grid_map.cpp 34 KB

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  1. /*************************************************************************/
  2. /* grid_map.cpp */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #include "grid_map.h"
  31. #include "core/io/marshalls.h"
  32. #include "core/message_queue.h"
  33. #include "scene/3d/light.h"
  34. #include "scene/resources/mesh_library.h"
  35. #include "scene/resources/surface_tool.h"
  36. #include "scene/scene_string_names.h"
  37. #include "servers/visual_server.h"
  38. bool GridMap::_set(const StringName &p_name, const Variant &p_value) {
  39. String name = p_name;
  40. if (name == "data") {
  41. Dictionary d = p_value;
  42. if (d.has("cells")) {
  43. PoolVector<int> cells = d["cells"];
  44. int amount = cells.size();
  45. PoolVector<int>::Read r = cells.read();
  46. ERR_FAIL_COND_V(amount % 3, false); // not even
  47. cell_map.clear();
  48. for (int i = 0; i < amount / 3; i++) {
  49. IndexKey ik;
  50. ik.key = decode_uint64((const uint8_t *)&r[i * 3]);
  51. Cell cell;
  52. cell.cell = decode_uint32((const uint8_t *)&r[i * 3 + 2]);
  53. cell_map[ik] = cell;
  54. }
  55. }
  56. _recreate_octant_data();
  57. } else if (name == "baked_meshes") {
  58. clear_baked_meshes();
  59. Array meshes = p_value;
  60. for (int i = 0; i < meshes.size(); i++) {
  61. BakedMesh bm;
  62. bm.mesh = meshes[i];
  63. ERR_CONTINUE(!bm.mesh.is_valid());
  64. bm.instance = VS::get_singleton()->instance_create();
  65. VS::get_singleton()->get_singleton()->instance_set_base(bm.instance, bm.mesh->get_rid());
  66. VS::get_singleton()->instance_attach_object_instance_id(bm.instance, get_instance_id());
  67. if (is_inside_tree()) {
  68. VS::get_singleton()->instance_set_scenario(bm.instance, get_world()->get_scenario());
  69. VS::get_singleton()->instance_set_transform(bm.instance, get_global_transform());
  70. }
  71. baked_meshes.push_back(bm);
  72. }
  73. _recreate_octant_data();
  74. } else {
  75. return false;
  76. }
  77. return true;
  78. }
  79. bool GridMap::_get(const StringName &p_name, Variant &r_ret) const {
  80. String name = p_name;
  81. if (name == "data") {
  82. Dictionary d;
  83. PoolVector<int> cells;
  84. cells.resize(cell_map.size() * 3);
  85. {
  86. PoolVector<int>::Write w = cells.write();
  87. int i = 0;
  88. for (Map<IndexKey, Cell>::Element *E = cell_map.front(); E; E = E->next(), i++) {
  89. encode_uint64(E->key().key, (uint8_t *)&w[i * 3]);
  90. encode_uint32(E->get().cell, (uint8_t *)&w[i * 3 + 2]);
  91. }
  92. }
  93. d["cells"] = cells;
  94. r_ret = d;
  95. } else if (name == "baked_meshes") {
  96. Array ret;
  97. ret.resize(baked_meshes.size());
  98. for (int i = 0; i < baked_meshes.size(); i++) {
  99. ret[i] = baked_meshes[i].mesh;
  100. }
  101. r_ret = ret;
  102. } else {
  103. return false;
  104. }
  105. return true;
  106. }
  107. void GridMap::_get_property_list(List<PropertyInfo> *p_list) const {
  108. if (baked_meshes.size()) {
  109. p_list->push_back(PropertyInfo(Variant::ARRAY, "baked_meshes", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_STORAGE));
  110. }
  111. p_list->push_back(PropertyInfo(Variant::DICTIONARY, "data", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_STORAGE));
  112. }
  113. void GridMap::set_collision_layer(uint32_t p_layer) {
  114. collision_layer = p_layer;
  115. _reset_physic_bodies_collision_filters();
  116. }
  117. uint32_t GridMap::get_collision_layer() const {
  118. return collision_layer;
  119. }
  120. void GridMap::set_collision_mask(uint32_t p_mask) {
  121. collision_mask = p_mask;
  122. _reset_physic_bodies_collision_filters();
  123. }
  124. uint32_t GridMap::get_collision_mask() const {
  125. return collision_mask;
  126. }
  127. void GridMap::set_collision_mask_bit(int p_bit, bool p_value) {
  128. ERR_FAIL_INDEX_MSG(p_bit, 32, "Collision mask bit must be between 0 and 31 inclusive.");
  129. uint32_t mask = get_collision_mask();
  130. if (p_value) {
  131. mask |= 1 << p_bit;
  132. } else {
  133. mask &= ~(1 << p_bit);
  134. }
  135. set_collision_mask(mask);
  136. }
  137. bool GridMap::get_collision_mask_bit(int p_bit) const {
  138. ERR_FAIL_INDEX_V_MSG(p_bit, 32, false, "Collision mask bit must be between 0 and 31 inclusive.");
  139. return get_collision_mask() & (1 << p_bit);
  140. }
  141. void GridMap::set_collision_layer_bit(int p_bit, bool p_value) {
  142. ERR_FAIL_INDEX_MSG(p_bit, 32, "Collision layer bit must be between 0 and 31 inclusive.");
  143. uint32_t layer = get_collision_layer();
  144. if (p_value) {
  145. layer |= 1 << p_bit;
  146. } else {
  147. layer &= ~(1 << p_bit);
  148. }
  149. set_collision_layer(layer);
  150. }
  151. bool GridMap::get_collision_layer_bit(int p_bit) const {
  152. ERR_FAIL_INDEX_V_MSG(p_bit, 32, false, "Collision layer bit must be between 0 and 31 inclusive.");
  153. return get_collision_layer() & (1 << p_bit);
  154. }
  155. void GridMap::set_mesh_library(const Ref<MeshLibrary> &p_mesh_library) {
  156. if (!mesh_library.is_null()) {
  157. mesh_library->unregister_owner(this);
  158. }
  159. mesh_library = p_mesh_library;
  160. if (!mesh_library.is_null()) {
  161. mesh_library->register_owner(this);
  162. }
  163. _recreate_octant_data();
  164. _change_notify("mesh_library");
  165. }
  166. Ref<MeshLibrary> GridMap::get_mesh_library() const {
  167. return mesh_library;
  168. }
  169. void GridMap::set_use_in_baked_light(bool p_use_baked_light) {
  170. use_in_baked_light = p_use_baked_light;
  171. }
  172. bool GridMap::get_use_in_baked_light() const {
  173. return use_in_baked_light;
  174. }
  175. void GridMap::set_cell_size(const Vector3 &p_size) {
  176. ERR_FAIL_COND(p_size.x < 0.001 || p_size.y < 0.001 || p_size.z < 0.001);
  177. cell_size = p_size;
  178. _recreate_octant_data();
  179. emit_signal("cell_size_changed", cell_size);
  180. }
  181. Vector3 GridMap::get_cell_size() const {
  182. return cell_size;
  183. }
  184. void GridMap::set_octant_size(int p_size) {
  185. ERR_FAIL_COND(p_size == 0);
  186. octant_size = p_size;
  187. _recreate_octant_data();
  188. }
  189. int GridMap::get_octant_size() const {
  190. return octant_size;
  191. }
  192. void GridMap::set_center_x(bool p_enable) {
  193. center_x = p_enable;
  194. _recreate_octant_data();
  195. }
  196. bool GridMap::get_center_x() const {
  197. return center_x;
  198. }
  199. void GridMap::set_center_y(bool p_enable) {
  200. center_y = p_enable;
  201. _recreate_octant_data();
  202. }
  203. bool GridMap::get_center_y() const {
  204. return center_y;
  205. }
  206. void GridMap::set_center_z(bool p_enable) {
  207. center_z = p_enable;
  208. _recreate_octant_data();
  209. }
  210. bool GridMap::get_center_z() const {
  211. return center_z;
  212. }
  213. void GridMap::set_cell_item(int p_x, int p_y, int p_z, int p_item, int p_rot) {
  214. if (baked_meshes.size() && !recreating_octants) {
  215. //if you set a cell item, baked meshes go good bye
  216. clear_baked_meshes();
  217. _recreate_octant_data();
  218. }
  219. ERR_FAIL_INDEX(ABS(p_x), 1 << 20);
  220. ERR_FAIL_INDEX(ABS(p_y), 1 << 20);
  221. ERR_FAIL_INDEX(ABS(p_z), 1 << 20);
  222. IndexKey key;
  223. key.x = p_x;
  224. key.y = p_y;
  225. key.z = p_z;
  226. OctantKey ok;
  227. ok.x = p_x / octant_size;
  228. ok.y = p_y / octant_size;
  229. ok.z = p_z / octant_size;
  230. if (p_item < 0) {
  231. //erase
  232. if (cell_map.has(key)) {
  233. OctantKey octantkey = ok;
  234. ERR_FAIL_COND(!octant_map.has(octantkey));
  235. Octant &g = *octant_map[octantkey];
  236. g.cells.erase(key);
  237. g.dirty = true;
  238. cell_map.erase(key);
  239. _queue_octants_dirty();
  240. }
  241. return;
  242. }
  243. OctantKey octantkey = ok;
  244. if (!octant_map.has(octantkey)) {
  245. //create octant because it does not exist
  246. Octant *g = memnew(Octant);
  247. g->dirty = true;
  248. g->static_body = PhysicsServer::get_singleton()->body_create(PhysicsServer::BODY_MODE_STATIC);
  249. PhysicsServer::get_singleton()->body_attach_object_instance_id(g->static_body, get_instance_id());
  250. PhysicsServer::get_singleton()->body_set_collision_layer(g->static_body, collision_layer);
  251. PhysicsServer::get_singleton()->body_set_collision_mask(g->static_body, collision_mask);
  252. SceneTree *st = SceneTree::get_singleton();
  253. if (st && st->is_debugging_collisions_hint()) {
  254. g->collision_debug = VisualServer::get_singleton()->mesh_create();
  255. g->collision_debug_instance = VisualServer::get_singleton()->instance_create();
  256. VisualServer::get_singleton()->instance_set_base(g->collision_debug_instance, g->collision_debug);
  257. }
  258. octant_map[octantkey] = g;
  259. if (is_inside_world()) {
  260. _octant_enter_world(octantkey);
  261. _octant_transform(octantkey);
  262. }
  263. }
  264. Octant &g = *octant_map[octantkey];
  265. g.cells.insert(key);
  266. g.dirty = true;
  267. _queue_octants_dirty();
  268. Cell c;
  269. c.item = p_item;
  270. c.rot = p_rot;
  271. cell_map[key] = c;
  272. }
  273. int GridMap::get_cell_item(int p_x, int p_y, int p_z) const {
  274. ERR_FAIL_INDEX_V(ABS(p_x), 1 << 20, INVALID_CELL_ITEM);
  275. ERR_FAIL_INDEX_V(ABS(p_y), 1 << 20, INVALID_CELL_ITEM);
  276. ERR_FAIL_INDEX_V(ABS(p_z), 1 << 20, INVALID_CELL_ITEM);
  277. IndexKey key;
  278. key.x = p_x;
  279. key.y = p_y;
  280. key.z = p_z;
  281. if (!cell_map.has(key)) {
  282. return INVALID_CELL_ITEM;
  283. }
  284. return cell_map[key].item;
  285. }
  286. int GridMap::get_cell_item_orientation(int p_x, int p_y, int p_z) const {
  287. ERR_FAIL_INDEX_V(ABS(p_x), 1 << 20, -1);
  288. ERR_FAIL_INDEX_V(ABS(p_y), 1 << 20, -1);
  289. ERR_FAIL_INDEX_V(ABS(p_z), 1 << 20, -1);
  290. IndexKey key;
  291. key.x = p_x;
  292. key.y = p_y;
  293. key.z = p_z;
  294. if (!cell_map.has(key)) {
  295. return -1;
  296. }
  297. return cell_map[key].rot;
  298. }
  299. Vector3 GridMap::world_to_map(const Vector3 &p_world_pos) const {
  300. Vector3 map_pos = p_world_pos / cell_size;
  301. map_pos.x = floor(map_pos.x);
  302. map_pos.y = floor(map_pos.y);
  303. map_pos.z = floor(map_pos.z);
  304. return map_pos;
  305. }
  306. Vector3 GridMap::map_to_world(int p_x, int p_y, int p_z) const {
  307. Vector3 offset = _get_offset();
  308. Vector3 world_pos(
  309. p_x * cell_size.x + offset.x,
  310. p_y * cell_size.y + offset.y,
  311. p_z * cell_size.z + offset.z);
  312. return world_pos;
  313. }
  314. void GridMap::_octant_transform(const OctantKey &p_key) {
  315. ERR_FAIL_COND(!octant_map.has(p_key));
  316. Octant &g = *octant_map[p_key];
  317. PhysicsServer::get_singleton()->body_set_state(g.static_body, PhysicsServer::BODY_STATE_TRANSFORM, get_global_transform());
  318. if (g.collision_debug_instance.is_valid()) {
  319. VS::get_singleton()->instance_set_transform(g.collision_debug_instance, get_global_transform());
  320. }
  321. for (int i = 0; i < g.multimesh_instances.size(); i++) {
  322. VS::get_singleton()->instance_set_transform(g.multimesh_instances[i].instance, get_global_transform());
  323. }
  324. }
  325. bool GridMap::_octant_update(const OctantKey &p_key) {
  326. ERR_FAIL_COND_V(!octant_map.has(p_key), false);
  327. Octant &g = *octant_map[p_key];
  328. if (!g.dirty) {
  329. return false;
  330. }
  331. //erase body shapes
  332. PhysicsServer::get_singleton()->body_clear_shapes(g.static_body);
  333. //erase body shapes debug
  334. if (g.collision_debug.is_valid()) {
  335. VS::get_singleton()->mesh_clear(g.collision_debug);
  336. }
  337. //erase navigation
  338. if (navigation) {
  339. for (Map<IndexKey, Octant::NavMesh>::Element *E = g.navmesh_ids.front(); E; E = E->next()) {
  340. navigation->navmesh_remove(E->get().id);
  341. }
  342. g.navmesh_ids.clear();
  343. }
  344. //erase multimeshes
  345. for (int i = 0; i < g.multimesh_instances.size(); i++) {
  346. if (g.multimesh_instances[i].instance.is_valid()) {
  347. VS::get_singleton()->free(g.multimesh_instances[i].instance);
  348. }
  349. if (g.multimesh_instances[i].multimesh.is_valid()) {
  350. VS::get_singleton()->free(g.multimesh_instances[i].multimesh);
  351. }
  352. }
  353. g.multimesh_instances.clear();
  354. if (g.cells.size() == 0) {
  355. //octant no longer needed
  356. _octant_clean_up(p_key);
  357. return true;
  358. }
  359. PoolVector<Vector3> col_debug;
  360. /*
  361. * foreach item in this octant,
  362. * set item's multimesh's instance count to number of cells which have this item
  363. * and set said multimesh bounding box to one containing all cells which have this item
  364. */
  365. Map<int, List<Pair<Transform, IndexKey>>> multimesh_items;
  366. for (Set<IndexKey>::Element *E = g.cells.front(); E; E = E->next()) {
  367. ERR_CONTINUE(!cell_map.has(E->get()));
  368. const Cell &c = cell_map[E->get()];
  369. if (!mesh_library.is_valid() || !mesh_library->has_item(c.item)) {
  370. continue;
  371. }
  372. Vector3 cellpos = Vector3(E->get().x, E->get().y, E->get().z);
  373. Vector3 ofs = _get_offset();
  374. Transform xform;
  375. xform.basis.set_orthogonal_index(c.rot);
  376. xform.set_origin(cellpos * cell_size + ofs);
  377. xform.basis.scale(Vector3(cell_scale, cell_scale, cell_scale));
  378. if (baked_meshes.size() == 0) {
  379. if (mesh_library->get_item_mesh(c.item).is_valid()) {
  380. if (!multimesh_items.has(c.item)) {
  381. multimesh_items[c.item] = List<Pair<Transform, IndexKey>>();
  382. }
  383. Pair<Transform, IndexKey> p;
  384. p.first = xform * mesh_library->get_item_mesh_transform(c.item);
  385. p.second = E->get();
  386. multimesh_items[c.item].push_back(p);
  387. }
  388. }
  389. Vector<MeshLibrary::ShapeData> shapes = mesh_library->get_item_shapes(c.item);
  390. // add the item's shape at given xform to octant's static_body
  391. for (int i = 0; i < shapes.size(); i++) {
  392. // add the item's shape
  393. if (!shapes[i].shape.is_valid()) {
  394. continue;
  395. }
  396. PhysicsServer::get_singleton()->body_add_shape(g.static_body, shapes[i].shape->get_rid(), xform * shapes[i].local_transform);
  397. if (g.collision_debug.is_valid()) {
  398. shapes.write[i].shape->add_vertices_to_array(col_debug, xform * shapes[i].local_transform);
  399. }
  400. }
  401. // add the item's navmesh at given xform to GridMap's Navigation ancestor
  402. Ref<NavigationMesh> navmesh = mesh_library->get_item_navmesh(c.item);
  403. if (navmesh.is_valid()) {
  404. Octant::NavMesh nm;
  405. nm.xform = xform * mesh_library->get_item_navmesh_transform(c.item);
  406. if (navigation) {
  407. nm.id = navigation->navmesh_add(navmesh, xform, this);
  408. } else {
  409. nm.id = -1;
  410. }
  411. g.navmesh_ids[E->get()] = nm;
  412. }
  413. }
  414. //update multimeshes, only if not baked
  415. if (baked_meshes.size() == 0) {
  416. for (Map<int, List<Pair<Transform, IndexKey>>>::Element *E = multimesh_items.front(); E; E = E->next()) {
  417. Octant::MultimeshInstance mmi;
  418. RID mm = VS::get_singleton()->multimesh_create();
  419. VS::get_singleton()->multimesh_allocate(mm, E->get().size(), VS::MULTIMESH_TRANSFORM_3D, VS::MULTIMESH_COLOR_NONE);
  420. VS::get_singleton()->multimesh_set_mesh(mm, mesh_library->get_item_mesh(E->key())->get_rid());
  421. int idx = 0;
  422. for (List<Pair<Transform, IndexKey>>::Element *F = E->get().front(); F; F = F->next()) {
  423. VS::get_singleton()->multimesh_instance_set_transform(mm, idx, F->get().first);
  424. #ifdef TOOLS_ENABLED
  425. Octant::MultimeshInstance::Item it;
  426. it.index = idx;
  427. it.transform = F->get().first;
  428. it.key = F->get().second;
  429. mmi.items.push_back(it);
  430. #endif
  431. idx++;
  432. }
  433. RID instance = VS::get_singleton()->instance_create();
  434. VS::get_singleton()->instance_set_base(instance, mm);
  435. if (is_inside_tree()) {
  436. VS::get_singleton()->instance_set_scenario(instance, get_world()->get_scenario());
  437. VS::get_singleton()->instance_set_transform(instance, get_global_transform());
  438. }
  439. mmi.multimesh = mm;
  440. mmi.instance = instance;
  441. g.multimesh_instances.push_back(mmi);
  442. }
  443. }
  444. if (col_debug.size()) {
  445. Array arr;
  446. arr.resize(VS::ARRAY_MAX);
  447. arr[VS::ARRAY_VERTEX] = col_debug;
  448. VS::get_singleton()->mesh_add_surface_from_arrays(g.collision_debug, VS::PRIMITIVE_LINES, arr);
  449. SceneTree *st = SceneTree::get_singleton();
  450. if (st) {
  451. VS::get_singleton()->mesh_surface_set_material(g.collision_debug, 0, st->get_debug_collision_material()->get_rid());
  452. }
  453. }
  454. g.dirty = false;
  455. return false;
  456. }
  457. void GridMap::_reset_physic_bodies_collision_filters() {
  458. for (Map<OctantKey, Octant *>::Element *E = octant_map.front(); E; E = E->next()) {
  459. PhysicsServer::get_singleton()->body_set_collision_layer(E->get()->static_body, collision_layer);
  460. PhysicsServer::get_singleton()->body_set_collision_mask(E->get()->static_body, collision_mask);
  461. }
  462. }
  463. void GridMap::_octant_enter_world(const OctantKey &p_key) {
  464. ERR_FAIL_COND(!octant_map.has(p_key));
  465. Octant &g = *octant_map[p_key];
  466. PhysicsServer::get_singleton()->body_set_state(g.static_body, PhysicsServer::BODY_STATE_TRANSFORM, get_global_transform());
  467. PhysicsServer::get_singleton()->body_set_space(g.static_body, get_world()->get_space());
  468. if (g.collision_debug_instance.is_valid()) {
  469. VS::get_singleton()->instance_set_scenario(g.collision_debug_instance, get_world()->get_scenario());
  470. VS::get_singleton()->instance_set_transform(g.collision_debug_instance, get_global_transform());
  471. }
  472. for (int i = 0; i < g.multimesh_instances.size(); i++) {
  473. VS::get_singleton()->instance_set_scenario(g.multimesh_instances[i].instance, get_world()->get_scenario());
  474. VS::get_singleton()->instance_set_transform(g.multimesh_instances[i].instance, get_global_transform());
  475. }
  476. if (navigation && mesh_library.is_valid()) {
  477. for (Map<IndexKey, Octant::NavMesh>::Element *F = g.navmesh_ids.front(); F; F = F->next()) {
  478. if (cell_map.has(F->key()) && F->get().id < 0) {
  479. Ref<NavigationMesh> nm = mesh_library->get_item_navmesh(cell_map[F->key()].item);
  480. if (nm.is_valid()) {
  481. F->get().id = navigation->navmesh_add(nm, F->get().xform, this);
  482. }
  483. }
  484. }
  485. }
  486. }
  487. void GridMap::_octant_exit_world(const OctantKey &p_key) {
  488. ERR_FAIL_COND(!octant_map.has(p_key));
  489. Octant &g = *octant_map[p_key];
  490. PhysicsServer::get_singleton()->body_set_state(g.static_body, PhysicsServer::BODY_STATE_TRANSFORM, get_global_transform());
  491. PhysicsServer::get_singleton()->body_set_space(g.static_body, RID());
  492. if (g.collision_debug_instance.is_valid()) {
  493. VS::get_singleton()->instance_set_scenario(g.collision_debug_instance, RID());
  494. }
  495. for (int i = 0; i < g.multimesh_instances.size(); i++) {
  496. VS::get_singleton()->instance_set_scenario(g.multimesh_instances[i].instance, RID());
  497. }
  498. if (navigation) {
  499. for (Map<IndexKey, Octant::NavMesh>::Element *F = g.navmesh_ids.front(); F; F = F->next()) {
  500. if (F->get().id >= 0) {
  501. navigation->navmesh_remove(F->get().id);
  502. F->get().id = -1;
  503. }
  504. }
  505. }
  506. }
  507. void GridMap::_octant_clean_up(const OctantKey &p_key) {
  508. ERR_FAIL_COND(!octant_map.has(p_key));
  509. Octant &g = *octant_map[p_key];
  510. if (g.collision_debug.is_valid()) {
  511. VS::get_singleton()->free(g.collision_debug);
  512. g.collision_debug = RID();
  513. }
  514. if (g.collision_debug_instance.is_valid()) {
  515. VS::get_singleton()->free(g.collision_debug_instance);
  516. g.collision_debug_instance = RID();
  517. }
  518. if (g.static_body.is_valid()) {
  519. PhysicsServer::get_singleton()->free(g.static_body);
  520. g.static_body = RID();
  521. }
  522. //erase navigation
  523. if (navigation) {
  524. for (Map<IndexKey, Octant::NavMesh>::Element *E = g.navmesh_ids.front(); E; E = E->next()) {
  525. navigation->navmesh_remove(E->get().id);
  526. }
  527. g.navmesh_ids.clear();
  528. }
  529. //erase multimeshes
  530. for (int i = 0; i < g.multimesh_instances.size(); i++) {
  531. if (g.multimesh_instances[i].instance.is_valid()) {
  532. VS::get_singleton()->free(g.multimesh_instances[i].instance);
  533. }
  534. if (g.multimesh_instances[i].multimesh.is_valid()) {
  535. VS::get_singleton()->free(g.multimesh_instances[i].multimesh);
  536. }
  537. }
  538. g.multimesh_instances.clear();
  539. }
  540. void GridMap::_notification(int p_what) {
  541. switch (p_what) {
  542. case NOTIFICATION_ENTER_WORLD: {
  543. Spatial *c = this;
  544. while (c) {
  545. navigation = Object::cast_to<Navigation>(c);
  546. if (navigation) {
  547. break;
  548. }
  549. c = Object::cast_to<Spatial>(c->get_parent());
  550. }
  551. last_transform = get_global_transform();
  552. for (Map<OctantKey, Octant *>::Element *E = octant_map.front(); E; E = E->next()) {
  553. _octant_enter_world(E->key());
  554. }
  555. for (int i = 0; i < baked_meshes.size(); i++) {
  556. VS::get_singleton()->instance_set_scenario(baked_meshes[i].instance, get_world()->get_scenario());
  557. VS::get_singleton()->instance_set_transform(baked_meshes[i].instance, get_global_transform());
  558. }
  559. } break;
  560. case NOTIFICATION_TRANSFORM_CHANGED: {
  561. Transform new_xform = get_global_transform();
  562. if (new_xform == last_transform) {
  563. break;
  564. }
  565. //update run
  566. for (Map<OctantKey, Octant *>::Element *E = octant_map.front(); E; E = E->next()) {
  567. _octant_transform(E->key());
  568. }
  569. last_transform = new_xform;
  570. for (int i = 0; i < baked_meshes.size(); i++) {
  571. VS::get_singleton()->instance_set_transform(baked_meshes[i].instance, get_global_transform());
  572. }
  573. } break;
  574. case NOTIFICATION_EXIT_WORLD: {
  575. for (Map<OctantKey, Octant *>::Element *E = octant_map.front(); E; E = E->next()) {
  576. _octant_exit_world(E->key());
  577. }
  578. navigation = nullptr;
  579. //_queue_octants_dirty(MAP_DIRTY_INSTANCES|MAP_DIRTY_TRANSFORMS);
  580. //_update_octants_callback();
  581. //_update_area_instances();
  582. for (int i = 0; i < baked_meshes.size(); i++) {
  583. VS::get_singleton()->instance_set_scenario(baked_meshes[i].instance, RID());
  584. }
  585. } break;
  586. case NOTIFICATION_VISIBILITY_CHANGED: {
  587. _update_visibility();
  588. } break;
  589. }
  590. }
  591. void GridMap::_update_visibility() {
  592. if (!is_inside_tree()) {
  593. return;
  594. }
  595. _change_notify("visible");
  596. for (Map<OctantKey, Octant *>::Element *e = octant_map.front(); e; e = e->next()) {
  597. Octant *octant = e->value();
  598. for (int i = 0; i < octant->multimesh_instances.size(); i++) {
  599. const Octant::MultimeshInstance &mi = octant->multimesh_instances[i];
  600. VS::get_singleton()->instance_set_visible(mi.instance, is_visible_in_tree());
  601. }
  602. }
  603. for (int i = 0; i < baked_meshes.size(); i++) {
  604. VS::get_singleton()->instance_set_visible(baked_meshes[i].instance, is_visible_in_tree());
  605. }
  606. }
  607. void GridMap::_queue_octants_dirty() {
  608. if (awaiting_update) {
  609. return;
  610. }
  611. MessageQueue::get_singleton()->push_call(this, "_update_octants_callback");
  612. awaiting_update = true;
  613. }
  614. void GridMap::_recreate_octant_data() {
  615. recreating_octants = true;
  616. Map<IndexKey, Cell> cell_copy = cell_map;
  617. _clear_internal();
  618. for (Map<IndexKey, Cell>::Element *E = cell_copy.front(); E; E = E->next()) {
  619. set_cell_item(E->key().x, E->key().y, E->key().z, E->get().item, E->get().rot);
  620. }
  621. recreating_octants = false;
  622. }
  623. void GridMap::_clear_internal() {
  624. for (Map<OctantKey, Octant *>::Element *E = octant_map.front(); E; E = E->next()) {
  625. if (is_inside_world()) {
  626. _octant_exit_world(E->key());
  627. }
  628. _octant_clean_up(E->key());
  629. memdelete(E->get());
  630. }
  631. octant_map.clear();
  632. cell_map.clear();
  633. }
  634. void GridMap::clear() {
  635. _clear_internal();
  636. clear_baked_meshes();
  637. }
  638. void GridMap::resource_changed(const RES &p_res) {
  639. _recreate_octant_data();
  640. }
  641. void GridMap::_update_octants_callback() {
  642. if (!awaiting_update) {
  643. return;
  644. }
  645. List<OctantKey> to_delete;
  646. for (Map<OctantKey, Octant *>::Element *E = octant_map.front(); E; E = E->next()) {
  647. if (_octant_update(E->key())) {
  648. to_delete.push_back(E->key());
  649. }
  650. }
  651. while (to_delete.front()) {
  652. memdelete(octant_map[to_delete.front()->get()]);
  653. octant_map.erase(to_delete.front()->get());
  654. to_delete.pop_front();
  655. }
  656. _update_visibility();
  657. awaiting_update = false;
  658. }
  659. void GridMap::_bind_methods() {
  660. ClassDB::bind_method(D_METHOD("set_collision_layer", "layer"), &GridMap::set_collision_layer);
  661. ClassDB::bind_method(D_METHOD("get_collision_layer"), &GridMap::get_collision_layer);
  662. ClassDB::bind_method(D_METHOD("set_collision_mask", "mask"), &GridMap::set_collision_mask);
  663. ClassDB::bind_method(D_METHOD("get_collision_mask"), &GridMap::get_collision_mask);
  664. ClassDB::bind_method(D_METHOD("set_collision_mask_bit", "bit", "value"), &GridMap::set_collision_mask_bit);
  665. ClassDB::bind_method(D_METHOD("get_collision_mask_bit", "bit"), &GridMap::get_collision_mask_bit);
  666. ClassDB::bind_method(D_METHOD("set_collision_layer_bit", "bit", "value"), &GridMap::set_collision_layer_bit);
  667. ClassDB::bind_method(D_METHOD("get_collision_layer_bit", "bit"), &GridMap::get_collision_layer_bit);
  668. ClassDB::bind_method(D_METHOD("set_mesh_library", "mesh_library"), &GridMap::set_mesh_library);
  669. ClassDB::bind_method(D_METHOD("get_mesh_library"), &GridMap::get_mesh_library);
  670. ClassDB::bind_method(D_METHOD("set_cell_size", "size"), &GridMap::set_cell_size);
  671. ClassDB::bind_method(D_METHOD("get_cell_size"), &GridMap::get_cell_size);
  672. ClassDB::bind_method(D_METHOD("set_cell_scale", "scale"), &GridMap::set_cell_scale);
  673. ClassDB::bind_method(D_METHOD("get_cell_scale"), &GridMap::get_cell_scale);
  674. ClassDB::bind_method(D_METHOD("set_octant_size", "size"), &GridMap::set_octant_size);
  675. ClassDB::bind_method(D_METHOD("get_octant_size"), &GridMap::get_octant_size);
  676. ClassDB::bind_method(D_METHOD("set_cell_item", "x", "y", "z", "item", "orientation"), &GridMap::set_cell_item, DEFVAL(0));
  677. ClassDB::bind_method(D_METHOD("get_cell_item", "x", "y", "z"), &GridMap::get_cell_item);
  678. ClassDB::bind_method(D_METHOD("get_cell_item_orientation", "x", "y", "z"), &GridMap::get_cell_item_orientation);
  679. ClassDB::bind_method(D_METHOD("world_to_map", "pos"), &GridMap::world_to_map);
  680. ClassDB::bind_method(D_METHOD("map_to_world", "x", "y", "z"), &GridMap::map_to_world);
  681. ClassDB::bind_method(D_METHOD("_update_octants_callback"), &GridMap::_update_octants_callback);
  682. ClassDB::bind_method(D_METHOD("resource_changed", "resource"), &GridMap::resource_changed);
  683. ClassDB::bind_method(D_METHOD("set_center_x", "enable"), &GridMap::set_center_x);
  684. ClassDB::bind_method(D_METHOD("get_center_x"), &GridMap::get_center_x);
  685. ClassDB::bind_method(D_METHOD("set_center_y", "enable"), &GridMap::set_center_y);
  686. ClassDB::bind_method(D_METHOD("get_center_y"), &GridMap::get_center_y);
  687. ClassDB::bind_method(D_METHOD("set_center_z", "enable"), &GridMap::set_center_z);
  688. ClassDB::bind_method(D_METHOD("get_center_z"), &GridMap::get_center_z);
  689. ClassDB::bind_method(D_METHOD("set_clip", "enabled", "clipabove", "floor", "axis"), &GridMap::set_clip, DEFVAL(true), DEFVAL(0), DEFVAL(Vector3::AXIS_X));
  690. ClassDB::bind_method(D_METHOD("clear"), &GridMap::clear);
  691. ClassDB::bind_method(D_METHOD("get_used_cells"), &GridMap::get_used_cells);
  692. ClassDB::bind_method(D_METHOD("get_meshes"), &GridMap::get_meshes);
  693. ClassDB::bind_method(D_METHOD("get_bake_meshes"), &GridMap::get_bake_meshes);
  694. ClassDB::bind_method(D_METHOD("get_bake_mesh_instance", "idx"), &GridMap::get_bake_mesh_instance);
  695. ClassDB::bind_method(D_METHOD("clear_baked_meshes"), &GridMap::clear_baked_meshes);
  696. ClassDB::bind_method(D_METHOD("make_baked_meshes", "gen_lightmap_uv", "lightmap_uv_texel_size"), &GridMap::make_baked_meshes, DEFVAL(false), DEFVAL(0.1));
  697. ClassDB::bind_method(D_METHOD("set_use_in_baked_light", "use_in_baked_light"), &GridMap::set_use_in_baked_light);
  698. ClassDB::bind_method(D_METHOD("get_use_in_baked_light"), &GridMap::get_use_in_baked_light);
  699. ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "mesh_library", PROPERTY_HINT_RESOURCE_TYPE, "MeshLibrary"), "set_mesh_library", "get_mesh_library");
  700. ADD_PROPERTY(PropertyInfo(Variant::BOOL, "use_in_baked_light"), "set_use_in_baked_light", "get_use_in_baked_light");
  701. ADD_GROUP("Cell", "cell_");
  702. ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "cell_size"), "set_cell_size", "get_cell_size");
  703. ADD_PROPERTY(PropertyInfo(Variant::INT, "cell_octant_size", PROPERTY_HINT_RANGE, "1,1024,1"), "set_octant_size", "get_octant_size");
  704. ADD_PROPERTY(PropertyInfo(Variant::BOOL, "cell_center_x"), "set_center_x", "get_center_x");
  705. ADD_PROPERTY(PropertyInfo(Variant::BOOL, "cell_center_y"), "set_center_y", "get_center_y");
  706. ADD_PROPERTY(PropertyInfo(Variant::BOOL, "cell_center_z"), "set_center_z", "get_center_z");
  707. ADD_PROPERTY(PropertyInfo(Variant::REAL, "cell_scale"), "set_cell_scale", "get_cell_scale");
  708. ADD_GROUP("Collision", "collision_");
  709. ADD_PROPERTY(PropertyInfo(Variant::INT, "collision_layer", PROPERTY_HINT_LAYERS_3D_PHYSICS), "set_collision_layer", "get_collision_layer");
  710. ADD_PROPERTY(PropertyInfo(Variant::INT, "collision_mask", PROPERTY_HINT_LAYERS_3D_PHYSICS), "set_collision_mask", "get_collision_mask");
  711. BIND_CONSTANT(INVALID_CELL_ITEM);
  712. ADD_SIGNAL(MethodInfo("cell_size_changed", PropertyInfo(Variant::VECTOR3, "cell_size")));
  713. }
  714. void GridMap::set_clip(bool p_enabled, bool p_clip_above, int p_floor, Vector3::Axis p_axis) {
  715. if (!p_enabled && !clip) {
  716. return;
  717. }
  718. if (clip && p_enabled && clip_floor == p_floor && p_clip_above == clip_above && p_axis == clip_axis) {
  719. return;
  720. }
  721. clip = p_enabled;
  722. clip_floor = p_floor;
  723. clip_axis = p_axis;
  724. clip_above = p_clip_above;
  725. //make it all update
  726. for (Map<OctantKey, Octant *>::Element *E = octant_map.front(); E; E = E->next()) {
  727. Octant *g = E->get();
  728. g->dirty = true;
  729. }
  730. awaiting_update = true;
  731. _update_octants_callback();
  732. }
  733. void GridMap::set_cell_scale(float p_scale) {
  734. cell_scale = p_scale;
  735. _recreate_octant_data();
  736. }
  737. float GridMap::get_cell_scale() const {
  738. return cell_scale;
  739. }
  740. Array GridMap::get_used_cells() const {
  741. Array a;
  742. a.resize(cell_map.size());
  743. int i = 0;
  744. for (Map<IndexKey, Cell>::Element *E = cell_map.front(); E; E = E->next()) {
  745. Vector3 p(E->key().x, E->key().y, E->key().z);
  746. a[i++] = p;
  747. }
  748. return a;
  749. }
  750. Array GridMap::get_meshes() {
  751. if (mesh_library.is_null()) {
  752. return Array();
  753. }
  754. Vector3 ofs = _get_offset();
  755. Array meshes;
  756. for (Map<IndexKey, Cell>::Element *E = cell_map.front(); E; E = E->next()) {
  757. int id = E->get().item;
  758. if (!mesh_library->has_item(id)) {
  759. continue;
  760. }
  761. Ref<Mesh> mesh = mesh_library->get_item_mesh(id);
  762. if (mesh.is_null()) {
  763. continue;
  764. }
  765. IndexKey ik = E->key();
  766. Vector3 cellpos = Vector3(ik.x, ik.y, ik.z);
  767. Transform xform;
  768. xform.basis.set_orthogonal_index(E->get().rot);
  769. xform.set_origin(cellpos * cell_size + ofs);
  770. xform.basis.scale(Vector3(cell_scale, cell_scale, cell_scale));
  771. meshes.push_back(xform);
  772. meshes.push_back(mesh);
  773. }
  774. return meshes;
  775. }
  776. Vector3 GridMap::_get_offset() const {
  777. return Vector3(
  778. cell_size.x * 0.5 * int(center_x),
  779. cell_size.y * 0.5 * int(center_y),
  780. cell_size.z * 0.5 * int(center_z));
  781. }
  782. void GridMap::clear_baked_meshes() {
  783. for (int i = 0; i < baked_meshes.size(); i++) {
  784. if (baked_meshes[i].instance.is_valid()) {
  785. VS::get_singleton()->free(baked_meshes[i].instance);
  786. }
  787. }
  788. baked_meshes.clear();
  789. _recreate_octant_data();
  790. }
  791. void GridMap::make_baked_meshes(bool p_gen_lightmap_uv, float p_lightmap_uv_texel_size) {
  792. if (!mesh_library.is_valid()) {
  793. return;
  794. }
  795. //generate
  796. Map<OctantKey, Map<Ref<Material>, Ref<SurfaceTool>>> surface_map;
  797. for (Map<IndexKey, Cell>::Element *E = cell_map.front(); E; E = E->next()) {
  798. IndexKey key = E->key();
  799. int item = E->get().item;
  800. if (!mesh_library->has_item(item)) {
  801. continue;
  802. }
  803. Ref<Mesh> mesh = mesh_library->get_item_mesh(item);
  804. if (!mesh.is_valid()) {
  805. continue;
  806. }
  807. Vector3 cellpos = Vector3(key.x, key.y, key.z);
  808. Vector3 ofs = _get_offset();
  809. Transform xform;
  810. xform.basis.set_orthogonal_index(E->get().rot);
  811. xform.set_origin(cellpos * cell_size + ofs);
  812. xform.basis.scale(Vector3(cell_scale, cell_scale, cell_scale));
  813. OctantKey ok;
  814. ok.x = key.x / octant_size;
  815. ok.y = key.y / octant_size;
  816. ok.z = key.z / octant_size;
  817. if (!surface_map.has(ok)) {
  818. surface_map[ok] = Map<Ref<Material>, Ref<SurfaceTool>>();
  819. }
  820. Map<Ref<Material>, Ref<SurfaceTool>> &mat_map = surface_map[ok];
  821. for (int i = 0; i < mesh->get_surface_count(); i++) {
  822. if (mesh->surface_get_primitive_type(i) != Mesh::PRIMITIVE_TRIANGLES) {
  823. continue;
  824. }
  825. Ref<Material> surf_mat = mesh->surface_get_material(i);
  826. if (!mat_map.has(surf_mat)) {
  827. Ref<SurfaceTool> st;
  828. st.instance();
  829. st->begin(Mesh::PRIMITIVE_TRIANGLES);
  830. st->set_material(surf_mat);
  831. mat_map[surf_mat] = st;
  832. }
  833. mat_map[surf_mat]->append_from(mesh, i, xform);
  834. }
  835. }
  836. for (Map<OctantKey, Map<Ref<Material>, Ref<SurfaceTool>>>::Element *E = surface_map.front(); E; E = E->next()) {
  837. Ref<ArrayMesh> mesh;
  838. mesh.instance();
  839. for (Map<Ref<Material>, Ref<SurfaceTool>>::Element *F = E->get().front(); F; F = F->next()) {
  840. F->get()->commit(mesh);
  841. }
  842. BakedMesh bm;
  843. bm.mesh = mesh;
  844. bm.instance = VS::get_singleton()->instance_create();
  845. VS::get_singleton()->get_singleton()->instance_set_base(bm.instance, bm.mesh->get_rid());
  846. VS::get_singleton()->instance_attach_object_instance_id(bm.instance, get_instance_id());
  847. if (is_inside_tree()) {
  848. VS::get_singleton()->instance_set_scenario(bm.instance, get_world()->get_scenario());
  849. VS::get_singleton()->instance_set_transform(bm.instance, get_global_transform());
  850. }
  851. if (p_gen_lightmap_uv) {
  852. mesh->lightmap_unwrap(get_global_transform(), p_lightmap_uv_texel_size);
  853. }
  854. baked_meshes.push_back(bm);
  855. }
  856. _recreate_octant_data();
  857. }
  858. Array GridMap::get_bake_meshes() {
  859. if (!use_in_baked_light) {
  860. return Array();
  861. }
  862. if (!baked_meshes.size()) {
  863. make_baked_meshes(true);
  864. }
  865. Array arr;
  866. for (int i = 0; i < baked_meshes.size(); i++) {
  867. arr.push_back(baked_meshes[i].mesh);
  868. arr.push_back(Transform());
  869. }
  870. return arr;
  871. }
  872. RID GridMap::get_bake_mesh_instance(int p_idx) {
  873. ERR_FAIL_INDEX_V(p_idx, baked_meshes.size(), RID());
  874. return baked_meshes[p_idx].instance;
  875. }
  876. GridMap::GridMap() {
  877. collision_layer = 1;
  878. collision_mask = 1;
  879. cell_size = Vector3(2, 2, 2);
  880. octant_size = 8;
  881. awaiting_update = false;
  882. _in_tree = false;
  883. center_x = true;
  884. center_y = true;
  885. center_z = true;
  886. clip = false;
  887. clip_floor = 0;
  888. clip_axis = Vector3::AXIS_Z;
  889. clip_above = true;
  890. cell_scale = 1.0;
  891. navigation = nullptr;
  892. set_notify_transform(true);
  893. recreating_octants = false;
  894. use_in_baked_light = false;
  895. }
  896. GridMap::~GridMap() {
  897. if (!mesh_library.is_null()) {
  898. mesh_library->unregister_owner(this);
  899. }
  900. clear();
  901. }