * particles->amount + sizeof(uint32_t) * 4);
  4031. memset(particles->emission_buffer_data.ptrw(), 0, particles->emission_buffer_data.size());
  4032. particles->emission_buffer = (ParticleEmissionBuffer *)particles->emission_buffer_data.ptrw();
  4033. particles->emission_buffer->particle_max = particles->amount;
  4034. particles->emission_storage_buffer = RD::get_singleton()->storage_buffer_create(particles->emission_buffer_data.size(), particles->emission_buffer_data);
  4035. if (RD::get_singleton()->uniform_set_is_valid(particles->particles_material_uniform_set)) {
  4036. //will need to be re-created
  4037. RD::get_singleton()->free(particles->particles_material_uniform_set);
  4038. particles->particles_material_uniform_set = RID();
  4039. }
  4040. }
  4041. void RendererStorageRD::particles_set_subemitter(RID p_particles, RID p_subemitter_particles) {
  4042. Particles *particles = particles_owner.get_or_null(p_particles);
  4043. ERR_FAIL_COND(!particles);
  4044. ERR_FAIL_COND(p_particles == p_subemitter_particles);
  4045. particles->sub_emitter = p_subemitter_particles;
  4046. if (RD::get_singleton()->uniform_set_is_valid(particles->particles_material_uniform_set)) {
  4047. RD::get_singleton()->free(particles->particles_material_uniform_set);
  4048. particles->particles_material_uniform_set = RID(); //clear and force to re create sub emitting
  4049. }
  4050. }
  4051. void RendererStorageRD::particles_emit(RID p_particles, const Transform3D &p_transform, const Vector3 &p_velocity, const Color &p_color, const Color &p_custom, uint32_t p_emit_flags) {
  4052. Particles *particles = particles_owner.get_or_null(p_particles);
  4053. ERR_FAIL_COND(!particles);
  4054. ERR_FAIL_COND(particles->amount == 0);
  4055. if (particles->emitting) {
  4056. particles->clear = true;
  4057. particles->emitting = false;
  4058. }
  4059. if (particles->emission_buffer == nullptr) {
  4060. _particles_allocate_emission_buffer(particles);
  4061. }
  4062. if (particles->inactive) {
  4063. //in case it was inactive, make active again
  4064. particles->inactive = false;
  4065. particles->inactive_time = 0;
  4066. }
  4067. int32_t idx = particles->emission_buffer->particle_count;
  4068. if (idx < particles->emission_buffer->particle_max) {
  4069. store_transform(p_transform, particles->emission_buffer->data[idx].xform);
  4070. particles->emission_buffer->data[idx].velocity[0] = p_velocity.x;
  4071. particles->emission_buffer->data[idx].velocity[1] = p_velocity.y;
  4072. particles->emission_buffer->data[idx].velocity[2] = p_velocity.z;
  4073. particles->emission_buffer->data[idx].custom[0] = p_custom.r;
  4074. particles->emission_buffer->data[idx].custom[1] = p_custom.g;
  4075. particles->emission_buffer->data[idx].custom[2] = p_custom.b;
  4076. particles->emission_buffer->data[idx].custom[3] = p_custom.a;
  4077. particles->emission_buffer->data[idx].color[0] = p_color.r;
  4078. particles->emission_buffer->data[idx].color[1] = p_color.g;
  4079. particles->emission_buffer->data[idx].color[2] = p_color.b;
  4080. particles->emission_buffer->data[idx].color[3] = p_color.a;
  4081. particles->emission_buffer->data[idx].flags = p_emit_flags;
  4082. particles->emission_buffer->particle_count++;
  4083. }
  4084. }
  4085. void RendererStorageRD::particles_request_process(RID p_particles) {
  4086. Particles *particles = particles_owner.get_or_null(p_particles);
  4087. ERR_FAIL_COND(!particles);
  4088. if (!particles->dirty) {
  4089. particles->dirty = true;
  4090. particles->update_list = particle_update_list;
  4091. particle_update_list = particles;
  4092. }
  4093. }
  4094. AABB RendererStorageRD::particles_get_current_aabb(RID p_particles) {
  4095. if (RSG::threaded) {
  4096. WARN_PRINT_ONCE("Calling this function with threaded rendering enabled stalls the renderer, use with care.");
  4097. }
  4098. const Particles *particles = particles_owner.get_or_null(p_particles);
  4099. ERR_FAIL_COND_V(!particles, AABB());
  4100. int total_amount = particles->amount;
  4101. if (particles->trails_enabled && particles->trail_bind_poses.size() > 1) {
  4102. total_amount *= particles->trail_bind_poses.size();
  4103. }
  4104. Vector<uint8_t> buffer = RD::get_singleton()->buffer_get_data(particles->particle_buffer);
  4105. ERR_FAIL_COND_V(buffer.size() != (int)(total_amount * sizeof(ParticleData)), AABB());
  4106. Transform3D inv = particles->emission_transform.affine_inverse();
  4107. AABB aabb;
  4108. if (buffer.size()) {
  4109. bool first = true;
  4110. const ParticleData *particle_data = reinterpret_cast<const ParticleData *>(buffer.ptr());
  4111. for (int i = 0; i < total_amount; i++) {
  4112. if (particle_data[i].active) {
  4113. Vector3 pos = Vector3(particle_data[i].xform[12], particle_data[i].xform[13], particle_data[i].xform[14]);
  4114. if (!particles->use_local_coords) {
  4115. pos = inv.xform(pos);
  4116. }
  4117. if (first) {
  4118. aabb.position = pos;
  4119. first = false;
  4120. } else {
  4121. aabb.expand_to(pos);
  4122. }
  4123. }
  4124. }
  4125. }
  4126. float longest_axis_size = 0;
  4127. for (int i = 0; i < particles->draw_passes.size(); i++) {
  4128. if (particles->draw_passes[i].is_valid()) {
  4129. AABB maabb = mesh_get_aabb(particles->draw_passes[i], RID());
  4130. longest_axis_size = MAX(maabb.get_longest_axis_size(), longest_axis_size);
  4131. }
  4132. }
  4133. aabb.grow_by(longest_axis_size);
  4134. return aabb;
  4135. }
  4136. AABB RendererStorageRD::particles_get_aabb(RID p_particles) const {
  4137. const Particles *particles = particles_owner.get_or_null(p_particles);
  4138. ERR_FAIL_COND_V(!particles, AABB());
  4139. return particles->custom_aabb;
  4140. }
  4141. void RendererStorageRD::particles_set_emission_transform(RID p_particles, const Transform3D &p_transform) {
  4142. Particles *particles = particles_owner.get_or_null(p_particles);
  4143. ERR_FAIL_COND(!particles);
  4144. particles->emission_transform = p_transform;
  4145. }
  4146. int RendererStorageRD::particles_get_draw_passes(RID p_particles) const {
  4147. const Particles *particles = particles_owner.get_or_null(p_particles);
  4148. ERR_FAIL_COND_V(!particles, 0);
  4149. return particles->draw_passes.size();
  4150. }
  4151. RID RendererStorageRD::particles_get_draw_pass_mesh(RID p_particles, int p_pass) const {
  4152. const Particles *particles = particles_owner.get_or_null(p_particles);
  4153. ERR_FAIL_COND_V(!particles, RID());
  4154. ERR_FAIL_INDEX_V(p_pass, particles->draw_passes.size(), RID());
  4155. return particles->draw_passes[p_pass];
  4156. }
  4157. void RendererStorageRD::particles_add_collision(RID p_particles, RID p_particles_collision_instance) {
  4158. Particles *particles = particles_owner.get_or_null(p_particles);
  4159. ERR_FAIL_COND(!particles);
  4160. particles->collisions.insert(p_particles_collision_instance);
  4161. }
  4162. void RendererStorageRD::particles_remove_collision(RID p_particles, RID p_particles_collision_instance) {
  4163. Particles *particles = particles_owner.get_or_null(p_particles);
  4164. ERR_FAIL_COND(!particles);
  4165. particles->collisions.erase(p_particles_collision_instance);
  4166. }
  4167. void RendererStorageRD::particles_set_canvas_sdf_collision(RID p_particles, bool p_enable, const Transform2D &p_xform, const Rect2 &p_to_screen, RID p_texture) {
  4168. Particles *particles = particles_owner.get_or_null(p_particles);
  4169. ERR_FAIL_COND(!particles);
  4170. particles->has_sdf_collision = p_enable;
  4171. particles->sdf_collision_transform = p_xform;
  4172. particles->sdf_collision_to_screen = p_to_screen;
  4173. particles->sdf_collision_texture = p_texture;
  4174. }
  4175. void RendererStorageRD::_particles_process(Particles *p_particles, double p_delta) {
  4176. if (p_particles->particles_material_uniform_set.is_null() || !RD::get_singleton()->uniform_set_is_valid(p_particles->particles_material_uniform_set)) {
  4177. Vector<RD::Uniform> uniforms;
  4178. {
  4179. RD::Uniform u;
  4180. u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
  4181. u.binding = 0;
  4182. u.ids.push_back(p_particles->frame_params_buffer);
  4183. uniforms.push_back(u);
  4184. }
  4185. {
  4186. RD::Uniform u;
  4187. u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
  4188. u.binding = 1;
  4189. u.ids.push_back(p_particles->particle_buffer);
  4190. uniforms.push_back(u);
  4191. }
  4192. {
  4193. RD::Uniform u;
  4194. u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
  4195. u.binding = 2;
  4196. if (p_particles->emission_storage_buffer.is_valid()) {
  4197. u.ids.push_back(p_particles->emission_storage_buffer);
  4198. } else {
  4199. u.ids.push_back(default_rd_storage_buffer);
  4200. }
  4201. uniforms.push_back(u);
  4202. }
  4203. {
  4204. RD::Uniform u;
  4205. u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
  4206. u.binding = 3;
  4207. Particles *sub_emitter = particles_owner.get_or_null(p_particles->sub_emitter);
  4208. if (sub_emitter) {
  4209. if (sub_emitter->emission_buffer == nullptr) { //no emission buffer, allocate emission buffer
  4210. _particles_allocate_emission_buffer(sub_emitter);
  4211. }
  4212. u.ids.push_back(sub_emitter->emission_storage_buffer);
  4213. } else {
  4214. u.ids.push_back(default_rd_storage_buffer);
  4215. }
  4216. uniforms.push_back(u);
  4217. }
  4218. p_particles->particles_material_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, particles_shader.default_shader_rd, 1);
  4219. }
  4220. double new_phase = Math::fmod((double)p_particles->phase + (p_delta / p_particles->lifetime) * p_particles->speed_scale, 1.0);
  4221. //move back history (if there is any)
  4222. for (uint32_t i = p_particles->frame_history.size() - 1; i > 0; i--) {
  4223. p_particles->frame_history[i] = p_particles->frame_history[i - 1];
  4224. }
  4225. //update current frame
  4226. ParticlesFrameParams &frame_params = p_particles->frame_history[0];
  4227. if (p_particles->clear) {
  4228. p_particles->cycle_number = 0;
  4229. p_particles->random_seed = Math::rand();
  4230. } else if (new_phase < p_particles->phase) {
  4231. if (p_particles->one_shot) {
  4232. p_particles->emitting = false;
  4233. }
  4234. p_particles->cycle_number++;
  4235. }
  4236. frame_params.emitting = p_particles->emitting;
  4237. frame_params.system_phase = new_phase;
  4238. frame_params.prev_system_phase = p_particles->phase;
  4239. p_particles->phase = new_phase;
  4240. frame_params.time = RendererCompositorRD::singleton->get_total_time();
  4241. frame_params.delta = p_delta * p_particles->speed_scale;
  4242. frame_params.random_seed = p_particles->random_seed;
  4243. frame_params.explosiveness = p_particles->explosiveness;
  4244. frame_params.randomness = p_particles->randomness;
  4245. if (p_particles->use_local_coords) {
  4246. store_transform(Transform3D(), frame_params.emission_transform);
  4247. } else {
  4248. store_transform(p_particles->emission_transform, frame_params.emission_transform);
  4249. }
  4250. frame_params.cycle = p_particles->cycle_number;
  4251. frame_params.frame = p_particles->frame_counter++;
  4252. frame_params.pad0 = 0;
  4253. frame_params.pad1 = 0;
  4254. frame_params.pad2 = 0;
  4255. { //collision and attractors
  4256. frame_params.collider_count = 0;
  4257. frame_params.attractor_count = 0;
  4258. frame_params.particle_size = p_particles->collision_base_size;
  4259. RID collision_3d_textures[ParticlesFrameParams::MAX_3D_TEXTURES];
  4260. RID collision_heightmap_texture;
  4261. Transform3D to_particles;
  4262. if (p_particles->use_local_coords) {
  4263. to_particles = p_particles->emission_transform.affine_inverse();
  4264. }
  4265. if (p_particles->has_sdf_collision && RD::get_singleton()->texture_is_valid(p_particles->sdf_collision_texture)) {
  4266. //2D collision
  4267. Transform2D xform = p_particles->sdf_collision_transform; //will use dotproduct manually so invert beforehand
  4268. Transform2D revert = xform.affine_inverse();
  4269. frame_params.collider_count = 1;
  4270. frame_params.colliders[0].transform[0] = xform.elements[0][0];
  4271. frame_params.colliders[0].transform[1] = xform.elements[0][1];
  4272. frame_params.colliders[0].transform[2] = 0;
  4273. frame_params.colliders[0].transform[3] = xform.elements[2][0];
  4274. frame_params.colliders[0].transform[4] = xform.elements[1][0];
  4275. frame_params.colliders[0].transform[5] = xform.elements[1][1];
  4276. frame_params.colliders[0].transform[6] = 0;
  4277. frame_params.colliders[0].transform[7] = xform.elements[2][1];
  4278. frame_params.colliders[0].transform[8] = revert.elements[0][0];
  4279. frame_params.colliders[0].transform[9] = revert.elements[0][1];
  4280. frame_params.colliders[0].transform[10] = 0;
  4281. frame_params.colliders[0].transform[11] = revert.elements[2][0];
  4282. frame_params.colliders[0].transform[12] = revert.elements[1][0];
  4283. frame_params.colliders[0].transform[13] = revert.elements[1][1];
  4284. frame_params.colliders[0].transform[14] = 0;
  4285. frame_params.colliders[0].transform[15] = revert.elements[2][1];
  4286. frame_params.colliders[0].extents[0] = p_particles->sdf_collision_to_screen.size.x;
  4287. frame_params.colliders[0].extents[1] = p_particles->sdf_collision_to_screen.size.y;
  4288. frame_params.colliders[0].extents[2] = p_particles->sdf_collision_to_screen.position.x;
  4289. frame_params.colliders[0].scale = p_particles->sdf_collision_to_screen.position.y;
  4290. frame_params.colliders[0].texture_index = 0;
  4291. frame_params.colliders[0].type = ParticlesFrameParams::COLLISION_TYPE_2D_SDF;
  4292. collision_heightmap_texture = p_particles->sdf_collision_texture;
  4293. //replace in all other history frames where used because parameters are no longer valid if screen moves
  4294. for (uint32_t i = 1; i < p_particles->frame_history.size(); i++) {
  4295. if (p_particles->frame_history[i].collider_count > 0 && p_particles->frame_history[i].colliders[0].type == ParticlesFrameParams::COLLISION_TYPE_2D_SDF) {
  4296. p_particles->frame_history[i].colliders[0] = frame_params.colliders[0];
  4297. }
  4298. }
  4299. }
  4300. uint32_t collision_3d_textures_used = 0;
  4301. for (const Set<RID>::Element *E = p_particles->collisions.front(); E; E = E->next()) {
  4302. ParticlesCollisionInstance *pci = particles_collision_instance_owner.get_or_null(E->get());
  4303. if (!pci || !pci->active) {
  4304. continue;
  4305. }
  4306. ParticlesCollision *pc = particles_collision_owner.get_or_null(pci->collision);
  4307. ERR_CONTINUE(!pc);
  4308. Transform3D to_collider = pci->transform;
  4309. if (p_particles->use_local_coords) {
  4310. to_collider = to_particles * to_collider;
  4311. }
  4312. Vector3 scale = to_collider.basis.get_scale();
  4313. to_collider.basis.orthonormalize();
  4314. if (pc->type <= RS::PARTICLES_COLLISION_TYPE_VECTOR_FIELD_ATTRACT) {
  4315. //attractor
  4316. if (frame_params.attractor_count >= ParticlesFrameParams::MAX_ATTRACTORS) {
  4317. continue;
  4318. }
  4319. ParticlesFrameParams::Attractor &attr = frame_params.attractors[frame_params.attractor_count];
  4320. store_transform(to_collider, attr.transform);
  4321. attr.strength = pc->attractor_strength;
  4322. attr.attenuation = pc->attractor_attenuation;
  4323. attr.directionality = pc->attractor_directionality;
  4324. switch (pc->type) {
  4325. case RS::PARTICLES_COLLISION_TYPE_SPHERE_ATTRACT: {
  4326. attr.type = ParticlesFrameParams::ATTRACTOR_TYPE_SPHERE;
  4327. float radius = pc->radius;
  4328. radius *= (scale.x + scale.y + scale.z) / 3.0;
  4329. attr.extents[0] = radius;
  4330. attr.extents[1] = radius;
  4331. attr.extents[2] = radius;
  4332. } break;
  4333. case RS::PARTICLES_COLLISION_TYPE_BOX_ATTRACT: {
  4334. attr.type = ParticlesFrameParams::ATTRACTOR_TYPE_BOX;
  4335. Vector3 extents = pc->extents * scale;
  4336. attr.extents[0] = extents.x;
  4337. attr.extents[1] = extents.y;
  4338. attr.extents[2] = extents.z;
  4339. } break;
  4340. case RS::PARTICLES_COLLISION_TYPE_VECTOR_FIELD_ATTRACT: {
  4341. if (collision_3d_textures_used >= ParticlesFrameParams::MAX_3D_TEXTURES) {
  4342. continue;
  4343. }
  4344. attr.type = ParticlesFrameParams::ATTRACTOR_TYPE_VECTOR_FIELD;
  4345. Vector3 extents = pc->extents * scale;
  4346. attr.extents[0] = extents.x;
  4347. attr.extents[1] = extents.y;
  4348. attr.extents[2] = extents.z;
  4349. attr.texture_index = collision_3d_textures_used;
  4350. collision_3d_textures[collision_3d_textures_used] = pc->field_texture;
  4351. collision_3d_textures_used++;
  4352. } break;
  4353. default: {
  4354. }
  4355. }
  4356. frame_params.attractor_count++;
  4357. } else {
  4358. //collider
  4359. if (frame_params.collider_count >= ParticlesFrameParams::MAX_COLLIDERS) {
  4360. continue;
  4361. }
  4362. ParticlesFrameParams::Collider &col = frame_params.colliders[frame_params.collider_count];
  4363. store_transform(to_collider, col.transform);
  4364. switch (pc->type) {
  4365. case RS::PARTICLES_COLLISION_TYPE_SPHERE_COLLIDE: {
  4366. col.type = ParticlesFrameParams::COLLISION_TYPE_SPHERE;
  4367. float radius = pc->radius;
  4368. radius *= (scale.x + scale.y + scale.z) / 3.0;
  4369. col.extents[0] = radius;
  4370. col.extents[1] = radius;
  4371. col.extents[2] = radius;
  4372. } break;
  4373. case RS::PARTICLES_COLLISION_TYPE_BOX_COLLIDE: {
  4374. col.type = ParticlesFrameParams::COLLISION_TYPE_BOX;
  4375. Vector3 extents = pc->extents * scale;
  4376. col.extents[0] = extents.x;
  4377. col.extents[1] = extents.y;
  4378. col.extents[2] = extents.z;
  4379. } break;
  4380. case RS::PARTICLES_COLLISION_TYPE_SDF_COLLIDE: {
  4381. if (collision_3d_textures_used >= ParticlesFrameParams::MAX_3D_TEXTURES) {
  4382. continue;
  4383. }
  4384. col.type = ParticlesFrameParams::COLLISION_TYPE_SDF;
  4385. Vector3 extents = pc->extents * scale;
  4386. col.extents[0] = extents.x;
  4387. col.extents[1] = extents.y;
  4388. col.extents[2] = extents.z;
  4389. col.texture_index = collision_3d_textures_used;
  4390. col.scale = (scale.x + scale.y + scale.z) * 0.333333333333; //non uniform scale non supported
  4391. collision_3d_textures[collision_3d_textures_used] = pc->field_texture;
  4392. collision_3d_textures_used++;
  4393. } break;
  4394. case RS::PARTICLES_COLLISION_TYPE_HEIGHTFIELD_COLLIDE: {
  4395. if (collision_heightmap_texture != RID()) { //already taken
  4396. continue;
  4397. }
  4398. col.type = ParticlesFrameParams::COLLISION_TYPE_HEIGHT_FIELD;
  4399. Vector3 extents = pc->extents * scale;
  4400. col.extents[0] = extents.x;
  4401. col.extents[1] = extents.y;
  4402. col.extents[2] = extents.z;
  4403. collision_heightmap_texture = pc->heightfield_texture;
  4404. } break;
  4405. default: {
  4406. }
  4407. }
  4408. frame_params.collider_count++;
  4409. }
  4410. }
  4411. bool different = false;
  4412. if (collision_3d_textures_used == p_particles->collision_3d_textures_used) {
  4413. for (int i = 0; i < ParticlesFrameParams::MAX_3D_TEXTURES; i++) {
  4414. if (p_particles->collision_3d_textures[i] != collision_3d_textures[i]) {
  4415. different = true;
  4416. break;
  4417. }
  4418. }
  4419. }
  4420. if (collision_heightmap_texture != p_particles->collision_heightmap_texture) {
  4421. different = true;
  4422. }
  4423. bool uniform_set_valid = RD::get_singleton()->uniform_set_is_valid(p_particles->collision_textures_uniform_set);
  4424. if (different || !uniform_set_valid) {
  4425. if (uniform_set_valid) {
  4426. RD::get_singleton()->free(p_particles->collision_textures_uniform_set);
  4427. }
  4428. Vector<RD::Uniform> uniforms;
  4429. {
  4430. RD::Uniform u;
  4431. u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
  4432. u.binding = 0;
  4433. for (uint32_t i = 0; i < ParticlesFrameParams::MAX_3D_TEXTURES; i++) {
  4434. RID rd_tex;
  4435. if (i < collision_3d_textures_used) {
  4436. Texture *t = texture_owner.get_or_null(collision_3d_textures[i]);
  4437. if (t && t->type == Texture::TYPE_3D) {
  4438. rd_tex = t->rd_texture;
  4439. }
  4440. }
  4441. if (rd_tex == RID()) {
  4442. rd_tex = default_rd_textures[DEFAULT_RD_TEXTURE_3D_WHITE];
  4443. }
  4444. u.ids.push_back(rd_tex);
  4445. }
  4446. uniforms.push_back(u);
  4447. }
  4448. {
  4449. RD::Uniform u;
  4450. u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
  4451. u.binding = 1;
  4452. if (collision_heightmap_texture.is_valid()) {
  4453. u.ids.push_back(collision_heightmap_texture);
  4454. } else {
  4455. u.ids.push_back(default_rd_textures[DEFAULT_RD_TEXTURE_BLACK]);
  4456. }
  4457. uniforms.push_back(u);
  4458. }
  4459. p_particles->collision_textures_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, particles_shader.default_shader_rd, 2);
  4460. }
  4461. }
  4462. ParticlesShader::PushConstant push_constant;
  4463. int process_amount = p_particles->amount;
  4464. if (p_particles->trails_enabled && p_particles->trail_bind_poses.size() > 1) {
  4465. process_amount *= p_particles->trail_bind_poses.size();
  4466. }
  4467. push_constant.clear = p_particles->clear;
  4468. push_constant.total_particles = p_particles->amount;
  4469. push_constant.lifetime = p_particles->lifetime;
  4470. push_constant.trail_size = p_particles->trail_params.size();
  4471. push_constant.use_fractional_delta = p_particles->fractional_delta;
  4472. push_constant.sub_emitter_mode = !p_particles->emitting && p_particles->emission_buffer && (p_particles->emission_buffer->particle_count > 0 || p_particles->force_sub_emit);
  4473. push_constant.trail_pass = false;
  4474. p_particles->force_sub_emit = false; //reset
  4475. Particles *sub_emitter = particles_owner.get_or_null(p_particles->sub_emitter);
  4476. if (sub_emitter && sub_emitter->emission_storage_buffer.is_valid()) {
  4477. // print_line("updating subemitter buffer");
  4478. int32_t zero[4] = { 0, sub_emitter->amount, 0, 0 };
  4479. RD::get_singleton()->buffer_update(sub_emitter->emission_storage_buffer, 0, sizeof(uint32_t) * 4, zero);
  4480. push_constant.can_emit = true;
  4481. if (sub_emitter->emitting) {
  4482. sub_emitter->emitting = false;
  4483. sub_emitter->clear = true; //will need to clear if it was emitting, sorry
  4484. }
  4485. //make sure the sub emitter processes particles too
  4486. sub_emitter->inactive = false;
  4487. sub_emitter->inactive_time = 0;
  4488. sub_emitter->force_sub_emit = true;
  4489. } else {
  4490. push_constant.can_emit = false;
  4491. }
  4492. if (p_particles->emission_buffer && p_particles->emission_buffer->particle_count) {
  4493. RD::get_singleton()->buffer_update(p_particles->emission_storage_buffer, 0, sizeof(uint32_t) * 4 + sizeof(ParticleEmissionBuffer::Data) * p_particles->emission_buffer->particle_count, p_particles->emission_buffer);
  4494. p_particles->emission_buffer->particle_count = 0;
  4495. }
  4496. p_particles->clear = false;
  4497. if (p_particles->trail_params.size() > 1) {
  4498. //fill the trail params
  4499. for (uint32_t i = 0; i < p_particles->trail_params.size(); i++) {
  4500. uint32_t src_idx = i * p_particles->frame_history.size() / p_particles->trail_params.size();
  4501. p_particles->trail_params[i] = p_particles->frame_history[src_idx];
  4502. }
  4503. } else {
  4504. p_particles->trail_params[0] = p_particles->frame_history[0];
  4505. }
  4506. RD::get_singleton()->buffer_update(p_particles->frame_params_buffer, 0, sizeof(ParticlesFrameParams) * p_particles->trail_params.size(), p_particles->trail_params.ptr());
  4507. ParticlesMaterialData *m = (ParticlesMaterialData *)material_get_data(p_particles->process_material, SHADER_TYPE_PARTICLES);
  4508. if (!m) {
  4509. m = (ParticlesMaterialData *)material_get_data(particles_shader.default_material, SHADER_TYPE_PARTICLES);
  4510. }
  4511. ERR_FAIL_COND(!m);
  4512. p_particles->has_collision_cache = m->shader_data->uses_collision;
  4513. //todo should maybe compute all particle systems together?
  4514. RD::ComputeListID compute_list = RD::get_singleton()->compute_list_begin();
  4515. RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, m->shader_data->pipeline);
  4516. RD::get_singleton()->compute_list_bind_uniform_set(compute_list, particles_shader.base_uniform_set, 0);
  4517. RD::get_singleton()->compute_list_bind_uniform_set(compute_list, p_particles->particles_material_uniform_set, 1);
  4518. RD::get_singleton()->compute_list_bind_uniform_set(compute_list, p_particles->collision_textures_uniform_set, 2);
  4519. if (m->uniform_set.is_valid() && RD::get_singleton()->uniform_set_is_valid(m->uniform_set)) {
  4520. RD::get_singleton()->compute_list_bind_uniform_set(compute_list, m->uniform_set, 3);
  4521. }
  4522. RD::get_singleton()->compute_list_set_push_constant(compute_list, &push_constant, sizeof(ParticlesShader::PushConstant));
  4523. if (p_particles->trails_enabled && p_particles->trail_bind_poses.size() > 1) {
  4524. //trails requires two passes in order to catch particle starts
  4525. RD::get_singleton()->compute_list_dispatch_threads(compute_list, process_amount / p_particles->trail_bind_poses.size(), 1, 1);
  4526. RD::get_singleton()->compute_list_add_barrier(compute_list);
  4527. push_constant.trail_pass = true;
  4528. RD::get_singleton()->compute_list_set_push_constant(compute_list, &push_constant, sizeof(ParticlesShader::PushConstant));
  4529. RD::get_singleton()->compute_list_dispatch_threads(compute_list, process_amount - p_particles->amount, 1, 1);
  4530. } else {
  4531. RD::get_singleton()->compute_list_dispatch_threads(compute_list, process_amount, 1, 1);
  4532. }
  4533. RD::get_singleton()->compute_list_end();
  4534. }
  4535. void RendererStorageRD::particles_set_view_axis(RID p_particles, const Vector3 &p_axis, const Vector3 &p_up_axis) {
  4536. Particles *particles = particles_owner.get_or_null(p_particles);
  4537. ERR_FAIL_COND(!particles);
  4538. if (particles->draw_order != RS::PARTICLES_DRAW_ORDER_VIEW_DEPTH && particles->transform_align != RS::PARTICLES_TRANSFORM_ALIGN_Z_BILLBOARD && particles->transform_align != RS::PARTICLES_TRANSFORM_ALIGN_Z_BILLBOARD_Y_TO_VELOCITY) {
  4539. return;
  4540. }
  4541. if (particles->particle_buffer.is_null()) {
  4542. return; //particles have not processed yet
  4543. }
  4544. bool do_sort = particles->draw_order == RS::PARTICLES_DRAW_ORDER_VIEW_DEPTH;
  4545. //copy to sort buffer
  4546. if (do_sort && particles->particles_sort_buffer == RID()) {
  4547. uint32_t size = particles->amount;
  4548. if (size & 1) {
  4549. size++; //make multiple of 16
  4550. }
  4551. size *= sizeof(float) * 2;
  4552. particles->particles_sort_buffer = RD::get_singleton()->storage_buffer_create(size);
  4553. {
  4554. Vector<RD::Uniform> uniforms;
  4555. {
  4556. RD::Uniform u;
  4557. u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
  4558. u.binding = 0;
  4559. u.ids.push_back(particles->particles_sort_buffer);
  4560. uniforms.push_back(u);
  4561. }
  4562. particles->particles_sort_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, particles_shader.copy_shader.version_get_shader(particles_shader.copy_shader_version, ParticlesShader::COPY_MODE_FILL_SORT_BUFFER), 1);
  4563. }
  4564. }
  4565. ParticlesShader::CopyPushConstant copy_push_constant;
  4566. if (particles->trails_enabled && particles->trail_bind_poses.size() > 1) {
  4567. int fixed_fps = 60.0;
  4568. if (particles->fixed_fps > 0) {
  4569. fixed_fps = particles->fixed_fps;
  4570. }
  4571. copy_push_constant.trail_size = particles->trail_bind_poses.size();
  4572. copy_push_constant.trail_total = particles->frame_history.size();
  4573. copy_push_constant.frame_delta = 1.0 / fixed_fps;
  4574. } else {
  4575. copy_push_constant.trail_size = 1;
  4576. copy_push_constant.trail_total = 1;
  4577. copy_push_constant.frame_delta = 0.0;
  4578. }
  4579. copy_push_constant.order_by_lifetime = (particles->draw_order == RS::PARTICLES_DRAW_ORDER_LIFETIME || particles->draw_order == RS::PARTICLES_DRAW_ORDER_REVERSE_LIFETIME);
  4580. copy_push_constant.lifetime_split = MIN(particles->amount * particles->phase, particles->amount - 1);
  4581. copy_push_constant.lifetime_reverse = particles->draw_order == RS::PARTICLES_DRAW_ORDER_REVERSE_LIFETIME;
  4582. copy_push_constant.frame_remainder = particles->interpolate ? particles->frame_remainder : 0.0;
  4583. copy_push_constant.total_particles = particles->amount;
  4584. Vector3 axis = -p_axis; // cameras look to z negative
  4585. if (particles->use_local_coords) {
  4586. axis = particles->emission_transform.basis.xform_inv(axis).normalized();
  4587. }
  4588. copy_push_constant.sort_direction[0] = axis.x;
  4589. copy_push_constant.sort_direction[1] = axis.y;
  4590. copy_push_constant.sort_direction[2] = axis.z;
  4591. copy_push_constant.align_up[0] = p_up_axis.x;
  4592. copy_push_constant.align_up[1] = p_up_axis.y;
  4593. copy_push_constant.align_up[2] = p_up_axis.z;
  4594. copy_push_constant.align_mode = particles->transform_align;
  4595. if (do_sort) {
  4596. RD::ComputeListID compute_list = RD::get_singleton()->compute_list_begin();
  4597. RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, particles_shader.copy_pipelines[ParticlesShader::COPY_MODE_FILL_SORT_BUFFER]);
  4598. RD::get_singleton()->compute_list_bind_uniform_set(compute_list, particles->particles_copy_uniform_set, 0);
  4599. RD::get_singleton()->compute_list_bind_uniform_set(compute_list, particles->particles_sort_uniform_set, 1);
  4600. RD::get_singleton()->compute_list_bind_uniform_set(compute_list, particles->trail_bind_pose_uniform_set, 2);
  4601. RD::get_singleton()->compute_list_set_push_constant(compute_list, &copy_push_constant, sizeof(ParticlesShader::CopyPushConstant));
  4602. RD::get_singleton()->compute_list_dispatch_threads(compute_list, particles->amount, 1, 1);
  4603. RD::get_singleton()->compute_list_end();
  4604. effects->sort_buffer(particles->particles_sort_uniform_set, particles->amount);
  4605. }
  4606. copy_push_constant.total_particles *= copy_push_constant.total_particles;
  4607. RD::ComputeListID compute_list = RD::get_singleton()->compute_list_begin();
  4608. RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, particles_shader.copy_pipelines[do_sort ? ParticlesShader::COPY_MODE_FILL_INSTANCES_WITH_SORT_BUFFER : (particles->mode == RS::PARTICLES_MODE_2D ? ParticlesShader::COPY_MODE_FILL_INSTANCES_2D : ParticlesShader::COPY_MODE_FILL_INSTANCES)]);
  4609. RD::get_singleton()->compute_list_bind_uniform_set(compute_list, particles->particles_copy_uniform_set, 0);
  4610. if (do_sort) {
  4611. RD::get_singleton()->compute_list_bind_uniform_set(compute_list, particles->particles_sort_uniform_set, 1);
  4612. }
  4613. RD::get_singleton()->compute_list_bind_uniform_set(compute_list, particles->trail_bind_pose_uniform_set, 2);
  4614. RD::get_singleton()->compute_list_set_push_constant(compute_list, &copy_push_constant, sizeof(ParticlesShader::CopyPushConstant));
  4615. RD::get_singleton()->compute_list_dispatch_threads(compute_list, copy_push_constant.total_particles, 1, 1);
  4616. RD::get_singleton()->compute_list_end();
  4617. }
  4618. void RendererStorageRD::_particles_update_buffers(Particles *particles) {
  4619. if (particles->amount > 0 && particles->particle_buffer.is_null()) {
  4620. int total_amount = particles->amount;
  4621. if (particles->trails_enabled && particles->trail_bind_poses.size() > 1) {
  4622. total_amount *= particles->trail_bind_poses.size();
  4623. }
  4624. uint32_t xform_size = particles->mode == RS::PARTICLES_MODE_2D ? 2 : 3;
  4625. particles->particle_buffer = RD::get_singleton()->storage_buffer_create(sizeof(ParticleData) * total_amount);
  4626. particles->particle_instance_buffer = RD::get_singleton()->storage_buffer_create(sizeof(float) * 4 * (xform_size + 1 + 1) * total_amount);
  4627. //needs to clear it
  4628. {
  4629. Vector<RD::Uniform> uniforms;
  4630. {
  4631. RD::Uniform u;
  4632. u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
  4633. u.binding = 1;
  4634. u.ids.push_back(particles->particle_buffer);
  4635. uniforms.push_back(u);
  4636. }
  4637. {
  4638. RD::Uniform u;
  4639. u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
  4640. u.binding = 2;
  4641. u.ids.push_back(particles->particle_instance_buffer);
  4642. uniforms.push_back(u);
  4643. }
  4644. particles->particles_copy_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, particles_shader.copy_shader.version_get_shader(particles_shader.copy_shader_version, 0), 0);
  4645. }
  4646. }
  4647. }
  4648. void RendererStorageRD::update_particles() {
  4649. while (particle_update_list) {
  4650. //use transform feedback to process particles
  4651. Particles *particles = particle_update_list;
  4652. //take and remove
  4653. particle_update_list = particles->update_list;
  4654. particles->update_list = nullptr;
  4655. particles->dirty = false;
  4656. _particles_update_buffers(particles);
  4657. if (particles->restart_request) {
  4658. particles->prev_ticks = 0;
  4659. particles->phase = 0;
  4660. particles->prev_phase = 0;
  4661. particles->clear = true;
  4662. particles->restart_request = false;
  4663. }
  4664. if (particles->inactive && !particles->emitting) {
  4665. //go next
  4666. continue;
  4667. }
  4668. if (particles->emitting) {
  4669. if (particles->inactive) {
  4670. //restart system from scratch
  4671. particles->prev_ticks = 0;
  4672. particles->phase = 0;
  4673. particles->prev_phase = 0;
  4674. particles->clear = true;
  4675. }
  4676. particles->inactive = false;
  4677. particles->inactive_time = 0;
  4678. } else {
  4679. particles->inactive_time += particles->speed_scale * RendererCompositorRD::singleton->get_frame_delta_time();
  4680. if (particles->inactive_time > particles->lifetime * 1.2) {
  4681. particles->inactive = true;
  4682. continue;
  4683. }
  4684. }
  4685. #ifndef _MSC_VER
  4686. #warning Should use display refresh rate for all this
  4687. #endif
  4688. float screen_hz = 60;
  4689. int fixed_fps = 0;
  4690. if (particles->fixed_fps > 0) {
  4691. fixed_fps = particles->fixed_fps;
  4692. } else if (particles->trails_enabled && particles->trail_bind_poses.size() > 1) {
  4693. fixed_fps = screen_hz;
  4694. }
  4695. {
  4696. //update trails
  4697. int history_size = 1;
  4698. int trail_steps = 1;
  4699. if (particles->trails_enabled && particles->trail_bind_poses.size() > 1) {
  4700. history_size = MAX(1, int(particles->trail_length * fixed_fps));
  4701. trail_steps = particles->trail_bind_poses.size();
  4702. }
  4703. if (uint32_t(history_size) != particles->frame_history.size()) {
  4704. particles->frame_history.resize(history_size);
  4705. memset(particles->frame_history.ptr(), 0, sizeof(ParticlesFrameParams) * history_size);
  4706. }
  4707. if (uint32_t(trail_steps) != particles->trail_params.size() || particles->frame_params_buffer.is_null()) {
  4708. particles->trail_params.resize(trail_steps);
  4709. if (particles->frame_params_buffer.is_valid()) {
  4710. RD::get_singleton()->free(particles->frame_params_buffer);
  4711. }
  4712. particles->frame_params_buffer = RD::get_singleton()->storage_buffer_create(sizeof(ParticlesFrameParams) * trail_steps);
  4713. }
  4714. if (particles->trail_bind_poses.size() > 1 && particles->trail_bind_pose_buffer.is_null()) {
  4715. particles->trail_bind_pose_buffer = RD::get_singleton()->storage_buffer_create(sizeof(float) * 16 * particles->trail_bind_poses.size());
  4716. particles->trail_bind_poses_dirty = true;
  4717. }
  4718. if (particles->trail_bind_pose_uniform_set.is_null()) {
  4719. Vector<RD::Uniform> uniforms;
  4720. {
  4721. RD::Uniform u;
  4722. u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
  4723. u.binding = 0;
  4724. if (particles->trail_bind_pose_buffer.is_valid()) {
  4725. u.ids.push_back(particles->trail_bind_pose_buffer);
  4726. } else {
  4727. u.ids.push_back(default_rd_storage_buffer);
  4728. }
  4729. uniforms.push_back(u);
  4730. }
  4731. particles->trail_bind_pose_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, particles_shader.copy_shader.version_get_shader(particles_shader.copy_shader_version, 0), 2);
  4732. }
  4733. if (particles->trail_bind_pose_buffer.is_valid() && particles->trail_bind_poses_dirty) {
  4734. if (particles_shader.pose_update_buffer.size() < uint32_t(particles->trail_bind_poses.size()) * 16) {
  4735. particles_shader.pose_update_buffer.resize(particles->trail_bind_poses.size() * 16);
  4736. }
  4737. for (int i = 0; i < particles->trail_bind_poses.size(); i++) {
  4738. store_transform(particles->trail_bind_poses[i], &particles_shader.pose_update_buffer[i * 16]);
  4739. }
  4740. RD::get_singleton()->buffer_update(particles->trail_bind_pose_buffer, 0, particles->trail_bind_poses.size() * 16 * sizeof(float), particles_shader.pose_update_buffer.ptr());
  4741. }
  4742. }
  4743. bool zero_time_scale = Engine::get_singleton()->get_time_scale() <= 0.0;
  4744. if (particles->clear && particles->pre_process_time > 0.0) {
  4745. double frame_time;
  4746. if (fixed_fps > 0) {
  4747. frame_time = 1.0 / fixed_fps;
  4748. } else {
  4749. frame_time = 1.0 / 30.0;
  4750. }
  4751. double todo = particles->pre_process_time;
  4752. while (todo >= 0) {
  4753. _particles_process(particles, frame_time);
  4754. todo -= frame_time;
  4755. }
  4756. }
  4757. if (fixed_fps > 0) {
  4758. double frame_time;
  4759. double decr;
  4760. if (zero_time_scale) {
  4761. frame_time = 0.0;
  4762. decr = 1.0 / fixed_fps;
  4763. } else {
  4764. frame_time = 1.0 / fixed_fps;
  4765. decr = frame_time;
  4766. }
  4767. double delta = RendererCompositorRD::singleton->get_frame_delta_time();
  4768. if (delta > 0.1) { //avoid recursive stalls if fps goes below 10
  4769. delta = 0.1;
  4770. } else if (delta <= 0.0) { //unlikely but..
  4771. delta = 0.001;
  4772. }
  4773. double todo = particles->frame_remainder + delta;
  4774. while (todo >= frame_time) {
  4775. _particles_process(particles, frame_time);
  4776. todo -= decr;
  4777. }
  4778. particles->frame_remainder = todo;
  4779. } else {
  4780. if (zero_time_scale) {
  4781. _particles_process(particles, 0.0);
  4782. } else {
  4783. _particles_process(particles, RendererCompositorRD::singleton->get_frame_delta_time());
  4784. }
  4785. }
  4786. //copy particles to instance buffer
  4787. if (particles->draw_order != RS::PARTICLES_DRAW_ORDER_VIEW_DEPTH && particles->transform_align != RS::PARTICLES_TRANSFORM_ALIGN_Z_BILLBOARD && particles->transform_align != RS::PARTICLES_TRANSFORM_ALIGN_Z_BILLBOARD_Y_TO_VELOCITY) {
  4788. //does not need view dependent operation, do copy here
  4789. ParticlesShader::CopyPushConstant copy_push_constant;
  4790. int total_amount = particles->amount;
  4791. if (particles->trails_enabled && particles->trail_bind_poses.size() > 1) {
  4792. total_amount *= particles->trail_bind_poses.size();
  4793. }
  4794. copy_push_constant.total_particles = total_amount;
  4795. copy_push_constant.frame_remainder = particles->interpolate ? particles->frame_remainder : 0.0;
  4796. copy_push_constant.align_mode = particles->transform_align;
  4797. copy_push_constant.align_up[0] = 0;
  4798. copy_push_constant.align_up[1] = 0;
  4799. copy_push_constant.align_up[2] = 0;
  4800. if (particles->trails_enabled && particles->trail_bind_poses.size() > 1) {
  4801. copy_push_constant.trail_size = particles->trail_bind_poses.size();
  4802. copy_push_constant.trail_total = particles->frame_history.size();
  4803. copy_push_constant.frame_delta = 1.0 / fixed_fps;
  4804. } else {
  4805. copy_push_constant.trail_size = 1;
  4806. copy_push_constant.trail_total = 1;
  4807. copy_push_constant.frame_delta = 0.0;
  4808. }
  4809. copy_push_constant.order_by_lifetime = (particles->draw_order == RS::PARTICLES_DRAW_ORDER_LIFETIME || particles->draw_order == RS::PARTICLES_DRAW_ORDER_REVERSE_LIFETIME);
  4810. copy_push_constant.lifetime_split = MIN(particles->amount * particles->phase, particles->amount - 1);
  4811. copy_push_constant.lifetime_reverse = particles->draw_order == RS::PARTICLES_DRAW_ORDER_REVERSE_LIFETIME;
  4812. RD::ComputeListID compute_list = RD::get_singleton()->compute_list_begin();
  4813. RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, particles_shader.copy_pipelines[particles->mode == RS::PARTICLES_MODE_2D ? ParticlesShader::COPY_MODE_FILL_INSTANCES_2D : ParticlesShader::COPY_MODE_FILL_INSTANCES]);
  4814. RD::get_singleton()->compute_list_bind_uniform_set(compute_list, particles->particles_copy_uniform_set, 0);
  4815. RD::get_singleton()->compute_list_bind_uniform_set(compute_list, particles->trail_bind_pose_uniform_set, 2);
  4816. RD::get_singleton()->compute_list_set_push_constant(compute_list, &copy_push_constant, sizeof(ParticlesShader::CopyPushConstant));
  4817. RD::get_singleton()->compute_list_dispatch_threads(compute_list, total_amount, 1, 1);
  4818. RD::get_singleton()->compute_list_end();
  4819. }
  4820. particles->dependency.changed_notify(DEPENDENCY_CHANGED_AABB);
  4821. }
  4822. }
  4823. bool RendererStorageRD::particles_is_inactive(RID p_particles) const {
  4824. ERR_FAIL_COND_V_MSG(RSG::threaded, false, "This function should never be used with threaded rendering, as it stalls the renderer.");
  4825. const Particles *particles = particles_owner.get_or_null(p_particles);
  4826. ERR_FAIL_COND_V(!particles, false);
  4827. return !particles->emitting && particles->inactive;
  4828. }
  4829. /* SKY SHADER */
  4830. void RendererStorageRD::ParticlesShaderData::set_code(const String &p_code) {
  4831. //compile
  4832. code = p_code;
  4833. valid = false;
  4834. ubo_size = 0;
  4835. uniforms.clear();
  4836. uses_collision = false;
  4837. if (code == String()) {
  4838. return; //just invalid, but no error
  4839. }
  4840. ShaderCompilerRD::GeneratedCode gen_code;
  4841. ShaderCompilerRD::IdentifierActions actions;
  4842. actions.entry_point_stages["start"] = ShaderCompilerRD::STAGE_COMPUTE;
  4843. actions.entry_point_stages["process"] = ShaderCompilerRD::STAGE_COMPUTE;
  4844. /*
  4845. uses_time = false;
  4846. actions.render_mode_flags["use_half_res_pass"] = &uses_half_res;
  4847. actions.render_mode_flags["use_quarter_res_pass"] = &uses_quarter_res;
  4848. actions.usage_flag_pointers["TIME"] = &uses_time;
  4849. */
  4850. actions.usage_flag_pointers["COLLIDED"] = &uses_collision;
  4851. actions.uniforms = &uniforms;
  4852. Error err = base_singleton->particles_shader.compiler.compile(RS::SHADER_PARTICLES, code, &actions, path, gen_code);
  4853. ERR_FAIL_COND_MSG(err != OK, "Shader compilation failed.");
  4854. if (version.is_null()) {
  4855. version = base_singleton->particles_shader.shader.version_create();
  4856. }
  4857. base_singleton->particles_shader.shader.version_set_compute_code(version, gen_code.code, gen_code.uniforms, gen_code.stage_globals[ShaderCompilerRD::STAGE_COMPUTE], gen_code.defines);
  4858. ERR_FAIL_COND(!base_singleton->particles_shader.shader.version_is_valid(version));
  4859. ubo_size = gen_code.uniform_total_size;
  4860. ubo_offsets = gen_code.uniform_offsets;
  4861. texture_uniforms = gen_code.texture_uniforms;
  4862. //update pipelines
  4863. pipeline = RD::get_singleton()->compute_pipeline_create(base_singleton->particles_shader.shader.version_get_shader(version, 0));
  4864. valid = true;
  4865. }
  4866. void RendererStorageRD::ParticlesShaderData::set_default_texture_param(const StringName &p_name, RID p_texture) {
  4867. if (!p_texture.is_valid()) {
  4868. default_texture_params.erase(p_name);
  4869. } else {
  4870. default_texture_params[p_name] = p_texture;
  4871. }
  4872. }
  4873. void RendererStorageRD::ParticlesShaderData::get_param_list(List<PropertyInfo> *p_param_list) const {
  4874. Map<int, StringName> order;
  4875. for (const KeyValue<StringName, ShaderLanguage::ShaderNode::Uniform> &E : uniforms) {
  4876. if (E.value.scope == ShaderLanguage::ShaderNode::Uniform::SCOPE_GLOBAL || E.value.scope == ShaderLanguage::ShaderNode::Uniform::SCOPE_INSTANCE) {
  4877. continue;
  4878. }
  4879. if (E.value.texture_order >= 0) {
  4880. order[E.value.texture_order + 100000] = E.key;
  4881. } else {
  4882. order[E.value.order] = E.key;
  4883. }
  4884. }
  4885. for (const KeyValue<int, StringName> &E : order) {
  4886. PropertyInfo pi = ShaderLanguage::uniform_to_property_info(uniforms[E.value]);
  4887. pi.name = E.value;
  4888. p_param_list->push_back(pi);
  4889. }
  4890. }
  4891. void RendererStorageRD::ParticlesShaderData::get_instance_param_list(List<RendererStorage::InstanceShaderParam> *p_param_list) const {
  4892. for (const KeyValue<StringName, ShaderLanguage::ShaderNode::Uniform> &E : uniforms) {
  4893. if (E.value.scope != ShaderLanguage::ShaderNode::Uniform::SCOPE_INSTANCE) {
  4894. continue;
  4895. }
  4896. RendererStorage::InstanceShaderParam p;
  4897. p.info = ShaderLanguage::uniform_to_property_info(E.value);
  4898. p.info.name = E.key; //supply name
  4899. p.index = E.value.instance_index;
  4900. p.default_value = ShaderLanguage::constant_value_to_variant(E.value.default_value, E.value.type, E.value.array_size, E.value.hint);
  4901. p_param_list->push_back(p);
  4902. }
  4903. }
  4904. bool RendererStorageRD::ParticlesShaderData::is_param_texture(const StringName &p_param) const {
  4905. if (!uniforms.has(p_param)) {
  4906. return false;
  4907. }
  4908. return uniforms[p_param].texture_order >= 0;
  4909. }
  4910. bool RendererStorageRD::ParticlesShaderData::is_animated() const {
  4911. return false;
  4912. }
  4913. bool RendererStorageRD::ParticlesShaderData::casts_shadows() const {
  4914. return false;
  4915. }
  4916. Variant RendererStorageRD::ParticlesShaderData::get_default_parameter(const StringName &p_parameter) const {
  4917. if (uniforms.has(p_parameter)) {
  4918. ShaderLanguage::ShaderNode::Uniform uniform = uniforms[p_parameter];
  4919. Vector<ShaderLanguage::ConstantNode::Value> default_value = uniform.default_value;
  4920. return ShaderLanguage::constant_value_to_variant(default_value, uniform.type, uniform.array_size, uniform.hint);
  4921. }
  4922. return Variant();
  4923. }
  4924. RS::ShaderNativeSourceCode RendererStorageRD::ParticlesShaderData::get_native_source_code() const {
  4925. return base_singleton->particles_shader.shader.version_get_native_source_code(version);
  4926. }
  4927. RendererStorageRD::ParticlesShaderData::ParticlesShaderData() {
  4928. valid = false;
  4929. }
  4930. RendererStorageRD::ParticlesShaderData::~ParticlesShaderData() {
  4931. //pipeline variants will clear themselves if shader is gone
  4932. if (version.is_valid()) {
  4933. base_singleton->particles_shader.shader.version_free(version);
  4934. }
  4935. }
  4936. RendererStorageRD::ShaderData *RendererStorageRD::_create_particles_shader_func() {
  4937. ParticlesShaderData *shader_data = memnew(ParticlesShaderData);
  4938. return shader_data;
  4939. }
  4940. bool RendererStorageRD::ParticlesMaterialData::update_parameters(const Map<StringName, Variant> &p_parameters, bool p_uniform_dirty, bool p_textures_dirty) {
  4941. return update_parameters_uniform_set(p_parameters, p_uniform_dirty, p_textures_dirty, shader_data->uniforms, shader_data->ubo_offsets.ptr(), shader_data->texture_uniforms, shader_data->default_texture_params, shader_data->ubo_size, uniform_set, base_singleton->particles_shader.shader.version_get_shader(shader_data->version, 0), 3);
  4942. }
  4943. RendererStorageRD::ParticlesMaterialData::~ParticlesMaterialData() {
  4944. free_parameters_uniform_set(uniform_set);
  4945. }
  4946. RendererStorageRD::MaterialData *RendererStorageRD::_create_particles_material_func(ParticlesShaderData *p_shader) {
  4947. ParticlesMaterialData *material_data = memnew(ParticlesMaterialData);
  4948. material_data->shader_data = p_shader;
  4949. //update will happen later anyway so do nothing.
  4950. return material_data;
  4951. }
  4952. ////////
  4953. /* PARTICLES COLLISION API */
  4954. RID RendererStorageRD::particles_collision_allocate() {
  4955. return particles_collision_owner.allocate_rid();
  4956. }
  4957. void RendererStorageRD::particles_collision_initialize(RID p_rid) {
  4958. particles_collision_owner.initialize_rid(p_rid, ParticlesCollision());
  4959. }
  4960. RID RendererStorageRD::particles_collision_get_heightfield_framebuffer(RID p_particles_collision) const {
  4961. ParticlesCollision *particles_collision = particles_collision_owner.get_or_null(p_particles_collision);
  4962. ERR_FAIL_COND_V(!particles_collision, RID());
  4963. ERR_FAIL_COND_V(particles_collision->type != RS::PARTICLES_COLLISION_TYPE_HEIGHTFIELD_COLLIDE, RID());
  4964. if (particles_collision->heightfield_texture == RID()) {
  4965. //create
  4966. int resolutions[RS::PARTICLES_COLLISION_HEIGHTFIELD_RESOLUTION_MAX] = { 256, 512, 1024, 2048, 4096, 8192 };
  4967. Size2i size;
  4968. if (particles_collision->extents.x > particles_collision->extents.z) {
  4969. size.x = resolutions[particles_collision->heightfield_resolution];
  4970. size.y = int32_t(particles_collision->extents.z / particles_collision->extents.x * size.x);
  4971. } else {
  4972. size.y = resolutions[particles_collision->heightfield_resolution];
  4973. size.x = int32_t(particles_collision->extents.x / particles_collision->extents.z * size.y);
  4974. }
  4975. RD::TextureFormat tf;
  4976. tf.format = RD::DATA_FORMAT_D32_SFLOAT;
  4977. tf.width = size.x;
  4978. tf.height = size.y;
  4979. tf.texture_type = RD::TEXTURE_TYPE_2D;
  4980. tf.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT;
  4981. particles_collision->heightfield_texture = RD::get_singleton()->texture_create(tf, RD::TextureView());
  4982. Vector<RID> fb_tex;
  4983. fb_tex.push_back(particles_collision->heightfield_texture);
  4984. particles_collision->heightfield_fb = RD::get_singleton()->framebuffer_create(fb_tex);
  4985. particles_collision->heightfield_fb_size = size;
  4986. }
  4987. return particles_collision->heightfield_fb;
  4988. }
  4989. void RendererStorageRD::particles_collision_set_collision_type(RID p_particles_collision, RS::ParticlesCollisionType p_type) {
  4990. ParticlesCollision *particles_collision = particles_collision_owner.get_or_null(p_particles_collision);
  4991. ERR_FAIL_COND(!particles_collision);
  4992. if (p_type == particles_collision->type) {
  4993. return;
  4994. }
  4995. if (particles_collision->heightfield_texture.is_valid()) {
  4996. RD::get_singleton()->free(particles_collision->heightfield_texture);
  4997. particles_collision->heightfield_texture = RID();
  4998. }
  4999. particles_collision->type = p_type;
  5000. particles_collision->dependency.changed_notify(DEPENDENCY_CHANGED_AABB);
  5001. }
  5002. void RendererStorageRD::particles_collision_set_cull_mask(RID p_particles_collision, uint32_t p_cull_mask) {
  5003. ParticlesCollision *particles_collision = particles_collision_owner.get_or_null(p_particles_collision);
  5004. ERR_FAIL_COND(!particles_collision);
  5005. particles_collision->cull_mask = p_cull_mask;
  5006. }
  5007. void RendererStorageRD::particles_collision_set_sphere_radius(RID p_particles_collision, real_t p_radius) {
  5008. ParticlesCollision *particles_collision = particles_collision_owner.get_or_null(p_particles_collision);
  5009. ERR_FAIL_COND(!particles_collision);
  5010. particles_collision->radius = p_radius;
  5011. particles_collision->dependency.changed_notify(DEPENDENCY_CHANGED_AABB);
  5012. }
  5013. void RendererStorageRD::particles_collision_set_box_extents(RID p_particles_collision, const Vector3 &p_extents) {
  5014. ParticlesCollision *particles_collision = particles_collision_owner.get_or_null(p_particles_collision);
  5015. ERR_FAIL_COND(!particles_collision);
  5016. particles_collision->extents = p_extents;
  5017. particles_collision->dependency.changed_notify(DEPENDENCY_CHANGED_AABB);
  5018. }
  5019. void RendererStorageRD::particles_collision_set_attractor_strength(RID p_particles_collision, real_t p_strength) {
  5020. ParticlesCollision *particles_collision = particles_collision_owner.get_or_null(p_particles_collision);
  5021. ERR_FAIL_COND(!particles_collision);
  5022. particles_collision->attractor_strength = p_strength;
  5023. }
  5024. void RendererStorageRD::particles_collision_set_attractor_directionality(RID p_particles_collision, real_t p_directionality) {
  5025. ParticlesCollision *particles_collision = particles_collision_owner.get_or_null(p_particles_collision);
  5026. ERR_FAIL_COND(!particles_collision);
  5027. particles_collision->attractor_directionality = p_directionality;
  5028. }
  5029. void RendererStorageRD::particles_collision_set_attractor_attenuation(RID p_particles_collision, real_t p_curve) {
  5030. ParticlesCollision *particles_collision = particles_collision_owner.get_or_null(p_particles_collision);
  5031. ERR_FAIL_COND(!particles_collision);
  5032. particles_collision->attractor_attenuation = p_curve;
  5033. }
  5034. void RendererStorageRD::particles_collision_set_field_texture(RID p_particles_collision, RID p_texture) {
  5035. ParticlesCollision *particles_collision = particles_collision_owner.get_or_null(p_particles_collision);
  5036. ERR_FAIL_COND(!particles_collision);
  5037. particles_collision->field_texture = p_texture;
  5038. }
  5039. void RendererStorageRD::particles_collision_height_field_update(RID p_particles_collision) {
  5040. ParticlesCollision *particles_collision = particles_collision_owner.get_or_null(p_particles_collision);
  5041. ERR_FAIL_COND(!particles_collision);
  5042. particles_collision->dependency.changed_notify(DEPENDENCY_CHANGED_AABB);
  5043. }
  5044. void RendererStorageRD::particles_collision_set_height_field_resolution(RID p_particles_collision, RS::ParticlesCollisionHeightfieldResolution p_resolution) {
  5045. ParticlesCollision *particles_collision = particles_collision_owner.get_or_null(p_particles_collision);
  5046. ERR_FAIL_COND(!particles_collision);
  5047. ERR_FAIL_INDEX(p_resolution, RS::PARTICLES_COLLISION_HEIGHTFIELD_RESOLUTION_MAX);
  5048. if (particles_collision->heightfield_resolution == p_resolution) {
  5049. return;
  5050. }
  5051. particles_collision->heightfield_resolution = p_resolution;
  5052. if (particles_collision->heightfield_texture.is_valid()) {
  5053. RD::get_singleton()->free(particles_collision->heightfield_texture);
  5054. particles_collision->heightfield_texture = RID();
  5055. }
  5056. }
  5057. AABB RendererStorageRD::particles_collision_get_aabb(RID p_particles_collision) const {
  5058. ParticlesCollision *particles_collision = particles_collision_owner.get_or_null(p_particles_collision);
  5059. ERR_FAIL_COND_V(!particles_collision, AABB());
  5060. switch (particles_collision->type) {
  5061. case RS::PARTICLES_COLLISION_TYPE_SPHERE_ATTRACT:
  5062. case RS::PARTICLES_COLLISION_TYPE_SPHERE_COLLIDE: {
  5063. AABB aabb;
  5064. aabb.position = -Vector3(1, 1, 1) * particles_collision->radius;
  5065. aabb.size = Vector3(2, 2, 2) * particles_collision->radius;
  5066. return aabb;
  5067. }
  5068. default: {
  5069. AABB aabb;
  5070. aabb.position = -particles_collision->extents;
  5071. aabb.size = particles_collision->extents * 2;
  5072. return aabb;
  5073. }
  5074. }
  5075. return AABB();
  5076. }
  5077. Vector3 RendererStorageRD::particles_collision_get_extents(RID p_particles_collision) const {
  5078. const ParticlesCollision *particles_collision = particles_collision_owner.get_or_null(p_particles_collision);
  5079. ERR_FAIL_COND_V(!particles_collision, Vector3());
  5080. return particles_collision->extents;
  5081. }
  5082. bool RendererStorageRD::particles_collision_is_heightfield(RID p_particles_collision) const {
  5083. const ParticlesCollision *particles_collision = particles_collision_owner.get_or_null(p_particles_collision);
  5084. ERR_FAIL_COND_V(!particles_collision, false);
  5085. return particles_collision->type == RS::PARTICLES_COLLISION_TYPE_HEIGHTFIELD_COLLIDE;
  5086. }
  5087. RID RendererStorageRD::particles_collision_instance_create(RID p_collision) {
  5088. ParticlesCollisionInstance pci;
  5089. pci.collision = p_collision;
  5090. return particles_collision_instance_owner.make_rid(pci);
  5091. }
  5092. void RendererStorageRD::particles_collision_instance_set_transform(RID p_collision_instance, const Transform3D &p_transform) {
  5093. ParticlesCollisionInstance *pci = particles_collision_instance_owner.get_or_null(p_collision_instance);
  5094. ERR_FAIL_COND(!pci);
  5095. pci->transform = p_transform;
  5096. }
  5097. void RendererStorageRD::particles_collision_instance_set_active(RID p_collision_instance, bool p_active) {
  5098. ParticlesCollisionInstance *pci = particles_collision_instance_owner.get_or_null(p_collision_instance);
  5099. ERR_FAIL_COND(!pci);
  5100. pci->active = p_active;
  5101. }
  5102. /* FOG VOLUMES */
  5103. RID RendererStorageRD::fog_volume_allocate() {
  5104. return fog_volume_owner.allocate_rid();
  5105. }
  5106. void RendererStorageRD::fog_volume_initialize(RID p_rid) {
  5107. fog_volume_owner.initialize_rid(p_rid, FogVolume());
  5108. }
  5109. void RendererStorageRD::fog_volume_set_shape(RID p_fog_volume, RS::FogVolumeShape p_shape) {
  5110. FogVolume *fog_volume = fog_volume_owner.get_or_null(p_fog_volume);
  5111. ERR_FAIL_COND(!fog_volume);
  5112. if (p_shape == fog_volume->shape) {
  5113. return;
  5114. }
  5115. fog_volume->shape = p_shape;
  5116. fog_volume->dependency.changed_notify(DEPENDENCY_CHANGED_AABB);
  5117. }
  5118. void RendererStorageRD::fog_volume_set_extents(RID p_fog_volume, const Vector3 &p_extents) {
  5119. FogVolume *fog_volume = fog_volume_owner.get_or_null(p_fog_volume);
  5120. ERR_FAIL_COND(!fog_volume);
  5121. fog_volume->extents = p_extents;
  5122. fog_volume->dependency.changed_notify(DEPENDENCY_CHANGED_AABB);
  5123. }
  5124. void RendererStorageRD::fog_volume_set_material(RID p_fog_volume, RID p_material) {
  5125. FogVolume *fog_volume = fog_volume_owner.get_or_null(p_fog_volume);
  5126. ERR_FAIL_COND(!fog_volume);
  5127. fog_volume->material = p_material;
  5128. }
  5129. RID RendererStorageRD::fog_volume_get_material(RID p_fog_volume) const {
  5130. FogVolume *fog_volume = fog_volume_owner.get_or_null(p_fog_volume);
  5131. ERR_FAIL_COND_V(!fog_volume, RID());
  5132. return fog_volume->material;
  5133. }
  5134. RS::FogVolumeShape RendererStorageRD::fog_volume_get_shape(RID p_fog_volume) const {
  5135. FogVolume *fog_volume = fog_volume_owner.get_or_null(p_fog_volume);
  5136. ERR_FAIL_COND_V(!fog_volume, RS::FOG_VOLUME_SHAPE_BOX);
  5137. return fog_volume->shape;
  5138. }
  5139. AABB RendererStorageRD::fog_volume_get_aabb(RID p_fog_volume) const {
  5140. FogVolume *fog_volume = fog_volume_owner.get_or_null(p_fog_volume);
  5141. ERR_FAIL_COND_V(!fog_volume, AABB());
  5142. switch (fog_volume->shape) {
  5143. case RS::FOG_VOLUME_SHAPE_ELLIPSOID:
  5144. case RS::FOG_VOLUME_SHAPE_BOX: {
  5145. AABB aabb;
  5146. aabb.position = -fog_volume->extents;
  5147. aabb.size = fog_volume->extents * 2;
  5148. return aabb;
  5149. }
  5150. default: {
  5151. // Need some size otherwise will get culled
  5152. return AABB(Vector3(-1, -1, -1), Vector3(2, 2, 2));
  5153. }
  5154. }
  5155. return AABB();
  5156. }
  5157. Vector3 RendererStorageRD::fog_volume_get_extents(RID p_fog_volume) const {
  5158. const FogVolume *fog_volume = fog_volume_owner.get_or_null(p_fog_volume);
  5159. ERR_FAIL_COND_V(!fog_volume, Vector3());
  5160. return fog_volume->extents;
  5161. }
  5162. /* VISIBILITY NOTIFIER */
  5163. RID RendererStorageRD::visibility_notifier_allocate() {
  5164. return visibility_notifier_owner.allocate_rid();
  5165. }
  5166. void RendererStorageRD::visibility_notifier_initialize(RID p_notifier) {
  5167. visibility_notifier_owner.initialize_rid(p_notifier, VisibilityNotifier());
  5168. }
  5169. void RendererStorageRD::visibility_notifier_set_aabb(RID p_notifier, const AABB &p_aabb) {
  5170. VisibilityNotifier *vn = visibility_notifier_owner.get_or_null(p_notifier);
  5171. ERR_FAIL_COND(!vn);
  5172. vn->aabb = p_aabb;
  5173. vn->dependency.changed_notify(DEPENDENCY_CHANGED_AABB);
  5174. }
  5175. void RendererStorageRD::visibility_notifier_set_callbacks(RID p_notifier, const Callable &p_enter_callbable, const Callable &p_exit_callable) {
  5176. VisibilityNotifier *vn = visibility_notifier_owner.get_or_null(p_notifier);
  5177. ERR_FAIL_COND(!vn);
  5178. vn->enter_callback = p_enter_callbable;
  5179. vn->exit_callback = p_exit_callable;
  5180. }
  5181. AABB RendererStorageRD::visibility_notifier_get_aabb(RID p_notifier) const {
  5182. const VisibilityNotifier *vn = visibility_notifier_owner.get_or_null(p_notifier);
  5183. ERR_FAIL_COND_V(!vn, AABB());
  5184. return vn->aabb;
  5185. }
  5186. void RendererStorageRD::visibility_notifier_call(RID p_notifier, bool p_enter, bool p_deferred) {
  5187. VisibilityNotifier *vn = visibility_notifier_owner.get_or_null(p_notifier);
  5188. ERR_FAIL_COND(!vn);
  5189. if (p_enter) {
  5190. if (!vn->enter_callback.is_null()) {
  5191. if (p_deferred) {
  5192. vn->enter_callback.call_deferred(nullptr, 0);
  5193. } else {
  5194. Variant r;
  5195. Callable::CallError ce;
  5196. vn->enter_callback.call(nullptr, 0, r, ce);
  5197. }
  5198. }
  5199. } else {
  5200. if (!vn->exit_callback.is_null()) {
  5201. if (p_deferred) {
  5202. vn->exit_callback.call_deferred(nullptr, 0);
  5203. } else {
  5204. Variant r;
  5205. Callable::CallError ce;
  5206. vn->exit_callback.call(nullptr, 0, r, ce);
  5207. }
  5208. }
  5209. }
  5210. }
  5211. /* SKELETON API */
  5212. RID RendererStorageRD::skeleton_allocate() {
  5213. return skeleton_owner.allocate_rid();
  5214. }
  5215. void RendererStorageRD::skeleton_initialize(RID p_rid) {
  5216. skeleton_owner.initialize_rid(p_rid, Skeleton());
  5217. }
  5218. void RendererStorageRD::_skeleton_make_dirty(Skeleton *skeleton) {
  5219. if (!skeleton->dirty) {
  5220. skeleton->dirty = true;
  5221. skeleton->dirty_list = skeleton_dirty_list;
  5222. skeleton_dirty_list = skeleton;
  5223. }
  5224. }
  5225. void RendererStorageRD::skeleton_allocate_data(RID p_skeleton, int p_bones, bool p_2d_skeleton) {
  5226. Skeleton *skeleton = skeleton_owner.get_or_null(p_skeleton);
  5227. ERR_FAIL_COND(!skeleton);
  5228. ERR_FAIL_COND(p_bones < 0);
  5229. if (skeleton->size == p_bones && skeleton->use_2d == p_2d_skeleton) {
  5230. return;
  5231. }
  5232. skeleton->size = p_bones;
  5233. skeleton->use_2d = p_2d_skeleton;
  5234. skeleton->uniform_set_3d = RID();
  5235. if (skeleton->buffer.is_valid()) {
  5236. RD::get_singleton()->free(skeleton->buffer);
  5237. skeleton->buffer = RID();
  5238. skeleton->data.resize(0);
  5239. skeleton->uniform_set_mi = RID();
  5240. }
  5241. if (skeleton->size) {
  5242. skeleton->data.resize(skeleton->size * (skeleton->use_2d ? 8 : 12));
  5243. skeleton->buffer = RD::get_singleton()->storage_buffer_create(skeleton->data.size() * sizeof(float));
  5244. memset(skeleton->data.ptrw(), 0, skeleton->data.size() * sizeof(float));
  5245. _skeleton_make_dirty(skeleton);
  5246. {
  5247. Vector<RD::Uniform> uniforms;
  5248. {
  5249. RD::Uniform u;
  5250. u.binding = 0;
  5251. u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
  5252. u.ids.push_back(skeleton->buffer);
  5253. uniforms.push_back(u);
  5254. }
  5255. skeleton->uniform_set_mi = RD::get_singleton()->uniform_set_create(uniforms, skeleton_shader.version_shader[0], SkeletonShader::UNIFORM_SET_SKELETON);
  5256. }
  5257. }
  5258. skeleton->dependency.changed_notify(DEPENDENCY_CHANGED_SKELETON_DATA);
  5259. }
  5260. int RendererStorageRD::skeleton_get_bone_count(RID p_skeleton) const {
  5261. Skeleton *skeleton = skeleton_owner.get_or_null(p_skeleton);
  5262. ERR_FAIL_COND_V(!skeleton, 0);
  5263. return skeleton->size;
  5264. }
  5265. void RendererStorageRD::skeleton_bone_set_transform(RID p_skeleton, int p_bone, const Transform3D &p_transform) {
  5266. Skeleton *skeleton = skeleton_owner.get_or_null(p_skeleton);
  5267. ERR_FAIL_COND(!skeleton);
  5268. ERR_FAIL_INDEX(p_bone, skeleton->size);
  5269. ERR_FAIL_COND(skeleton->use_2d);
  5270. float *dataptr = skeleton->data.ptrw() + p_bone * 12;
  5271. dataptr[0] = p_transform.basis.elements[0][0];
  5272. dataptr[1] = p_transform.basis.elements[0][1];
  5273. dataptr[2] = p_transform.basis.elements[0][2];
  5274. dataptr[3] = p_transform.origin.x;
  5275. dataptr[4] = p_transform.basis.elements[1][0];
  5276. dataptr[5] = p_transform.basis.elements[1][1];
  5277. dataptr[6] = p_transform.basis.elements[1][2];
  5278. dataptr[7] = p_transform.origin.y;
  5279. dataptr[8] = p_transform.basis.elements[2][0];
  5280. dataptr[9] = p_transform.basis.elements[2][1];
  5281. dataptr[10] = p_transform.basis.elements[2][2];
  5282. dataptr[11] = p_transform.origin.z;
  5283. _skeleton_make_dirty(skeleton);
  5284. }
  5285. Transform3D RendererStorageRD::skeleton_bone_get_transform(RID p_skeleton, int p_bone) const {
  5286. Skeleton *skeleton = skeleton_owner.get_or_null(p_skeleton);
  5287. ERR_FAIL_COND_V(!skeleton, Transform3D());
  5288. ERR_FAIL_INDEX_V(p_bone, skeleton->size, Transform3D());
  5289. ERR_FAIL_COND_V(skeleton->use_2d, Transform3D());
  5290. const float *dataptr = skeleton->data.ptr() + p_bone * 12;
  5291. Transform3D t;
  5292. t.basis.elements[0][0] = dataptr[0];
  5293. t.basis.elements[0][1] = dataptr[1];
  5294. t.basis.elements[0][2] = dataptr[2];
  5295. t.origin.x = dataptr[3];
  5296. t.basis.elements[1][0] = dataptr[4];
  5297. t.basis.elements[1][1] = dataptr[5];
  5298. t.basis.elements[1][2] = dataptr[6];
  5299. t.origin.y = dataptr[7];
  5300. t.basis.elements[2][0] = dataptr[8];
  5301. t.basis.elements[2][1] = dataptr[9];
  5302. t.basis.elements[2][2] = dataptr[10];
  5303. t.origin.z = dataptr[11];
  5304. return t;
  5305. }
  5306. void RendererStorageRD::skeleton_bone_set_transform_2d(RID p_skeleton, int p_bone, const Transform2D &p_transform) {
  5307. Skeleton *skeleton = skeleton_owner.get_or_null(p_skeleton);
  5308. ERR_FAIL_COND(!skeleton);
  5309. ERR_FAIL_INDEX(p_bone, skeleton->size);
  5310. ERR_FAIL_COND(!skeleton->use_2d);
  5311. float *dataptr = skeleton->data.ptrw() + p_bone * 8;
  5312. dataptr[0] = p_transform.elements[0][0];
  5313. dataptr[1] = p_transform.elements[1][0];
  5314. dataptr[2] = 0;
  5315. dataptr[3] = p_transform.elements[2][0];
  5316. dataptr[4] = p_transform.elements[0][1];
  5317. dataptr[5] = p_transform.elements[1][1];
  5318. dataptr[6] = 0;
  5319. dataptr[7] = p_transform.elements[2][1];
  5320. _skeleton_make_dirty(skeleton);
  5321. }
  5322. Transform2D RendererStorageRD::skeleton_bone_get_transform_2d(RID p_skeleton, int p_bone) const {
  5323. Skeleton *skeleton = skeleton_owner.get_or_null(p_skeleton);
  5324. ERR_FAIL_COND_V(!skeleton, Transform2D());
  5325. ERR_FAIL_INDEX_V(p_bone, skeleton->size, Transform2D());
  5326. ERR_FAIL_COND_V(!skeleton->use_2d, Transform2D());
  5327. const float *dataptr = skeleton->data.ptr() + p_bone * 8;
  5328. Transform2D t;
  5329. t.elements[0][0] = dataptr[0];
  5330. t.elements[1][0] = dataptr[1];
  5331. t.elements[2][0] = dataptr[3];
  5332. t.elements[0][1] = dataptr[4];
  5333. t.elements[1][1] = dataptr[5];
  5334. t.elements[2][1] = dataptr[7];
  5335. return t;
  5336. }
  5337. void RendererStorageRD::skeleton_set_base_transform_2d(RID p_skeleton, const Transform2D &p_base_transform) {
  5338. Skeleton *skeleton = skeleton_owner.get_or_null(p_skeleton);
  5339. ERR_FAIL_COND(!skeleton->use_2d);
  5340. skeleton->base_transform_2d = p_base_transform;
  5341. }
  5342. void RendererStorageRD::_update_dirty_skeletons() {
  5343. while (skeleton_dirty_list) {
  5344. Skeleton *skeleton = skeleton_dirty_list;
  5345. if (skeleton->size) {
  5346. RD::get_singleton()->buffer_update(skeleton->buffer, 0, skeleton->data.size() * sizeof(float), skeleton->data.ptr());
  5347. }
  5348. skeleton_dirty_list = skeleton->dirty_list;
  5349. skeleton->dependency.changed_notify(DEPENDENCY_CHANGED_SKELETON_BONES);
  5350. skeleton->version++;
  5351. skeleton->dirty = false;
  5352. skeleton->dirty_list = nullptr;
  5353. }
  5354. skeleton_dirty_list = nullptr;
  5355. }
  5356. /* LIGHT */
  5357. void RendererStorageRD::_light_initialize(RID p_light, RS::LightType p_type) {
  5358. Light light;
  5359. light.type = p_type;
  5360. light.param[RS::LIGHT_PARAM_ENERGY] = 1.0;
  5361. light.param[RS::LIGHT_PARAM_INDIRECT_ENERGY] = 1.0;
  5362. light.param[RS::LIGHT_PARAM_SPECULAR] = 0.5;
  5363. light.param[RS::LIGHT_PARAM_RANGE] = 1.0;
  5364. light.param[RS::LIGHT_PARAM_SIZE] = 0.0;
  5365. light.param[RS::LIGHT_PARAM_ATTENUATION] = 1.0;
  5366. light.param[RS::LIGHT_PARAM_SPOT_ANGLE] = 45;
  5367. light.param[RS::LIGHT_PARAM_SPOT_ATTENUATION] = 1.0;
  5368. light.param[RS::LIGHT_PARAM_SHADOW_MAX_DISTANCE] = 0;
  5369. light.param[RS::LIGHT_PARAM_SHADOW_SPLIT_1_OFFSET] = 0.1;
  5370. light.param[RS::LIGHT_PARAM_SHADOW_SPLIT_2_OFFSET] = 0.3;
  5371. light.param[RS::LIGHT_PARAM_SHADOW_SPLIT_3_OFFSET] = 0.6;
  5372. light.param[RS::LIGHT_PARAM_SHADOW_FADE_START] = 0.8;
  5373. light.param[RS::LIGHT_PARAM_SHADOW_NORMAL_BIAS] = 1.0;
  5374. light.param[RS::LIGHT_PARAM_SHADOW_BIAS] = 0.02;
  5375. light.param[RS::LIGHT_PARAM_SHADOW_BLUR] = 0;
  5376. light.param[RS::LIGHT_PARAM_SHADOW_PANCAKE_SIZE] = 20.0;
  5377. light.param[RS::LIGHT_PARAM_SHADOW_VOLUMETRIC_FOG_FADE] = 0.1;
  5378. light.param[RS::LIGHT_PARAM_TRANSMITTANCE_BIAS] = 0.05;
  5379. light_owner.initialize_rid(p_light, light);
  5380. }
  5381. RID RendererStorageRD::directional_light_allocate() {
  5382. return light_owner.allocate_rid();
  5383. }
  5384. void RendererStorageRD::directional_light_initialize(RID p_light) {
  5385. _light_initialize(p_light, RS::LIGHT_DIRECTIONAL);
  5386. }
  5387. RID RendererStorageRD::omni_light_allocate() {
  5388. return light_owner.allocate_rid();
  5389. }
  5390. void RendererStorageRD::omni_light_initialize(RID p_light) {
  5391. _light_initialize(p_light, RS::LIGHT_OMNI);
  5392. }
  5393. RID RendererStorageRD::spot_light_allocate() {
  5394. return light_owner.allocate_rid();
  5395. }
  5396. void RendererStorageRD::spot_light_initialize(RID p_light) {
  5397. _light_initialize(p_light, RS::LIGHT_SPOT);
  5398. }
  5399. void RendererStorageRD::light_set_color(RID p_light, const Color &p_color) {
  5400. Light *light = light_owner.get_or_null(p_light);
  5401. ERR_FAIL_COND(!light);
  5402. light->color = p_color;
  5403. }
  5404. void RendererStorageRD::light_set_param(RID p_light, RS::LightParam p_param, float p_value) {
  5405. Light *light = light_owner.get_or_null(p_light);
  5406. ERR_FAIL_COND(!light);
  5407. ERR_FAIL_INDEX(p_param, RS::LIGHT_PARAM_MAX);
  5408. if (light->param[p_param] == p_value) {
  5409. return;
  5410. }
  5411. switch (p_param) {
  5412. case RS::LIGHT_PARAM_RANGE:
  5413. case RS::LIGHT_PARAM_SPOT_ANGLE:
  5414. case RS::LIGHT_PARAM_SHADOW_MAX_DISTANCE:
  5415. case RS::LIGHT_PARAM_SHADOW_SPLIT_1_OFFSET:
  5416. case RS::LIGHT_PARAM_SHADOW_SPLIT_2_OFFSET:
  5417. case RS::LIGHT_PARAM_SHADOW_SPLIT_3_OFFSET:
  5418. case RS::LIGHT_PARAM_SHADOW_NORMAL_BIAS:
  5419. case RS::LIGHT_PARAM_SHADOW_PANCAKE_SIZE:
  5420. case RS::LIGHT_PARAM_SHADOW_BIAS: {
  5421. light->version++;
  5422. light->dependency.changed_notify(DEPENDENCY_CHANGED_LIGHT);
  5423. } break;
  5424. case RS::LIGHT_PARAM_SIZE: {
  5425. if ((light->param[p_param] > CMP_EPSILON) != (p_value > CMP_EPSILON)) {
  5426. //changing from no size to size and the opposite
  5427. light->dependency.changed_notify(DEPENDENCY_CHANGED_LIGHT_SOFT_SHADOW_AND_PROJECTOR);
  5428. }
  5429. } break;
  5430. default: {
  5431. }
  5432. }
  5433. light->param[p_param] = p_value;
  5434. }
  5435. void RendererStorageRD::light_set_shadow(RID p_light, bool p_enabled) {
  5436. Light *light = light_owner.get_or_null(p_light);
  5437. ERR_FAIL_COND(!light);
  5438. light->shadow = p_enabled;
  5439. light->version++;
  5440. light->dependency.changed_notify(DEPENDENCY_CHANGED_LIGHT);
  5441. }
  5442. void RendererStorageRD::light_set_shadow_color(RID p_light, const Color &p_color) {
  5443. Light *light = light_owner.get_or_null(p_light);
  5444. ERR_FAIL_COND(!light);
  5445. light->shadow_color = p_color;
  5446. }
  5447. void RendererStorageRD::light_set_projector(RID p_light, RID p_texture) {
  5448. Light *light = light_owner.get_or_null(p_light);
  5449. ERR_FAIL_COND(!light);
  5450. if (light->projector == p_texture) {
  5451. return;
  5452. }
  5453. if (light->type != RS::LIGHT_DIRECTIONAL && light->projector.is_valid()) {
  5454. texture_remove_from_decal_atlas(light->projector, light->type == RS::LIGHT_OMNI);
  5455. }
  5456. light->projector = p_texture;
  5457. if (light->type != RS::LIGHT_DIRECTIONAL) {
  5458. if (light->projector.is_valid()) {
  5459. texture_add_to_decal_atlas(light->projector, light->type == RS::LIGHT_OMNI);
  5460. }
  5461. light->dependency.changed_notify(DEPENDENCY_CHANGED_LIGHT_SOFT_SHADOW_AND_PROJECTOR);
  5462. }
  5463. }
  5464. void RendererStorageRD::light_set_negative(RID p_light, bool p_enable) {
  5465. Light *light = light_owner.get_or_null(p_light);
  5466. ERR_FAIL_COND(!light);
  5467. light->negative = p_enable;
  5468. }
  5469. void RendererStorageRD::light_set_cull_mask(RID p_light, uint32_t p_mask) {
  5470. Light *light = light_owner.get_or_null(p_light);
  5471. ERR_FAIL_COND(!light);
  5472. light->cull_mask = p_mask;
  5473. light->version++;
  5474. light->dependency.changed_notify(DEPENDENCY_CHANGED_LIGHT);
  5475. }
  5476. void RendererStorageRD::light_set_reverse_cull_face_mode(RID p_light, bool p_enabled) {
  5477. Light *light = light_owner.get_or_null(p_light);
  5478. ERR_FAIL_COND(!light);
  5479. light->reverse_cull = p_enabled;
  5480. light->version++;
  5481. light->dependency.changed_notify(DEPENDENCY_CHANGED_LIGHT);
  5482. }
  5483. void RendererStorageRD::light_set_bake_mode(RID p_light, RS::LightBakeMode p_bake_mode) {
  5484. Light *light = light_owner.get_or_null(p_light);
  5485. ERR_FAIL_COND(!light);
  5486. light->bake_mode = p_bake_mode;
  5487. light->version++;
  5488. light->dependency.changed_notify(DEPENDENCY_CHANGED_LIGHT);
  5489. }
  5490. void RendererStorageRD::light_set_max_sdfgi_cascade(RID p_light, uint32_t p_cascade) {
  5491. Light *light = light_owner.get_or_null(p_light);
  5492. ERR_FAIL_COND(!light);
  5493. light->max_sdfgi_cascade = p_cascade;
  5494. light->version++;
  5495. light->dependency.changed_notify(DEPENDENCY_CHANGED_LIGHT);
  5496. }
  5497. void RendererStorageRD::light_omni_set_shadow_mode(RID p_light, RS::LightOmniShadowMode p_mode) {
  5498. Light *light = light_owner.get_or_null(p_light);
  5499. ERR_FAIL_COND(!light);
  5500. light->omni_shadow_mode = p_mode;
  5501. light->version++;
  5502. light->dependency.changed_notify(DEPENDENCY_CHANGED_LIGHT);
  5503. }
  5504. RS::LightOmniShadowMode RendererStorageRD::light_omni_get_shadow_mode(RID p_light) {
  5505. const Light *light = light_owner.get_or_null(p_light);
  5506. ERR_FAIL_COND_V(!light, RS::LIGHT_OMNI_SHADOW_CUBE);
  5507. return light->omni_shadow_mode;
  5508. }
  5509. void RendererStorageRD::light_directional_set_shadow_mode(RID p_light, RS::LightDirectionalShadowMode p_mode) {
  5510. Light *light = light_owner.get_or_null(p_light);
  5511. ERR_FAIL_COND(!light);
  5512. light->directional_shadow_mode = p_mode;
  5513. light->version++;
  5514. light->dependency.changed_notify(DEPENDENCY_CHANGED_LIGHT);
  5515. }
  5516. void RendererStorageRD::light_directional_set_blend_splits(RID p_light, bool p_enable) {
  5517. Light *light = light_owner.get_or_null(p_light);
  5518. ERR_FAIL_COND(!light);
  5519. light->directional_blend_splits = p_enable;
  5520. light->version++;
  5521. light->dependency.changed_notify(DEPENDENCY_CHANGED_LIGHT);
  5522. }
  5523. bool RendererStorageRD::light_directional_get_blend_splits(RID p_light) const {
  5524. const Light *light = light_owner.get_or_null(p_light);
  5525. ERR_FAIL_COND_V(!light, false);
  5526. return light->directional_blend_splits;
  5527. }
  5528. void RendererStorageRD::light_directional_set_sky_only(RID p_light, bool p_sky_only) {
  5529. Light *light = light_owner.get_or_null(p_light);
  5530. ERR_FAIL_COND(!light);
  5531. light->directional_sky_only = p_sky_only;
  5532. }
  5533. bool RendererStorageRD::light_directional_is_sky_only(RID p_light) const {
  5534. const Light *light = light_owner.get_or_null(p_light);
  5535. ERR_FAIL_COND_V(!light, false);
  5536. return light->directional_sky_only;
  5537. }
  5538. RS::LightDirectionalShadowMode RendererStorageRD::light_directional_get_shadow_mode(RID p_light) {
  5539. const Light *light = light_owner.get_or_null(p_light);
  5540. ERR_FAIL_COND_V(!light, RS::LIGHT_DIRECTIONAL_SHADOW_ORTHOGONAL);
  5541. return light->directional_shadow_mode;
  5542. }
  5543. uint32_t RendererStorageRD::light_get_max_sdfgi_cascade(RID p_light) {
  5544. const Light *light = light_owner.get_or_null(p_light);
  5545. ERR_FAIL_COND_V(!light, 0);
  5546. return light->max_sdfgi_cascade;
  5547. }
  5548. RS::LightBakeMode RendererStorageRD::light_get_bake_mode(RID p_light) {
  5549. const Light *light = light_owner.get_or_null(p_light);
  5550. ERR_FAIL_COND_V(!light, RS::LIGHT_BAKE_DISABLED);
  5551. return light->bake_mode;
  5552. }
  5553. uint64_t RendererStorageRD::light_get_version(RID p_light) const {
  5554. const Light *light = light_owner.get_or_null(p_light);
  5555. ERR_FAIL_COND_V(!light, 0);
  5556. return light->version;
  5557. }
  5558. AABB RendererStorageRD::light_get_aabb(RID p_light) const {
  5559. const Light *light = light_owner.get_or_null(p_light);
  5560. ERR_FAIL_COND_V(!light, AABB());
  5561. switch (light->type) {
  5562. case RS::LIGHT_SPOT: {
  5563. float len = light->param[RS::LIGHT_PARAM_RANGE];
  5564. float size = Math::tan(Math::deg2rad(light->param[RS::LIGHT_PARAM_SPOT_ANGLE])) * len;
  5565. return AABB(Vector3(-size, -size, -len), Vector3(size * 2, size * 2, len));
  5566. };
  5567. case RS::LIGHT_OMNI: {
  5568. float r = light->param[RS::LIGHT_PARAM_RANGE];
  5569. return AABB(-Vector3(r, r, r), Vector3(r, r, r) * 2);
  5570. };
  5571. case RS::LIGHT_DIRECTIONAL: {
  5572. return AABB();
  5573. };
  5574. }
  5575. ERR_FAIL_V(AABB());
  5576. }
  5577. /* REFLECTION PROBE */
  5578. RID RendererStorageRD::reflection_probe_allocate() {
  5579. return reflection_probe_owner.allocate_rid();
  5580. }
  5581. void RendererStorageRD::reflection_probe_initialize(RID p_reflection_probe) {
  5582. reflection_probe_owner.initialize_rid(p_reflection_probe, ReflectionProbe());
  5583. }
  5584. void RendererStorageRD::reflection_probe_set_update_mode(RID p_probe, RS::ReflectionProbeUpdateMode p_mode) {
  5585. ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe);
  5586. ERR_FAIL_COND(!reflection_probe);
  5587. reflection_probe->update_mode = p_mode;
  5588. reflection_probe->dependency.changed_notify(DEPENDENCY_CHANGED_REFLECTION_PROBE);
  5589. }
  5590. void RendererStorageRD::reflection_probe_set_intensity(RID p_probe, float p_intensity) {
  5591. ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe);
  5592. ERR_FAIL_COND(!reflection_probe);
  5593. reflection_probe->intensity = p_intensity;
  5594. }
  5595. void RendererStorageRD::reflection_probe_set_ambient_mode(RID p_probe, RS::ReflectionProbeAmbientMode p_mode) {
  5596. ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe);
  5597. ERR_FAIL_COND(!reflection_probe);
  5598. reflection_probe->ambient_mode = p_mode;
  5599. }
  5600. void RendererStorageRD::reflection_probe_set_ambient_color(RID p_probe, const Color &p_color) {
  5601. ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe);
  5602. ERR_FAIL_COND(!reflection_probe);
  5603. reflection_probe->ambient_color = p_color;
  5604. }
  5605. void RendererStorageRD::reflection_probe_set_ambient_energy(RID p_probe, float p_energy) {
  5606. ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe);
  5607. ERR_FAIL_COND(!reflection_probe);
  5608. reflection_probe->ambient_color_energy = p_energy;
  5609. }
  5610. void RendererStorageRD::reflection_probe_set_max_distance(RID p_probe, float p_distance) {
  5611. ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe);
  5612. ERR_FAIL_COND(!reflection_probe);
  5613. reflection_probe->max_distance = p_distance;
  5614. reflection_probe->dependency.changed_notify(DEPENDENCY_CHANGED_REFLECTION_PROBE);
  5615. }
  5616. void RendererStorageRD::reflection_probe_set_extents(RID p_probe, const Vector3 &p_extents) {
  5617. ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe);
  5618. ERR_FAIL_COND(!reflection_probe);
  5619. if (reflection_probe->extents == p_extents) {
  5620. return;
  5621. }
  5622. reflection_probe->extents = p_extents;
  5623. reflection_probe->dependency.changed_notify(DEPENDENCY_CHANGED_REFLECTION_PROBE);
  5624. }
  5625. void RendererStorageRD::reflection_probe_set_origin_offset(RID p_probe, const Vector3 &p_offset) {
  5626. ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe);
  5627. ERR_FAIL_COND(!reflection_probe);
  5628. reflection_probe->origin_offset = p_offset;
  5629. reflection_probe->dependency.changed_notify(DEPENDENCY_CHANGED_REFLECTION_PROBE);
  5630. }
  5631. void RendererStorageRD::reflection_probe_set_as_interior(RID p_probe, bool p_enable) {
  5632. ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe);
  5633. ERR_FAIL_COND(!reflection_probe);
  5634. reflection_probe->interior = p_enable;
  5635. reflection_probe->dependency.changed_notify(DEPENDENCY_CHANGED_REFLECTION_PROBE);
  5636. }
  5637. void RendererStorageRD::reflection_probe_set_enable_box_projection(RID p_probe, bool p_enable) {
  5638. ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe);
  5639. ERR_FAIL_COND(!reflection_probe);
  5640. reflection_probe->box_projection = p_enable;
  5641. }
  5642. void RendererStorageRD::reflection_probe_set_enable_shadows(RID p_probe, bool p_enable) {
  5643. ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe);
  5644. ERR_FAIL_COND(!reflection_probe);
  5645. reflection_probe->enable_shadows = p_enable;
  5646. reflection_probe->dependency.changed_notify(DEPENDENCY_CHANGED_REFLECTION_PROBE);
  5647. }
  5648. void RendererStorageRD::reflection_probe_set_cull_mask(RID p_probe, uint32_t p_layers) {
  5649. ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe);
  5650. ERR_FAIL_COND(!reflection_probe);
  5651. reflection_probe->cull_mask = p_layers;
  5652. reflection_probe->dependency.changed_notify(DEPENDENCY_CHANGED_REFLECTION_PROBE);
  5653. }
  5654. void RendererStorageRD::reflection_probe_set_resolution(RID p_probe, int p_resolution) {
  5655. ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe);
  5656. ERR_FAIL_COND(!reflection_probe);
  5657. ERR_FAIL_COND(p_resolution < 32);
  5658. reflection_probe->resolution = p_resolution;
  5659. }
  5660. void RendererStorageRD::reflection_probe_set_lod_threshold(RID p_probe, float p_ratio) {
  5661. ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe);
  5662. ERR_FAIL_COND(!reflection_probe);
  5663. reflection_probe->lod_threshold = p_ratio;
  5664. reflection_probe->dependency.changed_notify(DEPENDENCY_CHANGED_REFLECTION_PROBE);
  5665. }
  5666. AABB RendererStorageRD::reflection_probe_get_aabb(RID p_probe) const {
  5667. const ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe);
  5668. ERR_FAIL_COND_V(!reflection_probe, AABB());
  5669. AABB aabb;
  5670. aabb.position = -reflection_probe->extents;
  5671. aabb.size = reflection_probe->extents * 2.0;
  5672. return aabb;
  5673. }
  5674. RS::ReflectionProbeUpdateMode RendererStorageRD::reflection_probe_get_update_mode(RID p_probe) const {
  5675. const ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe);
  5676. ERR_FAIL_COND_V(!reflection_probe, RS::REFLECTION_PROBE_UPDATE_ALWAYS);
  5677. return reflection_probe->update_mode;
  5678. }
  5679. uint32_t RendererStorageRD::reflection_probe_get_cull_mask(RID p_probe) const {
  5680. const ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe);
  5681. ERR_FAIL_COND_V(!reflection_probe, 0);
  5682. return reflection_probe->cull_mask;
  5683. }
  5684. Vector3 RendererStorageRD::reflection_probe_get_extents(RID p_probe) const {
  5685. const ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe);
  5686. ERR_FAIL_COND_V(!reflection_probe, Vector3());
  5687. return reflection_probe->extents;
  5688. }
  5689. Vector3 RendererStorageRD::reflection_probe_get_origin_offset(RID p_probe) const {
  5690. const ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe);
  5691. ERR_FAIL_COND_V(!reflection_probe, Vector3());
  5692. return reflection_probe->origin_offset;
  5693. }
  5694. bool RendererStorageRD::reflection_probe_renders_shadows(RID p_probe) const {
  5695. const ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe);
  5696. ERR_FAIL_COND_V(!reflection_probe, false);
  5697. return reflection_probe->enable_shadows;
  5698. }
  5699. float RendererStorageRD::reflection_probe_get_origin_max_distance(RID p_probe) const {
  5700. const ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe);
  5701. ERR_FAIL_COND_V(!reflection_probe, 0);
  5702. return reflection_probe->max_distance;
  5703. }
  5704. float RendererStorageRD::reflection_probe_get_lod_threshold(RID p_probe) const {
  5705. const ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe);
  5706. ERR_FAIL_COND_V(!reflection_probe, 0);
  5707. return reflection_probe->lod_threshold;
  5708. }
  5709. int RendererStorageRD::reflection_probe_get_resolution(RID p_probe) const {
  5710. const ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe);
  5711. ERR_FAIL_COND_V(!reflection_probe, 0);
  5712. return reflection_probe->resolution;
  5713. }
  5714. float RendererStorageRD::reflection_probe_get_intensity(RID p_probe) const {
  5715. const ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe);
  5716. ERR_FAIL_COND_V(!reflection_probe, 0);
  5717. return reflection_probe->intensity;
  5718. }
  5719. bool RendererStorageRD::reflection_probe_is_interior(RID p_probe) const {
  5720. const ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe);
  5721. ERR_FAIL_COND_V(!reflection_probe, false);
  5722. return reflection_probe->interior;
  5723. }
  5724. bool RendererStorageRD::reflection_probe_is_box_projection(RID p_probe) const {
  5725. const ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe);
  5726. ERR_FAIL_COND_V(!reflection_probe, false);
  5727. return reflection_probe->box_projection;
  5728. }
  5729. RS::ReflectionProbeAmbientMode RendererStorageRD::reflection_probe_get_ambient_mode(RID p_probe) const {
  5730. const ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe);
  5731. ERR_FAIL_COND_V(!reflection_probe, RS::REFLECTION_PROBE_AMBIENT_DISABLED);
  5732. return reflection_probe->ambient_mode;
  5733. }
  5734. Color RendererStorageRD::reflection_probe_get_ambient_color(RID p_probe) const {
  5735. const ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe);
  5736. ERR_FAIL_COND_V(!reflection_probe, Color());
  5737. return reflection_probe->ambient_color;
  5738. }
  5739. float RendererStorageRD::reflection_probe_get_ambient_color_energy(RID p_probe) const {
  5740. const ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe);
  5741. ERR_FAIL_COND_V(!reflection_probe, 0);
  5742. return reflection_probe->ambient_color_energy;
  5743. }
  5744. RID RendererStorageRD::decal_allocate() {
  5745. return decal_owner.allocate_rid();
  5746. }
  5747. void RendererStorageRD::decal_initialize(RID p_decal) {
  5748. decal_owner.initialize_rid(p_decal, Decal());
  5749. }
  5750. void RendererStorageRD::decal_set_extents(RID p_decal, const Vector3 &p_extents) {
  5751. Decal *decal = decal_owner.get_or_null(p_decal);
  5752. ERR_FAIL_COND(!decal);
  5753. decal->extents = p_extents;
  5754. decal->dependency.changed_notify(DEPENDENCY_CHANGED_AABB);
  5755. }
  5756. void RendererStorageRD::decal_set_texture(RID p_decal, RS::DecalTexture p_type, RID p_texture) {
  5757. Decal *decal = decal_owner.get_or_null(p_decal);
  5758. ERR_FAIL_COND(!decal);
  5759. ERR_FAIL_INDEX(p_type, RS::DECAL_TEXTURE_MAX);
  5760. if (decal->textures[p_type] == p_texture) {
  5761. return;
  5762. }
  5763. ERR_FAIL_COND(p_texture.is_valid() && !texture_owner.owns(p_texture));
  5764. if (decal->textures[p_type].is_valid() && texture_owner.owns(decal->textures[p_type])) {
  5765. texture_remove_from_decal_atlas(decal->textures[p_type]);
  5766. }
  5767. decal->textures[p_type] = p_texture;
  5768. if (decal->textures[p_type].is_valid()) {
  5769. texture_add_to_decal_atlas(decal->textures[p_type]);
  5770. }
  5771. decal->dependency.changed_notify(DEPENDENCY_CHANGED_DECAL);
  5772. }
  5773. void RendererStorageRD::decal_set_emission_energy(RID p_decal, float p_energy) {
  5774. Decal *decal = decal_owner.get_or_null(p_decal);
  5775. ERR_FAIL_COND(!decal);
  5776. decal->emission_energy = p_energy;
  5777. }
  5778. void RendererStorageRD::decal_set_albedo_mix(RID p_decal, float p_mix) {
  5779. Decal *decal = decal_owner.get_or_null(p_decal);
  5780. ERR_FAIL_COND(!decal);
  5781. decal->albedo_mix = p_mix;
  5782. }
  5783. void RendererStorageRD::decal_set_modulate(RID p_decal, const Color &p_modulate) {
  5784. Decal *decal = decal_owner.get_or_null(p_decal);
  5785. ERR_FAIL_COND(!decal);
  5786. decal->modulate = p_modulate;
  5787. }
  5788. void RendererStorageRD::decal_set_cull_mask(RID p_decal, uint32_t p_layers) {
  5789. Decal *decal = decal_owner.get_or_null(p_decal);
  5790. ERR_FAIL_COND(!decal);
  5791. decal->cull_mask = p_layers;
  5792. decal->dependency.changed_notify(DEPENDENCY_CHANGED_AABB);
  5793. }
  5794. void RendererStorageRD::decal_set_distance_fade(RID p_decal, bool p_enabled, float p_begin, float p_length) {
  5795. Decal *decal = decal_owner.get_or_null(p_decal);
  5796. ERR_FAIL_COND(!decal);
  5797. decal->distance_fade = p_enabled;
  5798. decal->distance_fade_begin = p_begin;
  5799. decal->distance_fade_length = p_length;
  5800. }
  5801. void RendererStorageRD::decal_set_fade(RID p_decal, float p_above, float p_below) {
  5802. Decal *decal = decal_owner.get_or_null(p_decal);
  5803. ERR_FAIL_COND(!decal);
  5804. decal->upper_fade = p_above;
  5805. decal->lower_fade = p_below;
  5806. }
  5807. void RendererStorageRD::decal_set_normal_fade(RID p_decal, float p_fade) {
  5808. Decal *decal = decal_owner.get_or_null(p_decal);
  5809. ERR_FAIL_COND(!decal);
  5810. decal->normal_fade = p_fade;
  5811. }
  5812. AABB RendererStorageRD::decal_get_aabb(RID p_decal) const {
  5813. Decal *decal = decal_owner.get_or_null(p_decal);
  5814. ERR_FAIL_COND_V(!decal, AABB());
  5815. return AABB(-decal->extents, decal->extents * 2.0);
  5816. }
  5817. RID RendererStorageRD::voxel_gi_allocate() {
  5818. return voxel_gi_owner.allocate_rid();
  5819. }
  5820. void RendererStorageRD::voxel_gi_initialize(RID p_voxel_gi) {
  5821. voxel_gi_owner.initialize_rid(p_voxel_gi, VoxelGI());
  5822. }
  5823. void RendererStorageRD::voxel_gi_allocate_data(RID p_voxel_gi, const Transform3D &p_to_cell_xform, const AABB &p_aabb, const Vector3i &p_octree_size, const Vector<uint8_t> &p_octree_cells, const Vector<uint8_t> &p_data_cells, const Vector<uint8_t> &p_distance_field, const Vector<int> &p_level_counts) {
  5824. VoxelGI *voxel_gi = voxel_gi_owner.get_or_null(p_voxel_gi);
  5825. ERR_FAIL_COND(!voxel_gi);
  5826. if (voxel_gi->octree_buffer.is_valid()) {
  5827. RD::get_singleton()->free(voxel_gi->octree_buffer);
  5828. RD::get_singleton()->free(voxel_gi->data_buffer);
  5829. if (voxel_gi->sdf_texture.is_valid()) {
  5830. RD::get_singleton()->free(voxel_gi->sdf_texture);
  5831. }
  5832. voxel_gi->sdf_texture = RID();
  5833. voxel_gi->octree_buffer = RID();
  5834. voxel_gi->data_buffer = RID();
  5835. voxel_gi->octree_buffer_size = 0;
  5836. voxel_gi->data_buffer_size = 0;
  5837. voxel_gi->cell_count = 0;
  5838. }
  5839. voxel_gi->to_cell_xform = p_to_cell_xform;
  5840. voxel_gi->bounds = p_aabb;
  5841. voxel_gi->octree_size = p_octree_size;
  5842. voxel_gi->level_counts = p_level_counts;
  5843. if (p_octree_cells.size()) {
  5844. ERR_FAIL_COND(p_octree_cells.size() % 32 != 0); //cells size must be a multiple of 32
  5845. uint32_t cell_count = p_octree_cells.size() / 32;
  5846. ERR_FAIL_COND(p_data_cells.size() != (int)cell_count * 16); //see that data size matches
  5847. voxel_gi->cell_count = cell_count;
  5848. voxel_gi->octree_buffer = RD::get_singleton()->storage_buffer_create(p_octree_cells.size(), p_octree_cells);
  5849. voxel_gi->octree_buffer_size = p_octree_cells.size();
  5850. voxel_gi->data_buffer = RD::get_singleton()->storage_buffer_create(p_data_cells.size(), p_data_cells);
  5851. voxel_gi->data_buffer_size = p_data_cells.size();
  5852. if (p_distance_field.size()) {
  5853. RD::TextureFormat tf;
  5854. tf.format = RD::DATA_FORMAT_R8_UNORM;
  5855. tf.width = voxel_gi->octree_size.x;
  5856. tf.height = voxel_gi->octree_size.y;
  5857. tf.depth = voxel_gi->octree_size.z;
  5858. tf.texture_type = RD::TEXTURE_TYPE_3D;
  5859. tf.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT | RD::TEXTURE_USAGE_CAN_COPY_FROM_BIT;
  5860. Vector<Vector<uint8_t>> s;
  5861. s.push_back(p_distance_field);
  5862. voxel_gi->sdf_texture = RD::get_singleton()->texture_create(tf, RD::TextureView(), s);
  5863. }
  5864. #if 0
  5865. {
  5866. RD::TextureFormat tf;
  5867. tf.format = RD::DATA_FORMAT_R8_UNORM;
  5868. tf.width = voxel_gi->octree_size.x;
  5869. tf.height = voxel_gi->octree_size.y;
  5870. tf.depth = voxel_gi->octree_size.z;
  5871. tf.type = RD::TEXTURE_TYPE_3D;
  5872. tf.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_STORAGE_BIT | RD::TEXTURE_USAGE_CAN_COPY_TO_BIT;
  5873. tf.shareable_formats.push_back(RD::DATA_FORMAT_R8_UNORM);
  5874. tf.shareable_formats.push_back(RD::DATA_FORMAT_R8_UINT);
  5875. voxel_gi->sdf_texture = RD::get_singleton()->texture_create(tf, RD::TextureView());
  5876. }
  5877. RID shared_tex;
  5878. {
  5879. RD::TextureView tv;
  5880. tv.format_override = RD::DATA_FORMAT_R8_UINT;
  5881. shared_tex = RD::get_singleton()->texture_create_shared(tv, voxel_gi->sdf_texture);
  5882. }
  5883. //update SDF texture
  5884. Vector<RD::Uniform> uniforms;
  5885. {
  5886. RD::Uniform u;
  5887. u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
  5888. u.binding = 1;
  5889. u.ids.push_back(voxel_gi->octree_buffer);
  5890. uniforms.push_back(u);
  5891. }
  5892. {
  5893. RD::Uniform u;
  5894. u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
  5895. u.binding = 2;
  5896. u.ids.push_back(voxel_gi->data_buffer);
  5897. uniforms.push_back(u);
  5898. }
  5899. {
  5900. RD::Uniform u;
  5901. u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
  5902. u.binding = 3;
  5903. u.ids.push_back(shared_tex);
  5904. uniforms.push_back(u);
  5905. }
  5906. RID uniform_set = RD::get_singleton()->uniform_set_create(uniforms, voxel_gi_sdf_shader_version_shader, 0);
  5907. {
  5908. uint32_t push_constant[4] = { 0, 0, 0, 0 };
  5909. for (int i = 0; i < voxel_gi->level_counts.size() - 1; i++) {
  5910. push_constant[0] += voxel_gi->level_counts[i];
  5911. }
  5912. push_constant[1] = push_constant[0] + voxel_gi->level_counts[voxel_gi->level_counts.size() - 1];
  5913. print_line("offset: " + itos(push_constant[0]));
  5914. print_line("size: " + itos(push_constant[1]));
  5915. //create SDF
  5916. RD::ComputeListID compute_list = RD::get_singleton()->compute_list_begin();
  5917. RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, voxel_gi_sdf_shader_pipeline);
  5918. RD::get_singleton()->compute_list_bind_uniform_set(compute_list, uniform_set, 0);
  5919. RD::get_singleton()->compute_list_set_push_constant(compute_list, push_constant, sizeof(uint32_t) * 4);
  5920. RD::get_singleton()->compute_list_dispatch(compute_list, voxel_gi->octree_size.x / 4, voxel_gi->octree_size.y / 4, voxel_gi->octree_size.z / 4);
  5921. RD::get_singleton()->compute_list_end();
  5922. }
  5923. RD::get_singleton()->free(uniform_set);
  5924. RD::get_singleton()->free(shared_tex);
  5925. }
  5926. #endif
  5927. }
  5928. voxel_gi->version++;
  5929. voxel_gi->data_version++;
  5930. voxel_gi->dependency.changed_notify(DEPENDENCY_CHANGED_AABB);
  5931. }
  5932. AABB RendererStorageRD::voxel_gi_get_bounds(RID p_voxel_gi) const {
  5933. VoxelGI *voxel_gi = voxel_gi_owner.get_or_null(p_voxel_gi);
  5934. ERR_FAIL_COND_V(!voxel_gi, AABB());
  5935. return voxel_gi->bounds;
  5936. }
  5937. Vector3i RendererStorageRD::voxel_gi_get_octree_size(RID p_voxel_gi) const {
  5938. VoxelGI *voxel_gi = voxel_gi_owner.get_or_null(p_voxel_gi);
  5939. ERR_FAIL_COND_V(!voxel_gi, Vector3i());
  5940. return voxel_gi->octree_size;
  5941. }
  5942. Vector<uint8_t> RendererStorageRD::voxel_gi_get_octree_cells(RID p_voxel_gi) const {
  5943. VoxelGI *voxel_gi = voxel_gi_owner.get_or_null(p_voxel_gi);
  5944. ERR_FAIL_COND_V(!voxel_gi, Vector<uint8_t>());
  5945. if (voxel_gi->octree_buffer.is_valid()) {
  5946. return RD::get_singleton()->buffer_get_data(voxel_gi->octree_buffer);
  5947. }
  5948. return Vector<uint8_t>();
  5949. }
  5950. Vector<uint8_t> RendererStorageRD::voxel_gi_get_data_cells(RID p_voxel_gi) const {
  5951. VoxelGI *voxel_gi = voxel_gi_owner.get_or_null(p_voxel_gi);
  5952. ERR_FAIL_COND_V(!voxel_gi, Vector<uint8_t>());
  5953. if (voxel_gi->data_buffer.is_valid()) {
  5954. return RD::get_singleton()->buffer_get_data(voxel_gi->data_buffer);
  5955. }
  5956. return Vector<uint8_t>();
  5957. }
  5958. Vector<uint8_t> RendererStorageRD::voxel_gi_get_distance_field(RID p_voxel_gi) const {
  5959. VoxelGI *voxel_gi = voxel_gi_owner.get_or_null(p_voxel_gi);
  5960. ERR_FAIL_COND_V(!voxel_gi, Vector<uint8_t>());
  5961. if (voxel_gi->data_buffer.is_valid()) {
  5962. return RD::get_singleton()->texture_get_data(voxel_gi->sdf_texture, 0);
  5963. }
  5964. return Vector<uint8_t>();
  5965. }
  5966. Vector<int> RendererStorageRD::voxel_gi_get_level_counts(RID p_voxel_gi) const {
  5967. VoxelGI *voxel_gi = voxel_gi_owner.get_or_null(p_voxel_gi);
  5968. ERR_FAIL_COND_V(!voxel_gi, Vector<int>());
  5969. return voxel_gi->level_counts;
  5970. }
  5971. Transform3D RendererStorageRD::voxel_gi_get_to_cell_xform(RID p_voxel_gi) const {
  5972. VoxelGI *voxel_gi = voxel_gi_owner.get_or_null(p_voxel_gi);
  5973. ERR_FAIL_COND_V(!voxel_gi, Transform3D());
  5974. return voxel_gi->to_cell_xform;
  5975. }
  5976. void RendererStorageRD::voxel_gi_set_dynamic_range(RID p_voxel_gi, float p_range) {
  5977. VoxelGI *voxel_gi = voxel_gi_owner.get_or_null(p_voxel_gi);
  5978. ERR_FAIL_COND(!voxel_gi);
  5979. voxel_gi->dynamic_range = p_range;
  5980. voxel_gi->version++;
  5981. }
  5982. float RendererStorageRD::voxel_gi_get_dynamic_range(RID p_voxel_gi) const {
  5983. VoxelGI *voxel_gi = voxel_gi_owner.get_or_null(p_voxel_gi);
  5984. ERR_FAIL_COND_V(!voxel_gi, 0);
  5985. return voxel_gi->dynamic_range;
  5986. }
  5987. void RendererStorageRD::voxel_gi_set_propagation(RID p_voxel_gi, float p_range) {
  5988. VoxelGI *voxel_gi = voxel_gi_owner.get_or_null(p_voxel_gi);
  5989. ERR_FAIL_COND(!voxel_gi);
  5990. voxel_gi->propagation = p_range;
  5991. voxel_gi->version++;
  5992. }
  5993. float RendererStorageRD::voxel_gi_get_propagation(RID p_voxel_gi) const {
  5994. VoxelGI *voxel_gi = voxel_gi_owner.get_or_null(p_voxel_gi);
  5995. ERR_FAIL_COND_V(!voxel_gi, 0);
  5996. return voxel_gi->propagation;
  5997. }
  5998. void RendererStorageRD::voxel_gi_set_energy(RID p_voxel_gi, float p_energy) {
  5999. VoxelGI *voxel_gi = voxel_gi_owner.get_or_null(p_voxel_gi);
  6000. ERR_FAIL_COND(!voxel_gi);
  6001. voxel_gi->energy = p_energy;
  6002. }
  6003. float RendererStorageRD::voxel_gi_get_energy(RID p_voxel_gi) const {
  6004. VoxelGI *voxel_gi = voxel_gi_owner.get_or_null(p_voxel_gi);
  6005. ERR_FAIL_COND_V(!voxel_gi, 0);
  6006. return voxel_gi->energy;
  6007. }
  6008. void RendererStorageRD::voxel_gi_set_bias(RID p_voxel_gi, float p_bias) {
  6009. VoxelGI *voxel_gi = voxel_gi_owner.get_or_null(p_voxel_gi);
  6010. ERR_FAIL_COND(!voxel_gi);
  6011. voxel_gi->bias = p_bias;
  6012. }
  6013. float RendererStorageRD::voxel_gi_get_bias(RID p_voxel_gi) const {
  6014. VoxelGI *voxel_gi = voxel_gi_owner.get_or_null(p_voxel_gi);
  6015. ERR_FAIL_COND_V(!voxel_gi, 0);
  6016. return voxel_gi->bias;
  6017. }
  6018. void RendererStorageRD::voxel_gi_set_normal_bias(RID p_voxel_gi, float p_normal_bias) {
  6019. VoxelGI *voxel_gi = voxel_gi_owner.get_or_null(p_voxel_gi);
  6020. ERR_FAIL_COND(!voxel_gi);
  6021. voxel_gi->normal_bias = p_normal_bias;
  6022. }
  6023. float RendererStorageRD::voxel_gi_get_normal_bias(RID p_voxel_gi) const {
  6024. VoxelGI *voxel_gi = voxel_gi_owner.get_or_null(p_voxel_gi);
  6025. ERR_FAIL_COND_V(!voxel_gi, 0);
  6026. return voxel_gi->normal_bias;
  6027. }
  6028. void RendererStorageRD::voxel_gi_set_anisotropy_strength(RID p_voxel_gi, float p_strength) {
  6029. VoxelGI *voxel_gi = voxel_gi_owner.get_or_null(p_voxel_gi);
  6030. ERR_FAIL_COND(!voxel_gi);
  6031. voxel_gi->anisotropy_strength = p_strength;
  6032. }
  6033. float RendererStorageRD::voxel_gi_get_anisotropy_strength(RID p_voxel_gi) const {
  6034. VoxelGI *voxel_gi = voxel_gi_owner.get_or_null(p_voxel_gi);
  6035. ERR_FAIL_COND_V(!voxel_gi, 0);
  6036. return voxel_gi->anisotropy_strength;
  6037. }
  6038. void RendererStorageRD::voxel_gi_set_interior(RID p_voxel_gi, bool p_enable) {
  6039. VoxelGI *voxel_gi = voxel_gi_owner.get_or_null(p_voxel_gi);
  6040. ERR_FAIL_COND(!voxel_gi);
  6041. voxel_gi->interior = p_enable;
  6042. }
  6043. void RendererStorageRD::voxel_gi_set_use_two_bounces(RID p_voxel_gi, bool p_enable) {
  6044. VoxelGI *voxel_gi = voxel_gi_owner.get_or_null(p_voxel_gi);
  6045. ERR_FAIL_COND(!voxel_gi);
  6046. voxel_gi->use_two_bounces = p_enable;
  6047. voxel_gi->version++;
  6048. }
  6049. bool RendererStorageRD::voxel_gi_is_using_two_bounces(RID p_voxel_gi) const {
  6050. VoxelGI *voxel_gi = voxel_gi_owner.get_or_null(p_voxel_gi);
  6051. ERR_FAIL_COND_V(!voxel_gi, false);
  6052. return voxel_gi->use_two_bounces;
  6053. }
  6054. bool RendererStorageRD::voxel_gi_is_interior(RID p_voxel_gi) const {
  6055. VoxelGI *voxel_gi = voxel_gi_owner.get_or_null(p_voxel_gi);
  6056. ERR_FAIL_COND_V(!voxel_gi, 0);
  6057. return voxel_gi->interior;
  6058. }
  6059. uint32_t RendererStorageRD::voxel_gi_get_version(RID p_voxel_gi) {
  6060. VoxelGI *voxel_gi = voxel_gi_owner.get_or_null(p_voxel_gi);
  6061. ERR_FAIL_COND_V(!voxel_gi, 0);
  6062. return voxel_gi->version;
  6063. }
  6064. uint32_t RendererStorageRD::voxel_gi_get_data_version(RID p_voxel_gi) {
  6065. VoxelGI *voxel_gi = voxel_gi_owner.get_or_null(p_voxel_gi);
  6066. ERR_FAIL_COND_V(!voxel_gi, 0);
  6067. return voxel_gi->data_version;
  6068. }
  6069. RID RendererStorageRD::voxel_gi_get_octree_buffer(RID p_voxel_gi) const {
  6070. VoxelGI *voxel_gi = voxel_gi_owner.get_or_null(p_voxel_gi);
  6071. ERR_FAIL_COND_V(!voxel_gi, RID());
  6072. return voxel_gi->octree_buffer;
  6073. }
  6074. RID RendererStorageRD::voxel_gi_get_data_buffer(RID p_voxel_gi) const {
  6075. VoxelGI *voxel_gi = voxel_gi_owner.get_or_null(p_voxel_gi);
  6076. ERR_FAIL_COND_V(!voxel_gi, RID());
  6077. return voxel_gi->data_buffer;
  6078. }
  6079. RID RendererStorageRD::voxel_gi_get_sdf_texture(RID p_voxel_gi) {
  6080. VoxelGI *voxel_gi = voxel_gi_owner.get_or_null(p_voxel_gi);
  6081. ERR_FAIL_COND_V(!voxel_gi, RID());
  6082. return voxel_gi->sdf_texture;
  6083. }
  6084. /* LIGHTMAP API */
  6085. RID RendererStorageRD::lightmap_allocate() {
  6086. return lightmap_owner.allocate_rid();
  6087. }
  6088. void RendererStorageRD::lightmap_initialize(RID p_lightmap) {
  6089. lightmap_owner.initialize_rid(p_lightmap, Lightmap());
  6090. }
  6091. void RendererStorageRD::lightmap_set_textures(RID p_lightmap, RID p_light, bool p_uses_spherical_haromics) {
  6092. Lightmap *lm = lightmap_owner.get_or_null(p_lightmap);
  6093. ERR_FAIL_COND(!lm);
  6094. lightmap_array_version++;
  6095. //erase lightmap users
  6096. if (lm->light_texture.is_valid()) {
  6097. Texture *t = texture_owner.get_or_null(lm->light_texture);
  6098. if (t) {
  6099. t->lightmap_users.erase(p_lightmap);
  6100. }
  6101. }
  6102. Texture *t = texture_owner.get_or_null(p_light);
  6103. lm->light_texture = p_light;
  6104. lm->uses_spherical_harmonics = p_uses_spherical_haromics;
  6105. RID default_2d_array = default_rd_textures[DEFAULT_RD_TEXTURE_2D_ARRAY_WHITE];
  6106. if (!t) {
  6107. if (using_lightmap_array) {
  6108. if (lm->array_index >= 0) {
  6109. lightmap_textures.write[lm->array_index] = default_2d_array;
  6110. lm->array_index = -1;
  6111. }
  6112. }
  6113. return;
  6114. }
  6115. t->lightmap_users.insert(p_lightmap);
  6116. if (using_lightmap_array) {
  6117. if (lm->array_index < 0) {
  6118. //not in array, try to put in array
  6119. for (int i = 0; i < lightmap_textures.size(); i++) {
  6120. if (lightmap_textures[i] == default_2d_array) {
  6121. lm->array_index = i;
  6122. break;
  6123. }
  6124. }
  6125. }
  6126. ERR_FAIL_COND_MSG(lm->array_index < 0, "Maximum amount of lightmaps in use (" + itos(lightmap_textures.size()) + ") has been exceeded, lightmap will nod display properly.");
  6127. lightmap_textures.write[lm->array_index] = t->rd_texture;
  6128. }
  6129. }
  6130. void RendererStorageRD::lightmap_set_probe_bounds(RID p_lightmap, const AABB &p_bounds) {
  6131. Lightmap *lm = lightmap_owner.get_or_null(p_lightmap);
  6132. ERR_FAIL_COND(!lm);
  6133. lm->bounds = p_bounds;
  6134. }
  6135. void RendererStorageRD::lightmap_set_probe_interior(RID p_lightmap, bool p_interior) {
  6136. Lightmap *lm = lightmap_owner.get_or_null(p_lightmap);
  6137. ERR_FAIL_COND(!lm);
  6138. lm->interior = p_interior;
  6139. }
  6140. void RendererStorageRD::lightmap_set_probe_capture_data(RID p_lightmap, const PackedVector3Array &p_points, const PackedColorArray &p_point_sh, const PackedInt32Array &p_tetrahedra, const PackedInt32Array &p_bsp_tree) {
  6141. Lightmap *lm = lightmap_owner.get_or_null(p_lightmap);
  6142. ERR_FAIL_COND(!lm);
  6143. if (p_points.size()) {
  6144. ERR_FAIL_COND(p_points.size() * 9 != p_point_sh.size());
  6145. ERR_FAIL_COND((p_tetrahedra.size() % 4) != 0);
  6146. ERR_FAIL_COND((p_bsp_tree.size() % 6) != 0);
  6147. }
  6148. lm->points = p_points;
  6149. lm->bsp_tree = p_bsp_tree;
  6150. lm->point_sh = p_point_sh;
  6151. lm->tetrahedra = p_tetrahedra;
  6152. }
  6153. PackedVector3Array RendererStorageRD::lightmap_get_probe_capture_points(RID p_lightmap) const {
  6154. Lightmap *lm = lightmap_owner.get_or_null(p_lightmap);
  6155. ERR_FAIL_COND_V(!lm, PackedVector3Array());
  6156. return lm->points;
  6157. }
  6158. PackedColorArray RendererStorageRD::lightmap_get_probe_capture_sh(RID p_lightmap) const {
  6159. Lightmap *lm = lightmap_owner.get_or_null(p_lightmap);
  6160. ERR_FAIL_COND_V(!lm, PackedColorArray());
  6161. return lm->point_sh;
  6162. }
  6163. PackedInt32Array RendererStorageRD::lightmap_get_probe_capture_tetrahedra(RID p_lightmap) const {
  6164. Lightmap *lm = lightmap_owner.get_or_null(p_lightmap);
  6165. ERR_FAIL_COND_V(!lm, PackedInt32Array());
  6166. return lm->tetrahedra;
  6167. }
  6168. PackedInt32Array RendererStorageRD::lightmap_get_probe_capture_bsp_tree(RID p_lightmap) const {
  6169. Lightmap *lm = lightmap_owner.get_or_null(p_lightmap);
  6170. ERR_FAIL_COND_V(!lm, PackedInt32Array());
  6171. return lm->bsp_tree;
  6172. }
  6173. void RendererStorageRD::lightmap_set_probe_capture_update_speed(float p_speed) {
  6174. lightmap_probe_capture_update_speed = p_speed;
  6175. }
  6176. void RendererStorageRD::lightmap_tap_sh_light(RID p_lightmap, const Vector3 &p_point, Color *r_sh) {
  6177. Lightmap *lm = lightmap_owner.get_or_null(p_lightmap);
  6178. ERR_FAIL_COND(!lm);
  6179. for (int i = 0; i < 9; i++) {
  6180. r_sh[i] = Color(0, 0, 0, 0);
  6181. }
  6182. if (!lm->points.size() || !lm->bsp_tree.size() || !lm->tetrahedra.size()) {
  6183. return;
  6184. }
  6185. static_assert(sizeof(Lightmap::BSP) == 24);
  6186. const Lightmap::BSP *bsp = (const Lightmap::BSP *)lm->bsp_tree.ptr();
  6187. int32_t node = 0;
  6188. while (node >= 0) {
  6189. if (Plane(bsp[node].plane[0], bsp[node].plane[1], bsp[node].plane[2], bsp[node].plane[3]).is_point_over(p_point)) {
  6190. #ifdef DEBUG_ENABLED
  6191. ERR_FAIL_COND(bsp[node].over >= 0 && bsp[node].over < node);
  6192. #endif
  6193. node = bsp[node].over;
  6194. } else {
  6195. #ifdef DEBUG_ENABLED
  6196. ERR_FAIL_COND(bsp[node].under >= 0 && bsp[node].under < node);
  6197. #endif
  6198. node = bsp[node].under;
  6199. }
  6200. }
  6201. if (node == Lightmap::BSP::EMPTY_LEAF) {
  6202. return; //nothing could be done
  6203. }
  6204. node = ABS(node) - 1;
  6205. uint32_t *tetrahedron = (uint32_t *)&lm->tetrahedra[node * 4];
  6206. Vector3 points[4] = { lm->points[tetrahedron[0]], lm->points[tetrahedron[1]], lm->points[tetrahedron[2]], lm->points[tetrahedron[3]] };
  6207. const Color *sh_colors[4]{ &lm->point_sh[tetrahedron[0] * 9], &lm->point_sh[tetrahedron[1] * 9], &lm->point_sh[tetrahedron[2] * 9], &lm->point_sh[tetrahedron[3] * 9] };
  6208. Color barycentric = Geometry3D::tetrahedron_get_barycentric_coords(points[0], points[1], points[2], points[3], p_point);
  6209. for (int i = 0; i < 4; i++) {
  6210. float c = CLAMP(barycentric[i], 0.0, 1.0);
  6211. for (int j = 0; j < 9; j++) {
  6212. r_sh[j] += sh_colors[i][j] * c;
  6213. }
  6214. }
  6215. }
  6216. bool RendererStorageRD::lightmap_is_interior(RID p_lightmap) const {
  6217. const Lightmap *lm = lightmap_owner.get_or_null(p_lightmap);
  6218. ERR_FAIL_COND_V(!lm, false);
  6219. return lm->interior;
  6220. }
  6221. AABB RendererStorageRD::lightmap_get_aabb(RID p_lightmap) const {
  6222. const Lightmap *lm = lightmap_owner.get_or_null(p_lightmap);
  6223. ERR_FAIL_COND_V(!lm, AABB());
  6224. return lm->bounds;
  6225. }
  6226. /* RENDER TARGET API */
  6227. void RendererStorageRD::_clear_render_target(RenderTarget *rt) {
  6228. //free in reverse dependency order
  6229. if (rt->framebuffer.is_valid()) {
  6230. RD::get_singleton()->free(rt->framebuffer);
  6231. rt->framebuffer_uniform_set = RID(); //chain deleted
  6232. }
  6233. if (rt->color.is_valid()) {
  6234. RD::get_singleton()->free(rt->color);
  6235. }
  6236. if (rt->backbuffer.is_valid()) {
  6237. RD::get_singleton()->free(rt->backbuffer);
  6238. rt->backbuffer = RID();
  6239. for (int i = 0; i < rt->backbuffer_mipmaps.size(); i++) {
  6240. //just erase copies, since the rest are erased by dependency
  6241. RD::get_singleton()->free(rt->backbuffer_mipmaps[i].mipmap_copy);
  6242. }
  6243. rt->backbuffer_mipmaps.clear();
  6244. rt->backbuffer_uniform_set = RID(); //chain deleted
  6245. }
  6246. _render_target_clear_sdf(rt);
  6247. rt->framebuffer = RID();
  6248. rt->color = RID();
  6249. }
  6250. void RendererStorageRD::_update_render_target(RenderTarget *rt) {
  6251. if (rt->texture.is_null()) {
  6252. //create a placeholder until updated
  6253. rt->texture = texture_allocate();
  6254. texture_2d_placeholder_initialize(rt->texture);
  6255. Texture *tex = texture_owner.get_or_null(rt->texture);
  6256. tex->is_render_target = true;
  6257. }
  6258. _clear_render_target(rt);
  6259. if (rt->size.width == 0 || rt->size.height == 0) {
  6260. return;
  6261. }
  6262. //until we implement support for HDR monitors (and render target is attached to screen), this is enough.
  6263. rt->color_format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
  6264. rt->color_format_srgb = RD::DATA_FORMAT_R8G8B8A8_SRGB;
  6265. rt->image_format = rt->flags[RENDER_TARGET_TRANSPARENT] ? Image::FORMAT_RGBA8 : Image::FORMAT_RGB8;
  6266. RD::TextureFormat rd_format;
  6267. RD::TextureView rd_view;
  6268. { //attempt register
  6269. rd_format.format = rt->color_format;
  6270. rd_format.width = rt->size.width;
  6271. rd_format.height = rt->size.height;
  6272. rd_format.depth = 1;
  6273. rd_format.array_layers = rt->view_count; // for stereo we create two (or more) layers, need to see if we can make fallback work like this too if we don't have multiview
  6274. rd_format.mipmaps = 1;
  6275. if (rd_format.array_layers > 1) { // why are we not using rt->texture_type ??
  6276. rd_format.texture_type = RD::TEXTURE_TYPE_2D_ARRAY;
  6277. } else {
  6278. rd_format.texture_type = RD::TEXTURE_TYPE_2D;
  6279. }
  6280. rd_format.samples = RD::TEXTURE_SAMPLES_1;
  6281. rd_format.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_COLOR_ATTACHMENT_BIT | RD::TEXTURE_USAGE_CAN_COPY_FROM_BIT;
  6282. rd_format.shareable_formats.push_back(rt->color_format);
  6283. rd_format.shareable_formats.push_back(rt->color_format_srgb);
  6284. }
  6285. rt->color = RD::get_singleton()->texture_create(rd_format, rd_view);
  6286. ERR_FAIL_COND(rt->color.is_null());
  6287. Vector<RID> fb_textures;
  6288. fb_textures.push_back(rt->color);
  6289. rt->framebuffer = RD::get_singleton()->framebuffer_create(fb_textures, RenderingDevice::INVALID_ID, rt->view_count);
  6290. if (rt->framebuffer.is_null()) {
  6291. _clear_render_target(rt);
  6292. ERR_FAIL_COND(rt->framebuffer.is_null());
  6293. }
  6294. { //update texture
  6295. Texture *tex = texture_owner.get_or_null(rt->texture);
  6296. //free existing textures
  6297. if (RD::get_singleton()->texture_is_valid(tex->rd_texture)) {
  6298. RD::get_singleton()->free(tex->rd_texture);
  6299. }
  6300. if (RD::get_singleton()->texture_is_valid(tex->rd_texture_srgb)) {
  6301. RD::get_singleton()->free(tex->rd_texture_srgb);
  6302. }
  6303. tex->rd_texture = RID();
  6304. tex->rd_texture_srgb = RID();
  6305. //create shared textures to the color buffer,
  6306. //so transparent can be supported
  6307. RD::TextureView view;
  6308. view.format_override = rt->color_format;
  6309. if (!rt->flags[RENDER_TARGET_TRANSPARENT]) {
  6310. view.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
  6311. }
  6312. tex->rd_texture = RD::get_singleton()->texture_create_shared(view, rt->color);
  6313. if (rt->color_format_srgb != RD::DATA_FORMAT_MAX) {
  6314. view.format_override = rt->color_format_srgb;
  6315. tex->rd_texture_srgb = RD::get_singleton()->texture_create_shared(view, rt->color);
  6316. }
  6317. tex->rd_view = view;
  6318. tex->width = rt->size.width;
  6319. tex->height = rt->size.height;
  6320. tex->width_2d = rt->size.width;
  6321. tex->height_2d = rt->size.height;
  6322. tex->rd_format = rt->color_format;
  6323. tex->rd_format_srgb = rt->color_format_srgb;
  6324. tex->format = rt->image_format;
  6325. Vector<RID> proxies = tex->proxies; //make a copy, since update may change it
  6326. for (int i = 0; i < proxies.size(); i++) {
  6327. texture_proxy_update(proxies[i], rt->texture);
  6328. }
  6329. }
  6330. }
  6331. void RendererStorageRD::_create_render_target_backbuffer(RenderTarget *rt) {
  6332. ERR_FAIL_COND(rt->backbuffer.is_valid());
  6333. uint32_t mipmaps_required = Image::get_image_required_mipmaps(rt->size.width, rt->size.height, Image::FORMAT_RGBA8);
  6334. RD::TextureFormat tf;
  6335. tf.format = rt->color_format;
  6336. tf.width = rt->size.width;
  6337. tf.height = rt->size.height;
  6338. tf.texture_type = RD::TEXTURE_TYPE_2D;
  6339. tf.usage_bits = RD::TEXTURE_USAGE_COLOR_ATTACHMENT_BIT | RD::TEXTURE_USAGE_STORAGE_BIT | RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_COPY_TO_BIT;
  6340. tf.mipmaps = mipmaps_required;
  6341. rt->backbuffer = RD::get_singleton()->texture_create(tf, RD::TextureView());
  6342. rt->backbuffer_mipmap0 = RD::get_singleton()->texture_create_shared_from_slice(RD::TextureView(), rt->backbuffer, 0, 0);
  6343. {
  6344. Vector<RID> fb_tex;
  6345. fb_tex.push_back(rt->backbuffer_mipmap0);
  6346. rt->backbuffer_fb = RD::get_singleton()->framebuffer_create(fb_tex);
  6347. }
  6348. if (rt->framebuffer_uniform_set.is_valid() && RD::get_singleton()->uniform_set_is_valid(rt->framebuffer_uniform_set)) {
  6349. //the new one will require the backbuffer.
  6350. RD::get_singleton()->free(rt->framebuffer_uniform_set);
  6351. rt->framebuffer_uniform_set = RID();
  6352. }
  6353. //create mipmaps
  6354. for (uint32_t i = 1; i < mipmaps_required; i++) {
  6355. RenderTarget::BackbufferMipmap mm;
  6356. {
  6357. mm.mipmap = RD::get_singleton()->texture_create_shared_from_slice(RD::TextureView(), rt->backbuffer, 0, i);
  6358. }
  6359. {
  6360. Size2 mm_size = Image::get_image_mipmap_size(tf.width, tf.height, Image::FORMAT_RGBA8, i);
  6361. RD::TextureFormat mmtf = tf;
  6362. mmtf.width = mm_size.width;
  6363. mmtf.height = mm_size.height;
  6364. mmtf.mipmaps = 1;
  6365. mm.mipmap_copy = RD::get_singleton()->texture_create(mmtf, RD::TextureView());
  6366. }
  6367. rt->backbuffer_mipmaps.push_back(mm);
  6368. }
  6369. }
  6370. RID RendererStorageRD::render_target_create() {
  6371. RenderTarget render_target;
  6372. render_target.was_used = false;
  6373. render_target.clear_requested = false;
  6374. for (int i = 0; i < RENDER_TARGET_FLAG_MAX; i++) {
  6375. render_target.flags[i] = false;
  6376. }
  6377. _update_render_target(&render_target);
  6378. return render_target_owner.make_rid(render_target);
  6379. }
  6380. void RendererStorageRD::render_target_set_position(RID p_render_target, int p_x, int p_y) {
  6381. //unused for this render target
  6382. }
  6383. void RendererStorageRD::render_target_set_size(RID p_render_target, int p_width, int p_height, uint32_t p_view_count) {
  6384. RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
  6385. ERR_FAIL_COND(!rt);
  6386. if (rt->size.x != p_width || rt->size.y != p_height || rt->view_count != p_view_count) {
  6387. rt->size.x = p_width;
  6388. rt->size.y = p_height;
  6389. rt->view_count = p_view_count;
  6390. _update_render_target(rt);
  6391. }
  6392. }
  6393. RID RendererStorageRD::render_target_get_texture(RID p_render_target) {
  6394. RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
  6395. ERR_FAIL_COND_V(!rt, RID());
  6396. return rt->texture;
  6397. }
  6398. void RendererStorageRD::render_target_set_external_texture(RID p_render_target, unsigned int p_texture_id) {
  6399. }
  6400. void RendererStorageRD::render_target_set_flag(RID p_render_target, RenderTargetFlags p_flag, bool p_value) {
  6401. RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
  6402. ERR_FAIL_COND(!rt);
  6403. rt->flags[p_flag] = p_value;
  6404. _update_render_target(rt);
  6405. }
  6406. bool RendererStorageRD::render_target_was_used(RID p_render_target) {
  6407. RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
  6408. ERR_FAIL_COND_V(!rt, false);
  6409. return rt->was_used;
  6410. }
  6411. void RendererStorageRD::render_target_set_as_unused(RID p_render_target) {
  6412. RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
  6413. ERR_FAIL_COND(!rt);
  6414. rt->was_used = false;
  6415. }
  6416. Size2 RendererStorageRD::render_target_get_size(RID p_render_target) {
  6417. RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
  6418. ERR_FAIL_COND_V(!rt, Size2());
  6419. return rt->size;
  6420. }
  6421. RID RendererStorageRD::render_target_get_rd_framebuffer(RID p_render_target) {
  6422. RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
  6423. ERR_FAIL_COND_V(!rt, RID());
  6424. return rt->framebuffer;
  6425. }
  6426. RID RendererStorageRD::render_target_get_rd_texture(RID p_render_target) {
  6427. RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
  6428. ERR_FAIL_COND_V(!rt, RID());
  6429. return rt->color;
  6430. }
  6431. RID RendererStorageRD::render_target_get_rd_backbuffer(RID p_render_target) {
  6432. RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
  6433. ERR_FAIL_COND_V(!rt, RID());
  6434. return rt->backbuffer;
  6435. }
  6436. RID RendererStorageRD::render_target_get_rd_backbuffer_framebuffer(RID p_render_target) {
  6437. RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
  6438. ERR_FAIL_COND_V(!rt, RID());
  6439. if (!rt->backbuffer.is_valid()) {
  6440. _create_render_target_backbuffer(rt);
  6441. }
  6442. return rt->backbuffer_fb;
  6443. }
  6444. void RendererStorageRD::render_target_request_clear(RID p_render_target, const Color &p_clear_color) {
  6445. RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
  6446. ERR_FAIL_COND(!rt);
  6447. rt->clear_requested = true;
  6448. rt->clear_color = p_clear_color;
  6449. }
  6450. bool RendererStorageRD::render_target_is_clear_requested(RID p_render_target) {
  6451. RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
  6452. ERR_FAIL_COND_V(!rt, false);
  6453. return rt->clear_requested;
  6454. }
  6455. Color RendererStorageRD::render_target_get_clear_request_color(RID p_render_target) {
  6456. RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
  6457. ERR_FAIL_COND_V(!rt, Color());
  6458. return rt->clear_color;
  6459. }
  6460. void RendererStorageRD::render_target_disable_clear_request(RID p_render_target) {
  6461. RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
  6462. ERR_FAIL_COND(!rt);
  6463. rt->clear_requested = false;
  6464. }
  6465. void RendererStorageRD::render_target_do_clear_request(RID p_render_target) {
  6466. RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
  6467. ERR_FAIL_COND(!rt);
  6468. if (!rt->clear_requested) {
  6469. return;
  6470. }
  6471. Vector<Color> clear_colors;
  6472. clear_colors.push_back(rt->clear_color);
  6473. RD::get_singleton()->draw_list_begin(rt->framebuffer, RD::INITIAL_ACTION_CLEAR, RD::FINAL_ACTION_READ, RD::INITIAL_ACTION_KEEP, RD::FINAL_ACTION_DISCARD, clear_colors);
  6474. RD::get_singleton()->draw_list_end();
  6475. rt->clear_requested = false;
  6476. }
  6477. void RendererStorageRD::render_target_set_sdf_size_and_scale(RID p_render_target, RS::ViewportSDFOversize p_size, RS::ViewportSDFScale p_scale) {
  6478. RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
  6479. ERR_FAIL_COND(!rt);
  6480. if (rt->sdf_oversize == p_size && rt->sdf_scale == p_scale) {
  6481. return;
  6482. }
  6483. rt->sdf_oversize = p_size;
  6484. rt->sdf_scale = p_scale;
  6485. _render_target_clear_sdf(rt);
  6486. }
  6487. Rect2i RendererStorageRD::_render_target_get_sdf_rect(const RenderTarget *rt) const {
  6488. Size2i margin;
  6489. int scale;
  6490. switch (rt->sdf_oversize) {
  6491. case RS::VIEWPORT_SDF_OVERSIZE_100_PERCENT: {
  6492. scale = 100;
  6493. } break;
  6494. case RS::VIEWPORT_SDF_OVERSIZE_120_PERCENT: {
  6495. scale = 120;
  6496. } break;
  6497. case RS::VIEWPORT_SDF_OVERSIZE_150_PERCENT: {
  6498. scale = 150;
  6499. } break;
  6500. case RS::VIEWPORT_SDF_OVERSIZE_200_PERCENT: {
  6501. scale = 200;
  6502. } break;
  6503. default: {
  6504. }
  6505. }
  6506. margin = (rt->size * scale / 100) - rt->size;
  6507. Rect2i r(Vector2i(), rt->size);
  6508. r.position -= margin;
  6509. r.size += margin * 2;
  6510. return r;
  6511. }
  6512. Rect2i RendererStorageRD::render_target_get_sdf_rect(RID p_render_target) const {
  6513. const RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
  6514. ERR_FAIL_COND_V(!rt, Rect2i());
  6515. return _render_target_get_sdf_rect(rt);
  6516. }
  6517. void RendererStorageRD::render_target_mark_sdf_enabled(RID p_render_target, bool p_enabled) {
  6518. RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
  6519. ERR_FAIL_COND(!rt);
  6520. rt->sdf_enabled = p_enabled;
  6521. }
  6522. bool RendererStorageRD::render_target_is_sdf_enabled(RID p_render_target) const {
  6523. const RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
  6524. ERR_FAIL_COND_V(!rt, false);
  6525. return rt->sdf_enabled;
  6526. }
  6527. RID RendererStorageRD::render_target_get_sdf_texture(RID p_render_target) {
  6528. RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
  6529. ERR_FAIL_COND_V(!rt, RID());
  6530. if (rt->sdf_buffer_read.is_null()) {
  6531. // no texture, create a dummy one for the 2D uniform set
  6532. RD::TextureFormat tformat;
  6533. tformat.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
  6534. tformat.width = 4;
  6535. tformat.height = 4;
  6536. tformat.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT;
  6537. tformat.texture_type = RD::TEXTURE_TYPE_2D;
  6538. Vector<uint8_t> pv;
  6539. pv.resize(16 * 4);
  6540. memset(pv.ptrw(), 0, 16 * 4);
  6541. Vector<Vector<uint8_t>> vpv;
  6542. rt->sdf_buffer_read = RD::get_singleton()->texture_create(tformat, RD::TextureView(), vpv);
  6543. }
  6544. return rt->sdf_buffer_read;
  6545. }
  6546. void RendererStorageRD::_render_target_allocate_sdf(RenderTarget *rt) {
  6547. ERR_FAIL_COND(rt->sdf_buffer_write_fb.is_valid());
  6548. if (rt->sdf_buffer_read.is_valid()) {
  6549. RD::get_singleton()->free(rt->sdf_buffer_read);
  6550. rt->sdf_buffer_read = RID();
  6551. }
  6552. Size2i size = _render_target_get_sdf_rect(rt).size;
  6553. RD::TextureFormat tformat;
  6554. tformat.format = RD::DATA_FORMAT_R8_UNORM;
  6555. tformat.width = size.width;
  6556. tformat.height = size.height;
  6557. tformat.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_STORAGE_BIT | RD::TEXTURE_USAGE_COLOR_ATTACHMENT_BIT;
  6558. tformat.texture_type = RD::TEXTURE_TYPE_2D;
  6559. rt->sdf_buffer_write = RD::get_singleton()->texture_create(tformat, RD::TextureView());
  6560. {
  6561. Vector<RID> write_fb;
  6562. write_fb.push_back(rt->sdf_buffer_write);
  6563. rt->sdf_buffer_write_fb = RD::get_singleton()->framebuffer_create(write_fb);
  6564. }
  6565. int scale;
  6566. switch (rt->sdf_scale) {
  6567. case RS::VIEWPORT_SDF_SCALE_100_PERCENT: {
  6568. scale = 100;
  6569. } break;
  6570. case RS::VIEWPORT_SDF_SCALE_50_PERCENT: {
  6571. scale = 50;
  6572. } break;
  6573. case RS::VIEWPORT_SDF_SCALE_25_PERCENT: {
  6574. scale = 25;
  6575. } break;
  6576. default: {
  6577. scale = 100;
  6578. } break;
  6579. }
  6580. rt->process_size = size * scale / 100;
  6581. rt->process_size.x = MAX(rt->process_size.x, 1);
  6582. rt->process_size.y = MAX(rt->process_size.y, 1);
  6583. tformat.format = RD::DATA_FORMAT_R16G16_SINT;
  6584. tformat.width = rt->process_size.width;
  6585. tformat.height = rt->process_size.height;
  6586. tformat.usage_bits = RD::TEXTURE_USAGE_STORAGE_BIT;
  6587. rt->sdf_buffer_process[0] = RD::get_singleton()->texture_create(tformat, RD::TextureView());
  6588. rt->sdf_buffer_process[1] = RD::get_singleton()->texture_create(tformat, RD::TextureView());
  6589. tformat.format = RD::DATA_FORMAT_R16_SNORM;
  6590. tformat.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_STORAGE_BIT;
  6591. rt->sdf_buffer_read = RD::get_singleton()->texture_create(tformat, RD::TextureView());
  6592. {
  6593. Vector<RD::Uniform> uniforms;
  6594. {
  6595. RD::Uniform u;
  6596. u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
  6597. u.binding = 1;
  6598. u.ids.push_back(rt->sdf_buffer_write);
  6599. uniforms.push_back(u);
  6600. }
  6601. {
  6602. RD::Uniform u;
  6603. u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
  6604. u.binding = 2;
  6605. u.ids.push_back(rt->sdf_buffer_read);
  6606. uniforms.push_back(u);
  6607. }
  6608. {
  6609. RD::Uniform u;
  6610. u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
  6611. u.binding = 3;
  6612. u.ids.push_back(rt->sdf_buffer_process[0]);
  6613. uniforms.push_back(u);
  6614. }
  6615. {
  6616. RD::Uniform u;
  6617. u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
  6618. u.binding = 4;
  6619. u.ids.push_back(rt->sdf_buffer_process[1]);
  6620. uniforms.push_back(u);
  6621. }
  6622. rt->sdf_buffer_process_uniform_sets[0] = RD::get_singleton()->uniform_set_create(uniforms, rt_sdf.shader.version_get_shader(rt_sdf.shader_version, 0), 0);
  6623. SWAP(uniforms.write[2].ids.write[0], uniforms.write[3].ids.write[0]);
  6624. rt->sdf_buffer_process_uniform_sets[1] = RD::get_singleton()->uniform_set_create(uniforms, rt_sdf.shader.version_get_shader(rt_sdf.shader_version, 0), 0);
  6625. }
  6626. }
  6627. void RendererStorageRD::_render_target_clear_sdf(RenderTarget *rt) {
  6628. if (rt->sdf_buffer_read.is_valid()) {
  6629. RD::get_singleton()->free(rt->sdf_buffer_read);
  6630. rt->sdf_buffer_read = RID();
  6631. }
  6632. if (rt->sdf_buffer_write_fb.is_valid()) {
  6633. RD::get_singleton()->free(rt->sdf_buffer_write);
  6634. RD::get_singleton()->free(rt->sdf_buffer_process[0]);
  6635. RD::get_singleton()->free(rt->sdf_buffer_process[1]);
  6636. rt->sdf_buffer_write = RID();
  6637. rt->sdf_buffer_write_fb = RID();
  6638. rt->sdf_buffer_process[0] = RID();
  6639. rt->sdf_buffer_process[1] = RID();
  6640. rt->sdf_buffer_process_uniform_sets[0] = RID();
  6641. rt->sdf_buffer_process_uniform_sets[1] = RID();
  6642. }
  6643. }
  6644. RID RendererStorageRD::render_target_get_sdf_framebuffer(RID p_render_target) {
  6645. RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
  6646. ERR_FAIL_COND_V(!rt, RID());
  6647. if (rt->sdf_buffer_write_fb.is_null()) {
  6648. _render_target_allocate_sdf(rt);
  6649. }
  6650. return rt->sdf_buffer_write_fb;
  6651. }
  6652. void RendererStorageRD::render_target_sdf_process(RID p_render_target) {
  6653. RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
  6654. ERR_FAIL_COND(!rt);
  6655. ERR_FAIL_COND(rt->sdf_buffer_write_fb.is_null());
  6656. RenderTargetSDF::PushConstant push_constant;
  6657. Rect2i r = _render_target_get_sdf_rect(rt);
  6658. push_constant.size[0] = r.size.width;
  6659. push_constant.size[1] = r.size.height;
  6660. push_constant.stride = 0;
  6661. push_constant.shift = 0;
  6662. push_constant.base_size[0] = r.size.width;
  6663. push_constant.base_size[1] = r.size.height;
  6664. bool shrink = false;
  6665. switch (rt->sdf_scale) {
  6666. case RS::VIEWPORT_SDF_SCALE_50_PERCENT: {
  6667. push_constant.size[0] >>= 1;
  6668. push_constant.size[1] >>= 1;
  6669. push_constant.shift = 1;
  6670. shrink = true;
  6671. } break;
  6672. case RS::VIEWPORT_SDF_SCALE_25_PERCENT: {
  6673. push_constant.size[0] >>= 2;
  6674. push_constant.size[1] >>= 2;
  6675. push_constant.shift = 2;
  6676. shrink = true;
  6677. } break;
  6678. default: {
  6679. };
  6680. }
  6681. RD::ComputeListID compute_list = RD::get_singleton()->compute_list_begin();
  6682. /* Load */
  6683. RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, rt_sdf.pipelines[shrink ? RenderTargetSDF::SHADER_LOAD_SHRINK : RenderTargetSDF::SHADER_LOAD]);
  6684. RD::get_singleton()->compute_list_bind_uniform_set(compute_list, rt->sdf_buffer_process_uniform_sets[1], 0); //fill [0]
  6685. RD::get_singleton()->compute_list_set_push_constant(compute_list, &push_constant, sizeof(RenderTargetSDF::PushConstant));
  6686. RD::get_singleton()->compute_list_dispatch_threads(compute_list, push_constant.size[0], push_constant.size[1], 1);
  6687. /* Process */
  6688. int stride = nearest_power_of_2_templated(MAX(push_constant.size[0], push_constant.size[1]) / 2);
  6689. RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, rt_sdf.pipelines[RenderTargetSDF::SHADER_PROCESS]);
  6690. RD::get_singleton()->compute_list_add_barrier(compute_list);
  6691. bool swap = false;
  6692. //jumpflood
  6693. while (stride > 0) {
  6694. RD::get_singleton()->compute_list_bind_uniform_set(compute_list, rt->sdf_buffer_process_uniform_sets[swap ? 1 : 0], 0);
  6695. push_constant.stride = stride;
  6696. RD::get_singleton()->compute_list_set_push_constant(compute_list, &push_constant, sizeof(RenderTargetSDF::PushConstant));
  6697. RD::get_singleton()->compute_list_dispatch_threads(compute_list, push_constant.size[0], push_constant.size[1], 1);
  6698. stride /= 2;
  6699. swap = !swap;
  6700. RD::get_singleton()->compute_list_add_barrier(compute_list);
  6701. }
  6702. /* Store */
  6703. RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, rt_sdf.pipelines[shrink ? RenderTargetSDF::SHADER_STORE_SHRINK : RenderTargetSDF::SHADER_STORE]);
  6704. RD::get_singleton()->compute_list_bind_uniform_set(compute_list, rt->sdf_buffer_process_uniform_sets[swap ? 1 : 0], 0);
  6705. RD::get_singleton()->compute_list_set_push_constant(compute_list, &push_constant, sizeof(RenderTargetSDF::PushConstant));
  6706. RD::get_singleton()->compute_list_dispatch_threads(compute_list, push_constant.size[0], push_constant.size[1], 1);
  6707. RD::get_singleton()->compute_list_end();
  6708. }
  6709. void RendererStorageRD::render_target_copy_to_back_buffer(RID p_render_target, const Rect2i &p_region, bool p_gen_mipmaps) {
  6710. RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
  6711. ERR_FAIL_COND(!rt);
  6712. if (!rt->backbuffer.is_valid()) {
  6713. _create_render_target_backbuffer(rt);
  6714. }
  6715. Rect2i region;
  6716. if (p_region == Rect2i()) {
  6717. region.size = rt->size;
  6718. } else {
  6719. region = Rect2i(Size2i(), rt->size).intersection(p_region);
  6720. if (region.size == Size2i()) {
  6721. return; //nothing to do
  6722. }
  6723. }
  6724. //single texture copy for backbuffer
  6725. //RD::get_singleton()->texture_copy(rt->color, rt->backbuffer_mipmap0, Vector3(region.position.x, region.position.y, 0), Vector3(region.position.x, region.position.y, 0), Vector3(region.size.x, region.size.y, 1), 0, 0, 0, 0, true);
  6726. effects->copy_to_rect(rt->color, rt->backbuffer_mipmap0, region, false, false, false, true, true);
  6727. if (!p_gen_mipmaps) {
  6728. return;
  6729. }
  6730. //then mipmap blur
  6731. RID prev_texture = rt->color; //use color, not backbuffer, as bb has mipmaps.
  6732. for (int i = 0; i < rt->backbuffer_mipmaps.size(); i++) {
  6733. region.position.x >>= 1;
  6734. region.position.y >>= 1;
  6735. region.size.x = MAX(1, region.size.x >> 1);
  6736. region.size.y = MAX(1, region.size.y >> 1);
  6737. const RenderTarget::BackbufferMipmap &mm = rt->backbuffer_mipmaps[i];
  6738. effects->gaussian_blur(prev_texture, mm.mipmap, mm.mipmap_copy, region, true);
  6739. prev_texture = mm.mipmap;
  6740. }
  6741. }
  6742. void RendererStorageRD::render_target_clear_back_buffer(RID p_render_target, const Rect2i &p_region, const Color &p_color) {
  6743. RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
  6744. ERR_FAIL_COND(!rt);
  6745. if (!rt->backbuffer.is_valid()) {
  6746. _create_render_target_backbuffer(rt);
  6747. }
  6748. Rect2i region;
  6749. if (p_region == Rect2i()) {
  6750. region.size = rt->size;
  6751. } else {
  6752. region = Rect2i(Size2i(), rt->size).intersection(p_region);
  6753. if (region.size == Size2i()) {
  6754. return; //nothing to do
  6755. }
  6756. }
  6757. //single texture copy for backbuffer
  6758. effects->set_color(rt->backbuffer_mipmap0, p_color, region, true);
  6759. }
  6760. void RendererStorageRD::render_target_gen_back_buffer_mipmaps(RID p_render_target, const Rect2i &p_region) {
  6761. RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
  6762. ERR_FAIL_COND(!rt);
  6763. if (!rt->backbuffer.is_valid()) {
  6764. _create_render_target_backbuffer(rt);
  6765. }
  6766. Rect2i region;
  6767. if (p_region == Rect2i()) {
  6768. region.size = rt->size;
  6769. } else {
  6770. region = Rect2i(Size2i(), rt->size).intersection(p_region);
  6771. if (region.size == Size2i()) {
  6772. return; //nothing to do
  6773. }
  6774. }
  6775. //then mipmap blur
  6776. RID prev_texture = rt->backbuffer_mipmap0;
  6777. for (int i = 0; i < rt->backbuffer_mipmaps.size(); i++) {
  6778. region.position.x >>= 1;
  6779. region.position.y >>= 1;
  6780. region.size.x = MAX(1, region.size.x >> 1);
  6781. region.size.y = MAX(1, region.size.y >> 1);
  6782. const RenderTarget::BackbufferMipmap &mm = rt->backbuffer_mipmaps[i];
  6783. effects->gaussian_blur(prev_texture, mm.mipmap, mm.mipmap_copy, region, true);
  6784. prev_texture = mm.mipmap;
  6785. }
  6786. }
  6787. RID RendererStorageRD::render_target_get_framebuffer_uniform_set(RID p_render_target) {
  6788. RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
  6789. ERR_FAIL_COND_V(!rt, RID());
  6790. return rt->framebuffer_uniform_set;
  6791. }
  6792. RID RendererStorageRD::render_target_get_backbuffer_uniform_set(RID p_render_target) {
  6793. RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
  6794. ERR_FAIL_COND_V(!rt, RID());
  6795. return rt->backbuffer_uniform_set;
  6796. }
  6797. void RendererStorageRD::render_target_set_framebuffer_uniform_set(RID p_render_target, RID p_uniform_set) {
  6798. RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
  6799. ERR_FAIL_COND(!rt);
  6800. rt->framebuffer_uniform_set = p_uniform_set;
  6801. }
  6802. void RendererStorageRD::render_target_set_backbuffer_uniform_set(RID p_render_target, RID p_uniform_set) {
  6803. RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
  6804. ERR_FAIL_COND(!rt);
  6805. rt->backbuffer_uniform_set = p_uniform_set;
  6806. }
  6807. void RendererStorageRD::base_update_dependency(RID p_base, DependencyTracker *p_instance) {
  6808. if (mesh_owner.owns(p_base)) {
  6809. Mesh *mesh = mesh_owner.get_or_null(p_base);
  6810. p_instance->update_dependency(&mesh->dependency);
  6811. } else if (multimesh_owner.owns(p_base)) {
  6812. MultiMesh *multimesh = multimesh_owner.get_or_null(p_base);
  6813. p_instance->update_dependency(&multimesh->dependency);
  6814. if (multimesh->mesh.is_valid()) {
  6815. base_update_dependency(multimesh->mesh, p_instance);
  6816. }
  6817. } else if (reflection_probe_owner.owns(p_base)) {
  6818. ReflectionProbe *rp = reflection_probe_owner.get_or_null(p_base);
  6819. p_instance->update_dependency(&rp->dependency);
  6820. } else if (decal_owner.owns(p_base)) {
  6821. Decal *decal = decal_owner.get_or_null(p_base);
  6822. p_instance->update_dependency(&decal->dependency);
  6823. } else if (voxel_gi_owner.owns(p_base)) {
  6824. VoxelGI *gip = voxel_gi_owner.get_or_null(p_base);
  6825. p_instance->update_dependency(&gip->dependency);
  6826. } else if (lightmap_owner.owns(p_base)) {
  6827. Lightmap *lm = lightmap_owner.get_or_null(p_base);
  6828. p_instance->update_dependency(&lm->dependency);
  6829. } else if (light_owner.owns(p_base)) {
  6830. Light *l = light_owner.get_or_null(p_base);
  6831. p_instance->update_dependency(&l->dependency);
  6832. } else if (particles_owner.owns(p_base)) {
  6833. Particles *p = particles_owner.get_or_null(p_base);
  6834. p_instance->update_dependency(&p->dependency);
  6835. } else if (particles_collision_owner.owns(p_base)) {
  6836. ParticlesCollision *pc = particles_collision_owner.get_or_null(p_base);
  6837. p_instance->update_dependency(&pc->dependency);
  6838. } else if (fog_volume_owner.owns(p_base)) {
  6839. FogVolume *fv = fog_volume_owner.get_or_null(p_base);
  6840. p_instance->update_dependency(&fv->dependency);
  6841. } else if (visibility_notifier_owner.owns(p_base)) {
  6842. VisibilityNotifier *vn = visibility_notifier_owner.get_or_null(p_base);
  6843. p_instance->update_dependency(&vn->dependency);
  6844. }
  6845. }
  6846. void RendererStorageRD::skeleton_update_dependency(RID p_skeleton, DependencyTracker *p_instance) {
  6847. Skeleton *skeleton = skeleton_owner.get_or_null(p_skeleton);
  6848. ERR_FAIL_COND(!skeleton);
  6849. p_instance->update_dependency(&skeleton->dependency);
  6850. }
  6851. RS::InstanceType RendererStorageRD::get_base_type(RID p_rid) const {
  6852. if (mesh_owner.owns(p_rid)) {
  6853. return RS::INSTANCE_MESH;
  6854. }
  6855. if (multimesh_owner.owns(p_rid)) {
  6856. return RS::INSTANCE_MULTIMESH;
  6857. }
  6858. if (reflection_probe_owner.owns(p_rid)) {
  6859. return RS::INSTANCE_REFLECTION_PROBE;
  6860. }
  6861. if (decal_owner.owns(p_rid)) {
  6862. return RS::INSTANCE_DECAL;
  6863. }
  6864. if (voxel_gi_owner.owns(p_rid)) {
  6865. return RS::INSTANCE_VOXEL_GI;
  6866. }
  6867. if (light_owner.owns(p_rid)) {
  6868. return RS::INSTANCE_LIGHT;
  6869. }
  6870. if (lightmap_owner.owns(p_rid)) {
  6871. return RS::INSTANCE_LIGHTMAP;
  6872. }
  6873. if (particles_owner.owns(p_rid)) {
  6874. return RS::INSTANCE_PARTICLES;
  6875. }
  6876. if (particles_collision_owner.owns(p_rid)) {
  6877. return RS::INSTANCE_PARTICLES_COLLISION;
  6878. }
  6879. if (fog_volume_owner.owns(p_rid)) {
  6880. return RS::INSTANCE_FOG_VOLUME;
  6881. }
  6882. if (visibility_notifier_owner.owns(p_rid)) {
  6883. return RS::INSTANCE_VISIBLITY_NOTIFIER;
  6884. }
  6885. return RS::INSTANCE_NONE;
  6886. }
  6887. void RendererStorageRD::texture_add_to_decal_atlas(RID p_texture, bool p_panorama_to_dp) {
  6888. if (!decal_atlas.textures.has(p_texture)) {
  6889. DecalAtlas::Texture t;
  6890. t.users = 1;
  6891. t.panorama_to_dp_users = p_panorama_to_dp ? 1 : 0;
  6892. decal_atlas.textures[p_texture] = t;
  6893. decal_atlas.dirty = true;
  6894. } else {
  6895. DecalAtlas::Texture *t = decal_atlas.textures.getptr(p_texture);
  6896. t->users++;
  6897. if (p_panorama_to_dp) {
  6898. t->panorama_to_dp_users++;
  6899. }
  6900. }
  6901. }
  6902. void RendererStorageRD::texture_remove_from_decal_atlas(RID p_texture, bool p_panorama_to_dp) {
  6903. DecalAtlas::Texture *t = decal_atlas.textures.getptr(p_texture);
  6904. ERR_FAIL_COND(!t);
  6905. t->users--;
  6906. if (p_panorama_to_dp) {
  6907. ERR_FAIL_COND(t->panorama_to_dp_users == 0);
  6908. t->panorama_to_dp_users--;
  6909. }
  6910. if (t->users == 0) {
  6911. decal_atlas.textures.erase(p_texture);
  6912. //do not mark it dirty, there is no need to since it remains working
  6913. }
  6914. }
  6915. RID RendererStorageRD::decal_atlas_get_texture() const {
  6916. return decal_atlas.texture;
  6917. }
  6918. RID RendererStorageRD::decal_atlas_get_texture_srgb() const {
  6919. return decal_atlas.texture_srgb;
  6920. }
  6921. void RendererStorageRD::_update_decal_atlas() {
  6922. if (!decal_atlas.dirty) {
  6923. return; //nothing to do
  6924. }
  6925. decal_atlas.dirty = false;
  6926. if (decal_atlas.texture.is_valid()) {
  6927. RD::get_singleton()->free(decal_atlas.texture);
  6928. decal_atlas.texture = RID();
  6929. decal_atlas.texture_srgb = RID();
  6930. decal_atlas.texture_mipmaps.clear();
  6931. }
  6932. int border = 1 << decal_atlas.mipmaps;
  6933. if (decal_atlas.textures.size()) {
  6934. //generate atlas
  6935. Vector<DecalAtlas::SortItem> itemsv;
  6936. itemsv.resize(decal_atlas.textures.size());
  6937. int base_size = 8;
  6938. const RID *K = nullptr;
  6939. int idx = 0;
  6940. while ((K = decal_atlas.textures.next(K))) {
  6941. DecalAtlas::SortItem &si = itemsv.write[idx];
  6942. Texture *src_tex = texture_owner.get_or_null(*K);
  6943. si.size.width = (src_tex->width / border) + 1;
  6944. si.size.height = (src_tex->height / border) + 1;
  6945. si.pixel_size = Size2i(src_tex->width, src_tex->height);
  6946. if (base_size < si.size.width) {
  6947. base_size = nearest_power_of_2_templated(si.size.width);
  6948. }
  6949. si.texture = *K;
  6950. idx++;
  6951. }
  6952. //sort items by size
  6953. itemsv.sort();
  6954. //attempt to create atlas
  6955. int item_count = itemsv.size();
  6956. DecalAtlas::SortItem *items = itemsv.ptrw();
  6957. int atlas_height = 0;
  6958. while (true) {
  6959. Vector<int> v_offsetsv;
  6960. v_offsetsv.resize(base_size);
  6961. int *v_offsets = v_offsetsv.ptrw();
  6962. memset(v_offsets, 0, sizeof(int) * base_size);
  6963. int max_height = 0;
  6964. for (int i = 0; i < item_count; i++) {
  6965. //best fit
  6966. DecalAtlas::SortItem &si = items[i];
  6967. int best_idx = -1;
  6968. int best_height = 0x7FFFFFFF;
  6969. for (int j = 0; j <= base_size - si.size.width; j++) {
  6970. int height = 0;
  6971. for (int k = 0; k < si.size.width; k++) {
  6972. int h = v_offsets[k + j];
  6973. if (h > height) {
  6974. height = h;
  6975. if (height > best_height) {
  6976. break; //already bad
  6977. }
  6978. }
  6979. }
  6980. if (height < best_height) {
  6981. best_height = height;
  6982. best_idx = j;
  6983. }
  6984. }
  6985. //update
  6986. for (int k = 0; k < si.size.width; k++) {
  6987. v_offsets[k + best_idx] = best_height + si.size.height;
  6988. }
  6989. si.pos.x = best_idx;
  6990. si.pos.y = best_height;
  6991. if (si.pos.y + si.size.height > max_height) {
  6992. max_height = si.pos.y + si.size.height;
  6993. }
  6994. }
  6995. if (max_height <= base_size * 2) {
  6996. atlas_height = max_height;
  6997. break; //good ratio, break;
  6998. }
  6999. base_size *= 2;
  7000. }
  7001. decal_atlas.size.width = base_size * border;
  7002. decal_atlas.size.height = nearest_power_of_2_templated(atlas_height * border);
  7003. for (int i = 0; i < item_count; i++) {
  7004. DecalAtlas::Texture *t = decal_atlas.textures.getptr(items[i].texture);
  7005. t->uv_rect.position = items[i].pos * border + Vector2i(border / 2, border / 2);
  7006. t->uv_rect.size = items[i].pixel_size;
  7007. t->uv_rect.position /= Size2(decal_atlas.size);
  7008. t->uv_rect.size /= Size2(decal_atlas.size);
  7009. }
  7010. } else {
  7011. //use border as size, so it at least has enough mipmaps
  7012. decal_atlas.size.width = border;
  7013. decal_atlas.size.height = border;
  7014. }
  7015. //blit textures
  7016. RD::TextureFormat tformat;
  7017. tformat.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
  7018. tformat.width = decal_atlas.size.width;
  7019. tformat.height = decal_atlas.size.height;
  7020. tformat.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_COLOR_ATTACHMENT_BIT | RD::TEXTURE_USAGE_CAN_COPY_TO_BIT;
  7021. tformat.texture_type = RD::TEXTURE_TYPE_2D;
  7022. tformat.mipmaps = decal_atlas.mipmaps;
  7023. tformat.shareable_formats.push_back(RD::DATA_FORMAT_R8G8B8A8_UNORM);
  7024. tformat.shareable_formats.push_back(RD::DATA_FORMAT_R8G8B8A8_SRGB);
  7025. decal_atlas.texture = RD::get_singleton()->texture_create(tformat, RD::TextureView());
  7026. RD::get_singleton()->texture_clear(decal_atlas.texture, Color(0, 0, 0, 0), 0, decal_atlas.mipmaps, 0, 1);
  7027. {
  7028. //create the framebuffer
  7029. Size2i s = decal_atlas.size;
  7030. for (int i = 0; i < decal_atlas.mipmaps; i++) {
  7031. DecalAtlas::MipMap mm;
  7032. mm.texture = RD::get_singleton()->texture_create_shared_from_slice(RD::TextureView(), decal_atlas.texture, 0, i);
  7033. Vector<RID> fb;
  7034. fb.push_back(mm.texture);
  7035. mm.fb = RD::get_singleton()->framebuffer_create(fb);
  7036. mm.size = s;
  7037. decal_atlas.texture_mipmaps.push_back(mm);
  7038. s.width = MAX(1, s.width >> 1);
  7039. s.height = MAX(1, s.height >> 1);
  7040. }
  7041. {
  7042. //create the SRGB variant
  7043. RD::TextureView rd_view;
  7044. rd_view.format_override = RD::DATA_FORMAT_R8G8B8A8_SRGB;
  7045. decal_atlas.texture_srgb = RD::get_singleton()->texture_create_shared(rd_view, decal_atlas.texture);
  7046. }
  7047. }
  7048. RID prev_texture;
  7049. for (int i = 0; i < decal_atlas.texture_mipmaps.size(); i++) {
  7050. const DecalAtlas::MipMap &mm = decal_atlas.texture_mipmaps[i];
  7051. Color clear_color(0, 0, 0, 0);
  7052. if (decal_atlas.textures.size()) {
  7053. if (i == 0) {
  7054. Vector<Color> cc;
  7055. cc.push_back(clear_color);
  7056. RD::DrawListID draw_list = RD::get_singleton()->draw_list_begin(mm.fb, RD::INITIAL_ACTION_CLEAR, RD::FINAL_ACTION_READ, RD::INITIAL_ACTION_DROP, RD::FINAL_ACTION_DISCARD, cc);
  7057. const RID *K = nullptr;
  7058. while ((K = decal_atlas.textures.next(K))) {
  7059. DecalAtlas::Texture *t = decal_atlas.textures.getptr(*K);
  7060. Texture *src_tex = texture_owner.get_or_null(*K);
  7061. effects->copy_to_atlas_fb(src_tex->rd_texture, mm.fb, t->uv_rect, draw_list, false, t->panorama_to_dp_users > 0);
  7062. }
  7063. RD::get_singleton()->draw_list_end();
  7064. prev_texture = mm.texture;
  7065. } else {
  7066. effects->copy_to_fb_rect(prev_texture, mm.fb, Rect2i(Point2i(), mm.size));
  7067. prev_texture = mm.texture;
  7068. }
  7069. } else {
  7070. RD::get_singleton()->texture_clear(mm.texture, clear_color, 0, 1, 0, 1);
  7071. }
  7072. }
  7073. }
  7074. int32_t RendererStorageRD::_global_variable_allocate(uint32_t p_elements) {
  7075. int32_t idx = 0;
  7076. while (idx + p_elements <= global_variables.buffer_size) {
  7077. if (global_variables.buffer_usage[idx].elements == 0) {
  7078. bool valid = true;
  7079. for (uint32_t i = 1; i < p_elements; i++) {
  7080. if (global_variables.buffer_usage[idx + i].elements > 0) {
  7081. valid = false;
  7082. idx += i + global_variables.buffer_usage[idx + i].elements;
  7083. break;
  7084. }
  7085. }
  7086. if (!valid) {
  7087. continue; //if not valid, idx is in new position
  7088. }
  7089. return idx;
  7090. } else {
  7091. idx += global_variables.buffer_usage[idx].elements;
  7092. }
  7093. }
  7094. return -1;
  7095. }
  7096. void RendererStorageRD::_global_variable_store_in_buffer(int32_t p_index, RS::GlobalVariableType p_type, const Variant &p_value) {
  7097. switch (p_type) {
  7098. case RS::GLOBAL_VAR_TYPE_BOOL: {
  7099. GlobalVariables::Value &bv = global_variables.buffer_values[p_index];
  7100. bool b = p_value;
  7101. bv.x = b ? 1.0 : 0.0;
  7102. bv.y = 0.0;
  7103. bv.z = 0.0;
  7104. bv.w = 0.0;
  7105. } break;
  7106. case RS::GLOBAL_VAR_TYPE_BVEC2: {
  7107. GlobalVariables::Value &bv = global_variables.buffer_values[p_index];
  7108. uint32_t bvec = p_value;
  7109. bv.x = (bvec & 1) ? 1.0 : 0.0;
  7110. bv.y = (bvec & 2) ? 1.0 : 0.0;
  7111. bv.z = 0.0;
  7112. bv.w = 0.0;
  7113. } break;
  7114. case RS::GLOBAL_VAR_TYPE_BVEC3: {
  7115. GlobalVariables::Value &bv = global_variables.buffer_values[p_index];
  7116. uint32_t bvec = p_value;
  7117. bv.x = (bvec & 1) ? 1.0 : 0.0;
  7118. bv.y = (bvec & 2) ? 1.0 : 0.0;
  7119. bv.z = (bvec & 4) ? 1.0 : 0.0;
  7120. bv.w = 0.0;
  7121. } break;
  7122. case RS::GLOBAL_VAR_TYPE_BVEC4: {
  7123. GlobalVariables::Value &bv = global_variables.buffer_values[p_index];
  7124. uint32_t bvec = p_value;
  7125. bv.x = (bvec & 1) ? 1.0 : 0.0;
  7126. bv.y = (bvec & 2) ? 1.0 : 0.0;
  7127. bv.z = (bvec & 4) ? 1.0 : 0.0;
  7128. bv.w = (bvec & 8) ? 1.0 : 0.0;
  7129. } break;
  7130. case RS::GLOBAL_VAR_TYPE_INT: {
  7131. GlobalVariables::ValueInt &bv = *(GlobalVariables::ValueInt *)&global_variables.buffer_values[p_index];
  7132. int32_t v = p_value;
  7133. bv.x = v;
  7134. bv.y = 0;
  7135. bv.z = 0;
  7136. bv.w = 0;
  7137. } break;
  7138. case RS::GLOBAL_VAR_TYPE_IVEC2: {
  7139. GlobalVariables::ValueInt &bv = *(GlobalVariables::ValueInt *)&global_variables.buffer_values[p_index];
  7140. Vector2i v = p_value;
  7141. bv.x = v.x;
  7142. bv.y = v.y;
  7143. bv.z = 0;
  7144. bv.w = 0;
  7145. } break;
  7146. case RS::GLOBAL_VAR_TYPE_IVEC3: {
  7147. GlobalVariables::ValueInt &bv = *(GlobalVariables::ValueInt *)&global_variables.buffer_values[p_index];
  7148. Vector3i v = p_value;
  7149. bv.x = v.x;
  7150. bv.y = v.y;
  7151. bv.z = v.z;
  7152. bv.w = 0;
  7153. } break;
  7154. case RS::GLOBAL_VAR_TYPE_IVEC4: {
  7155. GlobalVariables::ValueInt &bv = *(GlobalVariables::ValueInt *)&global_variables.buffer_values[p_index];
  7156. Vector<int32_t> v = p_value;
  7157. bv.x = v.size() >= 1 ? v[0] : 0;
  7158. bv.y = v.size() >= 2 ? v[1] : 0;
  7159. bv.z = v.size() >= 3 ? v[2] : 0;
  7160. bv.w = v.size() >= 4 ? v[3] : 0;
  7161. } break;
  7162. case RS::GLOBAL_VAR_TYPE_RECT2I: {
  7163. GlobalVariables::ValueInt &bv = *(GlobalVariables::ValueInt *)&global_variables.buffer_values[p_index];
  7164. Rect2i v = p_value;
  7165. bv.x = v.position.x;
  7166. bv.y = v.position.y;
  7167. bv.z = v.size.x;
  7168. bv.w = v.size.y;
  7169. } break;
  7170. case RS::GLOBAL_VAR_TYPE_UINT: {
  7171. GlobalVariables::ValueUInt &bv = *(GlobalVariables::ValueUInt *)&global_variables.buffer_values[p_index];
  7172. uint32_t v = p_value;
  7173. bv.x = v;
  7174. bv.y = 0;
  7175. bv.z = 0;
  7176. bv.w = 0;
  7177. } break;
  7178. case RS::GLOBAL_VAR_TYPE_UVEC2: {
  7179. GlobalVariables::ValueUInt &bv = *(GlobalVariables::ValueUInt *)&global_variables.buffer_values[p_index];
  7180. Vector2i v = p_value;
  7181. bv.x = v.x;
  7182. bv.y = v.y;
  7183. bv.z = 0;
  7184. bv.w = 0;
  7185. } break;
  7186. case RS::GLOBAL_VAR_TYPE_UVEC3: {
  7187. GlobalVariables::ValueUInt &bv = *(GlobalVariables::ValueUInt *)&global_variables.buffer_values[p_index];
  7188. Vector3i v = p_value;
  7189. bv.x = v.x;
  7190. bv.y = v.y;
  7191. bv.z = v.z;
  7192. bv.w = 0;
  7193. } break;
  7194. case RS::GLOBAL_VAR_TYPE_UVEC4: {
  7195. GlobalVariables::ValueUInt &bv = *(GlobalVariables::ValueUInt *)&global_variables.buffer_values[p_index];
  7196. Vector<int32_t> v = p_value;
  7197. bv.x = v.size() >= 1 ? v[0] : 0;
  7198. bv.y = v.size() >= 2 ? v[1] : 0;
  7199. bv.z = v.size() >= 3 ? v[2] : 0;
  7200. bv.w = v.size() >= 4 ? v[3] : 0;
  7201. } break;
  7202. case RS::GLOBAL_VAR_TYPE_FLOAT: {
  7203. GlobalVariables::Value &bv = global_variables.buffer_values[p_index];
  7204. float v = p_value;
  7205. bv.x = v;
  7206. bv.y = 0;
  7207. bv.z = 0;
  7208. bv.w = 0;
  7209. } break;
  7210. case RS::GLOBAL_VAR_TYPE_VEC2: {
  7211. GlobalVariables::Value &bv = global_variables.buffer_values[p_index];
  7212. Vector2 v = p_value;
  7213. bv.x = v.x;
  7214. bv.y = v.y;
  7215. bv.z = 0;
  7216. bv.w = 0;
  7217. } break;
  7218. case RS::GLOBAL_VAR_TYPE_VEC3: {
  7219. GlobalVariables::Value &bv = global_variables.buffer_values[p_index];
  7220. Vector3 v = p_value;
  7221. bv.x = v.x;
  7222. bv.y = v.y;
  7223. bv.z = v.z;
  7224. bv.w = 0;
  7225. } break;
  7226. case RS::GLOBAL_VAR_TYPE_VEC4: {
  7227. GlobalVariables::Value &bv = global_variables.buffer_values[p_index];
  7228. Plane v = p_value;
  7229. bv.x = v.normal.x;
  7230. bv.y = v.normal.y;
  7231. bv.z = v.normal.z;
  7232. bv.w = v.d;
  7233. } break;
  7234. case RS::GLOBAL_VAR_TYPE_COLOR: {
  7235. GlobalVariables::Value &bv = global_variables.buffer_values[p_index];
  7236. Color v = p_value;
  7237. bv.x = v.r;
  7238. bv.y = v.g;
  7239. bv.z = v.b;
  7240. bv.w = v.a;
  7241. GlobalVariables::Value &bv_linear = global_variables.buffer_values[p_index + 1];
  7242. v = v.to_linear();
  7243. bv_linear.x = v.r;
  7244. bv_linear.y = v.g;
  7245. bv_linear.z = v.b;
  7246. bv_linear.w = v.a;
  7247. } break;
  7248. case RS::GLOBAL_VAR_TYPE_RECT2: {
  7249. GlobalVariables::Value &bv = global_variables.buffer_values[p_index];
  7250. Rect2 v = p_value;
  7251. bv.x = v.position.x;
  7252. bv.y = v.position.y;
  7253. bv.z = v.size.x;
  7254. bv.w = v.size.y;
  7255. } break;
  7256. case RS::GLOBAL_VAR_TYPE_MAT2: {
  7257. GlobalVariables::Value *bv = &global_variables.buffer_values[p_index];
  7258. Vector<float> m2 = p_value;
  7259. if (m2.size() < 4) {
  7260. m2.resize(4);
  7261. }
  7262. bv[0].x = m2[0];
  7263. bv[0].y = m2[1];
  7264. bv[0].z = 0;
  7265. bv[0].w = 0;
  7266. bv[1].x = m2[2];
  7267. bv[1].y = m2[3];
  7268. bv[1].z = 0;
  7269. bv[1].w = 0;
  7270. } break;
  7271. case RS::GLOBAL_VAR_TYPE_MAT3: {
  7272. GlobalVariables::Value *bv = &global_variables.buffer_values[p_index];
  7273. Basis v = p_value;
  7274. bv[0].x = v.elements[0][0];
  7275. bv[0].y = v.elements[1][0];
  7276. bv[0].z = v.elements[2][0];
  7277. bv[0].w = 0;
  7278. bv[1].x = v.elements[0][1];
  7279. bv[1].y = v.elements[1][1];
  7280. bv[1].z = v.elements[2][1];
  7281. bv[1].w = 0;
  7282. bv[2].x = v.elements[0][2];
  7283. bv[2].y = v.elements[1][2];
  7284. bv[2].z = v.elements[2][2];
  7285. bv[2].w = 0;
  7286. } break;
  7287. case RS::GLOBAL_VAR_TYPE_MAT4: {
  7288. GlobalVariables::Value *bv = &global_variables.buffer_values[p_index];
  7289. Vector<float> m2 = p_value;
  7290. if (m2.size() < 16) {
  7291. m2.resize(16);
  7292. }
  7293. bv[0].x = m2[0];
  7294. bv[0].y = m2[1];
  7295. bv[0].z = m2[2];
  7296. bv[0].w = m2[3];
  7297. bv[1].x = m2[4];
  7298. bv[1].y = m2[5];
  7299. bv[1].z = m2[6];
  7300. bv[1].w = m2[7];
  7301. bv[2].x = m2[8];
  7302. bv[2].y = m2[9];
  7303. bv[2].z = m2[10];
  7304. bv[2].w = m2[11];
  7305. bv[3].x = m2[12];
  7306. bv[3].y = m2[13];
  7307. bv[3].z = m2[14];
  7308. bv[3].w = m2[15];
  7309. } break;
  7310. case RS::GLOBAL_VAR_TYPE_TRANSFORM_2D: {
  7311. GlobalVariables::Value *bv = &global_variables.buffer_values[p_index];
  7312. Transform2D v = p_value;
  7313. bv[0].x = v.elements[0][0];
  7314. bv[0].y = v.elements[0][1];
  7315. bv[0].z = 0;
  7316. bv[0].w = 0;
  7317. bv[1].x = v.elements[1][0];
  7318. bv[1].y = v.elements[1][1];
  7319. bv[1].z = 0;
  7320. bv[1].w = 0;
  7321. bv[2].x = v.elements[2][0];
  7322. bv[2].y = v.elements[2][1];
  7323. bv[2].z = 1;
  7324. bv[2].w = 0;
  7325. } break;
  7326. case RS::GLOBAL_VAR_TYPE_TRANSFORM: {
  7327. GlobalVariables::Value *bv = &global_variables.buffer_values[p_index];
  7328. Transform3D v = p_value;
  7329. bv[0].x = v.basis.elements[0][0];
  7330. bv[0].y = v.basis.elements[1][0];
  7331. bv[0].z = v.basis.elements[2][0];
  7332. bv[0].w = 0;
  7333. bv[1].x = v.basis.elements[0][1];
  7334. bv[1].y = v.basis.elements[1][1];
  7335. bv[1].z = v.basis.elements[2][1];
  7336. bv[1].w = 0;
  7337. bv[2].x = v.basis.elements[0][2];
  7338. bv[2].y = v.basis.elements[1][2];
  7339. bv[2].z = v.basis.elements[2][2];
  7340. bv[2].w = 0;
  7341. bv[3].x = v.origin.x;
  7342. bv[3].y = v.origin.y;
  7343. bv[3].z = v.origin.z;
  7344. bv[3].w = 1;
  7345. } break;
  7346. default: {
  7347. ERR_FAIL();
  7348. }
  7349. }
  7350. }
  7351. void RendererStorageRD::_global_variable_mark_buffer_dirty(int32_t p_index, int32_t p_elements) {
  7352. int32_t prev_chunk = -1;
  7353. for (int32_t i = 0; i < p_elements; i++) {
  7354. int32_t chunk = (p_index + i) / GlobalVariables::BUFFER_DIRTY_REGION_SIZE;
  7355. if (chunk != prev_chunk) {
  7356. if (!global_variables.buffer_dirty_regions[chunk]) {
  7357. global_variables.buffer_dirty_regions[chunk] = true;
  7358. global_variables.buffer_dirty_region_count++;
  7359. }
  7360. }
  7361. prev_chunk = chunk;
  7362. }
  7363. }
  7364. void RendererStorageRD::global_variable_add(const StringName &p_name, RS::GlobalVariableType p_type, const Variant &p_value) {
  7365. ERR_FAIL_COND(global_variables.variables.has(p_name));
  7366. GlobalVariables::Variable gv;
  7367. gv.type = p_type;
  7368. gv.value = p_value;
  7369. gv.buffer_index = -1;
  7370. if (p_type >= RS::GLOBAL_VAR_TYPE_SAMPLER2D) {
  7371. //is texture
  7372. global_variables.must_update_texture_materials = true; //normally there are none
  7373. } else {
  7374. gv.buffer_elements = 1;
  7375. if (p_type == RS::GLOBAL_VAR_TYPE_COLOR || p_type == RS::GLOBAL_VAR_TYPE_MAT2) {
  7376. //color needs to elements to store srgb and linear
  7377. gv.buffer_elements = 2;
  7378. }
  7379. if (p_type == RS::GLOBAL_VAR_TYPE_MAT3 || p_type == RS::GLOBAL_VAR_TYPE_TRANSFORM_2D) {
  7380. //color needs to elements to store srgb and linear
  7381. gv.buffer_elements = 3;
  7382. }
  7383. if (p_type == RS::GLOBAL_VAR_TYPE_MAT4 || p_type == RS::GLOBAL_VAR_TYPE_TRANSFORM) {
  7384. //color needs to elements to store srgb and linear
  7385. gv.buffer_elements = 4;
  7386. }
  7387. //is vector, allocate in buffer and update index
  7388. gv.buffer_index = _global_variable_allocate(gv.buffer_elements);
  7389. ERR_FAIL_COND_MSG(gv.buffer_index < 0, vformat("Failed allocating global variable '%s' out of buffer memory. Consider increasing it in the Project Settings.", String(p_name)));
  7390. global_variables.buffer_usage[gv.buffer_index].elements = gv.buffer_elements;
  7391. _global_variable_store_in_buffer(gv.buffer_index, gv.type, gv.value);
  7392. _global_variable_mark_buffer_dirty(gv.buffer_index, gv.buffer_elements);
  7393. global_variables.must_update_buffer_materials = true; //normally there are none
  7394. }
  7395. global_variables.variables[p_name] = gv;
  7396. }
  7397. void RendererStorageRD::global_variable_remove(const StringName &p_name) {
  7398. if (!global_variables.variables.has(p_name)) {
  7399. return;
  7400. }
  7401. GlobalVariables::Variable &gv = global_variables.variables[p_name];
  7402. if (gv.buffer_index >= 0) {
  7403. global_variables.buffer_usage[gv.buffer_index].elements = 0;
  7404. global_variables.must_update_buffer_materials = true;
  7405. } else {
  7406. global_variables.must_update_texture_materials = true;
  7407. }
  7408. global_variables.variables.erase(p_name);
  7409. }
  7410. Vector<StringName> RendererStorageRD::global_variable_get_list() const {
  7411. if (!Engine::get_singleton()->is_editor_hint()) {
  7412. ERR_FAIL_V_MSG(Vector<StringName>(), "This function should never be used outside the editor, it can severely damage performance.");
  7413. }
  7414. const StringName *K = nullptr;
  7415. Vector<StringName> names;
  7416. while ((K = global_variables.variables.next(K))) {
  7417. names.push_back(*K);
  7418. }
  7419. names.sort_custom<StringName::AlphCompare>();
  7420. return names;
  7421. }
  7422. void RendererStorageRD::global_variable_set(const StringName &p_name, const Variant &p_value) {
  7423. ERR_FAIL_COND(!global_variables.variables.has(p_name));
  7424. GlobalVariables::Variable &gv = global_variables.variables[p_name];
  7425. gv.value = p_value;
  7426. if (gv.override.get_type() == Variant::NIL) {
  7427. if (gv.buffer_index >= 0) {
  7428. //buffer
  7429. _global_variable_store_in_buffer(gv.buffer_index, gv.type, gv.value);
  7430. _global_variable_mark_buffer_dirty(gv.buffer_index, gv.buffer_elements);
  7431. } else {
  7432. //texture
  7433. for (Set<RID>::Element *E = gv.texture_materials.front(); E; E = E->next()) {
  7434. Material *material = material_owner.get_or_null(E->get());
  7435. ERR_CONTINUE(!material);
  7436. _material_queue_update(material, false, true);
  7437. }
  7438. }
  7439. }
  7440. }
  7441. void RendererStorageRD::global_variable_set_override(const StringName &p_name, const Variant &p_value) {
  7442. if (!global_variables.variables.has(p_name)) {
  7443. return; //variable may not exist
  7444. }
  7445. ERR_FAIL_COND(p_value.get_type() == Variant::OBJECT);
  7446. GlobalVariables::Variable &gv = global_variables.variables[p_name];
  7447. gv.override = p_value;
  7448. if (gv.buffer_index >= 0) {
  7449. //buffer
  7450. if (gv.override.get_type() == Variant::NIL) {
  7451. _global_variable_store_in_buffer(gv.buffer_index, gv.type, gv.value);
  7452. } else {
  7453. _global_variable_store_in_buffer(gv.buffer_index, gv.type, gv.override);
  7454. }
  7455. _global_variable_mark_buffer_dirty(gv.buffer_index, gv.buffer_elements);
  7456. } else {
  7457. //texture
  7458. for (Set<RID>::Element *E = gv.texture_materials.front(); E; E = E->next()) {
  7459. Material *material = material_owner.get_or_null(E->get());
  7460. ERR_CONTINUE(!material);
  7461. _material_queue_update(material, false, true);
  7462. }
  7463. }
  7464. }
  7465. Variant RendererStorageRD::global_variable_get(const StringName &p_name) const {
  7466. if (!Engine::get_singleton()->is_editor_hint()) {
  7467. ERR_FAIL_V_MSG(Variant(), "This function should never be used outside the editor, it can severely damage performance.");
  7468. }
  7469. if (!global_variables.variables.has(p_name)) {
  7470. return Variant();
  7471. }
  7472. return global_variables.variables[p_name].value;
  7473. }
  7474. RS::GlobalVariableType RendererStorageRD::global_variable_get_type_internal(const StringName &p_name) const {
  7475. if (!global_variables.variables.has(p_name)) {
  7476. return RS::GLOBAL_VAR_TYPE_MAX;
  7477. }
  7478. return global_variables.variables[p_name].type;
  7479. }
  7480. RS::GlobalVariableType RendererStorageRD::global_variable_get_type(const StringName &p_name) const {
  7481. if (!Engine::get_singleton()->is_editor_hint()) {
  7482. ERR_FAIL_V_MSG(RS::GLOBAL_VAR_TYPE_MAX, "This function should never be used outside the editor, it can severely damage performance.");
  7483. }
  7484. return global_variable_get_type_internal(p_name);
  7485. }
  7486. void RendererStorageRD::global_variables_load_settings(bool p_load_textures) {
  7487. List<PropertyInfo> settings;
  7488. ProjectSettings::get_singleton()->get_property_list(&settings);
  7489. for (const PropertyInfo &E : settings) {
  7490. if (E.name.begins_with("shader_globals/")) {
  7491. StringName name = E.name.get_slice("/", 1);
  7492. Dictionary d = ProjectSettings::get_singleton()->get(E.name);
  7493. ERR_CONTINUE(!d.has("type"));
  7494. ERR_CONTINUE(!d.has("value"));
  7495. String type = d["type"];
  7496. static const char *global_var_type_names[RS::GLOBAL_VAR_TYPE_MAX] = {
  7497. "bool",
  7498. "bvec2",
  7499. "bvec3",
  7500. "bvec4",
  7501. "int",
  7502. "ivec2",
  7503. "ivec3",
  7504. "ivec4",
  7505. "rect2i",
  7506. "uint",
  7507. "uvec2",
  7508. "uvec3",
  7509. "uvec4",
  7510. "float",
  7511. "vec2",
  7512. "vec3",
  7513. "vec4",
  7514. "color",
  7515. "rect2",
  7516. "mat2",
  7517. "mat3",
  7518. "mat4",
  7519. "transform_2d",
  7520. "transform",
  7521. "sampler2D",
  7522. "sampler2DArray",
  7523. "sampler3D",
  7524. "samplerCube",
  7525. };
  7526. RS::GlobalVariableType gvtype = RS::GLOBAL_VAR_TYPE_MAX;
  7527. for (int i = 0; i < RS::GLOBAL_VAR_TYPE_MAX; i++) {
  7528. if (global_var_type_names[i] == type) {
  7529. gvtype = RS::GlobalVariableType(i);
  7530. break;
  7531. }
  7532. }
  7533. ERR_CONTINUE(gvtype == RS::GLOBAL_VAR_TYPE_MAX); //type invalid
  7534. Variant value = d["value"];
  7535. if (gvtype >= RS::GLOBAL_VAR_TYPE_SAMPLER2D) {
  7536. //textire
  7537. if (!p_load_textures) {
  7538. value = RID();
  7539. continue;
  7540. }
  7541. String path = value;
  7542. RES resource = ResourceLoader::load(path);
  7543. ERR_CONTINUE(resource.is_null());
  7544. value = resource;
  7545. }
  7546. if (global_variables.variables.has(name)) {
  7547. //has it, update it
  7548. global_variable_set(name, value);
  7549. } else {
  7550. global_variable_add(name, gvtype, value);
  7551. }
  7552. }
  7553. }
  7554. }
  7555. void RendererStorageRD::global_variables_clear() {
  7556. global_variables.variables.clear(); //not right but for now enough
  7557. }
  7558. RID RendererStorageRD::global_variables_get_storage_buffer() const {
  7559. return global_variables.buffer;
  7560. }
  7561. int32_t RendererStorageRD::global_variables_instance_allocate(RID p_instance) {
  7562. ERR_FAIL_COND_V(global_variables.instance_buffer_pos.has(p_instance), -1);
  7563. int32_t pos = _global_variable_allocate(ShaderLanguage::MAX_INSTANCE_UNIFORM_INDICES);
  7564. global_variables.instance_buffer_pos[p_instance] = pos; //save anyway
  7565. ERR_FAIL_COND_V_MSG(pos < 0, -1, "Too many instances using shader instance variables. Increase buffer size in Project Settings.");
  7566. global_variables.buffer_usage[pos].elements = ShaderLanguage::MAX_INSTANCE_UNIFORM_INDICES;
  7567. return pos;
  7568. }
  7569. void RendererStorageRD::global_variables_instance_free(RID p_instance) {
  7570. ERR_FAIL_COND(!global_variables.instance_buffer_pos.has(p_instance));
  7571. int32_t pos = global_variables.instance_buffer_pos[p_instance];
  7572. if (pos >= 0) {
  7573. global_variables.buffer_usage[pos].elements = 0;
  7574. }
  7575. global_variables.instance_buffer_pos.erase(p_instance);
  7576. }
  7577. void RendererStorageRD::global_variables_instance_update(RID p_instance, int p_index, const Variant &p_value) {
  7578. if (!global_variables.instance_buffer_pos.has(p_instance)) {
  7579. return; //just not allocated, ignore
  7580. }
  7581. int32_t pos = global_variables.instance_buffer_pos[p_instance];
  7582. if (pos < 0) {
  7583. return; //again, not allocated, ignore
  7584. }
  7585. ERR_FAIL_INDEX(p_index, ShaderLanguage::MAX_INSTANCE_UNIFORM_INDICES);
  7586. ERR_FAIL_COND_MSG(p_value.get_type() > Variant::COLOR, "Unsupported variant type for instance parameter: " + Variant::get_type_name(p_value.get_type())); //anything greater not supported
  7587. ShaderLanguage::DataType datatype_from_value[Variant::COLOR + 1] = {
  7588. ShaderLanguage::TYPE_MAX, //nil
  7589. ShaderLanguage::TYPE_BOOL, //bool
  7590. ShaderLanguage::TYPE_INT, //int
  7591. ShaderLanguage::TYPE_FLOAT, //float
  7592. ShaderLanguage::TYPE_MAX, //string
  7593. ShaderLanguage::TYPE_VEC2, //vec2
  7594. ShaderLanguage::TYPE_IVEC2, //vec2i
  7595. ShaderLanguage::TYPE_VEC4, //rect2
  7596. ShaderLanguage::TYPE_IVEC4, //rect2i
  7597. ShaderLanguage::TYPE_VEC3, // vec3
  7598. ShaderLanguage::TYPE_IVEC3, //vec3i
  7599. ShaderLanguage::TYPE_MAX, //xform2d not supported here
  7600. ShaderLanguage::TYPE_VEC4, //plane
  7601. ShaderLanguage::TYPE_VEC4, //quat
  7602. ShaderLanguage::TYPE_MAX, //aabb not supported here
  7603. ShaderLanguage::TYPE_MAX, //basis not supported here
  7604. ShaderLanguage::TYPE_MAX, //xform not supported here
  7605. ShaderLanguage::TYPE_VEC4 //color
  7606. };
  7607. ShaderLanguage::DataType datatype = datatype_from_value[p_value.get_type()];
  7608. ERR_FAIL_COND_MSG(datatype == ShaderLanguage::TYPE_MAX, "Unsupported variant type for instance parameter: " + Variant::get_type_name(p_value.get_type())); //anything greater not supported
  7609. pos += p_index;
  7610. _fill_std140_variant_ubo_value(datatype, 0, p_value, (uint8_t *)&global_variables.buffer_values[pos], true); //instances always use linear color in this renderer
  7611. _global_variable_mark_buffer_dirty(pos, 1);
  7612. }
  7613. void RendererStorageRD::_update_global_variables() {
  7614. if (global_variables.buffer_dirty_region_count > 0) {
  7615. uint32_t total_regions = global_variables.buffer_size / GlobalVariables::BUFFER_DIRTY_REGION_SIZE;
  7616. if (total_regions / global_variables.buffer_dirty_region_count <= 4) {
  7617. // 25% of regions dirty, just update all buffer
  7618. RD::get_singleton()->buffer_update(global_variables.buffer, 0, sizeof(GlobalVariables::Value) * global_variables.buffer_size, global_variables.buffer_values);
  7619. memset(global_variables.buffer_dirty_regions, 0, sizeof(bool) * total_regions);
  7620. } else {
  7621. uint32_t region_byte_size = sizeof(GlobalVariables::Value) * GlobalVariables::BUFFER_DIRTY_REGION_SIZE;
  7622. for (uint32_t i = 0; i < total_regions; i++) {
  7623. if (global_variables.buffer_dirty_regions[i]) {
  7624. RD::get_singleton()->buffer_update(global_variables.buffer, i * region_byte_size, region_byte_size, global_variables.buffer_values);
  7625. global_variables.buffer_dirty_regions[i] = false;
  7626. }
  7627. }
  7628. }
  7629. global_variables.buffer_dirty_region_count = 0;
  7630. }
  7631. if (global_variables.must_update_buffer_materials) {
  7632. // only happens in the case of a buffer variable added or removed,
  7633. // so not often.
  7634. for (const RID &E : global_variables.materials_using_buffer) {
  7635. Material *material = material_owner.get_or_null(E);
  7636. ERR_CONTINUE(!material); //wtf
  7637. _material_queue_update(material, true, false);
  7638. }
  7639. global_variables.must_update_buffer_materials = false;
  7640. }
  7641. if (global_variables.must_update_texture_materials) {
  7642. // only happens in the case of a buffer variable added or removed,
  7643. // so not often.
  7644. for (const RID &E : global_variables.materials_using_texture) {
  7645. Material *material = material_owner.get_or_null(E);
  7646. ERR_CONTINUE(!material); //wtf
  7647. _material_queue_update(material, false, true);
  7648. print_line("update material texture?");
  7649. }
  7650. global_variables.must_update_texture_materials = false;
  7651. }
  7652. }
  7653. void RendererStorageRD::update_dirty_resources() {
  7654. _update_global_variables(); //must do before materials, so it can queue them for update
  7655. _update_queued_materials();
  7656. _update_dirty_multimeshes();
  7657. _update_dirty_skeletons();
  7658. _update_decal_atlas();
  7659. }
  7660. bool RendererStorageRD::has_os_feature(const String &p_feature) const {
  7661. if (p_feature == "rgtc" && RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_BC5_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT)) {
  7662. return true;
  7663. }
  7664. if (p_feature == "s3tc" && RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_BC1_RGB_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT)) {
  7665. return true;
  7666. }
  7667. if (p_feature == "bptc" && RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_BC7_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT)) {
  7668. return true;
  7669. }
  7670. if ((p_feature == "etc" || p_feature == "etc2") && RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_ETC2_R8G8B8_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT)) {
  7671. return true;
  7672. }
  7673. if (p_feature == "pvrtc" && RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_PVRTC1_2BPP_UNORM_BLOCK_IMG, RD::TEXTURE_USAGE_SAMPLING_BIT)) {
  7674. return true;
  7675. }
  7676. return false;
  7677. }
  7678. bool RendererStorageRD::free(RID p_rid) {
  7679. if (texture_owner.owns(p_rid)) {
  7680. Texture *t = texture_owner.get_or_null(p_rid);
  7681. ERR_FAIL_COND_V(!t, false);
  7682. ERR_FAIL_COND_V(t->is_render_target, false);
  7683. if (RD::get_singleton()->texture_is_valid(t->rd_texture_srgb)) {
  7684. //erase this first, as it's a dependency of the one below
  7685. RD::get_singleton()->free(t->rd_texture_srgb);
  7686. }
  7687. if (RD::get_singleton()->texture_is_valid(t->rd_texture)) {
  7688. RD::get_singleton()->free(t->rd_texture);
  7689. }
  7690. if (t->is_proxy && t->proxy_to.is_valid()) {
  7691. Texture *proxy_to = texture_owner.get_or_null(t->proxy_to);
  7692. if (proxy_to) {
  7693. proxy_to->proxies.erase(p_rid);
  7694. }
  7695. }
  7696. if (decal_atlas.textures.has(p_rid)) {
  7697. decal_atlas.textures.erase(p_rid);
  7698. //there is not much a point of making it dirty, just let it be.
  7699. }
  7700. for (int i = 0; i < t->proxies.size(); i++) {
  7701. Texture *p = texture_owner.get_or_null(t->proxies[i]);
  7702. ERR_CONTINUE(!p);
  7703. p->proxy_to = RID();
  7704. p->rd_texture = RID();
  7705. p->rd_texture_srgb = RID();
  7706. }
  7707. if (t->canvas_texture) {
  7708. memdelete(t->canvas_texture);
  7709. }
  7710. texture_owner.free(p_rid);
  7711. } else if (canvas_texture_owner.owns(p_rid)) {
  7712. canvas_texture_owner.free(p_rid);
  7713. } else if (shader_owner.owns(p_rid)) {
  7714. Shader *shader = shader_owner.get_or_null(p_rid);
  7715. //make material unreference this
  7716. while (shader->owners.size()) {
  7717. material_set_shader(shader->owners.front()->get()->self, RID());
  7718. }
  7719. //clear data if exists
  7720. if (shader->data) {
  7721. memdelete(shader->data);
  7722. }
  7723. shader_owner.free(p_rid);
  7724. } else if (material_owner.owns(p_rid)) {
  7725. Material *material = material_owner.get_or_null(p_rid);
  7726. material_set_shader(p_rid, RID()); //clean up shader
  7727. material->dependency.deleted_notify(p_rid);
  7728. material_owner.free(p_rid);
  7729. } else if (mesh_owner.owns(p_rid)) {
  7730. mesh_clear(p_rid);
  7731. mesh_set_shadow_mesh(p_rid, RID());
  7732. Mesh *mesh = mesh_owner.get_or_null(p_rid);
  7733. mesh->dependency.deleted_notify(p_rid);
  7734. if (mesh->instances.size()) {
  7735. ERR_PRINT("deleting mesh with active instances");
  7736. }
  7737. if (mesh->shadow_owners.size()) {
  7738. for (Set<Mesh *>::Element *E = mesh->shadow_owners.front(); E; E = E->next()) {
  7739. Mesh *shadow_owner = E->get();
  7740. shadow_owner->shadow_mesh = RID();
  7741. shadow_owner->dependency.changed_notify(DEPENDENCY_CHANGED_MESH);
  7742. }
  7743. }
  7744. mesh_owner.free(p_rid);
  7745. } else if (mesh_instance_owner.owns(p_rid)) {
  7746. MeshInstance *mi = mesh_instance_owner.get_or_null(p_rid);
  7747. _mesh_instance_clear(mi);
  7748. mi->mesh->instances.erase(mi->I);
  7749. mi->I = nullptr;
  7750. mesh_instance_owner.free(p_rid);
  7751. } else if (multimesh_owner.owns(p_rid)) {
  7752. _update_dirty_multimeshes();
  7753. multimesh_allocate_data(p_rid, 0, RS::MULTIMESH_TRANSFORM_2D);
  7754. MultiMesh *multimesh = multimesh_owner.get_or_null(p_rid);
  7755. multimesh->dependency.deleted_notify(p_rid);
  7756. multimesh_owner.free(p_rid);
  7757. } else if (skeleton_owner.owns(p_rid)) {
  7758. _update_dirty_skeletons();
  7759. skeleton_allocate_data(p_rid, 0);
  7760. Skeleton *skeleton = skeleton_owner.get_or_null(p_rid);
  7761. skeleton->dependency.deleted_notify(p_rid);
  7762. skeleton_owner.free(p_rid);
  7763. } else if (reflection_probe_owner.owns(p_rid)) {
  7764. ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_rid);
  7765. reflection_probe->dependency.deleted_notify(p_rid);
  7766. reflection_probe_owner.free(p_rid);
  7767. } else if (decal_owner.owns(p_rid)) {
  7768. Decal *decal = decal_owner.get_or_null(p_rid);
  7769. for (int i = 0; i < RS::DECAL_TEXTURE_MAX; i++) {
  7770. if (decal->textures[i].is_valid() && texture_owner.owns(decal->textures[i])) {
  7771. texture_remove_from_decal_atlas(decal->textures[i]);
  7772. }
  7773. }
  7774. decal->dependency.deleted_notify(p_rid);
  7775. decal_owner.free(p_rid);
  7776. } else if (voxel_gi_owner.owns(p_rid)) {
  7777. voxel_gi_allocate_data(p_rid, Transform3D(), AABB(), Vector3i(), Vector<uint8_t>(), Vector<uint8_t>(), Vector<uint8_t>(), Vector<int>()); //deallocate
  7778. VoxelGI *voxel_gi = voxel_gi_owner.get_or_null(p_rid);
  7779. voxel_gi->dependency.deleted_notify(p_rid);
  7780. voxel_gi_owner.free(p_rid);
  7781. } else if (lightmap_owner.owns(p_rid)) {
  7782. lightmap_set_textures(p_rid, RID(), false);
  7783. Lightmap *lightmap = lightmap_owner.get_or_null(p_rid);
  7784. lightmap->dependency.deleted_notify(p_rid);
  7785. lightmap_owner.free(p_rid);
  7786. } else if (light_owner.owns(p_rid)) {
  7787. light_set_projector(p_rid, RID()); //clear projector
  7788. // delete the texture
  7789. Light *light = light_owner.get_or_null(p_rid);
  7790. light->dependency.deleted_notify(p_rid);
  7791. light_owner.free(p_rid);
  7792. } else if (particles_owner.owns(p_rid)) {
  7793. update_particles();
  7794. Particles *particles = particles_owner.get_or_null(p_rid);
  7795. particles->dependency.deleted_notify(p_rid);
  7796. _particles_free_data(particles);
  7797. particles_owner.free(p_rid);
  7798. } else if (particles_collision_owner.owns(p_rid)) {
  7799. ParticlesCollision *particles_collision = particles_collision_owner.get_or_null(p_rid);
  7800. if (particles_collision->heightfield_texture.is_valid()) {
  7801. RD::get_singleton()->free(particles_collision->heightfield_texture);
  7802. }
  7803. particles_collision->dependency.deleted_notify(p_rid);
  7804. particles_collision_owner.free(p_rid);
  7805. } else if (visibility_notifier_owner.owns(p_rid)) {
  7806. VisibilityNotifier *vn = visibility_notifier_owner.get_or_null(p_rid);
  7807. vn->dependency.deleted_notify(p_rid);
  7808. visibility_notifier_owner.free(p_rid);
  7809. } else if (particles_collision_instance_owner.owns(p_rid)) {
  7810. particles_collision_instance_owner.free(p_rid);
  7811. } else if (fog_volume_owner.owns(p_rid)) {
  7812. FogVolume *fog_volume = fog_volume_owner.get_or_null(p_rid);
  7813. fog_volume->dependency.deleted_notify(p_rid);
  7814. fog_volume_owner.free(p_rid);
  7815. } else if (render_target_owner.owns(p_rid)) {
  7816. RenderTarget *rt = render_target_owner.get_or_null(p_rid);
  7817. _clear_render_target(rt);
  7818. if (rt->texture.is_valid()) {
  7819. Texture *tex = texture_owner.get_or_null(rt->texture);
  7820. tex->is_render_target = false;
  7821. free(rt->texture);
  7822. }
  7823. render_target_owner.free(p_rid);
  7824. } else {
  7825. return false;
  7826. }
  7827. return true;
  7828. }
  7829. void RendererStorageRD::init_effects(bool p_prefer_raster_effects) {
  7830. effects = memnew(EffectsRD(p_prefer_raster_effects));
  7831. }
  7832. EffectsRD *RendererStorageRD::get_effects() {
  7833. ERR_FAIL_NULL_V_MSG(effects, nullptr, "Effects haven't been initialised yet.");
  7834. return effects;
  7835. }
  7836. void RendererStorageRD::capture_timestamps_begin() {
  7837. RD::get_singleton()->capture_timestamp("Frame Begin");
  7838. }
  7839. void RendererStorageRD::capture_timestamp(const String &p_name) {
  7840. RD::get_singleton()->capture_timestamp(p_name);
  7841. }
  7842. uint32_t RendererStorageRD::get_captured_timestamps_count() const {
  7843. return RD::get_singleton()->get_captured_timestamps_count();
  7844. }
  7845. uint64_t RendererStorageRD::get_captured_timestamps_frame() const {
  7846. return RD::get_singleton()->get_captured_timestamps_frame();
  7847. }
  7848. uint64_t RendererStorageRD::get_captured_timestamp_gpu_time(uint32_t p_index) const {
  7849. return RD::get_singleton()->get_captured_timestamp_gpu_time(p_index);
  7850. }
  7851. uint64_t RendererStorageRD::get_captured_timestamp_cpu_time(uint32_t p_index) const {
  7852. return RD::get_singleton()->get_captured_timestamp_cpu_time(p_index);
  7853. }
  7854. String RendererStorageRD::get_captured_timestamp_name(uint32_t p_index) const {
  7855. return RD::get_singleton()->get_captured_timestamp_name(p_index);
  7856. }
  7857. void RendererStorageRD::update_memory_info() {
  7858. texture_mem_cache = RenderingDevice::get_singleton()->get_memory_usage(RenderingDevice::MEMORY_TEXTURES);
  7859. buffer_mem_cache = RenderingDevice::get_singleton()->get_memory_usage(RenderingDevice::MEMORY_BUFFERS);
  7860. total_mem_cache = RenderingDevice::get_singleton()->get_memory_usage(RenderingDevice::MEMORY_TOTAL);
  7861. }
  7862. uint64_t RendererStorageRD::get_rendering_info(RS::RenderingInfo p_info) {
  7863. if (p_info == RS::RENDERING_INFO_TEXTURE_MEM_USED) {
  7864. return texture_mem_cache;
  7865. } else if (p_info == RS::RENDERING_INFO_BUFFER_MEM_USED) {
  7866. return buffer_mem_cache;
  7867. } else if (p_info == RS::RENDERING_INFO_VIDEO_MEM_USED) {
  7868. return total_mem_cache;
  7869. }
  7870. return 0;
  7871. }
  7872. String RendererStorageRD::get_video_adapter_name() const {
  7873. return RenderingDevice::get_singleton()->get_device_name();
  7874. }
  7875. String RendererStorageRD::get_video_adapter_vendor() const {
  7876. return RenderingDevice::get_singleton()->get_device_vendor_name();
  7877. }
  7878. RendererStorageRD *RendererStorageRD::base_singleton = nullptr;
  7879. RendererStorageRD::RendererStorageRD() {
  7880. base_singleton = this;
  7881. for (int i = 0; i < SHADER_TYPE_MAX; i++) {
  7882. shader_data_request_func[i] = nullptr;
  7883. }
  7884. static_assert(sizeof(GlobalVariables::Value) == 16);
  7885. global_variables.buffer_size = GLOBAL_GET("rendering/limits/global_shader_variables/buffer_size");
  7886. global_variables.buffer_size = MAX(4096, global_variables.buffer_size);
  7887. global_variables.buffer_values = memnew_arr(GlobalVariables::Value, global_variables.buffer_size);
  7888. memset(global_variables.buffer_values, 0, sizeof(GlobalVariables::Value) * global_variables.buffer_size);
  7889. global_variables.buffer_usage = memnew_arr(GlobalVariables::ValueUsage, global_variables.buffer_size);
  7890. global_variables.buffer_dirty_regions = memnew_arr(bool, global_variables.buffer_size / GlobalVariables::BUFFER_DIRTY_REGION_SIZE);
  7891. memset(global_variables.buffer_dirty_regions, 0, sizeof(bool) * global_variables.buffer_size / GlobalVariables::BUFFER_DIRTY_REGION_SIZE);
  7892. global_variables.buffer = RD::get_singleton()->storage_buffer_create(sizeof(GlobalVariables::Value) * global_variables.buffer_size);
  7893. { //create default textures
  7894. RD::TextureFormat tformat;
  7895. tformat.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
  7896. tformat.width = 4;
  7897. tformat.height = 4;
  7898. tformat.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT;
  7899. tformat.texture_type = RD::TEXTURE_TYPE_2D;
  7900. Vector<uint8_t> pv;
  7901. pv.resize(16 * 4);
  7902. for (int i = 0; i < 16; i++) {
  7903. pv.set(i * 4 + 0, 255);
  7904. pv.set(i * 4 + 1, 255);
  7905. pv.set(i * 4 + 2, 255);
  7906. pv.set(i * 4 + 3, 255);
  7907. }
  7908. {
  7909. Vector<Vector<uint8_t>> vpv;
  7910. vpv.push_back(pv);
  7911. default_rd_textures[DEFAULT_RD_TEXTURE_WHITE] = RD::get_singleton()->texture_create(tformat, RD::TextureView(), vpv);
  7912. }
  7913. for (int i = 0; i < 16; i++) {
  7914. pv.set(i * 4 + 0, 0);
  7915. pv.set(i * 4 + 1, 0);
  7916. pv.set(i * 4 + 2, 0);
  7917. pv.set(i * 4 + 3, 255);
  7918. }
  7919. {
  7920. Vector<Vector<uint8_t>> vpv;
  7921. vpv.push_back(pv);
  7922. default_rd_textures[DEFAULT_RD_TEXTURE_BLACK] = RD::get_singleton()->texture_create(tformat, RD::TextureView(), vpv);
  7923. //take the chance and initialize decal atlas to something
  7924. decal_atlas.texture = RD::get_singleton()->texture_create(tformat, RD::TextureView(), vpv);
  7925. decal_atlas.texture_srgb = decal_atlas.texture;
  7926. }
  7927. for (int i = 0; i < 16; i++) {
  7928. pv.set(i * 4 + 0, 128);
  7929. pv.set(i * 4 + 1, 128);
  7930. pv.set(i * 4 + 2, 255);
  7931. pv.set(i * 4 + 3, 255);
  7932. }
  7933. {
  7934. Vector<Vector<uint8_t>> vpv;
  7935. vpv.push_back(pv);
  7936. default_rd_textures[DEFAULT_RD_TEXTURE_NORMAL] = RD::get_singleton()->texture_create(tformat, RD::TextureView(), vpv);
  7937. }
  7938. for (int i = 0; i < 16; i++) {
  7939. pv.set(i * 4 + 0, 255);
  7940. pv.set(i * 4 + 1, 128);
  7941. pv.set(i * 4 + 2, 255);
  7942. pv.set(i * 4 + 3, 255);
  7943. }
  7944. {
  7945. Vector<Vector<uint8_t>> vpv;
  7946. vpv.push_back(pv);
  7947. default_rd_textures[DEFAULT_RD_TEXTURE_ANISO] = RD::get_singleton()->texture_create(tformat, RD::TextureView(), vpv);
  7948. }
  7949. for (int i = 0; i < 16; i++) {
  7950. pv.set(i * 4 + 0, 0);
  7951. pv.set(i * 4 + 1, 0);
  7952. pv.set(i * 4 + 2, 0);
  7953. pv.set(i * 4 + 3, 0);
  7954. }
  7955. default_rd_textures[DEFAULT_RD_TEXTURE_MULTIMESH_BUFFER] = RD::get_singleton()->texture_buffer_create(16, RD::DATA_FORMAT_R8G8B8A8_UNORM, pv);
  7956. for (int i = 0; i < 16; i++) {
  7957. pv.set(i * 4 + 0, 0);
  7958. pv.set(i * 4 + 1, 0);
  7959. pv.set(i * 4 + 2, 0);
  7960. pv.set(i * 4 + 3, 0);
  7961. }
  7962. {
  7963. tformat.format = RD::DATA_FORMAT_R8G8B8A8_UINT;
  7964. Vector<Vector<uint8_t>> vpv;
  7965. vpv.push_back(pv);
  7966. default_rd_textures[DEFAULT_RD_TEXTURE_2D_UINT] = RD::get_singleton()->texture_create(tformat, RD::TextureView(), vpv);
  7967. }
  7968. }
  7969. { //create default cubemap
  7970. RD::TextureFormat tformat;
  7971. tformat.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
  7972. tformat.width = 4;
  7973. tformat.height = 4;
  7974. tformat.array_layers = 6;
  7975. tformat.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT;
  7976. tformat.texture_type = RD::TEXTURE_TYPE_CUBE_ARRAY;
  7977. Vector<uint8_t> pv;
  7978. pv.resize(16 * 4);
  7979. for (int i = 0; i < 16; i++) {
  7980. pv.set(i * 4 + 0, 0);
  7981. pv.set(i * 4 + 1, 0);
  7982. pv.set(i * 4 + 2, 0);
  7983. pv.set(i * 4 + 3, 0);
  7984. }
  7985. {
  7986. Vector<Vector<uint8_t>> vpv;
  7987. for (int i = 0; i < 6; i++) {
  7988. vpv.push_back(pv);
  7989. }
  7990. default_rd_textures[DEFAULT_RD_TEXTURE_CUBEMAP_ARRAY_BLACK] = RD::get_singleton()->texture_create(tformat, RD::TextureView(), vpv);
  7991. }
  7992. }
  7993. { //create default cubemap array
  7994. RD::TextureFormat tformat;
  7995. tformat.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
  7996. tformat.width = 4;
  7997. tformat.height = 4;
  7998. tformat.array_layers = 6;
  7999. tformat.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT;
  8000. tformat.texture_type = RD::TEXTURE_TYPE_CUBE;
  8001. Vector<uint8_t> pv;
  8002. pv.resize(16 * 4);
  8003. for (int i = 0; i < 16; i++) {
  8004. pv.set(i * 4 + 0, 0);
  8005. pv.set(i * 4 + 1, 0);
  8006. pv.set(i * 4 + 2, 0);
  8007. pv.set(i * 4 + 3, 0);
  8008. }
  8009. {
  8010. Vector<Vector<uint8_t>> vpv;
  8011. for (int i = 0; i < 6; i++) {
  8012. vpv.push_back(pv);
  8013. }
  8014. default_rd_textures[DEFAULT_RD_TEXTURE_CUBEMAP_BLACK] = RD::get_singleton()->texture_create(tformat, RD::TextureView(), vpv);
  8015. }
  8016. }
  8017. { //create default cubemap white array
  8018. RD::TextureFormat tformat;
  8019. tformat.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
  8020. tformat.width = 4;
  8021. tformat.height = 4;
  8022. tformat.array_layers = 6;
  8023. tformat.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT;
  8024. tformat.texture_type = RD::TEXTURE_TYPE_CUBE;
  8025. Vector<uint8_t> pv;
  8026. pv.resize(16 * 4);
  8027. for (int i = 0; i < 16; i++) {
  8028. pv.set(i * 4 + 0, 255);
  8029. pv.set(i * 4 + 1, 255);
  8030. pv.set(i * 4 + 2, 255);
  8031. pv.set(i * 4 + 3, 255);
  8032. }
  8033. {
  8034. Vector<Vector<uint8_t>> vpv;
  8035. for (int i = 0; i < 6; i++) {
  8036. vpv.push_back(pv);
  8037. }
  8038. default_rd_textures[DEFAULT_RD_TEXTURE_CUBEMAP_WHITE] = RD::get_singleton()->texture_create(tformat, RD::TextureView(), vpv);
  8039. }
  8040. }
  8041. { //create default 3D
  8042. RD::TextureFormat tformat;
  8043. tformat.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
  8044. tformat.width = 4;
  8045. tformat.height = 4;
  8046. tformat.depth = 4;
  8047. tformat.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT;
  8048. tformat.texture_type = RD::TEXTURE_TYPE_3D;
  8049. Vector<uint8_t> pv;
  8050. pv.resize(64 * 4);
  8051. for (int i = 0; i < 64; i++) {
  8052. pv.set(i * 4 + 0, 0);
  8053. pv.set(i * 4 + 1, 0);
  8054. pv.set(i * 4 + 2, 0);
  8055. pv.set(i * 4 + 3, 0);
  8056. }
  8057. {
  8058. Vector<Vector<uint8_t>> vpv;
  8059. vpv.push_back(pv);
  8060. default_rd_textures[DEFAULT_RD_TEXTURE_3D_BLACK] = RD::get_singleton()->texture_create(tformat, RD::TextureView(), vpv);
  8061. }
  8062. for (int i = 0; i < 64; i++) {
  8063. pv.set(i * 4 + 0, 255);
  8064. pv.set(i * 4 + 1, 255);
  8065. pv.set(i * 4 + 2, 255);
  8066. pv.set(i * 4 + 3, 255);
  8067. }
  8068. {
  8069. Vector<Vector<uint8_t>> vpv;
  8070. vpv.push_back(pv);
  8071. default_rd_textures[DEFAULT_RD_TEXTURE_3D_WHITE] = RD::get_singleton()->texture_create(tformat, RD::TextureView(), vpv);
  8072. }
  8073. }
  8074. { //create default array
  8075. RD::TextureFormat tformat;
  8076. tformat.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
  8077. tformat.width = 4;
  8078. tformat.height = 4;
  8079. tformat.array_layers = 1;
  8080. tformat.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT;
  8081. tformat.texture_type = RD::TEXTURE_TYPE_2D_ARRAY;
  8082. Vector<uint8_t> pv;
  8083. pv.resize(16 * 4);
  8084. for (int i = 0; i < 16; i++) {
  8085. pv.set(i * 4 + 0, 255);
  8086. pv.set(i * 4 + 1, 255);
  8087. pv.set(i * 4 + 2, 255);
  8088. pv.set(i * 4 + 3, 255);
  8089. }
  8090. {
  8091. Vector<Vector<uint8_t>> vpv;
  8092. vpv.push_back(pv);
  8093. default_rd_textures[DEFAULT_RD_TEXTURE_2D_ARRAY_WHITE] = RD::get_singleton()->texture_create(tformat, RD::TextureView(), vpv);
  8094. }
  8095. }
  8096. //default samplers
  8097. for (int i = 1; i < RS::CANVAS_ITEM_TEXTURE_FILTER_MAX; i++) {
  8098. for (int j = 1; j < RS::CANVAS_ITEM_TEXTURE_REPEAT_MAX; j++) {
  8099. RD::SamplerState sampler_state;
  8100. switch (i) {
  8101. case RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST: {
  8102. sampler_state.mag_filter = RD::SAMPLER_FILTER_NEAREST;
  8103. sampler_state.min_filter = RD::SAMPLER_FILTER_NEAREST;
  8104. sampler_state.max_lod = 0;
  8105. } break;
  8106. case RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR: {
  8107. sampler_state.mag_filter = RD::SAMPLER_FILTER_LINEAR;
  8108. sampler_state.min_filter = RD::SAMPLER_FILTER_LINEAR;
  8109. sampler_state.max_lod = 0;
  8110. } break;
  8111. case RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS: {
  8112. sampler_state.mag_filter = RD::SAMPLER_FILTER_NEAREST;
  8113. sampler_state.min_filter = RD::SAMPLER_FILTER_NEAREST;
  8114. if (GLOBAL_GET("rendering/textures/default_filters/use_nearest_mipmap_filter")) {
  8115. sampler_state.mip_filter = RD::SAMPLER_FILTER_NEAREST;
  8116. } else {
  8117. sampler_state.mip_filter = RD::SAMPLER_FILTER_LINEAR;
  8118. }
  8119. } break;
  8120. case RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS: {
  8121. sampler_state.mag_filter = RD::SAMPLER_FILTER_LINEAR;
  8122. sampler_state.min_filter = RD::SAMPLER_FILTER_LINEAR;
  8123. if (GLOBAL_GET("rendering/textures/default_filters/use_nearest_mipmap_filter")) {
  8124. sampler_state.mip_filter = RD::SAMPLER_FILTER_NEAREST;
  8125. } else {
  8126. sampler_state.mip_filter = RD::SAMPLER_FILTER_LINEAR;
  8127. }
  8128. } break;
  8129. case RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS_ANISOTROPIC: {
  8130. sampler_state.mag_filter = RD::SAMPLER_FILTER_NEAREST;
  8131. sampler_state.min_filter = RD::SAMPLER_FILTER_NEAREST;
  8132. if (GLOBAL_GET("rendering/textures/default_filters/use_nearest_mipmap_filter")) {
  8133. sampler_state.mip_filter = RD::SAMPLER_FILTER_NEAREST;
  8134. } else {
  8135. sampler_state.mip_filter = RD::SAMPLER_FILTER_LINEAR;
  8136. }
  8137. sampler_state.use_anisotropy = true;
  8138. sampler_state.anisotropy_max = 1 << int(GLOBAL_GET("rendering/textures/default_filters/anisotropic_filtering_level"));
  8139. } break;
  8140. case RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS_ANISOTROPIC: {
  8141. sampler_state.mag_filter = RD::SAMPLER_FILTER_LINEAR;
  8142. sampler_state.min_filter = RD::SAMPLER_FILTER_LINEAR;
  8143. if (GLOBAL_GET("rendering/textures/default_filters/use_nearest_mipmap_filter")) {
  8144. sampler_state.mip_filter = RD::SAMPLER_FILTER_NEAREST;
  8145. } else {
  8146. sampler_state.mip_filter = RD::SAMPLER_FILTER_LINEAR;
  8147. }
  8148. sampler_state.use_anisotropy = true;
  8149. sampler_state.anisotropy_max = 1 << int(GLOBAL_GET("rendering/textures/default_filters/anisotropic_filtering_level"));
  8150. } break;
  8151. default: {
  8152. }
  8153. }
  8154. switch (j) {
  8155. case RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED: {
  8156. sampler_state.repeat_u = RD::SAMPLER_REPEAT_MODE_CLAMP_TO_EDGE;
  8157. sampler_state.repeat_v = RD::SAMPLER_REPEAT_MODE_CLAMP_TO_EDGE;
  8158. sampler_state.repeat_w = RD::SAMPLER_REPEAT_MODE_CLAMP_TO_EDGE;
  8159. } break;
  8160. case RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED: {
  8161. sampler_state.repeat_u = RD::SAMPLER_REPEAT_MODE_REPEAT;
  8162. sampler_state.repeat_v = RD::SAMPLER_REPEAT_MODE_REPEAT;
  8163. sampler_state.repeat_w = RD::SAMPLER_REPEAT_MODE_REPEAT;
  8164. } break;
  8165. case RS::CANVAS_ITEM_TEXTURE_REPEAT_MIRROR: {
  8166. sampler_state.repeat_u = RD::SAMPLER_REPEAT_MODE_MIRRORED_REPEAT;
  8167. sampler_state.repeat_v = RD::SAMPLER_REPEAT_MODE_MIRRORED_REPEAT;
  8168. sampler_state.repeat_w = RD::SAMPLER_REPEAT_MODE_MIRRORED_REPEAT;
  8169. } break;
  8170. default: {
  8171. }
  8172. }
  8173. default_rd_samplers[i][j] = RD::get_singleton()->sampler_create(sampler_state);
  8174. }
  8175. }
  8176. //default rd buffers
  8177. {
  8178. Vector<uint8_t> buffer;
  8179. {
  8180. buffer.resize(sizeof(float) * 3);
  8181. {
  8182. uint8_t *w = buffer.ptrw();
  8183. float *fptr = (float *)w;
  8184. fptr[0] = 0.0;
  8185. fptr[1] = 0.0;
  8186. fptr[2] = 0.0;
  8187. }
  8188. mesh_default_rd_buffers[DEFAULT_RD_BUFFER_VERTEX] = RD::get_singleton()->vertex_buffer_create(buffer.size(), buffer);
  8189. }
  8190. { //normal
  8191. buffer.resize(sizeof(float) * 3);
  8192. {
  8193. uint8_t *w = buffer.ptrw();
  8194. float *fptr = (float *)w;
  8195. fptr[0] = 1.0;
  8196. fptr[1] = 0.0;
  8197. fptr[2] = 0.0;
  8198. }
  8199. mesh_default_rd_buffers[DEFAULT_RD_BUFFER_NORMAL] = RD::get_singleton()->vertex_buffer_create(buffer.size(), buffer);
  8200. }
  8201. { //tangent
  8202. buffer.resize(sizeof(float) * 4);
  8203. {
  8204. uint8_t *w = buffer.ptrw();
  8205. float *fptr = (float *)w;
  8206. fptr[0] = 1.0;
  8207. fptr[1] = 0.0;
  8208. fptr[2] = 0.0;
  8209. fptr[3] = 0.0;
  8210. }
  8211. mesh_default_rd_buffers[DEFAULT_RD_BUFFER_TANGENT] = RD::get_singleton()->vertex_buffer_create(buffer.size(), buffer);
  8212. }
  8213. { //color
  8214. buffer.resize(sizeof(float) * 4);
  8215. {
  8216. uint8_t *w = buffer.ptrw();
  8217. float *fptr = (float *)w;
  8218. fptr[0] = 1.0;
  8219. fptr[1] = 1.0;
  8220. fptr[2] = 1.0;
  8221. fptr[3] = 1.0;
  8222. }
  8223. mesh_default_rd_buffers[DEFAULT_RD_BUFFER_COLOR] = RD::get_singleton()->vertex_buffer_create(buffer.size(), buffer);
  8224. }
  8225. { //tex uv 1
  8226. buffer.resize(sizeof(float) * 2);
  8227. {
  8228. uint8_t *w = buffer.ptrw();
  8229. float *fptr = (float *)w;
  8230. fptr[0] = 0.0;
  8231. fptr[1] = 0.0;
  8232. }
  8233. mesh_default_rd_buffers[DEFAULT_RD_BUFFER_TEX_UV] = RD::get_singleton()->vertex_buffer_create(buffer.size(), buffer);
  8234. }
  8235. { //tex uv 2
  8236. buffer.resize(sizeof(float) * 2);
  8237. {
  8238. uint8_t *w = buffer.ptrw();
  8239. float *fptr = (float *)w;
  8240. fptr[0] = 0.0;
  8241. fptr[1] = 0.0;
  8242. }
  8243. mesh_default_rd_buffers[DEFAULT_RD_BUFFER_TEX_UV2] = RD::get_singleton()->vertex_buffer_create(buffer.size(), buffer);
  8244. }
  8245. for (int i = 0; i < RS::ARRAY_CUSTOM_COUNT; i++) {
  8246. buffer.resize(sizeof(float) * 4);
  8247. {
  8248. uint8_t *w = buffer.ptrw();
  8249. float *fptr = (float *)w;
  8250. fptr[0] = 0.0;
  8251. fptr[1] = 0.0;
  8252. fptr[2] = 0.0;
  8253. fptr[3] = 0.0;
  8254. }
  8255. mesh_default_rd_buffers[DEFAULT_RD_BUFFER_CUSTOM0 + i] = RD::get_singleton()->vertex_buffer_create(buffer.size(), buffer);
  8256. }
  8257. { //bones
  8258. buffer.resize(sizeof(uint32_t) * 4);
  8259. {
  8260. uint8_t *w = buffer.ptrw();
  8261. uint32_t *fptr = (uint32_t *)w;
  8262. fptr[0] = 0;
  8263. fptr[1] = 0;
  8264. fptr[2] = 0;
  8265. fptr[3] = 0;
  8266. }
  8267. mesh_default_rd_buffers[DEFAULT_RD_BUFFER_BONES] = RD::get_singleton()->vertex_buffer_create(buffer.size(), buffer);
  8268. }
  8269. { //weights
  8270. buffer.resize(sizeof(float) * 4);
  8271. {
  8272. uint8_t *w = buffer.ptrw();
  8273. float *fptr = (float *)w;
  8274. fptr[0] = 0.0;
  8275. fptr[1] = 0.0;
  8276. fptr[2] = 0.0;
  8277. fptr[3] = 0.0;
  8278. }
  8279. mesh_default_rd_buffers[DEFAULT_RD_BUFFER_WEIGHTS] = RD::get_singleton()->vertex_buffer_create(buffer.size(), buffer);
  8280. }
  8281. }
  8282. using_lightmap_array = true; // high end
  8283. if (using_lightmap_array) {
  8284. uint32_t textures_per_stage = RD::get_singleton()->limit_get(RD::LIMIT_MAX_TEXTURES_PER_SHADER_STAGE);
  8285. if (textures_per_stage <= 256) {
  8286. lightmap_textures.resize(32);
  8287. } else {
  8288. lightmap_textures.resize(1024);
  8289. }
  8290. for (int i = 0; i < lightmap_textures.size(); i++) {
  8291. lightmap_textures.write[i] = default_rd_textures[DEFAULT_RD_TEXTURE_2D_ARRAY_WHITE];
  8292. }
  8293. }
  8294. lightmap_probe_capture_update_speed = GLOBAL_GET("rendering/lightmapping/probe_capture/update_speed");
  8295. /* Particles */
  8296. {
  8297. // Initialize particles
  8298. Vector<String> particles_modes;
  8299. particles_modes.push_back("");
  8300. particles_shader.shader.initialize(particles_modes, String());
  8301. }
  8302. shader_set_data_request_function(RendererStorageRD::SHADER_TYPE_PARTICLES, _create_particles_shader_funcs);
  8303. material_set_data_request_function(RendererStorageRD::SHADER_TYPE_PARTICLES, _create_particles_material_funcs);
  8304. {
  8305. ShaderCompilerRD::DefaultIdentifierActions actions;
  8306. actions.renames["COLOR"] = "PARTICLE.color";
  8307. actions.renames["VELOCITY"] = "PARTICLE.velocity";
  8308. //actions.renames["MASS"] = "mass"; ?
  8309. actions.renames["ACTIVE"] = "particle_active";
  8310. actions.renames["RESTART"] = "restart";
  8311. actions.renames["CUSTOM"] = "PARTICLE.custom";
  8312. actions.renames["TRANSFORM"] = "PARTICLE.xform";
  8313. actions.renames["TIME"] = "FRAME.time";
  8314. actions.renames["PI"] = _MKSTR(Math_PI);
  8315. actions.renames["TAU"] = _MKSTR(Math_TAU);
  8316. actions.renames["E"] = _MKSTR(Math_E);
  8317. actions.renames["LIFETIME"] = "params.lifetime";
  8318. actions.renames["DELTA"] = "local_delta";
  8319. actions.renames["NUMBER"] = "particle_number";
  8320. actions.renames["INDEX"] = "index";
  8321. //actions.renames["GRAVITY"] = "current_gravity";
  8322. actions.renames["EMISSION_TRANSFORM"] = "FRAME.emission_transform";
  8323. actions.renames["RANDOM_SEED"] = "FRAME.random_seed";
  8324. actions.renames["FLAG_EMIT_POSITION"] = "EMISSION_FLAG_HAS_POSITION";
  8325. actions.renames["FLAG_EMIT_ROT_SCALE"] = "EMISSION_FLAG_HAS_ROTATION_SCALE";
  8326. actions.renames["FLAG_EMIT_VELOCITY"] = "EMISSION_FLAG_HAS_VELOCITY";
  8327. actions.renames["FLAG_EMIT_COLOR"] = "EMISSION_FLAG_HAS_COLOR";
  8328. actions.renames["FLAG_EMIT_CUSTOM"] = "EMISSION_FLAG_HAS_CUSTOM";
  8329. actions.renames["RESTART_POSITION"] = "restart_position";
  8330. actions.renames["RESTART_ROT_SCALE"] = "restart_rotation_scale";
  8331. actions.renames["RESTART_VELOCITY"] = "restart_velocity";
  8332. actions.renames["RESTART_COLOR"] = "restart_color";
  8333. actions.renames["RESTART_CUSTOM"] = "restart_custom";
  8334. actions.renames["emit_subparticle"] = "emit_subparticle";
  8335. actions.renames["COLLIDED"] = "collided";
  8336. actions.renames["COLLISION_NORMAL"] = "collision_normal";
  8337. actions.renames["COLLISION_DEPTH"] = "collision_depth";
  8338. actions.renames["ATTRACTOR_FORCE"] = "attractor_force";
  8339. actions.render_mode_defines["disable_force"] = "#define DISABLE_FORCE\n";
  8340. actions.render_mode_defines["disable_velocity"] = "#define DISABLE_VELOCITY\n";
  8341. actions.render_mode_defines["keep_data"] = "#define ENABLE_KEEP_DATA\n";
  8342. actions.render_mode_defines["collision_use_scale"] = "#define USE_COLLISON_SCALE\n";
  8343. actions.sampler_array_name = "material_samplers";
  8344. actions.base_texture_binding_index = 1;
  8345. actions.texture_layout_set = 3;
  8346. actions.base_uniform_string = "material.";
  8347. actions.base_varying_index = 10;
  8348. actions.default_filter = ShaderLanguage::FILTER_LINEAR_MIPMAP;
  8349. actions.default_repeat = ShaderLanguage::REPEAT_ENABLE;
  8350. actions.global_buffer_array_variable = "global_variables.data";
  8351. particles_shader.compiler.initialize(actions);
  8352. }
  8353. {
  8354. // default material and shader for particles shader
  8355. particles_shader.default_shader = shader_allocate();
  8356. shader_initialize(particles_shader.default_shader);
  8357. shader_set_code(particles_shader.default_shader, R"(
  8358. // Default particles shader.
  8359. shader_type particles;
  8360. void process() {
  8361. COLOR = vec4(1.0);
  8362. }
  8363. )");
  8364. particles_shader.default_material = material_allocate();
  8365. material_initialize(particles_shader.default_material);
  8366. material_set_shader(particles_shader.default_material, particles_shader.default_shader);
  8367. ParticlesMaterialData *md = (ParticlesMaterialData *)material_get_data(particles_shader.default_material, RendererStorageRD::SHADER_TYPE_PARTICLES);
  8368. particles_shader.default_shader_rd = particles_shader.shader.version_get_shader(md->shader_data->version, 0);
  8369. Vector<RD::Uniform> uniforms;
  8370. {
  8371. RD::Uniform u;
  8372. u.uniform_type = RD::UNIFORM_TYPE_SAMPLER;
  8373. u.binding = 1;
  8374. u.ids.resize(12);
  8375. RID *ids_ptr = u.ids.ptrw();
  8376. ids_ptr[0] = sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
  8377. ids_ptr[1] = sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
  8378. ids_ptr[2] = sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
  8379. ids_ptr[3] = sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
  8380. ids_ptr[4] = sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS_ANISOTROPIC, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
  8381. ids_ptr[5] = sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS_ANISOTROPIC, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
  8382. ids_ptr[6] = sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST, RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED);
  8383. ids_ptr[7] = sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR, RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED);
  8384. ids_ptr[8] = sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED);
  8385. ids_ptr[9] = sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED);
  8386. ids_ptr[10] = sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS_ANISOTROPIC, RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED);
  8387. ids_ptr[11] = sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS_ANISOTROPIC, RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED);
  8388. uniforms.push_back(u);
  8389. }
  8390. {
  8391. RD::Uniform u;
  8392. u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
  8393. u.binding = 2;
  8394. u.ids.push_back(global_variables_get_storage_buffer());
  8395. uniforms.push_back(u);
  8396. }
  8397. particles_shader.base_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, particles_shader.default_shader_rd, 0);
  8398. }
  8399. default_rd_storage_buffer = RD::get_singleton()->storage_buffer_create(sizeof(uint32_t) * 4);
  8400. {
  8401. Vector<String> copy_modes;
  8402. copy_modes.push_back("\n#define MODE_FILL_INSTANCES\n");
  8403. copy_modes.push_back("\n#define MODE_FILL_INSTANCES\n#define MODE_2D\n");
  8404. copy_modes.push_back("\n#define MODE_FILL_SORT_BUFFER\n#define USE_SORT_BUFFER\n");
  8405. copy_modes.push_back("\n#define MODE_FILL_INSTANCES\n#define USE_SORT_BUFFER\n");
  8406. particles_shader.copy_shader.initialize(copy_modes);
  8407. particles_shader.copy_shader_version = particles_shader.copy_shader.version_create();
  8408. for (int i = 0; i < ParticlesShader::COPY_MODE_MAX; i++) {
  8409. particles_shader.copy_pipelines[i] = RD::get_singleton()->compute_pipeline_create(particles_shader.copy_shader.version_get_shader(particles_shader.copy_shader_version, i));
  8410. }
  8411. }
  8412. {
  8413. Vector<String> sdf_modes;
  8414. sdf_modes.push_back("\n#define MODE_LOAD\n");
  8415. sdf_modes.push_back("\n#define MODE_LOAD_SHRINK\n");
  8416. sdf_modes.push_back("\n#define MODE_PROCESS\n");
  8417. sdf_modes.push_back("\n#define MODE_PROCESS_OPTIMIZED\n");
  8418. sdf_modes.push_back("\n#define MODE_STORE\n");
  8419. sdf_modes.push_back("\n#define MODE_STORE_SHRINK\n");
  8420. rt_sdf.shader.initialize(sdf_modes);
  8421. rt_sdf.shader_version = rt_sdf.shader.version_create();
  8422. for (int i = 0; i < RenderTargetSDF::SHADER_MAX; i++) {
  8423. rt_sdf.pipelines[i] = RD::get_singleton()->compute_pipeline_create(rt_sdf.shader.version_get_shader(rt_sdf.shader_version, i));
  8424. }
  8425. }
  8426. {
  8427. Vector<String> skeleton_modes;
  8428. skeleton_modes.push_back("\n#define MODE_2D\n");
  8429. skeleton_modes.push_back("");
  8430. skeleton_shader.shader.initialize(skeleton_modes);
  8431. skeleton_shader.version = skeleton_shader.shader.version_create();
  8432. for (int i = 0; i < SkeletonShader::SHADER_MODE_MAX; i++) {
  8433. skeleton_shader.version_shader[i] = skeleton_shader.shader.version_get_shader(skeleton_shader.version, i);
  8434. skeleton_shader.pipeline[i] = RD::get_singleton()->compute_pipeline_create(skeleton_shader.version_shader[i]);
  8435. }
  8436. {
  8437. Vector<RD::Uniform> uniforms;
  8438. {
  8439. RD::Uniform u;
  8440. u.binding = 0;
  8441. u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
  8442. u.ids.push_back(default_rd_storage_buffer);
  8443. uniforms.push_back(u);
  8444. }
  8445. skeleton_shader.default_skeleton_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, skeleton_shader.version_shader[0], SkeletonShader::UNIFORM_SET_SKELETON);
  8446. }
  8447. }
  8448. }
  8449. RendererStorageRD::~RendererStorageRD() {
  8450. memdelete_arr(global_variables.buffer_values);
  8451. memdelete_arr(global_variables.buffer_usage);
  8452. memdelete_arr(global_variables.buffer_dirty_regions);
  8453. RD::get_singleton()->free(global_variables.buffer);
  8454. //def textures
  8455. for (int i = 0; i < DEFAULT_RD_TEXTURE_MAX; i++) {
  8456. RD::get_singleton()->free(default_rd_textures[i]);
  8457. }
  8458. //def samplers
  8459. for (int i = 1; i < RS::CANVAS_ITEM_TEXTURE_FILTER_MAX; i++) {
  8460. for (int j = 1; j < RS::CANVAS_ITEM_TEXTURE_REPEAT_MAX; j++) {
  8461. RD::get_singleton()->free(default_rd_samplers[i][j]);
  8462. }
  8463. }
  8464. //def buffers
  8465. for (int i = 0; i < DEFAULT_RD_BUFFER_MAX; i++) {
  8466. RD::get_singleton()->free(mesh_default_rd_buffers[i]);
  8467. }
  8468. particles_shader.copy_shader.version_free(particles_shader.copy_shader_version);
  8469. rt_sdf.shader.version_free(rt_sdf.shader_version);
  8470. skeleton_shader.shader.version_free(skeleton_shader.version);
  8471. RenderingServer::get_singleton()->free(particles_shader.default_material);
  8472. RenderingServer::get_singleton()->free(particles_shader.default_shader);
  8473. RD::get_singleton()->free(default_rd_storage_buffer);
  8474. if (decal_atlas.textures.size()) {
  8475. ERR_PRINT("Decal Atlas: " + itos(decal_atlas.textures.size()) + " textures were not removed from the atlas.");
  8476. }
  8477. if (decal_atlas.texture.is_valid()) {
  8478. RD::get_singleton()->free(decal_atlas.texture);
  8479. }
  8480. if (effects) {
  8481. memdelete(effects);
  8482. effects = nullptr;
  8483. }
  8484. }