networked_multiplayer_enet.cpp 32 KB

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  1. /*************************************************************************/
  2. /* networked_multiplayer_enet.cpp */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #include "networked_multiplayer_enet.h"
  31. #include "core/io/ip.h"
  32. #include "core/io/marshalls.h"
  33. #include "core/os/os.h"
  34. void NetworkedMultiplayerENet::set_transfer_mode(TransferMode p_mode) {
  35. transfer_mode = p_mode;
  36. }
  37. NetworkedMultiplayerPeer::TransferMode NetworkedMultiplayerENet::get_transfer_mode() const {
  38. return transfer_mode;
  39. }
  40. void NetworkedMultiplayerENet::set_target_peer(int p_peer) {
  41. target_peer = p_peer;
  42. }
  43. int NetworkedMultiplayerENet::get_packet_peer() const {
  44. ERR_FAIL_COND_V_MSG(!active, 1, "The multiplayer instance isn't currently active.");
  45. ERR_FAIL_COND_V(incoming_packets.size() == 0, 1);
  46. return incoming_packets.front()->get().from;
  47. }
  48. int NetworkedMultiplayerENet::get_packet_channel() const {
  49. ERR_FAIL_COND_V_MSG(!active, -1, "The multiplayer instance isn't currently active.");
  50. ERR_FAIL_COND_V(incoming_packets.size() == 0, -1);
  51. return incoming_packets.front()->get().channel;
  52. }
  53. int NetworkedMultiplayerENet::get_last_packet_channel() const {
  54. ERR_FAIL_COND_V_MSG(!active, -1, "The multiplayer instance isn't currently active.");
  55. ERR_FAIL_COND_V(!current_packet.packet, -1);
  56. return current_packet.channel;
  57. }
  58. Error NetworkedMultiplayerENet::create_server(int p_port, int p_max_clients, int p_in_bandwidth, int p_out_bandwidth) {
  59. ERR_FAIL_COND_V_MSG(active, ERR_ALREADY_IN_USE, "The multiplayer instance is already active.");
  60. ERR_FAIL_COND_V_MSG(p_port < 0 || p_port > 65535, ERR_INVALID_PARAMETER, "The port number must be set between 0 and 65535 (inclusive).");
  61. ERR_FAIL_COND_V_MSG(p_max_clients < 1 || p_max_clients > 4095, ERR_INVALID_PARAMETER, "The number of clients must be set between 1 and 4095 (inclusive).");
  62. ERR_FAIL_COND_V_MSG(p_in_bandwidth < 0, ERR_INVALID_PARAMETER, "The incoming bandwidth limit must be greater than or equal to 0 (0 disables the limit).");
  63. ERR_FAIL_COND_V_MSG(p_out_bandwidth < 0, ERR_INVALID_PARAMETER, "The outgoing bandwidth limit must be greater than or equal to 0 (0 disables the limit).");
  64. ERR_FAIL_COND_V(dtls_enabled && (dtls_key.is_null() || dtls_cert.is_null()), ERR_INVALID_PARAMETER);
  65. ENetAddress address;
  66. memset(&address, 0, sizeof(address));
  67. #ifdef GODOT_ENET
  68. if (bind_ip.is_wildcard()) {
  69. address.wildcard = 1;
  70. } else {
  71. enet_address_set_ip(&address, bind_ip.get_ipv6(), 16);
  72. }
  73. #else
  74. if (bind_ip.is_wildcard()) {
  75. address.host = 0;
  76. } else {
  77. ERR_FAIL_COND_V(!bind_ip.is_ipv4(), ERR_INVALID_PARAMETER);
  78. address.host = *(uint32_t *)bind_ip.get_ipv4();
  79. }
  80. #endif
  81. address.port = p_port;
  82. host = enet_host_create(&address /* the address to bind the server host to */,
  83. p_max_clients /* allow up to 32 clients and/or outgoing connections */,
  84. channel_count /* allow up to channel_count to be used */,
  85. p_in_bandwidth /* limit incoming bandwidth if > 0 */,
  86. p_out_bandwidth /* limit outgoing bandwidth if > 0 */);
  87. ERR_FAIL_COND_V_MSG(!host, ERR_CANT_CREATE, "Couldn't create an ENet multiplayer server.");
  88. #ifdef GODOT_ENET
  89. if (dtls_enabled) {
  90. enet_host_dtls_server_setup(host, dtls_key.ptr(), dtls_cert.ptr());
  91. }
  92. #endif
  93. _setup_compressor();
  94. active = true;
  95. server = true;
  96. refuse_connections = false;
  97. unique_id = 1;
  98. connection_status = CONNECTION_CONNECTED;
  99. return OK;
  100. }
  101. Error NetworkedMultiplayerENet::create_client(const String &p_address, int p_port, int p_in_bandwidth, int p_out_bandwidth, int p_client_port) {
  102. ERR_FAIL_COND_V_MSG(active, ERR_ALREADY_IN_USE, "The multiplayer instance is already active.");
  103. ERR_FAIL_COND_V_MSG(p_port < 0 || p_port > 65535, ERR_INVALID_PARAMETER, "The server port number must be set between 0 and 65535 (inclusive).");
  104. ERR_FAIL_COND_V_MSG(p_client_port < 0 || p_client_port > 65535, ERR_INVALID_PARAMETER, "The client port number must be set between 0 and 65535 (inclusive).");
  105. ERR_FAIL_COND_V_MSG(p_in_bandwidth < 0, ERR_INVALID_PARAMETER, "The incoming bandwidth limit must be greater than or equal to 0 (0 disables the limit).");
  106. ERR_FAIL_COND_V_MSG(p_out_bandwidth < 0, ERR_INVALID_PARAMETER, "The outgoing bandwidth limit must be greater than or equal to 0 (0 disables the limit).");
  107. if (p_client_port != 0) {
  108. ENetAddress c_client;
  109. #ifdef GODOT_ENET
  110. if (bind_ip.is_wildcard()) {
  111. c_client.wildcard = 1;
  112. } else {
  113. enet_address_set_ip(&c_client, bind_ip.get_ipv6(), 16);
  114. }
  115. #else
  116. if (bind_ip.is_wildcard()) {
  117. c_client.host = 0;
  118. } else {
  119. ERR_FAIL_COND_V_MSG(!bind_ip.is_ipv4(), ERR_INVALID_PARAMETER, "Wildcard IP addresses are only permitted in IPv4, not IPv6.");
  120. c_client.host = *(uint32_t *)bind_ip.get_ipv4();
  121. }
  122. #endif
  123. c_client.port = p_client_port;
  124. host = enet_host_create(&c_client /* create a client host */,
  125. 1 /* only allow 1 outgoing connection */,
  126. channel_count /* allow up to channel_count to be used */,
  127. p_in_bandwidth /* limit incoming bandwidth if > 0 */,
  128. p_out_bandwidth /* limit outgoing bandwidth if > 0 */);
  129. } else {
  130. host = enet_host_create(NULL /* create a client host */,
  131. 1 /* only allow 1 outgoing connection */,
  132. channel_count /* allow up to channel_count to be used */,
  133. p_in_bandwidth /* limit incoming bandwidth if > 0 */,
  134. p_out_bandwidth /* limit outgoing bandwidth if > 0 */);
  135. }
  136. ERR_FAIL_COND_V_MSG(!host, ERR_CANT_CREATE, "Couldn't create the ENet client host.");
  137. #ifdef GODOT_ENET
  138. if (dtls_enabled) {
  139. enet_host_dtls_client_setup(host, dtls_cert.ptr(), dtls_verify, p_address.utf8().get_data());
  140. }
  141. #endif
  142. _setup_compressor();
  143. IP_Address ip;
  144. if (p_address.is_valid_ip_address()) {
  145. ip = p_address;
  146. } else {
  147. #ifdef GODOT_ENET
  148. ip = IP::get_singleton()->resolve_hostname(p_address);
  149. #else
  150. ip = IP::get_singleton()->resolve_hostname(p_address, IP::TYPE_IPV4);
  151. #endif
  152. ERR_FAIL_COND_V_MSG(!ip.is_valid(), ERR_CANT_RESOLVE, "Couldn't resolve the server IP address or domain name.");
  153. }
  154. ENetAddress address;
  155. #ifdef GODOT_ENET
  156. enet_address_set_ip(&address, ip.get_ipv6(), 16);
  157. #else
  158. ERR_FAIL_COND_V_MSG(!ip.is_ipv4(), ERR_INVALID_PARAMETER, "Connecting to an IPv6 server isn't supported when using vanilla ENet. Recompile Godot with the bundled ENet library.");
  159. address.host = *(uint32_t *)ip.get_ipv4();
  160. #endif
  161. address.port = p_port;
  162. unique_id = _gen_unique_id();
  163. // Initiate connection, allocating enough channels
  164. ENetPeer *peer = enet_host_connect(host, &address, channel_count, unique_id);
  165. if (peer == NULL) {
  166. enet_host_destroy(host);
  167. ERR_FAIL_COND_V_MSG(!peer, ERR_CANT_CREATE, "Couldn't connect to the ENet multiplayer server.");
  168. }
  169. // Technically safe to ignore the peer or anything else.
  170. connection_status = CONNECTION_CONNECTING;
  171. active = true;
  172. server = false;
  173. refuse_connections = false;
  174. return OK;
  175. }
  176. void NetworkedMultiplayerENet::poll() {
  177. ERR_FAIL_COND_MSG(!active, "The multiplayer instance isn't currently active.");
  178. _pop_current_packet();
  179. ENetEvent event;
  180. /* Keep servicing until there are no available events left in queue. */
  181. while (true) {
  182. if (!host || !active) // Might have been disconnected while emitting a notification
  183. return;
  184. int ret = enet_host_service(host, &event, 0);
  185. if (ret < 0) {
  186. // Error, do something?
  187. break;
  188. } else if (ret == 0) {
  189. break;
  190. }
  191. switch (event.type) {
  192. case ENET_EVENT_TYPE_CONNECT: {
  193. // Store any relevant client information here.
  194. if (server && refuse_connections) {
  195. enet_peer_reset(event.peer);
  196. break;
  197. }
  198. // A client joined with an invalid ID (negative values, 0, and 1 are reserved).
  199. // Probably trying to exploit us.
  200. if (server && ((int)event.data < 2 || peer_map.has((int)event.data))) {
  201. enet_peer_reset(event.peer);
  202. ERR_CONTINUE(true);
  203. }
  204. int *new_id = memnew(int);
  205. *new_id = event.data;
  206. if (*new_id == 0) { // Data zero is sent by server (enet won't let you configure this). Server is always 1.
  207. *new_id = 1;
  208. }
  209. event.peer->data = new_id;
  210. peer_map[*new_id] = event.peer;
  211. connection_status = CONNECTION_CONNECTED; // If connecting, this means it connected to something!
  212. emit_signal("peer_connected", *new_id);
  213. if (server) {
  214. // Do not notify other peers when server_relay is disabled.
  215. if (!server_relay)
  216. break;
  217. // Someone connected, notify all the peers available
  218. for (Map<int, ENetPeer *>::Element *E = peer_map.front(); E; E = E->next()) {
  219. if (E->key() == *new_id)
  220. continue;
  221. // Send existing peers to new peer
  222. ENetPacket *packet = enet_packet_create(NULL, 8, ENET_PACKET_FLAG_RELIABLE);
  223. encode_uint32(SYSMSG_ADD_PEER, &packet->data[0]);
  224. encode_uint32(E->key(), &packet->data[4]);
  225. enet_peer_send(event.peer, SYSCH_CONFIG, packet);
  226. // Send the new peer to existing peers
  227. packet = enet_packet_create(NULL, 8, ENET_PACKET_FLAG_RELIABLE);
  228. encode_uint32(SYSMSG_ADD_PEER, &packet->data[0]);
  229. encode_uint32(*new_id, &packet->data[4]);
  230. enet_peer_send(E->get(), SYSCH_CONFIG, packet);
  231. }
  232. } else {
  233. emit_signal("connection_succeeded");
  234. }
  235. } break;
  236. case ENET_EVENT_TYPE_DISCONNECT: {
  237. // Reset the peer's client information.
  238. int *id = (int *)event.peer->data;
  239. if (!id) {
  240. if (!server) {
  241. emit_signal("connection_failed");
  242. }
  243. // Never fully connected.
  244. break;
  245. }
  246. if (!server) {
  247. // Client just disconnected from server.
  248. emit_signal("server_disconnected");
  249. close_connection();
  250. return;
  251. } else if (server_relay) {
  252. // Server just received a client disconnect and is in relay mode, notify everyone else.
  253. for (Map<int, ENetPeer *>::Element *E = peer_map.front(); E; E = E->next()) {
  254. if (E->key() == *id)
  255. continue;
  256. ENetPacket *packet = enet_packet_create(NULL, 8, ENET_PACKET_FLAG_RELIABLE);
  257. encode_uint32(SYSMSG_REMOVE_PEER, &packet->data[0]);
  258. encode_uint32(*id, &packet->data[4]);
  259. enet_peer_send(E->get(), SYSCH_CONFIG, packet);
  260. }
  261. }
  262. emit_signal("peer_disconnected", *id);
  263. peer_map.erase(*id);
  264. memdelete(id);
  265. } break;
  266. case ENET_EVENT_TYPE_RECEIVE: {
  267. if (event.channelID == SYSCH_CONFIG) {
  268. // Some config message
  269. ERR_CONTINUE(event.packet->dataLength < 8);
  270. // Only server can send config messages
  271. ERR_CONTINUE(server);
  272. int msg = decode_uint32(&event.packet->data[0]);
  273. int id = decode_uint32(&event.packet->data[4]);
  274. switch (msg) {
  275. case SYSMSG_ADD_PEER: {
  276. peer_map[id] = NULL;
  277. emit_signal("peer_connected", id);
  278. } break;
  279. case SYSMSG_REMOVE_PEER: {
  280. peer_map.erase(id);
  281. emit_signal("peer_disconnected", id);
  282. } break;
  283. }
  284. enet_packet_destroy(event.packet);
  285. } else if (event.channelID < channel_count) {
  286. Packet packet;
  287. packet.packet = event.packet;
  288. uint32_t *id = (uint32_t *)event.peer->data;
  289. ERR_CONTINUE(event.packet->dataLength < 8);
  290. uint32_t source = decode_uint32(&event.packet->data[0]);
  291. int target = decode_uint32(&event.packet->data[4]);
  292. packet.from = source;
  293. packet.channel = event.channelID;
  294. if (server) {
  295. // Someone is cheating and trying to fake the source!
  296. ERR_CONTINUE(source != *id);
  297. packet.from = *id;
  298. if (target == 1) {
  299. // To myself and only myself
  300. incoming_packets.push_back(packet);
  301. } else if (!server_relay) {
  302. // No other destination is allowed when server is not relaying
  303. continue;
  304. } else if (target == 0) {
  305. // Re-send to everyone but sender :|
  306. incoming_packets.push_back(packet);
  307. // And make copies for sending
  308. for (Map<int, ENetPeer *>::Element *E = peer_map.front(); E; E = E->next()) {
  309. if (uint32_t(E->key()) == source) // Do not resend to self
  310. continue;
  311. ENetPacket *packet2 = enet_packet_create(packet.packet->data, packet.packet->dataLength, packet.packet->flags);
  312. enet_peer_send(E->get(), event.channelID, packet2);
  313. }
  314. } else if (target < 0) {
  315. // To all but one
  316. // And make copies for sending
  317. for (Map<int, ENetPeer *>::Element *E = peer_map.front(); E; E = E->next()) {
  318. if (uint32_t(E->key()) == source || E->key() == -target) // Do not resend to self, also do not send to excluded
  319. continue;
  320. ENetPacket *packet2 = enet_packet_create(packet.packet->data, packet.packet->dataLength, packet.packet->flags);
  321. enet_peer_send(E->get(), event.channelID, packet2);
  322. }
  323. if (-target != 1) {
  324. // Server is not excluded
  325. incoming_packets.push_back(packet);
  326. } else {
  327. // Server is excluded, erase packet
  328. enet_packet_destroy(packet.packet);
  329. }
  330. } else {
  331. // To someone else, specifically
  332. ERR_CONTINUE(!peer_map.has(target));
  333. enet_peer_send(peer_map[target], event.channelID, packet.packet);
  334. }
  335. } else {
  336. incoming_packets.push_back(packet);
  337. }
  338. // Destroy packet later
  339. } else {
  340. ERR_CONTINUE(true);
  341. }
  342. } break;
  343. case ENET_EVENT_TYPE_NONE: {
  344. // Do nothing
  345. } break;
  346. }
  347. }
  348. }
  349. bool NetworkedMultiplayerENet::is_server() const {
  350. ERR_FAIL_COND_V_MSG(!active, false, "The multiplayer instance isn't currently active.");
  351. return server;
  352. }
  353. void NetworkedMultiplayerENet::close_connection(uint32_t wait_usec) {
  354. ERR_FAIL_COND_MSG(!active, "The multiplayer instance isn't currently active.");
  355. _pop_current_packet();
  356. bool peers_disconnected = false;
  357. for (Map<int, ENetPeer *>::Element *E = peer_map.front(); E; E = E->next()) {
  358. if (E->get()) {
  359. enet_peer_disconnect_now(E->get(), unique_id);
  360. int *id = (int *)(E->get()->data);
  361. memdelete(id);
  362. peers_disconnected = true;
  363. }
  364. }
  365. if (peers_disconnected) {
  366. enet_host_flush(host);
  367. if (wait_usec > 0) {
  368. OS::get_singleton()->delay_usec(wait_usec); // Wait for disconnection packets to send
  369. }
  370. }
  371. enet_host_destroy(host);
  372. active = false;
  373. incoming_packets.clear();
  374. peer_map.clear();
  375. unique_id = 1; // Server is 1
  376. connection_status = CONNECTION_DISCONNECTED;
  377. }
  378. void NetworkedMultiplayerENet::disconnect_peer(int p_peer, bool now) {
  379. ERR_FAIL_COND_MSG(!active, "The multiplayer instance isn't currently active.");
  380. ERR_FAIL_COND_MSG(!is_server(), "Can't disconnect a peer when not acting as a server.");
  381. ERR_FAIL_COND_MSG(!peer_map.has(p_peer), vformat("Peer ID %d not found in the list of peers.", p_peer));
  382. if (now) {
  383. int *id = (int *)peer_map[p_peer]->data;
  384. enet_peer_disconnect_now(peer_map[p_peer], 0);
  385. // enet_peer_disconnect_now doesn't generate ENET_EVENT_TYPE_DISCONNECT,
  386. // notify everyone else, send disconnect signal & remove from peer_map like in poll()
  387. if (server_relay) {
  388. for (Map<int, ENetPeer *>::Element *E = peer_map.front(); E; E = E->next()) {
  389. if (E->key() == p_peer) {
  390. continue;
  391. }
  392. ENetPacket *packet = enet_packet_create(NULL, 8, ENET_PACKET_FLAG_RELIABLE);
  393. encode_uint32(SYSMSG_REMOVE_PEER, &packet->data[0]);
  394. encode_uint32(p_peer, &packet->data[4]);
  395. enet_peer_send(E->get(), SYSCH_CONFIG, packet);
  396. }
  397. }
  398. if (id)
  399. memdelete(id);
  400. emit_signal("peer_disconnected", p_peer);
  401. peer_map.erase(p_peer);
  402. } else {
  403. enet_peer_disconnect_later(peer_map[p_peer], 0);
  404. }
  405. }
  406. int NetworkedMultiplayerENet::get_available_packet_count() const {
  407. return incoming_packets.size();
  408. }
  409. Error NetworkedMultiplayerENet::get_packet(const uint8_t **r_buffer, int &r_buffer_size) {
  410. ERR_FAIL_COND_V_MSG(incoming_packets.size() == 0, ERR_UNAVAILABLE, "No incoming packets available.");
  411. _pop_current_packet();
  412. current_packet = incoming_packets.front()->get();
  413. incoming_packets.pop_front();
  414. *r_buffer = (const uint8_t *)(&current_packet.packet->data[8]);
  415. r_buffer_size = current_packet.packet->dataLength - 8;
  416. return OK;
  417. }
  418. Error NetworkedMultiplayerENet::put_packet(const uint8_t *p_buffer, int p_buffer_size) {
  419. ERR_FAIL_COND_V_MSG(!active, ERR_UNCONFIGURED, "The multiplayer instance isn't currently active.");
  420. ERR_FAIL_COND_V_MSG(connection_status != CONNECTION_CONNECTED, ERR_UNCONFIGURED, "The multiplayer instance isn't currently connected to any server or client.");
  421. int packet_flags = 0;
  422. int channel = SYSCH_RELIABLE;
  423. switch (transfer_mode) {
  424. case TRANSFER_MODE_UNRELIABLE: {
  425. if (always_ordered)
  426. packet_flags = 0;
  427. else
  428. packet_flags = ENET_PACKET_FLAG_UNSEQUENCED;
  429. channel = SYSCH_UNRELIABLE;
  430. } break;
  431. case TRANSFER_MODE_UNRELIABLE_ORDERED: {
  432. packet_flags = 0;
  433. channel = SYSCH_UNRELIABLE;
  434. } break;
  435. case TRANSFER_MODE_RELIABLE: {
  436. packet_flags = ENET_PACKET_FLAG_RELIABLE;
  437. channel = SYSCH_RELIABLE;
  438. } break;
  439. }
  440. if (transfer_channel > SYSCH_CONFIG)
  441. channel = transfer_channel;
  442. Map<int, ENetPeer *>::Element *E = NULL;
  443. if (target_peer != 0) {
  444. E = peer_map.find(ABS(target_peer));
  445. ERR_FAIL_COND_V_MSG(!E, ERR_INVALID_PARAMETER, vformat("Invalid target peer: %d", target_peer));
  446. }
  447. ENetPacket *packet = enet_packet_create(NULL, p_buffer_size + 8, packet_flags);
  448. encode_uint32(unique_id, &packet->data[0]); // Source ID
  449. encode_uint32(target_peer, &packet->data[4]); // Dest ID
  450. copymem(&packet->data[8], p_buffer, p_buffer_size);
  451. if (server) {
  452. if (target_peer == 0) {
  453. enet_host_broadcast(host, channel, packet);
  454. } else if (target_peer < 0) {
  455. // Send to all but one
  456. // and make copies for sending
  457. int exclude = -target_peer;
  458. for (Map<int, ENetPeer *>::Element *F = peer_map.front(); F; F = F->next()) {
  459. if (F->key() == exclude) // Exclude packet
  460. continue;
  461. ENetPacket *packet2 = enet_packet_create(packet->data, packet->dataLength, packet_flags);
  462. enet_peer_send(F->get(), channel, packet2);
  463. }
  464. enet_packet_destroy(packet); // Original packet no longer needed
  465. } else {
  466. enet_peer_send(E->get(), channel, packet);
  467. }
  468. } else {
  469. ERR_FAIL_COND_V(!peer_map.has(1), ERR_BUG);
  470. enet_peer_send(peer_map[1], channel, packet); // Send to server for broadcast
  471. }
  472. enet_host_flush(host);
  473. return OK;
  474. }
  475. int NetworkedMultiplayerENet::get_max_packet_size() const {
  476. return 1 << 24; // Anything is good
  477. }
  478. void NetworkedMultiplayerENet::_pop_current_packet() {
  479. if (current_packet.packet) {
  480. enet_packet_destroy(current_packet.packet);
  481. current_packet.packet = NULL;
  482. current_packet.from = 0;
  483. current_packet.channel = -1;
  484. }
  485. }
  486. NetworkedMultiplayerPeer::ConnectionStatus NetworkedMultiplayerENet::get_connection_status() const {
  487. return connection_status;
  488. }
  489. uint32_t NetworkedMultiplayerENet::_gen_unique_id() const {
  490. uint32_t hash = 0;
  491. while (hash == 0 || hash == 1) {
  492. hash = hash_djb2_one_32(
  493. (uint32_t)OS::get_singleton()->get_ticks_usec());
  494. hash = hash_djb2_one_32(
  495. (uint32_t)OS::get_singleton()->get_unix_time(), hash);
  496. hash = hash_djb2_one_32(
  497. (uint32_t)OS::get_singleton()->get_user_data_dir().hash64(), hash);
  498. hash = hash_djb2_one_32(
  499. (uint32_t)((uint64_t)this), hash); // Rely on ASLR heap
  500. hash = hash_djb2_one_32(
  501. (uint32_t)((uint64_t)&hash), hash); // Rely on ASLR stack
  502. hash = hash & 0x7FFFFFFF; // Make it compatible with unsigned, since negative ID is used for exclusion
  503. }
  504. return hash;
  505. }
  506. int NetworkedMultiplayerENet::get_unique_id() const {
  507. ERR_FAIL_COND_V_MSG(!active, 0, "The multiplayer instance isn't currently active.");
  508. return unique_id;
  509. }
  510. void NetworkedMultiplayerENet::set_refuse_new_connections(bool p_enable) {
  511. refuse_connections = p_enable;
  512. #ifdef GODOT_ENET
  513. enet_host_refuse_new_connections(host, p_enable);
  514. #endif
  515. }
  516. bool NetworkedMultiplayerENet::is_refusing_new_connections() const {
  517. return refuse_connections;
  518. }
  519. void NetworkedMultiplayerENet::set_compression_mode(CompressionMode p_mode) {
  520. compression_mode = p_mode;
  521. }
  522. NetworkedMultiplayerENet::CompressionMode NetworkedMultiplayerENet::get_compression_mode() const {
  523. return compression_mode;
  524. }
  525. size_t NetworkedMultiplayerENet::enet_compress(void *context, const ENetBuffer *inBuffers, size_t inBufferCount, size_t inLimit, enet_uint8 *outData, size_t outLimit) {
  526. NetworkedMultiplayerENet *enet = (NetworkedMultiplayerENet *)(context);
  527. if (size_t(enet->src_compressor_mem.size()) < inLimit) {
  528. enet->src_compressor_mem.resize(inLimit);
  529. }
  530. int total = inLimit;
  531. int ofs = 0;
  532. while (total) {
  533. for (size_t i = 0; i < inBufferCount; i++) {
  534. int to_copy = MIN(total, int(inBuffers[i].dataLength));
  535. copymem(&enet->src_compressor_mem.write[ofs], inBuffers[i].data, to_copy);
  536. ofs += to_copy;
  537. total -= to_copy;
  538. }
  539. }
  540. Compression::Mode mode;
  541. switch (enet->compression_mode) {
  542. case COMPRESS_FASTLZ: {
  543. mode = Compression::MODE_FASTLZ;
  544. } break;
  545. case COMPRESS_ZLIB: {
  546. mode = Compression::MODE_DEFLATE;
  547. } break;
  548. case COMPRESS_ZSTD: {
  549. mode = Compression::MODE_ZSTD;
  550. } break;
  551. default: {
  552. ERR_FAIL_V_MSG(0, vformat("Invalid ENet compression mode: %d", enet->compression_mode));
  553. }
  554. }
  555. int req_size = Compression::get_max_compressed_buffer_size(ofs, mode);
  556. if (enet->dst_compressor_mem.size() < req_size) {
  557. enet->dst_compressor_mem.resize(req_size);
  558. }
  559. int ret = Compression::compress(enet->dst_compressor_mem.ptrw(), enet->src_compressor_mem.ptr(), ofs, mode);
  560. if (ret < 0)
  561. return 0;
  562. if (ret > int(outLimit))
  563. return 0; // Do not bother
  564. copymem(outData, enet->dst_compressor_mem.ptr(), ret);
  565. return ret;
  566. }
  567. size_t NetworkedMultiplayerENet::enet_decompress(void *context, const enet_uint8 *inData, size_t inLimit, enet_uint8 *outData, size_t outLimit) {
  568. NetworkedMultiplayerENet *enet = (NetworkedMultiplayerENet *)(context);
  569. int ret = -1;
  570. switch (enet->compression_mode) {
  571. case COMPRESS_FASTLZ: {
  572. ret = Compression::decompress(outData, outLimit, inData, inLimit, Compression::MODE_FASTLZ);
  573. } break;
  574. case COMPRESS_ZLIB: {
  575. ret = Compression::decompress(outData, outLimit, inData, inLimit, Compression::MODE_DEFLATE);
  576. } break;
  577. case COMPRESS_ZSTD: {
  578. ret = Compression::decompress(outData, outLimit, inData, inLimit, Compression::MODE_ZSTD);
  579. } break;
  580. default: {
  581. }
  582. }
  583. if (ret < 0) {
  584. return 0;
  585. } else {
  586. return ret;
  587. }
  588. }
  589. void NetworkedMultiplayerENet::_setup_compressor() {
  590. switch (compression_mode) {
  591. case COMPRESS_NONE: {
  592. enet_host_compress(host, NULL);
  593. } break;
  594. case COMPRESS_RANGE_CODER: {
  595. enet_host_compress_with_range_coder(host);
  596. } break;
  597. case COMPRESS_FASTLZ:
  598. case COMPRESS_ZLIB:
  599. case COMPRESS_ZSTD: {
  600. enet_host_compress(host, &enet_compressor);
  601. } break;
  602. }
  603. }
  604. void NetworkedMultiplayerENet::enet_compressor_destroy(void *context) {
  605. // Nothing to do
  606. }
  607. IP_Address NetworkedMultiplayerENet::get_peer_address(int p_peer_id) const {
  608. ERR_FAIL_COND_V_MSG(!peer_map.has(p_peer_id), IP_Address(), vformat("Peer ID %d not found in the list of peers.", p_peer_id));
  609. ERR_FAIL_COND_V_MSG(!is_server() && p_peer_id != 1, IP_Address(), "Can't get the address of peers other than the server (ID -1) when acting as a client.");
  610. ERR_FAIL_COND_V_MSG(peer_map[p_peer_id] == NULL, IP_Address(), vformat("Peer ID %d found in the list of peers, but is null.", p_peer_id));
  611. IP_Address out;
  612. #ifdef GODOT_ENET
  613. out.set_ipv6((uint8_t *)&(peer_map[p_peer_id]->address.host));
  614. #else
  615. out.set_ipv4((uint8_t *)&(peer_map[p_peer_id]->address.host));
  616. #endif
  617. return out;
  618. }
  619. int NetworkedMultiplayerENet::get_peer_port(int p_peer_id) const {
  620. ERR_FAIL_COND_V_MSG(!peer_map.has(p_peer_id), 0, vformat("Peer ID %d not found in the list of peers.", p_peer_id));
  621. ERR_FAIL_COND_V_MSG(!is_server() && p_peer_id != 1, 0, "Can't get the address of peers other than the server (ID -1) when acting as a client.");
  622. ERR_FAIL_COND_V_MSG(peer_map[p_peer_id] == NULL, 0, vformat("Peer ID %d found in the list of peers, but is null.", p_peer_id));
  623. #ifdef GODOT_ENET
  624. return peer_map[p_peer_id]->address.port;
  625. #else
  626. return peer_map[p_peer_id]->address.port;
  627. #endif
  628. }
  629. void NetworkedMultiplayerENet::set_transfer_channel(int p_channel) {
  630. ERR_FAIL_COND_MSG(p_channel < -1 || p_channel >= channel_count, vformat("The transfer channel must be set between 0 and %d, inclusive (got %d).", channel_count - 1, p_channel));
  631. ERR_FAIL_COND_MSG(p_channel == SYSCH_CONFIG, vformat("The channel %d is reserved.", SYSCH_CONFIG));
  632. transfer_channel = p_channel;
  633. }
  634. int NetworkedMultiplayerENet::get_transfer_channel() const {
  635. return transfer_channel;
  636. }
  637. void NetworkedMultiplayerENet::set_channel_count(int p_channel) {
  638. ERR_FAIL_COND_MSG(active, "The channel count can't be set while the multiplayer instance is active.");
  639. ERR_FAIL_COND_MSG(p_channel < SYSCH_MAX, vformat("The channel count must be greater than or equal to %d to account for reserved channels (got %d).", SYSCH_MAX, p_channel));
  640. channel_count = p_channel;
  641. }
  642. int NetworkedMultiplayerENet::get_channel_count() const {
  643. return channel_count;
  644. }
  645. void NetworkedMultiplayerENet::set_always_ordered(bool p_ordered) {
  646. always_ordered = p_ordered;
  647. }
  648. bool NetworkedMultiplayerENet::is_always_ordered() const {
  649. return always_ordered;
  650. }
  651. void NetworkedMultiplayerENet::set_server_relay_enabled(bool p_enabled) {
  652. ERR_FAIL_COND_MSG(active, "Server relaying can't be toggled while the multiplayer instance is active.");
  653. server_relay = p_enabled;
  654. }
  655. bool NetworkedMultiplayerENet::is_server_relay_enabled() const {
  656. return server_relay;
  657. }
  658. void NetworkedMultiplayerENet::_bind_methods() {
  659. ClassDB::bind_method(D_METHOD("create_server", "port", "max_clients", "in_bandwidth", "out_bandwidth"), &NetworkedMultiplayerENet::create_server, DEFVAL(32), DEFVAL(0), DEFVAL(0));
  660. ClassDB::bind_method(D_METHOD("create_client", "address", "port", "in_bandwidth", "out_bandwidth", "client_port"), &NetworkedMultiplayerENet::create_client, DEFVAL(0), DEFVAL(0), DEFVAL(0));
  661. ClassDB::bind_method(D_METHOD("close_connection", "wait_usec"), &NetworkedMultiplayerENet::close_connection, DEFVAL(100));
  662. ClassDB::bind_method(D_METHOD("disconnect_peer", "id", "now"), &NetworkedMultiplayerENet::disconnect_peer, DEFVAL(false));
  663. ClassDB::bind_method(D_METHOD("set_compression_mode", "mode"), &NetworkedMultiplayerENet::set_compression_mode);
  664. ClassDB::bind_method(D_METHOD("get_compression_mode"), &NetworkedMultiplayerENet::get_compression_mode);
  665. ClassDB::bind_method(D_METHOD("set_bind_ip", "ip"), &NetworkedMultiplayerENet::set_bind_ip);
  666. ClassDB::bind_method(D_METHOD("set_dtls_enabled", "enabled"), &NetworkedMultiplayerENet::set_dtls_enabled);
  667. ClassDB::bind_method(D_METHOD("is_dtls_enabled"), &NetworkedMultiplayerENet::is_dtls_enabled);
  668. ClassDB::bind_method(D_METHOD("set_dtls_key", "key"), &NetworkedMultiplayerENet::set_dtls_key);
  669. ClassDB::bind_method(D_METHOD("set_dtls_certificate", "certificate"), &NetworkedMultiplayerENet::set_dtls_certificate);
  670. ClassDB::bind_method(D_METHOD("set_dtls_verify_enabled", "enabled"), &NetworkedMultiplayerENet::set_dtls_verify_enabled);
  671. ClassDB::bind_method(D_METHOD("is_dtls_verify_enabled"), &NetworkedMultiplayerENet::is_dtls_verify_enabled);
  672. ClassDB::bind_method(D_METHOD("get_peer_address", "id"), &NetworkedMultiplayerENet::get_peer_address);
  673. ClassDB::bind_method(D_METHOD("get_peer_port", "id"), &NetworkedMultiplayerENet::get_peer_port);
  674. ClassDB::bind_method(D_METHOD("get_packet_channel"), &NetworkedMultiplayerENet::get_packet_channel);
  675. ClassDB::bind_method(D_METHOD("get_last_packet_channel"), &NetworkedMultiplayerENet::get_last_packet_channel);
  676. ClassDB::bind_method(D_METHOD("set_transfer_channel", "channel"), &NetworkedMultiplayerENet::set_transfer_channel);
  677. ClassDB::bind_method(D_METHOD("get_transfer_channel"), &NetworkedMultiplayerENet::get_transfer_channel);
  678. ClassDB::bind_method(D_METHOD("set_channel_count", "channels"), &NetworkedMultiplayerENet::set_channel_count);
  679. ClassDB::bind_method(D_METHOD("get_channel_count"), &NetworkedMultiplayerENet::get_channel_count);
  680. ClassDB::bind_method(D_METHOD("set_always_ordered", "ordered"), &NetworkedMultiplayerENet::set_always_ordered);
  681. ClassDB::bind_method(D_METHOD("is_always_ordered"), &NetworkedMultiplayerENet::is_always_ordered);
  682. ClassDB::bind_method(D_METHOD("set_server_relay_enabled", "enabled"), &NetworkedMultiplayerENet::set_server_relay_enabled);
  683. ClassDB::bind_method(D_METHOD("is_server_relay_enabled"), &NetworkedMultiplayerENet::is_server_relay_enabled);
  684. ADD_PROPERTY(PropertyInfo(Variant::INT, "compression_mode", PROPERTY_HINT_ENUM, "None,Range Coder,FastLZ,ZLib,ZStd"), "set_compression_mode", "get_compression_mode");
  685. ADD_PROPERTY(PropertyInfo(Variant::INT, "transfer_channel"), "set_transfer_channel", "get_transfer_channel");
  686. ADD_PROPERTY(PropertyInfo(Variant::INT, "channel_count"), "set_channel_count", "get_channel_count");
  687. ADD_PROPERTY(PropertyInfo(Variant::BOOL, "always_ordered"), "set_always_ordered", "is_always_ordered");
  688. ADD_PROPERTY(PropertyInfo(Variant::BOOL, "server_relay"), "set_server_relay_enabled", "is_server_relay_enabled");
  689. ADD_PROPERTY(PropertyInfo(Variant::BOOL, "dtls_verify"), "set_dtls_verify_enabled", "is_dtls_verify_enabled");
  690. ADD_PROPERTY(PropertyInfo(Variant::BOOL, "use_dtls"), "set_dtls_enabled", "is_dtls_enabled");
  691. BIND_ENUM_CONSTANT(COMPRESS_NONE);
  692. BIND_ENUM_CONSTANT(COMPRESS_RANGE_CODER);
  693. BIND_ENUM_CONSTANT(COMPRESS_FASTLZ);
  694. BIND_ENUM_CONSTANT(COMPRESS_ZLIB);
  695. BIND_ENUM_CONSTANT(COMPRESS_ZSTD);
  696. }
  697. NetworkedMultiplayerENet::NetworkedMultiplayerENet() {
  698. active = false;
  699. server = false;
  700. refuse_connections = false;
  701. server_relay = true;
  702. unique_id = 0;
  703. target_peer = 0;
  704. current_packet.packet = NULL;
  705. transfer_mode = TRANSFER_MODE_RELIABLE;
  706. channel_count = SYSCH_MAX;
  707. transfer_channel = -1;
  708. always_ordered = false;
  709. connection_status = CONNECTION_DISCONNECTED;
  710. compression_mode = COMPRESS_NONE;
  711. enet_compressor.context = this;
  712. enet_compressor.compress = enet_compress;
  713. enet_compressor.decompress = enet_decompress;
  714. enet_compressor.destroy = enet_compressor_destroy;
  715. bind_ip = IP_Address("*");
  716. dtls_enabled = false;
  717. dtls_verify = true;
  718. }
  719. NetworkedMultiplayerENet::~NetworkedMultiplayerENet() {
  720. if (active) {
  721. close_connection();
  722. }
  723. }
  724. // Sets IP for ENet to bind when using create_server or create_client
  725. // if no IP is set, then ENet bind to ENET_HOST_ANY
  726. void NetworkedMultiplayerENet::set_bind_ip(const IP_Address &p_ip) {
  727. ERR_FAIL_COND_MSG(!p_ip.is_valid() && !p_ip.is_wildcard(), vformat("Invalid bind IP address: %s", String(p_ip)));
  728. bind_ip = p_ip;
  729. }
  730. void NetworkedMultiplayerENet::set_dtls_enabled(bool p_enabled) {
  731. ERR_FAIL_COND(active);
  732. dtls_enabled = p_enabled;
  733. }
  734. bool NetworkedMultiplayerENet::is_dtls_enabled() const {
  735. return dtls_enabled;
  736. }
  737. void NetworkedMultiplayerENet::set_dtls_verify_enabled(bool p_enabled) {
  738. ERR_FAIL_COND(active);
  739. dtls_verify = p_enabled;
  740. }
  741. bool NetworkedMultiplayerENet::is_dtls_verify_enabled() const {
  742. return dtls_verify;
  743. }
  744. void NetworkedMultiplayerENet::set_dtls_key(Ref<CryptoKey> p_key) {
  745. ERR_FAIL_COND(active);
  746. dtls_key = p_key;
  747. }
  748. void NetworkedMultiplayerENet::set_dtls_certificate(Ref<X509Certificate> p_cert) {
  749. ERR_FAIL_COND(active);
  750. dtls_cert = p_cert;
  751. }