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- /*************************************************************************/
- /* csharp_script.cpp */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
- /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #include "csharp_script.h"
- #include <stdint.h>
- #include "core/config/project_settings.h"
- #include "core/debugger/engine_debugger.h"
- #include "core/debugger/script_debugger.h"
- #include "core/io/file_access.h"
- #include "core/os/mutex.h"
- #include "core/os/os.h"
- #include "core/os/thread.h"
- #ifdef TOOLS_ENABLED
- #include "core/os/keyboard.h"
- #include "editor/bindings_generator.h"
- #include "editor/editor_internal_calls.h"
- #include "editor/editor_node.h"
- #include "editor/editor_settings.h"
- #include "editor/node_dock.h"
- #include "editor/script_templates/templates.gen.h"
- #endif
- #ifdef DEBUG_METHODS_ENABLED
- #include "class_db_api_json.h"
- #endif
- #include "godotsharp_dirs.h"
- #include "managed_callable.h"
- #include "mono_gd/gd_mono_cache.h"
- #include "signal_awaiter_utils.h"
- #include "utils/macros.h"
- #include "utils/string_utils.h"
- #define CACHED_STRING_NAME(m_var) (CSharpLanguage::get_singleton()->get_string_names().m_var)
- #ifdef TOOLS_ENABLED
- static bool _create_project_solution_if_needed() {
- String sln_path = GodotSharpDirs::get_project_sln_path();
- String csproj_path = GodotSharpDirs::get_project_csproj_path();
- if (!FileAccess::exists(sln_path) || !FileAccess::exists(csproj_path)) {
- // A solution does not yet exist, create a new one
- CRASH_COND(CSharpLanguage::get_singleton()->get_godotsharp_editor() == nullptr);
- return CSharpLanguage::get_singleton()->get_godotsharp_editor()->call("CreateProjectSolution");
- }
- return true;
- }
- #endif
- CSharpLanguage *CSharpLanguage::singleton = nullptr;
- GDNativeInstanceBindingCallbacks CSharpLanguage::_instance_binding_callbacks = {
- &_instance_binding_create_callback,
- &_instance_binding_free_callback,
- &_instance_binding_reference_callback
- };
- String CSharpLanguage::get_name() const {
- return "C#";
- }
- String CSharpLanguage::get_type() const {
- return "CSharpScript";
- }
- String CSharpLanguage::get_extension() const {
- return "cs";
- }
- Error CSharpLanguage::execute_file(const String &p_path) {
- // ??
- return OK;
- }
- extern void *godotsharp_pinvoke_funcs[185];
- [[maybe_unused]] volatile void **do_not_strip_godotsharp_pinvoke_funcs;
- #ifdef TOOLS_ENABLED
- extern void *godotsharp_editor_pinvoke_funcs[30];
- [[maybe_unused]] volatile void **do_not_strip_godotsharp_editor_pinvoke_funcs;
- #endif
- void CSharpLanguage::init() {
- #ifdef DEBUG_METHODS_ENABLED
- if (OS::get_singleton()->get_cmdline_args().find("--class-db-json")) {
- class_db_api_to_json("user://class_db_api.json", ClassDB::API_CORE);
- #ifdef TOOLS_ENABLED
- class_db_api_to_json("user://class_db_api_editor.json", ClassDB::API_EDITOR);
- #endif
- }
- #endif
- // Hopefully this will be enough for all compilers. Otherwise we could use the printf on fake getenv trick.
- do_not_strip_godotsharp_pinvoke_funcs = (volatile void **)godotsharp_pinvoke_funcs;
- #ifdef TOOLS_ENABLED
- do_not_strip_godotsharp_editor_pinvoke_funcs = (volatile void **)godotsharp_editor_pinvoke_funcs;
- #endif
- #if defined(TOOLS_ENABLED) && defined(DEBUG_METHODS_ENABLED)
- // Generate the bindings here, before loading assemblies. The Godot assemblies
- // may be missing if the glue wasn't generated yet in order to build them.
- List<String> cmdline_args = OS::get_singleton()->get_cmdline_args();
- BindingsGenerator::handle_cmdline_args(cmdline_args);
- #endif
- gdmono = memnew(GDMono);
- gdmono->initialize();
- #ifdef TOOLS_ENABLED
- if (gdmono->is_runtime_initialized()) {
- gdmono->initialize_load_assemblies();
- }
- EditorNode::add_init_callback(&_editor_init_callback);
- #endif
- }
- void CSharpLanguage::finish() {
- finalize();
- }
- void CSharpLanguage::finalize() {
- if (finalized) {
- return;
- }
- finalizing = true;
- // Make sure all script binding gchandles are released before finalizing GDMono
- for (KeyValue<Object *, CSharpScriptBinding> &E : script_bindings) {
- CSharpScriptBinding &script_binding = E.value;
- if (!script_binding.gchandle.is_released()) {
- script_binding.gchandle.release();
- script_binding.inited = false;
- }
- }
- if (gdmono) {
- memdelete(gdmono);
- gdmono = nullptr;
- }
- // Clear here, after finalizing all domains to make sure there is nothing else referencing the elements.
- script_bindings.clear();
- #ifdef DEBUG_ENABLED
- for (const KeyValue<ObjectID, int> &E : unsafe_object_references) {
- const ObjectID &id = E.key;
- Object *obj = ObjectDB::get_instance(id);
- if (obj) {
- ERR_PRINT("Leaked unsafe reference to object: " + obj->to_string());
- } else {
- ERR_PRINT("Leaked unsafe reference to deleted object: " + itos(id));
- }
- }
- #endif
- memdelete(managed_callable_middleman);
- finalizing = false;
- finalized = true;
- }
- void CSharpLanguage::get_reserved_words(List<String> *p_words) const {
- static const char *_reserved_words[] = {
- // Reserved keywords
- "abstract",
- "as",
- "base",
- "bool",
- "break",
- "byte",
- "case",
- "catch",
- "char",
- "checked",
- "class",
- "const",
- "continue",
- "decimal",
- "default",
- "delegate",
- "do",
- "double",
- "else",
- "enum",
- "event",
- "explicit",
- "extern",
- "false",
- "finally",
- "fixed",
- "float",
- "for",
- "foreach",
- "goto",
- "if",
- "implicit",
- "in",
- "int",
- "interface",
- "internal",
- "is",
- "lock",
- "long",
- "namespace",
- "new",
- "null",
- "object",
- "operator",
- "out",
- "override",
- "params",
- "private",
- "protected",
- "public",
- "readonly",
- "ref",
- "return",
- "sbyte",
- "sealed",
- "short",
- "sizeof",
- "stackalloc",
- "static",
- "string",
- "struct",
- "switch",
- "this",
- "throw",
- "true",
- "try",
- "typeof",
- "uint",
- "ulong",
- "unchecked",
- "unsafe",
- "ushort",
- "using",
- "virtual",
- "void",
- "volatile",
- "while",
- // Contextual keywords. Not reserved words, but I guess we should include
- // them because this seems to be used only for syntax highlighting.
- "add",
- "alias",
- "ascending",
- "async",
- "await",
- "by",
- "descending",
- "dynamic",
- "equals",
- "from",
- "get",
- "global",
- "group",
- "into",
- "join",
- "let",
- "nameof",
- "on",
- "orderby",
- "partial",
- "remove",
- "select",
- "set",
- "value",
- "var",
- "when",
- "where",
- "yield",
- nullptr
- };
- const char **w = _reserved_words;
- while (*w) {
- p_words->push_back(*w);
- w++;
- }
- }
- bool CSharpLanguage::is_control_flow_keyword(String p_keyword) const {
- return p_keyword == "break" ||
- p_keyword == "case" ||
- p_keyword == "catch" ||
- p_keyword == "continue" ||
- p_keyword == "default" ||
- p_keyword == "do" ||
- p_keyword == "else" ||
- p_keyword == "finally" ||
- p_keyword == "for" ||
- p_keyword == "foreach" ||
- p_keyword == "goto" ||
- p_keyword == "if" ||
- p_keyword == "return" ||
- p_keyword == "switch" ||
- p_keyword == "throw" ||
- p_keyword == "try" ||
- p_keyword == "while";
- }
- void CSharpLanguage::get_comment_delimiters(List<String> *p_delimiters) const {
- p_delimiters->push_back("//"); // single-line comment
- p_delimiters->push_back("/* */"); // delimited comment
- }
- void CSharpLanguage::get_string_delimiters(List<String> *p_delimiters) const {
- p_delimiters->push_back("' '"); // character literal
- p_delimiters->push_back("\" \""); // regular string literal
- p_delimiters->push_back("@\" \""); // verbatim string literal
- // Generic string highlighting suffices as a workaround for now.
- }
- static String get_base_class_name(const String &p_base_class_name, const String p_class_name) {
- String base_class = p_base_class_name;
- if (p_class_name == base_class) {
- base_class = "Godot." + base_class;
- }
- return base_class;
- }
- bool CSharpLanguage::is_using_templates() {
- return true;
- }
- Ref<Script> CSharpLanguage::make_template(const String &p_template, const String &p_class_name, const String &p_base_class_name) const {
- Ref<CSharpScript> script;
- script.instantiate();
- String class_name_no_spaces = p_class_name.replace(" ", "_");
- String base_class_name = get_base_class_name(p_base_class_name, class_name_no_spaces);
- String processed_template = p_template;
- processed_template = processed_template.replace("_BINDINGS_NAMESPACE_", BINDINGS_NAMESPACE)
- .replace("_BASE_", base_class_name)
- .replace("_CLASS_", class_name_no_spaces)
- .replace("_TS_", _get_indentation());
- script->set_source_code(processed_template);
- return script;
- }
- Vector<ScriptLanguage::ScriptTemplate> CSharpLanguage::get_built_in_templates(StringName p_object) {
- Vector<ScriptLanguage::ScriptTemplate> templates;
- #ifdef TOOLS_ENABLED
- for (int i = 0; i < TEMPLATES_ARRAY_SIZE; i++) {
- if (TEMPLATES[i].inherit == p_object) {
- templates.append(TEMPLATES[i]);
- }
- }
- #endif
- return templates;
- }
- String CSharpLanguage::validate_path(const String &p_path) const {
- String class_name = p_path.get_file().get_basename();
- List<String> keywords;
- get_reserved_words(&keywords);
- if (keywords.find(class_name)) {
- return RTR("Class name can't be a reserved keyword");
- }
- return "";
- }
- Script *CSharpLanguage::create_script() const {
- return memnew(CSharpScript);
- }
- bool CSharpLanguage::has_named_classes() const {
- return false;
- }
- bool CSharpLanguage::supports_builtin_mode() const {
- return false;
- }
- #ifdef TOOLS_ENABLED
- static String variant_type_to_managed_name(const String &p_var_type_name) {
- if (p_var_type_name.is_empty()) {
- return "object";
- }
- if (!ClassDB::class_exists(p_var_type_name)) {
- return p_var_type_name;
- }
- if (p_var_type_name == Variant::get_type_name(Variant::OBJECT)) {
- return "Godot.Object";
- }
- if (p_var_type_name == Variant::get_type_name(Variant::FLOAT)) {
- #ifdef REAL_T_IS_DOUBLE
- return "double";
- #else
- return "float";
- #endif
- }
- if (p_var_type_name == Variant::get_type_name(Variant::STRING)) {
- return "string"; // I prefer this one >:[
- }
- if (p_var_type_name == Variant::get_type_name(Variant::DICTIONARY)) {
- return "Collections.Dictionary";
- }
- if (p_var_type_name == Variant::get_type_name(Variant::ARRAY)) {
- return "Collections.Array";
- }
- if (p_var_type_name == Variant::get_type_name(Variant::PACKED_BYTE_ARRAY)) {
- return "byte[]";
- }
- if (p_var_type_name == Variant::get_type_name(Variant::PACKED_INT32_ARRAY)) {
- return "int[]";
- }
- if (p_var_type_name == Variant::get_type_name(Variant::PACKED_INT64_ARRAY)) {
- return "long[]";
- }
- if (p_var_type_name == Variant::get_type_name(Variant::PACKED_FLOAT32_ARRAY)) {
- return "float[]";
- }
- if (p_var_type_name == Variant::get_type_name(Variant::PACKED_FLOAT64_ARRAY)) {
- return "double[]";
- }
- if (p_var_type_name == Variant::get_type_name(Variant::PACKED_STRING_ARRAY)) {
- return "string[]";
- }
- if (p_var_type_name == Variant::get_type_name(Variant::PACKED_VECTOR2_ARRAY)) {
- return "Vector2[]";
- }
- if (p_var_type_name == Variant::get_type_name(Variant::PACKED_VECTOR3_ARRAY)) {
- return "Vector3[]";
- }
- if (p_var_type_name == Variant::get_type_name(Variant::PACKED_COLOR_ARRAY)) {
- return "Color[]";
- }
- if (p_var_type_name == Variant::get_type_name(Variant::SIGNAL)) {
- return "SignalInfo";
- }
- Variant::Type var_types[] = {
- Variant::BOOL,
- Variant::INT,
- Variant::VECTOR2,
- Variant::VECTOR2I,
- Variant::RECT2,
- Variant::RECT2I,
- Variant::VECTOR3,
- Variant::VECTOR3I,
- Variant::TRANSFORM2D,
- Variant::VECTOR4,
- Variant::VECTOR4I,
- Variant::PLANE,
- Variant::QUATERNION,
- Variant::AABB,
- Variant::BASIS,
- Variant::TRANSFORM3D,
- Variant::PROJECTION,
- Variant::COLOR,
- Variant::STRING_NAME,
- Variant::NODE_PATH,
- Variant::RID,
- Variant::CALLABLE
- };
- for (unsigned int i = 0; i < sizeof(var_types) / sizeof(Variant::Type); i++) {
- if (p_var_type_name == Variant::get_type_name(var_types[i])) {
- return p_var_type_name;
- }
- }
- return "object";
- }
- String CSharpLanguage::make_function(const String &, const String &p_name, const PackedStringArray &p_args) const {
- // FIXME
- // - Due to Godot's API limitation this just appends the function to the end of the file
- // - Use fully qualified name if there is ambiguity
- String s = "private void " + p_name + "(";
- for (int i = 0; i < p_args.size(); i++) {
- const String &arg = p_args[i];
- if (i > 0) {
- s += ", ";
- }
- s += variant_type_to_managed_name(arg.get_slice(":", 1)) + " " + escape_csharp_keyword(arg.get_slice(":", 0));
- }
- s += ")\n{\n // Replace with function body.\n}\n";
- return s;
- }
- #else
- String CSharpLanguage::make_function(const String &, const String &, const PackedStringArray &) const {
- return String();
- }
- #endif
- String CSharpLanguage::_get_indentation() const {
- #ifdef TOOLS_ENABLED
- if (Engine::get_singleton()->is_editor_hint()) {
- bool use_space_indentation = EDITOR_GET("text_editor/behavior/indent/type");
- if (use_space_indentation) {
- int indent_size = EDITOR_GET("text_editor/behavior/indent/size");
- String space_indent = "";
- for (int i = 0; i < indent_size; i++) {
- space_indent += " ";
- }
- return space_indent;
- }
- }
- #endif
- return "\t";
- }
- String CSharpLanguage::debug_get_error() const {
- return _debug_error;
- }
- int CSharpLanguage::debug_get_stack_level_count() const {
- if (_debug_parse_err_line >= 0) {
- return 1;
- }
- // TODO: StackTrace
- return 1;
- }
- int CSharpLanguage::debug_get_stack_level_line(int p_level) const {
- if (_debug_parse_err_line >= 0) {
- return _debug_parse_err_line;
- }
- // TODO: StackTrace
- return 1;
- }
- String CSharpLanguage::debug_get_stack_level_function(int p_level) const {
- if (_debug_parse_err_line >= 0) {
- return String();
- }
- // TODO: StackTrace
- return String();
- }
- String CSharpLanguage::debug_get_stack_level_source(int p_level) const {
- if (_debug_parse_err_line >= 0) {
- return _debug_parse_err_file;
- }
- // TODO: StackTrace
- return String();
- }
- Vector<ScriptLanguage::StackInfo> CSharpLanguage::debug_get_current_stack_info() {
- #ifdef DEBUG_ENABLED
- // Printing an error here will result in endless recursion, so we must be careful
- static thread_local bool _recursion_flag_ = false;
- if (_recursion_flag_) {
- return Vector<StackInfo>();
- }
- _recursion_flag_ = true;
- SCOPE_EXIT {
- _recursion_flag_ = false;
- };
- if (!gdmono->is_runtime_initialized()) {
- return Vector<StackInfo>();
- }
- Vector<StackInfo> si;
- if (GDMonoCache::godot_api_cache_updated) {
- GDMonoCache::managed_callbacks.DebuggingUtils_GetCurrentStackInfo(&si);
- }
- return si;
- #else
- return Vector<StackInfo>();
- #endif
- }
- void CSharpLanguage::post_unsafe_reference(Object *p_obj) {
- #ifdef DEBUG_ENABLED
- MutexLock lock(unsafe_object_references_lock);
- ObjectID id = p_obj->get_instance_id();
- unsafe_object_references[id]++;
- #endif
- }
- void CSharpLanguage::pre_unsafe_unreference(Object *p_obj) {
- #ifdef DEBUG_ENABLED
- MutexLock lock(unsafe_object_references_lock);
- ObjectID id = p_obj->get_instance_id();
- HashMap<ObjectID, int>::Iterator elem = unsafe_object_references.find(id);
- ERR_FAIL_NULL(elem);
- if (--elem->value == 0) {
- unsafe_object_references.remove(elem);
- }
- #endif
- }
- void CSharpLanguage::frame() {
- if (gdmono && gdmono->is_runtime_initialized() && GDMonoCache::godot_api_cache_updated) {
- GDMonoCache::managed_callbacks.ScriptManagerBridge_FrameCallback();
- }
- }
- void CSharpLanguage::reload_all_scripts() {
- #ifdef GD_MONO_HOT_RELOAD
- if (is_assembly_reloading_needed()) {
- reload_assemblies(false);
- }
- #endif
- }
- void CSharpLanguage::reload_tool_script(const Ref<Script> &p_script, bool p_soft_reload) {
- (void)p_script; // UNUSED
- CRASH_COND(!Engine::get_singleton()->is_editor_hint());
- #ifdef TOOLS_ENABLED
- get_godotsharp_editor()->get_node(NodePath("HotReloadAssemblyWatcher"))->call("RestartTimer");
- #endif
- #ifdef GD_MONO_HOT_RELOAD
- if (is_assembly_reloading_needed()) {
- reload_assemblies(p_soft_reload);
- }
- #endif
- }
- #ifdef GD_MONO_HOT_RELOAD
- bool CSharpLanguage::is_assembly_reloading_needed() {
- if (!gdmono->is_runtime_initialized()) {
- return false;
- }
- #warning TODO
- #if 0
- GDMonoAssembly *proj_assembly = gdmono->get_project_assembly();
- String appname_safe = ProjectSettings::get_singleton()->get_safe_project_name();
- appname_safe += ".dll";
- if (proj_assembly) {
- String proj_asm_path = proj_assembly->get_path();
- if (!FileAccess::exists(proj_asm_path)) {
- // Maybe it wasn't loaded from the default path, so check this as well
- proj_asm_path = GodotSharpDirs::get_res_temp_assemblies_dir().plus_file(appname_safe);
- if (!FileAccess::exists(proj_asm_path)) {
- return false; // No assembly to load
- }
- }
- if (FileAccess::get_modified_time(proj_asm_path) <= proj_assembly->get_modified_time()) {
- return false; // Already up to date
- }
- } else {
- if (!FileAccess::exists(GodotSharpDirs::get_res_temp_assemblies_dir().plus_file(appname_safe))) {
- return false; // No assembly to load
- }
- }
- return true;
- #else
- return false;
- #endif
- }
- void CSharpLanguage::reload_assemblies(bool p_soft_reload) {
- if (!gdmono->is_runtime_initialized()) {
- return;
- }
- #warning TODO ALCs after switching to .NET 6
- // Try to load the project assembly if it was not yet loaded
- // (while hot-reload is not yet implemented)
- gdmono->initialize_load_assemblies();
- {
- MutexLock lock(script_instances_mutex);
- for (SelfList<CSharpScript> *elem = script_list.first(); elem; elem = elem->next()) {
- Ref<CSharpScript> script(elem->self());
- script->exports_invalidated = true;
- if (!script->get_path().is_empty()) {
- script->reload(p_soft_reload);
- }
- }
- }
- #if 0
- // There is no soft reloading with Mono. It's always hard reloading.
- List<Ref<CSharpScript>> scripts;
- {
- MutexLock lock(script_instances_mutex);
- for (SelfList<CSharpScript> *elem = script_list.first(); elem; elem = elem->next()) {
- // Cast to CSharpScript to avoid being erased by accident
- scripts.push_back(Ref<CSharpScript>(elem->self()));
- }
- }
- scripts.sort_custom<CSharpScriptDepSort>(); // Update in inheritance dependency order
- // Serialize managed callables
- {
- MutexLock lock(ManagedCallable::instances_mutex);
- for (SelfList<ManagedCallable> *elem = ManagedCallable::instances.first(); elem; elem = elem->next()) {
- ManagedCallable *managed_callable = elem->self();
- Array serialized_data;
- MonoObject *managed_serialized_data = GDMonoMarshal::variant_to_mono_object(serialized_data);
- MonoException *exc = nullptr;
- bool success = (bool)GDMonoCache::managed_callbacks.methodthunk_DelegateUtils_TrySerializeDelegateWithGCHandle
- .invoke(managed_callable->delegate_handle,
- managed_serialized_data, &exc);
- if (exc) {
- GDMonoUtils::debug_print_unhandled_exception(exc);
- continue;
- }
- if (success) {
- ManagedCallable::instances_pending_reload.insert(managed_callable, serialized_data);
- } else if (OS::get_singleton()->is_stdout_verbose()) {
- OS::get_singleton()->print("Failed to serialize delegate\n");
- }
- }
- }
- List<Ref<CSharpScript>> to_reload;
- // We need to keep reference instances alive during reloading
- List<Ref<RefCounted>> rc_instances;
- for (const KeyValue<Object *, CSharpScriptBinding> &E : script_bindings) {
- const CSharpScriptBinding &script_binding = E.value;
- RefCounted *rc = Object::cast_to<RefCounted>(script_binding.owner);
- if (rc) {
- rc_instances.push_back(Ref<RefCounted>(rc));
- }
- }
- // As scripts are going to be reloaded, must proceed without locking here
- for (Ref<CSharpScript> &script : scripts) {
- // If someone removes a script from a node, deletes the script, builds, adds a script to the
- // same node, then builds again, the script might have no path and also no script_class. In
- // that case, we can't (and don't need to) reload it.
- if (script->get_path().is_empty() && !script->script_class) {
- continue;
- }
- to_reload.push_back(script);
- if (script->get_path().is_empty()) {
- script->tied_class_name_for_reload = script->script_class->get_name_for_lookup();
- script->tied_class_namespace_for_reload = script->script_class->get_namespace();
- }
- // Script::instances are deleted during managed object disposal, which happens on domain finalize.
- // Only placeholders are kept. Therefore we need to keep a copy before that happens.
- for (Object *obj : script->instances) {
- script->pending_reload_instances.insert(obj->get_instance_id());
- RefCounted *rc = Object::cast_to<RefCounted>(obj);
- if (rc) {
- rc_instances.push_back(Ref<RefCounted>(rc));
- }
- }
- #ifdef TOOLS_ENABLED
- for (PlaceHolderScriptInstance *script_instance : script->placeholders) {
- Object *obj = script_instance->get_owner();
- script->pending_reload_instances.insert(obj->get_instance_id());
- RefCounted *rc = Object::cast_to<RefCounted>(obj);
- if (rc) {
- rc_instances.push_back(Ref<RefCounted>(rc));
- }
- }
- #endif
- // Save state and remove script from instances
- RBMap<ObjectID, CSharpScript::StateBackup> &owners_map = script->pending_reload_state;
- for (Object *obj : script->instances) {
- ERR_CONTINUE(!obj->get_script_instance());
- CSharpInstance *csi = static_cast<CSharpInstance *>(obj->get_script_instance());
- // Call OnBeforeSerialize
- if (csi->script->script_class->implements_interface(GDMonoCache::cached_data.class_ISerializationListener)) {
- obj->get_script_instance()->call(string_names.on_before_serialize);
- }
- // Save instance info
- CSharpScript::StateBackup state;
- // TODO: Proper state backup (Not only variants, serialize managed state of scripts)
- csi->get_properties_state_for_reloading(state.properties);
- csi->get_event_signals_state_for_reloading(state.event_signals);
- owners_map[obj->get_instance_id()] = state;
- }
- }
- // After the state of all instances is saved, clear scripts and script instances
- for (Ref<CSharpScript> &script : scripts) {
- while (script->instances.begin()) {
- Object *obj = *script->instances.begin();
- obj->set_script(Ref<RefCounted>()); // Remove script and existing script instances (placeholder are not removed before domain reload)
- }
- script->_clear();
- }
- // Do domain reload
- if (gdmono->reload_scripts_domain() != OK) {
- // Failed to reload the scripts domain
- // Make sure to add the scripts back to their owners before returning
- for (Ref<CSharpScript> &scr : to_reload) {
- for (const KeyValue<ObjectID, CSharpScript::StateBackup> &F : scr->pending_reload_state) {
- Object *obj = ObjectDB::get_instance(F.key);
- if (!obj) {
- continue;
- }
- ObjectID obj_id = obj->get_instance_id();
- // Use a placeholder for now to avoid losing the state when saving a scene
- PlaceHolderScriptInstance *placeholder = scr->placeholder_instance_create(obj);
- obj->set_script_instance(placeholder);
- #ifdef TOOLS_ENABLED
- // Even though build didn't fail, this tells the placeholder to keep properties and
- // it allows using property_set_fallback for restoring the state without a valid script.
- scr->placeholder_fallback_enabled = true;
- #endif
- // Restore Variant properties state, it will be kept by the placeholder until the next script reloading
- for (const Pair<StringName, Variant> &G : scr->pending_reload_state[obj_id].properties) {
- placeholder->property_set_fallback(G.first, G.second, nullptr);
- }
- scr->pending_reload_state.erase(obj_id);
- }
- }
- return;
- }
- List<Ref<CSharpScript>> to_reload_state;
- for (Ref<CSharpScript> &script : to_reload) {
- #ifdef TOOLS_ENABLED
- script->exports_invalidated = true;
- #endif
- if (!script->get_path().is_empty()) {
- script->reload(p_soft_reload);
- if (!script->valid) {
- script->pending_reload_instances.clear();
- continue;
- }
- } else {
- const StringName &class_namespace = script->tied_class_namespace_for_reload;
- const StringName &class_name = script->tied_class_name_for_reload;
- GDMonoAssembly *project_assembly = gdmono->get_project_assembly();
- // Search in project and tools assemblies first as those are the most likely to have the class
- GDMonoClass *script_class = (project_assembly ? project_assembly->get_class(class_namespace, class_name) : nullptr);
- #ifdef TOOLS_ENABLED
- if (!script_class) {
- GDMonoAssembly *tools_assembly = gdmono->get_tools_assembly();
- script_class = (tools_assembly ? tools_assembly->get_class(class_namespace, class_name) : nullptr);
- }
- #endif
- if (!script_class) {
- script_class = gdmono->get_class(class_namespace, class_name);
- }
- if (!script_class) {
- // The class was removed, can't reload
- script->pending_reload_instances.clear();
- continue;
- }
- bool obj_type = GDMonoCache::cached_data.class_GodotObject->is_assignable_from(script_class);
- if (!obj_type) {
- // The class no longer inherits Godot.Object, can't reload
- script->pending_reload_instances.clear();
- continue;
- }
- GDMonoClass *native = GDMonoUtils::get_class_native_base(script_class);
- CSharpScript::reload_registered_script(script, script_class, native);
- }
- StringName native_name = NATIVE_GDMONOCLASS_NAME(script->native);
- {
- for (const ObjectID &obj_id : script->pending_reload_instances) {
- Object *obj = ObjectDB::get_instance(obj_id);
- if (!obj) {
- script->pending_reload_state.erase(obj_id);
- continue;
- }
- if (!ClassDB::is_parent_class(obj->get_class_name(), native_name)) {
- // No longer inherits the same compatible type, can't reload
- script->pending_reload_state.erase(obj_id);
- continue;
- }
- ScriptInstance *si = obj->get_script_instance();
- #ifdef TOOLS_ENABLED
- if (si) {
- // If the script instance is not null, then it must be a placeholder.
- // Non-placeholder script instances are removed in godot_icall_Object_Disposed.
- CRASH_COND(!si->is_placeholder());
- if (script->is_tool() || ScriptServer::is_scripting_enabled()) {
- // Replace placeholder with a script instance
- CSharpScript::StateBackup &state_backup = script->pending_reload_state[obj_id];
- // Backup placeholder script instance state before replacing it with a script instance
- si->get_property_state(state_backup.properties);
- ScriptInstance *script_instance = script->instance_create(obj);
- if (script_instance) {
- script->placeholders.erase(static_cast<PlaceHolderScriptInstance *>(si));
- obj->set_script_instance(script_instance);
- }
- }
- continue;
- }
- #else
- CRASH_COND(si != nullptr);
- #endif
- // Re-create script instance
- obj->set_script(script); // will create the script instance as well
- }
- }
- to_reload_state.push_back(script);
- }
- for (Ref<CSharpScript> &script : to_reload_state) {
- for (const ObjectID &obj_id : script->pending_reload_instances) {
- Object *obj = ObjectDB::get_instance(obj_id);
- if (!obj) {
- script->pending_reload_state.erase(obj_id);
- continue;
- }
- ERR_CONTINUE(!obj->get_script_instance());
- // TODO: Restore serialized state
- CSharpScript::StateBackup &state_backup = script->pending_reload_state[obj_id];
- for (const Pair<StringName, Variant> &G : state_backup.properties) {
- obj->get_script_instance()->set(G.first, G.second);
- }
- CSharpInstance *csi = CAST_CSHARP_INSTANCE(obj->get_script_instance());
- if (csi) {
- for (const Pair<StringName, Array> &G : state_backup.event_signals) {
- const StringName &name = G.first;
- const Array &serialized_data = G.second;
- HashMap<StringName, GDMonoField *>::Iterator match = script->event_signals.find(name);
- if (!match) {
- // The event or its signal attribute were removed
- continue;
- }
- GDMonoField *event_signal_field = match->value;
- MonoObject *managed_serialized_data = GDMonoMarshal::variant_to_mono_object(serialized_data);
- MonoDelegate *delegate = nullptr;
- MonoException *exc = nullptr;
- bool success = (bool)GDMonoCache::managed_callbacks.methodthunk_DelegateUtils_TryDeserializeDelegate.invoke(managed_serialized_data, &delegate, &exc);
- if (exc) {
- GDMonoUtils::debug_print_unhandled_exception(exc);
- continue;
- }
- if (success) {
- ERR_CONTINUE(delegate == nullptr);
- event_signal_field->set_value(csi->get_mono_object(), (MonoObject *)delegate);
- } else if (OS::get_singleton()->is_stdout_verbose()) {
- OS::get_singleton()->print("Failed to deserialize event signal delegate\n");
- }
- }
- // Call OnAfterDeserialization
- if (csi->script->script_class->implements_interface(GDMonoCache::cached_data.class_ISerializationListener)) {
- obj->get_script_instance()->call(string_names.on_after_deserialize);
- }
- }
- }
- script->pending_reload_instances.clear();
- }
- // Deserialize managed callables
- {
- MutexLock lock(ManagedCallable::instances_mutex);
- for (const KeyValue<ManagedCallable *, Array> &elem : ManagedCallable::instances_pending_reload) {
- ManagedCallable *managed_callable = elem.key;
- const Array &serialized_data = elem.value;
- MonoObject *managed_serialized_data = GDMonoMarshal::variant_to_mono_object(serialized_data);
- void *delegate = nullptr;
- MonoException *exc = nullptr;
- bool success = (bool)GDMonoCache::managed_callbacks.methodthunk_DelegateUtils_TryDeserializeDelegateWithGCHandle
- .invoke(managed_serialized_data, &delegate, &exc);
- if (exc) {
- GDMonoUtils::debug_print_unhandled_exception(exc);
- continue;
- }
- if (success) {
- ERR_CONTINUE(delegate == nullptr);
- managed_callable->delegate_handle = delegate;
- } else if (OS::get_singleton()->is_stdout_verbose()) {
- OS::get_singleton()->print("Failed to deserialize delegate\n");
- }
- }
- ManagedCallable::instances_pending_reload.clear();
- }
- #ifdef TOOLS_ENABLED
- // FIXME: Hack to refresh editor in order to display new properties and signals. See if there is a better alternative.
- if (Engine::get_singleton()->is_editor_hint()) {
- InspectorDock::get_inspector_singleton()->update_tree();
- NodeDock::get_singleton()->update_lists();
- }
- #endif
- #endif
- }
- #endif
- void CSharpLanguage::get_recognized_extensions(List<String> *p_extensions) const {
- p_extensions->push_back("cs");
- }
- #ifdef TOOLS_ENABLED
- Error CSharpLanguage::open_in_external_editor(const Ref<Script> &p_script, int p_line, int p_col) {
- return (Error)(int)get_godotsharp_editor()->call("OpenInExternalEditor", p_script, p_line, p_col);
- }
- bool CSharpLanguage::overrides_external_editor() {
- return get_godotsharp_editor()->call("OverridesExternalEditor");
- }
- #endif
- bool CSharpLanguage::debug_break_parse(const String &p_file, int p_line, const String &p_error) {
- // Not a parser error in our case, but it's still used for other type of errors
- if (EngineDebugger::is_active() && Thread::get_caller_id() == Thread::get_main_id()) {
- _debug_parse_err_line = p_line;
- _debug_parse_err_file = p_file;
- _debug_error = p_error;
- EngineDebugger::get_script_debugger()->debug(this, false, true);
- return true;
- } else {
- return false;
- }
- }
- bool CSharpLanguage::debug_break(const String &p_error, bool p_allow_continue) {
- if (EngineDebugger::is_active() && Thread::get_caller_id() == Thread::get_main_id()) {
- _debug_parse_err_line = -1;
- _debug_parse_err_file = "";
- _debug_error = p_error;
- EngineDebugger::get_script_debugger()->debug(this, p_allow_continue);
- return true;
- } else {
- return false;
- }
- }
- void CSharpLanguage::_on_scripts_domain_about_to_unload() {
- for (KeyValue<Object *, CSharpScriptBinding> &E : script_bindings) {
- CSharpScriptBinding &script_binding = E.value;
- script_binding.gchandle.release();
- script_binding.inited = false;
- }
- #ifdef GD_MONO_HOT_RELOAD
- {
- MutexLock lock(ManagedCallable::instances_mutex);
- for (SelfList<ManagedCallable> *elem = ManagedCallable::instances.first(); elem; elem = elem->next()) {
- ManagedCallable *managed_callable = elem->self();
- managed_callable->release_delegate_handle();
- }
- }
- #endif
- }
- #ifdef TOOLS_ENABLED
- void CSharpLanguage::_editor_init_callback() {
- // Load GodotTools and initialize GodotSharpEditor
- Object *editor_plugin_obj = GDMono::get_singleton()->get_plugin_callbacks().LoadToolsAssemblyCallback(
- GodotSharpDirs::get_data_editor_tools_dir().plus_file("GodotTools.dll").utf16());
- CRASH_COND(editor_plugin_obj == nullptr);
- EditorPlugin *godotsharp_editor = Object::cast_to<EditorPlugin>(editor_plugin_obj);
- CRASH_COND(godotsharp_editor == nullptr);
- // Add plugin to EditorNode and enable it
- EditorNode::add_editor_plugin(godotsharp_editor);
- ED_SHORTCUT("mono/build_solution", TTR("Build Solution"), KeyModifierMask::ALT | Key::B);
- godotsharp_editor->enable_plugin();
- get_singleton()->godotsharp_editor = godotsharp_editor;
- }
- #endif
- void CSharpLanguage::set_language_index(int p_idx) {
- ERR_FAIL_COND(lang_idx != -1);
- lang_idx = p_idx;
- }
- void CSharpLanguage::release_script_gchandle(MonoGCHandleData &p_gchandle) {
- if (!p_gchandle.is_released()) { // Do not lock unnecessarily
- MutexLock lock(get_singleton()->script_gchandle_release_mutex);
- p_gchandle.release();
- }
- }
- void CSharpLanguage::release_script_gchandle_thread_safe(GCHandleIntPtr p_gchandle_to_free, MonoGCHandleData &r_gchandle) {
- if (!r_gchandle.is_released() && r_gchandle.get_intptr() == p_gchandle_to_free) { // Do not lock unnecessarily
- MutexLock lock(get_singleton()->script_gchandle_release_mutex);
- if (!r_gchandle.is_released() && r_gchandle.get_intptr() == p_gchandle_to_free) {
- r_gchandle.release();
- }
- }
- }
- void CSharpLanguage::release_binding_gchandle_thread_safe(GCHandleIntPtr p_gchandle_to_free, CSharpScriptBinding &r_script_binding) {
- MonoGCHandleData &gchandle = r_script_binding.gchandle;
- if (!gchandle.is_released() && gchandle.get_intptr() == p_gchandle_to_free) { // Do not lock unnecessarily
- MutexLock lock(get_singleton()->script_gchandle_release_mutex);
- if (!gchandle.is_released() && gchandle.get_intptr() == p_gchandle_to_free) {
- gchandle.release();
- r_script_binding.inited = false; // Here too, to be thread safe
- }
- }
- }
- CSharpLanguage::CSharpLanguage() {
- ERR_FAIL_COND_MSG(singleton, "C# singleton already exist.");
- singleton = this;
- }
- CSharpLanguage::~CSharpLanguage() {
- finalize();
- singleton = nullptr;
- }
- bool CSharpLanguage::setup_csharp_script_binding(CSharpScriptBinding &r_script_binding, Object *p_object) {
- #ifdef DEBUG_ENABLED
- // I don't trust you
- if (p_object->get_script_instance()) {
- CSharpInstance *csharp_instance = CAST_CSHARP_INSTANCE(p_object->get_script_instance());
- CRASH_COND(csharp_instance != nullptr && !csharp_instance->is_destructing_script_instance());
- }
- #endif
- StringName type_name = p_object->get_class_name();
- // ¯\_(ツ)_/¯
- const ClassDB::ClassInfo *classinfo = ClassDB::classes.getptr(type_name);
- while (classinfo && !classinfo->exposed) {
- classinfo = classinfo->inherits_ptr;
- }
- ERR_FAIL_NULL_V(classinfo, false);
- type_name = classinfo->name;
- bool parent_is_object_class = ClassDB::is_parent_class(p_object->get_class_name(), type_name);
- ERR_FAIL_COND_V_MSG(!parent_is_object_class, false,
- "Type inherits from native type '" + type_name + "', so it can't be instantiated in object of type: '" + p_object->get_class() + "'.");
- #ifdef DEBUG_ENABLED
- CRASH_COND(!r_script_binding.gchandle.is_released());
- #endif
- GCHandleIntPtr strong_gchandle =
- GDMonoCache::managed_callbacks.ScriptManagerBridge_CreateManagedForGodotObjectBinding(&type_name, p_object);
- ERR_FAIL_NULL_V(strong_gchandle.value, false);
- r_script_binding.inited = true;
- r_script_binding.type_name = type_name;
- r_script_binding.gchandle = MonoGCHandleData(strong_gchandle, gdmono::GCHandleType::STRONG_HANDLE);
- r_script_binding.owner = p_object;
- // Tie managed to unmanaged
- RefCounted *rc = Object::cast_to<RefCounted>(p_object);
- if (rc) {
- // Unsafe refcount increment. The managed instance also counts as a reference.
- // This way if the unmanaged world has no references to our owner
- // but the managed instance is alive, the refcount will be 1 instead of 0.
- // See: godot_icall_RefCounted_Dtor(MonoObject *p_obj, Object *p_ptr)
- rc->reference();
- CSharpLanguage::get_singleton()->post_unsafe_reference(rc);
- }
- return true;
- }
- RBMap<Object *, CSharpScriptBinding>::Element *CSharpLanguage::insert_script_binding(Object *p_object, const CSharpScriptBinding &p_script_binding) {
- return script_bindings.insert(p_object, p_script_binding);
- }
- void *CSharpLanguage::_instance_binding_create_callback(void *, void *p_instance) {
- CSharpLanguage *csharp_lang = CSharpLanguage::get_singleton();
- MutexLock lock(csharp_lang->language_bind_mutex);
- RBMap<Object *, CSharpScriptBinding>::Element *match = csharp_lang->script_bindings.find((Object *)p_instance);
- if (match) {
- return (void *)match;
- }
- CSharpScriptBinding script_binding;
- return (void *)csharp_lang->insert_script_binding((Object *)p_instance, script_binding);
- }
- void CSharpLanguage::_instance_binding_free_callback(void *, void *, void *p_binding) {
- CSharpLanguage *csharp_lang = CSharpLanguage::get_singleton();
- if (GDMono::get_singleton() == nullptr) {
- #ifdef DEBUG_ENABLED
- CRASH_COND(csharp_lang && !csharp_lang->script_bindings.is_empty());
- #endif
- // Mono runtime finalized, all the gchandle bindings were already released
- return;
- }
- if (csharp_lang->finalizing) {
- return; // inside CSharpLanguage::finish(), all the gchandle bindings are released there
- }
- {
- MutexLock lock(csharp_lang->language_bind_mutex);
- RBMap<Object *, CSharpScriptBinding>::Element *data = (RBMap<Object *, CSharpScriptBinding>::Element *)p_binding;
- CSharpScriptBinding &script_binding = data->value();
- if (script_binding.inited) {
- // Set the native instance field to IntPtr.Zero, if not yet garbage collected.
- // This is done to avoid trying to dispose the native instance from Dispose(bool).
- GDMonoCache::managed_callbacks.ScriptManagerBridge_SetGodotObjectPtr(
- script_binding.gchandle.get_intptr(), nullptr);
- script_binding.gchandle.release();
- script_binding.inited = false;
- }
- csharp_lang->script_bindings.erase(data);
- }
- }
- GDNativeBool CSharpLanguage::_instance_binding_reference_callback(void *p_token, void *p_binding, GDNativeBool p_reference) {
- CRASH_COND(!p_binding);
- CSharpScriptBinding &script_binding = ((RBMap<Object *, CSharpScriptBinding>::Element *)p_binding)->get();
- RefCounted *rc_owner = Object::cast_to<RefCounted>(script_binding.owner);
- #ifdef DEBUG_ENABLED
- CRASH_COND(!rc_owner);
- #endif
- MonoGCHandleData &gchandle = script_binding.gchandle;
- int refcount = rc_owner->reference_get_count();
- if (!script_binding.inited) {
- return refcount == 0;
- }
- if (p_reference) {
- // Refcount incremented
- if (refcount > 1 && gchandle.is_weak()) { // The managed side also holds a reference, hence 1 instead of 0
- // The reference count was increased after the managed side was the only one referencing our owner.
- // This means the owner is being referenced again by the unmanaged side,
- // so the owner must hold the managed side alive again to avoid it from being GCed.
- // Release the current weak handle and replace it with a strong handle.
- GCHandleIntPtr old_gchandle = gchandle.get_intptr();
- gchandle.handle = { nullptr }; // No longer owns the handle (released by swap function)
- GCHandleIntPtr new_gchandle = { nullptr };
- bool create_weak = false;
- bool target_alive = GDMonoCache::managed_callbacks.ScriptManagerBridge_SwapGCHandleForType(
- old_gchandle, &new_gchandle, create_weak);
- if (!target_alive) {
- return false; // Called after the managed side was collected, so nothing to do here
- }
- gchandle = MonoGCHandleData(new_gchandle, gdmono::GCHandleType::STRONG_HANDLE);
- }
- return false;
- } else {
- // Refcount decremented
- if (refcount == 1 && !gchandle.is_released() && !gchandle.is_weak()) { // The managed side also holds a reference, hence 1 instead of 0
- // If owner owner is no longer referenced by the unmanaged side,
- // the managed instance takes responsibility of deleting the owner when GCed.
- // Release the current strong handle and replace it with a weak handle.
- GCHandleIntPtr old_gchandle = gchandle.get_intptr();
- gchandle.handle = { nullptr }; // No longer owns the handle (released by swap function)
- GCHandleIntPtr new_gchandle = { nullptr };
- bool create_weak = true;
- bool target_alive = GDMonoCache::managed_callbacks.ScriptManagerBridge_SwapGCHandleForType(
- old_gchandle, &new_gchandle, create_weak);
- if (!target_alive) {
- return refcount == 0; // Called after the managed side was collected, so nothing to do here
- }
- gchandle = MonoGCHandleData(new_gchandle, gdmono::GCHandleType::WEAK_HANDLE);
- return false;
- }
- return refcount == 0;
- }
- }
- void *CSharpLanguage::get_instance_binding(Object *p_object) {
- void *binding = p_object->get_instance_binding(get_singleton(), &_instance_binding_callbacks);
- // Initially this was in `_instance_binding_create_callback`. However, after the new instance
- // binding re-write it was resulting in a deadlock in `_instance_binding_reference`, as
- // `setup_csharp_script_binding` may call `reference()`. It was moved here outside to fix that.
- if (binding) {
- CSharpScriptBinding &script_binding = ((RBMap<Object *, CSharpScriptBinding>::Element *)binding)->value();
- if (!script_binding.inited) {
- MutexLock lock(CSharpLanguage::get_singleton()->get_language_bind_mutex());
- if (!script_binding.inited) { // Another thread may have set it up
- CSharpLanguage::get_singleton()->setup_csharp_script_binding(script_binding, p_object);
- }
- }
- }
- return binding;
- }
- void *CSharpLanguage::get_existing_instance_binding(Object *p_object) {
- #ifdef DEBUG_ENABLED
- CRASH_COND(p_object->has_instance_binding(p_object));
- #endif
- return p_object->get_instance_binding(get_singleton(), &_instance_binding_callbacks);
- }
- void CSharpLanguage::set_instance_binding(Object *p_object, void *p_binding) {
- p_object->set_instance_binding(get_singleton(), p_binding, &_instance_binding_callbacks);
- }
- bool CSharpLanguage::has_instance_binding(Object *p_object) {
- return p_object->has_instance_binding(get_singleton());
- }
- void CSharpLanguage::tie_native_managed_to_unmanaged(GCHandleIntPtr p_gchandle_intptr, Object *p_unmanaged, const StringName *p_native_name, bool p_ref_counted) {
- // This method should not fail
- CRASH_COND(!p_unmanaged);
- // All mono objects created from the managed world (e.g.: 'new Player()')
- // need to have a CSharpScript in order for their methods to be callable from the unmanaged side
- RefCounted *rc = Object::cast_to<RefCounted>(p_unmanaged);
- CRASH_COND(p_ref_counted != (bool)rc);
- MonoGCHandleData gchandle = MonoGCHandleData(p_gchandle_intptr,
- p_ref_counted ? gdmono::GCHandleType::WEAK_HANDLE : gdmono::GCHandleType::STRONG_HANDLE);
- // If it's just a wrapper Godot class and not a custom inheriting class, then attach a
- // script binding instead. One of the advantages of this is that if a script is attached
- // later and it's not a C# script, then the managed object won't have to be disposed.
- // Another reason for doing this is that this instance could outlive CSharpLanguage, which would
- // be problematic when using a script. See: https://github.com/godotengine/godot/issues/25621
- CSharpScriptBinding script_binding;
- script_binding.inited = true;
- script_binding.type_name = *p_native_name;
- script_binding.gchandle = gchandle;
- script_binding.owner = p_unmanaged;
- if (p_ref_counted) {
- // Unsafe refcount increment. The managed instance also counts as a reference.
- // This way if the unmanaged world has no references to our owner
- // but the managed instance is alive, the refcount will be 1 instead of 0.
- // See: godot_icall_RefCounted_Dtor(MonoObject *p_obj, Object *p_ptr)
- // May not me referenced yet, so we must use init_ref() instead of reference()
- if (rc->init_ref()) {
- CSharpLanguage::get_singleton()->post_unsafe_reference(rc);
- }
- }
- // The object was just created, no script instance binding should have been attached
- CRASH_COND(CSharpLanguage::has_instance_binding(p_unmanaged));
- void *data;
- {
- MutexLock lock(CSharpLanguage::get_singleton()->get_language_bind_mutex());
- data = (void *)CSharpLanguage::get_singleton()->insert_script_binding(p_unmanaged, script_binding);
- }
- // Should be thread safe because the object was just created and nothing else should be referencing it
- CSharpLanguage::set_instance_binding(p_unmanaged, data);
- }
- void CSharpLanguage::tie_user_managed_to_unmanaged(GCHandleIntPtr p_gchandle_intptr, Object *p_unmanaged, Ref<CSharpScript> *p_script, bool p_ref_counted) {
- // This method should not fail
- Ref<CSharpScript> script = *p_script;
- // We take care of destructing this reference here, so the managed code won't need to do another P/Invoke call
- p_script->~Ref();
- CRASH_COND(!p_unmanaged);
- // All mono objects created from the managed world (e.g.: 'new Player()')
- // need to have a CSharpScript in order for their methods to be callable from the unmanaged side
- RefCounted *rc = Object::cast_to<RefCounted>(p_unmanaged);
- CRASH_COND(p_ref_counted != (bool)rc);
- MonoGCHandleData gchandle = MonoGCHandleData(p_gchandle_intptr,
- p_ref_counted ? gdmono::GCHandleType::WEAK_HANDLE : gdmono::GCHandleType::STRONG_HANDLE);
- CRASH_COND(script.is_null());
- CSharpInstance *csharp_instance = CSharpInstance::create_for_managed_type(p_unmanaged, script.ptr(), gchandle);
- p_unmanaged->set_script_and_instance(script, csharp_instance);
- }
- void CSharpLanguage::tie_managed_to_unmanaged_with_pre_setup(GCHandleIntPtr p_gchandle_intptr, Object *p_unmanaged) {
- // This method should not fail
- CRASH_COND(!p_unmanaged);
- CSharpInstance *instance = CAST_CSHARP_INSTANCE(p_unmanaged->get_script_instance());
- if (!instance) {
- // Native bindings don't need post-setup
- return;
- }
- CRASH_COND(!instance->gchandle.is_released());
- // Tie managed to unmanaged
- instance->gchandle = MonoGCHandleData(p_gchandle_intptr, gdmono::GCHandleType::STRONG_HANDLE);
- if (instance->base_ref_counted) {
- instance->_reference_owner_unsafe(); // Here, after assigning the gchandle (for the refcount_incremented callback)
- }
- {
- MutexLock lock(CSharpLanguage::get_singleton()->get_script_instances_mutex());
- // instances is a set, so it's safe to insert multiple times (e.g.: from _internal_new_managed)
- instance->script->instances.insert(instance->owner);
- }
- }
- CSharpInstance *CSharpInstance::create_for_managed_type(Object *p_owner, CSharpScript *p_script, const MonoGCHandleData &p_gchandle) {
- CSharpInstance *instance = memnew(CSharpInstance(Ref<CSharpScript>(p_script)));
- RefCounted *rc = Object::cast_to<RefCounted>(p_owner);
- instance->base_ref_counted = rc != nullptr;
- instance->owner = p_owner;
- instance->gchandle = p_gchandle;
- if (instance->base_ref_counted) {
- instance->_reference_owner_unsafe();
- }
- p_script->instances.insert(p_owner);
- return instance;
- }
- Object *CSharpInstance::get_owner() {
- return owner;
- }
- bool CSharpInstance::set(const StringName &p_name, const Variant &p_value) {
- ERR_FAIL_COND_V(!script.is_valid(), false);
- return GDMonoCache::managed_callbacks.CSharpInstanceBridge_Set(
- gchandle.get_intptr(), &p_name, &p_value);
- }
- bool CSharpInstance::get(const StringName &p_name, Variant &r_ret) const {
- ERR_FAIL_COND_V(!script.is_valid(), false);
- Variant ret_value;
- bool ret = GDMonoCache::managed_callbacks.CSharpInstanceBridge_Get(
- gchandle.get_intptr(), &p_name, &ret_value);
- if (ret) {
- r_ret = ret_value;
- return true;
- }
- return false;
- }
- #warning TODO
- #if 0
- void CSharpInstance::get_properties_state_for_reloading(List<Pair<StringName, Variant>> &r_state) {
- List<PropertyInfo> property_list;
- get_property_list(&property_list);
- for (const PropertyInfo &prop_info : property_list) {
- Pair<StringName, Variant> state_pair;
- state_pair.first = prop_info.name;
- ManagedType managedType;
- GDMonoField *field = nullptr;
- GDMonoClass *top = script->script_class;
- while (top && top != script->native) {
- field = top->get_field(state_pair.first);
- if (field) {
- break;
- }
- top = top->get_parent_class();
- }
- if (!field) {
- continue; // Properties ignored. We get the property baking fields instead.
- }
- managedType = field->get_type();
- if (GDMonoMarshal::managed_to_variant_type(managedType) != Variant::NIL) { // If we can marshal it
- if (get(state_pair.first, state_pair.second)) {
- r_state.push_back(state_pair);
- }
- }
- }
- }
- void CSharpInstance::get_event_signals_state_for_reloading(List<Pair<StringName, Array>> &r_state) {
- MonoObject *owner_managed = get_mono_object();
- ERR_FAIL_NULL(owner_managed);
- for (const KeyValue<StringName, GDMonoField *> &E : script->event_signals) {
- GDMonoField *event_signal_field = E.value;
- MonoDelegate *delegate_field_value = (MonoDelegate *)event_signal_field->get_value(owner_managed);
- if (!delegate_field_value) {
- continue; // Empty
- }
- Array serialized_data;
- MonoObject *managed_serialized_data = GDMonoMarshal::variant_to_mono_object(serialized_data);
- MonoException *exc = nullptr;
- bool success = (bool)GDMonoCache::managed_callbacks.methodthunk_DelegateUtils_TrySerializeDelegate
- .invoke(delegate_field_value, managed_serialized_data, &exc);
- if (exc) {
- GDMonoUtils::debug_print_unhandled_exception(exc);
- continue;
- }
- if (success) {
- r_state.push_back(Pair<StringName, Array>(event_signal_field->get_name(), serialized_data));
- } else if (OS::get_singleton()->is_stdout_verbose()) {
- OS::get_singleton()->print("Failed to serialize event signal delegate\n");
- }
- }
- }
- #endif
- void CSharpInstance::get_property_list(List<PropertyInfo> *p_properties) const {
- List<PropertyInfo> props;
- script->get_script_property_list(&props);
- // Call _get_property_list
- ERR_FAIL_COND(!script.is_valid());
- StringName method = SNAME("_get_property_list");
- Variant ret;
- Callable::CallError call_error;
- bool ok = GDMonoCache::managed_callbacks.CSharpInstanceBridge_Call(
- gchandle.get_intptr(), &method, nullptr, 0, &call_error, &ret);
- // CALL_ERROR_INVALID_METHOD would simply mean it was not overridden
- if (call_error.error != Callable::CallError::CALL_ERROR_INVALID_METHOD) {
- if (call_error.error != Callable::CallError::CALL_OK) {
- ERR_PRINT("Error calling '_get_property_list': " + Variant::get_call_error_text(method, nullptr, 0, call_error));
- } else if (!ok) {
- ERR_PRINT("Unexpected error calling '_get_property_list'");
- } else {
- Array array = ret;
- for (int i = 0, size = array.size(); i < size; i++) {
- p_properties->push_back(PropertyInfo::from_dict(array.get(i)));
- }
- }
- }
- for (const PropertyInfo &prop : props) {
- p_properties->push_back(prop);
- }
- }
- Variant::Type CSharpInstance::get_property_type(const StringName &p_name, bool *r_is_valid) const {
- if (script->member_info.has(p_name)) {
- if (r_is_valid) {
- *r_is_valid = true;
- }
- return script->member_info[p_name].type;
- }
- if (r_is_valid) {
- *r_is_valid = false;
- }
- return Variant::NIL;
- }
- bool CSharpInstance::property_can_revert(const StringName &p_name) const {
- ERR_FAIL_COND_V(!script.is_valid(), false);
- Variant name_arg = p_name;
- const Variant *args[1] = { &name_arg };
- Variant ret;
- Callable::CallError call_error;
- GDMonoCache::managed_callbacks.CSharpInstanceBridge_Call(
- gchandle.get_intptr(), &CACHED_STRING_NAME(_property_can_revert), args, 1, &call_error, &ret);
- if (call_error.error != Callable::CallError::CALL_OK) {
- return false;
- }
- return (bool)ret;
- }
- bool CSharpInstance::property_get_revert(const StringName &p_name, Variant &r_ret) const {
- ERR_FAIL_COND_V(!script.is_valid(), false);
- Variant name_arg = p_name;
- const Variant *args[1] = { &name_arg };
- Variant ret;
- Callable::CallError call_error;
- GDMonoCache::managed_callbacks.CSharpInstanceBridge_Call(
- gchandle.get_intptr(), &CACHED_STRING_NAME(_property_get_revert), args, 1, &call_error, &ret);
- if (call_error.error != Callable::CallError::CALL_OK) {
- return false;
- }
- r_ret = ret;
- return true;
- }
- void CSharpInstance::get_method_list(List<MethodInfo> *p_list) const {
- #warning TODO
- #if 0
- if (!script->is_valid() || !script->script_class) {
- return;
- }
- GD_MONO_SCOPE_THREAD_ATTACH;
- // TODO: We're filtering out constructors but there may be other methods unsuitable for explicit calls.
- GDMonoClass *top = script->script_class;
- while (top && top != script->native) {
- const Vector<GDMonoMethod *> &methods = top->get_all_methods();
- for (int i = 0; i < methods.size(); ++i) {
- MethodInfo minfo = methods[i]->get_method_info();
- if (minfo.name != CACHED_STRING_NAME(dotctor)) {
- p_list->push_back(minfo);
- }
- }
- top = top->get_parent_class();
- }
- #endif
- }
- bool CSharpInstance::has_method(const StringName &p_method) const {
- if (!script.is_valid()) {
- return false;
- }
- if (!GDMonoCache::godot_api_cache_updated) {
- return false;
- }
- return GDMonoCache::managed_callbacks.CSharpInstanceBridge_HasMethodUnknownParams(
- gchandle.get_intptr(), &p_method);
- }
- Variant CSharpInstance::callp(const StringName &p_method, const Variant **p_args, int p_argcount, Callable::CallError &r_error) {
- ERR_FAIL_COND_V(!script.is_valid(), Variant());
- Variant ret;
- GDMonoCache::managed_callbacks.CSharpInstanceBridge_Call(
- gchandle.get_intptr(), &p_method, p_args, p_argcount, &r_error, &ret);
- return ret;
- }
- bool CSharpInstance::_reference_owner_unsafe() {
- #ifdef DEBUG_ENABLED
- CRASH_COND(!base_ref_counted);
- CRASH_COND(owner == nullptr);
- CRASH_COND(unsafe_referenced); // already referenced
- #endif
- // Unsafe refcount increment. The managed instance also counts as a reference.
- // This way if the unmanaged world has no references to our owner
- // but the managed instance is alive, the refcount will be 1 instead of 0.
- // See: _unreference_owner_unsafe()
- // May not me referenced yet, so we must use init_ref() instead of reference()
- if (static_cast<RefCounted *>(owner)->init_ref()) {
- CSharpLanguage::get_singleton()->post_unsafe_reference(owner);
- unsafe_referenced = true;
- }
- return unsafe_referenced;
- }
- bool CSharpInstance::_unreference_owner_unsafe() {
- #ifdef DEBUG_ENABLED
- CRASH_COND(!base_ref_counted);
- CRASH_COND(owner == nullptr);
- #endif
- if (!unsafe_referenced) {
- return false; // Already unreferenced
- }
- unsafe_referenced = false;
- // Called from CSharpInstance::mono_object_disposed() or ~CSharpInstance()
- // Unsafe refcount decrement. The managed instance also counts as a reference.
- // See: _reference_owner_unsafe()
- // Destroying the owner here means self destructing, so we defer the owner destruction to the caller.
- CSharpLanguage::get_singleton()->pre_unsafe_unreference(owner);
- return static_cast<RefCounted *>(owner)->unreference();
- }
- bool CSharpInstance::_internal_new_managed() {
- CSharpLanguage::get_singleton()->release_script_gchandle(gchandle);
- ERR_FAIL_NULL_V(owner, false);
- ERR_FAIL_COND_V(script.is_null(), false);
- bool ok = GDMonoCache::managed_callbacks.ScriptManagerBridge_CreateManagedForGodotObjectScriptInstance(
- script.ptr(), owner, nullptr, 0);
- if (!ok) {
- // Important to clear this before destroying the script instance here
- script = Ref<CSharpScript>();
- owner = nullptr;
- return false;
- }
- CRASH_COND(gchandle.is_released());
- return true;
- }
- void CSharpInstance::mono_object_disposed(GCHandleIntPtr p_gchandle_to_free) {
- // Must make sure event signals are not left dangling
- disconnect_event_signals();
- #ifdef DEBUG_ENABLED
- CRASH_COND(base_ref_counted);
- CRASH_COND(gchandle.is_released());
- #endif
- CSharpLanguage::get_singleton()->release_script_gchandle_thread_safe(p_gchandle_to_free, gchandle);
- }
- void CSharpInstance::mono_object_disposed_baseref(GCHandleIntPtr p_gchandle_to_free, bool p_is_finalizer, bool &r_delete_owner, bool &r_remove_script_instance) {
- #ifdef DEBUG_ENABLED
- CRASH_COND(!base_ref_counted);
- CRASH_COND(gchandle.is_released());
- #endif
- // Must make sure event signals are not left dangling
- disconnect_event_signals();
- r_remove_script_instance = false;
- if (_unreference_owner_unsafe()) {
- // Safe to self destruct here with memdelete(owner), but it's deferred to the caller to prevent future mistakes.
- r_delete_owner = true;
- } else {
- r_delete_owner = false;
- CSharpLanguage::get_singleton()->release_script_gchandle_thread_safe(p_gchandle_to_free, gchandle);
- if (!p_is_finalizer) {
- // If the native instance is still alive and Dispose() was called
- // (instead of the finalizer), then we remove the script instance.
- r_remove_script_instance = true;
- } else if (!GDMono::get_singleton()->is_finalizing_scripts_domain()) {
- // If the native instance is still alive and this is called from the finalizer,
- // then it was referenced from another thread before the finalizer could
- // unreference and delete it, so we want to keep it.
- // GC.ReRegisterForFinalize(this) is not safe because the objects referenced by 'this'
- // could have already been collected. Instead we will create a new managed instance here.
- if (!_internal_new_managed()) {
- r_remove_script_instance = true;
- }
- }
- }
- }
- void CSharpInstance::connect_event_signal(const StringName &p_event_signal) {
- // TODO: Use pooling for ManagedCallable instances.
- EventSignalCallable *event_signal_callable = memnew(EventSignalCallable(owner, p_event_signal));
- Callable callable(event_signal_callable);
- connected_event_signals.push_back(callable);
- owner->connect(p_event_signal, callable);
- }
- void CSharpInstance::disconnect_event_signals() {
- for (const Callable &callable : connected_event_signals) {
- const EventSignalCallable *event_signal_callable = static_cast<const EventSignalCallable *>(callable.get_custom());
- owner->disconnect(event_signal_callable->get_signal(), callable);
- }
- connected_event_signals.clear();
- }
- void CSharpInstance::refcount_incremented() {
- #ifdef DEBUG_ENABLED
- CRASH_COND(!base_ref_counted);
- CRASH_COND(owner == nullptr);
- #endif
- RefCounted *rc_owner = Object::cast_to<RefCounted>(owner);
- if (rc_owner->reference_get_count() > 1 && gchandle.is_weak()) { // The managed side also holds a reference, hence 1 instead of 0
- // The reference count was increased after the managed side was the only one referencing our owner.
- // This means the owner is being referenced again by the unmanaged side,
- // so the owner must hold the managed side alive again to avoid it from being GCed.
- // Release the current weak handle and replace it with a strong handle.
- GCHandleIntPtr old_gchandle = gchandle.get_intptr();
- gchandle.handle = { nullptr }; // No longer owns the handle (released by swap function)
- GCHandleIntPtr new_gchandle = { nullptr };
- bool create_weak = false;
- bool target_alive = GDMonoCache::managed_callbacks.ScriptManagerBridge_SwapGCHandleForType(
- old_gchandle, &new_gchandle, create_weak);
- if (!target_alive) {
- return; // Called after the managed side was collected, so nothing to do here
- }
- gchandle = MonoGCHandleData(new_gchandle, gdmono::GCHandleType::STRONG_HANDLE);
- }
- }
- bool CSharpInstance::refcount_decremented() {
- #ifdef DEBUG_ENABLED
- CRASH_COND(!base_ref_counted);
- CRASH_COND(owner == nullptr);
- #endif
- RefCounted *rc_owner = Object::cast_to<RefCounted>(owner);
- int refcount = rc_owner->reference_get_count();
- if (refcount == 1 && !gchandle.is_weak()) { // The managed side also holds a reference, hence 1 instead of 0
- // If owner owner is no longer referenced by the unmanaged side,
- // the managed instance takes responsibility of deleting the owner when GCed.
- // Release the current strong handle and replace it with a weak handle.
- GCHandleIntPtr old_gchandle = gchandle.get_intptr();
- gchandle.handle = { nullptr }; // No longer owns the handle (released by swap function)
- GCHandleIntPtr new_gchandle = { nullptr };
- bool create_weak = true;
- bool target_alive = GDMonoCache::managed_callbacks.ScriptManagerBridge_SwapGCHandleForType(
- old_gchandle, &new_gchandle, create_weak);
- if (!target_alive) {
- return refcount == 0; // Called after the managed side was collected, so nothing to do here
- }
- gchandle = MonoGCHandleData(new_gchandle, gdmono::GCHandleType::WEAK_HANDLE);
- return false;
- }
- ref_dying = (refcount == 0);
- return ref_dying;
- }
- const Variant CSharpInstance::get_rpc_config() const {
- return script->get_rpc_config();
- }
- void CSharpInstance::notification(int p_notification) {
- if (p_notification == Object::NOTIFICATION_PREDELETE) {
- // When NOTIFICATION_PREDELETE is sent, we also take the chance to call Dispose().
- // It's safe to call Dispose() multiple times and NOTIFICATION_PREDELETE is guaranteed
- // to be sent at least once, which happens right before the call to the destructor.
- predelete_notified = true;
- if (base_ref_counted) {
- // It's not safe to proceed if the owner derives RefCounted and the refcount reached 0.
- // At this point, Dispose() was already called (manually or from the finalizer) so
- // that's not a problem. The refcount wouldn't have reached 0 otherwise, since the
- // managed side references it and Dispose() needs to be called to release it.
- // However, this means C# RefCounted scripts can't receive NOTIFICATION_PREDELETE, but
- // this is likely the case with GDScript as well: https://github.com/godotengine/godot/issues/6784
- return;
- }
- _call_notification(p_notification);
- GDMonoCache::managed_callbacks.CSharpInstanceBridge_CallDispose(
- gchandle.get_intptr(), /* okIfNull */ false);
- return;
- }
- _call_notification(p_notification);
- }
- void CSharpInstance::_call_notification(int p_notification) {
- Variant arg = p_notification;
- const Variant *args[1] = { &arg };
- StringName method_name = SNAME("_notification");
- Callable::CallError call_error;
- Variant ret;
- GDMonoCache::managed_callbacks.CSharpInstanceBridge_Call(
- gchandle.get_intptr(), &method_name, args, 1, &call_error, &ret);
- }
- String CSharpInstance::to_string(bool *r_valid) {
- String res;
- bool valid;
- GDMonoCache::managed_callbacks.CSharpInstanceBridge_CallToString(
- gchandle.get_intptr(), &res, &valid);
- if (r_valid) {
- *r_valid = valid;
- }
- return res;
- }
- Ref<Script> CSharpInstance::get_script() const {
- return script;
- }
- ScriptLanguage *CSharpInstance::get_language() {
- return CSharpLanguage::get_singleton();
- }
- CSharpInstance::CSharpInstance(const Ref<CSharpScript> &p_script) :
- script(p_script) {
- }
- CSharpInstance::~CSharpInstance() {
- destructing_script_instance = true;
- // Must make sure event signals are not left dangling
- disconnect_event_signals();
- if (!gchandle.is_released()) {
- if (!predelete_notified && !ref_dying) {
- // This destructor is not called from the owners destructor.
- // This could be being called from the owner's set_script_instance method,
- // meaning this script is being replaced with another one. If this is the case,
- // we must call Dispose here, because Dispose calls owner->set_script_instance(nullptr)
- // and that would mess up with the new script instance if called later.
- GDMonoCache::managed_callbacks.CSharpInstanceBridge_CallDispose(
- gchandle.get_intptr(), /* okIfNull */ true);
- }
- gchandle.release(); // Make sure the gchandle is released
- }
- // If not being called from the owner's destructor, and we still hold a reference to the owner
- if (base_ref_counted && !ref_dying && owner && unsafe_referenced) {
- // The owner's script or script instance is being replaced (or removed)
- // Transfer ownership to an "instance binding"
- RefCounted *rc_owner = static_cast<RefCounted *>(owner);
- // We will unreference the owner before referencing it again, so we need to keep it alive
- Ref<RefCounted> scope_keep_owner_alive(rc_owner);
- (void)scope_keep_owner_alive;
- // Unreference the owner here, before the new "instance binding" references it.
- // Otherwise, the unsafe reference debug checks will incorrectly detect a bug.
- bool die = _unreference_owner_unsafe();
- CRASH_COND(die); // `owner_keep_alive` holds a reference, so it can't die
- void *data = CSharpLanguage::get_instance_binding(owner);
- CRASH_COND(data == nullptr);
- CSharpScriptBinding &script_binding = ((RBMap<Object *, CSharpScriptBinding>::Element *)data)->get();
- CRASH_COND(!script_binding.inited);
- #ifdef DEBUG_ENABLED
- // The "instance binding" holds a reference so the refcount should be at least 2 before `scope_keep_owner_alive` goes out of scope
- CRASH_COND(rc_owner->reference_get_count() <= 1);
- #endif
- }
- if (script.is_valid() && owner) {
- MutexLock lock(CSharpLanguage::get_singleton()->script_instances_mutex);
- #ifdef DEBUG_ENABLED
- // CSharpInstance must not be created unless it's going to be added to the list for sure
- HashSet<Object *>::Iterator match = script->instances.find(owner);
- CRASH_COND(!match);
- script->instances.remove(match);
- #else
- script->instances.erase(owner);
- #endif
- }
- }
- #ifdef TOOLS_ENABLED
- void CSharpScript::_placeholder_erased(PlaceHolderScriptInstance *p_placeholder) {
- placeholders.erase(p_placeholder);
- }
- #endif
- #ifdef TOOLS_ENABLED
- void CSharpScript::_update_exports_values(HashMap<StringName, Variant> &values, List<PropertyInfo> &propnames) {
- for (const KeyValue<StringName, Variant> &E : exported_members_defval_cache) {
- values[E.key] = E.value;
- }
- for (const PropertyInfo &prop_info : exported_members_cache) {
- propnames.push_back(prop_info);
- }
- if (base_cache.is_valid()) {
- base_cache->_update_exports_values(values, propnames);
- }
- }
- #endif
- bool CSharpScript::_update_exports(PlaceHolderScriptInstance *p_instance_to_update) {
- #ifdef TOOLS_ENABLED
- bool is_editor = Engine::get_singleton()->is_editor_hint();
- if (is_editor) {
- placeholder_fallback_enabled = true; // until proven otherwise
- }
- #endif
- if (!valid) {
- return false;
- }
- bool changed = false;
- #ifdef TOOLS_ENABLED
- if (exports_invalidated)
- #endif
- {
- #ifdef TOOLS_ENABLED
- exports_invalidated = false;
- #endif
- changed = true;
- member_info.clear();
- #ifdef TOOLS_ENABLED
- exported_members_cache.clear();
- exported_members_defval_cache.clear();
- #endif
- if (GDMonoCache::godot_api_cache_updated) {
- GDMonoCache::managed_callbacks.ScriptManagerBridge_GetPropertyInfoList(this,
- [](CSharpScript *p_script, const String *p_current_class_name, GDMonoCache::godotsharp_property_info *p_props, int32_t p_count) {
- #ifdef TOOLS_ENABLED
- p_script->exported_members_cache.push_back(PropertyInfo(
- Variant::NIL, *p_current_class_name, PROPERTY_HINT_NONE,
- p_script->get_path(), PROPERTY_USAGE_CATEGORY));
- #endif
- for (int i = 0; i < p_count; i++) {
- const GDMonoCache::godotsharp_property_info &prop = p_props[i];
- StringName name = *reinterpret_cast<const StringName *>(&prop.name);
- String hint_string = *reinterpret_cast<const String *>(&prop.hint_string);
- PropertyInfo pinfo(prop.type, name, prop.hint, hint_string, prop.usage);
- p_script->member_info[name] = pinfo;
- if (prop.exported) {
- #ifdef TOOLS_ENABLED
- p_script->exported_members_cache.push_back(pinfo);
- #endif
- #if defined(TOOLS_ENABLED) || defined(DEBUG_ENABLED)
- p_script->exported_members_names.insert(name);
- #endif
- }
- }
- });
- #ifdef TOOLS_ENABLED
- GDMonoCache::managed_callbacks.ScriptManagerBridge_GetPropertyDefaultValues(this,
- [](CSharpScript *p_script, GDMonoCache::godotsharp_property_def_val_pair *p_def_vals, int32_t p_count) {
- for (int i = 0; i < p_count; i++) {
- const GDMonoCache::godotsharp_property_def_val_pair &def_val_pair = p_def_vals[i];
- StringName name = *reinterpret_cast<const StringName *>(&def_val_pair.name);
- Variant value = *reinterpret_cast<const Variant *>(&def_val_pair.value);
- p_script->exported_members_defval_cache[name] = value;
- }
- });
- #endif
- }
- }
- #ifdef TOOLS_ENABLED
- if (is_editor) {
- placeholder_fallback_enabled = false;
- if ((changed || p_instance_to_update) && placeholders.size()) {
- // Update placeholders if any
- HashMap<StringName, Variant> values;
- List<PropertyInfo> propnames;
- _update_exports_values(values, propnames);
- if (changed) {
- for (PlaceHolderScriptInstance *script_instance : placeholders) {
- script_instance->update(propnames, values);
- }
- } else {
- p_instance_to_update->update(propnames, values);
- }
- }
- }
- #endif
- return changed;
- }
- bool CSharpScript::_get(const StringName &p_name, Variant &r_ret) const {
- if (p_name == CSharpLanguage::singleton->string_names._script_source) {
- r_ret = get_source_code();
- return true;
- }
- return false;
- }
- bool CSharpScript::_set(const StringName &p_name, const Variant &p_value) {
- if (p_name == CSharpLanguage::singleton->string_names._script_source) {
- set_source_code(p_value);
- reload();
- return true;
- }
- return false;
- }
- void CSharpScript::_get_property_list(List<PropertyInfo> *p_properties) const {
- p_properties->push_back(PropertyInfo(Variant::STRING, CSharpLanguage::singleton->string_names._script_source, PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL));
- }
- void CSharpScript::_bind_methods() {
- ClassDB::bind_vararg_method(METHOD_FLAGS_DEFAULT, "new", &CSharpScript::_new, MethodInfo("new"));
- }
- void CSharpScript::reload_registered_script(Ref<CSharpScript> p_script) {
- // IMPORTANT:
- // This method must be called only after the CSharpScript and its associated type
- // have been added to the script bridge map in the ScriptManagerBridge C# class.
- // Other than that, it's the same as `CSharpScript::reload`.
- // This method should not fail, only assertions allowed.
- // Unlike `reload`, we print an error rather than silently returning,
- // as we can assert this won't be called a second time until invalidated.
- ERR_FAIL_COND(!p_script->reload_invalidated);
- p_script->valid = true;
- p_script->reload_invalidated = false;
- update_script_class_info(p_script);
- p_script->_update_exports();
- }
- // Extract information about the script using the mono class.
- void CSharpScript::update_script_class_info(Ref<CSharpScript> p_script) {
- bool tool = false;
- Dictionary rpc_functions_dict;
- // Destructor won't be called from C#, and I don't want to include the GDNative header
- // only for this, so need to call the destructor manually before passing this to C#.
- rpc_functions_dict.~Dictionary();
- GDMonoCache::managed_callbacks.ScriptManagerBridge_UpdateScriptClassInfo(
- p_script.ptr(), &tool, &rpc_functions_dict);
- p_script->tool = tool;
- p_script->rpc_config.clear();
- p_script->rpc_config = rpc_functions_dict;
- }
- bool CSharpScript::can_instantiate() const {
- #ifdef TOOLS_ENABLED
- bool extra_cond = tool || ScriptServer::is_scripting_enabled();
- #else
- bool extra_cond = true;
- #endif
- // FIXME Need to think this through better.
- // For tool scripts, this will never fire if the class is not found. That's because we
- // don't know if it's a tool script if we can't find the class to access the attributes.
- if (extra_cond && !valid) {
- ERR_FAIL_V_MSG(false, "Cannot instance script because the associated class could not be found. Script: '" + get_path() + "'.");
- }
- return valid && extra_cond;
- }
- StringName CSharpScript::get_instance_base_type() const {
- StringName native_name;
- GDMonoCache::managed_callbacks.ScriptManagerBridge_GetScriptNativeName(this, &native_name);
- return native_name;
- }
- CSharpInstance *CSharpScript::_create_instance(const Variant **p_args, int p_argcount, Object *p_owner, bool p_is_ref_counted, Callable::CallError &r_error) {
- /* STEP 1, CREATE */
- Ref<RefCounted> ref;
- if (p_is_ref_counted) {
- // Hold it alive. Important if we have to dispose a script instance binding before creating the CSharpInstance.
- ref = Ref<RefCounted>(static_cast<RefCounted *>(p_owner));
- }
- // If the object had a script instance binding, dispose it before adding the CSharpInstance
- if (CSharpLanguage::has_instance_binding(p_owner)) {
- void *data = CSharpLanguage::get_existing_instance_binding(p_owner);
- CRASH_COND(data == nullptr);
- CSharpScriptBinding &script_binding = ((RBMap<Object *, CSharpScriptBinding>::Element *)data)->get();
- if (script_binding.inited && !script_binding.gchandle.is_released()) {
- GDMonoCache::managed_callbacks.CSharpInstanceBridge_CallDispose(
- script_binding.gchandle.get_intptr(), /* okIfNull */ true);
- script_binding.gchandle.release(); // Just in case
- script_binding.inited = false;
- }
- }
- CSharpInstance *instance = memnew(CSharpInstance(Ref<CSharpScript>(this)));
- instance->base_ref_counted = p_is_ref_counted;
- instance->owner = p_owner;
- instance->owner->set_script_instance(instance);
- /* STEP 2, INITIALIZE AND CONSTRUCT */
- bool ok = GDMonoCache::managed_callbacks.ScriptManagerBridge_CreateManagedForGodotObjectScriptInstance(
- this, p_owner, p_args, p_argcount);
- if (!ok) {
- // Important to clear this before destroying the script instance here
- instance->script = Ref<CSharpScript>();
- instance->owner = nullptr;
- p_owner->set_script_instance(nullptr);
- return nullptr;
- }
- CRASH_COND(instance->gchandle.is_released());
- /* STEP 3, PARTY */
- //@TODO make thread safe
- return instance;
- }
- Variant CSharpScript::_new(const Variant **p_args, int p_argcount, Callable::CallError &r_error) {
- if (!valid) {
- r_error.error = Callable::CallError::CALL_ERROR_INVALID_METHOD;
- return Variant();
- }
- r_error.error = Callable::CallError::CALL_OK;
- StringName native_name;
- GDMonoCache::managed_callbacks.ScriptManagerBridge_GetScriptNativeName(this, &native_name);
- ERR_FAIL_COND_V(native_name == StringName(), Variant());
- Object *owner = ClassDB::instantiate(native_name);
- Ref<RefCounted> ref;
- RefCounted *r = Object::cast_to<RefCounted>(owner);
- if (r) {
- ref = Ref<RefCounted>(r);
- }
- CSharpInstance *instance = _create_instance(p_args, p_argcount, owner, r != nullptr, r_error);
- if (!instance) {
- if (ref.is_null()) {
- memdelete(owner); // no owner, sorry
- }
- return Variant();
- }
- if (ref.is_valid()) {
- return ref;
- } else {
- return owner;
- }
- }
- ScriptInstance *CSharpScript::instance_create(Object *p_this) {
- #ifdef DEBUG_ENABLED
- CRASH_COND(!valid);
- #endif
- StringName native_name;
- GDMonoCache::managed_callbacks.ScriptManagerBridge_GetScriptNativeName(this, &native_name);
- ERR_FAIL_COND_V(native_name == StringName(), nullptr);
- if (!ClassDB::is_parent_class(p_this->get_class_name(), native_name)) {
- if (EngineDebugger::is_active()) {
- CSharpLanguage::get_singleton()->debug_break_parse(get_path(), 0,
- "Script inherits from native type '" + String(native_name) +
- "', so it can't be instantiated in object of type: '" + p_this->get_class() + "'");
- }
- ERR_FAIL_V_MSG(nullptr, "Script inherits from native type '" + String(native_name) + "', so it can't be instantiated in object of type: '" + p_this->get_class() + "'.");
- }
- Callable::CallError unchecked_error;
- return _create_instance(nullptr, 0, p_this, Object::cast_to<RefCounted>(p_this) != nullptr, unchecked_error);
- }
- PlaceHolderScriptInstance *CSharpScript::placeholder_instance_create(Object *p_this) {
- #ifdef TOOLS_ENABLED
- PlaceHolderScriptInstance *si = memnew(PlaceHolderScriptInstance(CSharpLanguage::get_singleton(), Ref<Script>(this), p_this));
- placeholders.insert(si);
- _update_exports(si);
- return si;
- #else
- return nullptr;
- #endif
- }
- bool CSharpScript::instance_has(const Object *p_this) const {
- MutexLock lock(CSharpLanguage::get_singleton()->script_instances_mutex);
- return instances.has((Object *)p_this);
- }
- bool CSharpScript::has_source_code() const {
- return !source.is_empty();
- }
- String CSharpScript::get_source_code() const {
- return source;
- }
- void CSharpScript::set_source_code(const String &p_code) {
- if (source == p_code) {
- return;
- }
- source = p_code;
- #ifdef TOOLS_ENABLED
- source_changed_cache = true;
- #endif
- }
- void CSharpScript::get_script_method_list(List<MethodInfo> *p_list) const {
- if (!valid) {
- return;
- }
- #warning TODO
- #if 0
- // TODO: We're filtering out constructors but there may be other methods unsuitable for explicit calls.
- GDMonoClass *top = script_class;
- while (top && top != native) {
- const Vector<GDMonoMethod *> &methods = top->get_all_methods();
- for (int i = 0; i < methods.size(); ++i) {
- MethodInfo minfo = methods[i]->get_method_info();
- if (minfo.name != CACHED_STRING_NAME(dotctor)) {
- p_list->push_back(methods[i]->get_method_info());
- }
- }
- top = top->get_parent_class();
- }
- #endif
- }
- bool CSharpScript::has_method(const StringName &p_method) const {
- // The equivalent of this will be implemented once we switch to the GDExtension system
- ERR_PRINT_ONCE("CSharpScript::has_method is not implemented");
- return false;
- }
- MethodInfo CSharpScript::get_method_info(const StringName &p_method) const {
- if (!valid) {
- return MethodInfo();
- }
- #warning TODO
- #if 0
- GDMonoClass *top = script_class;
- while (top && top != native) {
- GDMonoMethod *params = top->get_method_unknown_params(p_method);
- if (params) {
- return params->get_method_info();
- }
- top = top->get_parent_class();
- }
- #endif
- return MethodInfo();
- }
- Error CSharpScript::reload(bool p_keep_state) {
- if (!reload_invalidated) {
- return OK;
- }
- // In the case of C#, reload doesn't really do any script reloading.
- // That's done separately via domain reloading.
- reload_invalidated = false;
- String script_path = get_path();
- valid = GDMonoCache::managed_callbacks.ScriptManagerBridge_AddScriptBridge(this, &script_path);
- if (valid) {
- #ifdef DEBUG_ENABLED
- print_verbose("Found class for script " + get_path());
- #endif
- update_script_class_info(this);
- _update_exports();
- }
- return OK;
- }
- ScriptLanguage *CSharpScript::get_language() const {
- return CSharpLanguage::get_singleton();
- }
- bool CSharpScript::get_property_default_value(const StringName &p_property, Variant &r_value) const {
- #ifdef TOOLS_ENABLED
- HashMap<StringName, Variant>::ConstIterator E = exported_members_defval_cache.find(p_property);
- if (E) {
- r_value = E->value;
- return true;
- }
- if (base_cache.is_valid()) {
- return base_cache->get_property_default_value(p_property, r_value);
- }
- #endif
- return false;
- }
- void CSharpScript::update_exports() {
- #ifdef TOOLS_ENABLED
- _update_exports();
- #endif
- }
- bool CSharpScript::has_script_signal(const StringName &p_signal) const {
- if (!valid) {
- return false;
- }
- if (!GDMonoCache::godot_api_cache_updated) {
- return false;
- }
- String signal = p_signal;
- return GDMonoCache::managed_callbacks.ScriptManagerBridge_HasScriptSignal(this, &signal);
- }
- void CSharpScript::get_script_signal_list(List<MethodInfo> *r_signals) const {
- if (!valid) {
- return;
- }
- // Performance is not critical here as this will be replaced with source generators.
- if (!GDMonoCache::godot_api_cache_updated) {
- return;
- }
- Dictionary signals_dict;
- // Destructor won't be called from C#, and I don't want to include the GDNative header
- // only for this, so need to call the destructor manually before passing this to C#.
- signals_dict.~Dictionary();
- GDMonoCache::managed_callbacks.ScriptManagerBridge_GetScriptSignalList(this, &signals_dict);
- for (const Variant *s = signals_dict.next(nullptr); s != nullptr; s = signals_dict.next(s)) {
- MethodInfo mi;
- mi.name = *s;
- Array params = signals_dict[*s];
- for (int i = 0; i < params.size(); i++) {
- Dictionary param = params[i];
- Variant::Type param_type = (Variant::Type)(int)param["type"];
- PropertyInfo arg_info = PropertyInfo(param_type, (String)param["name"]);
- if (param_type == Variant::NIL && (bool)param["nil_is_variant"]) {
- arg_info.usage |= PROPERTY_USAGE_NIL_IS_VARIANT;
- }
- mi.arguments.push_back(arg_info);
- }
- r_signals->push_back(mi);
- }
- }
- bool CSharpScript::inherits_script(const Ref<Script> &p_script) const {
- Ref<CSharpScript> cs = p_script;
- if (cs.is_null()) {
- return false;
- }
- if (!valid || !cs->valid) {
- return false;
- }
- if (!GDMonoCache::godot_api_cache_updated) {
- return false;
- }
- return GDMonoCache::managed_callbacks.ScriptManagerBridge_ScriptIsOrInherits(this, cs.ptr());
- }
- Ref<Script> CSharpScript::get_base_script() const {
- // TODO search in metadata file once we have it, not important any way?
- return Ref<Script>();
- }
- void CSharpScript::get_script_property_list(List<PropertyInfo> *r_list) const {
- List<PropertyInfo> props;
- #ifdef TOOLS_ENABLED
- for (const PropertyInfo &E : exported_members_cache) {
- props.push_back(E);
- }
- #else
- for (const KeyValue<StringName, PropertyInfo> &E : member_info) {
- props.push_front(E.value);
- }
- #endif
- for (const PropertyInfo &prop : props) {
- r_list->push_back(prop);
- }
- }
- int CSharpScript::get_member_line(const StringName &p_member) const {
- // TODO omnisharp
- return -1;
- }
- const Variant CSharpScript::get_rpc_config() const {
- return rpc_config;
- }
- Error CSharpScript::load_source_code(const String &p_path) {
- Error ferr = read_all_file_utf8(p_path, source);
- ERR_FAIL_COND_V_MSG(ferr != OK, ferr,
- ferr == ERR_INVALID_DATA
- ? "Script '" + p_path + "' contains invalid unicode (UTF-8), so it was not loaded."
- " Please ensure that scripts are saved in valid UTF-8 unicode."
- : "Failed to read file: '" + p_path + "'.");
- #ifdef TOOLS_ENABLED
- source_changed_cache = true;
- #endif
- return OK;
- }
- void CSharpScript::_clear() {
- tool = false;
- valid = false;
- reload_invalidated = true;
- }
- CSharpScript::CSharpScript() {
- _clear();
- #ifdef DEBUG_ENABLED
- {
- MutexLock lock(CSharpLanguage::get_singleton()->script_instances_mutex);
- CSharpLanguage::get_singleton()->script_list.add(&this->script_list);
- }
- #endif
- }
- CSharpScript::~CSharpScript() {
- #ifdef DEBUG_ENABLED
- MutexLock lock(CSharpLanguage::get_singleton()->script_instances_mutex);
- CSharpLanguage::get_singleton()->script_list.remove(&this->script_list);
- #endif
- if (GDMonoCache::godot_api_cache_updated) {
- GDMonoCache::managed_callbacks.ScriptManagerBridge_RemoveScriptBridge(this);
- }
- }
- void CSharpScript::get_members(HashSet<StringName> *p_members) {
- #if defined(TOOLS_ENABLED) || defined(DEBUG_ENABLED)
- if (p_members) {
- for (const StringName &member_name : exported_members_names) {
- p_members->insert(member_name);
- }
- }
- #endif
- }
- /*************** RESOURCE ***************/
- Ref<Resource> ResourceFormatLoaderCSharpScript::load(const String &p_path, const String &p_original_path, Error *r_error, bool p_use_sub_threads, float *r_progress, CacheMode p_cache_mode) {
- if (r_error) {
- *r_error = ERR_FILE_CANT_OPEN;
- }
- // TODO ignore anything inside bin/ and obj/ in tools builds?
- Ref<CSharpScript> script;
- if (GDMonoCache::godot_api_cache_updated) {
- GDMonoCache::managed_callbacks.ScriptManagerBridge_GetOrCreateScriptBridgeForPath(&p_path, &script);
- } else {
- script = Ref<CSharpScript>(memnew(CSharpScript));
- }
- #if defined(DEBUG_ENABLED) || defined(TOOLS_ENABLED)
- Error err = script->load_source_code(p_path);
- ERR_FAIL_COND_V_MSG(err != OK, Ref<Resource>(), "Cannot load C# script file '" + p_path + "'.");
- #endif
- script->set_path(p_original_path);
- script->reload();
- if (r_error) {
- *r_error = OK;
- }
- return script;
- }
- void ResourceFormatLoaderCSharpScript::get_recognized_extensions(List<String> *p_extensions) const {
- p_extensions->push_back("cs");
- }
- bool ResourceFormatLoaderCSharpScript::handles_type(const String &p_type) const {
- return p_type == "Script" || p_type == CSharpLanguage::get_singleton()->get_type();
- }
- String ResourceFormatLoaderCSharpScript::get_resource_type(const String &p_path) const {
- return p_path.get_extension().to_lower() == "cs" ? CSharpLanguage::get_singleton()->get_type() : "";
- }
- Error ResourceFormatSaverCSharpScript::save(const Ref<Resource> &p_resource, const String &p_path, uint32_t p_flags) {
- Ref<CSharpScript> sqscr = p_resource;
- ERR_FAIL_COND_V(sqscr.is_null(), ERR_INVALID_PARAMETER);
- String source = sqscr->get_source_code();
- #ifdef TOOLS_ENABLED
- if (!FileAccess::exists(p_path)) {
- // The file does not yet exist, let's assume the user just created this script. In such
- // cases we need to check whether the solution and csproj were already created or not.
- if (!_create_project_solution_if_needed()) {
- ERR_PRINT("C# project could not be created; cannot add file: '" + p_path + "'.");
- }
- }
- #endif
- {
- Error err;
- Ref<FileAccess> file = FileAccess::open(p_path, FileAccess::WRITE, &err);
- ERR_FAIL_COND_V_MSG(err != OK, err, "Cannot save C# script file '" + p_path + "'.");
- file->store_string(source);
- if (file->get_error() != OK && file->get_error() != ERR_FILE_EOF) {
- return ERR_CANT_CREATE;
- }
- }
- #ifdef TOOLS_ENABLED
- if (ScriptServer::is_reload_scripts_on_save_enabled()) {
- CSharpLanguage::get_singleton()->reload_tool_script(p_resource, false);
- }
- #endif
- return OK;
- }
- void ResourceFormatSaverCSharpScript::get_recognized_extensions(const Ref<Resource> &p_resource, List<String> *p_extensions) const {
- if (Object::cast_to<CSharpScript>(p_resource.ptr())) {
- p_extensions->push_back("cs");
- }
- }
- bool ResourceFormatSaverCSharpScript::recognize(const Ref<Resource> &p_resource) const {
- return Object::cast_to<CSharpScript>(p_resource.ptr()) != nullptr;
- }
- CSharpLanguage::StringNameCache::StringNameCache() {
- _property_can_revert = StaticCString::create("_property_can_revert");
- _property_get_revert = StaticCString::create("_property_get_revert");
- _script_source = StaticCString::create("script/source");
- on_before_serialize = StaticCString::create("OnBeforeSerialize");
- on_after_deserialize = StaticCString::create("OnAfterDeserialize");
- }
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