rendering_device_vulkan.cpp 378 KB

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  1. /*************************************************************************/
  2. /* rendering_device_vulkan.cpp */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #include "rendering_device_vulkan.h"
  31. #include "core/config/project_settings.h"
  32. #include "core/io/compression.h"
  33. #include "core/io/file_access.h"
  34. #include "core/io/marshalls.h"
  35. #include "core/os/os.h"
  36. #include "core/templates/hashfuncs.h"
  37. #include "drivers/vulkan/vulkan_context.h"
  38. #include "thirdparty/misc/smolv.h"
  39. #include "thirdparty/spirv-reflect/spirv_reflect.h"
  40. //#define FORCE_FULL_BARRIER
  41. static const uint32_t SMALL_ALLOCATION_MAX_SIZE = 4096;
  42. // Get the Vulkan object information and possible stage access types (bitwise OR'd with incoming values)
  43. RenderingDeviceVulkan::Buffer *RenderingDeviceVulkan::_get_buffer_from_owner(RID p_buffer, VkPipelineStageFlags &r_stage_mask, VkAccessFlags &r_access_mask, uint32_t p_post_barrier) {
  44. Buffer *buffer = nullptr;
  45. if (vertex_buffer_owner.owns(p_buffer)) {
  46. buffer = vertex_buffer_owner.get_or_null(p_buffer);
  47. r_stage_mask |= VK_PIPELINE_STAGE_VERTEX_INPUT_BIT;
  48. r_access_mask |= VK_ACCESS_VERTEX_ATTRIBUTE_READ_BIT;
  49. if (buffer->usage & VK_BUFFER_USAGE_STORAGE_BUFFER_BIT) {
  50. if (p_post_barrier & BARRIER_MASK_RASTER) {
  51. r_access_mask |= VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT;
  52. r_stage_mask |= VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT;
  53. }
  54. if (p_post_barrier & BARRIER_MASK_COMPUTE) {
  55. r_access_mask |= VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT;
  56. r_stage_mask |= VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT;
  57. }
  58. }
  59. } else if (index_buffer_owner.owns(p_buffer)) {
  60. r_stage_mask |= VK_PIPELINE_STAGE_VERTEX_INPUT_BIT;
  61. r_access_mask |= VK_ACCESS_INDEX_READ_BIT;
  62. buffer = index_buffer_owner.get_or_null(p_buffer);
  63. } else if (uniform_buffer_owner.owns(p_buffer)) {
  64. if (p_post_barrier & BARRIER_MASK_RASTER) {
  65. r_stage_mask |= VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT;
  66. }
  67. if (p_post_barrier & BARRIER_MASK_COMPUTE) {
  68. r_stage_mask |= VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT;
  69. }
  70. r_access_mask |= VK_ACCESS_UNIFORM_READ_BIT;
  71. buffer = uniform_buffer_owner.get_or_null(p_buffer);
  72. } else if (texture_buffer_owner.owns(p_buffer)) {
  73. if (p_post_barrier & BARRIER_MASK_RASTER) {
  74. r_stage_mask |= VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT;
  75. r_access_mask |= VK_ACCESS_SHADER_READ_BIT;
  76. }
  77. if (p_post_barrier & BARRIER_MASK_COMPUTE) {
  78. r_stage_mask |= VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT;
  79. r_access_mask |= VK_ACCESS_SHADER_READ_BIT;
  80. }
  81. buffer = &texture_buffer_owner.get_or_null(p_buffer)->buffer;
  82. } else if (storage_buffer_owner.owns(p_buffer)) {
  83. buffer = storage_buffer_owner.get_or_null(p_buffer);
  84. if (p_post_barrier & BARRIER_MASK_RASTER) {
  85. r_stage_mask |= VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT;
  86. r_access_mask |= VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT;
  87. }
  88. if (p_post_barrier & BARRIER_MASK_COMPUTE) {
  89. r_stage_mask |= VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT;
  90. r_access_mask |= VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT;
  91. }
  92. if (buffer->usage & VK_BUFFER_USAGE_INDIRECT_BUFFER_BIT) {
  93. r_stage_mask |= VK_PIPELINE_STAGE_DRAW_INDIRECT_BIT;
  94. r_access_mask |= VK_ACCESS_INDIRECT_COMMAND_READ_BIT;
  95. }
  96. }
  97. return buffer;
  98. }
  99. static void update_external_dependency_for_store(VkSubpassDependency &dependency, bool is_sampled, bool is_storage, bool is_depth) {
  100. // Transitioning from write to read, protect the shaders that may use this next
  101. // Allow for copies/image layout transitions
  102. dependency.dstStageMask |= VK_PIPELINE_STAGE_TRANSFER_BIT;
  103. dependency.dstAccessMask |= VK_ACCESS_TRANSFER_READ_BIT;
  104. if (is_sampled) {
  105. dependency.dstStageMask |= VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT | VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT;
  106. dependency.dstAccessMask |= VK_ACCESS_SHADER_READ_BIT;
  107. } else if (is_storage) {
  108. dependency.dstStageMask |= VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT | VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT;
  109. dependency.dstAccessMask |= VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT;
  110. } else {
  111. dependency.dstStageMask |= VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
  112. dependency.dstAccessMask |= VK_ACCESS_COLOR_ATTACHMENT_READ_BIT | VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT;
  113. }
  114. if (is_depth) {
  115. // Depth resources have additional stages that may be interested in them
  116. dependency.dstStageMask |= VK_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT | VK_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT;
  117. dependency.dstAccessMask |= VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT | VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT;
  118. }
  119. }
  120. void RenderingDeviceVulkan::_add_dependency(RID p_id, RID p_depends_on) {
  121. if (!dependency_map.has(p_depends_on)) {
  122. dependency_map[p_depends_on] = Set<RID>();
  123. }
  124. dependency_map[p_depends_on].insert(p_id);
  125. if (!reverse_dependency_map.has(p_id)) {
  126. reverse_dependency_map[p_id] = Set<RID>();
  127. }
  128. reverse_dependency_map[p_id].insert(p_depends_on);
  129. }
  130. void RenderingDeviceVulkan::_free_dependencies(RID p_id) {
  131. //direct dependencies must be freed
  132. Map<RID, Set<RID>>::Element *E = dependency_map.find(p_id);
  133. if (E) {
  134. while (E->get().size()) {
  135. free(E->get().front()->get());
  136. }
  137. dependency_map.erase(E);
  138. }
  139. //reverse dependencies must be unreferenced
  140. E = reverse_dependency_map.find(p_id);
  141. if (E) {
  142. for (Set<RID>::Element *F = E->get().front(); F; F = F->next()) {
  143. Map<RID, Set<RID>>::Element *G = dependency_map.find(F->get());
  144. ERR_CONTINUE(!G);
  145. ERR_CONTINUE(!G->get().has(p_id));
  146. G->get().erase(p_id);
  147. }
  148. reverse_dependency_map.erase(E);
  149. }
  150. }
  151. const VkFormat RenderingDeviceVulkan::vulkan_formats[RenderingDevice::DATA_FORMAT_MAX] = {
  152. VK_FORMAT_R4G4_UNORM_PACK8,
  153. VK_FORMAT_R4G4B4A4_UNORM_PACK16,
  154. VK_FORMAT_B4G4R4A4_UNORM_PACK16,
  155. VK_FORMAT_R5G6B5_UNORM_PACK16,
  156. VK_FORMAT_B5G6R5_UNORM_PACK16,
  157. VK_FORMAT_R5G5B5A1_UNORM_PACK16,
  158. VK_FORMAT_B5G5R5A1_UNORM_PACK16,
  159. VK_FORMAT_A1R5G5B5_UNORM_PACK16,
  160. VK_FORMAT_R8_UNORM,
  161. VK_FORMAT_R8_SNORM,
  162. VK_FORMAT_R8_USCALED,
  163. VK_FORMAT_R8_SSCALED,
  164. VK_FORMAT_R8_UINT,
  165. VK_FORMAT_R8_SINT,
  166. VK_FORMAT_R8_SRGB,
  167. VK_FORMAT_R8G8_UNORM,
  168. VK_FORMAT_R8G8_SNORM,
  169. VK_FORMAT_R8G8_USCALED,
  170. VK_FORMAT_R8G8_SSCALED,
  171. VK_FORMAT_R8G8_UINT,
  172. VK_FORMAT_R8G8_SINT,
  173. VK_FORMAT_R8G8_SRGB,
  174. VK_FORMAT_R8G8B8_UNORM,
  175. VK_FORMAT_R8G8B8_SNORM,
  176. VK_FORMAT_R8G8B8_USCALED,
  177. VK_FORMAT_R8G8B8_SSCALED,
  178. VK_FORMAT_R8G8B8_UINT,
  179. VK_FORMAT_R8G8B8_SINT,
  180. VK_FORMAT_R8G8B8_SRGB,
  181. VK_FORMAT_B8G8R8_UNORM,
  182. VK_FORMAT_B8G8R8_SNORM,
  183. VK_FORMAT_B8G8R8_USCALED,
  184. VK_FORMAT_B8G8R8_SSCALED,
  185. VK_FORMAT_B8G8R8_UINT,
  186. VK_FORMAT_B8G8R8_SINT,
  187. VK_FORMAT_B8G8R8_SRGB,
  188. VK_FORMAT_R8G8B8A8_UNORM,
  189. VK_FORMAT_R8G8B8A8_SNORM,
  190. VK_FORMAT_R8G8B8A8_USCALED,
  191. VK_FORMAT_R8G8B8A8_SSCALED,
  192. VK_FORMAT_R8G8B8A8_UINT,
  193. VK_FORMAT_R8G8B8A8_SINT,
  194. VK_FORMAT_R8G8B8A8_SRGB,
  195. VK_FORMAT_B8G8R8A8_UNORM,
  196. VK_FORMAT_B8G8R8A8_SNORM,
  197. VK_FORMAT_B8G8R8A8_USCALED,
  198. VK_FORMAT_B8G8R8A8_SSCALED,
  199. VK_FORMAT_B8G8R8A8_UINT,
  200. VK_FORMAT_B8G8R8A8_SINT,
  201. VK_FORMAT_B8G8R8A8_SRGB,
  202. VK_FORMAT_A8B8G8R8_UNORM_PACK32,
  203. VK_FORMAT_A8B8G8R8_SNORM_PACK32,
  204. VK_FORMAT_A8B8G8R8_USCALED_PACK32,
  205. VK_FORMAT_A8B8G8R8_SSCALED_PACK32,
  206. VK_FORMAT_A8B8G8R8_UINT_PACK32,
  207. VK_FORMAT_A8B8G8R8_SINT_PACK32,
  208. VK_FORMAT_A8B8G8R8_SRGB_PACK32,
  209. VK_FORMAT_A2R10G10B10_UNORM_PACK32,
  210. VK_FORMAT_A2R10G10B10_SNORM_PACK32,
  211. VK_FORMAT_A2R10G10B10_USCALED_PACK32,
  212. VK_FORMAT_A2R10G10B10_SSCALED_PACK32,
  213. VK_FORMAT_A2R10G10B10_UINT_PACK32,
  214. VK_FORMAT_A2R10G10B10_SINT_PACK32,
  215. VK_FORMAT_A2B10G10R10_UNORM_PACK32,
  216. VK_FORMAT_A2B10G10R10_SNORM_PACK32,
  217. VK_FORMAT_A2B10G10R10_USCALED_PACK32,
  218. VK_FORMAT_A2B10G10R10_SSCALED_PACK32,
  219. VK_FORMAT_A2B10G10R10_UINT_PACK32,
  220. VK_FORMAT_A2B10G10R10_SINT_PACK32,
  221. VK_FORMAT_R16_UNORM,
  222. VK_FORMAT_R16_SNORM,
  223. VK_FORMAT_R16_USCALED,
  224. VK_FORMAT_R16_SSCALED,
  225. VK_FORMAT_R16_UINT,
  226. VK_FORMAT_R16_SINT,
  227. VK_FORMAT_R16_SFLOAT,
  228. VK_FORMAT_R16G16_UNORM,
  229. VK_FORMAT_R16G16_SNORM,
  230. VK_FORMAT_R16G16_USCALED,
  231. VK_FORMAT_R16G16_SSCALED,
  232. VK_FORMAT_R16G16_UINT,
  233. VK_FORMAT_R16G16_SINT,
  234. VK_FORMAT_R16G16_SFLOAT,
  235. VK_FORMAT_R16G16B16_UNORM,
  236. VK_FORMAT_R16G16B16_SNORM,
  237. VK_FORMAT_R16G16B16_USCALED,
  238. VK_FORMAT_R16G16B16_SSCALED,
  239. VK_FORMAT_R16G16B16_UINT,
  240. VK_FORMAT_R16G16B16_SINT,
  241. VK_FORMAT_R16G16B16_SFLOAT,
  242. VK_FORMAT_R16G16B16A16_UNORM,
  243. VK_FORMAT_R16G16B16A16_SNORM,
  244. VK_FORMAT_R16G16B16A16_USCALED,
  245. VK_FORMAT_R16G16B16A16_SSCALED,
  246. VK_FORMAT_R16G16B16A16_UINT,
  247. VK_FORMAT_R16G16B16A16_SINT,
  248. VK_FORMAT_R16G16B16A16_SFLOAT,
  249. VK_FORMAT_R32_UINT,
  250. VK_FORMAT_R32_SINT,
  251. VK_FORMAT_R32_SFLOAT,
  252. VK_FORMAT_R32G32_UINT,
  253. VK_FORMAT_R32G32_SINT,
  254. VK_FORMAT_R32G32_SFLOAT,
  255. VK_FORMAT_R32G32B32_UINT,
  256. VK_FORMAT_R32G32B32_SINT,
  257. VK_FORMAT_R32G32B32_SFLOAT,
  258. VK_FORMAT_R32G32B32A32_UINT,
  259. VK_FORMAT_R32G32B32A32_SINT,
  260. VK_FORMAT_R32G32B32A32_SFLOAT,
  261. VK_FORMAT_R64_UINT,
  262. VK_FORMAT_R64_SINT,
  263. VK_FORMAT_R64_SFLOAT,
  264. VK_FORMAT_R64G64_UINT,
  265. VK_FORMAT_R64G64_SINT,
  266. VK_FORMAT_R64G64_SFLOAT,
  267. VK_FORMAT_R64G64B64_UINT,
  268. VK_FORMAT_R64G64B64_SINT,
  269. VK_FORMAT_R64G64B64_SFLOAT,
  270. VK_FORMAT_R64G64B64A64_UINT,
  271. VK_FORMAT_R64G64B64A64_SINT,
  272. VK_FORMAT_R64G64B64A64_SFLOAT,
  273. VK_FORMAT_B10G11R11_UFLOAT_PACK32,
  274. VK_FORMAT_E5B9G9R9_UFLOAT_PACK32,
  275. VK_FORMAT_D16_UNORM,
  276. VK_FORMAT_X8_D24_UNORM_PACK32,
  277. VK_FORMAT_D32_SFLOAT,
  278. VK_FORMAT_S8_UINT,
  279. VK_FORMAT_D16_UNORM_S8_UINT,
  280. VK_FORMAT_D24_UNORM_S8_UINT,
  281. VK_FORMAT_D32_SFLOAT_S8_UINT,
  282. VK_FORMAT_BC1_RGB_UNORM_BLOCK,
  283. VK_FORMAT_BC1_RGB_SRGB_BLOCK,
  284. VK_FORMAT_BC1_RGBA_UNORM_BLOCK,
  285. VK_FORMAT_BC1_RGBA_SRGB_BLOCK,
  286. VK_FORMAT_BC2_UNORM_BLOCK,
  287. VK_FORMAT_BC2_SRGB_BLOCK,
  288. VK_FORMAT_BC3_UNORM_BLOCK,
  289. VK_FORMAT_BC3_SRGB_BLOCK,
  290. VK_FORMAT_BC4_UNORM_BLOCK,
  291. VK_FORMAT_BC4_SNORM_BLOCK,
  292. VK_FORMAT_BC5_UNORM_BLOCK,
  293. VK_FORMAT_BC5_SNORM_BLOCK,
  294. VK_FORMAT_BC6H_UFLOAT_BLOCK,
  295. VK_FORMAT_BC6H_SFLOAT_BLOCK,
  296. VK_FORMAT_BC7_UNORM_BLOCK,
  297. VK_FORMAT_BC7_SRGB_BLOCK,
  298. VK_FORMAT_ETC2_R8G8B8_UNORM_BLOCK,
  299. VK_FORMAT_ETC2_R8G8B8_SRGB_BLOCK,
  300. VK_FORMAT_ETC2_R8G8B8A1_UNORM_BLOCK,
  301. VK_FORMAT_ETC2_R8G8B8A1_SRGB_BLOCK,
  302. VK_FORMAT_ETC2_R8G8B8A8_UNORM_BLOCK,
  303. VK_FORMAT_ETC2_R8G8B8A8_SRGB_BLOCK,
  304. VK_FORMAT_EAC_R11_UNORM_BLOCK,
  305. VK_FORMAT_EAC_R11_SNORM_BLOCK,
  306. VK_FORMAT_EAC_R11G11_UNORM_BLOCK,
  307. VK_FORMAT_EAC_R11G11_SNORM_BLOCK,
  308. VK_FORMAT_ASTC_4x4_UNORM_BLOCK,
  309. VK_FORMAT_ASTC_4x4_SRGB_BLOCK,
  310. VK_FORMAT_ASTC_5x4_UNORM_BLOCK,
  311. VK_FORMAT_ASTC_5x4_SRGB_BLOCK,
  312. VK_FORMAT_ASTC_5x5_UNORM_BLOCK,
  313. VK_FORMAT_ASTC_5x5_SRGB_BLOCK,
  314. VK_FORMAT_ASTC_6x5_UNORM_BLOCK,
  315. VK_FORMAT_ASTC_6x5_SRGB_BLOCK,
  316. VK_FORMAT_ASTC_6x6_UNORM_BLOCK,
  317. VK_FORMAT_ASTC_6x6_SRGB_BLOCK,
  318. VK_FORMAT_ASTC_8x5_UNORM_BLOCK,
  319. VK_FORMAT_ASTC_8x5_SRGB_BLOCK,
  320. VK_FORMAT_ASTC_8x6_UNORM_BLOCK,
  321. VK_FORMAT_ASTC_8x6_SRGB_BLOCK,
  322. VK_FORMAT_ASTC_8x8_UNORM_BLOCK,
  323. VK_FORMAT_ASTC_8x8_SRGB_BLOCK,
  324. VK_FORMAT_ASTC_10x5_UNORM_BLOCK,
  325. VK_FORMAT_ASTC_10x5_SRGB_BLOCK,
  326. VK_FORMAT_ASTC_10x6_UNORM_BLOCK,
  327. VK_FORMAT_ASTC_10x6_SRGB_BLOCK,
  328. VK_FORMAT_ASTC_10x8_UNORM_BLOCK,
  329. VK_FORMAT_ASTC_10x8_SRGB_BLOCK,
  330. VK_FORMAT_ASTC_10x10_UNORM_BLOCK,
  331. VK_FORMAT_ASTC_10x10_SRGB_BLOCK,
  332. VK_FORMAT_ASTC_12x10_UNORM_BLOCK,
  333. VK_FORMAT_ASTC_12x10_SRGB_BLOCK,
  334. VK_FORMAT_ASTC_12x12_UNORM_BLOCK,
  335. VK_FORMAT_ASTC_12x12_SRGB_BLOCK,
  336. VK_FORMAT_G8B8G8R8_422_UNORM,
  337. VK_FORMAT_B8G8R8G8_422_UNORM,
  338. VK_FORMAT_G8_B8_R8_3PLANE_420_UNORM,
  339. VK_FORMAT_G8_B8R8_2PLANE_420_UNORM,
  340. VK_FORMAT_G8_B8_R8_3PLANE_422_UNORM,
  341. VK_FORMAT_G8_B8R8_2PLANE_422_UNORM,
  342. VK_FORMAT_G8_B8_R8_3PLANE_444_UNORM,
  343. VK_FORMAT_R10X6_UNORM_PACK16,
  344. VK_FORMAT_R10X6G10X6_UNORM_2PACK16,
  345. VK_FORMAT_R10X6G10X6B10X6A10X6_UNORM_4PACK16,
  346. VK_FORMAT_G10X6B10X6G10X6R10X6_422_UNORM_4PACK16,
  347. VK_FORMAT_B10X6G10X6R10X6G10X6_422_UNORM_4PACK16,
  348. VK_FORMAT_G10X6_B10X6_R10X6_3PLANE_420_UNORM_3PACK16,
  349. VK_FORMAT_G10X6_B10X6R10X6_2PLANE_420_UNORM_3PACK16,
  350. VK_FORMAT_G10X6_B10X6_R10X6_3PLANE_422_UNORM_3PACK16,
  351. VK_FORMAT_G10X6_B10X6R10X6_2PLANE_422_UNORM_3PACK16,
  352. VK_FORMAT_G10X6_B10X6_R10X6_3PLANE_444_UNORM_3PACK16,
  353. VK_FORMAT_R12X4_UNORM_PACK16,
  354. VK_FORMAT_R12X4G12X4_UNORM_2PACK16,
  355. VK_FORMAT_R12X4G12X4B12X4A12X4_UNORM_4PACK16,
  356. VK_FORMAT_G12X4B12X4G12X4R12X4_422_UNORM_4PACK16,
  357. VK_FORMAT_B12X4G12X4R12X4G12X4_422_UNORM_4PACK16,
  358. VK_FORMAT_G12X4_B12X4_R12X4_3PLANE_420_UNORM_3PACK16,
  359. VK_FORMAT_G12X4_B12X4R12X4_2PLANE_420_UNORM_3PACK16,
  360. VK_FORMAT_G12X4_B12X4_R12X4_3PLANE_422_UNORM_3PACK16,
  361. VK_FORMAT_G12X4_B12X4R12X4_2PLANE_422_UNORM_3PACK16,
  362. VK_FORMAT_G12X4_B12X4_R12X4_3PLANE_444_UNORM_3PACK16,
  363. VK_FORMAT_G16B16G16R16_422_UNORM,
  364. VK_FORMAT_B16G16R16G16_422_UNORM,
  365. VK_FORMAT_G16_B16_R16_3PLANE_420_UNORM,
  366. VK_FORMAT_G16_B16R16_2PLANE_420_UNORM,
  367. VK_FORMAT_G16_B16_R16_3PLANE_422_UNORM,
  368. VK_FORMAT_G16_B16R16_2PLANE_422_UNORM,
  369. VK_FORMAT_G16_B16_R16_3PLANE_444_UNORM,
  370. };
  371. const char *RenderingDeviceVulkan::named_formats[RenderingDevice::DATA_FORMAT_MAX] = {
  372. "R4G4_Unorm_Pack8",
  373. "R4G4B4A4_Unorm_Pack16",
  374. "B4G4R4A4_Unorm_Pack16",
  375. "R5G6B5_Unorm_Pack16",
  376. "B5G6R5_Unorm_Pack16",
  377. "R5G5B5A1_Unorm_Pack16",
  378. "B5G5R5A1_Unorm_Pack16",
  379. "A1R5G5B5_Unorm_Pack16",
  380. "R8_Unorm",
  381. "R8_Snorm",
  382. "R8_Uscaled",
  383. "R8_Sscaled",
  384. "R8_Uint",
  385. "R8_Sint",
  386. "R8_Srgb",
  387. "R8G8_Unorm",
  388. "R8G8_Snorm",
  389. "R8G8_Uscaled",
  390. "R8G8_Sscaled",
  391. "R8G8_Uint",
  392. "R8G8_Sint",
  393. "R8G8_Srgb",
  394. "R8G8B8_Unorm",
  395. "R8G8B8_Snorm",
  396. "R8G8B8_Uscaled",
  397. "R8G8B8_Sscaled",
  398. "R8G8B8_Uint",
  399. "R8G8B8_Sint",
  400. "R8G8B8_Srgb",
  401. "B8G8R8_Unorm",
  402. "B8G8R8_Snorm",
  403. "B8G8R8_Uscaled",
  404. "B8G8R8_Sscaled",
  405. "B8G8R8_Uint",
  406. "B8G8R8_Sint",
  407. "B8G8R8_Srgb",
  408. "R8G8B8A8_Unorm",
  409. "R8G8B8A8_Snorm",
  410. "R8G8B8A8_Uscaled",
  411. "R8G8B8A8_Sscaled",
  412. "R8G8B8A8_Uint",
  413. "R8G8B8A8_Sint",
  414. "R8G8B8A8_Srgb",
  415. "B8G8R8A8_Unorm",
  416. "B8G8R8A8_Snorm",
  417. "B8G8R8A8_Uscaled",
  418. "B8G8R8A8_Sscaled",
  419. "B8G8R8A8_Uint",
  420. "B8G8R8A8_Sint",
  421. "B8G8R8A8_Srgb",
  422. "A8B8G8R8_Unorm_Pack32",
  423. "A8B8G8R8_Snorm_Pack32",
  424. "A8B8G8R8_Uscaled_Pack32",
  425. "A8B8G8R8_Sscaled_Pack32",
  426. "A8B8G8R8_Uint_Pack32",
  427. "A8B8G8R8_Sint_Pack32",
  428. "A8B8G8R8_Srgb_Pack32",
  429. "A2R10G10B10_Unorm_Pack32",
  430. "A2R10G10B10_Snorm_Pack32",
  431. "A2R10G10B10_Uscaled_Pack32",
  432. "A2R10G10B10_Sscaled_Pack32",
  433. "A2R10G10B10_Uint_Pack32",
  434. "A2R10G10B10_Sint_Pack32",
  435. "A2B10G10R10_Unorm_Pack32",
  436. "A2B10G10R10_Snorm_Pack32",
  437. "A2B10G10R10_Uscaled_Pack32",
  438. "A2B10G10R10_Sscaled_Pack32",
  439. "A2B10G10R10_Uint_Pack32",
  440. "A2B10G10R10_Sint_Pack32",
  441. "R16_Unorm",
  442. "R16_Snorm",
  443. "R16_Uscaled",
  444. "R16_Sscaled",
  445. "R16_Uint",
  446. "R16_Sint",
  447. "R16_Sfloat",
  448. "R16G16_Unorm",
  449. "R16G16_Snorm",
  450. "R16G16_Uscaled",
  451. "R16G16_Sscaled",
  452. "R16G16_Uint",
  453. "R16G16_Sint",
  454. "R16G16_Sfloat",
  455. "R16G16B16_Unorm",
  456. "R16G16B16_Snorm",
  457. "R16G16B16_Uscaled",
  458. "R16G16B16_Sscaled",
  459. "R16G16B16_Uint",
  460. "R16G16B16_Sint",
  461. "R16G16B16_Sfloat",
  462. "R16G16B16A16_Unorm",
  463. "R16G16B16A16_Snorm",
  464. "R16G16B16A16_Uscaled",
  465. "R16G16B16A16_Sscaled",
  466. "R16G16B16A16_Uint",
  467. "R16G16B16A16_Sint",
  468. "R16G16B16A16_Sfloat",
  469. "R32_Uint",
  470. "R32_Sint",
  471. "R32_Sfloat",
  472. "R32G32_Uint",
  473. "R32G32_Sint",
  474. "R32G32_Sfloat",
  475. "R32G32B32_Uint",
  476. "R32G32B32_Sint",
  477. "R32G32B32_Sfloat",
  478. "R32G32B32A32_Uint",
  479. "R32G32B32A32_Sint",
  480. "R32G32B32A32_Sfloat",
  481. "R64_Uint",
  482. "R64_Sint",
  483. "R64_Sfloat",
  484. "R64G64_Uint",
  485. "R64G64_Sint",
  486. "R64G64_Sfloat",
  487. "R64G64B64_Uint",
  488. "R64G64B64_Sint",
  489. "R64G64B64_Sfloat",
  490. "R64G64B64A64_Uint",
  491. "R64G64B64A64_Sint",
  492. "R64G64B64A64_Sfloat",
  493. "B10G11R11_Ufloat_Pack32",
  494. "E5B9G9R9_Ufloat_Pack32",
  495. "D16_Unorm",
  496. "X8_D24_Unorm_Pack32",
  497. "D32_Sfloat",
  498. "S8_Uint",
  499. "D16_Unorm_S8_Uint",
  500. "D24_Unorm_S8_Uint",
  501. "D32_Sfloat_S8_Uint",
  502. "Bc1_Rgb_Unorm_Block",
  503. "Bc1_Rgb_Srgb_Block",
  504. "Bc1_Rgba_Unorm_Block",
  505. "Bc1_Rgba_Srgb_Block",
  506. "Bc2_Unorm_Block",
  507. "Bc2_Srgb_Block",
  508. "Bc3_Unorm_Block",
  509. "Bc3_Srgb_Block",
  510. "Bc4_Unorm_Block",
  511. "Bc4_Snorm_Block",
  512. "Bc5_Unorm_Block",
  513. "Bc5_Snorm_Block",
  514. "Bc6H_Ufloat_Block",
  515. "Bc6H_Sfloat_Block",
  516. "Bc7_Unorm_Block",
  517. "Bc7_Srgb_Block",
  518. "Etc2_R8G8B8_Unorm_Block",
  519. "Etc2_R8G8B8_Srgb_Block",
  520. "Etc2_R8G8B8A1_Unorm_Block",
  521. "Etc2_R8G8B8A1_Srgb_Block",
  522. "Etc2_R8G8B8A8_Unorm_Block",
  523. "Etc2_R8G8B8A8_Srgb_Block",
  524. "Eac_R11_Unorm_Block",
  525. "Eac_R11_Snorm_Block",
  526. "Eac_R11G11_Unorm_Block",
  527. "Eac_R11G11_Snorm_Block",
  528. "Astc_4X4_Unorm_Block",
  529. "Astc_4X4_Srgb_Block",
  530. "Astc_5X4_Unorm_Block",
  531. "Astc_5X4_Srgb_Block",
  532. "Astc_5X5_Unorm_Block",
  533. "Astc_5X5_Srgb_Block",
  534. "Astc_6X5_Unorm_Block",
  535. "Astc_6X5_Srgb_Block",
  536. "Astc_6X6_Unorm_Block",
  537. "Astc_6X6_Srgb_Block",
  538. "Astc_8X5_Unorm_Block",
  539. "Astc_8X5_Srgb_Block",
  540. "Astc_8X6_Unorm_Block",
  541. "Astc_8X6_Srgb_Block",
  542. "Astc_8X8_Unorm_Block",
  543. "Astc_8X8_Srgb_Block",
  544. "Astc_10X5_Unorm_Block",
  545. "Astc_10X5_Srgb_Block",
  546. "Astc_10X6_Unorm_Block",
  547. "Astc_10X6_Srgb_Block",
  548. "Astc_10X8_Unorm_Block",
  549. "Astc_10X8_Srgb_Block",
  550. "Astc_10X10_Unorm_Block",
  551. "Astc_10X10_Srgb_Block",
  552. "Astc_12X10_Unorm_Block",
  553. "Astc_12X10_Srgb_Block",
  554. "Astc_12X12_Unorm_Block",
  555. "Astc_12X12_Srgb_Block",
  556. "G8B8G8R8_422_Unorm",
  557. "B8G8R8G8_422_Unorm",
  558. "G8_B8_R8_3Plane_420_Unorm",
  559. "G8_B8R8_2Plane_420_Unorm",
  560. "G8_B8_R8_3Plane_422_Unorm",
  561. "G8_B8R8_2Plane_422_Unorm",
  562. "G8_B8_R8_3Plane_444_Unorm",
  563. "R10X6_Unorm_Pack16",
  564. "R10X6G10X6_Unorm_2Pack16",
  565. "R10X6G10X6B10X6A10X6_Unorm_4Pack16",
  566. "G10X6B10X6G10X6R10X6_422_Unorm_4Pack16",
  567. "B10X6G10X6R10X6G10X6_422_Unorm_4Pack16",
  568. "G10X6_B10X6_R10X6_3Plane_420_Unorm_3Pack16",
  569. "G10X6_B10X6R10X6_2Plane_420_Unorm_3Pack16",
  570. "G10X6_B10X6_R10X6_3Plane_422_Unorm_3Pack16",
  571. "G10X6_B10X6R10X6_2Plane_422_Unorm_3Pack16",
  572. "G10X6_B10X6_R10X6_3Plane_444_Unorm_3Pack16",
  573. "R12X4_Unorm_Pack16",
  574. "R12X4G12X4_Unorm_2Pack16",
  575. "R12X4G12X4B12X4A12X4_Unorm_4Pack16",
  576. "G12X4B12X4G12X4R12X4_422_Unorm_4Pack16",
  577. "B12X4G12X4R12X4G12X4_422_Unorm_4Pack16",
  578. "G12X4_B12X4_R12X4_3Plane_420_Unorm_3Pack16",
  579. "G12X4_B12X4R12X4_2Plane_420_Unorm_3Pack16",
  580. "G12X4_B12X4_R12X4_3Plane_422_Unorm_3Pack16",
  581. "G12X4_B12X4R12X4_2Plane_422_Unorm_3Pack16",
  582. "G12X4_B12X4_R12X4_3Plane_444_Unorm_3Pack16",
  583. "G16B16G16R16_422_Unorm",
  584. "B16G16R16G16_422_Unorm",
  585. "G16_B16_R16_3Plane_420_Unorm",
  586. "G16_B16R16_2Plane_420_Unorm",
  587. "G16_B16_R16_3Plane_422_Unorm",
  588. "G16_B16R16_2Plane_422_Unorm",
  589. "G16_B16_R16_3Plane_444_Unorm",
  590. };
  591. int RenderingDeviceVulkan::get_format_vertex_size(DataFormat p_format) {
  592. switch (p_format) {
  593. case DATA_FORMAT_R8_UNORM:
  594. case DATA_FORMAT_R8_SNORM:
  595. case DATA_FORMAT_R8_UINT:
  596. case DATA_FORMAT_R8_SINT:
  597. case DATA_FORMAT_R8G8_UNORM:
  598. case DATA_FORMAT_R8G8_SNORM:
  599. case DATA_FORMAT_R8G8_UINT:
  600. case DATA_FORMAT_R8G8_SINT:
  601. case DATA_FORMAT_R8G8B8_UNORM:
  602. case DATA_FORMAT_R8G8B8_SNORM:
  603. case DATA_FORMAT_R8G8B8_UINT:
  604. case DATA_FORMAT_R8G8B8_SINT:
  605. case DATA_FORMAT_B8G8R8_UNORM:
  606. case DATA_FORMAT_B8G8R8_SNORM:
  607. case DATA_FORMAT_B8G8R8_UINT:
  608. case DATA_FORMAT_B8G8R8_SINT:
  609. case DATA_FORMAT_R8G8B8A8_UNORM:
  610. case DATA_FORMAT_R8G8B8A8_SNORM:
  611. case DATA_FORMAT_R8G8B8A8_UINT:
  612. case DATA_FORMAT_R8G8B8A8_SINT:
  613. case DATA_FORMAT_B8G8R8A8_UNORM:
  614. case DATA_FORMAT_B8G8R8A8_SNORM:
  615. case DATA_FORMAT_B8G8R8A8_UINT:
  616. case DATA_FORMAT_B8G8R8A8_SINT:
  617. case DATA_FORMAT_A2B10G10R10_UNORM_PACK32:
  618. return 4;
  619. case DATA_FORMAT_R16_UNORM:
  620. case DATA_FORMAT_R16_SNORM:
  621. case DATA_FORMAT_R16_UINT:
  622. case DATA_FORMAT_R16_SINT:
  623. case DATA_FORMAT_R16_SFLOAT:
  624. return 4;
  625. case DATA_FORMAT_R16G16_UNORM:
  626. case DATA_FORMAT_R16G16_SNORM:
  627. case DATA_FORMAT_R16G16_UINT:
  628. case DATA_FORMAT_R16G16_SINT:
  629. case DATA_FORMAT_R16G16_SFLOAT:
  630. return 4;
  631. case DATA_FORMAT_R16G16B16_UNORM:
  632. case DATA_FORMAT_R16G16B16_SNORM:
  633. case DATA_FORMAT_R16G16B16_UINT:
  634. case DATA_FORMAT_R16G16B16_SINT:
  635. case DATA_FORMAT_R16G16B16_SFLOAT:
  636. return 8;
  637. case DATA_FORMAT_R16G16B16A16_UNORM:
  638. case DATA_FORMAT_R16G16B16A16_SNORM:
  639. case DATA_FORMAT_R16G16B16A16_UINT:
  640. case DATA_FORMAT_R16G16B16A16_SINT:
  641. case DATA_FORMAT_R16G16B16A16_SFLOAT:
  642. return 8;
  643. case DATA_FORMAT_R32_UINT:
  644. case DATA_FORMAT_R32_SINT:
  645. case DATA_FORMAT_R32_SFLOAT:
  646. return 4;
  647. case DATA_FORMAT_R32G32_UINT:
  648. case DATA_FORMAT_R32G32_SINT:
  649. case DATA_FORMAT_R32G32_SFLOAT:
  650. return 8;
  651. case DATA_FORMAT_R32G32B32_UINT:
  652. case DATA_FORMAT_R32G32B32_SINT:
  653. case DATA_FORMAT_R32G32B32_SFLOAT:
  654. return 12;
  655. case DATA_FORMAT_R32G32B32A32_UINT:
  656. case DATA_FORMAT_R32G32B32A32_SINT:
  657. case DATA_FORMAT_R32G32B32A32_SFLOAT:
  658. return 16;
  659. case DATA_FORMAT_R64_UINT:
  660. case DATA_FORMAT_R64_SINT:
  661. case DATA_FORMAT_R64_SFLOAT:
  662. return 8;
  663. case DATA_FORMAT_R64G64_UINT:
  664. case DATA_FORMAT_R64G64_SINT:
  665. case DATA_FORMAT_R64G64_SFLOAT:
  666. return 16;
  667. case DATA_FORMAT_R64G64B64_UINT:
  668. case DATA_FORMAT_R64G64B64_SINT:
  669. case DATA_FORMAT_R64G64B64_SFLOAT:
  670. return 24;
  671. case DATA_FORMAT_R64G64B64A64_UINT:
  672. case DATA_FORMAT_R64G64B64A64_SINT:
  673. case DATA_FORMAT_R64G64B64A64_SFLOAT:
  674. return 32;
  675. default:
  676. return 0;
  677. }
  678. }
  679. uint32_t RenderingDeviceVulkan::get_image_format_pixel_size(DataFormat p_format) {
  680. switch (p_format) {
  681. case DATA_FORMAT_R4G4_UNORM_PACK8:
  682. return 1;
  683. case DATA_FORMAT_R4G4B4A4_UNORM_PACK16:
  684. case DATA_FORMAT_B4G4R4A4_UNORM_PACK16:
  685. case DATA_FORMAT_R5G6B5_UNORM_PACK16:
  686. case DATA_FORMAT_B5G6R5_UNORM_PACK16:
  687. case DATA_FORMAT_R5G5B5A1_UNORM_PACK16:
  688. case DATA_FORMAT_B5G5R5A1_UNORM_PACK16:
  689. case DATA_FORMAT_A1R5G5B5_UNORM_PACK16:
  690. return 2;
  691. case DATA_FORMAT_R8_UNORM:
  692. case DATA_FORMAT_R8_SNORM:
  693. case DATA_FORMAT_R8_USCALED:
  694. case DATA_FORMAT_R8_SSCALED:
  695. case DATA_FORMAT_R8_UINT:
  696. case DATA_FORMAT_R8_SINT:
  697. case DATA_FORMAT_R8_SRGB:
  698. return 1;
  699. case DATA_FORMAT_R8G8_UNORM:
  700. case DATA_FORMAT_R8G8_SNORM:
  701. case DATA_FORMAT_R8G8_USCALED:
  702. case DATA_FORMAT_R8G8_SSCALED:
  703. case DATA_FORMAT_R8G8_UINT:
  704. case DATA_FORMAT_R8G8_SINT:
  705. case DATA_FORMAT_R8G8_SRGB:
  706. return 2;
  707. case DATA_FORMAT_R8G8B8_UNORM:
  708. case DATA_FORMAT_R8G8B8_SNORM:
  709. case DATA_FORMAT_R8G8B8_USCALED:
  710. case DATA_FORMAT_R8G8B8_SSCALED:
  711. case DATA_FORMAT_R8G8B8_UINT:
  712. case DATA_FORMAT_R8G8B8_SINT:
  713. case DATA_FORMAT_R8G8B8_SRGB:
  714. case DATA_FORMAT_B8G8R8_UNORM:
  715. case DATA_FORMAT_B8G8R8_SNORM:
  716. case DATA_FORMAT_B8G8R8_USCALED:
  717. case DATA_FORMAT_B8G8R8_SSCALED:
  718. case DATA_FORMAT_B8G8R8_UINT:
  719. case DATA_FORMAT_B8G8R8_SINT:
  720. case DATA_FORMAT_B8G8R8_SRGB:
  721. return 3;
  722. case DATA_FORMAT_R8G8B8A8_UNORM:
  723. case DATA_FORMAT_R8G8B8A8_SNORM:
  724. case DATA_FORMAT_R8G8B8A8_USCALED:
  725. case DATA_FORMAT_R8G8B8A8_SSCALED:
  726. case DATA_FORMAT_R8G8B8A8_UINT:
  727. case DATA_FORMAT_R8G8B8A8_SINT:
  728. case DATA_FORMAT_R8G8B8A8_SRGB:
  729. case DATA_FORMAT_B8G8R8A8_UNORM:
  730. case DATA_FORMAT_B8G8R8A8_SNORM:
  731. case DATA_FORMAT_B8G8R8A8_USCALED:
  732. case DATA_FORMAT_B8G8R8A8_SSCALED:
  733. case DATA_FORMAT_B8G8R8A8_UINT:
  734. case DATA_FORMAT_B8G8R8A8_SINT:
  735. case DATA_FORMAT_B8G8R8A8_SRGB:
  736. return 4;
  737. case DATA_FORMAT_A8B8G8R8_UNORM_PACK32:
  738. case DATA_FORMAT_A8B8G8R8_SNORM_PACK32:
  739. case DATA_FORMAT_A8B8G8R8_USCALED_PACK32:
  740. case DATA_FORMAT_A8B8G8R8_SSCALED_PACK32:
  741. case DATA_FORMAT_A8B8G8R8_UINT_PACK32:
  742. case DATA_FORMAT_A8B8G8R8_SINT_PACK32:
  743. case DATA_FORMAT_A8B8G8R8_SRGB_PACK32:
  744. case DATA_FORMAT_A2R10G10B10_UNORM_PACK32:
  745. case DATA_FORMAT_A2R10G10B10_SNORM_PACK32:
  746. case DATA_FORMAT_A2R10G10B10_USCALED_PACK32:
  747. case DATA_FORMAT_A2R10G10B10_SSCALED_PACK32:
  748. case DATA_FORMAT_A2R10G10B10_UINT_PACK32:
  749. case DATA_FORMAT_A2R10G10B10_SINT_PACK32:
  750. case DATA_FORMAT_A2B10G10R10_UNORM_PACK32:
  751. case DATA_FORMAT_A2B10G10R10_SNORM_PACK32:
  752. case DATA_FORMAT_A2B10G10R10_USCALED_PACK32:
  753. case DATA_FORMAT_A2B10G10R10_SSCALED_PACK32:
  754. case DATA_FORMAT_A2B10G10R10_UINT_PACK32:
  755. case DATA_FORMAT_A2B10G10R10_SINT_PACK32:
  756. return 4;
  757. case DATA_FORMAT_R16_UNORM:
  758. case DATA_FORMAT_R16_SNORM:
  759. case DATA_FORMAT_R16_USCALED:
  760. case DATA_FORMAT_R16_SSCALED:
  761. case DATA_FORMAT_R16_UINT:
  762. case DATA_FORMAT_R16_SINT:
  763. case DATA_FORMAT_R16_SFLOAT:
  764. return 2;
  765. case DATA_FORMAT_R16G16_UNORM:
  766. case DATA_FORMAT_R16G16_SNORM:
  767. case DATA_FORMAT_R16G16_USCALED:
  768. case DATA_FORMAT_R16G16_SSCALED:
  769. case DATA_FORMAT_R16G16_UINT:
  770. case DATA_FORMAT_R16G16_SINT:
  771. case DATA_FORMAT_R16G16_SFLOAT:
  772. return 4;
  773. case DATA_FORMAT_R16G16B16_UNORM:
  774. case DATA_FORMAT_R16G16B16_SNORM:
  775. case DATA_FORMAT_R16G16B16_USCALED:
  776. case DATA_FORMAT_R16G16B16_SSCALED:
  777. case DATA_FORMAT_R16G16B16_UINT:
  778. case DATA_FORMAT_R16G16B16_SINT:
  779. case DATA_FORMAT_R16G16B16_SFLOAT:
  780. return 6;
  781. case DATA_FORMAT_R16G16B16A16_UNORM:
  782. case DATA_FORMAT_R16G16B16A16_SNORM:
  783. case DATA_FORMAT_R16G16B16A16_USCALED:
  784. case DATA_FORMAT_R16G16B16A16_SSCALED:
  785. case DATA_FORMAT_R16G16B16A16_UINT:
  786. case DATA_FORMAT_R16G16B16A16_SINT:
  787. case DATA_FORMAT_R16G16B16A16_SFLOAT:
  788. return 8;
  789. case DATA_FORMAT_R32_UINT:
  790. case DATA_FORMAT_R32_SINT:
  791. case DATA_FORMAT_R32_SFLOAT:
  792. return 4;
  793. case DATA_FORMAT_R32G32_UINT:
  794. case DATA_FORMAT_R32G32_SINT:
  795. case DATA_FORMAT_R32G32_SFLOAT:
  796. return 8;
  797. case DATA_FORMAT_R32G32B32_UINT:
  798. case DATA_FORMAT_R32G32B32_SINT:
  799. case DATA_FORMAT_R32G32B32_SFLOAT:
  800. return 12;
  801. case DATA_FORMAT_R32G32B32A32_UINT:
  802. case DATA_FORMAT_R32G32B32A32_SINT:
  803. case DATA_FORMAT_R32G32B32A32_SFLOAT:
  804. return 16;
  805. case DATA_FORMAT_R64_UINT:
  806. case DATA_FORMAT_R64_SINT:
  807. case DATA_FORMAT_R64_SFLOAT:
  808. return 8;
  809. case DATA_FORMAT_R64G64_UINT:
  810. case DATA_FORMAT_R64G64_SINT:
  811. case DATA_FORMAT_R64G64_SFLOAT:
  812. return 16;
  813. case DATA_FORMAT_R64G64B64_UINT:
  814. case DATA_FORMAT_R64G64B64_SINT:
  815. case DATA_FORMAT_R64G64B64_SFLOAT:
  816. return 24;
  817. case DATA_FORMAT_R64G64B64A64_UINT:
  818. case DATA_FORMAT_R64G64B64A64_SINT:
  819. case DATA_FORMAT_R64G64B64A64_SFLOAT:
  820. return 32;
  821. case DATA_FORMAT_B10G11R11_UFLOAT_PACK32:
  822. case DATA_FORMAT_E5B9G9R9_UFLOAT_PACK32:
  823. return 4;
  824. case DATA_FORMAT_D16_UNORM:
  825. return 2;
  826. case DATA_FORMAT_X8_D24_UNORM_PACK32:
  827. return 4;
  828. case DATA_FORMAT_D32_SFLOAT:
  829. return 4;
  830. case DATA_FORMAT_S8_UINT:
  831. return 1;
  832. case DATA_FORMAT_D16_UNORM_S8_UINT:
  833. return 4;
  834. case DATA_FORMAT_D24_UNORM_S8_UINT:
  835. return 4;
  836. case DATA_FORMAT_D32_SFLOAT_S8_UINT:
  837. return 5; //?
  838. case DATA_FORMAT_BC1_RGB_UNORM_BLOCK:
  839. case DATA_FORMAT_BC1_RGB_SRGB_BLOCK:
  840. case DATA_FORMAT_BC1_RGBA_UNORM_BLOCK:
  841. case DATA_FORMAT_BC1_RGBA_SRGB_BLOCK:
  842. case DATA_FORMAT_BC2_UNORM_BLOCK:
  843. case DATA_FORMAT_BC2_SRGB_BLOCK:
  844. case DATA_FORMAT_BC3_UNORM_BLOCK:
  845. case DATA_FORMAT_BC3_SRGB_BLOCK:
  846. case DATA_FORMAT_BC4_UNORM_BLOCK:
  847. case DATA_FORMAT_BC4_SNORM_BLOCK:
  848. case DATA_FORMAT_BC5_UNORM_BLOCK:
  849. case DATA_FORMAT_BC5_SNORM_BLOCK:
  850. case DATA_FORMAT_BC6H_UFLOAT_BLOCK:
  851. case DATA_FORMAT_BC6H_SFLOAT_BLOCK:
  852. case DATA_FORMAT_BC7_UNORM_BLOCK:
  853. case DATA_FORMAT_BC7_SRGB_BLOCK:
  854. return 1;
  855. case DATA_FORMAT_ETC2_R8G8B8_UNORM_BLOCK:
  856. case DATA_FORMAT_ETC2_R8G8B8_SRGB_BLOCK:
  857. case DATA_FORMAT_ETC2_R8G8B8A1_UNORM_BLOCK:
  858. case DATA_FORMAT_ETC2_R8G8B8A1_SRGB_BLOCK:
  859. case DATA_FORMAT_ETC2_R8G8B8A8_UNORM_BLOCK:
  860. case DATA_FORMAT_ETC2_R8G8B8A8_SRGB_BLOCK:
  861. return 1;
  862. case DATA_FORMAT_EAC_R11_UNORM_BLOCK:
  863. case DATA_FORMAT_EAC_R11_SNORM_BLOCK:
  864. case DATA_FORMAT_EAC_R11G11_UNORM_BLOCK:
  865. case DATA_FORMAT_EAC_R11G11_SNORM_BLOCK:
  866. return 1;
  867. case DATA_FORMAT_ASTC_4x4_UNORM_BLOCK:
  868. case DATA_FORMAT_ASTC_4x4_SRGB_BLOCK:
  869. case DATA_FORMAT_ASTC_5x4_UNORM_BLOCK:
  870. case DATA_FORMAT_ASTC_5x4_SRGB_BLOCK:
  871. case DATA_FORMAT_ASTC_5x5_UNORM_BLOCK:
  872. case DATA_FORMAT_ASTC_5x5_SRGB_BLOCK:
  873. case DATA_FORMAT_ASTC_6x5_UNORM_BLOCK:
  874. case DATA_FORMAT_ASTC_6x5_SRGB_BLOCK:
  875. case DATA_FORMAT_ASTC_6x6_UNORM_BLOCK:
  876. case DATA_FORMAT_ASTC_6x6_SRGB_BLOCK:
  877. case DATA_FORMAT_ASTC_8x5_UNORM_BLOCK:
  878. case DATA_FORMAT_ASTC_8x5_SRGB_BLOCK:
  879. case DATA_FORMAT_ASTC_8x6_UNORM_BLOCK:
  880. case DATA_FORMAT_ASTC_8x6_SRGB_BLOCK:
  881. case DATA_FORMAT_ASTC_8x8_UNORM_BLOCK:
  882. case DATA_FORMAT_ASTC_8x8_SRGB_BLOCK:
  883. case DATA_FORMAT_ASTC_10x5_UNORM_BLOCK:
  884. case DATA_FORMAT_ASTC_10x5_SRGB_BLOCK:
  885. case DATA_FORMAT_ASTC_10x6_UNORM_BLOCK:
  886. case DATA_FORMAT_ASTC_10x6_SRGB_BLOCK:
  887. case DATA_FORMAT_ASTC_10x8_UNORM_BLOCK:
  888. case DATA_FORMAT_ASTC_10x8_SRGB_BLOCK:
  889. case DATA_FORMAT_ASTC_10x10_UNORM_BLOCK:
  890. case DATA_FORMAT_ASTC_10x10_SRGB_BLOCK:
  891. case DATA_FORMAT_ASTC_12x10_UNORM_BLOCK:
  892. case DATA_FORMAT_ASTC_12x10_SRGB_BLOCK:
  893. case DATA_FORMAT_ASTC_12x12_UNORM_BLOCK:
  894. case DATA_FORMAT_ASTC_12x12_SRGB_BLOCK:
  895. return 1;
  896. case DATA_FORMAT_G8B8G8R8_422_UNORM:
  897. case DATA_FORMAT_B8G8R8G8_422_UNORM:
  898. return 4;
  899. case DATA_FORMAT_G8_B8_R8_3PLANE_420_UNORM:
  900. case DATA_FORMAT_G8_B8R8_2PLANE_420_UNORM:
  901. case DATA_FORMAT_G8_B8_R8_3PLANE_422_UNORM:
  902. case DATA_FORMAT_G8_B8R8_2PLANE_422_UNORM:
  903. case DATA_FORMAT_G8_B8_R8_3PLANE_444_UNORM:
  904. return 4;
  905. case DATA_FORMAT_R10X6_UNORM_PACK16:
  906. case DATA_FORMAT_R10X6G10X6_UNORM_2PACK16:
  907. case DATA_FORMAT_R10X6G10X6B10X6A10X6_UNORM_4PACK16:
  908. case DATA_FORMAT_G10X6B10X6G10X6R10X6_422_UNORM_4PACK16:
  909. case DATA_FORMAT_B10X6G10X6R10X6G10X6_422_UNORM_4PACK16:
  910. case DATA_FORMAT_G10X6_B10X6_R10X6_3PLANE_420_UNORM_3PACK16:
  911. case DATA_FORMAT_G10X6_B10X6R10X6_2PLANE_420_UNORM_3PACK16:
  912. case DATA_FORMAT_G10X6_B10X6_R10X6_3PLANE_422_UNORM_3PACK16:
  913. case DATA_FORMAT_G10X6_B10X6R10X6_2PLANE_422_UNORM_3PACK16:
  914. case DATA_FORMAT_G10X6_B10X6_R10X6_3PLANE_444_UNORM_3PACK16:
  915. case DATA_FORMAT_R12X4_UNORM_PACK16:
  916. case DATA_FORMAT_R12X4G12X4_UNORM_2PACK16:
  917. case DATA_FORMAT_R12X4G12X4B12X4A12X4_UNORM_4PACK16:
  918. case DATA_FORMAT_G12X4B12X4G12X4R12X4_422_UNORM_4PACK16:
  919. case DATA_FORMAT_B12X4G12X4R12X4G12X4_422_UNORM_4PACK16:
  920. case DATA_FORMAT_G12X4_B12X4_R12X4_3PLANE_420_UNORM_3PACK16:
  921. case DATA_FORMAT_G12X4_B12X4R12X4_2PLANE_420_UNORM_3PACK16:
  922. case DATA_FORMAT_G12X4_B12X4_R12X4_3PLANE_422_UNORM_3PACK16:
  923. case DATA_FORMAT_G12X4_B12X4R12X4_2PLANE_422_UNORM_3PACK16:
  924. case DATA_FORMAT_G12X4_B12X4_R12X4_3PLANE_444_UNORM_3PACK16:
  925. return 2;
  926. case DATA_FORMAT_G16B16G16R16_422_UNORM:
  927. case DATA_FORMAT_B16G16R16G16_422_UNORM:
  928. case DATA_FORMAT_G16_B16_R16_3PLANE_420_UNORM:
  929. case DATA_FORMAT_G16_B16R16_2PLANE_420_UNORM:
  930. case DATA_FORMAT_G16_B16_R16_3PLANE_422_UNORM:
  931. case DATA_FORMAT_G16_B16R16_2PLANE_422_UNORM:
  932. case DATA_FORMAT_G16_B16_R16_3PLANE_444_UNORM:
  933. return 8;
  934. default: {
  935. ERR_PRINT("Format not handled, bug");
  936. }
  937. }
  938. return 1;
  939. }
  940. // https://www.khronos.org/registry/DataFormat/specs/1.1/dataformat.1.1.pdf
  941. void RenderingDeviceVulkan::get_compressed_image_format_block_dimensions(DataFormat p_format, uint32_t &r_w, uint32_t &r_h) {
  942. switch (p_format) {
  943. case DATA_FORMAT_BC1_RGB_UNORM_BLOCK:
  944. case DATA_FORMAT_BC1_RGB_SRGB_BLOCK:
  945. case DATA_FORMAT_BC1_RGBA_UNORM_BLOCK:
  946. case DATA_FORMAT_BC1_RGBA_SRGB_BLOCK:
  947. case DATA_FORMAT_BC2_UNORM_BLOCK:
  948. case DATA_FORMAT_BC2_SRGB_BLOCK:
  949. case DATA_FORMAT_BC3_UNORM_BLOCK:
  950. case DATA_FORMAT_BC3_SRGB_BLOCK:
  951. case DATA_FORMAT_BC4_UNORM_BLOCK:
  952. case DATA_FORMAT_BC4_SNORM_BLOCK:
  953. case DATA_FORMAT_BC5_UNORM_BLOCK:
  954. case DATA_FORMAT_BC5_SNORM_BLOCK:
  955. case DATA_FORMAT_BC6H_UFLOAT_BLOCK:
  956. case DATA_FORMAT_BC6H_SFLOAT_BLOCK:
  957. case DATA_FORMAT_BC7_UNORM_BLOCK:
  958. case DATA_FORMAT_BC7_SRGB_BLOCK:
  959. case DATA_FORMAT_ETC2_R8G8B8_UNORM_BLOCK:
  960. case DATA_FORMAT_ETC2_R8G8B8_SRGB_BLOCK:
  961. case DATA_FORMAT_ETC2_R8G8B8A1_UNORM_BLOCK:
  962. case DATA_FORMAT_ETC2_R8G8B8A1_SRGB_BLOCK:
  963. case DATA_FORMAT_ETC2_R8G8B8A8_UNORM_BLOCK:
  964. case DATA_FORMAT_ETC2_R8G8B8A8_SRGB_BLOCK:
  965. case DATA_FORMAT_EAC_R11_UNORM_BLOCK:
  966. case DATA_FORMAT_EAC_R11_SNORM_BLOCK:
  967. case DATA_FORMAT_EAC_R11G11_UNORM_BLOCK:
  968. case DATA_FORMAT_EAC_R11G11_SNORM_BLOCK:
  969. case DATA_FORMAT_ASTC_4x4_UNORM_BLOCK: //again, not sure about astc
  970. case DATA_FORMAT_ASTC_4x4_SRGB_BLOCK:
  971. case DATA_FORMAT_ASTC_5x4_UNORM_BLOCK:
  972. case DATA_FORMAT_ASTC_5x4_SRGB_BLOCK:
  973. case DATA_FORMAT_ASTC_5x5_UNORM_BLOCK:
  974. case DATA_FORMAT_ASTC_5x5_SRGB_BLOCK:
  975. case DATA_FORMAT_ASTC_6x5_UNORM_BLOCK:
  976. case DATA_FORMAT_ASTC_6x5_SRGB_BLOCK:
  977. case DATA_FORMAT_ASTC_6x6_UNORM_BLOCK:
  978. case DATA_FORMAT_ASTC_6x6_SRGB_BLOCK:
  979. case DATA_FORMAT_ASTC_8x5_UNORM_BLOCK:
  980. case DATA_FORMAT_ASTC_8x5_SRGB_BLOCK:
  981. case DATA_FORMAT_ASTC_8x6_UNORM_BLOCK:
  982. case DATA_FORMAT_ASTC_8x6_SRGB_BLOCK:
  983. case DATA_FORMAT_ASTC_8x8_UNORM_BLOCK:
  984. case DATA_FORMAT_ASTC_8x8_SRGB_BLOCK:
  985. case DATA_FORMAT_ASTC_10x5_UNORM_BLOCK:
  986. case DATA_FORMAT_ASTC_10x5_SRGB_BLOCK:
  987. case DATA_FORMAT_ASTC_10x6_UNORM_BLOCK:
  988. case DATA_FORMAT_ASTC_10x6_SRGB_BLOCK:
  989. case DATA_FORMAT_ASTC_10x8_UNORM_BLOCK:
  990. case DATA_FORMAT_ASTC_10x8_SRGB_BLOCK:
  991. case DATA_FORMAT_ASTC_10x10_UNORM_BLOCK:
  992. case DATA_FORMAT_ASTC_10x10_SRGB_BLOCK:
  993. case DATA_FORMAT_ASTC_12x10_UNORM_BLOCK:
  994. case DATA_FORMAT_ASTC_12x10_SRGB_BLOCK:
  995. case DATA_FORMAT_ASTC_12x12_UNORM_BLOCK:
  996. case DATA_FORMAT_ASTC_12x12_SRGB_BLOCK:
  997. r_w = 4;
  998. r_h = 4;
  999. return;
  1000. default: {
  1001. r_w = 1;
  1002. r_h = 1;
  1003. }
  1004. }
  1005. }
  1006. uint32_t RenderingDeviceVulkan::get_compressed_image_format_block_byte_size(DataFormat p_format) {
  1007. switch (p_format) {
  1008. case DATA_FORMAT_BC1_RGB_UNORM_BLOCK:
  1009. case DATA_FORMAT_BC1_RGB_SRGB_BLOCK:
  1010. case DATA_FORMAT_BC1_RGBA_UNORM_BLOCK:
  1011. case DATA_FORMAT_BC1_RGBA_SRGB_BLOCK:
  1012. return 8;
  1013. case DATA_FORMAT_BC2_UNORM_BLOCK:
  1014. case DATA_FORMAT_BC2_SRGB_BLOCK:
  1015. return 16;
  1016. case DATA_FORMAT_BC3_UNORM_BLOCK:
  1017. case DATA_FORMAT_BC3_SRGB_BLOCK:
  1018. return 16;
  1019. case DATA_FORMAT_BC4_UNORM_BLOCK:
  1020. case DATA_FORMAT_BC4_SNORM_BLOCK:
  1021. return 8;
  1022. case DATA_FORMAT_BC5_UNORM_BLOCK:
  1023. case DATA_FORMAT_BC5_SNORM_BLOCK:
  1024. return 16;
  1025. case DATA_FORMAT_BC6H_UFLOAT_BLOCK:
  1026. case DATA_FORMAT_BC6H_SFLOAT_BLOCK:
  1027. return 16;
  1028. case DATA_FORMAT_BC7_UNORM_BLOCK:
  1029. case DATA_FORMAT_BC7_SRGB_BLOCK:
  1030. return 16;
  1031. case DATA_FORMAT_ETC2_R8G8B8_UNORM_BLOCK:
  1032. case DATA_FORMAT_ETC2_R8G8B8_SRGB_BLOCK:
  1033. return 8;
  1034. case DATA_FORMAT_ETC2_R8G8B8A1_UNORM_BLOCK:
  1035. case DATA_FORMAT_ETC2_R8G8B8A1_SRGB_BLOCK:
  1036. return 8;
  1037. case DATA_FORMAT_ETC2_R8G8B8A8_UNORM_BLOCK:
  1038. case DATA_FORMAT_ETC2_R8G8B8A8_SRGB_BLOCK:
  1039. return 16;
  1040. case DATA_FORMAT_EAC_R11_UNORM_BLOCK:
  1041. case DATA_FORMAT_EAC_R11_SNORM_BLOCK:
  1042. return 8;
  1043. case DATA_FORMAT_EAC_R11G11_UNORM_BLOCK:
  1044. case DATA_FORMAT_EAC_R11G11_SNORM_BLOCK:
  1045. return 16;
  1046. case DATA_FORMAT_ASTC_4x4_UNORM_BLOCK: //again, not sure about astc
  1047. case DATA_FORMAT_ASTC_4x4_SRGB_BLOCK:
  1048. case DATA_FORMAT_ASTC_5x4_UNORM_BLOCK:
  1049. case DATA_FORMAT_ASTC_5x4_SRGB_BLOCK:
  1050. case DATA_FORMAT_ASTC_5x5_UNORM_BLOCK:
  1051. case DATA_FORMAT_ASTC_5x5_SRGB_BLOCK:
  1052. case DATA_FORMAT_ASTC_6x5_UNORM_BLOCK:
  1053. case DATA_FORMAT_ASTC_6x5_SRGB_BLOCK:
  1054. case DATA_FORMAT_ASTC_6x6_UNORM_BLOCK:
  1055. case DATA_FORMAT_ASTC_6x6_SRGB_BLOCK:
  1056. case DATA_FORMAT_ASTC_8x5_UNORM_BLOCK:
  1057. case DATA_FORMAT_ASTC_8x5_SRGB_BLOCK:
  1058. case DATA_FORMAT_ASTC_8x6_UNORM_BLOCK:
  1059. case DATA_FORMAT_ASTC_8x6_SRGB_BLOCK:
  1060. case DATA_FORMAT_ASTC_8x8_UNORM_BLOCK:
  1061. case DATA_FORMAT_ASTC_8x8_SRGB_BLOCK:
  1062. case DATA_FORMAT_ASTC_10x5_UNORM_BLOCK:
  1063. case DATA_FORMAT_ASTC_10x5_SRGB_BLOCK:
  1064. case DATA_FORMAT_ASTC_10x6_UNORM_BLOCK:
  1065. case DATA_FORMAT_ASTC_10x6_SRGB_BLOCK:
  1066. case DATA_FORMAT_ASTC_10x8_UNORM_BLOCK:
  1067. case DATA_FORMAT_ASTC_10x8_SRGB_BLOCK:
  1068. case DATA_FORMAT_ASTC_10x10_UNORM_BLOCK:
  1069. case DATA_FORMAT_ASTC_10x10_SRGB_BLOCK:
  1070. case DATA_FORMAT_ASTC_12x10_UNORM_BLOCK:
  1071. case DATA_FORMAT_ASTC_12x10_SRGB_BLOCK:
  1072. case DATA_FORMAT_ASTC_12x12_UNORM_BLOCK:
  1073. case DATA_FORMAT_ASTC_12x12_SRGB_BLOCK:
  1074. return 8; //wrong
  1075. default: {
  1076. }
  1077. }
  1078. return 1;
  1079. }
  1080. uint32_t RenderingDeviceVulkan::get_compressed_image_format_pixel_rshift(DataFormat p_format) {
  1081. switch (p_format) {
  1082. case DATA_FORMAT_BC1_RGB_UNORM_BLOCK: //these formats are half byte size, so rshift is 1
  1083. case DATA_FORMAT_BC1_RGB_SRGB_BLOCK:
  1084. case DATA_FORMAT_BC1_RGBA_UNORM_BLOCK:
  1085. case DATA_FORMAT_BC1_RGBA_SRGB_BLOCK:
  1086. case DATA_FORMAT_BC4_UNORM_BLOCK:
  1087. case DATA_FORMAT_BC4_SNORM_BLOCK:
  1088. case DATA_FORMAT_ETC2_R8G8B8_UNORM_BLOCK:
  1089. case DATA_FORMAT_ETC2_R8G8B8_SRGB_BLOCK:
  1090. case DATA_FORMAT_ETC2_R8G8B8A1_UNORM_BLOCK:
  1091. case DATA_FORMAT_ETC2_R8G8B8A1_SRGB_BLOCK:
  1092. case DATA_FORMAT_EAC_R11_UNORM_BLOCK:
  1093. case DATA_FORMAT_EAC_R11_SNORM_BLOCK:
  1094. return 1;
  1095. default: {
  1096. }
  1097. }
  1098. return 0;
  1099. }
  1100. bool RenderingDeviceVulkan::format_has_stencil(DataFormat p_format) {
  1101. switch (p_format) {
  1102. case DATA_FORMAT_S8_UINT:
  1103. case DATA_FORMAT_D16_UNORM_S8_UINT:
  1104. case DATA_FORMAT_D24_UNORM_S8_UINT:
  1105. case DATA_FORMAT_D32_SFLOAT_S8_UINT: {
  1106. return true;
  1107. }
  1108. default: {
  1109. }
  1110. }
  1111. return false;
  1112. }
  1113. uint32_t RenderingDeviceVulkan::get_image_format_required_size(DataFormat p_format, uint32_t p_width, uint32_t p_height, uint32_t p_depth, uint32_t p_mipmaps, uint32_t *r_blockw, uint32_t *r_blockh, uint32_t *r_depth) {
  1114. ERR_FAIL_COND_V(p_mipmaps == 0, 0);
  1115. uint32_t w = p_width;
  1116. uint32_t h = p_height;
  1117. uint32_t d = p_depth;
  1118. uint32_t size = 0;
  1119. uint32_t pixel_size = get_image_format_pixel_size(p_format);
  1120. uint32_t pixel_rshift = get_compressed_image_format_pixel_rshift(p_format);
  1121. uint32_t blockw, blockh;
  1122. get_compressed_image_format_block_dimensions(p_format, blockw, blockh);
  1123. for (uint32_t i = 0; i < p_mipmaps; i++) {
  1124. uint32_t bw = w % blockw != 0 ? w + (blockw - w % blockw) : w;
  1125. uint32_t bh = h % blockh != 0 ? h + (blockh - h % blockh) : h;
  1126. uint32_t s = bw * bh;
  1127. s *= pixel_size;
  1128. s >>= pixel_rshift;
  1129. size += s * d;
  1130. if (r_blockw) {
  1131. *r_blockw = bw;
  1132. }
  1133. if (r_blockh) {
  1134. *r_blockh = bh;
  1135. }
  1136. if (r_depth) {
  1137. *r_depth = d;
  1138. }
  1139. w = MAX(blockw, w >> 1);
  1140. h = MAX(blockh, h >> 1);
  1141. d = MAX(1, d >> 1);
  1142. }
  1143. return size;
  1144. }
  1145. uint32_t RenderingDeviceVulkan::get_image_required_mipmaps(uint32_t p_width, uint32_t p_height, uint32_t p_depth) {
  1146. //formats and block size don't really matter here since they can all go down to 1px (even if block is larger)
  1147. int w = p_width;
  1148. int h = p_height;
  1149. int d = p_depth;
  1150. int mipmaps = 1;
  1151. while (true) {
  1152. if (w == 1 && h == 1 && d == 1) {
  1153. break;
  1154. }
  1155. w = MAX(1, w >> 1);
  1156. h = MAX(1, h >> 1);
  1157. d = MAX(1, d >> 1);
  1158. mipmaps++;
  1159. };
  1160. return mipmaps;
  1161. }
  1162. ///////////////////////
  1163. const VkCompareOp RenderingDeviceVulkan::compare_operators[RenderingDevice::COMPARE_OP_MAX] = {
  1164. VK_COMPARE_OP_NEVER,
  1165. VK_COMPARE_OP_LESS,
  1166. VK_COMPARE_OP_EQUAL,
  1167. VK_COMPARE_OP_LESS_OR_EQUAL,
  1168. VK_COMPARE_OP_GREATER,
  1169. VK_COMPARE_OP_NOT_EQUAL,
  1170. VK_COMPARE_OP_GREATER_OR_EQUAL,
  1171. VK_COMPARE_OP_ALWAYS
  1172. };
  1173. const VkStencilOp RenderingDeviceVulkan::stencil_operations[RenderingDevice::STENCIL_OP_MAX] = {
  1174. VK_STENCIL_OP_KEEP,
  1175. VK_STENCIL_OP_ZERO,
  1176. VK_STENCIL_OP_REPLACE,
  1177. VK_STENCIL_OP_INCREMENT_AND_CLAMP,
  1178. VK_STENCIL_OP_DECREMENT_AND_CLAMP,
  1179. VK_STENCIL_OP_INVERT,
  1180. VK_STENCIL_OP_INCREMENT_AND_WRAP,
  1181. VK_STENCIL_OP_DECREMENT_AND_WRAP
  1182. };
  1183. const VkSampleCountFlagBits RenderingDeviceVulkan::rasterization_sample_count[RenderingDevice::TEXTURE_SAMPLES_MAX] = {
  1184. VK_SAMPLE_COUNT_1_BIT,
  1185. VK_SAMPLE_COUNT_2_BIT,
  1186. VK_SAMPLE_COUNT_4_BIT,
  1187. VK_SAMPLE_COUNT_8_BIT,
  1188. VK_SAMPLE_COUNT_16_BIT,
  1189. VK_SAMPLE_COUNT_32_BIT,
  1190. VK_SAMPLE_COUNT_64_BIT,
  1191. };
  1192. const VkLogicOp RenderingDeviceVulkan::logic_operations[RenderingDevice::LOGIC_OP_MAX] = {
  1193. VK_LOGIC_OP_CLEAR,
  1194. VK_LOGIC_OP_AND,
  1195. VK_LOGIC_OP_AND_REVERSE,
  1196. VK_LOGIC_OP_COPY,
  1197. VK_LOGIC_OP_AND_INVERTED,
  1198. VK_LOGIC_OP_NO_OP,
  1199. VK_LOGIC_OP_XOR,
  1200. VK_LOGIC_OP_OR,
  1201. VK_LOGIC_OP_NOR,
  1202. VK_LOGIC_OP_EQUIVALENT,
  1203. VK_LOGIC_OP_INVERT,
  1204. VK_LOGIC_OP_OR_REVERSE,
  1205. VK_LOGIC_OP_COPY_INVERTED,
  1206. VK_LOGIC_OP_OR_INVERTED,
  1207. VK_LOGIC_OP_NAND,
  1208. VK_LOGIC_OP_SET
  1209. };
  1210. const VkBlendFactor RenderingDeviceVulkan::blend_factors[RenderingDevice::BLEND_FACTOR_MAX] = {
  1211. VK_BLEND_FACTOR_ZERO,
  1212. VK_BLEND_FACTOR_ONE,
  1213. VK_BLEND_FACTOR_SRC_COLOR,
  1214. VK_BLEND_FACTOR_ONE_MINUS_SRC_COLOR,
  1215. VK_BLEND_FACTOR_DST_COLOR,
  1216. VK_BLEND_FACTOR_ONE_MINUS_DST_COLOR,
  1217. VK_BLEND_FACTOR_SRC_ALPHA,
  1218. VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA,
  1219. VK_BLEND_FACTOR_DST_ALPHA,
  1220. VK_BLEND_FACTOR_ONE_MINUS_DST_ALPHA,
  1221. VK_BLEND_FACTOR_CONSTANT_COLOR,
  1222. VK_BLEND_FACTOR_ONE_MINUS_CONSTANT_COLOR,
  1223. VK_BLEND_FACTOR_CONSTANT_ALPHA,
  1224. VK_BLEND_FACTOR_ONE_MINUS_CONSTANT_ALPHA,
  1225. VK_BLEND_FACTOR_SRC_ALPHA_SATURATE,
  1226. VK_BLEND_FACTOR_SRC1_COLOR,
  1227. VK_BLEND_FACTOR_ONE_MINUS_SRC1_COLOR,
  1228. VK_BLEND_FACTOR_SRC1_ALPHA,
  1229. VK_BLEND_FACTOR_ONE_MINUS_SRC1_ALPHA
  1230. };
  1231. const VkBlendOp RenderingDeviceVulkan::blend_operations[RenderingDevice::BLEND_OP_MAX] = {
  1232. VK_BLEND_OP_ADD,
  1233. VK_BLEND_OP_SUBTRACT,
  1234. VK_BLEND_OP_REVERSE_SUBTRACT,
  1235. VK_BLEND_OP_MIN,
  1236. VK_BLEND_OP_MAX
  1237. };
  1238. const VkSamplerAddressMode RenderingDeviceVulkan::address_modes[RenderingDevice::SAMPLER_REPEAT_MODE_MAX] = {
  1239. VK_SAMPLER_ADDRESS_MODE_REPEAT,
  1240. VK_SAMPLER_ADDRESS_MODE_MIRRORED_REPEAT,
  1241. VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE,
  1242. VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_BORDER,
  1243. VK_SAMPLER_ADDRESS_MODE_MIRROR_CLAMP_TO_EDGE
  1244. };
  1245. const VkBorderColor RenderingDeviceVulkan::sampler_border_colors[RenderingDevice::SAMPLER_BORDER_COLOR_MAX] = {
  1246. VK_BORDER_COLOR_FLOAT_TRANSPARENT_BLACK,
  1247. VK_BORDER_COLOR_INT_TRANSPARENT_BLACK,
  1248. VK_BORDER_COLOR_FLOAT_OPAQUE_BLACK,
  1249. VK_BORDER_COLOR_INT_OPAQUE_BLACK,
  1250. VK_BORDER_COLOR_FLOAT_OPAQUE_WHITE,
  1251. VK_BORDER_COLOR_INT_OPAQUE_WHITE
  1252. };
  1253. const VkImageType RenderingDeviceVulkan::vulkan_image_type[RenderingDevice::TEXTURE_TYPE_MAX] = {
  1254. VK_IMAGE_TYPE_1D,
  1255. VK_IMAGE_TYPE_2D,
  1256. VK_IMAGE_TYPE_3D,
  1257. VK_IMAGE_TYPE_2D,
  1258. VK_IMAGE_TYPE_1D,
  1259. VK_IMAGE_TYPE_2D,
  1260. VK_IMAGE_TYPE_2D
  1261. };
  1262. /***************************/
  1263. /**** BUFFER MANAGEMENT ****/
  1264. /***************************/
  1265. Error RenderingDeviceVulkan::_buffer_allocate(Buffer *p_buffer, uint32_t p_size, uint32_t p_usage, VmaMemoryUsage p_mapping) {
  1266. VkBufferCreateInfo bufferInfo;
  1267. bufferInfo.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO;
  1268. bufferInfo.pNext = nullptr;
  1269. bufferInfo.flags = 0;
  1270. bufferInfo.size = p_size;
  1271. bufferInfo.usage = p_usage;
  1272. bufferInfo.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
  1273. bufferInfo.queueFamilyIndexCount = 0;
  1274. bufferInfo.pQueueFamilyIndices = nullptr;
  1275. VmaAllocationCreateInfo allocInfo;
  1276. allocInfo.flags = 0;
  1277. allocInfo.usage = p_mapping;
  1278. allocInfo.requiredFlags = 0;
  1279. allocInfo.preferredFlags = 0;
  1280. allocInfo.memoryTypeBits = 0;
  1281. allocInfo.pool = p_size <= SMALL_ALLOCATION_MAX_SIZE ? small_allocs_pool : nullptr;
  1282. allocInfo.pUserData = nullptr;
  1283. VkResult err = vmaCreateBuffer(allocator, &bufferInfo, &allocInfo, &p_buffer->buffer, &p_buffer->allocation, nullptr);
  1284. ERR_FAIL_COND_V_MSG(err, ERR_CANT_CREATE, "Can't create buffer of size: " + itos(p_size) + ", error " + itos(err) + ".");
  1285. p_buffer->size = p_size;
  1286. p_buffer->buffer_info.buffer = p_buffer->buffer;
  1287. p_buffer->buffer_info.offset = 0;
  1288. p_buffer->buffer_info.range = p_size;
  1289. p_buffer->usage = p_usage;
  1290. buffer_memory += p_size;
  1291. return OK;
  1292. }
  1293. Error RenderingDeviceVulkan::_buffer_free(Buffer *p_buffer) {
  1294. ERR_FAIL_COND_V(p_buffer->size == 0, ERR_INVALID_PARAMETER);
  1295. buffer_memory -= p_buffer->size;
  1296. vmaDestroyBuffer(allocator, p_buffer->buffer, p_buffer->allocation);
  1297. p_buffer->buffer = VK_NULL_HANDLE;
  1298. p_buffer->allocation = nullptr;
  1299. p_buffer->size = 0;
  1300. return OK;
  1301. }
  1302. Error RenderingDeviceVulkan::_insert_staging_block() {
  1303. VkBufferCreateInfo bufferInfo;
  1304. bufferInfo.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO;
  1305. bufferInfo.pNext = nullptr;
  1306. bufferInfo.flags = 0;
  1307. bufferInfo.size = staging_buffer_block_size;
  1308. bufferInfo.usage = VK_BUFFER_USAGE_TRANSFER_SRC_BIT;
  1309. bufferInfo.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
  1310. bufferInfo.queueFamilyIndexCount = 0;
  1311. bufferInfo.pQueueFamilyIndices = nullptr;
  1312. VmaAllocationCreateInfo allocInfo;
  1313. allocInfo.flags = 0;
  1314. allocInfo.usage = VMA_MEMORY_USAGE_CPU_ONLY;
  1315. allocInfo.requiredFlags = 0;
  1316. allocInfo.preferredFlags = 0;
  1317. allocInfo.memoryTypeBits = 0;
  1318. allocInfo.pool = nullptr;
  1319. allocInfo.pUserData = nullptr;
  1320. StagingBufferBlock block;
  1321. VkResult err = vmaCreateBuffer(allocator, &bufferInfo, &allocInfo, &block.buffer, &block.allocation, nullptr);
  1322. ERR_FAIL_COND_V_MSG(err, ERR_CANT_CREATE, "vmaCreateBuffer failed with error " + itos(err) + ".");
  1323. block.frame_used = 0;
  1324. block.fill_amount = 0;
  1325. staging_buffer_blocks.insert(staging_buffer_current, block);
  1326. return OK;
  1327. }
  1328. Error RenderingDeviceVulkan::_staging_buffer_allocate(uint32_t p_amount, uint32_t p_required_align, uint32_t &r_alloc_offset, uint32_t &r_alloc_size, bool p_can_segment, bool p_on_draw_command_buffer) {
  1329. //determine a block to use
  1330. r_alloc_size = p_amount;
  1331. while (true) {
  1332. r_alloc_offset = 0;
  1333. //see if we can use current block
  1334. if (staging_buffer_blocks[staging_buffer_current].frame_used == frames_drawn) {
  1335. //we used this block this frame, let's see if there is still room
  1336. uint32_t write_from = staging_buffer_blocks[staging_buffer_current].fill_amount;
  1337. {
  1338. uint32_t align_remainder = write_from % p_required_align;
  1339. if (align_remainder != 0) {
  1340. write_from += p_required_align - align_remainder;
  1341. }
  1342. }
  1343. int32_t available_bytes = int32_t(staging_buffer_block_size) - int32_t(write_from);
  1344. if ((int32_t)p_amount < available_bytes) {
  1345. //all is good, we should be ok, all will fit
  1346. r_alloc_offset = write_from;
  1347. } else if (p_can_segment && available_bytes >= (int32_t)p_required_align) {
  1348. //ok all won't fit but at least we can fit a chunkie
  1349. //all is good, update what needs to be written to
  1350. r_alloc_offset = write_from;
  1351. r_alloc_size = available_bytes - (available_bytes % p_required_align);
  1352. } else {
  1353. //can't fit it into this buffer.
  1354. //will need to try next buffer
  1355. staging_buffer_current = (staging_buffer_current + 1) % staging_buffer_blocks.size();
  1356. // before doing anything, though, let's check that we didn't manage to fill all blocks
  1357. // possible in a single frame
  1358. if (staging_buffer_blocks[staging_buffer_current].frame_used == frames_drawn) {
  1359. //guess we did.. ok, let's see if we can insert a new block..
  1360. if ((uint64_t)staging_buffer_blocks.size() * staging_buffer_block_size < staging_buffer_max_size) {
  1361. //we can, so we are safe
  1362. Error err = _insert_staging_block();
  1363. if (err) {
  1364. return err;
  1365. }
  1366. //claim for this frame
  1367. staging_buffer_blocks.write[staging_buffer_current].frame_used = frames_drawn;
  1368. } else {
  1369. // Ok, worst case scenario, all the staging buffers belong to this frame
  1370. // and this frame is not even done.
  1371. // If this is the main thread, it means the user is likely loading a lot of resources at once,
  1372. // otherwise, the thread should just be blocked until the next frame (currently unimplemented)
  1373. if (false) { //separate thread from render
  1374. //block_until_next_frame()
  1375. continue;
  1376. } else {
  1377. //flush EVERYTHING including setup commands. IF not immediate, also need to flush the draw commands
  1378. _flush(true);
  1379. //clear the whole staging buffer
  1380. for (int i = 0; i < staging_buffer_blocks.size(); i++) {
  1381. staging_buffer_blocks.write[i].frame_used = 0;
  1382. staging_buffer_blocks.write[i].fill_amount = 0;
  1383. }
  1384. //claim current
  1385. staging_buffer_blocks.write[staging_buffer_current].frame_used = frames_drawn;
  1386. }
  1387. }
  1388. } else {
  1389. //not from current frame, so continue and try again
  1390. continue;
  1391. }
  1392. }
  1393. } else if (staging_buffer_blocks[staging_buffer_current].frame_used <= frames_drawn - frame_count) {
  1394. //this is an old block, which was already processed, let's reuse
  1395. staging_buffer_blocks.write[staging_buffer_current].frame_used = frames_drawn;
  1396. staging_buffer_blocks.write[staging_buffer_current].fill_amount = 0;
  1397. } else if (staging_buffer_blocks[staging_buffer_current].frame_used > frames_drawn - frame_count) {
  1398. //this block may still be in use, let's not touch it unless we have to, so.. can we create a new one?
  1399. if ((uint64_t)staging_buffer_blocks.size() * staging_buffer_block_size < staging_buffer_max_size) {
  1400. //we are still allowed to create a new block, so let's do that and insert it for current pos
  1401. Error err = _insert_staging_block();
  1402. if (err) {
  1403. return err;
  1404. }
  1405. //claim for this frame
  1406. staging_buffer_blocks.write[staging_buffer_current].frame_used = frames_drawn;
  1407. } else {
  1408. // oops, we are out of room and we can't create more.
  1409. // let's flush older frames.
  1410. // The logic here is that if a game is loading a lot of data from the main thread, it will need to be stalled anyway.
  1411. // If loading from a separate thread, we can block that thread until next frame when more room is made (not currently implemented, though).
  1412. if (false) {
  1413. //separate thread from render
  1414. //block_until_next_frame()
  1415. continue; //and try again
  1416. } else {
  1417. _flush(false);
  1418. for (int i = 0; i < staging_buffer_blocks.size(); i++) {
  1419. //clear all blocks but the ones from this frame
  1420. int block_idx = (i + staging_buffer_current) % staging_buffer_blocks.size();
  1421. if (staging_buffer_blocks[block_idx].frame_used == frames_drawn) {
  1422. break; //ok, we reached something from this frame, abort
  1423. }
  1424. staging_buffer_blocks.write[block_idx].frame_used = 0;
  1425. staging_buffer_blocks.write[block_idx].fill_amount = 0;
  1426. }
  1427. //claim for current frame
  1428. staging_buffer_blocks.write[staging_buffer_current].frame_used = frames_drawn;
  1429. }
  1430. }
  1431. }
  1432. //all was good, break
  1433. break;
  1434. }
  1435. staging_buffer_used = true;
  1436. return OK;
  1437. }
  1438. Error RenderingDeviceVulkan::_buffer_update(Buffer *p_buffer, size_t p_offset, const uint8_t *p_data, size_t p_data_size, bool p_use_draw_command_buffer, uint32_t p_required_align) {
  1439. //submitting may get chunked for various reasons, so convert this to a task
  1440. size_t to_submit = p_data_size;
  1441. size_t submit_from = 0;
  1442. while (to_submit > 0) {
  1443. uint32_t block_write_offset;
  1444. uint32_t block_write_amount;
  1445. Error err = _staging_buffer_allocate(MIN(to_submit, staging_buffer_block_size), p_required_align, block_write_offset, block_write_amount, p_use_draw_command_buffer);
  1446. if (err) {
  1447. return err;
  1448. }
  1449. //map staging buffer (It's CPU and coherent)
  1450. void *data_ptr = nullptr;
  1451. {
  1452. VkResult vkerr = vmaMapMemory(allocator, staging_buffer_blocks[staging_buffer_current].allocation, &data_ptr);
  1453. ERR_FAIL_COND_V_MSG(vkerr, ERR_CANT_CREATE, "vmaMapMemory failed with error " + itos(vkerr) + ".");
  1454. }
  1455. //copy to staging buffer
  1456. memcpy(((uint8_t *)data_ptr) + block_write_offset, p_data + submit_from, block_write_amount);
  1457. //unmap
  1458. vmaUnmapMemory(allocator, staging_buffer_blocks[staging_buffer_current].allocation);
  1459. //insert a command to copy this
  1460. VkBufferCopy region;
  1461. region.srcOffset = block_write_offset;
  1462. region.dstOffset = submit_from + p_offset;
  1463. region.size = block_write_amount;
  1464. vkCmdCopyBuffer(p_use_draw_command_buffer ? frames[frame].draw_command_buffer : frames[frame].setup_command_buffer, staging_buffer_blocks[staging_buffer_current].buffer, p_buffer->buffer, 1, &region);
  1465. staging_buffer_blocks.write[staging_buffer_current].fill_amount = block_write_offset + block_write_amount;
  1466. to_submit -= block_write_amount;
  1467. submit_from += block_write_amount;
  1468. }
  1469. return OK;
  1470. }
  1471. void RenderingDeviceVulkan::_memory_barrier(VkPipelineStageFlags p_src_stage_mask, VkPipelineStageFlags p_dst_stage_mask, VkAccessFlags p_src_access, VkAccessFlags p_dst_sccess, bool p_sync_with_draw) {
  1472. VkMemoryBarrier mem_barrier;
  1473. mem_barrier.sType = VK_STRUCTURE_TYPE_MEMORY_BARRIER;
  1474. mem_barrier.pNext = nullptr;
  1475. mem_barrier.srcAccessMask = p_src_access;
  1476. mem_barrier.dstAccessMask = p_dst_sccess;
  1477. if (p_src_stage_mask == 0 || p_dst_stage_mask == 0) {
  1478. return; //no barrier, since this is invalid
  1479. }
  1480. vkCmdPipelineBarrier(p_sync_with_draw ? frames[frame].draw_command_buffer : frames[frame].setup_command_buffer, p_src_stage_mask, p_dst_stage_mask, 0, 1, &mem_barrier, 0, nullptr, 0, nullptr);
  1481. }
  1482. void RenderingDeviceVulkan::_full_barrier(bool p_sync_with_draw) {
  1483. //used for debug
  1484. _memory_barrier(VK_PIPELINE_STAGE_ALL_COMMANDS_BIT, VK_PIPELINE_STAGE_ALL_COMMANDS_BIT,
  1485. VK_ACCESS_INDIRECT_COMMAND_READ_BIT |
  1486. VK_ACCESS_INDEX_READ_BIT |
  1487. VK_ACCESS_VERTEX_ATTRIBUTE_READ_BIT |
  1488. VK_ACCESS_UNIFORM_READ_BIT |
  1489. VK_ACCESS_INPUT_ATTACHMENT_READ_BIT |
  1490. VK_ACCESS_SHADER_READ_BIT |
  1491. VK_ACCESS_SHADER_WRITE_BIT |
  1492. VK_ACCESS_COLOR_ATTACHMENT_READ_BIT |
  1493. VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT |
  1494. VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT |
  1495. VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT |
  1496. VK_ACCESS_TRANSFER_READ_BIT |
  1497. VK_ACCESS_TRANSFER_WRITE_BIT |
  1498. VK_ACCESS_HOST_READ_BIT |
  1499. VK_ACCESS_HOST_WRITE_BIT,
  1500. VK_ACCESS_INDIRECT_COMMAND_READ_BIT |
  1501. VK_ACCESS_INDEX_READ_BIT |
  1502. VK_ACCESS_VERTEX_ATTRIBUTE_READ_BIT |
  1503. VK_ACCESS_UNIFORM_READ_BIT |
  1504. VK_ACCESS_INPUT_ATTACHMENT_READ_BIT |
  1505. VK_ACCESS_SHADER_READ_BIT |
  1506. VK_ACCESS_SHADER_WRITE_BIT |
  1507. VK_ACCESS_COLOR_ATTACHMENT_READ_BIT |
  1508. VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT |
  1509. VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT |
  1510. VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT |
  1511. VK_ACCESS_TRANSFER_READ_BIT |
  1512. VK_ACCESS_TRANSFER_WRITE_BIT |
  1513. VK_ACCESS_HOST_READ_BIT |
  1514. VK_ACCESS_HOST_WRITE_BIT,
  1515. p_sync_with_draw);
  1516. }
  1517. void RenderingDeviceVulkan::_buffer_memory_barrier(VkBuffer buffer, uint64_t p_from, uint64_t p_size, VkPipelineStageFlags p_src_stage_mask, VkPipelineStageFlags p_dst_stage_mask, VkAccessFlags p_src_access, VkAccessFlags p_dst_sccess, bool p_sync_with_draw) {
  1518. VkBufferMemoryBarrier buffer_mem_barrier;
  1519. buffer_mem_barrier.sType = VK_STRUCTURE_TYPE_BUFFER_MEMORY_BARRIER;
  1520. buffer_mem_barrier.pNext = nullptr;
  1521. buffer_mem_barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  1522. buffer_mem_barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  1523. buffer_mem_barrier.srcAccessMask = p_src_access;
  1524. buffer_mem_barrier.dstAccessMask = p_dst_sccess;
  1525. buffer_mem_barrier.buffer = buffer;
  1526. buffer_mem_barrier.offset = p_from;
  1527. buffer_mem_barrier.size = p_size;
  1528. vkCmdPipelineBarrier(p_sync_with_draw ? frames[frame].draw_command_buffer : frames[frame].setup_command_buffer, p_src_stage_mask, p_dst_stage_mask, 0, 0, nullptr, 1, &buffer_mem_barrier, 0, nullptr);
  1529. }
  1530. /*****************/
  1531. /**** TEXTURE ****/
  1532. /*****************/
  1533. RID RenderingDeviceVulkan::texture_create(const TextureFormat &p_format, const TextureView &p_view, const Vector<Vector<uint8_t>> &p_data) {
  1534. _THREAD_SAFE_METHOD_
  1535. VkImageCreateInfo image_create_info;
  1536. image_create_info.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO;
  1537. image_create_info.pNext = nullptr;
  1538. image_create_info.flags = 0;
  1539. #ifndef _MSC_VER
  1540. #warning TODO check for support via RenderingDevice to enable on mobile when possible
  1541. #endif
  1542. #ifndef ANDROID_ENABLED
  1543. // vkCreateImage fails with format list on Android (VK_ERROR_OUT_OF_HOST_MEMORY)
  1544. VkImageFormatListCreateInfoKHR format_list_create_info; //keep out of the if, needed for creation
  1545. Vector<VkFormat> allowed_formats; //keep out of the if, needed for creation
  1546. #endif
  1547. if (p_format.shareable_formats.size()) {
  1548. image_create_info.flags |= VK_IMAGE_CREATE_MUTABLE_FORMAT_BIT;
  1549. #ifndef ANDROID_ENABLED
  1550. for (int i = 0; i < p_format.shareable_formats.size(); i++) {
  1551. allowed_formats.push_back(vulkan_formats[p_format.shareable_formats[i]]);
  1552. }
  1553. format_list_create_info.sType = VK_STRUCTURE_TYPE_IMAGE_FORMAT_LIST_CREATE_INFO_KHR;
  1554. format_list_create_info.pNext = nullptr;
  1555. format_list_create_info.viewFormatCount = allowed_formats.size();
  1556. format_list_create_info.pViewFormats = allowed_formats.ptr();
  1557. image_create_info.pNext = &format_list_create_info;
  1558. ERR_FAIL_COND_V_MSG(p_format.shareable_formats.find(p_format.format) == -1, RID(),
  1559. "If supplied a list of shareable formats, the current format must be present in the list");
  1560. ERR_FAIL_COND_V_MSG(p_view.format_override != DATA_FORMAT_MAX && p_format.shareable_formats.find(p_view.format_override) == -1, RID(),
  1561. "If supplied a list of shareable formats, the current view format override must be present in the list");
  1562. #endif
  1563. }
  1564. if (p_format.texture_type == TEXTURE_TYPE_CUBE || p_format.texture_type == TEXTURE_TYPE_CUBE_ARRAY) {
  1565. image_create_info.flags |= VK_IMAGE_CREATE_CUBE_COMPATIBLE_BIT;
  1566. }
  1567. /*if (p_format.type == TEXTURE_TYPE_2D || p_format.type == TEXTURE_TYPE_2D_ARRAY) {
  1568. image_create_info.flags |= VK_IMAGE_CREATE_2D_ARRAY_COMPATIBLE_BIT;
  1569. }*/
  1570. ERR_FAIL_INDEX_V(p_format.texture_type, TEXTURE_TYPE_MAX, RID());
  1571. image_create_info.imageType = vulkan_image_type[p_format.texture_type];
  1572. ERR_FAIL_COND_V_MSG(p_format.width < 1, RID(), "Width must be equal or greater than 1 for all textures");
  1573. image_create_info.format = vulkan_formats[p_format.format];
  1574. image_create_info.extent.width = p_format.width;
  1575. if (image_create_info.imageType == VK_IMAGE_TYPE_3D || image_create_info.imageType == VK_IMAGE_TYPE_2D) {
  1576. ERR_FAIL_COND_V_MSG(p_format.height < 1, RID(), "Height must be equal or greater than 1 for 2D and 3D textures");
  1577. image_create_info.extent.height = p_format.height;
  1578. } else {
  1579. image_create_info.extent.height = 1;
  1580. }
  1581. if (image_create_info.imageType == VK_IMAGE_TYPE_3D) {
  1582. ERR_FAIL_COND_V_MSG(p_format.depth < 1, RID(), "Depth must be equal or greater than 1 for 3D textures");
  1583. image_create_info.extent.depth = p_format.depth;
  1584. } else {
  1585. image_create_info.extent.depth = 1;
  1586. }
  1587. ERR_FAIL_COND_V(p_format.mipmaps < 1, RID());
  1588. image_create_info.mipLevels = p_format.mipmaps;
  1589. if (p_format.texture_type == TEXTURE_TYPE_1D_ARRAY || p_format.texture_type == TEXTURE_TYPE_2D_ARRAY || p_format.texture_type == TEXTURE_TYPE_CUBE_ARRAY || p_format.texture_type == TEXTURE_TYPE_CUBE) {
  1590. ERR_FAIL_COND_V_MSG(p_format.array_layers < 1, RID(),
  1591. "Amount of layers must be equal or greater than 1 for arrays and cubemaps.");
  1592. ERR_FAIL_COND_V_MSG((p_format.texture_type == TEXTURE_TYPE_CUBE_ARRAY || p_format.texture_type == TEXTURE_TYPE_CUBE) && (p_format.array_layers % 6) != 0, RID(),
  1593. "Cubemap and cubemap array textures must provide a layer number that is multiple of 6");
  1594. image_create_info.arrayLayers = p_format.array_layers;
  1595. } else {
  1596. image_create_info.arrayLayers = 1;
  1597. }
  1598. ERR_FAIL_INDEX_V(p_format.samples, TEXTURE_SAMPLES_MAX, RID());
  1599. image_create_info.samples = rasterization_sample_count[p_format.samples];
  1600. image_create_info.tiling = (p_format.usage_bits & TEXTURE_USAGE_CPU_READ_BIT) ? VK_IMAGE_TILING_LINEAR : VK_IMAGE_TILING_OPTIMAL;
  1601. //usage
  1602. image_create_info.usage = 0;
  1603. if (p_format.usage_bits & TEXTURE_USAGE_SAMPLING_BIT) {
  1604. image_create_info.usage |= VK_IMAGE_USAGE_SAMPLED_BIT;
  1605. }
  1606. if (p_format.usage_bits & TEXTURE_USAGE_STORAGE_BIT) {
  1607. image_create_info.usage |= VK_IMAGE_USAGE_STORAGE_BIT;
  1608. }
  1609. if (p_format.usage_bits & TEXTURE_USAGE_COLOR_ATTACHMENT_BIT) {
  1610. image_create_info.usage |= VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT;
  1611. }
  1612. if (p_format.usage_bits & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) {
  1613. image_create_info.usage |= VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT;
  1614. }
  1615. if (p_format.usage_bits & TEXTURE_USAGE_INPUT_ATTACHMENT_BIT) {
  1616. image_create_info.usage |= VK_IMAGE_USAGE_INPUT_ATTACHMENT_BIT;
  1617. }
  1618. if (p_format.usage_bits & TEXTURE_USAGE_CAN_UPDATE_BIT) {
  1619. image_create_info.usage |= VK_IMAGE_USAGE_TRANSFER_DST_BIT;
  1620. }
  1621. if (p_format.usage_bits & TEXTURE_USAGE_CAN_COPY_FROM_BIT) {
  1622. image_create_info.usage |= VK_IMAGE_USAGE_TRANSFER_SRC_BIT;
  1623. }
  1624. if (p_format.usage_bits & TEXTURE_USAGE_CAN_COPY_TO_BIT) {
  1625. image_create_info.usage |= VK_IMAGE_USAGE_TRANSFER_DST_BIT;
  1626. }
  1627. image_create_info.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
  1628. image_create_info.queueFamilyIndexCount = 0;
  1629. image_create_info.pQueueFamilyIndices = nullptr;
  1630. image_create_info.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
  1631. uint32_t required_mipmaps = get_image_required_mipmaps(image_create_info.extent.width, image_create_info.extent.height, image_create_info.extent.depth);
  1632. ERR_FAIL_COND_V_MSG(required_mipmaps < image_create_info.mipLevels, RID(),
  1633. "Too many mipmaps requested for texture format and dimensions (" + itos(image_create_info.mipLevels) + "), maximum allowed: (" + itos(required_mipmaps) + ").");
  1634. if (p_data.size()) {
  1635. ERR_FAIL_COND_V_MSG(!(p_format.usage_bits & TEXTURE_USAGE_CAN_UPDATE_BIT), RID(),
  1636. "Texture needs the TEXTURE_USAGE_CAN_UPDATE_BIT usage flag in order to be updated at initialization or later");
  1637. int expected_images = image_create_info.arrayLayers;
  1638. ERR_FAIL_COND_V_MSG(p_data.size() != expected_images, RID(),
  1639. "Default supplied data for image format is of invalid length (" + itos(p_data.size()) + "), should be (" + itos(expected_images) + ").");
  1640. for (uint32_t i = 0; i < image_create_info.arrayLayers; i++) {
  1641. uint32_t required_size = get_image_format_required_size(p_format.format, image_create_info.extent.width, image_create_info.extent.height, image_create_info.extent.depth, image_create_info.mipLevels);
  1642. ERR_FAIL_COND_V_MSG((uint32_t)p_data[i].size() != required_size, RID(),
  1643. "Data for slice index " + itos(i) + " (mapped to layer " + itos(i) + ") differs in size (supplied: " + itos(p_data[i].size()) + ") than what is required by the format (" + itos(required_size) + ").");
  1644. }
  1645. }
  1646. {
  1647. //validate that this image is supported for the intended use
  1648. VkFormatProperties properties;
  1649. vkGetPhysicalDeviceFormatProperties(context->get_physical_device(), image_create_info.format, &properties);
  1650. VkFormatFeatureFlags flags;
  1651. String format_text = "'" + String(named_formats[p_format.format]) + "'";
  1652. if (p_format.usage_bits & TEXTURE_USAGE_CPU_READ_BIT) {
  1653. flags = properties.linearTilingFeatures;
  1654. format_text += " (with CPU read bit)";
  1655. } else {
  1656. flags = properties.optimalTilingFeatures;
  1657. }
  1658. if (p_format.usage_bits & TEXTURE_USAGE_SAMPLING_BIT && !(flags & VK_FORMAT_FEATURE_SAMPLED_IMAGE_BIT)) {
  1659. ERR_FAIL_V_MSG(RID(), "Format " + format_text + " does not support usage as sampling texture.");
  1660. }
  1661. if (p_format.usage_bits & TEXTURE_USAGE_COLOR_ATTACHMENT_BIT && !(flags & VK_FORMAT_FEATURE_COLOR_ATTACHMENT_BIT)) {
  1662. ERR_FAIL_V_MSG(RID(), "Format " + format_text + " does not support usage as color attachment.");
  1663. }
  1664. if (p_format.usage_bits & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT && !(flags & VK_FORMAT_FEATURE_DEPTH_STENCIL_ATTACHMENT_BIT)) {
  1665. printf("vkformat: %x\n", image_create_info.format);
  1666. ERR_FAIL_V_MSG(RID(), "Format " + format_text + " does not support usage as depth-stencil attachment.");
  1667. }
  1668. if (p_format.usage_bits & TEXTURE_USAGE_STORAGE_BIT && !(flags & VK_FORMAT_FEATURE_STORAGE_IMAGE_BIT)) {
  1669. ERR_FAIL_V_MSG(RID(), "Format " + format_text + " does not support usage as storage image.");
  1670. }
  1671. if (p_format.usage_bits & TEXTURE_USAGE_STORAGE_ATOMIC_BIT && !(flags & VK_FORMAT_FEATURE_STORAGE_IMAGE_ATOMIC_BIT)) {
  1672. ERR_FAIL_V_MSG(RID(), "Format " + format_text + " does not support usage as atomic storage image.");
  1673. }
  1674. }
  1675. //some view validation
  1676. if (p_view.format_override != DATA_FORMAT_MAX) {
  1677. ERR_FAIL_INDEX_V(p_view.format_override, DATA_FORMAT_MAX, RID());
  1678. }
  1679. ERR_FAIL_INDEX_V(p_view.swizzle_r, TEXTURE_SWIZZLE_MAX, RID());
  1680. ERR_FAIL_INDEX_V(p_view.swizzle_g, TEXTURE_SWIZZLE_MAX, RID());
  1681. ERR_FAIL_INDEX_V(p_view.swizzle_b, TEXTURE_SWIZZLE_MAX, RID());
  1682. ERR_FAIL_INDEX_V(p_view.swizzle_a, TEXTURE_SWIZZLE_MAX, RID());
  1683. //allocate memory
  1684. uint32_t width, height;
  1685. uint32_t image_size = get_image_format_required_size(p_format.format, p_format.width, p_format.height, p_format.depth, p_format.mipmaps, &width, &height);
  1686. VmaAllocationCreateInfo allocInfo;
  1687. allocInfo.flags = 0;
  1688. allocInfo.pool = image_size <= SMALL_ALLOCATION_MAX_SIZE ? small_allocs_pool : nullptr;
  1689. allocInfo.usage = p_format.usage_bits & TEXTURE_USAGE_CPU_READ_BIT ? VMA_MEMORY_USAGE_CPU_ONLY : VMA_MEMORY_USAGE_GPU_ONLY;
  1690. allocInfo.requiredFlags = 0;
  1691. allocInfo.preferredFlags = 0;
  1692. allocInfo.memoryTypeBits = 0;
  1693. allocInfo.pUserData = nullptr;
  1694. Texture texture;
  1695. VkResult err = vmaCreateImage(allocator, &image_create_info, &allocInfo, &texture.image, &texture.allocation, &texture.allocation_info);
  1696. ERR_FAIL_COND_V_MSG(err, RID(), "vmaCreateImage failed with error " + itos(err) + ".");
  1697. image_memory += texture.allocation_info.size;
  1698. texture.type = p_format.texture_type;
  1699. texture.format = p_format.format;
  1700. texture.width = image_create_info.extent.width;
  1701. texture.height = image_create_info.extent.height;
  1702. texture.depth = image_create_info.extent.depth;
  1703. texture.layers = image_create_info.arrayLayers;
  1704. texture.mipmaps = image_create_info.mipLevels;
  1705. texture.base_mipmap = 0;
  1706. texture.base_layer = 0;
  1707. texture.usage_flags = p_format.usage_bits;
  1708. texture.samples = p_format.samples;
  1709. texture.allowed_shared_formats = p_format.shareable_formats;
  1710. //set base layout based on usage priority
  1711. if (p_format.usage_bits & TEXTURE_USAGE_SAMPLING_BIT) {
  1712. //first priority, readable
  1713. texture.layout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
  1714. } else if (p_format.usage_bits & TEXTURE_USAGE_STORAGE_BIT) {
  1715. //second priority, storage
  1716. texture.layout = VK_IMAGE_LAYOUT_GENERAL;
  1717. } else if (p_format.usage_bits & TEXTURE_USAGE_COLOR_ATTACHMENT_BIT) {
  1718. //third priority, color or depth
  1719. texture.layout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
  1720. } else if (p_format.usage_bits & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) {
  1721. texture.layout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;
  1722. } else {
  1723. texture.layout = VK_IMAGE_LAYOUT_GENERAL;
  1724. }
  1725. if (p_format.usage_bits & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) {
  1726. texture.read_aspect_mask = VK_IMAGE_ASPECT_DEPTH_BIT;
  1727. texture.barrier_aspect_mask = VK_IMAGE_ASPECT_DEPTH_BIT;
  1728. if (format_has_stencil(p_format.format)) {
  1729. texture.barrier_aspect_mask |= VK_IMAGE_ASPECT_STENCIL_BIT;
  1730. }
  1731. } else {
  1732. texture.read_aspect_mask = VK_IMAGE_ASPECT_COLOR_BIT;
  1733. texture.barrier_aspect_mask = VK_IMAGE_ASPECT_COLOR_BIT;
  1734. }
  1735. texture.bound = false;
  1736. //create view
  1737. VkImageViewCreateInfo image_view_create_info;
  1738. image_view_create_info.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO;
  1739. image_view_create_info.pNext = nullptr;
  1740. image_view_create_info.flags = 0;
  1741. image_view_create_info.image = texture.image;
  1742. static const VkImageViewType view_types[TEXTURE_TYPE_MAX] = {
  1743. VK_IMAGE_VIEW_TYPE_1D,
  1744. VK_IMAGE_VIEW_TYPE_2D,
  1745. VK_IMAGE_VIEW_TYPE_3D,
  1746. VK_IMAGE_VIEW_TYPE_CUBE,
  1747. VK_IMAGE_VIEW_TYPE_1D_ARRAY,
  1748. VK_IMAGE_VIEW_TYPE_2D_ARRAY,
  1749. VK_IMAGE_VIEW_TYPE_CUBE_ARRAY,
  1750. };
  1751. image_view_create_info.viewType = view_types[p_format.texture_type];
  1752. if (p_view.format_override == DATA_FORMAT_MAX) {
  1753. image_view_create_info.format = image_create_info.format;
  1754. } else {
  1755. image_view_create_info.format = vulkan_formats[p_view.format_override];
  1756. }
  1757. static const VkComponentSwizzle component_swizzles[TEXTURE_SWIZZLE_MAX] = {
  1758. VK_COMPONENT_SWIZZLE_IDENTITY,
  1759. VK_COMPONENT_SWIZZLE_ZERO,
  1760. VK_COMPONENT_SWIZZLE_ONE,
  1761. VK_COMPONENT_SWIZZLE_R,
  1762. VK_COMPONENT_SWIZZLE_G,
  1763. VK_COMPONENT_SWIZZLE_B,
  1764. VK_COMPONENT_SWIZZLE_A
  1765. };
  1766. image_view_create_info.components.r = component_swizzles[p_view.swizzle_r];
  1767. image_view_create_info.components.g = component_swizzles[p_view.swizzle_g];
  1768. image_view_create_info.components.b = component_swizzles[p_view.swizzle_b];
  1769. image_view_create_info.components.a = component_swizzles[p_view.swizzle_a];
  1770. image_view_create_info.subresourceRange.baseMipLevel = 0;
  1771. image_view_create_info.subresourceRange.levelCount = image_create_info.mipLevels;
  1772. image_view_create_info.subresourceRange.baseArrayLayer = 0;
  1773. image_view_create_info.subresourceRange.layerCount = image_create_info.arrayLayers;
  1774. if (p_format.usage_bits & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) {
  1775. image_view_create_info.subresourceRange.aspectMask = VK_IMAGE_ASPECT_DEPTH_BIT;
  1776. } else {
  1777. image_view_create_info.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
  1778. }
  1779. err = vkCreateImageView(device, &image_view_create_info, nullptr, &texture.view);
  1780. if (err) {
  1781. vmaDestroyImage(allocator, texture.image, texture.allocation);
  1782. ERR_FAIL_V_MSG(RID(), "vkCreateImageView failed with error " + itos(err) + ".");
  1783. }
  1784. //barrier to set layout
  1785. {
  1786. VkImageMemoryBarrier image_memory_barrier;
  1787. image_memory_barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
  1788. image_memory_barrier.pNext = nullptr;
  1789. image_memory_barrier.srcAccessMask = 0;
  1790. image_memory_barrier.dstAccessMask = VK_ACCESS_SHADER_READ_BIT;
  1791. image_memory_barrier.oldLayout = VK_IMAGE_LAYOUT_UNDEFINED;
  1792. image_memory_barrier.newLayout = texture.layout;
  1793. image_memory_barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  1794. image_memory_barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  1795. image_memory_barrier.image = texture.image;
  1796. image_memory_barrier.subresourceRange.aspectMask = texture.barrier_aspect_mask;
  1797. image_memory_barrier.subresourceRange.baseMipLevel = 0;
  1798. image_memory_barrier.subresourceRange.levelCount = image_create_info.mipLevels;
  1799. image_memory_barrier.subresourceRange.baseArrayLayer = 0;
  1800. image_memory_barrier.subresourceRange.layerCount = image_create_info.arrayLayers;
  1801. vkCmdPipelineBarrier(frames[frame].setup_command_buffer, VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT, VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT | VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT, 0, 0, nullptr, 0, nullptr, 1, &image_memory_barrier);
  1802. }
  1803. RID id = texture_owner.make_rid(texture);
  1804. if (p_data.size()) {
  1805. for (uint32_t i = 0; i < image_create_info.arrayLayers; i++) {
  1806. _texture_update(id, i, p_data[i], RD::BARRIER_MASK_ALL, true);
  1807. }
  1808. }
  1809. return id;
  1810. }
  1811. RID RenderingDeviceVulkan::texture_create_shared(const TextureView &p_view, RID p_with_texture) {
  1812. _THREAD_SAFE_METHOD_
  1813. Texture *src_texture = texture_owner.get_or_null(p_with_texture);
  1814. ERR_FAIL_COND_V(!src_texture, RID());
  1815. if (src_texture->owner.is_valid()) { //ahh this is a share
  1816. p_with_texture = src_texture->owner;
  1817. src_texture = texture_owner.get_or_null(src_texture->owner);
  1818. ERR_FAIL_COND_V(!src_texture, RID()); //this is a bug
  1819. }
  1820. //create view
  1821. Texture texture = *src_texture;
  1822. VkImageViewCreateInfo image_view_create_info;
  1823. image_view_create_info.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO;
  1824. image_view_create_info.pNext = nullptr;
  1825. image_view_create_info.flags = 0;
  1826. image_view_create_info.image = texture.image;
  1827. static const VkImageViewType view_types[TEXTURE_TYPE_MAX] = {
  1828. VK_IMAGE_VIEW_TYPE_1D,
  1829. VK_IMAGE_VIEW_TYPE_2D,
  1830. VK_IMAGE_VIEW_TYPE_3D,
  1831. VK_IMAGE_VIEW_TYPE_CUBE,
  1832. VK_IMAGE_VIEW_TYPE_1D_ARRAY,
  1833. VK_IMAGE_VIEW_TYPE_2D_ARRAY,
  1834. VK_IMAGE_VIEW_TYPE_CUBE_ARRAY,
  1835. };
  1836. image_view_create_info.viewType = view_types[texture.type];
  1837. if (p_view.format_override == DATA_FORMAT_MAX || p_view.format_override == texture.format) {
  1838. image_view_create_info.format = vulkan_formats[texture.format];
  1839. } else {
  1840. ERR_FAIL_INDEX_V(p_view.format_override, DATA_FORMAT_MAX, RID());
  1841. ERR_FAIL_COND_V_MSG(texture.allowed_shared_formats.find(p_view.format_override) == -1, RID(),
  1842. "Format override is not in the list of allowed shareable formats for original texture.");
  1843. image_view_create_info.format = vulkan_formats[p_view.format_override];
  1844. }
  1845. static const VkComponentSwizzle component_swizzles[TEXTURE_SWIZZLE_MAX] = {
  1846. VK_COMPONENT_SWIZZLE_IDENTITY,
  1847. VK_COMPONENT_SWIZZLE_ZERO,
  1848. VK_COMPONENT_SWIZZLE_ONE,
  1849. VK_COMPONENT_SWIZZLE_R,
  1850. VK_COMPONENT_SWIZZLE_G,
  1851. VK_COMPONENT_SWIZZLE_B,
  1852. VK_COMPONENT_SWIZZLE_A
  1853. };
  1854. image_view_create_info.components.r = component_swizzles[p_view.swizzle_r];
  1855. image_view_create_info.components.g = component_swizzles[p_view.swizzle_g];
  1856. image_view_create_info.components.b = component_swizzles[p_view.swizzle_b];
  1857. image_view_create_info.components.a = component_swizzles[p_view.swizzle_a];
  1858. image_view_create_info.subresourceRange.baseMipLevel = 0;
  1859. image_view_create_info.subresourceRange.levelCount = texture.mipmaps;
  1860. image_view_create_info.subresourceRange.layerCount = texture.layers;
  1861. image_view_create_info.subresourceRange.baseArrayLayer = 0;
  1862. if (texture.usage_flags & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) {
  1863. image_view_create_info.subresourceRange.aspectMask = VK_IMAGE_ASPECT_DEPTH_BIT;
  1864. } else {
  1865. image_view_create_info.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
  1866. }
  1867. VkImageViewUsageCreateInfo usage_info;
  1868. usage_info.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_USAGE_CREATE_INFO;
  1869. usage_info.pNext = nullptr;
  1870. if (p_view.format_override != DATA_FORMAT_MAX) {
  1871. //need to validate usage with vulkan
  1872. usage_info.usage = 0;
  1873. if (texture.usage_flags & TEXTURE_USAGE_SAMPLING_BIT) {
  1874. usage_info.usage |= VK_IMAGE_USAGE_SAMPLED_BIT;
  1875. }
  1876. if (texture.usage_flags & TEXTURE_USAGE_STORAGE_BIT) {
  1877. if (texture_is_format_supported_for_usage(p_view.format_override, TEXTURE_USAGE_STORAGE_BIT)) {
  1878. usage_info.usage |= VK_IMAGE_USAGE_STORAGE_BIT;
  1879. }
  1880. }
  1881. if (texture.usage_flags & TEXTURE_USAGE_COLOR_ATTACHMENT_BIT) {
  1882. if (texture_is_format_supported_for_usage(p_view.format_override, TEXTURE_USAGE_COLOR_ATTACHMENT_BIT)) {
  1883. usage_info.usage |= VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT;
  1884. }
  1885. }
  1886. if (texture.usage_flags & TEXTURE_USAGE_INPUT_ATTACHMENT_BIT) {
  1887. usage_info.usage |= VK_IMAGE_USAGE_INPUT_ATTACHMENT_BIT;
  1888. }
  1889. if (texture.usage_flags & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) {
  1890. usage_info.usage |= VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT;
  1891. }
  1892. if (texture.usage_flags & TEXTURE_USAGE_CAN_UPDATE_BIT) {
  1893. usage_info.usage |= VK_IMAGE_USAGE_TRANSFER_DST_BIT;
  1894. }
  1895. if (texture.usage_flags & TEXTURE_USAGE_CAN_COPY_FROM_BIT) {
  1896. usage_info.usage |= VK_IMAGE_USAGE_TRANSFER_SRC_BIT;
  1897. }
  1898. if (texture.usage_flags & TEXTURE_USAGE_CAN_COPY_TO_BIT) {
  1899. usage_info.usage |= VK_IMAGE_USAGE_TRANSFER_DST_BIT;
  1900. }
  1901. image_view_create_info.pNext = &usage_info;
  1902. }
  1903. VkResult err = vkCreateImageView(device, &image_view_create_info, nullptr, &texture.view);
  1904. ERR_FAIL_COND_V_MSG(err, RID(), "vkCreateImageView failed with error " + itos(err) + ".");
  1905. texture.owner = p_with_texture;
  1906. RID id = texture_owner.make_rid(texture);
  1907. _add_dependency(id, p_with_texture);
  1908. return id;
  1909. }
  1910. RID RenderingDeviceVulkan::texture_create_shared_from_slice(const TextureView &p_view, RID p_with_texture, uint32_t p_layer, uint32_t p_mipmap, uint32_t p_mipmaps, TextureSliceType p_slice_type) {
  1911. _THREAD_SAFE_METHOD_
  1912. Texture *src_texture = texture_owner.get_or_null(p_with_texture);
  1913. ERR_FAIL_COND_V(!src_texture, RID());
  1914. if (src_texture->owner.is_valid()) { //ahh this is a share
  1915. p_with_texture = src_texture->owner;
  1916. src_texture = texture_owner.get_or_null(src_texture->owner);
  1917. ERR_FAIL_COND_V(!src_texture, RID()); //this is a bug
  1918. }
  1919. ERR_FAIL_COND_V_MSG(p_slice_type == TEXTURE_SLICE_CUBEMAP && (src_texture->type != TEXTURE_TYPE_CUBE && src_texture->type != TEXTURE_TYPE_CUBE_ARRAY), RID(),
  1920. "Can only create a cubemap slice from a cubemap or cubemap array mipmap");
  1921. ERR_FAIL_COND_V_MSG(p_slice_type == TEXTURE_SLICE_3D && src_texture->type != TEXTURE_TYPE_3D, RID(),
  1922. "Can only create a 3D slice from a 3D texture");
  1923. ERR_FAIL_COND_V_MSG(p_slice_type == TEXTURE_SLICE_2D_ARRAY && (src_texture->type != TEXTURE_TYPE_2D_ARRAY), RID(),
  1924. "Can only create an array slice from a 2D array mipmap");
  1925. //create view
  1926. ERR_FAIL_UNSIGNED_INDEX_V(p_mipmap, src_texture->mipmaps, RID());
  1927. ERR_FAIL_COND_V(p_mipmap + p_mipmaps > src_texture->mipmaps, RID());
  1928. ERR_FAIL_UNSIGNED_INDEX_V(p_layer, src_texture->layers, RID());
  1929. int slice_layers = 1;
  1930. if (p_slice_type == TEXTURE_SLICE_2D_ARRAY) {
  1931. ERR_FAIL_COND_V_MSG(p_layer != 0, RID(), "layer must be 0 when obtaining a 2D array mipmap slice");
  1932. slice_layers = src_texture->layers;
  1933. } else if (p_slice_type == TEXTURE_SLICE_CUBEMAP) {
  1934. slice_layers = 6;
  1935. }
  1936. Texture texture = *src_texture;
  1937. get_image_format_required_size(texture.format, texture.width, texture.height, texture.depth, p_mipmap + 1, &texture.width, &texture.height);
  1938. texture.mipmaps = p_mipmaps;
  1939. texture.layers = slice_layers;
  1940. texture.base_mipmap = p_mipmap;
  1941. texture.base_layer = p_layer;
  1942. VkImageViewCreateInfo image_view_create_info;
  1943. image_view_create_info.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO;
  1944. image_view_create_info.pNext = nullptr;
  1945. image_view_create_info.flags = 0;
  1946. image_view_create_info.image = texture.image;
  1947. static const VkImageViewType view_types[TEXTURE_TYPE_MAX] = {
  1948. VK_IMAGE_VIEW_TYPE_1D,
  1949. VK_IMAGE_VIEW_TYPE_2D,
  1950. VK_IMAGE_VIEW_TYPE_2D,
  1951. VK_IMAGE_VIEW_TYPE_2D,
  1952. VK_IMAGE_VIEW_TYPE_1D,
  1953. VK_IMAGE_VIEW_TYPE_2D,
  1954. VK_IMAGE_VIEW_TYPE_2D,
  1955. };
  1956. image_view_create_info.viewType = view_types[texture.type];
  1957. if (p_slice_type == TEXTURE_SLICE_CUBEMAP) {
  1958. image_view_create_info.viewType = VK_IMAGE_VIEW_TYPE_CUBE;
  1959. } else if (p_slice_type == TEXTURE_SLICE_3D) {
  1960. image_view_create_info.viewType = VK_IMAGE_VIEW_TYPE_3D;
  1961. } else if (p_slice_type == TEXTURE_SLICE_2D_ARRAY) {
  1962. image_view_create_info.viewType = VK_IMAGE_VIEW_TYPE_2D_ARRAY;
  1963. }
  1964. if (p_view.format_override == DATA_FORMAT_MAX || p_view.format_override == texture.format) {
  1965. image_view_create_info.format = vulkan_formats[texture.format];
  1966. } else {
  1967. ERR_FAIL_INDEX_V(p_view.format_override, DATA_FORMAT_MAX, RID());
  1968. ERR_FAIL_COND_V_MSG(texture.allowed_shared_formats.find(p_view.format_override) == -1, RID(),
  1969. "Format override is not in the list of allowed shareable formats for original texture.");
  1970. image_view_create_info.format = vulkan_formats[p_view.format_override];
  1971. }
  1972. static const VkComponentSwizzle component_swizzles[TEXTURE_SWIZZLE_MAX] = {
  1973. VK_COMPONENT_SWIZZLE_IDENTITY,
  1974. VK_COMPONENT_SWIZZLE_ZERO,
  1975. VK_COMPONENT_SWIZZLE_ONE,
  1976. VK_COMPONENT_SWIZZLE_R,
  1977. VK_COMPONENT_SWIZZLE_G,
  1978. VK_COMPONENT_SWIZZLE_B,
  1979. VK_COMPONENT_SWIZZLE_A
  1980. };
  1981. image_view_create_info.components.r = component_swizzles[p_view.swizzle_r];
  1982. image_view_create_info.components.g = component_swizzles[p_view.swizzle_g];
  1983. image_view_create_info.components.b = component_swizzles[p_view.swizzle_b];
  1984. image_view_create_info.components.a = component_swizzles[p_view.swizzle_a];
  1985. if (p_slice_type == TEXTURE_SLICE_CUBEMAP) {
  1986. ERR_FAIL_COND_V_MSG(p_layer >= src_texture->layers, RID(),
  1987. "Specified layer is invalid for cubemap");
  1988. ERR_FAIL_COND_V_MSG((p_layer % 6) != 0, RID(),
  1989. "Specified layer must be a multiple of 6.");
  1990. }
  1991. image_view_create_info.subresourceRange.baseMipLevel = p_mipmap;
  1992. image_view_create_info.subresourceRange.levelCount = p_mipmaps;
  1993. image_view_create_info.subresourceRange.layerCount = slice_layers;
  1994. image_view_create_info.subresourceRange.baseArrayLayer = p_layer;
  1995. if (texture.usage_flags & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) {
  1996. image_view_create_info.subresourceRange.aspectMask = VK_IMAGE_ASPECT_DEPTH_BIT;
  1997. } else {
  1998. image_view_create_info.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
  1999. }
  2000. VkResult err = vkCreateImageView(device, &image_view_create_info, nullptr, &texture.view);
  2001. ERR_FAIL_COND_V_MSG(err, RID(), "vkCreateImageView failed with error " + itos(err) + ".");
  2002. texture.owner = p_with_texture;
  2003. RID id = texture_owner.make_rid(texture);
  2004. _add_dependency(id, p_with_texture);
  2005. return id;
  2006. }
  2007. Error RenderingDeviceVulkan::texture_update(RID p_texture, uint32_t p_layer, const Vector<uint8_t> &p_data, uint32_t p_post_barrier) {
  2008. return _texture_update(p_texture, p_layer, p_data, p_post_barrier, false);
  2009. }
  2010. Error RenderingDeviceVulkan::_texture_update(RID p_texture, uint32_t p_layer, const Vector<uint8_t> &p_data, uint32_t p_post_barrier, bool p_use_setup_queue) {
  2011. _THREAD_SAFE_METHOD_
  2012. ERR_FAIL_COND_V_MSG((draw_list || compute_list) && !p_use_setup_queue, ERR_INVALID_PARAMETER,
  2013. "Updating textures is forbidden during creation of a draw or compute list");
  2014. Texture *texture = texture_owner.get_or_null(p_texture);
  2015. ERR_FAIL_COND_V(!texture, ERR_INVALID_PARAMETER);
  2016. if (texture->owner != RID()) {
  2017. p_texture = texture->owner;
  2018. texture = texture_owner.get_or_null(texture->owner);
  2019. ERR_FAIL_COND_V(!texture, ERR_BUG); //this is a bug
  2020. }
  2021. ERR_FAIL_COND_V_MSG(texture->bound, ERR_CANT_ACQUIRE_RESOURCE,
  2022. "Texture can't be updated while a render pass that uses it is being created. Ensure render pass is finalized (and that it was created with RENDER_PASS_CONTENTS_FINISH) to unbind this texture.");
  2023. ERR_FAIL_COND_V_MSG(!(texture->usage_flags & TEXTURE_USAGE_CAN_UPDATE_BIT), ERR_INVALID_PARAMETER,
  2024. "Texture requires the TEXTURE_USAGE_CAN_UPDATE_BIT in order to be updatable.");
  2025. uint32_t layer_count = texture->layers;
  2026. if (texture->type == TEXTURE_TYPE_CUBE || texture->type == TEXTURE_TYPE_CUBE_ARRAY) {
  2027. layer_count *= 6;
  2028. }
  2029. ERR_FAIL_COND_V(p_layer >= layer_count, ERR_INVALID_PARAMETER);
  2030. uint32_t width, height;
  2031. uint32_t image_size = get_image_format_required_size(texture->format, texture->width, texture->height, texture->depth, texture->mipmaps, &width, &height);
  2032. uint32_t required_size = image_size;
  2033. uint32_t required_align = get_compressed_image_format_block_byte_size(texture->format);
  2034. if (required_align == 1) {
  2035. required_align = get_image_format_pixel_size(texture->format);
  2036. }
  2037. if ((required_align % 4) != 0) { //alignment rules are really strange
  2038. required_align *= 4;
  2039. }
  2040. ERR_FAIL_COND_V_MSG(required_size != (uint32_t)p_data.size(), ERR_INVALID_PARAMETER,
  2041. "Required size for texture update (" + itos(required_size) + ") does not match data supplied size (" + itos(p_data.size()) + ").");
  2042. uint32_t region_size = texture_upload_region_size_px;
  2043. const uint8_t *r = p_data.ptr();
  2044. VkCommandBuffer command_buffer = p_use_setup_queue ? frames[frame].setup_command_buffer : frames[frame].draw_command_buffer;
  2045. //barrier to transfer
  2046. {
  2047. VkImageMemoryBarrier image_memory_barrier;
  2048. image_memory_barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
  2049. image_memory_barrier.pNext = nullptr;
  2050. image_memory_barrier.srcAccessMask = 0;
  2051. image_memory_barrier.dstAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
  2052. image_memory_barrier.oldLayout = texture->layout;
  2053. image_memory_barrier.newLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL;
  2054. image_memory_barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  2055. image_memory_barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  2056. image_memory_barrier.image = texture->image;
  2057. image_memory_barrier.subresourceRange.aspectMask = texture->barrier_aspect_mask;
  2058. image_memory_barrier.subresourceRange.baseMipLevel = 0;
  2059. image_memory_barrier.subresourceRange.levelCount = texture->mipmaps;
  2060. image_memory_barrier.subresourceRange.baseArrayLayer = p_layer;
  2061. image_memory_barrier.subresourceRange.layerCount = 1;
  2062. vkCmdPipelineBarrier(command_buffer, VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT, 0, 0, nullptr, 0, nullptr, 1, &image_memory_barrier);
  2063. }
  2064. uint32_t mipmap_offset = 0;
  2065. uint32_t logic_width = texture->width;
  2066. uint32_t logic_height = texture->height;
  2067. for (uint32_t mm_i = 0; mm_i < texture->mipmaps; mm_i++) {
  2068. uint32_t depth;
  2069. uint32_t image_total = get_image_format_required_size(texture->format, texture->width, texture->height, texture->depth, mm_i + 1, &width, &height, &depth);
  2070. const uint8_t *read_ptr_mipmap = r + mipmap_offset;
  2071. image_size = image_total - mipmap_offset;
  2072. for (uint32_t z = 0; z < depth; z++) { //for 3D textures, depth may be > 0
  2073. const uint8_t *read_ptr = read_ptr_mipmap + image_size * z / depth;
  2074. for (uint32_t x = 0; x < width; x += region_size) {
  2075. for (uint32_t y = 0; y < height; y += region_size) {
  2076. uint32_t region_w = MIN(region_size, width - x);
  2077. uint32_t region_h = MIN(region_size, height - y);
  2078. uint32_t region_logic_w = MIN(region_size, logic_width - x);
  2079. uint32_t region_logic_h = MIN(region_size, logic_height - y);
  2080. uint32_t pixel_size = get_image_format_pixel_size(texture->format);
  2081. uint32_t to_allocate = region_w * region_h * pixel_size;
  2082. to_allocate >>= get_compressed_image_format_pixel_rshift(texture->format);
  2083. uint32_t alloc_offset, alloc_size;
  2084. Error err = _staging_buffer_allocate(to_allocate, required_align, alloc_offset, alloc_size, false, !p_use_setup_queue);
  2085. ERR_FAIL_COND_V(err, ERR_CANT_CREATE);
  2086. uint8_t *write_ptr;
  2087. { //map
  2088. void *data_ptr = nullptr;
  2089. VkResult vkerr = vmaMapMemory(allocator, staging_buffer_blocks[staging_buffer_current].allocation, &data_ptr);
  2090. ERR_FAIL_COND_V_MSG(vkerr, ERR_CANT_CREATE, "vmaMapMemory failed with error " + itos(vkerr) + ".");
  2091. write_ptr = (uint8_t *)data_ptr;
  2092. write_ptr += alloc_offset;
  2093. }
  2094. uint32_t block_w, block_h;
  2095. get_compressed_image_format_block_dimensions(texture->format, block_w, block_h);
  2096. ERR_FAIL_COND_V(region_w % block_w, ERR_BUG);
  2097. ERR_FAIL_COND_V(region_h % block_h, ERR_BUG);
  2098. if (block_w != 1 || block_h != 1) {
  2099. //compressed image (blocks)
  2100. //must copy a block region
  2101. uint32_t block_size = get_compressed_image_format_block_byte_size(texture->format);
  2102. //re-create current variables in blocky format
  2103. uint32_t xb = x / block_w;
  2104. uint32_t yb = y / block_h;
  2105. uint32_t wb = width / block_w;
  2106. //uint32_t hb = height / block_h;
  2107. uint32_t region_wb = region_w / block_w;
  2108. uint32_t region_hb = region_h / block_h;
  2109. for (uint32_t xr = 0; xr < region_wb; xr++) {
  2110. for (uint32_t yr = 0; yr < region_hb; yr++) {
  2111. uint32_t src_offset = ((yr + yb) * wb + xr + xb) * block_size;
  2112. uint32_t dst_offset = (yr * region_wb + xr) * block_size;
  2113. //copy block
  2114. for (uint32_t i = 0; i < block_size; i++) {
  2115. write_ptr[dst_offset + i] = read_ptr[src_offset + i];
  2116. }
  2117. }
  2118. }
  2119. } else {
  2120. //regular image (pixels)
  2121. //must copy a pixel region
  2122. for (uint32_t xr = 0; xr < region_w; xr++) {
  2123. for (uint32_t yr = 0; yr < region_h; yr++) {
  2124. uint32_t src_offset = ((yr + y) * width + xr + x) * pixel_size;
  2125. uint32_t dst_offset = (yr * region_w + xr) * pixel_size;
  2126. //copy block
  2127. for (uint32_t i = 0; i < pixel_size; i++) {
  2128. write_ptr[dst_offset + i] = read_ptr[src_offset + i];
  2129. }
  2130. }
  2131. }
  2132. }
  2133. { //unmap
  2134. vmaUnmapMemory(allocator, staging_buffer_blocks[staging_buffer_current].allocation);
  2135. }
  2136. VkBufferImageCopy buffer_image_copy;
  2137. buffer_image_copy.bufferOffset = alloc_offset;
  2138. buffer_image_copy.bufferRowLength = 0; //tightly packed
  2139. buffer_image_copy.bufferImageHeight = 0; //tightly packed
  2140. buffer_image_copy.imageSubresource.aspectMask = texture->read_aspect_mask;
  2141. buffer_image_copy.imageSubresource.mipLevel = mm_i;
  2142. buffer_image_copy.imageSubresource.baseArrayLayer = p_layer;
  2143. buffer_image_copy.imageSubresource.layerCount = 1;
  2144. buffer_image_copy.imageOffset.x = x;
  2145. buffer_image_copy.imageOffset.y = y;
  2146. buffer_image_copy.imageOffset.z = z;
  2147. buffer_image_copy.imageExtent.width = region_logic_w;
  2148. buffer_image_copy.imageExtent.height = region_logic_h;
  2149. buffer_image_copy.imageExtent.depth = 1;
  2150. vkCmdCopyBufferToImage(command_buffer, staging_buffer_blocks[staging_buffer_current].buffer, texture->image, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, 1, &buffer_image_copy);
  2151. staging_buffer_blocks.write[staging_buffer_current].fill_amount += alloc_size;
  2152. }
  2153. }
  2154. }
  2155. mipmap_offset = image_total;
  2156. logic_width = MAX(1, logic_width >> 1);
  2157. logic_height = MAX(1, logic_height >> 1);
  2158. }
  2159. //barrier to restore layout
  2160. {
  2161. uint32_t barrier_flags = 0;
  2162. uint32_t access_flags = 0;
  2163. if (p_post_barrier & BARRIER_MASK_COMPUTE) {
  2164. barrier_flags |= VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT;
  2165. access_flags |= VK_ACCESS_SHADER_READ_BIT;
  2166. }
  2167. if (p_post_barrier & BARRIER_MASK_RASTER) {
  2168. barrier_flags |= VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT;
  2169. access_flags |= VK_ACCESS_SHADER_READ_BIT;
  2170. }
  2171. if (p_post_barrier & BARRIER_MASK_TRANSFER) {
  2172. barrier_flags |= VK_PIPELINE_STAGE_TRANSFER_BIT;
  2173. access_flags |= VK_ACCESS_TRANSFER_WRITE_BIT;
  2174. }
  2175. if (barrier_flags == 0) {
  2176. barrier_flags = VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT;
  2177. }
  2178. VkImageMemoryBarrier image_memory_barrier;
  2179. image_memory_barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
  2180. image_memory_barrier.pNext = nullptr;
  2181. image_memory_barrier.srcAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
  2182. image_memory_barrier.dstAccessMask = access_flags;
  2183. image_memory_barrier.oldLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL;
  2184. image_memory_barrier.newLayout = texture->layout;
  2185. image_memory_barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  2186. image_memory_barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  2187. image_memory_barrier.image = texture->image;
  2188. image_memory_barrier.subresourceRange.aspectMask = texture->barrier_aspect_mask;
  2189. image_memory_barrier.subresourceRange.baseMipLevel = 0;
  2190. image_memory_barrier.subresourceRange.levelCount = texture->mipmaps;
  2191. image_memory_barrier.subresourceRange.baseArrayLayer = p_layer;
  2192. image_memory_barrier.subresourceRange.layerCount = 1;
  2193. vkCmdPipelineBarrier(command_buffer, VK_PIPELINE_STAGE_TRANSFER_BIT, barrier_flags, 0, 0, nullptr, 0, nullptr, 1, &image_memory_barrier);
  2194. }
  2195. if (texture->used_in_frame != frames_drawn) {
  2196. texture->used_in_raster = false;
  2197. texture->used_in_compute = false;
  2198. texture->used_in_frame = frames_drawn;
  2199. }
  2200. texture->used_in_transfer = true;
  2201. return OK;
  2202. }
  2203. Vector<uint8_t> RenderingDeviceVulkan::_texture_get_data_from_image(Texture *tex, VkImage p_image, VmaAllocation p_allocation, uint32_t p_layer, bool p_2d) {
  2204. uint32_t width, height, depth;
  2205. uint32_t image_size = get_image_format_required_size(tex->format, tex->width, tex->height, p_2d ? 1 : tex->depth, tex->mipmaps, &width, &height, &depth);
  2206. Vector<uint8_t> image_data;
  2207. image_data.resize(image_size);
  2208. void *img_mem;
  2209. vmaMapMemory(allocator, p_allocation, &img_mem);
  2210. uint32_t blockw, blockh;
  2211. get_compressed_image_format_block_dimensions(tex->format, blockw, blockh);
  2212. uint32_t block_size = get_compressed_image_format_block_byte_size(tex->format);
  2213. uint32_t pixel_size = get_image_format_pixel_size(tex->format);
  2214. {
  2215. uint8_t *w = image_data.ptrw();
  2216. uint32_t mipmap_offset = 0;
  2217. for (uint32_t mm_i = 0; mm_i < tex->mipmaps; mm_i++) {
  2218. uint32_t image_total = get_image_format_required_size(tex->format, tex->width, tex->height, p_2d ? 1 : tex->depth, mm_i + 1, &width, &height, &depth);
  2219. uint8_t *write_ptr_mipmap = w + mipmap_offset;
  2220. image_size = image_total - mipmap_offset;
  2221. VkImageSubresource image_sub_resorce;
  2222. image_sub_resorce.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
  2223. image_sub_resorce.arrayLayer = p_layer;
  2224. image_sub_resorce.mipLevel = mm_i;
  2225. VkSubresourceLayout layout;
  2226. vkGetImageSubresourceLayout(device, p_image, &image_sub_resorce, &layout);
  2227. for (uint32_t z = 0; z < depth; z++) {
  2228. uint8_t *write_ptr = write_ptr_mipmap + z * image_size / depth;
  2229. const uint8_t *slice_read_ptr = ((uint8_t *)img_mem) + layout.offset + z * layout.depthPitch;
  2230. if (block_size > 1) {
  2231. //compressed
  2232. uint32_t line_width = (block_size * (width / blockw));
  2233. for (uint32_t y = 0; y < height / blockh; y++) {
  2234. const uint8_t *rptr = slice_read_ptr + y * layout.rowPitch;
  2235. uint8_t *wptr = write_ptr + y * line_width;
  2236. memcpy(wptr, rptr, line_width);
  2237. }
  2238. } else {
  2239. //uncompressed
  2240. for (uint32_t y = 0; y < height; y++) {
  2241. const uint8_t *rptr = slice_read_ptr + y * layout.rowPitch;
  2242. uint8_t *wptr = write_ptr + y * pixel_size * width;
  2243. memcpy(wptr, rptr, (uint64_t)pixel_size * width);
  2244. }
  2245. }
  2246. }
  2247. mipmap_offset = image_total;
  2248. }
  2249. }
  2250. vmaUnmapMemory(allocator, p_allocation);
  2251. return image_data;
  2252. }
  2253. Vector<uint8_t> RenderingDeviceVulkan::texture_get_data(RID p_texture, uint32_t p_layer) {
  2254. _THREAD_SAFE_METHOD_
  2255. Texture *tex = texture_owner.get_or_null(p_texture);
  2256. ERR_FAIL_COND_V(!tex, Vector<uint8_t>());
  2257. ERR_FAIL_COND_V_MSG(tex->bound, Vector<uint8_t>(),
  2258. "Texture can't be retrieved while a render pass that uses it is being created. Ensure render pass is finalized (and that it was created with RENDER_PASS_CONTENTS_FINISH) to unbind this texture.");
  2259. ERR_FAIL_COND_V_MSG(!(tex->usage_flags & TEXTURE_USAGE_CAN_COPY_FROM_BIT), Vector<uint8_t>(),
  2260. "Texture requires the TEXTURE_USAGE_CAN_COPY_FROM_BIT in order to be retrieved.");
  2261. uint32_t layer_count = tex->layers;
  2262. if (tex->type == TEXTURE_TYPE_CUBE || tex->type == TEXTURE_TYPE_CUBE_ARRAY) {
  2263. layer_count *= 6;
  2264. }
  2265. ERR_FAIL_COND_V(p_layer >= layer_count, Vector<uint8_t>());
  2266. if (tex->usage_flags & TEXTURE_USAGE_CPU_READ_BIT) {
  2267. //does not need anything fancy, map and read.
  2268. return _texture_get_data_from_image(tex, tex->image, tex->allocation, p_layer);
  2269. } else {
  2270. //compute total image size
  2271. uint32_t width, height, depth;
  2272. uint32_t buffer_size = get_image_format_required_size(tex->format, tex->width, tex->height, tex->depth, tex->mipmaps, &width, &height, &depth);
  2273. //allocate buffer
  2274. VkCommandBuffer command_buffer = frames[frame].draw_command_buffer; //makes more sense to retrieve
  2275. Buffer tmp_buffer;
  2276. _buffer_allocate(&tmp_buffer, buffer_size, VK_BUFFER_USAGE_TRANSFER_DST_BIT, VMA_MEMORY_USAGE_CPU_ONLY);
  2277. { //Source image barrier
  2278. VkImageMemoryBarrier image_memory_barrier;
  2279. image_memory_barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
  2280. image_memory_barrier.pNext = nullptr;
  2281. image_memory_barrier.srcAccessMask = 0;
  2282. image_memory_barrier.dstAccessMask = VK_ACCESS_TRANSFER_READ_BIT;
  2283. image_memory_barrier.oldLayout = tex->layout;
  2284. image_memory_barrier.newLayout = VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL;
  2285. image_memory_barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  2286. image_memory_barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  2287. image_memory_barrier.image = tex->image;
  2288. image_memory_barrier.subresourceRange.aspectMask = tex->barrier_aspect_mask;
  2289. image_memory_barrier.subresourceRange.baseMipLevel = 0;
  2290. image_memory_barrier.subresourceRange.levelCount = tex->mipmaps;
  2291. image_memory_barrier.subresourceRange.baseArrayLayer = p_layer;
  2292. image_memory_barrier.subresourceRange.layerCount = 1;
  2293. vkCmdPipelineBarrier(command_buffer, VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT, 0, 0, nullptr, 0, nullptr, 1, &image_memory_barrier);
  2294. }
  2295. uint32_t computed_w = tex->width;
  2296. uint32_t computed_h = tex->height;
  2297. uint32_t computed_d = tex->depth;
  2298. uint32_t prev_size = 0;
  2299. uint32_t offset = 0;
  2300. for (uint32_t i = 0; i < tex->mipmaps; i++) {
  2301. VkBufferImageCopy buffer_image_copy;
  2302. uint32_t image_size = get_image_format_required_size(tex->format, tex->width, tex->height, tex->depth, i + 1);
  2303. uint32_t size = image_size - prev_size;
  2304. prev_size = image_size;
  2305. buffer_image_copy.bufferOffset = offset;
  2306. buffer_image_copy.bufferImageHeight = 0;
  2307. buffer_image_copy.bufferRowLength = 0;
  2308. buffer_image_copy.imageSubresource.aspectMask = tex->read_aspect_mask;
  2309. buffer_image_copy.imageSubresource.baseArrayLayer = p_layer;
  2310. buffer_image_copy.imageSubresource.layerCount = 1;
  2311. buffer_image_copy.imageSubresource.mipLevel = i;
  2312. buffer_image_copy.imageOffset.x = 0;
  2313. buffer_image_copy.imageOffset.y = 0;
  2314. buffer_image_copy.imageOffset.z = 0;
  2315. buffer_image_copy.imageExtent.width = computed_w;
  2316. buffer_image_copy.imageExtent.height = computed_h;
  2317. buffer_image_copy.imageExtent.depth = computed_d;
  2318. vkCmdCopyImageToBuffer(command_buffer, tex->image, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, tmp_buffer.buffer, 1, &buffer_image_copy);
  2319. computed_w = MAX(1, computed_w >> 1);
  2320. computed_h = MAX(1, computed_h >> 1);
  2321. computed_d = MAX(1, computed_d >> 1);
  2322. offset += size;
  2323. }
  2324. { //restore src
  2325. VkImageMemoryBarrier image_memory_barrier;
  2326. image_memory_barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
  2327. image_memory_barrier.pNext = nullptr;
  2328. image_memory_barrier.srcAccessMask = VK_ACCESS_TRANSFER_READ_BIT;
  2329. image_memory_barrier.dstAccessMask = VK_ACCESS_SHADER_READ_BIT;
  2330. if (tex->usage_flags & TEXTURE_USAGE_STORAGE_BIT) {
  2331. image_memory_barrier.dstAccessMask |= VK_ACCESS_SHADER_WRITE_BIT;
  2332. }
  2333. image_memory_barrier.oldLayout = VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL;
  2334. image_memory_barrier.newLayout = tex->layout;
  2335. image_memory_barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  2336. image_memory_barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  2337. image_memory_barrier.image = tex->image;
  2338. image_memory_barrier.subresourceRange.aspectMask = tex->barrier_aspect_mask;
  2339. image_memory_barrier.subresourceRange.baseMipLevel = 0;
  2340. image_memory_barrier.subresourceRange.levelCount = tex->mipmaps;
  2341. image_memory_barrier.subresourceRange.baseArrayLayer = p_layer;
  2342. image_memory_barrier.subresourceRange.layerCount = 1;
  2343. vkCmdPipelineBarrier(command_buffer, VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT | VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT, 0, 0, nullptr, 0, nullptr, 1, &image_memory_barrier);
  2344. }
  2345. _flush(true);
  2346. void *buffer_mem;
  2347. VkResult vkerr = vmaMapMemory(allocator, tmp_buffer.allocation, &buffer_mem);
  2348. ERR_FAIL_COND_V_MSG(vkerr, Vector<uint8_t>(), "vmaMapMemory failed with error " + itos(vkerr) + ".");
  2349. Vector<uint8_t> buffer_data;
  2350. {
  2351. buffer_data.resize(buffer_size);
  2352. uint8_t *w = buffer_data.ptrw();
  2353. memcpy(w, buffer_mem, buffer_size);
  2354. }
  2355. vmaUnmapMemory(allocator, tmp_buffer.allocation);
  2356. _buffer_free(&tmp_buffer);
  2357. return buffer_data;
  2358. }
  2359. }
  2360. bool RenderingDeviceVulkan::texture_is_shared(RID p_texture) {
  2361. _THREAD_SAFE_METHOD_
  2362. Texture *tex = texture_owner.get_or_null(p_texture);
  2363. ERR_FAIL_COND_V(!tex, false);
  2364. return tex->owner.is_valid();
  2365. }
  2366. bool RenderingDeviceVulkan::texture_is_valid(RID p_texture) {
  2367. return texture_owner.owns(p_texture);
  2368. }
  2369. Size2i RenderingDeviceVulkan::texture_size(RID p_texture) {
  2370. _THREAD_SAFE_METHOD_
  2371. Texture *tex = texture_owner.get_or_null(p_texture);
  2372. ERR_FAIL_COND_V(!tex, Size2i());
  2373. return Size2i(tex->width, tex->height);
  2374. }
  2375. Error RenderingDeviceVulkan::texture_copy(RID p_from_texture, RID p_to_texture, const Vector3 &p_from, const Vector3 &p_to, const Vector3 &p_size, uint32_t p_src_mipmap, uint32_t p_dst_mipmap, uint32_t p_src_layer, uint32_t p_dst_layer, uint32_t p_post_barrier) {
  2376. _THREAD_SAFE_METHOD_
  2377. Texture *src_tex = texture_owner.get_or_null(p_from_texture);
  2378. ERR_FAIL_COND_V(!src_tex, ERR_INVALID_PARAMETER);
  2379. ERR_FAIL_COND_V_MSG(src_tex->bound, ERR_INVALID_PARAMETER,
  2380. "Source texture can't be copied while a render pass that uses it is being created. Ensure render pass is finalized (and that it was created with RENDER_PASS_CONTENTS_FINISH) to unbind this texture.");
  2381. ERR_FAIL_COND_V_MSG(!(src_tex->usage_flags & TEXTURE_USAGE_CAN_COPY_FROM_BIT), ERR_INVALID_PARAMETER,
  2382. "Source texture requires the TEXTURE_USAGE_CAN_COPY_FROM_BIT in order to be retrieved.");
  2383. uint32_t src_layer_count = src_tex->layers;
  2384. uint32_t src_width, src_height, src_depth;
  2385. get_image_format_required_size(src_tex->format, src_tex->width, src_tex->height, src_tex->depth, p_src_mipmap + 1, &src_width, &src_height, &src_depth);
  2386. if (src_tex->type == TEXTURE_TYPE_CUBE || src_tex->type == TEXTURE_TYPE_CUBE_ARRAY) {
  2387. src_layer_count *= 6;
  2388. }
  2389. ERR_FAIL_COND_V(p_from.x < 0 || p_from.x + p_size.x > src_width, ERR_INVALID_PARAMETER);
  2390. ERR_FAIL_COND_V(p_from.y < 0 || p_from.y + p_size.y > src_height, ERR_INVALID_PARAMETER);
  2391. ERR_FAIL_COND_V(p_from.z < 0 || p_from.z + p_size.z > src_depth, ERR_INVALID_PARAMETER);
  2392. ERR_FAIL_COND_V(p_src_mipmap >= src_tex->mipmaps, ERR_INVALID_PARAMETER);
  2393. ERR_FAIL_COND_V(p_src_layer >= src_layer_count, ERR_INVALID_PARAMETER);
  2394. Texture *dst_tex = texture_owner.get_or_null(p_to_texture);
  2395. ERR_FAIL_COND_V(!dst_tex, ERR_INVALID_PARAMETER);
  2396. ERR_FAIL_COND_V_MSG(dst_tex->bound, ERR_INVALID_PARAMETER,
  2397. "Destination texture can't be copied while a render pass that uses it is being created. Ensure render pass is finalized (and that it was created with RENDER_PASS_CONTENTS_FINISH) to unbind this texture.");
  2398. ERR_FAIL_COND_V_MSG(!(dst_tex->usage_flags & TEXTURE_USAGE_CAN_COPY_TO_BIT), ERR_INVALID_PARAMETER,
  2399. "Destination texture requires the TEXTURE_USAGE_CAN_COPY_TO_BIT in order to be retrieved.");
  2400. uint32_t dst_layer_count = dst_tex->layers;
  2401. uint32_t dst_width, dst_height, dst_depth;
  2402. get_image_format_required_size(dst_tex->format, dst_tex->width, dst_tex->height, dst_tex->depth, p_dst_mipmap + 1, &dst_width, &dst_height, &dst_depth);
  2403. if (dst_tex->type == TEXTURE_TYPE_CUBE || dst_tex->type == TEXTURE_TYPE_CUBE_ARRAY) {
  2404. dst_layer_count *= 6;
  2405. }
  2406. ERR_FAIL_COND_V(p_to.x < 0 || p_to.x + p_size.x > dst_width, ERR_INVALID_PARAMETER);
  2407. ERR_FAIL_COND_V(p_to.y < 0 || p_to.y + p_size.y > dst_height, ERR_INVALID_PARAMETER);
  2408. ERR_FAIL_COND_V(p_to.z < 0 || p_to.z + p_size.z > dst_depth, ERR_INVALID_PARAMETER);
  2409. ERR_FAIL_COND_V(p_dst_mipmap >= dst_tex->mipmaps, ERR_INVALID_PARAMETER);
  2410. ERR_FAIL_COND_V(p_dst_layer >= dst_layer_count, ERR_INVALID_PARAMETER);
  2411. ERR_FAIL_COND_V_MSG(src_tex->read_aspect_mask != dst_tex->read_aspect_mask, ERR_INVALID_PARAMETER,
  2412. "Source and destination texture must be of the same type (color or depth).");
  2413. VkCommandBuffer command_buffer = frames[frame].draw_command_buffer;
  2414. {
  2415. //PRE Copy the image
  2416. { //Source
  2417. VkImageMemoryBarrier image_memory_barrier;
  2418. image_memory_barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
  2419. image_memory_barrier.pNext = nullptr;
  2420. image_memory_barrier.srcAccessMask = 0;
  2421. image_memory_barrier.dstAccessMask = VK_ACCESS_TRANSFER_READ_BIT;
  2422. image_memory_barrier.oldLayout = src_tex->layout;
  2423. image_memory_barrier.newLayout = VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL;
  2424. image_memory_barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  2425. image_memory_barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  2426. image_memory_barrier.image = src_tex->image;
  2427. image_memory_barrier.subresourceRange.aspectMask = src_tex->barrier_aspect_mask;
  2428. image_memory_barrier.subresourceRange.baseMipLevel = p_src_mipmap;
  2429. image_memory_barrier.subresourceRange.levelCount = 1;
  2430. image_memory_barrier.subresourceRange.baseArrayLayer = p_src_layer;
  2431. image_memory_barrier.subresourceRange.layerCount = 1;
  2432. vkCmdPipelineBarrier(command_buffer, VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT, 0, 0, nullptr, 0, nullptr, 1, &image_memory_barrier);
  2433. }
  2434. { //Dest
  2435. VkImageMemoryBarrier image_memory_barrier;
  2436. image_memory_barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
  2437. image_memory_barrier.pNext = nullptr;
  2438. image_memory_barrier.srcAccessMask = 0;
  2439. image_memory_barrier.dstAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
  2440. image_memory_barrier.oldLayout = dst_tex->layout;
  2441. image_memory_barrier.newLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL;
  2442. image_memory_barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  2443. image_memory_barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  2444. image_memory_barrier.image = dst_tex->image;
  2445. image_memory_barrier.subresourceRange.aspectMask = dst_tex->read_aspect_mask;
  2446. image_memory_barrier.subresourceRange.baseMipLevel = p_dst_mipmap;
  2447. image_memory_barrier.subresourceRange.levelCount = 1;
  2448. image_memory_barrier.subresourceRange.baseArrayLayer = p_dst_layer;
  2449. image_memory_barrier.subresourceRange.layerCount = 1;
  2450. vkCmdPipelineBarrier(command_buffer, VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT, 0, 0, nullptr, 0, nullptr, 1, &image_memory_barrier);
  2451. }
  2452. //COPY
  2453. {
  2454. VkImageCopy image_copy_region;
  2455. image_copy_region.srcSubresource.aspectMask = src_tex->read_aspect_mask;
  2456. image_copy_region.srcSubresource.baseArrayLayer = p_src_layer;
  2457. image_copy_region.srcSubresource.layerCount = 1;
  2458. image_copy_region.srcSubresource.mipLevel = p_src_mipmap;
  2459. image_copy_region.srcOffset.x = p_from.x;
  2460. image_copy_region.srcOffset.y = p_from.y;
  2461. image_copy_region.srcOffset.z = p_from.z;
  2462. image_copy_region.dstSubresource.aspectMask = dst_tex->read_aspect_mask;
  2463. image_copy_region.dstSubresource.baseArrayLayer = p_dst_layer;
  2464. image_copy_region.dstSubresource.layerCount = 1;
  2465. image_copy_region.dstSubresource.mipLevel = p_dst_mipmap;
  2466. image_copy_region.dstOffset.x = p_to.x;
  2467. image_copy_region.dstOffset.y = p_to.y;
  2468. image_copy_region.dstOffset.z = p_to.z;
  2469. image_copy_region.extent.width = p_size.x;
  2470. image_copy_region.extent.height = p_size.y;
  2471. image_copy_region.extent.depth = p_size.z;
  2472. vkCmdCopyImage(command_buffer, src_tex->image, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, dst_tex->image, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, 1, &image_copy_region);
  2473. }
  2474. // RESTORE LAYOUT for SRC and DST
  2475. uint32_t barrier_flags = 0;
  2476. uint32_t access_flags = 0;
  2477. if (p_post_barrier & BARRIER_MASK_COMPUTE) {
  2478. barrier_flags |= VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT;
  2479. access_flags |= VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT;
  2480. }
  2481. if (p_post_barrier & BARRIER_MASK_RASTER) {
  2482. barrier_flags |= VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT;
  2483. access_flags |= VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT;
  2484. }
  2485. if (p_post_barrier & BARRIER_MASK_TRANSFER) {
  2486. barrier_flags |= VK_PIPELINE_STAGE_TRANSFER_BIT;
  2487. access_flags |= VK_ACCESS_TRANSFER_WRITE_BIT;
  2488. }
  2489. if (barrier_flags == 0) {
  2490. barrier_flags = VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT;
  2491. }
  2492. { //restore src
  2493. VkImageMemoryBarrier image_memory_barrier;
  2494. image_memory_barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
  2495. image_memory_barrier.pNext = nullptr;
  2496. image_memory_barrier.srcAccessMask = VK_ACCESS_TRANSFER_READ_BIT;
  2497. image_memory_barrier.dstAccessMask = access_flags;
  2498. image_memory_barrier.oldLayout = VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL;
  2499. image_memory_barrier.newLayout = src_tex->layout;
  2500. image_memory_barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  2501. image_memory_barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  2502. image_memory_barrier.image = src_tex->image;
  2503. image_memory_barrier.subresourceRange.aspectMask = src_tex->barrier_aspect_mask;
  2504. image_memory_barrier.subresourceRange.baseMipLevel = p_src_mipmap;
  2505. image_memory_barrier.subresourceRange.levelCount = src_tex->mipmaps;
  2506. image_memory_barrier.subresourceRange.baseArrayLayer = p_src_layer;
  2507. image_memory_barrier.subresourceRange.layerCount = 1;
  2508. vkCmdPipelineBarrier(command_buffer, VK_ACCESS_TRANSFER_WRITE_BIT, barrier_flags, 0, 0, nullptr, 0, nullptr, 1, &image_memory_barrier);
  2509. }
  2510. { //make dst readable
  2511. VkImageMemoryBarrier image_memory_barrier;
  2512. image_memory_barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
  2513. image_memory_barrier.pNext = nullptr;
  2514. image_memory_barrier.srcAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
  2515. image_memory_barrier.dstAccessMask = access_flags;
  2516. image_memory_barrier.oldLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL;
  2517. image_memory_barrier.newLayout = dst_tex->layout;
  2518. image_memory_barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  2519. image_memory_barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  2520. image_memory_barrier.image = dst_tex->image;
  2521. image_memory_barrier.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
  2522. image_memory_barrier.subresourceRange.baseMipLevel = p_src_mipmap;
  2523. image_memory_barrier.subresourceRange.levelCount = 1;
  2524. image_memory_barrier.subresourceRange.baseArrayLayer = p_src_layer;
  2525. image_memory_barrier.subresourceRange.layerCount = 1;
  2526. vkCmdPipelineBarrier(command_buffer, VK_PIPELINE_STAGE_TRANSFER_BIT, barrier_flags, 0, 0, nullptr, 0, nullptr, 1, &image_memory_barrier);
  2527. }
  2528. }
  2529. return OK;
  2530. }
  2531. Error RenderingDeviceVulkan::texture_resolve_multisample(RID p_from_texture, RID p_to_texture, uint32_t p_post_barrier) {
  2532. _THREAD_SAFE_METHOD_
  2533. Texture *src_tex = texture_owner.get_or_null(p_from_texture);
  2534. ERR_FAIL_COND_V(!src_tex, ERR_INVALID_PARAMETER);
  2535. ERR_FAIL_COND_V_MSG(src_tex->bound, ERR_INVALID_PARAMETER,
  2536. "Source texture can't be copied while a render pass that uses it is being created. Ensure render pass is finalized (and that it was created with RENDER_PASS_CONTENTS_FINISH) to unbind this texture.");
  2537. ERR_FAIL_COND_V_MSG(!(src_tex->usage_flags & TEXTURE_USAGE_CAN_COPY_FROM_BIT), ERR_INVALID_PARAMETER,
  2538. "Source texture requires the TEXTURE_USAGE_CAN_COPY_FROM_BIT in order to be retrieved.");
  2539. ERR_FAIL_COND_V_MSG(src_tex->type != TEXTURE_TYPE_2D, ERR_INVALID_PARAMETER, "Source texture must be 2D (or a slice of a 3D/Cube texture)");
  2540. ERR_FAIL_COND_V_MSG(src_tex->samples == TEXTURE_SAMPLES_1, ERR_INVALID_PARAMETER, "Source texture must be multisampled.");
  2541. Texture *dst_tex = texture_owner.get_or_null(p_to_texture);
  2542. ERR_FAIL_COND_V(!dst_tex, ERR_INVALID_PARAMETER);
  2543. ERR_FAIL_COND_V_MSG(dst_tex->bound, ERR_INVALID_PARAMETER,
  2544. "Destination texture can't be copied while a render pass that uses it is being created. Ensure render pass is finalized (and that it was created with RENDER_PASS_CONTENTS_FINISH) to unbind this texture.");
  2545. ERR_FAIL_COND_V_MSG(!(dst_tex->usage_flags & TEXTURE_USAGE_CAN_COPY_TO_BIT), ERR_INVALID_PARAMETER,
  2546. "Destination texture requires the TEXTURE_USAGE_CAN_COPY_TO_BIT in order to be retrieved.");
  2547. ERR_FAIL_COND_V_MSG(dst_tex->type != TEXTURE_TYPE_2D, ERR_INVALID_PARAMETER, "Destination texture must be 2D (or a slice of a 3D/Cube texture).");
  2548. ERR_FAIL_COND_V_MSG(dst_tex->samples != TEXTURE_SAMPLES_1, ERR_INVALID_PARAMETER, "Destination texture must not be multisampled.");
  2549. ERR_FAIL_COND_V_MSG(src_tex->format != dst_tex->format, ERR_INVALID_PARAMETER, "Source and Destination textures must be the same format.");
  2550. ERR_FAIL_COND_V_MSG(src_tex->width != dst_tex->width && src_tex->height != dst_tex->height && src_tex->depth != dst_tex->depth, ERR_INVALID_PARAMETER, "Source and Destination textures must have the same dimensions.");
  2551. ERR_FAIL_COND_V_MSG(src_tex->read_aspect_mask != dst_tex->read_aspect_mask, ERR_INVALID_PARAMETER,
  2552. "Source and destination texture must be of the same type (color or depth).");
  2553. VkCommandBuffer command_buffer = frames[frame].draw_command_buffer;
  2554. {
  2555. //PRE Copy the image
  2556. { //Source
  2557. VkImageMemoryBarrier image_memory_barrier;
  2558. image_memory_barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
  2559. image_memory_barrier.pNext = nullptr;
  2560. image_memory_barrier.srcAccessMask = 0;
  2561. image_memory_barrier.dstAccessMask = VK_ACCESS_TRANSFER_READ_BIT;
  2562. image_memory_barrier.oldLayout = src_tex->layout;
  2563. image_memory_barrier.newLayout = VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL;
  2564. image_memory_barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  2565. image_memory_barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  2566. image_memory_barrier.image = src_tex->image;
  2567. image_memory_barrier.subresourceRange.aspectMask = src_tex->barrier_aspect_mask;
  2568. image_memory_barrier.subresourceRange.baseMipLevel = src_tex->base_mipmap;
  2569. image_memory_barrier.subresourceRange.levelCount = 1;
  2570. image_memory_barrier.subresourceRange.baseArrayLayer = src_tex->base_layer;
  2571. image_memory_barrier.subresourceRange.layerCount = 1;
  2572. vkCmdPipelineBarrier(command_buffer, VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT, 0, 0, nullptr, 0, nullptr, 1, &image_memory_barrier);
  2573. }
  2574. { //Dest
  2575. VkImageMemoryBarrier image_memory_barrier;
  2576. image_memory_barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
  2577. image_memory_barrier.pNext = nullptr;
  2578. image_memory_barrier.srcAccessMask = 0;
  2579. image_memory_barrier.dstAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
  2580. image_memory_barrier.oldLayout = dst_tex->layout;
  2581. image_memory_barrier.newLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL;
  2582. image_memory_barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  2583. image_memory_barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  2584. image_memory_barrier.image = dst_tex->image;
  2585. image_memory_barrier.subresourceRange.aspectMask = dst_tex->read_aspect_mask;
  2586. image_memory_barrier.subresourceRange.baseMipLevel = dst_tex->base_mipmap;
  2587. image_memory_barrier.subresourceRange.levelCount = 1;
  2588. image_memory_barrier.subresourceRange.baseArrayLayer = dst_tex->base_layer;
  2589. image_memory_barrier.subresourceRange.layerCount = 1;
  2590. vkCmdPipelineBarrier(command_buffer, VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT, 0, 0, nullptr, 0, nullptr, 1, &image_memory_barrier);
  2591. }
  2592. //COPY
  2593. {
  2594. VkImageResolve image_copy_region;
  2595. image_copy_region.srcSubresource.aspectMask = src_tex->read_aspect_mask;
  2596. image_copy_region.srcSubresource.baseArrayLayer = src_tex->base_layer;
  2597. image_copy_region.srcSubresource.layerCount = 1;
  2598. image_copy_region.srcSubresource.mipLevel = src_tex->base_mipmap;
  2599. image_copy_region.srcOffset.x = 0;
  2600. image_copy_region.srcOffset.y = 0;
  2601. image_copy_region.srcOffset.z = 0;
  2602. image_copy_region.dstSubresource.aspectMask = dst_tex->read_aspect_mask;
  2603. image_copy_region.dstSubresource.baseArrayLayer = dst_tex->base_layer;
  2604. image_copy_region.dstSubresource.layerCount = 1;
  2605. image_copy_region.dstSubresource.mipLevel = dst_tex->base_mipmap;
  2606. image_copy_region.dstOffset.x = 0;
  2607. image_copy_region.dstOffset.y = 0;
  2608. image_copy_region.dstOffset.z = 0;
  2609. image_copy_region.extent.width = src_tex->width;
  2610. image_copy_region.extent.height = src_tex->height;
  2611. image_copy_region.extent.depth = src_tex->depth;
  2612. vkCmdResolveImage(command_buffer, src_tex->image, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, dst_tex->image, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, 1, &image_copy_region);
  2613. }
  2614. // RESTORE LAYOUT for SRC and DST
  2615. uint32_t barrier_flags = 0;
  2616. uint32_t access_flags = 0;
  2617. if (p_post_barrier & BARRIER_MASK_COMPUTE) {
  2618. barrier_flags |= VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT;
  2619. access_flags |= VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT;
  2620. }
  2621. if (p_post_barrier & BARRIER_MASK_RASTER) {
  2622. barrier_flags |= VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT;
  2623. access_flags |= VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT;
  2624. }
  2625. if (p_post_barrier & BARRIER_MASK_TRANSFER) {
  2626. barrier_flags |= VK_PIPELINE_STAGE_TRANSFER_BIT;
  2627. access_flags |= VK_ACCESS_TRANSFER_WRITE_BIT;
  2628. }
  2629. if (barrier_flags == 0) {
  2630. barrier_flags = VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT;
  2631. }
  2632. { //restore src
  2633. VkImageMemoryBarrier image_memory_barrier;
  2634. image_memory_barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
  2635. image_memory_barrier.pNext = nullptr;
  2636. image_memory_barrier.srcAccessMask = VK_ACCESS_TRANSFER_READ_BIT;
  2637. image_memory_barrier.dstAccessMask = access_flags;
  2638. image_memory_barrier.oldLayout = VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL;
  2639. image_memory_barrier.newLayout = src_tex->layout;
  2640. image_memory_barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  2641. image_memory_barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  2642. image_memory_barrier.image = src_tex->image;
  2643. image_memory_barrier.subresourceRange.aspectMask = src_tex->barrier_aspect_mask;
  2644. image_memory_barrier.subresourceRange.baseMipLevel = src_tex->base_mipmap;
  2645. image_memory_barrier.subresourceRange.levelCount = 1;
  2646. image_memory_barrier.subresourceRange.baseArrayLayer = src_tex->base_layer;
  2647. image_memory_barrier.subresourceRange.layerCount = 1;
  2648. vkCmdPipelineBarrier(command_buffer, VK_ACCESS_TRANSFER_WRITE_BIT, barrier_flags, 0, 0, nullptr, 0, nullptr, 1, &image_memory_barrier);
  2649. }
  2650. { //make dst readable
  2651. VkImageMemoryBarrier image_memory_barrier;
  2652. image_memory_barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
  2653. image_memory_barrier.pNext = nullptr;
  2654. image_memory_barrier.srcAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
  2655. image_memory_barrier.dstAccessMask = access_flags;
  2656. image_memory_barrier.oldLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL;
  2657. image_memory_barrier.newLayout = dst_tex->layout;
  2658. image_memory_barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  2659. image_memory_barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  2660. image_memory_barrier.image = dst_tex->image;
  2661. image_memory_barrier.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
  2662. image_memory_barrier.subresourceRange.baseMipLevel = dst_tex->base_mipmap;
  2663. image_memory_barrier.subresourceRange.levelCount = 1;
  2664. image_memory_barrier.subresourceRange.baseArrayLayer = dst_tex->base_layer;
  2665. image_memory_barrier.subresourceRange.layerCount = 1;
  2666. vkCmdPipelineBarrier(command_buffer, VK_PIPELINE_STAGE_TRANSFER_BIT, barrier_flags, 0, 0, nullptr, 0, nullptr, 1, &image_memory_barrier);
  2667. }
  2668. }
  2669. return OK;
  2670. }
  2671. Error RenderingDeviceVulkan::texture_clear(RID p_texture, const Color &p_color, uint32_t p_base_mipmap, uint32_t p_mipmaps, uint32_t p_base_layer, uint32_t p_layers, uint32_t p_post_barrier) {
  2672. _THREAD_SAFE_METHOD_
  2673. Texture *src_tex = texture_owner.get_or_null(p_texture);
  2674. ERR_FAIL_COND_V(!src_tex, ERR_INVALID_PARAMETER);
  2675. ERR_FAIL_COND_V_MSG(src_tex->bound, ERR_INVALID_PARAMETER,
  2676. "Source texture can't be cleared while a render pass that uses it is being created. Ensure render pass is finalized (and that it was created with RENDER_PASS_CONTENTS_FINISH) to unbind this texture.");
  2677. ERR_FAIL_COND_V(p_layers == 0, ERR_INVALID_PARAMETER);
  2678. ERR_FAIL_COND_V(p_mipmaps == 0, ERR_INVALID_PARAMETER);
  2679. ERR_FAIL_COND_V_MSG(!(src_tex->usage_flags & TEXTURE_USAGE_CAN_COPY_TO_BIT), ERR_INVALID_PARAMETER,
  2680. "Source texture requires the TEXTURE_USAGE_CAN_COPY_TO_BIT in order to be cleared.");
  2681. uint32_t src_layer_count = src_tex->layers;
  2682. if (src_tex->type == TEXTURE_TYPE_CUBE || src_tex->type == TEXTURE_TYPE_CUBE_ARRAY) {
  2683. src_layer_count *= 6;
  2684. }
  2685. ERR_FAIL_COND_V(p_base_mipmap + p_mipmaps > src_tex->mipmaps, ERR_INVALID_PARAMETER);
  2686. ERR_FAIL_COND_V(p_base_layer + p_layers > src_layer_count, ERR_INVALID_PARAMETER);
  2687. VkCommandBuffer command_buffer = frames[frame].draw_command_buffer;
  2688. VkImageLayout clear_layout = (src_tex->layout == VK_IMAGE_LAYOUT_GENERAL) ? VK_IMAGE_LAYOUT_GENERAL : VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL;
  2689. // NOTE: Perhaps the valid stages/accesses for a given owner should be a property of the owner. (Here and places like _get_buffer_from_owner)
  2690. const VkPipelineStageFlags valid_texture_stages = VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT | VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT;
  2691. constexpr VkAccessFlags read_access = VK_ACCESS_SHADER_READ_BIT;
  2692. constexpr VkAccessFlags read_write_access = VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT;
  2693. const VkAccessFlags valid_texture_access = (src_tex->usage_flags & TEXTURE_USAGE_STORAGE_BIT) ? read_write_access : read_access;
  2694. { // Barrier from previous access with optional layout change (see clear_layout logic above)
  2695. VkImageMemoryBarrier image_memory_barrier;
  2696. image_memory_barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
  2697. image_memory_barrier.pNext = nullptr;
  2698. image_memory_barrier.srcAccessMask = valid_texture_access;
  2699. image_memory_barrier.dstAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
  2700. image_memory_barrier.oldLayout = src_tex->layout;
  2701. image_memory_barrier.newLayout = clear_layout;
  2702. image_memory_barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  2703. image_memory_barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  2704. image_memory_barrier.image = src_tex->image;
  2705. image_memory_barrier.subresourceRange.aspectMask = src_tex->read_aspect_mask;
  2706. image_memory_barrier.subresourceRange.baseMipLevel = src_tex->base_mipmap + p_base_mipmap;
  2707. image_memory_barrier.subresourceRange.levelCount = p_mipmaps;
  2708. image_memory_barrier.subresourceRange.baseArrayLayer = src_tex->base_layer + p_base_layer;
  2709. image_memory_barrier.subresourceRange.layerCount = p_layers;
  2710. vkCmdPipelineBarrier(command_buffer, valid_texture_stages, VK_PIPELINE_STAGE_TRANSFER_BIT, 0, 0, nullptr, 0, nullptr, 1, &image_memory_barrier);
  2711. }
  2712. VkClearColorValue clear_color;
  2713. clear_color.float32[0] = p_color.r;
  2714. clear_color.float32[1] = p_color.g;
  2715. clear_color.float32[2] = p_color.b;
  2716. clear_color.float32[3] = p_color.a;
  2717. VkImageSubresourceRange range;
  2718. range.aspectMask = src_tex->read_aspect_mask;
  2719. range.baseArrayLayer = src_tex->base_layer + p_base_layer;
  2720. range.layerCount = p_layers;
  2721. range.baseMipLevel = src_tex->base_mipmap + p_base_mipmap;
  2722. range.levelCount = p_mipmaps;
  2723. vkCmdClearColorImage(command_buffer, src_tex->image, clear_layout, &clear_color, 1, &range);
  2724. { // Barrier to post clear accesses (changing back the layout if needed)
  2725. uint32_t barrier_flags = 0;
  2726. uint32_t access_flags = 0;
  2727. if (p_post_barrier & BARRIER_MASK_COMPUTE) {
  2728. barrier_flags |= VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT;
  2729. access_flags |= VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT;
  2730. }
  2731. if (p_post_barrier & BARRIER_MASK_RASTER) {
  2732. barrier_flags |= VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT;
  2733. access_flags |= VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT;
  2734. }
  2735. if (p_post_barrier & BARRIER_MASK_TRANSFER) {
  2736. barrier_flags |= VK_PIPELINE_STAGE_TRANSFER_BIT;
  2737. access_flags |= VK_ACCESS_TRANSFER_WRITE_BIT;
  2738. }
  2739. if (barrier_flags == 0) {
  2740. barrier_flags = VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT;
  2741. }
  2742. VkImageMemoryBarrier image_memory_barrier;
  2743. image_memory_barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
  2744. image_memory_barrier.pNext = nullptr;
  2745. image_memory_barrier.srcAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
  2746. image_memory_barrier.dstAccessMask = access_flags;
  2747. image_memory_barrier.oldLayout = clear_layout;
  2748. image_memory_barrier.newLayout = src_tex->layout;
  2749. image_memory_barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  2750. image_memory_barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  2751. image_memory_barrier.image = src_tex->image;
  2752. image_memory_barrier.subresourceRange.aspectMask = src_tex->read_aspect_mask;
  2753. image_memory_barrier.subresourceRange.baseMipLevel = src_tex->base_mipmap + p_base_mipmap;
  2754. image_memory_barrier.subresourceRange.levelCount = p_mipmaps;
  2755. image_memory_barrier.subresourceRange.baseArrayLayer = src_tex->base_layer + p_base_layer;
  2756. image_memory_barrier.subresourceRange.layerCount = p_layers;
  2757. vkCmdPipelineBarrier(command_buffer, VK_PIPELINE_STAGE_TRANSFER_BIT, barrier_flags, 0, 0, nullptr, 0, nullptr, 1, &image_memory_barrier);
  2758. }
  2759. if (src_tex->used_in_frame != frames_drawn) {
  2760. src_tex->used_in_raster = false;
  2761. src_tex->used_in_compute = false;
  2762. src_tex->used_in_frame = frames_drawn;
  2763. }
  2764. src_tex->used_in_transfer = true;
  2765. return OK;
  2766. }
  2767. bool RenderingDeviceVulkan::texture_is_format_supported_for_usage(DataFormat p_format, uint32_t p_usage) const {
  2768. ERR_FAIL_INDEX_V(p_format, DATA_FORMAT_MAX, false);
  2769. _THREAD_SAFE_METHOD_
  2770. //validate that this image is supported for the intended use
  2771. VkFormatProperties properties;
  2772. vkGetPhysicalDeviceFormatProperties(context->get_physical_device(), vulkan_formats[p_format], &properties);
  2773. VkFormatFeatureFlags flags;
  2774. if (p_usage & TEXTURE_USAGE_CPU_READ_BIT) {
  2775. flags = properties.linearTilingFeatures;
  2776. } else {
  2777. flags = properties.optimalTilingFeatures;
  2778. }
  2779. if (p_usage & TEXTURE_USAGE_SAMPLING_BIT && !(flags & VK_FORMAT_FEATURE_SAMPLED_IMAGE_BIT)) {
  2780. return false;
  2781. }
  2782. if (p_usage & TEXTURE_USAGE_COLOR_ATTACHMENT_BIT && !(flags & VK_FORMAT_FEATURE_COLOR_ATTACHMENT_BIT)) {
  2783. return false;
  2784. }
  2785. if (p_usage & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT && !(flags & VK_FORMAT_FEATURE_DEPTH_STENCIL_ATTACHMENT_BIT)) {
  2786. return false;
  2787. }
  2788. if (p_usage & TEXTURE_USAGE_STORAGE_BIT && !(flags & VK_FORMAT_FEATURE_STORAGE_IMAGE_BIT)) {
  2789. return false;
  2790. }
  2791. if (p_usage & TEXTURE_USAGE_STORAGE_ATOMIC_BIT && !(flags & VK_FORMAT_FEATURE_STORAGE_IMAGE_ATOMIC_BIT)) {
  2792. return false;
  2793. }
  2794. return true;
  2795. }
  2796. /********************/
  2797. /**** ATTACHMENT ****/
  2798. /********************/
  2799. VkRenderPass RenderingDeviceVulkan::_render_pass_create(const Vector<AttachmentFormat> &p_attachments, const Vector<FramebufferPass> &p_passes, InitialAction p_initial_action, FinalAction p_final_action, InitialAction p_initial_depth_action, FinalAction p_final_depth_action, uint32_t p_view_count, Vector<TextureSamples> *r_samples) {
  2800. // Set up dependencies from/to external equivalent to the default (implicit) one, and then amend them
  2801. const VkPipelineStageFlags default_access_mask = VK_ACCESS_INPUT_ATTACHMENT_READ_BIT |
  2802. VK_ACCESS_COLOR_ATTACHMENT_READ_BIT |
  2803. VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT |
  2804. VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT |
  2805. VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT; // From Section 7.1 of Vulkan API Spec v1.1.148
  2806. VkPipelineStageFlags reading_stages = VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT | VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT | VK_PIPELINE_STAGE_TRANSFER_BIT;
  2807. VkSubpassDependency dependencies[2] = { { VK_SUBPASS_EXTERNAL, 0, VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT, VK_PIPELINE_STAGE_ALL_GRAPHICS_BIT, 0, default_access_mask, 0 },
  2808. { 0, VK_SUBPASS_EXTERNAL, VK_PIPELINE_STAGE_ALL_GRAPHICS_BIT, VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT, default_access_mask, 0, 0 } };
  2809. VkSubpassDependency &dependency_from_external = dependencies[0];
  2810. VkSubpassDependency &dependency_to_external = dependencies[1];
  2811. LocalVector<int32_t> attachment_last_pass;
  2812. attachment_last_pass.resize(p_attachments.size());
  2813. Vector<VkAttachmentDescription> attachments;
  2814. for (int i = 0; i < p_attachments.size(); i++) {
  2815. ERR_FAIL_INDEX_V(p_attachments[i].format, DATA_FORMAT_MAX, VK_NULL_HANDLE);
  2816. ERR_FAIL_INDEX_V(p_attachments[i].samples, TEXTURE_SAMPLES_MAX, VK_NULL_HANDLE);
  2817. ERR_FAIL_COND_V_MSG(!(p_attachments[i].usage_flags & (TEXTURE_USAGE_COLOR_ATTACHMENT_BIT | TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT | TEXTURE_USAGE_INPUT_ATTACHMENT_BIT)),
  2818. VK_NULL_HANDLE, "Texture format for index (" + itos(i) + ") requires an attachment (color, depth, input or stencil) bit set.");
  2819. VkAttachmentDescription description = {};
  2820. description.flags = 0;
  2821. description.format = vulkan_formats[p_attachments[i].format];
  2822. description.samples = rasterization_sample_count[p_attachments[i].samples];
  2823. bool is_sampled = p_attachments[i].usage_flags & TEXTURE_USAGE_SAMPLING_BIT;
  2824. bool is_storage = p_attachments[i].usage_flags & TEXTURE_USAGE_STORAGE_BIT;
  2825. bool is_depth = p_attachments[i].usage_flags & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT;
  2826. // For each UNDEFINED, assume the prior use was a *read*, as we'd be discarding the output of a write
  2827. // Also, each UNDEFINED will do an immediate layout transition (write), s.t. we must ensure execution synchronization vs.
  2828. // the read. If this is a performance issue, one could track the actual last accessor of each resource, adding only that
  2829. // stage
  2830. switch (is_depth ? p_initial_depth_action : p_initial_action) {
  2831. case INITIAL_ACTION_CLEAR_REGION:
  2832. case INITIAL_ACTION_CLEAR: {
  2833. if (p_attachments[i].usage_flags & TEXTURE_USAGE_COLOR_ATTACHMENT_BIT) {
  2834. description.loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR;
  2835. description.initialLayout = is_sampled ? VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL : (is_storage ? VK_IMAGE_LAYOUT_GENERAL : VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL);
  2836. description.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
  2837. } else if (p_attachments[i].usage_flags & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) {
  2838. description.loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR;
  2839. description.initialLayout = is_sampled ? VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL : (is_storage ? VK_IMAGE_LAYOUT_GENERAL : VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL);
  2840. description.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_CLEAR;
  2841. dependency_from_external.srcStageMask |= reading_stages;
  2842. } else {
  2843. description.loadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
  2844. description.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
  2845. description.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED; //don't care what is there
  2846. dependency_from_external.srcStageMask |= reading_stages;
  2847. }
  2848. } break;
  2849. case INITIAL_ACTION_KEEP: {
  2850. if (p_attachments[i].usage_flags & TEXTURE_USAGE_COLOR_ATTACHMENT_BIT) {
  2851. description.loadOp = VK_ATTACHMENT_LOAD_OP_LOAD;
  2852. description.initialLayout = is_sampled ? VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL : (is_storage ? VK_IMAGE_LAYOUT_GENERAL : VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL);
  2853. description.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
  2854. } else if (p_attachments[i].usage_flags & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) {
  2855. description.loadOp = VK_ATTACHMENT_LOAD_OP_LOAD;
  2856. description.initialLayout = is_sampled ? VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL : (is_storage ? VK_IMAGE_LAYOUT_GENERAL : VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL);
  2857. description.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_LOAD;
  2858. dependency_from_external.srcStageMask |= reading_stages;
  2859. } else {
  2860. description.loadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
  2861. description.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
  2862. description.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED; //don't care what is there
  2863. dependency_from_external.srcStageMask |= reading_stages;
  2864. }
  2865. } break;
  2866. case INITIAL_ACTION_DROP: {
  2867. if (p_attachments[i].usage_flags & TEXTURE_USAGE_COLOR_ATTACHMENT_BIT) {
  2868. description.loadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
  2869. description.initialLayout = is_sampled ? VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL : (is_storage ? VK_IMAGE_LAYOUT_GENERAL : VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL);
  2870. description.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
  2871. } else if (p_attachments[i].usage_flags & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) {
  2872. description.loadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
  2873. description.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED; //don't care what is there
  2874. description.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
  2875. dependency_from_external.srcStageMask |= reading_stages;
  2876. } else {
  2877. description.loadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
  2878. description.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
  2879. description.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED; //don't care what is there
  2880. dependency_from_external.srcStageMask |= reading_stages;
  2881. }
  2882. } break;
  2883. case INITIAL_ACTION_CLEAR_REGION_CONTINUE:
  2884. case INITIAL_ACTION_CONTINUE: {
  2885. if (p_attachments[i].usage_flags & TEXTURE_USAGE_COLOR_ATTACHMENT_BIT) {
  2886. description.loadOp = VK_ATTACHMENT_LOAD_OP_LOAD;
  2887. description.initialLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
  2888. description.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
  2889. } else if (p_attachments[i].usage_flags & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) {
  2890. description.loadOp = VK_ATTACHMENT_LOAD_OP_LOAD;
  2891. description.initialLayout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;
  2892. description.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_LOAD;
  2893. } else {
  2894. description.loadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
  2895. description.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
  2896. description.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED; //don't care what is there
  2897. dependency_from_external.srcStageMask |= reading_stages;
  2898. }
  2899. } break;
  2900. default: {
  2901. ERR_FAIL_V(VK_NULL_HANDLE); //should never reach here
  2902. }
  2903. }
  2904. bool used_last = false;
  2905. {
  2906. int last_pass = p_passes.size() - 1;
  2907. if (is_depth) {
  2908. //likely missing depth resolve?
  2909. if (p_passes[last_pass].depth_attachment == i) {
  2910. used_last = true;
  2911. }
  2912. } else {
  2913. if (p_passes[last_pass].resolve_attachments.size()) {
  2914. //if using resolve attachments, check resolve attachments
  2915. for (int j = 0; j < p_passes[last_pass].resolve_attachments.size(); j++) {
  2916. if (p_passes[last_pass].resolve_attachments[j] == i) {
  2917. used_last = true;
  2918. break;
  2919. }
  2920. }
  2921. } else {
  2922. for (int j = 0; j < p_passes[last_pass].color_attachments.size(); j++) {
  2923. if (p_passes[last_pass].color_attachments[j] == i) {
  2924. used_last = true;
  2925. break;
  2926. }
  2927. }
  2928. }
  2929. }
  2930. if (!used_last) {
  2931. for (int j = 0; j < p_passes[last_pass].preserve_attachments.size(); j++) {
  2932. if (p_passes[last_pass].preserve_attachments[j] == i) {
  2933. used_last = true;
  2934. break;
  2935. }
  2936. }
  2937. }
  2938. }
  2939. FinalAction final_action = p_final_action;
  2940. FinalAction final_depth_action = p_final_depth_action;
  2941. if (!used_last) {
  2942. if (is_depth) {
  2943. final_depth_action = FINAL_ACTION_DISCARD;
  2944. } else {
  2945. final_action = FINAL_ACTION_DISCARD;
  2946. }
  2947. }
  2948. switch (is_depth ? final_depth_action : final_action) {
  2949. case FINAL_ACTION_READ: {
  2950. if (p_attachments[i].usage_flags & TEXTURE_USAGE_COLOR_ATTACHMENT_BIT) {
  2951. description.storeOp = VK_ATTACHMENT_STORE_OP_STORE;
  2952. description.stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
  2953. description.finalLayout = is_sampled ? VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL : (is_storage ? VK_IMAGE_LAYOUT_GENERAL : VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL);
  2954. update_external_dependency_for_store(dependency_to_external, is_sampled, is_storage, false);
  2955. } else if (p_attachments[i].usage_flags & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) {
  2956. description.storeOp = VK_ATTACHMENT_STORE_OP_STORE;
  2957. description.stencilStoreOp = VK_ATTACHMENT_STORE_OP_STORE;
  2958. description.finalLayout = is_sampled ? VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL : (is_storage ? VK_IMAGE_LAYOUT_GENERAL : VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL);
  2959. update_external_dependency_for_store(dependency_to_external, is_sampled, is_storage, true);
  2960. } else {
  2961. description.loadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
  2962. description.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
  2963. description.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED; //don't care what is there
  2964. // TODO: What does this mean about the next usage (and thus appropriate dependency masks
  2965. }
  2966. } break;
  2967. case FINAL_ACTION_DISCARD: {
  2968. if (p_attachments[i].usage_flags & TEXTURE_USAGE_COLOR_ATTACHMENT_BIT) {
  2969. description.storeOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
  2970. description.stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
  2971. description.finalLayout = is_sampled ? VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL : (is_storage ? VK_IMAGE_LAYOUT_GENERAL : VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL);
  2972. } else if (p_attachments[i].usage_flags & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) {
  2973. description.storeOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
  2974. description.stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
  2975. description.finalLayout = is_sampled ? VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL : (is_storage ? VK_IMAGE_LAYOUT_GENERAL : VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL);
  2976. } else {
  2977. description.loadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
  2978. description.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
  2979. description.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED; //don't care what is there
  2980. }
  2981. } break;
  2982. case FINAL_ACTION_CONTINUE: {
  2983. if (p_attachments[i].usage_flags & TEXTURE_USAGE_COLOR_ATTACHMENT_BIT) {
  2984. description.storeOp = VK_ATTACHMENT_STORE_OP_STORE;
  2985. description.stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
  2986. description.finalLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
  2987. } else if (p_attachments[i].usage_flags & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) {
  2988. description.storeOp = VK_ATTACHMENT_STORE_OP_STORE;
  2989. description.stencilStoreOp = VK_ATTACHMENT_STORE_OP_STORE;
  2990. description.finalLayout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;
  2991. } else {
  2992. description.loadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
  2993. description.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
  2994. description.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED; //don't care what is there
  2995. }
  2996. } break;
  2997. default: {
  2998. ERR_FAIL_V(VK_NULL_HANDLE); //should never reach here
  2999. }
  3000. }
  3001. attachment_last_pass[i] = -1;
  3002. attachments.push_back(description);
  3003. }
  3004. LocalVector<VkSubpassDescription> subpasses;
  3005. LocalVector<LocalVector<VkAttachmentReference>> color_reference_array;
  3006. LocalVector<LocalVector<VkAttachmentReference>> input_reference_array;
  3007. LocalVector<LocalVector<VkAttachmentReference>> resolve_reference_array;
  3008. LocalVector<LocalVector<uint32_t>> preserve_reference_array;
  3009. LocalVector<VkAttachmentReference> depth_reference_array;
  3010. subpasses.resize(p_passes.size());
  3011. color_reference_array.resize(p_passes.size());
  3012. input_reference_array.resize(p_passes.size());
  3013. resolve_reference_array.resize(p_passes.size());
  3014. preserve_reference_array.resize(p_passes.size());
  3015. depth_reference_array.resize(p_passes.size());
  3016. LocalVector<VkSubpassDependency> subpass_dependencies;
  3017. for (int i = 0; i < p_passes.size(); i++) {
  3018. const FramebufferPass *pass = &p_passes[i];
  3019. LocalVector<VkAttachmentReference> &color_references = color_reference_array[i];
  3020. TextureSamples texture_samples = TEXTURE_SAMPLES_1;
  3021. bool is_multisample_first = true;
  3022. for (int j = 0; j < pass->color_attachments.size(); j++) {
  3023. int32_t attachment = pass->color_attachments[j];
  3024. VkAttachmentReference reference;
  3025. if (attachment == FramebufferPass::ATTACHMENT_UNUSED) {
  3026. reference.attachment = VK_ATTACHMENT_UNUSED;
  3027. reference.layout = VK_IMAGE_LAYOUT_UNDEFINED;
  3028. } else {
  3029. ERR_FAIL_INDEX_V_MSG(attachment, p_attachments.size(), VK_NULL_HANDLE, "Invalid framebuffer format attachment(" + itos(attachment) + "), in pass (" + itos(i) + "), color attachment (" + itos(j) + ").");
  3030. ERR_FAIL_COND_V_MSG(!(p_attachments[attachment].usage_flags & TEXTURE_USAGE_COLOR_ATTACHMENT_BIT), VK_NULL_HANDLE, "Invalid framebuffer format attachment(" + itos(attachment) + "), in pass (" + itos(i) + "), it's marked as depth, but it's not usable as color attachment.");
  3031. ERR_FAIL_COND_V_MSG(attachment_last_pass[attachment] == i, VK_NULL_HANDLE, "Invalid framebuffer format attachment(" + itos(attachment) + "), in pass (" + itos(i) + "), it already was used for something else before in this pass.");
  3032. if (is_multisample_first) {
  3033. texture_samples = p_attachments[attachment].samples;
  3034. is_multisample_first = false;
  3035. } else {
  3036. ERR_FAIL_COND_V_MSG(texture_samples != p_attachments[attachment].samples, VK_NULL_HANDLE, "Invalid framebuffer format attachment(" + itos(attachment) + "), in pass (" + itos(i) + "), if an attachment is marked as multisample, all of them should be multisample and use the same number of samples.");
  3037. }
  3038. reference.attachment = attachment;
  3039. reference.layout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
  3040. attachment_last_pass[attachment] = i;
  3041. }
  3042. color_references.push_back(reference);
  3043. }
  3044. LocalVector<VkAttachmentReference> &input_references = input_reference_array[i];
  3045. for (int j = 0; j < pass->input_attachments.size(); j++) {
  3046. int32_t attachment = pass->input_attachments[j];
  3047. VkAttachmentReference reference;
  3048. if (attachment == FramebufferPass::ATTACHMENT_UNUSED) {
  3049. reference.attachment = VK_ATTACHMENT_UNUSED;
  3050. reference.layout = VK_IMAGE_LAYOUT_UNDEFINED;
  3051. } else {
  3052. ERR_FAIL_INDEX_V_MSG(attachment, p_attachments.size(), VK_NULL_HANDLE, "Invalid framebuffer format attachment(" + itos(attachment) + "), in pass (" + itos(i) + "), input attachment (" + itos(j) + ").");
  3053. ERR_FAIL_COND_V_MSG(!(p_attachments[attachment].usage_flags & TEXTURE_USAGE_INPUT_ATTACHMENT_BIT), VK_NULL_HANDLE, "Invalid framebuffer format attachment(" + itos(attachment) + "), in pass (" + itos(i) + "), it isn't marked as an input texture.");
  3054. ERR_FAIL_COND_V_MSG(attachment_last_pass[attachment] == i, VK_NULL_HANDLE, "Invalid framebuffer format attachment(" + itos(attachment) + "), in pass (" + itos(i) + "), it already was used for something else before in this pass.");
  3055. reference.attachment = attachment;
  3056. reference.layout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
  3057. attachment_last_pass[attachment] = i;
  3058. }
  3059. input_references.push_back(reference);
  3060. }
  3061. LocalVector<VkAttachmentReference> &resolve_references = resolve_reference_array[i];
  3062. if (pass->resolve_attachments.size() > 0) {
  3063. ERR_FAIL_COND_V_MSG(pass->resolve_attachments.size() != pass->color_attachments.size(), VK_NULL_HANDLE, "The amount of resolve attachments (" + itos(pass->resolve_attachments.size()) + ") must match the number of color attachments (" + itos(pass->color_attachments.size()) + ").");
  3064. ERR_FAIL_COND_V_MSG(texture_samples == TEXTURE_SAMPLES_1, VK_NULL_HANDLE, "Resolve attachments specified, but color attachments are not multisample.");
  3065. }
  3066. for (int j = 0; j < pass->resolve_attachments.size(); j++) {
  3067. int32_t attachment = pass->resolve_attachments[j];
  3068. VkAttachmentReference reference;
  3069. if (attachment == FramebufferPass::ATTACHMENT_UNUSED) {
  3070. reference.attachment = VK_ATTACHMENT_UNUSED;
  3071. reference.layout = VK_IMAGE_LAYOUT_UNDEFINED;
  3072. } else {
  3073. ERR_FAIL_INDEX_V_MSG(attachment, p_attachments.size(), VK_NULL_HANDLE, "Invalid framebuffer format attachment(" + itos(attachment) + "), in pass (" + itos(i) + "), resolve attachment (" + itos(j) + ").");
  3074. ERR_FAIL_COND_V_MSG(pass->color_attachments[j] == FramebufferPass::ATTACHMENT_UNUSED, VK_NULL_HANDLE, "Invalid framebuffer format attachment(" + itos(attachment) + "), in pass (" + itos(i) + "), resolve attachment (" + itos(j) + "), the respective color attachment is marked as unused.");
  3075. ERR_FAIL_COND_V_MSG(!(p_attachments[attachment].usage_flags & TEXTURE_USAGE_COLOR_ATTACHMENT_BIT), VK_NULL_HANDLE, "Invalid framebuffer format attachment(" + itos(attachment) + "), in pass (" + itos(i) + "), resolve attachment, it isn't marked as a color texture.");
  3076. ERR_FAIL_COND_V_MSG(attachment_last_pass[attachment] == i, VK_NULL_HANDLE, "Invalid framebuffer format attachment(" + itos(attachment) + "), in pass (" + itos(i) + "), it already was used for something else before in this pass.");
  3077. bool multisample = p_attachments[attachment].samples > TEXTURE_SAMPLES_1;
  3078. ERR_FAIL_COND_V_MSG(multisample, VK_NULL_HANDLE, "Invalid framebuffer format attachment(" + itos(attachment) + "), in pass (" + itos(i) + "), resolve attachments can't be multisample.");
  3079. reference.attachment = attachment;
  3080. reference.layout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL; // VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
  3081. attachment_last_pass[attachment] = i;
  3082. }
  3083. resolve_references.push_back(reference);
  3084. }
  3085. VkAttachmentReference &depth_stencil_reference = depth_reference_array[i];
  3086. if (pass->depth_attachment != FramebufferPass::ATTACHMENT_UNUSED) {
  3087. int32_t attachment = pass->depth_attachment;
  3088. ERR_FAIL_INDEX_V_MSG(attachment, p_attachments.size(), VK_NULL_HANDLE, "Invalid framebuffer depth format attachment(" + itos(attachment) + "), in pass (" + itos(i) + "), depth attachment.");
  3089. ERR_FAIL_COND_V_MSG(!(p_attachments[attachment].usage_flags & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT), VK_NULL_HANDLE, "Invalid framebuffer depth format attachment(" + itos(attachment) + "), in pass (" + itos(i) + "), it's marked as depth, but it's not a depth attachment.");
  3090. ERR_FAIL_COND_V_MSG(attachment_last_pass[attachment] == i, VK_NULL_HANDLE, "Invalid framebuffer depth format attachment(" + itos(attachment) + "), in pass (" + itos(i) + "), it already was used for something else before in this pass.");
  3091. depth_stencil_reference.attachment = attachment;
  3092. depth_stencil_reference.layout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;
  3093. attachment_last_pass[attachment] = i;
  3094. if (is_multisample_first) {
  3095. texture_samples = p_attachments[attachment].samples;
  3096. is_multisample_first = false;
  3097. } else {
  3098. ERR_FAIL_COND_V_MSG(texture_samples != p_attachments[attachment].samples, VK_NULL_HANDLE, "Invalid framebuffer depth format attachment(" + itos(attachment) + "), in pass (" + itos(i) + "), if an attachment is marked as multisample, all of them should be multisample and use the same number of samples including the depth.");
  3099. }
  3100. } else {
  3101. depth_stencil_reference.attachment = VK_ATTACHMENT_UNUSED;
  3102. depth_stencil_reference.layout = VK_IMAGE_LAYOUT_UNDEFINED;
  3103. }
  3104. LocalVector<uint32_t> &preserve_references = preserve_reference_array[i];
  3105. for (int j = 0; j < pass->preserve_attachments.size(); j++) {
  3106. int32_t attachment = pass->preserve_attachments[j];
  3107. ERR_FAIL_COND_V_MSG(attachment == FramebufferPass::ATTACHMENT_UNUSED, VK_NULL_HANDLE, "Invalid framebuffer format attachment(" + itos(attachment) + "), in pass (" + itos(i) + "), preserve attachment (" + itos(j) + "). Preserve attachments can't be unused.");
  3108. ERR_FAIL_INDEX_V_MSG(attachment, p_attachments.size(), VK_NULL_HANDLE, "Invalid framebuffer format attachment(" + itos(attachment) + "), in pass (" + itos(i) + "), preserve attachment (" + itos(j) + ").");
  3109. if (attachment_last_pass[attachment] != i) {
  3110. //preserve can still be used to keep depth or color from being discarded after use
  3111. attachment_last_pass[attachment] = i;
  3112. preserve_references.push_back(attachment);
  3113. }
  3114. }
  3115. VkSubpassDescription &subpass = subpasses[i];
  3116. subpass.flags = 0;
  3117. subpass.pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS;
  3118. subpass.inputAttachmentCount = input_references.size();
  3119. if (input_references.size()) {
  3120. subpass.pInputAttachments = input_references.ptr();
  3121. } else {
  3122. subpass.pInputAttachments = nullptr;
  3123. }
  3124. subpass.colorAttachmentCount = color_references.size();
  3125. if (color_references.size()) {
  3126. subpass.pColorAttachments = color_references.ptr();
  3127. } else {
  3128. subpass.pColorAttachments = nullptr;
  3129. }
  3130. if (depth_stencil_reference.attachment != VK_ATTACHMENT_UNUSED) {
  3131. subpass.pDepthStencilAttachment = &depth_stencil_reference;
  3132. } else {
  3133. subpass.pDepthStencilAttachment = nullptr;
  3134. }
  3135. if (resolve_references.size()) {
  3136. subpass.pResolveAttachments = resolve_references.ptr();
  3137. } else {
  3138. subpass.pResolveAttachments = nullptr;
  3139. }
  3140. subpass.preserveAttachmentCount = preserve_references.size();
  3141. if (preserve_references.size()) {
  3142. subpass.pPreserveAttachments = preserve_references.ptr();
  3143. } else {
  3144. subpass.pPreserveAttachments = nullptr;
  3145. }
  3146. if (r_samples) {
  3147. r_samples->push_back(texture_samples);
  3148. }
  3149. if (i > 0) {
  3150. VkSubpassDependency dependency;
  3151. dependency.srcSubpass = i - 1;
  3152. dependency.dstSubpass = i;
  3153. dependency.srcStageMask = 0;
  3154. dependency.srcStageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT | VK_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT | VK_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT;
  3155. dependency.dstStageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT | VK_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT | VK_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT;
  3156. dependency.srcAccessMask = VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT | VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT;
  3157. dependency.dstAccessMask = VK_ACCESS_COLOR_ATTACHMENT_READ_BIT | VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT | VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT | VK_ACCESS_INPUT_ATTACHMENT_READ_BIT;
  3158. dependency.dependencyFlags = VK_DEPENDENCY_BY_REGION_BIT;
  3159. subpass_dependencies.push_back(dependency);
  3160. }
  3161. /*
  3162. // NOTE: Big Mallet Approach -- any layout transition causes a full barrier
  3163. if (reference.layout != description.initialLayout) {
  3164. // NOTE: this should be smarter based on the texture's knowledge of its previous role
  3165. dependency_from_external.srcStageMask |= VK_PIPELINE_STAGE_ALL_COMMANDS_BIT;
  3166. dependency_from_external.srcAccessMask |= VK_ACCESS_MEMORY_READ_BIT | VK_ACCESS_MEMORY_WRITE_BIT;
  3167. }
  3168. if (reference.layout != description.finalLayout) {
  3169. // NOTE: this should be smarter based on the texture's knowledge of its subsequent role
  3170. dependency_to_external.dstStageMask |= VK_PIPELINE_STAGE_ALL_COMMANDS_BIT;
  3171. dependency_to_external.dstAccessMask |= VK_ACCESS_MEMORY_READ_BIT | VK_ACCESS_MEMORY_WRITE_BIT;
  3172. }
  3173. */
  3174. }
  3175. VkRenderPassCreateInfo render_pass_create_info;
  3176. render_pass_create_info.sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO;
  3177. render_pass_create_info.pNext = nullptr;
  3178. render_pass_create_info.flags = 0;
  3179. render_pass_create_info.attachmentCount = attachments.size();
  3180. render_pass_create_info.pAttachments = attachments.ptr();
  3181. render_pass_create_info.subpassCount = subpasses.size();
  3182. render_pass_create_info.pSubpasses = subpasses.ptr();
  3183. // Commenting this because it seems it just avoids raster and compute to work at the same time.
  3184. // Other barriers seem to be protecting the render pass fine.
  3185. // render_pass_create_info.dependencyCount = 2;
  3186. // render_pass_create_info.pDependencies = dependencies;
  3187. render_pass_create_info.dependencyCount = subpass_dependencies.size();
  3188. if (subpass_dependencies.size()) {
  3189. render_pass_create_info.pDependencies = subpass_dependencies.ptr();
  3190. } else {
  3191. render_pass_create_info.pDependencies = nullptr;
  3192. }
  3193. // These are only used if we use multiview but we need to define them in scope.
  3194. const uint32_t view_mask = (1 << p_view_count) - 1;
  3195. const uint32_t correlation_mask = (1 << p_view_count) - 1;
  3196. Vector<uint32_t> view_masks;
  3197. VkRenderPassMultiviewCreateInfo render_pass_multiview_create_info;
  3198. if (p_view_count > 1) {
  3199. const VulkanContext::MultiviewCapabilities capabilities = context->get_multiview_capabilities();
  3200. // For now this only works with multiview!
  3201. ERR_FAIL_COND_V_MSG(!capabilities.is_supported, VK_NULL_HANDLE, "Multiview not supported");
  3202. // Make sure we limit this to the number of views we support.
  3203. ERR_FAIL_COND_V_MSG(p_view_count > capabilities.max_view_count, VK_NULL_HANDLE, "Hardware does not support requested number of views for Multiview render pass");
  3204. // Set view masks for each subpass
  3205. for (uint32_t i = 0; i < subpasses.size(); i++) {
  3206. view_masks.push_back(view_mask);
  3207. };
  3208. render_pass_multiview_create_info.sType = VK_STRUCTURE_TYPE_RENDER_PASS_MULTIVIEW_CREATE_INFO;
  3209. render_pass_multiview_create_info.pNext = nullptr;
  3210. render_pass_multiview_create_info.subpassCount = subpasses.size();
  3211. render_pass_multiview_create_info.pViewMasks = view_masks.ptr();
  3212. render_pass_multiview_create_info.dependencyCount = 0;
  3213. render_pass_multiview_create_info.pViewOffsets = nullptr;
  3214. render_pass_multiview_create_info.correlationMaskCount = 1;
  3215. render_pass_multiview_create_info.pCorrelationMasks = &correlation_mask;
  3216. render_pass_create_info.pNext = &render_pass_multiview_create_info;
  3217. }
  3218. VkRenderPass render_pass;
  3219. VkResult res = vkCreateRenderPass(device, &render_pass_create_info, nullptr, &render_pass);
  3220. ERR_FAIL_COND_V_MSG(res, VK_NULL_HANDLE, "vkCreateRenderPass failed with error " + itos(res) + ".");
  3221. return render_pass;
  3222. }
  3223. RenderingDevice::FramebufferFormatID RenderingDeviceVulkan::framebuffer_format_create(const Vector<AttachmentFormat> &p_format, uint32_t p_view_count) {
  3224. FramebufferPass pass;
  3225. for (int i = 0; i < p_format.size(); i++) {
  3226. if (p_format[i].usage_flags & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) {
  3227. pass.depth_attachment = i;
  3228. } else {
  3229. pass.color_attachments.push_back(i);
  3230. }
  3231. }
  3232. Vector<FramebufferPass> passes;
  3233. passes.push_back(pass);
  3234. return framebuffer_format_create_multipass(p_format, passes, p_view_count);
  3235. }
  3236. RenderingDevice::FramebufferFormatID RenderingDeviceVulkan::framebuffer_format_create_multipass(const Vector<AttachmentFormat> &p_attachments, Vector<FramebufferPass> &p_passes, uint32_t p_view_count) {
  3237. _THREAD_SAFE_METHOD_
  3238. FramebufferFormatKey key;
  3239. key.attachments = p_attachments;
  3240. key.passes = p_passes;
  3241. key.view_count = p_view_count;
  3242. const Map<FramebufferFormatKey, FramebufferFormatID>::Element *E = framebuffer_format_cache.find(key);
  3243. if (E) {
  3244. //exists, return
  3245. return E->get();
  3246. }
  3247. Vector<TextureSamples> samples;
  3248. VkRenderPass render_pass = _render_pass_create(p_attachments, p_passes, INITIAL_ACTION_CLEAR, FINAL_ACTION_READ, INITIAL_ACTION_CLEAR, FINAL_ACTION_READ, p_view_count, &samples); //actions don't matter for this use case
  3249. if (render_pass == VK_NULL_HANDLE) { //was likely invalid
  3250. return INVALID_ID;
  3251. }
  3252. FramebufferFormatID id = FramebufferFormatID(framebuffer_format_cache.size()) | (FramebufferFormatID(ID_TYPE_FRAMEBUFFER_FORMAT) << FramebufferFormatID(ID_BASE_SHIFT));
  3253. E = framebuffer_format_cache.insert(key, id);
  3254. FramebufferFormat fb_format;
  3255. fb_format.E = E;
  3256. fb_format.render_pass = render_pass;
  3257. fb_format.pass_samples = samples;
  3258. fb_format.view_count = p_view_count;
  3259. framebuffer_formats[id] = fb_format;
  3260. return id;
  3261. }
  3262. RenderingDevice::FramebufferFormatID RenderingDeviceVulkan::framebuffer_format_create_empty(TextureSamples p_samples) {
  3263. FramebufferFormatKey key;
  3264. key.passes.push_back(FramebufferPass());
  3265. const Map<FramebufferFormatKey, FramebufferFormatID>::Element *E = framebuffer_format_cache.find(key);
  3266. if (E) {
  3267. //exists, return
  3268. return E->get();
  3269. }
  3270. VkSubpassDescription subpass;
  3271. subpass.flags = 0;
  3272. subpass.pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS;
  3273. subpass.inputAttachmentCount = 0; //unsupported for now
  3274. subpass.pInputAttachments = nullptr;
  3275. subpass.colorAttachmentCount = 0;
  3276. subpass.pColorAttachments = nullptr;
  3277. subpass.pDepthStencilAttachment = nullptr;
  3278. subpass.pResolveAttachments = nullptr;
  3279. subpass.preserveAttachmentCount = 0;
  3280. subpass.pPreserveAttachments = nullptr;
  3281. VkRenderPassCreateInfo render_pass_create_info;
  3282. render_pass_create_info.sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO;
  3283. render_pass_create_info.pNext = nullptr;
  3284. render_pass_create_info.flags = 0;
  3285. render_pass_create_info.attachmentCount = 0;
  3286. render_pass_create_info.pAttachments = nullptr;
  3287. render_pass_create_info.subpassCount = 1;
  3288. render_pass_create_info.pSubpasses = &subpass;
  3289. render_pass_create_info.dependencyCount = 0;
  3290. render_pass_create_info.pDependencies = nullptr;
  3291. VkRenderPass render_pass;
  3292. VkResult res = vkCreateRenderPass(device, &render_pass_create_info, nullptr, &render_pass);
  3293. ERR_FAIL_COND_V_MSG(res, 0, "vkCreateRenderPass for empty fb failed with error " + itos(res) + ".");
  3294. if (render_pass == VK_NULL_HANDLE) { //was likely invalid
  3295. return INVALID_ID;
  3296. }
  3297. FramebufferFormatID id = FramebufferFormatID(framebuffer_format_cache.size()) | (FramebufferFormatID(ID_TYPE_FRAMEBUFFER_FORMAT) << FramebufferFormatID(ID_BASE_SHIFT));
  3298. E = framebuffer_format_cache.insert(key, id);
  3299. FramebufferFormat fb_format;
  3300. fb_format.E = E;
  3301. fb_format.render_pass = render_pass;
  3302. fb_format.pass_samples.push_back(p_samples);
  3303. framebuffer_formats[id] = fb_format;
  3304. return id;
  3305. }
  3306. RenderingDevice::TextureSamples RenderingDeviceVulkan::framebuffer_format_get_texture_samples(FramebufferFormatID p_format, uint32_t p_pass) {
  3307. Map<FramebufferFormatID, FramebufferFormat>::Element *E = framebuffer_formats.find(p_format);
  3308. ERR_FAIL_COND_V(!E, TEXTURE_SAMPLES_1);
  3309. ERR_FAIL_COND_V(p_pass >= uint32_t(E->get().pass_samples.size()), TEXTURE_SAMPLES_1);
  3310. return E->get().pass_samples[p_pass];
  3311. }
  3312. /***********************/
  3313. /**** RENDER TARGET ****/
  3314. /***********************/
  3315. RID RenderingDeviceVulkan::framebuffer_create_empty(const Size2i &p_size, TextureSamples p_samples, FramebufferFormatID p_format_check) {
  3316. _THREAD_SAFE_METHOD_
  3317. Framebuffer framebuffer;
  3318. framebuffer.format_id = framebuffer_format_create_empty(p_samples);
  3319. ERR_FAIL_COND_V(p_format_check != INVALID_FORMAT_ID && framebuffer.format_id != p_format_check, RID());
  3320. framebuffer.size = p_size;
  3321. framebuffer.view_count = 1;
  3322. return framebuffer_owner.make_rid(framebuffer);
  3323. }
  3324. RID RenderingDeviceVulkan::framebuffer_create(const Vector<RID> &p_texture_attachments, FramebufferFormatID p_format_check, uint32_t p_view_count) {
  3325. _THREAD_SAFE_METHOD_
  3326. FramebufferPass pass;
  3327. for (int i = 0; i < p_texture_attachments.size(); i++) {
  3328. Texture *texture = texture_owner.get_or_null(p_texture_attachments[i]);
  3329. ERR_FAIL_COND_V_MSG(!texture, RID(), "Texture index supplied for framebuffer (" + itos(i) + ") is not a valid texture.");
  3330. ERR_FAIL_COND_V_MSG(texture->layers != p_view_count, RID(), "Layers of our texture doesn't match view count for this framebuffer");
  3331. if (texture->usage_flags & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) {
  3332. pass.depth_attachment = i;
  3333. } else {
  3334. pass.color_attachments.push_back(i);
  3335. }
  3336. }
  3337. Vector<FramebufferPass> passes;
  3338. passes.push_back(pass);
  3339. return framebuffer_create_multipass(p_texture_attachments, passes, p_format_check, p_view_count);
  3340. }
  3341. RID RenderingDeviceVulkan::framebuffer_create_multipass(const Vector<RID> &p_texture_attachments, Vector<FramebufferPass> &p_passes, FramebufferFormatID p_format_check, uint32_t p_view_count) {
  3342. _THREAD_SAFE_METHOD_
  3343. Vector<AttachmentFormat> attachments;
  3344. Size2i size;
  3345. for (int i = 0; i < p_texture_attachments.size(); i++) {
  3346. Texture *texture = texture_owner.get_or_null(p_texture_attachments[i]);
  3347. ERR_FAIL_COND_V_MSG(!texture, RID(), "Texture index supplied for framebuffer (" + itos(i) + ") is not a valid texture.");
  3348. ERR_FAIL_COND_V_MSG(texture->layers != p_view_count, RID(), "Layers of our texture doesn't match view count for this framebuffer");
  3349. if (i == 0) {
  3350. size.width = texture->width;
  3351. size.height = texture->height;
  3352. } else {
  3353. ERR_FAIL_COND_V_MSG((uint32_t)size.width != texture->width || (uint32_t)size.height != texture->height, RID(),
  3354. "All textures in a framebuffer should be the same size.");
  3355. }
  3356. AttachmentFormat af;
  3357. af.format = texture->format;
  3358. af.samples = texture->samples;
  3359. af.usage_flags = texture->usage_flags;
  3360. attachments.push_back(af);
  3361. }
  3362. FramebufferFormatID format_id = framebuffer_format_create_multipass(attachments, p_passes, p_view_count);
  3363. if (format_id == INVALID_ID) {
  3364. return RID();
  3365. }
  3366. ERR_FAIL_COND_V_MSG(p_format_check != INVALID_ID && format_id != p_format_check, RID(),
  3367. "The format used to check this framebuffer differs from the intended framebuffer format.");
  3368. Framebuffer framebuffer;
  3369. framebuffer.format_id = format_id;
  3370. framebuffer.texture_ids = p_texture_attachments;
  3371. framebuffer.size = size;
  3372. framebuffer.view_count = p_view_count;
  3373. RID id = framebuffer_owner.make_rid(framebuffer);
  3374. for (int i = 0; i < p_texture_attachments.size(); i++) {
  3375. _add_dependency(id, p_texture_attachments[i]);
  3376. }
  3377. return id;
  3378. }
  3379. RenderingDevice::FramebufferFormatID RenderingDeviceVulkan::framebuffer_get_format(RID p_framebuffer) {
  3380. _THREAD_SAFE_METHOD_
  3381. Framebuffer *framebuffer = framebuffer_owner.get_or_null(p_framebuffer);
  3382. ERR_FAIL_COND_V(!framebuffer, INVALID_ID);
  3383. return framebuffer->format_id;
  3384. }
  3385. /*****************/
  3386. /**** SAMPLER ****/
  3387. /*****************/
  3388. RID RenderingDeviceVulkan::sampler_create(const SamplerState &p_state) {
  3389. _THREAD_SAFE_METHOD_
  3390. VkSamplerCreateInfo sampler_create_info;
  3391. sampler_create_info.sType = VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO;
  3392. sampler_create_info.pNext = nullptr;
  3393. sampler_create_info.flags = 0;
  3394. sampler_create_info.magFilter = p_state.mag_filter == SAMPLER_FILTER_LINEAR ? VK_FILTER_LINEAR : VK_FILTER_NEAREST;
  3395. sampler_create_info.minFilter = p_state.min_filter == SAMPLER_FILTER_LINEAR ? VK_FILTER_LINEAR : VK_FILTER_NEAREST;
  3396. sampler_create_info.mipmapMode = p_state.mip_filter == SAMPLER_FILTER_LINEAR ? VK_SAMPLER_MIPMAP_MODE_LINEAR : VK_SAMPLER_MIPMAP_MODE_NEAREST;
  3397. ERR_FAIL_INDEX_V(p_state.repeat_u, SAMPLER_REPEAT_MODE_MAX, RID());
  3398. sampler_create_info.addressModeU = address_modes[p_state.repeat_u];
  3399. ERR_FAIL_INDEX_V(p_state.repeat_v, SAMPLER_REPEAT_MODE_MAX, RID());
  3400. sampler_create_info.addressModeV = address_modes[p_state.repeat_v];
  3401. ERR_FAIL_INDEX_V(p_state.repeat_w, SAMPLER_REPEAT_MODE_MAX, RID());
  3402. sampler_create_info.addressModeW = address_modes[p_state.repeat_w];
  3403. sampler_create_info.mipLodBias = p_state.lod_bias;
  3404. sampler_create_info.anisotropyEnable = p_state.use_anisotropy;
  3405. sampler_create_info.maxAnisotropy = p_state.anisotropy_max;
  3406. sampler_create_info.compareEnable = p_state.enable_compare;
  3407. ERR_FAIL_INDEX_V(p_state.compare_op, COMPARE_OP_MAX, RID());
  3408. sampler_create_info.compareOp = compare_operators[p_state.compare_op];
  3409. sampler_create_info.minLod = p_state.min_lod;
  3410. sampler_create_info.maxLod = p_state.max_lod;
  3411. ERR_FAIL_INDEX_V(p_state.border_color, SAMPLER_BORDER_COLOR_MAX, RID());
  3412. sampler_create_info.borderColor = sampler_border_colors[p_state.border_color];
  3413. sampler_create_info.unnormalizedCoordinates = p_state.unnormalized_uvw;
  3414. VkSampler sampler;
  3415. VkResult res = vkCreateSampler(device, &sampler_create_info, nullptr, &sampler);
  3416. ERR_FAIL_COND_V_MSG(res, RID(), "vkCreateSampler failed with error " + itos(res) + ".");
  3417. return sampler_owner.make_rid(sampler);
  3418. }
  3419. /**********************/
  3420. /**** VERTEX ARRAY ****/
  3421. /**********************/
  3422. RID RenderingDeviceVulkan::vertex_buffer_create(uint32_t p_size_bytes, const Vector<uint8_t> &p_data, bool p_use_as_storage) {
  3423. _THREAD_SAFE_METHOD_
  3424. ERR_FAIL_COND_V(p_data.size() && (uint32_t)p_data.size() != p_size_bytes, RID());
  3425. ERR_FAIL_COND_V_MSG(draw_list != nullptr && p_data.size(), RID(),
  3426. "Creating buffers with data is forbidden during creation of a draw list");
  3427. ERR_FAIL_COND_V_MSG(compute_list != nullptr && p_data.size(), RID(),
  3428. "Creating buffers with data is forbidden during creation of a draw list");
  3429. uint32_t usage = VK_BUFFER_USAGE_TRANSFER_SRC_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT | VK_BUFFER_USAGE_VERTEX_BUFFER_BIT;
  3430. if (p_use_as_storage) {
  3431. usage |= VK_BUFFER_USAGE_STORAGE_BUFFER_BIT;
  3432. }
  3433. Buffer buffer;
  3434. _buffer_allocate(&buffer, p_size_bytes, usage, VMA_MEMORY_USAGE_GPU_ONLY);
  3435. if (p_data.size()) {
  3436. uint64_t data_size = p_data.size();
  3437. const uint8_t *r = p_data.ptr();
  3438. _buffer_update(&buffer, 0, r, data_size);
  3439. _buffer_memory_barrier(buffer.buffer, 0, data_size, VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_VERTEX_INPUT_BIT, VK_ACCESS_TRANSFER_WRITE_BIT, VK_ACCESS_VERTEX_ATTRIBUTE_READ_BIT, false);
  3440. }
  3441. return vertex_buffer_owner.make_rid(buffer);
  3442. }
  3443. // Internally reference counted, this ID is warranted to be unique for the same description, but needs to be freed as many times as it was allocated
  3444. RenderingDevice::VertexFormatID RenderingDeviceVulkan::vertex_format_create(const Vector<VertexAttribute> &p_vertex_formats) {
  3445. _THREAD_SAFE_METHOD_
  3446. VertexDescriptionKey key;
  3447. key.vertex_formats = p_vertex_formats;
  3448. VertexFormatID *idptr = vertex_format_cache.getptr(key);
  3449. if (idptr) {
  3450. return *idptr;
  3451. }
  3452. //does not exist, create one and cache it
  3453. VertexDescriptionCache vdcache;
  3454. vdcache.bindings = memnew_arr(VkVertexInputBindingDescription, p_vertex_formats.size());
  3455. vdcache.attributes = memnew_arr(VkVertexInputAttributeDescription, p_vertex_formats.size());
  3456. Set<int> used_locations;
  3457. for (int i = 0; i < p_vertex_formats.size(); i++) {
  3458. ERR_CONTINUE(p_vertex_formats[i].format >= DATA_FORMAT_MAX);
  3459. ERR_FAIL_COND_V(used_locations.has(p_vertex_formats[i].location), INVALID_ID);
  3460. ERR_FAIL_COND_V_MSG(get_format_vertex_size(p_vertex_formats[i].format) == 0, INVALID_ID,
  3461. "Data format for attachment (" + itos(i) + "), '" + named_formats[p_vertex_formats[i].format] + "', is not valid for a vertex array.");
  3462. vdcache.bindings[i].binding = i;
  3463. vdcache.bindings[i].stride = p_vertex_formats[i].stride;
  3464. vdcache.bindings[i].inputRate = p_vertex_formats[i].frequency == VERTEX_FREQUENCY_INSTANCE ? VK_VERTEX_INPUT_RATE_INSTANCE : VK_VERTEX_INPUT_RATE_VERTEX;
  3465. vdcache.attributes[i].binding = i;
  3466. vdcache.attributes[i].location = p_vertex_formats[i].location;
  3467. vdcache.attributes[i].format = vulkan_formats[p_vertex_formats[i].format];
  3468. vdcache.attributes[i].offset = p_vertex_formats[i].offset;
  3469. used_locations.insert(p_vertex_formats[i].location);
  3470. }
  3471. vdcache.create_info.sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO;
  3472. vdcache.create_info.pNext = nullptr;
  3473. vdcache.create_info.flags = 0;
  3474. vdcache.create_info.vertexAttributeDescriptionCount = p_vertex_formats.size();
  3475. vdcache.create_info.pVertexAttributeDescriptions = vdcache.attributes;
  3476. vdcache.create_info.vertexBindingDescriptionCount = p_vertex_formats.size();
  3477. vdcache.create_info.pVertexBindingDescriptions = vdcache.bindings;
  3478. vdcache.vertex_formats = p_vertex_formats;
  3479. VertexFormatID id = VertexFormatID(vertex_format_cache.size()) | (VertexFormatID(ID_TYPE_VERTEX_FORMAT) << ID_BASE_SHIFT);
  3480. vertex_format_cache[key] = id;
  3481. vertex_formats[id] = vdcache;
  3482. return id;
  3483. }
  3484. RID RenderingDeviceVulkan::vertex_array_create(uint32_t p_vertex_count, VertexFormatID p_vertex_format, const Vector<RID> &p_src_buffers) {
  3485. _THREAD_SAFE_METHOD_
  3486. ERR_FAIL_COND_V(!vertex_formats.has(p_vertex_format), RID());
  3487. const VertexDescriptionCache &vd = vertex_formats[p_vertex_format];
  3488. ERR_FAIL_COND_V(vd.vertex_formats.size() != p_src_buffers.size(), RID());
  3489. for (int i = 0; i < p_src_buffers.size(); i++) {
  3490. ERR_FAIL_COND_V(!vertex_buffer_owner.owns(p_src_buffers[i]), RID());
  3491. }
  3492. VertexArray vertex_array;
  3493. vertex_array.vertex_count = p_vertex_count;
  3494. vertex_array.description = p_vertex_format;
  3495. vertex_array.max_instances_allowed = 0xFFFFFFFF; //by default as many as you want
  3496. for (int i = 0; i < p_src_buffers.size(); i++) {
  3497. Buffer *buffer = vertex_buffer_owner.get_or_null(p_src_buffers[i]);
  3498. //validate with buffer
  3499. {
  3500. const VertexAttribute &atf = vd.vertex_formats[i];
  3501. uint32_t element_size = get_format_vertex_size(atf.format);
  3502. ERR_FAIL_COND_V(element_size == 0, RID()); //should never happens since this was prevalidated
  3503. if (atf.frequency == VERTEX_FREQUENCY_VERTEX) {
  3504. //validate size for regular drawing
  3505. uint64_t total_size = uint64_t(atf.stride) * (p_vertex_count - 1) + atf.offset + element_size;
  3506. ERR_FAIL_COND_V_MSG(total_size > buffer->size, RID(),
  3507. "Attachment (" + itos(i) + ") will read past the end of the buffer.");
  3508. } else {
  3509. //validate size for instances drawing
  3510. uint64_t available = buffer->size - atf.offset;
  3511. ERR_FAIL_COND_V_MSG(available < element_size, RID(),
  3512. "Attachment (" + itos(i) + ") uses instancing, but it's just too small.");
  3513. uint32_t instances_allowed = available / atf.stride;
  3514. vertex_array.max_instances_allowed = MIN(instances_allowed, vertex_array.max_instances_allowed);
  3515. }
  3516. }
  3517. vertex_array.buffers.push_back(buffer->buffer);
  3518. vertex_array.offsets.push_back(0); //offset unused, but passing anyway
  3519. }
  3520. RID id = vertex_array_owner.make_rid(vertex_array);
  3521. for (int i = 0; i < p_src_buffers.size(); i++) {
  3522. _add_dependency(id, p_src_buffers[i]);
  3523. }
  3524. return id;
  3525. }
  3526. RID RenderingDeviceVulkan::index_buffer_create(uint32_t p_index_count, IndexBufferFormat p_format, const Vector<uint8_t> &p_data, bool p_use_restart_indices) {
  3527. _THREAD_SAFE_METHOD_
  3528. ERR_FAIL_COND_V_MSG(draw_list != nullptr && p_data.size(), RID(),
  3529. "Creating buffers with data is forbidden during creation of a draw list");
  3530. ERR_FAIL_COND_V_MSG(compute_list != nullptr && p_data.size(), RID(),
  3531. "Creating buffers with data is forbidden during creation of a draw list");
  3532. ERR_FAIL_COND_V(p_index_count == 0, RID());
  3533. IndexBuffer index_buffer;
  3534. index_buffer.index_type = (p_format == INDEX_BUFFER_FORMAT_UINT16) ? VK_INDEX_TYPE_UINT16 : VK_INDEX_TYPE_UINT32;
  3535. index_buffer.supports_restart_indices = p_use_restart_indices;
  3536. index_buffer.index_count = p_index_count;
  3537. uint32_t size_bytes = p_index_count * ((p_format == INDEX_BUFFER_FORMAT_UINT16) ? 2 : 4);
  3538. #ifdef DEBUG_ENABLED
  3539. if (p_data.size()) {
  3540. index_buffer.max_index = 0;
  3541. ERR_FAIL_COND_V_MSG((uint32_t)p_data.size() != size_bytes, RID(),
  3542. "Default index buffer initializer array size (" + itos(p_data.size()) + ") does not match format required size (" + itos(size_bytes) + ").");
  3543. const uint8_t *r = p_data.ptr();
  3544. if (p_format == INDEX_BUFFER_FORMAT_UINT16) {
  3545. const uint16_t *index16 = (const uint16_t *)r;
  3546. for (uint32_t i = 0; i < p_index_count; i++) {
  3547. if (p_use_restart_indices && index16[i] == 0xFFFF) {
  3548. continue; //restart index, ignore
  3549. }
  3550. index_buffer.max_index = MAX(index16[i], index_buffer.max_index);
  3551. }
  3552. } else {
  3553. const uint32_t *index32 = (const uint32_t *)r;
  3554. for (uint32_t i = 0; i < p_index_count; i++) {
  3555. if (p_use_restart_indices && index32[i] == 0xFFFFFFFF) {
  3556. continue; //restart index, ignore
  3557. }
  3558. index_buffer.max_index = MAX(index32[i], index_buffer.max_index);
  3559. }
  3560. }
  3561. } else {
  3562. index_buffer.max_index = 0xFFFFFFFF;
  3563. }
  3564. #else
  3565. index_buffer.max_index = 0xFFFFFFFF;
  3566. #endif
  3567. _buffer_allocate(&index_buffer, size_bytes, VK_BUFFER_USAGE_TRANSFER_SRC_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT | VK_BUFFER_USAGE_INDEX_BUFFER_BIT, VMA_MEMORY_USAGE_GPU_ONLY);
  3568. if (p_data.size()) {
  3569. uint64_t data_size = p_data.size();
  3570. const uint8_t *r = p_data.ptr();
  3571. _buffer_update(&index_buffer, 0, r, data_size);
  3572. _buffer_memory_barrier(index_buffer.buffer, 0, data_size, VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_VERTEX_INPUT_BIT, VK_ACCESS_TRANSFER_WRITE_BIT, VK_ACCESS_INDEX_READ_BIT, false);
  3573. }
  3574. return index_buffer_owner.make_rid(index_buffer);
  3575. }
  3576. RID RenderingDeviceVulkan::index_array_create(RID p_index_buffer, uint32_t p_index_offset, uint32_t p_index_count) {
  3577. _THREAD_SAFE_METHOD_
  3578. ERR_FAIL_COND_V(!index_buffer_owner.owns(p_index_buffer), RID());
  3579. IndexBuffer *index_buffer = index_buffer_owner.get_or_null(p_index_buffer);
  3580. ERR_FAIL_COND_V(p_index_count == 0, RID());
  3581. ERR_FAIL_COND_V(p_index_offset + p_index_count > index_buffer->index_count, RID());
  3582. IndexArray index_array;
  3583. index_array.max_index = index_buffer->max_index;
  3584. index_array.buffer = index_buffer->buffer;
  3585. index_array.offset = p_index_offset;
  3586. index_array.indices = p_index_count;
  3587. index_array.index_type = index_buffer->index_type;
  3588. index_array.supports_restart_indices = index_buffer->supports_restart_indices;
  3589. RID id = index_array_owner.make_rid(index_array);
  3590. _add_dependency(id, p_index_buffer);
  3591. return id;
  3592. }
  3593. /****************/
  3594. /**** SHADER ****/
  3595. /****************/
  3596. static const char *shader_stage_names[RenderingDevice::SHADER_STAGE_MAX] = {
  3597. "Vertex",
  3598. "Fragment",
  3599. "TesselationControl",
  3600. "TesselationEvaluation",
  3601. "Compute"
  3602. };
  3603. static const char *shader_uniform_names[RenderingDevice::UNIFORM_TYPE_MAX] = {
  3604. "Sampler", "CombinedSampler", "Texture", "Image", "TextureBuffer", "SamplerTextureBuffer", "ImageBuffer", "UniformBuffer", "StorageBuffer", "InputAttachment"
  3605. };
  3606. static VkShaderStageFlagBits shader_stage_masks[RenderingDevice::SHADER_STAGE_MAX] = {
  3607. VK_SHADER_STAGE_VERTEX_BIT,
  3608. VK_SHADER_STAGE_FRAGMENT_BIT,
  3609. VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT,
  3610. VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT,
  3611. VK_SHADER_STAGE_COMPUTE_BIT,
  3612. };
  3613. String RenderingDeviceVulkan::_shader_uniform_debug(RID p_shader, int p_set) {
  3614. String ret;
  3615. const Shader *shader = shader_owner.get_or_null(p_shader);
  3616. ERR_FAIL_COND_V(!shader, String());
  3617. for (int i = 0; i < shader->sets.size(); i++) {
  3618. if (p_set >= 0 && i != p_set) {
  3619. continue;
  3620. }
  3621. for (int j = 0; j < shader->sets[i].uniform_info.size(); j++) {
  3622. const UniformInfo &ui = shader->sets[i].uniform_info[j];
  3623. if (!ret.is_empty()) {
  3624. ret += "\n";
  3625. }
  3626. ret += "Set: " + itos(i) + " Binding: " + itos(ui.binding) + " Type: " + shader_uniform_names[ui.type] + " Length: " + itos(ui.length);
  3627. }
  3628. }
  3629. return ret;
  3630. }
  3631. #if 0
  3632. bool RenderingDeviceVulkan::_uniform_add_binding(Vector<Vector<VkDescriptorSetLayoutBinding> > &bindings, Vector<Vector<UniformInfo> > &uniform_infos, const glslang::TObjectReflection &reflection, RenderingDevice::ShaderStage p_stage, Shader::PushConstant &push_constant, String *r_error) {
  3633. VkDescriptorSetLayoutBinding layout_binding;
  3634. UniformInfo info;
  3635. switch (reflection.getType()->getBasicType()) {
  3636. case glslang::EbtSampler: {
  3637. //print_line("DEBUG: IsSampler");
  3638. if (reflection.getType()->getSampler().dim == glslang::EsdBuffer) {
  3639. //texture buffers
  3640. if (reflection.getType()->getSampler().isCombined()) {
  3641. layout_binding.descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER;
  3642. info.type = UNIFORM_TYPE_SAMPLER_WITH_TEXTURE_BUFFER;
  3643. //print_line("DEBUG: SAMPLER: texel combined");
  3644. } else if (reflection.getType()->getSampler().isTexture()) {
  3645. layout_binding.descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER;
  3646. info.type = UNIFORM_TYPE_TEXTURE_BUFFER;
  3647. //print_line("DEBUG: SAMPLER: texel alone");
  3648. } else if (reflection.getType()->getSampler().isImage()) {
  3649. layout_binding.descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER;
  3650. info.type = UNIFORM_TYPE_IMAGE_BUFFER;
  3651. //print_line("DEBUG: SAMPLER: texel buffer");
  3652. } else {
  3653. if (r_error) {
  3654. *r_error = "On shader stage '" + String(shader_stage_names[p_stage]) + "', uniform '" + reflection.name + "' is of unsupported buffer type.";
  3655. }
  3656. return false;
  3657. }
  3658. } else if (reflection.getType()->getSampler().isCombined()) {
  3659. layout_binding.descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
  3660. info.type = UNIFORM_TYPE_SAMPLER_WITH_TEXTURE;
  3661. //print_line("DEBUG: SAMPLER: combined");
  3662. } else if (reflection.getType()->getSampler().isPureSampler()) {
  3663. layout_binding.descriptorType = VK_DESCRIPTOR_TYPE_SAMPLER;
  3664. info.type = UNIFORM_TYPE_SAMPLER;
  3665. //print_line("DEBUG: SAMPLER: sampler");
  3666. } else if (reflection.getType()->getSampler().isTexture()) {
  3667. layout_binding.descriptorType = VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE;
  3668. info.type = UNIFORM_TYPE_TEXTURE;
  3669. //print_line("DEBUG: SAMPLER: image");
  3670. } else if (reflection.getType()->getSampler().isImage()) {
  3671. layout_binding.descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_IMAGE;
  3672. info.type = UNIFORM_TYPE_IMAGE;
  3673. //print_line("DEBUG: SAMPLER: storage image");
  3674. } else {
  3675. //print_line("DEBUG: sampler unknown");
  3676. if (r_error) {
  3677. *r_error = "On shader stage '" + String(shader_stage_names[p_stage]) + "', uniform '" + reflection.name + "' is of unsupported sampler type.";
  3678. }
  3679. return false;
  3680. }
  3681. if (reflection.getType()->isArray()) {
  3682. layout_binding.descriptorCount = reflection.getType()->getArraySizes()->getCumulativeSize();
  3683. //print_line("DEBUG: array of size: " + itos(layout_binding.descriptorCount));
  3684. } else {
  3685. layout_binding.descriptorCount = 1;
  3686. }
  3687. info.length = layout_binding.descriptorCount;
  3688. } break;
  3689. /*case glslang::EbtStruct: {
  3690. print_line("DEBUG: Struct");
  3691. } break;*/
  3692. case glslang::EbtBlock: {
  3693. //print_line("DEBUG: Block");
  3694. if (reflection.getType()->getQualifier().storage == glslang::EvqUniform) {
  3695. if (reflection.getType()->getQualifier().layoutPushConstant) {
  3696. uint32_t len = reflection.size;
  3697. if (push_constant.push_constant_size != 0 && push_constant.push_constant_size != len) {
  3698. *r_error = "On shader stage '" + String(shader_stage_names[p_stage]) + "', uniform '" + reflection.name + "' push constants for different stages should all be the same size.";
  3699. return false;
  3700. }
  3701. push_constant.push_constant_size = len;
  3702. push_constant.push_constants_vk_stage |= shader_stage_masks[p_stage];
  3703. return true;
  3704. }
  3705. //print_line("DEBUG: Uniform buffer");
  3706. layout_binding.descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
  3707. info.type = UNIFORM_TYPE_UNIFORM_BUFFER;
  3708. } else if (reflection.getType()->getQualifier().storage == glslang::EvqBuffer) {
  3709. layout_binding.descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_BUFFER;
  3710. info.type = UNIFORM_TYPE_STORAGE_BUFFER;
  3711. //print_line("DEBUG: Storage buffer");
  3712. } else {
  3713. if (r_error) {
  3714. *r_error = "On shader stage '" + String(shader_stage_names[p_stage]) + "', uniform '" + reflection.name + "' is of unsupported block type: (" + itos(reflection.getType()->getQualifier().storage) + ").";
  3715. }
  3716. return false;
  3717. }
  3718. if (reflection.getType()->isArray()) {
  3719. layout_binding.descriptorCount = reflection.getType()->getArraySizes()->getCumulativeSize();
  3720. //print_line("DEBUG: array of size: " + itos(layout_binding.descriptorCount));
  3721. } else {
  3722. layout_binding.descriptorCount = 1;
  3723. }
  3724. info.length = reflection.size;
  3725. } break;
  3726. /*case glslang::EbtReference: {
  3727. } break;*/
  3728. /*case glslang::EbtAtomicUint: {
  3729. } break;*/
  3730. default: {
  3731. if (reflection.getType()->getQualifier().hasOffset() || reflection.name.find(".") != std::string::npos) {
  3732. //member of uniform block?
  3733. return true;
  3734. }
  3735. if (r_error) {
  3736. *r_error = "On shader stage '" + String(shader_stage_names[p_stage]) + "', uniform '" + reflection.name + "' unsupported uniform type.";
  3737. }
  3738. return false;
  3739. }
  3740. }
  3741. if (!reflection.getType()->getQualifier().hasBinding()) {
  3742. if (r_error) {
  3743. *r_error = "On shader stage '" + String(shader_stage_names[p_stage]) + "', uniform '" + reflection.name + "' lacks a binding number.";
  3744. }
  3745. return false;
  3746. }
  3747. uint32_t set = reflection.getType()->getQualifier().hasSet() ? reflection.getType()->getQualifier().layoutSet : 0;
  3748. if (set >= MAX_UNIFORM_SETS) {
  3749. if (r_error) {
  3750. *r_error = "On shader stage '" + String(shader_stage_names[p_stage]) + "', uniform '" + reflection.name + "' uses a set (" + itos(set) + ") index larger than what is supported (" + itos(MAX_UNIFORM_SETS) + ").";
  3751. }
  3752. return false;
  3753. }
  3754. if (set >= limits.maxBoundDescriptorSets) {
  3755. if (r_error) {
  3756. *r_error = "On shader stage '" + String(shader_stage_names[p_stage]) + "', uniform '" + reflection.name + "' uses a set (" + itos(set) + ") index larger than what is supported by the hardware (" + itos(limits.maxBoundDescriptorSets) + ").";
  3757. }
  3758. return false;
  3759. }
  3760. uint32_t binding = reflection.getType()->getQualifier().layoutBinding;
  3761. if (set < (uint32_t)bindings.size()) {
  3762. //check if this already exists
  3763. for (int i = 0; i < bindings[set].size(); i++) {
  3764. if (bindings[set][i].binding == binding) {
  3765. //already exists, verify that it's the same type
  3766. if (bindings[set][i].descriptorType != layout_binding.descriptorType) {
  3767. if (r_error) {
  3768. *r_error = "On shader stage '" + String(shader_stage_names[p_stage]) + "', uniform '" + reflection.name + "' trying to re-use location for set=" + itos(set) + ", binding=" + itos(binding) + " with different uniform type.";
  3769. }
  3770. return false;
  3771. }
  3772. //also, verify that it's the same size
  3773. if (bindings[set][i].descriptorCount != layout_binding.descriptorCount || uniform_infos[set][i].length != info.length) {
  3774. if (r_error) {
  3775. *r_error = "On shader stage '" + String(shader_stage_names[p_stage]) + "', uniform '" + reflection.name + "' trying to re-use location for set=" + itos(set) + ", binding=" + itos(binding) + " with different uniform size.";
  3776. }
  3777. return false;
  3778. }
  3779. //just append stage mask and return
  3780. bindings.write[set].write[i].stageFlags |= shader_stage_masks[p_stage];
  3781. uniform_infos.write[set].write[i].stages |= 1 << p_stage;
  3782. return true;
  3783. }
  3784. }
  3785. }
  3786. layout_binding.binding = binding;
  3787. layout_binding.stageFlags = shader_stage_masks[p_stage];
  3788. layout_binding.pImmutableSamplers = nullptr; //no support for this yet
  3789. info.stages = 1 << p_stage;
  3790. info.binding = binding;
  3791. if (set >= (uint32_t)bindings.size()) {
  3792. bindings.resize(set + 1);
  3793. uniform_infos.resize(set + 1);
  3794. }
  3795. #if 0
  3796. print_line("stage: " + String(shader_stage_names[p_stage]) + " set: " + itos(set) + " binding: " + itos(info.binding) + " type:" + shader_uniform_names[info.type] + " length: " + itos(info.length));
  3797. #endif
  3798. bindings.write[set].push_back(layout_binding);
  3799. uniform_infos.write[set].push_back(info);
  3800. return true;
  3801. }
  3802. #endif
  3803. //version 1: initial
  3804. //version 2: Added shader name
  3805. #define SHADER_BINARY_VERSION 2
  3806. String RenderingDeviceVulkan::shader_get_binary_cache_key() const {
  3807. return "Vulkan-SV" + itos(SHADER_BINARY_VERSION);
  3808. }
  3809. struct RenderingDeviceVulkanShaderBinaryDataBinding {
  3810. uint32_t type;
  3811. uint32_t binding;
  3812. uint32_t stages;
  3813. uint32_t length; //size of arrays (in total elements), or ubos (in bytes * total elements)
  3814. };
  3815. struct RenderingDeviceVulkanShaderBinarySpecializationConstant {
  3816. uint32_t type;
  3817. uint32_t constant_id;
  3818. union {
  3819. uint32_t int_value;
  3820. float float_value;
  3821. bool bool_value;
  3822. };
  3823. uint32_t stage_flags;
  3824. };
  3825. struct RenderingDeviceVulkanShaderBinaryData {
  3826. uint32_t vertex_input_mask;
  3827. uint32_t fragment_outputs;
  3828. uint32_t specialization_constant_count;
  3829. uint32_t is_compute;
  3830. uint32_t compute_local_size[3];
  3831. uint32_t set_count;
  3832. uint32_t push_constant_size;
  3833. uint32_t push_constants_vk_stage;
  3834. uint32_t stage_count;
  3835. uint32_t shader_name_len;
  3836. };
  3837. Vector<uint8_t> RenderingDeviceVulkan::shader_compile_binary_from_spirv(const Vector<ShaderStageSPIRVData> &p_spirv, const String &p_shader_name) {
  3838. RenderingDeviceVulkanShaderBinaryData binary_data;
  3839. binary_data.vertex_input_mask = 0;
  3840. binary_data.fragment_outputs = 0;
  3841. binary_data.specialization_constant_count = 0;
  3842. binary_data.is_compute = 0;
  3843. binary_data.compute_local_size[0] = 0;
  3844. binary_data.compute_local_size[1] = 0;
  3845. binary_data.compute_local_size[2] = 0;
  3846. binary_data.set_count = 0;
  3847. binary_data.push_constant_size = 0;
  3848. binary_data.push_constants_vk_stage = 0;
  3849. Vector<Vector<RenderingDeviceVulkanShaderBinaryDataBinding>> uniform_info; //set bindings
  3850. Vector<RenderingDeviceVulkanShaderBinarySpecializationConstant> specialization_constants;
  3851. uint32_t stages_processed = 0;
  3852. for (int i = 0; i < p_spirv.size(); i++) {
  3853. if (p_spirv[i].shader_stage == SHADER_STAGE_COMPUTE) {
  3854. binary_data.is_compute = true;
  3855. ERR_FAIL_COND_V_MSG(p_spirv.size() != 1, Vector<uint8_t>(),
  3856. "Compute shaders can only receive one stage, dedicated to compute.");
  3857. }
  3858. ERR_FAIL_COND_V_MSG(stages_processed & (1 << p_spirv[i].shader_stage), Vector<uint8_t>(),
  3859. "Stage " + String(shader_stage_names[p_spirv[i].shader_stage]) + " submitted more than once.");
  3860. {
  3861. SpvReflectShaderModule module;
  3862. const uint8_t *spirv = p_spirv[i].spir_v.ptr();
  3863. SpvReflectResult result = spvReflectCreateShaderModule(p_spirv[i].spir_v.size(), spirv, &module);
  3864. ERR_FAIL_COND_V_MSG(result != SPV_REFLECT_RESULT_SUCCESS, Vector<uint8_t>(),
  3865. "Reflection of SPIR-V shader stage '" + String(shader_stage_names[p_spirv[i].shader_stage]) + "' failed parsing shader.");
  3866. if (binary_data.is_compute) {
  3867. binary_data.compute_local_size[0] = module.entry_points->local_size.x;
  3868. binary_data.compute_local_size[1] = module.entry_points->local_size.y;
  3869. binary_data.compute_local_size[2] = module.entry_points->local_size.z;
  3870. }
  3871. uint32_t binding_count = 0;
  3872. result = spvReflectEnumerateDescriptorBindings(&module, &binding_count, nullptr);
  3873. ERR_FAIL_COND_V_MSG(result != SPV_REFLECT_RESULT_SUCCESS, Vector<uint8_t>(),
  3874. "Reflection of SPIR-V shader stage '" + String(shader_stage_names[p_spirv[i].shader_stage]) + "' failed enumerating descriptor bindings.");
  3875. uint32_t stage = p_spirv[i].shader_stage;
  3876. if (binding_count > 0) {
  3877. //Parse bindings
  3878. Vector<SpvReflectDescriptorBinding *> bindings;
  3879. bindings.resize(binding_count);
  3880. result = spvReflectEnumerateDescriptorBindings(&module, &binding_count, bindings.ptrw());
  3881. ERR_FAIL_COND_V_MSG(result != SPV_REFLECT_RESULT_SUCCESS, Vector<uint8_t>(),
  3882. "Reflection of SPIR-V shader stage '" + String(shader_stage_names[p_spirv[i].shader_stage]) + "' failed getting descriptor bindings.");
  3883. for (uint32_t j = 0; j < binding_count; j++) {
  3884. const SpvReflectDescriptorBinding &binding = *bindings[j];
  3885. RenderingDeviceVulkanShaderBinaryDataBinding info;
  3886. bool need_array_dimensions = false;
  3887. bool need_block_size = false;
  3888. switch (binding.descriptor_type) {
  3889. case SPV_REFLECT_DESCRIPTOR_TYPE_SAMPLER: {
  3890. info.type = UNIFORM_TYPE_SAMPLER;
  3891. need_array_dimensions = true;
  3892. } break;
  3893. case SPV_REFLECT_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER: {
  3894. info.type = UNIFORM_TYPE_SAMPLER_WITH_TEXTURE;
  3895. need_array_dimensions = true;
  3896. } break;
  3897. case SPV_REFLECT_DESCRIPTOR_TYPE_SAMPLED_IMAGE: {
  3898. info.type = UNIFORM_TYPE_TEXTURE;
  3899. need_array_dimensions = true;
  3900. } break;
  3901. case SPV_REFLECT_DESCRIPTOR_TYPE_STORAGE_IMAGE: {
  3902. info.type = UNIFORM_TYPE_IMAGE;
  3903. need_array_dimensions = true;
  3904. } break;
  3905. case SPV_REFLECT_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER: {
  3906. info.type = UNIFORM_TYPE_TEXTURE_BUFFER;
  3907. need_array_dimensions = true;
  3908. } break;
  3909. case SPV_REFLECT_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER: {
  3910. info.type = UNIFORM_TYPE_IMAGE_BUFFER;
  3911. need_array_dimensions = true;
  3912. } break;
  3913. case SPV_REFLECT_DESCRIPTOR_TYPE_UNIFORM_BUFFER: {
  3914. info.type = UNIFORM_TYPE_UNIFORM_BUFFER;
  3915. need_block_size = true;
  3916. } break;
  3917. case SPV_REFLECT_DESCRIPTOR_TYPE_STORAGE_BUFFER: {
  3918. info.type = UNIFORM_TYPE_STORAGE_BUFFER;
  3919. need_block_size = true;
  3920. } break;
  3921. case SPV_REFLECT_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC: {
  3922. ERR_PRINT("Dynamic uniform buffer not supported.");
  3923. continue;
  3924. } break;
  3925. case SPV_REFLECT_DESCRIPTOR_TYPE_STORAGE_BUFFER_DYNAMIC: {
  3926. ERR_PRINT("Dynamic storage buffer not supported.");
  3927. continue;
  3928. } break;
  3929. case SPV_REFLECT_DESCRIPTOR_TYPE_INPUT_ATTACHMENT: {
  3930. info.type = UNIFORM_TYPE_INPUT_ATTACHMENT;
  3931. need_array_dimensions = true;
  3932. } break;
  3933. case SPV_REFLECT_DESCRIPTOR_TYPE_ACCELERATION_STRUCTURE_KHR: {
  3934. ERR_PRINT("Acceleration structure not supported.");
  3935. continue;
  3936. } break;
  3937. }
  3938. if (need_array_dimensions) {
  3939. if (binding.array.dims_count == 0) {
  3940. info.length = 1;
  3941. } else {
  3942. for (uint32_t k = 0; k < binding.array.dims_count; k++) {
  3943. if (k == 0) {
  3944. info.length = binding.array.dims[0];
  3945. } else {
  3946. info.length *= binding.array.dims[k];
  3947. }
  3948. }
  3949. }
  3950. } else if (need_block_size) {
  3951. info.length = binding.block.size;
  3952. } else {
  3953. info.length = 0;
  3954. }
  3955. info.binding = binding.binding;
  3956. uint32_t set = binding.set;
  3957. ERR_FAIL_COND_V_MSG(set >= MAX_UNIFORM_SETS, Vector<uint8_t>(),
  3958. "On shader stage '" + String(shader_stage_names[stage]) + "', uniform '" + binding.name + "' uses a set (" + itos(set) + ") index larger than what is supported (" + itos(MAX_UNIFORM_SETS) + ").");
  3959. ERR_FAIL_COND_V_MSG(set >= limits.maxBoundDescriptorSets, Vector<uint8_t>(),
  3960. "On shader stage '" + String(shader_stage_names[stage]) + "', uniform '" + binding.name + "' uses a set (" + itos(set) + ") index larger than what is supported by the hardware (" + itos(limits.maxBoundDescriptorSets) + ").");
  3961. if (set < (uint32_t)uniform_info.size()) {
  3962. //check if this already exists
  3963. bool exists = false;
  3964. for (int k = 0; k < uniform_info[set].size(); k++) {
  3965. if (uniform_info[set][k].binding == (uint32_t)info.binding) {
  3966. //already exists, verify that it's the same type
  3967. ERR_FAIL_COND_V_MSG(uniform_info[set][k].type != info.type, Vector<uint8_t>(),
  3968. "On shader stage '" + String(shader_stage_names[stage]) + "', uniform '" + binding.name + "' trying to re-use location for set=" + itos(set) + ", binding=" + itos(info.binding) + " with different uniform type.");
  3969. //also, verify that it's the same size
  3970. ERR_FAIL_COND_V_MSG(uniform_info[set][k].length != info.length, Vector<uint8_t>(),
  3971. "On shader stage '" + String(shader_stage_names[stage]) + "', uniform '" + binding.name + "' trying to re-use location for set=" + itos(set) + ", binding=" + itos(info.binding) + " with different uniform size.");
  3972. //just append stage mask and return
  3973. uniform_info.write[set].write[k].stages |= 1 << stage;
  3974. exists = true;
  3975. }
  3976. }
  3977. if (exists) {
  3978. continue; //merged
  3979. }
  3980. }
  3981. info.stages = 1 << stage;
  3982. if (set >= (uint32_t)uniform_info.size()) {
  3983. uniform_info.resize(set + 1);
  3984. }
  3985. uniform_info.write[set].push_back(info);
  3986. }
  3987. }
  3988. {
  3989. //specialization constants
  3990. uint32_t sc_count = 0;
  3991. result = spvReflectEnumerateSpecializationConstants(&module, &sc_count, nullptr);
  3992. ERR_FAIL_COND_V_MSG(result != SPV_REFLECT_RESULT_SUCCESS, Vector<uint8_t>(),
  3993. "Reflection of SPIR-V shader stage '" + String(shader_stage_names[p_spirv[i].shader_stage]) + "' failed enumerating specialization constants.");
  3994. if (sc_count) {
  3995. Vector<SpvReflectSpecializationConstant *> spec_constants;
  3996. spec_constants.resize(sc_count);
  3997. result = spvReflectEnumerateSpecializationConstants(&module, &sc_count, spec_constants.ptrw());
  3998. ERR_FAIL_COND_V_MSG(result != SPV_REFLECT_RESULT_SUCCESS, Vector<uint8_t>(),
  3999. "Reflection of SPIR-V shader stage '" + String(shader_stage_names[p_spirv[i].shader_stage]) + "' failed obtaining specialization constants.");
  4000. for (uint32_t j = 0; j < sc_count; j++) {
  4001. int32_t existing = -1;
  4002. RenderingDeviceVulkanShaderBinarySpecializationConstant sconst;
  4003. sconst.constant_id = spec_constants[j]->constant_id;
  4004. switch (spec_constants[j]->constant_type) {
  4005. case SPV_REFLECT_SPECIALIZATION_CONSTANT_BOOL: {
  4006. sconst.type = PIPELINE_SPECIALIZATION_CONSTANT_TYPE_BOOL;
  4007. sconst.bool_value = spec_constants[j]->default_value.int_bool_value != 0;
  4008. } break;
  4009. case SPV_REFLECT_SPECIALIZATION_CONSTANT_INT: {
  4010. sconst.type = PIPELINE_SPECIALIZATION_CONSTANT_TYPE_INT;
  4011. sconst.int_value = spec_constants[j]->default_value.int_bool_value;
  4012. } break;
  4013. case SPV_REFLECT_SPECIALIZATION_CONSTANT_FLOAT: {
  4014. sconst.type = PIPELINE_SPECIALIZATION_CONSTANT_TYPE_FLOAT;
  4015. sconst.float_value = spec_constants[j]->default_value.float_value;
  4016. } break;
  4017. }
  4018. sconst.stage_flags = 1 << p_spirv[i].shader_stage;
  4019. for (int k = 0; k < specialization_constants.size(); k++) {
  4020. if (specialization_constants[k].constant_id == sconst.constant_id) {
  4021. ERR_FAIL_COND_V_MSG(specialization_constants[k].type != sconst.type, Vector<uint8_t>(), "More than one specialization constant used for id (" + itos(sconst.constant_id) + "), but their types differ.");
  4022. ERR_FAIL_COND_V_MSG(specialization_constants[k].int_value != sconst.int_value, Vector<uint8_t>(), "More than one specialization constant used for id (" + itos(sconst.constant_id) + "), but their default values differ.");
  4023. existing = k;
  4024. break;
  4025. }
  4026. }
  4027. if (existing > 0) {
  4028. specialization_constants.write[existing].stage_flags |= sconst.stage_flags;
  4029. } else {
  4030. specialization_constants.push_back(sconst);
  4031. }
  4032. }
  4033. }
  4034. }
  4035. if (stage == SHADER_STAGE_VERTEX) {
  4036. uint32_t iv_count = 0;
  4037. result = spvReflectEnumerateInputVariables(&module, &iv_count, nullptr);
  4038. ERR_FAIL_COND_V_MSG(result != SPV_REFLECT_RESULT_SUCCESS, Vector<uint8_t>(),
  4039. "Reflection of SPIR-V shader stage '" + String(shader_stage_names[p_spirv[i].shader_stage]) + "' failed enumerating input variables.");
  4040. if (iv_count) {
  4041. Vector<SpvReflectInterfaceVariable *> input_vars;
  4042. input_vars.resize(iv_count);
  4043. result = spvReflectEnumerateInputVariables(&module, &iv_count, input_vars.ptrw());
  4044. ERR_FAIL_COND_V_MSG(result != SPV_REFLECT_RESULT_SUCCESS, Vector<uint8_t>(),
  4045. "Reflection of SPIR-V shader stage '" + String(shader_stage_names[p_spirv[i].shader_stage]) + "' failed obtaining input variables.");
  4046. for (uint32_t j = 0; j < iv_count; j++) {
  4047. if (input_vars[j] && input_vars[j]->decoration_flags == 0) { //regular input
  4048. binary_data.vertex_input_mask |= (1 << uint32_t(input_vars[j]->location));
  4049. }
  4050. }
  4051. }
  4052. }
  4053. if (stage == SHADER_STAGE_FRAGMENT) {
  4054. uint32_t ov_count = 0;
  4055. result = spvReflectEnumerateOutputVariables(&module, &ov_count, nullptr);
  4056. ERR_FAIL_COND_V_MSG(result != SPV_REFLECT_RESULT_SUCCESS, Vector<uint8_t>(),
  4057. "Reflection of SPIR-V shader stage '" + String(shader_stage_names[p_spirv[i].shader_stage]) + "' failed enumerating output variables.");
  4058. if (ov_count) {
  4059. Vector<SpvReflectInterfaceVariable *> output_vars;
  4060. output_vars.resize(ov_count);
  4061. result = spvReflectEnumerateOutputVariables(&module, &ov_count, output_vars.ptrw());
  4062. ERR_FAIL_COND_V_MSG(result != SPV_REFLECT_RESULT_SUCCESS, Vector<uint8_t>(),
  4063. "Reflection of SPIR-V shader stage '" + String(shader_stage_names[p_spirv[i].shader_stage]) + "' failed obtaining output variables.");
  4064. for (uint32_t j = 0; j < ov_count; j++) {
  4065. const SpvReflectInterfaceVariable *refvar = output_vars[j];
  4066. if (refvar != nullptr && refvar->built_in != SpvBuiltInFragDepth) {
  4067. binary_data.fragment_outputs |= 1 << refvar->location;
  4068. }
  4069. }
  4070. }
  4071. }
  4072. uint32_t pc_count = 0;
  4073. result = spvReflectEnumeratePushConstantBlocks(&module, &pc_count, nullptr);
  4074. ERR_FAIL_COND_V_MSG(result != SPV_REFLECT_RESULT_SUCCESS, Vector<uint8_t>(),
  4075. "Reflection of SPIR-V shader stage '" + String(shader_stage_names[p_spirv[i].shader_stage]) + "' failed enumerating push constants.");
  4076. if (pc_count) {
  4077. ERR_FAIL_COND_V_MSG(pc_count > 1, Vector<uint8_t>(),
  4078. "Reflection of SPIR-V shader stage '" + String(shader_stage_names[p_spirv[i].shader_stage]) + "': Only one push constant is supported, which should be the same across shader stages.");
  4079. Vector<SpvReflectBlockVariable *> pconstants;
  4080. pconstants.resize(pc_count);
  4081. result = spvReflectEnumeratePushConstantBlocks(&module, &pc_count, pconstants.ptrw());
  4082. ERR_FAIL_COND_V_MSG(result != SPV_REFLECT_RESULT_SUCCESS, Vector<uint8_t>(),
  4083. "Reflection of SPIR-V shader stage '" + String(shader_stage_names[p_spirv[i].shader_stage]) + "' failed obtaining push constants.");
  4084. #if 0
  4085. if (pconstants[0] == nullptr) {
  4086. FileAccess *f = FileAccess::open("res://popo.spv", FileAccess::WRITE);
  4087. f->store_buffer((const uint8_t *)&SpirV[0], SpirV.size() * sizeof(uint32_t));
  4088. memdelete(f);
  4089. }
  4090. #endif
  4091. ERR_FAIL_COND_V_MSG(binary_data.push_constant_size && binary_data.push_constant_size != pconstants[0]->size, Vector<uint8_t>(),
  4092. "Reflection of SPIR-V shader stage '" + String(shader_stage_names[p_spirv[i].shader_stage]) + "': Push constant block must be the same across shader stages.");
  4093. binary_data.push_constant_size = pconstants[0]->size;
  4094. binary_data.push_constants_vk_stage |= shader_stage_masks[stage];
  4095. //print_line("Stage: " + String(shader_stage_names[stage]) + " push constant of size=" + itos(push_constant.push_constant_size));
  4096. }
  4097. // Destroy the reflection data when no longer required.
  4098. spvReflectDestroyShaderModule(&module);
  4099. }
  4100. stages_processed |= (1 << p_spirv[i].shader_stage);
  4101. }
  4102. Vector<Vector<uint8_t>> compressed_stages;
  4103. Vector<uint32_t> smolv_size;
  4104. Vector<uint32_t> zstd_size; //if 0, stdno t used
  4105. uint32_t stages_binary_size = 0;
  4106. bool strip_debug = false;
  4107. for (int i = 0; i < p_spirv.size(); i++) {
  4108. smolv::ByteArray smolv;
  4109. if (!smolv::Encode(p_spirv[i].spir_v.ptr(), p_spirv[i].spir_v.size(), smolv, strip_debug ? smolv::kEncodeFlagStripDebugInfo : 0)) {
  4110. ERR_FAIL_V_MSG(Vector<uint8_t>(), "Error compressing shader stage :" + String(shader_stage_names[p_spirv[i].shader_stage]));
  4111. } else {
  4112. smolv_size.push_back(smolv.size());
  4113. { //zstd
  4114. Vector<uint8_t> zstd;
  4115. zstd.resize(Compression::get_max_compressed_buffer_size(smolv.size(), Compression::MODE_ZSTD));
  4116. int dst_size = Compression::compress(zstd.ptrw(), &smolv[0], smolv.size(), Compression::MODE_ZSTD);
  4117. if (dst_size > 0 && (uint32_t)dst_size < smolv.size()) {
  4118. zstd_size.push_back(dst_size);
  4119. zstd.resize(dst_size);
  4120. compressed_stages.push_back(zstd);
  4121. } else {
  4122. Vector<uint8_t> smv;
  4123. smv.resize(smolv.size());
  4124. memcpy(smv.ptrw(), &smolv[0], smolv.size());
  4125. zstd_size.push_back(0); //not using zstd
  4126. compressed_stages.push_back(smv);
  4127. }
  4128. }
  4129. }
  4130. uint32_t s = compressed_stages[i].size();
  4131. if (s % 4 != 0) {
  4132. s += 4 - (s % 4);
  4133. }
  4134. stages_binary_size += s;
  4135. }
  4136. binary_data.specialization_constant_count = specialization_constants.size();
  4137. binary_data.set_count = uniform_info.size();
  4138. binary_data.stage_count = p_spirv.size();
  4139. CharString shader_name_utf = p_shader_name.utf8();
  4140. binary_data.shader_name_len = shader_name_utf.length();
  4141. uint32_t total_size = sizeof(uint32_t) * 3; //header + version + main datasize;
  4142. total_size += sizeof(RenderingDeviceVulkanShaderBinaryData);
  4143. total_size += binary_data.shader_name_len;
  4144. if ((binary_data.shader_name_len % 4) != 0) { //alignment rules are really strange
  4145. total_size += 4 - (binary_data.shader_name_len % 4);
  4146. }
  4147. for (int i = 0; i < uniform_info.size(); i++) {
  4148. total_size += sizeof(uint32_t);
  4149. total_size += uniform_info[i].size() * sizeof(RenderingDeviceVulkanShaderBinaryDataBinding);
  4150. }
  4151. total_size += sizeof(RenderingDeviceVulkanShaderBinarySpecializationConstant) * specialization_constants.size();
  4152. total_size += compressed_stages.size() * sizeof(uint32_t) * 3; //sizes
  4153. total_size += stages_binary_size;
  4154. Vector<uint8_t> ret;
  4155. ret.resize(total_size);
  4156. uint32_t offset = 0;
  4157. {
  4158. uint8_t *binptr = ret.ptrw();
  4159. binptr[0] = 'G';
  4160. binptr[1] = 'V';
  4161. binptr[2] = 'B';
  4162. binptr[3] = 'D'; //godot vulkan binary data
  4163. offset += 4;
  4164. encode_uint32(SHADER_BINARY_VERSION, binptr + offset);
  4165. offset += sizeof(uint32_t);
  4166. encode_uint32(sizeof(RenderingDeviceVulkanShaderBinaryData), binptr + offset);
  4167. offset += sizeof(uint32_t);
  4168. memcpy(binptr + offset, &binary_data, sizeof(RenderingDeviceVulkanShaderBinaryData));
  4169. offset += sizeof(RenderingDeviceVulkanShaderBinaryData);
  4170. memcpy(binptr + offset, shader_name_utf.ptr(), binary_data.shader_name_len);
  4171. offset += binary_data.shader_name_len;
  4172. if ((binary_data.shader_name_len % 4) != 0) { //alignment rules are really strange
  4173. offset += 4 - (binary_data.shader_name_len % 4);
  4174. }
  4175. for (int i = 0; i < uniform_info.size(); i++) {
  4176. int count = uniform_info[i].size();
  4177. encode_uint32(count, binptr + offset);
  4178. offset += sizeof(uint32_t);
  4179. if (count > 0) {
  4180. memcpy(binptr + offset, uniform_info[i].ptr(), sizeof(RenderingDeviceVulkanShaderBinaryDataBinding) * count);
  4181. offset += sizeof(RenderingDeviceVulkanShaderBinaryDataBinding) * count;
  4182. }
  4183. }
  4184. if (specialization_constants.size()) {
  4185. memcpy(binptr + offset, specialization_constants.ptr(), sizeof(RenderingDeviceVulkanShaderBinarySpecializationConstant) * specialization_constants.size());
  4186. offset += sizeof(RenderingDeviceVulkanShaderBinarySpecializationConstant) * specialization_constants.size();
  4187. }
  4188. for (int i = 0; i < compressed_stages.size(); i++) {
  4189. encode_uint32(p_spirv[i].shader_stage, binptr + offset);
  4190. offset += sizeof(uint32_t);
  4191. encode_uint32(smolv_size[i], binptr + offset);
  4192. offset += sizeof(uint32_t);
  4193. encode_uint32(zstd_size[i], binptr + offset);
  4194. offset += sizeof(uint32_t);
  4195. memcpy(binptr + offset, compressed_stages[i].ptr(), compressed_stages[i].size());
  4196. uint32_t s = compressed_stages[i].size();
  4197. if (s % 4 != 0) {
  4198. s += 4 - (s % 4);
  4199. }
  4200. offset += s;
  4201. }
  4202. ERR_FAIL_COND_V(offset != (uint32_t)ret.size(), Vector<uint8_t>());
  4203. }
  4204. return ret;
  4205. }
  4206. RID RenderingDeviceVulkan::shader_create_from_bytecode(const Vector<uint8_t> &p_shader_binary) {
  4207. const uint8_t *binptr = p_shader_binary.ptr();
  4208. uint32_t binsize = p_shader_binary.size();
  4209. uint32_t read_offset = 0;
  4210. //consistency check
  4211. ERR_FAIL_COND_V(binsize < sizeof(uint32_t) * 3 + sizeof(RenderingDeviceVulkanShaderBinaryData), RID());
  4212. ERR_FAIL_COND_V(binptr[0] != 'G' || binptr[1] != 'V' || binptr[2] != 'B' || binptr[3] != 'D', RID());
  4213. uint32_t bin_version = decode_uint32(binptr + 4);
  4214. ERR_FAIL_COND_V(bin_version > SHADER_BINARY_VERSION, RID());
  4215. uint32_t bin_data_size = decode_uint32(binptr + 8);
  4216. const RenderingDeviceVulkanShaderBinaryData &binary_data = *(const RenderingDeviceVulkanShaderBinaryData *)(binptr + 12);
  4217. Shader::PushConstant push_constant;
  4218. push_constant.push_constant_size = binary_data.push_constant_size;
  4219. push_constant.push_constants_vk_stage = binary_data.push_constants_vk_stage;
  4220. uint32_t vertex_input_mask = binary_data.vertex_input_mask;
  4221. uint32_t fragment_outputs = binary_data.fragment_outputs;
  4222. bool is_compute = binary_data.is_compute;
  4223. uint32_t compute_local_size[3] = { binary_data.compute_local_size[0], binary_data.compute_local_size[1], binary_data.compute_local_size[2] };
  4224. read_offset += sizeof(uint32_t) * 3 + bin_data_size;
  4225. String name;
  4226. if (binary_data.shader_name_len) {
  4227. name.parse_utf8((const char *)(binptr + read_offset), binary_data.shader_name_len);
  4228. read_offset += binary_data.shader_name_len;
  4229. if ((binary_data.shader_name_len % 4) != 0) { //alignment rules are really strange
  4230. read_offset += 4 - (binary_data.shader_name_len % 4);
  4231. }
  4232. }
  4233. Vector<Vector<VkDescriptorSetLayoutBinding>> set_bindings;
  4234. Vector<Vector<UniformInfo>> uniform_info;
  4235. set_bindings.resize(binary_data.set_count);
  4236. uniform_info.resize(binary_data.set_count);
  4237. for (uint32_t i = 0; i < binary_data.set_count; i++) {
  4238. ERR_FAIL_COND_V(read_offset + sizeof(uint32_t) >= binsize, RID());
  4239. uint32_t set_count = decode_uint32(binptr + read_offset);
  4240. read_offset += sizeof(uint32_t);
  4241. const RenderingDeviceVulkanShaderBinaryDataBinding *set_ptr = (const RenderingDeviceVulkanShaderBinaryDataBinding *)(binptr + read_offset);
  4242. uint32_t set_size = set_count * sizeof(RenderingDeviceVulkanShaderBinaryDataBinding);
  4243. ERR_FAIL_COND_V(read_offset + set_size >= binsize, RID());
  4244. for (uint32_t j = 0; j < set_count; j++) {
  4245. UniformInfo info;
  4246. info.type = UniformType(set_ptr[j].type);
  4247. info.length = set_ptr[j].length;
  4248. info.binding = set_ptr[j].binding;
  4249. info.stages = set_ptr[j].stages;
  4250. VkDescriptorSetLayoutBinding layout_binding;
  4251. layout_binding.pImmutableSamplers = nullptr;
  4252. layout_binding.binding = set_ptr[j].binding;
  4253. layout_binding.descriptorCount = 1;
  4254. layout_binding.stageFlags = 0;
  4255. for (uint32_t k = 0; k < SHADER_STAGE_MAX; k++) {
  4256. if (set_ptr[j].stages & (1 << k)) {
  4257. layout_binding.stageFlags |= shader_stage_masks[k];
  4258. }
  4259. }
  4260. switch (info.type) {
  4261. case UNIFORM_TYPE_SAMPLER: {
  4262. layout_binding.descriptorType = VK_DESCRIPTOR_TYPE_SAMPLER;
  4263. layout_binding.descriptorCount = set_ptr[j].length;
  4264. } break;
  4265. case UNIFORM_TYPE_SAMPLER_WITH_TEXTURE: {
  4266. layout_binding.descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
  4267. layout_binding.descriptorCount = set_ptr[j].length;
  4268. } break;
  4269. case UNIFORM_TYPE_TEXTURE: {
  4270. layout_binding.descriptorType = VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE;
  4271. layout_binding.descriptorCount = set_ptr[j].length;
  4272. } break;
  4273. case UNIFORM_TYPE_IMAGE: {
  4274. layout_binding.descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_IMAGE;
  4275. layout_binding.descriptorCount = set_ptr[j].length;
  4276. } break;
  4277. case UNIFORM_TYPE_TEXTURE_BUFFER: {
  4278. layout_binding.descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER;
  4279. layout_binding.descriptorCount = set_ptr[j].length;
  4280. } break;
  4281. case UNIFORM_TYPE_IMAGE_BUFFER: {
  4282. layout_binding.descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER;
  4283. } break;
  4284. case UNIFORM_TYPE_UNIFORM_BUFFER: {
  4285. layout_binding.descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
  4286. } break;
  4287. case UNIFORM_TYPE_STORAGE_BUFFER: {
  4288. layout_binding.descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_BUFFER;
  4289. } break;
  4290. case UNIFORM_TYPE_INPUT_ATTACHMENT: {
  4291. layout_binding.descriptorType = VK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT;
  4292. } break;
  4293. default: {
  4294. ERR_FAIL_V(RID());
  4295. }
  4296. }
  4297. set_bindings.write[i].push_back(layout_binding);
  4298. uniform_info.write[i].push_back(info);
  4299. }
  4300. read_offset += set_size;
  4301. }
  4302. ERR_FAIL_COND_V(read_offset + binary_data.specialization_constant_count * sizeof(RenderingDeviceVulkanShaderBinarySpecializationConstant) >= binsize, RID());
  4303. Vector<Shader::SpecializationConstant> specialization_constants;
  4304. for (uint32_t i = 0; i < binary_data.specialization_constant_count; i++) {
  4305. const RenderingDeviceVulkanShaderBinarySpecializationConstant &src_sc = *(const RenderingDeviceVulkanShaderBinarySpecializationConstant *)(binptr + read_offset);
  4306. Shader::SpecializationConstant sc;
  4307. sc.constant.int_value = src_sc.int_value;
  4308. sc.constant.type = PipelineSpecializationConstantType(src_sc.type);
  4309. sc.constant.constant_id = src_sc.constant_id;
  4310. sc.stage_flags = src_sc.stage_flags;
  4311. specialization_constants.push_back(sc);
  4312. read_offset += sizeof(RenderingDeviceVulkanShaderBinarySpecializationConstant);
  4313. }
  4314. Vector<Vector<uint8_t>> stage_spirv_data;
  4315. Vector<ShaderStage> stage_type;
  4316. for (uint32_t i = 0; i < binary_data.stage_count; i++) {
  4317. ERR_FAIL_COND_V(read_offset + sizeof(uint32_t) * 3 >= binsize, RID());
  4318. uint32_t stage = decode_uint32(binptr + read_offset);
  4319. read_offset += sizeof(uint32_t);
  4320. uint32_t smolv_size = decode_uint32(binptr + read_offset);
  4321. read_offset += sizeof(uint32_t);
  4322. uint32_t zstd_size = decode_uint32(binptr + read_offset);
  4323. read_offset += sizeof(uint32_t);
  4324. uint32_t buf_size = (zstd_size > 0) ? zstd_size : smolv_size;
  4325. Vector<uint8_t> smolv;
  4326. const uint8_t *src_smolv = nullptr;
  4327. if (zstd_size > 0) {
  4328. //decompress to smolv
  4329. smolv.resize(smolv_size);
  4330. int dec_smolv_size = Compression::decompress(smolv.ptrw(), smolv.size(), binptr + read_offset, zstd_size, Compression::MODE_ZSTD);
  4331. ERR_FAIL_COND_V(dec_smolv_size != (int32_t)smolv_size, RID());
  4332. src_smolv = smolv.ptr();
  4333. } else {
  4334. src_smolv = binptr + read_offset;
  4335. }
  4336. Vector<uint8_t> spirv;
  4337. uint32_t spirv_size = smolv::GetDecodedBufferSize(src_smolv, smolv_size);
  4338. spirv.resize(spirv_size);
  4339. if (!smolv::Decode(src_smolv, smolv_size, spirv.ptrw(), spirv_size)) {
  4340. ERR_FAIL_V_MSG(RID(), "Malformed smolv input uncompressing shader stage:" + String(shader_stage_names[stage]));
  4341. }
  4342. stage_spirv_data.push_back(spirv);
  4343. stage_type.push_back(ShaderStage(stage));
  4344. if (buf_size % 4 != 0) {
  4345. buf_size += 4 - (buf_size % 4);
  4346. }
  4347. ERR_FAIL_COND_V(read_offset + buf_size > binsize, RID());
  4348. read_offset += buf_size;
  4349. }
  4350. ERR_FAIL_COND_V(read_offset != binsize, RID());
  4351. //all good, let's create modules
  4352. _THREAD_SAFE_METHOD_
  4353. Shader shader;
  4354. shader.vertex_input_mask = vertex_input_mask;
  4355. shader.fragment_output_mask = fragment_outputs;
  4356. shader.push_constant = push_constant;
  4357. shader.is_compute = is_compute;
  4358. shader.compute_local_size[0] = compute_local_size[0];
  4359. shader.compute_local_size[1] = compute_local_size[1];
  4360. shader.compute_local_size[2] = compute_local_size[2];
  4361. shader.specialization_constants = specialization_constants;
  4362. shader.name = name;
  4363. String error_text;
  4364. bool success = true;
  4365. for (int i = 0; i < stage_spirv_data.size(); i++) {
  4366. VkShaderModuleCreateInfo shader_module_create_info;
  4367. shader_module_create_info.sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO;
  4368. shader_module_create_info.pNext = nullptr;
  4369. shader_module_create_info.flags = 0;
  4370. shader_module_create_info.codeSize = stage_spirv_data[i].size();
  4371. const uint8_t *r = stage_spirv_data[i].ptr();
  4372. shader_module_create_info.pCode = (const uint32_t *)r;
  4373. VkShaderModule module;
  4374. VkResult res = vkCreateShaderModule(device, &shader_module_create_info, nullptr, &module);
  4375. if (res) {
  4376. success = false;
  4377. error_text = "Error (" + itos(res) + ") creating shader module for stage: " + String(shader_stage_names[stage_type[i]]);
  4378. break;
  4379. }
  4380. const VkShaderStageFlagBits shader_stage_bits[SHADER_STAGE_MAX] = {
  4381. VK_SHADER_STAGE_VERTEX_BIT,
  4382. VK_SHADER_STAGE_FRAGMENT_BIT,
  4383. VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT,
  4384. VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT,
  4385. VK_SHADER_STAGE_COMPUTE_BIT,
  4386. };
  4387. VkPipelineShaderStageCreateInfo shader_stage;
  4388. shader_stage.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
  4389. shader_stage.pNext = nullptr;
  4390. shader_stage.flags = 0;
  4391. shader_stage.stage = shader_stage_bits[stage_type[i]];
  4392. shader_stage.module = module;
  4393. shader_stage.pName = "main";
  4394. shader_stage.pSpecializationInfo = nullptr;
  4395. shader.pipeline_stages.push_back(shader_stage);
  4396. }
  4397. //proceed to create descriptor sets
  4398. if (success) {
  4399. for (int i = 0; i < set_bindings.size(); i++) {
  4400. //empty ones are fine if they were not used according to spec (binding count will be 0)
  4401. VkDescriptorSetLayoutCreateInfo layout_create_info;
  4402. layout_create_info.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO;
  4403. layout_create_info.pNext = nullptr;
  4404. layout_create_info.flags = 0;
  4405. layout_create_info.bindingCount = set_bindings[i].size();
  4406. layout_create_info.pBindings = set_bindings[i].ptr();
  4407. VkDescriptorSetLayout layout;
  4408. VkResult res = vkCreateDescriptorSetLayout(device, &layout_create_info, nullptr, &layout);
  4409. if (res) {
  4410. error_text = "Error (" + itos(res) + ") creating descriptor set layout for set " + itos(i);
  4411. success = false;
  4412. break;
  4413. }
  4414. Shader::Set set;
  4415. set.descriptor_set_layout = layout;
  4416. set.uniform_info = uniform_info[i];
  4417. //sort and hash
  4418. set.uniform_info.sort();
  4419. uint32_t format = 0; //no format, default
  4420. if (set.uniform_info.size()) {
  4421. //has data, needs an actual format;
  4422. UniformSetFormat usformat;
  4423. usformat.uniform_info = set.uniform_info;
  4424. Map<UniformSetFormat, uint32_t>::Element *E = uniform_set_format_cache.find(usformat);
  4425. if (E) {
  4426. format = E->get();
  4427. } else {
  4428. format = uniform_set_format_cache.size() + 1;
  4429. uniform_set_format_cache.insert(usformat, format);
  4430. }
  4431. }
  4432. shader.sets.push_back(set);
  4433. shader.set_formats.push_back(format);
  4434. }
  4435. }
  4436. if (success) {
  4437. //create pipeline layout
  4438. VkPipelineLayoutCreateInfo pipeline_layout_create_info;
  4439. pipeline_layout_create_info.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO;
  4440. pipeline_layout_create_info.pNext = nullptr;
  4441. pipeline_layout_create_info.flags = 0;
  4442. pipeline_layout_create_info.setLayoutCount = shader.sets.size();
  4443. Vector<VkDescriptorSetLayout> layouts;
  4444. layouts.resize(shader.sets.size());
  4445. for (int i = 0; i < layouts.size(); i++) {
  4446. layouts.write[i] = shader.sets[i].descriptor_set_layout;
  4447. }
  4448. pipeline_layout_create_info.pSetLayouts = layouts.ptr();
  4449. // Needs to be declared in this outer scope, otherwise it may not outlive its assignment
  4450. // to pipeline_layout_create_info.
  4451. VkPushConstantRange push_constant_range;
  4452. if (push_constant.push_constant_size) {
  4453. push_constant_range.stageFlags = push_constant.push_constants_vk_stage;
  4454. push_constant_range.offset = 0;
  4455. push_constant_range.size = push_constant.push_constant_size;
  4456. pipeline_layout_create_info.pushConstantRangeCount = 1;
  4457. pipeline_layout_create_info.pPushConstantRanges = &push_constant_range;
  4458. } else {
  4459. pipeline_layout_create_info.pushConstantRangeCount = 0;
  4460. pipeline_layout_create_info.pPushConstantRanges = nullptr;
  4461. }
  4462. VkResult err = vkCreatePipelineLayout(device, &pipeline_layout_create_info, nullptr, &shader.pipeline_layout);
  4463. if (err) {
  4464. error_text = "Error (" + itos(err) + ") creating pipeline layout.";
  4465. success = false;
  4466. }
  4467. }
  4468. if (!success) {
  4469. //clean up if failed
  4470. for (int i = 0; i < shader.pipeline_stages.size(); i++) {
  4471. vkDestroyShaderModule(device, shader.pipeline_stages[i].module, nullptr);
  4472. }
  4473. for (int i = 0; i < shader.sets.size(); i++) {
  4474. vkDestroyDescriptorSetLayout(device, shader.sets[i].descriptor_set_layout, nullptr);
  4475. }
  4476. ERR_FAIL_V_MSG(RID(), error_text);
  4477. }
  4478. return shader_owner.make_rid(shader);
  4479. }
  4480. uint32_t RenderingDeviceVulkan::shader_get_vertex_input_attribute_mask(RID p_shader) {
  4481. _THREAD_SAFE_METHOD_
  4482. const Shader *shader = shader_owner.get_or_null(p_shader);
  4483. ERR_FAIL_COND_V(!shader, 0);
  4484. return shader->vertex_input_mask;
  4485. }
  4486. /******************/
  4487. /**** UNIFORMS ****/
  4488. /******************/
  4489. RID RenderingDeviceVulkan::uniform_buffer_create(uint32_t p_size_bytes, const Vector<uint8_t> &p_data) {
  4490. _THREAD_SAFE_METHOD_
  4491. ERR_FAIL_COND_V(p_data.size() && (uint32_t)p_data.size() != p_size_bytes, RID());
  4492. ERR_FAIL_COND_V_MSG(draw_list != nullptr && p_data.size(), RID(),
  4493. "Creating buffers with data is forbidden during creation of a draw list");
  4494. ERR_FAIL_COND_V_MSG(compute_list != nullptr && p_data.size(), RID(),
  4495. "Creating buffers with data is forbidden during creation of a draw list");
  4496. Buffer buffer;
  4497. Error err = _buffer_allocate(&buffer, p_size_bytes, VK_BUFFER_USAGE_TRANSFER_DST_BIT | VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT, VMA_MEMORY_USAGE_GPU_ONLY);
  4498. ERR_FAIL_COND_V(err != OK, RID());
  4499. if (p_data.size()) {
  4500. uint64_t data_size = p_data.size();
  4501. const uint8_t *r = p_data.ptr();
  4502. _buffer_update(&buffer, 0, r, data_size);
  4503. _buffer_memory_barrier(buffer.buffer, 0, data_size, VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT | VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT, VK_ACCESS_TRANSFER_WRITE_BIT, VK_ACCESS_UNIFORM_READ_BIT, false);
  4504. }
  4505. return uniform_buffer_owner.make_rid(buffer);
  4506. }
  4507. RID RenderingDeviceVulkan::storage_buffer_create(uint32_t p_size_bytes, const Vector<uint8_t> &p_data, uint32_t p_usage) {
  4508. _THREAD_SAFE_METHOD_
  4509. ERR_FAIL_COND_V_MSG(draw_list != nullptr && p_data.size(), RID(),
  4510. "Creating buffers with data is forbidden during creation of a draw list");
  4511. ERR_FAIL_COND_V_MSG(compute_list != nullptr && p_data.size(), RID(),
  4512. "Creating buffers with data is forbidden during creation of a draw list");
  4513. ERR_FAIL_COND_V(p_data.size() && (uint32_t)p_data.size() != p_size_bytes, RID());
  4514. Buffer buffer;
  4515. buffer.usage = p_usage;
  4516. uint32_t flags = VK_BUFFER_USAGE_TRANSFER_SRC_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT | VK_BUFFER_USAGE_STORAGE_BUFFER_BIT;
  4517. if (p_usage & STORAGE_BUFFER_USAGE_DISPATCH_INDIRECT) {
  4518. flags |= VK_BUFFER_USAGE_INDIRECT_BUFFER_BIT;
  4519. }
  4520. Error err = _buffer_allocate(&buffer, p_size_bytes, flags, VMA_MEMORY_USAGE_GPU_ONLY);
  4521. ERR_FAIL_COND_V(err != OK, RID());
  4522. if (p_data.size()) {
  4523. uint64_t data_size = p_data.size();
  4524. const uint8_t *r = p_data.ptr();
  4525. _buffer_update(&buffer, 0, r, data_size);
  4526. _buffer_memory_barrier(buffer.buffer, 0, data_size, VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT | VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT, VK_ACCESS_TRANSFER_WRITE_BIT, VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT, false);
  4527. }
  4528. return storage_buffer_owner.make_rid(buffer);
  4529. }
  4530. RID RenderingDeviceVulkan::texture_buffer_create(uint32_t p_size_elements, DataFormat p_format, const Vector<uint8_t> &p_data) {
  4531. _THREAD_SAFE_METHOD_
  4532. ERR_FAIL_COND_V_MSG(draw_list != nullptr && p_data.size(), RID(),
  4533. "Creating buffers with data is forbidden during creation of a draw list");
  4534. ERR_FAIL_COND_V_MSG(compute_list != nullptr && p_data.size(), RID(),
  4535. "Creating buffers with data is forbidden during creation of a draw list");
  4536. uint32_t element_size = get_format_vertex_size(p_format);
  4537. ERR_FAIL_COND_V_MSG(element_size == 0, RID(), "Format requested is not supported for texture buffers");
  4538. uint64_t size_bytes = uint64_t(element_size) * p_size_elements;
  4539. ERR_FAIL_COND_V(p_data.size() && (uint32_t)p_data.size() != size_bytes, RID());
  4540. TextureBuffer texture_buffer;
  4541. Error err = _buffer_allocate(&texture_buffer.buffer, size_bytes, VK_BUFFER_USAGE_TRANSFER_SRC_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT | VK_BUFFER_USAGE_UNIFORM_TEXEL_BUFFER_BIT, VMA_MEMORY_USAGE_GPU_ONLY);
  4542. ERR_FAIL_COND_V(err != OK, RID());
  4543. if (p_data.size()) {
  4544. uint64_t data_size = p_data.size();
  4545. const uint8_t *r = p_data.ptr();
  4546. _buffer_update(&texture_buffer.buffer, 0, r, data_size);
  4547. _buffer_memory_barrier(texture_buffer.buffer.buffer, 0, data_size, VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT | VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT, VK_ACCESS_TRANSFER_WRITE_BIT, VK_ACCESS_SHADER_READ_BIT, false);
  4548. }
  4549. VkBufferViewCreateInfo view_create_info;
  4550. view_create_info.sType = VK_STRUCTURE_TYPE_BUFFER_VIEW_CREATE_INFO;
  4551. view_create_info.pNext = nullptr;
  4552. view_create_info.flags = 0;
  4553. view_create_info.buffer = texture_buffer.buffer.buffer;
  4554. view_create_info.format = vulkan_formats[p_format];
  4555. view_create_info.offset = 0;
  4556. view_create_info.range = size_bytes;
  4557. texture_buffer.view = VK_NULL_HANDLE;
  4558. VkResult res = vkCreateBufferView(device, &view_create_info, nullptr, &texture_buffer.view);
  4559. if (res) {
  4560. _buffer_free(&texture_buffer.buffer);
  4561. ERR_FAIL_V_MSG(RID(), "Unable to create buffer view, error " + itos(res) + ".");
  4562. }
  4563. //allocate the view
  4564. return texture_buffer_owner.make_rid(texture_buffer);
  4565. }
  4566. RenderingDeviceVulkan::DescriptorPool *RenderingDeviceVulkan::_descriptor_pool_allocate(const DescriptorPoolKey &p_key) {
  4567. if (!descriptor_pools.has(p_key)) {
  4568. descriptor_pools[p_key] = Set<DescriptorPool *>();
  4569. }
  4570. DescriptorPool *pool = nullptr;
  4571. for (Set<DescriptorPool *>::Element *E = descriptor_pools[p_key].front(); E; E = E->next()) {
  4572. if (E->get()->usage < max_descriptors_per_pool) {
  4573. pool = E->get();
  4574. break;
  4575. }
  4576. }
  4577. if (!pool) {
  4578. //create a new one
  4579. pool = memnew(DescriptorPool);
  4580. pool->usage = 0;
  4581. VkDescriptorPoolCreateInfo descriptor_pool_create_info;
  4582. descriptor_pool_create_info.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO;
  4583. descriptor_pool_create_info.pNext = nullptr;
  4584. descriptor_pool_create_info.flags = VK_DESCRIPTOR_POOL_CREATE_FREE_DESCRIPTOR_SET_BIT; // can't think how somebody may NOT need this flag..
  4585. descriptor_pool_create_info.maxSets = max_descriptors_per_pool;
  4586. Vector<VkDescriptorPoolSize> sizes;
  4587. //here comes more vulkan API strangeness
  4588. if (p_key.uniform_type[UNIFORM_TYPE_SAMPLER]) {
  4589. VkDescriptorPoolSize s;
  4590. s.type = VK_DESCRIPTOR_TYPE_SAMPLER;
  4591. s.descriptorCount = p_key.uniform_type[UNIFORM_TYPE_SAMPLER] * max_descriptors_per_pool;
  4592. sizes.push_back(s);
  4593. }
  4594. if (p_key.uniform_type[UNIFORM_TYPE_SAMPLER_WITH_TEXTURE]) {
  4595. VkDescriptorPoolSize s;
  4596. s.type = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
  4597. s.descriptorCount = p_key.uniform_type[UNIFORM_TYPE_SAMPLER_WITH_TEXTURE] * max_descriptors_per_pool;
  4598. sizes.push_back(s);
  4599. }
  4600. if (p_key.uniform_type[UNIFORM_TYPE_TEXTURE]) {
  4601. VkDescriptorPoolSize s;
  4602. s.type = VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE;
  4603. s.descriptorCount = p_key.uniform_type[UNIFORM_TYPE_TEXTURE] * max_descriptors_per_pool;
  4604. sizes.push_back(s);
  4605. }
  4606. if (p_key.uniform_type[UNIFORM_TYPE_IMAGE]) {
  4607. VkDescriptorPoolSize s;
  4608. s.type = VK_DESCRIPTOR_TYPE_STORAGE_IMAGE;
  4609. s.descriptorCount = p_key.uniform_type[UNIFORM_TYPE_IMAGE] * max_descriptors_per_pool;
  4610. sizes.push_back(s);
  4611. }
  4612. if (p_key.uniform_type[UNIFORM_TYPE_TEXTURE_BUFFER] || p_key.uniform_type[UNIFORM_TYPE_SAMPLER_WITH_TEXTURE_BUFFER]) {
  4613. VkDescriptorPoolSize s;
  4614. s.type = VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER;
  4615. s.descriptorCount = (p_key.uniform_type[UNIFORM_TYPE_TEXTURE_BUFFER] + p_key.uniform_type[UNIFORM_TYPE_SAMPLER_WITH_TEXTURE_BUFFER]) * max_descriptors_per_pool;
  4616. sizes.push_back(s);
  4617. }
  4618. if (p_key.uniform_type[UNIFORM_TYPE_IMAGE_BUFFER]) {
  4619. VkDescriptorPoolSize s;
  4620. s.type = VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER;
  4621. s.descriptorCount = p_key.uniform_type[UNIFORM_TYPE_IMAGE_BUFFER] * max_descriptors_per_pool;
  4622. sizes.push_back(s);
  4623. }
  4624. if (p_key.uniform_type[UNIFORM_TYPE_UNIFORM_BUFFER]) {
  4625. VkDescriptorPoolSize s;
  4626. s.type = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
  4627. s.descriptorCount = p_key.uniform_type[UNIFORM_TYPE_UNIFORM_BUFFER] * max_descriptors_per_pool;
  4628. sizes.push_back(s);
  4629. }
  4630. if (p_key.uniform_type[UNIFORM_TYPE_STORAGE_BUFFER]) {
  4631. VkDescriptorPoolSize s;
  4632. s.type = VK_DESCRIPTOR_TYPE_STORAGE_BUFFER;
  4633. s.descriptorCount = p_key.uniform_type[UNIFORM_TYPE_STORAGE_BUFFER] * max_descriptors_per_pool;
  4634. sizes.push_back(s);
  4635. }
  4636. if (p_key.uniform_type[UNIFORM_TYPE_INPUT_ATTACHMENT]) {
  4637. VkDescriptorPoolSize s;
  4638. s.type = VK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT;
  4639. s.descriptorCount = p_key.uniform_type[UNIFORM_TYPE_INPUT_ATTACHMENT] * max_descriptors_per_pool;
  4640. sizes.push_back(s);
  4641. }
  4642. descriptor_pool_create_info.poolSizeCount = sizes.size();
  4643. descriptor_pool_create_info.pPoolSizes = sizes.ptr();
  4644. VkResult res = vkCreateDescriptorPool(device, &descriptor_pool_create_info, nullptr, &pool->pool);
  4645. if (res) {
  4646. memdelete(pool);
  4647. ERR_FAIL_COND_V_MSG(res, nullptr, "vkCreateDescriptorPool failed with error " + itos(res) + ".");
  4648. }
  4649. descriptor_pools[p_key].insert(pool);
  4650. }
  4651. pool->usage++;
  4652. return pool;
  4653. }
  4654. void RenderingDeviceVulkan::_descriptor_pool_free(const DescriptorPoolKey &p_key, DescriptorPool *p_pool) {
  4655. #ifdef DEBUG_ENABLED
  4656. ERR_FAIL_COND(!descriptor_pools[p_key].has(p_pool));
  4657. #endif
  4658. ERR_FAIL_COND(p_pool->usage == 0);
  4659. p_pool->usage--;
  4660. if (p_pool->usage == 0) {
  4661. vkDestroyDescriptorPool(device, p_pool->pool, nullptr);
  4662. descriptor_pools[p_key].erase(p_pool);
  4663. memdelete(p_pool);
  4664. if (descriptor_pools[p_key].is_empty()) {
  4665. descriptor_pools.erase(p_key);
  4666. }
  4667. }
  4668. }
  4669. RID RenderingDeviceVulkan::uniform_set_create(const Vector<Uniform> &p_uniforms, RID p_shader, uint32_t p_shader_set) {
  4670. _THREAD_SAFE_METHOD_
  4671. ERR_FAIL_COND_V(p_uniforms.size() == 0, RID());
  4672. Shader *shader = shader_owner.get_or_null(p_shader);
  4673. ERR_FAIL_COND_V(!shader, RID());
  4674. ERR_FAIL_COND_V_MSG(p_shader_set >= (uint32_t)shader->sets.size() || shader->sets[p_shader_set].uniform_info.size() == 0, RID(),
  4675. "Desired set (" + itos(p_shader_set) + ") not used by shader.");
  4676. //see that all sets in shader are satisfied
  4677. const Shader::Set &set = shader->sets[p_shader_set];
  4678. uint32_t uniform_count = p_uniforms.size();
  4679. const Uniform *uniforms = p_uniforms.ptr();
  4680. uint32_t set_uniform_count = set.uniform_info.size();
  4681. const UniformInfo *set_uniforms = set.uniform_info.ptr();
  4682. Vector<VkWriteDescriptorSet> writes;
  4683. DescriptorPoolKey pool_key;
  4684. //to keep them alive until update call
  4685. List<Vector<VkDescriptorBufferInfo>> buffer_infos;
  4686. List<Vector<VkBufferView>> buffer_views;
  4687. List<Vector<VkDescriptorImageInfo>> image_infos;
  4688. //used for verification to make sure a uniform set does not use a framebuffer bound texture
  4689. LocalVector<UniformSet::AttachableTexture> attachable_textures;
  4690. Vector<Texture *> mutable_sampled_textures;
  4691. Vector<Texture *> mutable_storage_textures;
  4692. for (uint32_t i = 0; i < set_uniform_count; i++) {
  4693. const UniformInfo &set_uniform = set_uniforms[i];
  4694. int uniform_idx = -1;
  4695. for (int j = 0; j < (int)uniform_count; j++) {
  4696. if (uniforms[j].binding == set_uniform.binding) {
  4697. uniform_idx = j;
  4698. }
  4699. }
  4700. ERR_FAIL_COND_V_MSG(uniform_idx == -1, RID(),
  4701. "All the shader bindings for the given set must be covered by the uniforms provided. Binding (" + itos(set_uniform.binding) + "), set (" + itos(p_shader_set) + ") was not provided.");
  4702. const Uniform &uniform = uniforms[uniform_idx];
  4703. ERR_FAIL_COND_V_MSG(uniform.uniform_type != set_uniform.type, RID(),
  4704. "Mismatch uniform type for binding (" + itos(set_uniform.binding) + "), set (" + itos(p_shader_set) + "). Expected '" + shader_uniform_names[set_uniform.type] + "', supplied: '" + shader_uniform_names[uniform.uniform_type] + "'.");
  4705. VkWriteDescriptorSet write; //common header
  4706. write.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
  4707. write.pNext = nullptr;
  4708. write.dstSet = VK_NULL_HANDLE; //will assign afterwards when everything is valid
  4709. write.dstBinding = set_uniform.binding;
  4710. write.dstArrayElement = 0;
  4711. write.descriptorCount = 0;
  4712. write.descriptorType = VK_DESCRIPTOR_TYPE_MAX_ENUM; //Invalid value.
  4713. write.pImageInfo = nullptr;
  4714. write.pBufferInfo = nullptr;
  4715. write.pTexelBufferView = nullptr;
  4716. uint32_t type_size = 1;
  4717. switch (uniform.uniform_type) {
  4718. case UNIFORM_TYPE_SAMPLER: {
  4719. if (uniform.ids.size() != set_uniform.length) {
  4720. if (set_uniform.length > 1) {
  4721. ERR_FAIL_V_MSG(RID(), "Sampler (binding: " + itos(uniform.binding) + ") is an array of (" + itos(set_uniform.length) + ") sampler elements, so it should be provided equal number of sampler IDs to satisfy it (IDs provided: " + itos(uniform.ids.size()) + ").");
  4722. } else {
  4723. ERR_FAIL_V_MSG(RID(), "Sampler (binding: " + itos(uniform.binding) + ") should provide one ID referencing a sampler (IDs provided: " + itos(uniform.ids.size()) + ").");
  4724. }
  4725. }
  4726. Vector<VkDescriptorImageInfo> image_info;
  4727. for (int j = 0; j < uniform.ids.size(); j++) {
  4728. VkSampler *sampler = sampler_owner.get_or_null(uniform.ids[j]);
  4729. ERR_FAIL_COND_V_MSG(!sampler, RID(), "Sampler (binding: " + itos(uniform.binding) + ", index " + itos(j) + ") is not a valid sampler.");
  4730. VkDescriptorImageInfo img_info;
  4731. img_info.sampler = *sampler;
  4732. img_info.imageView = VK_NULL_HANDLE;
  4733. img_info.imageLayout = VK_IMAGE_LAYOUT_UNDEFINED;
  4734. image_info.push_back(img_info);
  4735. }
  4736. write.dstArrayElement = 0;
  4737. write.descriptorCount = uniform.ids.size();
  4738. write.descriptorType = VK_DESCRIPTOR_TYPE_SAMPLER;
  4739. write.pImageInfo = image_infos.push_back(image_info)->get().ptr();
  4740. write.pBufferInfo = nullptr;
  4741. write.pTexelBufferView = nullptr;
  4742. type_size = uniform.ids.size();
  4743. } break;
  4744. case UNIFORM_TYPE_SAMPLER_WITH_TEXTURE: {
  4745. if (uniform.ids.size() != set_uniform.length * 2) {
  4746. if (set_uniform.length > 1) {
  4747. ERR_FAIL_V_MSG(RID(), "SamplerTexture (binding: " + itos(uniform.binding) + ") is an array of (" + itos(set_uniform.length) + ") sampler&texture elements, so it should provided twice the amount of IDs (sampler,texture pairs) to satisfy it (IDs provided: " + itos(uniform.ids.size()) + ").");
  4748. } else {
  4749. ERR_FAIL_V_MSG(RID(), "SamplerTexture (binding: " + itos(uniform.binding) + ") should provide two IDs referencing a sampler and then a texture (IDs provided: " + itos(uniform.ids.size()) + ").");
  4750. }
  4751. }
  4752. Vector<VkDescriptorImageInfo> image_info;
  4753. for (int j = 0; j < uniform.ids.size(); j += 2) {
  4754. VkSampler *sampler = sampler_owner.get_or_null(uniform.ids[j + 0]);
  4755. ERR_FAIL_COND_V_MSG(!sampler, RID(), "SamplerBuffer (binding: " + itos(uniform.binding) + ", index " + itos(j + 1) + ") is not a valid sampler.");
  4756. Texture *texture = texture_owner.get_or_null(uniform.ids[j + 1]);
  4757. ERR_FAIL_COND_V_MSG(!texture, RID(), "Texture (binding: " + itos(uniform.binding) + ", index " + itos(j) + ") is not a valid texture.");
  4758. ERR_FAIL_COND_V_MSG(!(texture->usage_flags & TEXTURE_USAGE_SAMPLING_BIT), RID(),
  4759. "Texture (binding: " + itos(uniform.binding) + ", index " + itos(j) + ") needs the TEXTURE_USAGE_SAMPLING_BIT usage flag set in order to be used as uniform.");
  4760. VkDescriptorImageInfo img_info;
  4761. img_info.sampler = *sampler;
  4762. img_info.imageView = texture->view;
  4763. if (texture->usage_flags & (TEXTURE_USAGE_COLOR_ATTACHMENT_BIT | TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT | TEXTURE_USAGE_INPUT_ATTACHMENT_BIT)) {
  4764. UniformSet::AttachableTexture attachable_texture;
  4765. attachable_texture.bind = set_uniform.binding;
  4766. attachable_texture.texture = texture->owner.is_valid() ? texture->owner : uniform.ids[j + 1];
  4767. attachable_textures.push_back(attachable_texture);
  4768. }
  4769. if (texture->usage_flags & TEXTURE_USAGE_STORAGE_BIT) {
  4770. //can also be used as storage, add to mutable sampled
  4771. mutable_sampled_textures.push_back(texture);
  4772. }
  4773. if (texture->owner.is_valid()) {
  4774. texture = texture_owner.get_or_null(texture->owner);
  4775. ERR_FAIL_COND_V(!texture, RID()); //bug, should never happen
  4776. }
  4777. img_info.imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
  4778. image_info.push_back(img_info);
  4779. }
  4780. write.dstArrayElement = 0;
  4781. write.descriptorCount = uniform.ids.size() / 2;
  4782. write.descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
  4783. write.pImageInfo = image_infos.push_back(image_info)->get().ptr();
  4784. write.pBufferInfo = nullptr;
  4785. write.pTexelBufferView = nullptr;
  4786. type_size = uniform.ids.size() / 2;
  4787. } break;
  4788. case UNIFORM_TYPE_TEXTURE: {
  4789. if (uniform.ids.size() != set_uniform.length) {
  4790. if (set_uniform.length > 1) {
  4791. ERR_FAIL_V_MSG(RID(), "Texture (binding: " + itos(uniform.binding) + ") is an array of (" + itos(set_uniform.length) + ") textures, so it should be provided equal number of texture IDs to satisfy it (IDs provided: " + itos(uniform.ids.size()) + ").");
  4792. } else {
  4793. ERR_FAIL_V_MSG(RID(), "Texture (binding: " + itos(uniform.binding) + ") should provide one ID referencing a texture (IDs provided: " + itos(uniform.ids.size()) + ").");
  4794. }
  4795. }
  4796. Vector<VkDescriptorImageInfo> image_info;
  4797. for (int j = 0; j < uniform.ids.size(); j++) {
  4798. Texture *texture = texture_owner.get_or_null(uniform.ids[j]);
  4799. ERR_FAIL_COND_V_MSG(!texture, RID(), "Texture (binding: " + itos(uniform.binding) + ", index " + itos(j) + ") is not a valid texture.");
  4800. ERR_FAIL_COND_V_MSG(!(texture->usage_flags & TEXTURE_USAGE_SAMPLING_BIT), RID(),
  4801. "Texture (binding: " + itos(uniform.binding) + ", index " + itos(j) + ") needs the TEXTURE_USAGE_SAMPLING_BIT usage flag set in order to be used as uniform.");
  4802. VkDescriptorImageInfo img_info;
  4803. img_info.sampler = VK_NULL_HANDLE;
  4804. img_info.imageView = texture->view;
  4805. if (texture->usage_flags & (TEXTURE_USAGE_COLOR_ATTACHMENT_BIT | TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT | TEXTURE_USAGE_INPUT_ATTACHMENT_BIT)) {
  4806. UniformSet::AttachableTexture attachable_texture;
  4807. attachable_texture.bind = set_uniform.binding;
  4808. attachable_texture.texture = texture->owner.is_valid() ? texture->owner : uniform.ids[j];
  4809. attachable_textures.push_back(attachable_texture);
  4810. }
  4811. if (texture->usage_flags & TEXTURE_USAGE_STORAGE_BIT) {
  4812. //can also be used as storage, add to mutable sampled
  4813. mutable_sampled_textures.push_back(texture);
  4814. }
  4815. if (texture->owner.is_valid()) {
  4816. texture = texture_owner.get_or_null(texture->owner);
  4817. ERR_FAIL_COND_V(!texture, RID()); //bug, should never happen
  4818. }
  4819. img_info.imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
  4820. image_info.push_back(img_info);
  4821. }
  4822. write.dstArrayElement = 0;
  4823. write.descriptorCount = uniform.ids.size();
  4824. write.descriptorType = VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE;
  4825. write.pImageInfo = image_infos.push_back(image_info)->get().ptr();
  4826. write.pBufferInfo = nullptr;
  4827. write.pTexelBufferView = nullptr;
  4828. type_size = uniform.ids.size();
  4829. } break;
  4830. case UNIFORM_TYPE_IMAGE: {
  4831. if (uniform.ids.size() != set_uniform.length) {
  4832. if (set_uniform.length > 1) {
  4833. ERR_FAIL_V_MSG(RID(), "Image (binding: " + itos(uniform.binding) + ") is an array of (" + itos(set_uniform.length) + ") textures, so it should be provided equal number of texture IDs to satisfy it (IDs provided: " + itos(uniform.ids.size()) + ").");
  4834. } else {
  4835. ERR_FAIL_V_MSG(RID(), "Image (binding: " + itos(uniform.binding) + ") should provide one ID referencing a texture (IDs provided: " + itos(uniform.ids.size()) + ").");
  4836. }
  4837. }
  4838. Vector<VkDescriptorImageInfo> image_info;
  4839. for (int j = 0; j < uniform.ids.size(); j++) {
  4840. Texture *texture = texture_owner.get_or_null(uniform.ids[j]);
  4841. ERR_FAIL_COND_V_MSG(!texture, RID(),
  4842. "Image (binding: " + itos(uniform.binding) + ", index " + itos(j) + ") is not a valid texture.");
  4843. ERR_FAIL_COND_V_MSG(!(texture->usage_flags & TEXTURE_USAGE_STORAGE_BIT), RID(),
  4844. "Image (binding: " + itos(uniform.binding) + ", index " + itos(j) + ") needs the TEXTURE_USAGE_STORAGE_BIT usage flag set in order to be used as uniform.");
  4845. VkDescriptorImageInfo img_info;
  4846. img_info.sampler = VK_NULL_HANDLE;
  4847. img_info.imageView = texture->view;
  4848. if (texture->usage_flags & TEXTURE_USAGE_SAMPLING_BIT) {
  4849. //can also be used as storage, add to mutable sampled
  4850. mutable_storage_textures.push_back(texture);
  4851. }
  4852. if (texture->owner.is_valid()) {
  4853. texture = texture_owner.get_or_null(texture->owner);
  4854. ERR_FAIL_COND_V(!texture, RID()); //bug, should never happen
  4855. }
  4856. img_info.imageLayout = VK_IMAGE_LAYOUT_GENERAL;
  4857. image_info.push_back(img_info);
  4858. }
  4859. write.dstArrayElement = 0;
  4860. write.descriptorCount = uniform.ids.size();
  4861. write.descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_IMAGE;
  4862. write.pImageInfo = image_infos.push_back(image_info)->get().ptr();
  4863. write.pBufferInfo = nullptr;
  4864. write.pTexelBufferView = nullptr;
  4865. type_size = uniform.ids.size();
  4866. } break;
  4867. case UNIFORM_TYPE_TEXTURE_BUFFER: {
  4868. if (uniform.ids.size() != set_uniform.length) {
  4869. if (set_uniform.length > 1) {
  4870. ERR_FAIL_V_MSG(RID(), "Buffer (binding: " + itos(uniform.binding) + ") is an array of (" + itos(set_uniform.length) + ") texture buffer elements, so it should be provided equal number of texture buffer IDs to satisfy it (IDs provided: " + itos(uniform.ids.size()) + ").");
  4871. } else {
  4872. ERR_FAIL_V_MSG(RID(), "Buffer (binding: " + itos(uniform.binding) + ") should provide one ID referencing a texture buffer (IDs provided: " + itos(uniform.ids.size()) + ").");
  4873. }
  4874. }
  4875. Vector<VkDescriptorBufferInfo> buffer_info;
  4876. Vector<VkBufferView> buffer_view;
  4877. for (int j = 0; j < uniform.ids.size(); j++) {
  4878. TextureBuffer *buffer = texture_buffer_owner.get_or_null(uniform.ids[j]);
  4879. ERR_FAIL_COND_V_MSG(!buffer, RID(), "Texture Buffer (binding: " + itos(uniform.binding) + ", index " + itos(j) + ") is not a valid texture buffer.");
  4880. buffer_info.push_back(buffer->buffer.buffer_info);
  4881. buffer_view.push_back(buffer->view);
  4882. }
  4883. write.dstArrayElement = 0;
  4884. write.descriptorCount = uniform.ids.size();
  4885. write.descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER;
  4886. write.pImageInfo = nullptr;
  4887. write.pBufferInfo = buffer_infos.push_back(buffer_info)->get().ptr();
  4888. write.pTexelBufferView = buffer_views.push_back(buffer_view)->get().ptr();
  4889. type_size = uniform.ids.size();
  4890. } break;
  4891. case UNIFORM_TYPE_SAMPLER_WITH_TEXTURE_BUFFER: {
  4892. if (uniform.ids.size() != set_uniform.length * 2) {
  4893. if (set_uniform.length > 1) {
  4894. ERR_FAIL_V_MSG(RID(), "SamplerBuffer (binding: " + itos(uniform.binding) + ") is an array of (" + itos(set_uniform.length) + ") sampler buffer elements, so it should provided twice the amount of IDs (sampler,buffer pairs) to satisfy it (IDs provided: " + itos(uniform.ids.size()) + ").");
  4895. } else {
  4896. ERR_FAIL_V_MSG(RID(), "SamplerBuffer (binding: " + itos(uniform.binding) + ") should provide two IDs referencing a sampler and then a texture buffer (IDs provided: " + itos(uniform.ids.size()) + ").");
  4897. }
  4898. }
  4899. Vector<VkDescriptorImageInfo> image_info;
  4900. Vector<VkDescriptorBufferInfo> buffer_info;
  4901. Vector<VkBufferView> buffer_view;
  4902. for (int j = 0; j < uniform.ids.size(); j += 2) {
  4903. VkSampler *sampler = sampler_owner.get_or_null(uniform.ids[j + 0]);
  4904. ERR_FAIL_COND_V_MSG(!sampler, RID(), "SamplerBuffer (binding: " + itos(uniform.binding) + ", index " + itos(j + 1) + ") is not a valid sampler.");
  4905. TextureBuffer *buffer = texture_buffer_owner.get_or_null(uniform.ids[j + 1]);
  4906. VkDescriptorImageInfo img_info;
  4907. img_info.sampler = *sampler;
  4908. img_info.imageView = VK_NULL_HANDLE;
  4909. img_info.imageLayout = VK_IMAGE_LAYOUT_UNDEFINED;
  4910. image_info.push_back(img_info);
  4911. ERR_FAIL_COND_V_MSG(!buffer, RID(), "SamplerBuffer (binding: " + itos(uniform.binding) + ", index " + itos(j + 1) + ") is not a valid texture buffer.");
  4912. buffer_info.push_back(buffer->buffer.buffer_info);
  4913. buffer_view.push_back(buffer->view);
  4914. }
  4915. write.dstArrayElement = 0;
  4916. write.descriptorCount = uniform.ids.size() / 2;
  4917. write.descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER;
  4918. write.pImageInfo = image_infos.push_back(image_info)->get().ptr();
  4919. write.pBufferInfo = buffer_infos.push_back(buffer_info)->get().ptr();
  4920. write.pTexelBufferView = buffer_views.push_back(buffer_view)->get().ptr();
  4921. type_size = uniform.ids.size() / 2;
  4922. } break;
  4923. case UNIFORM_TYPE_IMAGE_BUFFER: {
  4924. //todo
  4925. } break;
  4926. case UNIFORM_TYPE_UNIFORM_BUFFER: {
  4927. ERR_FAIL_COND_V_MSG(uniform.ids.size() != 1, RID(),
  4928. "Uniform buffer supplied (binding: " + itos(uniform.binding) + ") must provide one ID (" + itos(uniform.ids.size()) + " provided).");
  4929. Buffer *buffer = uniform_buffer_owner.get_or_null(uniform.ids[0]);
  4930. ERR_FAIL_COND_V_MSG(!buffer, RID(), "Uniform buffer supplied (binding: " + itos(uniform.binding) + ") is invalid.");
  4931. ERR_FAIL_COND_V_MSG(buffer->size != (uint32_t)set_uniform.length, RID(),
  4932. "Uniform buffer supplied (binding: " + itos(uniform.binding) + ") size (" + itos(buffer->size) + " does not match size of shader uniform: (" + itos(set_uniform.length) + ").");
  4933. write.dstArrayElement = 0;
  4934. write.descriptorCount = 1;
  4935. write.descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
  4936. write.pImageInfo = nullptr;
  4937. write.pBufferInfo = &buffer->buffer_info;
  4938. write.pTexelBufferView = nullptr;
  4939. } break;
  4940. case UNIFORM_TYPE_STORAGE_BUFFER: {
  4941. ERR_FAIL_COND_V_MSG(uniform.ids.size() != 1, RID(),
  4942. "Storage buffer supplied (binding: " + itos(uniform.binding) + ") must provide one ID (" + itos(uniform.ids.size()) + " provided).");
  4943. Buffer *buffer = nullptr;
  4944. if (storage_buffer_owner.owns(uniform.ids[0])) {
  4945. buffer = storage_buffer_owner.get_or_null(uniform.ids[0]);
  4946. } else if (vertex_buffer_owner.owns(uniform.ids[0])) {
  4947. buffer = vertex_buffer_owner.get_or_null(uniform.ids[0]);
  4948. ERR_FAIL_COND_V_MSG(!(buffer->usage & VK_BUFFER_USAGE_STORAGE_BUFFER_BIT), RID(), "Vertex buffer supplied (binding: " + itos(uniform.binding) + ") was not created with storage flag.");
  4949. }
  4950. ERR_FAIL_COND_V_MSG(!buffer, RID(), "Storage buffer supplied (binding: " + itos(uniform.binding) + ") is invalid.");
  4951. //if 0, then it's sized on link time
  4952. ERR_FAIL_COND_V_MSG(set_uniform.length > 0 && buffer->size != (uint32_t)set_uniform.length, RID(),
  4953. "Storage buffer supplied (binding: " + itos(uniform.binding) + ") size (" + itos(buffer->size) + " does not match size of shader uniform: (" + itos(set_uniform.length) + ").");
  4954. write.dstArrayElement = 0;
  4955. write.descriptorCount = 1;
  4956. write.descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_BUFFER;
  4957. write.pImageInfo = nullptr;
  4958. write.pBufferInfo = &buffer->buffer_info;
  4959. write.pTexelBufferView = nullptr;
  4960. } break;
  4961. case UNIFORM_TYPE_INPUT_ATTACHMENT: {
  4962. ERR_FAIL_COND_V_MSG(shader->is_compute, RID(), "InputAttachment (binding: " + itos(uniform.binding) + ") supplied for compute shader (this is not allowed).");
  4963. if (uniform.ids.size() != set_uniform.length) {
  4964. if (set_uniform.length > 1) {
  4965. ERR_FAIL_V_MSG(RID(), "InputAttachment (binding: " + itos(uniform.binding) + ") is an array of (" + itos(set_uniform.length) + ") textures, so it should be provided equal number of texture IDs to satisfy it (IDs provided: " + itos(uniform.ids.size()) + ").");
  4966. } else {
  4967. ERR_FAIL_V_MSG(RID(), "InputAttachment (binding: " + itos(uniform.binding) + ") should provide one ID referencing a texture (IDs provided: " + itos(uniform.ids.size()) + ").");
  4968. }
  4969. }
  4970. Vector<VkDescriptorImageInfo> image_info;
  4971. for (int j = 0; j < uniform.ids.size(); j++) {
  4972. Texture *texture = texture_owner.get_or_null(uniform.ids[j]);
  4973. ERR_FAIL_COND_V_MSG(!texture, RID(),
  4974. "InputAttachment (binding: " + itos(uniform.binding) + ", index " + itos(j) + ") is not a valid texture.");
  4975. ERR_FAIL_COND_V_MSG(!(texture->usage_flags & TEXTURE_USAGE_SAMPLING_BIT), RID(),
  4976. "InputAttachment (binding: " + itos(uniform.binding) + ", index " + itos(j) + ") needs the TEXTURE_USAGE_SAMPLING_BIT usage flag set in order to be used as uniform.");
  4977. VkDescriptorImageInfo img_info;
  4978. img_info.sampler = VK_NULL_HANDLE;
  4979. img_info.imageView = texture->view;
  4980. if (texture->owner.is_valid()) {
  4981. texture = texture_owner.get_or_null(texture->owner);
  4982. ERR_FAIL_COND_V(!texture, RID()); //bug, should never happen
  4983. }
  4984. img_info.imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
  4985. image_info.push_back(img_info);
  4986. }
  4987. write.dstArrayElement = 0;
  4988. write.descriptorCount = uniform.ids.size();
  4989. write.descriptorType = VK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT;
  4990. write.pImageInfo = image_infos.push_back(image_info)->get().ptr();
  4991. write.pBufferInfo = nullptr;
  4992. write.pTexelBufferView = nullptr;
  4993. type_size = uniform.ids.size();
  4994. } break;
  4995. default: {
  4996. }
  4997. }
  4998. writes.push_back(write);
  4999. ERR_FAIL_COND_V_MSG(pool_key.uniform_type[set_uniform.type] == MAX_DESCRIPTOR_POOL_ELEMENT, RID(),
  5000. "Uniform set reached the limit of bindings for the same type (" + itos(MAX_DESCRIPTOR_POOL_ELEMENT) + ").");
  5001. pool_key.uniform_type[set_uniform.type] += type_size;
  5002. }
  5003. //need a descriptor pool
  5004. DescriptorPool *pool = _descriptor_pool_allocate(pool_key);
  5005. ERR_FAIL_COND_V(!pool, RID());
  5006. VkDescriptorSetAllocateInfo descriptor_set_allocate_info;
  5007. descriptor_set_allocate_info.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO;
  5008. descriptor_set_allocate_info.pNext = nullptr;
  5009. descriptor_set_allocate_info.descriptorPool = pool->pool;
  5010. descriptor_set_allocate_info.descriptorSetCount = 1;
  5011. descriptor_set_allocate_info.pSetLayouts = &shader->sets[p_shader_set].descriptor_set_layout;
  5012. VkDescriptorSet descriptor_set;
  5013. VkResult res = vkAllocateDescriptorSets(device, &descriptor_set_allocate_info, &descriptor_set);
  5014. if (res) {
  5015. _descriptor_pool_free(pool_key, pool); // meh
  5016. ERR_FAIL_V_MSG(RID(), "Cannot allocate descriptor sets, error " + itos(res) + ".");
  5017. }
  5018. UniformSet uniform_set;
  5019. uniform_set.pool = pool;
  5020. uniform_set.pool_key = pool_key;
  5021. uniform_set.descriptor_set = descriptor_set;
  5022. uniform_set.format = shader->set_formats[p_shader_set];
  5023. uniform_set.attachable_textures = attachable_textures;
  5024. uniform_set.mutable_sampled_textures = mutable_sampled_textures;
  5025. uniform_set.mutable_storage_textures = mutable_storage_textures;
  5026. uniform_set.shader_set = p_shader_set;
  5027. uniform_set.shader_id = p_shader;
  5028. RID id = uniform_set_owner.make_rid(uniform_set);
  5029. //add dependencies
  5030. _add_dependency(id, p_shader);
  5031. for (uint32_t i = 0; i < uniform_count; i++) {
  5032. const Uniform &uniform = uniforms[i];
  5033. int id_count = uniform.ids.size();
  5034. const RID *ids = uniform.ids.ptr();
  5035. for (int j = 0; j < id_count; j++) {
  5036. _add_dependency(id, ids[j]);
  5037. }
  5038. }
  5039. //write the contents
  5040. if (writes.size()) {
  5041. for (int i = 0; i < writes.size(); i++) {
  5042. writes.write[i].dstSet = descriptor_set;
  5043. }
  5044. vkUpdateDescriptorSets(device, writes.size(), writes.ptr(), 0, nullptr);
  5045. }
  5046. return id;
  5047. }
  5048. bool RenderingDeviceVulkan::uniform_set_is_valid(RID p_uniform_set) {
  5049. return uniform_set_owner.owns(p_uniform_set);
  5050. }
  5051. void RenderingDeviceVulkan::uniform_set_set_invalidation_callback(RID p_uniform_set, UniformSetInvalidatedCallback p_callback, void *p_userdata) {
  5052. UniformSet *us = uniform_set_owner.get_or_null(p_uniform_set);
  5053. ERR_FAIL_COND(!us);
  5054. us->invalidated_callback = p_callback;
  5055. us->invalidated_callback_userdata = p_userdata;
  5056. }
  5057. Error RenderingDeviceVulkan::buffer_update(RID p_buffer, uint32_t p_offset, uint32_t p_size, const void *p_data, uint32_t p_post_barrier) {
  5058. _THREAD_SAFE_METHOD_
  5059. ERR_FAIL_COND_V_MSG(draw_list, ERR_INVALID_PARAMETER,
  5060. "Updating buffers is forbidden during creation of a draw list");
  5061. ERR_FAIL_COND_V_MSG(compute_list, ERR_INVALID_PARAMETER,
  5062. "Updating buffers is forbidden during creation of a compute list");
  5063. VkPipelineStageFlags dst_stage_mask = 0;
  5064. VkAccessFlags dst_access = 0;
  5065. if (p_post_barrier & BARRIER_MASK_TRANSFER) {
  5066. // Protect subsequent updates...
  5067. dst_stage_mask = VK_PIPELINE_STAGE_TRANSFER_BIT;
  5068. dst_access = VK_ACCESS_TRANSFER_WRITE_BIT;
  5069. }
  5070. Buffer *buffer = _get_buffer_from_owner(p_buffer, dst_stage_mask, dst_access, p_post_barrier);
  5071. if (!buffer) {
  5072. ERR_FAIL_V_MSG(ERR_INVALID_PARAMETER, "Buffer argument is not a valid buffer of any type.");
  5073. }
  5074. ERR_FAIL_COND_V_MSG(p_offset + p_size > buffer->size, ERR_INVALID_PARAMETER,
  5075. "Attempted to write buffer (" + itos((p_offset + p_size) - buffer->size) + " bytes) past the end.");
  5076. // no barrier should be needed here
  5077. // _buffer_memory_barrier(buffer->buffer, p_offset, p_size, dst_stage_mask, VK_PIPELINE_STAGE_TRANSFER_BIT, dst_access, VK_ACCESS_TRANSFER_WRITE_BIT, true);
  5078. Error err = _buffer_update(buffer, p_offset, (uint8_t *)p_data, p_size, p_post_barrier);
  5079. if (err) {
  5080. return err;
  5081. }
  5082. #ifdef FORCE_FULL_BARRIER
  5083. _full_barrier(true);
  5084. #else
  5085. if (dst_stage_mask == 0) {
  5086. dst_stage_mask = VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT;
  5087. }
  5088. if (p_post_barrier != RD::BARRIER_MASK_NO_BARRIER) {
  5089. _buffer_memory_barrier(buffer->buffer, p_offset, p_size, VK_PIPELINE_STAGE_TRANSFER_BIT, dst_stage_mask, VK_ACCESS_TRANSFER_WRITE_BIT, dst_access, true);
  5090. }
  5091. #endif
  5092. return err;
  5093. }
  5094. Error RenderingDeviceVulkan::buffer_clear(RID p_buffer, uint32_t p_offset, uint32_t p_size, uint32_t p_post_barrier) {
  5095. _THREAD_SAFE_METHOD_
  5096. ERR_FAIL_COND_V_MSG((p_size % 4) != 0, ERR_INVALID_PARAMETER,
  5097. "Size must be a multiple of four");
  5098. ERR_FAIL_COND_V_MSG(draw_list, ERR_INVALID_PARAMETER,
  5099. "Updating buffers in is forbidden during creation of a draw list");
  5100. ERR_FAIL_COND_V_MSG(compute_list, ERR_INVALID_PARAMETER,
  5101. "Updating buffers is forbidden during creation of a compute list");
  5102. VkPipelineStageFlags dst_stage_mask = 0;
  5103. VkAccessFlags dst_access = 0;
  5104. if (p_post_barrier & BARRIER_MASK_TRANSFER) {
  5105. // Protect subsequent updates...
  5106. dst_stage_mask = VK_PIPELINE_STAGE_TRANSFER_BIT;
  5107. dst_access = VK_ACCESS_TRANSFER_WRITE_BIT;
  5108. }
  5109. Buffer *buffer = _get_buffer_from_owner(p_buffer, dst_stage_mask, dst_access, p_post_barrier);
  5110. if (!buffer) {
  5111. ERR_FAIL_V_MSG(ERR_INVALID_PARAMETER, "Buffer argument is not a valid buffer of any type.");
  5112. }
  5113. ERR_FAIL_COND_V_MSG(p_offset + p_size > buffer->size, ERR_INVALID_PARAMETER,
  5114. "Attempted to write buffer (" + itos((p_offset + p_size) - buffer->size) + " bytes) past the end.");
  5115. // should not be needed
  5116. // _buffer_memory_barrier(buffer->buffer, p_offset, p_size, dst_stage_mask, VK_PIPELINE_STAGE_TRANSFER_BIT, dst_access, VK_ACCESS_TRANSFER_WRITE_BIT, p_post_barrier);
  5117. vkCmdFillBuffer(frames[frame].draw_command_buffer, buffer->buffer, p_offset, p_size, 0);
  5118. #ifdef FORCE_FULL_BARRIER
  5119. _full_barrier(true);
  5120. #else
  5121. if (dst_stage_mask == 0) {
  5122. dst_stage_mask = VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT;
  5123. }
  5124. _buffer_memory_barrier(buffer->buffer, p_offset, p_size, VK_PIPELINE_STAGE_TRANSFER_BIT, dst_stage_mask, VK_ACCESS_TRANSFER_WRITE_BIT, dst_access, dst_stage_mask);
  5125. #endif
  5126. return OK;
  5127. }
  5128. Vector<uint8_t> RenderingDeviceVulkan::buffer_get_data(RID p_buffer) {
  5129. _THREAD_SAFE_METHOD_
  5130. // It could be this buffer was just created
  5131. VkPipelineShaderStageCreateFlags src_stage_mask = VK_PIPELINE_STAGE_TRANSFER_BIT;
  5132. VkAccessFlags src_access_mask = VK_ACCESS_TRANSFER_WRITE_BIT;
  5133. // Get the vulkan buffer and the potential stage/access possible
  5134. Buffer *buffer = _get_buffer_from_owner(p_buffer, src_stage_mask, src_access_mask, BARRIER_MASK_ALL);
  5135. if (!buffer) {
  5136. ERR_FAIL_V_MSG(Vector<uint8_t>(), "Buffer is either invalid or this type of buffer can't be retrieved. Only Index and Vertex buffers allow retrieving.");
  5137. }
  5138. // Make sure no one is using the buffer -- the "false" gets us to the same command buffer as below.
  5139. _buffer_memory_barrier(buffer->buffer, 0, buffer->size, src_stage_mask, src_access_mask, VK_PIPELINE_STAGE_TRANSFER_BIT, VK_ACCESS_TRANSFER_READ_BIT, false);
  5140. VkCommandBuffer command_buffer = frames[frame].setup_command_buffer;
  5141. Buffer tmp_buffer;
  5142. _buffer_allocate(&tmp_buffer, buffer->size, VK_BUFFER_USAGE_TRANSFER_DST_BIT, VMA_MEMORY_USAGE_CPU_ONLY);
  5143. VkBufferCopy region;
  5144. region.srcOffset = 0;
  5145. region.dstOffset = 0;
  5146. region.size = buffer->size;
  5147. vkCmdCopyBuffer(command_buffer, buffer->buffer, tmp_buffer.buffer, 1, &region); //dst buffer is in CPU, but I wonder if src buffer needs a barrier for this..
  5148. //flush everything so memory can be safely mapped
  5149. _flush(true);
  5150. void *buffer_mem;
  5151. VkResult vkerr = vmaMapMemory(allocator, tmp_buffer.allocation, &buffer_mem);
  5152. ERR_FAIL_COND_V_MSG(vkerr, Vector<uint8_t>(), "vmaMapMemory failed with error " + itos(vkerr) + ".");
  5153. Vector<uint8_t> buffer_data;
  5154. {
  5155. buffer_data.resize(buffer->size);
  5156. uint8_t *w = buffer_data.ptrw();
  5157. memcpy(w, buffer_mem, buffer->size);
  5158. }
  5159. vmaUnmapMemory(allocator, tmp_buffer.allocation);
  5160. _buffer_free(&tmp_buffer);
  5161. return buffer_data;
  5162. }
  5163. /*************************/
  5164. /**** RENDER PIPELINE ****/
  5165. /*************************/
  5166. RID RenderingDeviceVulkan::render_pipeline_create(RID p_shader, FramebufferFormatID p_framebuffer_format, VertexFormatID p_vertex_format, RenderPrimitive p_render_primitive, const PipelineRasterizationState &p_rasterization_state, const PipelineMultisampleState &p_multisample_state, const PipelineDepthStencilState &p_depth_stencil_state, const PipelineColorBlendState &p_blend_state, int p_dynamic_state_flags, uint32_t p_for_render_pass, const Vector<PipelineSpecializationConstant> &p_specialization_constants) {
  5167. _THREAD_SAFE_METHOD_
  5168. //needs a shader
  5169. Shader *shader = shader_owner.get_or_null(p_shader);
  5170. ERR_FAIL_COND_V(!shader, RID());
  5171. ERR_FAIL_COND_V_MSG(shader->is_compute, RID(),
  5172. "Compute shaders can't be used in render pipelines");
  5173. if (p_framebuffer_format == INVALID_ID) {
  5174. //if nothing provided, use an empty one (no attachments)
  5175. p_framebuffer_format = framebuffer_format_create(Vector<AttachmentFormat>());
  5176. }
  5177. ERR_FAIL_COND_V(!framebuffer_formats.has(p_framebuffer_format), RID());
  5178. const FramebufferFormat &fb_format = framebuffer_formats[p_framebuffer_format];
  5179. { //validate shader vs framebuffer
  5180. ERR_FAIL_COND_V_MSG(p_for_render_pass >= uint32_t(fb_format.E->key().passes.size()), RID(), "Render pass requested for pipeline creation (" + itos(p_for_render_pass) + ") is out of bounds");
  5181. const FramebufferPass &pass = fb_format.E->key().passes[p_for_render_pass];
  5182. uint32_t output_mask = 0;
  5183. for (int i = 0; i < pass.color_attachments.size(); i++) {
  5184. if (pass.color_attachments[i] != FramebufferPass::ATTACHMENT_UNUSED) {
  5185. output_mask |= 1 << i;
  5186. }
  5187. }
  5188. ERR_FAIL_COND_V_MSG(shader->fragment_output_mask != output_mask, RID(),
  5189. "Mismatch fragment shader output mask (" + itos(shader->fragment_output_mask) + ") and framebuffer color output mask (" + itos(output_mask) + ") when binding both in render pipeline.");
  5190. }
  5191. //vertex
  5192. VkPipelineVertexInputStateCreateInfo pipeline_vertex_input_state_create_info;
  5193. if (p_vertex_format != INVALID_ID) {
  5194. //uses vertices, else it does not
  5195. ERR_FAIL_COND_V(!vertex_formats.has(p_vertex_format), RID());
  5196. const VertexDescriptionCache &vd = vertex_formats[p_vertex_format];
  5197. pipeline_vertex_input_state_create_info = vd.create_info;
  5198. //validate with inputs
  5199. for (uint32_t i = 0; i < 32; i++) {
  5200. if (!(shader->vertex_input_mask & (1 << i))) {
  5201. continue;
  5202. }
  5203. bool found = false;
  5204. for (int j = 0; j < vd.vertex_formats.size(); j++) {
  5205. if (vd.vertex_formats[j].location == i) {
  5206. found = true;
  5207. }
  5208. }
  5209. ERR_FAIL_COND_V_MSG(!found, RID(),
  5210. "Shader vertex input location (" + itos(i) + ") not provided in vertex input description for pipeline creation.");
  5211. }
  5212. } else {
  5213. //does not use vertices
  5214. pipeline_vertex_input_state_create_info.sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO;
  5215. pipeline_vertex_input_state_create_info.pNext = nullptr;
  5216. pipeline_vertex_input_state_create_info.flags = 0;
  5217. pipeline_vertex_input_state_create_info.vertexBindingDescriptionCount = 0;
  5218. pipeline_vertex_input_state_create_info.pVertexBindingDescriptions = nullptr;
  5219. pipeline_vertex_input_state_create_info.vertexAttributeDescriptionCount = 0;
  5220. pipeline_vertex_input_state_create_info.pVertexAttributeDescriptions = nullptr;
  5221. ERR_FAIL_COND_V_MSG(shader->vertex_input_mask != 0, RID(),
  5222. "Shader contains vertex inputs, but no vertex input description was provided for pipeline creation.");
  5223. }
  5224. //input assembly
  5225. ERR_FAIL_INDEX_V(p_render_primitive, RENDER_PRIMITIVE_MAX, RID());
  5226. VkPipelineInputAssemblyStateCreateInfo input_assembly_create_info;
  5227. input_assembly_create_info.sType = VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO;
  5228. input_assembly_create_info.pNext = nullptr;
  5229. input_assembly_create_info.flags = 0;
  5230. static const VkPrimitiveTopology topology_list[RENDER_PRIMITIVE_MAX] = {
  5231. VK_PRIMITIVE_TOPOLOGY_POINT_LIST,
  5232. VK_PRIMITIVE_TOPOLOGY_LINE_LIST,
  5233. VK_PRIMITIVE_TOPOLOGY_LINE_LIST_WITH_ADJACENCY,
  5234. VK_PRIMITIVE_TOPOLOGY_LINE_STRIP,
  5235. VK_PRIMITIVE_TOPOLOGY_LINE_STRIP_WITH_ADJACENCY,
  5236. VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST,
  5237. VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST_WITH_ADJACENCY,
  5238. VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP,
  5239. VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP_WITH_ADJACENCY,
  5240. VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP,
  5241. VK_PRIMITIVE_TOPOLOGY_PATCH_LIST
  5242. };
  5243. input_assembly_create_info.topology = topology_list[p_render_primitive];
  5244. input_assembly_create_info.primitiveRestartEnable = (p_render_primitive == RENDER_PRIMITIVE_TRIANGLE_STRIPS_WITH_RESTART_INDEX);
  5245. //tessellation
  5246. VkPipelineTessellationStateCreateInfo tessellation_create_info;
  5247. tessellation_create_info.sType = VK_STRUCTURE_TYPE_PIPELINE_TESSELLATION_STATE_CREATE_INFO;
  5248. tessellation_create_info.pNext = nullptr;
  5249. tessellation_create_info.flags = 0;
  5250. ERR_FAIL_COND_V(limits.maxTessellationPatchSize > 0 && (p_rasterization_state.patch_control_points < 1 || p_rasterization_state.patch_control_points > limits.maxTessellationPatchSize), RID());
  5251. tessellation_create_info.patchControlPoints = p_rasterization_state.patch_control_points;
  5252. VkPipelineViewportStateCreateInfo viewport_state_create_info;
  5253. viewport_state_create_info.sType = VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO;
  5254. viewport_state_create_info.pNext = nullptr;
  5255. viewport_state_create_info.flags = 0;
  5256. viewport_state_create_info.viewportCount = 1; //if VR extensions are supported at some point, this will have to be customizable in the framebuffer format
  5257. viewport_state_create_info.pViewports = nullptr;
  5258. viewport_state_create_info.scissorCount = 1;
  5259. viewport_state_create_info.pScissors = nullptr;
  5260. //rasterization
  5261. VkPipelineRasterizationStateCreateInfo rasterization_state_create_info;
  5262. rasterization_state_create_info.sType = VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO;
  5263. rasterization_state_create_info.pNext = nullptr;
  5264. rasterization_state_create_info.flags = 0;
  5265. rasterization_state_create_info.depthClampEnable = p_rasterization_state.enable_depth_clamp;
  5266. rasterization_state_create_info.rasterizerDiscardEnable = p_rasterization_state.discard_primitives;
  5267. rasterization_state_create_info.polygonMode = (p_rasterization_state.wireframe ? VK_POLYGON_MODE_LINE : VK_POLYGON_MODE_FILL);
  5268. static VkCullModeFlags cull_mode[3] = {
  5269. VK_CULL_MODE_NONE,
  5270. VK_CULL_MODE_FRONT_BIT,
  5271. VK_CULL_MODE_BACK_BIT
  5272. };
  5273. ERR_FAIL_INDEX_V(p_rasterization_state.cull_mode, 3, RID());
  5274. rasterization_state_create_info.cullMode = cull_mode[p_rasterization_state.cull_mode];
  5275. rasterization_state_create_info.frontFace = (p_rasterization_state.front_face == POLYGON_FRONT_FACE_CLOCKWISE ? VK_FRONT_FACE_CLOCKWISE : VK_FRONT_FACE_COUNTER_CLOCKWISE);
  5276. rasterization_state_create_info.depthBiasEnable = p_rasterization_state.depth_bias_enable;
  5277. rasterization_state_create_info.depthBiasConstantFactor = p_rasterization_state.depth_bias_constant_factor;
  5278. rasterization_state_create_info.depthBiasClamp = p_rasterization_state.depth_bias_clamp;
  5279. rasterization_state_create_info.depthBiasSlopeFactor = p_rasterization_state.depth_bias_slope_factor;
  5280. rasterization_state_create_info.lineWidth = p_rasterization_state.line_width;
  5281. //multisample
  5282. VkPipelineMultisampleStateCreateInfo multisample_state_create_info;
  5283. multisample_state_create_info.sType = VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO;
  5284. multisample_state_create_info.pNext = nullptr;
  5285. multisample_state_create_info.flags = 0;
  5286. multisample_state_create_info.rasterizationSamples = rasterization_sample_count[p_multisample_state.sample_count];
  5287. multisample_state_create_info.sampleShadingEnable = p_multisample_state.enable_sample_shading;
  5288. multisample_state_create_info.minSampleShading = p_multisample_state.min_sample_shading;
  5289. Vector<VkSampleMask> sample_mask;
  5290. if (p_multisample_state.sample_mask.size()) {
  5291. //use sample mask
  5292. int rasterization_sample_mask_expected_size[TEXTURE_SAMPLES_MAX] = {
  5293. 1, 2, 4, 8, 16, 32, 64
  5294. };
  5295. ERR_FAIL_COND_V(rasterization_sample_mask_expected_size[p_multisample_state.sample_count] != p_multisample_state.sample_mask.size(), RID());
  5296. sample_mask.resize(p_multisample_state.sample_mask.size());
  5297. for (int i = 0; i < p_multisample_state.sample_mask.size(); i++) {
  5298. VkSampleMask mask = p_multisample_state.sample_mask[i];
  5299. sample_mask.push_back(mask);
  5300. }
  5301. multisample_state_create_info.pSampleMask = sample_mask.ptr();
  5302. } else {
  5303. multisample_state_create_info.pSampleMask = nullptr;
  5304. }
  5305. multisample_state_create_info.alphaToCoverageEnable = p_multisample_state.enable_alpha_to_coverage;
  5306. multisample_state_create_info.alphaToOneEnable = p_multisample_state.enable_alpha_to_one;
  5307. //depth stencil
  5308. VkPipelineDepthStencilStateCreateInfo depth_stencil_state_create_info;
  5309. depth_stencil_state_create_info.sType = VK_STRUCTURE_TYPE_PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO;
  5310. depth_stencil_state_create_info.pNext = nullptr;
  5311. depth_stencil_state_create_info.flags = 0;
  5312. depth_stencil_state_create_info.depthTestEnable = p_depth_stencil_state.enable_depth_test;
  5313. depth_stencil_state_create_info.depthWriteEnable = p_depth_stencil_state.enable_depth_write;
  5314. ERR_FAIL_INDEX_V(p_depth_stencil_state.depth_compare_operator, COMPARE_OP_MAX, RID());
  5315. depth_stencil_state_create_info.depthCompareOp = compare_operators[p_depth_stencil_state.depth_compare_operator];
  5316. depth_stencil_state_create_info.depthBoundsTestEnable = p_depth_stencil_state.enable_depth_range;
  5317. depth_stencil_state_create_info.stencilTestEnable = p_depth_stencil_state.enable_stencil;
  5318. ERR_FAIL_INDEX_V(p_depth_stencil_state.front_op.fail, STENCIL_OP_MAX, RID());
  5319. depth_stencil_state_create_info.front.failOp = stencil_operations[p_depth_stencil_state.front_op.fail];
  5320. ERR_FAIL_INDEX_V(p_depth_stencil_state.front_op.pass, STENCIL_OP_MAX, RID());
  5321. depth_stencil_state_create_info.front.passOp = stencil_operations[p_depth_stencil_state.front_op.pass];
  5322. ERR_FAIL_INDEX_V(p_depth_stencil_state.front_op.depth_fail, STENCIL_OP_MAX, RID());
  5323. depth_stencil_state_create_info.front.depthFailOp = stencil_operations[p_depth_stencil_state.front_op.depth_fail];
  5324. ERR_FAIL_INDEX_V(p_depth_stencil_state.front_op.compare, COMPARE_OP_MAX, RID());
  5325. depth_stencil_state_create_info.front.compareOp = compare_operators[p_depth_stencil_state.front_op.compare];
  5326. depth_stencil_state_create_info.front.compareMask = p_depth_stencil_state.front_op.compare_mask;
  5327. depth_stencil_state_create_info.front.writeMask = p_depth_stencil_state.front_op.write_mask;
  5328. depth_stencil_state_create_info.front.reference = p_depth_stencil_state.front_op.reference;
  5329. ERR_FAIL_INDEX_V(p_depth_stencil_state.back_op.fail, STENCIL_OP_MAX, RID());
  5330. depth_stencil_state_create_info.back.failOp = stencil_operations[p_depth_stencil_state.back_op.fail];
  5331. ERR_FAIL_INDEX_V(p_depth_stencil_state.back_op.pass, STENCIL_OP_MAX, RID());
  5332. depth_stencil_state_create_info.back.passOp = stencil_operations[p_depth_stencil_state.back_op.pass];
  5333. ERR_FAIL_INDEX_V(p_depth_stencil_state.back_op.depth_fail, STENCIL_OP_MAX, RID());
  5334. depth_stencil_state_create_info.back.depthFailOp = stencil_operations[p_depth_stencil_state.back_op.depth_fail];
  5335. ERR_FAIL_INDEX_V(p_depth_stencil_state.back_op.compare, COMPARE_OP_MAX, RID());
  5336. depth_stencil_state_create_info.back.compareOp = compare_operators[p_depth_stencil_state.back_op.compare];
  5337. depth_stencil_state_create_info.back.compareMask = p_depth_stencil_state.back_op.compare_mask;
  5338. depth_stencil_state_create_info.back.writeMask = p_depth_stencil_state.back_op.write_mask;
  5339. depth_stencil_state_create_info.back.reference = p_depth_stencil_state.back_op.reference;
  5340. depth_stencil_state_create_info.minDepthBounds = p_depth_stencil_state.depth_range_min;
  5341. depth_stencil_state_create_info.maxDepthBounds = p_depth_stencil_state.depth_range_max;
  5342. //blend state
  5343. VkPipelineColorBlendStateCreateInfo color_blend_state_create_info;
  5344. color_blend_state_create_info.sType = VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO;
  5345. color_blend_state_create_info.pNext = nullptr;
  5346. color_blend_state_create_info.flags = 0;
  5347. color_blend_state_create_info.logicOpEnable = p_blend_state.enable_logic_op;
  5348. ERR_FAIL_INDEX_V(p_blend_state.logic_op, LOGIC_OP_MAX, RID());
  5349. color_blend_state_create_info.logicOp = logic_operations[p_blend_state.logic_op];
  5350. Vector<VkPipelineColorBlendAttachmentState> attachment_states;
  5351. {
  5352. const FramebufferPass &pass = fb_format.E->key().passes[p_for_render_pass];
  5353. for (int i = 0; i < pass.color_attachments.size(); i++) {
  5354. if (pass.color_attachments[i] != FramebufferPass::ATTACHMENT_UNUSED) {
  5355. int idx = attachment_states.size();
  5356. ERR_FAIL_INDEX_V(idx, p_blend_state.attachments.size(), RID());
  5357. VkPipelineColorBlendAttachmentState state;
  5358. state.blendEnable = p_blend_state.attachments[idx].enable_blend;
  5359. ERR_FAIL_INDEX_V(p_blend_state.attachments[idx].src_color_blend_factor, BLEND_FACTOR_MAX, RID());
  5360. state.srcColorBlendFactor = blend_factors[p_blend_state.attachments[idx].src_color_blend_factor];
  5361. ERR_FAIL_INDEX_V(p_blend_state.attachments[idx].dst_color_blend_factor, BLEND_FACTOR_MAX, RID());
  5362. state.dstColorBlendFactor = blend_factors[p_blend_state.attachments[idx].dst_color_blend_factor];
  5363. ERR_FAIL_INDEX_V(p_blend_state.attachments[idx].color_blend_op, BLEND_OP_MAX, RID());
  5364. state.colorBlendOp = blend_operations[p_blend_state.attachments[idx].color_blend_op];
  5365. ERR_FAIL_INDEX_V(p_blend_state.attachments[idx].src_alpha_blend_factor, BLEND_FACTOR_MAX, RID());
  5366. state.srcAlphaBlendFactor = blend_factors[p_blend_state.attachments[idx].src_alpha_blend_factor];
  5367. ERR_FAIL_INDEX_V(p_blend_state.attachments[idx].dst_alpha_blend_factor, BLEND_FACTOR_MAX, RID());
  5368. state.dstAlphaBlendFactor = blend_factors[p_blend_state.attachments[idx].dst_alpha_blend_factor];
  5369. ERR_FAIL_INDEX_V(p_blend_state.attachments[idx].alpha_blend_op, BLEND_OP_MAX, RID());
  5370. state.alphaBlendOp = blend_operations[p_blend_state.attachments[idx].alpha_blend_op];
  5371. state.colorWriteMask = 0;
  5372. if (p_blend_state.attachments[idx].write_r) {
  5373. state.colorWriteMask |= VK_COLOR_COMPONENT_R_BIT;
  5374. }
  5375. if (p_blend_state.attachments[idx].write_g) {
  5376. state.colorWriteMask |= VK_COLOR_COMPONENT_G_BIT;
  5377. }
  5378. if (p_blend_state.attachments[idx].write_b) {
  5379. state.colorWriteMask |= VK_COLOR_COMPONENT_B_BIT;
  5380. }
  5381. if (p_blend_state.attachments[idx].write_a) {
  5382. state.colorWriteMask |= VK_COLOR_COMPONENT_A_BIT;
  5383. }
  5384. attachment_states.push_back(state);
  5385. idx++;
  5386. };
  5387. }
  5388. ERR_FAIL_COND_V(attachment_states.size() != p_blend_state.attachments.size(), RID());
  5389. }
  5390. color_blend_state_create_info.attachmentCount = attachment_states.size();
  5391. color_blend_state_create_info.pAttachments = attachment_states.ptr();
  5392. color_blend_state_create_info.blendConstants[0] = p_blend_state.blend_constant.r;
  5393. color_blend_state_create_info.blendConstants[1] = p_blend_state.blend_constant.g;
  5394. color_blend_state_create_info.blendConstants[2] = p_blend_state.blend_constant.b;
  5395. color_blend_state_create_info.blendConstants[3] = p_blend_state.blend_constant.a;
  5396. //dynamic state
  5397. VkPipelineDynamicStateCreateInfo dynamic_state_create_info;
  5398. dynamic_state_create_info.sType = VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO;
  5399. dynamic_state_create_info.pNext = nullptr;
  5400. dynamic_state_create_info.flags = 0;
  5401. Vector<VkDynamicState> dynamic_states; //vulkan is weird..
  5402. dynamic_states.push_back(VK_DYNAMIC_STATE_VIEWPORT); //viewport and scissor are always dynamic
  5403. dynamic_states.push_back(VK_DYNAMIC_STATE_SCISSOR);
  5404. if (p_dynamic_state_flags & DYNAMIC_STATE_LINE_WIDTH) {
  5405. dynamic_states.push_back(VK_DYNAMIC_STATE_LINE_WIDTH);
  5406. }
  5407. if (p_dynamic_state_flags & DYNAMIC_STATE_DEPTH_BIAS) {
  5408. dynamic_states.push_back(VK_DYNAMIC_STATE_DEPTH_BIAS);
  5409. }
  5410. if (p_dynamic_state_flags & DYNAMIC_STATE_BLEND_CONSTANTS) {
  5411. dynamic_states.push_back(VK_DYNAMIC_STATE_BLEND_CONSTANTS);
  5412. }
  5413. if (p_dynamic_state_flags & DYNAMIC_STATE_DEPTH_BOUNDS) {
  5414. dynamic_states.push_back(VK_DYNAMIC_STATE_DEPTH_BOUNDS);
  5415. }
  5416. if (p_dynamic_state_flags & DYNAMIC_STATE_STENCIL_COMPARE_MASK) {
  5417. dynamic_states.push_back(VK_DYNAMIC_STATE_STENCIL_COMPARE_MASK);
  5418. }
  5419. if (p_dynamic_state_flags & DYNAMIC_STATE_STENCIL_WRITE_MASK) {
  5420. dynamic_states.push_back(VK_DYNAMIC_STATE_STENCIL_WRITE_MASK);
  5421. }
  5422. if (p_dynamic_state_flags & DYNAMIC_STATE_STENCIL_REFERENCE) {
  5423. dynamic_states.push_back(VK_DYNAMIC_STATE_STENCIL_REFERENCE);
  5424. }
  5425. dynamic_state_create_info.dynamicStateCount = dynamic_states.size();
  5426. dynamic_state_create_info.pDynamicStates = dynamic_states.ptr();
  5427. //finally, pipeline create info
  5428. VkGraphicsPipelineCreateInfo graphics_pipeline_create_info;
  5429. graphics_pipeline_create_info.sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO;
  5430. graphics_pipeline_create_info.pNext = nullptr;
  5431. graphics_pipeline_create_info.flags = 0;
  5432. Vector<VkPipelineShaderStageCreateInfo> pipeline_stages = shader->pipeline_stages;
  5433. Vector<VkSpecializationInfo> specialization_info;
  5434. Vector<Vector<VkSpecializationMapEntry>> specialization_map_entries;
  5435. Vector<uint32_t> specialization_constant_data;
  5436. if (shader->specialization_constants.size()) {
  5437. specialization_constant_data.resize(shader->specialization_constants.size());
  5438. uint32_t *data_ptr = specialization_constant_data.ptrw();
  5439. specialization_info.resize(pipeline_stages.size());
  5440. specialization_map_entries.resize(pipeline_stages.size());
  5441. for (int i = 0; i < shader->specialization_constants.size(); i++) {
  5442. //see if overridden
  5443. const Shader::SpecializationConstant &sc = shader->specialization_constants[i];
  5444. data_ptr[i] = sc.constant.int_value; //just copy the 32 bits
  5445. for (int j = 0; j < p_specialization_constants.size(); j++) {
  5446. const PipelineSpecializationConstant &psc = p_specialization_constants[j];
  5447. if (psc.constant_id == sc.constant.constant_id) {
  5448. ERR_FAIL_COND_V_MSG(psc.type != sc.constant.type, RID(), "Specialization constant provided for id (" + itos(sc.constant.constant_id) + ") is of the wrong type.");
  5449. data_ptr[i] = psc.int_value;
  5450. break;
  5451. }
  5452. }
  5453. VkSpecializationMapEntry entry;
  5454. entry.constantID = sc.constant.constant_id;
  5455. entry.offset = i * sizeof(uint32_t);
  5456. entry.size = sizeof(uint32_t);
  5457. for (int j = 0; j < SHADER_STAGE_MAX; j++) {
  5458. if (sc.stage_flags & (1 << j)) {
  5459. VkShaderStageFlagBits stage = shader_stage_masks[j];
  5460. for (int k = 0; k < pipeline_stages.size(); k++) {
  5461. if (pipeline_stages[k].stage == stage) {
  5462. specialization_map_entries.write[k].push_back(entry);
  5463. }
  5464. }
  5465. }
  5466. }
  5467. }
  5468. for (int i = 0; i < pipeline_stages.size(); i++) {
  5469. if (specialization_map_entries[i].size()) {
  5470. specialization_info.write[i].dataSize = specialization_constant_data.size() * sizeof(uint32_t);
  5471. specialization_info.write[i].pData = data_ptr;
  5472. specialization_info.write[i].mapEntryCount = specialization_map_entries[i].size();
  5473. specialization_info.write[i].pMapEntries = specialization_map_entries[i].ptr();
  5474. pipeline_stages.write[i].pSpecializationInfo = specialization_info.ptr() + i;
  5475. }
  5476. }
  5477. }
  5478. graphics_pipeline_create_info.stageCount = pipeline_stages.size();
  5479. graphics_pipeline_create_info.pStages = pipeline_stages.ptr();
  5480. graphics_pipeline_create_info.pVertexInputState = &pipeline_vertex_input_state_create_info;
  5481. graphics_pipeline_create_info.pInputAssemblyState = &input_assembly_create_info;
  5482. graphics_pipeline_create_info.pTessellationState = &tessellation_create_info;
  5483. graphics_pipeline_create_info.pViewportState = &viewport_state_create_info;
  5484. graphics_pipeline_create_info.pRasterizationState = &rasterization_state_create_info;
  5485. graphics_pipeline_create_info.pMultisampleState = &multisample_state_create_info;
  5486. graphics_pipeline_create_info.pDepthStencilState = &depth_stencil_state_create_info;
  5487. graphics_pipeline_create_info.pColorBlendState = &color_blend_state_create_info;
  5488. graphics_pipeline_create_info.pDynamicState = &dynamic_state_create_info;
  5489. graphics_pipeline_create_info.layout = shader->pipeline_layout;
  5490. graphics_pipeline_create_info.renderPass = fb_format.render_pass;
  5491. graphics_pipeline_create_info.subpass = p_for_render_pass;
  5492. graphics_pipeline_create_info.basePipelineHandle = VK_NULL_HANDLE;
  5493. graphics_pipeline_create_info.basePipelineIndex = 0;
  5494. RenderPipeline pipeline;
  5495. VkResult err = vkCreateGraphicsPipelines(device, VK_NULL_HANDLE, 1, &graphics_pipeline_create_info, nullptr, &pipeline.pipeline);
  5496. ERR_FAIL_COND_V_MSG(err, RID(), "vkCreateGraphicsPipelines failed with error " + itos(err) + " for shader '" + shader->name + "'.");
  5497. pipeline.set_formats = shader->set_formats;
  5498. pipeline.push_constant_stages = shader->push_constant.push_constants_vk_stage;
  5499. pipeline.pipeline_layout = shader->pipeline_layout;
  5500. pipeline.shader = p_shader;
  5501. pipeline.push_constant_size = shader->push_constant.push_constant_size;
  5502. #ifdef DEBUG_ENABLED
  5503. pipeline.validation.dynamic_state = p_dynamic_state_flags;
  5504. pipeline.validation.framebuffer_format = p_framebuffer_format;
  5505. pipeline.validation.render_pass = p_for_render_pass;
  5506. pipeline.validation.vertex_format = p_vertex_format;
  5507. pipeline.validation.uses_restart_indices = input_assembly_create_info.primitiveRestartEnable;
  5508. static const uint32_t primitive_divisor[RENDER_PRIMITIVE_MAX] = {
  5509. 1, 2, 1, 1, 1, 3, 1, 1, 1, 1, 1
  5510. };
  5511. pipeline.validation.primitive_divisor = primitive_divisor[p_render_primitive];
  5512. static const uint32_t primitive_minimum[RENDER_PRIMITIVE_MAX] = {
  5513. 1,
  5514. 2,
  5515. 2,
  5516. 2,
  5517. 2,
  5518. 3,
  5519. 3,
  5520. 3,
  5521. 3,
  5522. 3,
  5523. 1,
  5524. };
  5525. pipeline.validation.primitive_minimum = primitive_minimum[p_render_primitive];
  5526. #endif
  5527. //create ID to associate with this pipeline
  5528. RID id = render_pipeline_owner.make_rid(pipeline);
  5529. //now add all the dependencies
  5530. _add_dependency(id, p_shader);
  5531. return id;
  5532. }
  5533. bool RenderingDeviceVulkan::render_pipeline_is_valid(RID p_pipeline) {
  5534. _THREAD_SAFE_METHOD_
  5535. return render_pipeline_owner.owns(p_pipeline);
  5536. }
  5537. /**************************/
  5538. /**** COMPUTE PIPELINE ****/
  5539. /**************************/
  5540. RID RenderingDeviceVulkan::compute_pipeline_create(RID p_shader, const Vector<PipelineSpecializationConstant> &p_specialization_constants) {
  5541. _THREAD_SAFE_METHOD_
  5542. //needs a shader
  5543. Shader *shader = shader_owner.get_or_null(p_shader);
  5544. ERR_FAIL_COND_V(!shader, RID());
  5545. ERR_FAIL_COND_V_MSG(!shader->is_compute, RID(),
  5546. "Non-compute shaders can't be used in compute pipelines");
  5547. //finally, pipeline create info
  5548. VkComputePipelineCreateInfo compute_pipeline_create_info;
  5549. compute_pipeline_create_info.sType = VK_STRUCTURE_TYPE_COMPUTE_PIPELINE_CREATE_INFO;
  5550. compute_pipeline_create_info.pNext = nullptr;
  5551. compute_pipeline_create_info.flags = 0;
  5552. compute_pipeline_create_info.stage = shader->pipeline_stages[0];
  5553. compute_pipeline_create_info.layout = shader->pipeline_layout;
  5554. compute_pipeline_create_info.basePipelineHandle = VK_NULL_HANDLE;
  5555. compute_pipeline_create_info.basePipelineIndex = 0;
  5556. VkSpecializationInfo specialization_info;
  5557. Vector<VkSpecializationMapEntry> specialization_map_entries;
  5558. Vector<uint32_t> specialization_constant_data;
  5559. if (shader->specialization_constants.size()) {
  5560. specialization_constant_data.resize(shader->specialization_constants.size());
  5561. uint32_t *data_ptr = specialization_constant_data.ptrw();
  5562. for (int i = 0; i < shader->specialization_constants.size(); i++) {
  5563. //see if overridden
  5564. const Shader::SpecializationConstant &sc = shader->specialization_constants[i];
  5565. data_ptr[i] = sc.constant.int_value; //just copy the 32 bits
  5566. for (int j = 0; j < p_specialization_constants.size(); j++) {
  5567. const PipelineSpecializationConstant &psc = p_specialization_constants[j];
  5568. if (psc.constant_id == sc.constant.constant_id) {
  5569. ERR_FAIL_COND_V_MSG(psc.type != sc.constant.type, RID(), "Specialization constant provided for id (" + itos(sc.constant.constant_id) + ") is of the wrong type.");
  5570. data_ptr[i] = sc.constant.int_value;
  5571. break;
  5572. }
  5573. }
  5574. VkSpecializationMapEntry entry;
  5575. entry.constantID = sc.constant.constant_id;
  5576. entry.offset = i * sizeof(uint32_t);
  5577. entry.size = sizeof(uint32_t);
  5578. specialization_map_entries.push_back(entry);
  5579. }
  5580. specialization_info.dataSize = specialization_constant_data.size() * sizeof(uint32_t);
  5581. specialization_info.pData = data_ptr;
  5582. specialization_info.mapEntryCount = specialization_map_entries.size();
  5583. specialization_info.pMapEntries = specialization_map_entries.ptr();
  5584. compute_pipeline_create_info.stage.pSpecializationInfo = &specialization_info;
  5585. }
  5586. ComputePipeline pipeline;
  5587. VkResult err = vkCreateComputePipelines(device, VK_NULL_HANDLE, 1, &compute_pipeline_create_info, nullptr, &pipeline.pipeline);
  5588. ERR_FAIL_COND_V_MSG(err, RID(), "vkCreateComputePipelines failed with error " + itos(err) + ".");
  5589. pipeline.set_formats = shader->set_formats;
  5590. pipeline.push_constant_stages = shader->push_constant.push_constants_vk_stage;
  5591. pipeline.pipeline_layout = shader->pipeline_layout;
  5592. pipeline.shader = p_shader;
  5593. pipeline.push_constant_size = shader->push_constant.push_constant_size;
  5594. pipeline.local_group_size[0] = shader->compute_local_size[0];
  5595. pipeline.local_group_size[1] = shader->compute_local_size[1];
  5596. pipeline.local_group_size[2] = shader->compute_local_size[2];
  5597. //create ID to associate with this pipeline
  5598. RID id = compute_pipeline_owner.make_rid(pipeline);
  5599. //now add all the dependencies
  5600. _add_dependency(id, p_shader);
  5601. return id;
  5602. }
  5603. bool RenderingDeviceVulkan::compute_pipeline_is_valid(RID p_pipeline) {
  5604. return compute_pipeline_owner.owns(p_pipeline);
  5605. }
  5606. /****************/
  5607. /**** SCREEN ****/
  5608. /****************/
  5609. int RenderingDeviceVulkan::screen_get_width(DisplayServer::WindowID p_screen) const {
  5610. _THREAD_SAFE_METHOD_
  5611. ERR_FAIL_COND_V_MSG(local_device.is_valid(), -1, "Local devices have no screen");
  5612. return context->window_get_width(p_screen);
  5613. }
  5614. int RenderingDeviceVulkan::screen_get_height(DisplayServer::WindowID p_screen) const {
  5615. _THREAD_SAFE_METHOD_
  5616. ERR_FAIL_COND_V_MSG(local_device.is_valid(), -1, "Local devices have no screen");
  5617. return context->window_get_height(p_screen);
  5618. }
  5619. RenderingDevice::FramebufferFormatID RenderingDeviceVulkan::screen_get_framebuffer_format() const {
  5620. _THREAD_SAFE_METHOD_
  5621. ERR_FAIL_COND_V_MSG(local_device.is_valid(), INVALID_ID, "Local devices have no screen");
  5622. //very hacky, but not used often per frame so I guess ok
  5623. VkFormat vkformat = context->get_screen_format();
  5624. DataFormat format = DATA_FORMAT_MAX;
  5625. for (int i = 0; i < DATA_FORMAT_MAX; i++) {
  5626. if (vkformat == vulkan_formats[i]) {
  5627. format = DataFormat(i);
  5628. break;
  5629. }
  5630. }
  5631. ERR_FAIL_COND_V(format == DATA_FORMAT_MAX, INVALID_ID);
  5632. AttachmentFormat attachment;
  5633. attachment.format = format;
  5634. attachment.samples = TEXTURE_SAMPLES_1;
  5635. attachment.usage_flags = TEXTURE_USAGE_COLOR_ATTACHMENT_BIT;
  5636. Vector<AttachmentFormat> screen_attachment;
  5637. screen_attachment.push_back(attachment);
  5638. return const_cast<RenderingDeviceVulkan *>(this)->framebuffer_format_create(screen_attachment);
  5639. }
  5640. /*******************/
  5641. /**** DRAW LIST ****/
  5642. /*******************/
  5643. RenderingDevice::DrawListID RenderingDeviceVulkan::draw_list_begin_for_screen(DisplayServer::WindowID p_screen, const Color &p_clear_color) {
  5644. _THREAD_SAFE_METHOD_
  5645. ERR_FAIL_COND_V_MSG(local_device.is_valid(), INVALID_ID, "Local devices have no screen");
  5646. ERR_FAIL_COND_V_MSG(draw_list != nullptr, INVALID_ID, "Only one draw list can be active at the same time.");
  5647. ERR_FAIL_COND_V_MSG(compute_list != nullptr, INVALID_ID, "Only one draw/compute list can be active at the same time.");
  5648. VkCommandBuffer command_buffer = frames[frame].draw_command_buffer;
  5649. Size2i size = Size2i(context->window_get_width(p_screen), context->window_get_height(p_screen));
  5650. _draw_list_allocate(Rect2i(Vector2i(), size), 0, 0);
  5651. #ifdef DEBUG_ENABLED
  5652. draw_list_framebuffer_format = screen_get_framebuffer_format();
  5653. #endif
  5654. draw_list_subpass_count = 1;
  5655. VkRenderPassBeginInfo render_pass_begin;
  5656. render_pass_begin.sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO;
  5657. render_pass_begin.pNext = nullptr;
  5658. render_pass_begin.renderPass = context->window_get_render_pass(p_screen);
  5659. render_pass_begin.framebuffer = context->window_get_framebuffer(p_screen);
  5660. render_pass_begin.renderArea.extent.width = size.width;
  5661. render_pass_begin.renderArea.extent.height = size.height;
  5662. render_pass_begin.renderArea.offset.x = 0;
  5663. render_pass_begin.renderArea.offset.y = 0;
  5664. render_pass_begin.clearValueCount = 1;
  5665. VkClearValue clear_value;
  5666. clear_value.color.float32[0] = p_clear_color.r;
  5667. clear_value.color.float32[1] = p_clear_color.g;
  5668. clear_value.color.float32[2] = p_clear_color.b;
  5669. clear_value.color.float32[3] = p_clear_color.a;
  5670. render_pass_begin.pClearValues = &clear_value;
  5671. vkCmdBeginRenderPass(command_buffer, &render_pass_begin, VK_SUBPASS_CONTENTS_INLINE);
  5672. uint32_t size_x = screen_get_width(p_screen);
  5673. uint32_t size_y = screen_get_height(p_screen);
  5674. VkViewport viewport;
  5675. viewport.x = 0;
  5676. viewport.y = 0;
  5677. viewport.width = size_x;
  5678. viewport.height = size_y;
  5679. viewport.minDepth = 0;
  5680. viewport.maxDepth = 1.0;
  5681. vkCmdSetViewport(command_buffer, 0, 1, &viewport);
  5682. VkRect2D scissor;
  5683. scissor.offset.x = 0;
  5684. scissor.offset.y = 0;
  5685. scissor.extent.width = size_x;
  5686. scissor.extent.height = size_y;
  5687. vkCmdSetScissor(command_buffer, 0, 1, &scissor);
  5688. return int64_t(ID_TYPE_DRAW_LIST) << ID_BASE_SHIFT;
  5689. }
  5690. Error RenderingDeviceVulkan::_draw_list_setup_framebuffer(Framebuffer *p_framebuffer, InitialAction p_initial_color_action, FinalAction p_final_color_action, InitialAction p_initial_depth_action, FinalAction p_final_depth_action, VkFramebuffer *r_framebuffer, VkRenderPass *r_render_pass, uint32_t *r_subpass_count) {
  5691. Framebuffer::VersionKey vk;
  5692. vk.initial_color_action = p_initial_color_action;
  5693. vk.final_color_action = p_final_color_action;
  5694. vk.initial_depth_action = p_initial_depth_action;
  5695. vk.final_depth_action = p_final_depth_action;
  5696. vk.view_count = p_framebuffer->view_count;
  5697. if (!p_framebuffer->framebuffers.has(vk)) {
  5698. //need to create this version
  5699. Framebuffer::Version version;
  5700. version.render_pass = _render_pass_create(framebuffer_formats[p_framebuffer->format_id].E->key().attachments, framebuffer_formats[p_framebuffer->format_id].E->key().passes, p_initial_color_action, p_final_color_action, p_initial_depth_action, p_final_depth_action, p_framebuffer->view_count);
  5701. VkFramebufferCreateInfo framebuffer_create_info;
  5702. framebuffer_create_info.sType = VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO;
  5703. framebuffer_create_info.pNext = nullptr;
  5704. framebuffer_create_info.flags = 0;
  5705. framebuffer_create_info.renderPass = version.render_pass;
  5706. Vector<VkImageView> attachments;
  5707. for (int i = 0; i < p_framebuffer->texture_ids.size(); i++) {
  5708. Texture *texture = texture_owner.get_or_null(p_framebuffer->texture_ids[i]);
  5709. ERR_FAIL_COND_V(!texture, ERR_BUG);
  5710. attachments.push_back(texture->view);
  5711. ERR_FAIL_COND_V(texture->width != p_framebuffer->size.width, ERR_BUG);
  5712. ERR_FAIL_COND_V(texture->height != p_framebuffer->size.height, ERR_BUG);
  5713. }
  5714. framebuffer_create_info.attachmentCount = attachments.size();
  5715. framebuffer_create_info.pAttachments = attachments.ptr();
  5716. framebuffer_create_info.width = p_framebuffer->size.width;
  5717. framebuffer_create_info.height = p_framebuffer->size.height;
  5718. framebuffer_create_info.layers = 1;
  5719. VkResult err = vkCreateFramebuffer(device, &framebuffer_create_info, nullptr, &version.framebuffer);
  5720. ERR_FAIL_COND_V_MSG(err, ERR_CANT_CREATE, "vkCreateFramebuffer failed with error " + itos(err) + ".");
  5721. version.subpass_count = framebuffer_formats[p_framebuffer->format_id].E->key().passes.size();
  5722. p_framebuffer->framebuffers.insert(vk, version);
  5723. }
  5724. const Framebuffer::Version &version = p_framebuffer->framebuffers[vk];
  5725. *r_framebuffer = version.framebuffer;
  5726. *r_render_pass = version.render_pass;
  5727. *r_subpass_count = version.subpass_count;
  5728. return OK;
  5729. }
  5730. Error RenderingDeviceVulkan::_draw_list_render_pass_begin(Framebuffer *framebuffer, InitialAction p_initial_color_action, FinalAction p_final_color_action, InitialAction p_initial_depth_action, FinalAction p_final_depth_action, const Vector<Color> &p_clear_colors, float p_clear_depth, uint32_t p_clear_stencil, Point2i viewport_offset, Point2i viewport_size, VkFramebuffer vkframebuffer, VkRenderPass render_pass, VkCommandBuffer command_buffer, VkSubpassContents subpass_contents, const Vector<RID> &p_storage_textures) {
  5731. VkRenderPassBeginInfo render_pass_begin;
  5732. render_pass_begin.sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO;
  5733. render_pass_begin.pNext = nullptr;
  5734. render_pass_begin.renderPass = render_pass;
  5735. render_pass_begin.framebuffer = vkframebuffer;
  5736. /*
  5737. * Given how API works, it makes sense to always fully operate on the whole framebuffer.
  5738. * This allows better continue operations for operations like shadowmapping.
  5739. render_pass_begin.renderArea.extent.width = viewport_size.width;
  5740. render_pass_begin.renderArea.extent.height = viewport_size.height;
  5741. render_pass_begin.renderArea.offset.x = viewport_offset.x;
  5742. render_pass_begin.renderArea.offset.y = viewport_offset.y;
  5743. */
  5744. render_pass_begin.renderArea.extent.width = framebuffer->size.width;
  5745. render_pass_begin.renderArea.extent.height = framebuffer->size.height;
  5746. render_pass_begin.renderArea.offset.x = 0;
  5747. render_pass_begin.renderArea.offset.y = 0;
  5748. Vector<VkClearValue> clear_values;
  5749. clear_values.resize(framebuffer->texture_ids.size());
  5750. {
  5751. int color_index = 0;
  5752. for (int i = 0; i < framebuffer->texture_ids.size(); i++) {
  5753. Texture *texture = texture_owner.get_or_null(framebuffer->texture_ids[i]);
  5754. VkClearValue clear_value;
  5755. if (color_index < p_clear_colors.size() && texture->usage_flags & TEXTURE_USAGE_COLOR_ATTACHMENT_BIT) {
  5756. ERR_FAIL_INDEX_V(color_index, p_clear_colors.size(), ERR_BUG); //a bug
  5757. Color clear_color = p_clear_colors[color_index];
  5758. clear_value.color.float32[0] = clear_color.r;
  5759. clear_value.color.float32[1] = clear_color.g;
  5760. clear_value.color.float32[2] = clear_color.b;
  5761. clear_value.color.float32[3] = clear_color.a;
  5762. color_index++;
  5763. } else if (texture->usage_flags & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) {
  5764. clear_value.depthStencil.depth = p_clear_depth;
  5765. clear_value.depthStencil.stencil = p_clear_stencil;
  5766. } else {
  5767. clear_value.color.float32[0] = 0;
  5768. clear_value.color.float32[1] = 0;
  5769. clear_value.color.float32[2] = 0;
  5770. clear_value.color.float32[3] = 0;
  5771. }
  5772. clear_values.write[i] = clear_value;
  5773. }
  5774. }
  5775. render_pass_begin.clearValueCount = clear_values.size();
  5776. render_pass_begin.pClearValues = clear_values.ptr();
  5777. for (int i = 0; i < p_storage_textures.size(); i++) {
  5778. Texture *texture = texture_owner.get_or_null(p_storage_textures[i]);
  5779. ERR_CONTINUE_MSG(!(texture->usage_flags & TEXTURE_USAGE_STORAGE_BIT), "Supplied storage texture " + itos(i) + " for draw list is not set to be used for storage.");
  5780. if (texture->usage_flags & TEXTURE_USAGE_SAMPLING_BIT) {
  5781. //must change layout to general
  5782. VkImageMemoryBarrier image_memory_barrier;
  5783. image_memory_barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
  5784. image_memory_barrier.pNext = nullptr;
  5785. image_memory_barrier.srcAccessMask = VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT;
  5786. image_memory_barrier.dstAccessMask = VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT;
  5787. image_memory_barrier.oldLayout = texture->layout;
  5788. image_memory_barrier.newLayout = VK_IMAGE_LAYOUT_GENERAL;
  5789. image_memory_barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  5790. image_memory_barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  5791. image_memory_barrier.image = texture->image;
  5792. image_memory_barrier.subresourceRange.aspectMask = texture->read_aspect_mask;
  5793. image_memory_barrier.subresourceRange.baseMipLevel = texture->base_mipmap;
  5794. image_memory_barrier.subresourceRange.levelCount = texture->mipmaps;
  5795. image_memory_barrier.subresourceRange.baseArrayLayer = texture->base_layer;
  5796. image_memory_barrier.subresourceRange.layerCount = texture->layers;
  5797. vkCmdPipelineBarrier(command_buffer, VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT, VK_PIPELINE_STAGE_VERTEX_INPUT_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT, 0, 0, nullptr, 0, nullptr, 1, &image_memory_barrier);
  5798. texture->layout = VK_IMAGE_LAYOUT_GENERAL;
  5799. draw_list_storage_textures.push_back(p_storage_textures[i]);
  5800. }
  5801. }
  5802. vkCmdBeginRenderPass(command_buffer, &render_pass_begin, subpass_contents);
  5803. //mark textures as bound
  5804. draw_list_bound_textures.clear();
  5805. draw_list_unbind_color_textures = p_final_color_action != FINAL_ACTION_CONTINUE;
  5806. draw_list_unbind_depth_textures = p_final_depth_action != FINAL_ACTION_CONTINUE;
  5807. for (int i = 0; i < framebuffer->texture_ids.size(); i++) {
  5808. Texture *texture = texture_owner.get_or_null(framebuffer->texture_ids[i]);
  5809. texture->bound = true;
  5810. draw_list_bound_textures.push_back(framebuffer->texture_ids[i]);
  5811. }
  5812. return OK;
  5813. }
  5814. void RenderingDeviceVulkan::_draw_list_insert_clear_region(DrawList *draw_list, Framebuffer *framebuffer, Point2i viewport_offset, Point2i viewport_size, bool p_clear_color, const Vector<Color> &p_clear_colors, bool p_clear_depth, float p_depth, uint32_t p_stencil) {
  5815. Vector<VkClearAttachment> clear_attachments;
  5816. int color_index = 0;
  5817. for (int i = 0; i < framebuffer->texture_ids.size(); i++) {
  5818. Texture *texture = texture_owner.get_or_null(framebuffer->texture_ids[i]);
  5819. VkClearAttachment clear_at = {};
  5820. if (p_clear_color && texture->usage_flags & TEXTURE_USAGE_COLOR_ATTACHMENT_BIT) {
  5821. ERR_FAIL_INDEX(color_index, p_clear_colors.size()); //a bug
  5822. Color clear_color = p_clear_colors[color_index];
  5823. clear_at.clearValue.color.float32[0] = clear_color.r;
  5824. clear_at.clearValue.color.float32[1] = clear_color.g;
  5825. clear_at.clearValue.color.float32[2] = clear_color.b;
  5826. clear_at.clearValue.color.float32[3] = clear_color.a;
  5827. clear_at.colorAttachment = color_index++;
  5828. clear_at.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
  5829. } else if (p_clear_depth && texture->usage_flags & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) {
  5830. clear_at.clearValue.depthStencil.depth = p_depth;
  5831. clear_at.clearValue.depthStencil.stencil = p_stencil;
  5832. clear_at.colorAttachment = 0;
  5833. clear_at.aspectMask = VK_IMAGE_ASPECT_DEPTH_BIT;
  5834. if (format_has_stencil(texture->format)) {
  5835. clear_at.aspectMask |= VK_IMAGE_ASPECT_STENCIL_BIT;
  5836. }
  5837. } else {
  5838. ERR_CONTINUE(true);
  5839. }
  5840. clear_attachments.push_back(clear_at);
  5841. }
  5842. VkClearRect cr;
  5843. cr.baseArrayLayer = 0;
  5844. cr.layerCount = 1;
  5845. cr.rect.offset.x = viewport_offset.x;
  5846. cr.rect.offset.y = viewport_offset.y;
  5847. cr.rect.extent.width = viewport_size.width;
  5848. cr.rect.extent.height = viewport_size.height;
  5849. vkCmdClearAttachments(draw_list->command_buffer, clear_attachments.size(), clear_attachments.ptr(), 1, &cr);
  5850. }
  5851. RenderingDevice::DrawListID RenderingDeviceVulkan::draw_list_begin(RID p_framebuffer, InitialAction p_initial_color_action, FinalAction p_final_color_action, InitialAction p_initial_depth_action, FinalAction p_final_depth_action, const Vector<Color> &p_clear_color_values, float p_clear_depth, uint32_t p_clear_stencil, const Rect2 &p_region, const Vector<RID> &p_storage_textures) {
  5852. _THREAD_SAFE_METHOD_
  5853. ERR_FAIL_COND_V_MSG(draw_list != nullptr, INVALID_ID, "Only one draw list can be active at the same time.");
  5854. ERR_FAIL_COND_V_MSG(compute_list != nullptr && !compute_list->state.allow_draw_overlap, INVALID_ID, "Only one draw/compute list can be active at the same time.");
  5855. Framebuffer *framebuffer = framebuffer_owner.get_or_null(p_framebuffer);
  5856. ERR_FAIL_COND_V(!framebuffer, INVALID_ID);
  5857. Point2i viewport_offset;
  5858. Point2i viewport_size = framebuffer->size;
  5859. bool needs_clear_color = false;
  5860. bool needs_clear_depth = false;
  5861. if (p_region != Rect2() && p_region != Rect2(Vector2(), viewport_size)) { //check custom region
  5862. Rect2i viewport(viewport_offset, viewport_size);
  5863. Rect2i regioni = p_region;
  5864. if (!(regioni.position.x >= viewport.position.x) && (regioni.position.y >= viewport.position.y) &&
  5865. ((regioni.position.x + regioni.size.x) <= (viewport.position.x + viewport.size.x)) &&
  5866. ((regioni.position.y + regioni.size.y) <= (viewport.position.y + viewport.size.y))) {
  5867. ERR_FAIL_V_MSG(INVALID_ID, "When supplying a custom region, it must be contained within the framebuffer rectangle");
  5868. }
  5869. viewport_offset = regioni.position;
  5870. viewport_size = regioni.size;
  5871. if (p_initial_color_action == INITIAL_ACTION_CLEAR_REGION_CONTINUE) {
  5872. needs_clear_color = true;
  5873. p_initial_color_action = INITIAL_ACTION_CONTINUE;
  5874. }
  5875. if (p_initial_depth_action == INITIAL_ACTION_CLEAR_REGION_CONTINUE) {
  5876. needs_clear_depth = true;
  5877. p_initial_depth_action = INITIAL_ACTION_CONTINUE;
  5878. }
  5879. if (p_initial_color_action == INITIAL_ACTION_CLEAR_REGION) {
  5880. needs_clear_color = true;
  5881. p_initial_color_action = INITIAL_ACTION_KEEP;
  5882. }
  5883. if (p_initial_depth_action == INITIAL_ACTION_CLEAR_REGION) {
  5884. needs_clear_depth = true;
  5885. p_initial_depth_action = INITIAL_ACTION_KEEP;
  5886. }
  5887. }
  5888. if (p_initial_color_action == INITIAL_ACTION_CLEAR) { //check clear values
  5889. int color_count = 0;
  5890. for (int i = 0; i < framebuffer->texture_ids.size(); i++) {
  5891. Texture *texture = texture_owner.get_or_null(framebuffer->texture_ids[i]);
  5892. if (texture->usage_flags & TEXTURE_USAGE_COLOR_ATTACHMENT_BIT) {
  5893. color_count++;
  5894. }
  5895. }
  5896. ERR_FAIL_COND_V_MSG(p_clear_color_values.size() != color_count, INVALID_ID,
  5897. "Clear color values supplied (" + itos(p_clear_color_values.size()) + ") differ from the amount required for framebuffer color attachments (" + itos(color_count) + ").");
  5898. }
  5899. VkFramebuffer vkframebuffer;
  5900. VkRenderPass render_pass;
  5901. Error err = _draw_list_setup_framebuffer(framebuffer, p_initial_color_action, p_final_color_action, p_initial_depth_action, p_final_depth_action, &vkframebuffer, &render_pass, &draw_list_subpass_count);
  5902. ERR_FAIL_COND_V(err != OK, INVALID_ID);
  5903. VkCommandBuffer command_buffer = frames[frame].draw_command_buffer;
  5904. err = _draw_list_render_pass_begin(framebuffer, p_initial_color_action, p_final_color_action, p_initial_depth_action, p_final_depth_action, p_clear_color_values, p_clear_depth, p_clear_stencil, viewport_offset, viewport_size, vkframebuffer, render_pass, command_buffer, VK_SUBPASS_CONTENTS_INLINE, p_storage_textures);
  5905. if (err != OK) {
  5906. return INVALID_ID;
  5907. }
  5908. draw_list_render_pass = render_pass;
  5909. draw_list_vkframebuffer = vkframebuffer;
  5910. _draw_list_allocate(Rect2i(viewport_offset, viewport_size), 0, 0);
  5911. #ifdef DEBUG_ENABLED
  5912. draw_list_framebuffer_format = framebuffer->format_id;
  5913. #endif
  5914. draw_list_current_subpass = 0;
  5915. if (needs_clear_color || needs_clear_depth) {
  5916. _draw_list_insert_clear_region(draw_list, framebuffer, viewport_offset, viewport_size, needs_clear_color, p_clear_color_values, needs_clear_depth, p_clear_depth, p_clear_stencil);
  5917. }
  5918. VkViewport viewport;
  5919. viewport.x = viewport_offset.x;
  5920. viewport.y = viewport_offset.y;
  5921. viewport.width = viewport_size.width;
  5922. viewport.height = viewport_size.height;
  5923. viewport.minDepth = 0;
  5924. viewport.maxDepth = 1.0;
  5925. vkCmdSetViewport(command_buffer, 0, 1, &viewport);
  5926. VkRect2D scissor;
  5927. scissor.offset.x = viewport_offset.x;
  5928. scissor.offset.y = viewport_offset.y;
  5929. scissor.extent.width = viewport_size.width;
  5930. scissor.extent.height = viewport_size.height;
  5931. vkCmdSetScissor(command_buffer, 0, 1, &scissor);
  5932. return int64_t(ID_TYPE_DRAW_LIST) << ID_BASE_SHIFT;
  5933. }
  5934. Error RenderingDeviceVulkan::draw_list_begin_split(RID p_framebuffer, uint32_t p_splits, DrawListID *r_split_ids, InitialAction p_initial_color_action, FinalAction p_final_color_action, InitialAction p_initial_depth_action, FinalAction p_final_depth_action, const Vector<Color> &p_clear_color_values, float p_clear_depth, uint32_t p_clear_stencil, const Rect2 &p_region, const Vector<RID> &p_storage_textures) {
  5935. _THREAD_SAFE_METHOD_
  5936. ERR_FAIL_COND_V(p_splits < 1, ERR_INVALID_DECLARATION);
  5937. Framebuffer *framebuffer = framebuffer_owner.get_or_null(p_framebuffer);
  5938. ERR_FAIL_COND_V(!framebuffer, ERR_INVALID_DECLARATION);
  5939. Point2i viewport_offset;
  5940. Point2i viewport_size = framebuffer->size;
  5941. bool needs_clear_color = false;
  5942. bool needs_clear_depth = false;
  5943. if (p_region != Rect2() && p_region != Rect2(Vector2(), viewport_size)) { //check custom region
  5944. Rect2i viewport(viewport_offset, viewport_size);
  5945. Rect2i regioni = p_region;
  5946. if (!(regioni.position.x >= viewport.position.x) && (regioni.position.y >= viewport.position.y) &&
  5947. ((regioni.position.x + regioni.size.x) <= (viewport.position.x + viewport.size.x)) &&
  5948. ((regioni.position.y + regioni.size.y) <= (viewport.position.y + viewport.size.y))) {
  5949. ERR_FAIL_V_MSG(ERR_INVALID_PARAMETER, "When supplying a custom region, it must be contained within the framebuffer rectangle");
  5950. }
  5951. viewport_offset = regioni.position;
  5952. viewport_size = regioni.size;
  5953. if (p_initial_color_action == INITIAL_ACTION_CLEAR_REGION) {
  5954. needs_clear_color = true;
  5955. p_initial_color_action = INITIAL_ACTION_KEEP;
  5956. }
  5957. if (p_initial_depth_action == INITIAL_ACTION_CLEAR_REGION) {
  5958. needs_clear_depth = true;
  5959. p_initial_depth_action = INITIAL_ACTION_KEEP;
  5960. }
  5961. }
  5962. if (p_initial_color_action == INITIAL_ACTION_CLEAR) { //check clear values
  5963. int color_count = 0;
  5964. for (int i = 0; i < framebuffer->texture_ids.size(); i++) {
  5965. Texture *texture = texture_owner.get_or_null(framebuffer->texture_ids[i]);
  5966. if (texture->usage_flags & TEXTURE_USAGE_COLOR_ATTACHMENT_BIT) {
  5967. color_count++;
  5968. }
  5969. }
  5970. ERR_FAIL_COND_V_MSG(p_clear_color_values.size() != color_count, ERR_INVALID_PARAMETER,
  5971. "Clear color values supplied (" + itos(p_clear_color_values.size()) + ") differ from the amount required for framebuffer (" + itos(color_count) + ").");
  5972. }
  5973. VkFramebuffer vkframebuffer;
  5974. VkRenderPass render_pass;
  5975. Error err = _draw_list_setup_framebuffer(framebuffer, p_initial_color_action, p_final_color_action, p_initial_depth_action, p_final_depth_action, &vkframebuffer, &render_pass, &draw_list_subpass_count);
  5976. ERR_FAIL_COND_V(err != OK, ERR_CANT_CREATE);
  5977. VkCommandBuffer frame_command_buffer = frames[frame].draw_command_buffer;
  5978. err = _draw_list_render_pass_begin(framebuffer, p_initial_color_action, p_final_color_action, p_initial_depth_action, p_final_depth_action, p_clear_color_values, p_clear_depth, p_clear_stencil, viewport_offset, viewport_size, vkframebuffer, render_pass, frame_command_buffer, VK_SUBPASS_CONTENTS_SECONDARY_COMMAND_BUFFERS, p_storage_textures);
  5979. if (err != OK) {
  5980. return ERR_CANT_CREATE;
  5981. }
  5982. draw_list_current_subpass = 0;
  5983. #ifdef DEBUG_ENABLED
  5984. draw_list_framebuffer_format = framebuffer->format_id;
  5985. #endif
  5986. draw_list_render_pass = render_pass;
  5987. draw_list_vkframebuffer = vkframebuffer;
  5988. err = _draw_list_allocate(Rect2i(viewport_offset, viewport_size), p_splits, 0);
  5989. if (err != OK) {
  5990. return err;
  5991. }
  5992. if (needs_clear_color || needs_clear_depth) {
  5993. _draw_list_insert_clear_region(&draw_list[0], framebuffer, viewport_offset, viewport_size, needs_clear_color, p_clear_color_values, needs_clear_depth, p_clear_depth, p_clear_stencil);
  5994. }
  5995. for (uint32_t i = 0; i < p_splits; i++) {
  5996. VkViewport viewport;
  5997. viewport.x = viewport_offset.x;
  5998. viewport.y = viewport_offset.y;
  5999. viewport.width = viewport_size.width;
  6000. viewport.height = viewport_size.height;
  6001. viewport.minDepth = 0;
  6002. viewport.maxDepth = 1.0;
  6003. vkCmdSetViewport(draw_list[i].command_buffer, 0, 1, &viewport);
  6004. VkRect2D scissor;
  6005. scissor.offset.x = viewport_offset.x;
  6006. scissor.offset.y = viewport_offset.y;
  6007. scissor.extent.width = viewport_size.width;
  6008. scissor.extent.height = viewport_size.height;
  6009. vkCmdSetScissor(draw_list[i].command_buffer, 0, 1, &scissor);
  6010. r_split_ids[i] = (int64_t(ID_TYPE_SPLIT_DRAW_LIST) << ID_BASE_SHIFT) + i;
  6011. }
  6012. return OK;
  6013. }
  6014. RenderingDeviceVulkan::DrawList *RenderingDeviceVulkan::_get_draw_list_ptr(DrawListID p_id) {
  6015. if (p_id < 0) {
  6016. return nullptr;
  6017. }
  6018. if (!draw_list) {
  6019. return nullptr;
  6020. } else if (p_id == (int64_t(ID_TYPE_DRAW_LIST) << ID_BASE_SHIFT)) {
  6021. if (draw_list_split) {
  6022. return nullptr;
  6023. }
  6024. return draw_list;
  6025. } else if (p_id >> DrawListID(ID_BASE_SHIFT) == ID_TYPE_SPLIT_DRAW_LIST) {
  6026. if (!draw_list_split) {
  6027. return nullptr;
  6028. }
  6029. uint64_t index = p_id & ((DrawListID(1) << DrawListID(ID_BASE_SHIFT)) - 1); //mask
  6030. if (index >= draw_list_count) {
  6031. return nullptr;
  6032. }
  6033. return &draw_list[index];
  6034. } else {
  6035. return nullptr;
  6036. }
  6037. }
  6038. void RenderingDeviceVulkan::draw_list_bind_render_pipeline(DrawListID p_list, RID p_render_pipeline) {
  6039. DrawList *dl = _get_draw_list_ptr(p_list);
  6040. ERR_FAIL_COND(!dl);
  6041. #ifdef DEBUG_ENABLED
  6042. ERR_FAIL_COND_MSG(!dl->validation.active, "Submitted Draw Lists can no longer be modified.");
  6043. #endif
  6044. const RenderPipeline *pipeline = render_pipeline_owner.get_or_null(p_render_pipeline);
  6045. ERR_FAIL_COND(!pipeline);
  6046. #ifdef DEBUG_ENABLED
  6047. ERR_FAIL_COND(pipeline->validation.framebuffer_format != draw_list_framebuffer_format && pipeline->validation.render_pass != draw_list_current_subpass);
  6048. #endif
  6049. if (p_render_pipeline == dl->state.pipeline) {
  6050. return; //redundant state, return.
  6051. }
  6052. dl->state.pipeline = p_render_pipeline;
  6053. dl->state.pipeline_layout = pipeline->pipeline_layout;
  6054. vkCmdBindPipeline(dl->command_buffer, VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline->pipeline);
  6055. if (dl->state.pipeline_shader != pipeline->shader) {
  6056. // shader changed, so descriptor sets may become incompatible.
  6057. //go through ALL sets, and unbind them (and all those above) if the format is different
  6058. uint32_t pcount = pipeline->set_formats.size(); //formats count in this pipeline
  6059. dl->state.set_count = MAX(dl->state.set_count, pcount);
  6060. const uint32_t *pformats = pipeline->set_formats.ptr(); //pipeline set formats
  6061. bool sets_valid = true; //once invalid, all above become invalid
  6062. for (uint32_t i = 0; i < pcount; i++) {
  6063. //if a part of the format is different, invalidate it (and the rest)
  6064. if (!sets_valid || dl->state.sets[i].pipeline_expected_format != pformats[i]) {
  6065. dl->state.sets[i].bound = false;
  6066. dl->state.sets[i].pipeline_expected_format = pformats[i];
  6067. sets_valid = false;
  6068. }
  6069. }
  6070. for (uint32_t i = pcount; i < dl->state.set_count; i++) {
  6071. //unbind the ones above (not used) if exist
  6072. dl->state.sets[i].bound = false;
  6073. }
  6074. dl->state.set_count = pcount; //update set count
  6075. if (pipeline->push_constant_size) {
  6076. dl->state.pipeline_push_constant_stages = pipeline->push_constant_stages;
  6077. #ifdef DEBUG_ENABLED
  6078. dl->validation.pipeline_push_constant_supplied = false;
  6079. #endif
  6080. }
  6081. dl->state.pipeline_shader = pipeline->shader;
  6082. }
  6083. #ifdef DEBUG_ENABLED
  6084. //update render pass pipeline info
  6085. dl->validation.pipeline_active = true;
  6086. dl->validation.pipeline_dynamic_state = pipeline->validation.dynamic_state;
  6087. dl->validation.pipeline_vertex_format = pipeline->validation.vertex_format;
  6088. dl->validation.pipeline_uses_restart_indices = pipeline->validation.uses_restart_indices;
  6089. dl->validation.pipeline_primitive_divisor = pipeline->validation.primitive_divisor;
  6090. dl->validation.pipeline_primitive_minimum = pipeline->validation.primitive_minimum;
  6091. dl->validation.pipeline_push_constant_size = pipeline->push_constant_size;
  6092. #endif
  6093. }
  6094. void RenderingDeviceVulkan::draw_list_bind_uniform_set(DrawListID p_list, RID p_uniform_set, uint32_t p_index) {
  6095. #ifdef DEBUG_ENABLED
  6096. ERR_FAIL_COND_MSG(p_index >= limits.maxBoundDescriptorSets || p_index >= MAX_UNIFORM_SETS,
  6097. "Attempting to bind a descriptor set (" + itos(p_index) + ") greater than what the hardware supports (" + itos(limits.maxBoundDescriptorSets) + ").");
  6098. #endif
  6099. DrawList *dl = _get_draw_list_ptr(p_list);
  6100. ERR_FAIL_COND(!dl);
  6101. #ifdef DEBUG_ENABLED
  6102. ERR_FAIL_COND_MSG(!dl->validation.active, "Submitted Draw Lists can no longer be modified.");
  6103. #endif
  6104. const UniformSet *uniform_set = uniform_set_owner.get_or_null(p_uniform_set);
  6105. ERR_FAIL_COND(!uniform_set);
  6106. if (p_index > dl->state.set_count) {
  6107. dl->state.set_count = p_index;
  6108. }
  6109. dl->state.sets[p_index].descriptor_set = uniform_set->descriptor_set; //update set pointer
  6110. dl->state.sets[p_index].bound = false; //needs rebind
  6111. dl->state.sets[p_index].uniform_set_format = uniform_set->format;
  6112. dl->state.sets[p_index].uniform_set = p_uniform_set;
  6113. uint32_t mst_count = uniform_set->mutable_storage_textures.size();
  6114. if (mst_count) {
  6115. Texture **mst_textures = const_cast<UniformSet *>(uniform_set)->mutable_storage_textures.ptrw();
  6116. for (uint32_t i = 0; i < mst_count; i++) {
  6117. if (mst_textures[i]->used_in_frame != frames_drawn) {
  6118. mst_textures[i]->used_in_frame = frames_drawn;
  6119. mst_textures[i]->used_in_transfer = false;
  6120. mst_textures[i]->used_in_compute = false;
  6121. }
  6122. mst_textures[i]->used_in_raster = true;
  6123. }
  6124. }
  6125. #ifdef DEBUG_ENABLED
  6126. { //validate that textures bound are not attached as framebuffer bindings
  6127. uint32_t attachable_count = uniform_set->attachable_textures.size();
  6128. const UniformSet::AttachableTexture *attachable_ptr = uniform_set->attachable_textures.ptr();
  6129. uint32_t bound_count = draw_list_bound_textures.size();
  6130. const RID *bound_ptr = draw_list_bound_textures.ptr();
  6131. for (uint32_t i = 0; i < attachable_count; i++) {
  6132. for (uint32_t j = 0; j < bound_count; j++) {
  6133. ERR_FAIL_COND_MSG(attachable_ptr[i].texture == bound_ptr[j],
  6134. "Attempted to use the same texture in framebuffer attachment and a uniform (set: " + itos(p_index) + ", binding: " + itos(attachable_ptr[i].bind) + "), this is not allowed.");
  6135. }
  6136. }
  6137. }
  6138. #endif
  6139. }
  6140. void RenderingDeviceVulkan::draw_list_bind_vertex_array(DrawListID p_list, RID p_vertex_array) {
  6141. DrawList *dl = _get_draw_list_ptr(p_list);
  6142. ERR_FAIL_COND(!dl);
  6143. #ifdef DEBUG_ENABLED
  6144. ERR_FAIL_COND_MSG(!dl->validation.active, "Submitted Draw Lists can no longer be modified.");
  6145. #endif
  6146. const VertexArray *vertex_array = vertex_array_owner.get_or_null(p_vertex_array);
  6147. ERR_FAIL_COND(!vertex_array);
  6148. if (dl->state.vertex_array == p_vertex_array) {
  6149. return; //already set
  6150. }
  6151. dl->state.vertex_array = p_vertex_array;
  6152. #ifdef DEBUG_ENABLED
  6153. dl->validation.vertex_format = vertex_array->description;
  6154. dl->validation.vertex_max_instances_allowed = vertex_array->max_instances_allowed;
  6155. #endif
  6156. dl->validation.vertex_array_size = vertex_array->vertex_count;
  6157. vkCmdBindVertexBuffers(dl->command_buffer, 0, vertex_array->buffers.size(), vertex_array->buffers.ptr(), vertex_array->offsets.ptr());
  6158. }
  6159. void RenderingDeviceVulkan::draw_list_bind_index_array(DrawListID p_list, RID p_index_array) {
  6160. DrawList *dl = _get_draw_list_ptr(p_list);
  6161. ERR_FAIL_COND(!dl);
  6162. #ifdef DEBUG_ENABLED
  6163. ERR_FAIL_COND_MSG(!dl->validation.active, "Submitted Draw Lists can no longer be modified.");
  6164. #endif
  6165. const IndexArray *index_array = index_array_owner.get_or_null(p_index_array);
  6166. ERR_FAIL_COND(!index_array);
  6167. if (dl->state.index_array == p_index_array) {
  6168. return; //already set
  6169. }
  6170. dl->state.index_array = p_index_array;
  6171. #ifdef DEBUG_ENABLED
  6172. dl->validation.index_array_max_index = index_array->max_index;
  6173. #endif
  6174. dl->validation.index_array_size = index_array->indices;
  6175. dl->validation.index_array_offset = index_array->offset;
  6176. vkCmdBindIndexBuffer(dl->command_buffer, index_array->buffer, index_array->offset, index_array->index_type);
  6177. }
  6178. void RenderingDeviceVulkan::draw_list_set_line_width(DrawListID p_list, float p_width) {
  6179. DrawList *dl = _get_draw_list_ptr(p_list);
  6180. ERR_FAIL_COND(!dl);
  6181. #ifdef DEBUG_ENABLED
  6182. ERR_FAIL_COND_MSG(!dl->validation.active, "Submitted Draw Lists can no longer be modified.");
  6183. #endif
  6184. vkCmdSetLineWidth(dl->command_buffer, p_width);
  6185. }
  6186. void RenderingDeviceVulkan::draw_list_set_push_constant(DrawListID p_list, const void *p_data, uint32_t p_data_size) {
  6187. DrawList *dl = _get_draw_list_ptr(p_list);
  6188. ERR_FAIL_COND(!dl);
  6189. #ifdef DEBUG_ENABLED
  6190. ERR_FAIL_COND_MSG(!dl->validation.active, "Submitted Draw Lists can no longer be modified.");
  6191. #endif
  6192. #ifdef DEBUG_ENABLED
  6193. ERR_FAIL_COND_MSG(p_data_size != dl->validation.pipeline_push_constant_size,
  6194. "This render pipeline requires (" + itos(dl->validation.pipeline_push_constant_size) + ") bytes of push constant data, supplied: (" + itos(p_data_size) + ")");
  6195. #endif
  6196. vkCmdPushConstants(dl->command_buffer, dl->state.pipeline_layout, dl->state.pipeline_push_constant_stages, 0, p_data_size, p_data);
  6197. #ifdef DEBUG_ENABLED
  6198. dl->validation.pipeline_push_constant_supplied = true;
  6199. #endif
  6200. }
  6201. void RenderingDeviceVulkan::draw_list_draw(DrawListID p_list, bool p_use_indices, uint32_t p_instances, uint32_t p_procedural_vertices) {
  6202. DrawList *dl = _get_draw_list_ptr(p_list);
  6203. ERR_FAIL_COND(!dl);
  6204. #ifdef DEBUG_ENABLED
  6205. ERR_FAIL_COND_MSG(!dl->validation.active, "Submitted Draw Lists can no longer be modified.");
  6206. #endif
  6207. #ifdef DEBUG_ENABLED
  6208. ERR_FAIL_COND_MSG(!dl->validation.pipeline_active,
  6209. "No render pipeline was set before attempting to draw.");
  6210. if (dl->validation.pipeline_vertex_format != INVALID_ID) {
  6211. //pipeline uses vertices, validate format
  6212. ERR_FAIL_COND_MSG(dl->validation.vertex_format == INVALID_ID,
  6213. "No vertex array was bound, and render pipeline expects vertices.");
  6214. //make sure format is right
  6215. ERR_FAIL_COND_MSG(dl->validation.pipeline_vertex_format != dl->validation.vertex_format,
  6216. "The vertex format used to create the pipeline does not match the vertex format bound.");
  6217. //make sure number of instances is valid
  6218. ERR_FAIL_COND_MSG(p_instances > dl->validation.vertex_max_instances_allowed,
  6219. "Number of instances requested (" + itos(p_instances) + " is larger than the maximum number supported by the bound vertex array (" + itos(dl->validation.vertex_max_instances_allowed) + ").");
  6220. }
  6221. if (dl->validation.pipeline_push_constant_size > 0) {
  6222. //using push constants, check that they were supplied
  6223. ERR_FAIL_COND_MSG(!dl->validation.pipeline_push_constant_supplied,
  6224. "The shader in this pipeline requires a push constant to be set before drawing, but it's not present.");
  6225. }
  6226. #endif
  6227. //Bind descriptor sets
  6228. for (uint32_t i = 0; i < dl->state.set_count; i++) {
  6229. if (dl->state.sets[i].pipeline_expected_format == 0) {
  6230. continue; //nothing expected by this pipeline
  6231. }
  6232. #ifdef DEBUG_ENABLED
  6233. if (dl->state.sets[i].pipeline_expected_format != dl->state.sets[i].uniform_set_format) {
  6234. if (dl->state.sets[i].uniform_set_format == 0) {
  6235. ERR_FAIL_MSG("Uniforms were never supplied for set (" + itos(i) + ") at the time of drawing, which are required by the pipeline");
  6236. } else if (uniform_set_owner.owns(dl->state.sets[i].uniform_set)) {
  6237. UniformSet *us = uniform_set_owner.get_or_null(dl->state.sets[i].uniform_set);
  6238. ERR_FAIL_MSG("Uniforms supplied for set (" + itos(i) + "):\n" + _shader_uniform_debug(us->shader_id, us->shader_set) + "\nare not the same format as required by the pipeline shader. Pipeline shader requires the following bindings:\n" + _shader_uniform_debug(dl->state.pipeline_shader));
  6239. } else {
  6240. ERR_FAIL_MSG("Uniforms supplied for set (" + itos(i) + ", which was was just freed) are not the same format as required by the pipeline shader. Pipeline shader requires the following bindings:\n" + _shader_uniform_debug(dl->state.pipeline_shader));
  6241. }
  6242. }
  6243. #endif
  6244. if (!dl->state.sets[i].bound) {
  6245. //All good, see if this requires re-binding
  6246. vkCmdBindDescriptorSets(dl->command_buffer, VK_PIPELINE_BIND_POINT_GRAPHICS, dl->state.pipeline_layout, i, 1, &dl->state.sets[i].descriptor_set, 0, nullptr);
  6247. dl->state.sets[i].bound = true;
  6248. }
  6249. }
  6250. if (p_use_indices) {
  6251. #ifdef DEBUG_ENABLED
  6252. ERR_FAIL_COND_MSG(p_procedural_vertices > 0,
  6253. "Procedural vertices can't be used together with indices.");
  6254. ERR_FAIL_COND_MSG(!dl->validation.index_array_size,
  6255. "Draw command requested indices, but no index buffer was set.");
  6256. if (dl->validation.pipeline_vertex_format != INVALID_ID) {
  6257. //uses vertices, do some vertex validations
  6258. ERR_FAIL_COND_MSG(dl->validation.vertex_array_size < dl->validation.index_array_max_index,
  6259. "Index array references (max index: " + itos(dl->validation.index_array_max_index) + ") indices beyond the vertex array size (" + itos(dl->validation.vertex_array_size) + ").");
  6260. }
  6261. ERR_FAIL_COND_MSG(dl->validation.pipeline_uses_restart_indices != dl->validation.index_buffer_uses_restart_indices,
  6262. "The usage of restart indices in index buffer does not match the render primitive in the pipeline.");
  6263. #endif
  6264. uint32_t to_draw = dl->validation.index_array_size;
  6265. #ifdef DEBUG_ENABLED
  6266. ERR_FAIL_COND_MSG(to_draw < dl->validation.pipeline_primitive_minimum,
  6267. "Too few indices (" + itos(to_draw) + ") for the render primitive set in the render pipeline (" + itos(dl->validation.pipeline_primitive_minimum) + ").");
  6268. ERR_FAIL_COND_MSG((to_draw % dl->validation.pipeline_primitive_divisor) != 0,
  6269. "Index amount (" + itos(to_draw) + ") must be a multiple of the amount of indices required by the render primitive (" + itos(dl->validation.pipeline_primitive_divisor) + ").");
  6270. #endif
  6271. vkCmdDrawIndexed(dl->command_buffer, to_draw, p_instances, dl->validation.index_array_offset, 0, 0);
  6272. } else {
  6273. uint32_t to_draw;
  6274. if (p_procedural_vertices > 0) {
  6275. #ifdef DEBUG_ENABLED
  6276. ERR_FAIL_COND_MSG(dl->validation.pipeline_vertex_format != INVALID_ID,
  6277. "Procedural vertices requested, but pipeline expects a vertex array.");
  6278. #endif
  6279. to_draw = p_procedural_vertices;
  6280. } else {
  6281. #ifdef DEBUG_ENABLED
  6282. ERR_FAIL_COND_MSG(dl->validation.pipeline_vertex_format == INVALID_ID,
  6283. "Draw command lacks indices, but pipeline format does not use vertices.");
  6284. #endif
  6285. to_draw = dl->validation.vertex_array_size;
  6286. }
  6287. #ifdef DEBUG_ENABLED
  6288. ERR_FAIL_COND_MSG(to_draw < dl->validation.pipeline_primitive_minimum,
  6289. "Too few vertices (" + itos(to_draw) + ") for the render primitive set in the render pipeline (" + itos(dl->validation.pipeline_primitive_minimum) + ").");
  6290. ERR_FAIL_COND_MSG((to_draw % dl->validation.pipeline_primitive_divisor) != 0,
  6291. "Vertex amount (" + itos(to_draw) + ") must be a multiple of the amount of vertices required by the render primitive (" + itos(dl->validation.pipeline_primitive_divisor) + ").");
  6292. #endif
  6293. vkCmdDraw(dl->command_buffer, to_draw, p_instances, 0, 0);
  6294. }
  6295. }
  6296. void RenderingDeviceVulkan::draw_list_enable_scissor(DrawListID p_list, const Rect2 &p_rect) {
  6297. DrawList *dl = _get_draw_list_ptr(p_list);
  6298. ERR_FAIL_COND(!dl);
  6299. #ifdef DEBUG_ENABLED
  6300. ERR_FAIL_COND_MSG(!dl->validation.active, "Submitted Draw Lists can no longer be modified.");
  6301. #endif
  6302. Rect2i rect = p_rect;
  6303. rect.position += dl->viewport.position;
  6304. rect = dl->viewport.intersection(rect);
  6305. if (rect.get_area() == 0) {
  6306. return;
  6307. }
  6308. VkRect2D scissor;
  6309. scissor.offset.x = rect.position.x;
  6310. scissor.offset.y = rect.position.y;
  6311. scissor.extent.width = rect.size.width;
  6312. scissor.extent.height = rect.size.height;
  6313. vkCmdSetScissor(dl->command_buffer, 0, 1, &scissor);
  6314. }
  6315. void RenderingDeviceVulkan::draw_list_disable_scissor(DrawListID p_list) {
  6316. DrawList *dl = _get_draw_list_ptr(p_list);
  6317. ERR_FAIL_COND(!dl);
  6318. #ifdef DEBUG_ENABLED
  6319. ERR_FAIL_COND_MSG(!dl->validation.active, "Submitted Draw Lists can no longer be modified.");
  6320. #endif
  6321. VkRect2D scissor;
  6322. scissor.offset.x = dl->viewport.position.x;
  6323. scissor.offset.y = dl->viewport.position.y;
  6324. scissor.extent.width = dl->viewport.size.width;
  6325. scissor.extent.height = dl->viewport.size.height;
  6326. vkCmdSetScissor(dl->command_buffer, 0, 1, &scissor);
  6327. }
  6328. uint32_t RenderingDeviceVulkan::draw_list_get_current_pass() {
  6329. return draw_list_current_subpass;
  6330. }
  6331. RenderingDevice::DrawListID RenderingDeviceVulkan::draw_list_switch_to_next_pass() {
  6332. ERR_FAIL_COND_V(draw_list == nullptr, INVALID_ID);
  6333. ERR_FAIL_COND_V(draw_list_current_subpass >= draw_list_subpass_count - 1, INVALID_FORMAT_ID);
  6334. draw_list_current_subpass++;
  6335. Rect2i viewport;
  6336. _draw_list_free(&viewport);
  6337. vkCmdNextSubpass(frames[frame].draw_command_buffer, VK_SUBPASS_CONTENTS_INLINE);
  6338. _draw_list_allocate(viewport, 0, draw_list_current_subpass);
  6339. return int64_t(ID_TYPE_DRAW_LIST) << ID_BASE_SHIFT;
  6340. }
  6341. Error RenderingDeviceVulkan::draw_list_switch_to_next_pass_split(uint32_t p_splits, DrawListID *r_split_ids) {
  6342. ERR_FAIL_COND_V(draw_list == nullptr, ERR_INVALID_PARAMETER);
  6343. ERR_FAIL_COND_V(draw_list_current_subpass >= draw_list_subpass_count - 1, ERR_INVALID_PARAMETER);
  6344. draw_list_current_subpass++;
  6345. Rect2i viewport;
  6346. _draw_list_free(&viewport);
  6347. vkCmdNextSubpass(frames[frame].draw_command_buffer, VK_SUBPASS_CONTENTS_INLINE);
  6348. _draw_list_allocate(viewport, p_splits, draw_list_current_subpass);
  6349. for (uint32_t i = 0; i < p_splits; i++) {
  6350. r_split_ids[i] = (int64_t(ID_TYPE_SPLIT_DRAW_LIST) << ID_BASE_SHIFT) + i;
  6351. }
  6352. return OK;
  6353. }
  6354. Error RenderingDeviceVulkan::_draw_list_allocate(const Rect2i &p_viewport, uint32_t p_splits, uint32_t p_subpass) {
  6355. // Lock while draw_list is active
  6356. _THREAD_SAFE_LOCK_
  6357. if (p_splits == 0) {
  6358. draw_list = memnew(DrawList);
  6359. draw_list->command_buffer = frames[frame].draw_command_buffer;
  6360. draw_list->viewport = p_viewport;
  6361. draw_list_count = 0;
  6362. draw_list_split = false;
  6363. } else {
  6364. if (p_splits > (uint32_t)split_draw_list_allocators.size()) {
  6365. uint32_t from = split_draw_list_allocators.size();
  6366. split_draw_list_allocators.resize(p_splits);
  6367. for (uint32_t i = from; i < p_splits; i++) {
  6368. VkCommandPoolCreateInfo cmd_pool_info;
  6369. cmd_pool_info.sType = VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO;
  6370. cmd_pool_info.pNext = nullptr;
  6371. cmd_pool_info.queueFamilyIndex = context->get_graphics_queue_family_index();
  6372. cmd_pool_info.flags = VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT;
  6373. VkResult res = vkCreateCommandPool(device, &cmd_pool_info, nullptr, &split_draw_list_allocators.write[i].command_pool);
  6374. ERR_FAIL_COND_V_MSG(res, ERR_CANT_CREATE, "vkCreateCommandPool failed with error " + itos(res) + ".");
  6375. for (int j = 0; j < frame_count; j++) {
  6376. VkCommandBuffer command_buffer;
  6377. VkCommandBufferAllocateInfo cmdbuf;
  6378. //no command buffer exists, create it.
  6379. cmdbuf.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO;
  6380. cmdbuf.pNext = nullptr;
  6381. cmdbuf.commandPool = split_draw_list_allocators[i].command_pool;
  6382. cmdbuf.level = VK_COMMAND_BUFFER_LEVEL_SECONDARY;
  6383. cmdbuf.commandBufferCount = 1;
  6384. VkResult err = vkAllocateCommandBuffers(device, &cmdbuf, &command_buffer);
  6385. ERR_FAIL_COND_V_MSG(err, ERR_CANT_CREATE, "vkAllocateCommandBuffers failed with error " + itos(err) + ".");
  6386. split_draw_list_allocators.write[i].command_buffers.push_back(command_buffer);
  6387. }
  6388. }
  6389. }
  6390. draw_list = memnew_arr(DrawList, p_splits);
  6391. draw_list_count = p_splits;
  6392. draw_list_split = true;
  6393. for (uint32_t i = 0; i < p_splits; i++) {
  6394. //take a command buffer and initialize it
  6395. VkCommandBuffer command_buffer = split_draw_list_allocators[i].command_buffers[frame];
  6396. VkCommandBufferInheritanceInfo inheritance_info;
  6397. inheritance_info.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_INHERITANCE_INFO;
  6398. inheritance_info.pNext = nullptr;
  6399. inheritance_info.renderPass = draw_list_render_pass;
  6400. inheritance_info.subpass = p_subpass;
  6401. inheritance_info.framebuffer = draw_list_vkframebuffer;
  6402. inheritance_info.occlusionQueryEnable = false;
  6403. inheritance_info.queryFlags = 0; //?
  6404. inheritance_info.pipelineStatistics = 0;
  6405. VkCommandBufferBeginInfo cmdbuf_begin;
  6406. cmdbuf_begin.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
  6407. cmdbuf_begin.pNext = nullptr;
  6408. cmdbuf_begin.flags = VK_COMMAND_BUFFER_USAGE_SIMULTANEOUS_USE_BIT | VK_COMMAND_BUFFER_USAGE_RENDER_PASS_CONTINUE_BIT;
  6409. cmdbuf_begin.pInheritanceInfo = &inheritance_info;
  6410. VkResult res = vkResetCommandBuffer(command_buffer, 0);
  6411. if (res) {
  6412. memdelete_arr(draw_list);
  6413. draw_list = nullptr;
  6414. ERR_FAIL_V_MSG(ERR_CANT_CREATE, "vkResetCommandBuffer failed with error " + itos(res) + ".");
  6415. }
  6416. res = vkBeginCommandBuffer(command_buffer, &cmdbuf_begin);
  6417. if (res) {
  6418. memdelete_arr(draw_list);
  6419. draw_list = nullptr;
  6420. ERR_FAIL_V_MSG(ERR_CANT_CREATE, "vkBeginCommandBuffer failed with error " + itos(res) + ".");
  6421. }
  6422. draw_list[i].command_buffer = command_buffer;
  6423. draw_list[i].viewport = p_viewport;
  6424. }
  6425. }
  6426. return OK;
  6427. }
  6428. void RenderingDeviceVulkan::_draw_list_free(Rect2i *r_last_viewport) {
  6429. if (draw_list_split) {
  6430. //send all command buffers
  6431. VkCommandBuffer *command_buffers = (VkCommandBuffer *)alloca(sizeof(VkCommandBuffer) * draw_list_count);
  6432. for (uint32_t i = 0; i < draw_list_count; i++) {
  6433. vkEndCommandBuffer(draw_list[i].command_buffer);
  6434. command_buffers[i] = draw_list[i].command_buffer;
  6435. if (r_last_viewport) {
  6436. if (i == 0 || draw_list[i].viewport_set) {
  6437. *r_last_viewport = draw_list[i].viewport;
  6438. }
  6439. }
  6440. }
  6441. vkCmdExecuteCommands(frames[frame].draw_command_buffer, draw_list_count, command_buffers);
  6442. memdelete_arr(draw_list);
  6443. draw_list = nullptr;
  6444. } else {
  6445. if (r_last_viewport) {
  6446. *r_last_viewport = draw_list->viewport;
  6447. }
  6448. //just end the list
  6449. memdelete(draw_list);
  6450. draw_list = nullptr;
  6451. }
  6452. // draw_list is no longer active
  6453. _THREAD_SAFE_UNLOCK_
  6454. }
  6455. void RenderingDeviceVulkan::draw_list_end(uint32_t p_post_barrier) {
  6456. _THREAD_SAFE_METHOD_
  6457. ERR_FAIL_COND_MSG(!draw_list, "Immediate draw list is already inactive.");
  6458. _draw_list_free();
  6459. vkCmdEndRenderPass(frames[frame].draw_command_buffer);
  6460. for (int i = 0; i < draw_list_bound_textures.size(); i++) {
  6461. Texture *texture = texture_owner.get_or_null(draw_list_bound_textures[i]);
  6462. ERR_CONTINUE(!texture); //wtf
  6463. if (draw_list_unbind_color_textures && (texture->usage_flags & TEXTURE_USAGE_COLOR_ATTACHMENT_BIT)) {
  6464. texture->bound = false;
  6465. }
  6466. if (draw_list_unbind_depth_textures && (texture->usage_flags & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT)) {
  6467. texture->bound = false;
  6468. }
  6469. }
  6470. uint32_t barrier_flags = 0;
  6471. uint32_t access_flags = 0;
  6472. if (p_post_barrier & BARRIER_MASK_COMPUTE) {
  6473. barrier_flags |= VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT;
  6474. access_flags |= VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT;
  6475. }
  6476. if (p_post_barrier & BARRIER_MASK_RASTER) {
  6477. barrier_flags |= VK_PIPELINE_STAGE_VERTEX_INPUT_BIT | VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT /*| VK_PIPELINE_STAGE_DRAW_INDIRECT_BIT*/;
  6478. access_flags |= VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT | VK_ACCESS_INDEX_READ_BIT | VK_ACCESS_VERTEX_ATTRIBUTE_READ_BIT /*| VK_ACCESS_INDIRECT_COMMAND_READ_BIT*/;
  6479. }
  6480. if (p_post_barrier & BARRIER_MASK_TRANSFER) {
  6481. barrier_flags |= VK_PIPELINE_STAGE_TRANSFER_BIT;
  6482. access_flags |= VK_ACCESS_TRANSFER_WRITE_BIT | VK_ACCESS_TRANSFER_READ_BIT;
  6483. }
  6484. if (barrier_flags == 0) {
  6485. barrier_flags = VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT;
  6486. }
  6487. draw_list_bound_textures.clear();
  6488. VkImageMemoryBarrier *image_barriers = nullptr;
  6489. uint32_t image_barrier_count = draw_list_storage_textures.size();
  6490. if (image_barrier_count) {
  6491. image_barriers = (VkImageMemoryBarrier *)alloca(sizeof(VkImageMemoryBarrier) * draw_list_storage_textures.size());
  6492. }
  6493. uint32_t src_stage = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT | VK_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT;
  6494. uint32_t src_access = VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT | VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT;
  6495. if (image_barrier_count) {
  6496. src_stage |= VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT;
  6497. src_access |= VK_ACCESS_SHADER_WRITE_BIT;
  6498. }
  6499. for (uint32_t i = 0; i < image_barrier_count; i++) {
  6500. Texture *texture = texture_owner.get_or_null(draw_list_storage_textures[i]);
  6501. VkImageMemoryBarrier &image_memory_barrier = image_barriers[i];
  6502. image_memory_barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
  6503. image_memory_barrier.pNext = nullptr;
  6504. image_memory_barrier.srcAccessMask = src_access;
  6505. image_memory_barrier.dstAccessMask = access_flags;
  6506. image_memory_barrier.oldLayout = texture->layout;
  6507. image_memory_barrier.newLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
  6508. image_memory_barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  6509. image_memory_barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  6510. image_memory_barrier.image = texture->image;
  6511. image_memory_barrier.subresourceRange.aspectMask = texture->read_aspect_mask;
  6512. image_memory_barrier.subresourceRange.baseMipLevel = texture->base_mipmap;
  6513. image_memory_barrier.subresourceRange.levelCount = texture->mipmaps;
  6514. image_memory_barrier.subresourceRange.baseArrayLayer = texture->base_layer;
  6515. image_memory_barrier.subresourceRange.layerCount = texture->layers;
  6516. texture->layout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
  6517. }
  6518. draw_list_storage_textures.clear();
  6519. // To ensure proper synchronization, we must make sure rendering is done before:
  6520. // * Some buffer is copied
  6521. // * Another render pass happens (since we may be done)
  6522. #ifdef FORCE_FULL_BARRIER
  6523. _full_barrier(true);
  6524. #else
  6525. VkMemoryBarrier mem_barrier;
  6526. mem_barrier.sType = VK_STRUCTURE_TYPE_MEMORY_BARRIER;
  6527. mem_barrier.pNext = nullptr;
  6528. mem_barrier.srcAccessMask = src_access;
  6529. mem_barrier.dstAccessMask = access_flags;
  6530. if (image_barrier_count > 0 || p_post_barrier != BARRIER_MASK_NO_BARRIER) {
  6531. vkCmdPipelineBarrier(frames[frame].draw_command_buffer, src_stage, barrier_flags, 0, 1, &mem_barrier, 0, nullptr, image_barrier_count, image_barriers);
  6532. }
  6533. #endif
  6534. }
  6535. /***********************/
  6536. /**** COMPUTE LISTS ****/
  6537. /***********************/
  6538. RenderingDevice::ComputeListID RenderingDeviceVulkan::compute_list_begin(bool p_allow_draw_overlap) {
  6539. ERR_FAIL_COND_V_MSG(!p_allow_draw_overlap && draw_list != nullptr, INVALID_ID, "Only one draw list can be active at the same time.");
  6540. ERR_FAIL_COND_V_MSG(compute_list != nullptr, INVALID_ID, "Only one draw/compute list can be active at the same time.");
  6541. // Lock while compute_list is active
  6542. _THREAD_SAFE_LOCK_
  6543. compute_list = memnew(ComputeList);
  6544. compute_list->command_buffer = frames[frame].draw_command_buffer;
  6545. compute_list->state.allow_draw_overlap = p_allow_draw_overlap;
  6546. return ID_TYPE_COMPUTE_LIST;
  6547. }
  6548. void RenderingDeviceVulkan::compute_list_bind_compute_pipeline(ComputeListID p_list, RID p_compute_pipeline) {
  6549. ERR_FAIL_COND(p_list != ID_TYPE_COMPUTE_LIST);
  6550. ERR_FAIL_COND(!compute_list);
  6551. ComputeList *cl = compute_list;
  6552. const ComputePipeline *pipeline = compute_pipeline_owner.get_or_null(p_compute_pipeline);
  6553. ERR_FAIL_COND(!pipeline);
  6554. if (p_compute_pipeline == cl->state.pipeline) {
  6555. return; //redundant state, return.
  6556. }
  6557. cl->state.pipeline = p_compute_pipeline;
  6558. cl->state.pipeline_layout = pipeline->pipeline_layout;
  6559. vkCmdBindPipeline(cl->command_buffer, VK_PIPELINE_BIND_POINT_COMPUTE, pipeline->pipeline);
  6560. if (cl->state.pipeline_shader != pipeline->shader) {
  6561. // shader changed, so descriptor sets may become incompatible.
  6562. //go through ALL sets, and unbind them (and all those above) if the format is different
  6563. uint32_t pcount = pipeline->set_formats.size(); //formats count in this pipeline
  6564. cl->state.set_count = MAX(cl->state.set_count, pcount);
  6565. const uint32_t *pformats = pipeline->set_formats.ptr(); //pipeline set formats
  6566. bool sets_valid = true; //once invalid, all above become invalid
  6567. for (uint32_t i = 0; i < pcount; i++) {
  6568. //if a part of the format is different, invalidate it (and the rest)
  6569. if (!sets_valid || cl->state.sets[i].pipeline_expected_format != pformats[i]) {
  6570. cl->state.sets[i].bound = false;
  6571. cl->state.sets[i].pipeline_expected_format = pformats[i];
  6572. sets_valid = false;
  6573. }
  6574. }
  6575. for (uint32_t i = pcount; i < cl->state.set_count; i++) {
  6576. //unbind the ones above (not used) if exist
  6577. cl->state.sets[i].bound = false;
  6578. }
  6579. cl->state.set_count = pcount; //update set count
  6580. if (pipeline->push_constant_size) {
  6581. cl->state.pipeline_push_constant_stages = pipeline->push_constant_stages;
  6582. #ifdef DEBUG_ENABLED
  6583. cl->validation.pipeline_push_constant_supplied = false;
  6584. #endif
  6585. }
  6586. cl->state.pipeline_shader = pipeline->shader;
  6587. cl->state.local_group_size[0] = pipeline->local_group_size[0];
  6588. cl->state.local_group_size[1] = pipeline->local_group_size[1];
  6589. cl->state.local_group_size[2] = pipeline->local_group_size[2];
  6590. }
  6591. #ifdef DEBUG_ENABLED
  6592. //update compute pass pipeline info
  6593. cl->validation.pipeline_active = true;
  6594. cl->validation.pipeline_push_constant_size = pipeline->push_constant_size;
  6595. #endif
  6596. }
  6597. void RenderingDeviceVulkan::compute_list_bind_uniform_set(ComputeListID p_list, RID p_uniform_set, uint32_t p_index) {
  6598. ERR_FAIL_COND(p_list != ID_TYPE_COMPUTE_LIST);
  6599. ERR_FAIL_COND(!compute_list);
  6600. ComputeList *cl = compute_list;
  6601. #ifdef DEBUG_ENABLED
  6602. ERR_FAIL_COND_MSG(p_index >= limits.maxBoundDescriptorSets || p_index >= MAX_UNIFORM_SETS,
  6603. "Attempting to bind a descriptor set (" + itos(p_index) + ") greater than what the hardware supports (" + itos(limits.maxBoundDescriptorSets) + ").");
  6604. #endif
  6605. #ifdef DEBUG_ENABLED
  6606. ERR_FAIL_COND_MSG(!cl->validation.active, "Submitted Compute Lists can no longer be modified.");
  6607. #endif
  6608. UniformSet *uniform_set = uniform_set_owner.get_or_null(p_uniform_set);
  6609. ERR_FAIL_COND(!uniform_set);
  6610. if (p_index > cl->state.set_count) {
  6611. cl->state.set_count = p_index;
  6612. }
  6613. cl->state.sets[p_index].descriptor_set = uniform_set->descriptor_set; //update set pointer
  6614. cl->state.sets[p_index].bound = false; //needs rebind
  6615. cl->state.sets[p_index].uniform_set_format = uniform_set->format;
  6616. cl->state.sets[p_index].uniform_set = p_uniform_set;
  6617. uint32_t textures_to_sampled_count = uniform_set->mutable_sampled_textures.size();
  6618. uint32_t textures_to_storage_count = uniform_set->mutable_storage_textures.size();
  6619. Texture **textures_to_sampled = uniform_set->mutable_sampled_textures.ptrw();
  6620. VkImageMemoryBarrier *texture_barriers = nullptr;
  6621. if (textures_to_sampled_count + textures_to_storage_count) {
  6622. texture_barriers = (VkImageMemoryBarrier *)alloca(sizeof(VkImageMemoryBarrier) * (textures_to_sampled_count + textures_to_storage_count));
  6623. }
  6624. uint32_t texture_barrier_count = 0;
  6625. uint32_t src_stage_flags = 0;
  6626. for (uint32_t i = 0; i < textures_to_sampled_count; i++) {
  6627. if (textures_to_sampled[i]->layout != VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL) {
  6628. src_stage_flags |= VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT;
  6629. VkImageMemoryBarrier &image_memory_barrier = texture_barriers[texture_barrier_count++];
  6630. image_memory_barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
  6631. image_memory_barrier.pNext = nullptr;
  6632. image_memory_barrier.srcAccessMask = VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT;
  6633. image_memory_barrier.dstAccessMask = VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT;
  6634. image_memory_barrier.oldLayout = textures_to_sampled[i]->layout;
  6635. image_memory_barrier.newLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
  6636. image_memory_barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  6637. image_memory_barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  6638. image_memory_barrier.image = textures_to_sampled[i]->image;
  6639. image_memory_barrier.subresourceRange.aspectMask = textures_to_sampled[i]->read_aspect_mask;
  6640. image_memory_barrier.subresourceRange.baseMipLevel = textures_to_sampled[i]->base_mipmap;
  6641. image_memory_barrier.subresourceRange.levelCount = textures_to_sampled[i]->mipmaps;
  6642. image_memory_barrier.subresourceRange.baseArrayLayer = textures_to_sampled[i]->base_layer;
  6643. image_memory_barrier.subresourceRange.layerCount = textures_to_sampled[i]->layers;
  6644. textures_to_sampled[i]->layout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
  6645. cl->state.textures_to_sampled_layout.erase(textures_to_sampled[i]);
  6646. }
  6647. if (textures_to_sampled[i]->used_in_frame != frames_drawn) {
  6648. textures_to_sampled[i]->used_in_frame = frames_drawn;
  6649. textures_to_sampled[i]->used_in_transfer = false;
  6650. textures_to_sampled[i]->used_in_raster = false;
  6651. }
  6652. textures_to_sampled[i]->used_in_compute = true;
  6653. }
  6654. Texture **textures_to_storage = uniform_set->mutable_storage_textures.ptrw();
  6655. for (uint32_t i = 0; i < textures_to_storage_count; i++) {
  6656. if (textures_to_storage[i]->layout != VK_IMAGE_LAYOUT_GENERAL) {
  6657. uint32_t src_access_flags = 0;
  6658. if (textures_to_storage[i]->used_in_frame == frames_drawn) {
  6659. if (textures_to_storage[i]->used_in_compute) {
  6660. src_stage_flags |= VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT;
  6661. src_access_flags |= VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT;
  6662. }
  6663. if (textures_to_storage[i]->used_in_raster) {
  6664. src_stage_flags |= VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT | VK_PIPELINE_STAGE_VERTEX_SHADER_BIT;
  6665. src_access_flags |= VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT;
  6666. }
  6667. if (textures_to_storage[i]->used_in_transfer) {
  6668. src_stage_flags |= VK_PIPELINE_STAGE_TRANSFER_BIT;
  6669. src_access_flags |= VK_ACCESS_TRANSFER_WRITE_BIT | VK_ACCESS_TRANSFER_READ_BIT;
  6670. }
  6671. textures_to_storage[i]->used_in_compute = false;
  6672. textures_to_storage[i]->used_in_raster = false;
  6673. textures_to_storage[i]->used_in_transfer = false;
  6674. } else {
  6675. src_access_flags = 0;
  6676. textures_to_storage[i]->used_in_compute = false;
  6677. textures_to_storage[i]->used_in_raster = false;
  6678. textures_to_storage[i]->used_in_transfer = false;
  6679. textures_to_storage[i]->used_in_frame = frames_drawn;
  6680. }
  6681. VkImageMemoryBarrier &image_memory_barrier = texture_barriers[texture_barrier_count++];
  6682. image_memory_barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
  6683. image_memory_barrier.pNext = nullptr;
  6684. image_memory_barrier.srcAccessMask = src_access_flags;
  6685. image_memory_barrier.dstAccessMask = VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT;
  6686. image_memory_barrier.oldLayout = textures_to_storage[i]->layout;
  6687. image_memory_barrier.newLayout = VK_IMAGE_LAYOUT_GENERAL;
  6688. image_memory_barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  6689. image_memory_barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  6690. image_memory_barrier.image = textures_to_storage[i]->image;
  6691. image_memory_barrier.subresourceRange.aspectMask = textures_to_storage[i]->read_aspect_mask;
  6692. image_memory_barrier.subresourceRange.baseMipLevel = textures_to_storage[i]->base_mipmap;
  6693. image_memory_barrier.subresourceRange.levelCount = textures_to_storage[i]->mipmaps;
  6694. image_memory_barrier.subresourceRange.baseArrayLayer = textures_to_storage[i]->base_layer;
  6695. image_memory_barrier.subresourceRange.layerCount = textures_to_storage[i]->layers;
  6696. textures_to_storage[i]->layout = VK_IMAGE_LAYOUT_GENERAL;
  6697. cl->state.textures_to_sampled_layout.insert(textures_to_storage[i]); //needs to go back to sampled layout afterwards
  6698. }
  6699. }
  6700. if (texture_barrier_count) {
  6701. if (src_stage_flags == 0) {
  6702. src_stage_flags = VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT;
  6703. }
  6704. vkCmdPipelineBarrier(cl->command_buffer, src_stage_flags, VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT, 0, 0, nullptr, 0, nullptr, texture_barrier_count, texture_barriers);
  6705. }
  6706. #if 0
  6707. { //validate that textures bound are not attached as framebuffer bindings
  6708. uint32_t attachable_count = uniform_set->attachable_textures.size();
  6709. const RID *attachable_ptr = uniform_set->attachable_textures.ptr();
  6710. uint32_t bound_count = draw_list_bound_textures.size();
  6711. const RID *bound_ptr = draw_list_bound_textures.ptr();
  6712. for (uint32_t i = 0; i < attachable_count; i++) {
  6713. for (uint32_t j = 0; j < bound_count; j++) {
  6714. ERR_FAIL_COND_MSG(attachable_ptr[i] == bound_ptr[j],
  6715. "Attempted to use the same texture in framebuffer attachment and a uniform set, this is not allowed.");
  6716. }
  6717. }
  6718. }
  6719. #endif
  6720. }
  6721. void RenderingDeviceVulkan::compute_list_set_push_constant(ComputeListID p_list, const void *p_data, uint32_t p_data_size) {
  6722. ERR_FAIL_COND(p_list != ID_TYPE_COMPUTE_LIST);
  6723. ERR_FAIL_COND(!compute_list);
  6724. ComputeList *cl = compute_list;
  6725. #ifdef DEBUG_ENABLED
  6726. ERR_FAIL_COND_MSG(!cl->validation.active, "Submitted Compute Lists can no longer be modified.");
  6727. #endif
  6728. #ifdef DEBUG_ENABLED
  6729. ERR_FAIL_COND_MSG(p_data_size != cl->validation.pipeline_push_constant_size,
  6730. "This compute pipeline requires (" + itos(cl->validation.pipeline_push_constant_size) + ") bytes of push constant data, supplied: (" + itos(p_data_size) + ")");
  6731. #endif
  6732. vkCmdPushConstants(cl->command_buffer, cl->state.pipeline_layout, cl->state.pipeline_push_constant_stages, 0, p_data_size, p_data);
  6733. #ifdef DEBUG_ENABLED
  6734. cl->validation.pipeline_push_constant_supplied = true;
  6735. #endif
  6736. }
  6737. void RenderingDeviceVulkan::compute_list_dispatch(ComputeListID p_list, uint32_t p_x_groups, uint32_t p_y_groups, uint32_t p_z_groups) {
  6738. ERR_FAIL_COND(p_list != ID_TYPE_COMPUTE_LIST);
  6739. ERR_FAIL_COND(!compute_list);
  6740. ComputeList *cl = compute_list;
  6741. #ifdef DEBUG_ENABLED
  6742. ERR_FAIL_COND_MSG(p_x_groups == 0, "Dispatch amount of X compute groups (" + itos(p_x_groups) + ") is zero.");
  6743. ERR_FAIL_COND_MSG(p_z_groups == 0, "Dispatch amount of Z compute groups (" + itos(p_z_groups) + ") is zero.");
  6744. ERR_FAIL_COND_MSG(p_y_groups == 0, "Dispatch amount of Y compute groups (" + itos(p_y_groups) + ") is zero.");
  6745. ERR_FAIL_COND_MSG(p_x_groups > limits.maxComputeWorkGroupCount[0],
  6746. "Dispatch amount of X compute groups (" + itos(p_x_groups) + ") is larger than device limit (" + itos(limits.maxComputeWorkGroupCount[0]) + ")");
  6747. ERR_FAIL_COND_MSG(p_y_groups > limits.maxComputeWorkGroupCount[1],
  6748. "Dispatch amount of Y compute groups (" + itos(p_y_groups) + ") is larger than device limit (" + itos(limits.maxComputeWorkGroupCount[1]) + ")");
  6749. ERR_FAIL_COND_MSG(p_z_groups > limits.maxComputeWorkGroupCount[2],
  6750. "Dispatch amount of Z compute groups (" + itos(p_z_groups) + ") is larger than device limit (" + itos(limits.maxComputeWorkGroupCount[2]) + ")");
  6751. ERR_FAIL_COND_MSG(!cl->validation.active, "Submitted Compute Lists can no longer be modified.");
  6752. #endif
  6753. #ifdef DEBUG_ENABLED
  6754. ERR_FAIL_COND_MSG(!cl->validation.pipeline_active, "No compute pipeline was set before attempting to draw.");
  6755. if (cl->validation.pipeline_push_constant_size > 0) {
  6756. //using push constants, check that they were supplied
  6757. ERR_FAIL_COND_MSG(!cl->validation.pipeline_push_constant_supplied,
  6758. "The shader in this pipeline requires a push constant to be set before drawing, but it's not present.");
  6759. }
  6760. #endif
  6761. //Bind descriptor sets
  6762. for (uint32_t i = 0; i < cl->state.set_count; i++) {
  6763. if (cl->state.sets[i].pipeline_expected_format == 0) {
  6764. continue; //nothing expected by this pipeline
  6765. }
  6766. #ifdef DEBUG_ENABLED
  6767. if (cl->state.sets[i].pipeline_expected_format != cl->state.sets[i].uniform_set_format) {
  6768. if (cl->state.sets[i].uniform_set_format == 0) {
  6769. ERR_FAIL_MSG("Uniforms were never supplied for set (" + itos(i) + ") at the time of drawing, which are required by the pipeline");
  6770. } else if (uniform_set_owner.owns(cl->state.sets[i].uniform_set)) {
  6771. UniformSet *us = uniform_set_owner.get_or_null(cl->state.sets[i].uniform_set);
  6772. ERR_FAIL_MSG("Uniforms supplied for set (" + itos(i) + "):\n" + _shader_uniform_debug(us->shader_id, us->shader_set) + "\nare not the same format as required by the pipeline shader. Pipeline shader requires the following bindings:\n" + _shader_uniform_debug(cl->state.pipeline_shader));
  6773. } else {
  6774. ERR_FAIL_MSG("Uniforms supplied for set (" + itos(i) + ", which was was just freed) are not the same format as required by the pipeline shader. Pipeline shader requires the following bindings:\n" + _shader_uniform_debug(cl->state.pipeline_shader));
  6775. }
  6776. }
  6777. #endif
  6778. if (!cl->state.sets[i].bound) {
  6779. //All good, see if this requires re-binding
  6780. vkCmdBindDescriptorSets(cl->command_buffer, VK_PIPELINE_BIND_POINT_COMPUTE, cl->state.pipeline_layout, i, 1, &cl->state.sets[i].descriptor_set, 0, nullptr);
  6781. cl->state.sets[i].bound = true;
  6782. }
  6783. }
  6784. vkCmdDispatch(cl->command_buffer, p_x_groups, p_y_groups, p_z_groups);
  6785. }
  6786. void RenderingDeviceVulkan::compute_list_dispatch_threads(ComputeListID p_list, uint32_t p_x_threads, uint32_t p_y_threads, uint32_t p_z_threads) {
  6787. ERR_FAIL_COND(p_list != ID_TYPE_COMPUTE_LIST);
  6788. ERR_FAIL_COND(!compute_list);
  6789. #ifdef DEBUG_ENABLED
  6790. ERR_FAIL_COND_MSG(p_x_threads == 0, "Dispatch amount of X compute threads (" + itos(p_x_threads) + ") is zero.");
  6791. ERR_FAIL_COND_MSG(p_y_threads == 0, "Dispatch amount of Y compute threads (" + itos(p_y_threads) + ") is zero.");
  6792. ERR_FAIL_COND_MSG(p_z_threads == 0, "Dispatch amount of Z compute threads (" + itos(p_z_threads) + ") is zero.");
  6793. #endif
  6794. ComputeList *cl = compute_list;
  6795. #ifdef DEBUG_ENABLED
  6796. ERR_FAIL_COND_MSG(!cl->validation.pipeline_active, "No compute pipeline was set before attempting to draw.");
  6797. if (cl->validation.pipeline_push_constant_size > 0) {
  6798. //using push constants, check that they were supplied
  6799. ERR_FAIL_COND_MSG(!cl->validation.pipeline_push_constant_supplied,
  6800. "The shader in this pipeline requires a push constant to be set before drawing, but it's not present.");
  6801. }
  6802. #endif
  6803. compute_list_dispatch(p_list, (p_x_threads - 1) / cl->state.local_group_size[0] + 1, (p_y_threads - 1) / cl->state.local_group_size[1] + 1, (p_z_threads - 1) / cl->state.local_group_size[2] + 1);
  6804. }
  6805. void RenderingDeviceVulkan::compute_list_dispatch_indirect(ComputeListID p_list, RID p_buffer, uint32_t p_offset) {
  6806. ERR_FAIL_COND(p_list != ID_TYPE_COMPUTE_LIST);
  6807. ERR_FAIL_COND(!compute_list);
  6808. ComputeList *cl = compute_list;
  6809. Buffer *buffer = storage_buffer_owner.get_or_null(p_buffer);
  6810. ERR_FAIL_COND(!buffer);
  6811. ERR_FAIL_COND_MSG(!(buffer->usage & STORAGE_BUFFER_USAGE_DISPATCH_INDIRECT), "Buffer provided was not created to do indirect dispatch.");
  6812. ERR_FAIL_COND_MSG(p_offset + 12 > buffer->size, "Offset provided (+12) is past the end of buffer.");
  6813. #ifdef DEBUG_ENABLED
  6814. ERR_FAIL_COND_MSG(!cl->validation.active, "Submitted Compute Lists can no longer be modified.");
  6815. #endif
  6816. #ifdef DEBUG_ENABLED
  6817. ERR_FAIL_COND_MSG(!cl->validation.pipeline_active, "No compute pipeline was set before attempting to draw.");
  6818. if (cl->validation.pipeline_push_constant_size > 0) {
  6819. //using push constants, check that they were supplied
  6820. ERR_FAIL_COND_MSG(!cl->validation.pipeline_push_constant_supplied,
  6821. "The shader in this pipeline requires a push constant to be set before drawing, but it's not present.");
  6822. }
  6823. #endif
  6824. //Bind descriptor sets
  6825. for (uint32_t i = 0; i < cl->state.set_count; i++) {
  6826. if (cl->state.sets[i].pipeline_expected_format == 0) {
  6827. continue; //nothing expected by this pipeline
  6828. }
  6829. #ifdef DEBUG_ENABLED
  6830. if (cl->state.sets[i].pipeline_expected_format != cl->state.sets[i].uniform_set_format) {
  6831. if (cl->state.sets[i].uniform_set_format == 0) {
  6832. ERR_FAIL_MSG("Uniforms were never supplied for set (" + itos(i) + ") at the time of drawing, which are required by the pipeline");
  6833. } else if (uniform_set_owner.owns(cl->state.sets[i].uniform_set)) {
  6834. UniformSet *us = uniform_set_owner.get_or_null(cl->state.sets[i].uniform_set);
  6835. ERR_FAIL_MSG("Uniforms supplied for set (" + itos(i) + "):\n" + _shader_uniform_debug(us->shader_id, us->shader_set) + "\nare not the same format as required by the pipeline shader. Pipeline shader requires the following bindings:\n" + _shader_uniform_debug(cl->state.pipeline_shader));
  6836. } else {
  6837. ERR_FAIL_MSG("Uniforms supplied for set (" + itos(i) + ", which was was just freed) are not the same format as required by the pipeline shader. Pipeline shader requires the following bindings:\n" + _shader_uniform_debug(cl->state.pipeline_shader));
  6838. }
  6839. }
  6840. #endif
  6841. if (!cl->state.sets[i].bound) {
  6842. //All good, see if this requires re-binding
  6843. vkCmdBindDescriptorSets(cl->command_buffer, VK_PIPELINE_BIND_POINT_COMPUTE, cl->state.pipeline_layout, i, 1, &cl->state.sets[i].descriptor_set, 0, nullptr);
  6844. cl->state.sets[i].bound = true;
  6845. }
  6846. }
  6847. vkCmdDispatchIndirect(cl->command_buffer, buffer->buffer, p_offset);
  6848. }
  6849. void RenderingDeviceVulkan::compute_list_add_barrier(ComputeListID p_list) {
  6850. #ifdef FORCE_FULL_BARRIER
  6851. _full_barrier(true);
  6852. #else
  6853. _memory_barrier(VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT, VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT, VK_ACCESS_SHADER_WRITE_BIT, VK_ACCESS_SHADER_READ_BIT, true);
  6854. #endif
  6855. }
  6856. void RenderingDeviceVulkan::compute_list_end(uint32_t p_post_barrier) {
  6857. ERR_FAIL_COND(!compute_list);
  6858. uint32_t barrier_flags = 0;
  6859. uint32_t access_flags = 0;
  6860. if (p_post_barrier & BARRIER_MASK_COMPUTE) {
  6861. barrier_flags |= VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT;
  6862. access_flags |= VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT;
  6863. }
  6864. if (p_post_barrier & BARRIER_MASK_RASTER) {
  6865. barrier_flags |= VK_PIPELINE_STAGE_VERTEX_INPUT_BIT | VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT | VK_PIPELINE_STAGE_DRAW_INDIRECT_BIT;
  6866. access_flags |= VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT | VK_ACCESS_INDEX_READ_BIT | VK_ACCESS_VERTEX_ATTRIBUTE_READ_BIT | VK_ACCESS_INDIRECT_COMMAND_READ_BIT;
  6867. }
  6868. if (p_post_barrier & BARRIER_MASK_TRANSFER) {
  6869. barrier_flags |= VK_PIPELINE_STAGE_TRANSFER_BIT;
  6870. access_flags |= VK_ACCESS_TRANSFER_WRITE_BIT | VK_ACCESS_TRANSFER_READ_BIT;
  6871. }
  6872. if (barrier_flags == 0) {
  6873. barrier_flags = VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT;
  6874. }
  6875. VkImageMemoryBarrier *image_barriers = nullptr;
  6876. uint32_t image_barrier_count = compute_list->state.textures_to_sampled_layout.size();
  6877. if (image_barrier_count) {
  6878. image_barriers = (VkImageMemoryBarrier *)alloca(sizeof(VkImageMemoryBarrier) * image_barrier_count);
  6879. }
  6880. uint32_t barrier_idx = 0;
  6881. for (Set<Texture *>::Element *E = compute_list->state.textures_to_sampled_layout.front(); E; E = E->next()) {
  6882. VkImageMemoryBarrier &image_memory_barrier = image_barriers[barrier_idx++];
  6883. image_memory_barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
  6884. image_memory_barrier.pNext = nullptr;
  6885. image_memory_barrier.srcAccessMask = VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT;
  6886. image_memory_barrier.dstAccessMask = access_flags;
  6887. image_memory_barrier.oldLayout = E->get()->layout;
  6888. image_memory_barrier.newLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
  6889. image_memory_barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  6890. image_memory_barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  6891. image_memory_barrier.image = E->get()->image;
  6892. image_memory_barrier.subresourceRange.aspectMask = E->get()->read_aspect_mask;
  6893. image_memory_barrier.subresourceRange.baseMipLevel = E->get()->base_mipmap;
  6894. image_memory_barrier.subresourceRange.levelCount = E->get()->mipmaps;
  6895. image_memory_barrier.subresourceRange.baseArrayLayer = E->get()->base_layer;
  6896. image_memory_barrier.subresourceRange.layerCount = E->get()->layers;
  6897. E->get()->layout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
  6898. if (E->get()->used_in_frame != frames_drawn) {
  6899. E->get()->used_in_transfer = false;
  6900. E->get()->used_in_raster = false;
  6901. E->get()->used_in_compute = false;
  6902. E->get()->used_in_frame = frames_drawn;
  6903. }
  6904. }
  6905. #ifdef FORCE_FULL_BARRIER
  6906. _full_barrier(true);
  6907. #else
  6908. VkMemoryBarrier mem_barrier;
  6909. mem_barrier.sType = VK_STRUCTURE_TYPE_MEMORY_BARRIER;
  6910. mem_barrier.pNext = nullptr;
  6911. mem_barrier.srcAccessMask = VK_ACCESS_SHADER_WRITE_BIT;
  6912. mem_barrier.dstAccessMask = access_flags;
  6913. if (image_barrier_count > 0 || p_post_barrier != BARRIER_MASK_NO_BARRIER) {
  6914. vkCmdPipelineBarrier(compute_list->command_buffer, VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT, barrier_flags, 0, 1, &mem_barrier, 0, nullptr, image_barrier_count, image_barriers);
  6915. }
  6916. #endif
  6917. memdelete(compute_list);
  6918. compute_list = nullptr;
  6919. // compute_list is no longer active
  6920. _THREAD_SAFE_UNLOCK_
  6921. }
  6922. void RenderingDeviceVulkan::barrier(uint32_t p_from, uint32_t p_to) {
  6923. uint32_t src_barrier_flags = 0;
  6924. uint32_t src_access_flags = 0;
  6925. if (p_from & BARRIER_MASK_COMPUTE) {
  6926. src_barrier_flags |= VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT;
  6927. src_access_flags |= VK_ACCESS_SHADER_WRITE_BIT;
  6928. }
  6929. if (p_from & BARRIER_MASK_RASTER) {
  6930. src_barrier_flags |= VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT | VK_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT;
  6931. src_access_flags |= VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT | VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT;
  6932. }
  6933. if (p_from & BARRIER_MASK_TRANSFER) {
  6934. src_barrier_flags |= VK_PIPELINE_STAGE_TRANSFER_BIT;
  6935. src_access_flags |= VK_ACCESS_TRANSFER_WRITE_BIT;
  6936. }
  6937. if (p_from == 0) {
  6938. src_barrier_flags = VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT;
  6939. }
  6940. uint32_t dst_barrier_flags = 0;
  6941. uint32_t dst_access_flags = 0;
  6942. if (p_to & BARRIER_MASK_COMPUTE) {
  6943. dst_barrier_flags |= VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT;
  6944. dst_access_flags |= VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT;
  6945. }
  6946. if (p_to & BARRIER_MASK_RASTER) {
  6947. dst_barrier_flags |= VK_PIPELINE_STAGE_VERTEX_INPUT_BIT | VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT | VK_PIPELINE_STAGE_DRAW_INDIRECT_BIT;
  6948. dst_access_flags |= VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT | VK_ACCESS_INDEX_READ_BIT | VK_ACCESS_VERTEX_ATTRIBUTE_READ_BIT | VK_ACCESS_INDIRECT_COMMAND_READ_BIT;
  6949. }
  6950. if (p_to & BARRIER_MASK_TRANSFER) {
  6951. dst_barrier_flags |= VK_PIPELINE_STAGE_TRANSFER_BIT;
  6952. dst_access_flags |= VK_ACCESS_TRANSFER_WRITE_BIT | VK_ACCESS_TRANSFER_READ_BIT;
  6953. }
  6954. if (p_to == 0) {
  6955. dst_barrier_flags = VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT;
  6956. }
  6957. _memory_barrier(src_barrier_flags, dst_barrier_flags, src_access_flags, dst_access_flags, true);
  6958. }
  6959. void RenderingDeviceVulkan::full_barrier() {
  6960. #ifndef DEBUG_ENABLED
  6961. ERR_PRINT("Full barrier is debug-only, should not be used in production");
  6962. #endif
  6963. _full_barrier(true);
  6964. }
  6965. #if 0
  6966. void RenderingDeviceVulkan::draw_list_render_secondary_to_framebuffer(ID p_framebuffer, ID *p_draw_lists, uint32_t p_draw_list_count, InitialAction p_initial_action, FinalAction p_final_action, const Vector<Variant> &p_clear_colors) {
  6967. VkCommandBuffer frame_cmdbuf = frames[frame].frame_buffer;
  6968. ERR_FAIL_COND(!frame_cmdbuf);
  6969. VkRenderPassBeginInfo render_pass_begin;
  6970. render_pass_begin.sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO;
  6971. render_pass_begin.pNext = nullptr;
  6972. render_pass_begin.renderPass = context->get_render_pass();
  6973. render_pass_begin.framebuffer = context->get_frame_framebuffer(frame);
  6974. render_pass_begin.renderArea.extent.width = context->get_screen_width(p_screen);
  6975. render_pass_begin.renderArea.extent.height = context->get_screen_height(p_screen);
  6976. render_pass_begin.renderArea.offset.x = 0;
  6977. render_pass_begin.renderArea.offset.y = 0;
  6978. render_pass_begin.clearValueCount = 1;
  6979. VkClearValue clear_value;
  6980. clear_value.color.float32[0] = p_clear_color.r;
  6981. clear_value.color.float32[1] = p_clear_color.g;
  6982. clear_value.color.float32[2] = p_clear_color.b;
  6983. clear_value.color.float32[3] = p_clear_color.a;
  6984. render_pass_begin.pClearValues = &clear_value;
  6985. vkCmdBeginRenderPass(frame_cmdbuf, &render_pass_begin, VK_SUBPASS_CONTENTS_SECONDARY_COMMAND_BUFFERS);
  6986. ID screen_format = screen_get_framebuffer_format();
  6987. {
  6988. VkCommandBuffer *command_buffers = (VkCommandBuffer *)alloca(sizeof(VkCommandBuffer) * p_draw_list_count);
  6989. uint32_t command_buffer_count = 0;
  6990. for (uint32_t i = 0; i < p_draw_list_count; i++) {
  6991. DrawList *dl = _get_draw_list_ptr(p_draw_lists[i]);
  6992. ERR_CONTINUE_MSG(!dl, "Draw list index (" + itos(i) + ") is not a valid draw list ID.");
  6993. ERR_CONTINUE_MSG(dl->validation.framebuffer_format != p_format_check,
  6994. "Draw list index (" + itos(i) + ") is created with a framebuffer format incompatible with this render pass.");
  6995. if (dl->validation.active) {
  6996. //needs to be closed, so close it.
  6997. vkEndCommandBuffer(dl->command_buffer);
  6998. dl->validation.active = false;
  6999. }
  7000. command_buffers[command_buffer_count++] = dl->command_buffer;
  7001. }
  7002. print_line("to draw: " + itos(command_buffer_count));
  7003. vkCmdExecuteCommands(p_primary, command_buffer_count, command_buffers);
  7004. }
  7005. vkCmdEndRenderPass(frame_cmdbuf);
  7006. }
  7007. #endif
  7008. void RenderingDeviceVulkan::_free_internal(RID p_id) {
  7009. //push everything so it's disposed of next time this frame index is processed (means, it's safe to do it)
  7010. if (texture_owner.owns(p_id)) {
  7011. Texture *texture = texture_owner.get_or_null(p_id);
  7012. frames[frame].textures_to_dispose_of.push_back(*texture);
  7013. texture_owner.free(p_id);
  7014. } else if (framebuffer_owner.owns(p_id)) {
  7015. Framebuffer *framebuffer = framebuffer_owner.get_or_null(p_id);
  7016. frames[frame].framebuffers_to_dispose_of.push_back(*framebuffer);
  7017. framebuffer_owner.free(p_id);
  7018. } else if (sampler_owner.owns(p_id)) {
  7019. VkSampler *sampler = sampler_owner.get_or_null(p_id);
  7020. frames[frame].samplers_to_dispose_of.push_back(*sampler);
  7021. sampler_owner.free(p_id);
  7022. } else if (vertex_buffer_owner.owns(p_id)) {
  7023. Buffer *vertex_buffer = vertex_buffer_owner.get_or_null(p_id);
  7024. frames[frame].buffers_to_dispose_of.push_back(*vertex_buffer);
  7025. vertex_buffer_owner.free(p_id);
  7026. } else if (vertex_array_owner.owns(p_id)) {
  7027. vertex_array_owner.free(p_id);
  7028. } else if (index_buffer_owner.owns(p_id)) {
  7029. IndexBuffer *index_buffer = index_buffer_owner.get_or_null(p_id);
  7030. Buffer b;
  7031. b.allocation = index_buffer->allocation;
  7032. b.buffer = index_buffer->buffer;
  7033. b.size = index_buffer->size;
  7034. b.buffer_info = {};
  7035. frames[frame].buffers_to_dispose_of.push_back(b);
  7036. index_buffer_owner.free(p_id);
  7037. } else if (index_array_owner.owns(p_id)) {
  7038. index_array_owner.free(p_id);
  7039. } else if (shader_owner.owns(p_id)) {
  7040. Shader *shader = shader_owner.get_or_null(p_id);
  7041. frames[frame].shaders_to_dispose_of.push_back(*shader);
  7042. shader_owner.free(p_id);
  7043. } else if (uniform_buffer_owner.owns(p_id)) {
  7044. Buffer *uniform_buffer = uniform_buffer_owner.get_or_null(p_id);
  7045. frames[frame].buffers_to_dispose_of.push_back(*uniform_buffer);
  7046. uniform_buffer_owner.free(p_id);
  7047. } else if (texture_buffer_owner.owns(p_id)) {
  7048. TextureBuffer *texture_buffer = texture_buffer_owner.get_or_null(p_id);
  7049. frames[frame].buffers_to_dispose_of.push_back(texture_buffer->buffer);
  7050. frames[frame].buffer_views_to_dispose_of.push_back(texture_buffer->view);
  7051. texture_buffer_owner.free(p_id);
  7052. } else if (storage_buffer_owner.owns(p_id)) {
  7053. Buffer *storage_buffer = storage_buffer_owner.get_or_null(p_id);
  7054. frames[frame].buffers_to_dispose_of.push_back(*storage_buffer);
  7055. storage_buffer_owner.free(p_id);
  7056. } else if (uniform_set_owner.owns(p_id)) {
  7057. UniformSet *uniform_set = uniform_set_owner.get_or_null(p_id);
  7058. frames[frame].uniform_sets_to_dispose_of.push_back(*uniform_set);
  7059. uniform_set_owner.free(p_id);
  7060. if (uniform_set->invalidated_callback != nullptr) {
  7061. uniform_set->invalidated_callback(uniform_set->invalidated_callback_userdata);
  7062. }
  7063. } else if (render_pipeline_owner.owns(p_id)) {
  7064. RenderPipeline *pipeline = render_pipeline_owner.get_or_null(p_id);
  7065. frames[frame].render_pipelines_to_dispose_of.push_back(*pipeline);
  7066. render_pipeline_owner.free(p_id);
  7067. } else if (compute_pipeline_owner.owns(p_id)) {
  7068. ComputePipeline *pipeline = compute_pipeline_owner.get_or_null(p_id);
  7069. frames[frame].compute_pipelines_to_dispose_of.push_back(*pipeline);
  7070. compute_pipeline_owner.free(p_id);
  7071. } else {
  7072. ERR_PRINT("Attempted to free invalid ID: " + itos(p_id.get_id()));
  7073. }
  7074. }
  7075. void RenderingDeviceVulkan::free(RID p_id) {
  7076. _THREAD_SAFE_METHOD_
  7077. _free_dependencies(p_id); //recursively erase dependencies first, to avoid potential API problems
  7078. _free_internal(p_id);
  7079. }
  7080. // The full list of resources that can be named is in the VkObjectType enum
  7081. // We just expose the resources that are owned and can be accessed easily.
  7082. void RenderingDeviceVulkan::set_resource_name(RID p_id, const String p_name) {
  7083. if (texture_owner.owns(p_id)) {
  7084. Texture *texture = texture_owner.get_or_null(p_id);
  7085. if (texture->owner.is_null()) {
  7086. // Don't set the source texture's name when calling on a texture view
  7087. context->set_object_name(VK_OBJECT_TYPE_IMAGE, uint64_t(texture->image), p_name);
  7088. }
  7089. context->set_object_name(VK_OBJECT_TYPE_IMAGE_VIEW, uint64_t(texture->view), p_name + " View");
  7090. } else if (framebuffer_owner.owns(p_id)) {
  7091. //Framebuffer *framebuffer = framebuffer_owner.get_or_null(p_id);
  7092. // Not implemented for now as the relationship between Framebuffer and RenderPass is very complex
  7093. } else if (sampler_owner.owns(p_id)) {
  7094. VkSampler *sampler = sampler_owner.get_or_null(p_id);
  7095. context->set_object_name(VK_OBJECT_TYPE_SAMPLER, uint64_t(*sampler), p_name);
  7096. } else if (vertex_buffer_owner.owns(p_id)) {
  7097. Buffer *vertex_buffer = vertex_buffer_owner.get_or_null(p_id);
  7098. context->set_object_name(VK_OBJECT_TYPE_BUFFER, uint64_t(vertex_buffer->buffer), p_name);
  7099. } else if (index_buffer_owner.owns(p_id)) {
  7100. IndexBuffer *index_buffer = index_buffer_owner.get_or_null(p_id);
  7101. context->set_object_name(VK_OBJECT_TYPE_BUFFER, uint64_t(index_buffer->buffer), p_name);
  7102. } else if (shader_owner.owns(p_id)) {
  7103. Shader *shader = shader_owner.get_or_null(p_id);
  7104. context->set_object_name(VK_OBJECT_TYPE_PIPELINE_LAYOUT, uint64_t(shader->pipeline_layout), p_name + " Pipeline Layout");
  7105. for (int i = 0; i < shader->sets.size(); i++) {
  7106. context->set_object_name(VK_OBJECT_TYPE_DESCRIPTOR_SET_LAYOUT, uint64_t(shader->sets[i].descriptor_set_layout), p_name);
  7107. }
  7108. } else if (uniform_buffer_owner.owns(p_id)) {
  7109. Buffer *uniform_buffer = uniform_buffer_owner.get_or_null(p_id);
  7110. context->set_object_name(VK_OBJECT_TYPE_BUFFER, uint64_t(uniform_buffer->buffer), p_name);
  7111. } else if (texture_buffer_owner.owns(p_id)) {
  7112. TextureBuffer *texture_buffer = texture_buffer_owner.get_or_null(p_id);
  7113. context->set_object_name(VK_OBJECT_TYPE_BUFFER, uint64_t(texture_buffer->buffer.buffer), p_name);
  7114. context->set_object_name(VK_OBJECT_TYPE_BUFFER_VIEW, uint64_t(texture_buffer->view), p_name + " View");
  7115. } else if (storage_buffer_owner.owns(p_id)) {
  7116. Buffer *storage_buffer = storage_buffer_owner.get_or_null(p_id);
  7117. context->set_object_name(VK_OBJECT_TYPE_BUFFER, uint64_t(storage_buffer->buffer), p_name);
  7118. } else if (uniform_set_owner.owns(p_id)) {
  7119. UniformSet *uniform_set = uniform_set_owner.get_or_null(p_id);
  7120. context->set_object_name(VK_OBJECT_TYPE_DESCRIPTOR_SET, uint64_t(uniform_set->descriptor_set), p_name);
  7121. } else if (render_pipeline_owner.owns(p_id)) {
  7122. RenderPipeline *pipeline = render_pipeline_owner.get_or_null(p_id);
  7123. context->set_object_name(VK_OBJECT_TYPE_PIPELINE, uint64_t(pipeline->pipeline), p_name);
  7124. context->set_object_name(VK_OBJECT_TYPE_PIPELINE_LAYOUT, uint64_t(pipeline->pipeline_layout), p_name + " Layout");
  7125. } else if (compute_pipeline_owner.owns(p_id)) {
  7126. ComputePipeline *pipeline = compute_pipeline_owner.get_or_null(p_id);
  7127. context->set_object_name(VK_OBJECT_TYPE_PIPELINE, uint64_t(pipeline->pipeline), p_name);
  7128. context->set_object_name(VK_OBJECT_TYPE_PIPELINE_LAYOUT, uint64_t(pipeline->pipeline_layout), p_name + " Layout");
  7129. } else {
  7130. ERR_PRINT("Attempted to name invalid ID: " + itos(p_id.get_id()));
  7131. }
  7132. }
  7133. void RenderingDeviceVulkan::draw_command_begin_label(String p_label_name, const Color p_color) {
  7134. context->command_begin_label(frames[frame].draw_command_buffer, p_label_name, p_color);
  7135. }
  7136. void RenderingDeviceVulkan::draw_command_insert_label(String p_label_name, const Color p_color) {
  7137. context->command_insert_label(frames[frame].draw_command_buffer, p_label_name, p_color);
  7138. }
  7139. void RenderingDeviceVulkan::draw_command_end_label() {
  7140. context->command_end_label(frames[frame].draw_command_buffer);
  7141. }
  7142. String RenderingDeviceVulkan::get_device_vendor_name() const {
  7143. return context->get_device_vendor_name();
  7144. }
  7145. String RenderingDeviceVulkan::get_device_name() const {
  7146. return context->get_device_name();
  7147. }
  7148. RenderingDevice::DeviceType RenderingDeviceVulkan::get_device_type() const {
  7149. return context->get_device_type();
  7150. }
  7151. String RenderingDeviceVulkan::get_device_pipeline_cache_uuid() const {
  7152. return context->get_device_pipeline_cache_uuid();
  7153. }
  7154. void RenderingDeviceVulkan::_finalize_command_bufers() {
  7155. if (draw_list) {
  7156. ERR_PRINT("Found open draw list at the end of the frame, this should never happen (further drawing will likely not work).");
  7157. }
  7158. if (compute_list) {
  7159. ERR_PRINT("Found open compute list at the end of the frame, this should never happen (further compute will likely not work).");
  7160. }
  7161. { //complete the setup buffer (that needs to be processed before anything else)
  7162. vkEndCommandBuffer(frames[frame].setup_command_buffer);
  7163. vkEndCommandBuffer(frames[frame].draw_command_buffer);
  7164. }
  7165. }
  7166. void RenderingDeviceVulkan::_begin_frame() {
  7167. //erase pending resources
  7168. _free_pending_resources(frame);
  7169. //create setup command buffer and set as the setup buffer
  7170. {
  7171. VkCommandBufferBeginInfo cmdbuf_begin;
  7172. cmdbuf_begin.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
  7173. cmdbuf_begin.pNext = nullptr;
  7174. cmdbuf_begin.flags = VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT;
  7175. cmdbuf_begin.pInheritanceInfo = nullptr;
  7176. VkResult err = vkResetCommandBuffer(frames[frame].setup_command_buffer, 0);
  7177. ERR_FAIL_COND_MSG(err, "vkResetCommandBuffer failed with error " + itos(err) + ".");
  7178. err = vkBeginCommandBuffer(frames[frame].setup_command_buffer, &cmdbuf_begin);
  7179. ERR_FAIL_COND_MSG(err, "vkBeginCommandBuffer failed with error " + itos(err) + ".");
  7180. err = vkBeginCommandBuffer(frames[frame].draw_command_buffer, &cmdbuf_begin);
  7181. ERR_FAIL_COND_MSG(err, "vkBeginCommandBuffer failed with error " + itos(err) + ".");
  7182. if (local_device.is_null()) {
  7183. context->append_command_buffer(frames[frame].draw_command_buffer);
  7184. context->set_setup_buffer(frames[frame].setup_command_buffer); //append now so it's added before everything else
  7185. }
  7186. }
  7187. //advance current frame
  7188. frames_drawn++;
  7189. //advance staging buffer if used
  7190. if (staging_buffer_used) {
  7191. staging_buffer_current = (staging_buffer_current + 1) % staging_buffer_blocks.size();
  7192. staging_buffer_used = false;
  7193. }
  7194. if (frames[frame].timestamp_count) {
  7195. vkGetQueryPoolResults(device, frames[frame].timestamp_pool, 0, frames[frame].timestamp_count, sizeof(uint64_t) * max_timestamp_query_elements, frames[frame].timestamp_result_values, sizeof(uint64_t), VK_QUERY_RESULT_64_BIT);
  7196. vkCmdResetQueryPool(frames[frame].setup_command_buffer, frames[frame].timestamp_pool, 0, frames[frame].timestamp_count);
  7197. SWAP(frames[frame].timestamp_names, frames[frame].timestamp_result_names);
  7198. SWAP(frames[frame].timestamp_cpu_values, frames[frame].timestamp_cpu_result_values);
  7199. }
  7200. frames[frame].timestamp_result_count = frames[frame].timestamp_count;
  7201. frames[frame].timestamp_count = 0;
  7202. frames[frame].index = Engine::get_singleton()->get_frames_drawn();
  7203. }
  7204. void RenderingDeviceVulkan::swap_buffers() {
  7205. ERR_FAIL_COND_MSG(local_device.is_valid(), "Local devices can't swap buffers.");
  7206. _THREAD_SAFE_METHOD_
  7207. _finalize_command_bufers();
  7208. screen_prepared = false;
  7209. //swap buffers
  7210. context->swap_buffers();
  7211. frame = (frame + 1) % frame_count;
  7212. _begin_frame();
  7213. }
  7214. void RenderingDeviceVulkan::submit() {
  7215. ERR_FAIL_COND_MSG(local_device.is_null(), "Only local devices can submit and sync.");
  7216. ERR_FAIL_COND_MSG(local_device_processing, "device already submitted, call sync to wait until done.");
  7217. _finalize_command_bufers();
  7218. VkCommandBuffer command_buffers[2] = { frames[frame].setup_command_buffer, frames[frame].draw_command_buffer };
  7219. context->local_device_push_command_buffers(local_device, command_buffers, 2);
  7220. local_device_processing = true;
  7221. }
  7222. void RenderingDeviceVulkan::sync() {
  7223. ERR_FAIL_COND_MSG(local_device.is_null(), "Only local devices can submit and sync.");
  7224. ERR_FAIL_COND_MSG(!local_device_processing, "sync can only be called after a submit");
  7225. context->local_device_sync(local_device);
  7226. _begin_frame();
  7227. local_device_processing = false;
  7228. }
  7229. void RenderingDeviceVulkan::_free_pending_resources(int p_frame) {
  7230. //free in dependency usage order, so nothing weird happens
  7231. //pipelines
  7232. while (frames[p_frame].render_pipelines_to_dispose_of.front()) {
  7233. RenderPipeline *pipeline = &frames[p_frame].render_pipelines_to_dispose_of.front()->get();
  7234. vkDestroyPipeline(device, pipeline->pipeline, nullptr);
  7235. frames[p_frame].render_pipelines_to_dispose_of.pop_front();
  7236. }
  7237. while (frames[p_frame].compute_pipelines_to_dispose_of.front()) {
  7238. ComputePipeline *pipeline = &frames[p_frame].compute_pipelines_to_dispose_of.front()->get();
  7239. vkDestroyPipeline(device, pipeline->pipeline, nullptr);
  7240. frames[p_frame].compute_pipelines_to_dispose_of.pop_front();
  7241. }
  7242. //uniform sets
  7243. while (frames[p_frame].uniform_sets_to_dispose_of.front()) {
  7244. UniformSet *uniform_set = &frames[p_frame].uniform_sets_to_dispose_of.front()->get();
  7245. vkFreeDescriptorSets(device, uniform_set->pool->pool, 1, &uniform_set->descriptor_set);
  7246. _descriptor_pool_free(uniform_set->pool_key, uniform_set->pool);
  7247. frames[p_frame].uniform_sets_to_dispose_of.pop_front();
  7248. }
  7249. //buffer views
  7250. while (frames[p_frame].buffer_views_to_dispose_of.front()) {
  7251. VkBufferView buffer_view = frames[p_frame].buffer_views_to_dispose_of.front()->get();
  7252. vkDestroyBufferView(device, buffer_view, nullptr);
  7253. frames[p_frame].buffer_views_to_dispose_of.pop_front();
  7254. }
  7255. //shaders
  7256. while (frames[p_frame].shaders_to_dispose_of.front()) {
  7257. Shader *shader = &frames[p_frame].shaders_to_dispose_of.front()->get();
  7258. //descriptor set layout for each set
  7259. for (int i = 0; i < shader->sets.size(); i++) {
  7260. vkDestroyDescriptorSetLayout(device, shader->sets[i].descriptor_set_layout, nullptr);
  7261. }
  7262. //pipeline layout
  7263. vkDestroyPipelineLayout(device, shader->pipeline_layout, nullptr);
  7264. //shaders themselves
  7265. for (int i = 0; i < shader->pipeline_stages.size(); i++) {
  7266. vkDestroyShaderModule(device, shader->pipeline_stages[i].module, nullptr);
  7267. }
  7268. frames[p_frame].shaders_to_dispose_of.pop_front();
  7269. }
  7270. //samplers
  7271. while (frames[p_frame].samplers_to_dispose_of.front()) {
  7272. VkSampler sampler = frames[p_frame].samplers_to_dispose_of.front()->get();
  7273. vkDestroySampler(device, sampler, nullptr);
  7274. frames[p_frame].samplers_to_dispose_of.pop_front();
  7275. }
  7276. //framebuffers
  7277. while (frames[p_frame].framebuffers_to_dispose_of.front()) {
  7278. Framebuffer *framebuffer = &frames[p_frame].framebuffers_to_dispose_of.front()->get();
  7279. for (const KeyValue<Framebuffer::VersionKey, Framebuffer::Version> &E : framebuffer->framebuffers) {
  7280. //first framebuffer, then render pass because it depends on it
  7281. vkDestroyFramebuffer(device, E.value.framebuffer, nullptr);
  7282. vkDestroyRenderPass(device, E.value.render_pass, nullptr);
  7283. }
  7284. frames[p_frame].framebuffers_to_dispose_of.pop_front();
  7285. }
  7286. //textures
  7287. while (frames[p_frame].textures_to_dispose_of.front()) {
  7288. Texture *texture = &frames[p_frame].textures_to_dispose_of.front()->get();
  7289. if (texture->bound) {
  7290. WARN_PRINT("Deleted a texture while it was bound..");
  7291. }
  7292. vkDestroyImageView(device, texture->view, nullptr);
  7293. if (texture->owner.is_null()) {
  7294. //actually owns the image and the allocation too
  7295. image_memory -= texture->allocation_info.size;
  7296. vmaDestroyImage(allocator, texture->image, texture->allocation);
  7297. }
  7298. frames[p_frame].textures_to_dispose_of.pop_front();
  7299. }
  7300. //buffers
  7301. while (frames[p_frame].buffers_to_dispose_of.front()) {
  7302. _buffer_free(&frames[p_frame].buffers_to_dispose_of.front()->get());
  7303. frames[p_frame].buffers_to_dispose_of.pop_front();
  7304. }
  7305. }
  7306. void RenderingDeviceVulkan::prepare_screen_for_drawing() {
  7307. _THREAD_SAFE_METHOD_
  7308. context->prepare_buffers();
  7309. screen_prepared = true;
  7310. }
  7311. uint32_t RenderingDeviceVulkan::get_frame_delay() const {
  7312. return frame_count;
  7313. }
  7314. uint64_t RenderingDeviceVulkan::get_memory_usage(MemoryType p_type) const {
  7315. if (p_type == MEMORY_BUFFERS) {
  7316. return buffer_memory;
  7317. } else if (p_type == MEMORY_TEXTURES) {
  7318. return image_memory;
  7319. } else {
  7320. VmaStats stats;
  7321. vmaCalculateStats(allocator, &stats);
  7322. return stats.total.usedBytes;
  7323. }
  7324. }
  7325. void RenderingDeviceVulkan::_flush(bool p_current_frame) {
  7326. if (local_device.is_valid() && !p_current_frame) {
  7327. return; //flushing previous frames has no effect with local device
  7328. }
  7329. //not doing this crashes RADV (undefined behavior)
  7330. if (p_current_frame) {
  7331. vkEndCommandBuffer(frames[frame].setup_command_buffer);
  7332. vkEndCommandBuffer(frames[frame].draw_command_buffer);
  7333. }
  7334. if (local_device.is_valid()) {
  7335. VkCommandBuffer command_buffers[2] = { frames[frame].setup_command_buffer, frames[frame].draw_command_buffer };
  7336. context->local_device_push_command_buffers(local_device, command_buffers, 2);
  7337. context->local_device_sync(local_device);
  7338. VkCommandBufferBeginInfo cmdbuf_begin;
  7339. cmdbuf_begin.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
  7340. cmdbuf_begin.pNext = nullptr;
  7341. cmdbuf_begin.flags = VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT;
  7342. cmdbuf_begin.pInheritanceInfo = nullptr;
  7343. VkResult err = vkBeginCommandBuffer(frames[frame].setup_command_buffer, &cmdbuf_begin);
  7344. ERR_FAIL_COND_MSG(err, "vkBeginCommandBuffer failed with error " + itos(err) + ".");
  7345. err = vkBeginCommandBuffer(frames[frame].draw_command_buffer, &cmdbuf_begin);
  7346. ERR_FAIL_COND_MSG(err, "vkBeginCommandBuffer failed with error " + itos(err) + ".");
  7347. } else {
  7348. context->flush(p_current_frame, p_current_frame);
  7349. //re-create the setup command
  7350. if (p_current_frame) {
  7351. VkCommandBufferBeginInfo cmdbuf_begin;
  7352. cmdbuf_begin.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
  7353. cmdbuf_begin.pNext = nullptr;
  7354. cmdbuf_begin.flags = VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT;
  7355. cmdbuf_begin.pInheritanceInfo = nullptr;
  7356. VkResult err = vkBeginCommandBuffer(frames[frame].setup_command_buffer, &cmdbuf_begin);
  7357. ERR_FAIL_COND_MSG(err, "vkBeginCommandBuffer failed with error " + itos(err) + ".");
  7358. context->set_setup_buffer(frames[frame].setup_command_buffer); //append now so it's added before everything else
  7359. }
  7360. if (p_current_frame) {
  7361. VkCommandBufferBeginInfo cmdbuf_begin;
  7362. cmdbuf_begin.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
  7363. cmdbuf_begin.pNext = nullptr;
  7364. cmdbuf_begin.flags = VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT;
  7365. cmdbuf_begin.pInheritanceInfo = nullptr;
  7366. VkResult err = vkBeginCommandBuffer(frames[frame].draw_command_buffer, &cmdbuf_begin);
  7367. ERR_FAIL_COND_MSG(err, "vkBeginCommandBuffer failed with error " + itos(err) + ".");
  7368. context->append_command_buffer(frames[frame].draw_command_buffer);
  7369. }
  7370. }
  7371. }
  7372. void RenderingDeviceVulkan::initialize(VulkanContext *p_context, bool p_local_device) {
  7373. // get our device capabilities
  7374. {
  7375. device_capabilities.version_major = p_context->get_vulkan_major();
  7376. device_capabilities.version_minor = p_context->get_vulkan_minor();
  7377. // get info about subgroups
  7378. VulkanContext::SubgroupCapabilities subgroup_capabilities = p_context->get_subgroup_capabilities();
  7379. device_capabilities.subgroup_size = subgroup_capabilities.size;
  7380. device_capabilities.subgroup_in_shaders = subgroup_capabilities.supported_stages_flags_rd();
  7381. device_capabilities.subgroup_operations = subgroup_capabilities.supported_operations_flags_rd();
  7382. // get info about further features
  7383. VulkanContext::MultiviewCapabilities multiview_capabilies = p_context->get_multiview_capabilities();
  7384. device_capabilities.supports_multiview = multiview_capabilies.is_supported && multiview_capabilies.max_view_count > 1;
  7385. device_capabilities.supports_fsr_half_float = p_context->get_shader_capabilities().shader_float16_is_supported && p_context->get_storage_buffer_capabilities().storage_buffer_16_bit_access_is_supported;
  7386. }
  7387. context = p_context;
  7388. device = p_context->get_device();
  7389. if (p_local_device) {
  7390. frame_count = 1;
  7391. local_device = p_context->local_device_create();
  7392. device = p_context->local_device_get_vk_device(local_device);
  7393. } else {
  7394. frame_count = p_context->get_swapchain_image_count() + 1; //always need one extra to ensure it's unused at any time, without having to use a fence for this.
  7395. }
  7396. limits = p_context->get_device_limits();
  7397. max_timestamp_query_elements = 256;
  7398. { //initialize allocator
  7399. VmaAllocatorCreateInfo allocatorInfo;
  7400. memset(&allocatorInfo, 0, sizeof(VmaAllocatorCreateInfo));
  7401. allocatorInfo.physicalDevice = p_context->get_physical_device();
  7402. allocatorInfo.device = device;
  7403. allocatorInfo.instance = p_context->get_instance();
  7404. vmaCreateAllocator(&allocatorInfo, &allocator);
  7405. }
  7406. { //create pool for small objects
  7407. VmaPoolCreateInfo pci;
  7408. pci.flags = VMA_POOL_CREATE_LINEAR_ALGORITHM_BIT;
  7409. pci.blockSize = 0;
  7410. pci.minBlockCount = 0;
  7411. pci.maxBlockCount = SIZE_MAX;
  7412. pci.priority = 0.5f;
  7413. pci.minAllocationAlignment = 0;
  7414. pci.pMemoryAllocateNext = nullptr;
  7415. vmaCreatePool(allocator, &pci, &small_allocs_pool);
  7416. }
  7417. frames = memnew_arr(Frame, frame_count);
  7418. frame = 0;
  7419. //create setup and frame buffers
  7420. for (int i = 0; i < frame_count; i++) {
  7421. frames[i].index = 0;
  7422. { //create command pool, one per frame is recommended
  7423. VkCommandPoolCreateInfo cmd_pool_info;
  7424. cmd_pool_info.sType = VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO;
  7425. cmd_pool_info.pNext = nullptr;
  7426. cmd_pool_info.queueFamilyIndex = p_context->get_graphics_queue_family_index();
  7427. cmd_pool_info.flags = VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT;
  7428. VkResult res = vkCreateCommandPool(device, &cmd_pool_info, nullptr, &frames[i].command_pool);
  7429. ERR_FAIL_COND_MSG(res, "vkCreateCommandPool failed with error " + itos(res) + ".");
  7430. }
  7431. { //create command buffers
  7432. VkCommandBufferAllocateInfo cmdbuf;
  7433. //no command buffer exists, create it.
  7434. cmdbuf.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO;
  7435. cmdbuf.pNext = nullptr;
  7436. cmdbuf.commandPool = frames[i].command_pool;
  7437. cmdbuf.level = VK_COMMAND_BUFFER_LEVEL_PRIMARY;
  7438. cmdbuf.commandBufferCount = 1;
  7439. VkResult err = vkAllocateCommandBuffers(device, &cmdbuf, &frames[i].setup_command_buffer);
  7440. ERR_CONTINUE_MSG(err, "vkAllocateCommandBuffers failed with error " + itos(err) + ".");
  7441. err = vkAllocateCommandBuffers(device, &cmdbuf, &frames[i].draw_command_buffer);
  7442. ERR_CONTINUE_MSG(err, "vkAllocateCommandBuffers failed with error " + itos(err) + ".");
  7443. }
  7444. {
  7445. //create query pool
  7446. VkQueryPoolCreateInfo query_pool_create_info;
  7447. query_pool_create_info.sType = VK_STRUCTURE_TYPE_QUERY_POOL_CREATE_INFO;
  7448. query_pool_create_info.flags = 0;
  7449. query_pool_create_info.pNext = nullptr;
  7450. query_pool_create_info.queryType = VK_QUERY_TYPE_TIMESTAMP;
  7451. query_pool_create_info.queryCount = max_timestamp_query_elements;
  7452. query_pool_create_info.pipelineStatistics = 0;
  7453. vkCreateQueryPool(device, &query_pool_create_info, nullptr, &frames[i].timestamp_pool);
  7454. frames[i].timestamp_names = memnew_arr(String, max_timestamp_query_elements);
  7455. frames[i].timestamp_cpu_values = memnew_arr(uint64_t, max_timestamp_query_elements);
  7456. frames[i].timestamp_count = 0;
  7457. frames[i].timestamp_result_names = memnew_arr(String, max_timestamp_query_elements);
  7458. frames[i].timestamp_cpu_result_values = memnew_arr(uint64_t, max_timestamp_query_elements);
  7459. frames[i].timestamp_result_values = memnew_arr(uint64_t, max_timestamp_query_elements);
  7460. frames[i].timestamp_result_count = 0;
  7461. }
  7462. }
  7463. {
  7464. //begin the first command buffer for the first frame, so
  7465. //setting up things can be done in the meantime until swap_buffers(), which is called before advance.
  7466. VkCommandBufferBeginInfo cmdbuf_begin;
  7467. cmdbuf_begin.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
  7468. cmdbuf_begin.pNext = nullptr;
  7469. cmdbuf_begin.flags = VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT;
  7470. cmdbuf_begin.pInheritanceInfo = nullptr;
  7471. VkResult err = vkBeginCommandBuffer(frames[0].setup_command_buffer, &cmdbuf_begin);
  7472. ERR_FAIL_COND_MSG(err, "vkBeginCommandBuffer failed with error " + itos(err) + ".");
  7473. err = vkBeginCommandBuffer(frames[0].draw_command_buffer, &cmdbuf_begin);
  7474. ERR_FAIL_COND_MSG(err, "vkBeginCommandBuffer failed with error " + itos(err) + ".");
  7475. if (local_device.is_null()) {
  7476. context->set_setup_buffer(frames[0].setup_command_buffer); //append now so it's added before everything else
  7477. context->append_command_buffer(frames[0].draw_command_buffer);
  7478. }
  7479. }
  7480. // Note: If adding new project settings here, also duplicate their definition in
  7481. // rendering_server.cpp for headless doctool.
  7482. staging_buffer_block_size = GLOBAL_DEF("rendering/vulkan/staging_buffer/block_size_kb", 256);
  7483. staging_buffer_block_size = MAX(4, staging_buffer_block_size);
  7484. staging_buffer_block_size *= 1024; //kb -> bytes
  7485. staging_buffer_max_size = GLOBAL_DEF("rendering/vulkan/staging_buffer/max_size_mb", 128);
  7486. staging_buffer_max_size = MAX(1, staging_buffer_max_size);
  7487. staging_buffer_max_size *= 1024 * 1024;
  7488. if (staging_buffer_max_size < staging_buffer_block_size * 4) {
  7489. //validate enough blocks
  7490. staging_buffer_max_size = staging_buffer_block_size * 4;
  7491. }
  7492. texture_upload_region_size_px = GLOBAL_DEF("rendering/vulkan/staging_buffer/texture_upload_region_size_px", 64);
  7493. texture_upload_region_size_px = nearest_power_of_2_templated(texture_upload_region_size_px);
  7494. frames_drawn = frame_count; //start from frame count, so everything else is immediately old
  7495. //ensure current staging block is valid and at least one per frame exists
  7496. staging_buffer_current = 0;
  7497. staging_buffer_used = false;
  7498. for (int i = 0; i < frame_count; i++) {
  7499. //staging was never used, create a block
  7500. Error err = _insert_staging_block();
  7501. ERR_CONTINUE(err != OK);
  7502. }
  7503. max_descriptors_per_pool = GLOBAL_DEF("rendering/vulkan/descriptor_pools/max_descriptors_per_pool", 64);
  7504. //check to make sure DescriptorPoolKey is good
  7505. static_assert(sizeof(uint64_t) * 3 >= UNIFORM_TYPE_MAX * sizeof(uint16_t));
  7506. draw_list = nullptr;
  7507. draw_list_count = 0;
  7508. draw_list_split = false;
  7509. compute_list = nullptr;
  7510. }
  7511. template <class T>
  7512. void RenderingDeviceVulkan::_free_rids(T &p_owner, const char *p_type) {
  7513. List<RID> owned;
  7514. p_owner.get_owned_list(&owned);
  7515. if (owned.size()) {
  7516. if (owned.size() == 1) {
  7517. WARN_PRINT(vformat("1 RID of type \"%s\" was leaked.", p_type));
  7518. } else {
  7519. WARN_PRINT(vformat("%d RIDs of type \"%s\" were leaked.", owned.size(), p_type));
  7520. }
  7521. for (const RID &E : owned) {
  7522. free(E);
  7523. }
  7524. }
  7525. }
  7526. void RenderingDeviceVulkan::capture_timestamp(const String &p_name) {
  7527. ERR_FAIL_COND_MSG(draw_list != nullptr, "Capturing timestamps during draw list creation is not allowed. Offending timestamp was: " + p_name);
  7528. ERR_FAIL_COND(frames[frame].timestamp_count >= max_timestamp_query_elements);
  7529. //this should be optional for profiling, else it will slow things down
  7530. {
  7531. VkMemoryBarrier memoryBarrier;
  7532. memoryBarrier.sType = VK_STRUCTURE_TYPE_MEMORY_BARRIER;
  7533. memoryBarrier.pNext = nullptr;
  7534. memoryBarrier.srcAccessMask = VK_ACCESS_INDIRECT_COMMAND_READ_BIT |
  7535. VK_ACCESS_INDEX_READ_BIT |
  7536. VK_ACCESS_VERTEX_ATTRIBUTE_READ_BIT |
  7537. VK_ACCESS_UNIFORM_READ_BIT |
  7538. VK_ACCESS_INPUT_ATTACHMENT_READ_BIT |
  7539. VK_ACCESS_SHADER_READ_BIT |
  7540. VK_ACCESS_SHADER_WRITE_BIT |
  7541. VK_ACCESS_COLOR_ATTACHMENT_READ_BIT |
  7542. VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT |
  7543. VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT |
  7544. VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT |
  7545. VK_ACCESS_TRANSFER_READ_BIT |
  7546. VK_ACCESS_TRANSFER_WRITE_BIT |
  7547. VK_ACCESS_HOST_READ_BIT |
  7548. VK_ACCESS_HOST_WRITE_BIT;
  7549. memoryBarrier.dstAccessMask = VK_ACCESS_INDIRECT_COMMAND_READ_BIT |
  7550. VK_ACCESS_INDEX_READ_BIT |
  7551. VK_ACCESS_VERTEX_ATTRIBUTE_READ_BIT |
  7552. VK_ACCESS_UNIFORM_READ_BIT |
  7553. VK_ACCESS_INPUT_ATTACHMENT_READ_BIT |
  7554. VK_ACCESS_SHADER_READ_BIT |
  7555. VK_ACCESS_SHADER_WRITE_BIT |
  7556. VK_ACCESS_COLOR_ATTACHMENT_READ_BIT |
  7557. VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT |
  7558. VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT |
  7559. VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT |
  7560. VK_ACCESS_TRANSFER_READ_BIT |
  7561. VK_ACCESS_TRANSFER_WRITE_BIT |
  7562. VK_ACCESS_HOST_READ_BIT |
  7563. VK_ACCESS_HOST_WRITE_BIT;
  7564. vkCmdPipelineBarrier(frames[frame].draw_command_buffer, VK_PIPELINE_STAGE_ALL_COMMANDS_BIT, VK_PIPELINE_STAGE_ALL_COMMANDS_BIT, 0, 1, &memoryBarrier, 0, nullptr, 0, nullptr);
  7565. }
  7566. vkCmdWriteTimestamp(frames[frame].draw_command_buffer, VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT, frames[frame].timestamp_pool, frames[frame].timestamp_count);
  7567. frames[frame].timestamp_names[frames[frame].timestamp_count] = p_name;
  7568. frames[frame].timestamp_cpu_values[frames[frame].timestamp_count] = OS::get_singleton()->get_ticks_usec();
  7569. frames[frame].timestamp_count++;
  7570. }
  7571. uint64_t RenderingDeviceVulkan::get_driver_resource(DriverResource p_resource, RID p_rid, uint64_t p_index) {
  7572. _THREAD_SAFE_METHOD_
  7573. switch (p_resource) {
  7574. case DRIVER_RESOURCE_VULKAN_DEVICE: {
  7575. return (uint64_t)context->get_device();
  7576. }; break;
  7577. case DRIVER_RESOURCE_VULKAN_PHYSICAL_DEVICE: {
  7578. return (uint64_t)context->get_physical_device();
  7579. }; break;
  7580. case DRIVER_RESOURCE_VULKAN_INSTANCE: {
  7581. return (uint64_t)context->get_instance();
  7582. }; break;
  7583. case DRIVER_RESOURCE_VULKAN_QUEUE: {
  7584. return (uint64_t)context->get_graphics_queue();
  7585. }; break;
  7586. case DRIVER_RESOURCE_VULKAN_QUEUE_FAMILY_INDEX: {
  7587. return context->get_graphics_queue_family_index();
  7588. }; break;
  7589. case DRIVER_RESOURCE_VULKAN_IMAGE: {
  7590. Texture *tex = texture_owner.get_or_null(p_rid);
  7591. ERR_FAIL_NULL_V(tex, 0);
  7592. return (uint64_t)tex->image;
  7593. }; break;
  7594. case DRIVER_RESOURCE_VULKAN_IMAGE_VIEW: {
  7595. Texture *tex = texture_owner.get_or_null(p_rid);
  7596. ERR_FAIL_NULL_V(tex, 0);
  7597. return (uint64_t)tex->view;
  7598. }; break;
  7599. case DRIVER_RESOURCE_VULKAN_IMAGE_NATIVE_TEXTURE_FORMAT: {
  7600. Texture *tex = texture_owner.get_or_null(p_rid);
  7601. ERR_FAIL_NULL_V(tex, 0);
  7602. return vulkan_formats[tex->format];
  7603. }; break;
  7604. case DRIVER_RESOURCE_VULKAN_SAMPLER: {
  7605. VkSampler *sampler = sampler_owner.get_or_null(p_rid);
  7606. ERR_FAIL_NULL_V(sampler, 0);
  7607. return uint64_t(*sampler);
  7608. }; break;
  7609. case DRIVER_RESOURCE_VULKAN_DESCRIPTOR_SET: {
  7610. UniformSet *uniform_set = uniform_set_owner.get_or_null(p_rid);
  7611. ERR_FAIL_NULL_V(uniform_set, 0);
  7612. return uint64_t(uniform_set->descriptor_set);
  7613. }; break;
  7614. case DRIVER_RESOURCE_VULKAN_BUFFER: {
  7615. Buffer *buffer = nullptr;
  7616. if (vertex_buffer_owner.owns(p_rid)) {
  7617. buffer = vertex_buffer_owner.get_or_null(p_rid);
  7618. } else if (index_buffer_owner.owns(p_rid)) {
  7619. buffer = index_buffer_owner.get_or_null(p_rid);
  7620. } else if (uniform_buffer_owner.owns(p_rid)) {
  7621. buffer = uniform_buffer_owner.get_or_null(p_rid);
  7622. } else if (texture_buffer_owner.owns(p_rid)) {
  7623. buffer = &texture_buffer_owner.get_or_null(p_rid)->buffer;
  7624. } else if (storage_buffer_owner.owns(p_rid)) {
  7625. buffer = storage_buffer_owner.get_or_null(p_rid);
  7626. }
  7627. ERR_FAIL_NULL_V(buffer, 0);
  7628. return uint64_t(buffer->buffer);
  7629. }; break;
  7630. case DRIVER_RESOURCE_VULKAN_COMPUTE_PIPELINE: {
  7631. ComputePipeline *compute_pipeline = compute_pipeline_owner.get_or_null(p_rid);
  7632. ERR_FAIL_NULL_V(compute_pipeline, 0);
  7633. return uint64_t(compute_pipeline->pipeline);
  7634. }; break;
  7635. case DRIVER_RESOURCE_VULKAN_RENDER_PIPELINE: {
  7636. RenderPipeline *render_pipeline = render_pipeline_owner.get_or_null(p_rid);
  7637. ERR_FAIL_NULL_V(render_pipeline, 0);
  7638. return uint64_t(render_pipeline->pipeline);
  7639. }; break;
  7640. default: {
  7641. // not supported for this driver
  7642. return 0;
  7643. }; break;
  7644. }
  7645. }
  7646. uint32_t RenderingDeviceVulkan::get_captured_timestamps_count() const {
  7647. return frames[frame].timestamp_result_count;
  7648. }
  7649. uint64_t RenderingDeviceVulkan::get_captured_timestamps_frame() const {
  7650. return frames[frame].index;
  7651. }
  7652. static void mult64to128(uint64_t u, uint64_t v, uint64_t &h, uint64_t &l) {
  7653. uint64_t u1 = (u & 0xffffffff);
  7654. uint64_t v1 = (v & 0xffffffff);
  7655. uint64_t t = (u1 * v1);
  7656. uint64_t w3 = (t & 0xffffffff);
  7657. uint64_t k = (t >> 32);
  7658. u >>= 32;
  7659. t = (u * v1) + k;
  7660. k = (t & 0xffffffff);
  7661. uint64_t w1 = (t >> 32);
  7662. v >>= 32;
  7663. t = (u1 * v) + k;
  7664. k = (t >> 32);
  7665. h = (u * v) + w1 + k;
  7666. l = (t << 32) + w3;
  7667. }
  7668. uint64_t RenderingDeviceVulkan::get_captured_timestamp_gpu_time(uint32_t p_index) const {
  7669. ERR_FAIL_UNSIGNED_INDEX_V(p_index, frames[frame].timestamp_result_count, 0);
  7670. // this sucks because timestampPeriod multiplier is a float, while the timestamp is 64 bits nanosecs.
  7671. // so, in cases like nvidia which give you enormous numbers and 1 as multiplier, multiplying is next to impossible
  7672. // need to do 128 bits fixed point multiplication to get the right value
  7673. uint64_t shift_bits = 16;
  7674. uint64_t h, l;
  7675. mult64to128(frames[frame].timestamp_result_values[p_index], uint64_t(double(limits.timestampPeriod) * double(1 << shift_bits)), h, l);
  7676. l >>= shift_bits;
  7677. l |= h << (64 - shift_bits);
  7678. return l;
  7679. }
  7680. uint64_t RenderingDeviceVulkan::get_captured_timestamp_cpu_time(uint32_t p_index) const {
  7681. ERR_FAIL_UNSIGNED_INDEX_V(p_index, frames[frame].timestamp_result_count, 0);
  7682. return frames[frame].timestamp_cpu_result_values[p_index];
  7683. }
  7684. String RenderingDeviceVulkan::get_captured_timestamp_name(uint32_t p_index) const {
  7685. ERR_FAIL_UNSIGNED_INDEX_V(p_index, frames[frame].timestamp_result_count, String());
  7686. return frames[frame].timestamp_result_names[p_index];
  7687. }
  7688. int RenderingDeviceVulkan::limit_get(Limit p_limit) {
  7689. switch (p_limit) {
  7690. case LIMIT_MAX_BOUND_UNIFORM_SETS:
  7691. return limits.maxBoundDescriptorSets;
  7692. case LIMIT_MAX_FRAMEBUFFER_COLOR_ATTACHMENTS:
  7693. return limits.maxColorAttachments;
  7694. case LIMIT_MAX_TEXTURES_PER_UNIFORM_SET:
  7695. return limits.maxDescriptorSetSampledImages;
  7696. case LIMIT_MAX_SAMPLERS_PER_UNIFORM_SET:
  7697. return limits.maxDescriptorSetSamplers;
  7698. case LIMIT_MAX_STORAGE_BUFFERS_PER_UNIFORM_SET:
  7699. return limits.maxDescriptorSetStorageBuffers;
  7700. case LIMIT_MAX_STORAGE_IMAGES_PER_UNIFORM_SET:
  7701. return limits.maxDescriptorSetStorageImages;
  7702. case LIMIT_MAX_UNIFORM_BUFFERS_PER_UNIFORM_SET:
  7703. return limits.maxDescriptorSetUniformBuffers;
  7704. case LIMIT_MAX_DRAW_INDEXED_INDEX:
  7705. return limits.maxDrawIndexedIndexValue;
  7706. case LIMIT_MAX_FRAMEBUFFER_HEIGHT:
  7707. return limits.maxFramebufferHeight;
  7708. case LIMIT_MAX_FRAMEBUFFER_WIDTH:
  7709. return limits.maxFramebufferWidth;
  7710. case LIMIT_MAX_TEXTURE_ARRAY_LAYERS:
  7711. return limits.maxImageArrayLayers;
  7712. case LIMIT_MAX_TEXTURE_SIZE_1D:
  7713. return limits.maxImageDimension1D;
  7714. case LIMIT_MAX_TEXTURE_SIZE_2D:
  7715. return limits.maxImageDimension2D;
  7716. case LIMIT_MAX_TEXTURE_SIZE_3D:
  7717. return limits.maxImageDimension3D;
  7718. case LIMIT_MAX_TEXTURE_SIZE_CUBE:
  7719. return limits.maxImageDimensionCube;
  7720. case LIMIT_MAX_TEXTURES_PER_SHADER_STAGE:
  7721. return limits.maxPerStageDescriptorSampledImages;
  7722. case LIMIT_MAX_SAMPLERS_PER_SHADER_STAGE:
  7723. return limits.maxPerStageDescriptorSamplers;
  7724. case LIMIT_MAX_STORAGE_BUFFERS_PER_SHADER_STAGE:
  7725. return limits.maxPerStageDescriptorStorageBuffers;
  7726. case LIMIT_MAX_STORAGE_IMAGES_PER_SHADER_STAGE:
  7727. return limits.maxPerStageDescriptorStorageImages;
  7728. case LIMIT_MAX_UNIFORM_BUFFERS_PER_SHADER_STAGE:
  7729. return limits.maxPerStageDescriptorUniformBuffers;
  7730. case LIMIT_MAX_PUSH_CONSTANT_SIZE:
  7731. return limits.maxPushConstantsSize;
  7732. case LIMIT_MAX_UNIFORM_BUFFER_SIZE:
  7733. return limits.maxUniformBufferRange;
  7734. case LIMIT_MAX_VERTEX_INPUT_ATTRIBUTE_OFFSET:
  7735. return limits.maxVertexInputAttributeOffset;
  7736. case LIMIT_MAX_VERTEX_INPUT_ATTRIBUTES:
  7737. return limits.maxVertexInputAttributes;
  7738. case LIMIT_MAX_VERTEX_INPUT_BINDINGS:
  7739. return limits.maxVertexInputBindings;
  7740. case LIMIT_MAX_VERTEX_INPUT_BINDING_STRIDE:
  7741. return limits.maxVertexInputBindingStride;
  7742. case LIMIT_MIN_UNIFORM_BUFFER_OFFSET_ALIGNMENT:
  7743. return limits.minUniformBufferOffsetAlignment;
  7744. case LIMIT_MAX_COMPUTE_WORKGROUP_COUNT_X:
  7745. return limits.maxComputeWorkGroupCount[0];
  7746. case LIMIT_MAX_COMPUTE_WORKGROUP_COUNT_Y:
  7747. return limits.maxComputeWorkGroupCount[1];
  7748. case LIMIT_MAX_COMPUTE_WORKGROUP_COUNT_Z:
  7749. return limits.maxComputeWorkGroupCount[2];
  7750. case LIMIT_MAX_COMPUTE_WORKGROUP_INVOCATIONS:
  7751. return limits.maxComputeWorkGroupInvocations;
  7752. case LIMIT_MAX_COMPUTE_WORKGROUP_SIZE_X:
  7753. return limits.maxComputeWorkGroupSize[0];
  7754. case LIMIT_MAX_COMPUTE_WORKGROUP_SIZE_Y:
  7755. return limits.maxComputeWorkGroupSize[1];
  7756. case LIMIT_MAX_COMPUTE_WORKGROUP_SIZE_Z:
  7757. return limits.maxComputeWorkGroupSize[2];
  7758. default:
  7759. ERR_FAIL_V(0);
  7760. }
  7761. return 0;
  7762. }
  7763. void RenderingDeviceVulkan::finalize() {
  7764. //free all resources
  7765. _flush(false);
  7766. _free_rids(render_pipeline_owner, "Pipeline");
  7767. _free_rids(compute_pipeline_owner, "Compute");
  7768. _free_rids(uniform_set_owner, "UniformSet");
  7769. _free_rids(texture_buffer_owner, "TextureBuffer");
  7770. _free_rids(storage_buffer_owner, "StorageBuffer");
  7771. _free_rids(uniform_buffer_owner, "UniformBuffer");
  7772. _free_rids(shader_owner, "Shader");
  7773. _free_rids(index_array_owner, "IndexArray");
  7774. _free_rids(index_buffer_owner, "IndexBuffer");
  7775. _free_rids(vertex_array_owner, "VertexArray");
  7776. _free_rids(vertex_buffer_owner, "VertexBuffer");
  7777. _free_rids(framebuffer_owner, "Framebuffer");
  7778. _free_rids(sampler_owner, "Sampler");
  7779. {
  7780. //for textures it's a bit more difficult because they may be shared
  7781. List<RID> owned;
  7782. texture_owner.get_owned_list(&owned);
  7783. if (owned.size()) {
  7784. if (owned.size() == 1) {
  7785. WARN_PRINT("1 RID of type \"Texture\" was leaked.");
  7786. } else {
  7787. WARN_PRINT(vformat("%d RIDs of type \"Texture\" were leaked.", owned.size()));
  7788. }
  7789. //free shared first
  7790. for (List<RID>::Element *E = owned.front(); E;) {
  7791. List<RID>::Element *N = E->next();
  7792. if (texture_is_shared(E->get())) {
  7793. free(E->get());
  7794. owned.erase(E);
  7795. }
  7796. E = N;
  7797. }
  7798. //free non shared second, this will avoid an error trying to free unexisting textures due to dependencies.
  7799. for (const RID &E : owned) {
  7800. free(E);
  7801. }
  7802. }
  7803. }
  7804. //free everything pending
  7805. for (int i = 0; i < frame_count; i++) {
  7806. int f = (frame + i) % frame_count;
  7807. _free_pending_resources(f);
  7808. vkDestroyCommandPool(device, frames[i].command_pool, nullptr);
  7809. vkDestroyQueryPool(device, frames[i].timestamp_pool, nullptr);
  7810. memdelete_arr(frames[i].timestamp_names);
  7811. memdelete_arr(frames[i].timestamp_cpu_values);
  7812. memdelete_arr(frames[i].timestamp_result_names);
  7813. memdelete_arr(frames[i].timestamp_result_values);
  7814. memdelete_arr(frames[i].timestamp_cpu_result_values);
  7815. }
  7816. for (int i = 0; i < split_draw_list_allocators.size(); i++) {
  7817. vkDestroyCommandPool(device, split_draw_list_allocators[i].command_pool, nullptr);
  7818. }
  7819. memdelete_arr(frames);
  7820. for (int i = 0; i < staging_buffer_blocks.size(); i++) {
  7821. vmaDestroyBuffer(allocator, staging_buffer_blocks[i].buffer, staging_buffer_blocks[i].allocation);
  7822. }
  7823. vmaDestroyPool(allocator, small_allocs_pool);
  7824. vmaDestroyAllocator(allocator);
  7825. while (vertex_formats.size()) {
  7826. Map<VertexFormatID, VertexDescriptionCache>::Element *temp = vertex_formats.front();
  7827. memdelete_arr(temp->get().bindings);
  7828. memdelete_arr(temp->get().attributes);
  7829. vertex_formats.erase(temp);
  7830. }
  7831. for (int i = 0; i < framebuffer_formats.size(); i++) {
  7832. vkDestroyRenderPass(device, framebuffer_formats[i].render_pass, nullptr);
  7833. }
  7834. framebuffer_formats.clear();
  7835. //all these should be clear at this point
  7836. ERR_FAIL_COND(descriptor_pools.size());
  7837. ERR_FAIL_COND(dependency_map.size());
  7838. ERR_FAIL_COND(reverse_dependency_map.size());
  7839. }
  7840. RenderingDevice *RenderingDeviceVulkan::create_local_device() {
  7841. RenderingDeviceVulkan *rd = memnew(RenderingDeviceVulkan);
  7842. rd->initialize(context, true);
  7843. return rd;
  7844. }
  7845. RenderingDeviceVulkan::RenderingDeviceVulkan() {
  7846. device_capabilities.device_family = DEVICE_VULKAN;
  7847. }
  7848. RenderingDeviceVulkan::~RenderingDeviceVulkan() {
  7849. if (local_device.is_valid()) {
  7850. finalize();
  7851. context->local_device_free(local_device);
  7852. }
  7853. }