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| /*************************************************************************//*  gdscript.cpp                                                         *//*************************************************************************//*                       This file is part of:                           *//*                           GODOT ENGINE                                *//*                      https://godotengine.org                          *//*************************************************************************//* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur.                 *//* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md).   *//*                                                                       *//* Permission is hereby granted, free of charge, to any person obtaining *//* a copy of this software and associated documentation files (the       *//* "Software"), to deal in the Software without restriction, including   *//* without limitation the rights to use, copy, modify, merge, publish,   *//* distribute, sublicense, and/or sell copies of the Software, and to    *//* permit persons to whom the Software is furnished to do so, subject to *//* the following conditions:                                             *//*                                                                       *//* The above copyright notice and this permission notice shall be        *//* included in all copies or substantial portions of the Software.       *//*                                                                       *//* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       *//* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    *//* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*//* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  *//* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  *//* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     *//* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                *//*************************************************************************/#include "gdscript.h"#include <stdint.h>#include "core/config/engine.h"#include "core/config/project_settings.h"#include "core/core_constants.h"#include "core/core_string_names.h"#include "core/io/file_access.h"#include "core/io/file_access_encrypted.h"#include "core/os/os.h"#include "gdscript_analyzer.h"#include "gdscript_cache.h"#include "gdscript_compiler.h"#include "gdscript_parser.h"#include "gdscript_rpc_callable.h"#include "gdscript_warning.h"#ifdef TESTS_ENABLED#include "tests/gdscript_test_runner.h"#endif#ifdef TOOLS_ENABLED#include "editor/editor_settings.h"#endif///////////////////////////GDScriptNativeClass::GDScriptNativeClass(const StringName &p_name) {	name = p_name;}bool GDScriptNativeClass::_get(const StringName &p_name, Variant &r_ret) const {	bool ok;	int v = ClassDB::get_integer_constant(name, p_name, &ok);	if (ok) {		r_ret = v;		return true;	} else {		return false;	}}void GDScriptNativeClass::_bind_methods() {	ClassDB::bind_method(D_METHOD("new"), &GDScriptNativeClass::_new);}Variant GDScriptNativeClass::_new() {	Object *o = instantiate();	ERR_FAIL_COND_V_MSG(!o, Variant(), "Class type: '" + String(name) + "' is not instantiable.");	RefCounted *rc = Object::cast_to<RefCounted>(o);	if (rc) {		return REF(rc);	} else {		return o;	}}Object *GDScriptNativeClass::instantiate() {	return ClassDB::instantiate(name);}Variant GDScriptNativeClass::callp(const StringName &p_method, const Variant **p_args, int p_argcount, Callable::CallError &r_error) {	if (p_method == SNAME("new")) {		// Constructor.		return Object::callp(p_method, p_args, p_argcount, r_error);	}	MethodBind *method = ClassDB::get_method(name, p_method);	if (method) {		// Native static method.		return method->call(nullptr, p_args, p_argcount, r_error);	}	r_error.error = Callable::CallError::CALL_ERROR_INVALID_METHOD;	return Variant();}GDScriptFunction *GDScript::_super_constructor(GDScript *p_script) {	if (p_script->initializer) {		return p_script->initializer;	} else {		GDScript *base = p_script->_base;		if (base != nullptr) {			return _super_constructor(base);		} else {			return nullptr;		}	}}void GDScript::_super_implicit_constructor(GDScript *p_script, GDScriptInstance *p_instance, Callable::CallError &r_error) {	GDScript *base = p_script->_base;	if (base != nullptr) {		_super_implicit_constructor(base, p_instance, r_error);		if (r_error.error != Callable::CallError::CALL_OK) {			return;		}	}	p_script->implicit_initializer->call(p_instance, nullptr, 0, r_error);}GDScriptInstance *GDScript::_create_instance(const Variant **p_args, int p_argcount, Object *p_owner, bool p_is_ref_counted, Callable::CallError &r_error) {	/* STEP 1, CREATE */	GDScriptInstance *instance = memnew(GDScriptInstance);	instance->base_ref_counted = p_is_ref_counted;	instance->members.resize(member_indices.size());	instance->script = Ref<GDScript>(this);	instance->owner = p_owner;	instance->owner_id = p_owner->get_instance_id();#ifdef DEBUG_ENABLED	//needed for hot reloading	for (const KeyValue<StringName, MemberInfo> &E : member_indices) {		instance->member_indices_cache[E.key] = E.value.index;	}#endif	instance->owner->set_script_instance(instance);	/* STEP 2, INITIALIZE AND CONSTRUCT */	{		MutexLock lock(GDScriptLanguage::singleton->lock);		instances.insert(instance->owner);	}	_super_implicit_constructor(this, instance, r_error);	if (r_error.error != Callable::CallError::CALL_OK) {		instance->script = Ref<GDScript>();		instance->owner->set_script_instance(nullptr);		{			MutexLock lock(GDScriptLanguage::singleton->lock);			instances.erase(p_owner);		}		ERR_FAIL_V_MSG(nullptr, "Error constructing a GDScriptInstance.");	}	if (p_argcount < 0) {		return instance;	}	initializer = _super_constructor(this);	if (initializer != nullptr) {		initializer->call(instance, p_args, p_argcount, r_error);		if (r_error.error != Callable::CallError::CALL_OK) {			instance->script = Ref<GDScript>();			instance->owner->set_script_instance(nullptr);			{				MutexLock lock(GDScriptLanguage::singleton->lock);				instances.erase(p_owner);			}			ERR_FAIL_V_MSG(nullptr, "Error constructing a GDScriptInstance.");		}	}	//@TODO make thread safe	return instance;}Variant GDScript::_new(const Variant **p_args, int p_argcount, Callable::CallError &r_error) {	/* STEP 1, CREATE */	if (!valid) {		r_error.error = Callable::CallError::CALL_ERROR_INVALID_METHOD;		return Variant();	}	r_error.error = Callable::CallError::CALL_OK;	REF ref;	Object *owner = nullptr;	GDScript *_baseptr = this;	while (_baseptr->_base) {		_baseptr = _baseptr->_base;	}	ERR_FAIL_COND_V(_baseptr->native.is_null(), Variant());	if (_baseptr->native.ptr()) {		owner = _baseptr->native->instantiate();	} else {		owner = memnew(RefCounted); //by default, no base means use reference	}	ERR_FAIL_COND_V_MSG(!owner, Variant(), "Can't inherit from a virtual class.");	RefCounted *r = Object::cast_to<RefCounted>(owner);	if (r) {		ref = REF(r);	}	GDScriptInstance *instance = _create_instance(p_args, p_argcount, owner, r != nullptr, r_error);	if (!instance) {		if (ref.is_null()) {			memdelete(owner); //no owner, sorry		}		return Variant();	}	if (ref.is_valid()) {		return ref;	} else {		return owner;	}}bool GDScript::can_instantiate() const {#ifdef TOOLS_ENABLED	return valid && (tool || ScriptServer::is_scripting_enabled());#else	return valid;#endif}Ref<Script> GDScript::get_base_script() const {	if (_base) {		return Ref<GDScript>(_base);	} else {		return Ref<Script>();	}}StringName GDScript::get_instance_base_type() const {	if (native.is_valid()) {		return native->get_name();	}	if (base.is_valid() && base->is_valid()) {		return base->get_instance_base_type();	}	return StringName();}struct _GDScriptMemberSort {	int index = 0;	StringName name;	_FORCE_INLINE_ bool operator<(const _GDScriptMemberSort &p_member) const { return index < p_member.index; }};#ifdef TOOLS_ENABLEDvoid GDScript::_placeholder_erased(PlaceHolderScriptInstance *p_placeholder) {	placeholders.erase(p_placeholder);}#endifvoid GDScript::_get_script_method_list(List<MethodInfo> *r_list, bool p_include_base) const {	const GDScript *current = this;	while (current) {		for (const KeyValue<StringName, GDScriptFunction *> &E : current->member_functions) {			GDScriptFunction *func = E.value;			MethodInfo mi;			mi.name = E.key;			for (int i = 0; i < func->get_argument_count(); i++) {				PropertyInfo arginfo = func->get_argument_type(i);#ifdef TOOLS_ENABLED				arginfo.name = func->get_argument_name(i);#endif				mi.arguments.push_back(arginfo);			}			mi.return_val = func->get_return_type();			r_list->push_back(mi);		}		if (!p_include_base) {			return;		}		current = current->_base;	}}void GDScript::get_script_method_list(List<MethodInfo> *r_list) const {	_get_script_method_list(r_list, true);}void GDScript::_get_script_property_list(List<PropertyInfo> *r_list, bool p_include_base) const {	const GDScript *sptr = this;	List<PropertyInfo> props;	while (sptr) {		Vector<_GDScriptMemberSort> msort;		for (const KeyValue<StringName, PropertyInfo> &E : sptr->member_info) {			_GDScriptMemberSort ms;			ERR_CONTINUE(!sptr->member_indices.has(E.key));			ms.index = sptr->member_indices[E.key].index;			ms.name = E.key;			msort.push_back(ms);		}		msort.sort();		msort.reverse();		for (int i = 0; i < msort.size(); i++) {			props.push_front(sptr->member_info[msort[i].name]);		}		if (!p_include_base) {			break;		}		sptr = sptr->_base;	}	for (const PropertyInfo &E : props) {		r_list->push_back(E);	}}void GDScript::get_script_property_list(List<PropertyInfo> *r_list) const {	_get_script_property_list(r_list, true);}bool GDScript::has_method(const StringName &p_method) const {	return member_functions.has(p_method);}MethodInfo GDScript::get_method_info(const StringName &p_method) const {	const Map<StringName, GDScriptFunction *>::Element *E = member_functions.find(p_method);	if (!E) {		return MethodInfo();	}	GDScriptFunction *func = E->get();	MethodInfo mi;	mi.name = E->key();	for (int i = 0; i < func->get_argument_count(); i++) {		mi.arguments.push_back(func->get_argument_type(i));	}	mi.return_val = func->get_return_type();	return mi;}bool GDScript::get_property_default_value(const StringName &p_property, Variant &r_value) const {#ifdef TOOLS_ENABLED	const Map<StringName, Variant>::Element *E = member_default_values_cache.find(p_property);	if (E) {		r_value = E->get();		return true;	}	if (base_cache.is_valid()) {		return base_cache->get_property_default_value(p_property, r_value);	}#endif	return false;}ScriptInstance *GDScript::instance_create(Object *p_this) {	GDScript *top = this;	while (top->_base) {		top = top->_base;	}	if (top->native.is_valid()) {		if (!ClassDB::is_parent_class(p_this->get_class_name(), top->native->get_name())) {			if (EngineDebugger::is_active()) {				GDScriptLanguage::get_singleton()->debug_break_parse(_get_debug_path(), 1, "Script inherits from native type '" + String(top->native->get_name()) + "', so it can't be instantiated in object of type: '" + p_this->get_class() + "'");			}			ERR_FAIL_V_MSG(nullptr, "Script inherits from native type '" + String(top->native->get_name()) + "', so it can't be instantiated in object of type '" + p_this->get_class() + "'" + ".");		}	}	Callable::CallError unchecked_error;	return _create_instance(nullptr, 0, p_this, Object::cast_to<RefCounted>(p_this) != nullptr, unchecked_error);}PlaceHolderScriptInstance *GDScript::placeholder_instance_create(Object *p_this) {#ifdef TOOLS_ENABLED	PlaceHolderScriptInstance *si = memnew(PlaceHolderScriptInstance(GDScriptLanguage::get_singleton(), Ref<Script>(this), p_this));	placeholders.insert(si);	_update_exports(nullptr, false, si);	return si;#else	return nullptr;#endif}bool GDScript::instance_has(const Object *p_this) const {	MutexLock lock(GDScriptLanguage::singleton->lock);	return instances.has((Object *)p_this);}bool GDScript::has_source_code() const {	return !source.is_empty();}String GDScript::get_source_code() const {	return source;}void GDScript::set_source_code(const String &p_code) {	if (source == p_code) {		return;	}	source = p_code;#ifdef TOOLS_ENABLED	source_changed_cache = true;#endif}#ifdef TOOLS_ENABLEDvoid GDScript::_update_exports_values(Map<StringName, Variant> &values, List<PropertyInfo> &propnames) {	if (base_cache.is_valid()) {		base_cache->_update_exports_values(values, propnames);	}	for (const KeyValue<StringName, Variant> &E : member_default_values_cache) {		values[E.key] = E.value;	}	for (const PropertyInfo &E : members_cache) {		propnames.push_back(E);	}}void GDScript::_add_doc(const DocData::ClassDoc &p_inner_class) {	if (_owner) {		_owner->_add_doc(p_inner_class);	} else {		for (int i = 0; i < docs.size(); i++) {			if (docs[i].name == p_inner_class.name) {				docs.remove_at(i);				break;			}		}		docs.append(p_inner_class);	}}void GDScript::_clear_doc() {	docs.clear();	doc = DocData::ClassDoc();}void GDScript::_update_doc() {	_clear_doc();	doc.script_path = "\"" + get_path().get_slice("://", 1) + "\"";	if (!name.is_empty()) {		doc.name = name;	} else {		doc.name = doc.script_path;	}	if (_owner) {		doc.name = _owner->doc.name + "." + doc.name;		doc.script_path = doc.script_path + "." + doc.name;	}	doc.is_script_doc = true;	if (base.is_valid() && base->is_valid()) {		if (!base->doc.name.is_empty()) {			doc.inherits = base->doc.name;		} else {			doc.inherits = base->get_instance_base_type();		}	} else if (native.is_valid()) {		doc.inherits = native->get_name();	}	doc.brief_description = doc_brief_description;	doc.description = doc_description;	doc.tutorials = doc_tutorials;	for (const KeyValue<String, DocData::EnumDoc> &E : doc_enums) {		if (!E.value.description.is_empty()) {			doc.enums[E.key] = E.value.description;		}	}	List<MethodInfo> methods;	_get_script_method_list(&methods, false);	for (int i = 0; i < methods.size(); i++) {		// Ignore internal methods.		if (methods[i].name[0] == '@') {			continue;		}		DocData::MethodDoc method_doc;		const String &class_name = methods[i].name;		if (member_functions.has(class_name)) {			GDScriptFunction *fn = member_functions[class_name];			// Change class name if return type is script reference.			GDScriptDataType return_type = fn->get_return_type();			if (return_type.kind == GDScriptDataType::GDSCRIPT) {				methods[i].return_val.class_name = _get_gdscript_reference_class_name(Object::cast_to<GDScript>(return_type.script_type));			}			// Change class name if argument is script reference.			for (int j = 0; j < fn->get_argument_count(); j++) {				GDScriptDataType arg_type = fn->get_argument_type(j);				if (arg_type.kind == GDScriptDataType::GDSCRIPT) {					methods[i].arguments[j].class_name = _get_gdscript_reference_class_name(Object::cast_to<GDScript>(arg_type.script_type));				}			}		}		if (doc_functions.has(methods[i].name)) {			DocData::method_doc_from_methodinfo(method_doc, methods[i], doc_functions[methods[i].name]);		} else {			DocData::method_doc_from_methodinfo(method_doc, methods[i], String());		}		doc.methods.push_back(method_doc);	}	List<PropertyInfo> props;	_get_script_property_list(&props, false);	for (int i = 0; i < props.size(); i++) {		ScriptMemberInfo scr_member_info;		scr_member_info.propinfo = props[i];		scr_member_info.propinfo.usage |= PROPERTY_USAGE_NIL_IS_VARIANT;		if (member_indices.has(props[i].name)) {			const MemberInfo &mi = member_indices[props[i].name];			scr_member_info.setter = mi.setter;			scr_member_info.getter = mi.getter;			if (mi.data_type.kind == GDScriptDataType::GDSCRIPT) {				scr_member_info.propinfo.class_name = _get_gdscript_reference_class_name(						Object::cast_to<GDScript>(mi.data_type.script_type));			}		}		if (member_default_values.has(props[i].name)) {			scr_member_info.has_default_value = true;			scr_member_info.default_value = member_default_values[props[i].name];		}		if (doc_variables.has(props[i].name)) {			scr_member_info.doc_string = doc_variables[props[i].name];		}		DocData::PropertyDoc prop_doc;		DocData::property_doc_from_scriptmemberinfo(prop_doc, scr_member_info);		doc.properties.push_back(prop_doc);	}	List<MethodInfo> signals;	_get_script_signal_list(&signals, false);	for (int i = 0; i < signals.size(); i++) {		DocData::MethodDoc signal_doc;		if (doc_signals.has(signals[i].name)) {			DocData::signal_doc_from_methodinfo(signal_doc, signals[i], doc_signals[signals[i].name]);		} else {			DocData::signal_doc_from_methodinfo(signal_doc, signals[i], String());		}		doc.signals.push_back(signal_doc);	}	for (const KeyValue<StringName, Variant> &E : constants) {		if (subclasses.has(E.key)) {			continue;		}		// Enums.		bool is_enum = false;		if (E.value.get_type() == Variant::DICTIONARY) {			if (doc_enums.has(E.key)) {				is_enum = true;				for (int i = 0; i < doc_enums[E.key].values.size(); i++) {					doc_enums[E.key].values.write[i].enumeration = E.key;					doc.constants.push_back(doc_enums[E.key].values[i]);				}			}		}		if (!is_enum && doc_enums.has("@unnamed_enums")) {			for (int i = 0; i < doc_enums["@unnamed_enums"].values.size(); i++) {				if (E.key == doc_enums["@unnamed_enums"].values[i].name) {					is_enum = true;					DocData::ConstantDoc constant_doc;					constant_doc.enumeration = "@unnamed_enums";					DocData::constant_doc_from_variant(constant_doc, E.key, E.value, doc_enums["@unnamed_enums"].values[i].description);					doc.constants.push_back(constant_doc);					break;				}			}		}		if (!is_enum) {			DocData::ConstantDoc constant_doc;			String doc_description;			if (doc_constants.has(E.key)) {				doc_description = doc_constants[E.key];			}			DocData::constant_doc_from_variant(constant_doc, E.key, E.value, doc_description);			doc.constants.push_back(constant_doc);		}	}	for (KeyValue<StringName, Ref<GDScript>> &E : subclasses) {		E.value->_update_doc();	}	_add_doc(doc);}#endifbool GDScript::_update_exports(bool *r_err, bool p_recursive_call, PlaceHolderScriptInstance *p_instance_to_update) {#ifdef TOOLS_ENABLED	static Vector<GDScript *> base_caches;	if (!p_recursive_call) {		base_caches.clear();	}	base_caches.append(this);	bool changed = false;	if (source_changed_cache) {		source_changed_cache = false;		changed = true;		String basedir = path;		if (basedir.is_empty()) {			basedir = get_path();		}		if (!basedir.is_empty()) {			basedir = basedir.get_base_dir();		}		GDScriptParser parser;		GDScriptAnalyzer analyzer(&parser);		Error err = parser.parse(source, path, false);		if (err == OK && analyzer.analyze() == OK) {			const GDScriptParser::ClassNode *c = parser.get_tree();			if (base_cache.is_valid()) {				base_cache->inheriters_cache.erase(get_instance_id());				base_cache = Ref<GDScript>();			}			if (c->extends_used) {				String path = "";				if (String(c->extends_path) != "" && String(c->extends_path) != get_path()) {					path = c->extends_path;					if (path.is_relative_path()) {						String base = get_path();						if (base.is_empty() || base.is_relative_path()) {							ERR_PRINT(("Could not resolve relative path for parent class: " + path).utf8().get_data());						} else {							path = base.get_base_dir().plus_file(path);						}					}				} else if (c->extends.size() != 0) {					const StringName &base = c->extends[0];					if (ScriptServer::is_global_class(base)) {						path = ScriptServer::get_global_class_path(base);					}				}				if (!path.is_empty()) {					if (path != get_path()) {						Ref<GDScript> bf = ResourceLoader::load(path);						if (bf.is_valid()) {							base_cache = bf;							bf->inheriters_cache.insert(get_instance_id());						}					} else {						ERR_PRINT(("Path extending itself in  " + path).utf8().get_data());					}				}			}			members_cache.clear();			member_default_values_cache.clear();			_signals.clear();			for (int i = 0; i < c->members.size(); i++) {				const GDScriptParser::ClassNode::Member &member = c->members[i];				switch (member.type) {					case GDScriptParser::ClassNode::Member::VARIABLE: {						if (!member.variable->exported) {							continue;						}						members_cache.push_back(member.variable->export_info);						Variant default_value;						if (member.variable->initializer && member.variable->initializer->is_constant) {							default_value = member.variable->initializer->reduced_value;						}						member_default_values_cache[member.variable->identifier->name] = default_value;					} break;					case GDScriptParser::ClassNode::Member::SIGNAL: {						// TODO: Cache this in parser to avoid loops like this.						Vector<StringName> parameters_names;						parameters_names.resize(member.signal->parameters.size());						for (int j = 0; j < member.signal->parameters.size(); j++) {							parameters_names.write[j] = member.signal->parameters[j]->identifier->name;						}						_signals[member.signal->identifier->name] = parameters_names;					} break;					default:						break; // Nothing.				}			}		} else {			placeholder_fallback_enabled = true;			return false;		}	} else if (placeholder_fallback_enabled) {		return false;	}	placeholder_fallback_enabled = false;	if (base_cache.is_valid() && base_cache->is_valid()) {		for (int i = 0; i < base_caches.size(); i++) {			if (base_caches[i] == base_cache.ptr()) {				if (r_err) {					*r_err = true;				}				valid = false; // to show error in the editor				base_cache->valid = false;				base_cache->inheriters_cache.clear(); // to prevent future stackoverflows				base_cache.unref();				base.unref();				_base = nullptr;				ERR_FAIL_V_MSG(false, "Cyclic inheritance in script class.");			}		}		if (base_cache->_update_exports(r_err, true)) {			if (r_err && *r_err) {				return false;			}			changed = true;		}	}	if ((changed || p_instance_to_update) && placeholders.size()) { //hm :(		// update placeholders if any		Map<StringName, Variant> values;		List<PropertyInfo> propnames;		_update_exports_values(values, propnames);		if (changed) {			for (Set<PlaceHolderScriptInstance *>::Element *E = placeholders.front(); E; E = E->next()) {				E->get()->update(propnames, values);			}		} else {			p_instance_to_update->update(propnames, values);		}	}	return changed;#else	return false;#endif}void GDScript::update_exports() {#ifdef TOOLS_ENABLED	bool cyclic_error = false;	_update_exports(&cyclic_error);	if (cyclic_error) {		return;	}	Set<ObjectID> copy = inheriters_cache; //might get modified	for (Set<ObjectID>::Element *E = copy.front(); E; E = E->next()) {		Object *id = ObjectDB::get_instance(E->get());		GDScript *s = Object::cast_to<GDScript>(id);		if (!s) {			continue;		}		s->update_exports();	}#endif}void GDScript::_set_subclass_path(Ref<GDScript> &p_sc, const String &p_path) {	p_sc->path = p_path;	for (KeyValue<StringName, Ref<GDScript>> &E : p_sc->subclasses) {		_set_subclass_path(E.value, p_path);	}}String GDScript::_get_debug_path() const {	if (is_built_in() && !get_name().is_empty()) {		return get_name() + " (" + get_path() + ")";	} else {		return get_path();	}}Error GDScript::reload(bool p_keep_state) {	bool has_instances;	{		MutexLock lock(GDScriptLanguage::singleton->lock);		has_instances = instances.size();	}	ERR_FAIL_COND_V(!p_keep_state && has_instances, ERR_ALREADY_IN_USE);	String basedir = path;	if (basedir.is_empty()) {		basedir = get_path();	}	if (!basedir.is_empty()) {		basedir = basedir.get_base_dir();	}// Loading a template, don't parse.#ifdef TOOLS_ENABLED	if (EditorSettings::get_singleton() && basedir.begins_with(EditorSettings::get_singleton()->get_project_script_templates_dir())) {		return OK;	}#endif	{		String source_path = path;		if (source_path.is_empty()) {			source_path = get_path();		}		if (!source_path.is_empty()) {			MutexLock lock(GDScriptCache::singleton->lock);			if (!GDScriptCache::singleton->shallow_gdscript_cache.has(source_path)) {				GDScriptCache::singleton->shallow_gdscript_cache[source_path] = this;			}		}	}	valid = false;	GDScriptParser parser;	Error err = parser.parse(source, path, false);	if (err) {		if (EngineDebugger::is_active()) {			GDScriptLanguage::get_singleton()->debug_break_parse(_get_debug_path(), parser.get_errors().front()->get().line, "Parser Error: " + parser.get_errors().front()->get().message);		}		// TODO: Show all error messages.		_err_print_error("GDScript::reload", path.is_empty() ? "built-in" : (const char *)path.utf8().get_data(), parser.get_errors().front()->get().line, ("Parse Error: " + parser.get_errors().front()->get().message).utf8().get_data(), false, ERR_HANDLER_SCRIPT);		ERR_FAIL_V(ERR_PARSE_ERROR);	}	GDScriptAnalyzer analyzer(&parser);	err = analyzer.analyze();	if (err) {		if (EngineDebugger::is_active()) {			GDScriptLanguage::get_singleton()->debug_break_parse(_get_debug_path(), parser.get_errors().front()->get().line, "Parser Error: " + parser.get_errors().front()->get().message);		}		const List<GDScriptParser::ParserError>::Element *e = parser.get_errors().front();		while (e != nullptr) {			_err_print_error("GDScript::reload", path.is_empty() ? "built-in" : (const char *)path.utf8().get_data(), e->get().line, ("Parse Error: " + e->get().message).utf8().get_data(), false, ERR_HANDLER_SCRIPT);			e = e->next();		}		ERR_FAIL_V(ERR_PARSE_ERROR);	}	bool can_run = ScriptServer::is_scripting_enabled() || parser.is_tool();	GDScriptCompiler compiler;	err = compiler.compile(&parser, this, p_keep_state);#ifdef TOOLS_ENABLED	_update_doc();#endif	if (err) {		if (can_run) {			if (EngineDebugger::is_active()) {				GDScriptLanguage::get_singleton()->debug_break_parse(_get_debug_path(), compiler.get_error_line(), "Parser Error: " + compiler.get_error());			}			_err_print_error("GDScript::reload", path.is_empty() ? "built-in" : (const char *)path.utf8().get_data(), compiler.get_error_line(), ("Compile Error: " + compiler.get_error()).utf8().get_data(), false, ERR_HANDLER_SCRIPT);			ERR_FAIL_V(ERR_COMPILATION_FAILED);		} else {			return err;		}	}#ifdef DEBUG_ENABLED	for (const GDScriptWarning &warning : parser.get_warnings()) {		if (EngineDebugger::is_active()) {			Vector<ScriptLanguage::StackInfo> si;			EngineDebugger::get_script_debugger()->send_error("", get_path(), warning.start_line, warning.get_name(), warning.get_message(), false, ERR_HANDLER_WARNING, si);		}	}#endif	valid = true;	for (KeyValue<StringName, Ref<GDScript>> &E : subclasses) {		_set_subclass_path(E.value, path);	}	_init_rpc_methods_properties();	return OK;}ScriptLanguage *GDScript::get_language() const {	return GDScriptLanguage::get_singleton();}void GDScript::get_constants(Map<StringName, Variant> *p_constants) {	if (p_constants) {		for (const KeyValue<StringName, Variant> &E : constants) {			(*p_constants)[E.key] = E.value;		}	}}void GDScript::get_members(Set<StringName> *p_members) {	if (p_members) {		for (Set<StringName>::Element *E = members.front(); E; E = E->next()) {			p_members->insert(E->get());		}	}}const Vector<Multiplayer::RPCConfig> GDScript::get_rpc_methods() const {	return rpc_functions;}Variant GDScript::callp(const StringName &p_method, const Variant **p_args, int p_argcount, Callable::CallError &r_error) {	GDScript *top = this;	while (top) {		Map<StringName, GDScriptFunction *>::Element *E = top->member_functions.find(p_method);		if (E) {			ERR_FAIL_COND_V_MSG(!E->get()->is_static(), Variant(), "Can't call non-static function '" + String(p_method) + "' in script.");			return E->get()->call(nullptr, p_args, p_argcount, r_error);		}		top = top->_base;	}	//none found, regular	return Script::callp(p_method, p_args, p_argcount, r_error);}bool GDScript::_get(const StringName &p_name, Variant &r_ret) const {	{		const GDScript *top = this;		while (top) {			{				const Map<StringName, Variant>::Element *E = top->constants.find(p_name);				if (E) {					r_ret = E->get();					return true;				}			}			{				const Map<StringName, Ref<GDScript>>::Element *E = subclasses.find(p_name);				if (E) {					r_ret = E->get();					return true;				}			}			top = top->_base;		}		if (p_name == GDScriptLanguage::get_singleton()->strings._script_source) {			r_ret = get_source_code();			return true;		}	}	return false;}bool GDScript::_set(const StringName &p_name, const Variant &p_value) {	if (p_name == GDScriptLanguage::get_singleton()->strings._script_source) {		set_source_code(p_value);		reload();	} else {		return false;	}	return true;}void GDScript::_get_property_list(List<PropertyInfo> *p_properties) const {	p_properties->push_back(PropertyInfo(Variant::STRING, "script/source", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL));}void GDScript::_bind_methods() {	ClassDB::bind_vararg_method(METHOD_FLAGS_DEFAULT, "new", &GDScript::_new, MethodInfo("new"));	ClassDB::bind_method(D_METHOD("get_as_byte_code"), &GDScript::get_as_byte_code);}Vector<uint8_t> GDScript::get_as_byte_code() const {	return Vector<uint8_t>();};// TODO: Fully remove this. There's not this kind of "bytecode" anymore.Error GDScript::load_byte_code(const String &p_path) {	return ERR_COMPILATION_FAILED;}Error GDScript::load_source_code(const String &p_path) {	Vector<uint8_t> sourcef;	Error err;	FileAccess *f = FileAccess::open(p_path, FileAccess::READ, &err);	if (err) {		ERR_FAIL_COND_V(err, err);	}	uint64_t len = f->get_length();	sourcef.resize(len + 1);	uint8_t *w = sourcef.ptrw();	uint64_t r = f->get_buffer(w, len);	f->close();	memdelete(f);	ERR_FAIL_COND_V(r != len, ERR_CANT_OPEN);	w[len] = 0;	String s;	if (s.parse_utf8((const char *)w)) {		ERR_FAIL_V_MSG(ERR_INVALID_DATA, "Script '" + p_path + "' contains invalid unicode (UTF-8), so it was not loaded. Please ensure that scripts are saved in valid UTF-8 unicode.");	}	source = s;#ifdef TOOLS_ENABLED	source_changed_cache = true;#endif	path = p_path;	return OK;}const Map<StringName, GDScriptFunction *> &GDScript::debug_get_member_functions() const {	return member_functions;}StringName GDScript::debug_get_member_by_index(int p_idx) const {	for (const KeyValue<StringName, MemberInfo> &E : member_indices) {		if (E.value.index == p_idx) {			return E.key;		}	}	return "<error>";}Ref<GDScript> GDScript::get_base() const {	return base;}bool GDScript::inherits_script(const Ref<Script> &p_script) const {	Ref<GDScript> gd = p_script;	if (gd.is_null()) {		return false;	}	const GDScript *s = this;	while (s) {		if (s == p_script.ptr()) {			return true;		}		s = s->_base;	}	return false;}bool GDScript::has_script_signal(const StringName &p_signal) const {	if (_signals.has(p_signal)) {		return true;	}	if (base.is_valid()) {		return base->has_script_signal(p_signal);	}#ifdef TOOLS_ENABLED	else if (base_cache.is_valid()) {		return base_cache->has_script_signal(p_signal);	}#endif	return false;}void GDScript::_get_script_signal_list(List<MethodInfo> *r_list, bool p_include_base) const {	for (const KeyValue<StringName, Vector<StringName>> &E : _signals) {		MethodInfo mi;		mi.name = E.key;		for (int i = 0; i < E.value.size(); i++) {			PropertyInfo arg;			arg.name = E.value[i];			mi.arguments.push_back(arg);		}		r_list->push_back(mi);	}	if (!p_include_base) {		return;	}	if (base.is_valid()) {		base->get_script_signal_list(r_list);	}#ifdef TOOLS_ENABLED	else if (base_cache.is_valid()) {		base_cache->get_script_signal_list(r_list);	}#endif}void GDScript::get_script_signal_list(List<MethodInfo> *r_signals) const {	_get_script_signal_list(r_signals, true);}String GDScript::_get_gdscript_reference_class_name(const GDScript *p_gdscript) {	ERR_FAIL_NULL_V(p_gdscript, String());	String class_name;	while (p_gdscript) {		if (class_name.is_empty()) {			class_name = p_gdscript->get_script_class_name();		} else {			class_name = p_gdscript->get_script_class_name() + "." + class_name;		}		p_gdscript = p_gdscript->_owner;	}	return class_name;}GDScript::GDScript() :		script_list(this) {#ifdef DEBUG_ENABLED	{		MutexLock lock(GDScriptLanguage::get_singleton()->lock);		GDScriptLanguage::get_singleton()->script_list.add(&script_list);	}#endif}void GDScript::_save_orphaned_subclasses() {	struct ClassRefWithName {		ObjectID id;		String fully_qualified_name;	};	Vector<ClassRefWithName> weak_subclasses;	// collect subclasses ObjectID and name	for (KeyValue<StringName, Ref<GDScript>> &E : subclasses) {		E.value->_owner = nullptr; //bye, you are no longer owned cause I died		ClassRefWithName subclass;		subclass.id = E.value->get_instance_id();		subclass.fully_qualified_name = E.value->fully_qualified_name;		weak_subclasses.push_back(subclass);	}	// clear subclasses to allow unused subclasses to be deleted	subclasses.clear();	// subclasses are also held by constants, clear those as well	constants.clear();	// keep orphan subclass only for subclasses that are still in use	for (int i = 0; i < weak_subclasses.size(); i++) {		ClassRefWithName subclass = weak_subclasses[i];		Object *obj = ObjectDB::get_instance(subclass.id);		if (!obj) {			continue;		}		// subclass is not released		GDScriptLanguage::get_singleton()->add_orphan_subclass(subclass.fully_qualified_name, subclass.id);	}}void GDScript::_init_rpc_methods_properties() {	// Copy the base rpc methods so we don't mask their IDs.	rpc_functions.clear();	if (base.is_valid()) {		rpc_functions = base->rpc_functions;	}	GDScript *cscript = this;	Map<StringName, Ref<GDScript>>::Element *sub_E = subclasses.front();	while (cscript) {		// RPC Methods		for (KeyValue<StringName, GDScriptFunction *> &E : cscript->member_functions) {			Multiplayer::RPCConfig config = E.value->get_rpc_config();			if (config.rpc_mode != Multiplayer::RPC_MODE_DISABLED) {				config.name = E.value->get_name();				if (rpc_functions.find(config) == -1) {					rpc_functions.push_back(config);				}			}		}		if (cscript != this) {			sub_E = sub_E->next();		}		if (sub_E) {			cscript = sub_E->get().ptr();		} else {			cscript = nullptr;		}	}	// Sort so we are 100% that they are always the same.	rpc_functions.sort_custom<Multiplayer::SortRPCConfig>();}GDScript::~GDScript() {	{		MutexLock lock(GDScriptLanguage::get_singleton()->lock);		while (SelfList<GDScriptFunctionState> *E = pending_func_states.first()) {			// Order matters since clearing the stack may already cause			// the GDSCriptFunctionState to be destroyed and thus removed from the list.			pending_func_states.remove(E);			E->self()->_clear_stack();		}	}	for (const KeyValue<StringName, GDScriptFunction *> &E : member_functions) {		memdelete(E.value);	}	if (GDScriptCache::singleton) { // Cache may have been already destroyed at engine shutdown.		GDScriptCache::remove_script(get_path());	}	_save_orphaned_subclasses();#ifdef TOOLS_ENABLED	// Clearing inner class doc, script doc only cleared when the script source deleted.	if (_owner) {		_clear_doc();	}#endif#ifdef DEBUG_ENABLED	{		MutexLock lock(GDScriptLanguage::get_singleton()->lock);		GDScriptLanguage::get_singleton()->script_list.remove(&script_list);	}#endif}////////////////////////////////         INSTANCE         ////////////////////////////////bool GDScriptInstance::set(const StringName &p_name, const Variant &p_value) {	//member	{		const Map<StringName, GDScript::MemberInfo>::Element *E = script->member_indices.find(p_name);		if (E) {			const GDScript::MemberInfo *member = &E->get();			if (member->setter) {				const Variant *val = &p_value;				Callable::CallError err;				callp(member->setter, &val, 1, err);				if (err.error == Callable::CallError::CALL_OK) {					return true; //function exists, call was successful				} else {					return false;				}			} else {				if (member->data_type.has_type) {					if (member->data_type.builtin_type == Variant::ARRAY && member->data_type.has_container_element_type()) {						// Typed array.						if (p_value.get_type() == Variant::ARRAY) {							return VariantInternal::get_array(&members.write[member->index])->typed_assign(p_value);						} else {							return false;						}					} else if (!member->data_type.is_type(p_value)) {						// Try conversion						Callable::CallError ce;						const Variant *value = &p_value;						Variant converted;						Variant::construct(member->data_type.builtin_type, converted, &value, 1, ce);						if (ce.error == Callable::CallError::CALL_OK) {							members.write[member->index] = converted;							return true;						} else {							return false;						}					}				}				members.write[member->index] = p_value;			}			return true;		}	}	GDScript *sptr = script.ptr();	while (sptr) {		Map<StringName, GDScriptFunction *>::Element *E = sptr->member_functions.find(GDScriptLanguage::get_singleton()->strings._set);		if (E) {			Variant name = p_name;			const Variant *args[2] = { &name, &p_value };			Callable::CallError err;			Variant ret = E->get()->call(this, (const Variant **)args, 2, err);			if (err.error == Callable::CallError::CALL_OK && ret.get_type() == Variant::BOOL && ret.operator bool()) {				return true;			}		}		sptr = sptr->_base;	}	return false;}bool GDScriptInstance::get(const StringName &p_name, Variant &r_ret) const {	const GDScript *sptr = script.ptr();	while (sptr) {		{			const Map<StringName, GDScript::MemberInfo>::Element *E = script->member_indices.find(p_name);			if (E) {				if (E->get().getter) {					Callable::CallError err;					r_ret = const_cast<GDScriptInstance *>(this)->callp(E->get().getter, nullptr, 0, err);					if (err.error == Callable::CallError::CALL_OK) {						return true;					}				}				r_ret = members[E->get().index];				return true; //index found			}		}		{			const GDScript *sl = sptr;			while (sl) {				const Map<StringName, Variant>::Element *E = sl->constants.find(p_name);				if (E) {					r_ret = E->get();					return true; //index found				}				sl = sl->_base;			}		}		{			// Signals.			const GDScript *sl = sptr;			while (sl) {				const Map<StringName, Vector<StringName>>::Element *E = sl->_signals.find(p_name);				if (E) {					r_ret = Signal(this->owner, E->key());					return true; //index found				}				sl = sl->_base;			}		}		{			// Methods.			const GDScript *sl = sptr;			while (sl) {				const Map<StringName, GDScriptFunction *>::Element *E = sl->member_functions.find(p_name);				if (E) {					Multiplayer::RPCConfig config;					config.name = p_name;					if (sptr->rpc_functions.find(config) != -1) {						r_ret = Callable(memnew(GDScriptRPCCallable(this->owner, E->key())));					} else {						r_ret = Callable(this->owner, E->key());					}					return true; //index found				}				sl = sl->_base;			}		}		{			const Map<StringName, GDScriptFunction *>::Element *E = sptr->member_functions.find(GDScriptLanguage::get_singleton()->strings._get);			if (E) {				Variant name = p_name;				const Variant *args[1] = { &name };				Callable::CallError err;				Variant ret = const_cast<GDScriptFunction *>(E->get())->call(const_cast<GDScriptInstance *>(this), (const Variant **)args, 1, err);				if (err.error == Callable::CallError::CALL_OK && ret.get_type() != Variant::NIL) {					r_ret = ret;					return true;				}			}		}		sptr = sptr->_base;	}	return false;}Variant::Type GDScriptInstance::get_property_type(const StringName &p_name, bool *r_is_valid) const {	const GDScript *sptr = script.ptr();	while (sptr) {		if (sptr->member_info.has(p_name)) {			if (r_is_valid) {				*r_is_valid = true;			}			return sptr->member_info[p_name].type;		}		sptr = sptr->_base;	}	if (r_is_valid) {		*r_is_valid = false;	}	return Variant::NIL;}void GDScriptInstance::get_property_list(List<PropertyInfo> *p_properties) const {	// exported members, not done yet!	const GDScript *sptr = script.ptr();	List<PropertyInfo> props;	while (sptr) {		const Map<StringName, GDScriptFunction *>::Element *E = sptr->member_functions.find(GDScriptLanguage::get_singleton()->strings._get_property_list);		if (E) {			Callable::CallError err;			Variant ret = const_cast<GDScriptFunction *>(E->get())->call(const_cast<GDScriptInstance *>(this), nullptr, 0, err);			if (err.error == Callable::CallError::CALL_OK) {				ERR_FAIL_COND_MSG(ret.get_type() != Variant::ARRAY, "Wrong type for _get_property_list, must be an array of dictionaries.");				Array arr = ret;				for (int i = 0; i < arr.size(); i++) {					Dictionary d = arr[i];					ERR_CONTINUE(!d.has("name"));					ERR_CONTINUE(!d.has("type"));					PropertyInfo pinfo;					pinfo.type = Variant::Type(d["type"].operator int());					ERR_CONTINUE(pinfo.type < 0 || pinfo.type >= Variant::VARIANT_MAX);					pinfo.name = d["name"];					ERR_CONTINUE(pinfo.name.is_empty());					if (d.has("hint")) {						pinfo.hint = PropertyHint(d["hint"].operator int());					}					if (d.has("hint_string")) {						pinfo.hint_string = d["hint_string"];					}					if (d.has("usage")) {						pinfo.usage = d["usage"];					}					props.push_back(pinfo);				}			}		}		//instance a fake script for editing the values		Vector<_GDScriptMemberSort> msort;		for (const KeyValue<StringName, PropertyInfo> &F : sptr->member_info) {			_GDScriptMemberSort ms;			ERR_CONTINUE(!sptr->member_indices.has(F.key));			ms.index = sptr->member_indices[F.key].index;			ms.name = F.key;			msort.push_back(ms);		}		msort.sort();		msort.reverse();		for (int i = 0; i < msort.size(); i++) {			props.push_front(sptr->member_info[msort[i].name]);		}		sptr = sptr->_base;	}	for (const PropertyInfo &E : props) {		p_properties->push_back(E);	}}void GDScriptInstance::get_method_list(List<MethodInfo> *p_list) const {	const GDScript *sptr = script.ptr();	while (sptr) {		for (const KeyValue<StringName, GDScriptFunction *> &E : sptr->member_functions) {			MethodInfo mi;			mi.name = E.key;			mi.flags |= METHOD_FLAG_FROM_SCRIPT;			for (int i = 0; i < E.value->get_argument_count(); i++) {				mi.arguments.push_back(PropertyInfo(Variant::NIL, "arg" + itos(i)));			}			p_list->push_back(mi);		}		sptr = sptr->_base;	}}bool GDScriptInstance::has_method(const StringName &p_method) const {	const GDScript *sptr = script.ptr();	while (sptr) {		const Map<StringName, GDScriptFunction *>::Element *E = sptr->member_functions.find(p_method);		if (E) {			return true;		}		sptr = sptr->_base;	}	return false;}Variant GDScriptInstance::callp(const StringName &p_method, const Variant **p_args, int p_argcount, Callable::CallError &r_error) {	GDScript *sptr = script.ptr();	while (sptr) {		Map<StringName, GDScriptFunction *>::Element *E = sptr->member_functions.find(p_method);		if (E) {			return E->get()->call(this, p_args, p_argcount, r_error);		}		sptr = sptr->_base;	}	r_error.error = Callable::CallError::CALL_ERROR_INVALID_METHOD;	return Variant();}void GDScriptInstance::notification(int p_notification) {	//notification is not virtual, it gets called at ALL levels just like in C.	Variant value = p_notification;	const Variant *args[1] = { &value };	GDScript *sptr = script.ptr();	while (sptr) {		Map<StringName, GDScriptFunction *>::Element *E = sptr->member_functions.find(GDScriptLanguage::get_singleton()->strings._notification);		if (E) {			Callable::CallError err;			E->get()->call(this, args, 1, err);			if (err.error != Callable::CallError::CALL_OK) {				//print error about notification call			}		}		sptr = sptr->_base;	}}String GDScriptInstance::to_string(bool *r_valid) {	if (has_method(CoreStringNames::get_singleton()->_to_string)) {		Callable::CallError ce;		Variant ret = callp(CoreStringNames::get_singleton()->_to_string, nullptr, 0, ce);		if (ce.error == Callable::CallError::CALL_OK) {			if (ret.get_type() != Variant::STRING) {				if (r_valid) {					*r_valid = false;				}				ERR_FAIL_V_MSG(String(), "Wrong type for " + CoreStringNames::get_singleton()->_to_string + ", must be a String.");			}			if (r_valid) {				*r_valid = true;			}			return ret.operator String();		}	}	if (r_valid) {		*r_valid = false;	}	return String();}Ref<Script> GDScriptInstance::get_script() const {	return script;}ScriptLanguage *GDScriptInstance::get_language() {	return GDScriptLanguage::get_singleton();}const Vector<Multiplayer::RPCConfig> GDScriptInstance::get_rpc_methods() const {	return script->get_rpc_methods();}void GDScriptInstance::reload_members() {#ifdef DEBUG_ENABLED	members.resize(script->member_indices.size()); //resize	Vector<Variant> new_members;	new_members.resize(script->member_indices.size());	//pass the values to the new indices	for (KeyValue<StringName, GDScript::MemberInfo> &E : script->member_indices) {		if (member_indices_cache.has(E.key)) {			Variant value = members[member_indices_cache[E.key]];			new_members.write[E.value.index] = value;		}	}	//apply	members = new_members;	//pass the values to the new indices	member_indices_cache.clear();	for (const KeyValue<StringName, GDScript::MemberInfo> &E : script->member_indices) {		member_indices_cache[E.key] = E.value.index;	}#endif}GDScriptInstance::GDScriptInstance() {	owner = nullptr;	base_ref_counted = false;}GDScriptInstance::~GDScriptInstance() {	MutexLock lock(GDScriptLanguage::get_singleton()->lock);	while (SelfList<GDScriptFunctionState> *E = pending_func_states.first()) {		// Order matters since clearing the stack may already cause		// the GDSCriptFunctionState to be destroyed and thus removed from the list.		pending_func_states.remove(E);		E->self()->_clear_stack();	}	if (script.is_valid() && owner) {		script->instances.erase(owner);	}}/************* SCRIPT LANGUAGE **************/GDScriptLanguage *GDScriptLanguage::singleton = nullptr;String GDScriptLanguage::get_name() const {	return "GDScript";}/* LANGUAGE FUNCTIONS */void GDScriptLanguage::_add_global(const StringName &p_name, const Variant &p_value) {	if (globals.has(p_name)) {		//overwrite existing		global_array.write[globals[p_name]] = p_value;		return;	}	globals[p_name] = global_array.size();	global_array.push_back(p_value);	_global_array = global_array.ptrw();}void GDScriptLanguage::add_global_constant(const StringName &p_variable, const Variant &p_value) {	_add_global(p_variable, p_value);}void GDScriptLanguage::add_named_global_constant(const StringName &p_name, const Variant &p_value) {	named_globals[p_name] = p_value;}void GDScriptLanguage::remove_named_global_constant(const StringName &p_name) {	ERR_FAIL_COND(!named_globals.has(p_name));	named_globals.erase(p_name);}void GDScriptLanguage::init() {	//populate global constants	int gcc = CoreConstants::get_global_constant_count();	for (int i = 0; i < gcc; i++) {		_add_global(StaticCString::create(CoreConstants::get_global_constant_name(i)), CoreConstants::get_global_constant_value(i));	}	_add_global(StaticCString::create("PI"), Math_PI);	_add_global(StaticCString::create("TAU"), Math_TAU);	_add_global(StaticCString::create("INF"), INFINITY);	_add_global(StaticCString::create("NAN"), NAN);	//populate native classes	List<StringName> class_list;	ClassDB::get_class_list(&class_list);	for (const StringName &n : class_list) {		if (globals.has(n)) {			continue;		}		Ref<GDScriptNativeClass> nc = memnew(GDScriptNativeClass(n));		_add_global(n, nc);	}	//populate singletons	List<Engine::Singleton> singletons;	Engine::get_singleton()->get_singletons(&singletons);	for (const Engine::Singleton &E : singletons) {		_add_global(E.name, E.ptr);	}#ifdef TESTS_ENABLED	GDScriptTests::GDScriptTestRunner::handle_cmdline();#endif}String GDScriptLanguage::get_type() const {	return "GDScript";}String GDScriptLanguage::get_extension() const {	return "gd";}Error GDScriptLanguage::execute_file(const String &p_path) {	// ??	return OK;}void GDScriptLanguage::finish() {}void GDScriptLanguage::profiling_start() {#ifdef DEBUG_ENABLED	MutexLock lock(this->lock);	SelfList<GDScriptFunction> *elem = function_list.first();	while (elem) {		elem->self()->profile.call_count = 0;		elem->self()->profile.self_time = 0;		elem->self()->profile.total_time = 0;		elem->self()->profile.frame_call_count = 0;		elem->self()->profile.frame_self_time = 0;		elem->self()->profile.frame_total_time = 0;		elem->self()->profile.last_frame_call_count = 0;		elem->self()->profile.last_frame_self_time = 0;		elem->self()->profile.last_frame_total_time = 0;		elem = elem->next();	}	profiling = true;#endif}void GDScriptLanguage::profiling_stop() {#ifdef DEBUG_ENABLED	MutexLock lock(this->lock);	profiling = false;#endif}int GDScriptLanguage::profiling_get_accumulated_data(ProfilingInfo *p_info_arr, int p_info_max) {	int current = 0;#ifdef DEBUG_ENABLED	MutexLock lock(this->lock);	SelfList<GDScriptFunction> *elem = function_list.first();	while (elem) {		if (current >= p_info_max) {			break;		}		p_info_arr[current].call_count = elem->self()->profile.call_count;		p_info_arr[current].self_time = elem->self()->profile.self_time;		p_info_arr[current].total_time = elem->self()->profile.total_time;		p_info_arr[current].signature = elem->self()->profile.signature;		elem = elem->next();		current++;	}#endif	return current;}int GDScriptLanguage::profiling_get_frame_data(ProfilingInfo *p_info_arr, int p_info_max) {	int current = 0;#ifdef DEBUG_ENABLED	MutexLock lock(this->lock);	SelfList<GDScriptFunction> *elem = function_list.first();	while (elem) {		if (current >= p_info_max) {			break;		}		if (elem->self()->profile.last_frame_call_count > 0) {			p_info_arr[current].call_count = elem->self()->profile.last_frame_call_count;			p_info_arr[current].self_time = elem->self()->profile.last_frame_self_time;			p_info_arr[current].total_time = elem->self()->profile.last_frame_total_time;			p_info_arr[current].signature = elem->self()->profile.signature;			current++;		}		elem = elem->next();	}#endif	return current;}struct GDScriptDepSort {	//must support sorting so inheritance works properly (parent must be reloaded first)	bool operator()(const Ref<GDScript> &A, const Ref<GDScript> &B) const {		if (A == B) {			return false; //shouldn't happen but..		}		const GDScript *I = B->get_base().ptr();		while (I) {			if (I == A.ptr()) {				// A is a base of B				return true;			}			I = I->get_base().ptr();		}		return false; //not a base	}};void GDScriptLanguage::reload_all_scripts() {#ifdef DEBUG_ENABLED	print_verbose("GDScript: Reloading all scripts");	List<Ref<GDScript>> scripts;	{		MutexLock lock(this->lock);		SelfList<GDScript> *elem = script_list.first();		while (elem) {			if (elem->self()->get_path().is_resource_file()) {				print_verbose("GDScript: Found: " + elem->self()->get_path());				scripts.push_back(Ref<GDScript>(elem->self())); //cast to gdscript to avoid being erased by accident			}			elem = elem->next();		}	}	//as scripts are going to be reloaded, must proceed without locking here	scripts.sort_custom<GDScriptDepSort>(); //update in inheritance dependency order	for (Ref<GDScript> &script : scripts) {		print_verbose("GDScript: Reloading: " + script->get_path());		script->load_source_code(script->get_path());		script->reload(true);	}#endif}void GDScriptLanguage::reload_tool_script(const Ref<Script> &p_script, bool p_soft_reload) {#ifdef DEBUG_ENABLED	List<Ref<GDScript>> scripts;	{		MutexLock lock(this->lock);		SelfList<GDScript> *elem = script_list.first();		while (elem) {			if (elem->self()->get_path().is_resource_file()) {				scripts.push_back(Ref<GDScript>(elem->self())); //cast to gdscript to avoid being erased by accident			}			elem = elem->next();		}	}	//when someone asks you why dynamically typed languages are easier to write....	Map<Ref<GDScript>, Map<ObjectID, List<Pair<StringName, Variant>>>> to_reload;	//as scripts are going to be reloaded, must proceed without locking here	scripts.sort_custom<GDScriptDepSort>(); //update in inheritance dependency order	for (Ref<GDScript> &script : scripts) {		bool reload = script == p_script || to_reload.has(script->get_base());		if (!reload) {			continue;		}		to_reload.insert(script, Map<ObjectID, List<Pair<StringName, Variant>>>());		if (!p_soft_reload) {			//save state and remove script from instances			Map<ObjectID, List<Pair<StringName, Variant>>> &map = to_reload[script];			while (script->instances.front()) {				Object *obj = script->instances.front()->get();				//save instance info				List<Pair<StringName, Variant>> state;				if (obj->get_script_instance()) {					obj->get_script_instance()->get_property_state(state);					map[obj->get_instance_id()] = state;					obj->set_script(Variant());				}			}//same thing for placeholders#ifdef TOOLS_ENABLED			while (script->placeholders.size()) {				Object *obj = script->placeholders.front()->get()->get_owner();				//save instance info				if (obj->get_script_instance()) {					map.insert(obj->get_instance_id(), List<Pair<StringName, Variant>>());					List<Pair<StringName, Variant>> &state = map[obj->get_instance_id()];					obj->get_script_instance()->get_property_state(state);					obj->set_script(Variant());				} else {					// no instance found. Let's remove it so we don't loop forever					script->placeholders.erase(script->placeholders.front()->get());				}			}#endif			for (const KeyValue<ObjectID, List<Pair<StringName, Variant>>> &F : script->pending_reload_state) {				map[F.key] = F.value; //pending to reload, use this one instead			}		}	}	for (KeyValue<Ref<GDScript>, Map<ObjectID, List<Pair<StringName, Variant>>>> &E : to_reload) {		Ref<GDScript> scr = E.key;		scr->reload(p_soft_reload);		//restore state if saved		for (KeyValue<ObjectID, List<Pair<StringName, Variant>>> &F : E.value) {			List<Pair<StringName, Variant>> &saved_state = F.value;			Object *obj = ObjectDB::get_instance(F.key);			if (!obj) {				continue;			}			if (!p_soft_reload) {				//clear it just in case (may be a pending reload state)				obj->set_script(Variant());			}			obj->set_script(scr);			ScriptInstance *script_instance = obj->get_script_instance();			if (!script_instance) {				//failed, save reload state for next time if not saved				if (!scr->pending_reload_state.has(obj->get_instance_id())) {					scr->pending_reload_state[obj->get_instance_id()] = saved_state;				}				continue;			}			if (script_instance->is_placeholder() && scr->is_placeholder_fallback_enabled()) {				PlaceHolderScriptInstance *placeholder = static_cast<PlaceHolderScriptInstance *>(script_instance);				for (List<Pair<StringName, Variant>>::Element *G = saved_state.front(); G; G = G->next()) {					placeholder->property_set_fallback(G->get().first, G->get().second);				}			} else {				for (List<Pair<StringName, Variant>>::Element *G = saved_state.front(); G; G = G->next()) {					script_instance->set(G->get().first, G->get().second);				}			}			scr->pending_reload_state.erase(obj->get_instance_id()); //as it reloaded, remove pending state		}		//if instance states were saved, set them!	}#endif}void GDScriptLanguage::frame() {	calls = 0;#ifdef DEBUG_ENABLED	if (profiling) {		MutexLock lock(this->lock);		SelfList<GDScriptFunction> *elem = function_list.first();		while (elem) {			elem->self()->profile.last_frame_call_count = elem->self()->profile.frame_call_count;			elem->self()->profile.last_frame_self_time = elem->self()->profile.frame_self_time;			elem->self()->profile.last_frame_total_time = elem->self()->profile.frame_total_time;			elem->self()->profile.frame_call_count = 0;			elem->self()->profile.frame_self_time = 0;			elem->self()->profile.frame_total_time = 0;			elem = elem->next();		}	}#endif}/* EDITOR FUNCTIONS */void GDScriptLanguage::get_reserved_words(List<String> *p_words) const {	// TODO: Add annotations here?	static const char *_reserved_words[] = {		// operators		"and",		"in",		"not",		"or",		// types and values		"false",		"float",		"int",		"bool",		"null",		"PI",		"TAU",		"INF",		"NAN",		"self",		"true",		"void",		// functions		"as",		"assert",		"await",		"breakpoint",		"class",		"class_name",		"extends",		"is",		"func",		"preload",		"signal",		"super",		// var		"const",		"enum",		"static",		"var",		// control flow		"break",		"continue",		"if",		"elif",		"else",		"for",		"pass",		"return",		"match",		"while",		// These keywords are not implemented currently, but reserved for (potential) future use.		// We highlight them as keywords to make errors easier to understand.		"trait",		"namespace",		"yield",		nullptr	};	const char **w = _reserved_words;	while (*w) {		p_words->push_back(*w);		w++;	}	List<StringName> functions;	GDScriptUtilityFunctions::get_function_list(&functions);	for (const StringName &E : functions) {		p_words->push_back(String(E));	}}bool GDScriptLanguage::is_control_flow_keyword(String p_keyword) const {	return p_keyword == "break" ||			p_keyword == "continue" ||			p_keyword == "elif" ||			p_keyword == "else" ||			p_keyword == "if" ||			p_keyword == "for" ||			p_keyword == "match" ||			p_keyword == "pass" ||			p_keyword == "return" ||			p_keyword == "while";}bool GDScriptLanguage::handles_global_class_type(const String &p_type) const {	return p_type == "GDScript";}String GDScriptLanguage::get_global_class_name(const String &p_path, String *r_base_type, String *r_icon_path) const {	Vector<uint8_t> sourcef;	Error err;	FileAccessRef f = FileAccess::open(p_path, FileAccess::READ, &err);	if (err) {		return String();	}	String source = f->get_as_utf8_string();	GDScriptParser parser;	err = parser.parse(source, p_path, false);	// TODO: Simplify this code by using the analyzer to get full inheritance.	if (err == OK) {		const GDScriptParser::ClassNode *c = parser.get_tree();		if (r_icon_path) {			if (c->icon_path.is_empty() || c->icon_path.is_absolute_path()) {				*r_icon_path = c->icon_path;			} else if (c->icon_path.is_relative_path()) {				*r_icon_path = p_path.get_base_dir().plus_file(c->icon_path).simplify_path();			}		}		if (r_base_type) {			const GDScriptParser::ClassNode *subclass = c;			String path = p_path;			GDScriptParser subparser;			while (subclass) {				if (subclass->extends_used) {					if (!subclass->extends_path.is_empty()) {						if (subclass->extends.size() == 0) {							get_global_class_name(subclass->extends_path, r_base_type);							subclass = nullptr;							break;						} else {							Vector<StringName> extend_classes = subclass->extends;							FileAccessRef subfile = FileAccess::open(subclass->extends_path, FileAccess::READ);							if (!subfile) {								break;							}							String subsource = subfile->get_as_utf8_string();							if (subsource.is_empty()) {								break;							}							String subpath = subclass->extends_path;							if (subpath.is_relative_path()) {								subpath = path.get_base_dir().plus_file(subpath).simplify_path();							}							if (OK != subparser.parse(subsource, subpath, false)) {								break;							}							path = subpath;							subclass = subparser.get_tree();							while (extend_classes.size() > 0) {								bool found = false;								for (int i = 0; i < subclass->members.size(); i++) {									if (subclass->members[i].type != GDScriptParser::ClassNode::Member::CLASS) {										continue;									}									const GDScriptParser::ClassNode *inner_class = subclass->members[i].m_class;									if (inner_class->identifier->name == extend_classes[0]) {										extend_classes.remove_at(0);										found = true;										subclass = inner_class;										break;									}								}								if (!found) {									subclass = nullptr;									break;								}							}						}					} else if (subclass->extends.size() == 1) {						*r_base_type = subclass->extends[0];						subclass = nullptr;					} else {						break;					}				} else {					*r_base_type = "RefCounted";					subclass = nullptr;				}			}		}		return c->identifier != nullptr ? String(c->identifier->name) : String();	}	return String();}GDScriptLanguage::GDScriptLanguage() {	calls = 0;	ERR_FAIL_COND(singleton);	singleton = this;	strings._init = StaticCString::create("_init");	strings._notification = StaticCString::create("_notification");	strings._set = StaticCString::create("_set");	strings._get = StaticCString::create("_get");	strings._get_property_list = StaticCString::create("_get_property_list");	strings._script_source = StaticCString::create("script/source");	_debug_parse_err_line = -1;	_debug_parse_err_file = "";	profiling = false;	script_frame_time = 0;	_debug_call_stack_pos = 0;	int dmcs = GLOBAL_DEF("debug/settings/gdscript/max_call_stack", 1024);	ProjectSettings::get_singleton()->set_custom_property_info("debug/settings/gdscript/max_call_stack", PropertyInfo(Variant::INT, "debug/settings/gdscript/max_call_stack", PROPERTY_HINT_RANGE, "1024,4096,1,or_greater")); //minimum is 1024	if (EngineDebugger::is_active()) {		//debugging enabled!		_debug_max_call_stack = dmcs;		_call_stack = memnew_arr(CallLevel, _debug_max_call_stack + 1);	} else {		_debug_max_call_stack = 0;		_call_stack = nullptr;	}#ifdef DEBUG_ENABLED	GLOBAL_DEF("debug/gdscript/warnings/enable", true);	GLOBAL_DEF("debug/gdscript/warnings/treat_warnings_as_errors", false);	GLOBAL_DEF("debug/gdscript/warnings/exclude_addons", true);	for (int i = 0; i < (int)GDScriptWarning::WARNING_MAX; i++) {		String warning = GDScriptWarning::get_name_from_code((GDScriptWarning::Code)i).to_lower();		bool default_enabled = !warning.begins_with("unsafe_");		GLOBAL_DEF("debug/gdscript/warnings/" + warning, default_enabled);	}#endif // DEBUG_ENABLED}GDScriptLanguage::~GDScriptLanguage() {	if (_call_stack) {		memdelete_arr(_call_stack);	}	// Clear dependencies between scripts, to ensure cyclic references are broken (to avoid leaks at exit).	SelfList<GDScript> *s = script_list.first();	while (s) {		GDScript *script = s->self();		// This ensures the current script is not released before we can check what's the next one		// in the list (we can't get the next upfront because we don't know if the reference breaking		// will cause it -or any other after it, for that matter- to be released so the next one		// is not the same as before).		script->reference();		for (KeyValue<StringName, GDScriptFunction *> &E : script->member_functions) {			GDScriptFunction *func = E.value;			for (int i = 0; i < func->argument_types.size(); i++) {				func->argument_types.write[i].script_type_ref = Ref<Script>();			}			func->return_type.script_type_ref = Ref<Script>();		}		for (KeyValue<StringName, GDScript::MemberInfo> &E : script->member_indices) {			E.value.data_type.script_type_ref = Ref<Script>();		}		s = s->next();		script->unreference();	}	singleton = nullptr;}void GDScriptLanguage::add_orphan_subclass(const String &p_qualified_name, const ObjectID &p_subclass) {	orphan_subclasses[p_qualified_name] = p_subclass;}Ref<GDScript> GDScriptLanguage::get_orphan_subclass(const String &p_qualified_name) {	Map<String, ObjectID>::Element *orphan_subclass_element = orphan_subclasses.find(p_qualified_name);	if (!orphan_subclass_element) {		return Ref<GDScript>();	}	ObjectID orphan_subclass = orphan_subclass_element->get();	Object *obj = ObjectDB::get_instance(orphan_subclass);	orphan_subclasses.erase(orphan_subclass_element);	if (!obj) {		return Ref<GDScript>();	}	return Ref<GDScript>(Object::cast_to<GDScript>(obj));}/*************** RESOURCE ***************/RES ResourceFormatLoaderGDScript::load(const String &p_path, const String &p_original_path, Error *r_error, bool p_use_sub_threads, float *r_progress, CacheMode p_cache_mode) {	if (r_error) {		*r_error = ERR_FILE_CANT_OPEN;	}	Error err;	Ref<GDScript> script = GDScriptCache::get_full_script(p_path, err);	// TODO: Reintroduce binary and encrypted scripts.	if (script.is_null()) {		// Don't fail loading because of parsing error.		script.instantiate();	}	if (r_error) {		*r_error = OK;	}	return script;}void ResourceFormatLoaderGDScript::get_recognized_extensions(List<String> *p_extensions) const {	p_extensions->push_back("gd");	// TODO: Reintroduce binary and encrypted scripts.	// p_extensions->push_back("gdc");	// p_extensions->push_back("gde");}bool ResourceFormatLoaderGDScript::handles_type(const String &p_type) const {	return (p_type == "Script" || p_type == "GDScript");}String ResourceFormatLoaderGDScript::get_resource_type(const String &p_path) const {	String el = p_path.get_extension().to_lower();	// TODO: Reintroduce binary and encrypted scripts.	if (el == "gd" /*|| el == "gdc" || el == "gde"*/) {		return "GDScript";	}	return "";}void ResourceFormatLoaderGDScript::get_dependencies(const String &p_path, List<String> *p_dependencies, bool p_add_types) {	FileAccessRef file = FileAccess::open(p_path, FileAccess::READ);	ERR_FAIL_COND_MSG(!file, "Cannot open file '" + p_path + "'.");	String source = file->get_as_utf8_string();	if (source.is_empty()) {		return;	}	GDScriptParser parser;	if (OK != parser.parse(source, p_path, false)) {		return;	}	for (const String &E : parser.get_dependencies()) {		p_dependencies->push_back(E);	}}Error ResourceFormatSaverGDScript::save(const String &p_path, const RES &p_resource, uint32_t p_flags) {	Ref<GDScript> sqscr = p_resource;	ERR_FAIL_COND_V(sqscr.is_null(), ERR_INVALID_PARAMETER);	String source = sqscr->get_source_code();	Error err;	FileAccess *file = FileAccess::open(p_path, FileAccess::WRITE, &err);	ERR_FAIL_COND_V_MSG(err, err, "Cannot save GDScript file '" + p_path + "'.");	file->store_string(source);	if (file->get_error() != OK && file->get_error() != ERR_FILE_EOF) {		memdelete(file);		return ERR_CANT_CREATE;	}	file->close();	memdelete(file);	if (ScriptServer::is_reload_scripts_on_save_enabled()) {		GDScriptLanguage::get_singleton()->reload_tool_script(p_resource, false);	}	return OK;}void ResourceFormatSaverGDScript::get_recognized_extensions(const RES &p_resource, List<String> *p_extensions) const {	if (Object::cast_to<GDScript>(*p_resource)) {		p_extensions->push_back("gd");	}}bool ResourceFormatSaverGDScript::recognize(const RES &p_resource) const {	return Object::cast_to<GDScript>(*p_resource) != nullptr;}
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