| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571572573574575576577578579580581582583584585586587588589590591592593594595596597598599600601602603604605606607608609610611612613614615616617618619620621622623 | /*************************************************************************//*  gdscript_function.h                                                  *//*************************************************************************//*                       This file is part of:                           *//*                           GODOT ENGINE                                *//*                      https://godotengine.org                          *//*************************************************************************//* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur.                 *//* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md).   *//*                                                                       *//* Permission is hereby granted, free of charge, to any person obtaining *//* a copy of this software and associated documentation files (the       *//* "Software"), to deal in the Software without restriction, including   *//* without limitation the rights to use, copy, modify, merge, publish,   *//* distribute, sublicense, and/or sell copies of the Software, and to    *//* permit persons to whom the Software is furnished to do so, subject to *//* the following conditions:                                             *//*                                                                       *//* The above copyright notice and this permission notice shall be        *//* included in all copies or substantial portions of the Software.       *//*                                                                       *//* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       *//* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    *//* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*//* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  *//* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  *//* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     *//* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                *//*************************************************************************/#ifndef GDSCRIPT_FUNCTION_H#define GDSCRIPT_FUNCTION_H#include "core/object/ref_counted.h"#include "core/object/script_language.h"#include "core/os/thread.h"#include "core/string/string_name.h"#include "core/templates/pair.h"#include "core/templates/self_list.h"#include "core/variant/variant.h"#include "gdscript_utility_functions.h"class GDScriptInstance;class GDScript;class GDScriptDataType {private:	GDScriptDataType *container_element_type = nullptr;public:	enum Kind {		UNINITIALIZED,		BUILTIN,		NATIVE,		SCRIPT,		GDSCRIPT,	};	Kind kind = UNINITIALIZED;	bool has_type = false;	Variant::Type builtin_type = Variant::NIL;	StringName native_type;	Script *script_type = nullptr;	Ref<Script> script_type_ref;	bool is_type(const Variant &p_variant, bool p_allow_implicit_conversion = false) const {		if (!has_type) {			return true; // Can't type check		}		switch (kind) {			case UNINITIALIZED:				break;			case BUILTIN: {				Variant::Type var_type = p_variant.get_type();				bool valid = builtin_type == var_type;				if (valid && builtin_type == Variant::ARRAY && has_container_element_type()) {					Array array = p_variant;					if (array.is_typed()) {						Variant::Type array_builtin_type = (Variant::Type)array.get_typed_builtin();						StringName array_native_type = array.get_typed_class_name();						Ref<Script> array_script_type_ref = array.get_typed_script();						if (array_script_type_ref.is_valid()) {							valid = (container_element_type->kind == SCRIPT || container_element_type->kind == GDSCRIPT) && container_element_type->script_type == array_script_type_ref.ptr();						} else if (array_native_type != StringName()) {							valid = container_element_type->kind == NATIVE && container_element_type->native_type == array_native_type;						} else {							valid = container_element_type->kind == BUILTIN && container_element_type->builtin_type == array_builtin_type;						}					} else {						valid = false;					}				} else if (!valid && p_allow_implicit_conversion) {					valid = Variant::can_convert_strict(var_type, builtin_type);				}				return valid;			} break;			case NATIVE: {				if (p_variant.get_type() == Variant::NIL) {					return true;				}				if (p_variant.get_type() != Variant::OBJECT) {					return false;				}				Object *obj = p_variant.get_validated_object();				if (!obj) {					return false;				}				if (!ClassDB::is_parent_class(obj->get_class_name(), native_type)) {					return false;				}				return true;			} break;			case SCRIPT:			case GDSCRIPT: {				if (p_variant.get_type() == Variant::NIL) {					return true;				}				if (p_variant.get_type() != Variant::OBJECT) {					return false;				}				Object *obj = p_variant.get_validated_object();				if (!obj) {					return false;				}				Ref<Script> base = obj && obj->get_script_instance() ? obj->get_script_instance()->get_script() : nullptr;				bool valid = false;				while (base.is_valid()) {					if (base == script_type) {						valid = true;						break;					}					base = base->get_base_script();				}				return valid;			} break;		}		return false;	}	operator PropertyInfo() const {		PropertyInfo info;		if (has_type) {			switch (kind) {				case UNINITIALIZED:					break;				case BUILTIN: {					info.type = builtin_type;				} break;				case NATIVE: {					info.type = Variant::OBJECT;					info.class_name = native_type;				} break;				case SCRIPT:				case GDSCRIPT: {					info.type = Variant::OBJECT;					info.class_name = script_type->get_instance_base_type();				} break;			}		} else {			info.type = Variant::NIL;			info.usage |= PROPERTY_USAGE_NIL_IS_VARIANT;		}		return info;	}	void set_container_element_type(const GDScriptDataType &p_element_type) {		container_element_type = memnew(GDScriptDataType(p_element_type));	}	GDScriptDataType get_container_element_type() const {		ERR_FAIL_COND_V(container_element_type == nullptr, GDScriptDataType());		return *container_element_type;	}	bool has_container_element_type() const {		return container_element_type != nullptr;	}	void unset_container_element_type() {		if (container_element_type) {			memdelete(container_element_type);		}		container_element_type = nullptr;	}	GDScriptDataType() = default;	void operator=(const GDScriptDataType &p_other) {		kind = p_other.kind;		has_type = p_other.has_type;		builtin_type = p_other.builtin_type;		native_type = p_other.native_type;		script_type = p_other.script_type;		script_type_ref = p_other.script_type_ref;		unset_container_element_type();		if (p_other.has_container_element_type()) {			set_container_element_type(p_other.get_container_element_type());		}	}	GDScriptDataType(const GDScriptDataType &p_other) {		*this = p_other;	}	~GDScriptDataType() {		unset_container_element_type();	}};class GDScriptFunction {public:	enum Opcode {		OPCODE_OPERATOR,		OPCODE_OPERATOR_VALIDATED,		OPCODE_EXTENDS_TEST,		OPCODE_IS_BUILTIN,		OPCODE_SET_KEYED,		OPCODE_SET_KEYED_VALIDATED,		OPCODE_SET_INDEXED_VALIDATED,		OPCODE_GET_KEYED,		OPCODE_GET_KEYED_VALIDATED,		OPCODE_GET_INDEXED_VALIDATED,		OPCODE_SET_NAMED,		OPCODE_SET_NAMED_VALIDATED,		OPCODE_GET_NAMED,		OPCODE_GET_NAMED_VALIDATED,		OPCODE_SET_MEMBER,		OPCODE_GET_MEMBER,		OPCODE_ASSIGN,		OPCODE_ASSIGN_TRUE,		OPCODE_ASSIGN_FALSE,		OPCODE_ASSIGN_TYPED_BUILTIN,		OPCODE_ASSIGN_TYPED_ARRAY,		OPCODE_ASSIGN_TYPED_NATIVE,		OPCODE_ASSIGN_TYPED_SCRIPT,		OPCODE_CAST_TO_BUILTIN,		OPCODE_CAST_TO_NATIVE,		OPCODE_CAST_TO_SCRIPT,		OPCODE_CONSTRUCT, // Only for basic types!		OPCODE_CONSTRUCT_VALIDATED, // Only for basic types!		OPCODE_CONSTRUCT_ARRAY,		OPCODE_CONSTRUCT_TYPED_ARRAY,		OPCODE_CONSTRUCT_DICTIONARY,		OPCODE_CALL,		OPCODE_CALL_RETURN,		OPCODE_CALL_ASYNC,		OPCODE_CALL_UTILITY,		OPCODE_CALL_UTILITY_VALIDATED,		OPCODE_CALL_GDSCRIPT_UTILITY,		OPCODE_CALL_BUILTIN_TYPE_VALIDATED,		OPCODE_CALL_SELF_BASE,		OPCODE_CALL_METHOD_BIND,		OPCODE_CALL_METHOD_BIND_RET,		OPCODE_CALL_BUILTIN_STATIC,		OPCODE_CALL_NATIVE_STATIC,		// ptrcall have one instruction per return type.		OPCODE_CALL_PTRCALL_NO_RETURN,		OPCODE_CALL_PTRCALL_BOOL,		OPCODE_CALL_PTRCALL_INT,		OPCODE_CALL_PTRCALL_FLOAT,		OPCODE_CALL_PTRCALL_STRING,		OPCODE_CALL_PTRCALL_VECTOR2,		OPCODE_CALL_PTRCALL_VECTOR2I,		OPCODE_CALL_PTRCALL_RECT2,		OPCODE_CALL_PTRCALL_RECT2I,		OPCODE_CALL_PTRCALL_VECTOR3,		OPCODE_CALL_PTRCALL_VECTOR3I,		OPCODE_CALL_PTRCALL_TRANSFORM2D,		OPCODE_CALL_PTRCALL_PLANE,		OPCODE_CALL_PTRCALL_QUATERNION,		OPCODE_CALL_PTRCALL_AABB,		OPCODE_CALL_PTRCALL_BASIS,		OPCODE_CALL_PTRCALL_TRANSFORM3D,		OPCODE_CALL_PTRCALL_COLOR,		OPCODE_CALL_PTRCALL_STRING_NAME,		OPCODE_CALL_PTRCALL_NODE_PATH,		OPCODE_CALL_PTRCALL_RID,		OPCODE_CALL_PTRCALL_OBJECT,		OPCODE_CALL_PTRCALL_CALLABLE,		OPCODE_CALL_PTRCALL_SIGNAL,		OPCODE_CALL_PTRCALL_DICTIONARY,		OPCODE_CALL_PTRCALL_ARRAY,		OPCODE_CALL_PTRCALL_PACKED_BYTE_ARRAY,		OPCODE_CALL_PTRCALL_PACKED_INT32_ARRAY,		OPCODE_CALL_PTRCALL_PACKED_INT64_ARRAY,		OPCODE_CALL_PTRCALL_PACKED_FLOAT32_ARRAY,		OPCODE_CALL_PTRCALL_PACKED_FLOAT64_ARRAY,		OPCODE_CALL_PTRCALL_PACKED_STRING_ARRAY,		OPCODE_CALL_PTRCALL_PACKED_VECTOR2_ARRAY,		OPCODE_CALL_PTRCALL_PACKED_VECTOR3_ARRAY,		OPCODE_CALL_PTRCALL_PACKED_COLOR_ARRAY,		OPCODE_AWAIT,		OPCODE_AWAIT_RESUME,		OPCODE_CREATE_LAMBDA,		OPCODE_JUMP,		OPCODE_JUMP_IF,		OPCODE_JUMP_IF_NOT,		OPCODE_JUMP_TO_DEF_ARGUMENT,		OPCODE_RETURN,		OPCODE_RETURN_TYPED_BUILTIN,		OPCODE_RETURN_TYPED_ARRAY,		OPCODE_RETURN_TYPED_NATIVE,		OPCODE_RETURN_TYPED_SCRIPT,		OPCODE_ITERATE_BEGIN,		OPCODE_ITERATE_BEGIN_INT,		OPCODE_ITERATE_BEGIN_FLOAT,		OPCODE_ITERATE_BEGIN_VECTOR2,		OPCODE_ITERATE_BEGIN_VECTOR2I,		OPCODE_ITERATE_BEGIN_VECTOR3,		OPCODE_ITERATE_BEGIN_VECTOR3I,		OPCODE_ITERATE_BEGIN_STRING,		OPCODE_ITERATE_BEGIN_DICTIONARY,		OPCODE_ITERATE_BEGIN_ARRAY,		OPCODE_ITERATE_BEGIN_PACKED_BYTE_ARRAY,		OPCODE_ITERATE_BEGIN_PACKED_INT32_ARRAY,		OPCODE_ITERATE_BEGIN_PACKED_INT64_ARRAY,		OPCODE_ITERATE_BEGIN_PACKED_FLOAT32_ARRAY,		OPCODE_ITERATE_BEGIN_PACKED_FLOAT64_ARRAY,		OPCODE_ITERATE_BEGIN_PACKED_STRING_ARRAY,		OPCODE_ITERATE_BEGIN_PACKED_VECTOR2_ARRAY,		OPCODE_ITERATE_BEGIN_PACKED_VECTOR3_ARRAY,		OPCODE_ITERATE_BEGIN_PACKED_COLOR_ARRAY,		OPCODE_ITERATE_BEGIN_OBJECT,		OPCODE_ITERATE,		OPCODE_ITERATE_INT,		OPCODE_ITERATE_FLOAT,		OPCODE_ITERATE_VECTOR2,		OPCODE_ITERATE_VECTOR2I,		OPCODE_ITERATE_VECTOR3,		OPCODE_ITERATE_VECTOR3I,		OPCODE_ITERATE_STRING,		OPCODE_ITERATE_DICTIONARY,		OPCODE_ITERATE_ARRAY,		OPCODE_ITERATE_PACKED_BYTE_ARRAY,		OPCODE_ITERATE_PACKED_INT32_ARRAY,		OPCODE_ITERATE_PACKED_INT64_ARRAY,		OPCODE_ITERATE_PACKED_FLOAT32_ARRAY,		OPCODE_ITERATE_PACKED_FLOAT64_ARRAY,		OPCODE_ITERATE_PACKED_STRING_ARRAY,		OPCODE_ITERATE_PACKED_VECTOR2_ARRAY,		OPCODE_ITERATE_PACKED_VECTOR3_ARRAY,		OPCODE_ITERATE_PACKED_COLOR_ARRAY,		OPCODE_ITERATE_OBJECT,		OPCODE_STORE_GLOBAL,		OPCODE_STORE_NAMED_GLOBAL,		OPCODE_TYPE_ADJUST_BOOL,		OPCODE_TYPE_ADJUST_INT,		OPCODE_TYPE_ADJUST_FLOAT,		OPCODE_TYPE_ADJUST_STRING,		OPCODE_TYPE_ADJUST_VECTOR2,		OPCODE_TYPE_ADJUST_VECTOR2I,		OPCODE_TYPE_ADJUST_RECT2,		OPCODE_TYPE_ADJUST_RECT2I,		OPCODE_TYPE_ADJUST_VECTOR3,		OPCODE_TYPE_ADJUST_VECTOR3I,		OPCODE_TYPE_ADJUST_TRANSFORM2D,		OPCODE_TYPE_ADJUST_PLANE,		OPCODE_TYPE_ADJUST_QUATERNION,		OPCODE_TYPE_ADJUST_AABB,		OPCODE_TYPE_ADJUST_BASIS,		OPCODE_TYPE_ADJUST_TRANSFORM,		OPCODE_TYPE_ADJUST_COLOR,		OPCODE_TYPE_ADJUST_STRING_NAME,		OPCODE_TYPE_ADJUST_NODE_PATH,		OPCODE_TYPE_ADJUST_RID,		OPCODE_TYPE_ADJUST_OBJECT,		OPCODE_TYPE_ADJUST_CALLABLE,		OPCODE_TYPE_ADJUST_SIGNAL,		OPCODE_TYPE_ADJUST_DICTIONARY,		OPCODE_TYPE_ADJUST_ARRAY,		OPCODE_TYPE_ADJUST_PACKED_BYTE_ARRAY,		OPCODE_TYPE_ADJUST_PACKED_INT32_ARRAY,		OPCODE_TYPE_ADJUST_PACKED_INT64_ARRAY,		OPCODE_TYPE_ADJUST_PACKED_FLOAT32_ARRAY,		OPCODE_TYPE_ADJUST_PACKED_FLOAT64_ARRAY,		OPCODE_TYPE_ADJUST_PACKED_STRING_ARRAY,		OPCODE_TYPE_ADJUST_PACKED_VECTOR2_ARRAY,		OPCODE_TYPE_ADJUST_PACKED_VECTOR3_ARRAY,		OPCODE_TYPE_ADJUST_PACKED_COLOR_ARRAY,		OPCODE_ASSERT,		OPCODE_BREAKPOINT,		OPCODE_LINE,		OPCODE_END	};	enum Address {		ADDR_BITS = 24,		ADDR_MASK = ((1 << ADDR_BITS) - 1),		ADDR_TYPE_MASK = ~ADDR_MASK,		ADDR_TYPE_STACK = 0,		ADDR_TYPE_CONSTANT = 1,		ADDR_TYPE_MEMBER = 2,	};	enum FixedAddresses {		ADDR_STACK_SELF = 0,		ADDR_STACK_CLASS = 1,		ADDR_STACK_NIL = 2,		ADDR_SELF = ADDR_STACK_SELF | (ADDR_TYPE_STACK << ADDR_BITS),		ADDR_CLASS = ADDR_STACK_CLASS | (ADDR_TYPE_STACK << ADDR_BITS),		ADDR_NIL = ADDR_STACK_NIL | (ADDR_TYPE_STACK << ADDR_BITS),	};	enum Instruction {		INSTR_BITS = 20,		INSTR_MASK = ((1 << INSTR_BITS) - 1),		INSTR_ARGS_MASK = ~INSTR_MASK,	};	struct StackDebug {		int line;		int pos;		bool added;		StringName identifier;	};private:	friend class GDScriptCompiler;	friend class GDScriptByteCodeGenerator;	StringName source;	mutable Variant nil;	mutable Variant *_constants_ptr = nullptr;	int _constant_count = 0;	const StringName *_global_names_ptr = nullptr;	int _global_names_count = 0;	const int *_default_arg_ptr = nullptr;	int _default_arg_count = 0;	int _operator_funcs_count = 0;	const Variant::ValidatedOperatorEvaluator *_operator_funcs_ptr = nullptr;	int _setters_count = 0;	const Variant::ValidatedSetter *_setters_ptr = nullptr;	int _getters_count = 0;	const Variant::ValidatedGetter *_getters_ptr = nullptr;	int _keyed_setters_count = 0;	const Variant::ValidatedKeyedSetter *_keyed_setters_ptr = nullptr;	int _keyed_getters_count = 0;	const Variant::ValidatedKeyedGetter *_keyed_getters_ptr = nullptr;	int _indexed_setters_count = 0;	const Variant::ValidatedIndexedSetter *_indexed_setters_ptr = nullptr;	int _indexed_getters_count = 0;	const Variant::ValidatedIndexedGetter *_indexed_getters_ptr = nullptr;	int _builtin_methods_count = 0;	const Variant::ValidatedBuiltInMethod *_builtin_methods_ptr = nullptr;	int _constructors_count = 0;	const Variant::ValidatedConstructor *_constructors_ptr = nullptr;	int _utilities_count = 0;	const Variant::ValidatedUtilityFunction *_utilities_ptr = nullptr;	int _gds_utilities_count = 0;	const GDScriptUtilityFunctions::FunctionPtr *_gds_utilities_ptr = nullptr;	int _methods_count = 0;	MethodBind **_methods_ptr = nullptr;	int _lambdas_count = 0;	GDScriptFunction **_lambdas_ptr = nullptr;	const int *_code_ptr = nullptr;	int _code_size = 0;	int _argument_count = 0;	int _stack_size = 0;	int _instruction_args_size = 0;	int _ptrcall_args_size = 0;	int _initial_line = 0;	bool _static = false;	Multiplayer::RPCConfig rpc_config;	GDScript *_script = nullptr;	StringName name;	Vector<Variant> constants;	Vector<StringName> global_names;	Vector<int> default_arguments;	Vector<Variant::ValidatedOperatorEvaluator> operator_funcs;	Vector<Variant::ValidatedSetter> setters;	Vector<Variant::ValidatedGetter> getters;	Vector<Variant::ValidatedKeyedSetter> keyed_setters;	Vector<Variant::ValidatedKeyedGetter> keyed_getters;	Vector<Variant::ValidatedIndexedSetter> indexed_setters;	Vector<Variant::ValidatedIndexedGetter> indexed_getters;	Vector<Variant::ValidatedBuiltInMethod> builtin_methods;	Vector<Variant::ValidatedConstructor> constructors;	Vector<Variant::ValidatedUtilityFunction> utilities;	Vector<GDScriptUtilityFunctions::FunctionPtr> gds_utilities;	Vector<MethodBind *> methods;	Vector<GDScriptFunction *> lambdas;	Vector<int> code;	Vector<GDScriptDataType> argument_types;	GDScriptDataType return_type;	Map<int, Variant::Type> temporary_slots;#ifdef TOOLS_ENABLED	Vector<StringName> arg_names;	Vector<Variant> default_arg_values;#endif	List<StackDebug> stack_debug;	Variant _get_default_variant_for_data_type(const GDScriptDataType &p_data_type);	_FORCE_INLINE_ Variant *_get_variant(int p_address, GDScriptInstance *p_instance, Variant *p_stack, String &r_error) const;	_FORCE_INLINE_ String _get_call_error(const Callable::CallError &p_err, const String &p_where, const Variant **argptrs) const;	friend class GDScriptLanguage;	SelfList<GDScriptFunction> function_list{ this };#ifdef DEBUG_ENABLED	CharString func_cname;	const char *_func_cname = nullptr;	struct Profile {		StringName signature;		uint64_t call_count = 0;		uint64_t self_time = 0;		uint64_t total_time = 0;		uint64_t frame_call_count = 0;		uint64_t frame_self_time = 0;		uint64_t frame_total_time = 0;		uint64_t last_frame_call_count = 0;		uint64_t last_frame_self_time = 0;		uint64_t last_frame_total_time = 0;	} profile;#endifpublic:	struct CallState {		GDScript *script = nullptr;		GDScriptInstance *instance = nullptr;#ifdef DEBUG_ENABLED		StringName function_name;		String script_path;#endif		Vector<uint8_t> stack;		int stack_size = 0;		uint32_t alloca_size = 0;		int ip = 0;		int line = 0;		int defarg = 0;		Variant result;	};	_FORCE_INLINE_ bool is_static() const { return _static; }	const int *get_code() const; //used for debug	int get_code_size() const;	Variant get_constant(int p_idx) const;	StringName get_global_name(int p_idx) const;	StringName get_name() const;	int get_max_stack_size() const;	int get_default_argument_count() const;	int get_default_argument_addr(int p_idx) const;	GDScriptDataType get_return_type() const;	GDScriptDataType get_argument_type(int p_idx) const;	GDScript *get_script() const { return _script; }	StringName get_source() const { return source; }	void debug_get_stack_member_state(int p_line, List<Pair<StringName, int>> *r_stackvars) const;	_FORCE_INLINE_ bool is_empty() const { return _code_size == 0; }	int get_argument_count() const { return _argument_count; }	StringName get_argument_name(int p_idx) const {#ifdef TOOLS_ENABLED		ERR_FAIL_INDEX_V(p_idx, arg_names.size(), StringName());		return arg_names[p_idx];#else		return StringName();#endif	}	Variant get_default_argument(int p_idx) const {		ERR_FAIL_INDEX_V(p_idx, default_arguments.size(), Variant());		return default_arguments[p_idx];	}#ifdef TOOLS_ENABLED	const Vector<Variant> &get_default_arg_values() const {		return default_arg_values;	}#endif // TOOLS_ENABLED	Variant call(GDScriptInstance *p_instance, const Variant **p_args, int p_argcount, Callable::CallError &r_err, CallState *p_state = nullptr);#ifdef DEBUG_ENABLED	void disassemble(const Vector<String> &p_code_lines) const;#endif	_FORCE_INLINE_ Multiplayer::RPCConfig get_rpc_config() const { return rpc_config; }	GDScriptFunction();	~GDScriptFunction();};class GDScriptFunctionState : public RefCounted {	GDCLASS(GDScriptFunctionState, RefCounted);	friend class GDScriptFunction;	GDScriptFunction *function = nullptr;	GDScriptFunction::CallState state;	Variant _signal_callback(const Variant **p_args, int p_argcount, Callable::CallError &r_error);	Ref<GDScriptFunctionState> first_state;	SelfList<GDScriptFunctionState> scripts_list;	SelfList<GDScriptFunctionState> instances_list;protected:	static void _bind_methods();public:	bool is_valid(bool p_extended_check = false) const;	Variant resume(const Variant &p_arg = Variant());	void _clear_stack();	GDScriptFunctionState();	~GDScriptFunctionState();};#endif // GDSCRIPT_FUNCTION_H
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