net_socket_posix.h 4.0 KB

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  1. /*************************************************************************/
  2. /* net_socket_posix.h */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #ifndef NET_SOCKET_UNIX_H
  31. #define NET_SOCKET_UNIX_H
  32. #include "core/io/net_socket.h"
  33. #if defined(WINDOWS_ENABLED)
  34. #include <winsock2.h>
  35. #include <ws2tcpip.h>
  36. #define SOCKET_TYPE SOCKET
  37. #else
  38. #define SOCKET_TYPE int
  39. #endif
  40. class NetSocketPosix : public NetSocket {
  41. private:
  42. SOCKET_TYPE _sock;
  43. IP::Type _ip_type;
  44. bool _is_stream;
  45. enum NetError {
  46. ERR_NET_WOULD_BLOCK,
  47. ERR_NET_IS_CONNECTED,
  48. ERR_NET_IN_PROGRESS,
  49. ERR_NET_OTHER
  50. };
  51. NetError _get_socket_error();
  52. void _set_socket(SOCKET_TYPE p_sock, IP::Type p_ip_type, bool p_is_stream);
  53. protected:
  54. static NetSocket *_create_func();
  55. bool _can_use_ip(const IP_Address p_ip, const bool p_for_bind) const;
  56. public:
  57. static void make_default();
  58. static void cleanup();
  59. virtual Error open(Type p_sock_type, IP::Type &ip_type);
  60. virtual void close();
  61. virtual Error bind(IP_Address p_addr, uint16_t p_port);
  62. virtual Error listen(int p_max_pending);
  63. virtual Error connect_to_host(IP_Address p_addr, uint16_t p_port);
  64. virtual Error poll(PollType p_type, int timeout) const;
  65. virtual Error recv(uint8_t *p_buffer, int p_len, int &r_read);
  66. virtual Error recvfrom(uint8_t *p_buffer, int p_len, int &r_read, IP_Address &r_ip, uint16_t &r_port);
  67. virtual Error send(const uint8_t *p_buffer, int p_len, int &r_sent);
  68. virtual Error sendto(const uint8_t *p_buffer, int p_len, int &r_sent, IP_Address p_ip, uint16_t p_port);
  69. virtual Ref<NetSocket> accept(IP_Address &r_ip, uint16_t &r_port);
  70. virtual bool is_open() const;
  71. virtual int get_available_bytes() const;
  72. virtual void set_broadcasting_enabled(bool p_enabled);
  73. virtual void set_blocking_enabled(bool p_enabled);
  74. virtual void set_ipv6_only_enabled(bool p_enabled);
  75. virtual void set_tcp_no_delay_enabled(bool p_enabled);
  76. virtual void set_reuse_address_enabled(bool p_enabled);
  77. virtual void set_reuse_port_enabled(bool p_enabled);
  78. NetSocketPosix();
  79. ~NetSocketPosix();
  80. };
  81. #endif