renderer_storage_rd.cpp 313 KB

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  1. /*************************************************************************/
  2. /* renderer_storage_rd.cpp */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #include "renderer_storage_rd.h"
  31. #include "core/config/engine.h"
  32. #include "core/config/project_settings.h"
  33. #include "core/io/resource_loader.h"
  34. #include "core/math/math_defs.h"
  35. #include "renderer_compositor_rd.h"
  36. #include "servers/rendering/shader_language.h"
  37. bool RendererStorageRD::can_create_resources_async() const {
  38. return true;
  39. }
  40. Ref<Image> RendererStorageRD::_validate_texture_format(const Ref<Image> &p_image, TextureToRDFormat &r_format) {
  41. Ref<Image> image = p_image->duplicate();
  42. switch (p_image->get_format()) {
  43. case Image::FORMAT_L8: {
  44. r_format.format = RD::DATA_FORMAT_R8_UNORM;
  45. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  46. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_R;
  47. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_R;
  48. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
  49. } break; //luminance
  50. case Image::FORMAT_LA8: {
  51. r_format.format = RD::DATA_FORMAT_R8G8_UNORM;
  52. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  53. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_R;
  54. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_R;
  55. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_G;
  56. } break; //luminance-alpha
  57. case Image::FORMAT_R8: {
  58. r_format.format = RD::DATA_FORMAT_R8_UNORM;
  59. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  60. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_ZERO;
  61. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO;
  62. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
  63. } break;
  64. case Image::FORMAT_RG8: {
  65. r_format.format = RD::DATA_FORMAT_R8G8_UNORM;
  66. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  67. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
  68. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO;
  69. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
  70. } break;
  71. case Image::FORMAT_RGB8: {
  72. //this format is not mandatory for specification, check if supported first
  73. if (false && RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_R8G8B8_UNORM, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT) && RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_R8G8B8_SRGB, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
  74. r_format.format = RD::DATA_FORMAT_R8G8B8_UNORM;
  75. r_format.format_srgb = RD::DATA_FORMAT_R8G8B8_SRGB;
  76. } else {
  77. //not supported, reconvert
  78. r_format.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
  79. r_format.format_srgb = RD::DATA_FORMAT_R8G8B8A8_SRGB;
  80. image->convert(Image::FORMAT_RGBA8);
  81. }
  82. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  83. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
  84. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
  85. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
  86. } break;
  87. case Image::FORMAT_RGBA8: {
  88. r_format.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
  89. r_format.format_srgb = RD::DATA_FORMAT_R8G8B8A8_SRGB;
  90. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  91. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
  92. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
  93. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_A;
  94. } break;
  95. case Image::FORMAT_RGBA4444: {
  96. r_format.format = RD::DATA_FORMAT_B4G4R4A4_UNORM_PACK16;
  97. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_B; //needs swizzle
  98. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
  99. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_R;
  100. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_A;
  101. } break;
  102. case Image::FORMAT_RGB565: {
  103. r_format.format = RD::DATA_FORMAT_B5G6R5_UNORM_PACK16;
  104. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_B;
  105. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
  106. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_R;
  107. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_A;
  108. } break;
  109. case Image::FORMAT_RF: {
  110. r_format.format = RD::DATA_FORMAT_R32_SFLOAT;
  111. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  112. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_ZERO;
  113. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO;
  114. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
  115. } break; //float
  116. case Image::FORMAT_RGF: {
  117. r_format.format = RD::DATA_FORMAT_R32G32_SFLOAT;
  118. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  119. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
  120. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO;
  121. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
  122. } break;
  123. case Image::FORMAT_RGBF: {
  124. //this format is not mandatory for specification, check if supported first
  125. if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_R32G32B32_SFLOAT, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
  126. r_format.format = RD::DATA_FORMAT_R32G32B32_SFLOAT;
  127. } else {
  128. //not supported, reconvert
  129. r_format.format = RD::DATA_FORMAT_R32G32B32A32_SFLOAT;
  130. image->convert(Image::FORMAT_RGBAF);
  131. }
  132. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  133. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
  134. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
  135. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
  136. } break;
  137. case Image::FORMAT_RGBAF: {
  138. r_format.format = RD::DATA_FORMAT_R32G32B32A32_SFLOAT;
  139. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  140. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
  141. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
  142. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_A;
  143. } break;
  144. case Image::FORMAT_RH: {
  145. r_format.format = RD::DATA_FORMAT_R16_SFLOAT;
  146. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  147. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_ZERO;
  148. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO;
  149. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
  150. } break; //half float
  151. case Image::FORMAT_RGH: {
  152. r_format.format = RD::DATA_FORMAT_R16G16_SFLOAT;
  153. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  154. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
  155. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO;
  156. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
  157. } break;
  158. case Image::FORMAT_RGBH: {
  159. //this format is not mandatory for specification, check if supported first
  160. if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_R16G16B16_SFLOAT, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
  161. r_format.format = RD::DATA_FORMAT_R16G16B16_SFLOAT;
  162. } else {
  163. //not supported, reconvert
  164. r_format.format = RD::DATA_FORMAT_R16G16B16A16_SFLOAT;
  165. image->convert(Image::FORMAT_RGBAH);
  166. }
  167. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  168. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
  169. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
  170. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
  171. } break;
  172. case Image::FORMAT_RGBAH: {
  173. r_format.format = RD::DATA_FORMAT_R16G16B16A16_SFLOAT;
  174. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  175. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
  176. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
  177. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_A;
  178. } break;
  179. case Image::FORMAT_RGBE9995: {
  180. r_format.format = RD::DATA_FORMAT_E5B9G9R9_UFLOAT_PACK32;
  181. #ifndef _MSC_VER
  182. #warning TODO need to make a function in Image to swap bits for this
  183. #endif
  184. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_IDENTITY;
  185. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_IDENTITY;
  186. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_IDENTITY;
  187. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_IDENTITY;
  188. } break;
  189. case Image::FORMAT_DXT1: {
  190. if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_BC1_RGB_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
  191. r_format.format = RD::DATA_FORMAT_BC1_RGB_UNORM_BLOCK;
  192. r_format.format_srgb = RD::DATA_FORMAT_BC1_RGB_SRGB_BLOCK;
  193. } else {
  194. //not supported, reconvert
  195. r_format.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
  196. r_format.format_srgb = RD::DATA_FORMAT_R8G8B8A8_SRGB;
  197. image->decompress();
  198. image->convert(Image::FORMAT_RGBA8);
  199. }
  200. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  201. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
  202. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
  203. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
  204. } break; //s3tc bc1
  205. case Image::FORMAT_DXT3: {
  206. if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_BC2_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
  207. r_format.format = RD::DATA_FORMAT_BC2_UNORM_BLOCK;
  208. r_format.format_srgb = RD::DATA_FORMAT_BC2_SRGB_BLOCK;
  209. } else {
  210. //not supported, reconvert
  211. r_format.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
  212. r_format.format_srgb = RD::DATA_FORMAT_R8G8B8A8_SRGB;
  213. image->decompress();
  214. image->convert(Image::FORMAT_RGBA8);
  215. }
  216. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  217. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
  218. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
  219. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_A;
  220. } break; //bc2
  221. case Image::FORMAT_DXT5: {
  222. if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_BC3_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
  223. r_format.format = RD::DATA_FORMAT_BC3_UNORM_BLOCK;
  224. r_format.format_srgb = RD::DATA_FORMAT_BC3_SRGB_BLOCK;
  225. } else {
  226. //not supported, reconvert
  227. r_format.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
  228. r_format.format_srgb = RD::DATA_FORMAT_R8G8B8A8_SRGB;
  229. image->decompress();
  230. image->convert(Image::FORMAT_RGBA8);
  231. }
  232. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  233. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
  234. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
  235. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_A;
  236. } break; //bc3
  237. case Image::FORMAT_RGTC_R: {
  238. if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_BC4_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
  239. r_format.format = RD::DATA_FORMAT_BC4_UNORM_BLOCK;
  240. } else {
  241. //not supported, reconvert
  242. r_format.format = RD::DATA_FORMAT_R8_UNORM;
  243. image->decompress();
  244. image->convert(Image::FORMAT_R8);
  245. }
  246. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  247. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_ZERO;
  248. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO;
  249. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
  250. } break;
  251. case Image::FORMAT_RGTC_RG: {
  252. if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_BC5_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
  253. r_format.format = RD::DATA_FORMAT_BC5_UNORM_BLOCK;
  254. } else {
  255. //not supported, reconvert
  256. r_format.format = RD::DATA_FORMAT_R8G8_UNORM;
  257. image->decompress();
  258. image->convert(Image::FORMAT_RG8);
  259. }
  260. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  261. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
  262. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO;
  263. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
  264. } break;
  265. case Image::FORMAT_BPTC_RGBA: {
  266. if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_BC7_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
  267. r_format.format = RD::DATA_FORMAT_BC7_UNORM_BLOCK;
  268. r_format.format_srgb = RD::DATA_FORMAT_BC7_SRGB_BLOCK;
  269. } else {
  270. //not supported, reconvert
  271. r_format.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
  272. r_format.format_srgb = RD::DATA_FORMAT_R8G8B8A8_SRGB;
  273. image->decompress();
  274. image->convert(Image::FORMAT_RGBA8);
  275. }
  276. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  277. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
  278. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
  279. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_A;
  280. } break; //btpc bc7
  281. case Image::FORMAT_BPTC_RGBF: {
  282. if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_BC6H_SFLOAT_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
  283. r_format.format = RD::DATA_FORMAT_BC6H_SFLOAT_BLOCK;
  284. } else {
  285. //not supported, reconvert
  286. r_format.format = RD::DATA_FORMAT_R16G16B16A16_SFLOAT;
  287. image->decompress();
  288. image->convert(Image::FORMAT_RGBAH);
  289. }
  290. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  291. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
  292. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
  293. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
  294. } break; //float bc6h
  295. case Image::FORMAT_BPTC_RGBFU: {
  296. if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_BC6H_UFLOAT_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
  297. r_format.format = RD::DATA_FORMAT_BC6H_UFLOAT_BLOCK;
  298. } else {
  299. //not supported, reconvert
  300. r_format.format = RD::DATA_FORMAT_R16G16B16A16_SFLOAT;
  301. image->decompress();
  302. image->convert(Image::FORMAT_RGBAH);
  303. }
  304. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  305. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
  306. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
  307. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
  308. } break; //unsigned float bc6hu
  309. case Image::FORMAT_PVRTC1_2: {
  310. //this is not properly supported by MoltekVK it seems, so best to use ETC2
  311. if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_PVRTC1_2BPP_UNORM_BLOCK_IMG, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
  312. r_format.format = RD::DATA_FORMAT_PVRTC1_2BPP_UNORM_BLOCK_IMG;
  313. r_format.format_srgb = RD::DATA_FORMAT_PVRTC1_2BPP_SRGB_BLOCK_IMG;
  314. } else {
  315. //not supported, reconvert
  316. r_format.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
  317. r_format.format_srgb = RD::DATA_FORMAT_R8G8B8A8_SRGB;
  318. image->decompress();
  319. image->convert(Image::FORMAT_RGBA8);
  320. }
  321. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  322. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
  323. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
  324. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
  325. } break; //pvrtc
  326. case Image::FORMAT_PVRTC1_2A: {
  327. //this is not properly supported by MoltekVK it seems, so best to use ETC2
  328. if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_PVRTC1_2BPP_UNORM_BLOCK_IMG, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
  329. r_format.format = RD::DATA_FORMAT_PVRTC1_2BPP_UNORM_BLOCK_IMG;
  330. r_format.format_srgb = RD::DATA_FORMAT_PVRTC1_2BPP_SRGB_BLOCK_IMG;
  331. } else {
  332. //not supported, reconvert
  333. r_format.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
  334. r_format.format_srgb = RD::DATA_FORMAT_R8G8B8A8_SRGB;
  335. image->decompress();
  336. image->convert(Image::FORMAT_RGBA8);
  337. }
  338. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  339. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
  340. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
  341. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_A;
  342. } break;
  343. case Image::FORMAT_PVRTC1_4: {
  344. //this is not properly supported by MoltekVK it seems, so best to use ETC2
  345. if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_PVRTC1_4BPP_UNORM_BLOCK_IMG, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
  346. r_format.format = RD::DATA_FORMAT_PVRTC1_4BPP_UNORM_BLOCK_IMG;
  347. r_format.format_srgb = RD::DATA_FORMAT_PVRTC1_4BPP_SRGB_BLOCK_IMG;
  348. } else {
  349. //not supported, reconvert
  350. r_format.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
  351. r_format.format_srgb = RD::DATA_FORMAT_R8G8B8A8_SRGB;
  352. image->decompress();
  353. image->convert(Image::FORMAT_RGBA8);
  354. }
  355. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  356. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
  357. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
  358. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
  359. } break;
  360. case Image::FORMAT_PVRTC1_4A: {
  361. //this is not properly supported by MoltekVK it seems, so best to use ETC2
  362. if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_PVRTC1_4BPP_UNORM_BLOCK_IMG, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
  363. r_format.format = RD::DATA_FORMAT_PVRTC1_4BPP_UNORM_BLOCK_IMG;
  364. r_format.format_srgb = RD::DATA_FORMAT_PVRTC1_4BPP_SRGB_BLOCK_IMG;
  365. } else {
  366. //not supported, reconvert
  367. r_format.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
  368. r_format.format_srgb = RD::DATA_FORMAT_R8G8B8A8_SRGB;
  369. image->decompress();
  370. image->convert(Image::FORMAT_RGBA8);
  371. }
  372. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  373. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
  374. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
  375. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_A;
  376. } break;
  377. case Image::FORMAT_ETC2_R11: {
  378. if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_EAC_R11_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
  379. r_format.format = RD::DATA_FORMAT_EAC_R11_UNORM_BLOCK;
  380. } else {
  381. //not supported, reconvert
  382. r_format.format = RD::DATA_FORMAT_R8_UNORM;
  383. image->decompress();
  384. image->convert(Image::FORMAT_R8);
  385. }
  386. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  387. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_ZERO;
  388. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO;
  389. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
  390. } break; //etc2
  391. case Image::FORMAT_ETC2_R11S: {
  392. if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_EAC_R11_SNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
  393. r_format.format = RD::DATA_FORMAT_EAC_R11_SNORM_BLOCK;
  394. } else {
  395. //not supported, reconvert
  396. r_format.format = RD::DATA_FORMAT_R8_SNORM;
  397. image->decompress();
  398. image->convert(Image::FORMAT_R8);
  399. }
  400. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  401. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_ZERO;
  402. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO;
  403. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
  404. } break; //signed: {} break; NOT srgb.
  405. case Image::FORMAT_ETC2_RG11: {
  406. if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_EAC_R11G11_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
  407. r_format.format = RD::DATA_FORMAT_EAC_R11G11_UNORM_BLOCK;
  408. } else {
  409. //not supported, reconvert
  410. r_format.format = RD::DATA_FORMAT_R8G8_UNORM;
  411. image->decompress();
  412. image->convert(Image::FORMAT_RG8);
  413. }
  414. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  415. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
  416. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO;
  417. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
  418. } break;
  419. case Image::FORMAT_ETC2_RG11S: {
  420. if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_EAC_R11G11_SNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
  421. r_format.format = RD::DATA_FORMAT_EAC_R11G11_SNORM_BLOCK;
  422. } else {
  423. //not supported, reconvert
  424. r_format.format = RD::DATA_FORMAT_R8G8_SNORM;
  425. image->decompress();
  426. image->convert(Image::FORMAT_RG8);
  427. }
  428. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  429. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
  430. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO;
  431. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
  432. } break;
  433. case Image::FORMAT_ETC:
  434. case Image::FORMAT_ETC2_RGB8: {
  435. //ETC2 is backwards compatible with ETC1, and all modern platforms support it
  436. if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_ETC2_R8G8B8_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
  437. r_format.format = RD::DATA_FORMAT_ETC2_R8G8B8_UNORM_BLOCK;
  438. r_format.format_srgb = RD::DATA_FORMAT_ETC2_R8G8B8_SRGB_BLOCK;
  439. } else {
  440. //not supported, reconvert
  441. r_format.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
  442. r_format.format_srgb = RD::DATA_FORMAT_R8G8B8A8_SRGB;
  443. image->decompress();
  444. image->convert(Image::FORMAT_RGBA8);
  445. }
  446. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  447. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
  448. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
  449. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
  450. } break;
  451. case Image::FORMAT_ETC2_RGBA8: {
  452. if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_ETC2_R8G8B8A8_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
  453. r_format.format = RD::DATA_FORMAT_ETC2_R8G8B8A8_UNORM_BLOCK;
  454. r_format.format_srgb = RD::DATA_FORMAT_ETC2_R8G8B8A8_SRGB_BLOCK;
  455. } else {
  456. //not supported, reconvert
  457. r_format.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
  458. r_format.format_srgb = RD::DATA_FORMAT_R8G8B8A8_SRGB;
  459. image->decompress();
  460. image->convert(Image::FORMAT_RGBA8);
  461. }
  462. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  463. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
  464. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
  465. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_A;
  466. } break;
  467. case Image::FORMAT_ETC2_RGB8A1: {
  468. if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_ETC2_R8G8B8A1_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
  469. r_format.format = RD::DATA_FORMAT_ETC2_R8G8B8A1_UNORM_BLOCK;
  470. r_format.format_srgb = RD::DATA_FORMAT_ETC2_R8G8B8A1_SRGB_BLOCK;
  471. } else {
  472. //not supported, reconvert
  473. r_format.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
  474. r_format.format_srgb = RD::DATA_FORMAT_R8G8B8A8_SRGB;
  475. image->decompress();
  476. image->convert(Image::FORMAT_RGBA8);
  477. }
  478. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  479. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
  480. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
  481. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_A;
  482. } break;
  483. case Image::FORMAT_ETC2_RA_AS_RG: {
  484. if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_ETC2_R8G8B8A8_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
  485. r_format.format = RD::DATA_FORMAT_ETC2_R8G8B8A8_UNORM_BLOCK;
  486. r_format.format_srgb = RD::DATA_FORMAT_ETC2_R8G8B8A8_SRGB_BLOCK;
  487. } else {
  488. //not supported, reconvert
  489. r_format.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
  490. r_format.format_srgb = RD::DATA_FORMAT_R8G8B8A8_SRGB;
  491. image->decompress();
  492. image->convert(Image::FORMAT_RGBA8);
  493. }
  494. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  495. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_A;
  496. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO;
  497. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
  498. } break;
  499. case Image::FORMAT_DXT5_RA_AS_RG: {
  500. if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_BC3_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
  501. r_format.format = RD::DATA_FORMAT_BC3_UNORM_BLOCK;
  502. r_format.format_srgb = RD::DATA_FORMAT_BC3_SRGB_BLOCK;
  503. } else {
  504. //not supported, reconvert
  505. r_format.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
  506. r_format.format_srgb = RD::DATA_FORMAT_R8G8B8A8_SRGB;
  507. image->decompress();
  508. image->convert(Image::FORMAT_RGBA8);
  509. }
  510. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  511. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_A;
  512. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO;
  513. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
  514. } break;
  515. default: {
  516. }
  517. }
  518. return image;
  519. }
  520. RID RendererStorageRD::texture_allocate() {
  521. return texture_owner.allocate_rid();
  522. }
  523. void RendererStorageRD::texture_2d_initialize(RID p_texture, const Ref<Image> &p_image) {
  524. ERR_FAIL_COND(p_image.is_null());
  525. ERR_FAIL_COND(p_image->is_empty());
  526. TextureToRDFormat ret_format;
  527. Ref<Image> image = _validate_texture_format(p_image, ret_format);
  528. Texture texture;
  529. texture.type = Texture::TYPE_2D;
  530. texture.width = p_image->get_width();
  531. texture.height = p_image->get_height();
  532. texture.layers = 1;
  533. texture.mipmaps = p_image->get_mipmap_count() + 1;
  534. texture.depth = 1;
  535. texture.format = p_image->get_format();
  536. texture.validated_format = image->get_format();
  537. texture.rd_type = RD::TEXTURE_TYPE_2D;
  538. texture.rd_format = ret_format.format;
  539. texture.rd_format_srgb = ret_format.format_srgb;
  540. RD::TextureFormat rd_format;
  541. RD::TextureView rd_view;
  542. { //attempt register
  543. rd_format.format = texture.rd_format;
  544. rd_format.width = texture.width;
  545. rd_format.height = texture.height;
  546. rd_format.depth = 1;
  547. rd_format.array_layers = 1;
  548. rd_format.mipmaps = texture.mipmaps;
  549. rd_format.texture_type = texture.rd_type;
  550. rd_format.samples = RD::TEXTURE_SAMPLES_1;
  551. rd_format.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT | RD::TEXTURE_USAGE_CAN_COPY_FROM_BIT;
  552. if (texture.rd_format_srgb != RD::DATA_FORMAT_MAX) {
  553. rd_format.shareable_formats.push_back(texture.rd_format);
  554. rd_format.shareable_formats.push_back(texture.rd_format_srgb);
  555. }
  556. }
  557. {
  558. rd_view.swizzle_r = ret_format.swizzle_r;
  559. rd_view.swizzle_g = ret_format.swizzle_g;
  560. rd_view.swizzle_b = ret_format.swizzle_b;
  561. rd_view.swizzle_a = ret_format.swizzle_a;
  562. }
  563. Vector<uint8_t> data = image->get_data(); //use image data
  564. Vector<Vector<uint8_t>> data_slices;
  565. data_slices.push_back(data);
  566. texture.rd_texture = RD::get_singleton()->texture_create(rd_format, rd_view, data_slices);
  567. ERR_FAIL_COND(texture.rd_texture.is_null());
  568. if (texture.rd_format_srgb != RD::DATA_FORMAT_MAX) {
  569. rd_view.format_override = texture.rd_format_srgb;
  570. texture.rd_texture_srgb = RD::get_singleton()->texture_create_shared(rd_view, texture.rd_texture);
  571. if (texture.rd_texture_srgb.is_null()) {
  572. RD::get_singleton()->free(texture.rd_texture);
  573. ERR_FAIL_COND(texture.rd_texture_srgb.is_null());
  574. }
  575. }
  576. //used for 2D, overridable
  577. texture.width_2d = texture.width;
  578. texture.height_2d = texture.height;
  579. texture.is_render_target = false;
  580. texture.rd_view = rd_view;
  581. texture.is_proxy = false;
  582. texture_owner.initialize_rid(p_texture, texture);
  583. }
  584. void RendererStorageRD::texture_2d_layered_initialize(RID p_texture, const Vector<Ref<Image>> &p_layers, RS::TextureLayeredType p_layered_type) {
  585. ERR_FAIL_COND(p_layers.size() == 0);
  586. ERR_FAIL_COND(p_layered_type == RS::TEXTURE_LAYERED_CUBEMAP && p_layers.size() != 6);
  587. ERR_FAIL_COND(p_layered_type == RS::TEXTURE_LAYERED_CUBEMAP_ARRAY && (p_layers.size() < 6 || (p_layers.size() % 6) != 0));
  588. TextureToRDFormat ret_format;
  589. Vector<Ref<Image>> images;
  590. {
  591. int valid_width = 0;
  592. int valid_height = 0;
  593. bool valid_mipmaps = false;
  594. Image::Format valid_format = Image::FORMAT_MAX;
  595. for (int i = 0; i < p_layers.size(); i++) {
  596. ERR_FAIL_COND(p_layers[i]->is_empty());
  597. if (i == 0) {
  598. valid_width = p_layers[i]->get_width();
  599. valid_height = p_layers[i]->get_height();
  600. valid_format = p_layers[i]->get_format();
  601. valid_mipmaps = p_layers[i]->has_mipmaps();
  602. } else {
  603. ERR_FAIL_COND(p_layers[i]->get_width() != valid_width);
  604. ERR_FAIL_COND(p_layers[i]->get_height() != valid_height);
  605. ERR_FAIL_COND(p_layers[i]->get_format() != valid_format);
  606. ERR_FAIL_COND(p_layers[i]->has_mipmaps() != valid_mipmaps);
  607. }
  608. images.push_back(_validate_texture_format(p_layers[i], ret_format));
  609. }
  610. }
  611. Texture texture;
  612. texture.type = Texture::TYPE_LAYERED;
  613. texture.layered_type = p_layered_type;
  614. texture.width = p_layers[0]->get_width();
  615. texture.height = p_layers[0]->get_height();
  616. texture.layers = p_layers.size();
  617. texture.mipmaps = p_layers[0]->get_mipmap_count() + 1;
  618. texture.depth = 1;
  619. texture.format = p_layers[0]->get_format();
  620. texture.validated_format = images[0]->get_format();
  621. switch (p_layered_type) {
  622. case RS::TEXTURE_LAYERED_2D_ARRAY: {
  623. texture.rd_type = RD::TEXTURE_TYPE_2D_ARRAY;
  624. } break;
  625. case RS::TEXTURE_LAYERED_CUBEMAP: {
  626. texture.rd_type = RD::TEXTURE_TYPE_CUBE;
  627. } break;
  628. case RS::TEXTURE_LAYERED_CUBEMAP_ARRAY: {
  629. texture.rd_type = RD::TEXTURE_TYPE_CUBE_ARRAY;
  630. } break;
  631. }
  632. texture.rd_format = ret_format.format;
  633. texture.rd_format_srgb = ret_format.format_srgb;
  634. RD::TextureFormat rd_format;
  635. RD::TextureView rd_view;
  636. { //attempt register
  637. rd_format.format = texture.rd_format;
  638. rd_format.width = texture.width;
  639. rd_format.height = texture.height;
  640. rd_format.depth = 1;
  641. rd_format.array_layers = texture.layers;
  642. rd_format.mipmaps = texture.mipmaps;
  643. rd_format.texture_type = texture.rd_type;
  644. rd_format.samples = RD::TEXTURE_SAMPLES_1;
  645. rd_format.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT | RD::TEXTURE_USAGE_CAN_COPY_FROM_BIT;
  646. if (texture.rd_format_srgb != RD::DATA_FORMAT_MAX) {
  647. rd_format.shareable_formats.push_back(texture.rd_format);
  648. rd_format.shareable_formats.push_back(texture.rd_format_srgb);
  649. }
  650. }
  651. {
  652. rd_view.swizzle_r = ret_format.swizzle_r;
  653. rd_view.swizzle_g = ret_format.swizzle_g;
  654. rd_view.swizzle_b = ret_format.swizzle_b;
  655. rd_view.swizzle_a = ret_format.swizzle_a;
  656. }
  657. Vector<Vector<uint8_t>> data_slices;
  658. for (int i = 0; i < images.size(); i++) {
  659. Vector<uint8_t> data = images[i]->get_data(); //use image data
  660. data_slices.push_back(data);
  661. }
  662. texture.rd_texture = RD::get_singleton()->texture_create(rd_format, rd_view, data_slices);
  663. ERR_FAIL_COND(texture.rd_texture.is_null());
  664. if (texture.rd_format_srgb != RD::DATA_FORMAT_MAX) {
  665. rd_view.format_override = texture.rd_format_srgb;
  666. texture.rd_texture_srgb = RD::get_singleton()->texture_create_shared(rd_view, texture.rd_texture);
  667. if (texture.rd_texture_srgb.is_null()) {
  668. RD::get_singleton()->free(texture.rd_texture);
  669. ERR_FAIL_COND(texture.rd_texture_srgb.is_null());
  670. }
  671. }
  672. //used for 2D, overridable
  673. texture.width_2d = texture.width;
  674. texture.height_2d = texture.height;
  675. texture.is_render_target = false;
  676. texture.rd_view = rd_view;
  677. texture.is_proxy = false;
  678. texture_owner.initialize_rid(p_texture, texture);
  679. }
  680. void RendererStorageRD::texture_3d_initialize(RID p_texture, Image::Format p_format, int p_width, int p_height, int p_depth, bool p_mipmaps, const Vector<Ref<Image>> &p_data) {
  681. ERR_FAIL_COND(p_data.size() == 0);
  682. Image::Image3DValidateError verr = Image::validate_3d_image(p_format, p_width, p_height, p_depth, p_mipmaps, p_data);
  683. if (verr != Image::VALIDATE_3D_OK) {
  684. ERR_FAIL_MSG(Image::get_3d_image_validation_error_text(verr));
  685. }
  686. TextureToRDFormat ret_format;
  687. Image::Format validated_format = Image::FORMAT_MAX;
  688. Vector<uint8_t> all_data;
  689. uint32_t mipmap_count = 0;
  690. Vector<Texture::BufferSlice3D> slices;
  691. {
  692. Vector<Ref<Image>> images;
  693. uint32_t all_data_size = 0;
  694. images.resize(p_data.size());
  695. for (int i = 0; i < p_data.size(); i++) {
  696. TextureToRDFormat f;
  697. images.write[i] = _validate_texture_format(p_data[i], f);
  698. if (i == 0) {
  699. ret_format = f;
  700. validated_format = images[0]->get_format();
  701. }
  702. all_data_size += images[i]->get_data().size();
  703. }
  704. all_data.resize(all_data_size); //consolidate all data here
  705. uint32_t offset = 0;
  706. Size2i prev_size;
  707. for (int i = 0; i < p_data.size(); i++) {
  708. uint32_t s = images[i]->get_data().size();
  709. memcpy(&all_data.write[offset], images[i]->get_data().ptr(), s);
  710. {
  711. Texture::BufferSlice3D slice;
  712. slice.size.width = images[i]->get_width();
  713. slice.size.height = images[i]->get_height();
  714. slice.offset = offset;
  715. slice.buffer_size = s;
  716. slices.push_back(slice);
  717. }
  718. offset += s;
  719. Size2i img_size(images[i]->get_width(), images[i]->get_height());
  720. if (img_size != prev_size) {
  721. mipmap_count++;
  722. }
  723. prev_size = img_size;
  724. }
  725. }
  726. Texture texture;
  727. texture.type = Texture::TYPE_3D;
  728. texture.width = p_width;
  729. texture.height = p_height;
  730. texture.depth = p_depth;
  731. texture.mipmaps = mipmap_count;
  732. texture.format = p_data[0]->get_format();
  733. texture.validated_format = validated_format;
  734. texture.buffer_size_3d = all_data.size();
  735. texture.buffer_slices_3d = slices;
  736. texture.rd_type = RD::TEXTURE_TYPE_3D;
  737. texture.rd_format = ret_format.format;
  738. texture.rd_format_srgb = ret_format.format_srgb;
  739. RD::TextureFormat rd_format;
  740. RD::TextureView rd_view;
  741. { //attempt register
  742. rd_format.format = texture.rd_format;
  743. rd_format.width = texture.width;
  744. rd_format.height = texture.height;
  745. rd_format.depth = texture.depth;
  746. rd_format.array_layers = 1;
  747. rd_format.mipmaps = texture.mipmaps;
  748. rd_format.texture_type = texture.rd_type;
  749. rd_format.samples = RD::TEXTURE_SAMPLES_1;
  750. rd_format.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT | RD::TEXTURE_USAGE_CAN_COPY_FROM_BIT;
  751. if (texture.rd_format_srgb != RD::DATA_FORMAT_MAX) {
  752. rd_format.shareable_formats.push_back(texture.rd_format);
  753. rd_format.shareable_formats.push_back(texture.rd_format_srgb);
  754. }
  755. }
  756. {
  757. rd_view.swizzle_r = ret_format.swizzle_r;
  758. rd_view.swizzle_g = ret_format.swizzle_g;
  759. rd_view.swizzle_b = ret_format.swizzle_b;
  760. rd_view.swizzle_a = ret_format.swizzle_a;
  761. }
  762. Vector<Vector<uint8_t>> data_slices;
  763. data_slices.push_back(all_data); //one slice
  764. texture.rd_texture = RD::get_singleton()->texture_create(rd_format, rd_view, data_slices);
  765. ERR_FAIL_COND(texture.rd_texture.is_null());
  766. if (texture.rd_format_srgb != RD::DATA_FORMAT_MAX) {
  767. rd_view.format_override = texture.rd_format_srgb;
  768. texture.rd_texture_srgb = RD::get_singleton()->texture_create_shared(rd_view, texture.rd_texture);
  769. if (texture.rd_texture_srgb.is_null()) {
  770. RD::get_singleton()->free(texture.rd_texture);
  771. ERR_FAIL_COND(texture.rd_texture_srgb.is_null());
  772. }
  773. }
  774. //used for 2D, overridable
  775. texture.width_2d = texture.width;
  776. texture.height_2d = texture.height;
  777. texture.is_render_target = false;
  778. texture.rd_view = rd_view;
  779. texture.is_proxy = false;
  780. texture_owner.initialize_rid(p_texture, texture);
  781. }
  782. void RendererStorageRD::texture_proxy_initialize(RID p_texture, RID p_base) {
  783. Texture *tex = texture_owner.getornull(p_base);
  784. ERR_FAIL_COND(!tex);
  785. Texture proxy_tex = *tex;
  786. proxy_tex.rd_view.format_override = tex->rd_format;
  787. proxy_tex.rd_texture = RD::get_singleton()->texture_create_shared(proxy_tex.rd_view, tex->rd_texture);
  788. if (proxy_tex.rd_texture_srgb.is_valid()) {
  789. proxy_tex.rd_view.format_override = tex->rd_format_srgb;
  790. proxy_tex.rd_texture_srgb = RD::get_singleton()->texture_create_shared(proxy_tex.rd_view, tex->rd_texture);
  791. }
  792. proxy_tex.proxy_to = p_base;
  793. proxy_tex.is_render_target = false;
  794. proxy_tex.is_proxy = true;
  795. proxy_tex.proxies.clear();
  796. texture_owner.initialize_rid(p_texture, proxy_tex);
  797. tex->proxies.push_back(p_texture);
  798. }
  799. void RendererStorageRD::_texture_2d_update(RID p_texture, const Ref<Image> &p_image, int p_layer, bool p_immediate) {
  800. ERR_FAIL_COND(p_image.is_null() || p_image->is_empty());
  801. Texture *tex = texture_owner.getornull(p_texture);
  802. ERR_FAIL_COND(!tex);
  803. ERR_FAIL_COND(tex->is_render_target);
  804. ERR_FAIL_COND(p_image->get_width() != tex->width || p_image->get_height() != tex->height);
  805. ERR_FAIL_COND(p_image->get_format() != tex->format);
  806. if (tex->type == Texture::TYPE_LAYERED) {
  807. ERR_FAIL_INDEX(p_layer, tex->layers);
  808. }
  809. #ifdef TOOLS_ENABLED
  810. tex->image_cache_2d.unref();
  811. #endif
  812. TextureToRDFormat f;
  813. Ref<Image> validated = _validate_texture_format(p_image, f);
  814. RD::get_singleton()->texture_update(tex->rd_texture, p_layer, validated->get_data());
  815. }
  816. void RendererStorageRD::texture_2d_update_immediate(RID p_texture, const Ref<Image> &p_image, int p_layer) {
  817. _texture_2d_update(p_texture, p_image, p_layer, true);
  818. }
  819. void RendererStorageRD::texture_2d_update(RID p_texture, const Ref<Image> &p_image, int p_layer) {
  820. _texture_2d_update(p_texture, p_image, p_layer, false);
  821. }
  822. void RendererStorageRD::texture_3d_update(RID p_texture, const Vector<Ref<Image>> &p_data) {
  823. Texture *tex = texture_owner.getornull(p_texture);
  824. ERR_FAIL_COND(!tex);
  825. ERR_FAIL_COND(tex->type != Texture::TYPE_3D);
  826. Image::Image3DValidateError verr = Image::validate_3d_image(tex->format, tex->width, tex->height, tex->depth, tex->mipmaps > 1, p_data);
  827. if (verr != Image::VALIDATE_3D_OK) {
  828. ERR_FAIL_MSG(Image::get_3d_image_validation_error_text(verr));
  829. }
  830. Vector<uint8_t> all_data;
  831. {
  832. Vector<Ref<Image>> images;
  833. uint32_t all_data_size = 0;
  834. images.resize(p_data.size());
  835. for (int i = 0; i < p_data.size(); i++) {
  836. Ref<Image> image = p_data[i];
  837. if (image->get_format() != tex->validated_format) {
  838. image = image->duplicate();
  839. image->convert(tex->validated_format);
  840. }
  841. all_data_size += images[i]->get_data().size();
  842. images.push_back(image);
  843. }
  844. all_data.resize(all_data_size); //consolidate all data here
  845. uint32_t offset = 0;
  846. for (int i = 0; i < p_data.size(); i++) {
  847. uint32_t s = images[i]->get_data().size();
  848. memcpy(&all_data.write[offset], images[i]->get_data().ptr(), s);
  849. offset += s;
  850. }
  851. }
  852. RD::get_singleton()->texture_update(tex->rd_texture, 0, all_data);
  853. }
  854. void RendererStorageRD::texture_proxy_update(RID p_texture, RID p_proxy_to) {
  855. Texture *tex = texture_owner.getornull(p_texture);
  856. ERR_FAIL_COND(!tex);
  857. ERR_FAIL_COND(!tex->is_proxy);
  858. Texture *proxy_to = texture_owner.getornull(p_proxy_to);
  859. ERR_FAIL_COND(!proxy_to);
  860. ERR_FAIL_COND(proxy_to->is_proxy);
  861. if (tex->proxy_to.is_valid()) {
  862. //unlink proxy
  863. if (RD::get_singleton()->texture_is_valid(tex->rd_texture)) {
  864. RD::get_singleton()->free(tex->rd_texture);
  865. tex->rd_texture = RID();
  866. }
  867. if (RD::get_singleton()->texture_is_valid(tex->rd_texture_srgb)) {
  868. RD::get_singleton()->free(tex->rd_texture_srgb);
  869. tex->rd_texture_srgb = RID();
  870. }
  871. Texture *prev_tex = texture_owner.getornull(tex->proxy_to);
  872. ERR_FAIL_COND(!prev_tex);
  873. prev_tex->proxies.erase(p_texture);
  874. }
  875. *tex = *proxy_to;
  876. tex->proxy_to = p_proxy_to;
  877. tex->is_render_target = false;
  878. tex->is_proxy = true;
  879. tex->proxies.clear();
  880. proxy_to->proxies.push_back(p_texture);
  881. tex->rd_view.format_override = tex->rd_format;
  882. tex->rd_texture = RD::get_singleton()->texture_create_shared(tex->rd_view, proxy_to->rd_texture);
  883. if (tex->rd_texture_srgb.is_valid()) {
  884. tex->rd_view.format_override = tex->rd_format_srgb;
  885. tex->rd_texture_srgb = RD::get_singleton()->texture_create_shared(tex->rd_view, proxy_to->rd_texture);
  886. }
  887. }
  888. //these two APIs can be used together or in combination with the others.
  889. void RendererStorageRD::texture_2d_placeholder_initialize(RID p_texture) {
  890. //this could be better optimized to reuse an existing image , done this way
  891. //for now to get it working
  892. Ref<Image> image;
  893. image.instance();
  894. image->create(4, 4, false, Image::FORMAT_RGBA8);
  895. for (int i = 0; i < 4; i++) {
  896. for (int j = 0; j < 4; j++) {
  897. image->set_pixel(i, j, Color(1, 0, 1, 1));
  898. }
  899. }
  900. texture_2d_initialize(p_texture, image);
  901. }
  902. void RendererStorageRD::texture_2d_layered_placeholder_initialize(RID p_texture, RS::TextureLayeredType p_layered_type) {
  903. //this could be better optimized to reuse an existing image , done this way
  904. //for now to get it working
  905. Ref<Image> image;
  906. image.instance();
  907. image->create(4, 4, false, Image::FORMAT_RGBA8);
  908. for (int i = 0; i < 4; i++) {
  909. for (int j = 0; j < 4; j++) {
  910. image->set_pixel(i, j, Color(1, 0, 1, 1));
  911. }
  912. }
  913. Vector<Ref<Image>> images;
  914. if (p_layered_type == RS::TEXTURE_LAYERED_2D_ARRAY) {
  915. images.push_back(image);
  916. } else {
  917. //cube
  918. for (int i = 0; i < 6; i++) {
  919. images.push_back(image);
  920. }
  921. }
  922. texture_2d_layered_initialize(p_texture, images, p_layered_type);
  923. }
  924. void RendererStorageRD::texture_3d_placeholder_initialize(RID p_texture) {
  925. //this could be better optimized to reuse an existing image , done this way
  926. //for now to get it working
  927. Ref<Image> image;
  928. image.instance();
  929. image->create(4, 4, false, Image::FORMAT_RGBA8);
  930. for (int i = 0; i < 4; i++) {
  931. for (int j = 0; j < 4; j++) {
  932. image->set_pixel(i, j, Color(1, 0, 1, 1));
  933. }
  934. }
  935. Vector<Ref<Image>> images;
  936. //cube
  937. for (int i = 0; i < 4; i++) {
  938. images.push_back(image);
  939. }
  940. texture_3d_initialize(p_texture, Image::FORMAT_RGBA8, 4, 4, 4, false, images);
  941. }
  942. Ref<Image> RendererStorageRD::texture_2d_get(RID p_texture) const {
  943. Texture *tex = texture_owner.getornull(p_texture);
  944. ERR_FAIL_COND_V(!tex, Ref<Image>());
  945. #ifdef TOOLS_ENABLED
  946. if (tex->image_cache_2d.is_valid()) {
  947. return tex->image_cache_2d;
  948. }
  949. #endif
  950. Vector<uint8_t> data = RD::get_singleton()->texture_get_data(tex->rd_texture, 0);
  951. ERR_FAIL_COND_V(data.size() == 0, Ref<Image>());
  952. Ref<Image> image;
  953. image.instance();
  954. image->create(tex->width, tex->height, tex->mipmaps > 1, tex->validated_format, data);
  955. ERR_FAIL_COND_V(image->is_empty(), Ref<Image>());
  956. if (tex->format != tex->validated_format) {
  957. image->convert(tex->format);
  958. }
  959. #ifdef TOOLS_ENABLED
  960. if (Engine::get_singleton()->is_editor_hint()) {
  961. tex->image_cache_2d = image;
  962. }
  963. #endif
  964. return image;
  965. }
  966. Ref<Image> RendererStorageRD::texture_2d_layer_get(RID p_texture, int p_layer) const {
  967. Texture *tex = texture_owner.getornull(p_texture);
  968. ERR_FAIL_COND_V(!tex, Ref<Image>());
  969. Vector<uint8_t> data = RD::get_singleton()->texture_get_data(tex->rd_texture, p_layer);
  970. ERR_FAIL_COND_V(data.size() == 0, Ref<Image>());
  971. Ref<Image> image;
  972. image.instance();
  973. image->create(tex->width, tex->height, tex->mipmaps > 1, tex->validated_format, data);
  974. ERR_FAIL_COND_V(image->is_empty(), Ref<Image>());
  975. if (tex->format != tex->validated_format) {
  976. image->convert(tex->format);
  977. }
  978. return image;
  979. }
  980. Vector<Ref<Image>> RendererStorageRD::texture_3d_get(RID p_texture) const {
  981. Texture *tex = texture_owner.getornull(p_texture);
  982. ERR_FAIL_COND_V(!tex, Vector<Ref<Image>>());
  983. ERR_FAIL_COND_V(tex->type != Texture::TYPE_3D, Vector<Ref<Image>>());
  984. Vector<uint8_t> all_data = RD::get_singleton()->texture_get_data(tex->rd_texture, 0);
  985. ERR_FAIL_COND_V(all_data.size() != (int)tex->buffer_size_3d, Vector<Ref<Image>>());
  986. Vector<Ref<Image>> ret;
  987. for (int i = 0; i < tex->buffer_slices_3d.size(); i++) {
  988. const Texture::BufferSlice3D &bs = tex->buffer_slices_3d[i];
  989. ERR_FAIL_COND_V(bs.offset >= (uint32_t)all_data.size(), Vector<Ref<Image>>());
  990. ERR_FAIL_COND_V(bs.offset + bs.buffer_size > (uint32_t)all_data.size(), Vector<Ref<Image>>());
  991. Vector<uint8_t> sub_region = all_data.subarray(bs.offset, bs.offset + bs.buffer_size - 1);
  992. Ref<Image> img;
  993. img.instance();
  994. img->create(bs.size.width, bs.size.height, false, tex->validated_format, sub_region);
  995. ERR_FAIL_COND_V(img->is_empty(), Vector<Ref<Image>>());
  996. if (tex->format != tex->validated_format) {
  997. img->convert(tex->format);
  998. }
  999. ret.push_back(img);
  1000. }
  1001. return ret;
  1002. }
  1003. void RendererStorageRD::texture_replace(RID p_texture, RID p_by_texture) {
  1004. Texture *tex = texture_owner.getornull(p_texture);
  1005. ERR_FAIL_COND(!tex);
  1006. ERR_FAIL_COND(tex->proxy_to.is_valid()); //can't replace proxy
  1007. Texture *by_tex = texture_owner.getornull(p_by_texture);
  1008. ERR_FAIL_COND(!by_tex);
  1009. ERR_FAIL_COND(by_tex->proxy_to.is_valid()); //can't replace proxy
  1010. if (tex == by_tex) {
  1011. return;
  1012. }
  1013. if (tex->rd_texture_srgb.is_valid()) {
  1014. RD::get_singleton()->free(tex->rd_texture_srgb);
  1015. }
  1016. RD::get_singleton()->free(tex->rd_texture);
  1017. if (tex->canvas_texture) {
  1018. memdelete(tex->canvas_texture);
  1019. tex->canvas_texture = nullptr;
  1020. }
  1021. Vector<RID> proxies_to_update = tex->proxies;
  1022. Vector<RID> proxies_to_redirect = by_tex->proxies;
  1023. *tex = *by_tex;
  1024. tex->proxies = proxies_to_update; //restore proxies, so they can be updated
  1025. if (tex->canvas_texture) {
  1026. tex->canvas_texture->diffuse = p_texture; //update
  1027. }
  1028. for (int i = 0; i < proxies_to_update.size(); i++) {
  1029. texture_proxy_update(proxies_to_update[i], p_texture);
  1030. }
  1031. for (int i = 0; i < proxies_to_redirect.size(); i++) {
  1032. texture_proxy_update(proxies_to_redirect[i], p_texture);
  1033. }
  1034. //delete last, so proxies can be updated
  1035. texture_owner.free(p_by_texture);
  1036. if (decal_atlas.textures.has(p_texture)) {
  1037. //belongs to decal atlas..
  1038. decal_atlas.dirty = true; //mark it dirty since it was most likely modified
  1039. }
  1040. }
  1041. void RendererStorageRD::texture_set_size_override(RID p_texture, int p_width, int p_height) {
  1042. Texture *tex = texture_owner.getornull(p_texture);
  1043. ERR_FAIL_COND(!tex);
  1044. ERR_FAIL_COND(tex->type != Texture::TYPE_2D);
  1045. tex->width_2d = p_width;
  1046. tex->height_2d = p_height;
  1047. }
  1048. void RendererStorageRD::texture_set_path(RID p_texture, const String &p_path) {
  1049. Texture *tex = texture_owner.getornull(p_texture);
  1050. ERR_FAIL_COND(!tex);
  1051. tex->path = p_path;
  1052. }
  1053. String RendererStorageRD::texture_get_path(RID p_texture) const {
  1054. return String();
  1055. }
  1056. void RendererStorageRD::texture_set_detect_3d_callback(RID p_texture, RS::TextureDetectCallback p_callback, void *p_userdata) {
  1057. Texture *tex = texture_owner.getornull(p_texture);
  1058. ERR_FAIL_COND(!tex);
  1059. tex->detect_3d_callback_ud = p_userdata;
  1060. tex->detect_3d_callback = p_callback;
  1061. }
  1062. void RendererStorageRD::texture_set_detect_normal_callback(RID p_texture, RS::TextureDetectCallback p_callback, void *p_userdata) {
  1063. Texture *tex = texture_owner.getornull(p_texture);
  1064. ERR_FAIL_COND(!tex);
  1065. tex->detect_normal_callback_ud = p_userdata;
  1066. tex->detect_normal_callback = p_callback;
  1067. }
  1068. void RendererStorageRD::texture_set_detect_roughness_callback(RID p_texture, RS::TextureDetectRoughnessCallback p_callback, void *p_userdata) {
  1069. Texture *tex = texture_owner.getornull(p_texture);
  1070. ERR_FAIL_COND(!tex);
  1071. tex->detect_roughness_callback_ud = p_userdata;
  1072. tex->detect_roughness_callback = p_callback;
  1073. }
  1074. void RendererStorageRD::texture_debug_usage(List<RS::TextureInfo> *r_info) {
  1075. }
  1076. void RendererStorageRD::texture_set_proxy(RID p_proxy, RID p_base) {
  1077. }
  1078. void RendererStorageRD::texture_set_force_redraw_if_visible(RID p_texture, bool p_enable) {
  1079. }
  1080. Size2 RendererStorageRD::texture_size_with_proxy(RID p_proxy) {
  1081. return texture_2d_get_size(p_proxy);
  1082. }
  1083. /* CANVAS TEXTURE */
  1084. void RendererStorageRD::CanvasTexture::clear_sets() {
  1085. if (cleared_cache) {
  1086. return;
  1087. }
  1088. for (int i = 1; i < RS::CANVAS_ITEM_TEXTURE_FILTER_MAX; i++) {
  1089. for (int j = 1; j < RS::CANVAS_ITEM_TEXTURE_REPEAT_MAX; j++) {
  1090. if (RD::get_singleton()->uniform_set_is_valid(uniform_sets[i][j])) {
  1091. RD::get_singleton()->free(uniform_sets[i][j]);
  1092. uniform_sets[i][j] = RID();
  1093. }
  1094. }
  1095. }
  1096. cleared_cache = true;
  1097. }
  1098. RendererStorageRD::CanvasTexture::~CanvasTexture() {
  1099. clear_sets();
  1100. }
  1101. RID RendererStorageRD::canvas_texture_allocate() {
  1102. return canvas_texture_owner.allocate_rid();
  1103. }
  1104. void RendererStorageRD::canvas_texture_initialize(RID p_rid) {
  1105. canvas_texture_owner.initialize_rid(p_rid, memnew(CanvasTexture));
  1106. }
  1107. void RendererStorageRD::canvas_texture_set_channel(RID p_canvas_texture, RS::CanvasTextureChannel p_channel, RID p_texture) {
  1108. CanvasTexture *ct = canvas_texture_owner.getornull(p_canvas_texture);
  1109. switch (p_channel) {
  1110. case RS::CANVAS_TEXTURE_CHANNEL_DIFFUSE: {
  1111. ct->diffuse = p_texture;
  1112. } break;
  1113. case RS::CANVAS_TEXTURE_CHANNEL_NORMAL: {
  1114. ct->normal_map = p_texture;
  1115. } break;
  1116. case RS::CANVAS_TEXTURE_CHANNEL_SPECULAR: {
  1117. ct->specular = p_texture;
  1118. } break;
  1119. }
  1120. ct->clear_sets();
  1121. }
  1122. void RendererStorageRD::canvas_texture_set_shading_parameters(RID p_canvas_texture, const Color &p_specular_color, float p_shininess) {
  1123. CanvasTexture *ct = canvas_texture_owner.getornull(p_canvas_texture);
  1124. ct->specular_color.r = p_specular_color.r;
  1125. ct->specular_color.g = p_specular_color.g;
  1126. ct->specular_color.b = p_specular_color.b;
  1127. ct->specular_color.a = p_shininess;
  1128. ct->clear_sets();
  1129. }
  1130. void RendererStorageRD::canvas_texture_set_texture_filter(RID p_canvas_texture, RS::CanvasItemTextureFilter p_filter) {
  1131. CanvasTexture *ct = canvas_texture_owner.getornull(p_canvas_texture);
  1132. ct->texture_filter = p_filter;
  1133. ct->clear_sets();
  1134. }
  1135. void RendererStorageRD::canvas_texture_set_texture_repeat(RID p_canvas_texture, RS::CanvasItemTextureRepeat p_repeat) {
  1136. CanvasTexture *ct = canvas_texture_owner.getornull(p_canvas_texture);
  1137. ct->texture_repeat = p_repeat;
  1138. ct->clear_sets();
  1139. }
  1140. bool RendererStorageRD::canvas_texture_get_uniform_set(RID p_texture, RS::CanvasItemTextureFilter p_base_filter, RS::CanvasItemTextureRepeat p_base_repeat, RID p_base_shader, int p_base_set, RID &r_uniform_set, Size2i &r_size, Color &r_specular_shininess, bool &r_use_normal, bool &r_use_specular) {
  1141. CanvasTexture *ct = nullptr;
  1142. Texture *t = texture_owner.getornull(p_texture);
  1143. if (t) {
  1144. //regular texture
  1145. if (!t->canvas_texture) {
  1146. t->canvas_texture = memnew(CanvasTexture);
  1147. t->canvas_texture->diffuse = p_texture;
  1148. }
  1149. ct = t->canvas_texture;
  1150. } else {
  1151. ct = canvas_texture_owner.getornull(p_texture);
  1152. }
  1153. if (!ct) {
  1154. return false; //invalid texture RID
  1155. }
  1156. RS::CanvasItemTextureFilter filter = ct->texture_filter != RS::CANVAS_ITEM_TEXTURE_FILTER_DEFAULT ? ct->texture_filter : p_base_filter;
  1157. ERR_FAIL_COND_V(filter == RS::CANVAS_ITEM_TEXTURE_FILTER_DEFAULT, false);
  1158. RS::CanvasItemTextureRepeat repeat = ct->texture_repeat != RS::CANVAS_ITEM_TEXTURE_REPEAT_DEFAULT ? ct->texture_repeat : p_base_repeat;
  1159. ERR_FAIL_COND_V(repeat == RS::CANVAS_ITEM_TEXTURE_REPEAT_DEFAULT, false);
  1160. RID uniform_set = ct->uniform_sets[filter][repeat];
  1161. if (!RD::get_singleton()->uniform_set_is_valid(uniform_set)) {
  1162. //create and update
  1163. Vector<RD::Uniform> uniforms;
  1164. { //diffuse
  1165. RD::Uniform u;
  1166. u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
  1167. u.binding = 0;
  1168. t = texture_owner.getornull(ct->diffuse);
  1169. if (!t) {
  1170. u.ids.push_back(texture_rd_get_default(DEFAULT_RD_TEXTURE_WHITE));
  1171. ct->size_cache = Size2i(1, 1);
  1172. } else {
  1173. u.ids.push_back(t->rd_texture);
  1174. ct->size_cache = Size2i(t->width_2d, t->height_2d);
  1175. }
  1176. uniforms.push_back(u);
  1177. }
  1178. { //normal
  1179. RD::Uniform u;
  1180. u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
  1181. u.binding = 1;
  1182. t = texture_owner.getornull(ct->normal_map);
  1183. if (!t) {
  1184. u.ids.push_back(texture_rd_get_default(DEFAULT_RD_TEXTURE_NORMAL));
  1185. ct->use_normal_cache = false;
  1186. } else {
  1187. u.ids.push_back(t->rd_texture);
  1188. ct->use_normal_cache = true;
  1189. }
  1190. uniforms.push_back(u);
  1191. }
  1192. { //specular
  1193. RD::Uniform u;
  1194. u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
  1195. u.binding = 2;
  1196. t = texture_owner.getornull(ct->specular);
  1197. if (!t) {
  1198. u.ids.push_back(texture_rd_get_default(DEFAULT_RD_TEXTURE_WHITE));
  1199. ct->use_specular_cache = false;
  1200. } else {
  1201. u.ids.push_back(t->rd_texture);
  1202. ct->use_specular_cache = true;
  1203. }
  1204. uniforms.push_back(u);
  1205. }
  1206. { //sampler
  1207. RD::Uniform u;
  1208. u.uniform_type = RD::UNIFORM_TYPE_SAMPLER;
  1209. u.binding = 3;
  1210. u.ids.push_back(sampler_rd_get_default(filter, repeat));
  1211. uniforms.push_back(u);
  1212. }
  1213. uniform_set = RD::get_singleton()->uniform_set_create(uniforms, p_base_shader, p_base_set);
  1214. ct->uniform_sets[filter][repeat] = uniform_set;
  1215. ct->cleared_cache = false;
  1216. }
  1217. r_uniform_set = uniform_set;
  1218. r_size = ct->size_cache;
  1219. r_specular_shininess = ct->specular_color;
  1220. r_use_normal = ct->use_normal_cache;
  1221. r_use_specular = ct->use_specular_cache;
  1222. return true;
  1223. }
  1224. /* SHADER API */
  1225. RID RendererStorageRD::shader_allocate() {
  1226. return shader_owner.allocate_rid();
  1227. }
  1228. void RendererStorageRD::shader_initialize(RID p_rid) {
  1229. Shader shader;
  1230. shader.data = nullptr;
  1231. shader.type = SHADER_TYPE_MAX;
  1232. shader_owner.initialize_rid(p_rid, shader);
  1233. }
  1234. void RendererStorageRD::shader_set_code(RID p_shader, const String &p_code) {
  1235. Shader *shader = shader_owner.getornull(p_shader);
  1236. ERR_FAIL_COND(!shader);
  1237. shader->code = p_code;
  1238. String mode_string = ShaderLanguage::get_shader_type(p_code);
  1239. ShaderType new_type;
  1240. if (mode_string == "canvas_item") {
  1241. new_type = SHADER_TYPE_2D;
  1242. } else if (mode_string == "particles") {
  1243. new_type = SHADER_TYPE_PARTICLES;
  1244. } else if (mode_string == "spatial") {
  1245. new_type = SHADER_TYPE_3D;
  1246. } else if (mode_string == "sky") {
  1247. new_type = SHADER_TYPE_SKY;
  1248. } else {
  1249. new_type = SHADER_TYPE_MAX;
  1250. }
  1251. if (new_type != shader->type) {
  1252. if (shader->data) {
  1253. memdelete(shader->data);
  1254. shader->data = nullptr;
  1255. }
  1256. for (Set<Material *>::Element *E = shader->owners.front(); E; E = E->next()) {
  1257. Material *material = E->get();
  1258. material->shader_type = new_type;
  1259. if (material->data) {
  1260. memdelete(material->data);
  1261. material->data = nullptr;
  1262. }
  1263. }
  1264. shader->type = new_type;
  1265. if (new_type < SHADER_TYPE_MAX && shader_data_request_func[new_type]) {
  1266. shader->data = shader_data_request_func[new_type]();
  1267. } else {
  1268. shader->type = SHADER_TYPE_MAX; //invalid
  1269. }
  1270. for (Set<Material *>::Element *E = shader->owners.front(); E; E = E->next()) {
  1271. Material *material = E->get();
  1272. if (shader->data) {
  1273. material->data = material_data_request_func[new_type](shader->data);
  1274. material->data->self = material->self;
  1275. material->data->set_next_pass(material->next_pass);
  1276. material->data->set_render_priority(material->priority);
  1277. }
  1278. material->shader_type = new_type;
  1279. }
  1280. for (Map<StringName, RID>::Element *E = shader->default_texture_parameter.front(); E; E = E->next()) {
  1281. shader->data->set_default_texture_param(E->key(), E->get());
  1282. }
  1283. }
  1284. if (shader->data) {
  1285. shader->data->set_code(p_code);
  1286. }
  1287. for (Set<Material *>::Element *E = shader->owners.front(); E; E = E->next()) {
  1288. Material *material = E->get();
  1289. material->dependency.changed_notify(DEPENDENCY_CHANGED_MATERIAL);
  1290. _material_queue_update(material, true, true);
  1291. }
  1292. }
  1293. String RendererStorageRD::shader_get_code(RID p_shader) const {
  1294. Shader *shader = shader_owner.getornull(p_shader);
  1295. ERR_FAIL_COND_V(!shader, String());
  1296. return shader->code;
  1297. }
  1298. void RendererStorageRD::shader_get_param_list(RID p_shader, List<PropertyInfo> *p_param_list) const {
  1299. Shader *shader = shader_owner.getornull(p_shader);
  1300. ERR_FAIL_COND(!shader);
  1301. if (shader->data) {
  1302. return shader->data->get_param_list(p_param_list);
  1303. }
  1304. }
  1305. void RendererStorageRD::shader_set_default_texture_param(RID p_shader, const StringName &p_name, RID p_texture) {
  1306. Shader *shader = shader_owner.getornull(p_shader);
  1307. ERR_FAIL_COND(!shader);
  1308. if (p_texture.is_valid() && texture_owner.owns(p_texture)) {
  1309. shader->default_texture_parameter[p_name] = p_texture;
  1310. } else {
  1311. shader->default_texture_parameter.erase(p_name);
  1312. }
  1313. if (shader->data) {
  1314. shader->data->set_default_texture_param(p_name, p_texture);
  1315. }
  1316. for (Set<Material *>::Element *E = shader->owners.front(); E; E = E->next()) {
  1317. Material *material = E->get();
  1318. _material_queue_update(material, false, true);
  1319. }
  1320. }
  1321. RID RendererStorageRD::shader_get_default_texture_param(RID p_shader, const StringName &p_name) const {
  1322. Shader *shader = shader_owner.getornull(p_shader);
  1323. ERR_FAIL_COND_V(!shader, RID());
  1324. if (shader->default_texture_parameter.has(p_name)) {
  1325. return shader->default_texture_parameter[p_name];
  1326. }
  1327. return RID();
  1328. }
  1329. Variant RendererStorageRD::shader_get_param_default(RID p_shader, const StringName &p_param) const {
  1330. Shader *shader = shader_owner.getornull(p_shader);
  1331. ERR_FAIL_COND_V(!shader, Variant());
  1332. if (shader->data) {
  1333. return shader->data->get_default_parameter(p_param);
  1334. }
  1335. return Variant();
  1336. }
  1337. void RendererStorageRD::shader_set_data_request_function(ShaderType p_shader_type, ShaderDataRequestFunction p_function) {
  1338. ERR_FAIL_INDEX(p_shader_type, SHADER_TYPE_MAX);
  1339. shader_data_request_func[p_shader_type] = p_function;
  1340. }
  1341. RS::ShaderNativeSourceCode RendererStorageRD::shader_get_native_source_code(RID p_shader) const {
  1342. Shader *shader = shader_owner.getornull(p_shader);
  1343. ERR_FAIL_COND_V(!shader, RS::ShaderNativeSourceCode());
  1344. if (shader->data) {
  1345. return shader->data->get_native_source_code();
  1346. }
  1347. return RS::ShaderNativeSourceCode();
  1348. }
  1349. /* COMMON MATERIAL API */
  1350. RID RendererStorageRD::material_allocate() {
  1351. return material_owner.allocate_rid();
  1352. }
  1353. void RendererStorageRD::material_initialize(RID p_rid) {
  1354. Material material;
  1355. material.data = nullptr;
  1356. material.shader = nullptr;
  1357. material.shader_type = SHADER_TYPE_MAX;
  1358. material.update_next = nullptr;
  1359. material.update_requested = false;
  1360. material.uniform_dirty = false;
  1361. material.texture_dirty = false;
  1362. material.priority = 0;
  1363. material.self = p_rid;
  1364. material_owner.initialize_rid(p_rid, material);
  1365. }
  1366. void RendererStorageRD::_material_queue_update(Material *material, bool p_uniform, bool p_texture) {
  1367. if (material->update_requested) {
  1368. return;
  1369. }
  1370. material->update_next = material_update_list;
  1371. material_update_list = material;
  1372. material->update_requested = true;
  1373. material->uniform_dirty = material->uniform_dirty || p_uniform;
  1374. material->texture_dirty = material->texture_dirty || p_texture;
  1375. }
  1376. void RendererStorageRD::material_set_shader(RID p_material, RID p_shader) {
  1377. Material *material = material_owner.getornull(p_material);
  1378. ERR_FAIL_COND(!material);
  1379. if (material->data) {
  1380. memdelete(material->data);
  1381. material->data = nullptr;
  1382. }
  1383. if (material->shader) {
  1384. material->shader->owners.erase(material);
  1385. material->shader = nullptr;
  1386. material->shader_type = SHADER_TYPE_MAX;
  1387. }
  1388. if (p_shader.is_null()) {
  1389. material->dependency.changed_notify(DEPENDENCY_CHANGED_MATERIAL);
  1390. material->shader_id = 0;
  1391. return;
  1392. }
  1393. Shader *shader = shader_owner.getornull(p_shader);
  1394. ERR_FAIL_COND(!shader);
  1395. material->shader = shader;
  1396. material->shader_type = shader->type;
  1397. material->shader_id = p_shader.get_local_index();
  1398. shader->owners.insert(material);
  1399. if (shader->type == SHADER_TYPE_MAX) {
  1400. return;
  1401. }
  1402. ERR_FAIL_COND(shader->data == nullptr);
  1403. material->data = material_data_request_func[shader->type](shader->data);
  1404. material->data->self = p_material;
  1405. material->data->set_next_pass(material->next_pass);
  1406. material->data->set_render_priority(material->priority);
  1407. //updating happens later
  1408. material->dependency.changed_notify(DEPENDENCY_CHANGED_MATERIAL);
  1409. _material_queue_update(material, true, true);
  1410. }
  1411. void RendererStorageRD::material_set_param(RID p_material, const StringName &p_param, const Variant &p_value) {
  1412. Material *material = material_owner.getornull(p_material);
  1413. ERR_FAIL_COND(!material);
  1414. if (p_value.get_type() == Variant::NIL) {
  1415. material->params.erase(p_param);
  1416. } else {
  1417. material->params[p_param] = p_value;
  1418. }
  1419. if (material->shader && material->shader->data) { //shader is valid
  1420. bool is_texture = material->shader->data->is_param_texture(p_param);
  1421. _material_queue_update(material, !is_texture, is_texture);
  1422. } else {
  1423. _material_queue_update(material, true, true);
  1424. }
  1425. }
  1426. Variant RendererStorageRD::material_get_param(RID p_material, const StringName &p_param) const {
  1427. Material *material = material_owner.getornull(p_material);
  1428. ERR_FAIL_COND_V(!material, Variant());
  1429. if (material->params.has(p_param)) {
  1430. return material->params[p_param];
  1431. } else {
  1432. return Variant();
  1433. }
  1434. }
  1435. void RendererStorageRD::material_set_next_pass(RID p_material, RID p_next_material) {
  1436. Material *material = material_owner.getornull(p_material);
  1437. ERR_FAIL_COND(!material);
  1438. if (material->next_pass == p_next_material) {
  1439. return;
  1440. }
  1441. material->next_pass = p_next_material;
  1442. if (material->data) {
  1443. material->data->set_next_pass(p_next_material);
  1444. }
  1445. material->dependency.changed_notify(DEPENDENCY_CHANGED_MATERIAL);
  1446. }
  1447. void RendererStorageRD::material_set_render_priority(RID p_material, int priority) {
  1448. Material *material = material_owner.getornull(p_material);
  1449. ERR_FAIL_COND(!material);
  1450. material->priority = priority;
  1451. if (material->data) {
  1452. material->data->set_render_priority(priority);
  1453. }
  1454. }
  1455. bool RendererStorageRD::material_is_animated(RID p_material) {
  1456. Material *material = material_owner.getornull(p_material);
  1457. ERR_FAIL_COND_V(!material, false);
  1458. if (material->shader && material->shader->data) {
  1459. if (material->shader->data->is_animated()) {
  1460. return true;
  1461. } else if (material->next_pass.is_valid()) {
  1462. return material_is_animated(material->next_pass);
  1463. }
  1464. }
  1465. return false; //by default nothing is animated
  1466. }
  1467. bool RendererStorageRD::material_casts_shadows(RID p_material) {
  1468. Material *material = material_owner.getornull(p_material);
  1469. ERR_FAIL_COND_V(!material, true);
  1470. if (material->shader && material->shader->data) {
  1471. if (material->shader->data->casts_shadows()) {
  1472. return true;
  1473. } else if (material->next_pass.is_valid()) {
  1474. return material_casts_shadows(material->next_pass);
  1475. }
  1476. }
  1477. return true; //by default everything casts shadows
  1478. }
  1479. void RendererStorageRD::material_get_instance_shader_parameters(RID p_material, List<InstanceShaderParam> *r_parameters) {
  1480. Material *material = material_owner.getornull(p_material);
  1481. ERR_FAIL_COND(!material);
  1482. if (material->shader && material->shader->data) {
  1483. material->shader->data->get_instance_param_list(r_parameters);
  1484. if (material->next_pass.is_valid()) {
  1485. material_get_instance_shader_parameters(material->next_pass, r_parameters);
  1486. }
  1487. }
  1488. }
  1489. void RendererStorageRD::material_update_dependency(RID p_material, DependencyTracker *p_instance) {
  1490. Material *material = material_owner.getornull(p_material);
  1491. ERR_FAIL_COND(!material);
  1492. p_instance->update_dependency(&material->dependency);
  1493. if (material->next_pass.is_valid()) {
  1494. material_update_dependency(material->next_pass, p_instance);
  1495. }
  1496. }
  1497. void RendererStorageRD::material_set_data_request_function(ShaderType p_shader_type, MaterialDataRequestFunction p_function) {
  1498. ERR_FAIL_INDEX(p_shader_type, SHADER_TYPE_MAX);
  1499. material_data_request_func[p_shader_type] = p_function;
  1500. }
  1501. _FORCE_INLINE_ static void _fill_std140_variant_ubo_value(ShaderLanguage::DataType type, const Variant &value, uint8_t *data, bool p_linear_color) {
  1502. switch (type) {
  1503. case ShaderLanguage::TYPE_BOOL: {
  1504. bool v = value;
  1505. uint32_t *gui = (uint32_t *)data;
  1506. *gui = v ? 1 : 0;
  1507. } break;
  1508. case ShaderLanguage::TYPE_BVEC2: {
  1509. int v = value;
  1510. uint32_t *gui = (uint32_t *)data;
  1511. gui[0] = v & 1 ? 1 : 0;
  1512. gui[1] = v & 2 ? 1 : 0;
  1513. } break;
  1514. case ShaderLanguage::TYPE_BVEC3: {
  1515. int v = value;
  1516. uint32_t *gui = (uint32_t *)data;
  1517. gui[0] = (v & 1) ? 1 : 0;
  1518. gui[1] = (v & 2) ? 1 : 0;
  1519. gui[2] = (v & 4) ? 1 : 0;
  1520. } break;
  1521. case ShaderLanguage::TYPE_BVEC4: {
  1522. int v = value;
  1523. uint32_t *gui = (uint32_t *)data;
  1524. gui[0] = (v & 1) ? 1 : 0;
  1525. gui[1] = (v & 2) ? 1 : 0;
  1526. gui[2] = (v & 4) ? 1 : 0;
  1527. gui[3] = (v & 8) ? 1 : 0;
  1528. } break;
  1529. case ShaderLanguage::TYPE_INT: {
  1530. int v = value;
  1531. int32_t *gui = (int32_t *)data;
  1532. gui[0] = v;
  1533. } break;
  1534. case ShaderLanguage::TYPE_IVEC2: {
  1535. Vector<int> iv = value;
  1536. int s = iv.size();
  1537. int32_t *gui = (int32_t *)data;
  1538. const int *r = iv.ptr();
  1539. for (int i = 0; i < 2; i++) {
  1540. if (i < s) {
  1541. gui[i] = r[i];
  1542. } else {
  1543. gui[i] = 0;
  1544. }
  1545. }
  1546. } break;
  1547. case ShaderLanguage::TYPE_IVEC3: {
  1548. Vector<int> iv = value;
  1549. int s = iv.size();
  1550. int32_t *gui = (int32_t *)data;
  1551. const int *r = iv.ptr();
  1552. for (int i = 0; i < 3; i++) {
  1553. if (i < s) {
  1554. gui[i] = r[i];
  1555. } else {
  1556. gui[i] = 0;
  1557. }
  1558. }
  1559. } break;
  1560. case ShaderLanguage::TYPE_IVEC4: {
  1561. Vector<int> iv = value;
  1562. int s = iv.size();
  1563. int32_t *gui = (int32_t *)data;
  1564. const int *r = iv.ptr();
  1565. for (int i = 0; i < 4; i++) {
  1566. if (i < s) {
  1567. gui[i] = r[i];
  1568. } else {
  1569. gui[i] = 0;
  1570. }
  1571. }
  1572. } break;
  1573. case ShaderLanguage::TYPE_UINT: {
  1574. int v = value;
  1575. uint32_t *gui = (uint32_t *)data;
  1576. gui[0] = v;
  1577. } break;
  1578. case ShaderLanguage::TYPE_UVEC2: {
  1579. Vector<int> iv = value;
  1580. int s = iv.size();
  1581. uint32_t *gui = (uint32_t *)data;
  1582. const int *r = iv.ptr();
  1583. for (int i = 0; i < 2; i++) {
  1584. if (i < s) {
  1585. gui[i] = r[i];
  1586. } else {
  1587. gui[i] = 0;
  1588. }
  1589. }
  1590. } break;
  1591. case ShaderLanguage::TYPE_UVEC3: {
  1592. Vector<int> iv = value;
  1593. int s = iv.size();
  1594. uint32_t *gui = (uint32_t *)data;
  1595. const int *r = iv.ptr();
  1596. for (int i = 0; i < 3; i++) {
  1597. if (i < s) {
  1598. gui[i] = r[i];
  1599. } else {
  1600. gui[i] = 0;
  1601. }
  1602. }
  1603. } break;
  1604. case ShaderLanguage::TYPE_UVEC4: {
  1605. Vector<int> iv = value;
  1606. int s = iv.size();
  1607. uint32_t *gui = (uint32_t *)data;
  1608. const int *r = iv.ptr();
  1609. for (int i = 0; i < 4; i++) {
  1610. if (i < s) {
  1611. gui[i] = r[i];
  1612. } else {
  1613. gui[i] = 0;
  1614. }
  1615. }
  1616. } break;
  1617. case ShaderLanguage::TYPE_FLOAT: {
  1618. float v = value;
  1619. float *gui = (float *)data;
  1620. gui[0] = v;
  1621. } break;
  1622. case ShaderLanguage::TYPE_VEC2: {
  1623. Vector2 v = value;
  1624. float *gui = (float *)data;
  1625. gui[0] = v.x;
  1626. gui[1] = v.y;
  1627. } break;
  1628. case ShaderLanguage::TYPE_VEC3: {
  1629. Vector3 v = value;
  1630. float *gui = (float *)data;
  1631. gui[0] = v.x;
  1632. gui[1] = v.y;
  1633. gui[2] = v.z;
  1634. } break;
  1635. case ShaderLanguage::TYPE_VEC4: {
  1636. float *gui = (float *)data;
  1637. if (value.get_type() == Variant::COLOR) {
  1638. Color v = value;
  1639. if (p_linear_color) {
  1640. v = v.to_linear();
  1641. }
  1642. gui[0] = v.r;
  1643. gui[1] = v.g;
  1644. gui[2] = v.b;
  1645. gui[3] = v.a;
  1646. } else if (value.get_type() == Variant::RECT2) {
  1647. Rect2 v = value;
  1648. gui[0] = v.position.x;
  1649. gui[1] = v.position.y;
  1650. gui[2] = v.size.x;
  1651. gui[3] = v.size.y;
  1652. } else if (value.get_type() == Variant::QUATERNION) {
  1653. Quaternion v = value;
  1654. gui[0] = v.x;
  1655. gui[1] = v.y;
  1656. gui[2] = v.z;
  1657. gui[3] = v.w;
  1658. } else {
  1659. Plane v = value;
  1660. gui[0] = v.normal.x;
  1661. gui[1] = v.normal.y;
  1662. gui[2] = v.normal.z;
  1663. gui[3] = v.d;
  1664. }
  1665. } break;
  1666. case ShaderLanguage::TYPE_MAT2: {
  1667. Transform2D v = value;
  1668. float *gui = (float *)data;
  1669. //in std140 members of mat2 are treated as vec4s
  1670. gui[0] = v.elements[0][0];
  1671. gui[1] = v.elements[0][1];
  1672. gui[2] = 0;
  1673. gui[3] = 0;
  1674. gui[4] = v.elements[1][0];
  1675. gui[5] = v.elements[1][1];
  1676. gui[6] = 0;
  1677. gui[7] = 0;
  1678. } break;
  1679. case ShaderLanguage::TYPE_MAT3: {
  1680. Basis v = value;
  1681. float *gui = (float *)data;
  1682. gui[0] = v.elements[0][0];
  1683. gui[1] = v.elements[1][0];
  1684. gui[2] = v.elements[2][0];
  1685. gui[3] = 0;
  1686. gui[4] = v.elements[0][1];
  1687. gui[5] = v.elements[1][1];
  1688. gui[6] = v.elements[2][1];
  1689. gui[7] = 0;
  1690. gui[8] = v.elements[0][2];
  1691. gui[9] = v.elements[1][2];
  1692. gui[10] = v.elements[2][2];
  1693. gui[11] = 0;
  1694. } break;
  1695. case ShaderLanguage::TYPE_MAT4: {
  1696. Transform3D v = value;
  1697. float *gui = (float *)data;
  1698. gui[0] = v.basis.elements[0][0];
  1699. gui[1] = v.basis.elements[1][0];
  1700. gui[2] = v.basis.elements[2][0];
  1701. gui[3] = 0;
  1702. gui[4] = v.basis.elements[0][1];
  1703. gui[5] = v.basis.elements[1][1];
  1704. gui[6] = v.basis.elements[2][1];
  1705. gui[7] = 0;
  1706. gui[8] = v.basis.elements[0][2];
  1707. gui[9] = v.basis.elements[1][2];
  1708. gui[10] = v.basis.elements[2][2];
  1709. gui[11] = 0;
  1710. gui[12] = v.origin.x;
  1711. gui[13] = v.origin.y;
  1712. gui[14] = v.origin.z;
  1713. gui[15] = 1;
  1714. } break;
  1715. default: {
  1716. }
  1717. }
  1718. }
  1719. _FORCE_INLINE_ static void _fill_std140_ubo_value(ShaderLanguage::DataType type, const Vector<ShaderLanguage::ConstantNode::Value> &value, uint8_t *data) {
  1720. switch (type) {
  1721. case ShaderLanguage::TYPE_BOOL: {
  1722. uint32_t *gui = (uint32_t *)data;
  1723. *gui = value[0].boolean ? 1 : 0;
  1724. } break;
  1725. case ShaderLanguage::TYPE_BVEC2: {
  1726. uint32_t *gui = (uint32_t *)data;
  1727. gui[0] = value[0].boolean ? 1 : 0;
  1728. gui[1] = value[1].boolean ? 1 : 0;
  1729. } break;
  1730. case ShaderLanguage::TYPE_BVEC3: {
  1731. uint32_t *gui = (uint32_t *)data;
  1732. gui[0] = value[0].boolean ? 1 : 0;
  1733. gui[1] = value[1].boolean ? 1 : 0;
  1734. gui[2] = value[2].boolean ? 1 : 0;
  1735. } break;
  1736. case ShaderLanguage::TYPE_BVEC4: {
  1737. uint32_t *gui = (uint32_t *)data;
  1738. gui[0] = value[0].boolean ? 1 : 0;
  1739. gui[1] = value[1].boolean ? 1 : 0;
  1740. gui[2] = value[2].boolean ? 1 : 0;
  1741. gui[3] = value[3].boolean ? 1 : 0;
  1742. } break;
  1743. case ShaderLanguage::TYPE_INT: {
  1744. int32_t *gui = (int32_t *)data;
  1745. gui[0] = value[0].sint;
  1746. } break;
  1747. case ShaderLanguage::TYPE_IVEC2: {
  1748. int32_t *gui = (int32_t *)data;
  1749. for (int i = 0; i < 2; i++) {
  1750. gui[i] = value[i].sint;
  1751. }
  1752. } break;
  1753. case ShaderLanguage::TYPE_IVEC3: {
  1754. int32_t *gui = (int32_t *)data;
  1755. for (int i = 0; i < 3; i++) {
  1756. gui[i] = value[i].sint;
  1757. }
  1758. } break;
  1759. case ShaderLanguage::TYPE_IVEC4: {
  1760. int32_t *gui = (int32_t *)data;
  1761. for (int i = 0; i < 4; i++) {
  1762. gui[i] = value[i].sint;
  1763. }
  1764. } break;
  1765. case ShaderLanguage::TYPE_UINT: {
  1766. uint32_t *gui = (uint32_t *)data;
  1767. gui[0] = value[0].uint;
  1768. } break;
  1769. case ShaderLanguage::TYPE_UVEC2: {
  1770. int32_t *gui = (int32_t *)data;
  1771. for (int i = 0; i < 2; i++) {
  1772. gui[i] = value[i].uint;
  1773. }
  1774. } break;
  1775. case ShaderLanguage::TYPE_UVEC3: {
  1776. int32_t *gui = (int32_t *)data;
  1777. for (int i = 0; i < 3; i++) {
  1778. gui[i] = value[i].uint;
  1779. }
  1780. } break;
  1781. case ShaderLanguage::TYPE_UVEC4: {
  1782. int32_t *gui = (int32_t *)data;
  1783. for (int i = 0; i < 4; i++) {
  1784. gui[i] = value[i].uint;
  1785. }
  1786. } break;
  1787. case ShaderLanguage::TYPE_FLOAT: {
  1788. float *gui = (float *)data;
  1789. gui[0] = value[0].real;
  1790. } break;
  1791. case ShaderLanguage::TYPE_VEC2: {
  1792. float *gui = (float *)data;
  1793. for (int i = 0; i < 2; i++) {
  1794. gui[i] = value[i].real;
  1795. }
  1796. } break;
  1797. case ShaderLanguage::TYPE_VEC3: {
  1798. float *gui = (float *)data;
  1799. for (int i = 0; i < 3; i++) {
  1800. gui[i] = value[i].real;
  1801. }
  1802. } break;
  1803. case ShaderLanguage::TYPE_VEC4: {
  1804. float *gui = (float *)data;
  1805. for (int i = 0; i < 4; i++) {
  1806. gui[i] = value[i].real;
  1807. }
  1808. } break;
  1809. case ShaderLanguage::TYPE_MAT2: {
  1810. float *gui = (float *)data;
  1811. //in std140 members of mat2 are treated as vec4s
  1812. gui[0] = value[0].real;
  1813. gui[1] = value[1].real;
  1814. gui[2] = 0;
  1815. gui[3] = 0;
  1816. gui[4] = value[2].real;
  1817. gui[5] = value[3].real;
  1818. gui[6] = 0;
  1819. gui[7] = 0;
  1820. } break;
  1821. case ShaderLanguage::TYPE_MAT3: {
  1822. float *gui = (float *)data;
  1823. gui[0] = value[0].real;
  1824. gui[1] = value[1].real;
  1825. gui[2] = value[2].real;
  1826. gui[3] = 0;
  1827. gui[4] = value[3].real;
  1828. gui[5] = value[4].real;
  1829. gui[6] = value[5].real;
  1830. gui[7] = 0;
  1831. gui[8] = value[6].real;
  1832. gui[9] = value[7].real;
  1833. gui[10] = value[8].real;
  1834. gui[11] = 0;
  1835. } break;
  1836. case ShaderLanguage::TYPE_MAT4: {
  1837. float *gui = (float *)data;
  1838. for (int i = 0; i < 16; i++) {
  1839. gui[i] = value[i].real;
  1840. }
  1841. } break;
  1842. default: {
  1843. }
  1844. }
  1845. }
  1846. _FORCE_INLINE_ static void _fill_std140_ubo_empty(ShaderLanguage::DataType type, uint8_t *data) {
  1847. switch (type) {
  1848. case ShaderLanguage::TYPE_BOOL:
  1849. case ShaderLanguage::TYPE_INT:
  1850. case ShaderLanguage::TYPE_UINT:
  1851. case ShaderLanguage::TYPE_FLOAT: {
  1852. memset(data, 0, 4);
  1853. } break;
  1854. case ShaderLanguage::TYPE_BVEC2:
  1855. case ShaderLanguage::TYPE_IVEC2:
  1856. case ShaderLanguage::TYPE_UVEC2:
  1857. case ShaderLanguage::TYPE_VEC2: {
  1858. memset(data, 0, 8);
  1859. } break;
  1860. case ShaderLanguage::TYPE_BVEC3:
  1861. case ShaderLanguage::TYPE_IVEC3:
  1862. case ShaderLanguage::TYPE_UVEC3:
  1863. case ShaderLanguage::TYPE_VEC3:
  1864. case ShaderLanguage::TYPE_BVEC4:
  1865. case ShaderLanguage::TYPE_IVEC4:
  1866. case ShaderLanguage::TYPE_UVEC4:
  1867. case ShaderLanguage::TYPE_VEC4: {
  1868. memset(data, 0, 16);
  1869. } break;
  1870. case ShaderLanguage::TYPE_MAT2: {
  1871. memset(data, 0, 32);
  1872. } break;
  1873. case ShaderLanguage::TYPE_MAT3: {
  1874. memset(data, 0, 48);
  1875. } break;
  1876. case ShaderLanguage::TYPE_MAT4: {
  1877. memset(data, 0, 64);
  1878. } break;
  1879. default: {
  1880. }
  1881. }
  1882. }
  1883. void RendererStorageRD::MaterialData::update_uniform_buffer(const Map<StringName, ShaderLanguage::ShaderNode::Uniform> &p_uniforms, const uint32_t *p_uniform_offsets, const Map<StringName, Variant> &p_parameters, uint8_t *p_buffer, uint32_t p_buffer_size, bool p_use_linear_color) {
  1884. bool uses_global_buffer = false;
  1885. for (Map<StringName, ShaderLanguage::ShaderNode::Uniform>::Element *E = p_uniforms.front(); E; E = E->next()) {
  1886. if (E->get().order < 0) {
  1887. continue; // texture, does not go here
  1888. }
  1889. if (E->get().scope == ShaderLanguage::ShaderNode::Uniform::SCOPE_INSTANCE) {
  1890. continue; //instance uniforms don't appear in the bufferr
  1891. }
  1892. if (E->get().scope == ShaderLanguage::ShaderNode::Uniform::SCOPE_GLOBAL) {
  1893. //this is a global variable, get the index to it
  1894. RendererStorageRD *rs = base_singleton;
  1895. GlobalVariables::Variable *gv = rs->global_variables.variables.getptr(E->key());
  1896. uint32_t index = 0;
  1897. if (gv) {
  1898. index = gv->buffer_index;
  1899. } else {
  1900. WARN_PRINT("Shader uses global uniform '" + E->key() + "', but it was removed at some point. Material will not display correctly.");
  1901. }
  1902. uint32_t offset = p_uniform_offsets[E->get().order];
  1903. uint32_t *intptr = (uint32_t *)&p_buffer[offset];
  1904. *intptr = index;
  1905. uses_global_buffer = true;
  1906. continue;
  1907. }
  1908. //regular uniform
  1909. uint32_t offset = p_uniform_offsets[E->get().order];
  1910. #ifdef DEBUG_ENABLED
  1911. uint32_t size = ShaderLanguage::get_type_size(E->get().type);
  1912. ERR_CONTINUE(offset + size > p_buffer_size);
  1913. #endif
  1914. uint8_t *data = &p_buffer[offset];
  1915. const Map<StringName, Variant>::Element *V = p_parameters.find(E->key());
  1916. if (V) {
  1917. //user provided
  1918. _fill_std140_variant_ubo_value(E->get().type, V->get(), data, p_use_linear_color);
  1919. } else if (E->get().default_value.size()) {
  1920. //default value
  1921. _fill_std140_ubo_value(E->get().type, E->get().default_value, data);
  1922. //value=E->get().default_value;
  1923. } else {
  1924. //zero because it was not provided
  1925. if (E->get().type == ShaderLanguage::TYPE_VEC4 && E->get().hint == ShaderLanguage::ShaderNode::Uniform::HINT_COLOR) {
  1926. //colors must be set as black, with alpha as 1.0
  1927. _fill_std140_variant_ubo_value(E->get().type, Color(0, 0, 0, 1), data, p_use_linear_color);
  1928. } else {
  1929. //else just zero it out
  1930. _fill_std140_ubo_empty(E->get().type, data);
  1931. }
  1932. }
  1933. }
  1934. if (uses_global_buffer != (global_buffer_E != nullptr)) {
  1935. RendererStorageRD *rs = base_singleton;
  1936. if (uses_global_buffer) {
  1937. global_buffer_E = rs->global_variables.materials_using_buffer.push_back(self);
  1938. } else {
  1939. rs->global_variables.materials_using_buffer.erase(global_buffer_E);
  1940. global_buffer_E = nullptr;
  1941. }
  1942. }
  1943. }
  1944. RendererStorageRD::MaterialData::~MaterialData() {
  1945. if (global_buffer_E) {
  1946. //unregister global buffers
  1947. RendererStorageRD *rs = base_singleton;
  1948. rs->global_variables.materials_using_buffer.erase(global_buffer_E);
  1949. }
  1950. if (global_texture_E) {
  1951. //unregister global textures
  1952. RendererStorageRD *rs = base_singleton;
  1953. for (Map<StringName, uint64_t>::Element *E = used_global_textures.front(); E; E = E->next()) {
  1954. GlobalVariables::Variable *v = rs->global_variables.variables.getptr(E->key());
  1955. if (v) {
  1956. v->texture_materials.erase(self);
  1957. }
  1958. }
  1959. //unregister material from those using global textures
  1960. rs->global_variables.materials_using_texture.erase(global_texture_E);
  1961. }
  1962. }
  1963. void RendererStorageRD::MaterialData::update_textures(const Map<StringName, Variant> &p_parameters, const Map<StringName, RID> &p_default_textures, const Vector<ShaderCompilerRD::GeneratedCode::Texture> &p_texture_uniforms, RID *p_textures, bool p_use_linear_color) {
  1964. RendererStorageRD *singleton = (RendererStorageRD *)RendererStorage::base_singleton;
  1965. #ifdef TOOLS_ENABLED
  1966. Texture *roughness_detect_texture = nullptr;
  1967. RS::TextureDetectRoughnessChannel roughness_channel = RS::TEXTURE_DETECT_ROUGHNESS_R;
  1968. Texture *normal_detect_texture = nullptr;
  1969. #endif
  1970. bool uses_global_textures = false;
  1971. global_textures_pass++;
  1972. for (int i = 0; i < p_texture_uniforms.size(); i++) {
  1973. const StringName &uniform_name = p_texture_uniforms[i].name;
  1974. RID texture;
  1975. if (p_texture_uniforms[i].global) {
  1976. RendererStorageRD *rs = base_singleton;
  1977. uses_global_textures = true;
  1978. GlobalVariables::Variable *v = rs->global_variables.variables.getptr(uniform_name);
  1979. if (v) {
  1980. if (v->buffer_index >= 0) {
  1981. WARN_PRINT("Shader uses global uniform texture '" + String(uniform_name) + "', but it changed type and is no longer a texture!.");
  1982. } else {
  1983. Map<StringName, uint64_t>::Element *E = used_global_textures.find(uniform_name);
  1984. if (!E) {
  1985. E = used_global_textures.insert(uniform_name, global_textures_pass);
  1986. v->texture_materials.insert(self);
  1987. } else {
  1988. E->get() = global_textures_pass;
  1989. }
  1990. texture = v->override.get_type() != Variant::NIL ? v->override : v->value;
  1991. }
  1992. } else {
  1993. WARN_PRINT("Shader uses global uniform texture '" + String(uniform_name) + "', but it was removed at some point. Material will not display correctly.");
  1994. }
  1995. } else {
  1996. if (!texture.is_valid()) {
  1997. const Map<StringName, Variant>::Element *V = p_parameters.find(uniform_name);
  1998. if (V) {
  1999. texture = V->get();
  2000. }
  2001. }
  2002. if (!texture.is_valid()) {
  2003. const Map<StringName, RID>::Element *W = p_default_textures.find(uniform_name);
  2004. if (W) {
  2005. texture = W->get();
  2006. }
  2007. }
  2008. }
  2009. RID rd_texture;
  2010. if (texture.is_null()) {
  2011. //check default usage
  2012. switch (p_texture_uniforms[i].hint) {
  2013. case ShaderLanguage::ShaderNode::Uniform::HINT_BLACK:
  2014. case ShaderLanguage::ShaderNode::Uniform::HINT_BLACK_ALBEDO: {
  2015. rd_texture = singleton->texture_rd_get_default(DEFAULT_RD_TEXTURE_BLACK);
  2016. } break;
  2017. case ShaderLanguage::ShaderNode::Uniform::HINT_NONE: {
  2018. rd_texture = singleton->texture_rd_get_default(DEFAULT_RD_TEXTURE_NORMAL);
  2019. } break;
  2020. case ShaderLanguage::ShaderNode::Uniform::HINT_ANISO: {
  2021. rd_texture = singleton->texture_rd_get_default(DEFAULT_RD_TEXTURE_ANISO);
  2022. } break;
  2023. default: {
  2024. rd_texture = singleton->texture_rd_get_default(DEFAULT_RD_TEXTURE_WHITE);
  2025. } break;
  2026. }
  2027. } else {
  2028. bool srgb = p_use_linear_color && (p_texture_uniforms[i].hint == ShaderLanguage::ShaderNode::Uniform::HINT_ALBEDO || p_texture_uniforms[i].hint == ShaderLanguage::ShaderNode::Uniform::HINT_BLACK_ALBEDO);
  2029. Texture *tex = singleton->texture_owner.getornull(texture);
  2030. if (tex) {
  2031. rd_texture = (srgb && tex->rd_texture_srgb.is_valid()) ? tex->rd_texture_srgb : tex->rd_texture;
  2032. #ifdef TOOLS_ENABLED
  2033. if (tex->detect_3d_callback && p_use_linear_color) {
  2034. tex->detect_3d_callback(tex->detect_3d_callback_ud);
  2035. }
  2036. if (tex->detect_normal_callback && (p_texture_uniforms[i].hint == ShaderLanguage::ShaderNode::Uniform::HINT_NORMAL || p_texture_uniforms[i].hint == ShaderLanguage::ShaderNode::Uniform::HINT_ROUGHNESS_NORMAL)) {
  2037. if (p_texture_uniforms[i].hint == ShaderLanguage::ShaderNode::Uniform::HINT_ROUGHNESS_NORMAL) {
  2038. normal_detect_texture = tex;
  2039. }
  2040. tex->detect_normal_callback(tex->detect_normal_callback_ud);
  2041. }
  2042. if (tex->detect_roughness_callback && (p_texture_uniforms[i].hint >= ShaderLanguage::ShaderNode::Uniform::HINT_ROUGHNESS_R || p_texture_uniforms[i].hint <= ShaderLanguage::ShaderNode::Uniform::HINT_ROUGHNESS_GRAY)) {
  2043. //find the normal texture
  2044. roughness_detect_texture = tex;
  2045. roughness_channel = RS::TextureDetectRoughnessChannel(p_texture_uniforms[i].hint - ShaderLanguage::ShaderNode::Uniform::HINT_ROUGHNESS_R);
  2046. }
  2047. #endif
  2048. }
  2049. if (rd_texture.is_null()) {
  2050. //wtf
  2051. rd_texture = singleton->texture_rd_get_default(DEFAULT_RD_TEXTURE_WHITE);
  2052. }
  2053. }
  2054. p_textures[i] = rd_texture;
  2055. }
  2056. #ifdef TOOLS_ENABLED
  2057. if (roughness_detect_texture && normal_detect_texture && normal_detect_texture->path != String()) {
  2058. roughness_detect_texture->detect_roughness_callback(roughness_detect_texture->detect_roughness_callback_ud, normal_detect_texture->path, roughness_channel);
  2059. }
  2060. #endif
  2061. {
  2062. //for textures no longer used, unregister them
  2063. List<Map<StringName, uint64_t>::Element *> to_delete;
  2064. RendererStorageRD *rs = base_singleton;
  2065. for (Map<StringName, uint64_t>::Element *E = used_global_textures.front(); E; E = E->next()) {
  2066. if (E->get() != global_textures_pass) {
  2067. to_delete.push_back(E);
  2068. GlobalVariables::Variable *v = rs->global_variables.variables.getptr(E->key());
  2069. if (v) {
  2070. v->texture_materials.erase(self);
  2071. }
  2072. }
  2073. }
  2074. while (to_delete.front()) {
  2075. used_global_textures.erase(to_delete.front()->get());
  2076. to_delete.pop_front();
  2077. }
  2078. //handle registering/unregistering global textures
  2079. if (uses_global_textures != (global_texture_E != nullptr)) {
  2080. if (uses_global_textures) {
  2081. global_texture_E = rs->global_variables.materials_using_texture.push_back(self);
  2082. } else {
  2083. rs->global_variables.materials_using_texture.erase(global_texture_E);
  2084. global_texture_E = nullptr;
  2085. }
  2086. }
  2087. }
  2088. }
  2089. void RendererStorageRD::material_force_update_textures(RID p_material, ShaderType p_shader_type) {
  2090. Material *material = material_owner.getornull(p_material);
  2091. if (material->shader_type != p_shader_type) {
  2092. return;
  2093. }
  2094. if (material->data) {
  2095. material->data->update_parameters(material->params, false, true);
  2096. }
  2097. }
  2098. void RendererStorageRD::_update_queued_materials() {
  2099. Material *material = material_update_list;
  2100. while (material) {
  2101. Material *next = material->update_next;
  2102. if (material->data) {
  2103. material->data->update_parameters(material->params, material->uniform_dirty, material->texture_dirty);
  2104. }
  2105. material->update_requested = false;
  2106. material->texture_dirty = false;
  2107. material->uniform_dirty = false;
  2108. material->update_next = nullptr;
  2109. material = next;
  2110. }
  2111. material_update_list = nullptr;
  2112. }
  2113. /* MESH API */
  2114. RID RendererStorageRD::mesh_allocate() {
  2115. return mesh_owner.allocate_rid();
  2116. }
  2117. void RendererStorageRD::mesh_initialize(RID p_rid) {
  2118. mesh_owner.initialize_rid(p_rid, Mesh());
  2119. }
  2120. void RendererStorageRD::mesh_set_blend_shape_count(RID p_mesh, int p_blend_shape_count) {
  2121. ERR_FAIL_COND(p_blend_shape_count < 0);
  2122. Mesh *mesh = mesh_owner.getornull(p_mesh);
  2123. ERR_FAIL_COND(!mesh);
  2124. ERR_FAIL_COND(mesh->surface_count > 0); //surfaces already exist
  2125. mesh->blend_shape_count = p_blend_shape_count;
  2126. }
  2127. /// Returns stride
  2128. void RendererStorageRD::mesh_add_surface(RID p_mesh, const RS::SurfaceData &p_surface) {
  2129. Mesh *mesh = mesh_owner.getornull(p_mesh);
  2130. ERR_FAIL_COND(!mesh);
  2131. #ifdef DEBUG_ENABLED
  2132. //do a validation, to catch errors first
  2133. {
  2134. uint32_t stride = 0;
  2135. uint32_t attrib_stride = 0;
  2136. uint32_t skin_stride = 0;
  2137. for (int i = 0; i < RS::ARRAY_WEIGHTS; i++) {
  2138. if ((p_surface.format & (1 << i))) {
  2139. switch (i) {
  2140. case RS::ARRAY_VERTEX: {
  2141. if (p_surface.format & RS::ARRAY_FLAG_USE_2D_VERTICES) {
  2142. stride += sizeof(float) * 2;
  2143. } else {
  2144. stride += sizeof(float) * 3;
  2145. }
  2146. } break;
  2147. case RS::ARRAY_NORMAL: {
  2148. stride += sizeof(int32_t);
  2149. } break;
  2150. case RS::ARRAY_TANGENT: {
  2151. stride += sizeof(int32_t);
  2152. } break;
  2153. case RS::ARRAY_COLOR: {
  2154. attrib_stride += sizeof(int16_t) * 4;
  2155. } break;
  2156. case RS::ARRAY_TEX_UV: {
  2157. attrib_stride += sizeof(float) * 2;
  2158. } break;
  2159. case RS::ARRAY_TEX_UV2: {
  2160. attrib_stride += sizeof(float) * 2;
  2161. } break;
  2162. case RS::ARRAY_CUSTOM0:
  2163. case RS::ARRAY_CUSTOM1:
  2164. case RS::ARRAY_CUSTOM2:
  2165. case RS::ARRAY_CUSTOM3: {
  2166. int idx = i - RS::ARRAY_CUSTOM0;
  2167. uint32_t fmt_shift[RS::ARRAY_CUSTOM_COUNT] = { RS::ARRAY_FORMAT_CUSTOM0_SHIFT, RS::ARRAY_FORMAT_CUSTOM1_SHIFT, RS::ARRAY_FORMAT_CUSTOM2_SHIFT, RS::ARRAY_FORMAT_CUSTOM3_SHIFT };
  2168. uint32_t fmt = (p_surface.format >> fmt_shift[idx]) & RS::ARRAY_FORMAT_CUSTOM_MASK;
  2169. uint32_t fmtsize[RS::ARRAY_CUSTOM_MAX] = { 4, 4, 4, 8, 4, 8, 12, 16 };
  2170. attrib_stride += fmtsize[fmt];
  2171. } break;
  2172. case RS::ARRAY_WEIGHTS:
  2173. case RS::ARRAY_BONES: {
  2174. //uses a separate array
  2175. bool use_8 = p_surface.format & RS::ARRAY_FLAG_USE_8_BONE_WEIGHTS;
  2176. skin_stride += sizeof(int16_t) * (use_8 ? 16 : 8);
  2177. } break;
  2178. }
  2179. }
  2180. }
  2181. int expected_size = stride * p_surface.vertex_count;
  2182. ERR_FAIL_COND_MSG(expected_size != p_surface.vertex_data.size(), "Size of vertex data provided (" + itos(p_surface.vertex_data.size()) + ") does not match expected (" + itos(expected_size) + ")");
  2183. int bs_expected_size = expected_size * mesh->blend_shape_count;
  2184. ERR_FAIL_COND_MSG(bs_expected_size != p_surface.blend_shape_data.size(), "Size of blend shape data provided (" + itos(p_surface.blend_shape_data.size()) + ") does not match expected (" + itos(bs_expected_size) + ")");
  2185. int expected_attrib_size = attrib_stride * p_surface.vertex_count;
  2186. ERR_FAIL_COND_MSG(expected_attrib_size != p_surface.attribute_data.size(), "Size of attribute data provided (" + itos(p_surface.attribute_data.size()) + ") does not match expected (" + itos(expected_attrib_size) + ")");
  2187. if ((p_surface.format & RS::ARRAY_FORMAT_WEIGHTS) && (p_surface.format & RS::ARRAY_FORMAT_BONES)) {
  2188. expected_size = skin_stride * p_surface.vertex_count;
  2189. ERR_FAIL_COND_MSG(expected_size != p_surface.skin_data.size(), "Size of skin data provided (" + itos(p_surface.skin_data.size()) + ") does not match expected (" + itos(expected_size) + ")");
  2190. }
  2191. }
  2192. #endif
  2193. Mesh::Surface *s = memnew(Mesh::Surface);
  2194. s->format = p_surface.format;
  2195. s->primitive = p_surface.primitive;
  2196. bool use_as_storage = (p_surface.skin_data.size() || mesh->blend_shape_count > 0);
  2197. s->vertex_buffer = RD::get_singleton()->vertex_buffer_create(p_surface.vertex_data.size(), p_surface.vertex_data, use_as_storage);
  2198. s->vertex_buffer_size = p_surface.vertex_data.size();
  2199. if (p_surface.attribute_data.size()) {
  2200. s->attribute_buffer = RD::get_singleton()->vertex_buffer_create(p_surface.attribute_data.size(), p_surface.attribute_data);
  2201. }
  2202. if (p_surface.skin_data.size()) {
  2203. s->skin_buffer = RD::get_singleton()->vertex_buffer_create(p_surface.skin_data.size(), p_surface.skin_data, use_as_storage);
  2204. s->skin_buffer_size = p_surface.skin_data.size();
  2205. }
  2206. s->vertex_count = p_surface.vertex_count;
  2207. if (p_surface.format & RS::ARRAY_FORMAT_BONES) {
  2208. mesh->has_bone_weights = true;
  2209. }
  2210. if (p_surface.index_count) {
  2211. bool is_index_16 = p_surface.vertex_count <= 65536;
  2212. s->index_buffer = RD::get_singleton()->index_buffer_create(p_surface.index_count, is_index_16 ? RD::INDEX_BUFFER_FORMAT_UINT16 : RD::INDEX_BUFFER_FORMAT_UINT32, p_surface.index_data, false);
  2213. s->index_count = p_surface.index_count;
  2214. s->index_array = RD::get_singleton()->index_array_create(s->index_buffer, 0, s->index_count);
  2215. if (p_surface.lods.size()) {
  2216. s->lods = memnew_arr(Mesh::Surface::LOD, p_surface.lods.size());
  2217. s->lod_count = p_surface.lods.size();
  2218. for (int i = 0; i < p_surface.lods.size(); i++) {
  2219. uint32_t indices = p_surface.lods[i].index_data.size() / (is_index_16 ? 2 : 4);
  2220. s->lods[i].index_buffer = RD::get_singleton()->index_buffer_create(indices, is_index_16 ? RD::INDEX_BUFFER_FORMAT_UINT16 : RD::INDEX_BUFFER_FORMAT_UINT32, p_surface.lods[i].index_data);
  2221. s->lods[i].index_array = RD::get_singleton()->index_array_create(s->lods[i].index_buffer, 0, indices);
  2222. s->lods[i].edge_length = p_surface.lods[i].edge_length;
  2223. }
  2224. }
  2225. }
  2226. s->aabb = p_surface.aabb;
  2227. s->bone_aabbs = p_surface.bone_aabbs; //only really useful for returning them.
  2228. if (mesh->blend_shape_count > 0) {
  2229. s->blend_shape_buffer = RD::get_singleton()->storage_buffer_create(p_surface.blend_shape_data.size(), p_surface.blend_shape_data);
  2230. }
  2231. if (use_as_storage) {
  2232. Vector<RD::Uniform> uniforms;
  2233. {
  2234. RD::Uniform u;
  2235. u.binding = 0;
  2236. u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
  2237. u.ids.push_back(s->vertex_buffer);
  2238. uniforms.push_back(u);
  2239. }
  2240. {
  2241. RD::Uniform u;
  2242. u.binding = 1;
  2243. u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
  2244. if (s->skin_buffer.is_valid()) {
  2245. u.ids.push_back(s->skin_buffer);
  2246. } else {
  2247. u.ids.push_back(default_rd_storage_buffer);
  2248. }
  2249. uniforms.push_back(u);
  2250. }
  2251. {
  2252. RD::Uniform u;
  2253. u.binding = 2;
  2254. u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
  2255. if (s->blend_shape_buffer.is_valid()) {
  2256. u.ids.push_back(s->blend_shape_buffer);
  2257. } else {
  2258. u.ids.push_back(default_rd_storage_buffer);
  2259. }
  2260. uniforms.push_back(u);
  2261. }
  2262. s->uniform_set = RD::get_singleton()->uniform_set_create(uniforms, skeleton_shader.version_shader[0], SkeletonShader::UNIFORM_SET_SURFACE);
  2263. }
  2264. if (mesh->surface_count == 0) {
  2265. mesh->bone_aabbs = p_surface.bone_aabbs;
  2266. mesh->aabb = p_surface.aabb;
  2267. } else {
  2268. if (mesh->bone_aabbs.size() < p_surface.bone_aabbs.size()) {
  2269. // ArrayMesh::_surface_set_data only allocates bone_aabbs up to max_bone
  2270. // Each surface may affect different numbers of bones.
  2271. mesh->bone_aabbs.resize(p_surface.bone_aabbs.size());
  2272. }
  2273. for (int i = 0; i < p_surface.bone_aabbs.size(); i++) {
  2274. mesh->bone_aabbs.write[i].merge_with(p_surface.bone_aabbs[i]);
  2275. }
  2276. mesh->aabb.merge_with(p_surface.aabb);
  2277. }
  2278. s->material = p_surface.material;
  2279. mesh->surfaces = (Mesh::Surface **)memrealloc(mesh->surfaces, sizeof(Mesh::Surface *) * (mesh->surface_count + 1));
  2280. mesh->surfaces[mesh->surface_count] = s;
  2281. mesh->surface_count++;
  2282. for (List<MeshInstance *>::Element *E = mesh->instances.front(); E; E = E->next()) {
  2283. //update instances
  2284. MeshInstance *mi = E->get();
  2285. _mesh_instance_add_surface(mi, mesh, mesh->surface_count - 1);
  2286. }
  2287. mesh->dependency.changed_notify(DEPENDENCY_CHANGED_MESH);
  2288. for (Set<Mesh *>::Element *E = mesh->shadow_owners.front(); E; E = E->next()) {
  2289. Mesh *shadow_owner = E->get();
  2290. shadow_owner->shadow_mesh = RID();
  2291. shadow_owner->dependency.changed_notify(DEPENDENCY_CHANGED_MESH);
  2292. }
  2293. mesh->material_cache.clear();
  2294. }
  2295. int RendererStorageRD::mesh_get_blend_shape_count(RID p_mesh) const {
  2296. const Mesh *mesh = mesh_owner.getornull(p_mesh);
  2297. ERR_FAIL_COND_V(!mesh, -1);
  2298. return mesh->blend_shape_count;
  2299. }
  2300. void RendererStorageRD::mesh_set_blend_shape_mode(RID p_mesh, RS::BlendShapeMode p_mode) {
  2301. Mesh *mesh = mesh_owner.getornull(p_mesh);
  2302. ERR_FAIL_COND(!mesh);
  2303. ERR_FAIL_INDEX((int)p_mode, 2);
  2304. mesh->blend_shape_mode = p_mode;
  2305. }
  2306. RS::BlendShapeMode RendererStorageRD::mesh_get_blend_shape_mode(RID p_mesh) const {
  2307. Mesh *mesh = mesh_owner.getornull(p_mesh);
  2308. ERR_FAIL_COND_V(!mesh, RS::BLEND_SHAPE_MODE_NORMALIZED);
  2309. return mesh->blend_shape_mode;
  2310. }
  2311. void RendererStorageRD::mesh_surface_update_region(RID p_mesh, int p_surface, int p_offset, const Vector<uint8_t> &p_data) {
  2312. Mesh *mesh = mesh_owner.getornull(p_mesh);
  2313. ERR_FAIL_COND(!mesh);
  2314. ERR_FAIL_UNSIGNED_INDEX((uint32_t)p_surface, mesh->surface_count);
  2315. ERR_FAIL_COND(p_data.size() == 0);
  2316. uint64_t data_size = p_data.size();
  2317. const uint8_t *r = p_data.ptr();
  2318. RD::get_singleton()->buffer_update(mesh->surfaces[p_surface]->vertex_buffer, p_offset, data_size, r);
  2319. }
  2320. void RendererStorageRD::mesh_surface_set_material(RID p_mesh, int p_surface, RID p_material) {
  2321. Mesh *mesh = mesh_owner.getornull(p_mesh);
  2322. ERR_FAIL_COND(!mesh);
  2323. ERR_FAIL_UNSIGNED_INDEX((uint32_t)p_surface, mesh->surface_count);
  2324. mesh->surfaces[p_surface]->material = p_material;
  2325. mesh->dependency.changed_notify(DEPENDENCY_CHANGED_MATERIAL);
  2326. mesh->material_cache.clear();
  2327. }
  2328. RID RendererStorageRD::mesh_surface_get_material(RID p_mesh, int p_surface) const {
  2329. Mesh *mesh = mesh_owner.getornull(p_mesh);
  2330. ERR_FAIL_COND_V(!mesh, RID());
  2331. ERR_FAIL_UNSIGNED_INDEX_V((uint32_t)p_surface, mesh->surface_count, RID());
  2332. return mesh->surfaces[p_surface]->material;
  2333. }
  2334. RS::SurfaceData RendererStorageRD::mesh_get_surface(RID p_mesh, int p_surface) const {
  2335. Mesh *mesh = mesh_owner.getornull(p_mesh);
  2336. ERR_FAIL_COND_V(!mesh, RS::SurfaceData());
  2337. ERR_FAIL_UNSIGNED_INDEX_V((uint32_t)p_surface, mesh->surface_count, RS::SurfaceData());
  2338. Mesh::Surface &s = *mesh->surfaces[p_surface];
  2339. RS::SurfaceData sd;
  2340. sd.format = s.format;
  2341. sd.vertex_data = RD::get_singleton()->buffer_get_data(s.vertex_buffer);
  2342. if (s.attribute_buffer.is_valid()) {
  2343. sd.attribute_data = RD::get_singleton()->buffer_get_data(s.attribute_buffer);
  2344. }
  2345. if (s.skin_buffer.is_valid()) {
  2346. sd.skin_data = RD::get_singleton()->buffer_get_data(s.skin_buffer);
  2347. }
  2348. sd.vertex_count = s.vertex_count;
  2349. sd.index_count = s.index_count;
  2350. sd.primitive = s.primitive;
  2351. if (sd.index_count) {
  2352. sd.index_data = RD::get_singleton()->buffer_get_data(s.index_buffer);
  2353. }
  2354. sd.aabb = s.aabb;
  2355. for (uint32_t i = 0; i < s.lod_count; i++) {
  2356. RS::SurfaceData::LOD lod;
  2357. lod.edge_length = s.lods[i].edge_length;
  2358. lod.index_data = RD::get_singleton()->buffer_get_data(s.lods[i].index_buffer);
  2359. sd.lods.push_back(lod);
  2360. }
  2361. sd.bone_aabbs = s.bone_aabbs;
  2362. if (s.blend_shape_buffer.is_valid()) {
  2363. sd.blend_shape_data = RD::get_singleton()->buffer_get_data(s.blend_shape_buffer);
  2364. }
  2365. return sd;
  2366. }
  2367. int RendererStorageRD::mesh_get_surface_count(RID p_mesh) const {
  2368. Mesh *mesh = mesh_owner.getornull(p_mesh);
  2369. ERR_FAIL_COND_V(!mesh, 0);
  2370. return mesh->surface_count;
  2371. }
  2372. void RendererStorageRD::mesh_set_custom_aabb(RID p_mesh, const AABB &p_aabb) {
  2373. Mesh *mesh = mesh_owner.getornull(p_mesh);
  2374. ERR_FAIL_COND(!mesh);
  2375. mesh->custom_aabb = p_aabb;
  2376. }
  2377. AABB RendererStorageRD::mesh_get_custom_aabb(RID p_mesh) const {
  2378. Mesh *mesh = mesh_owner.getornull(p_mesh);
  2379. ERR_FAIL_COND_V(!mesh, AABB());
  2380. return mesh->custom_aabb;
  2381. }
  2382. AABB RendererStorageRD::mesh_get_aabb(RID p_mesh, RID p_skeleton) {
  2383. Mesh *mesh = mesh_owner.getornull(p_mesh);
  2384. ERR_FAIL_COND_V(!mesh, AABB());
  2385. if (mesh->custom_aabb != AABB()) {
  2386. return mesh->custom_aabb;
  2387. }
  2388. Skeleton *skeleton = skeleton_owner.getornull(p_skeleton);
  2389. if (!skeleton || skeleton->size == 0) {
  2390. return mesh->aabb;
  2391. }
  2392. AABB aabb;
  2393. for (uint32_t i = 0; i < mesh->surface_count; i++) {
  2394. AABB laabb;
  2395. if ((mesh->surfaces[i]->format & RS::ARRAY_FORMAT_BONES) && mesh->surfaces[i]->bone_aabbs.size()) {
  2396. int bs = mesh->surfaces[i]->bone_aabbs.size();
  2397. const AABB *skbones = mesh->surfaces[i]->bone_aabbs.ptr();
  2398. int sbs = skeleton->size;
  2399. ERR_CONTINUE(bs > sbs);
  2400. const float *baseptr = skeleton->data.ptr();
  2401. bool first = true;
  2402. if (skeleton->use_2d) {
  2403. for (int j = 0; j < bs; j++) {
  2404. if (skbones[0].size == Vector3()) {
  2405. continue; //bone is unused
  2406. }
  2407. const float *dataptr = baseptr + j * 8;
  2408. Transform3D mtx;
  2409. mtx.basis.elements[0].x = dataptr[0];
  2410. mtx.basis.elements[1].x = dataptr[1];
  2411. mtx.origin.x = dataptr[3];
  2412. mtx.basis.elements[0].y = dataptr[4];
  2413. mtx.basis.elements[1].y = dataptr[5];
  2414. mtx.origin.y = dataptr[7];
  2415. AABB baabb = mtx.xform(skbones[j]);
  2416. if (first) {
  2417. laabb = baabb;
  2418. first = false;
  2419. } else {
  2420. laabb.merge_with(baabb);
  2421. }
  2422. }
  2423. } else {
  2424. for (int j = 0; j < bs; j++) {
  2425. if (skbones[0].size == Vector3()) {
  2426. continue; //bone is unused
  2427. }
  2428. const float *dataptr = baseptr + j * 12;
  2429. Transform3D mtx;
  2430. mtx.basis.elements[0][0] = dataptr[0];
  2431. mtx.basis.elements[0][1] = dataptr[1];
  2432. mtx.basis.elements[0][2] = dataptr[2];
  2433. mtx.origin.x = dataptr[3];
  2434. mtx.basis.elements[1][0] = dataptr[4];
  2435. mtx.basis.elements[1][1] = dataptr[5];
  2436. mtx.basis.elements[1][2] = dataptr[6];
  2437. mtx.origin.y = dataptr[7];
  2438. mtx.basis.elements[2][0] = dataptr[8];
  2439. mtx.basis.elements[2][1] = dataptr[9];
  2440. mtx.basis.elements[2][2] = dataptr[10];
  2441. mtx.origin.z = dataptr[11];
  2442. AABB baabb = mtx.xform(skbones[j]);
  2443. if (first) {
  2444. laabb = baabb;
  2445. first = false;
  2446. } else {
  2447. laabb.merge_with(baabb);
  2448. }
  2449. }
  2450. }
  2451. if (laabb.size == Vector3()) {
  2452. laabb = mesh->surfaces[i]->aabb;
  2453. }
  2454. } else {
  2455. laabb = mesh->surfaces[i]->aabb;
  2456. }
  2457. if (i == 0) {
  2458. aabb = laabb;
  2459. } else {
  2460. aabb.merge_with(laabb);
  2461. }
  2462. }
  2463. return aabb;
  2464. }
  2465. void RendererStorageRD::mesh_set_shadow_mesh(RID p_mesh, RID p_shadow_mesh) {
  2466. Mesh *mesh = mesh_owner.getornull(p_mesh);
  2467. ERR_FAIL_COND(!mesh);
  2468. Mesh *shadow_mesh = mesh_owner.getornull(mesh->shadow_mesh);
  2469. if (shadow_mesh) {
  2470. shadow_mesh->shadow_owners.erase(mesh);
  2471. }
  2472. mesh->shadow_mesh = p_shadow_mesh;
  2473. shadow_mesh = mesh_owner.getornull(mesh->shadow_mesh);
  2474. if (shadow_mesh) {
  2475. shadow_mesh->shadow_owners.insert(mesh);
  2476. }
  2477. mesh->dependency.changed_notify(DEPENDENCY_CHANGED_MESH);
  2478. }
  2479. void RendererStorageRD::mesh_clear(RID p_mesh) {
  2480. Mesh *mesh = mesh_owner.getornull(p_mesh);
  2481. ERR_FAIL_COND(!mesh);
  2482. for (uint32_t i = 0; i < mesh->surface_count; i++) {
  2483. Mesh::Surface &s = *mesh->surfaces[i];
  2484. RD::get_singleton()->free(s.vertex_buffer); //clears arrays as dependency automatically, including all versions
  2485. if (s.attribute_buffer.is_valid()) {
  2486. RD::get_singleton()->free(s.attribute_buffer);
  2487. }
  2488. if (s.skin_buffer.is_valid()) {
  2489. RD::get_singleton()->free(s.skin_buffer);
  2490. }
  2491. if (s.versions) {
  2492. memfree(s.versions); //reallocs, so free with memfree.
  2493. }
  2494. if (s.index_buffer.is_valid()) {
  2495. RD::get_singleton()->free(s.index_buffer);
  2496. }
  2497. if (s.lod_count) {
  2498. for (uint32_t j = 0; j < s.lod_count; j++) {
  2499. RD::get_singleton()->free(s.lods[j].index_buffer);
  2500. }
  2501. memdelete_arr(s.lods);
  2502. }
  2503. if (s.blend_shape_buffer.is_valid()) {
  2504. RD::get_singleton()->free(s.blend_shape_buffer);
  2505. }
  2506. memdelete(mesh->surfaces[i]);
  2507. }
  2508. if (mesh->surfaces) {
  2509. memfree(mesh->surfaces);
  2510. }
  2511. mesh->surfaces = nullptr;
  2512. mesh->surface_count = 0;
  2513. mesh->material_cache.clear();
  2514. //clear instance data
  2515. for (List<MeshInstance *>::Element *E = mesh->instances.front(); E; E = E->next()) {
  2516. MeshInstance *mi = E->get();
  2517. _mesh_instance_clear(mi);
  2518. }
  2519. mesh->has_bone_weights = false;
  2520. mesh->dependency.changed_notify(DEPENDENCY_CHANGED_MESH);
  2521. for (Set<Mesh *>::Element *E = mesh->shadow_owners.front(); E; E = E->next()) {
  2522. Mesh *shadow_owner = E->get();
  2523. shadow_owner->shadow_mesh = RID();
  2524. shadow_owner->dependency.changed_notify(DEPENDENCY_CHANGED_MESH);
  2525. }
  2526. }
  2527. bool RendererStorageRD::mesh_needs_instance(RID p_mesh, bool p_has_skeleton) {
  2528. Mesh *mesh = mesh_owner.getornull(p_mesh);
  2529. ERR_FAIL_COND_V(!mesh, false);
  2530. return mesh->blend_shape_count > 0 || (mesh->has_bone_weights && p_has_skeleton);
  2531. }
  2532. /* MESH INSTANCE */
  2533. RID RendererStorageRD::mesh_instance_create(RID p_base) {
  2534. Mesh *mesh = mesh_owner.getornull(p_base);
  2535. ERR_FAIL_COND_V(!mesh, RID());
  2536. MeshInstance *mi = memnew(MeshInstance);
  2537. mi->mesh = mesh;
  2538. for (uint32_t i = 0; i < mesh->surface_count; i++) {
  2539. _mesh_instance_add_surface(mi, mesh, i);
  2540. }
  2541. mi->I = mesh->instances.push_back(mi);
  2542. mi->dirty = true;
  2543. return mesh_instance_owner.make_rid(mi);
  2544. }
  2545. void RendererStorageRD::mesh_instance_set_skeleton(RID p_mesh_instance, RID p_skeleton) {
  2546. MeshInstance *mi = mesh_instance_owner.getornull(p_mesh_instance);
  2547. if (mi->skeleton == p_skeleton) {
  2548. return;
  2549. }
  2550. mi->skeleton = p_skeleton;
  2551. mi->skeleton_version = 0;
  2552. mi->dirty = true;
  2553. }
  2554. void RendererStorageRD::mesh_instance_set_blend_shape_weight(RID p_mesh_instance, int p_shape, float p_weight) {
  2555. MeshInstance *mi = mesh_instance_owner.getornull(p_mesh_instance);
  2556. ERR_FAIL_COND(!mi);
  2557. ERR_FAIL_INDEX(p_shape, (int)mi->blend_weights.size());
  2558. mi->blend_weights[p_shape] = p_weight;
  2559. mi->weights_dirty = true;
  2560. //will be eventually updated
  2561. }
  2562. void RendererStorageRD::_mesh_instance_clear(MeshInstance *mi) {
  2563. for (uint32_t i = 0; i < mi->surfaces.size(); i++) {
  2564. if (mi->surfaces[i].vertex_buffer.is_valid()) {
  2565. RD::get_singleton()->free(mi->surfaces[i].vertex_buffer);
  2566. }
  2567. if (mi->surfaces[i].versions) {
  2568. for (uint32_t j = 0; j < mi->surfaces[i].version_count; j++) {
  2569. RD::get_singleton()->free(mi->surfaces[i].versions[j].vertex_array);
  2570. }
  2571. memfree(mi->surfaces[i].versions);
  2572. }
  2573. }
  2574. mi->surfaces.clear();
  2575. if (mi->blend_weights_buffer.is_valid()) {
  2576. RD::get_singleton()->free(mi->blend_weights_buffer);
  2577. }
  2578. mi->blend_weights.clear();
  2579. mi->weights_dirty = false;
  2580. mi->skeleton_version = 0;
  2581. }
  2582. void RendererStorageRD::_mesh_instance_add_surface(MeshInstance *mi, Mesh *mesh, uint32_t p_surface) {
  2583. if (mesh->blend_shape_count > 0 && mi->blend_weights_buffer.is_null()) {
  2584. mi->blend_weights.resize(mesh->blend_shape_count);
  2585. for (uint32_t i = 0; i < mi->blend_weights.size(); i++) {
  2586. mi->blend_weights[i] = 0;
  2587. }
  2588. mi->blend_weights_buffer = RD::get_singleton()->storage_buffer_create(sizeof(float) * mi->blend_weights.size(), mi->blend_weights.to_byte_array());
  2589. mi->weights_dirty = true;
  2590. }
  2591. MeshInstance::Surface s;
  2592. if (mesh->blend_shape_count > 0 || (mesh->surfaces[p_surface]->format & RS::ARRAY_FORMAT_BONES)) {
  2593. //surface warrants transform
  2594. s.vertex_buffer = RD::get_singleton()->vertex_buffer_create(mesh->surfaces[p_surface]->vertex_buffer_size, Vector<uint8_t>(), true);
  2595. Vector<RD::Uniform> uniforms;
  2596. {
  2597. RD::Uniform u;
  2598. u.binding = 1;
  2599. u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
  2600. u.ids.push_back(s.vertex_buffer);
  2601. uniforms.push_back(u);
  2602. }
  2603. {
  2604. RD::Uniform u;
  2605. u.binding = 2;
  2606. u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
  2607. if (mi->blend_weights_buffer.is_valid()) {
  2608. u.ids.push_back(mi->blend_weights_buffer);
  2609. } else {
  2610. u.ids.push_back(default_rd_storage_buffer);
  2611. }
  2612. uniforms.push_back(u);
  2613. }
  2614. s.uniform_set = RD::get_singleton()->uniform_set_create(uniforms, skeleton_shader.version_shader[0], SkeletonShader::UNIFORM_SET_INSTANCE);
  2615. }
  2616. mi->surfaces.push_back(s);
  2617. mi->dirty = true;
  2618. }
  2619. void RendererStorageRD::mesh_instance_check_for_update(RID p_mesh_instance) {
  2620. MeshInstance *mi = mesh_instance_owner.getornull(p_mesh_instance);
  2621. bool needs_update = mi->dirty;
  2622. if (mi->weights_dirty && !mi->weight_update_list.in_list()) {
  2623. dirty_mesh_instance_weights.add(&mi->weight_update_list);
  2624. needs_update = true;
  2625. }
  2626. if (mi->array_update_list.in_list()) {
  2627. return;
  2628. }
  2629. if (!needs_update && mi->skeleton.is_valid()) {
  2630. Skeleton *sk = skeleton_owner.getornull(mi->skeleton);
  2631. if (sk && sk->version != mi->skeleton_version) {
  2632. needs_update = true;
  2633. }
  2634. }
  2635. if (needs_update) {
  2636. dirty_mesh_instance_arrays.add(&mi->array_update_list);
  2637. }
  2638. }
  2639. void RendererStorageRD::update_mesh_instances() {
  2640. while (dirty_mesh_instance_weights.first()) {
  2641. MeshInstance *mi = dirty_mesh_instance_weights.first()->self();
  2642. if (mi->blend_weights_buffer.is_valid()) {
  2643. RD::get_singleton()->buffer_update(mi->blend_weights_buffer, 0, mi->blend_weights.size() * sizeof(float), mi->blend_weights.ptr());
  2644. }
  2645. dirty_mesh_instance_weights.remove(&mi->weight_update_list);
  2646. mi->weights_dirty = false;
  2647. }
  2648. if (dirty_mesh_instance_arrays.first() == nullptr) {
  2649. return; //nothing to do
  2650. }
  2651. //process skeletons and blend shapes
  2652. RD::ComputeListID compute_list = RD::get_singleton()->compute_list_begin();
  2653. while (dirty_mesh_instance_arrays.first()) {
  2654. MeshInstance *mi = dirty_mesh_instance_arrays.first()->self();
  2655. Skeleton *sk = skeleton_owner.getornull(mi->skeleton);
  2656. for (uint32_t i = 0; i < mi->surfaces.size(); i++) {
  2657. if (mi->surfaces[i].uniform_set == RID() || mi->mesh->surfaces[i]->uniform_set == RID()) {
  2658. continue;
  2659. }
  2660. bool array_is_2d = mi->mesh->surfaces[i]->format & RS::ARRAY_FLAG_USE_2D_VERTICES;
  2661. RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, skeleton_shader.pipeline[array_is_2d ? SkeletonShader::SHADER_MODE_2D : SkeletonShader::SHADER_MODE_3D]);
  2662. RD::get_singleton()->compute_list_bind_uniform_set(compute_list, mi->surfaces[i].uniform_set, SkeletonShader::UNIFORM_SET_INSTANCE);
  2663. RD::get_singleton()->compute_list_bind_uniform_set(compute_list, mi->mesh->surfaces[i]->uniform_set, SkeletonShader::UNIFORM_SET_SURFACE);
  2664. if (sk && sk->uniform_set_mi.is_valid()) {
  2665. RD::get_singleton()->compute_list_bind_uniform_set(compute_list, sk->uniform_set_mi, SkeletonShader::UNIFORM_SET_SKELETON);
  2666. } else {
  2667. RD::get_singleton()->compute_list_bind_uniform_set(compute_list, skeleton_shader.default_skeleton_uniform_set, SkeletonShader::UNIFORM_SET_SKELETON);
  2668. }
  2669. SkeletonShader::PushConstant push_constant;
  2670. push_constant.has_normal = mi->mesh->surfaces[i]->format & RS::ARRAY_FORMAT_NORMAL;
  2671. push_constant.has_tangent = mi->mesh->surfaces[i]->format & RS::ARRAY_FORMAT_TANGENT;
  2672. push_constant.has_skeleton = sk != nullptr && sk->use_2d == array_is_2d && (mi->mesh->surfaces[i]->format & RS::ARRAY_FORMAT_BONES);
  2673. push_constant.has_blend_shape = mi->mesh->blend_shape_count > 0;
  2674. push_constant.vertex_count = mi->mesh->surfaces[i]->vertex_count;
  2675. push_constant.vertex_stride = (mi->mesh->surfaces[i]->vertex_buffer_size / mi->mesh->surfaces[i]->vertex_count) / 4;
  2676. push_constant.skin_stride = (mi->mesh->surfaces[i]->skin_buffer_size / mi->mesh->surfaces[i]->vertex_count) / 4;
  2677. push_constant.skin_weight_offset = (mi->mesh->surfaces[i]->format & RS::ARRAY_FLAG_USE_8_BONE_WEIGHTS) ? 4 : 2;
  2678. push_constant.blend_shape_count = mi->mesh->blend_shape_count;
  2679. push_constant.normalized_blend_shapes = mi->mesh->blend_shape_mode == RS::BLEND_SHAPE_MODE_NORMALIZED;
  2680. push_constant.pad0 = 0;
  2681. push_constant.pad1 = 0;
  2682. RD::get_singleton()->compute_list_set_push_constant(compute_list, &push_constant, sizeof(SkeletonShader::PushConstant));
  2683. //dispatch without barrier, so all is done at the same time
  2684. RD::get_singleton()->compute_list_dispatch_threads(compute_list, push_constant.vertex_count, 1, 1);
  2685. }
  2686. mi->dirty = false;
  2687. if (sk) {
  2688. mi->skeleton_version = sk->version;
  2689. }
  2690. dirty_mesh_instance_arrays.remove(&mi->array_update_list);
  2691. }
  2692. RD::get_singleton()->compute_list_end();
  2693. }
  2694. void RendererStorageRD::_mesh_surface_generate_version_for_input_mask(Mesh::Surface::Version &v, Mesh::Surface *s, uint32_t p_input_mask, MeshInstance::Surface *mis) {
  2695. Vector<RD::VertexAttribute> attributes;
  2696. Vector<RID> buffers;
  2697. uint32_t stride = 0;
  2698. uint32_t attribute_stride = 0;
  2699. uint32_t skin_stride = 0;
  2700. for (int i = 0; i < RS::ARRAY_INDEX; i++) {
  2701. RD::VertexAttribute vd;
  2702. RID buffer;
  2703. vd.location = i;
  2704. if (!(s->format & (1 << i))) {
  2705. // Not supplied by surface, use default value
  2706. buffer = mesh_default_rd_buffers[i];
  2707. vd.stride = 0;
  2708. switch (i) {
  2709. case RS::ARRAY_VERTEX: {
  2710. vd.format = RD::DATA_FORMAT_R32G32B32_SFLOAT;
  2711. } break;
  2712. case RS::ARRAY_NORMAL: {
  2713. vd.format = RD::DATA_FORMAT_R32G32B32_SFLOAT;
  2714. } break;
  2715. case RS::ARRAY_TANGENT: {
  2716. vd.format = RD::DATA_FORMAT_R32G32B32A32_SFLOAT;
  2717. } break;
  2718. case RS::ARRAY_COLOR: {
  2719. vd.format = RD::DATA_FORMAT_R32G32B32A32_SFLOAT;
  2720. } break;
  2721. case RS::ARRAY_TEX_UV: {
  2722. vd.format = RD::DATA_FORMAT_R32G32_SFLOAT;
  2723. } break;
  2724. case RS::ARRAY_TEX_UV2: {
  2725. vd.format = RD::DATA_FORMAT_R32G32_SFLOAT;
  2726. } break;
  2727. case RS::ARRAY_CUSTOM0:
  2728. case RS::ARRAY_CUSTOM1:
  2729. case RS::ARRAY_CUSTOM2:
  2730. case RS::ARRAY_CUSTOM3: {
  2731. //assumed weights too
  2732. vd.format = RD::DATA_FORMAT_R32G32B32A32_SFLOAT;
  2733. } break;
  2734. case RS::ARRAY_BONES: {
  2735. //assumed weights too
  2736. vd.format = RD::DATA_FORMAT_R32G32B32A32_UINT;
  2737. } break;
  2738. case RS::ARRAY_WEIGHTS: {
  2739. //assumed weights too
  2740. vd.format = RD::DATA_FORMAT_R32G32B32A32_UINT;
  2741. } break;
  2742. }
  2743. } else {
  2744. //Supplied, use it
  2745. vd.stride = 1; //mark that it needs a stride set (default uses 0)
  2746. switch (i) {
  2747. case RS::ARRAY_VERTEX: {
  2748. vd.offset = stride;
  2749. if (s->format & RS::ARRAY_FLAG_USE_2D_VERTICES) {
  2750. vd.format = RD::DATA_FORMAT_R32G32_SFLOAT;
  2751. stride += sizeof(float) * 2;
  2752. } else {
  2753. vd.format = RD::DATA_FORMAT_R32G32B32_SFLOAT;
  2754. stride += sizeof(float) * 3;
  2755. }
  2756. if (mis) {
  2757. buffer = mis->vertex_buffer;
  2758. } else {
  2759. buffer = s->vertex_buffer;
  2760. }
  2761. } break;
  2762. case RS::ARRAY_NORMAL: {
  2763. vd.offset = stride;
  2764. vd.format = RD::DATA_FORMAT_A2B10G10R10_UNORM_PACK32;
  2765. stride += sizeof(uint32_t);
  2766. if (mis) {
  2767. buffer = mis->vertex_buffer;
  2768. } else {
  2769. buffer = s->vertex_buffer;
  2770. }
  2771. } break;
  2772. case RS::ARRAY_TANGENT: {
  2773. vd.offset = stride;
  2774. vd.format = RD::DATA_FORMAT_A2B10G10R10_UNORM_PACK32;
  2775. stride += sizeof(uint32_t);
  2776. if (mis) {
  2777. buffer = mis->vertex_buffer;
  2778. } else {
  2779. buffer = s->vertex_buffer;
  2780. }
  2781. } break;
  2782. case RS::ARRAY_COLOR: {
  2783. vd.offset = attribute_stride;
  2784. vd.format = RD::DATA_FORMAT_R16G16B16A16_SFLOAT;
  2785. attribute_stride += sizeof(int16_t) * 4;
  2786. buffer = s->attribute_buffer;
  2787. } break;
  2788. case RS::ARRAY_TEX_UV: {
  2789. vd.offset = attribute_stride;
  2790. vd.format = RD::DATA_FORMAT_R32G32_SFLOAT;
  2791. attribute_stride += sizeof(float) * 2;
  2792. buffer = s->attribute_buffer;
  2793. } break;
  2794. case RS::ARRAY_TEX_UV2: {
  2795. vd.offset = attribute_stride;
  2796. vd.format = RD::DATA_FORMAT_R32G32_SFLOAT;
  2797. attribute_stride += sizeof(float) * 2;
  2798. buffer = s->attribute_buffer;
  2799. } break;
  2800. case RS::ARRAY_CUSTOM0:
  2801. case RS::ARRAY_CUSTOM1:
  2802. case RS::ARRAY_CUSTOM2:
  2803. case RS::ARRAY_CUSTOM3: {
  2804. vd.offset = attribute_stride;
  2805. int idx = i - RS::ARRAY_CUSTOM0;
  2806. uint32_t fmt_shift[RS::ARRAY_CUSTOM_COUNT] = { RS::ARRAY_FORMAT_CUSTOM0_SHIFT, RS::ARRAY_FORMAT_CUSTOM1_SHIFT, RS::ARRAY_FORMAT_CUSTOM2_SHIFT, RS::ARRAY_FORMAT_CUSTOM3_SHIFT };
  2807. uint32_t fmt = (s->format >> fmt_shift[idx]) & RS::ARRAY_FORMAT_CUSTOM_MASK;
  2808. uint32_t fmtsize[RS::ARRAY_CUSTOM_MAX] = { 4, 4, 4, 8, 4, 8, 12, 16 };
  2809. RD::DataFormat fmtrd[RS::ARRAY_CUSTOM_MAX] = { RD::DATA_FORMAT_R8G8B8A8_UNORM, RD::DATA_FORMAT_R8G8B8A8_SNORM, RD::DATA_FORMAT_R16G16_SFLOAT, RD::DATA_FORMAT_R16G16B16A16_SFLOAT, RD::DATA_FORMAT_R32_SFLOAT, RD::DATA_FORMAT_R32G32_SFLOAT, RD::DATA_FORMAT_R32G32B32_SFLOAT, RD::DATA_FORMAT_R32G32B32A32_SFLOAT };
  2810. vd.format = fmtrd[fmt];
  2811. attribute_stride += fmtsize[fmt];
  2812. buffer = s->attribute_buffer;
  2813. } break;
  2814. case RS::ARRAY_BONES: {
  2815. vd.offset = skin_stride;
  2816. vd.format = RD::DATA_FORMAT_R16G16B16A16_UINT;
  2817. skin_stride += sizeof(int16_t) * 4;
  2818. buffer = s->skin_buffer;
  2819. } break;
  2820. case RS::ARRAY_WEIGHTS: {
  2821. vd.offset = skin_stride;
  2822. vd.format = RD::DATA_FORMAT_R16G16B16A16_UNORM;
  2823. skin_stride += sizeof(int16_t) * 4;
  2824. buffer = s->skin_buffer;
  2825. } break;
  2826. }
  2827. }
  2828. if (!(p_input_mask & (1 << i))) {
  2829. continue; // Shader does not need this, skip it (but computing stride was important anyway)
  2830. }
  2831. attributes.push_back(vd);
  2832. buffers.push_back(buffer);
  2833. }
  2834. //update final stride
  2835. for (int i = 0; i < attributes.size(); i++) {
  2836. if (attributes[i].stride == 0) {
  2837. continue; //default location
  2838. }
  2839. int loc = attributes[i].location;
  2840. if (loc < RS::ARRAY_COLOR) {
  2841. attributes.write[i].stride = stride;
  2842. } else if (loc < RS::ARRAY_BONES) {
  2843. attributes.write[i].stride = attribute_stride;
  2844. } else {
  2845. attributes.write[i].stride = skin_stride;
  2846. }
  2847. }
  2848. v.input_mask = p_input_mask;
  2849. v.vertex_format = RD::get_singleton()->vertex_format_create(attributes);
  2850. v.vertex_array = RD::get_singleton()->vertex_array_create(s->vertex_count, v.vertex_format, buffers);
  2851. }
  2852. ////////////////// MULTIMESH
  2853. RID RendererStorageRD::multimesh_allocate() {
  2854. return multimesh_owner.allocate_rid();
  2855. }
  2856. void RendererStorageRD::multimesh_initialize(RID p_rid) {
  2857. multimesh_owner.initialize_rid(p_rid, MultiMesh());
  2858. }
  2859. void RendererStorageRD::multimesh_allocate_data(RID p_multimesh, int p_instances, RS::MultimeshTransformFormat p_transform_format, bool p_use_colors, bool p_use_custom_data) {
  2860. MultiMesh *multimesh = multimesh_owner.getornull(p_multimesh);
  2861. ERR_FAIL_COND(!multimesh);
  2862. if (multimesh->instances == p_instances && multimesh->xform_format == p_transform_format && multimesh->uses_colors == p_use_colors && multimesh->uses_custom_data == p_use_custom_data) {
  2863. return;
  2864. }
  2865. if (multimesh->buffer.is_valid()) {
  2866. RD::get_singleton()->free(multimesh->buffer);
  2867. multimesh->buffer = RID();
  2868. multimesh->uniform_set_3d = RID(); //cleared by dependency
  2869. }
  2870. if (multimesh->data_cache_dirty_regions) {
  2871. memdelete_arr(multimesh->data_cache_dirty_regions);
  2872. multimesh->data_cache_dirty_regions = nullptr;
  2873. multimesh->data_cache_used_dirty_regions = 0;
  2874. }
  2875. multimesh->instances = p_instances;
  2876. multimesh->xform_format = p_transform_format;
  2877. multimesh->uses_colors = p_use_colors;
  2878. multimesh->color_offset_cache = p_transform_format == RS::MULTIMESH_TRANSFORM_2D ? 8 : 12;
  2879. multimesh->uses_custom_data = p_use_custom_data;
  2880. multimesh->custom_data_offset_cache = multimesh->color_offset_cache + (p_use_colors ? 4 : 0);
  2881. multimesh->stride_cache = multimesh->custom_data_offset_cache + (p_use_custom_data ? 4 : 0);
  2882. multimesh->buffer_set = false;
  2883. //print_line("allocate, elements: " + itos(p_instances) + " 2D: " + itos(p_transform_format == RS::MULTIMESH_TRANSFORM_2D) + " colors " + itos(multimesh->uses_colors) + " data " + itos(multimesh->uses_custom_data) + " stride " + itos(multimesh->stride_cache) + " total size " + itos(multimesh->stride_cache * multimesh->instances));
  2884. multimesh->data_cache = Vector<float>();
  2885. multimesh->aabb = AABB();
  2886. multimesh->aabb_dirty = false;
  2887. multimesh->visible_instances = MIN(multimesh->visible_instances, multimesh->instances);
  2888. if (multimesh->instances) {
  2889. multimesh->buffer = RD::get_singleton()->storage_buffer_create(multimesh->instances * multimesh->stride_cache * 4);
  2890. }
  2891. multimesh->dependency.changed_notify(DEPENDENCY_CHANGED_MULTIMESH);
  2892. }
  2893. int RendererStorageRD::multimesh_get_instance_count(RID p_multimesh) const {
  2894. MultiMesh *multimesh = multimesh_owner.getornull(p_multimesh);
  2895. ERR_FAIL_COND_V(!multimesh, 0);
  2896. return multimesh->instances;
  2897. }
  2898. void RendererStorageRD::multimesh_set_mesh(RID p_multimesh, RID p_mesh) {
  2899. MultiMesh *multimesh = multimesh_owner.getornull(p_multimesh);
  2900. ERR_FAIL_COND(!multimesh);
  2901. if (multimesh->mesh == p_mesh) {
  2902. return;
  2903. }
  2904. multimesh->mesh = p_mesh;
  2905. if (multimesh->instances == 0) {
  2906. return;
  2907. }
  2908. if (multimesh->data_cache.size()) {
  2909. //we have a data cache, just mark it dirt
  2910. _multimesh_mark_all_dirty(multimesh, false, true);
  2911. } else if (multimesh->instances) {
  2912. //need to re-create AABB unfortunately, calling this has a penalty
  2913. if (multimesh->buffer_set) {
  2914. Vector<uint8_t> buffer = RD::get_singleton()->buffer_get_data(multimesh->buffer);
  2915. const uint8_t *r = buffer.ptr();
  2916. const float *data = (const float *)r;
  2917. _multimesh_re_create_aabb(multimesh, data, multimesh->instances);
  2918. }
  2919. }
  2920. multimesh->dependency.changed_notify(DEPENDENCY_CHANGED_MESH);
  2921. }
  2922. #define MULTIMESH_DIRTY_REGION_SIZE 512
  2923. void RendererStorageRD::_multimesh_make_local(MultiMesh *multimesh) const {
  2924. if (multimesh->data_cache.size() > 0) {
  2925. return; //already local
  2926. }
  2927. ERR_FAIL_COND(multimesh->data_cache.size() > 0);
  2928. // this means that the user wants to load/save individual elements,
  2929. // for this, the data must reside on CPU, so just copy it there.
  2930. multimesh->data_cache.resize(multimesh->instances * multimesh->stride_cache);
  2931. {
  2932. float *w = multimesh->data_cache.ptrw();
  2933. if (multimesh->buffer_set) {
  2934. Vector<uint8_t> buffer = RD::get_singleton()->buffer_get_data(multimesh->buffer);
  2935. {
  2936. const uint8_t *r = buffer.ptr();
  2937. memcpy(w, r, buffer.size());
  2938. }
  2939. } else {
  2940. memset(w, 0, multimesh->instances * multimesh->stride_cache * sizeof(float));
  2941. }
  2942. }
  2943. uint32_t data_cache_dirty_region_count = (multimesh->instances - 1) / MULTIMESH_DIRTY_REGION_SIZE + 1;
  2944. multimesh->data_cache_dirty_regions = memnew_arr(bool, data_cache_dirty_region_count);
  2945. for (uint32_t i = 0; i < data_cache_dirty_region_count; i++) {
  2946. multimesh->data_cache_dirty_regions[i] = false;
  2947. }
  2948. multimesh->data_cache_used_dirty_regions = 0;
  2949. }
  2950. void RendererStorageRD::_multimesh_mark_dirty(MultiMesh *multimesh, int p_index, bool p_aabb) {
  2951. uint32_t region_index = p_index / MULTIMESH_DIRTY_REGION_SIZE;
  2952. #ifdef DEBUG_ENABLED
  2953. uint32_t data_cache_dirty_region_count = (multimesh->instances - 1) / MULTIMESH_DIRTY_REGION_SIZE + 1;
  2954. ERR_FAIL_UNSIGNED_INDEX(region_index, data_cache_dirty_region_count); //bug
  2955. #endif
  2956. if (!multimesh->data_cache_dirty_regions[region_index]) {
  2957. multimesh->data_cache_dirty_regions[region_index] = true;
  2958. multimesh->data_cache_used_dirty_regions++;
  2959. }
  2960. if (p_aabb) {
  2961. multimesh->aabb_dirty = true;
  2962. }
  2963. if (!multimesh->dirty) {
  2964. multimesh->dirty_list = multimesh_dirty_list;
  2965. multimesh_dirty_list = multimesh;
  2966. multimesh->dirty = true;
  2967. }
  2968. }
  2969. void RendererStorageRD::_multimesh_mark_all_dirty(MultiMesh *multimesh, bool p_data, bool p_aabb) {
  2970. if (p_data) {
  2971. uint32_t data_cache_dirty_region_count = (multimesh->instances - 1) / MULTIMESH_DIRTY_REGION_SIZE + 1;
  2972. for (uint32_t i = 0; i < data_cache_dirty_region_count; i++) {
  2973. if (!multimesh->data_cache_dirty_regions[i]) {
  2974. multimesh->data_cache_dirty_regions[i] = true;
  2975. multimesh->data_cache_used_dirty_regions++;
  2976. }
  2977. }
  2978. }
  2979. if (p_aabb) {
  2980. multimesh->aabb_dirty = true;
  2981. }
  2982. if (!multimesh->dirty) {
  2983. multimesh->dirty_list = multimesh_dirty_list;
  2984. multimesh_dirty_list = multimesh;
  2985. multimesh->dirty = true;
  2986. }
  2987. }
  2988. void RendererStorageRD::_multimesh_re_create_aabb(MultiMesh *multimesh, const float *p_data, int p_instances) {
  2989. ERR_FAIL_COND(multimesh->mesh.is_null());
  2990. AABB aabb;
  2991. AABB mesh_aabb = mesh_get_aabb(multimesh->mesh);
  2992. for (int i = 0; i < p_instances; i++) {
  2993. const float *data = p_data + multimesh->stride_cache * i;
  2994. Transform3D t;
  2995. if (multimesh->xform_format == RS::MULTIMESH_TRANSFORM_3D) {
  2996. t.basis.elements[0][0] = data[0];
  2997. t.basis.elements[0][1] = data[1];
  2998. t.basis.elements[0][2] = data[2];
  2999. t.origin.x = data[3];
  3000. t.basis.elements[1][0] = data[4];
  3001. t.basis.elements[1][1] = data[5];
  3002. t.basis.elements[1][2] = data[6];
  3003. t.origin.y = data[7];
  3004. t.basis.elements[2][0] = data[8];
  3005. t.basis.elements[2][1] = data[9];
  3006. t.basis.elements[2][2] = data[10];
  3007. t.origin.z = data[11];
  3008. } else {
  3009. t.basis.elements[0].x = data[0];
  3010. t.basis.elements[1].x = data[1];
  3011. t.origin.x = data[3];
  3012. t.basis.elements[0].y = data[4];
  3013. t.basis.elements[1].y = data[5];
  3014. t.origin.y = data[7];
  3015. }
  3016. if (i == 0) {
  3017. aabb = t.xform(mesh_aabb);
  3018. } else {
  3019. aabb.merge_with(t.xform(mesh_aabb));
  3020. }
  3021. }
  3022. multimesh->aabb = aabb;
  3023. }
  3024. void RendererStorageRD::multimesh_instance_set_transform(RID p_multimesh, int p_index, const Transform3D &p_transform) {
  3025. MultiMesh *multimesh = multimesh_owner.getornull(p_multimesh);
  3026. ERR_FAIL_COND(!multimesh);
  3027. ERR_FAIL_INDEX(p_index, multimesh->instances);
  3028. ERR_FAIL_COND(multimesh->xform_format != RS::MULTIMESH_TRANSFORM_3D);
  3029. _multimesh_make_local(multimesh);
  3030. {
  3031. float *w = multimesh->data_cache.ptrw();
  3032. float *dataptr = w + p_index * multimesh->stride_cache;
  3033. dataptr[0] = p_transform.basis.elements[0][0];
  3034. dataptr[1] = p_transform.basis.elements[0][1];
  3035. dataptr[2] = p_transform.basis.elements[0][2];
  3036. dataptr[3] = p_transform.origin.x;
  3037. dataptr[4] = p_transform.basis.elements[1][0];
  3038. dataptr[5] = p_transform.basis.elements[1][1];
  3039. dataptr[6] = p_transform.basis.elements[1][2];
  3040. dataptr[7] = p_transform.origin.y;
  3041. dataptr[8] = p_transform.basis.elements[2][0];
  3042. dataptr[9] = p_transform.basis.elements[2][1];
  3043. dataptr[10] = p_transform.basis.elements[2][2];
  3044. dataptr[11] = p_transform.origin.z;
  3045. }
  3046. _multimesh_mark_dirty(multimesh, p_index, true);
  3047. }
  3048. void RendererStorageRD::multimesh_instance_set_transform_2d(RID p_multimesh, int p_index, const Transform2D &p_transform) {
  3049. MultiMesh *multimesh = multimesh_owner.getornull(p_multimesh);
  3050. ERR_FAIL_COND(!multimesh);
  3051. ERR_FAIL_INDEX(p_index, multimesh->instances);
  3052. ERR_FAIL_COND(multimesh->xform_format != RS::MULTIMESH_TRANSFORM_2D);
  3053. _multimesh_make_local(multimesh);
  3054. {
  3055. float *w = multimesh->data_cache.ptrw();
  3056. float *dataptr = w + p_index * multimesh->stride_cache;
  3057. dataptr[0] = p_transform.elements[0][0];
  3058. dataptr[1] = p_transform.elements[1][0];
  3059. dataptr[2] = 0;
  3060. dataptr[3] = p_transform.elements[2][0];
  3061. dataptr[4] = p_transform.elements[0][1];
  3062. dataptr[5] = p_transform.elements[1][1];
  3063. dataptr[6] = 0;
  3064. dataptr[7] = p_transform.elements[2][1];
  3065. }
  3066. _multimesh_mark_dirty(multimesh, p_index, true);
  3067. }
  3068. void RendererStorageRD::multimesh_instance_set_color(RID p_multimesh, int p_index, const Color &p_color) {
  3069. MultiMesh *multimesh = multimesh_owner.getornull(p_multimesh);
  3070. ERR_FAIL_COND(!multimesh);
  3071. ERR_FAIL_INDEX(p_index, multimesh->instances);
  3072. ERR_FAIL_COND(!multimesh->uses_colors);
  3073. _multimesh_make_local(multimesh);
  3074. {
  3075. float *w = multimesh->data_cache.ptrw();
  3076. float *dataptr = w + p_index * multimesh->stride_cache + multimesh->color_offset_cache;
  3077. dataptr[0] = p_color.r;
  3078. dataptr[1] = p_color.g;
  3079. dataptr[2] = p_color.b;
  3080. dataptr[3] = p_color.a;
  3081. }
  3082. _multimesh_mark_dirty(multimesh, p_index, false);
  3083. }
  3084. void RendererStorageRD::multimesh_instance_set_custom_data(RID p_multimesh, int p_index, const Color &p_color) {
  3085. MultiMesh *multimesh = multimesh_owner.getornull(p_multimesh);
  3086. ERR_FAIL_COND(!multimesh);
  3087. ERR_FAIL_INDEX(p_index, multimesh->instances);
  3088. ERR_FAIL_COND(!multimesh->uses_custom_data);
  3089. _multimesh_make_local(multimesh);
  3090. {
  3091. float *w = multimesh->data_cache.ptrw();
  3092. float *dataptr = w + p_index * multimesh->stride_cache + multimesh->custom_data_offset_cache;
  3093. dataptr[0] = p_color.r;
  3094. dataptr[1] = p_color.g;
  3095. dataptr[2] = p_color.b;
  3096. dataptr[3] = p_color.a;
  3097. }
  3098. _multimesh_mark_dirty(multimesh, p_index, false);
  3099. }
  3100. RID RendererStorageRD::multimesh_get_mesh(RID p_multimesh) const {
  3101. MultiMesh *multimesh = multimesh_owner.getornull(p_multimesh);
  3102. ERR_FAIL_COND_V(!multimesh, RID());
  3103. return multimesh->mesh;
  3104. }
  3105. Transform3D RendererStorageRD::multimesh_instance_get_transform(RID p_multimesh, int p_index) const {
  3106. MultiMesh *multimesh = multimesh_owner.getornull(p_multimesh);
  3107. ERR_FAIL_COND_V(!multimesh, Transform3D());
  3108. ERR_FAIL_INDEX_V(p_index, multimesh->instances, Transform3D());
  3109. ERR_FAIL_COND_V(multimesh->xform_format != RS::MULTIMESH_TRANSFORM_3D, Transform3D());
  3110. _multimesh_make_local(multimesh);
  3111. Transform3D t;
  3112. {
  3113. const float *r = multimesh->data_cache.ptr();
  3114. const float *dataptr = r + p_index * multimesh->stride_cache;
  3115. t.basis.elements[0][0] = dataptr[0];
  3116. t.basis.elements[0][1] = dataptr[1];
  3117. t.basis.elements[0][2] = dataptr[2];
  3118. t.origin.x = dataptr[3];
  3119. t.basis.elements[1][0] = dataptr[4];
  3120. t.basis.elements[1][1] = dataptr[5];
  3121. t.basis.elements[1][2] = dataptr[6];
  3122. t.origin.y = dataptr[7];
  3123. t.basis.elements[2][0] = dataptr[8];
  3124. t.basis.elements[2][1] = dataptr[9];
  3125. t.basis.elements[2][2] = dataptr[10];
  3126. t.origin.z = dataptr[11];
  3127. }
  3128. return t;
  3129. }
  3130. Transform2D RendererStorageRD::multimesh_instance_get_transform_2d(RID p_multimesh, int p_index) const {
  3131. MultiMesh *multimesh = multimesh_owner.getornull(p_multimesh);
  3132. ERR_FAIL_COND_V(!multimesh, Transform2D());
  3133. ERR_FAIL_INDEX_V(p_index, multimesh->instances, Transform2D());
  3134. ERR_FAIL_COND_V(multimesh->xform_format != RS::MULTIMESH_TRANSFORM_2D, Transform2D());
  3135. _multimesh_make_local(multimesh);
  3136. Transform2D t;
  3137. {
  3138. const float *r = multimesh->data_cache.ptr();
  3139. const float *dataptr = r + p_index * multimesh->stride_cache;
  3140. t.elements[0][0] = dataptr[0];
  3141. t.elements[1][0] = dataptr[1];
  3142. t.elements[2][0] = dataptr[3];
  3143. t.elements[0][1] = dataptr[4];
  3144. t.elements[1][1] = dataptr[5];
  3145. t.elements[2][1] = dataptr[7];
  3146. }
  3147. return t;
  3148. }
  3149. Color RendererStorageRD::multimesh_instance_get_color(RID p_multimesh, int p_index) const {
  3150. MultiMesh *multimesh = multimesh_owner.getornull(p_multimesh);
  3151. ERR_FAIL_COND_V(!multimesh, Color());
  3152. ERR_FAIL_INDEX_V(p_index, multimesh->instances, Color());
  3153. ERR_FAIL_COND_V(!multimesh->uses_colors, Color());
  3154. _multimesh_make_local(multimesh);
  3155. Color c;
  3156. {
  3157. const float *r = multimesh->data_cache.ptr();
  3158. const float *dataptr = r + p_index * multimesh->stride_cache + multimesh->color_offset_cache;
  3159. c.r = dataptr[0];
  3160. c.g = dataptr[1];
  3161. c.b = dataptr[2];
  3162. c.a = dataptr[3];
  3163. }
  3164. return c;
  3165. }
  3166. Color RendererStorageRD::multimesh_instance_get_custom_data(RID p_multimesh, int p_index) const {
  3167. MultiMesh *multimesh = multimesh_owner.getornull(p_multimesh);
  3168. ERR_FAIL_COND_V(!multimesh, Color());
  3169. ERR_FAIL_INDEX_V(p_index, multimesh->instances, Color());
  3170. ERR_FAIL_COND_V(!multimesh->uses_custom_data, Color());
  3171. _multimesh_make_local(multimesh);
  3172. Color c;
  3173. {
  3174. const float *r = multimesh->data_cache.ptr();
  3175. const float *dataptr = r + p_index * multimesh->stride_cache + multimesh->custom_data_offset_cache;
  3176. c.r = dataptr[0];
  3177. c.g = dataptr[1];
  3178. c.b = dataptr[2];
  3179. c.a = dataptr[3];
  3180. }
  3181. return c;
  3182. }
  3183. void RendererStorageRD::multimesh_set_buffer(RID p_multimesh, const Vector<float> &p_buffer) {
  3184. MultiMesh *multimesh = multimesh_owner.getornull(p_multimesh);
  3185. ERR_FAIL_COND(!multimesh);
  3186. ERR_FAIL_COND(p_buffer.size() != (multimesh->instances * (int)multimesh->stride_cache));
  3187. {
  3188. const float *r = p_buffer.ptr();
  3189. RD::get_singleton()->buffer_update(multimesh->buffer, 0, p_buffer.size() * sizeof(float), r);
  3190. multimesh->buffer_set = true;
  3191. }
  3192. if (multimesh->data_cache.size()) {
  3193. //if we have a data cache, just update it
  3194. multimesh->data_cache = p_buffer;
  3195. {
  3196. //clear dirty since nothing will be dirty anymore
  3197. uint32_t data_cache_dirty_region_count = (multimesh->instances - 1) / MULTIMESH_DIRTY_REGION_SIZE + 1;
  3198. for (uint32_t i = 0; i < data_cache_dirty_region_count; i++) {
  3199. multimesh->data_cache_dirty_regions[i] = false;
  3200. }
  3201. multimesh->data_cache_used_dirty_regions = 0;
  3202. }
  3203. _multimesh_mark_all_dirty(multimesh, false, true); //update AABB
  3204. } else if (multimesh->mesh.is_valid()) {
  3205. //if we have a mesh set, we need to re-generate the AABB from the new data
  3206. const float *data = p_buffer.ptr();
  3207. _multimesh_re_create_aabb(multimesh, data, multimesh->instances);
  3208. multimesh->dependency.changed_notify(DEPENDENCY_CHANGED_AABB);
  3209. }
  3210. }
  3211. Vector<float> RendererStorageRD::multimesh_get_buffer(RID p_multimesh) const {
  3212. MultiMesh *multimesh = multimesh_owner.getornull(p_multimesh);
  3213. ERR_FAIL_COND_V(!multimesh, Vector<float>());
  3214. if (multimesh->buffer.is_null()) {
  3215. return Vector<float>();
  3216. } else if (multimesh->data_cache.size()) {
  3217. return multimesh->data_cache;
  3218. } else {
  3219. //get from memory
  3220. Vector<uint8_t> buffer = RD::get_singleton()->buffer_get_data(multimesh->buffer);
  3221. Vector<float> ret;
  3222. ret.resize(multimesh->instances * multimesh->stride_cache);
  3223. {
  3224. float *w = ret.ptrw();
  3225. const uint8_t *r = buffer.ptr();
  3226. memcpy(w, r, buffer.size());
  3227. }
  3228. return ret;
  3229. }
  3230. }
  3231. void RendererStorageRD::multimesh_set_visible_instances(RID p_multimesh, int p_visible) {
  3232. MultiMesh *multimesh = multimesh_owner.getornull(p_multimesh);
  3233. ERR_FAIL_COND(!multimesh);
  3234. ERR_FAIL_COND(p_visible < -1 || p_visible > multimesh->instances);
  3235. if (multimesh->visible_instances == p_visible) {
  3236. return;
  3237. }
  3238. if (multimesh->data_cache.size()) {
  3239. //there is a data cache..
  3240. _multimesh_mark_all_dirty(multimesh, false, true);
  3241. }
  3242. multimesh->visible_instances = p_visible;
  3243. multimesh->dependency.changed_notify(DEPENDENCY_CHANGED_MULTIMESH_VISIBLE_INSTANCES);
  3244. }
  3245. int RendererStorageRD::multimesh_get_visible_instances(RID p_multimesh) const {
  3246. MultiMesh *multimesh = multimesh_owner.getornull(p_multimesh);
  3247. ERR_FAIL_COND_V(!multimesh, 0);
  3248. return multimesh->visible_instances;
  3249. }
  3250. AABB RendererStorageRD::multimesh_get_aabb(RID p_multimesh) const {
  3251. MultiMesh *multimesh = multimesh_owner.getornull(p_multimesh);
  3252. ERR_FAIL_COND_V(!multimesh, AABB());
  3253. if (multimesh->aabb_dirty) {
  3254. const_cast<RendererStorageRD *>(this)->_update_dirty_multimeshes();
  3255. }
  3256. return multimesh->aabb;
  3257. }
  3258. void RendererStorageRD::_update_dirty_multimeshes() {
  3259. while (multimesh_dirty_list) {
  3260. MultiMesh *multimesh = multimesh_dirty_list;
  3261. if (multimesh->data_cache.size()) { //may have been cleared, so only process if it exists
  3262. const float *data = multimesh->data_cache.ptr();
  3263. uint32_t visible_instances = multimesh->visible_instances >= 0 ? multimesh->visible_instances : multimesh->instances;
  3264. if (multimesh->data_cache_used_dirty_regions) {
  3265. uint32_t data_cache_dirty_region_count = (multimesh->instances - 1) / MULTIMESH_DIRTY_REGION_SIZE + 1;
  3266. uint32_t visible_region_count = (visible_instances - 1) / MULTIMESH_DIRTY_REGION_SIZE + 1;
  3267. uint32_t region_size = multimesh->stride_cache * MULTIMESH_DIRTY_REGION_SIZE * sizeof(float);
  3268. if (multimesh->data_cache_used_dirty_regions > 32 || multimesh->data_cache_used_dirty_regions > visible_region_count / 2) {
  3269. //if there too many dirty regions, or represent the majority of regions, just copy all, else transfer cost piles up too much
  3270. RD::get_singleton()->buffer_update(multimesh->buffer, 0, MIN(visible_region_count * region_size, multimesh->instances * multimesh->stride_cache * sizeof(float)), data);
  3271. } else {
  3272. //not that many regions? update them all
  3273. for (uint32_t i = 0; i < visible_region_count; i++) {
  3274. if (multimesh->data_cache_dirty_regions[i]) {
  3275. uint64_t offset = i * region_size;
  3276. uint64_t size = multimesh->stride_cache * multimesh->instances * sizeof(float);
  3277. RD::get_singleton()->buffer_update(multimesh->buffer, offset, MIN(region_size, size - offset), &data[i * region_size]);
  3278. }
  3279. }
  3280. }
  3281. for (uint32_t i = 0; i < data_cache_dirty_region_count; i++) {
  3282. multimesh->data_cache_dirty_regions[i] = false;
  3283. }
  3284. multimesh->data_cache_used_dirty_regions = 0;
  3285. }
  3286. if (multimesh->aabb_dirty) {
  3287. //aabb is dirty..
  3288. _multimesh_re_create_aabb(multimesh, data, visible_instances);
  3289. multimesh->aabb_dirty = false;
  3290. multimesh->dependency.changed_notify(DEPENDENCY_CHANGED_AABB);
  3291. }
  3292. }
  3293. multimesh_dirty_list = multimesh->dirty_list;
  3294. multimesh->dirty_list = nullptr;
  3295. multimesh->dirty = false;
  3296. }
  3297. multimesh_dirty_list = nullptr;
  3298. }
  3299. /* PARTICLES */
  3300. RID RendererStorageRD::particles_allocate() {
  3301. return particles_owner.allocate_rid();
  3302. }
  3303. void RendererStorageRD::particles_initialize(RID p_rid) {
  3304. particles_owner.initialize_rid(p_rid, Particles());
  3305. }
  3306. void RendererStorageRD::particles_set_mode(RID p_particles, RS::ParticlesMode p_mode) {
  3307. Particles *particles = particles_owner.getornull(p_particles);
  3308. ERR_FAIL_COND(!particles);
  3309. if (particles->mode == p_mode) {
  3310. return;
  3311. }
  3312. _particles_free_data(particles);
  3313. particles->mode = p_mode;
  3314. }
  3315. void RendererStorageRD::particles_set_emitting(RID p_particles, bool p_emitting) {
  3316. Particles *particles = particles_owner.getornull(p_particles);
  3317. ERR_FAIL_COND(!particles);
  3318. particles->emitting = p_emitting;
  3319. }
  3320. bool RendererStorageRD::particles_get_emitting(RID p_particles) {
  3321. Particles *particles = particles_owner.getornull(p_particles);
  3322. ERR_FAIL_COND_V(!particles, false);
  3323. return particles->emitting;
  3324. }
  3325. void RendererStorageRD::_particles_free_data(Particles *particles) {
  3326. if (particles->particle_buffer.is_valid()) {
  3327. RD::get_singleton()->free(particles->particle_buffer);
  3328. particles->particle_buffer = RID();
  3329. RD::get_singleton()->free(particles->particle_instance_buffer);
  3330. particles->particle_instance_buffer = RID();
  3331. }
  3332. if (particles->frame_params_buffer.is_valid()) {
  3333. RD::get_singleton()->free(particles->frame_params_buffer);
  3334. particles->frame_params_buffer = RID();
  3335. }
  3336. particles->particles_transforms_buffer_uniform_set = RID();
  3337. if (RD::get_singleton()->uniform_set_is_valid(particles->trail_bind_pose_uniform_set)) {
  3338. RD::get_singleton()->free(particles->trail_bind_pose_uniform_set);
  3339. }
  3340. particles->trail_bind_pose_uniform_set = RID();
  3341. if (particles->trail_bind_pose_buffer.is_valid()) {
  3342. RD::get_singleton()->free(particles->trail_bind_pose_buffer);
  3343. particles->trail_bind_pose_buffer = RID();
  3344. }
  3345. if (RD::get_singleton()->uniform_set_is_valid(particles->collision_textures_uniform_set)) {
  3346. RD::get_singleton()->free(particles->collision_textures_uniform_set);
  3347. }
  3348. particles->collision_textures_uniform_set = RID();
  3349. if (particles->particles_sort_buffer.is_valid()) {
  3350. RD::get_singleton()->free(particles->particles_sort_buffer);
  3351. particles->particles_sort_buffer = RID();
  3352. particles->particles_sort_uniform_set = RID();
  3353. }
  3354. if (particles->emission_buffer != nullptr) {
  3355. particles->emission_buffer = nullptr;
  3356. particles->emission_buffer_data.clear();
  3357. RD::get_singleton()->free(particles->emission_storage_buffer);
  3358. particles->emission_storage_buffer = RID();
  3359. }
  3360. if (RD::get_singleton()->uniform_set_is_valid(particles->particles_material_uniform_set)) {
  3361. //will need to be re-created
  3362. RD::get_singleton()->free(particles->particles_material_uniform_set);
  3363. }
  3364. particles->particles_material_uniform_set = RID();
  3365. }
  3366. void RendererStorageRD::particles_set_amount(RID p_particles, int p_amount) {
  3367. Particles *particles = particles_owner.getornull(p_particles);
  3368. ERR_FAIL_COND(!particles);
  3369. if (particles->amount == p_amount) {
  3370. return;
  3371. }
  3372. _particles_free_data(particles);
  3373. particles->amount = p_amount;
  3374. particles->prev_ticks = 0;
  3375. particles->phase = 0;
  3376. particles->prev_phase = 0;
  3377. particles->clear = true;
  3378. particles->dependency.changed_notify(DEPENDENCY_CHANGED_PARTICLES);
  3379. }
  3380. void RendererStorageRD::particles_set_lifetime(RID p_particles, float p_lifetime) {
  3381. Particles *particles = particles_owner.getornull(p_particles);
  3382. ERR_FAIL_COND(!particles);
  3383. particles->lifetime = p_lifetime;
  3384. }
  3385. void RendererStorageRD::particles_set_one_shot(RID p_particles, bool p_one_shot) {
  3386. Particles *particles = particles_owner.getornull(p_particles);
  3387. ERR_FAIL_COND(!particles);
  3388. particles->one_shot = p_one_shot;
  3389. }
  3390. void RendererStorageRD::particles_set_pre_process_time(RID p_particles, float p_time) {
  3391. Particles *particles = particles_owner.getornull(p_particles);
  3392. ERR_FAIL_COND(!particles);
  3393. particles->pre_process_time = p_time;
  3394. }
  3395. void RendererStorageRD::particles_set_explosiveness_ratio(RID p_particles, float p_ratio) {
  3396. Particles *particles = particles_owner.getornull(p_particles);
  3397. ERR_FAIL_COND(!particles);
  3398. particles->explosiveness = p_ratio;
  3399. }
  3400. void RendererStorageRD::particles_set_randomness_ratio(RID p_particles, float p_ratio) {
  3401. Particles *particles = particles_owner.getornull(p_particles);
  3402. ERR_FAIL_COND(!particles);
  3403. particles->randomness = p_ratio;
  3404. }
  3405. void RendererStorageRD::particles_set_custom_aabb(RID p_particles, const AABB &p_aabb) {
  3406. Particles *particles = particles_owner.getornull(p_particles);
  3407. ERR_FAIL_COND(!particles);
  3408. particles->custom_aabb = p_aabb;
  3409. particles->dependency.changed_notify(DEPENDENCY_CHANGED_AABB);
  3410. }
  3411. void RendererStorageRD::particles_set_speed_scale(RID p_particles, float p_scale) {
  3412. Particles *particles = particles_owner.getornull(p_particles);
  3413. ERR_FAIL_COND(!particles);
  3414. particles->speed_scale = p_scale;
  3415. }
  3416. void RendererStorageRD::particles_set_use_local_coordinates(RID p_particles, bool p_enable) {
  3417. Particles *particles = particles_owner.getornull(p_particles);
  3418. ERR_FAIL_COND(!particles);
  3419. particles->use_local_coords = p_enable;
  3420. }
  3421. void RendererStorageRD::particles_set_fixed_fps(RID p_particles, int p_fps) {
  3422. Particles *particles = particles_owner.getornull(p_particles);
  3423. ERR_FAIL_COND(!particles);
  3424. particles->fixed_fps = p_fps;
  3425. _particles_free_data(particles);
  3426. particles->prev_ticks = 0;
  3427. particles->phase = 0;
  3428. particles->prev_phase = 0;
  3429. particles->clear = true;
  3430. particles->dependency.changed_notify(DEPENDENCY_CHANGED_PARTICLES);
  3431. }
  3432. void RendererStorageRD::particles_set_interpolate(RID p_particles, bool p_enable) {
  3433. Particles *particles = particles_owner.getornull(p_particles);
  3434. ERR_FAIL_COND(!particles);
  3435. particles->interpolate = p_enable;
  3436. }
  3437. void RendererStorageRD::particles_set_fractional_delta(RID p_particles, bool p_enable) {
  3438. Particles *particles = particles_owner.getornull(p_particles);
  3439. ERR_FAIL_COND(!particles);
  3440. particles->fractional_delta = p_enable;
  3441. }
  3442. void RendererStorageRD::particles_set_trails(RID p_particles, bool p_enable, float p_length) {
  3443. Particles *particles = particles_owner.getornull(p_particles);
  3444. ERR_FAIL_COND(!particles);
  3445. ERR_FAIL_COND(p_length < 0.1);
  3446. p_length = MIN(10.0, p_length);
  3447. particles->trails_enabled = p_enable;
  3448. particles->trail_length = p_length;
  3449. _particles_free_data(particles);
  3450. particles->prev_ticks = 0;
  3451. particles->phase = 0;
  3452. particles->prev_phase = 0;
  3453. particles->clear = true;
  3454. particles->dependency.changed_notify(DEPENDENCY_CHANGED_PARTICLES);
  3455. }
  3456. void RendererStorageRD::particles_set_trail_bind_poses(RID p_particles, const Vector<Transform3D> &p_bind_poses) {
  3457. Particles *particles = particles_owner.getornull(p_particles);
  3458. ERR_FAIL_COND(!particles);
  3459. if (particles->trail_bind_pose_buffer.is_valid() && particles->trail_bind_poses.size() != p_bind_poses.size()) {
  3460. _particles_free_data(particles);
  3461. particles->prev_ticks = 0;
  3462. particles->phase = 0;
  3463. particles->prev_phase = 0;
  3464. particles->clear = true;
  3465. }
  3466. particles->trail_bind_poses = p_bind_poses;
  3467. particles->trail_bind_poses_dirty = true;
  3468. particles->dependency.changed_notify(DEPENDENCY_CHANGED_PARTICLES);
  3469. }
  3470. void RendererStorageRD::particles_set_collision_base_size(RID p_particles, float p_size) {
  3471. Particles *particles = particles_owner.getornull(p_particles);
  3472. ERR_FAIL_COND(!particles);
  3473. particles->collision_base_size = p_size;
  3474. }
  3475. void RendererStorageRD::particles_set_transform_align(RID p_particles, RS::ParticlesTransformAlign p_transform_align) {
  3476. Particles *particles = particles_owner.getornull(p_particles);
  3477. ERR_FAIL_COND(!particles);
  3478. particles->transform_align = p_transform_align;
  3479. }
  3480. void RendererStorageRD::particles_set_process_material(RID p_particles, RID p_material) {
  3481. Particles *particles = particles_owner.getornull(p_particles);
  3482. ERR_FAIL_COND(!particles);
  3483. particles->process_material = p_material;
  3484. }
  3485. void RendererStorageRD::particles_set_draw_order(RID p_particles, RS::ParticlesDrawOrder p_order) {
  3486. Particles *particles = particles_owner.getornull(p_particles);
  3487. ERR_FAIL_COND(!particles);
  3488. particles->draw_order = p_order;
  3489. }
  3490. void RendererStorageRD::particles_set_draw_passes(RID p_particles, int p_passes) {
  3491. Particles *particles = particles_owner.getornull(p_particles);
  3492. ERR_FAIL_COND(!particles);
  3493. particles->draw_passes.resize(p_passes);
  3494. }
  3495. void RendererStorageRD::particles_set_draw_pass_mesh(RID p_particles, int p_pass, RID p_mesh) {
  3496. Particles *particles = particles_owner.getornull(p_particles);
  3497. ERR_FAIL_COND(!particles);
  3498. ERR_FAIL_INDEX(p_pass, particles->draw_passes.size());
  3499. particles->draw_passes.write[p_pass] = p_mesh;
  3500. }
  3501. void RendererStorageRD::particles_restart(RID p_particles) {
  3502. Particles *particles = particles_owner.getornull(p_particles);
  3503. ERR_FAIL_COND(!particles);
  3504. particles->restart_request = true;
  3505. }
  3506. void RendererStorageRD::_particles_allocate_emission_buffer(Particles *particles) {
  3507. ERR_FAIL_COND(particles->emission_buffer != nullptr);
  3508. particles->emission_buffer_data.resize(sizeof(ParticleEmissionBuffer::Data) * particles->amount + sizeof(uint32_t) * 4);
  3509. memset(particles->emission_buffer_data.ptrw(), 0, particles->emission_buffer_data.size());
  3510. particles->emission_buffer = (ParticleEmissionBuffer *)particles->emission_buffer_data.ptrw();
  3511. particles->emission_buffer->particle_max = particles->amount;
  3512. particles->emission_storage_buffer = RD::get_singleton()->storage_buffer_create(particles->emission_buffer_data.size(), particles->emission_buffer_data);
  3513. if (RD::get_singleton()->uniform_set_is_valid(particles->particles_material_uniform_set)) {
  3514. //will need to be re-created
  3515. RD::get_singleton()->free(particles->particles_material_uniform_set);
  3516. particles->particles_material_uniform_set = RID();
  3517. }
  3518. }
  3519. void RendererStorageRD::particles_set_subemitter(RID p_particles, RID p_subemitter_particles) {
  3520. Particles *particles = particles_owner.getornull(p_particles);
  3521. ERR_FAIL_COND(!particles);
  3522. ERR_FAIL_COND(p_particles == p_subemitter_particles);
  3523. particles->sub_emitter = p_subemitter_particles;
  3524. if (RD::get_singleton()->uniform_set_is_valid(particles->particles_material_uniform_set)) {
  3525. RD::get_singleton()->free(particles->particles_material_uniform_set);
  3526. particles->particles_material_uniform_set = RID(); //clear and force to re create sub emitting
  3527. }
  3528. }
  3529. void RendererStorageRD::particles_emit(RID p_particles, const Transform3D &p_transform, const Vector3 &p_velocity, const Color &p_color, const Color &p_custom, uint32_t p_emit_flags) {
  3530. Particles *particles = particles_owner.getornull(p_particles);
  3531. ERR_FAIL_COND(!particles);
  3532. ERR_FAIL_COND(particles->amount == 0);
  3533. if (particles->emitting) {
  3534. particles->clear = true;
  3535. particles->emitting = false;
  3536. }
  3537. if (particles->emission_buffer == nullptr) {
  3538. _particles_allocate_emission_buffer(particles);
  3539. }
  3540. if (particles->inactive) {
  3541. //in case it was inactive, make active again
  3542. particles->inactive = false;
  3543. particles->inactive_time = 0;
  3544. }
  3545. int32_t idx = particles->emission_buffer->particle_count;
  3546. if (idx < particles->emission_buffer->particle_max) {
  3547. store_transform(p_transform, particles->emission_buffer->data[idx].xform);
  3548. particles->emission_buffer->data[idx].velocity[0] = p_velocity.x;
  3549. particles->emission_buffer->data[idx].velocity[1] = p_velocity.y;
  3550. particles->emission_buffer->data[idx].velocity[2] = p_velocity.z;
  3551. particles->emission_buffer->data[idx].custom[0] = p_custom.r;
  3552. particles->emission_buffer->data[idx].custom[1] = p_custom.g;
  3553. particles->emission_buffer->data[idx].custom[2] = p_custom.b;
  3554. particles->emission_buffer->data[idx].custom[3] = p_custom.a;
  3555. particles->emission_buffer->data[idx].color[0] = p_color.r;
  3556. particles->emission_buffer->data[idx].color[1] = p_color.g;
  3557. particles->emission_buffer->data[idx].color[2] = p_color.b;
  3558. particles->emission_buffer->data[idx].color[3] = p_color.a;
  3559. particles->emission_buffer->data[idx].flags = p_emit_flags;
  3560. particles->emission_buffer->particle_count++;
  3561. }
  3562. }
  3563. void RendererStorageRD::particles_request_process(RID p_particles) {
  3564. Particles *particles = particles_owner.getornull(p_particles);
  3565. ERR_FAIL_COND(!particles);
  3566. if (!particles->dirty) {
  3567. particles->dirty = true;
  3568. particles->update_list = particle_update_list;
  3569. particle_update_list = particles;
  3570. }
  3571. }
  3572. AABB RendererStorageRD::particles_get_current_aabb(RID p_particles) {
  3573. const Particles *particles = particles_owner.getornull(p_particles);
  3574. ERR_FAIL_COND_V(!particles, AABB());
  3575. int total_amount = particles->amount;
  3576. if (particles->trails_enabled && particles->trail_bind_poses.size() > 1) {
  3577. total_amount *= particles->trail_bind_poses.size();
  3578. }
  3579. Vector<ParticleData> data;
  3580. data.resize(total_amount);
  3581. Vector<uint8_t> buffer = RD::get_singleton()->buffer_get_data(particles->particle_buffer);
  3582. Transform3D inv = particles->emission_transform.affine_inverse();
  3583. AABB aabb;
  3584. if (buffer.size()) {
  3585. bool first = true;
  3586. const ParticleData *particle_data = (const ParticleData *)data.ptr();
  3587. for (int i = 0; i < total_amount; i++) {
  3588. if (particle_data[i].active) {
  3589. Vector3 pos = Vector3(particle_data[i].xform[12], particle_data[i].xform[13], particle_data[i].xform[14]);
  3590. if (!particles->use_local_coords) {
  3591. pos = inv.xform(pos);
  3592. }
  3593. if (first) {
  3594. aabb.position = pos;
  3595. first = false;
  3596. } else {
  3597. aabb.expand_to(pos);
  3598. }
  3599. }
  3600. }
  3601. }
  3602. float longest_axis_size = 0;
  3603. for (int i = 0; i < particles->draw_passes.size(); i++) {
  3604. if (particles->draw_passes[i].is_valid()) {
  3605. AABB maabb = mesh_get_aabb(particles->draw_passes[i], RID());
  3606. longest_axis_size = MAX(maabb.get_longest_axis_size(), longest_axis_size);
  3607. }
  3608. }
  3609. aabb.grow_by(longest_axis_size);
  3610. return aabb;
  3611. }
  3612. AABB RendererStorageRD::particles_get_aabb(RID p_particles) const {
  3613. const Particles *particles = particles_owner.getornull(p_particles);
  3614. ERR_FAIL_COND_V(!particles, AABB());
  3615. return particles->custom_aabb;
  3616. }
  3617. void RendererStorageRD::particles_set_emission_transform(RID p_particles, const Transform3D &p_transform) {
  3618. Particles *particles = particles_owner.getornull(p_particles);
  3619. ERR_FAIL_COND(!particles);
  3620. particles->emission_transform = p_transform;
  3621. }
  3622. int RendererStorageRD::particles_get_draw_passes(RID p_particles) const {
  3623. const Particles *particles = particles_owner.getornull(p_particles);
  3624. ERR_FAIL_COND_V(!particles, 0);
  3625. return particles->draw_passes.size();
  3626. }
  3627. RID RendererStorageRD::particles_get_draw_pass_mesh(RID p_particles, int p_pass) const {
  3628. const Particles *particles = particles_owner.getornull(p_particles);
  3629. ERR_FAIL_COND_V(!particles, RID());
  3630. ERR_FAIL_INDEX_V(p_pass, particles->draw_passes.size(), RID());
  3631. return particles->draw_passes[p_pass];
  3632. }
  3633. void RendererStorageRD::particles_add_collision(RID p_particles, RID p_particles_collision_instance) {
  3634. Particles *particles = particles_owner.getornull(p_particles);
  3635. ERR_FAIL_COND(!particles);
  3636. particles->collisions.insert(p_particles_collision_instance);
  3637. }
  3638. void RendererStorageRD::particles_remove_collision(RID p_particles, RID p_particles_collision_instance) {
  3639. Particles *particles = particles_owner.getornull(p_particles);
  3640. ERR_FAIL_COND(!particles);
  3641. particles->collisions.erase(p_particles_collision_instance);
  3642. }
  3643. void RendererStorageRD::particles_set_canvas_sdf_collision(RID p_particles, bool p_enable, const Transform2D &p_xform, const Rect2 &p_to_screen, RID p_texture) {
  3644. Particles *particles = particles_owner.getornull(p_particles);
  3645. ERR_FAIL_COND(!particles);
  3646. particles->has_sdf_collision = p_enable;
  3647. particles->sdf_collision_transform = p_xform;
  3648. particles->sdf_collision_to_screen = p_to_screen;
  3649. particles->sdf_collision_texture = p_texture;
  3650. }
  3651. void RendererStorageRD::_particles_process(Particles *p_particles, float p_delta) {
  3652. if (p_particles->particles_material_uniform_set.is_null() || !RD::get_singleton()->uniform_set_is_valid(p_particles->particles_material_uniform_set)) {
  3653. Vector<RD::Uniform> uniforms;
  3654. {
  3655. RD::Uniform u;
  3656. u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
  3657. u.binding = 0;
  3658. u.ids.push_back(p_particles->frame_params_buffer);
  3659. uniforms.push_back(u);
  3660. }
  3661. {
  3662. RD::Uniform u;
  3663. u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
  3664. u.binding = 1;
  3665. u.ids.push_back(p_particles->particle_buffer);
  3666. uniforms.push_back(u);
  3667. }
  3668. {
  3669. RD::Uniform u;
  3670. u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
  3671. u.binding = 2;
  3672. if (p_particles->emission_storage_buffer.is_valid()) {
  3673. u.ids.push_back(p_particles->emission_storage_buffer);
  3674. } else {
  3675. u.ids.push_back(default_rd_storage_buffer);
  3676. }
  3677. uniforms.push_back(u);
  3678. }
  3679. {
  3680. RD::Uniform u;
  3681. u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
  3682. u.binding = 3;
  3683. Particles *sub_emitter = particles_owner.getornull(p_particles->sub_emitter);
  3684. if (sub_emitter) {
  3685. if (sub_emitter->emission_buffer == nullptr) { //no emission buffer, allocate emission buffer
  3686. _particles_allocate_emission_buffer(sub_emitter);
  3687. }
  3688. u.ids.push_back(sub_emitter->emission_storage_buffer);
  3689. } else {
  3690. u.ids.push_back(default_rd_storage_buffer);
  3691. }
  3692. uniforms.push_back(u);
  3693. }
  3694. p_particles->particles_material_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, particles_shader.default_shader_rd, 1);
  3695. }
  3696. float new_phase = Math::fmod((float)p_particles->phase + (p_delta / p_particles->lifetime) * p_particles->speed_scale, (float)1.0);
  3697. //move back history (if there is any)
  3698. for (uint32_t i = p_particles->frame_history.size() - 1; i > 0; i--) {
  3699. p_particles->frame_history[i] = p_particles->frame_history[i - 1];
  3700. }
  3701. //update current frame
  3702. ParticlesFrameParams &frame_params = p_particles->frame_history[0];
  3703. if (p_particles->clear) {
  3704. p_particles->cycle_number = 0;
  3705. p_particles->random_seed = Math::rand();
  3706. } else if (new_phase < p_particles->phase) {
  3707. if (p_particles->one_shot) {
  3708. p_particles->emitting = false;
  3709. }
  3710. p_particles->cycle_number++;
  3711. }
  3712. frame_params.emitting = p_particles->emitting;
  3713. frame_params.system_phase = new_phase;
  3714. frame_params.prev_system_phase = p_particles->phase;
  3715. p_particles->phase = new_phase;
  3716. frame_params.time = RendererCompositorRD::singleton->get_total_time();
  3717. frame_params.delta = p_delta * p_particles->speed_scale;
  3718. frame_params.random_seed = p_particles->random_seed;
  3719. frame_params.explosiveness = p_particles->explosiveness;
  3720. frame_params.randomness = p_particles->randomness;
  3721. if (p_particles->use_local_coords) {
  3722. store_transform(Transform3D(), frame_params.emission_transform);
  3723. } else {
  3724. store_transform(p_particles->emission_transform, frame_params.emission_transform);
  3725. }
  3726. frame_params.cycle = p_particles->cycle_number;
  3727. frame_params.frame = p_particles->frame_counter++;
  3728. frame_params.pad0 = 0;
  3729. frame_params.pad1 = 0;
  3730. frame_params.pad2 = 0;
  3731. { //collision and attractors
  3732. frame_params.collider_count = 0;
  3733. frame_params.attractor_count = 0;
  3734. frame_params.particle_size = p_particles->collision_base_size;
  3735. RID collision_3d_textures[ParticlesFrameParams::MAX_3D_TEXTURES];
  3736. RID collision_heightmap_texture;
  3737. Transform3D to_particles;
  3738. if (p_particles->use_local_coords) {
  3739. to_particles = p_particles->emission_transform.affine_inverse();
  3740. }
  3741. if (p_particles->has_sdf_collision && RD::get_singleton()->texture_is_valid(p_particles->sdf_collision_texture)) {
  3742. //2D collision
  3743. Transform2D xform = p_particles->sdf_collision_transform; //will use dotproduct manually so invert beforehand
  3744. Transform2D revert = xform.affine_inverse();
  3745. frame_params.collider_count = 1;
  3746. frame_params.colliders[0].transform[0] = xform.elements[0][0];
  3747. frame_params.colliders[0].transform[1] = xform.elements[0][1];
  3748. frame_params.colliders[0].transform[2] = 0;
  3749. frame_params.colliders[0].transform[3] = xform.elements[2][0];
  3750. frame_params.colliders[0].transform[4] = xform.elements[1][0];
  3751. frame_params.colliders[0].transform[5] = xform.elements[1][1];
  3752. frame_params.colliders[0].transform[6] = 0;
  3753. frame_params.colliders[0].transform[7] = xform.elements[2][1];
  3754. frame_params.colliders[0].transform[8] = revert.elements[0][0];
  3755. frame_params.colliders[0].transform[9] = revert.elements[0][1];
  3756. frame_params.colliders[0].transform[10] = 0;
  3757. frame_params.colliders[0].transform[11] = revert.elements[2][0];
  3758. frame_params.colliders[0].transform[12] = revert.elements[1][0];
  3759. frame_params.colliders[0].transform[13] = revert.elements[1][1];
  3760. frame_params.colliders[0].transform[14] = 0;
  3761. frame_params.colliders[0].transform[15] = revert.elements[2][1];
  3762. frame_params.colliders[0].extents[0] = p_particles->sdf_collision_to_screen.size.x;
  3763. frame_params.colliders[0].extents[1] = p_particles->sdf_collision_to_screen.size.y;
  3764. frame_params.colliders[0].extents[2] = p_particles->sdf_collision_to_screen.position.x;
  3765. frame_params.colliders[0].scale = p_particles->sdf_collision_to_screen.position.y;
  3766. frame_params.colliders[0].texture_index = 0;
  3767. frame_params.colliders[0].type = ParticlesFrameParams::COLLISION_TYPE_2D_SDF;
  3768. collision_heightmap_texture = p_particles->sdf_collision_texture;
  3769. //replace in all other history frames where used because parameters are no longer valid if screen moves
  3770. for (uint32_t i = 1; i < p_particles->frame_history.size(); i++) {
  3771. if (p_particles->frame_history[i].collider_count > 0 && p_particles->frame_history[i].colliders[0].type == ParticlesFrameParams::COLLISION_TYPE_2D_SDF) {
  3772. p_particles->frame_history[i].colliders[0] = frame_params.colliders[0];
  3773. }
  3774. }
  3775. }
  3776. uint32_t collision_3d_textures_used = 0;
  3777. for (const Set<RID>::Element *E = p_particles->collisions.front(); E; E = E->next()) {
  3778. ParticlesCollisionInstance *pci = particles_collision_instance_owner.getornull(E->get());
  3779. if (!pci || !pci->active) {
  3780. continue;
  3781. }
  3782. ParticlesCollision *pc = particles_collision_owner.getornull(pci->collision);
  3783. ERR_CONTINUE(!pc);
  3784. Transform3D to_collider = pci->transform;
  3785. if (p_particles->use_local_coords) {
  3786. to_collider = to_particles * to_collider;
  3787. }
  3788. Vector3 scale = to_collider.basis.get_scale();
  3789. to_collider.basis.orthonormalize();
  3790. if (pc->type <= RS::PARTICLES_COLLISION_TYPE_VECTOR_FIELD_ATTRACT) {
  3791. //attractor
  3792. if (frame_params.attractor_count >= ParticlesFrameParams::MAX_ATTRACTORS) {
  3793. continue;
  3794. }
  3795. ParticlesFrameParams::Attractor &attr = frame_params.attractors[frame_params.attractor_count];
  3796. store_transform(to_collider, attr.transform);
  3797. attr.strength = pc->attractor_strength;
  3798. attr.attenuation = pc->attractor_attenuation;
  3799. attr.directionality = pc->attractor_directionality;
  3800. switch (pc->type) {
  3801. case RS::PARTICLES_COLLISION_TYPE_SPHERE_ATTRACT: {
  3802. attr.type = ParticlesFrameParams::ATTRACTOR_TYPE_SPHERE;
  3803. float radius = pc->radius;
  3804. radius *= (scale.x + scale.y + scale.z) / 3.0;
  3805. attr.extents[0] = radius;
  3806. attr.extents[1] = radius;
  3807. attr.extents[2] = radius;
  3808. } break;
  3809. case RS::PARTICLES_COLLISION_TYPE_BOX_ATTRACT: {
  3810. attr.type = ParticlesFrameParams::ATTRACTOR_TYPE_BOX;
  3811. Vector3 extents = pc->extents * scale;
  3812. attr.extents[0] = extents.x;
  3813. attr.extents[1] = extents.y;
  3814. attr.extents[2] = extents.z;
  3815. } break;
  3816. case RS::PARTICLES_COLLISION_TYPE_VECTOR_FIELD_ATTRACT: {
  3817. if (collision_3d_textures_used >= ParticlesFrameParams::MAX_3D_TEXTURES) {
  3818. continue;
  3819. }
  3820. attr.type = ParticlesFrameParams::ATTRACTOR_TYPE_VECTOR_FIELD;
  3821. Vector3 extents = pc->extents * scale;
  3822. attr.extents[0] = extents.x;
  3823. attr.extents[1] = extents.y;
  3824. attr.extents[2] = extents.z;
  3825. attr.texture_index = collision_3d_textures_used;
  3826. collision_3d_textures[collision_3d_textures_used] = pc->field_texture;
  3827. collision_3d_textures_used++;
  3828. } break;
  3829. default: {
  3830. }
  3831. }
  3832. frame_params.attractor_count++;
  3833. } else {
  3834. //collider
  3835. if (frame_params.collider_count >= ParticlesFrameParams::MAX_COLLIDERS) {
  3836. continue;
  3837. }
  3838. ParticlesFrameParams::Collider &col = frame_params.colliders[frame_params.collider_count];
  3839. store_transform(to_collider, col.transform);
  3840. switch (pc->type) {
  3841. case RS::PARTICLES_COLLISION_TYPE_SPHERE_COLLIDE: {
  3842. col.type = ParticlesFrameParams::COLLISION_TYPE_SPHERE;
  3843. float radius = pc->radius;
  3844. radius *= (scale.x + scale.y + scale.z) / 3.0;
  3845. col.extents[0] = radius;
  3846. col.extents[1] = radius;
  3847. col.extents[2] = radius;
  3848. } break;
  3849. case RS::PARTICLES_COLLISION_TYPE_BOX_COLLIDE: {
  3850. col.type = ParticlesFrameParams::COLLISION_TYPE_BOX;
  3851. Vector3 extents = pc->extents * scale;
  3852. col.extents[0] = extents.x;
  3853. col.extents[1] = extents.y;
  3854. col.extents[2] = extents.z;
  3855. } break;
  3856. case RS::PARTICLES_COLLISION_TYPE_SDF_COLLIDE: {
  3857. if (collision_3d_textures_used >= ParticlesFrameParams::MAX_3D_TEXTURES) {
  3858. continue;
  3859. }
  3860. col.type = ParticlesFrameParams::COLLISION_TYPE_SDF;
  3861. Vector3 extents = pc->extents * scale;
  3862. col.extents[0] = extents.x;
  3863. col.extents[1] = extents.y;
  3864. col.extents[2] = extents.z;
  3865. col.texture_index = collision_3d_textures_used;
  3866. col.scale = (scale.x + scale.y + scale.z) * 0.333333333333; //non uniform scale non supported
  3867. collision_3d_textures[collision_3d_textures_used] = pc->field_texture;
  3868. collision_3d_textures_used++;
  3869. } break;
  3870. case RS::PARTICLES_COLLISION_TYPE_HEIGHTFIELD_COLLIDE: {
  3871. if (collision_heightmap_texture != RID()) { //already taken
  3872. continue;
  3873. }
  3874. col.type = ParticlesFrameParams::COLLISION_TYPE_HEIGHT_FIELD;
  3875. Vector3 extents = pc->extents * scale;
  3876. col.extents[0] = extents.x;
  3877. col.extents[1] = extents.y;
  3878. col.extents[2] = extents.z;
  3879. collision_heightmap_texture = pc->heightfield_texture;
  3880. } break;
  3881. default: {
  3882. }
  3883. }
  3884. frame_params.collider_count++;
  3885. }
  3886. }
  3887. bool different = false;
  3888. if (collision_3d_textures_used == p_particles->collision_3d_textures_used) {
  3889. for (int i = 0; i < ParticlesFrameParams::MAX_3D_TEXTURES; i++) {
  3890. if (p_particles->collision_3d_textures[i] != collision_3d_textures[i]) {
  3891. different = true;
  3892. break;
  3893. }
  3894. }
  3895. }
  3896. if (collision_heightmap_texture != p_particles->collision_heightmap_texture) {
  3897. different = true;
  3898. }
  3899. bool uniform_set_valid = RD::get_singleton()->uniform_set_is_valid(p_particles->collision_textures_uniform_set);
  3900. if (different || !uniform_set_valid) {
  3901. if (uniform_set_valid) {
  3902. RD::get_singleton()->free(p_particles->collision_textures_uniform_set);
  3903. }
  3904. Vector<RD::Uniform> uniforms;
  3905. {
  3906. RD::Uniform u;
  3907. u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
  3908. u.binding = 0;
  3909. for (uint32_t i = 0; i < ParticlesFrameParams::MAX_3D_TEXTURES; i++) {
  3910. RID rd_tex;
  3911. if (i < collision_3d_textures_used) {
  3912. Texture *t = texture_owner.getornull(collision_3d_textures[i]);
  3913. if (t && t->type == Texture::TYPE_3D) {
  3914. rd_tex = t->rd_texture;
  3915. }
  3916. }
  3917. if (rd_tex == RID()) {
  3918. rd_tex = default_rd_textures[DEFAULT_RD_TEXTURE_3D_WHITE];
  3919. }
  3920. u.ids.push_back(rd_tex);
  3921. }
  3922. uniforms.push_back(u);
  3923. }
  3924. {
  3925. RD::Uniform u;
  3926. u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
  3927. u.binding = 1;
  3928. if (collision_heightmap_texture.is_valid()) {
  3929. u.ids.push_back(collision_heightmap_texture);
  3930. } else {
  3931. u.ids.push_back(default_rd_textures[DEFAULT_RD_TEXTURE_BLACK]);
  3932. }
  3933. uniforms.push_back(u);
  3934. }
  3935. p_particles->collision_textures_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, particles_shader.default_shader_rd, 2);
  3936. }
  3937. }
  3938. ParticlesShader::PushConstant push_constant;
  3939. int process_amount = p_particles->amount;
  3940. if (p_particles->trails_enabled && p_particles->trail_bind_poses.size() > 1) {
  3941. process_amount *= p_particles->trail_bind_poses.size();
  3942. }
  3943. push_constant.clear = p_particles->clear;
  3944. push_constant.total_particles = p_particles->amount;
  3945. push_constant.lifetime = p_particles->lifetime;
  3946. push_constant.trail_size = p_particles->trail_params.size();
  3947. push_constant.use_fractional_delta = p_particles->fractional_delta;
  3948. push_constant.sub_emitter_mode = !p_particles->emitting && p_particles->emission_buffer && (p_particles->emission_buffer->particle_count > 0 || p_particles->force_sub_emit);
  3949. push_constant.trail_pass = false;
  3950. p_particles->force_sub_emit = false; //reset
  3951. Particles *sub_emitter = particles_owner.getornull(p_particles->sub_emitter);
  3952. if (sub_emitter && sub_emitter->emission_storage_buffer.is_valid()) {
  3953. // print_line("updating subemitter buffer");
  3954. int32_t zero[4] = { 0, sub_emitter->amount, 0, 0 };
  3955. RD::get_singleton()->buffer_update(sub_emitter->emission_storage_buffer, 0, sizeof(uint32_t) * 4, zero);
  3956. push_constant.can_emit = true;
  3957. if (sub_emitter->emitting) {
  3958. sub_emitter->emitting = false;
  3959. sub_emitter->clear = true; //will need to clear if it was emitting, sorry
  3960. }
  3961. //make sure the sub emitter processes particles too
  3962. sub_emitter->inactive = false;
  3963. sub_emitter->inactive_time = 0;
  3964. sub_emitter->force_sub_emit = true;
  3965. } else {
  3966. push_constant.can_emit = false;
  3967. }
  3968. if (p_particles->emission_buffer && p_particles->emission_buffer->particle_count) {
  3969. RD::get_singleton()->buffer_update(p_particles->emission_storage_buffer, 0, sizeof(uint32_t) * 4 + sizeof(ParticleEmissionBuffer::Data) * p_particles->emission_buffer->particle_count, p_particles->emission_buffer);
  3970. p_particles->emission_buffer->particle_count = 0;
  3971. }
  3972. p_particles->clear = false;
  3973. if (p_particles->trail_params.size() > 1) {
  3974. //fill the trail params
  3975. for (uint32_t i = 0; i < p_particles->trail_params.size(); i++) {
  3976. uint32_t src_idx = i * p_particles->frame_history.size() / p_particles->trail_params.size();
  3977. p_particles->trail_params[i] = p_particles->frame_history[src_idx];
  3978. }
  3979. } else {
  3980. p_particles->trail_params[0] = p_particles->frame_history[0];
  3981. }
  3982. RD::get_singleton()->buffer_update(p_particles->frame_params_buffer, 0, sizeof(ParticlesFrameParams) * p_particles->trail_params.size(), p_particles->trail_params.ptr());
  3983. ParticlesMaterialData *m = (ParticlesMaterialData *)material_get_data(p_particles->process_material, SHADER_TYPE_PARTICLES);
  3984. if (!m) {
  3985. m = (ParticlesMaterialData *)material_get_data(particles_shader.default_material, SHADER_TYPE_PARTICLES);
  3986. }
  3987. ERR_FAIL_COND(!m);
  3988. p_particles->has_collision_cache = m->shader_data->uses_collision;
  3989. //todo should maybe compute all particle systems together?
  3990. RD::ComputeListID compute_list = RD::get_singleton()->compute_list_begin();
  3991. RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, m->shader_data->pipeline);
  3992. RD::get_singleton()->compute_list_bind_uniform_set(compute_list, particles_shader.base_uniform_set, 0);
  3993. RD::get_singleton()->compute_list_bind_uniform_set(compute_list, p_particles->particles_material_uniform_set, 1);
  3994. RD::get_singleton()->compute_list_bind_uniform_set(compute_list, p_particles->collision_textures_uniform_set, 2);
  3995. if (m->uniform_set.is_valid()) {
  3996. RD::get_singleton()->compute_list_bind_uniform_set(compute_list, m->uniform_set, 3);
  3997. }
  3998. RD::get_singleton()->compute_list_set_push_constant(compute_list, &push_constant, sizeof(ParticlesShader::PushConstant));
  3999. if (p_particles->trails_enabled && p_particles->trail_bind_poses.size() > 1) {
  4000. //trails requires two passes in order to catch particle starts
  4001. RD::get_singleton()->compute_list_dispatch_threads(compute_list, process_amount / p_particles->trail_bind_poses.size(), 1, 1);
  4002. RD::get_singleton()->compute_list_add_barrier(compute_list);
  4003. push_constant.trail_pass = true;
  4004. RD::get_singleton()->compute_list_set_push_constant(compute_list, &push_constant, sizeof(ParticlesShader::PushConstant));
  4005. RD::get_singleton()->compute_list_dispatch_threads(compute_list, process_amount - p_particles->amount, 1, 1);
  4006. } else {
  4007. RD::get_singleton()->compute_list_dispatch_threads(compute_list, process_amount, 1, 1);
  4008. }
  4009. RD::get_singleton()->compute_list_end();
  4010. }
  4011. void RendererStorageRD::particles_set_view_axis(RID p_particles, const Vector3 &p_axis, const Vector3 &p_up_axis) {
  4012. Particles *particles = particles_owner.getornull(p_particles);
  4013. ERR_FAIL_COND(!particles);
  4014. if (particles->draw_order != RS::PARTICLES_DRAW_ORDER_VIEW_DEPTH && particles->transform_align != RS::PARTICLES_TRANSFORM_ALIGN_Z_BILLBOARD && particles->transform_align != RS::PARTICLES_TRANSFORM_ALIGN_Z_BILLBOARD_Y_TO_VELOCITY) {
  4015. return;
  4016. }
  4017. if (particles->particle_buffer.is_null()) {
  4018. return; //particles have not processed yet
  4019. }
  4020. bool do_sort = particles->draw_order == RS::PARTICLES_DRAW_ORDER_VIEW_DEPTH;
  4021. //copy to sort buffer
  4022. if (do_sort && particles->particles_sort_buffer == RID()) {
  4023. uint32_t size = particles->amount;
  4024. if (size & 1) {
  4025. size++; //make multiple of 16
  4026. }
  4027. size *= sizeof(float) * 2;
  4028. particles->particles_sort_buffer = RD::get_singleton()->storage_buffer_create(size);
  4029. {
  4030. Vector<RD::Uniform> uniforms;
  4031. {
  4032. RD::Uniform u;
  4033. u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
  4034. u.binding = 0;
  4035. u.ids.push_back(particles->particles_sort_buffer);
  4036. uniforms.push_back(u);
  4037. }
  4038. particles->particles_sort_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, particles_shader.copy_shader.version_get_shader(particles_shader.copy_shader_version, ParticlesShader::COPY_MODE_FILL_SORT_BUFFER), 1);
  4039. }
  4040. }
  4041. ParticlesShader::CopyPushConstant copy_push_constant;
  4042. if (particles->trails_enabled && particles->trail_bind_poses.size() > 1) {
  4043. int fixed_fps = 60.0;
  4044. if (particles->fixed_fps > 0) {
  4045. fixed_fps = particles->fixed_fps;
  4046. }
  4047. copy_push_constant.trail_size = particles->trail_bind_poses.size();
  4048. copy_push_constant.trail_total = particles->frame_history.size();
  4049. copy_push_constant.frame_delta = 1.0 / fixed_fps;
  4050. } else {
  4051. copy_push_constant.trail_size = 1;
  4052. copy_push_constant.trail_total = 1;
  4053. copy_push_constant.frame_delta = 0.0;
  4054. }
  4055. copy_push_constant.order_by_lifetime = (particles->draw_order == RS::PARTICLES_DRAW_ORDER_LIFETIME || particles->draw_order == RS::PARTICLES_DRAW_ORDER_REVERSE_LIFETIME);
  4056. copy_push_constant.lifetime_split = MIN(particles->amount * particles->phase, particles->amount - 1);
  4057. copy_push_constant.lifetime_reverse = particles->draw_order == RS::PARTICLES_DRAW_ORDER_REVERSE_LIFETIME;
  4058. copy_push_constant.frame_remainder = particles->interpolate ? particles->frame_remainder : 0.0;
  4059. copy_push_constant.total_particles = particles->amount;
  4060. Vector3 axis = -p_axis; // cameras look to z negative
  4061. if (particles->use_local_coords) {
  4062. axis = particles->emission_transform.basis.xform_inv(axis).normalized();
  4063. }
  4064. copy_push_constant.sort_direction[0] = axis.x;
  4065. copy_push_constant.sort_direction[1] = axis.y;
  4066. copy_push_constant.sort_direction[2] = axis.z;
  4067. copy_push_constant.align_up[0] = p_up_axis.x;
  4068. copy_push_constant.align_up[1] = p_up_axis.y;
  4069. copy_push_constant.align_up[2] = p_up_axis.z;
  4070. copy_push_constant.align_mode = particles->transform_align;
  4071. if (do_sort) {
  4072. RD::ComputeListID compute_list = RD::get_singleton()->compute_list_begin();
  4073. RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, particles_shader.copy_pipelines[ParticlesShader::COPY_MODE_FILL_SORT_BUFFER]);
  4074. RD::get_singleton()->compute_list_bind_uniform_set(compute_list, particles->particles_copy_uniform_set, 0);
  4075. RD::get_singleton()->compute_list_bind_uniform_set(compute_list, particles->particles_sort_uniform_set, 1);
  4076. RD::get_singleton()->compute_list_bind_uniform_set(compute_list, particles->trail_bind_pose_uniform_set, 2);
  4077. RD::get_singleton()->compute_list_set_push_constant(compute_list, &copy_push_constant, sizeof(ParticlesShader::CopyPushConstant));
  4078. RD::get_singleton()->compute_list_dispatch_threads(compute_list, particles->amount, 1, 1);
  4079. RD::get_singleton()->compute_list_end();
  4080. effects.sort_buffer(particles->particles_sort_uniform_set, particles->amount);
  4081. }
  4082. copy_push_constant.total_particles *= copy_push_constant.total_particles;
  4083. RD::ComputeListID compute_list = RD::get_singleton()->compute_list_begin();
  4084. RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, particles_shader.copy_pipelines[do_sort ? ParticlesShader::COPY_MODE_FILL_INSTANCES_WITH_SORT_BUFFER : (particles->mode == RS::PARTICLES_MODE_2D ? ParticlesShader::COPY_MODE_FILL_INSTANCES_2D : ParticlesShader::COPY_MODE_FILL_INSTANCES)]);
  4085. RD::get_singleton()->compute_list_bind_uniform_set(compute_list, particles->particles_copy_uniform_set, 0);
  4086. if (do_sort) {
  4087. RD::get_singleton()->compute_list_bind_uniform_set(compute_list, particles->particles_sort_uniform_set, 1);
  4088. }
  4089. RD::get_singleton()->compute_list_bind_uniform_set(compute_list, particles->trail_bind_pose_uniform_set, 2);
  4090. RD::get_singleton()->compute_list_set_push_constant(compute_list, &copy_push_constant, sizeof(ParticlesShader::CopyPushConstant));
  4091. RD::get_singleton()->compute_list_dispatch_threads(compute_list, copy_push_constant.total_particles, 1, 1);
  4092. RD::get_singleton()->compute_list_end();
  4093. }
  4094. void RendererStorageRD::_particles_update_buffers(Particles *particles) {
  4095. if (particles->amount > 0 && particles->particle_buffer.is_null()) {
  4096. int total_amount = particles->amount;
  4097. if (particles->trails_enabled && particles->trail_bind_poses.size() > 1) {
  4098. total_amount *= particles->trail_bind_poses.size();
  4099. }
  4100. uint32_t xform_size = particles->mode == RS::PARTICLES_MODE_2D ? 2 : 3;
  4101. particles->particle_buffer = RD::get_singleton()->storage_buffer_create(sizeof(ParticleData) * total_amount);
  4102. particles->particle_instance_buffer = RD::get_singleton()->storage_buffer_create(sizeof(float) * 4 * (xform_size + 1 + 1) * total_amount);
  4103. //needs to clear it
  4104. {
  4105. Vector<RD::Uniform> uniforms;
  4106. {
  4107. RD::Uniform u;
  4108. u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
  4109. u.binding = 1;
  4110. u.ids.push_back(particles->particle_buffer);
  4111. uniforms.push_back(u);
  4112. }
  4113. {
  4114. RD::Uniform u;
  4115. u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
  4116. u.binding = 2;
  4117. u.ids.push_back(particles->particle_instance_buffer);
  4118. uniforms.push_back(u);
  4119. }
  4120. particles->particles_copy_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, particles_shader.copy_shader.version_get_shader(particles_shader.copy_shader_version, 0), 0);
  4121. }
  4122. }
  4123. }
  4124. void RendererStorageRD::update_particles() {
  4125. while (particle_update_list) {
  4126. //use transform feedback to process particles
  4127. Particles *particles = particle_update_list;
  4128. //take and remove
  4129. particle_update_list = particles->update_list;
  4130. particles->update_list = nullptr;
  4131. particles->dirty = false;
  4132. _particles_update_buffers(particles);
  4133. if (particles->restart_request) {
  4134. particles->prev_ticks = 0;
  4135. particles->phase = 0;
  4136. particles->prev_phase = 0;
  4137. particles->clear = true;
  4138. particles->restart_request = false;
  4139. }
  4140. if (particles->inactive && !particles->emitting) {
  4141. //go next
  4142. continue;
  4143. }
  4144. if (particles->emitting) {
  4145. if (particles->inactive) {
  4146. //restart system from scratch
  4147. particles->prev_ticks = 0;
  4148. particles->phase = 0;
  4149. particles->prev_phase = 0;
  4150. particles->clear = true;
  4151. }
  4152. particles->inactive = false;
  4153. particles->inactive_time = 0;
  4154. } else {
  4155. particles->inactive_time += particles->speed_scale * RendererCompositorRD::singleton->get_frame_delta_time();
  4156. if (particles->inactive_time > particles->lifetime * 1.2) {
  4157. particles->inactive = true;
  4158. continue;
  4159. }
  4160. }
  4161. #ifndef _MSC_VER
  4162. #warning Should use display refresh rate for all this
  4163. #endif
  4164. float screen_hz = 60;
  4165. int fixed_fps = 0;
  4166. if (particles->fixed_fps > 0) {
  4167. fixed_fps = particles->fixed_fps;
  4168. } else if (particles->trails_enabled && particles->trail_bind_poses.size() > 1) {
  4169. fixed_fps = screen_hz;
  4170. }
  4171. {
  4172. //update trails
  4173. int history_size = 1;
  4174. int trail_steps = 1;
  4175. if (particles->trails_enabled && particles->trail_bind_poses.size() > 1) {
  4176. history_size = MAX(1, int(particles->trail_length * fixed_fps));
  4177. trail_steps = particles->trail_bind_poses.size();
  4178. }
  4179. if (uint32_t(history_size) != particles->frame_history.size()) {
  4180. particles->frame_history.resize(history_size);
  4181. memset(particles->frame_history.ptr(), 0, sizeof(ParticlesFrameParams) * history_size);
  4182. }
  4183. if (uint32_t(trail_steps) != particles->trail_params.size() || particles->frame_params_buffer.is_null()) {
  4184. particles->trail_params.resize(trail_steps);
  4185. if (particles->frame_params_buffer.is_valid()) {
  4186. RD::get_singleton()->free(particles->frame_params_buffer);
  4187. }
  4188. particles->frame_params_buffer = RD::get_singleton()->storage_buffer_create(sizeof(ParticlesFrameParams) * trail_steps);
  4189. }
  4190. if (particles->trail_bind_poses.size() > 1 && particles->trail_bind_pose_buffer.is_null()) {
  4191. particles->trail_bind_pose_buffer = RD::get_singleton()->storage_buffer_create(sizeof(float) * 16 * particles->trail_bind_poses.size());
  4192. particles->trail_bind_poses_dirty = true;
  4193. }
  4194. if (particles->trail_bind_pose_uniform_set.is_null()) {
  4195. Vector<RD::Uniform> uniforms;
  4196. {
  4197. RD::Uniform u;
  4198. u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
  4199. u.binding = 0;
  4200. if (particles->trail_bind_pose_buffer.is_valid()) {
  4201. u.ids.push_back(particles->trail_bind_pose_buffer);
  4202. } else {
  4203. u.ids.push_back(default_rd_storage_buffer);
  4204. }
  4205. uniforms.push_back(u);
  4206. }
  4207. particles->trail_bind_pose_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, particles_shader.copy_shader.version_get_shader(particles_shader.copy_shader_version, 0), 2);
  4208. }
  4209. if (particles->trail_bind_pose_buffer.is_valid() && particles->trail_bind_poses_dirty) {
  4210. if (particles_shader.pose_update_buffer.size() < uint32_t(particles->trail_bind_poses.size()) * 16) {
  4211. particles_shader.pose_update_buffer.resize(particles->trail_bind_poses.size() * 16);
  4212. }
  4213. for (int i = 0; i < particles->trail_bind_poses.size(); i++) {
  4214. store_transform(particles->trail_bind_poses[i], &particles_shader.pose_update_buffer[i * 16]);
  4215. }
  4216. RD::get_singleton()->buffer_update(particles->trail_bind_pose_buffer, 0, particles->trail_bind_poses.size() * 16 * sizeof(float), particles_shader.pose_update_buffer.ptr());
  4217. }
  4218. }
  4219. bool zero_time_scale = Engine::get_singleton()->get_time_scale() <= 0.0;
  4220. if (particles->clear && particles->pre_process_time > 0.0) {
  4221. float frame_time;
  4222. if (fixed_fps > 0) {
  4223. frame_time = 1.0 / fixed_fps;
  4224. } else {
  4225. frame_time = 1.0 / 30.0;
  4226. }
  4227. float todo = particles->pre_process_time;
  4228. while (todo >= 0) {
  4229. _particles_process(particles, frame_time);
  4230. todo -= frame_time;
  4231. }
  4232. }
  4233. if (fixed_fps > 0) {
  4234. float frame_time;
  4235. float decr;
  4236. if (zero_time_scale) {
  4237. frame_time = 0.0;
  4238. decr = 1.0 / fixed_fps;
  4239. } else {
  4240. frame_time = 1.0 / fixed_fps;
  4241. decr = frame_time;
  4242. }
  4243. float delta = RendererCompositorRD::singleton->get_frame_delta_time();
  4244. if (delta > 0.1) { //avoid recursive stalls if fps goes below 10
  4245. delta = 0.1;
  4246. } else if (delta <= 0.0) { //unlikely but..
  4247. delta = 0.001;
  4248. }
  4249. float todo = particles->frame_remainder + delta;
  4250. while (todo >= frame_time) {
  4251. _particles_process(particles, frame_time);
  4252. todo -= decr;
  4253. }
  4254. particles->frame_remainder = todo;
  4255. } else {
  4256. if (zero_time_scale) {
  4257. _particles_process(particles, 0.0);
  4258. } else {
  4259. _particles_process(particles, RendererCompositorRD::singleton->get_frame_delta_time());
  4260. }
  4261. }
  4262. //copy particles to instance buffer
  4263. if (particles->draw_order != RS::PARTICLES_DRAW_ORDER_VIEW_DEPTH && particles->transform_align != RS::PARTICLES_TRANSFORM_ALIGN_Z_BILLBOARD && particles->transform_align != RS::PARTICLES_TRANSFORM_ALIGN_Z_BILLBOARD_Y_TO_VELOCITY) {
  4264. //does not need view dependent operation, do copy here
  4265. ParticlesShader::CopyPushConstant copy_push_constant;
  4266. int total_amount = particles->amount;
  4267. if (particles->trails_enabled && particles->trail_bind_poses.size() > 1) {
  4268. total_amount *= particles->trail_bind_poses.size();
  4269. }
  4270. copy_push_constant.total_particles = total_amount;
  4271. copy_push_constant.frame_remainder = particles->interpolate ? particles->frame_remainder : 0.0;
  4272. copy_push_constant.align_mode = particles->transform_align;
  4273. copy_push_constant.align_up[0] = 0;
  4274. copy_push_constant.align_up[1] = 0;
  4275. copy_push_constant.align_up[2] = 0;
  4276. if (particles->trails_enabled && particles->trail_bind_poses.size() > 1) {
  4277. copy_push_constant.trail_size = particles->trail_bind_poses.size();
  4278. copy_push_constant.trail_total = particles->frame_history.size();
  4279. copy_push_constant.frame_delta = 1.0 / fixed_fps;
  4280. } else {
  4281. copy_push_constant.trail_size = 1;
  4282. copy_push_constant.trail_total = 1;
  4283. copy_push_constant.frame_delta = 0.0;
  4284. }
  4285. copy_push_constant.order_by_lifetime = (particles->draw_order == RS::PARTICLES_DRAW_ORDER_LIFETIME || particles->draw_order == RS::PARTICLES_DRAW_ORDER_REVERSE_LIFETIME);
  4286. copy_push_constant.lifetime_split = MIN(particles->amount * particles->phase, particles->amount - 1);
  4287. copy_push_constant.lifetime_reverse = particles->draw_order == RS::PARTICLES_DRAW_ORDER_REVERSE_LIFETIME;
  4288. RD::ComputeListID compute_list = RD::get_singleton()->compute_list_begin();
  4289. RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, particles_shader.copy_pipelines[particles->mode == RS::PARTICLES_MODE_2D ? ParticlesShader::COPY_MODE_FILL_INSTANCES_2D : ParticlesShader::COPY_MODE_FILL_INSTANCES]);
  4290. RD::get_singleton()->compute_list_bind_uniform_set(compute_list, particles->particles_copy_uniform_set, 0);
  4291. RD::get_singleton()->compute_list_bind_uniform_set(compute_list, particles->trail_bind_pose_uniform_set, 2);
  4292. RD::get_singleton()->compute_list_set_push_constant(compute_list, &copy_push_constant, sizeof(ParticlesShader::CopyPushConstant));
  4293. RD::get_singleton()->compute_list_dispatch_threads(compute_list, total_amount, 1, 1);
  4294. RD::get_singleton()->compute_list_end();
  4295. }
  4296. particles->dependency.changed_notify(DEPENDENCY_CHANGED_AABB);
  4297. }
  4298. }
  4299. bool RendererStorageRD::particles_is_inactive(RID p_particles) const {
  4300. const Particles *particles = particles_owner.getornull(p_particles);
  4301. ERR_FAIL_COND_V(!particles, false);
  4302. return !particles->emitting && particles->inactive;
  4303. }
  4304. /* SKY SHADER */
  4305. void RendererStorageRD::ParticlesShaderData::set_code(const String &p_code) {
  4306. //compile
  4307. code = p_code;
  4308. valid = false;
  4309. ubo_size = 0;
  4310. uniforms.clear();
  4311. uses_collision = false;
  4312. if (code == String()) {
  4313. return; //just invalid, but no error
  4314. }
  4315. ShaderCompilerRD::GeneratedCode gen_code;
  4316. ShaderCompilerRD::IdentifierActions actions;
  4317. actions.entry_point_stages["start"] = ShaderCompilerRD::STAGE_COMPUTE;
  4318. actions.entry_point_stages["process"] = ShaderCompilerRD::STAGE_COMPUTE;
  4319. /*
  4320. uses_time = false;
  4321. actions.render_mode_flags["use_half_res_pass"] = &uses_half_res;
  4322. actions.render_mode_flags["use_quarter_res_pass"] = &uses_quarter_res;
  4323. actions.usage_flag_pointers["TIME"] = &uses_time;
  4324. */
  4325. actions.usage_flag_pointers["COLLIDED"] = &uses_collision;
  4326. actions.uniforms = &uniforms;
  4327. Error err = base_singleton->particles_shader.compiler.compile(RS::SHADER_PARTICLES, code, &actions, path, gen_code);
  4328. ERR_FAIL_COND(err != OK);
  4329. if (version.is_null()) {
  4330. version = base_singleton->particles_shader.shader.version_create();
  4331. }
  4332. base_singleton->particles_shader.shader.version_set_compute_code(version, gen_code.code, gen_code.uniforms, gen_code.stage_globals[ShaderCompilerRD::STAGE_COMPUTE], gen_code.defines);
  4333. ERR_FAIL_COND(!base_singleton->particles_shader.shader.version_is_valid(version));
  4334. ubo_size = gen_code.uniform_total_size;
  4335. ubo_offsets = gen_code.uniform_offsets;
  4336. texture_uniforms = gen_code.texture_uniforms;
  4337. //update pipelines
  4338. pipeline = RD::get_singleton()->compute_pipeline_create(base_singleton->particles_shader.shader.version_get_shader(version, 0));
  4339. valid = true;
  4340. }
  4341. void RendererStorageRD::ParticlesShaderData::set_default_texture_param(const StringName &p_name, RID p_texture) {
  4342. if (!p_texture.is_valid()) {
  4343. default_texture_params.erase(p_name);
  4344. } else {
  4345. default_texture_params[p_name] = p_texture;
  4346. }
  4347. }
  4348. void RendererStorageRD::ParticlesShaderData::get_param_list(List<PropertyInfo> *p_param_list) const {
  4349. Map<int, StringName> order;
  4350. for (Map<StringName, ShaderLanguage::ShaderNode::Uniform>::Element *E = uniforms.front(); E; E = E->next()) {
  4351. if (E->get().scope == ShaderLanguage::ShaderNode::Uniform::SCOPE_GLOBAL || E->get().scope == ShaderLanguage::ShaderNode::Uniform::SCOPE_INSTANCE) {
  4352. continue;
  4353. }
  4354. if (E->get().texture_order >= 0) {
  4355. order[E->get().texture_order + 100000] = E->key();
  4356. } else {
  4357. order[E->get().order] = E->key();
  4358. }
  4359. }
  4360. for (Map<int, StringName>::Element *E = order.front(); E; E = E->next()) {
  4361. PropertyInfo pi = ShaderLanguage::uniform_to_property_info(uniforms[E->get()]);
  4362. pi.name = E->get();
  4363. p_param_list->push_back(pi);
  4364. }
  4365. }
  4366. void RendererStorageRD::ParticlesShaderData::get_instance_param_list(List<RendererStorage::InstanceShaderParam> *p_param_list) const {
  4367. for (Map<StringName, ShaderLanguage::ShaderNode::Uniform>::Element *E = uniforms.front(); E; E = E->next()) {
  4368. if (E->get().scope != ShaderLanguage::ShaderNode::Uniform::SCOPE_INSTANCE) {
  4369. continue;
  4370. }
  4371. RendererStorage::InstanceShaderParam p;
  4372. p.info = ShaderLanguage::uniform_to_property_info(E->get());
  4373. p.info.name = E->key(); //supply name
  4374. p.index = E->get().instance_index;
  4375. p.default_value = ShaderLanguage::constant_value_to_variant(E->get().default_value, E->get().type, E->get().hint);
  4376. p_param_list->push_back(p);
  4377. }
  4378. }
  4379. bool RendererStorageRD::ParticlesShaderData::is_param_texture(const StringName &p_param) const {
  4380. if (!uniforms.has(p_param)) {
  4381. return false;
  4382. }
  4383. return uniforms[p_param].texture_order >= 0;
  4384. }
  4385. bool RendererStorageRD::ParticlesShaderData::is_animated() const {
  4386. return false;
  4387. }
  4388. bool RendererStorageRD::ParticlesShaderData::casts_shadows() const {
  4389. return false;
  4390. }
  4391. Variant RendererStorageRD::ParticlesShaderData::get_default_parameter(const StringName &p_parameter) const {
  4392. if (uniforms.has(p_parameter)) {
  4393. ShaderLanguage::ShaderNode::Uniform uniform = uniforms[p_parameter];
  4394. Vector<ShaderLanguage::ConstantNode::Value> default_value = uniform.default_value;
  4395. return ShaderLanguage::constant_value_to_variant(default_value, uniform.type, uniform.hint);
  4396. }
  4397. return Variant();
  4398. }
  4399. RS::ShaderNativeSourceCode RendererStorageRD::ParticlesShaderData::get_native_source_code() const {
  4400. return base_singleton->particles_shader.shader.version_get_native_source_code(version);
  4401. }
  4402. RendererStorageRD::ParticlesShaderData::ParticlesShaderData() {
  4403. valid = false;
  4404. }
  4405. RendererStorageRD::ParticlesShaderData::~ParticlesShaderData() {
  4406. //pipeline variants will clear themselves if shader is gone
  4407. if (version.is_valid()) {
  4408. base_singleton->particles_shader.shader.version_free(version);
  4409. }
  4410. }
  4411. RendererStorageRD::ShaderData *RendererStorageRD::_create_particles_shader_func() {
  4412. ParticlesShaderData *shader_data = memnew(ParticlesShaderData);
  4413. return shader_data;
  4414. }
  4415. void RendererStorageRD::ParticlesMaterialData::update_parameters(const Map<StringName, Variant> &p_parameters, bool p_uniform_dirty, bool p_textures_dirty) {
  4416. uniform_set_updated = true;
  4417. if ((uint32_t)ubo_data.size() != shader_data->ubo_size) {
  4418. p_uniform_dirty = true;
  4419. if (uniform_buffer.is_valid()) {
  4420. RD::get_singleton()->free(uniform_buffer);
  4421. uniform_buffer = RID();
  4422. }
  4423. ubo_data.resize(shader_data->ubo_size);
  4424. if (ubo_data.size()) {
  4425. uniform_buffer = RD::get_singleton()->uniform_buffer_create(ubo_data.size());
  4426. memset(ubo_data.ptrw(), 0, ubo_data.size()); //clear
  4427. }
  4428. //clear previous uniform set
  4429. if (uniform_set.is_valid() && RD::get_singleton()->uniform_set_is_valid(uniform_set)) {
  4430. RD::get_singleton()->free(uniform_set);
  4431. uniform_set = RID();
  4432. }
  4433. }
  4434. //check whether buffer changed
  4435. if (p_uniform_dirty && ubo_data.size()) {
  4436. update_uniform_buffer(shader_data->uniforms, shader_data->ubo_offsets.ptr(), p_parameters, ubo_data.ptrw(), ubo_data.size(), false);
  4437. RD::get_singleton()->buffer_update(uniform_buffer, 0, ubo_data.size(), ubo_data.ptrw());
  4438. }
  4439. uint32_t tex_uniform_count = shader_data->texture_uniforms.size();
  4440. if ((uint32_t)texture_cache.size() != tex_uniform_count) {
  4441. texture_cache.resize(tex_uniform_count);
  4442. p_textures_dirty = true;
  4443. //clear previous uniform set
  4444. if (uniform_set.is_valid() && RD::get_singleton()->uniform_set_is_valid(uniform_set)) {
  4445. RD::get_singleton()->free(uniform_set);
  4446. uniform_set = RID();
  4447. }
  4448. }
  4449. if (p_textures_dirty && tex_uniform_count) {
  4450. update_textures(p_parameters, shader_data->default_texture_params, shader_data->texture_uniforms, texture_cache.ptrw(), true);
  4451. }
  4452. if (shader_data->ubo_size == 0 && shader_data->texture_uniforms.size() == 0) {
  4453. // This material does not require an uniform set, so don't create it.
  4454. return;
  4455. }
  4456. if (!p_textures_dirty && uniform_set.is_valid() && RD::get_singleton()->uniform_set_is_valid(uniform_set)) {
  4457. //no reason to update uniform set, only UBO (or nothing) was needed to update
  4458. return;
  4459. }
  4460. Vector<RD::Uniform> uniforms;
  4461. {
  4462. if (shader_data->ubo_size) {
  4463. RD::Uniform u;
  4464. u.uniform_type = RD::UNIFORM_TYPE_UNIFORM_BUFFER;
  4465. u.binding = 0;
  4466. u.ids.push_back(uniform_buffer);
  4467. uniforms.push_back(u);
  4468. }
  4469. const RID *textures = texture_cache.ptrw();
  4470. for (uint32_t i = 0; i < tex_uniform_count; i++) {
  4471. RD::Uniform u;
  4472. u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
  4473. u.binding = 1 + i;
  4474. u.ids.push_back(textures[i]);
  4475. uniforms.push_back(u);
  4476. }
  4477. }
  4478. uniform_set = RD::get_singleton()->uniform_set_create(uniforms, base_singleton->particles_shader.shader.version_get_shader(shader_data->version, 0), 3);
  4479. }
  4480. RendererStorageRD::ParticlesMaterialData::~ParticlesMaterialData() {
  4481. if (uniform_set.is_valid() && RD::get_singleton()->uniform_set_is_valid(uniform_set)) {
  4482. RD::get_singleton()->free(uniform_set);
  4483. }
  4484. if (uniform_buffer.is_valid()) {
  4485. RD::get_singleton()->free(uniform_buffer);
  4486. }
  4487. }
  4488. RendererStorageRD::MaterialData *RendererStorageRD::_create_particles_material_func(ParticlesShaderData *p_shader) {
  4489. ParticlesMaterialData *material_data = memnew(ParticlesMaterialData);
  4490. material_data->shader_data = p_shader;
  4491. material_data->last_frame = false;
  4492. //update will happen later anyway so do nothing.
  4493. return material_data;
  4494. }
  4495. ////////
  4496. /* PARTICLES COLLISION API */
  4497. RID RendererStorageRD::particles_collision_allocate() {
  4498. return particles_collision_owner.allocate_rid();
  4499. }
  4500. void RendererStorageRD::particles_collision_initialize(RID p_rid) {
  4501. particles_collision_owner.initialize_rid(p_rid, ParticlesCollision());
  4502. }
  4503. RID RendererStorageRD::particles_collision_get_heightfield_framebuffer(RID p_particles_collision) const {
  4504. ParticlesCollision *particles_collision = particles_collision_owner.getornull(p_particles_collision);
  4505. ERR_FAIL_COND_V(!particles_collision, RID());
  4506. ERR_FAIL_COND_V(particles_collision->type != RS::PARTICLES_COLLISION_TYPE_HEIGHTFIELD_COLLIDE, RID());
  4507. if (particles_collision->heightfield_texture == RID()) {
  4508. //create
  4509. int resolutions[RS::PARTICLES_COLLISION_HEIGHTFIELD_RESOLUTION_MAX] = { 256, 512, 1024, 2048, 4096, 8192 };
  4510. Size2i size;
  4511. if (particles_collision->extents.x > particles_collision->extents.z) {
  4512. size.x = resolutions[particles_collision->heightfield_resolution];
  4513. size.y = int32_t(particles_collision->extents.z / particles_collision->extents.x * size.x);
  4514. } else {
  4515. size.y = resolutions[particles_collision->heightfield_resolution];
  4516. size.x = int32_t(particles_collision->extents.x / particles_collision->extents.z * size.y);
  4517. }
  4518. RD::TextureFormat tf;
  4519. tf.format = RD::DATA_FORMAT_D32_SFLOAT;
  4520. tf.width = size.x;
  4521. tf.height = size.y;
  4522. tf.texture_type = RD::TEXTURE_TYPE_2D;
  4523. tf.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT;
  4524. particles_collision->heightfield_texture = RD::get_singleton()->texture_create(tf, RD::TextureView());
  4525. Vector<RID> fb_tex;
  4526. fb_tex.push_back(particles_collision->heightfield_texture);
  4527. particles_collision->heightfield_fb = RD::get_singleton()->framebuffer_create(fb_tex);
  4528. particles_collision->heightfield_fb_size = size;
  4529. }
  4530. return particles_collision->heightfield_fb;
  4531. }
  4532. void RendererStorageRD::particles_collision_set_collision_type(RID p_particles_collision, RS::ParticlesCollisionType p_type) {
  4533. ParticlesCollision *particles_collision = particles_collision_owner.getornull(p_particles_collision);
  4534. ERR_FAIL_COND(!particles_collision);
  4535. if (p_type == particles_collision->type) {
  4536. return;
  4537. }
  4538. if (particles_collision->heightfield_texture.is_valid()) {
  4539. RD::get_singleton()->free(particles_collision->heightfield_texture);
  4540. particles_collision->heightfield_texture = RID();
  4541. }
  4542. particles_collision->type = p_type;
  4543. particles_collision->dependency.changed_notify(DEPENDENCY_CHANGED_AABB);
  4544. }
  4545. void RendererStorageRD::particles_collision_set_cull_mask(RID p_particles_collision, uint32_t p_cull_mask) {
  4546. ParticlesCollision *particles_collision = particles_collision_owner.getornull(p_particles_collision);
  4547. ERR_FAIL_COND(!particles_collision);
  4548. particles_collision->cull_mask = p_cull_mask;
  4549. }
  4550. void RendererStorageRD::particles_collision_set_sphere_radius(RID p_particles_collision, float p_radius) {
  4551. ParticlesCollision *particles_collision = particles_collision_owner.getornull(p_particles_collision);
  4552. ERR_FAIL_COND(!particles_collision);
  4553. particles_collision->radius = p_radius;
  4554. particles_collision->dependency.changed_notify(DEPENDENCY_CHANGED_AABB);
  4555. }
  4556. void RendererStorageRD::particles_collision_set_box_extents(RID p_particles_collision, const Vector3 &p_extents) {
  4557. ParticlesCollision *particles_collision = particles_collision_owner.getornull(p_particles_collision);
  4558. ERR_FAIL_COND(!particles_collision);
  4559. particles_collision->extents = p_extents;
  4560. particles_collision->dependency.changed_notify(DEPENDENCY_CHANGED_AABB);
  4561. }
  4562. void RendererStorageRD::particles_collision_set_attractor_strength(RID p_particles_collision, float p_strength) {
  4563. ParticlesCollision *particles_collision = particles_collision_owner.getornull(p_particles_collision);
  4564. ERR_FAIL_COND(!particles_collision);
  4565. particles_collision->attractor_strength = p_strength;
  4566. }
  4567. void RendererStorageRD::particles_collision_set_attractor_directionality(RID p_particles_collision, float p_directionality) {
  4568. ParticlesCollision *particles_collision = particles_collision_owner.getornull(p_particles_collision);
  4569. ERR_FAIL_COND(!particles_collision);
  4570. particles_collision->attractor_directionality = p_directionality;
  4571. }
  4572. void RendererStorageRD::particles_collision_set_attractor_attenuation(RID p_particles_collision, float p_curve) {
  4573. ParticlesCollision *particles_collision = particles_collision_owner.getornull(p_particles_collision);
  4574. ERR_FAIL_COND(!particles_collision);
  4575. particles_collision->attractor_attenuation = p_curve;
  4576. }
  4577. void RendererStorageRD::particles_collision_set_field_texture(RID p_particles_collision, RID p_texture) {
  4578. ParticlesCollision *particles_collision = particles_collision_owner.getornull(p_particles_collision);
  4579. ERR_FAIL_COND(!particles_collision);
  4580. particles_collision->field_texture = p_texture;
  4581. }
  4582. void RendererStorageRD::particles_collision_height_field_update(RID p_particles_collision) {
  4583. ParticlesCollision *particles_collision = particles_collision_owner.getornull(p_particles_collision);
  4584. ERR_FAIL_COND(!particles_collision);
  4585. particles_collision->dependency.changed_notify(DEPENDENCY_CHANGED_AABB);
  4586. }
  4587. void RendererStorageRD::particles_collision_set_height_field_resolution(RID p_particles_collision, RS::ParticlesCollisionHeightfieldResolution p_resolution) {
  4588. ParticlesCollision *particles_collision = particles_collision_owner.getornull(p_particles_collision);
  4589. ERR_FAIL_COND(!particles_collision);
  4590. ERR_FAIL_INDEX(p_resolution, RS::PARTICLES_COLLISION_HEIGHTFIELD_RESOLUTION_MAX);
  4591. if (particles_collision->heightfield_resolution == p_resolution) {
  4592. return;
  4593. }
  4594. particles_collision->heightfield_resolution = p_resolution;
  4595. if (particles_collision->heightfield_texture.is_valid()) {
  4596. RD::get_singleton()->free(particles_collision->heightfield_texture);
  4597. particles_collision->heightfield_texture = RID();
  4598. }
  4599. }
  4600. AABB RendererStorageRD::particles_collision_get_aabb(RID p_particles_collision) const {
  4601. ParticlesCollision *particles_collision = particles_collision_owner.getornull(p_particles_collision);
  4602. ERR_FAIL_COND_V(!particles_collision, AABB());
  4603. switch (particles_collision->type) {
  4604. case RS::PARTICLES_COLLISION_TYPE_SPHERE_ATTRACT:
  4605. case RS::PARTICLES_COLLISION_TYPE_SPHERE_COLLIDE: {
  4606. AABB aabb;
  4607. aabb.position = -Vector3(1, 1, 1) * particles_collision->radius;
  4608. aabb.size = Vector3(2, 2, 2) * particles_collision->radius;
  4609. return aabb;
  4610. }
  4611. default: {
  4612. AABB aabb;
  4613. aabb.position = -particles_collision->extents;
  4614. aabb.size = particles_collision->extents * 2;
  4615. return aabb;
  4616. }
  4617. }
  4618. return AABB();
  4619. }
  4620. Vector3 RendererStorageRD::particles_collision_get_extents(RID p_particles_collision) const {
  4621. const ParticlesCollision *particles_collision = particles_collision_owner.getornull(p_particles_collision);
  4622. ERR_FAIL_COND_V(!particles_collision, Vector3());
  4623. return particles_collision->extents;
  4624. }
  4625. bool RendererStorageRD::particles_collision_is_heightfield(RID p_particles_collision) const {
  4626. const ParticlesCollision *particles_collision = particles_collision_owner.getornull(p_particles_collision);
  4627. ERR_FAIL_COND_V(!particles_collision, false);
  4628. return particles_collision->type == RS::PARTICLES_COLLISION_TYPE_HEIGHTFIELD_COLLIDE;
  4629. }
  4630. RID RendererStorageRD::particles_collision_instance_create(RID p_collision) {
  4631. ParticlesCollisionInstance pci;
  4632. pci.collision = p_collision;
  4633. return particles_collision_instance_owner.make_rid(pci);
  4634. }
  4635. void RendererStorageRD::particles_collision_instance_set_transform(RID p_collision_instance, const Transform3D &p_transform) {
  4636. ParticlesCollisionInstance *pci = particles_collision_instance_owner.getornull(p_collision_instance);
  4637. ERR_FAIL_COND(!pci);
  4638. pci->transform = p_transform;
  4639. }
  4640. void RendererStorageRD::particles_collision_instance_set_active(RID p_collision_instance, bool p_active) {
  4641. ParticlesCollisionInstance *pci = particles_collision_instance_owner.getornull(p_collision_instance);
  4642. ERR_FAIL_COND(!pci);
  4643. pci->active = p_active;
  4644. }
  4645. /* SKELETON API */
  4646. RID RendererStorageRD::skeleton_allocate() {
  4647. return skeleton_owner.allocate_rid();
  4648. }
  4649. void RendererStorageRD::skeleton_initialize(RID p_rid) {
  4650. skeleton_owner.initialize_rid(p_rid, Skeleton());
  4651. }
  4652. void RendererStorageRD::_skeleton_make_dirty(Skeleton *skeleton) {
  4653. if (!skeleton->dirty) {
  4654. skeleton->dirty = true;
  4655. skeleton->dirty_list = skeleton_dirty_list;
  4656. skeleton_dirty_list = skeleton;
  4657. }
  4658. }
  4659. void RendererStorageRD::skeleton_allocate_data(RID p_skeleton, int p_bones, bool p_2d_skeleton) {
  4660. Skeleton *skeleton = skeleton_owner.getornull(p_skeleton);
  4661. ERR_FAIL_COND(!skeleton);
  4662. ERR_FAIL_COND(p_bones < 0);
  4663. if (skeleton->size == p_bones && skeleton->use_2d == p_2d_skeleton) {
  4664. return;
  4665. }
  4666. skeleton->size = p_bones;
  4667. skeleton->use_2d = p_2d_skeleton;
  4668. skeleton->uniform_set_3d = RID();
  4669. if (skeleton->buffer.is_valid()) {
  4670. RD::get_singleton()->free(skeleton->buffer);
  4671. skeleton->buffer = RID();
  4672. skeleton->data.resize(0);
  4673. skeleton->uniform_set_mi = RID();
  4674. }
  4675. if (skeleton->size) {
  4676. skeleton->data.resize(skeleton->size * (skeleton->use_2d ? 8 : 12));
  4677. skeleton->buffer = RD::get_singleton()->storage_buffer_create(skeleton->data.size() * sizeof(float));
  4678. memset(skeleton->data.ptrw(), 0, skeleton->data.size() * sizeof(float));
  4679. _skeleton_make_dirty(skeleton);
  4680. {
  4681. Vector<RD::Uniform> uniforms;
  4682. {
  4683. RD::Uniform u;
  4684. u.binding = 0;
  4685. u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
  4686. u.ids.push_back(skeleton->buffer);
  4687. uniforms.push_back(u);
  4688. }
  4689. skeleton->uniform_set_mi = RD::get_singleton()->uniform_set_create(uniforms, skeleton_shader.version_shader[0], SkeletonShader::UNIFORM_SET_SKELETON);
  4690. }
  4691. }
  4692. skeleton->dependency.changed_notify(DEPENDENCY_CHANGED_SKELETON_DATA);
  4693. }
  4694. int RendererStorageRD::skeleton_get_bone_count(RID p_skeleton) const {
  4695. Skeleton *skeleton = skeleton_owner.getornull(p_skeleton);
  4696. ERR_FAIL_COND_V(!skeleton, 0);
  4697. return skeleton->size;
  4698. }
  4699. void RendererStorageRD::skeleton_bone_set_transform(RID p_skeleton, int p_bone, const Transform3D &p_transform) {
  4700. Skeleton *skeleton = skeleton_owner.getornull(p_skeleton);
  4701. ERR_FAIL_COND(!skeleton);
  4702. ERR_FAIL_INDEX(p_bone, skeleton->size);
  4703. ERR_FAIL_COND(skeleton->use_2d);
  4704. float *dataptr = skeleton->data.ptrw() + p_bone * 12;
  4705. dataptr[0] = p_transform.basis.elements[0][0];
  4706. dataptr[1] = p_transform.basis.elements[0][1];
  4707. dataptr[2] = p_transform.basis.elements[0][2];
  4708. dataptr[3] = p_transform.origin.x;
  4709. dataptr[4] = p_transform.basis.elements[1][0];
  4710. dataptr[5] = p_transform.basis.elements[1][1];
  4711. dataptr[6] = p_transform.basis.elements[1][2];
  4712. dataptr[7] = p_transform.origin.y;
  4713. dataptr[8] = p_transform.basis.elements[2][0];
  4714. dataptr[9] = p_transform.basis.elements[2][1];
  4715. dataptr[10] = p_transform.basis.elements[2][2];
  4716. dataptr[11] = p_transform.origin.z;
  4717. _skeleton_make_dirty(skeleton);
  4718. }
  4719. Transform3D RendererStorageRD::skeleton_bone_get_transform(RID p_skeleton, int p_bone) const {
  4720. Skeleton *skeleton = skeleton_owner.getornull(p_skeleton);
  4721. ERR_FAIL_COND_V(!skeleton, Transform3D());
  4722. ERR_FAIL_INDEX_V(p_bone, skeleton->size, Transform3D());
  4723. ERR_FAIL_COND_V(skeleton->use_2d, Transform3D());
  4724. const float *dataptr = skeleton->data.ptr() + p_bone * 12;
  4725. Transform3D t;
  4726. t.basis.elements[0][0] = dataptr[0];
  4727. t.basis.elements[0][1] = dataptr[1];
  4728. t.basis.elements[0][2] = dataptr[2];
  4729. t.origin.x = dataptr[3];
  4730. t.basis.elements[1][0] = dataptr[4];
  4731. t.basis.elements[1][1] = dataptr[5];
  4732. t.basis.elements[1][2] = dataptr[6];
  4733. t.origin.y = dataptr[7];
  4734. t.basis.elements[2][0] = dataptr[8];
  4735. t.basis.elements[2][1] = dataptr[9];
  4736. t.basis.elements[2][2] = dataptr[10];
  4737. t.origin.z = dataptr[11];
  4738. return t;
  4739. }
  4740. void RendererStorageRD::skeleton_bone_set_transform_2d(RID p_skeleton, int p_bone, const Transform2D &p_transform) {
  4741. Skeleton *skeleton = skeleton_owner.getornull(p_skeleton);
  4742. ERR_FAIL_COND(!skeleton);
  4743. ERR_FAIL_INDEX(p_bone, skeleton->size);
  4744. ERR_FAIL_COND(!skeleton->use_2d);
  4745. float *dataptr = skeleton->data.ptrw() + p_bone * 8;
  4746. dataptr[0] = p_transform.elements[0][0];
  4747. dataptr[1] = p_transform.elements[1][0];
  4748. dataptr[2] = 0;
  4749. dataptr[3] = p_transform.elements[2][0];
  4750. dataptr[4] = p_transform.elements[0][1];
  4751. dataptr[5] = p_transform.elements[1][1];
  4752. dataptr[6] = 0;
  4753. dataptr[7] = p_transform.elements[2][1];
  4754. _skeleton_make_dirty(skeleton);
  4755. }
  4756. Transform2D RendererStorageRD::skeleton_bone_get_transform_2d(RID p_skeleton, int p_bone) const {
  4757. Skeleton *skeleton = skeleton_owner.getornull(p_skeleton);
  4758. ERR_FAIL_COND_V(!skeleton, Transform2D());
  4759. ERR_FAIL_INDEX_V(p_bone, skeleton->size, Transform2D());
  4760. ERR_FAIL_COND_V(!skeleton->use_2d, Transform2D());
  4761. const float *dataptr = skeleton->data.ptr() + p_bone * 8;
  4762. Transform2D t;
  4763. t.elements[0][0] = dataptr[0];
  4764. t.elements[1][0] = dataptr[1];
  4765. t.elements[2][0] = dataptr[3];
  4766. t.elements[0][1] = dataptr[4];
  4767. t.elements[1][1] = dataptr[5];
  4768. t.elements[2][1] = dataptr[7];
  4769. return t;
  4770. }
  4771. void RendererStorageRD::skeleton_set_base_transform_2d(RID p_skeleton, const Transform2D &p_base_transform) {
  4772. Skeleton *skeleton = skeleton_owner.getornull(p_skeleton);
  4773. ERR_FAIL_COND(!skeleton->use_2d);
  4774. skeleton->base_transform_2d = p_base_transform;
  4775. }
  4776. void RendererStorageRD::_update_dirty_skeletons() {
  4777. while (skeleton_dirty_list) {
  4778. Skeleton *skeleton = skeleton_dirty_list;
  4779. if (skeleton->size) {
  4780. RD::get_singleton()->buffer_update(skeleton->buffer, 0, skeleton->data.size() * sizeof(float), skeleton->data.ptr());
  4781. }
  4782. skeleton_dirty_list = skeleton->dirty_list;
  4783. skeleton->dependency.changed_notify(DEPENDENCY_CHANGED_SKELETON_BONES);
  4784. skeleton->version++;
  4785. skeleton->dirty = false;
  4786. skeleton->dirty_list = nullptr;
  4787. }
  4788. skeleton_dirty_list = nullptr;
  4789. }
  4790. /* LIGHT */
  4791. void RendererStorageRD::_light_initialize(RID p_light, RS::LightType p_type) {
  4792. Light light;
  4793. light.type = p_type;
  4794. light.param[RS::LIGHT_PARAM_ENERGY] = 1.0;
  4795. light.param[RS::LIGHT_PARAM_INDIRECT_ENERGY] = 1.0;
  4796. light.param[RS::LIGHT_PARAM_SPECULAR] = 0.5;
  4797. light.param[RS::LIGHT_PARAM_RANGE] = 1.0;
  4798. light.param[RS::LIGHT_PARAM_SIZE] = 0.0;
  4799. light.param[RS::LIGHT_PARAM_ATTENUATION] = 1.0;
  4800. light.param[RS::LIGHT_PARAM_SPOT_ANGLE] = 45;
  4801. light.param[RS::LIGHT_PARAM_SPOT_ATTENUATION] = 1.0;
  4802. light.param[RS::LIGHT_PARAM_SHADOW_MAX_DISTANCE] = 0;
  4803. light.param[RS::LIGHT_PARAM_SHADOW_SPLIT_1_OFFSET] = 0.1;
  4804. light.param[RS::LIGHT_PARAM_SHADOW_SPLIT_2_OFFSET] = 0.3;
  4805. light.param[RS::LIGHT_PARAM_SHADOW_SPLIT_3_OFFSET] = 0.6;
  4806. light.param[RS::LIGHT_PARAM_SHADOW_FADE_START] = 0.8;
  4807. light.param[RS::LIGHT_PARAM_SHADOW_NORMAL_BIAS] = 1.0;
  4808. light.param[RS::LIGHT_PARAM_SHADOW_BIAS] = 0.02;
  4809. light.param[RS::LIGHT_PARAM_SHADOW_BLUR] = 0;
  4810. light.param[RS::LIGHT_PARAM_SHADOW_PANCAKE_SIZE] = 20.0;
  4811. light.param[RS::LIGHT_PARAM_SHADOW_VOLUMETRIC_FOG_FADE] = 0.1;
  4812. light.param[RS::LIGHT_PARAM_TRANSMITTANCE_BIAS] = 0.05;
  4813. light_owner.initialize_rid(p_light, light);
  4814. }
  4815. RID RendererStorageRD::directional_light_allocate() {
  4816. return light_owner.allocate_rid();
  4817. }
  4818. void RendererStorageRD::directional_light_initialize(RID p_light) {
  4819. _light_initialize(p_light, RS::LIGHT_DIRECTIONAL);
  4820. }
  4821. RID RendererStorageRD::omni_light_allocate() {
  4822. return light_owner.allocate_rid();
  4823. }
  4824. void RendererStorageRD::omni_light_initialize(RID p_light) {
  4825. _light_initialize(p_light, RS::LIGHT_OMNI);
  4826. }
  4827. RID RendererStorageRD::spot_light_allocate() {
  4828. return light_owner.allocate_rid();
  4829. }
  4830. void RendererStorageRD::spot_light_initialize(RID p_light) {
  4831. _light_initialize(p_light, RS::LIGHT_SPOT);
  4832. }
  4833. void RendererStorageRD::light_set_color(RID p_light, const Color &p_color) {
  4834. Light *light = light_owner.getornull(p_light);
  4835. ERR_FAIL_COND(!light);
  4836. light->color = p_color;
  4837. }
  4838. void RendererStorageRD::light_set_param(RID p_light, RS::LightParam p_param, float p_value) {
  4839. Light *light = light_owner.getornull(p_light);
  4840. ERR_FAIL_COND(!light);
  4841. ERR_FAIL_INDEX(p_param, RS::LIGHT_PARAM_MAX);
  4842. switch (p_param) {
  4843. case RS::LIGHT_PARAM_RANGE:
  4844. case RS::LIGHT_PARAM_SPOT_ANGLE:
  4845. case RS::LIGHT_PARAM_SHADOW_MAX_DISTANCE:
  4846. case RS::LIGHT_PARAM_SHADOW_SPLIT_1_OFFSET:
  4847. case RS::LIGHT_PARAM_SHADOW_SPLIT_2_OFFSET:
  4848. case RS::LIGHT_PARAM_SHADOW_SPLIT_3_OFFSET:
  4849. case RS::LIGHT_PARAM_SHADOW_NORMAL_BIAS:
  4850. case RS::LIGHT_PARAM_SHADOW_PANCAKE_SIZE:
  4851. case RS::LIGHT_PARAM_SHADOW_BIAS: {
  4852. light->version++;
  4853. light->dependency.changed_notify(DEPENDENCY_CHANGED_LIGHT);
  4854. } break;
  4855. default: {
  4856. }
  4857. }
  4858. light->param[p_param] = p_value;
  4859. }
  4860. void RendererStorageRD::light_set_shadow(RID p_light, bool p_enabled) {
  4861. Light *light = light_owner.getornull(p_light);
  4862. ERR_FAIL_COND(!light);
  4863. light->shadow = p_enabled;
  4864. light->version++;
  4865. light->dependency.changed_notify(DEPENDENCY_CHANGED_LIGHT);
  4866. }
  4867. void RendererStorageRD::light_set_shadow_color(RID p_light, const Color &p_color) {
  4868. Light *light = light_owner.getornull(p_light);
  4869. ERR_FAIL_COND(!light);
  4870. light->shadow_color = p_color;
  4871. }
  4872. void RendererStorageRD::light_set_projector(RID p_light, RID p_texture) {
  4873. Light *light = light_owner.getornull(p_light);
  4874. ERR_FAIL_COND(!light);
  4875. if (light->projector == p_texture) {
  4876. return;
  4877. }
  4878. if (light->type != RS::LIGHT_DIRECTIONAL && light->projector.is_valid()) {
  4879. texture_remove_from_decal_atlas(light->projector, light->type == RS::LIGHT_OMNI);
  4880. }
  4881. light->projector = p_texture;
  4882. if (light->type != RS::LIGHT_DIRECTIONAL && light->projector.is_valid()) {
  4883. texture_add_to_decal_atlas(light->projector, light->type == RS::LIGHT_OMNI);
  4884. }
  4885. }
  4886. void RendererStorageRD::light_set_negative(RID p_light, bool p_enable) {
  4887. Light *light = light_owner.getornull(p_light);
  4888. ERR_FAIL_COND(!light);
  4889. light->negative = p_enable;
  4890. }
  4891. void RendererStorageRD::light_set_cull_mask(RID p_light, uint32_t p_mask) {
  4892. Light *light = light_owner.getornull(p_light);
  4893. ERR_FAIL_COND(!light);
  4894. light->cull_mask = p_mask;
  4895. light->version++;
  4896. light->dependency.changed_notify(DEPENDENCY_CHANGED_LIGHT);
  4897. }
  4898. void RendererStorageRD::light_set_reverse_cull_face_mode(RID p_light, bool p_enabled) {
  4899. Light *light = light_owner.getornull(p_light);
  4900. ERR_FAIL_COND(!light);
  4901. light->reverse_cull = p_enabled;
  4902. light->version++;
  4903. light->dependency.changed_notify(DEPENDENCY_CHANGED_LIGHT);
  4904. }
  4905. void RendererStorageRD::light_set_bake_mode(RID p_light, RS::LightBakeMode p_bake_mode) {
  4906. Light *light = light_owner.getornull(p_light);
  4907. ERR_FAIL_COND(!light);
  4908. light->bake_mode = p_bake_mode;
  4909. light->version++;
  4910. light->dependency.changed_notify(DEPENDENCY_CHANGED_LIGHT);
  4911. }
  4912. void RendererStorageRD::light_set_max_sdfgi_cascade(RID p_light, uint32_t p_cascade) {
  4913. Light *light = light_owner.getornull(p_light);
  4914. ERR_FAIL_COND(!light);
  4915. light->max_sdfgi_cascade = p_cascade;
  4916. light->version++;
  4917. light->dependency.changed_notify(DEPENDENCY_CHANGED_LIGHT);
  4918. }
  4919. void RendererStorageRD::light_omni_set_shadow_mode(RID p_light, RS::LightOmniShadowMode p_mode) {
  4920. Light *light = light_owner.getornull(p_light);
  4921. ERR_FAIL_COND(!light);
  4922. light->omni_shadow_mode = p_mode;
  4923. light->version++;
  4924. light->dependency.changed_notify(DEPENDENCY_CHANGED_LIGHT);
  4925. }
  4926. RS::LightOmniShadowMode RendererStorageRD::light_omni_get_shadow_mode(RID p_light) {
  4927. const Light *light = light_owner.getornull(p_light);
  4928. ERR_FAIL_COND_V(!light, RS::LIGHT_OMNI_SHADOW_CUBE);
  4929. return light->omni_shadow_mode;
  4930. }
  4931. void RendererStorageRD::light_directional_set_shadow_mode(RID p_light, RS::LightDirectionalShadowMode p_mode) {
  4932. Light *light = light_owner.getornull(p_light);
  4933. ERR_FAIL_COND(!light);
  4934. light->directional_shadow_mode = p_mode;
  4935. light->version++;
  4936. light->dependency.changed_notify(DEPENDENCY_CHANGED_LIGHT);
  4937. }
  4938. void RendererStorageRD::light_directional_set_blend_splits(RID p_light, bool p_enable) {
  4939. Light *light = light_owner.getornull(p_light);
  4940. ERR_FAIL_COND(!light);
  4941. light->directional_blend_splits = p_enable;
  4942. light->version++;
  4943. light->dependency.changed_notify(DEPENDENCY_CHANGED_LIGHT);
  4944. }
  4945. bool RendererStorageRD::light_directional_get_blend_splits(RID p_light) const {
  4946. const Light *light = light_owner.getornull(p_light);
  4947. ERR_FAIL_COND_V(!light, false);
  4948. return light->directional_blend_splits;
  4949. }
  4950. void RendererStorageRD::light_directional_set_sky_only(RID p_light, bool p_sky_only) {
  4951. Light *light = light_owner.getornull(p_light);
  4952. ERR_FAIL_COND(!light);
  4953. light->directional_sky_only = p_sky_only;
  4954. }
  4955. bool RendererStorageRD::light_directional_is_sky_only(RID p_light) const {
  4956. const Light *light = light_owner.getornull(p_light);
  4957. ERR_FAIL_COND_V(!light, false);
  4958. return light->directional_sky_only;
  4959. }
  4960. RS::LightDirectionalShadowMode RendererStorageRD::light_directional_get_shadow_mode(RID p_light) {
  4961. const Light *light = light_owner.getornull(p_light);
  4962. ERR_FAIL_COND_V(!light, RS::LIGHT_DIRECTIONAL_SHADOW_ORTHOGONAL);
  4963. return light->directional_shadow_mode;
  4964. }
  4965. void RendererStorageRD::light_directional_set_shadow_depth_range_mode(RID p_light, RS::LightDirectionalShadowDepthRangeMode p_range_mode) {
  4966. Light *light = light_owner.getornull(p_light);
  4967. ERR_FAIL_COND(!light);
  4968. light->directional_range_mode = p_range_mode;
  4969. }
  4970. RS::LightDirectionalShadowDepthRangeMode RendererStorageRD::light_directional_get_shadow_depth_range_mode(RID p_light) const {
  4971. const Light *light = light_owner.getornull(p_light);
  4972. ERR_FAIL_COND_V(!light, RS::LIGHT_DIRECTIONAL_SHADOW_DEPTH_RANGE_STABLE);
  4973. return light->directional_range_mode;
  4974. }
  4975. uint32_t RendererStorageRD::light_get_max_sdfgi_cascade(RID p_light) {
  4976. const Light *light = light_owner.getornull(p_light);
  4977. ERR_FAIL_COND_V(!light, 0);
  4978. return light->max_sdfgi_cascade;
  4979. }
  4980. RS::LightBakeMode RendererStorageRD::light_get_bake_mode(RID p_light) {
  4981. const Light *light = light_owner.getornull(p_light);
  4982. ERR_FAIL_COND_V(!light, RS::LIGHT_BAKE_DISABLED);
  4983. return light->bake_mode;
  4984. }
  4985. uint64_t RendererStorageRD::light_get_version(RID p_light) const {
  4986. const Light *light = light_owner.getornull(p_light);
  4987. ERR_FAIL_COND_V(!light, 0);
  4988. return light->version;
  4989. }
  4990. AABB RendererStorageRD::light_get_aabb(RID p_light) const {
  4991. const Light *light = light_owner.getornull(p_light);
  4992. ERR_FAIL_COND_V(!light, AABB());
  4993. switch (light->type) {
  4994. case RS::LIGHT_SPOT: {
  4995. float len = light->param[RS::LIGHT_PARAM_RANGE];
  4996. float size = Math::tan(Math::deg2rad(light->param[RS::LIGHT_PARAM_SPOT_ANGLE])) * len;
  4997. return AABB(Vector3(-size, -size, -len), Vector3(size * 2, size * 2, len));
  4998. };
  4999. case RS::LIGHT_OMNI: {
  5000. float r = light->param[RS::LIGHT_PARAM_RANGE];
  5001. return AABB(-Vector3(r, r, r), Vector3(r, r, r) * 2);
  5002. };
  5003. case RS::LIGHT_DIRECTIONAL: {
  5004. return AABB();
  5005. };
  5006. }
  5007. ERR_FAIL_V(AABB());
  5008. }
  5009. /* REFLECTION PROBE */
  5010. RID RendererStorageRD::reflection_probe_allocate() {
  5011. return reflection_probe_owner.allocate_rid();
  5012. }
  5013. void RendererStorageRD::reflection_probe_initialize(RID p_reflection_probe) {
  5014. reflection_probe_owner.initialize_rid(p_reflection_probe, ReflectionProbe());
  5015. }
  5016. void RendererStorageRD::reflection_probe_set_update_mode(RID p_probe, RS::ReflectionProbeUpdateMode p_mode) {
  5017. ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe);
  5018. ERR_FAIL_COND(!reflection_probe);
  5019. reflection_probe->update_mode = p_mode;
  5020. reflection_probe->dependency.changed_notify(DEPENDENCY_CHANGED_REFLECTION_PROBE);
  5021. }
  5022. void RendererStorageRD::reflection_probe_set_intensity(RID p_probe, float p_intensity) {
  5023. ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe);
  5024. ERR_FAIL_COND(!reflection_probe);
  5025. reflection_probe->intensity = p_intensity;
  5026. }
  5027. void RendererStorageRD::reflection_probe_set_ambient_mode(RID p_probe, RS::ReflectionProbeAmbientMode p_mode) {
  5028. ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe);
  5029. ERR_FAIL_COND(!reflection_probe);
  5030. reflection_probe->ambient_mode = p_mode;
  5031. }
  5032. void RendererStorageRD::reflection_probe_set_ambient_color(RID p_probe, const Color &p_color) {
  5033. ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe);
  5034. ERR_FAIL_COND(!reflection_probe);
  5035. reflection_probe->ambient_color = p_color;
  5036. }
  5037. void RendererStorageRD::reflection_probe_set_ambient_energy(RID p_probe, float p_energy) {
  5038. ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe);
  5039. ERR_FAIL_COND(!reflection_probe);
  5040. reflection_probe->ambient_color_energy = p_energy;
  5041. }
  5042. void RendererStorageRD::reflection_probe_set_max_distance(RID p_probe, float p_distance) {
  5043. ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe);
  5044. ERR_FAIL_COND(!reflection_probe);
  5045. reflection_probe->max_distance = p_distance;
  5046. reflection_probe->dependency.changed_notify(DEPENDENCY_CHANGED_REFLECTION_PROBE);
  5047. }
  5048. void RendererStorageRD::reflection_probe_set_extents(RID p_probe, const Vector3 &p_extents) {
  5049. ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe);
  5050. ERR_FAIL_COND(!reflection_probe);
  5051. if (reflection_probe->extents == p_extents) {
  5052. return;
  5053. }
  5054. reflection_probe->extents = p_extents;
  5055. reflection_probe->dependency.changed_notify(DEPENDENCY_CHANGED_REFLECTION_PROBE);
  5056. }
  5057. void RendererStorageRD::reflection_probe_set_origin_offset(RID p_probe, const Vector3 &p_offset) {
  5058. ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe);
  5059. ERR_FAIL_COND(!reflection_probe);
  5060. reflection_probe->origin_offset = p_offset;
  5061. reflection_probe->dependency.changed_notify(DEPENDENCY_CHANGED_REFLECTION_PROBE);
  5062. }
  5063. void RendererStorageRD::reflection_probe_set_as_interior(RID p_probe, bool p_enable) {
  5064. ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe);
  5065. ERR_FAIL_COND(!reflection_probe);
  5066. reflection_probe->interior = p_enable;
  5067. reflection_probe->dependency.changed_notify(DEPENDENCY_CHANGED_REFLECTION_PROBE);
  5068. }
  5069. void RendererStorageRD::reflection_probe_set_enable_box_projection(RID p_probe, bool p_enable) {
  5070. ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe);
  5071. ERR_FAIL_COND(!reflection_probe);
  5072. reflection_probe->box_projection = p_enable;
  5073. }
  5074. void RendererStorageRD::reflection_probe_set_enable_shadows(RID p_probe, bool p_enable) {
  5075. ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe);
  5076. ERR_FAIL_COND(!reflection_probe);
  5077. reflection_probe->enable_shadows = p_enable;
  5078. reflection_probe->dependency.changed_notify(DEPENDENCY_CHANGED_REFLECTION_PROBE);
  5079. }
  5080. void RendererStorageRD::reflection_probe_set_cull_mask(RID p_probe, uint32_t p_layers) {
  5081. ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe);
  5082. ERR_FAIL_COND(!reflection_probe);
  5083. reflection_probe->cull_mask = p_layers;
  5084. reflection_probe->dependency.changed_notify(DEPENDENCY_CHANGED_REFLECTION_PROBE);
  5085. }
  5086. void RendererStorageRD::reflection_probe_set_resolution(RID p_probe, int p_resolution) {
  5087. ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe);
  5088. ERR_FAIL_COND(!reflection_probe);
  5089. ERR_FAIL_COND(p_resolution < 32);
  5090. reflection_probe->resolution = p_resolution;
  5091. }
  5092. void RendererStorageRD::reflection_probe_set_lod_threshold(RID p_probe, float p_ratio) {
  5093. ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe);
  5094. ERR_FAIL_COND(!reflection_probe);
  5095. reflection_probe->lod_threshold = p_ratio;
  5096. reflection_probe->dependency.changed_notify(DEPENDENCY_CHANGED_REFLECTION_PROBE);
  5097. }
  5098. AABB RendererStorageRD::reflection_probe_get_aabb(RID p_probe) const {
  5099. const ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe);
  5100. ERR_FAIL_COND_V(!reflection_probe, AABB());
  5101. AABB aabb;
  5102. aabb.position = -reflection_probe->extents;
  5103. aabb.size = reflection_probe->extents * 2.0;
  5104. return aabb;
  5105. }
  5106. RS::ReflectionProbeUpdateMode RendererStorageRD::reflection_probe_get_update_mode(RID p_probe) const {
  5107. const ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe);
  5108. ERR_FAIL_COND_V(!reflection_probe, RS::REFLECTION_PROBE_UPDATE_ALWAYS);
  5109. return reflection_probe->update_mode;
  5110. }
  5111. uint32_t RendererStorageRD::reflection_probe_get_cull_mask(RID p_probe) const {
  5112. const ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe);
  5113. ERR_FAIL_COND_V(!reflection_probe, 0);
  5114. return reflection_probe->cull_mask;
  5115. }
  5116. Vector3 RendererStorageRD::reflection_probe_get_extents(RID p_probe) const {
  5117. const ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe);
  5118. ERR_FAIL_COND_V(!reflection_probe, Vector3());
  5119. return reflection_probe->extents;
  5120. }
  5121. Vector3 RendererStorageRD::reflection_probe_get_origin_offset(RID p_probe) const {
  5122. const ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe);
  5123. ERR_FAIL_COND_V(!reflection_probe, Vector3());
  5124. return reflection_probe->origin_offset;
  5125. }
  5126. bool RendererStorageRD::reflection_probe_renders_shadows(RID p_probe) const {
  5127. const ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe);
  5128. ERR_FAIL_COND_V(!reflection_probe, false);
  5129. return reflection_probe->enable_shadows;
  5130. }
  5131. float RendererStorageRD::reflection_probe_get_origin_max_distance(RID p_probe) const {
  5132. const ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe);
  5133. ERR_FAIL_COND_V(!reflection_probe, 0);
  5134. return reflection_probe->max_distance;
  5135. }
  5136. float RendererStorageRD::reflection_probe_get_lod_threshold(RID p_probe) const {
  5137. const ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe);
  5138. ERR_FAIL_COND_V(!reflection_probe, 0);
  5139. return reflection_probe->lod_threshold;
  5140. }
  5141. int RendererStorageRD::reflection_probe_get_resolution(RID p_probe) const {
  5142. const ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe);
  5143. ERR_FAIL_COND_V(!reflection_probe, 0);
  5144. return reflection_probe->resolution;
  5145. }
  5146. float RendererStorageRD::reflection_probe_get_intensity(RID p_probe) const {
  5147. const ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe);
  5148. ERR_FAIL_COND_V(!reflection_probe, 0);
  5149. return reflection_probe->intensity;
  5150. }
  5151. bool RendererStorageRD::reflection_probe_is_interior(RID p_probe) const {
  5152. const ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe);
  5153. ERR_FAIL_COND_V(!reflection_probe, false);
  5154. return reflection_probe->interior;
  5155. }
  5156. bool RendererStorageRD::reflection_probe_is_box_projection(RID p_probe) const {
  5157. const ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe);
  5158. ERR_FAIL_COND_V(!reflection_probe, false);
  5159. return reflection_probe->box_projection;
  5160. }
  5161. RS::ReflectionProbeAmbientMode RendererStorageRD::reflection_probe_get_ambient_mode(RID p_probe) const {
  5162. const ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe);
  5163. ERR_FAIL_COND_V(!reflection_probe, RS::REFLECTION_PROBE_AMBIENT_DISABLED);
  5164. return reflection_probe->ambient_mode;
  5165. }
  5166. Color RendererStorageRD::reflection_probe_get_ambient_color(RID p_probe) const {
  5167. const ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe);
  5168. ERR_FAIL_COND_V(!reflection_probe, Color());
  5169. return reflection_probe->ambient_color;
  5170. }
  5171. float RendererStorageRD::reflection_probe_get_ambient_color_energy(RID p_probe) const {
  5172. const ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe);
  5173. ERR_FAIL_COND_V(!reflection_probe, 0);
  5174. return reflection_probe->ambient_color_energy;
  5175. }
  5176. RID RendererStorageRD::decal_allocate() {
  5177. return decal_owner.allocate_rid();
  5178. }
  5179. void RendererStorageRD::decal_initialize(RID p_decal) {
  5180. decal_owner.initialize_rid(p_decal, Decal());
  5181. }
  5182. void RendererStorageRD::decal_set_extents(RID p_decal, const Vector3 &p_extents) {
  5183. Decal *decal = decal_owner.getornull(p_decal);
  5184. ERR_FAIL_COND(!decal);
  5185. decal->extents = p_extents;
  5186. decal->dependency.changed_notify(DEPENDENCY_CHANGED_AABB);
  5187. }
  5188. void RendererStorageRD::decal_set_texture(RID p_decal, RS::DecalTexture p_type, RID p_texture) {
  5189. Decal *decal = decal_owner.getornull(p_decal);
  5190. ERR_FAIL_COND(!decal);
  5191. ERR_FAIL_INDEX(p_type, RS::DECAL_TEXTURE_MAX);
  5192. if (decal->textures[p_type] == p_texture) {
  5193. return;
  5194. }
  5195. ERR_FAIL_COND(p_texture.is_valid() && !texture_owner.owns(p_texture));
  5196. if (decal->textures[p_type].is_valid() && texture_owner.owns(decal->textures[p_type])) {
  5197. texture_remove_from_decal_atlas(decal->textures[p_type]);
  5198. }
  5199. decal->textures[p_type] = p_texture;
  5200. if (decal->textures[p_type].is_valid()) {
  5201. texture_add_to_decal_atlas(decal->textures[p_type]);
  5202. }
  5203. decal->dependency.changed_notify(DEPENDENCY_CHANGED_DECAL);
  5204. }
  5205. void RendererStorageRD::decal_set_emission_energy(RID p_decal, float p_energy) {
  5206. Decal *decal = decal_owner.getornull(p_decal);
  5207. ERR_FAIL_COND(!decal);
  5208. decal->emission_energy = p_energy;
  5209. }
  5210. void RendererStorageRD::decal_set_albedo_mix(RID p_decal, float p_mix) {
  5211. Decal *decal = decal_owner.getornull(p_decal);
  5212. ERR_FAIL_COND(!decal);
  5213. decal->albedo_mix = p_mix;
  5214. }
  5215. void RendererStorageRD::decal_set_modulate(RID p_decal, const Color &p_modulate) {
  5216. Decal *decal = decal_owner.getornull(p_decal);
  5217. ERR_FAIL_COND(!decal);
  5218. decal->modulate = p_modulate;
  5219. }
  5220. void RendererStorageRD::decal_set_cull_mask(RID p_decal, uint32_t p_layers) {
  5221. Decal *decal = decal_owner.getornull(p_decal);
  5222. ERR_FAIL_COND(!decal);
  5223. decal->cull_mask = p_layers;
  5224. decal->dependency.changed_notify(DEPENDENCY_CHANGED_AABB);
  5225. }
  5226. void RendererStorageRD::decal_set_distance_fade(RID p_decal, bool p_enabled, float p_begin, float p_length) {
  5227. Decal *decal = decal_owner.getornull(p_decal);
  5228. ERR_FAIL_COND(!decal);
  5229. decal->distance_fade = p_enabled;
  5230. decal->distance_fade_begin = p_begin;
  5231. decal->distance_fade_length = p_length;
  5232. }
  5233. void RendererStorageRD::decal_set_fade(RID p_decal, float p_above, float p_below) {
  5234. Decal *decal = decal_owner.getornull(p_decal);
  5235. ERR_FAIL_COND(!decal);
  5236. decal->upper_fade = p_above;
  5237. decal->lower_fade = p_below;
  5238. }
  5239. void RendererStorageRD::decal_set_normal_fade(RID p_decal, float p_fade) {
  5240. Decal *decal = decal_owner.getornull(p_decal);
  5241. ERR_FAIL_COND(!decal);
  5242. decal->normal_fade = p_fade;
  5243. }
  5244. AABB RendererStorageRD::decal_get_aabb(RID p_decal) const {
  5245. Decal *decal = decal_owner.getornull(p_decal);
  5246. ERR_FAIL_COND_V(!decal, AABB());
  5247. return AABB(-decal->extents, decal->extents * 2.0);
  5248. }
  5249. RID RendererStorageRD::voxel_gi_allocate() {
  5250. return voxel_gi_owner.allocate_rid();
  5251. }
  5252. void RendererStorageRD::voxel_gi_initialize(RID p_voxel_gi) {
  5253. voxel_gi_owner.initialize_rid(p_voxel_gi, VoxelGI());
  5254. }
  5255. void RendererStorageRD::voxel_gi_allocate_data(RID p_voxel_gi, const Transform3D &p_to_cell_xform, const AABB &p_aabb, const Vector3i &p_octree_size, const Vector<uint8_t> &p_octree_cells, const Vector<uint8_t> &p_data_cells, const Vector<uint8_t> &p_distance_field, const Vector<int> &p_level_counts) {
  5256. VoxelGI *voxel_gi = voxel_gi_owner.getornull(p_voxel_gi);
  5257. ERR_FAIL_COND(!voxel_gi);
  5258. if (voxel_gi->octree_buffer.is_valid()) {
  5259. RD::get_singleton()->free(voxel_gi->octree_buffer);
  5260. RD::get_singleton()->free(voxel_gi->data_buffer);
  5261. if (voxel_gi->sdf_texture.is_valid()) {
  5262. RD::get_singleton()->free(voxel_gi->sdf_texture);
  5263. }
  5264. voxel_gi->sdf_texture = RID();
  5265. voxel_gi->octree_buffer = RID();
  5266. voxel_gi->data_buffer = RID();
  5267. voxel_gi->octree_buffer_size = 0;
  5268. voxel_gi->data_buffer_size = 0;
  5269. voxel_gi->cell_count = 0;
  5270. }
  5271. voxel_gi->to_cell_xform = p_to_cell_xform;
  5272. voxel_gi->bounds = p_aabb;
  5273. voxel_gi->octree_size = p_octree_size;
  5274. voxel_gi->level_counts = p_level_counts;
  5275. if (p_octree_cells.size()) {
  5276. ERR_FAIL_COND(p_octree_cells.size() % 32 != 0); //cells size must be a multiple of 32
  5277. uint32_t cell_count = p_octree_cells.size() / 32;
  5278. ERR_FAIL_COND(p_data_cells.size() != (int)cell_count * 16); //see that data size matches
  5279. voxel_gi->cell_count = cell_count;
  5280. voxel_gi->octree_buffer = RD::get_singleton()->storage_buffer_create(p_octree_cells.size(), p_octree_cells);
  5281. voxel_gi->octree_buffer_size = p_octree_cells.size();
  5282. voxel_gi->data_buffer = RD::get_singleton()->storage_buffer_create(p_data_cells.size(), p_data_cells);
  5283. voxel_gi->data_buffer_size = p_data_cells.size();
  5284. if (p_distance_field.size()) {
  5285. RD::TextureFormat tf;
  5286. tf.format = RD::DATA_FORMAT_R8_UNORM;
  5287. tf.width = voxel_gi->octree_size.x;
  5288. tf.height = voxel_gi->octree_size.y;
  5289. tf.depth = voxel_gi->octree_size.z;
  5290. tf.texture_type = RD::TEXTURE_TYPE_3D;
  5291. tf.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT | RD::TEXTURE_USAGE_CAN_COPY_FROM_BIT;
  5292. Vector<Vector<uint8_t>> s;
  5293. s.push_back(p_distance_field);
  5294. voxel_gi->sdf_texture = RD::get_singleton()->texture_create(tf, RD::TextureView(), s);
  5295. }
  5296. #if 0
  5297. {
  5298. RD::TextureFormat tf;
  5299. tf.format = RD::DATA_FORMAT_R8_UNORM;
  5300. tf.width = voxel_gi->octree_size.x;
  5301. tf.height = voxel_gi->octree_size.y;
  5302. tf.depth = voxel_gi->octree_size.z;
  5303. tf.type = RD::TEXTURE_TYPE_3D;
  5304. tf.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_STORAGE_BIT | RD::TEXTURE_USAGE_CAN_COPY_TO_BIT;
  5305. tf.shareable_formats.push_back(RD::DATA_FORMAT_R8_UNORM);
  5306. tf.shareable_formats.push_back(RD::DATA_FORMAT_R8_UINT);
  5307. voxel_gi->sdf_texture = RD::get_singleton()->texture_create(tf, RD::TextureView());
  5308. }
  5309. RID shared_tex;
  5310. {
  5311. RD::TextureView tv;
  5312. tv.format_override = RD::DATA_FORMAT_R8_UINT;
  5313. shared_tex = RD::get_singleton()->texture_create_shared(tv, voxel_gi->sdf_texture);
  5314. }
  5315. //update SDF texture
  5316. Vector<RD::Uniform> uniforms;
  5317. {
  5318. RD::Uniform u;
  5319. u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
  5320. u.binding = 1;
  5321. u.ids.push_back(voxel_gi->octree_buffer);
  5322. uniforms.push_back(u);
  5323. }
  5324. {
  5325. RD::Uniform u;
  5326. u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
  5327. u.binding = 2;
  5328. u.ids.push_back(voxel_gi->data_buffer);
  5329. uniforms.push_back(u);
  5330. }
  5331. {
  5332. RD::Uniform u;
  5333. u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
  5334. u.binding = 3;
  5335. u.ids.push_back(shared_tex);
  5336. uniforms.push_back(u);
  5337. }
  5338. RID uniform_set = RD::get_singleton()->uniform_set_create(uniforms, voxel_gi_sdf_shader_version_shader, 0);
  5339. {
  5340. uint32_t push_constant[4] = { 0, 0, 0, 0 };
  5341. for (int i = 0; i < voxel_gi->level_counts.size() - 1; i++) {
  5342. push_constant[0] += voxel_gi->level_counts[i];
  5343. }
  5344. push_constant[1] = push_constant[0] + voxel_gi->level_counts[voxel_gi->level_counts.size() - 1];
  5345. print_line("offset: " + itos(push_constant[0]));
  5346. print_line("size: " + itos(push_constant[1]));
  5347. //create SDF
  5348. RD::ComputeListID compute_list = RD::get_singleton()->compute_list_begin();
  5349. RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, voxel_gi_sdf_shader_pipeline);
  5350. RD::get_singleton()->compute_list_bind_uniform_set(compute_list, uniform_set, 0);
  5351. RD::get_singleton()->compute_list_set_push_constant(compute_list, push_constant, sizeof(uint32_t) * 4);
  5352. RD::get_singleton()->compute_list_dispatch(compute_list, voxel_gi->octree_size.x / 4, voxel_gi->octree_size.y / 4, voxel_gi->octree_size.z / 4);
  5353. RD::get_singleton()->compute_list_end();
  5354. }
  5355. RD::get_singleton()->free(uniform_set);
  5356. RD::get_singleton()->free(shared_tex);
  5357. }
  5358. #endif
  5359. }
  5360. voxel_gi->version++;
  5361. voxel_gi->data_version++;
  5362. voxel_gi->dependency.changed_notify(DEPENDENCY_CHANGED_AABB);
  5363. }
  5364. AABB RendererStorageRD::voxel_gi_get_bounds(RID p_voxel_gi) const {
  5365. VoxelGI *voxel_gi = voxel_gi_owner.getornull(p_voxel_gi);
  5366. ERR_FAIL_COND_V(!voxel_gi, AABB());
  5367. return voxel_gi->bounds;
  5368. }
  5369. Vector3i RendererStorageRD::voxel_gi_get_octree_size(RID p_voxel_gi) const {
  5370. VoxelGI *voxel_gi = voxel_gi_owner.getornull(p_voxel_gi);
  5371. ERR_FAIL_COND_V(!voxel_gi, Vector3i());
  5372. return voxel_gi->octree_size;
  5373. }
  5374. Vector<uint8_t> RendererStorageRD::voxel_gi_get_octree_cells(RID p_voxel_gi) const {
  5375. VoxelGI *voxel_gi = voxel_gi_owner.getornull(p_voxel_gi);
  5376. ERR_FAIL_COND_V(!voxel_gi, Vector<uint8_t>());
  5377. if (voxel_gi->octree_buffer.is_valid()) {
  5378. return RD::get_singleton()->buffer_get_data(voxel_gi->octree_buffer);
  5379. }
  5380. return Vector<uint8_t>();
  5381. }
  5382. Vector<uint8_t> RendererStorageRD::voxel_gi_get_data_cells(RID p_voxel_gi) const {
  5383. VoxelGI *voxel_gi = voxel_gi_owner.getornull(p_voxel_gi);
  5384. ERR_FAIL_COND_V(!voxel_gi, Vector<uint8_t>());
  5385. if (voxel_gi->data_buffer.is_valid()) {
  5386. return RD::get_singleton()->buffer_get_data(voxel_gi->data_buffer);
  5387. }
  5388. return Vector<uint8_t>();
  5389. }
  5390. Vector<uint8_t> RendererStorageRD::voxel_gi_get_distance_field(RID p_voxel_gi) const {
  5391. VoxelGI *voxel_gi = voxel_gi_owner.getornull(p_voxel_gi);
  5392. ERR_FAIL_COND_V(!voxel_gi, Vector<uint8_t>());
  5393. if (voxel_gi->data_buffer.is_valid()) {
  5394. return RD::get_singleton()->texture_get_data(voxel_gi->sdf_texture, 0);
  5395. }
  5396. return Vector<uint8_t>();
  5397. }
  5398. Vector<int> RendererStorageRD::voxel_gi_get_level_counts(RID p_voxel_gi) const {
  5399. VoxelGI *voxel_gi = voxel_gi_owner.getornull(p_voxel_gi);
  5400. ERR_FAIL_COND_V(!voxel_gi, Vector<int>());
  5401. return voxel_gi->level_counts;
  5402. }
  5403. Transform3D RendererStorageRD::voxel_gi_get_to_cell_xform(RID p_voxel_gi) const {
  5404. VoxelGI *voxel_gi = voxel_gi_owner.getornull(p_voxel_gi);
  5405. ERR_FAIL_COND_V(!voxel_gi, Transform3D());
  5406. return voxel_gi->to_cell_xform;
  5407. }
  5408. void RendererStorageRD::voxel_gi_set_dynamic_range(RID p_voxel_gi, float p_range) {
  5409. VoxelGI *voxel_gi = voxel_gi_owner.getornull(p_voxel_gi);
  5410. ERR_FAIL_COND(!voxel_gi);
  5411. voxel_gi->dynamic_range = p_range;
  5412. voxel_gi->version++;
  5413. }
  5414. float RendererStorageRD::voxel_gi_get_dynamic_range(RID p_voxel_gi) const {
  5415. VoxelGI *voxel_gi = voxel_gi_owner.getornull(p_voxel_gi);
  5416. ERR_FAIL_COND_V(!voxel_gi, 0);
  5417. return voxel_gi->dynamic_range;
  5418. }
  5419. void RendererStorageRD::voxel_gi_set_propagation(RID p_voxel_gi, float p_range) {
  5420. VoxelGI *voxel_gi = voxel_gi_owner.getornull(p_voxel_gi);
  5421. ERR_FAIL_COND(!voxel_gi);
  5422. voxel_gi->propagation = p_range;
  5423. voxel_gi->version++;
  5424. }
  5425. float RendererStorageRD::voxel_gi_get_propagation(RID p_voxel_gi) const {
  5426. VoxelGI *voxel_gi = voxel_gi_owner.getornull(p_voxel_gi);
  5427. ERR_FAIL_COND_V(!voxel_gi, 0);
  5428. return voxel_gi->propagation;
  5429. }
  5430. void RendererStorageRD::voxel_gi_set_energy(RID p_voxel_gi, float p_energy) {
  5431. VoxelGI *voxel_gi = voxel_gi_owner.getornull(p_voxel_gi);
  5432. ERR_FAIL_COND(!voxel_gi);
  5433. voxel_gi->energy = p_energy;
  5434. }
  5435. float RendererStorageRD::voxel_gi_get_energy(RID p_voxel_gi) const {
  5436. VoxelGI *voxel_gi = voxel_gi_owner.getornull(p_voxel_gi);
  5437. ERR_FAIL_COND_V(!voxel_gi, 0);
  5438. return voxel_gi->energy;
  5439. }
  5440. void RendererStorageRD::voxel_gi_set_ao(RID p_voxel_gi, float p_ao) {
  5441. VoxelGI *voxel_gi = voxel_gi_owner.getornull(p_voxel_gi);
  5442. ERR_FAIL_COND(!voxel_gi);
  5443. voxel_gi->ao = p_ao;
  5444. }
  5445. float RendererStorageRD::voxel_gi_get_ao(RID p_voxel_gi) const {
  5446. VoxelGI *voxel_gi = voxel_gi_owner.getornull(p_voxel_gi);
  5447. ERR_FAIL_COND_V(!voxel_gi, 0);
  5448. return voxel_gi->ao;
  5449. }
  5450. void RendererStorageRD::voxel_gi_set_ao_size(RID p_voxel_gi, float p_strength) {
  5451. VoxelGI *voxel_gi = voxel_gi_owner.getornull(p_voxel_gi);
  5452. ERR_FAIL_COND(!voxel_gi);
  5453. voxel_gi->ao_size = p_strength;
  5454. }
  5455. float RendererStorageRD::voxel_gi_get_ao_size(RID p_voxel_gi) const {
  5456. VoxelGI *voxel_gi = voxel_gi_owner.getornull(p_voxel_gi);
  5457. ERR_FAIL_COND_V(!voxel_gi, 0);
  5458. return voxel_gi->ao_size;
  5459. }
  5460. void RendererStorageRD::voxel_gi_set_bias(RID p_voxel_gi, float p_bias) {
  5461. VoxelGI *voxel_gi = voxel_gi_owner.getornull(p_voxel_gi);
  5462. ERR_FAIL_COND(!voxel_gi);
  5463. voxel_gi->bias = p_bias;
  5464. }
  5465. float RendererStorageRD::voxel_gi_get_bias(RID p_voxel_gi) const {
  5466. VoxelGI *voxel_gi = voxel_gi_owner.getornull(p_voxel_gi);
  5467. ERR_FAIL_COND_V(!voxel_gi, 0);
  5468. return voxel_gi->bias;
  5469. }
  5470. void RendererStorageRD::voxel_gi_set_normal_bias(RID p_voxel_gi, float p_normal_bias) {
  5471. VoxelGI *voxel_gi = voxel_gi_owner.getornull(p_voxel_gi);
  5472. ERR_FAIL_COND(!voxel_gi);
  5473. voxel_gi->normal_bias = p_normal_bias;
  5474. }
  5475. float RendererStorageRD::voxel_gi_get_normal_bias(RID p_voxel_gi) const {
  5476. VoxelGI *voxel_gi = voxel_gi_owner.getornull(p_voxel_gi);
  5477. ERR_FAIL_COND_V(!voxel_gi, 0);
  5478. return voxel_gi->normal_bias;
  5479. }
  5480. void RendererStorageRD::voxel_gi_set_anisotropy_strength(RID p_voxel_gi, float p_strength) {
  5481. VoxelGI *voxel_gi = voxel_gi_owner.getornull(p_voxel_gi);
  5482. ERR_FAIL_COND(!voxel_gi);
  5483. voxel_gi->anisotropy_strength = p_strength;
  5484. }
  5485. float RendererStorageRD::voxel_gi_get_anisotropy_strength(RID p_voxel_gi) const {
  5486. VoxelGI *voxel_gi = voxel_gi_owner.getornull(p_voxel_gi);
  5487. ERR_FAIL_COND_V(!voxel_gi, 0);
  5488. return voxel_gi->anisotropy_strength;
  5489. }
  5490. void RendererStorageRD::voxel_gi_set_interior(RID p_voxel_gi, bool p_enable) {
  5491. VoxelGI *voxel_gi = voxel_gi_owner.getornull(p_voxel_gi);
  5492. ERR_FAIL_COND(!voxel_gi);
  5493. voxel_gi->interior = p_enable;
  5494. }
  5495. void RendererStorageRD::voxel_gi_set_use_two_bounces(RID p_voxel_gi, bool p_enable) {
  5496. VoxelGI *voxel_gi = voxel_gi_owner.getornull(p_voxel_gi);
  5497. ERR_FAIL_COND(!voxel_gi);
  5498. voxel_gi->use_two_bounces = p_enable;
  5499. voxel_gi->version++;
  5500. }
  5501. bool RendererStorageRD::voxel_gi_is_using_two_bounces(RID p_voxel_gi) const {
  5502. VoxelGI *voxel_gi = voxel_gi_owner.getornull(p_voxel_gi);
  5503. ERR_FAIL_COND_V(!voxel_gi, false);
  5504. return voxel_gi->use_two_bounces;
  5505. }
  5506. bool RendererStorageRD::voxel_gi_is_interior(RID p_voxel_gi) const {
  5507. VoxelGI *voxel_gi = voxel_gi_owner.getornull(p_voxel_gi);
  5508. ERR_FAIL_COND_V(!voxel_gi, 0);
  5509. return voxel_gi->interior;
  5510. }
  5511. uint32_t RendererStorageRD::voxel_gi_get_version(RID p_voxel_gi) {
  5512. VoxelGI *voxel_gi = voxel_gi_owner.getornull(p_voxel_gi);
  5513. ERR_FAIL_COND_V(!voxel_gi, 0);
  5514. return voxel_gi->version;
  5515. }
  5516. uint32_t RendererStorageRD::voxel_gi_get_data_version(RID p_voxel_gi) {
  5517. VoxelGI *voxel_gi = voxel_gi_owner.getornull(p_voxel_gi);
  5518. ERR_FAIL_COND_V(!voxel_gi, 0);
  5519. return voxel_gi->data_version;
  5520. }
  5521. RID RendererStorageRD::voxel_gi_get_octree_buffer(RID p_voxel_gi) const {
  5522. VoxelGI *voxel_gi = voxel_gi_owner.getornull(p_voxel_gi);
  5523. ERR_FAIL_COND_V(!voxel_gi, RID());
  5524. return voxel_gi->octree_buffer;
  5525. }
  5526. RID RendererStorageRD::voxel_gi_get_data_buffer(RID p_voxel_gi) const {
  5527. VoxelGI *voxel_gi = voxel_gi_owner.getornull(p_voxel_gi);
  5528. ERR_FAIL_COND_V(!voxel_gi, RID());
  5529. return voxel_gi->data_buffer;
  5530. }
  5531. RID RendererStorageRD::voxel_gi_get_sdf_texture(RID p_voxel_gi) {
  5532. VoxelGI *voxel_gi = voxel_gi_owner.getornull(p_voxel_gi);
  5533. ERR_FAIL_COND_V(!voxel_gi, RID());
  5534. return voxel_gi->sdf_texture;
  5535. }
  5536. /* LIGHTMAP API */
  5537. RID RendererStorageRD::lightmap_allocate() {
  5538. return lightmap_owner.allocate_rid();
  5539. }
  5540. void RendererStorageRD::lightmap_initialize(RID p_lightmap) {
  5541. lightmap_owner.initialize_rid(p_lightmap, Lightmap());
  5542. }
  5543. void RendererStorageRD::lightmap_set_textures(RID p_lightmap, RID p_light, bool p_uses_spherical_haromics) {
  5544. Lightmap *lm = lightmap_owner.getornull(p_lightmap);
  5545. ERR_FAIL_COND(!lm);
  5546. lightmap_array_version++;
  5547. //erase lightmap users
  5548. if (lm->light_texture.is_valid()) {
  5549. Texture *t = texture_owner.getornull(lm->light_texture);
  5550. if (t) {
  5551. t->lightmap_users.erase(p_lightmap);
  5552. }
  5553. }
  5554. Texture *t = texture_owner.getornull(p_light);
  5555. lm->light_texture = p_light;
  5556. lm->uses_spherical_harmonics = p_uses_spherical_haromics;
  5557. RID default_2d_array = default_rd_textures[DEFAULT_RD_TEXTURE_2D_ARRAY_WHITE];
  5558. if (!t) {
  5559. if (using_lightmap_array) {
  5560. if (lm->array_index >= 0) {
  5561. lightmap_textures.write[lm->array_index] = default_2d_array;
  5562. lm->array_index = -1;
  5563. }
  5564. }
  5565. return;
  5566. }
  5567. t->lightmap_users.insert(p_lightmap);
  5568. if (using_lightmap_array) {
  5569. if (lm->array_index < 0) {
  5570. //not in array, try to put in array
  5571. for (int i = 0; i < lightmap_textures.size(); i++) {
  5572. if (lightmap_textures[i] == default_2d_array) {
  5573. lm->array_index = i;
  5574. break;
  5575. }
  5576. }
  5577. }
  5578. ERR_FAIL_COND_MSG(lm->array_index < 0, "Maximum amount of lightmaps in use (" + itos(lightmap_textures.size()) + ") has been exceeded, lightmap will nod display properly.");
  5579. lightmap_textures.write[lm->array_index] = t->rd_texture;
  5580. }
  5581. }
  5582. void RendererStorageRD::lightmap_set_probe_bounds(RID p_lightmap, const AABB &p_bounds) {
  5583. Lightmap *lm = lightmap_owner.getornull(p_lightmap);
  5584. ERR_FAIL_COND(!lm);
  5585. lm->bounds = p_bounds;
  5586. }
  5587. void RendererStorageRD::lightmap_set_probe_interior(RID p_lightmap, bool p_interior) {
  5588. Lightmap *lm = lightmap_owner.getornull(p_lightmap);
  5589. ERR_FAIL_COND(!lm);
  5590. lm->interior = p_interior;
  5591. }
  5592. void RendererStorageRD::lightmap_set_probe_capture_data(RID p_lightmap, const PackedVector3Array &p_points, const PackedColorArray &p_point_sh, const PackedInt32Array &p_tetrahedra, const PackedInt32Array &p_bsp_tree) {
  5593. Lightmap *lm = lightmap_owner.getornull(p_lightmap);
  5594. ERR_FAIL_COND(!lm);
  5595. if (p_points.size()) {
  5596. ERR_FAIL_COND(p_points.size() * 9 != p_point_sh.size());
  5597. ERR_FAIL_COND((p_tetrahedra.size() % 4) != 0);
  5598. ERR_FAIL_COND((p_bsp_tree.size() % 6) != 0);
  5599. }
  5600. lm->points = p_points;
  5601. lm->bsp_tree = p_bsp_tree;
  5602. lm->point_sh = p_point_sh;
  5603. lm->tetrahedra = p_tetrahedra;
  5604. }
  5605. PackedVector3Array RendererStorageRD::lightmap_get_probe_capture_points(RID p_lightmap) const {
  5606. Lightmap *lm = lightmap_owner.getornull(p_lightmap);
  5607. ERR_FAIL_COND_V(!lm, PackedVector3Array());
  5608. return lm->points;
  5609. }
  5610. PackedColorArray RendererStorageRD::lightmap_get_probe_capture_sh(RID p_lightmap) const {
  5611. Lightmap *lm = lightmap_owner.getornull(p_lightmap);
  5612. ERR_FAIL_COND_V(!lm, PackedColorArray());
  5613. return lm->point_sh;
  5614. }
  5615. PackedInt32Array RendererStorageRD::lightmap_get_probe_capture_tetrahedra(RID p_lightmap) const {
  5616. Lightmap *lm = lightmap_owner.getornull(p_lightmap);
  5617. ERR_FAIL_COND_V(!lm, PackedInt32Array());
  5618. return lm->tetrahedra;
  5619. }
  5620. PackedInt32Array RendererStorageRD::lightmap_get_probe_capture_bsp_tree(RID p_lightmap) const {
  5621. Lightmap *lm = lightmap_owner.getornull(p_lightmap);
  5622. ERR_FAIL_COND_V(!lm, PackedInt32Array());
  5623. return lm->bsp_tree;
  5624. }
  5625. void RendererStorageRD::lightmap_set_probe_capture_update_speed(float p_speed) {
  5626. lightmap_probe_capture_update_speed = p_speed;
  5627. }
  5628. void RendererStorageRD::lightmap_tap_sh_light(RID p_lightmap, const Vector3 &p_point, Color *r_sh) {
  5629. Lightmap *lm = lightmap_owner.getornull(p_lightmap);
  5630. ERR_FAIL_COND(!lm);
  5631. for (int i = 0; i < 9; i++) {
  5632. r_sh[i] = Color(0, 0, 0, 0);
  5633. }
  5634. if (!lm->points.size() || !lm->bsp_tree.size() || !lm->tetrahedra.size()) {
  5635. return;
  5636. }
  5637. static_assert(sizeof(Lightmap::BSP) == 24);
  5638. const Lightmap::BSP *bsp = (const Lightmap::BSP *)lm->bsp_tree.ptr();
  5639. int32_t node = 0;
  5640. while (node >= 0) {
  5641. if (Plane(bsp[node].plane[0], bsp[node].plane[1], bsp[node].plane[2], bsp[node].plane[3]).is_point_over(p_point)) {
  5642. #ifdef DEBUG_ENABLED
  5643. ERR_FAIL_COND(bsp[node].over >= 0 && bsp[node].over < node);
  5644. #endif
  5645. node = bsp[node].over;
  5646. } else {
  5647. #ifdef DEBUG_ENABLED
  5648. ERR_FAIL_COND(bsp[node].under >= 0 && bsp[node].under < node);
  5649. #endif
  5650. node = bsp[node].under;
  5651. }
  5652. }
  5653. if (node == Lightmap::BSP::EMPTY_LEAF) {
  5654. return; //nothing could be done
  5655. }
  5656. node = ABS(node) - 1;
  5657. uint32_t *tetrahedron = (uint32_t *)&lm->tetrahedra[node * 4];
  5658. Vector3 points[4] = { lm->points[tetrahedron[0]], lm->points[tetrahedron[1]], lm->points[tetrahedron[2]], lm->points[tetrahedron[3]] };
  5659. const Color *sh_colors[4]{ &lm->point_sh[tetrahedron[0] * 9], &lm->point_sh[tetrahedron[1] * 9], &lm->point_sh[tetrahedron[2] * 9], &lm->point_sh[tetrahedron[3] * 9] };
  5660. Color barycentric = Geometry3D::tetrahedron_get_barycentric_coords(points[0], points[1], points[2], points[3], p_point);
  5661. for (int i = 0; i < 4; i++) {
  5662. float c = CLAMP(barycentric[i], 0.0, 1.0);
  5663. for (int j = 0; j < 9; j++) {
  5664. r_sh[j] += sh_colors[i][j] * c;
  5665. }
  5666. }
  5667. }
  5668. bool RendererStorageRD::lightmap_is_interior(RID p_lightmap) const {
  5669. const Lightmap *lm = lightmap_owner.getornull(p_lightmap);
  5670. ERR_FAIL_COND_V(!lm, false);
  5671. return lm->interior;
  5672. }
  5673. AABB RendererStorageRD::lightmap_get_aabb(RID p_lightmap) const {
  5674. const Lightmap *lm = lightmap_owner.getornull(p_lightmap);
  5675. ERR_FAIL_COND_V(!lm, AABB());
  5676. return lm->bounds;
  5677. }
  5678. /* RENDER TARGET API */
  5679. void RendererStorageRD::_clear_render_target(RenderTarget *rt) {
  5680. //free in reverse dependency order
  5681. if (rt->framebuffer.is_valid()) {
  5682. RD::get_singleton()->free(rt->framebuffer);
  5683. rt->framebuffer_uniform_set = RID(); //chain deleted
  5684. }
  5685. if (rt->color.is_valid()) {
  5686. RD::get_singleton()->free(rt->color);
  5687. }
  5688. if (rt->backbuffer.is_valid()) {
  5689. RD::get_singleton()->free(rt->backbuffer);
  5690. rt->backbuffer = RID();
  5691. for (int i = 0; i < rt->backbuffer_mipmaps.size(); i++) {
  5692. //just erase copies, since the rest are erased by dependency
  5693. RD::get_singleton()->free(rt->backbuffer_mipmaps[i].mipmap_copy);
  5694. }
  5695. rt->backbuffer_mipmaps.clear();
  5696. rt->backbuffer_uniform_set = RID(); //chain deleted
  5697. }
  5698. _render_target_clear_sdf(rt);
  5699. rt->framebuffer = RID();
  5700. rt->color = RID();
  5701. }
  5702. void RendererStorageRD::_update_render_target(RenderTarget *rt) {
  5703. if (rt->texture.is_null()) {
  5704. //create a placeholder until updated
  5705. rt->texture = texture_allocate();
  5706. texture_2d_placeholder_initialize(rt->texture);
  5707. Texture *tex = texture_owner.getornull(rt->texture);
  5708. tex->is_render_target = true;
  5709. }
  5710. _clear_render_target(rt);
  5711. if (rt->size.width == 0 || rt->size.height == 0) {
  5712. return;
  5713. }
  5714. //until we implement support for HDR monitors (and render target is attached to screen), this is enough.
  5715. rt->color_format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
  5716. rt->color_format_srgb = RD::DATA_FORMAT_R8G8B8A8_SRGB;
  5717. rt->image_format = rt->flags[RENDER_TARGET_TRANSPARENT] ? Image::FORMAT_RGBA8 : Image::FORMAT_RGB8;
  5718. RD::TextureFormat rd_format;
  5719. RD::TextureView rd_view;
  5720. { //attempt register
  5721. rd_format.format = rt->color_format;
  5722. rd_format.width = rt->size.width;
  5723. rd_format.height = rt->size.height;
  5724. rd_format.depth = 1;
  5725. rd_format.array_layers = rt->view_count; // for stereo we create two (or more) layers, need to see if we can make fallback work like this too if we don't have multiview
  5726. rd_format.mipmaps = 1;
  5727. if (rd_format.array_layers > 1) { // why are we not using rt->texture_type ??
  5728. rd_format.texture_type = RD::TEXTURE_TYPE_2D_ARRAY;
  5729. } else {
  5730. rd_format.texture_type = RD::TEXTURE_TYPE_2D;
  5731. }
  5732. rd_format.samples = RD::TEXTURE_SAMPLES_1;
  5733. rd_format.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_COLOR_ATTACHMENT_BIT | RD::TEXTURE_USAGE_CAN_COPY_FROM_BIT;
  5734. rd_format.shareable_formats.push_back(rt->color_format);
  5735. rd_format.shareable_formats.push_back(rt->color_format_srgb);
  5736. }
  5737. rt->color = RD::get_singleton()->texture_create(rd_format, rd_view);
  5738. ERR_FAIL_COND(rt->color.is_null());
  5739. Vector<RID> fb_textures;
  5740. fb_textures.push_back(rt->color);
  5741. rt->framebuffer = RD::get_singleton()->framebuffer_create(fb_textures, RenderingDevice::INVALID_ID, rt->view_count);
  5742. if (rt->framebuffer.is_null()) {
  5743. _clear_render_target(rt);
  5744. ERR_FAIL_COND(rt->framebuffer.is_null());
  5745. }
  5746. { //update texture
  5747. Texture *tex = texture_owner.getornull(rt->texture);
  5748. //free existing textures
  5749. if (RD::get_singleton()->texture_is_valid(tex->rd_texture)) {
  5750. RD::get_singleton()->free(tex->rd_texture);
  5751. }
  5752. if (RD::get_singleton()->texture_is_valid(tex->rd_texture_srgb)) {
  5753. RD::get_singleton()->free(tex->rd_texture_srgb);
  5754. }
  5755. tex->rd_texture = RID();
  5756. tex->rd_texture_srgb = RID();
  5757. //create shared textures to the color buffer,
  5758. //so transparent can be supported
  5759. RD::TextureView view;
  5760. view.format_override = rt->color_format;
  5761. if (!rt->flags[RENDER_TARGET_TRANSPARENT]) {
  5762. view.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
  5763. }
  5764. tex->rd_texture = RD::get_singleton()->texture_create_shared(view, rt->color);
  5765. if (rt->color_format_srgb != RD::DATA_FORMAT_MAX) {
  5766. view.format_override = rt->color_format_srgb;
  5767. tex->rd_texture_srgb = RD::get_singleton()->texture_create_shared(view, rt->color);
  5768. }
  5769. tex->rd_view = view;
  5770. tex->width = rt->size.width;
  5771. tex->height = rt->size.height;
  5772. tex->width_2d = rt->size.width;
  5773. tex->height_2d = rt->size.height;
  5774. tex->rd_format = rt->color_format;
  5775. tex->rd_format_srgb = rt->color_format_srgb;
  5776. tex->format = rt->image_format;
  5777. Vector<RID> proxies = tex->proxies; //make a copy, since update may change it
  5778. for (int i = 0; i < proxies.size(); i++) {
  5779. texture_proxy_update(proxies[i], rt->texture);
  5780. }
  5781. }
  5782. }
  5783. void RendererStorageRD::_create_render_target_backbuffer(RenderTarget *rt) {
  5784. ERR_FAIL_COND(rt->backbuffer.is_valid());
  5785. uint32_t mipmaps_required = Image::get_image_required_mipmaps(rt->size.width, rt->size.height, Image::FORMAT_RGBA8);
  5786. RD::TextureFormat tf;
  5787. tf.format = rt->color_format;
  5788. tf.width = rt->size.width;
  5789. tf.height = rt->size.height;
  5790. tf.texture_type = RD::TEXTURE_TYPE_2D;
  5791. tf.usage_bits = RD::TEXTURE_USAGE_COLOR_ATTACHMENT_BIT | RD::TEXTURE_USAGE_STORAGE_BIT | RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_COPY_TO_BIT;
  5792. tf.mipmaps = mipmaps_required;
  5793. rt->backbuffer = RD::get_singleton()->texture_create(tf, RD::TextureView());
  5794. rt->backbuffer_mipmap0 = RD::get_singleton()->texture_create_shared_from_slice(RD::TextureView(), rt->backbuffer, 0, 0);
  5795. {
  5796. Vector<RID> fb_tex;
  5797. fb_tex.push_back(rt->backbuffer_mipmap0);
  5798. rt->backbuffer_fb = RD::get_singleton()->framebuffer_create(fb_tex);
  5799. }
  5800. if (rt->framebuffer_uniform_set.is_valid() && RD::get_singleton()->uniform_set_is_valid(rt->framebuffer_uniform_set)) {
  5801. //the new one will require the backbuffer.
  5802. RD::get_singleton()->free(rt->framebuffer_uniform_set);
  5803. rt->framebuffer_uniform_set = RID();
  5804. }
  5805. //create mipmaps
  5806. for (uint32_t i = 1; i < mipmaps_required; i++) {
  5807. RenderTarget::BackbufferMipmap mm;
  5808. {
  5809. mm.mipmap = RD::get_singleton()->texture_create_shared_from_slice(RD::TextureView(), rt->backbuffer, 0, i);
  5810. }
  5811. {
  5812. Size2 mm_size = Image::get_image_mipmap_size(tf.width, tf.height, Image::FORMAT_RGBA8, i);
  5813. RD::TextureFormat mmtf = tf;
  5814. mmtf.width = mm_size.width;
  5815. mmtf.height = mm_size.height;
  5816. mmtf.mipmaps = 1;
  5817. mm.mipmap_copy = RD::get_singleton()->texture_create(mmtf, RD::TextureView());
  5818. }
  5819. rt->backbuffer_mipmaps.push_back(mm);
  5820. }
  5821. }
  5822. RID RendererStorageRD::render_target_create() {
  5823. RenderTarget render_target;
  5824. render_target.was_used = false;
  5825. render_target.clear_requested = false;
  5826. for (int i = 0; i < RENDER_TARGET_FLAG_MAX; i++) {
  5827. render_target.flags[i] = false;
  5828. }
  5829. _update_render_target(&render_target);
  5830. return render_target_owner.make_rid(render_target);
  5831. }
  5832. void RendererStorageRD::render_target_set_position(RID p_render_target, int p_x, int p_y) {
  5833. //unused for this render target
  5834. }
  5835. void RendererStorageRD::render_target_set_size(RID p_render_target, int p_width, int p_height, uint32_t p_view_count) {
  5836. RenderTarget *rt = render_target_owner.getornull(p_render_target);
  5837. ERR_FAIL_COND(!rt);
  5838. if (rt->size.x != p_width || rt->size.y != p_height || rt->view_count != p_view_count) {
  5839. rt->size.x = p_width;
  5840. rt->size.y = p_height;
  5841. rt->view_count = p_view_count;
  5842. _update_render_target(rt);
  5843. }
  5844. }
  5845. RID RendererStorageRD::render_target_get_texture(RID p_render_target) {
  5846. RenderTarget *rt = render_target_owner.getornull(p_render_target);
  5847. ERR_FAIL_COND_V(!rt, RID());
  5848. return rt->texture;
  5849. }
  5850. void RendererStorageRD::render_target_set_external_texture(RID p_render_target, unsigned int p_texture_id) {
  5851. }
  5852. void RendererStorageRD::render_target_set_flag(RID p_render_target, RenderTargetFlags p_flag, bool p_value) {
  5853. RenderTarget *rt = render_target_owner.getornull(p_render_target);
  5854. ERR_FAIL_COND(!rt);
  5855. rt->flags[p_flag] = p_value;
  5856. _update_render_target(rt);
  5857. }
  5858. bool RendererStorageRD::render_target_was_used(RID p_render_target) {
  5859. RenderTarget *rt = render_target_owner.getornull(p_render_target);
  5860. ERR_FAIL_COND_V(!rt, false);
  5861. return rt->was_used;
  5862. }
  5863. void RendererStorageRD::render_target_set_as_unused(RID p_render_target) {
  5864. RenderTarget *rt = render_target_owner.getornull(p_render_target);
  5865. ERR_FAIL_COND(!rt);
  5866. rt->was_used = false;
  5867. }
  5868. Size2 RendererStorageRD::render_target_get_size(RID p_render_target) {
  5869. RenderTarget *rt = render_target_owner.getornull(p_render_target);
  5870. ERR_FAIL_COND_V(!rt, Size2());
  5871. return rt->size;
  5872. }
  5873. RID RendererStorageRD::render_target_get_rd_framebuffer(RID p_render_target) {
  5874. RenderTarget *rt = render_target_owner.getornull(p_render_target);
  5875. ERR_FAIL_COND_V(!rt, RID());
  5876. return rt->framebuffer;
  5877. }
  5878. RID RendererStorageRD::render_target_get_rd_texture(RID p_render_target) {
  5879. RenderTarget *rt = render_target_owner.getornull(p_render_target);
  5880. ERR_FAIL_COND_V(!rt, RID());
  5881. return rt->color;
  5882. }
  5883. RID RendererStorageRD::render_target_get_rd_backbuffer(RID p_render_target) {
  5884. RenderTarget *rt = render_target_owner.getornull(p_render_target);
  5885. ERR_FAIL_COND_V(!rt, RID());
  5886. return rt->backbuffer;
  5887. }
  5888. RID RendererStorageRD::render_target_get_rd_backbuffer_framebuffer(RID p_render_target) {
  5889. RenderTarget *rt = render_target_owner.getornull(p_render_target);
  5890. ERR_FAIL_COND_V(!rt, RID());
  5891. if (!rt->backbuffer.is_valid()) {
  5892. _create_render_target_backbuffer(rt);
  5893. }
  5894. return rt->backbuffer_fb;
  5895. }
  5896. void RendererStorageRD::render_target_request_clear(RID p_render_target, const Color &p_clear_color) {
  5897. RenderTarget *rt = render_target_owner.getornull(p_render_target);
  5898. ERR_FAIL_COND(!rt);
  5899. rt->clear_requested = true;
  5900. rt->clear_color = p_clear_color;
  5901. }
  5902. bool RendererStorageRD::render_target_is_clear_requested(RID p_render_target) {
  5903. RenderTarget *rt = render_target_owner.getornull(p_render_target);
  5904. ERR_FAIL_COND_V(!rt, false);
  5905. return rt->clear_requested;
  5906. }
  5907. Color RendererStorageRD::render_target_get_clear_request_color(RID p_render_target) {
  5908. RenderTarget *rt = render_target_owner.getornull(p_render_target);
  5909. ERR_FAIL_COND_V(!rt, Color());
  5910. return rt->clear_color;
  5911. }
  5912. void RendererStorageRD::render_target_disable_clear_request(RID p_render_target) {
  5913. RenderTarget *rt = render_target_owner.getornull(p_render_target);
  5914. ERR_FAIL_COND(!rt);
  5915. rt->clear_requested = false;
  5916. }
  5917. void RendererStorageRD::render_target_do_clear_request(RID p_render_target) {
  5918. RenderTarget *rt = render_target_owner.getornull(p_render_target);
  5919. ERR_FAIL_COND(!rt);
  5920. if (!rt->clear_requested) {
  5921. return;
  5922. }
  5923. Vector<Color> clear_colors;
  5924. clear_colors.push_back(rt->clear_color);
  5925. RD::get_singleton()->draw_list_begin(rt->framebuffer, RD::INITIAL_ACTION_CLEAR, RD::FINAL_ACTION_READ, RD::INITIAL_ACTION_KEEP, RD::FINAL_ACTION_DISCARD, clear_colors);
  5926. RD::get_singleton()->draw_list_end();
  5927. rt->clear_requested = false;
  5928. }
  5929. void RendererStorageRD::render_target_set_sdf_size_and_scale(RID p_render_target, RS::ViewportSDFOversize p_size, RS::ViewportSDFScale p_scale) {
  5930. RenderTarget *rt = render_target_owner.getornull(p_render_target);
  5931. ERR_FAIL_COND(!rt);
  5932. if (rt->sdf_oversize == p_size && rt->sdf_scale == p_scale) {
  5933. return;
  5934. }
  5935. rt->sdf_oversize = p_size;
  5936. rt->sdf_scale = p_scale;
  5937. _render_target_clear_sdf(rt);
  5938. }
  5939. Rect2i RendererStorageRD::_render_target_get_sdf_rect(const RenderTarget *rt) const {
  5940. Size2i margin;
  5941. int scale;
  5942. switch (rt->sdf_oversize) {
  5943. case RS::VIEWPORT_SDF_OVERSIZE_100_PERCENT: {
  5944. scale = 100;
  5945. } break;
  5946. case RS::VIEWPORT_SDF_OVERSIZE_120_PERCENT: {
  5947. scale = 120;
  5948. } break;
  5949. case RS::VIEWPORT_SDF_OVERSIZE_150_PERCENT: {
  5950. scale = 150;
  5951. } break;
  5952. case RS::VIEWPORT_SDF_OVERSIZE_200_PERCENT: {
  5953. scale = 200;
  5954. } break;
  5955. default: {
  5956. }
  5957. }
  5958. margin = (rt->size * scale / 100) - rt->size;
  5959. Rect2i r(Vector2i(), rt->size);
  5960. r.position -= margin;
  5961. r.size += margin * 2;
  5962. return r;
  5963. }
  5964. Rect2i RendererStorageRD::render_target_get_sdf_rect(RID p_render_target) const {
  5965. const RenderTarget *rt = render_target_owner.getornull(p_render_target);
  5966. ERR_FAIL_COND_V(!rt, Rect2i());
  5967. return _render_target_get_sdf_rect(rt);
  5968. }
  5969. void RendererStorageRD::render_target_mark_sdf_enabled(RID p_render_target, bool p_enabled) {
  5970. RenderTarget *rt = render_target_owner.getornull(p_render_target);
  5971. ERR_FAIL_COND(!rt);
  5972. rt->sdf_enabled = p_enabled;
  5973. }
  5974. bool RendererStorageRD::render_target_is_sdf_enabled(RID p_render_target) const {
  5975. const RenderTarget *rt = render_target_owner.getornull(p_render_target);
  5976. ERR_FAIL_COND_V(!rt, false);
  5977. return rt->sdf_enabled;
  5978. }
  5979. RID RendererStorageRD::render_target_get_sdf_texture(RID p_render_target) {
  5980. RenderTarget *rt = render_target_owner.getornull(p_render_target);
  5981. ERR_FAIL_COND_V(!rt, RID());
  5982. if (rt->sdf_buffer_read.is_null()) {
  5983. // no texture, create a dummy one for the 2D uniform set
  5984. RD::TextureFormat tformat;
  5985. tformat.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
  5986. tformat.width = 4;
  5987. tformat.height = 4;
  5988. tformat.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT;
  5989. tformat.texture_type = RD::TEXTURE_TYPE_2D;
  5990. Vector<uint8_t> pv;
  5991. pv.resize(16 * 4);
  5992. memset(pv.ptrw(), 0, 16 * 4);
  5993. Vector<Vector<uint8_t>> vpv;
  5994. rt->sdf_buffer_read = RD::get_singleton()->texture_create(tformat, RD::TextureView(), vpv);
  5995. }
  5996. return rt->sdf_buffer_read;
  5997. }
  5998. void RendererStorageRD::_render_target_allocate_sdf(RenderTarget *rt) {
  5999. ERR_FAIL_COND(rt->sdf_buffer_write_fb.is_valid());
  6000. if (rt->sdf_buffer_read.is_valid()) {
  6001. RD::get_singleton()->free(rt->sdf_buffer_read);
  6002. rt->sdf_buffer_read = RID();
  6003. }
  6004. Size2i size = _render_target_get_sdf_rect(rt).size;
  6005. RD::TextureFormat tformat;
  6006. tformat.format = RD::DATA_FORMAT_R8_UNORM;
  6007. tformat.width = size.width;
  6008. tformat.height = size.height;
  6009. tformat.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_STORAGE_BIT | RD::TEXTURE_USAGE_COLOR_ATTACHMENT_BIT;
  6010. tformat.texture_type = RD::TEXTURE_TYPE_2D;
  6011. rt->sdf_buffer_write = RD::get_singleton()->texture_create(tformat, RD::TextureView());
  6012. {
  6013. Vector<RID> write_fb;
  6014. write_fb.push_back(rt->sdf_buffer_write);
  6015. rt->sdf_buffer_write_fb = RD::get_singleton()->framebuffer_create(write_fb);
  6016. }
  6017. int scale;
  6018. switch (rt->sdf_scale) {
  6019. case RS::VIEWPORT_SDF_SCALE_100_PERCENT: {
  6020. scale = 100;
  6021. } break;
  6022. case RS::VIEWPORT_SDF_SCALE_50_PERCENT: {
  6023. scale = 50;
  6024. } break;
  6025. case RS::VIEWPORT_SDF_SCALE_25_PERCENT: {
  6026. scale = 25;
  6027. } break;
  6028. default: {
  6029. scale = 100;
  6030. } break;
  6031. }
  6032. rt->process_size = size * scale / 100;
  6033. rt->process_size.x = MAX(rt->process_size.x, 1);
  6034. rt->process_size.y = MAX(rt->process_size.y, 1);
  6035. tformat.format = RD::DATA_FORMAT_R16G16_SINT;
  6036. tformat.width = rt->process_size.width;
  6037. tformat.height = rt->process_size.height;
  6038. tformat.usage_bits = RD::TEXTURE_USAGE_STORAGE_BIT;
  6039. rt->sdf_buffer_process[0] = RD::get_singleton()->texture_create(tformat, RD::TextureView());
  6040. rt->sdf_buffer_process[1] = RD::get_singleton()->texture_create(tformat, RD::TextureView());
  6041. tformat.format = RD::DATA_FORMAT_R16_SNORM;
  6042. tformat.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_STORAGE_BIT;
  6043. rt->sdf_buffer_read = RD::get_singleton()->texture_create(tformat, RD::TextureView());
  6044. {
  6045. Vector<RD::Uniform> uniforms;
  6046. {
  6047. RD::Uniform u;
  6048. u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
  6049. u.binding = 1;
  6050. u.ids.push_back(rt->sdf_buffer_write);
  6051. uniforms.push_back(u);
  6052. }
  6053. {
  6054. RD::Uniform u;
  6055. u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
  6056. u.binding = 2;
  6057. u.ids.push_back(rt->sdf_buffer_read);
  6058. uniforms.push_back(u);
  6059. }
  6060. {
  6061. RD::Uniform u;
  6062. u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
  6063. u.binding = 3;
  6064. u.ids.push_back(rt->sdf_buffer_process[0]);
  6065. uniforms.push_back(u);
  6066. }
  6067. {
  6068. RD::Uniform u;
  6069. u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
  6070. u.binding = 4;
  6071. u.ids.push_back(rt->sdf_buffer_process[1]);
  6072. uniforms.push_back(u);
  6073. }
  6074. rt->sdf_buffer_process_uniform_sets[0] = RD::get_singleton()->uniform_set_create(uniforms, rt_sdf.shader.version_get_shader(rt_sdf.shader_version, 0), 0);
  6075. SWAP(uniforms.write[2].ids.write[0], uniforms.write[3].ids.write[0]);
  6076. rt->sdf_buffer_process_uniform_sets[1] = RD::get_singleton()->uniform_set_create(uniforms, rt_sdf.shader.version_get_shader(rt_sdf.shader_version, 0), 0);
  6077. }
  6078. }
  6079. void RendererStorageRD::_render_target_clear_sdf(RenderTarget *rt) {
  6080. if (rt->sdf_buffer_read.is_valid()) {
  6081. RD::get_singleton()->free(rt->sdf_buffer_read);
  6082. rt->sdf_buffer_read = RID();
  6083. }
  6084. if (rt->sdf_buffer_write_fb.is_valid()) {
  6085. RD::get_singleton()->free(rt->sdf_buffer_write);
  6086. RD::get_singleton()->free(rt->sdf_buffer_process[0]);
  6087. RD::get_singleton()->free(rt->sdf_buffer_process[1]);
  6088. rt->sdf_buffer_write = RID();
  6089. rt->sdf_buffer_write_fb = RID();
  6090. rt->sdf_buffer_process[0] = RID();
  6091. rt->sdf_buffer_process[1] = RID();
  6092. rt->sdf_buffer_process_uniform_sets[0] = RID();
  6093. rt->sdf_buffer_process_uniform_sets[1] = RID();
  6094. }
  6095. }
  6096. RID RendererStorageRD::render_target_get_sdf_framebuffer(RID p_render_target) {
  6097. RenderTarget *rt = render_target_owner.getornull(p_render_target);
  6098. ERR_FAIL_COND_V(!rt, RID());
  6099. if (rt->sdf_buffer_write_fb.is_null()) {
  6100. _render_target_allocate_sdf(rt);
  6101. }
  6102. return rt->sdf_buffer_write_fb;
  6103. }
  6104. void RendererStorageRD::render_target_sdf_process(RID p_render_target) {
  6105. RenderTarget *rt = render_target_owner.getornull(p_render_target);
  6106. ERR_FAIL_COND(!rt);
  6107. ERR_FAIL_COND(rt->sdf_buffer_write_fb.is_null());
  6108. RenderTargetSDF::PushConstant push_constant;
  6109. Rect2i r = _render_target_get_sdf_rect(rt);
  6110. push_constant.size[0] = r.size.width;
  6111. push_constant.size[1] = r.size.height;
  6112. push_constant.stride = 0;
  6113. push_constant.shift = 0;
  6114. push_constant.base_size[0] = r.size.width;
  6115. push_constant.base_size[1] = r.size.height;
  6116. bool shrink = false;
  6117. switch (rt->sdf_scale) {
  6118. case RS::VIEWPORT_SDF_SCALE_50_PERCENT: {
  6119. push_constant.size[0] >>= 1;
  6120. push_constant.size[1] >>= 1;
  6121. push_constant.shift = 1;
  6122. shrink = true;
  6123. } break;
  6124. case RS::VIEWPORT_SDF_SCALE_25_PERCENT: {
  6125. push_constant.size[0] >>= 2;
  6126. push_constant.size[1] >>= 2;
  6127. push_constant.shift = 2;
  6128. shrink = true;
  6129. } break;
  6130. default: {
  6131. };
  6132. }
  6133. RD::ComputeListID compute_list = RD::get_singleton()->compute_list_begin();
  6134. /* Load */
  6135. RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, rt_sdf.pipelines[shrink ? RenderTargetSDF::SHADER_LOAD_SHRINK : RenderTargetSDF::SHADER_LOAD]);
  6136. RD::get_singleton()->compute_list_bind_uniform_set(compute_list, rt->sdf_buffer_process_uniform_sets[1], 0); //fill [0]
  6137. RD::get_singleton()->compute_list_set_push_constant(compute_list, &push_constant, sizeof(RenderTargetSDF::PushConstant));
  6138. RD::get_singleton()->compute_list_dispatch_threads(compute_list, push_constant.size[0], push_constant.size[1], 1);
  6139. /* Process */
  6140. int stride = nearest_power_of_2_templated(MAX(push_constant.size[0], push_constant.size[1]) / 2);
  6141. RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, rt_sdf.pipelines[RenderTargetSDF::SHADER_PROCESS]);
  6142. RD::get_singleton()->compute_list_add_barrier(compute_list);
  6143. bool swap = false;
  6144. //jumpflood
  6145. while (stride > 0) {
  6146. RD::get_singleton()->compute_list_bind_uniform_set(compute_list, rt->sdf_buffer_process_uniform_sets[swap ? 1 : 0], 0);
  6147. push_constant.stride = stride;
  6148. RD::get_singleton()->compute_list_set_push_constant(compute_list, &push_constant, sizeof(RenderTargetSDF::PushConstant));
  6149. RD::get_singleton()->compute_list_dispatch_threads(compute_list, push_constant.size[0], push_constant.size[1], 1);
  6150. stride /= 2;
  6151. swap = !swap;
  6152. RD::get_singleton()->compute_list_add_barrier(compute_list);
  6153. }
  6154. /* Store */
  6155. RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, rt_sdf.pipelines[shrink ? RenderTargetSDF::SHADER_STORE_SHRINK : RenderTargetSDF::SHADER_STORE]);
  6156. RD::get_singleton()->compute_list_bind_uniform_set(compute_list, rt->sdf_buffer_process_uniform_sets[swap ? 1 : 0], 0);
  6157. RD::get_singleton()->compute_list_set_push_constant(compute_list, &push_constant, sizeof(RenderTargetSDF::PushConstant));
  6158. RD::get_singleton()->compute_list_dispatch_threads(compute_list, push_constant.size[0], push_constant.size[1], 1);
  6159. RD::get_singleton()->compute_list_end();
  6160. }
  6161. void RendererStorageRD::render_target_copy_to_back_buffer(RID p_render_target, const Rect2i &p_region, bool p_gen_mipmaps) {
  6162. RenderTarget *rt = render_target_owner.getornull(p_render_target);
  6163. ERR_FAIL_COND(!rt);
  6164. if (!rt->backbuffer.is_valid()) {
  6165. _create_render_target_backbuffer(rt);
  6166. }
  6167. Rect2i region;
  6168. if (p_region == Rect2i()) {
  6169. region.size = rt->size;
  6170. } else {
  6171. region = Rect2i(Size2i(), rt->size).intersection(p_region);
  6172. if (region.size == Size2i()) {
  6173. return; //nothing to do
  6174. }
  6175. }
  6176. //single texture copy for backbuffer
  6177. //RD::get_singleton()->texture_copy(rt->color, rt->backbuffer_mipmap0, Vector3(region.position.x, region.position.y, 0), Vector3(region.position.x, region.position.y, 0), Vector3(region.size.x, region.size.y, 1), 0, 0, 0, 0, true);
  6178. effects.copy_to_rect(rt->color, rt->backbuffer_mipmap0, region, false, false, false, true, true);
  6179. if (!p_gen_mipmaps) {
  6180. return;
  6181. }
  6182. //then mipmap blur
  6183. RID prev_texture = rt->color; //use color, not backbuffer, as bb has mipmaps.
  6184. for (int i = 0; i < rt->backbuffer_mipmaps.size(); i++) {
  6185. region.position.x >>= 1;
  6186. region.position.y >>= 1;
  6187. region.size.x = MAX(1, region.size.x >> 1);
  6188. region.size.y = MAX(1, region.size.y >> 1);
  6189. const RenderTarget::BackbufferMipmap &mm = rt->backbuffer_mipmaps[i];
  6190. effects.gaussian_blur(prev_texture, mm.mipmap, mm.mipmap_copy, region, true);
  6191. prev_texture = mm.mipmap;
  6192. }
  6193. }
  6194. void RendererStorageRD::render_target_clear_back_buffer(RID p_render_target, const Rect2i &p_region, const Color &p_color) {
  6195. RenderTarget *rt = render_target_owner.getornull(p_render_target);
  6196. ERR_FAIL_COND(!rt);
  6197. if (!rt->backbuffer.is_valid()) {
  6198. _create_render_target_backbuffer(rt);
  6199. }
  6200. Rect2i region;
  6201. if (p_region == Rect2i()) {
  6202. region.size = rt->size;
  6203. } else {
  6204. region = Rect2i(Size2i(), rt->size).intersection(p_region);
  6205. if (region.size == Size2i()) {
  6206. return; //nothing to do
  6207. }
  6208. }
  6209. //single texture copy for backbuffer
  6210. effects.set_color(rt->backbuffer_mipmap0, p_color, region, true);
  6211. }
  6212. void RendererStorageRD::render_target_gen_back_buffer_mipmaps(RID p_render_target, const Rect2i &p_region) {
  6213. RenderTarget *rt = render_target_owner.getornull(p_render_target);
  6214. ERR_FAIL_COND(!rt);
  6215. if (!rt->backbuffer.is_valid()) {
  6216. _create_render_target_backbuffer(rt);
  6217. }
  6218. Rect2i region;
  6219. if (p_region == Rect2i()) {
  6220. region.size = rt->size;
  6221. } else {
  6222. region = Rect2i(Size2i(), rt->size).intersection(p_region);
  6223. if (region.size == Size2i()) {
  6224. return; //nothing to do
  6225. }
  6226. }
  6227. //then mipmap blur
  6228. RID prev_texture = rt->backbuffer_mipmap0;
  6229. for (int i = 0; i < rt->backbuffer_mipmaps.size(); i++) {
  6230. region.position.x >>= 1;
  6231. region.position.y >>= 1;
  6232. region.size.x = MAX(1, region.size.x >> 1);
  6233. region.size.y = MAX(1, region.size.y >> 1);
  6234. const RenderTarget::BackbufferMipmap &mm = rt->backbuffer_mipmaps[i];
  6235. effects.gaussian_blur(prev_texture, mm.mipmap, mm.mipmap_copy, region, true);
  6236. prev_texture = mm.mipmap;
  6237. }
  6238. }
  6239. RID RendererStorageRD::render_target_get_framebuffer_uniform_set(RID p_render_target) {
  6240. RenderTarget *rt = render_target_owner.getornull(p_render_target);
  6241. ERR_FAIL_COND_V(!rt, RID());
  6242. return rt->framebuffer_uniform_set;
  6243. }
  6244. RID RendererStorageRD::render_target_get_backbuffer_uniform_set(RID p_render_target) {
  6245. RenderTarget *rt = render_target_owner.getornull(p_render_target);
  6246. ERR_FAIL_COND_V(!rt, RID());
  6247. return rt->backbuffer_uniform_set;
  6248. }
  6249. void RendererStorageRD::render_target_set_framebuffer_uniform_set(RID p_render_target, RID p_uniform_set) {
  6250. RenderTarget *rt = render_target_owner.getornull(p_render_target);
  6251. ERR_FAIL_COND(!rt);
  6252. rt->framebuffer_uniform_set = p_uniform_set;
  6253. }
  6254. void RendererStorageRD::render_target_set_backbuffer_uniform_set(RID p_render_target, RID p_uniform_set) {
  6255. RenderTarget *rt = render_target_owner.getornull(p_render_target);
  6256. ERR_FAIL_COND(!rt);
  6257. rt->backbuffer_uniform_set = p_uniform_set;
  6258. }
  6259. void RendererStorageRD::base_update_dependency(RID p_base, DependencyTracker *p_instance) {
  6260. if (mesh_owner.owns(p_base)) {
  6261. Mesh *mesh = mesh_owner.getornull(p_base);
  6262. p_instance->update_dependency(&mesh->dependency);
  6263. } else if (multimesh_owner.owns(p_base)) {
  6264. MultiMesh *multimesh = multimesh_owner.getornull(p_base);
  6265. p_instance->update_dependency(&multimesh->dependency);
  6266. if (multimesh->mesh.is_valid()) {
  6267. base_update_dependency(multimesh->mesh, p_instance);
  6268. }
  6269. } else if (reflection_probe_owner.owns(p_base)) {
  6270. ReflectionProbe *rp = reflection_probe_owner.getornull(p_base);
  6271. p_instance->update_dependency(&rp->dependency);
  6272. } else if (decal_owner.owns(p_base)) {
  6273. Decal *decal = decal_owner.getornull(p_base);
  6274. p_instance->update_dependency(&decal->dependency);
  6275. } else if (voxel_gi_owner.owns(p_base)) {
  6276. VoxelGI *gip = voxel_gi_owner.getornull(p_base);
  6277. p_instance->update_dependency(&gip->dependency);
  6278. } else if (lightmap_owner.owns(p_base)) {
  6279. Lightmap *lm = lightmap_owner.getornull(p_base);
  6280. p_instance->update_dependency(&lm->dependency);
  6281. } else if (light_owner.owns(p_base)) {
  6282. Light *l = light_owner.getornull(p_base);
  6283. p_instance->update_dependency(&l->dependency);
  6284. } else if (particles_owner.owns(p_base)) {
  6285. Particles *p = particles_owner.getornull(p_base);
  6286. p_instance->update_dependency(&p->dependency);
  6287. } else if (particles_collision_owner.owns(p_base)) {
  6288. ParticlesCollision *pc = particles_collision_owner.getornull(p_base);
  6289. p_instance->update_dependency(&pc->dependency);
  6290. }
  6291. }
  6292. void RendererStorageRD::skeleton_update_dependency(RID p_skeleton, DependencyTracker *p_instance) {
  6293. Skeleton *skeleton = skeleton_owner.getornull(p_skeleton);
  6294. ERR_FAIL_COND(!skeleton);
  6295. p_instance->update_dependency(&skeleton->dependency);
  6296. }
  6297. RS::InstanceType RendererStorageRD::get_base_type(RID p_rid) const {
  6298. if (mesh_owner.owns(p_rid)) {
  6299. return RS::INSTANCE_MESH;
  6300. }
  6301. if (multimesh_owner.owns(p_rid)) {
  6302. return RS::INSTANCE_MULTIMESH;
  6303. }
  6304. if (reflection_probe_owner.owns(p_rid)) {
  6305. return RS::INSTANCE_REFLECTION_PROBE;
  6306. }
  6307. if (decal_owner.owns(p_rid)) {
  6308. return RS::INSTANCE_DECAL;
  6309. }
  6310. if (voxel_gi_owner.owns(p_rid)) {
  6311. return RS::INSTANCE_VOXEL_GI;
  6312. }
  6313. if (light_owner.owns(p_rid)) {
  6314. return RS::INSTANCE_LIGHT;
  6315. }
  6316. if (lightmap_owner.owns(p_rid)) {
  6317. return RS::INSTANCE_LIGHTMAP;
  6318. }
  6319. if (particles_owner.owns(p_rid)) {
  6320. return RS::INSTANCE_PARTICLES;
  6321. }
  6322. if (particles_collision_owner.owns(p_rid)) {
  6323. return RS::INSTANCE_PARTICLES_COLLISION;
  6324. }
  6325. return RS::INSTANCE_NONE;
  6326. }
  6327. void RendererStorageRD::texture_add_to_decal_atlas(RID p_texture, bool p_panorama_to_dp) {
  6328. if (!decal_atlas.textures.has(p_texture)) {
  6329. DecalAtlas::Texture t;
  6330. t.users = 1;
  6331. t.panorama_to_dp_users = p_panorama_to_dp ? 1 : 0;
  6332. decal_atlas.textures[p_texture] = t;
  6333. decal_atlas.dirty = true;
  6334. } else {
  6335. DecalAtlas::Texture *t = decal_atlas.textures.getptr(p_texture);
  6336. t->users++;
  6337. if (p_panorama_to_dp) {
  6338. t->panorama_to_dp_users++;
  6339. }
  6340. }
  6341. }
  6342. void RendererStorageRD::texture_remove_from_decal_atlas(RID p_texture, bool p_panorama_to_dp) {
  6343. DecalAtlas::Texture *t = decal_atlas.textures.getptr(p_texture);
  6344. ERR_FAIL_COND(!t);
  6345. t->users--;
  6346. if (p_panorama_to_dp) {
  6347. ERR_FAIL_COND(t->panorama_to_dp_users == 0);
  6348. t->panorama_to_dp_users--;
  6349. }
  6350. if (t->users == 0) {
  6351. decal_atlas.textures.erase(p_texture);
  6352. //do not mark it dirty, there is no need to since it remains working
  6353. }
  6354. }
  6355. RID RendererStorageRD::decal_atlas_get_texture() const {
  6356. return decal_atlas.texture;
  6357. }
  6358. RID RendererStorageRD::decal_atlas_get_texture_srgb() const {
  6359. return decal_atlas.texture_srgb;
  6360. }
  6361. void RendererStorageRD::_update_decal_atlas() {
  6362. if (!decal_atlas.dirty) {
  6363. return; //nothing to do
  6364. }
  6365. decal_atlas.dirty = false;
  6366. if (decal_atlas.texture.is_valid()) {
  6367. RD::get_singleton()->free(decal_atlas.texture);
  6368. decal_atlas.texture = RID();
  6369. decal_atlas.texture_srgb = RID();
  6370. decal_atlas.texture_mipmaps.clear();
  6371. }
  6372. int border = 1 << decal_atlas.mipmaps;
  6373. if (decal_atlas.textures.size()) {
  6374. //generate atlas
  6375. Vector<DecalAtlas::SortItem> itemsv;
  6376. itemsv.resize(decal_atlas.textures.size());
  6377. int base_size = 8;
  6378. const RID *K = nullptr;
  6379. int idx = 0;
  6380. while ((K = decal_atlas.textures.next(K))) {
  6381. DecalAtlas::SortItem &si = itemsv.write[idx];
  6382. Texture *src_tex = texture_owner.getornull(*K);
  6383. si.size.width = (src_tex->width / border) + 1;
  6384. si.size.height = (src_tex->height / border) + 1;
  6385. si.pixel_size = Size2i(src_tex->width, src_tex->height);
  6386. if (base_size < si.size.width) {
  6387. base_size = nearest_power_of_2_templated(si.size.width);
  6388. }
  6389. si.texture = *K;
  6390. idx++;
  6391. }
  6392. //sort items by size
  6393. itemsv.sort();
  6394. //attempt to create atlas
  6395. int item_count = itemsv.size();
  6396. DecalAtlas::SortItem *items = itemsv.ptrw();
  6397. int atlas_height = 0;
  6398. while (true) {
  6399. Vector<int> v_offsetsv;
  6400. v_offsetsv.resize(base_size);
  6401. int *v_offsets = v_offsetsv.ptrw();
  6402. memset(v_offsets, 0, sizeof(int) * base_size);
  6403. int max_height = 0;
  6404. for (int i = 0; i < item_count; i++) {
  6405. //best fit
  6406. DecalAtlas::SortItem &si = items[i];
  6407. int best_idx = -1;
  6408. int best_height = 0x7FFFFFFF;
  6409. for (int j = 0; j <= base_size - si.size.width; j++) {
  6410. int height = 0;
  6411. for (int k = 0; k < si.size.width; k++) {
  6412. int h = v_offsets[k + j];
  6413. if (h > height) {
  6414. height = h;
  6415. if (height > best_height) {
  6416. break; //already bad
  6417. }
  6418. }
  6419. }
  6420. if (height < best_height) {
  6421. best_height = height;
  6422. best_idx = j;
  6423. }
  6424. }
  6425. //update
  6426. for (int k = 0; k < si.size.width; k++) {
  6427. v_offsets[k + best_idx] = best_height + si.size.height;
  6428. }
  6429. si.pos.x = best_idx;
  6430. si.pos.y = best_height;
  6431. if (si.pos.y + si.size.height > max_height) {
  6432. max_height = si.pos.y + si.size.height;
  6433. }
  6434. }
  6435. if (max_height <= base_size * 2) {
  6436. atlas_height = max_height;
  6437. break; //good ratio, break;
  6438. }
  6439. base_size *= 2;
  6440. }
  6441. decal_atlas.size.width = base_size * border;
  6442. decal_atlas.size.height = nearest_power_of_2_templated(atlas_height * border);
  6443. for (int i = 0; i < item_count; i++) {
  6444. DecalAtlas::Texture *t = decal_atlas.textures.getptr(items[i].texture);
  6445. t->uv_rect.position = items[i].pos * border + Vector2i(border / 2, border / 2);
  6446. t->uv_rect.size = items[i].pixel_size;
  6447. t->uv_rect.position /= Size2(decal_atlas.size);
  6448. t->uv_rect.size /= Size2(decal_atlas.size);
  6449. }
  6450. } else {
  6451. //use border as size, so it at least has enough mipmaps
  6452. decal_atlas.size.width = border;
  6453. decal_atlas.size.height = border;
  6454. }
  6455. //blit textures
  6456. RD::TextureFormat tformat;
  6457. tformat.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
  6458. tformat.width = decal_atlas.size.width;
  6459. tformat.height = decal_atlas.size.height;
  6460. tformat.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_COLOR_ATTACHMENT_BIT | RD::TEXTURE_USAGE_CAN_COPY_TO_BIT;
  6461. tformat.texture_type = RD::TEXTURE_TYPE_2D;
  6462. tformat.mipmaps = decal_atlas.mipmaps;
  6463. tformat.shareable_formats.push_back(RD::DATA_FORMAT_R8G8B8A8_UNORM);
  6464. tformat.shareable_formats.push_back(RD::DATA_FORMAT_R8G8B8A8_SRGB);
  6465. decal_atlas.texture = RD::get_singleton()->texture_create(tformat, RD::TextureView());
  6466. RD::get_singleton()->texture_clear(decal_atlas.texture, Color(0, 0, 0, 0), 0, decal_atlas.mipmaps, 0, 1);
  6467. {
  6468. //create the framebuffer
  6469. Size2i s = decal_atlas.size;
  6470. for (int i = 0; i < decal_atlas.mipmaps; i++) {
  6471. DecalAtlas::MipMap mm;
  6472. mm.texture = RD::get_singleton()->texture_create_shared_from_slice(RD::TextureView(), decal_atlas.texture, 0, i);
  6473. Vector<RID> fb;
  6474. fb.push_back(mm.texture);
  6475. mm.fb = RD::get_singleton()->framebuffer_create(fb);
  6476. mm.size = s;
  6477. decal_atlas.texture_mipmaps.push_back(mm);
  6478. s.width = MAX(1, s.width >> 1);
  6479. s.height = MAX(1, s.height >> 1);
  6480. }
  6481. {
  6482. //create the SRGB variant
  6483. RD::TextureView rd_view;
  6484. rd_view.format_override = RD::DATA_FORMAT_R8G8B8A8_SRGB;
  6485. decal_atlas.texture_srgb = RD::get_singleton()->texture_create_shared(rd_view, decal_atlas.texture);
  6486. }
  6487. }
  6488. RID prev_texture;
  6489. for (int i = 0; i < decal_atlas.texture_mipmaps.size(); i++) {
  6490. const DecalAtlas::MipMap &mm = decal_atlas.texture_mipmaps[i];
  6491. Color clear_color(0, 0, 0, 0);
  6492. if (decal_atlas.textures.size()) {
  6493. if (i == 0) {
  6494. Vector<Color> cc;
  6495. cc.push_back(clear_color);
  6496. RD::DrawListID draw_list = RD::get_singleton()->draw_list_begin(mm.fb, RD::INITIAL_ACTION_CLEAR, RD::FINAL_ACTION_READ, RD::INITIAL_ACTION_DROP, RD::FINAL_ACTION_DISCARD, cc);
  6497. const RID *K = nullptr;
  6498. while ((K = decal_atlas.textures.next(K))) {
  6499. DecalAtlas::Texture *t = decal_atlas.textures.getptr(*K);
  6500. Texture *src_tex = texture_owner.getornull(*K);
  6501. effects.copy_to_atlas_fb(src_tex->rd_texture, mm.fb, t->uv_rect, draw_list, false, t->panorama_to_dp_users > 0);
  6502. }
  6503. RD::get_singleton()->draw_list_end();
  6504. prev_texture = mm.texture;
  6505. } else {
  6506. effects.copy_to_fb_rect(prev_texture, mm.fb, Rect2i(Point2i(), mm.size));
  6507. prev_texture = mm.texture;
  6508. }
  6509. } else {
  6510. RD::get_singleton()->texture_clear(mm.texture, clear_color, 0, 1, 0, 1);
  6511. }
  6512. }
  6513. }
  6514. int32_t RendererStorageRD::_global_variable_allocate(uint32_t p_elements) {
  6515. int32_t idx = 0;
  6516. while (idx + p_elements <= global_variables.buffer_size) {
  6517. if (global_variables.buffer_usage[idx].elements == 0) {
  6518. bool valid = true;
  6519. for (uint32_t i = 1; i < p_elements; i++) {
  6520. if (global_variables.buffer_usage[idx + i].elements > 0) {
  6521. valid = false;
  6522. idx += i + global_variables.buffer_usage[idx + i].elements;
  6523. break;
  6524. }
  6525. }
  6526. if (!valid) {
  6527. continue; //if not valid, idx is in new position
  6528. }
  6529. return idx;
  6530. } else {
  6531. idx += global_variables.buffer_usage[idx].elements;
  6532. }
  6533. }
  6534. return -1;
  6535. }
  6536. void RendererStorageRD::_global_variable_store_in_buffer(int32_t p_index, RS::GlobalVariableType p_type, const Variant &p_value) {
  6537. switch (p_type) {
  6538. case RS::GLOBAL_VAR_TYPE_BOOL: {
  6539. GlobalVariables::Value &bv = global_variables.buffer_values[p_index];
  6540. bool b = p_value;
  6541. bv.x = b ? 1.0 : 0.0;
  6542. bv.y = 0.0;
  6543. bv.z = 0.0;
  6544. bv.w = 0.0;
  6545. } break;
  6546. case RS::GLOBAL_VAR_TYPE_BVEC2: {
  6547. GlobalVariables::Value &bv = global_variables.buffer_values[p_index];
  6548. uint32_t bvec = p_value;
  6549. bv.x = (bvec & 1) ? 1.0 : 0.0;
  6550. bv.y = (bvec & 2) ? 1.0 : 0.0;
  6551. bv.z = 0.0;
  6552. bv.w = 0.0;
  6553. } break;
  6554. case RS::GLOBAL_VAR_TYPE_BVEC3: {
  6555. GlobalVariables::Value &bv = global_variables.buffer_values[p_index];
  6556. uint32_t bvec = p_value;
  6557. bv.x = (bvec & 1) ? 1.0 : 0.0;
  6558. bv.y = (bvec & 2) ? 1.0 : 0.0;
  6559. bv.z = (bvec & 4) ? 1.0 : 0.0;
  6560. bv.w = 0.0;
  6561. } break;
  6562. case RS::GLOBAL_VAR_TYPE_BVEC4: {
  6563. GlobalVariables::Value &bv = global_variables.buffer_values[p_index];
  6564. uint32_t bvec = p_value;
  6565. bv.x = (bvec & 1) ? 1.0 : 0.0;
  6566. bv.y = (bvec & 2) ? 1.0 : 0.0;
  6567. bv.z = (bvec & 4) ? 1.0 : 0.0;
  6568. bv.w = (bvec & 8) ? 1.0 : 0.0;
  6569. } break;
  6570. case RS::GLOBAL_VAR_TYPE_INT: {
  6571. GlobalVariables::ValueInt &bv = *(GlobalVariables::ValueInt *)&global_variables.buffer_values[p_index];
  6572. int32_t v = p_value;
  6573. bv.x = v;
  6574. bv.y = 0;
  6575. bv.z = 0;
  6576. bv.w = 0;
  6577. } break;
  6578. case RS::GLOBAL_VAR_TYPE_IVEC2: {
  6579. GlobalVariables::ValueInt &bv = *(GlobalVariables::ValueInt *)&global_variables.buffer_values[p_index];
  6580. Vector2i v = p_value;
  6581. bv.x = v.x;
  6582. bv.y = v.y;
  6583. bv.z = 0;
  6584. bv.w = 0;
  6585. } break;
  6586. case RS::GLOBAL_VAR_TYPE_IVEC3: {
  6587. GlobalVariables::ValueInt &bv = *(GlobalVariables::ValueInt *)&global_variables.buffer_values[p_index];
  6588. Vector3i v = p_value;
  6589. bv.x = v.x;
  6590. bv.y = v.y;
  6591. bv.z = v.z;
  6592. bv.w = 0;
  6593. } break;
  6594. case RS::GLOBAL_VAR_TYPE_IVEC4: {
  6595. GlobalVariables::ValueInt &bv = *(GlobalVariables::ValueInt *)&global_variables.buffer_values[p_index];
  6596. Vector<int32_t> v = p_value;
  6597. bv.x = v.size() >= 1 ? v[0] : 0;
  6598. bv.y = v.size() >= 2 ? v[1] : 0;
  6599. bv.z = v.size() >= 3 ? v[2] : 0;
  6600. bv.w = v.size() >= 4 ? v[3] : 0;
  6601. } break;
  6602. case RS::GLOBAL_VAR_TYPE_RECT2I: {
  6603. GlobalVariables::ValueInt &bv = *(GlobalVariables::ValueInt *)&global_variables.buffer_values[p_index];
  6604. Rect2i v = p_value;
  6605. bv.x = v.position.x;
  6606. bv.y = v.position.y;
  6607. bv.z = v.size.x;
  6608. bv.w = v.size.y;
  6609. } break;
  6610. case RS::GLOBAL_VAR_TYPE_UINT: {
  6611. GlobalVariables::ValueUInt &bv = *(GlobalVariables::ValueUInt *)&global_variables.buffer_values[p_index];
  6612. uint32_t v = p_value;
  6613. bv.x = v;
  6614. bv.y = 0;
  6615. bv.z = 0;
  6616. bv.w = 0;
  6617. } break;
  6618. case RS::GLOBAL_VAR_TYPE_UVEC2: {
  6619. GlobalVariables::ValueUInt &bv = *(GlobalVariables::ValueUInt *)&global_variables.buffer_values[p_index];
  6620. Vector2i v = p_value;
  6621. bv.x = v.x;
  6622. bv.y = v.y;
  6623. bv.z = 0;
  6624. bv.w = 0;
  6625. } break;
  6626. case RS::GLOBAL_VAR_TYPE_UVEC3: {
  6627. GlobalVariables::ValueUInt &bv = *(GlobalVariables::ValueUInt *)&global_variables.buffer_values[p_index];
  6628. Vector3i v = p_value;
  6629. bv.x = v.x;
  6630. bv.y = v.y;
  6631. bv.z = v.z;
  6632. bv.w = 0;
  6633. } break;
  6634. case RS::GLOBAL_VAR_TYPE_UVEC4: {
  6635. GlobalVariables::ValueUInt &bv = *(GlobalVariables::ValueUInt *)&global_variables.buffer_values[p_index];
  6636. Vector<int32_t> v = p_value;
  6637. bv.x = v.size() >= 1 ? v[0] : 0;
  6638. bv.y = v.size() >= 2 ? v[1] : 0;
  6639. bv.z = v.size() >= 3 ? v[2] : 0;
  6640. bv.w = v.size() >= 4 ? v[3] : 0;
  6641. } break;
  6642. case RS::GLOBAL_VAR_TYPE_FLOAT: {
  6643. GlobalVariables::Value &bv = global_variables.buffer_values[p_index];
  6644. float v = p_value;
  6645. bv.x = v;
  6646. bv.y = 0;
  6647. bv.z = 0;
  6648. bv.w = 0;
  6649. } break;
  6650. case RS::GLOBAL_VAR_TYPE_VEC2: {
  6651. GlobalVariables::Value &bv = global_variables.buffer_values[p_index];
  6652. Vector2 v = p_value;
  6653. bv.x = v.x;
  6654. bv.y = v.y;
  6655. bv.z = 0;
  6656. bv.w = 0;
  6657. } break;
  6658. case RS::GLOBAL_VAR_TYPE_VEC3: {
  6659. GlobalVariables::Value &bv = global_variables.buffer_values[p_index];
  6660. Vector3 v = p_value;
  6661. bv.x = v.x;
  6662. bv.y = v.y;
  6663. bv.z = v.z;
  6664. bv.w = 0;
  6665. } break;
  6666. case RS::GLOBAL_VAR_TYPE_VEC4: {
  6667. GlobalVariables::Value &bv = global_variables.buffer_values[p_index];
  6668. Plane v = p_value;
  6669. bv.x = v.normal.x;
  6670. bv.y = v.normal.y;
  6671. bv.z = v.normal.z;
  6672. bv.w = v.d;
  6673. } break;
  6674. case RS::GLOBAL_VAR_TYPE_COLOR: {
  6675. GlobalVariables::Value &bv = global_variables.buffer_values[p_index];
  6676. Color v = p_value;
  6677. bv.x = v.r;
  6678. bv.y = v.g;
  6679. bv.z = v.b;
  6680. bv.w = v.a;
  6681. GlobalVariables::Value &bv_linear = global_variables.buffer_values[p_index + 1];
  6682. v = v.to_linear();
  6683. bv_linear.x = v.r;
  6684. bv_linear.y = v.g;
  6685. bv_linear.z = v.b;
  6686. bv_linear.w = v.a;
  6687. } break;
  6688. case RS::GLOBAL_VAR_TYPE_RECT2: {
  6689. GlobalVariables::Value &bv = global_variables.buffer_values[p_index];
  6690. Rect2 v = p_value;
  6691. bv.x = v.position.x;
  6692. bv.y = v.position.y;
  6693. bv.z = v.size.x;
  6694. bv.w = v.size.y;
  6695. } break;
  6696. case RS::GLOBAL_VAR_TYPE_MAT2: {
  6697. GlobalVariables::Value *bv = &global_variables.buffer_values[p_index];
  6698. Vector<float> m2 = p_value;
  6699. if (m2.size() < 4) {
  6700. m2.resize(4);
  6701. }
  6702. bv[0].x = m2[0];
  6703. bv[0].y = m2[1];
  6704. bv[0].z = 0;
  6705. bv[0].w = 0;
  6706. bv[1].x = m2[2];
  6707. bv[1].y = m2[3];
  6708. bv[1].z = 0;
  6709. bv[1].w = 0;
  6710. } break;
  6711. case RS::GLOBAL_VAR_TYPE_MAT3: {
  6712. GlobalVariables::Value *bv = &global_variables.buffer_values[p_index];
  6713. Basis v = p_value;
  6714. bv[0].x = v.elements[0][0];
  6715. bv[0].y = v.elements[1][0];
  6716. bv[0].z = v.elements[2][0];
  6717. bv[0].w = 0;
  6718. bv[1].x = v.elements[0][1];
  6719. bv[1].y = v.elements[1][1];
  6720. bv[1].z = v.elements[2][1];
  6721. bv[1].w = 0;
  6722. bv[2].x = v.elements[0][2];
  6723. bv[2].y = v.elements[1][2];
  6724. bv[2].z = v.elements[2][2];
  6725. bv[2].w = 0;
  6726. } break;
  6727. case RS::GLOBAL_VAR_TYPE_MAT4: {
  6728. GlobalVariables::Value *bv = &global_variables.buffer_values[p_index];
  6729. Vector<float> m2 = p_value;
  6730. if (m2.size() < 16) {
  6731. m2.resize(16);
  6732. }
  6733. bv[0].x = m2[0];
  6734. bv[0].y = m2[1];
  6735. bv[0].z = m2[2];
  6736. bv[0].w = m2[3];
  6737. bv[1].x = m2[4];
  6738. bv[1].y = m2[5];
  6739. bv[1].z = m2[6];
  6740. bv[1].w = m2[7];
  6741. bv[2].x = m2[8];
  6742. bv[2].y = m2[9];
  6743. bv[2].z = m2[10];
  6744. bv[2].w = m2[11];
  6745. bv[3].x = m2[12];
  6746. bv[3].y = m2[13];
  6747. bv[3].z = m2[14];
  6748. bv[3].w = m2[15];
  6749. } break;
  6750. case RS::GLOBAL_VAR_TYPE_TRANSFORM_2D: {
  6751. GlobalVariables::Value *bv = &global_variables.buffer_values[p_index];
  6752. Transform2D v = p_value;
  6753. bv[0].x = v.elements[0][0];
  6754. bv[0].y = v.elements[0][1];
  6755. bv[0].z = 0;
  6756. bv[0].w = 0;
  6757. bv[1].x = v.elements[1][0];
  6758. bv[1].y = v.elements[1][1];
  6759. bv[1].z = 0;
  6760. bv[1].w = 0;
  6761. bv[2].x = v.elements[2][0];
  6762. bv[2].y = v.elements[2][1];
  6763. bv[2].z = 1;
  6764. bv[2].w = 0;
  6765. } break;
  6766. case RS::GLOBAL_VAR_TYPE_TRANSFORM: {
  6767. GlobalVariables::Value *bv = &global_variables.buffer_values[p_index];
  6768. Transform3D v = p_value;
  6769. bv[0].x = v.basis.elements[0][0];
  6770. bv[0].y = v.basis.elements[1][0];
  6771. bv[0].z = v.basis.elements[2][0];
  6772. bv[0].w = 0;
  6773. bv[1].x = v.basis.elements[0][1];
  6774. bv[1].y = v.basis.elements[1][1];
  6775. bv[1].z = v.basis.elements[2][1];
  6776. bv[1].w = 0;
  6777. bv[2].x = v.basis.elements[0][2];
  6778. bv[2].y = v.basis.elements[1][2];
  6779. bv[2].z = v.basis.elements[2][2];
  6780. bv[2].w = 0;
  6781. bv[3].x = v.origin.x;
  6782. bv[3].y = v.origin.y;
  6783. bv[3].z = v.origin.z;
  6784. bv[3].w = 1;
  6785. } break;
  6786. default: {
  6787. ERR_FAIL();
  6788. }
  6789. }
  6790. }
  6791. void RendererStorageRD::_global_variable_mark_buffer_dirty(int32_t p_index, int32_t p_elements) {
  6792. int32_t prev_chunk = -1;
  6793. for (int32_t i = 0; i < p_elements; i++) {
  6794. int32_t chunk = (p_index + i) / GlobalVariables::BUFFER_DIRTY_REGION_SIZE;
  6795. if (chunk != prev_chunk) {
  6796. if (!global_variables.buffer_dirty_regions[chunk]) {
  6797. global_variables.buffer_dirty_regions[chunk] = true;
  6798. global_variables.buffer_dirty_region_count++;
  6799. }
  6800. }
  6801. prev_chunk = chunk;
  6802. }
  6803. }
  6804. void RendererStorageRD::global_variable_add(const StringName &p_name, RS::GlobalVariableType p_type, const Variant &p_value) {
  6805. ERR_FAIL_COND(global_variables.variables.has(p_name));
  6806. GlobalVariables::Variable gv;
  6807. gv.type = p_type;
  6808. gv.value = p_value;
  6809. gv.buffer_index = -1;
  6810. if (p_type >= RS::GLOBAL_VAR_TYPE_SAMPLER2D) {
  6811. //is texture
  6812. global_variables.must_update_texture_materials = true; //normally there are none
  6813. } else {
  6814. gv.buffer_elements = 1;
  6815. if (p_type == RS::GLOBAL_VAR_TYPE_COLOR || p_type == RS::GLOBAL_VAR_TYPE_MAT2) {
  6816. //color needs to elements to store srgb and linear
  6817. gv.buffer_elements = 2;
  6818. }
  6819. if (p_type == RS::GLOBAL_VAR_TYPE_MAT3 || p_type == RS::GLOBAL_VAR_TYPE_TRANSFORM_2D) {
  6820. //color needs to elements to store srgb and linear
  6821. gv.buffer_elements = 3;
  6822. }
  6823. if (p_type == RS::GLOBAL_VAR_TYPE_MAT4 || p_type == RS::GLOBAL_VAR_TYPE_TRANSFORM) {
  6824. //color needs to elements to store srgb and linear
  6825. gv.buffer_elements = 4;
  6826. }
  6827. //is vector, allocate in buffer and update index
  6828. gv.buffer_index = _global_variable_allocate(gv.buffer_elements);
  6829. ERR_FAIL_COND_MSG(gv.buffer_index < 0, vformat("Failed allocating global variable '%s' out of buffer memory. Consider increasing it in the Project Settings.", String(p_name)));
  6830. global_variables.buffer_usage[gv.buffer_index].elements = gv.buffer_elements;
  6831. _global_variable_store_in_buffer(gv.buffer_index, gv.type, gv.value);
  6832. _global_variable_mark_buffer_dirty(gv.buffer_index, gv.buffer_elements);
  6833. global_variables.must_update_buffer_materials = true; //normally there are none
  6834. }
  6835. global_variables.variables[p_name] = gv;
  6836. }
  6837. void RendererStorageRD::global_variable_remove(const StringName &p_name) {
  6838. if (!global_variables.variables.has(p_name)) {
  6839. return;
  6840. }
  6841. GlobalVariables::Variable &gv = global_variables.variables[p_name];
  6842. if (gv.buffer_index >= 0) {
  6843. global_variables.buffer_usage[gv.buffer_index].elements = 0;
  6844. global_variables.must_update_buffer_materials = true;
  6845. } else {
  6846. global_variables.must_update_texture_materials = true;
  6847. }
  6848. global_variables.variables.erase(p_name);
  6849. }
  6850. Vector<StringName> RendererStorageRD::global_variable_get_list() const {
  6851. if (!Engine::get_singleton()->is_editor_hint()) {
  6852. ERR_FAIL_V_MSG(Vector<StringName>(), "This function should never be used outside the editor, it can severely damage performance.");
  6853. }
  6854. const StringName *K = nullptr;
  6855. Vector<StringName> names;
  6856. while ((K = global_variables.variables.next(K))) {
  6857. names.push_back(*K);
  6858. }
  6859. names.sort_custom<StringName::AlphCompare>();
  6860. return names;
  6861. }
  6862. void RendererStorageRD::global_variable_set(const StringName &p_name, const Variant &p_value) {
  6863. ERR_FAIL_COND(!global_variables.variables.has(p_name));
  6864. GlobalVariables::Variable &gv = global_variables.variables[p_name];
  6865. gv.value = p_value;
  6866. if (gv.override.get_type() == Variant::NIL) {
  6867. if (gv.buffer_index >= 0) {
  6868. //buffer
  6869. _global_variable_store_in_buffer(gv.buffer_index, gv.type, gv.value);
  6870. _global_variable_mark_buffer_dirty(gv.buffer_index, gv.buffer_elements);
  6871. } else {
  6872. //texture
  6873. for (Set<RID>::Element *E = gv.texture_materials.front(); E; E = E->next()) {
  6874. Material *material = material_owner.getornull(E->get());
  6875. ERR_CONTINUE(!material);
  6876. _material_queue_update(material, false, true);
  6877. }
  6878. }
  6879. }
  6880. }
  6881. void RendererStorageRD::global_variable_set_override(const StringName &p_name, const Variant &p_value) {
  6882. if (!global_variables.variables.has(p_name)) {
  6883. return; //variable may not exist
  6884. }
  6885. GlobalVariables::Variable &gv = global_variables.variables[p_name];
  6886. gv.override = p_value;
  6887. if (gv.buffer_index >= 0) {
  6888. //buffer
  6889. if (gv.override.get_type() == Variant::NIL) {
  6890. _global_variable_store_in_buffer(gv.buffer_index, gv.type, gv.value);
  6891. } else {
  6892. _global_variable_store_in_buffer(gv.buffer_index, gv.type, gv.override);
  6893. }
  6894. _global_variable_mark_buffer_dirty(gv.buffer_index, gv.buffer_elements);
  6895. } else {
  6896. //texture
  6897. for (Set<RID>::Element *E = gv.texture_materials.front(); E; E = E->next()) {
  6898. Material *material = material_owner.getornull(E->get());
  6899. ERR_CONTINUE(!material);
  6900. _material_queue_update(material, false, true);
  6901. }
  6902. }
  6903. }
  6904. Variant RendererStorageRD::global_variable_get(const StringName &p_name) const {
  6905. if (!Engine::get_singleton()->is_editor_hint()) {
  6906. ERR_FAIL_V_MSG(Variant(), "This function should never be used outside the editor, it can severely damage performance.");
  6907. }
  6908. if (!global_variables.variables.has(p_name)) {
  6909. return Variant();
  6910. }
  6911. return global_variables.variables[p_name].value;
  6912. }
  6913. RS::GlobalVariableType RendererStorageRD::global_variable_get_type_internal(const StringName &p_name) const {
  6914. if (!global_variables.variables.has(p_name)) {
  6915. return RS::GLOBAL_VAR_TYPE_MAX;
  6916. }
  6917. return global_variables.variables[p_name].type;
  6918. }
  6919. RS::GlobalVariableType RendererStorageRD::global_variable_get_type(const StringName &p_name) const {
  6920. if (!Engine::get_singleton()->is_editor_hint()) {
  6921. ERR_FAIL_V_MSG(RS::GLOBAL_VAR_TYPE_MAX, "This function should never be used outside the editor, it can severely damage performance.");
  6922. }
  6923. return global_variable_get_type_internal(p_name);
  6924. }
  6925. void RendererStorageRD::global_variables_load_settings(bool p_load_textures) {
  6926. List<PropertyInfo> settings;
  6927. ProjectSettings::get_singleton()->get_property_list(&settings);
  6928. for (List<PropertyInfo>::Element *E = settings.front(); E; E = E->next()) {
  6929. if (E->get().name.begins_with("shader_globals/")) {
  6930. StringName name = E->get().name.get_slice("/", 1);
  6931. Dictionary d = ProjectSettings::get_singleton()->get(E->get().name);
  6932. ERR_CONTINUE(!d.has("type"));
  6933. ERR_CONTINUE(!d.has("value"));
  6934. String type = d["type"];
  6935. static const char *global_var_type_names[RS::GLOBAL_VAR_TYPE_MAX] = {
  6936. "bool",
  6937. "bvec2",
  6938. "bvec3",
  6939. "bvec4",
  6940. "int",
  6941. "ivec2",
  6942. "ivec3",
  6943. "ivec4",
  6944. "rect2i",
  6945. "uint",
  6946. "uvec2",
  6947. "uvec3",
  6948. "uvec4",
  6949. "float",
  6950. "vec2",
  6951. "vec3",
  6952. "vec4",
  6953. "color",
  6954. "rect2",
  6955. "mat2",
  6956. "mat3",
  6957. "mat4",
  6958. "transform_2d",
  6959. "transform",
  6960. "sampler2D",
  6961. "sampler2DArray",
  6962. "sampler3D",
  6963. "samplerCube",
  6964. };
  6965. RS::GlobalVariableType gvtype = RS::GLOBAL_VAR_TYPE_MAX;
  6966. for (int i = 0; i < RS::GLOBAL_VAR_TYPE_MAX; i++) {
  6967. if (global_var_type_names[i] == type) {
  6968. gvtype = RS::GlobalVariableType(i);
  6969. break;
  6970. }
  6971. }
  6972. ERR_CONTINUE(gvtype == RS::GLOBAL_VAR_TYPE_MAX); //type invalid
  6973. Variant value = d["value"];
  6974. if (gvtype >= RS::GLOBAL_VAR_TYPE_SAMPLER2D) {
  6975. //textire
  6976. if (!p_load_textures) {
  6977. value = RID();
  6978. continue;
  6979. }
  6980. String path = value;
  6981. RES resource = ResourceLoader::load(path);
  6982. ERR_CONTINUE(resource.is_null());
  6983. value = resource;
  6984. }
  6985. if (global_variables.variables.has(name)) {
  6986. //has it, update it
  6987. global_variable_set(name, value);
  6988. } else {
  6989. global_variable_add(name, gvtype, value);
  6990. }
  6991. }
  6992. }
  6993. }
  6994. void RendererStorageRD::global_variables_clear() {
  6995. global_variables.variables.clear(); //not right but for now enough
  6996. }
  6997. RID RendererStorageRD::global_variables_get_storage_buffer() const {
  6998. return global_variables.buffer;
  6999. }
  7000. int32_t RendererStorageRD::global_variables_instance_allocate(RID p_instance) {
  7001. ERR_FAIL_COND_V(global_variables.instance_buffer_pos.has(p_instance), -1);
  7002. int32_t pos = _global_variable_allocate(ShaderLanguage::MAX_INSTANCE_UNIFORM_INDICES);
  7003. global_variables.instance_buffer_pos[p_instance] = pos; //save anyway
  7004. ERR_FAIL_COND_V_MSG(pos < 0, -1, "Too many instances using shader instance variables. Increase buffer size in Project Settings.");
  7005. global_variables.buffer_usage[pos].elements = ShaderLanguage::MAX_INSTANCE_UNIFORM_INDICES;
  7006. return pos;
  7007. }
  7008. void RendererStorageRD::global_variables_instance_free(RID p_instance) {
  7009. ERR_FAIL_COND(!global_variables.instance_buffer_pos.has(p_instance));
  7010. int32_t pos = global_variables.instance_buffer_pos[p_instance];
  7011. if (pos >= 0) {
  7012. global_variables.buffer_usage[pos].elements = 0;
  7013. }
  7014. global_variables.instance_buffer_pos.erase(p_instance);
  7015. }
  7016. void RendererStorageRD::global_variables_instance_update(RID p_instance, int p_index, const Variant &p_value) {
  7017. if (!global_variables.instance_buffer_pos.has(p_instance)) {
  7018. return; //just not allocated, ignore
  7019. }
  7020. int32_t pos = global_variables.instance_buffer_pos[p_instance];
  7021. if (pos < 0) {
  7022. return; //again, not allocated, ignore
  7023. }
  7024. ERR_FAIL_INDEX(p_index, ShaderLanguage::MAX_INSTANCE_UNIFORM_INDICES);
  7025. ERR_FAIL_COND_MSG(p_value.get_type() > Variant::COLOR, "Unsupported variant type for instance parameter: " + Variant::get_type_name(p_value.get_type())); //anything greater not supported
  7026. ShaderLanguage::DataType datatype_from_value[Variant::COLOR + 1] = {
  7027. ShaderLanguage::TYPE_MAX, //nil
  7028. ShaderLanguage::TYPE_BOOL, //bool
  7029. ShaderLanguage::TYPE_INT, //int
  7030. ShaderLanguage::TYPE_FLOAT, //float
  7031. ShaderLanguage::TYPE_MAX, //string
  7032. ShaderLanguage::TYPE_VEC2, //vec2
  7033. ShaderLanguage::TYPE_IVEC2, //vec2i
  7034. ShaderLanguage::TYPE_VEC4, //rect2
  7035. ShaderLanguage::TYPE_IVEC4, //rect2i
  7036. ShaderLanguage::TYPE_VEC3, // vec3
  7037. ShaderLanguage::TYPE_IVEC3, //vec3i
  7038. ShaderLanguage::TYPE_MAX, //xform2d not supported here
  7039. ShaderLanguage::TYPE_VEC4, //plane
  7040. ShaderLanguage::TYPE_VEC4, //quat
  7041. ShaderLanguage::TYPE_MAX, //aabb not supported here
  7042. ShaderLanguage::TYPE_MAX, //basis not supported here
  7043. ShaderLanguage::TYPE_MAX, //xform not supported here
  7044. ShaderLanguage::TYPE_VEC4 //color
  7045. };
  7046. ShaderLanguage::DataType datatype = datatype_from_value[p_value.get_type()];
  7047. ERR_FAIL_COND_MSG(datatype == ShaderLanguage::TYPE_MAX, "Unsupported variant type for instance parameter: " + Variant::get_type_name(p_value.get_type())); //anything greater not supported
  7048. pos += p_index;
  7049. _fill_std140_variant_ubo_value(datatype, p_value, (uint8_t *)&global_variables.buffer_values[pos], true); //instances always use linear color in this renderer
  7050. _global_variable_mark_buffer_dirty(pos, 1);
  7051. }
  7052. void RendererStorageRD::_update_global_variables() {
  7053. if (global_variables.buffer_dirty_region_count > 0) {
  7054. uint32_t total_regions = global_variables.buffer_size / GlobalVariables::BUFFER_DIRTY_REGION_SIZE;
  7055. if (total_regions / global_variables.buffer_dirty_region_count <= 4) {
  7056. // 25% of regions dirty, just update all buffer
  7057. RD::get_singleton()->buffer_update(global_variables.buffer, 0, sizeof(GlobalVariables::Value) * global_variables.buffer_size, global_variables.buffer_values);
  7058. memset(global_variables.buffer_dirty_regions, 0, sizeof(bool) * total_regions);
  7059. } else {
  7060. uint32_t region_byte_size = sizeof(GlobalVariables::Value) * GlobalVariables::BUFFER_DIRTY_REGION_SIZE;
  7061. for (uint32_t i = 0; i < total_regions; i++) {
  7062. if (global_variables.buffer_dirty_regions[i]) {
  7063. RD::get_singleton()->buffer_update(global_variables.buffer, i * region_byte_size, region_byte_size, global_variables.buffer_values);
  7064. global_variables.buffer_dirty_regions[i] = false;
  7065. }
  7066. }
  7067. }
  7068. global_variables.buffer_dirty_region_count = 0;
  7069. }
  7070. if (global_variables.must_update_buffer_materials) {
  7071. // only happens in the case of a buffer variable added or removed,
  7072. // so not often.
  7073. for (List<RID>::Element *E = global_variables.materials_using_buffer.front(); E; E = E->next()) {
  7074. Material *material = material_owner.getornull(E->get());
  7075. ERR_CONTINUE(!material); //wtf
  7076. _material_queue_update(material, true, false);
  7077. }
  7078. global_variables.must_update_buffer_materials = false;
  7079. }
  7080. if (global_variables.must_update_texture_materials) {
  7081. // only happens in the case of a buffer variable added or removed,
  7082. // so not often.
  7083. for (List<RID>::Element *E = global_variables.materials_using_texture.front(); E; E = E->next()) {
  7084. Material *material = material_owner.getornull(E->get());
  7085. ERR_CONTINUE(!material); //wtf
  7086. _material_queue_update(material, false, true);
  7087. print_line("update material texture?");
  7088. }
  7089. global_variables.must_update_texture_materials = false;
  7090. }
  7091. }
  7092. void RendererStorageRD::update_dirty_resources() {
  7093. _update_global_variables(); //must do before materials, so it can queue them for update
  7094. _update_queued_materials();
  7095. _update_dirty_multimeshes();
  7096. _update_dirty_skeletons();
  7097. _update_decal_atlas();
  7098. }
  7099. bool RendererStorageRD::has_os_feature(const String &p_feature) const {
  7100. if (p_feature == "rgtc" && RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_BC5_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT)) {
  7101. return true;
  7102. }
  7103. if (p_feature == "s3tc" && RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_BC1_RGB_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT)) {
  7104. return true;
  7105. }
  7106. if (p_feature == "bptc" && RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_BC7_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT)) {
  7107. return true;
  7108. }
  7109. if ((p_feature == "etc" || p_feature == "etc2") && RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_ETC2_R8G8B8_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT)) {
  7110. return true;
  7111. }
  7112. if (p_feature == "pvrtc" && RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_PVRTC1_2BPP_UNORM_BLOCK_IMG, RD::TEXTURE_USAGE_SAMPLING_BIT)) {
  7113. return true;
  7114. }
  7115. return false;
  7116. }
  7117. bool RendererStorageRD::free(RID p_rid) {
  7118. if (texture_owner.owns(p_rid)) {
  7119. Texture *t = texture_owner.getornull(p_rid);
  7120. ERR_FAIL_COND_V(!t, false);
  7121. ERR_FAIL_COND_V(t->is_render_target, false);
  7122. if (RD::get_singleton()->texture_is_valid(t->rd_texture_srgb)) {
  7123. //erase this first, as it's a dependency of the one below
  7124. RD::get_singleton()->free(t->rd_texture_srgb);
  7125. }
  7126. if (RD::get_singleton()->texture_is_valid(t->rd_texture)) {
  7127. RD::get_singleton()->free(t->rd_texture);
  7128. }
  7129. if (t->is_proxy && t->proxy_to.is_valid()) {
  7130. Texture *proxy_to = texture_owner.getornull(t->proxy_to);
  7131. if (proxy_to) {
  7132. proxy_to->proxies.erase(p_rid);
  7133. }
  7134. }
  7135. if (decal_atlas.textures.has(p_rid)) {
  7136. decal_atlas.textures.erase(p_rid);
  7137. //there is not much a point of making it dirty, just let it be.
  7138. }
  7139. for (int i = 0; i < t->proxies.size(); i++) {
  7140. Texture *p = texture_owner.getornull(t->proxies[i]);
  7141. ERR_CONTINUE(!p);
  7142. p->proxy_to = RID();
  7143. p->rd_texture = RID();
  7144. p->rd_texture_srgb = RID();
  7145. }
  7146. if (t->canvas_texture) {
  7147. memdelete(t->canvas_texture);
  7148. }
  7149. texture_owner.free(p_rid);
  7150. } else if (canvas_texture_owner.owns(p_rid)) {
  7151. CanvasTexture *ct = canvas_texture_owner.getornull(p_rid);
  7152. memdelete(ct);
  7153. canvas_texture_owner.free(p_rid);
  7154. } else if (shader_owner.owns(p_rid)) {
  7155. Shader *shader = shader_owner.getornull(p_rid);
  7156. //make material unreference this
  7157. while (shader->owners.size()) {
  7158. material_set_shader(shader->owners.front()->get()->self, RID());
  7159. }
  7160. //clear data if exists
  7161. if (shader->data) {
  7162. memdelete(shader->data);
  7163. }
  7164. shader_owner.free(p_rid);
  7165. } else if (material_owner.owns(p_rid)) {
  7166. Material *material = material_owner.getornull(p_rid);
  7167. if (material->update_requested) {
  7168. _update_queued_materials();
  7169. }
  7170. material_set_shader(p_rid, RID()); //clean up shader
  7171. material->dependency.deleted_notify(p_rid);
  7172. material_owner.free(p_rid);
  7173. } else if (mesh_owner.owns(p_rid)) {
  7174. mesh_clear(p_rid);
  7175. mesh_set_shadow_mesh(p_rid, RID());
  7176. Mesh *mesh = mesh_owner.getornull(p_rid);
  7177. mesh->dependency.deleted_notify(p_rid);
  7178. if (mesh->instances.size()) {
  7179. ERR_PRINT("deleting mesh with active instances");
  7180. }
  7181. if (mesh->shadow_owners.size()) {
  7182. for (Set<Mesh *>::Element *E = mesh->shadow_owners.front(); E; E = E->next()) {
  7183. Mesh *shadow_owner = E->get();
  7184. shadow_owner->shadow_mesh = RID();
  7185. shadow_owner->dependency.changed_notify(DEPENDENCY_CHANGED_MESH);
  7186. }
  7187. }
  7188. mesh_owner.free(p_rid);
  7189. } else if (mesh_instance_owner.owns(p_rid)) {
  7190. MeshInstance *mi = mesh_instance_owner.getornull(p_rid);
  7191. _mesh_instance_clear(mi);
  7192. mi->mesh->instances.erase(mi->I);
  7193. mi->I = nullptr;
  7194. mesh_instance_owner.free(p_rid);
  7195. memdelete(mi);
  7196. } else if (multimesh_owner.owns(p_rid)) {
  7197. _update_dirty_multimeshes();
  7198. multimesh_allocate_data(p_rid, 0, RS::MULTIMESH_TRANSFORM_2D);
  7199. MultiMesh *multimesh = multimesh_owner.getornull(p_rid);
  7200. multimesh->dependency.deleted_notify(p_rid);
  7201. multimesh_owner.free(p_rid);
  7202. } else if (skeleton_owner.owns(p_rid)) {
  7203. _update_dirty_skeletons();
  7204. skeleton_allocate_data(p_rid, 0);
  7205. Skeleton *skeleton = skeleton_owner.getornull(p_rid);
  7206. skeleton->dependency.deleted_notify(p_rid);
  7207. skeleton_owner.free(p_rid);
  7208. } else if (reflection_probe_owner.owns(p_rid)) {
  7209. ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_rid);
  7210. reflection_probe->dependency.deleted_notify(p_rid);
  7211. reflection_probe_owner.free(p_rid);
  7212. } else if (decal_owner.owns(p_rid)) {
  7213. Decal *decal = decal_owner.getornull(p_rid);
  7214. for (int i = 0; i < RS::DECAL_TEXTURE_MAX; i++) {
  7215. if (decal->textures[i].is_valid() && texture_owner.owns(decal->textures[i])) {
  7216. texture_remove_from_decal_atlas(decal->textures[i]);
  7217. }
  7218. }
  7219. decal->dependency.deleted_notify(p_rid);
  7220. decal_owner.free(p_rid);
  7221. } else if (voxel_gi_owner.owns(p_rid)) {
  7222. voxel_gi_allocate_data(p_rid, Transform3D(), AABB(), Vector3i(), Vector<uint8_t>(), Vector<uint8_t>(), Vector<uint8_t>(), Vector<int>()); //deallocate
  7223. VoxelGI *voxel_gi = voxel_gi_owner.getornull(p_rid);
  7224. voxel_gi->dependency.deleted_notify(p_rid);
  7225. voxel_gi_owner.free(p_rid);
  7226. } else if (lightmap_owner.owns(p_rid)) {
  7227. lightmap_set_textures(p_rid, RID(), false);
  7228. Lightmap *lightmap = lightmap_owner.getornull(p_rid);
  7229. lightmap->dependency.deleted_notify(p_rid);
  7230. lightmap_owner.free(p_rid);
  7231. } else if (light_owner.owns(p_rid)) {
  7232. light_set_projector(p_rid, RID()); //clear projector
  7233. // delete the texture
  7234. Light *light = light_owner.getornull(p_rid);
  7235. light->dependency.deleted_notify(p_rid);
  7236. light_owner.free(p_rid);
  7237. } else if (particles_owner.owns(p_rid)) {
  7238. update_particles();
  7239. Particles *particles = particles_owner.getornull(p_rid);
  7240. particles->dependency.deleted_notify(p_rid);
  7241. _particles_free_data(particles);
  7242. particles_owner.free(p_rid);
  7243. } else if (particles_collision_owner.owns(p_rid)) {
  7244. ParticlesCollision *particles_collision = particles_collision_owner.getornull(p_rid);
  7245. if (particles_collision->heightfield_texture.is_valid()) {
  7246. RD::get_singleton()->free(particles_collision->heightfield_texture);
  7247. }
  7248. particles_collision->dependency.deleted_notify(p_rid);
  7249. particles_collision_owner.free(p_rid);
  7250. } else if (particles_collision_instance_owner.owns(p_rid)) {
  7251. particles_collision_instance_owner.free(p_rid);
  7252. } else if (render_target_owner.owns(p_rid)) {
  7253. RenderTarget *rt = render_target_owner.getornull(p_rid);
  7254. _clear_render_target(rt);
  7255. if (rt->texture.is_valid()) {
  7256. Texture *tex = texture_owner.getornull(rt->texture);
  7257. tex->is_render_target = false;
  7258. free(rt->texture);
  7259. }
  7260. render_target_owner.free(p_rid);
  7261. } else {
  7262. return false;
  7263. }
  7264. return true;
  7265. }
  7266. EffectsRD *RendererStorageRD::get_effects() {
  7267. return &effects;
  7268. }
  7269. void RendererStorageRD::capture_timestamps_begin() {
  7270. RD::get_singleton()->capture_timestamp("Frame Begin");
  7271. }
  7272. void RendererStorageRD::capture_timestamp(const String &p_name) {
  7273. RD::get_singleton()->capture_timestamp(p_name);
  7274. }
  7275. uint32_t RendererStorageRD::get_captured_timestamps_count() const {
  7276. return RD::get_singleton()->get_captured_timestamps_count();
  7277. }
  7278. uint64_t RendererStorageRD::get_captured_timestamps_frame() const {
  7279. return RD::get_singleton()->get_captured_timestamps_frame();
  7280. }
  7281. uint64_t RendererStorageRD::get_captured_timestamp_gpu_time(uint32_t p_index) const {
  7282. return RD::get_singleton()->get_captured_timestamp_gpu_time(p_index);
  7283. }
  7284. uint64_t RendererStorageRD::get_captured_timestamp_cpu_time(uint32_t p_index) const {
  7285. return RD::get_singleton()->get_captured_timestamp_cpu_time(p_index);
  7286. }
  7287. String RendererStorageRD::get_captured_timestamp_name(uint32_t p_index) const {
  7288. return RD::get_singleton()->get_captured_timestamp_name(p_index);
  7289. }
  7290. RendererStorageRD *RendererStorageRD::base_singleton = nullptr;
  7291. RendererStorageRD::RendererStorageRD() {
  7292. base_singleton = this;
  7293. for (int i = 0; i < SHADER_TYPE_MAX; i++) {
  7294. shader_data_request_func[i] = nullptr;
  7295. }
  7296. static_assert(sizeof(GlobalVariables::Value) == 16);
  7297. global_variables.buffer_size = GLOBAL_GET("rendering/limits/global_shader_variables/buffer_size");
  7298. global_variables.buffer_size = MAX(4096, global_variables.buffer_size);
  7299. global_variables.buffer_values = memnew_arr(GlobalVariables::Value, global_variables.buffer_size);
  7300. memset(global_variables.buffer_values, 0, sizeof(GlobalVariables::Value) * global_variables.buffer_size);
  7301. global_variables.buffer_usage = memnew_arr(GlobalVariables::ValueUsage, global_variables.buffer_size);
  7302. global_variables.buffer_dirty_regions = memnew_arr(bool, global_variables.buffer_size / GlobalVariables::BUFFER_DIRTY_REGION_SIZE);
  7303. memset(global_variables.buffer_dirty_regions, 0, sizeof(bool) * global_variables.buffer_size / GlobalVariables::BUFFER_DIRTY_REGION_SIZE);
  7304. global_variables.buffer = RD::get_singleton()->storage_buffer_create(sizeof(GlobalVariables::Value) * global_variables.buffer_size);
  7305. material_update_list = nullptr;
  7306. { //create default textures
  7307. RD::TextureFormat tformat;
  7308. tformat.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
  7309. tformat.width = 4;
  7310. tformat.height = 4;
  7311. tformat.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT;
  7312. tformat.texture_type = RD::TEXTURE_TYPE_2D;
  7313. Vector<uint8_t> pv;
  7314. pv.resize(16 * 4);
  7315. for (int i = 0; i < 16; i++) {
  7316. pv.set(i * 4 + 0, 255);
  7317. pv.set(i * 4 + 1, 255);
  7318. pv.set(i * 4 + 2, 255);
  7319. pv.set(i * 4 + 3, 255);
  7320. }
  7321. {
  7322. Vector<Vector<uint8_t>> vpv;
  7323. vpv.push_back(pv);
  7324. default_rd_textures[DEFAULT_RD_TEXTURE_WHITE] = RD::get_singleton()->texture_create(tformat, RD::TextureView(), vpv);
  7325. }
  7326. for (int i = 0; i < 16; i++) {
  7327. pv.set(i * 4 + 0, 0);
  7328. pv.set(i * 4 + 1, 0);
  7329. pv.set(i * 4 + 2, 0);
  7330. pv.set(i * 4 + 3, 255);
  7331. }
  7332. {
  7333. Vector<Vector<uint8_t>> vpv;
  7334. vpv.push_back(pv);
  7335. default_rd_textures[DEFAULT_RD_TEXTURE_BLACK] = RD::get_singleton()->texture_create(tformat, RD::TextureView(), vpv);
  7336. //take the chance and initialize decal atlas to something
  7337. decal_atlas.texture = RD::get_singleton()->texture_create(tformat, RD::TextureView(), vpv);
  7338. decal_atlas.texture_srgb = decal_atlas.texture;
  7339. }
  7340. for (int i = 0; i < 16; i++) {
  7341. pv.set(i * 4 + 0, 128);
  7342. pv.set(i * 4 + 1, 128);
  7343. pv.set(i * 4 + 2, 255);
  7344. pv.set(i * 4 + 3, 255);
  7345. }
  7346. {
  7347. Vector<Vector<uint8_t>> vpv;
  7348. vpv.push_back(pv);
  7349. default_rd_textures[DEFAULT_RD_TEXTURE_NORMAL] = RD::get_singleton()->texture_create(tformat, RD::TextureView(), vpv);
  7350. }
  7351. for (int i = 0; i < 16; i++) {
  7352. pv.set(i * 4 + 0, 255);
  7353. pv.set(i * 4 + 1, 128);
  7354. pv.set(i * 4 + 2, 255);
  7355. pv.set(i * 4 + 3, 255);
  7356. }
  7357. {
  7358. Vector<Vector<uint8_t>> vpv;
  7359. vpv.push_back(pv);
  7360. default_rd_textures[DEFAULT_RD_TEXTURE_ANISO] = RD::get_singleton()->texture_create(tformat, RD::TextureView(), vpv);
  7361. }
  7362. for (int i = 0; i < 16; i++) {
  7363. pv.set(i * 4 + 0, 0);
  7364. pv.set(i * 4 + 1, 0);
  7365. pv.set(i * 4 + 2, 0);
  7366. pv.set(i * 4 + 3, 0);
  7367. }
  7368. default_rd_textures[DEFAULT_RD_TEXTURE_MULTIMESH_BUFFER] = RD::get_singleton()->texture_buffer_create(16, RD::DATA_FORMAT_R8G8B8A8_UNORM, pv);
  7369. for (int i = 0; i < 16; i++) {
  7370. pv.set(i * 4 + 0, 0);
  7371. pv.set(i * 4 + 1, 0);
  7372. pv.set(i * 4 + 2, 0);
  7373. pv.set(i * 4 + 3, 0);
  7374. }
  7375. {
  7376. tformat.format = RD::DATA_FORMAT_R8G8B8A8_UINT;
  7377. Vector<Vector<uint8_t>> vpv;
  7378. vpv.push_back(pv);
  7379. default_rd_textures[DEFAULT_RD_TEXTURE_2D_UINT] = RD::get_singleton()->texture_create(tformat, RD::TextureView(), vpv);
  7380. }
  7381. }
  7382. { //create default cubemap
  7383. RD::TextureFormat tformat;
  7384. tformat.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
  7385. tformat.width = 4;
  7386. tformat.height = 4;
  7387. tformat.array_layers = 6;
  7388. tformat.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT;
  7389. tformat.texture_type = RD::TEXTURE_TYPE_CUBE_ARRAY;
  7390. Vector<uint8_t> pv;
  7391. pv.resize(16 * 4);
  7392. for (int i = 0; i < 16; i++) {
  7393. pv.set(i * 4 + 0, 0);
  7394. pv.set(i * 4 + 1, 0);
  7395. pv.set(i * 4 + 2, 0);
  7396. pv.set(i * 4 + 3, 0);
  7397. }
  7398. {
  7399. Vector<Vector<uint8_t>> vpv;
  7400. for (int i = 0; i < 6; i++) {
  7401. vpv.push_back(pv);
  7402. }
  7403. default_rd_textures[DEFAULT_RD_TEXTURE_CUBEMAP_ARRAY_BLACK] = RD::get_singleton()->texture_create(tformat, RD::TextureView(), vpv);
  7404. }
  7405. }
  7406. { //create default cubemap array
  7407. RD::TextureFormat tformat;
  7408. tformat.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
  7409. tformat.width = 4;
  7410. tformat.height = 4;
  7411. tformat.array_layers = 6;
  7412. tformat.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT;
  7413. tformat.texture_type = RD::TEXTURE_TYPE_CUBE;
  7414. Vector<uint8_t> pv;
  7415. pv.resize(16 * 4);
  7416. for (int i = 0; i < 16; i++) {
  7417. pv.set(i * 4 + 0, 0);
  7418. pv.set(i * 4 + 1, 0);
  7419. pv.set(i * 4 + 2, 0);
  7420. pv.set(i * 4 + 3, 0);
  7421. }
  7422. {
  7423. Vector<Vector<uint8_t>> vpv;
  7424. for (int i = 0; i < 6; i++) {
  7425. vpv.push_back(pv);
  7426. }
  7427. default_rd_textures[DEFAULT_RD_TEXTURE_CUBEMAP_BLACK] = RD::get_singleton()->texture_create(tformat, RD::TextureView(), vpv);
  7428. }
  7429. }
  7430. { //create default cubemap white array
  7431. RD::TextureFormat tformat;
  7432. tformat.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
  7433. tformat.width = 4;
  7434. tformat.height = 4;
  7435. tformat.array_layers = 6;
  7436. tformat.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT;
  7437. tformat.texture_type = RD::TEXTURE_TYPE_CUBE;
  7438. Vector<uint8_t> pv;
  7439. pv.resize(16 * 4);
  7440. for (int i = 0; i < 16; i++) {
  7441. pv.set(i * 4 + 0, 255);
  7442. pv.set(i * 4 + 1, 255);
  7443. pv.set(i * 4 + 2, 255);
  7444. pv.set(i * 4 + 3, 255);
  7445. }
  7446. {
  7447. Vector<Vector<uint8_t>> vpv;
  7448. for (int i = 0; i < 6; i++) {
  7449. vpv.push_back(pv);
  7450. }
  7451. default_rd_textures[DEFAULT_RD_TEXTURE_CUBEMAP_WHITE] = RD::get_singleton()->texture_create(tformat, RD::TextureView(), vpv);
  7452. }
  7453. }
  7454. { //create default 3D
  7455. RD::TextureFormat tformat;
  7456. tformat.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
  7457. tformat.width = 4;
  7458. tformat.height = 4;
  7459. tformat.depth = 4;
  7460. tformat.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT;
  7461. tformat.texture_type = RD::TEXTURE_TYPE_3D;
  7462. Vector<uint8_t> pv;
  7463. pv.resize(64 * 4);
  7464. for (int i = 0; i < 64; i++) {
  7465. pv.set(i * 4 + 0, 0);
  7466. pv.set(i * 4 + 1, 0);
  7467. pv.set(i * 4 + 2, 0);
  7468. pv.set(i * 4 + 3, 0);
  7469. }
  7470. {
  7471. Vector<Vector<uint8_t>> vpv;
  7472. vpv.push_back(pv);
  7473. default_rd_textures[DEFAULT_RD_TEXTURE_3D_WHITE] = RD::get_singleton()->texture_create(tformat, RD::TextureView(), vpv);
  7474. }
  7475. }
  7476. { //create default array
  7477. RD::TextureFormat tformat;
  7478. tformat.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
  7479. tformat.width = 4;
  7480. tformat.height = 4;
  7481. tformat.array_layers = 1;
  7482. tformat.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT;
  7483. tformat.texture_type = RD::TEXTURE_TYPE_2D_ARRAY;
  7484. Vector<uint8_t> pv;
  7485. pv.resize(16 * 4);
  7486. for (int i = 0; i < 16; i++) {
  7487. pv.set(i * 4 + 0, 255);
  7488. pv.set(i * 4 + 1, 255);
  7489. pv.set(i * 4 + 2, 255);
  7490. pv.set(i * 4 + 3, 255);
  7491. }
  7492. {
  7493. Vector<Vector<uint8_t>> vpv;
  7494. vpv.push_back(pv);
  7495. default_rd_textures[DEFAULT_RD_TEXTURE_2D_ARRAY_WHITE] = RD::get_singleton()->texture_create(tformat, RD::TextureView(), vpv);
  7496. }
  7497. }
  7498. //default samplers
  7499. for (int i = 1; i < RS::CANVAS_ITEM_TEXTURE_FILTER_MAX; i++) {
  7500. for (int j = 1; j < RS::CANVAS_ITEM_TEXTURE_REPEAT_MAX; j++) {
  7501. RD::SamplerState sampler_state;
  7502. switch (i) {
  7503. case RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST: {
  7504. sampler_state.mag_filter = RD::SAMPLER_FILTER_NEAREST;
  7505. sampler_state.min_filter = RD::SAMPLER_FILTER_NEAREST;
  7506. sampler_state.max_lod = 0;
  7507. } break;
  7508. case RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR: {
  7509. sampler_state.mag_filter = RD::SAMPLER_FILTER_LINEAR;
  7510. sampler_state.min_filter = RD::SAMPLER_FILTER_LINEAR;
  7511. sampler_state.max_lod = 0;
  7512. } break;
  7513. case RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS: {
  7514. sampler_state.mag_filter = RD::SAMPLER_FILTER_NEAREST;
  7515. sampler_state.min_filter = RD::SAMPLER_FILTER_LINEAR;
  7516. sampler_state.mip_filter = RD::SAMPLER_FILTER_LINEAR;
  7517. } break;
  7518. case RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS: {
  7519. sampler_state.mag_filter = RD::SAMPLER_FILTER_LINEAR;
  7520. sampler_state.min_filter = RD::SAMPLER_FILTER_LINEAR;
  7521. sampler_state.mip_filter = RD::SAMPLER_FILTER_LINEAR;
  7522. } break;
  7523. case RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS_ANISOTROPIC: {
  7524. sampler_state.mag_filter = RD::SAMPLER_FILTER_NEAREST;
  7525. sampler_state.min_filter = RD::SAMPLER_FILTER_LINEAR;
  7526. sampler_state.mip_filter = RD::SAMPLER_FILTER_LINEAR;
  7527. sampler_state.use_anisotropy = true;
  7528. sampler_state.anisotropy_max = 1 << int(GLOBAL_GET("rendering/textures/default_filters/anisotropic_filtering_level"));
  7529. } break;
  7530. case RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS_ANISOTROPIC: {
  7531. sampler_state.mag_filter = RD::SAMPLER_FILTER_LINEAR;
  7532. sampler_state.min_filter = RD::SAMPLER_FILTER_LINEAR;
  7533. sampler_state.mip_filter = RD::SAMPLER_FILTER_LINEAR;
  7534. sampler_state.use_anisotropy = true;
  7535. sampler_state.anisotropy_max = 1 << int(GLOBAL_GET("rendering/textures/default_filters/anisotropic_filtering_level"));
  7536. } break;
  7537. default: {
  7538. }
  7539. }
  7540. switch (j) {
  7541. case RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED: {
  7542. sampler_state.repeat_u = RD::SAMPLER_REPEAT_MODE_CLAMP_TO_EDGE;
  7543. sampler_state.repeat_v = RD::SAMPLER_REPEAT_MODE_CLAMP_TO_EDGE;
  7544. sampler_state.repeat_w = RD::SAMPLER_REPEAT_MODE_CLAMP_TO_EDGE;
  7545. } break;
  7546. case RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED: {
  7547. sampler_state.repeat_u = RD::SAMPLER_REPEAT_MODE_REPEAT;
  7548. sampler_state.repeat_v = RD::SAMPLER_REPEAT_MODE_REPEAT;
  7549. sampler_state.repeat_w = RD::SAMPLER_REPEAT_MODE_REPEAT;
  7550. } break;
  7551. case RS::CANVAS_ITEM_TEXTURE_REPEAT_MIRROR: {
  7552. sampler_state.repeat_u = RD::SAMPLER_REPEAT_MODE_MIRRORED_REPEAT;
  7553. sampler_state.repeat_v = RD::SAMPLER_REPEAT_MODE_MIRRORED_REPEAT;
  7554. sampler_state.repeat_w = RD::SAMPLER_REPEAT_MODE_MIRRORED_REPEAT;
  7555. } break;
  7556. default: {
  7557. }
  7558. }
  7559. default_rd_samplers[i][j] = RD::get_singleton()->sampler_create(sampler_state);
  7560. }
  7561. }
  7562. //default rd buffers
  7563. {
  7564. Vector<uint8_t> buffer;
  7565. {
  7566. buffer.resize(sizeof(float) * 3);
  7567. {
  7568. uint8_t *w = buffer.ptrw();
  7569. float *fptr = (float *)w;
  7570. fptr[0] = 0.0;
  7571. fptr[1] = 0.0;
  7572. fptr[2] = 0.0;
  7573. }
  7574. mesh_default_rd_buffers[DEFAULT_RD_BUFFER_VERTEX] = RD::get_singleton()->vertex_buffer_create(buffer.size(), buffer);
  7575. }
  7576. { //normal
  7577. buffer.resize(sizeof(float) * 3);
  7578. {
  7579. uint8_t *w = buffer.ptrw();
  7580. float *fptr = (float *)w;
  7581. fptr[0] = 1.0;
  7582. fptr[1] = 0.0;
  7583. fptr[2] = 0.0;
  7584. }
  7585. mesh_default_rd_buffers[DEFAULT_RD_BUFFER_NORMAL] = RD::get_singleton()->vertex_buffer_create(buffer.size(), buffer);
  7586. }
  7587. { //tangent
  7588. buffer.resize(sizeof(float) * 4);
  7589. {
  7590. uint8_t *w = buffer.ptrw();
  7591. float *fptr = (float *)w;
  7592. fptr[0] = 1.0;
  7593. fptr[1] = 0.0;
  7594. fptr[2] = 0.0;
  7595. fptr[3] = 0.0;
  7596. }
  7597. mesh_default_rd_buffers[DEFAULT_RD_BUFFER_TANGENT] = RD::get_singleton()->vertex_buffer_create(buffer.size(), buffer);
  7598. }
  7599. { //color
  7600. buffer.resize(sizeof(float) * 4);
  7601. {
  7602. uint8_t *w = buffer.ptrw();
  7603. float *fptr = (float *)w;
  7604. fptr[0] = 1.0;
  7605. fptr[1] = 1.0;
  7606. fptr[2] = 1.0;
  7607. fptr[3] = 1.0;
  7608. }
  7609. mesh_default_rd_buffers[DEFAULT_RD_BUFFER_COLOR] = RD::get_singleton()->vertex_buffer_create(buffer.size(), buffer);
  7610. }
  7611. { //tex uv 1
  7612. buffer.resize(sizeof(float) * 2);
  7613. {
  7614. uint8_t *w = buffer.ptrw();
  7615. float *fptr = (float *)w;
  7616. fptr[0] = 0.0;
  7617. fptr[1] = 0.0;
  7618. }
  7619. mesh_default_rd_buffers[DEFAULT_RD_BUFFER_TEX_UV] = RD::get_singleton()->vertex_buffer_create(buffer.size(), buffer);
  7620. }
  7621. { //tex uv 2
  7622. buffer.resize(sizeof(float) * 2);
  7623. {
  7624. uint8_t *w = buffer.ptrw();
  7625. float *fptr = (float *)w;
  7626. fptr[0] = 0.0;
  7627. fptr[1] = 0.0;
  7628. }
  7629. mesh_default_rd_buffers[DEFAULT_RD_BUFFER_TEX_UV2] = RD::get_singleton()->vertex_buffer_create(buffer.size(), buffer);
  7630. }
  7631. for (int i = 0; i < RS::ARRAY_CUSTOM_COUNT; i++) {
  7632. buffer.resize(sizeof(float) * 4);
  7633. {
  7634. uint8_t *w = buffer.ptrw();
  7635. float *fptr = (float *)w;
  7636. fptr[0] = 0.0;
  7637. fptr[1] = 0.0;
  7638. fptr[2] = 0.0;
  7639. fptr[3] = 0.0;
  7640. }
  7641. mesh_default_rd_buffers[DEFAULT_RD_BUFFER_CUSTOM0 + i] = RD::get_singleton()->vertex_buffer_create(buffer.size(), buffer);
  7642. }
  7643. { //bones
  7644. buffer.resize(sizeof(uint32_t) * 4);
  7645. {
  7646. uint8_t *w = buffer.ptrw();
  7647. uint32_t *fptr = (uint32_t *)w;
  7648. fptr[0] = 0;
  7649. fptr[1] = 0;
  7650. fptr[2] = 0;
  7651. fptr[3] = 0;
  7652. }
  7653. mesh_default_rd_buffers[DEFAULT_RD_BUFFER_BONES] = RD::get_singleton()->vertex_buffer_create(buffer.size(), buffer);
  7654. }
  7655. { //weights
  7656. buffer.resize(sizeof(float) * 4);
  7657. {
  7658. uint8_t *w = buffer.ptrw();
  7659. float *fptr = (float *)w;
  7660. fptr[0] = 0.0;
  7661. fptr[1] = 0.0;
  7662. fptr[2] = 0.0;
  7663. fptr[3] = 0.0;
  7664. }
  7665. mesh_default_rd_buffers[DEFAULT_RD_BUFFER_WEIGHTS] = RD::get_singleton()->vertex_buffer_create(buffer.size(), buffer);
  7666. }
  7667. }
  7668. {
  7669. Vector<String> sdf_versions;
  7670. sdf_versions.push_back(""); //one only
  7671. voxel_gi_sdf_shader.initialize(sdf_versions);
  7672. voxel_gi_sdf_shader_version = voxel_gi_sdf_shader.version_create();
  7673. voxel_gi_sdf_shader_version_shader = voxel_gi_sdf_shader.version_get_shader(voxel_gi_sdf_shader_version, 0);
  7674. voxel_gi_sdf_shader_pipeline = RD::get_singleton()->compute_pipeline_create(voxel_gi_sdf_shader_version_shader);
  7675. }
  7676. using_lightmap_array = true; // high end
  7677. if (using_lightmap_array) {
  7678. uint32_t textures_per_stage = RD::get_singleton()->limit_get(RD::LIMIT_MAX_TEXTURES_PER_SHADER_STAGE);
  7679. if (textures_per_stage <= 256) {
  7680. lightmap_textures.resize(32);
  7681. } else {
  7682. lightmap_textures.resize(1024);
  7683. }
  7684. for (int i = 0; i < lightmap_textures.size(); i++) {
  7685. lightmap_textures.write[i] = default_rd_textures[DEFAULT_RD_TEXTURE_2D_ARRAY_WHITE];
  7686. }
  7687. }
  7688. lightmap_probe_capture_update_speed = GLOBAL_GET("rendering/lightmapping/probe_capture/update_speed");
  7689. /* Particles */
  7690. {
  7691. // Initialize particles
  7692. Vector<String> particles_modes;
  7693. particles_modes.push_back("");
  7694. particles_shader.shader.initialize(particles_modes, String());
  7695. }
  7696. shader_set_data_request_function(RendererStorageRD::SHADER_TYPE_PARTICLES, _create_particles_shader_funcs);
  7697. material_set_data_request_function(RendererStorageRD::SHADER_TYPE_PARTICLES, _create_particles_material_funcs);
  7698. {
  7699. ShaderCompilerRD::DefaultIdentifierActions actions;
  7700. actions.renames["COLOR"] = "PARTICLE.color";
  7701. actions.renames["VELOCITY"] = "PARTICLE.velocity";
  7702. //actions.renames["MASS"] = "mass"; ?
  7703. actions.renames["ACTIVE"] = "particle_active";
  7704. actions.renames["RESTART"] = "restart";
  7705. actions.renames["CUSTOM"] = "PARTICLE.custom";
  7706. actions.renames["TRANSFORM"] = "PARTICLE.xform";
  7707. actions.renames["TIME"] = "FRAME.time";
  7708. actions.renames["PI"] = _MKSTR(Math_PI);
  7709. actions.renames["TAU"] = _MKSTR(Math_TAU);
  7710. actions.renames["E"] = _MKSTR(Math_E);
  7711. actions.renames["LIFETIME"] = "params.lifetime";
  7712. actions.renames["DELTA"] = "local_delta";
  7713. actions.renames["NUMBER"] = "particle_number";
  7714. actions.renames["INDEX"] = "index";
  7715. //actions.renames["GRAVITY"] = "current_gravity";
  7716. actions.renames["EMISSION_TRANSFORM"] = "FRAME.emission_transform";
  7717. actions.renames["RANDOM_SEED"] = "FRAME.random_seed";
  7718. actions.renames["FLAG_EMIT_POSITION"] = "EMISSION_FLAG_HAS_POSITION";
  7719. actions.renames["FLAG_EMIT_ROT_SCALE"] = "EMISSION_FLAG_HAS_ROTATION_SCALE";
  7720. actions.renames["FLAG_EMIT_VELOCITY"] = "EMISSION_FLAG_HAS_VELOCITY";
  7721. actions.renames["FLAG_EMIT_COLOR"] = "EMISSION_FLAG_HAS_COLOR";
  7722. actions.renames["FLAG_EMIT_CUSTOM"] = "EMISSION_FLAG_HAS_CUSTOM";
  7723. actions.renames["RESTART_POSITION"] = "restart_position";
  7724. actions.renames["RESTART_ROT_SCALE"] = "restart_rotation_scale";
  7725. actions.renames["RESTART_VELOCITY"] = "restart_velocity";
  7726. actions.renames["RESTART_COLOR"] = "restart_color";
  7727. actions.renames["RESTART_CUSTOM"] = "restart_custom";
  7728. actions.renames["emit_subparticle"] = "emit_subparticle";
  7729. actions.renames["COLLIDED"] = "collided";
  7730. actions.renames["COLLISION_NORMAL"] = "collision_normal";
  7731. actions.renames["COLLISION_DEPTH"] = "collision_depth";
  7732. actions.renames["ATTRACTOR_FORCE"] = "attractor_force";
  7733. actions.render_mode_defines["disable_force"] = "#define DISABLE_FORCE\n";
  7734. actions.render_mode_defines["disable_velocity"] = "#define DISABLE_VELOCITY\n";
  7735. actions.render_mode_defines["keep_data"] = "#define ENABLE_KEEP_DATA\n";
  7736. actions.render_mode_defines["collision_use_scale"] = "#define USE_COLLISON_SCALE\n";
  7737. actions.sampler_array_name = "material_samplers";
  7738. actions.base_texture_binding_index = 1;
  7739. actions.texture_layout_set = 3;
  7740. actions.base_uniform_string = "material.";
  7741. actions.base_varying_index = 10;
  7742. actions.default_filter = ShaderLanguage::FILTER_LINEAR_MIPMAP;
  7743. actions.default_repeat = ShaderLanguage::REPEAT_ENABLE;
  7744. actions.global_buffer_array_variable = "global_variables.data";
  7745. particles_shader.compiler.initialize(actions);
  7746. }
  7747. {
  7748. // default material and shader for particles shader
  7749. particles_shader.default_shader = shader_allocate();
  7750. shader_initialize(particles_shader.default_shader);
  7751. shader_set_code(particles_shader.default_shader, "shader_type particles; void process() { COLOR = vec4(1.0); } \n");
  7752. particles_shader.default_material = material_allocate();
  7753. material_initialize(particles_shader.default_material);
  7754. material_set_shader(particles_shader.default_material, particles_shader.default_shader);
  7755. ParticlesMaterialData *md = (ParticlesMaterialData *)material_get_data(particles_shader.default_material, RendererStorageRD::SHADER_TYPE_PARTICLES);
  7756. particles_shader.default_shader_rd = particles_shader.shader.version_get_shader(md->shader_data->version, 0);
  7757. Vector<RD::Uniform> uniforms;
  7758. {
  7759. RD::Uniform u;
  7760. u.uniform_type = RD::UNIFORM_TYPE_SAMPLER;
  7761. u.binding = 1;
  7762. u.ids.resize(12);
  7763. RID *ids_ptr = u.ids.ptrw();
  7764. ids_ptr[0] = sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
  7765. ids_ptr[1] = sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
  7766. ids_ptr[2] = sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
  7767. ids_ptr[3] = sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
  7768. ids_ptr[4] = sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS_ANISOTROPIC, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
  7769. ids_ptr[5] = sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS_ANISOTROPIC, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
  7770. ids_ptr[6] = sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST, RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED);
  7771. ids_ptr[7] = sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR, RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED);
  7772. ids_ptr[8] = sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED);
  7773. ids_ptr[9] = sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED);
  7774. ids_ptr[10] = sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS_ANISOTROPIC, RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED);
  7775. ids_ptr[11] = sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS_ANISOTROPIC, RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED);
  7776. uniforms.push_back(u);
  7777. }
  7778. {
  7779. RD::Uniform u;
  7780. u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
  7781. u.binding = 2;
  7782. u.ids.push_back(global_variables_get_storage_buffer());
  7783. uniforms.push_back(u);
  7784. }
  7785. particles_shader.base_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, particles_shader.default_shader_rd, 0);
  7786. }
  7787. default_rd_storage_buffer = RD::get_singleton()->storage_buffer_create(sizeof(uint32_t) * 4);
  7788. {
  7789. Vector<String> copy_modes;
  7790. copy_modes.push_back("\n#define MODE_FILL_INSTANCES\n");
  7791. copy_modes.push_back("\n#define MODE_FILL_INSTANCES\n#define MODE_2D\n");
  7792. copy_modes.push_back("\n#define MODE_FILL_SORT_BUFFER\n#define USE_SORT_BUFFER\n");
  7793. copy_modes.push_back("\n#define MODE_FILL_INSTANCES\n#define USE_SORT_BUFFER\n");
  7794. particles_shader.copy_shader.initialize(copy_modes);
  7795. particles_shader.copy_shader_version = particles_shader.copy_shader.version_create();
  7796. for (int i = 0; i < ParticlesShader::COPY_MODE_MAX; i++) {
  7797. particles_shader.copy_pipelines[i] = RD::get_singleton()->compute_pipeline_create(particles_shader.copy_shader.version_get_shader(particles_shader.copy_shader_version, i));
  7798. }
  7799. }
  7800. {
  7801. Vector<String> sdf_modes;
  7802. sdf_modes.push_back("\n#define MODE_LOAD\n");
  7803. sdf_modes.push_back("\n#define MODE_LOAD_SHRINK\n");
  7804. sdf_modes.push_back("\n#define MODE_PROCESS\n");
  7805. sdf_modes.push_back("\n#define MODE_PROCESS_OPTIMIZED\n");
  7806. sdf_modes.push_back("\n#define MODE_STORE\n");
  7807. sdf_modes.push_back("\n#define MODE_STORE_SHRINK\n");
  7808. rt_sdf.shader.initialize(sdf_modes);
  7809. rt_sdf.shader_version = rt_sdf.shader.version_create();
  7810. for (int i = 0; i < RenderTargetSDF::SHADER_MAX; i++) {
  7811. rt_sdf.pipelines[i] = RD::get_singleton()->compute_pipeline_create(rt_sdf.shader.version_get_shader(rt_sdf.shader_version, i));
  7812. }
  7813. }
  7814. {
  7815. Vector<String> skeleton_modes;
  7816. skeleton_modes.push_back("\n#define MODE_2D\n");
  7817. skeleton_modes.push_back("");
  7818. skeleton_shader.shader.initialize(skeleton_modes);
  7819. skeleton_shader.version = skeleton_shader.shader.version_create();
  7820. for (int i = 0; i < SkeletonShader::SHADER_MODE_MAX; i++) {
  7821. skeleton_shader.version_shader[i] = skeleton_shader.shader.version_get_shader(skeleton_shader.version, i);
  7822. skeleton_shader.pipeline[i] = RD::get_singleton()->compute_pipeline_create(skeleton_shader.version_shader[i]);
  7823. }
  7824. {
  7825. Vector<RD::Uniform> uniforms;
  7826. {
  7827. RD::Uniform u;
  7828. u.binding = 0;
  7829. u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
  7830. u.ids.push_back(default_rd_storage_buffer);
  7831. uniforms.push_back(u);
  7832. }
  7833. skeleton_shader.default_skeleton_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, skeleton_shader.version_shader[0], SkeletonShader::UNIFORM_SET_SKELETON);
  7834. }
  7835. }
  7836. }
  7837. RendererStorageRD::~RendererStorageRD() {
  7838. memdelete_arr(global_variables.buffer_values);
  7839. memdelete_arr(global_variables.buffer_usage);
  7840. memdelete_arr(global_variables.buffer_dirty_regions);
  7841. RD::get_singleton()->free(global_variables.buffer);
  7842. //def textures
  7843. for (int i = 0; i < DEFAULT_RD_TEXTURE_MAX; i++) {
  7844. RD::get_singleton()->free(default_rd_textures[i]);
  7845. }
  7846. //def samplers
  7847. for (int i = 1; i < RS::CANVAS_ITEM_TEXTURE_FILTER_MAX; i++) {
  7848. for (int j = 1; j < RS::CANVAS_ITEM_TEXTURE_REPEAT_MAX; j++) {
  7849. RD::get_singleton()->free(default_rd_samplers[i][j]);
  7850. }
  7851. }
  7852. //def buffers
  7853. for (int i = 0; i < DEFAULT_RD_BUFFER_MAX; i++) {
  7854. RD::get_singleton()->free(mesh_default_rd_buffers[i]);
  7855. }
  7856. voxel_gi_sdf_shader.version_free(voxel_gi_sdf_shader_version);
  7857. particles_shader.copy_shader.version_free(particles_shader.copy_shader_version);
  7858. rt_sdf.shader.version_free(rt_sdf.shader_version);
  7859. skeleton_shader.shader.version_free(skeleton_shader.version);
  7860. RenderingServer::get_singleton()->free(particles_shader.default_material);
  7861. RenderingServer::get_singleton()->free(particles_shader.default_shader);
  7862. RD::get_singleton()->free(default_rd_storage_buffer);
  7863. if (decal_atlas.textures.size()) {
  7864. ERR_PRINT("Decal Atlas: " + itos(decal_atlas.textures.size()) + " textures were not removed from the atlas.");
  7865. }
  7866. if (decal_atlas.texture.is_valid()) {
  7867. RD::get_singleton()->free(decal_atlas.texture);
  7868. }
  7869. }