display_server_android.cpp 24 KB

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  1. /**************************************************************************/
  2. /* display_server_android.cpp */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #include "display_server_android.h"
  31. #include "java_godot_io_wrapper.h"
  32. #include "java_godot_wrapper.h"
  33. #include "os_android.h"
  34. #include "tts_android.h"
  35. #include "core/config/project_settings.h"
  36. #if defined(RD_ENABLED)
  37. #include "servers/rendering/renderer_rd/renderer_compositor_rd.h"
  38. #include "servers/rendering/rendering_device.h"
  39. #if defined(VULKAN_ENABLED)
  40. #include "vulkan_context_android.h"
  41. #endif
  42. #endif
  43. #ifdef GLES3_ENABLED
  44. #include "drivers/gles3/rasterizer_gles3.h"
  45. #include <EGL/egl.h>
  46. #endif
  47. DisplayServerAndroid *DisplayServerAndroid::get_singleton() {
  48. return static_cast<DisplayServerAndroid *>(DisplayServer::get_singleton());
  49. }
  50. bool DisplayServerAndroid::has_feature(Feature p_feature) const {
  51. switch (p_feature) {
  52. case FEATURE_CURSOR_SHAPE:
  53. //case FEATURE_CUSTOM_CURSOR_SHAPE:
  54. //case FEATURE_GLOBAL_MENU:
  55. //case FEATURE_HIDPI:
  56. //case FEATURE_ICON:
  57. //case FEATURE_IME:
  58. case FEATURE_MOUSE:
  59. //case FEATURE_MOUSE_WARP:
  60. //case FEATURE_NATIVE_DIALOG:
  61. //case FEATURE_NATIVE_ICON:
  62. //case FEATURE_WINDOW_TRANSPARENCY:
  63. case FEATURE_CLIPBOARD:
  64. case FEATURE_KEEP_SCREEN_ON:
  65. case FEATURE_ORIENTATION:
  66. case FEATURE_TOUCHSCREEN:
  67. case FEATURE_VIRTUAL_KEYBOARD:
  68. case FEATURE_TEXT_TO_SPEECH:
  69. return true;
  70. default:
  71. return false;
  72. }
  73. }
  74. String DisplayServerAndroid::get_name() const {
  75. return "Android";
  76. }
  77. bool DisplayServerAndroid::tts_is_speaking() const {
  78. return TTS_Android::is_speaking();
  79. }
  80. bool DisplayServerAndroid::tts_is_paused() const {
  81. return TTS_Android::is_paused();
  82. }
  83. TypedArray<Dictionary> DisplayServerAndroid::tts_get_voices() const {
  84. return TTS_Android::get_voices();
  85. }
  86. void DisplayServerAndroid::tts_speak(const String &p_text, const String &p_voice, int p_volume, float p_pitch, float p_rate, int p_utterance_id, bool p_interrupt) {
  87. TTS_Android::speak(p_text, p_voice, p_volume, p_pitch, p_rate, p_utterance_id, p_interrupt);
  88. }
  89. void DisplayServerAndroid::tts_pause() {
  90. TTS_Android::pause();
  91. }
  92. void DisplayServerAndroid::tts_resume() {
  93. TTS_Android::resume();
  94. }
  95. void DisplayServerAndroid::tts_stop() {
  96. TTS_Android::stop();
  97. }
  98. bool DisplayServerAndroid::is_dark_mode_supported() const {
  99. GodotJavaWrapper *godot_java = OS_Android::get_singleton()->get_godot_java();
  100. ERR_FAIL_NULL_V(godot_java, false);
  101. return godot_java->is_dark_mode_supported();
  102. }
  103. bool DisplayServerAndroid::is_dark_mode() const {
  104. GodotJavaWrapper *godot_java = OS_Android::get_singleton()->get_godot_java();
  105. ERR_FAIL_NULL_V(godot_java, false);
  106. return godot_java->is_dark_mode();
  107. }
  108. void DisplayServerAndroid::clipboard_set(const String &p_text) {
  109. GodotJavaWrapper *godot_java = OS_Android::get_singleton()->get_godot_java();
  110. ERR_FAIL_NULL(godot_java);
  111. if (godot_java->has_set_clipboard()) {
  112. godot_java->set_clipboard(p_text);
  113. } else {
  114. DisplayServer::clipboard_set(p_text);
  115. }
  116. }
  117. String DisplayServerAndroid::clipboard_get() const {
  118. GodotJavaWrapper *godot_java = OS_Android::get_singleton()->get_godot_java();
  119. ERR_FAIL_NULL_V(godot_java, String());
  120. if (godot_java->has_get_clipboard()) {
  121. return godot_java->get_clipboard();
  122. } else {
  123. return DisplayServer::clipboard_get();
  124. }
  125. }
  126. bool DisplayServerAndroid::clipboard_has() const {
  127. GodotJavaWrapper *godot_java = OS_Android::get_singleton()->get_godot_java();
  128. ERR_FAIL_NULL_V(godot_java, false);
  129. if (godot_java->has_has_clipboard()) {
  130. return godot_java->has_clipboard();
  131. } else {
  132. return DisplayServer::clipboard_has();
  133. }
  134. }
  135. TypedArray<Rect2> DisplayServerAndroid::get_display_cutouts() const {
  136. GodotIOJavaWrapper *godot_io_java = OS_Android::get_singleton()->get_godot_io_java();
  137. ERR_FAIL_NULL_V(godot_io_java, Array());
  138. return godot_io_java->get_display_cutouts();
  139. }
  140. Rect2i DisplayServerAndroid::get_display_safe_area() const {
  141. GodotIOJavaWrapper *godot_io_java = OS_Android::get_singleton()->get_godot_io_java();
  142. ERR_FAIL_NULL_V(godot_io_java, Rect2i());
  143. return godot_io_java->get_display_safe_area();
  144. }
  145. void DisplayServerAndroid::screen_set_keep_on(bool p_enable) {
  146. GodotJavaWrapper *godot_java = OS_Android::get_singleton()->get_godot_java();
  147. ERR_FAIL_NULL(godot_java);
  148. godot_java->set_keep_screen_on(p_enable);
  149. keep_screen_on = p_enable;
  150. }
  151. bool DisplayServerAndroid::screen_is_kept_on() const {
  152. return keep_screen_on;
  153. }
  154. void DisplayServerAndroid::screen_set_orientation(DisplayServer::ScreenOrientation p_orientation, int p_screen) {
  155. GodotIOJavaWrapper *godot_io_java = OS_Android::get_singleton()->get_godot_io_java();
  156. ERR_FAIL_NULL(godot_io_java);
  157. godot_io_java->set_screen_orientation(p_orientation);
  158. }
  159. DisplayServer::ScreenOrientation DisplayServerAndroid::screen_get_orientation(int p_screen) const {
  160. GodotIOJavaWrapper *godot_io_java = OS_Android::get_singleton()->get_godot_io_java();
  161. ERR_FAIL_NULL_V(godot_io_java, SCREEN_LANDSCAPE);
  162. const int orientation = godot_io_java->get_screen_orientation();
  163. ERR_FAIL_INDEX_V_MSG(orientation, 7, SCREEN_LANDSCAPE, "Unrecognized screen orientation");
  164. return (ScreenOrientation)orientation;
  165. }
  166. int DisplayServerAndroid::get_screen_count() const {
  167. return 1;
  168. }
  169. int DisplayServerAndroid::get_primary_screen() const {
  170. return 0;
  171. }
  172. Point2i DisplayServerAndroid::screen_get_position(int p_screen) const {
  173. return Point2i(0, 0);
  174. }
  175. Size2i DisplayServerAndroid::screen_get_size(int p_screen) const {
  176. return OS_Android::get_singleton()->get_display_size();
  177. }
  178. Rect2i DisplayServerAndroid::screen_get_usable_rect(int p_screen) const {
  179. Size2i display_size = OS_Android::get_singleton()->get_display_size();
  180. return Rect2i(0, 0, display_size.width, display_size.height);
  181. }
  182. int DisplayServerAndroid::screen_get_dpi(int p_screen) const {
  183. GodotIOJavaWrapper *godot_io_java = OS_Android::get_singleton()->get_godot_io_java();
  184. ERR_FAIL_NULL_V(godot_io_java, 0);
  185. return godot_io_java->get_screen_dpi();
  186. }
  187. float DisplayServerAndroid::screen_get_scale(int p_screen) const {
  188. GodotIOJavaWrapper *godot_io_java = OS_Android::get_singleton()->get_godot_io_java();
  189. ERR_FAIL_NULL_V(godot_io_java, 1.0f);
  190. float screen_scale = godot_io_java->get_scaled_density();
  191. // Update the scale to avoid cropping.
  192. Size2i screen_size = screen_get_size(p_screen);
  193. if (screen_size != Size2i()) {
  194. float width_scale = screen_size.width / (float)OS_Android::DEFAULT_WINDOW_WIDTH;
  195. float height_scale = screen_size.height / (float)OS_Android::DEFAULT_WINDOW_HEIGHT;
  196. screen_scale = MIN(screen_scale, MIN(width_scale, height_scale));
  197. }
  198. print_line("Selected screen scale: ", screen_scale);
  199. return screen_scale;
  200. }
  201. float DisplayServerAndroid::screen_get_refresh_rate(int p_screen) const {
  202. GodotIOJavaWrapper *godot_io_java = OS_Android::get_singleton()->get_godot_io_java();
  203. if (!godot_io_java) {
  204. ERR_PRINT("An error occurred while trying to get the screen refresh rate.");
  205. return SCREEN_REFRESH_RATE_FALLBACK;
  206. }
  207. return godot_io_java->get_screen_refresh_rate(SCREEN_REFRESH_RATE_FALLBACK);
  208. }
  209. bool DisplayServerAndroid::is_touchscreen_available() const {
  210. return true;
  211. }
  212. void DisplayServerAndroid::virtual_keyboard_show(const String &p_existing_text, const Rect2 &p_screen_rect, VirtualKeyboardType p_type, int p_max_length, int p_cursor_start, int p_cursor_end) {
  213. GodotIOJavaWrapper *godot_io_java = OS_Android::get_singleton()->get_godot_io_java();
  214. ERR_FAIL_NULL(godot_io_java);
  215. if (godot_io_java->has_vk()) {
  216. godot_io_java->show_vk(p_existing_text, (int)p_type, p_max_length, p_cursor_start, p_cursor_end);
  217. } else {
  218. ERR_PRINT("Virtual keyboard not available");
  219. }
  220. }
  221. void DisplayServerAndroid::virtual_keyboard_hide() {
  222. GodotIOJavaWrapper *godot_io_java = OS_Android::get_singleton()->get_godot_io_java();
  223. ERR_FAIL_NULL(godot_io_java);
  224. if (godot_io_java->has_vk()) {
  225. godot_io_java->hide_vk();
  226. } else {
  227. ERR_PRINT("Virtual keyboard not available");
  228. }
  229. }
  230. int DisplayServerAndroid::virtual_keyboard_get_height() const {
  231. GodotIOJavaWrapper *godot_io_java = OS_Android::get_singleton()->get_godot_io_java();
  232. ERR_FAIL_NULL_V(godot_io_java, 0);
  233. return godot_io_java->get_vk_height();
  234. }
  235. void DisplayServerAndroid::window_set_window_event_callback(const Callable &p_callable, DisplayServer::WindowID p_window) {
  236. window_event_callback = p_callable;
  237. }
  238. void DisplayServerAndroid::window_set_input_event_callback(const Callable &p_callable, DisplayServer::WindowID p_window) {
  239. input_event_callback = p_callable;
  240. }
  241. void DisplayServerAndroid::window_set_input_text_callback(const Callable &p_callable, DisplayServer::WindowID p_window) {
  242. input_text_callback = p_callable;
  243. }
  244. void DisplayServerAndroid::window_set_rect_changed_callback(const Callable &p_callable, DisplayServer::WindowID p_window) {
  245. rect_changed_callback = p_callable;
  246. }
  247. void DisplayServerAndroid::window_set_drop_files_callback(const Callable &p_callable, DisplayServer::WindowID p_window) {
  248. // Not supported on Android.
  249. }
  250. void DisplayServerAndroid::_window_callback(const Callable &p_callable, const Variant &p_arg, bool p_deferred) const {
  251. if (!p_callable.is_null()) {
  252. if (p_deferred) {
  253. p_callable.call_deferred(p_arg);
  254. } else {
  255. p_callable.call(p_arg);
  256. }
  257. }
  258. }
  259. void DisplayServerAndroid::send_window_event(DisplayServer::WindowEvent p_event, bool p_deferred) const {
  260. _window_callback(window_event_callback, int(p_event), p_deferred);
  261. }
  262. void DisplayServerAndroid::send_input_event(const Ref<InputEvent> &p_event) const {
  263. _window_callback(input_event_callback, p_event);
  264. }
  265. void DisplayServerAndroid::send_input_text(const String &p_text) const {
  266. _window_callback(input_text_callback, p_text);
  267. }
  268. void DisplayServerAndroid::_dispatch_input_events(const Ref<InputEvent> &p_event) {
  269. DisplayServerAndroid::get_singleton()->send_input_event(p_event);
  270. }
  271. Vector<DisplayServer::WindowID> DisplayServerAndroid::get_window_list() const {
  272. Vector<WindowID> ret;
  273. ret.push_back(MAIN_WINDOW_ID);
  274. return ret;
  275. }
  276. DisplayServer::WindowID DisplayServerAndroid::get_window_at_screen_position(const Point2i &p_position) const {
  277. return MAIN_WINDOW_ID;
  278. }
  279. int64_t DisplayServerAndroid::window_get_native_handle(HandleType p_handle_type, WindowID p_window) const {
  280. ERR_FAIL_COND_V(p_window != MAIN_WINDOW_ID, 0);
  281. switch (p_handle_type) {
  282. case WINDOW_HANDLE: {
  283. return reinterpret_cast<int64_t>(static_cast<OS_Android *>(OS::get_singleton())->get_godot_java()->get_activity());
  284. }
  285. case WINDOW_VIEW: {
  286. return 0; // Not supported.
  287. }
  288. #ifdef GLES3_ENABLED
  289. case DISPLAY_HANDLE: {
  290. if (rendering_driver == "opengl3") {
  291. return reinterpret_cast<int64_t>(eglGetCurrentDisplay());
  292. }
  293. return 0;
  294. }
  295. case OPENGL_CONTEXT: {
  296. if (rendering_driver == "opengl3") {
  297. return reinterpret_cast<int64_t>(eglGetCurrentContext());
  298. }
  299. return 0;
  300. }
  301. #endif
  302. default: {
  303. return 0;
  304. }
  305. }
  306. }
  307. void DisplayServerAndroid::window_attach_instance_id(ObjectID p_instance, DisplayServer::WindowID p_window) {
  308. window_attached_instance_id = p_instance;
  309. }
  310. ObjectID DisplayServerAndroid::window_get_attached_instance_id(DisplayServer::WindowID p_window) const {
  311. return window_attached_instance_id;
  312. }
  313. void DisplayServerAndroid::window_set_title(const String &p_title, DisplayServer::WindowID p_window) {
  314. // Not supported on Android.
  315. }
  316. int DisplayServerAndroid::window_get_current_screen(DisplayServer::WindowID p_window) const {
  317. return SCREEN_OF_MAIN_WINDOW;
  318. }
  319. void DisplayServerAndroid::window_set_current_screen(int p_screen, DisplayServer::WindowID p_window) {
  320. // Not supported on Android.
  321. }
  322. Point2i DisplayServerAndroid::window_get_position(DisplayServer::WindowID p_window) const {
  323. return Point2i();
  324. }
  325. Point2i DisplayServerAndroid::window_get_position_with_decorations(DisplayServer::WindowID p_window) const {
  326. return Point2i();
  327. }
  328. void DisplayServerAndroid::window_set_position(const Point2i &p_position, DisplayServer::WindowID p_window) {
  329. // Not supported on Android.
  330. }
  331. void DisplayServerAndroid::window_set_transient(DisplayServer::WindowID p_window, DisplayServer::WindowID p_parent) {
  332. // Not supported on Android.
  333. }
  334. void DisplayServerAndroid::window_set_max_size(const Size2i p_size, DisplayServer::WindowID p_window) {
  335. // Not supported on Android.
  336. }
  337. Size2i DisplayServerAndroid::window_get_max_size(DisplayServer::WindowID p_window) const {
  338. return Size2i();
  339. }
  340. void DisplayServerAndroid::window_set_min_size(const Size2i p_size, DisplayServer::WindowID p_window) {
  341. // Not supported on Android.
  342. }
  343. Size2i DisplayServerAndroid::window_get_min_size(DisplayServer::WindowID p_window) const {
  344. return Size2i();
  345. }
  346. void DisplayServerAndroid::window_set_size(const Size2i p_size, DisplayServer::WindowID p_window) {
  347. // Not supported on Android.
  348. }
  349. Size2i DisplayServerAndroid::window_get_size(DisplayServer::WindowID p_window) const {
  350. return OS_Android::get_singleton()->get_display_size();
  351. }
  352. Size2i DisplayServerAndroid::window_get_size_with_decorations(DisplayServer::WindowID p_window) const {
  353. return OS_Android::get_singleton()->get_display_size();
  354. }
  355. void DisplayServerAndroid::window_set_mode(DisplayServer::WindowMode p_mode, DisplayServer::WindowID p_window) {
  356. // Not supported on Android.
  357. }
  358. DisplayServer::WindowMode DisplayServerAndroid::window_get_mode(DisplayServer::WindowID p_window) const {
  359. return WINDOW_MODE_FULLSCREEN;
  360. }
  361. bool DisplayServerAndroid::window_is_maximize_allowed(DisplayServer::WindowID p_window) const {
  362. return false;
  363. }
  364. void DisplayServerAndroid::window_set_flag(DisplayServer::WindowFlags p_flag, bool p_enabled, DisplayServer::WindowID p_window) {
  365. // Not supported on Android.
  366. }
  367. bool DisplayServerAndroid::window_get_flag(DisplayServer::WindowFlags p_flag, DisplayServer::WindowID p_window) const {
  368. return false;
  369. }
  370. void DisplayServerAndroid::window_request_attention(DisplayServer::WindowID p_window) {
  371. // Not supported on Android.
  372. }
  373. void DisplayServerAndroid::window_move_to_foreground(DisplayServer::WindowID p_window) {
  374. // Not supported on Android.
  375. }
  376. bool DisplayServerAndroid::window_is_focused(WindowID p_window) const {
  377. return true;
  378. }
  379. bool DisplayServerAndroid::window_can_draw(DisplayServer::WindowID p_window) const {
  380. return true;
  381. }
  382. bool DisplayServerAndroid::can_any_window_draw() const {
  383. return true;
  384. }
  385. void DisplayServerAndroid::process_events() {
  386. Input::get_singleton()->flush_buffered_events();
  387. }
  388. Vector<String> DisplayServerAndroid::get_rendering_drivers_func() {
  389. Vector<String> drivers;
  390. #ifdef GLES3_ENABLED
  391. drivers.push_back("opengl3");
  392. #endif
  393. #ifdef VULKAN_ENABLED
  394. drivers.push_back("vulkan");
  395. #endif
  396. return drivers;
  397. }
  398. DisplayServer *DisplayServerAndroid::create_func(const String &p_rendering_driver, DisplayServer::WindowMode p_mode, DisplayServer::VSyncMode p_vsync_mode, uint32_t p_flags, const Vector2i *p_position, const Vector2i &p_resolution, int p_screen, Error &r_error) {
  399. DisplayServer *ds = memnew(DisplayServerAndroid(p_rendering_driver, p_mode, p_vsync_mode, p_flags, p_position, p_resolution, p_screen, r_error));
  400. if (r_error != OK) {
  401. if (p_rendering_driver == "vulkan") {
  402. OS::get_singleton()->alert(
  403. "Your device seems not to support the required Vulkan version.\n\n"
  404. "Please try exporting your game using the 'gl_compatibility' renderer.",
  405. "Unable to initialize Vulkan video driver");
  406. } else {
  407. OS::get_singleton()->alert(
  408. "Your device seems not to support the required OpenGL ES 3.0 version.",
  409. "Unable to initialize OpenGL video driver");
  410. }
  411. }
  412. return ds;
  413. }
  414. void DisplayServerAndroid::register_android_driver() {
  415. register_create_function("android", create_func, get_rendering_drivers_func);
  416. }
  417. void DisplayServerAndroid::reset_window() {
  418. #if defined(RD_ENABLED)
  419. if (context_rd) {
  420. VSyncMode last_vsync_mode = context_rd->get_vsync_mode(MAIN_WINDOW_ID);
  421. context_rd->window_destroy(MAIN_WINDOW_ID);
  422. Size2i display_size = OS_Android::get_singleton()->get_display_size();
  423. union {
  424. #ifdef VULKAN_ENABLED
  425. VulkanContextAndroid::WindowPlatformData vulkan;
  426. #endif
  427. } wpd;
  428. #ifdef VULKAN_ENABLED
  429. if (rendering_driver == "vulkan") {
  430. ANativeWindow *native_window = OS_Android::get_singleton()->get_native_window();
  431. ERR_FAIL_NULL(native_window);
  432. wpd.vulkan.window = native_window;
  433. }
  434. #endif
  435. if (context_rd->window_create(MAIN_WINDOW_ID, last_vsync_mode, display_size.width, display_size.height, &wpd) != OK) {
  436. ERR_PRINT(vformat("Failed to reset %s window.", context_rd->get_api_name()));
  437. memdelete(context_rd);
  438. context_rd = nullptr;
  439. return;
  440. }
  441. }
  442. #endif
  443. }
  444. void DisplayServerAndroid::notify_surface_changed(int p_width, int p_height) {
  445. if (rect_changed_callback.is_valid()) {
  446. rect_changed_callback.call(Rect2i(0, 0, p_width, p_height));
  447. }
  448. }
  449. DisplayServerAndroid::DisplayServerAndroid(const String &p_rendering_driver, DisplayServer::WindowMode p_mode, DisplayServer::VSyncMode p_vsync_mode, uint32_t p_flags, const Vector2i *p_position, const Vector2i &p_resolution, int p_screen, Error &r_error) {
  450. rendering_driver = p_rendering_driver;
  451. keep_screen_on = GLOBAL_GET("display/window/energy_saving/keep_screen_on");
  452. #if defined(GLES3_ENABLED)
  453. if (rendering_driver == "opengl3") {
  454. RasterizerGLES3::make_current(false);
  455. }
  456. #endif
  457. #if defined(RD_ENABLED)
  458. context_rd = nullptr;
  459. rendering_device = nullptr;
  460. #if defined(VULKAN_ENABLED)
  461. if (rendering_driver == "vulkan") {
  462. context_rd = memnew(VulkanContextAndroid);
  463. }
  464. #endif
  465. if (context_rd) {
  466. if (context_rd->initialize() != OK) {
  467. ERR_PRINT(vformat("Failed to initialize %s context", context_rd->get_api_name()));
  468. memdelete(context_rd);
  469. context_rd = nullptr;
  470. return;
  471. }
  472. Size2i display_size = OS_Android::get_singleton()->get_display_size();
  473. union {
  474. #ifdef VULKAN_ENABLED
  475. VulkanContextAndroid::WindowPlatformData vulkan;
  476. #endif
  477. } wpd;
  478. #ifdef VULKAN_ENABLED
  479. if (rendering_driver == "vulkan") {
  480. ANativeWindow *native_window = OS_Android::get_singleton()->get_native_window();
  481. ERR_FAIL_NULL(native_window);
  482. wpd.vulkan.window = native_window;
  483. }
  484. #endif
  485. if (context_rd->window_create(MAIN_WINDOW_ID, p_vsync_mode, display_size.width, display_size.height, &wpd) != OK) {
  486. ERR_PRINT(vformat("Failed to create %s window.", context_rd->get_api_name()));
  487. memdelete(context_rd);
  488. context_rd = nullptr;
  489. return;
  490. }
  491. rendering_device = memnew(RenderingDevice);
  492. rendering_device->initialize(context_rd);
  493. RendererCompositorRD::make_current();
  494. }
  495. #endif
  496. Input::get_singleton()->set_event_dispatch_function(_dispatch_input_events);
  497. Input::get_singleton()->set_use_input_buffering(true); // Needed because events will come directly from the UI thread
  498. r_error = OK;
  499. }
  500. DisplayServerAndroid::~DisplayServerAndroid() {
  501. #if defined(RD_ENABLED)
  502. if (rendering_device) {
  503. rendering_device->finalize();
  504. memdelete(rendering_device);
  505. }
  506. if (context_rd) {
  507. memdelete(context_rd);
  508. }
  509. #endif
  510. }
  511. void DisplayServerAndroid::process_accelerometer(const Vector3 &p_accelerometer) {
  512. Input::get_singleton()->set_accelerometer(p_accelerometer);
  513. }
  514. void DisplayServerAndroid::process_gravity(const Vector3 &p_gravity) {
  515. Input::get_singleton()->set_gravity(p_gravity);
  516. }
  517. void DisplayServerAndroid::process_magnetometer(const Vector3 &p_magnetometer) {
  518. Input::get_singleton()->set_magnetometer(p_magnetometer);
  519. }
  520. void DisplayServerAndroid::process_gyroscope(const Vector3 &p_gyroscope) {
  521. Input::get_singleton()->set_gyroscope(p_gyroscope);
  522. }
  523. void DisplayServerAndroid::mouse_set_mode(MouseMode p_mode) {
  524. if (!OS_Android::get_singleton()->get_godot_java()->get_godot_view()->can_update_pointer_icon() || !OS_Android::get_singleton()->get_godot_java()->get_godot_view()->can_capture_pointer()) {
  525. return;
  526. }
  527. if (mouse_mode == p_mode) {
  528. return;
  529. }
  530. if (p_mode == MouseMode::MOUSE_MODE_HIDDEN) {
  531. OS_Android::get_singleton()->get_godot_java()->get_godot_view()->set_pointer_icon(CURSOR_TYPE_NULL);
  532. } else {
  533. cursor_set_shape(cursor_shape);
  534. }
  535. if (p_mode == MouseMode::MOUSE_MODE_CAPTURED) {
  536. OS_Android::get_singleton()->get_godot_java()->get_godot_view()->request_pointer_capture();
  537. } else {
  538. OS_Android::get_singleton()->get_godot_java()->get_godot_view()->release_pointer_capture();
  539. }
  540. mouse_mode = p_mode;
  541. }
  542. DisplayServer::MouseMode DisplayServerAndroid::mouse_get_mode() const {
  543. return mouse_mode;
  544. }
  545. Point2i DisplayServerAndroid::mouse_get_position() const {
  546. return Input::get_singleton()->get_mouse_position();
  547. }
  548. BitField<MouseButtonMask> DisplayServerAndroid::mouse_get_button_state() const {
  549. return Input::get_singleton()->get_mouse_button_mask();
  550. }
  551. void DisplayServerAndroid::_cursor_set_shape_helper(CursorShape p_shape, bool force) {
  552. if (!OS_Android::get_singleton()->get_godot_java()->get_godot_view()->can_update_pointer_icon()) {
  553. return;
  554. }
  555. if (cursor_shape == p_shape && !force) {
  556. return;
  557. }
  558. cursor_shape = p_shape;
  559. if (mouse_mode == MouseMode::MOUSE_MODE_VISIBLE || mouse_mode == MouseMode::MOUSE_MODE_CONFINED) {
  560. OS_Android::get_singleton()->get_godot_java()->get_godot_view()->set_pointer_icon(android_cursors[cursor_shape]);
  561. }
  562. }
  563. void DisplayServerAndroid::cursor_set_shape(DisplayServer::CursorShape p_shape) {
  564. ERR_FAIL_INDEX(p_shape, CURSOR_MAX);
  565. _cursor_set_shape_helper(p_shape);
  566. }
  567. DisplayServer::CursorShape DisplayServerAndroid::cursor_get_shape() const {
  568. return cursor_shape;
  569. }
  570. void DisplayServerAndroid::cursor_set_custom_image(const Ref<Resource> &p_cursor, CursorShape p_shape, const Vector2 &p_hotspot) {
  571. ERR_FAIL_INDEX(p_shape, CURSOR_MAX);
  572. String cursor_path = p_cursor.is_valid() ? p_cursor->get_path() : "";
  573. if (!cursor_path.is_empty()) {
  574. cursor_path = ProjectSettings::get_singleton()->globalize_path(cursor_path);
  575. }
  576. OS_Android::get_singleton()->get_godot_java()->get_godot_view()->configure_pointer_icon(android_cursors[cursor_shape], cursor_path, p_hotspot);
  577. _cursor_set_shape_helper(p_shape, true);
  578. }
  579. void DisplayServerAndroid::window_set_vsync_mode(DisplayServer::VSyncMode p_vsync_mode, WindowID p_window) {
  580. #if defined(RD_ENABLED)
  581. if (context_rd) {
  582. context_rd->set_vsync_mode(p_window, p_vsync_mode);
  583. }
  584. #endif
  585. }
  586. DisplayServer::VSyncMode DisplayServerAndroid::window_get_vsync_mode(WindowID p_window) const {
  587. #if defined(RD_ENABLED)
  588. if (context_rd) {
  589. return context_rd->get_vsync_mode(p_window);
  590. }
  591. #endif
  592. return DisplayServer::VSYNC_ENABLED;
  593. }
  594. void DisplayServerAndroid::reset_swap_buffers_flag() {
  595. swap_buffers_flag = false;
  596. }
  597. bool DisplayServerAndroid::should_swap_buffers() const {
  598. return swap_buffers_flag;
  599. }
  600. void DisplayServerAndroid::swap_buffers() {
  601. swap_buffers_flag = true;
  602. }
  603. void DisplayServerAndroid::set_native_icon(const String &p_filename) {
  604. // NOT SUPPORTED
  605. }
  606. void DisplayServerAndroid::set_icon(const Ref<Image> &p_icon) {
  607. // NOT SUPPORTED
  608. }