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- using System.Collections.Generic;
- using System.Linq;
- using System.Text;
- using Microsoft.CodeAnalysis;
- using Microsoft.CodeAnalysis.CSharp.Syntax;
- using Microsoft.CodeAnalysis.Text;
- // TODO:
- // Determine a proper way to emit the signal.
- // 'Emit(nameof(TheEvent))' creates a StringName everytime and has the overhead of string marshaling.
- // I haven't decided on the best option yet. Some possibilities:
- // - Expose the generated StringName fields to the user, for use with 'Emit(...)'.
- // - Generate a 'EmitSignalName' method for each event signal.
- namespace Godot.SourceGenerators
- {
- [Generator]
- public class ScriptSignalsGenerator : ISourceGenerator
- {
- public void Initialize(GeneratorInitializationContext context)
- {
- }
- public void Execute(GeneratorExecutionContext context)
- {
- if (context.AreGodotSourceGeneratorsDisabled())
- return;
- INamedTypeSymbol[] godotClasses = context
- .Compilation.SyntaxTrees
- .SelectMany(tree =>
- tree.GetRoot().DescendantNodes()
- .OfType<ClassDeclarationSyntax>()
- .SelectGodotScriptClasses(context.Compilation)
- // Report and skip non-partial classes
- .Where(x =>
- {
- if (x.cds.IsPartial())
- {
- if (x.cds.IsNested() && !x.cds.AreAllOuterTypesPartial(out var typeMissingPartial))
- {
- Common.ReportNonPartialGodotScriptOuterClass(context, typeMissingPartial!);
- return false;
- }
- return true;
- }
- Common.ReportNonPartialGodotScriptClass(context, x.cds, x.symbol);
- return false;
- })
- .Select(x => x.symbol)
- )
- .Distinct<INamedTypeSymbol>(SymbolEqualityComparer.Default)
- .ToArray();
- if (godotClasses.Length > 0)
- {
- var typeCache = new MarshalUtils.TypeCache(context.Compilation);
- foreach (var godotClass in godotClasses)
- {
- VisitGodotScriptClass(context, typeCache, godotClass);
- }
- }
- }
- internal static string SignalDelegateSuffix = "EventHandler";
- private static void VisitGodotScriptClass(
- GeneratorExecutionContext context,
- MarshalUtils.TypeCache typeCache,
- INamedTypeSymbol symbol
- )
- {
- INamespaceSymbol namespaceSymbol = symbol.ContainingNamespace;
- string classNs = namespaceSymbol != null && !namespaceSymbol.IsGlobalNamespace ?
- namespaceSymbol.FullQualifiedName() :
- string.Empty;
- bool hasNamespace = classNs.Length != 0;
- bool isInnerClass = symbol.ContainingType != null;
- string uniqueHint = symbol.FullQualifiedName().SanitizeQualifiedNameForUniqueHint()
- + "_ScriptSignals_Generated";
- var source = new StringBuilder();
- source.Append("using Godot;\n");
- source.Append("using Godot.NativeInterop;\n");
- source.Append("\n");
- if (hasNamespace)
- {
- source.Append("namespace ");
- source.Append(classNs);
- source.Append(" {\n\n");
- }
- if (isInnerClass)
- {
- var containingType = symbol.ContainingType;
- while (containingType != null)
- {
- source.Append("partial ");
- source.Append(containingType.GetDeclarationKeyword());
- source.Append(" ");
- source.Append(containingType.NameWithTypeParameters());
- source.Append("\n{\n");
- containingType = containingType.ContainingType;
- }
- }
- source.Append("partial class ");
- source.Append(symbol.NameWithTypeParameters());
- source.Append("\n{\n");
- var members = symbol.GetMembers();
- var signalDelegateSymbols = members
- .Where(s => s.Kind == SymbolKind.NamedType)
- .Cast<INamedTypeSymbol>()
- .Where(namedTypeSymbol => namedTypeSymbol.TypeKind == TypeKind.Delegate)
- .Where(s => s.GetAttributes()
- .Any(a => a.AttributeClass?.IsGodotSignalAttribute() ?? false));
- List<GodotSignalDelegateData> godotSignalDelegates = new();
- foreach (var signalDelegateSymbol in signalDelegateSymbols)
- {
- if (!signalDelegateSymbol.Name.EndsWith(SignalDelegateSuffix))
- {
- Common.ReportSignalDelegateMissingSuffix(context, signalDelegateSymbol);
- continue;
- }
- string signalName = signalDelegateSymbol.Name;
- signalName = signalName.Substring(0, signalName.Length - SignalDelegateSuffix.Length);
- var invokeMethodData = signalDelegateSymbol
- .DelegateInvokeMethod?.HasGodotCompatibleSignature(typeCache);
- if (invokeMethodData == null)
- {
- if (signalDelegateSymbol.DelegateInvokeMethod is IMethodSymbol methodSymbol)
- {
- foreach (var parameter in methodSymbol.Parameters)
- {
- if (parameter.RefKind != RefKind.None)
- {
- Common.ReportSignalParameterTypeNotSupported(context, parameter);
- continue;
- }
- var marshalType = MarshalUtils.ConvertManagedTypeToMarshalType(parameter.Type, typeCache);
- if (marshalType == null)
- {
- Common.ReportSignalParameterTypeNotSupported(context, parameter);
- }
- }
- if (!methodSymbol.ReturnsVoid)
- {
- Common.ReportSignalDelegateSignatureMustReturnVoid(context, signalDelegateSymbol);
- }
- }
- continue;
- }
- godotSignalDelegates.Add(new(signalName, signalDelegateSymbol, invokeMethodData.Value));
- }
- source.Append("#pragma warning disable CS0109 // Disable warning about redundant 'new' keyword\n");
- source.Append($" public new class SignalName : {symbol.BaseType.FullQualifiedName()}.SignalName {{\n");
- // Generate cached StringNames for methods and properties, for fast lookup
- foreach (var signalDelegate in godotSignalDelegates)
- {
- string signalName = signalDelegate.Name;
- source.Append(" public new static readonly StringName ");
- source.Append(signalName);
- source.Append(" = \"");
- source.Append(signalName);
- source.Append("\";\n");
- }
- source.Append(" }\n"); // class GodotInternal
- // Generate GetGodotSignalList
- if (godotSignalDelegates.Count > 0)
- {
- const string listType = "System.Collections.Generic.List<global::Godot.Bridge.MethodInfo>";
- source.Append(" internal new static ")
- .Append(listType)
- .Append(" GetGodotSignalList()\n {\n");
- source.Append(" var signals = new ")
- .Append(listType)
- .Append("(")
- .Append(godotSignalDelegates.Count)
- .Append(");\n");
- foreach (var signalDelegateData in godotSignalDelegates)
- {
- var methodInfo = DetermineMethodInfo(signalDelegateData);
- AppendMethodInfo(source, methodInfo);
- }
- source.Append(" return signals;\n");
- source.Append(" }\n");
- }
- source.Append("#pragma warning restore CS0109\n");
- // Generate signal event
- foreach (var signalDelegate in godotSignalDelegates)
- {
- string signalName = signalDelegate.Name;
- // TODO: Hide backing event from code-completion and debugger
- // The reason we have a backing field is to hide the invoke method from the event,
- // as it doesn't emit the signal, only the event delegates. This can confuse users.
- // Maybe we should directly connect the delegates, as we do with native signals?
- source.Append(" private ")
- .Append(signalDelegate.DelegateSymbol.FullQualifiedName())
- .Append(" backing_")
- .Append(signalName)
- .Append(";\n");
- source.Append($" /// <inheritdoc cref=\"{signalDelegate.DelegateSymbol.FullQualifiedName()}\"/>\n");
- source.Append(" public event ")
- .Append(signalDelegate.DelegateSymbol.FullQualifiedName())
- .Append(" ")
- .Append(signalName)
- .Append(" {\n")
- .Append(" add => backing_")
- .Append(signalName)
- .Append(" += value;\n")
- .Append(" remove => backing_")
- .Append(signalName)
- .Append(" -= value;\n")
- .Append("}\n");
- }
- // Generate RaiseGodotClassSignalCallbacks
- if (godotSignalDelegates.Count > 0)
- {
- source.Append(
- " protected override void RaiseGodotClassSignalCallbacks(in godot_string_name signal, ");
- source.Append("NativeVariantPtrArgs args, int argCount)\n {\n");
- foreach (var signal in godotSignalDelegates)
- {
- GenerateSignalEventInvoker(signal, source);
- }
- source.Append(" base.RaiseGodotClassSignalCallbacks(signal, args, argCount);\n");
- source.Append(" }\n");
- }
- source.Append("}\n"); // partial class
- if (isInnerClass)
- {
- var containingType = symbol.ContainingType;
- while (containingType != null)
- {
- source.Append("}\n"); // outer class
- containingType = containingType.ContainingType;
- }
- }
- if (hasNamespace)
- {
- source.Append("\n}\n");
- }
- context.AddSource(uniqueHint, SourceText.From(source.ToString(), Encoding.UTF8));
- }
- private static void AppendMethodInfo(StringBuilder source, MethodInfo methodInfo)
- {
- source.Append(" signals.Add(new(name: SignalName.")
- .Append(methodInfo.Name)
- .Append(", returnVal: ");
- AppendPropertyInfo(source, methodInfo.ReturnVal);
- source.Append(", flags: (Godot.MethodFlags)")
- .Append((int)methodInfo.Flags)
- .Append(", arguments: ");
- if (methodInfo.Arguments is { Count: > 0 })
- {
- source.Append("new() { ");
- foreach (var param in methodInfo.Arguments)
- {
- AppendPropertyInfo(source, param);
- // C# allows colon after the last element
- source.Append(", ");
- }
- source.Append(" }");
- }
- else
- {
- source.Append("null");
- }
- source.Append(", defaultArguments: null));\n");
- }
- private static void AppendPropertyInfo(StringBuilder source, PropertyInfo propertyInfo)
- {
- source.Append("new(type: (Godot.Variant.Type)")
- .Append((int)propertyInfo.Type)
- .Append(", name: \"")
- .Append(propertyInfo.Name)
- .Append("\", hint: (Godot.PropertyHint)")
- .Append((int)propertyInfo.Hint)
- .Append(", hintString: \"")
- .Append(propertyInfo.HintString)
- .Append("\", usage: (Godot.PropertyUsageFlags)")
- .Append((int)propertyInfo.Usage)
- .Append(", exported: ")
- .Append(propertyInfo.Exported ? "true" : "false")
- .Append(")");
- }
- private static MethodInfo DetermineMethodInfo(GodotSignalDelegateData signalDelegateData)
- {
- var invokeMethodData = signalDelegateData.InvokeMethodData;
- PropertyInfo returnVal;
- if (invokeMethodData.RetType != null)
- {
- returnVal = DeterminePropertyInfo(invokeMethodData.RetType.Value, name: string.Empty);
- }
- else
- {
- returnVal = new PropertyInfo(VariantType.Nil, string.Empty, PropertyHint.None,
- hintString: null, PropertyUsageFlags.Default, exported: false);
- }
- int paramCount = invokeMethodData.ParamTypes.Length;
- List<PropertyInfo>? arguments;
- if (paramCount > 0)
- {
- arguments = new(capacity: paramCount);
- for (int i = 0; i < paramCount; i++)
- {
- arguments.Add(DeterminePropertyInfo(invokeMethodData.ParamTypes[i],
- name: invokeMethodData.Method.Parameters[i].Name));
- }
- }
- else
- {
- arguments = null;
- }
- return new MethodInfo(signalDelegateData.Name, returnVal, MethodFlags.Default, arguments,
- defaultArguments: null);
- }
- private static PropertyInfo DeterminePropertyInfo(MarshalType marshalType, string name)
- {
- var memberVariantType = MarshalUtils.ConvertMarshalTypeToVariantType(marshalType)!.Value;
- var propUsage = PropertyUsageFlags.Default;
- if (memberVariantType == VariantType.Nil)
- propUsage |= PropertyUsageFlags.NilIsVariant;
- return new PropertyInfo(memberVariantType, name,
- PropertyHint.None, string.Empty, propUsage, exported: false);
- }
- private static void GenerateSignalEventInvoker(
- GodotSignalDelegateData signal,
- StringBuilder source
- )
- {
- string signalName = signal.Name;
- var invokeMethodData = signal.InvokeMethodData;
- source.Append(" if (signal == SignalName.");
- source.Append(signalName);
- source.Append(" && argCount == ");
- source.Append(invokeMethodData.ParamTypes.Length);
- source.Append(") {\n");
- source.Append(" backing_");
- source.Append(signalName);
- source.Append("?.Invoke(");
- for (int i = 0; i < invokeMethodData.ParamTypes.Length; i++)
- {
- if (i != 0)
- source.Append(", ");
- source.AppendNativeVariantToManagedExpr(string.Concat("args[", i.ToString(), "]"),
- invokeMethodData.ParamTypeSymbols[i], invokeMethodData.ParamTypes[i]);
- }
- source.Append(");\n");
- source.Append(" return;\n");
- source.Append(" }\n");
- }
- }
- }
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