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- #include "mesh_editor_plugin.h"
- void MeshEditor::_input_event(InputEvent p_event) {
- if (p_event.type==InputEvent::MOUSE_MOTION && p_event.mouse_motion.button_mask&BUTTON_MASK_LEFT) {
- rot_x-=p_event.mouse_motion.relative_y*0.01;
- rot_y-=p_event.mouse_motion.relative_x*0.01;
- if (rot_x<-Math_PI/2)
- rot_x=-Math_PI/2;
- else if (rot_x>Math_PI/2) {
- rot_x=Math_PI/2;
- }
- _update_rotation();
- }
- }
- void MeshEditor::_notification(int p_what) {
- if (p_what==NOTIFICATION_FIXED_PROCESS) {
- }
- if (p_what==NOTIFICATION_READY) {
- //get_scene()->connect("node_removed",this,"_node_removed");
- if (first_enter) {
- //it's in propertyeditor so.. could be moved around
- light_1_switch->set_normal_texture(get_icon("MaterialPreviewLight1","EditorIcons"));
- light_1_switch->set_pressed_texture(get_icon("MaterialPreviewLight1Off","EditorIcons"));
- light_2_switch->set_normal_texture(get_icon("MaterialPreviewLight2","EditorIcons"));
- light_2_switch->set_pressed_texture(get_icon("MaterialPreviewLight2Off","EditorIcons"));
- first_enter=false;
- }
- }
- if (p_what==NOTIFICATION_DRAW) {
- Ref<Texture> checkerboard = get_icon("Checkerboard","EditorIcons");
- Size2 size = get_size();
- draw_texture_rect(checkerboard,Rect2(Point2(),size),true);
- }
- }
- void MeshEditor::_update_rotation() {
- Transform t;
- t.basis.rotate(Vector3(0, 1, 0), rot_y);
- t.basis.rotate(Vector3(1, 0, 0), rot_x);
- mesh_instance->set_transform(t);
- }
- void MeshEditor::edit(Ref<Mesh> p_mesh) {
- mesh=p_mesh;
- mesh_instance->set_mesh(mesh);
- if (mesh.is_null()) {
- hide();
- } else {
- rot_x=0;
- rot_y=0;
- _update_rotation();
- AABB aabb= mesh->get_aabb();
- Vector3 ofs = aabb.pos + aabb.size*0.5;
- aabb.pos-=ofs;
- float m = MAX(aabb.size.x,aabb.size.y)*0.5;
- if (m!=0) {
- m=1.0/m;
- m*=0.5;
- //print_line("scale: "+rtos(m));
- Transform xform;
- xform.basis.scale(Vector3(m,m,m));
- xform.origin=-xform.basis.xform(ofs); //-ofs*m;
- xform.origin.z-=aabb.size.z*2;
- mesh_instance->set_transform(xform);
- }
- }
- }
- void MeshEditor::_button_pressed(Node* p_button) {
- if (p_button==light_1_switch) {
- light1->set_enabled(!light_1_switch->is_pressed());
- }
- if (p_button==light_2_switch) {
- light2->set_enabled(!light_2_switch->is_pressed());
- }
- }
- void MeshEditor::_bind_methods() {
- ObjectTypeDB::bind_method(_MD("_input_event"),&MeshEditor::_input_event);
- ObjectTypeDB::bind_method(_MD("_button_pressed"),&MeshEditor::_button_pressed);
- }
- MeshEditor::MeshEditor() {
- viewport = memnew( Viewport );
- Ref<World> world;
- world.instance();
- viewport->set_world(world); //use own world
- add_child(viewport);
- viewport->set_process_input(false);
- camera = memnew( Camera );
- camera->set_transform(Transform(Matrix3(),Vector3(0,0,3)));
- camera->set_perspective(45,0.1,10);
- viewport->add_child(camera);
- light1 = memnew( DirectionalLight );
- light1->set_transform(Transform().looking_at(Vector3(-1,-1,-1),Vector3(0,1,0)));
- viewport->add_child(light1);
- light2 = memnew( DirectionalLight );
- light2->set_transform(Transform().looking_at(Vector3(0,1,0),Vector3(0,0,1)));
- light2->set_color(Light::COLOR_DIFFUSE,Color(0.7,0.7,0.7));
- light2->set_color(Light::COLOR_SPECULAR,Color(0.7,0.7,0.7));
- viewport->add_child(light2);
- mesh_instance = memnew( MeshInstance );
- viewport->add_child(mesh_instance);
- set_custom_minimum_size(Size2(1,150)*EDSCALE);
- HBoxContainer *hb = memnew( HBoxContainer );
- add_child(hb);
- hb->set_area_as_parent_rect(2);
- hb->add_spacer();
- VBoxContainer *vb_light = memnew( VBoxContainer );
- hb->add_child(vb_light);
- light_1_switch = memnew( TextureButton );
- light_1_switch->set_toggle_mode(true);
- vb_light->add_child(light_1_switch);
- light_1_switch->connect("pressed",this,"_button_pressed",varray(light_1_switch));
- light_2_switch = memnew( TextureButton );
- light_2_switch->set_toggle_mode(true);
- vb_light->add_child(light_2_switch);
- light_2_switch->connect("pressed",this,"_button_pressed",varray(light_2_switch));
- first_enter=true;
- rot_x=0;
- rot_y=0;
- }
- void MeshEditorPlugin::edit(Object *p_object) {
- Mesh * s = p_object->cast_to<Mesh>();
- if (!s)
- return;
- mesh_editor->edit(Ref<Mesh>(s));
- }
- bool MeshEditorPlugin::handles(Object *p_object) const {
- return p_object->is_type("Mesh");
- }
- void MeshEditorPlugin::make_visible(bool p_visible) {
- if (p_visible) {
- mesh_editor->show();
- // mesh_editor->set_process(true);
- } else {
- mesh_editor->hide();
- // mesh_editor->set_process(false);
- }
- }
- MeshEditorPlugin::MeshEditorPlugin(EditorNode *p_node) {
- editor=p_node;
- mesh_editor = memnew( MeshEditor );
- add_control_to_container(CONTAINER_PROPERTY_EDITOR_BOTTOM,mesh_editor);
- mesh_editor->hide();
- }
- MeshEditorPlugin::~MeshEditorPlugin()
- {
- }
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