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visual_script.h 20 KB

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  1. #ifndef VSCRIPT_H
  2. #define VSCRIPT_H
  3. #include "script_language.h"
  4. #include "os/thread.h"
  5. class VisualScriptInstance;
  6. class VisualScriptNodeInstance;
  7. class VisualScript;
  8. class VisualScriptNode : public Resource {
  9. OBJ_TYPE(VisualScriptNode,Resource)
  10. friend class VisualScript;
  11. Set<VisualScript*> scripts_used;
  12. Array default_input_values;
  13. bool breakpoint;
  14. void _set_default_input_values(Array p_values);
  15. Array _get_default_input_values() const;
  16. void validate_input_default_values();
  17. protected:
  18. virtual bool _use_builtin_script() const { return false; }
  19. void _notification(int p_what);
  20. void ports_changed_notify();
  21. static void _bind_methods();
  22. public:
  23. Ref<VisualScript> get_visual_script() const;
  24. virtual int get_output_sequence_port_count() const=0;
  25. virtual bool has_input_sequence_port() const=0;
  26. virtual String get_output_sequence_port_text(int p_port) const=0;
  27. virtual bool has_mixed_input_and_sequence_ports() const { return false; }
  28. virtual int get_input_value_port_count() const=0;
  29. virtual int get_output_value_port_count() const=0;
  30. virtual PropertyInfo get_input_value_port_info(int p_idx) const=0;
  31. virtual PropertyInfo get_output_value_port_info(int p_idx) const=0;
  32. void set_default_input_value(int p_port,const Variant& p_value);
  33. Variant get_default_input_value(int p_port) const;
  34. virtual String get_caption() const=0;
  35. virtual String get_text() const=0;
  36. virtual String get_category() const=0;
  37. //used by editor, this is not really saved
  38. void set_breakpoint(bool p_breakpoint);
  39. bool is_breakpoint() const;
  40. virtual VisualScriptNodeInstance* instance(VisualScriptInstance* p_instance)=0;
  41. struct TypeGuess {
  42. Variant::Type type;
  43. InputEvent::Type ev_type;
  44. StringName obj_type;
  45. Ref<Script> script;
  46. TypeGuess() { type=Variant::NIL; ev_type=InputEvent::NONE; }
  47. };
  48. virtual TypeGuess guess_output_type(TypeGuess* p_inputs, int p_output) const;
  49. VisualScriptNode();
  50. };
  51. class VisualScriptNodeInstance {
  52. friend class VisualScriptInstance;
  53. friend class VisualScriptLanguage; //for debugger
  54. enum { //input argument addressing
  55. INPUT_SHIFT=1<<24,
  56. INPUT_MASK=INPUT_SHIFT-1,
  57. INPUT_DEFAULT_VALUE_BIT=INPUT_SHIFT, // from unassigned input port, using default value (edited by user)
  58. };
  59. int id;
  60. int sequence_index;
  61. VisualScriptNodeInstance **sequence_outputs;
  62. int sequence_output_count;
  63. Vector<VisualScriptNodeInstance*> dependencies;
  64. int *input_ports;
  65. int input_port_count;
  66. int *output_ports;
  67. int output_port_count;
  68. int working_mem_idx;
  69. int pass_idx;
  70. VisualScriptNode *base;
  71. public:
  72. enum StartMode {
  73. START_MODE_BEGIN_SEQUENCE,
  74. START_MODE_CONTINUE_SEQUENCE,
  75. START_MODE_RESUME_YIELD
  76. };
  77. enum {
  78. STEP_SHIFT=1<<24,
  79. STEP_MASK=STEP_SHIFT-1,
  80. STEP_FLAG_PUSH_STACK_BIT=STEP_SHIFT, //push bit to stack
  81. STEP_FLAG_GO_BACK_BIT=STEP_SHIFT<<1, //go back to previous node
  82. STEP_NO_ADVANCE_BIT=STEP_SHIFT<<2, //do not advance past this node
  83. STEP_EXIT_FUNCTION_BIT=STEP_SHIFT<<3, //return from function
  84. STEP_YIELD_BIT=STEP_SHIFT<<4, //yield (will find VisualScriptFunctionState state in first working memory)
  85. FLOW_STACK_PUSHED_BIT=1<<30, //in flow stack, means bit was pushed (must go back here if end of sequence)
  86. FLOW_STACK_MASK=FLOW_STACK_PUSHED_BIT-1
  87. };
  88. _FORCE_INLINE_ int get_input_port_count() const { return input_port_count; }
  89. _FORCE_INLINE_ int get_output_port_count() const { return output_port_count; }
  90. _FORCE_INLINE_ int get_sequence_output_count() const { return sequence_output_count; }
  91. _FORCE_INLINE_ int get_id() const { return id; }
  92. virtual int get_working_memory_size() const { return 0; }
  93. virtual int step(const Variant** p_inputs,Variant** p_outputs,StartMode p_start_mode,Variant* p_working_mem,Variant::CallError& r_error,String& r_error_str)=0; //do a step, return which sequence port to go out
  94. Ref<VisualScriptNode> get_base_node() { return Ref<VisualScriptNode>( base ); }
  95. VisualScriptNodeInstance();
  96. virtual ~VisualScriptNodeInstance();
  97. };
  98. class VisualScript : public Script {
  99. OBJ_TYPE( VisualScript, Script )
  100. RES_BASE_EXTENSION("vs");
  101. public:
  102. struct SequenceConnection {
  103. union {
  104. struct {
  105. uint64_t from_node : 24;
  106. uint64_t from_output : 16;
  107. uint64_t to_node : 24;
  108. };
  109. uint64_t id;
  110. };
  111. bool operator<(const SequenceConnection& p_connection) const {
  112. return id<p_connection.id;
  113. }
  114. };
  115. struct DataConnection {
  116. union {
  117. struct {
  118. uint64_t from_node : 24;
  119. uint64_t from_port : 8;
  120. uint64_t to_node : 24;
  121. uint64_t to_port : 8;
  122. };
  123. uint64_t id;
  124. };
  125. bool operator<(const DataConnection& p_connection) const {
  126. return id<p_connection.id;
  127. }
  128. };
  129. private:
  130. friend class VisualScriptInstance;
  131. StringName base_type;
  132. struct Argument {
  133. String name;
  134. Variant::Type type;
  135. };
  136. struct Function {
  137. struct NodeData {
  138. Point2 pos;
  139. Ref<VisualScriptNode> node;
  140. };
  141. Map<int,NodeData> nodes;
  142. Set<SequenceConnection> sequence_connections;
  143. Set<DataConnection> data_connections;
  144. int function_id;
  145. Vector2 scroll;
  146. Function() { function_id=-1; }
  147. };
  148. struct Variable {
  149. PropertyInfo info;
  150. Variant default_value;
  151. bool _export;
  152. };
  153. Map<StringName,Function> functions;
  154. Map<StringName,Variable> variables;
  155. Map<StringName,Vector<Argument> > custom_signals;
  156. Map<Object*,VisualScriptInstance*> instances;
  157. #ifdef TOOLS_ENABLED
  158. Set<PlaceHolderScriptInstance*> placeholders;
  159. //void _update_placeholder(PlaceHolderScriptInstance *p_placeholder);
  160. virtual void _placeholder_erased(PlaceHolderScriptInstance *p_placeholder);
  161. void _update_placeholders();
  162. #endif
  163. void _set_variable_info(const StringName& p_name,const Dictionary& p_info);
  164. Dictionary _get_variable_info(const StringName& p_name) const;
  165. void _set_data(const Dictionary& p_data);
  166. Dictionary _get_data() const;
  167. protected:
  168. void _node_ports_changed(int p_id);
  169. static void _bind_methods();
  170. public:
  171. void add_function(const StringName& p_name);
  172. bool has_function(const StringName& p_name) const;
  173. void remove_function(const StringName& p_name);
  174. void rename_function(const StringName& p_name,const StringName& p_new_name);
  175. void set_function_scroll(const StringName& p_name, const Vector2& p_scroll);
  176. Vector2 get_function_scroll(const StringName& p_name) const;
  177. void get_function_list(List<StringName> *r_functions) const;
  178. int get_function_node_id(const StringName& p_name) const;
  179. void add_node(const StringName& p_func,int p_id,const Ref<VisualScriptNode>& p_node,const Point2& p_pos=Point2());
  180. void remove_node(const StringName& p_func,int p_id);
  181. bool has_node(const StringName& p_func,int p_id) const;
  182. Ref<VisualScriptNode> get_node(const StringName& p_func,int p_id) const;
  183. void set_node_pos(const StringName& p_func,int p_id,const Point2& p_pos);
  184. Point2 get_node_pos(const StringName& p_func,int p_id) const;
  185. void get_node_list(const StringName& p_func,List<int> *r_nodes) const;
  186. void sequence_connect(const StringName& p_func,int p_from_node,int p_from_output,int p_to_node);
  187. void sequence_disconnect(const StringName& p_func,int p_from_node,int p_from_output,int p_to_node);
  188. bool has_sequence_connection(const StringName& p_func,int p_from_node,int p_from_output,int p_to_node) const;
  189. void get_sequence_connection_list(const StringName& p_func,List<SequenceConnection> *r_connection) const;
  190. void data_connect(const StringName& p_func,int p_from_node,int p_from_port,int p_to_node,int p_to_port);
  191. void data_disconnect(const StringName& p_func,int p_from_node,int p_from_port,int p_to_node,int p_to_port);
  192. bool has_data_connection(const StringName& p_func,int p_from_node,int p_from_port,int p_to_node,int p_to_port) const;
  193. void get_data_connection_list(const StringName& p_func,List<DataConnection> *r_connection) const;
  194. bool is_input_value_port_connected(const StringName& p_name,int p_node,int p_port) const;
  195. bool get_input_value_port_connection_source(const StringName& p_name,int p_node,int p_port,int *r_node,int *r_port) const;
  196. void add_variable(const StringName& p_name,const Variant& p_default_value=Variant(),bool p_export=false);
  197. bool has_variable(const StringName& p_name) const;
  198. void remove_variable(const StringName& p_name);
  199. void set_variable_default_value(const StringName& p_name,const Variant& p_value);
  200. Variant get_variable_default_value(const StringName& p_name) const;
  201. void set_variable_info(const StringName& p_name,const PropertyInfo& p_info);
  202. PropertyInfo get_variable_info(const StringName& p_name) const;
  203. void set_variable_export(const StringName& p_name,bool p_export);
  204. bool get_variable_export(const StringName& p_name) const;
  205. void get_variable_list(List<StringName> *r_variables) const;
  206. void rename_variable(const StringName& p_name,const StringName& p_new_name);
  207. void add_custom_signal(const StringName& p_name);
  208. bool has_custom_signal(const StringName& p_name) const;
  209. void custom_signal_add_argument(const StringName& p_func,Variant::Type p_type,const String& p_name,int p_index=-1);
  210. void custom_signal_set_argument_type(const StringName& p_func,int p_argidx,Variant::Type p_type);
  211. Variant::Type custom_signal_get_argument_type(const StringName& p_func,int p_argidx) const;
  212. void custom_signal_set_argument_name(const StringName& p_func,int p_argidx,const String& p_name);
  213. String custom_signal_get_argument_name(const StringName& p_func,int p_argidx) const;
  214. void custom_signal_remove_argument(const StringName& p_func,int p_argidx);
  215. int custom_signal_get_argument_count(const StringName& p_func) const;
  216. void custom_signal_swap_argument(const StringName& p_func,int p_argidx,int p_with_argidx);
  217. void remove_custom_signal(const StringName& p_name);
  218. void rename_custom_signal(const StringName& p_name,const StringName& p_new_name);
  219. void get_custom_signal_list(List<StringName> *r_custom_signals) const;
  220. int get_available_id() const;
  221. void set_instance_base_type(const StringName& p_type);
  222. virtual bool can_instance() const;
  223. virtual Ref<Script> get_base_script() const;
  224. virtual StringName get_instance_base_type() const;
  225. virtual ScriptInstance* instance_create(Object *p_this);
  226. virtual bool instance_has(const Object *p_this) const;
  227. virtual bool has_source_code() const;
  228. virtual String get_source_code() const;
  229. virtual void set_source_code(const String& p_code);
  230. virtual Error reload(bool p_keep_state=false);
  231. virtual bool is_tool() const;
  232. virtual String get_node_type() const;
  233. virtual ScriptLanguage *get_language() const;
  234. virtual bool has_script_signal(const StringName& p_signal) const;
  235. virtual void get_script_signal_list(List<MethodInfo> *r_signals) const;
  236. virtual bool get_property_default_value(const StringName& p_property,Variant& r_value) const;
  237. virtual void get_script_method_list(List<MethodInfo> *p_list) const;
  238. virtual bool has_method(const StringName& p_method) const;
  239. virtual MethodInfo get_method_info(const StringName& p_method) const;
  240. virtual void get_script_property_list(List<PropertyInfo> *p_list) const;
  241. #ifdef TOOLS_ENABLED
  242. virtual bool are_subnodes_edited() const;
  243. #endif
  244. VisualScript();
  245. ~VisualScript();
  246. };
  247. class VisualScriptInstance : public ScriptInstance {
  248. Object *owner;
  249. Ref<VisualScript> script;
  250. Map<StringName,Variant> variables; //using variable path, not script
  251. Map<int,VisualScriptNodeInstance*> instances;
  252. struct Function {
  253. int node;
  254. int max_stack;
  255. int trash_pos;
  256. int return_pos;
  257. int flow_stack_size;
  258. int pass_stack_size;
  259. int node_count;
  260. int argument_count;
  261. bool valid;
  262. };
  263. Map<StringName,Function> functions;
  264. Vector<Variant> default_values;
  265. int max_input_args,max_output_args;
  266. StringName source;
  267. void _dependency_step(VisualScriptNodeInstance* node, int p_pass, int *pass_stack, const Variant **input_args, Variant **output_args, Variant *variant_stack, Variant::CallError& r_error, String& error_str, VisualScriptNodeInstance **r_error_node);
  268. Variant _call_internal(const StringName& p_method, void* p_stack,int p_stack_size, VisualScriptNodeInstance* p_node, int p_flow_stack_pos, int p_pass, bool p_resuming_yield,Variant::CallError &r_error);
  269. //Map<StringName,Function> functions;
  270. friend class VisualScriptFunctionState; //for yield
  271. friend class VisualScriptLanguage; //for debugger
  272. public:
  273. virtual bool set(const StringName& p_name, const Variant& p_value);
  274. virtual bool get(const StringName& p_name, Variant &r_ret) const;
  275. virtual void get_property_list(List<PropertyInfo> *p_properties) const;
  276. virtual Variant::Type get_property_type(const StringName& p_name,bool *r_is_valid=NULL) const;
  277. virtual void get_method_list(List<MethodInfo> *p_list) const;
  278. virtual bool has_method(const StringName& p_method) const;
  279. virtual Variant call(const StringName& p_method,const Variant** p_args,int p_argcount,Variant::CallError &r_error);
  280. virtual void notification(int p_notification);
  281. bool set_variable(const StringName& p_variable,const Variant& p_value) {
  282. Map<StringName,Variant>::Element *E=variables.find(p_variable);
  283. if (!E)
  284. return false;
  285. E->get()=p_value;
  286. return true;
  287. }
  288. bool get_variable(const StringName& p_variable,Variant* r_variable) const {
  289. const Map<StringName,Variant>::Element *E=variables.find(p_variable);
  290. if (!E)
  291. return false;
  292. *r_variable=E->get();
  293. return true;
  294. }
  295. virtual Ref<Script> get_script() const;
  296. _FORCE_INLINE_ VisualScript *get_script_ptr() { return script.ptr(); }
  297. _FORCE_INLINE_ Object *get_owner_ptr() { return owner; }
  298. void create(const Ref<VisualScript>& p_script,Object *p_owner);
  299. virtual ScriptLanguage *get_language();
  300. virtual RPCMode get_rpc_mode(const StringName& p_method) const;
  301. virtual RPCMode get_rset_mode(const StringName& p_variable) const;
  302. VisualScriptInstance();
  303. ~VisualScriptInstance();
  304. };
  305. class VisualScriptFunctionState : public Reference {
  306. OBJ_TYPE(VisualScriptFunctionState,Reference);
  307. friend class VisualScriptInstance;
  308. ObjectID instance_id;
  309. ObjectID script_id;
  310. VisualScriptInstance *instance;
  311. StringName function;
  312. Vector<uint8_t> stack;
  313. int working_mem_index;
  314. int variant_stack_size;
  315. VisualScriptNodeInstance *node;
  316. int flow_stack_pos;
  317. int pass;
  318. Variant _signal_callback(const Variant** p_args, int p_argcount, Variant::CallError& r_error);
  319. protected:
  320. static void _bind_methods();
  321. public:
  322. void connect_to_signal(Object* p_obj,const String& p_signal,Array p_binds);
  323. bool is_valid() const;
  324. Variant resume(Array p_args);
  325. VisualScriptFunctionState();
  326. ~VisualScriptFunctionState();
  327. };
  328. typedef Ref<VisualScriptNode> (*VisualScriptNodeRegisterFunc)(const String& p_type);
  329. class VisualScriptLanguage : public ScriptLanguage {
  330. Map<String,VisualScriptNodeRegisterFunc> register_funcs;
  331. struct CallLevel {
  332. Variant *stack;
  333. Variant **work_mem;
  334. const StringName *function;
  335. VisualScriptInstance *instance;
  336. int *current_id;
  337. };
  338. int _debug_parse_err_node;
  339. String _debug_parse_err_file;
  340. String _debug_error;
  341. int _debug_call_stack_pos;
  342. int _debug_max_call_stack;
  343. CallLevel *_call_stack;
  344. public:
  345. StringName notification;
  346. StringName _get_output_port_unsequenced;
  347. StringName _step;
  348. StringName _subcall;
  349. static VisualScriptLanguage* singleton;
  350. Mutex *lock;
  351. bool debug_break(const String& p_error,bool p_allow_continue=true);
  352. bool debug_break_parse(const String& p_file, int p_node,const String& p_error);
  353. _FORCE_INLINE_ void enter_function(VisualScriptInstance *p_instance,const StringName* p_function, Variant *p_stack, Variant **p_work_mem,int *current_id) {
  354. if (Thread::get_main_ID()!=Thread::get_caller_ID())
  355. return; //no support for other threads than main for now
  356. if (ScriptDebugger::get_singleton()->get_lines_left()>0 && ScriptDebugger::get_singleton()->get_depth()>=0)
  357. ScriptDebugger::get_singleton()->set_depth( ScriptDebugger::get_singleton()->get_depth() +1 );
  358. if (_debug_call_stack_pos >= _debug_max_call_stack) {
  359. //stack overflow
  360. _debug_error="Stack Overflow (Stack Size: "+itos(_debug_max_call_stack)+")";
  361. ScriptDebugger::get_singleton()->debug(this);
  362. return;
  363. }
  364. _call_stack[_debug_call_stack_pos].stack=p_stack;
  365. _call_stack[_debug_call_stack_pos].instance=p_instance;
  366. _call_stack[_debug_call_stack_pos].function=p_function;
  367. _call_stack[_debug_call_stack_pos].work_mem=p_work_mem;
  368. _call_stack[_debug_call_stack_pos].current_id=current_id;
  369. _debug_call_stack_pos++;
  370. }
  371. _FORCE_INLINE_ void exit_function() {
  372. if (Thread::get_main_ID()!=Thread::get_caller_ID())
  373. return; //no support for other threads than main for now
  374. if (ScriptDebugger::get_singleton()->get_lines_left()>0 && ScriptDebugger::get_singleton()->get_depth()>=0)
  375. ScriptDebugger::get_singleton()->set_depth( ScriptDebugger::get_singleton()->get_depth() -1 );
  376. if (_debug_call_stack_pos==0) {
  377. _debug_error="Stack Underflow (Engine Bug)";
  378. ScriptDebugger::get_singleton()->debug(this);
  379. return;
  380. }
  381. _debug_call_stack_pos--;
  382. }
  383. //////////////////////////////////////
  384. virtual String get_name() const;
  385. /* LANGUAGE FUNCTIONS */
  386. virtual void init();
  387. virtual String get_type() const;
  388. virtual String get_extension() const;
  389. virtual Error execute_file(const String& p_path) ;
  390. virtual void finish();
  391. /* EDITOR FUNCTIONS */
  392. virtual void get_reserved_words(List<String> *p_words) const;
  393. virtual void get_comment_delimiters(List<String> *p_delimiters) const;
  394. virtual void get_string_delimiters(List<String> *p_delimiters) const;
  395. virtual Ref<Script> get_template(const String& p_class_name, const String& p_base_class_name) const;
  396. virtual bool validate(const String& p_script, int &r_line_error,int &r_col_error,String& r_test_error, const String& p_path="",List<String> *r_functions=NULL) const;
  397. virtual Script *create_script() const;
  398. virtual bool has_named_classes() const;
  399. virtual int find_function(const String& p_function,const String& p_code) const;
  400. virtual String make_function(const String& p_class,const String& p_name,const StringArray& p_args) const;
  401. virtual void auto_indent_code(String& p_code,int p_from_line,int p_to_line) const;
  402. virtual void add_global_constant(const StringName& p_variable,const Variant& p_value);
  403. /* DEBUGGER FUNCTIONS */
  404. virtual String debug_get_error() const;
  405. virtual int debug_get_stack_level_count() const;
  406. virtual int debug_get_stack_level_line(int p_level) const;
  407. virtual String debug_get_stack_level_function(int p_level) const;
  408. virtual String debug_get_stack_level_source(int p_level) const;
  409. virtual void debug_get_stack_level_locals(int p_level,List<String> *p_locals, List<Variant> *p_values, int p_max_subitems=-1,int p_max_depth=-1);
  410. virtual void debug_get_stack_level_members(int p_level,List<String> *p_members, List<Variant> *p_values, int p_max_subitems=-1,int p_max_depth=-1);
  411. virtual void debug_get_globals(List<String> *p_locals, List<Variant> *p_values, int p_max_subitems=-1,int p_max_depth=-1);
  412. virtual String debug_parse_stack_level_expression(int p_level,const String& p_expression,int p_max_subitems=-1,int p_max_depth=-1);
  413. virtual void reload_all_scripts();
  414. virtual void reload_tool_script(const Ref<Script>& p_script,bool p_soft_reload);
  415. /* LOADER FUNCTIONS */
  416. virtual void get_recognized_extensions(List<String> *p_extensions) const;
  417. virtual void get_public_functions(List<MethodInfo> *p_functions) const;
  418. virtual void get_public_constants(List<Pair<String,Variant> > *p_constants) const;
  419. virtual void profiling_start();
  420. virtual void profiling_stop();
  421. virtual int profiling_get_accumulated_data(ProfilingInfo *p_info_arr,int p_info_max);
  422. virtual int profiling_get_frame_data(ProfilingInfo *p_info_arr,int p_info_max);
  423. void add_register_func(const String& p_name,VisualScriptNodeRegisterFunc p_func);
  424. Ref<VisualScriptNode> create_node_from_name(const String& p_name);
  425. void get_registered_node_names(List<String> *r_names);
  426. VisualScriptLanguage();
  427. ~VisualScriptLanguage();
  428. };
  429. //aid for registering
  430. template<class T>
  431. static Ref<VisualScriptNode> create_node_generic(const String& p_name) {
  432. Ref<T> node;
  433. node.instance();
  434. return node;
  435. }
  436. #endif // VSCRIPT_H