test_main.cpp 10 KB

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  1. /*************************************************************************/
  2. /* test_main.cpp */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #include "test_main.h"
  31. #include "tests/core/io/test_config_file.h"
  32. #include "tests/core/io/test_file_access.h"
  33. #include "tests/core/io/test_image.h"
  34. #include "tests/core/io/test_json.h"
  35. #include "tests/core/io/test_marshalls.h"
  36. #include "tests/core/io/test_pck_packer.h"
  37. #include "tests/core/io/test_resource.h"
  38. #include "tests/core/io/test_xml_parser.h"
  39. #include "tests/core/math/test_aabb.h"
  40. #include "tests/core/math/test_astar.h"
  41. #include "tests/core/math/test_basis.h"
  42. #include "tests/core/math/test_color.h"
  43. #include "tests/core/math/test_expression.h"
  44. #include "tests/core/math/test_geometry_2d.h"
  45. #include "tests/core/math/test_geometry_3d.h"
  46. #include "tests/core/math/test_plane.h"
  47. #include "tests/core/math/test_random_number_generator.h"
  48. #include "tests/core/math/test_rect2.h"
  49. #include "tests/core/math/test_rect2i.h"
  50. #include "tests/core/math/test_vector2.h"
  51. #include "tests/core/math/test_vector2i.h"
  52. #include "tests/core/math/test_vector3.h"
  53. #include "tests/core/math/test_vector3i.h"
  54. #include "tests/core/object/test_class_db.h"
  55. #include "tests/core/object/test_method_bind.h"
  56. #include "tests/core/object/test_object.h"
  57. #include "tests/core/string/test_node_path.h"
  58. #include "tests/core/string/test_string.h"
  59. #include "tests/core/string/test_translation.h"
  60. #include "tests/core/templates/test_command_queue.h"
  61. #include "tests/core/templates/test_hash_map.h"
  62. #include "tests/core/templates/test_hash_set.h"
  63. #include "tests/core/templates/test_list.h"
  64. #include "tests/core/templates/test_local_vector.h"
  65. #include "tests/core/templates/test_lru.h"
  66. #include "tests/core/templates/test_paged_array.h"
  67. #include "tests/core/templates/test_vector.h"
  68. #include "tests/core/test_crypto.h"
  69. #include "tests/core/test_hashing_context.h"
  70. #include "tests/core/test_time.h"
  71. #include "tests/core/threads/test_worker_thread_pool.h"
  72. #include "tests/core/variant/test_array.h"
  73. #include "tests/core/variant/test_dictionary.h"
  74. #include "tests/core/variant/test_variant.h"
  75. #include "tests/scene/test_animation.h"
  76. #include "tests/scene/test_code_edit.h"
  77. #include "tests/scene/test_curve.h"
  78. #include "tests/scene/test_gradient.h"
  79. #include "tests/scene/test_path_3d.h"
  80. #include "tests/scene/test_text_edit.h"
  81. #include "tests/scene/test_theme.h"
  82. #include "tests/servers/test_text_server.h"
  83. #include "tests/test_validate_testing.h"
  84. #include "modules/modules_tests.gen.h"
  85. #include "tests/test_macros.h"
  86. #include "scene/resources/default_theme/default_theme.h"
  87. #include "servers/navigation_server_2d.h"
  88. #include "servers/navigation_server_3d.h"
  89. #include "servers/physics_server_2d.h"
  90. #include "servers/physics_server_3d.h"
  91. #include "servers/rendering/rendering_server_default.h"
  92. int test_main(int argc, char *argv[]) {
  93. bool run_tests = true;
  94. // Convert arguments to Godot's command-line.
  95. List<String> args;
  96. for (int i = 0; i < argc; i++) {
  97. args.push_back(String::utf8(argv[i]));
  98. }
  99. OS::get_singleton()->set_cmdline("", args);
  100. // Run custom test tools.
  101. if (test_commands) {
  102. for (const KeyValue<String, TestFunc> &E : (*test_commands)) {
  103. if (args.find(E.key)) {
  104. const TestFunc &test_func = E.value;
  105. test_func();
  106. run_tests = false;
  107. break;
  108. }
  109. }
  110. if (!run_tests) {
  111. delete test_commands;
  112. return 0;
  113. }
  114. }
  115. // Doctest runner.
  116. doctest::Context test_context;
  117. List<String> test_args;
  118. // Clean arguments of "--test" from the args.
  119. for (int x = 0; x < argc; x++) {
  120. String arg = String(argv[x]);
  121. if (arg != "--test") {
  122. test_args.push_back(arg);
  123. }
  124. }
  125. if (test_args.size() > 0) {
  126. // Convert Godot command line arguments back to standard arguments.
  127. char **doctest_args = new char *[test_args.size()];
  128. for (int x = 0; x < test_args.size(); x++) {
  129. // Operation to convert Godot string to non wchar string.
  130. CharString cs = test_args[x].utf8();
  131. const char *str = cs.get_data();
  132. // Allocate the string copy.
  133. doctest_args[x] = new char[strlen(str) + 1];
  134. // Copy this into memory.
  135. memcpy(doctest_args[x], str, strlen(str) + 1);
  136. }
  137. test_context.applyCommandLine(test_args.size(), doctest_args);
  138. for (int x = 0; x < test_args.size(); x++) {
  139. delete[] doctest_args[x];
  140. }
  141. delete[] doctest_args;
  142. }
  143. return test_context.run();
  144. }
  145. ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
  146. struct GodotTestCaseListener : public doctest::IReporter {
  147. GodotTestCaseListener(const doctest::ContextOptions &p_in) {}
  148. SignalWatcher *signal_watcher = nullptr;
  149. PhysicsServer3D *physics_server_3d = nullptr;
  150. PhysicsServer2D *physics_server_2d = nullptr;
  151. NavigationServer3D *navigation_server_3d = nullptr;
  152. NavigationServer2D *navigation_server_2d = nullptr;
  153. void test_case_start(const doctest::TestCaseData &p_in) override {
  154. SignalWatcher::get_singleton()->_clear_signals();
  155. String name = String(p_in.m_name);
  156. if (name.find("[SceneTree]") != -1) {
  157. GLOBAL_DEF("memory/limits/multithreaded_server/rid_pool_prealloc", 60);
  158. memnew(MessageQueue);
  159. GLOBAL_DEF("internationalization/rendering/force_right_to_left_layout_direction", false);
  160. memnew(Input);
  161. Error err = OK;
  162. OS::get_singleton()->set_has_server_feature_callback(nullptr);
  163. for (int i = 0; i < DisplayServer::get_create_function_count(); i++) {
  164. if (String("headless") == DisplayServer::get_create_function_name(i)) {
  165. DisplayServer::create(i, "", DisplayServer::WindowMode::WINDOW_MODE_MINIMIZED, DisplayServer::VSyncMode::VSYNC_ENABLED, 0, Vector2i(0, 0), err);
  166. break;
  167. }
  168. }
  169. memnew(RenderingServerDefault());
  170. RenderingServerDefault::get_singleton()->init();
  171. RenderingServerDefault::get_singleton()->set_render_loop_enabled(false);
  172. physics_server_3d = PhysicsServer3DManager::new_default_server();
  173. physics_server_3d->init();
  174. physics_server_2d = PhysicsServer2DManager::new_default_server();
  175. physics_server_2d->init();
  176. navigation_server_3d = NavigationServer3DManager::new_default_server();
  177. navigation_server_2d = memnew(NavigationServer2D);
  178. memnew(InputMap);
  179. InputMap::get_singleton()->load_default();
  180. make_default_theme(1.0, Ref<Font>());
  181. memnew(SceneTree);
  182. SceneTree::get_singleton()->initialize();
  183. return;
  184. }
  185. }
  186. void test_case_end(const doctest::CurrentTestCaseStats &) override {
  187. if (SceneTree::get_singleton()) {
  188. SceneTree::get_singleton()->finalize();
  189. }
  190. if (MessageQueue::get_singleton()) {
  191. MessageQueue::get_singleton()->flush();
  192. }
  193. if (SceneTree::get_singleton()) {
  194. memdelete(SceneTree::get_singleton());
  195. }
  196. clear_default_theme();
  197. if (navigation_server_3d) {
  198. memdelete(navigation_server_3d);
  199. navigation_server_3d = nullptr;
  200. }
  201. if (navigation_server_2d) {
  202. memdelete(navigation_server_2d);
  203. navigation_server_2d = nullptr;
  204. }
  205. if (physics_server_3d) {
  206. physics_server_3d->finish();
  207. memdelete(physics_server_3d);
  208. physics_server_3d = nullptr;
  209. }
  210. if (physics_server_2d) {
  211. physics_server_2d->finish();
  212. memdelete(physics_server_2d);
  213. physics_server_2d = nullptr;
  214. }
  215. if (Input::get_singleton()) {
  216. memdelete(Input::get_singleton());
  217. }
  218. if (RenderingServer::get_singleton()) {
  219. RenderingServer::get_singleton()->sync();
  220. RenderingServer::get_singleton()->global_shader_uniforms_clear();
  221. RenderingServer::get_singleton()->finish();
  222. memdelete(RenderingServer::get_singleton());
  223. }
  224. if (DisplayServer::get_singleton()) {
  225. memdelete(DisplayServer::get_singleton());
  226. }
  227. if (InputMap::get_singleton()) {
  228. memdelete(InputMap::get_singleton());
  229. }
  230. if (MessageQueue::get_singleton()) {
  231. MessageQueue::get_singleton()->flush();
  232. memdelete(MessageQueue::get_singleton());
  233. }
  234. }
  235. void test_run_start() override {
  236. signal_watcher = memnew(SignalWatcher);
  237. }
  238. void test_run_end(const doctest::TestRunStats &) override {
  239. memdelete(signal_watcher);
  240. }
  241. void test_case_reenter(const doctest::TestCaseData &) override {
  242. SignalWatcher::get_singleton()->_clear_signals();
  243. }
  244. void subcase_start(const doctest::SubcaseSignature &) override {
  245. SignalWatcher::get_singleton()->_clear_signals();
  246. }
  247. void report_query(const doctest::QueryData &) override {}
  248. void test_case_exception(const doctest::TestCaseException &) override {}
  249. void subcase_end() override {}
  250. void log_assert(const doctest::AssertData &in) override {}
  251. void log_message(const doctest::MessageData &) override {}
  252. void test_case_skipped(const doctest::TestCaseData &) override {}
  253. };
  254. REGISTER_LISTENER("GodotTestCaseListener", 1, GodotTestCaseListener);