rasterizer_storage_rd.cpp 151 KB

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  1. /*************************************************************************/
  2. /* rasterizer_storage_rd.cpp */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #include "rasterizer_storage_rd.h"
  31. #include "core/engine.h"
  32. #include "core/project_settings.h"
  33. #include "servers/rendering/shader_language.h"
  34. Ref<Image> RasterizerStorageRD::_validate_texture_format(const Ref<Image> &p_image, TextureToRDFormat &r_format) {
  35. Ref<Image> image = p_image->duplicate();
  36. switch (p_image->get_format()) {
  37. case Image::FORMAT_L8: {
  38. r_format.format = RD::DATA_FORMAT_R8_UNORM;
  39. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  40. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_R;
  41. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_R;
  42. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
  43. } break; //luminance
  44. case Image::FORMAT_LA8: {
  45. r_format.format = RD::DATA_FORMAT_R8G8_UNORM;
  46. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  47. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_R;
  48. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_R;
  49. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_G;
  50. } break; //luminance-alpha
  51. case Image::FORMAT_R8: {
  52. r_format.format = RD::DATA_FORMAT_R8_UNORM;
  53. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  54. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_ZERO;
  55. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO;
  56. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
  57. } break;
  58. case Image::FORMAT_RG8: {
  59. r_format.format = RD::DATA_FORMAT_R8G8_UNORM;
  60. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  61. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
  62. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO;
  63. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
  64. } break;
  65. case Image::FORMAT_RGB8: {
  66. //this format is not mandatory for specification, check if supported first
  67. if (false && RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_R8G8B8_UNORM, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT) && RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_R8G8B8_SRGB, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
  68. r_format.format = RD::DATA_FORMAT_R8G8B8_UNORM;
  69. r_format.format_srgb = RD::DATA_FORMAT_R8G8B8_SRGB;
  70. } else {
  71. //not supported, reconvert
  72. r_format.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
  73. r_format.format_srgb = RD::DATA_FORMAT_R8G8B8A8_SRGB;
  74. image->convert(Image::FORMAT_RGBA8);
  75. }
  76. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  77. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
  78. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
  79. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
  80. } break;
  81. case Image::FORMAT_RGBA8: {
  82. r_format.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
  83. r_format.format_srgb = RD::DATA_FORMAT_R8G8B8A8_SRGB;
  84. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  85. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
  86. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
  87. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_A;
  88. } break;
  89. case Image::FORMAT_RGBA4444: {
  90. r_format.format = RD::DATA_FORMAT_B4G4R4A4_UNORM_PACK16;
  91. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_B; //needs swizzle
  92. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
  93. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_R;
  94. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_A;
  95. } break;
  96. case Image::FORMAT_RGB565: {
  97. r_format.format = RD::DATA_FORMAT_B5G6R5_UNORM_PACK16;
  98. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_B;
  99. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
  100. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_R;
  101. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_A;
  102. } break;
  103. case Image::FORMAT_RF: {
  104. r_format.format = RD::DATA_FORMAT_R32_SFLOAT;
  105. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  106. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_ZERO;
  107. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO;
  108. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
  109. } break; //float
  110. case Image::FORMAT_RGF: {
  111. r_format.format = RD::DATA_FORMAT_R32G32_SFLOAT;
  112. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  113. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
  114. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO;
  115. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
  116. } break;
  117. case Image::FORMAT_RGBF: {
  118. //this format is not mandatory for specification, check if supported first
  119. if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_R32G32B32_SFLOAT, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
  120. r_format.format = RD::DATA_FORMAT_R32G32B32_SFLOAT;
  121. } else {
  122. //not supported, reconvert
  123. r_format.format = RD::DATA_FORMAT_R32G32B32A32_SFLOAT;
  124. image->convert(Image::FORMAT_RGBAF);
  125. }
  126. r_format.format = RD::DATA_FORMAT_R32G32B32A32_SFLOAT;
  127. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  128. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
  129. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
  130. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
  131. } break;
  132. case Image::FORMAT_RGBAF: {
  133. r_format.format = RD::DATA_FORMAT_R32G32B32A32_SFLOAT;
  134. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  135. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
  136. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
  137. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_A;
  138. } break;
  139. case Image::FORMAT_RH: {
  140. r_format.format = RD::DATA_FORMAT_R16_SFLOAT;
  141. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  142. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_ZERO;
  143. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO;
  144. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
  145. } break; //half float
  146. case Image::FORMAT_RGH: {
  147. r_format.format = RD::DATA_FORMAT_R16G16_SFLOAT;
  148. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  149. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
  150. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO;
  151. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
  152. } break;
  153. case Image::FORMAT_RGBH: {
  154. //this format is not mandatory for specification, check if supported first
  155. if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_R16G16B16_SFLOAT, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
  156. r_format.format = RD::DATA_FORMAT_R16G16B16_SFLOAT;
  157. } else {
  158. //not supported, reconvert
  159. r_format.format = RD::DATA_FORMAT_R16G16B16A16_SFLOAT;
  160. image->convert(Image::FORMAT_RGBAH);
  161. }
  162. r_format.format = RD::DATA_FORMAT_R16G16B16A16_SFLOAT;
  163. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  164. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
  165. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
  166. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
  167. } break;
  168. case Image::FORMAT_RGBAH: {
  169. r_format.format = RD::DATA_FORMAT_R16G16B16A16_SFLOAT;
  170. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  171. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
  172. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
  173. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_A;
  174. } break;
  175. case Image::FORMAT_RGBE9995: {
  176. r_format.format = RD::DATA_FORMAT_E5B9G9R9_UFLOAT_PACK32;
  177. #ifndef _MSC_VER
  178. #warning TODO need to make a function in Image to swap bits for this
  179. #endif
  180. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_IDENTITY;
  181. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_IDENTITY;
  182. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_IDENTITY;
  183. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_IDENTITY;
  184. } break;
  185. case Image::FORMAT_DXT1: {
  186. if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_BC1_RGB_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
  187. r_format.format = RD::DATA_FORMAT_BC1_RGB_UNORM_BLOCK;
  188. r_format.format_srgb = RD::DATA_FORMAT_BC1_RGB_SRGB_BLOCK;
  189. } else {
  190. //not supported, reconvert
  191. r_format.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
  192. r_format.format_srgb = RD::DATA_FORMAT_R8G8B8A8_SRGB;
  193. image->decompress();
  194. image->convert(Image::FORMAT_RGBA8);
  195. }
  196. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  197. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
  198. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
  199. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
  200. } break; //s3tc bc1
  201. case Image::FORMAT_DXT3: {
  202. if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_BC2_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
  203. r_format.format = RD::DATA_FORMAT_BC2_UNORM_BLOCK;
  204. r_format.format_srgb = RD::DATA_FORMAT_BC2_SRGB_BLOCK;
  205. } else {
  206. //not supported, reconvert
  207. r_format.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
  208. r_format.format_srgb = RD::DATA_FORMAT_R8G8B8A8_SRGB;
  209. image->decompress();
  210. image->convert(Image::FORMAT_RGBA8);
  211. }
  212. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  213. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
  214. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
  215. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_A;
  216. } break; //bc2
  217. case Image::FORMAT_DXT5: {
  218. if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_BC3_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
  219. r_format.format = RD::DATA_FORMAT_BC3_UNORM_BLOCK;
  220. r_format.format_srgb = RD::DATA_FORMAT_BC3_SRGB_BLOCK;
  221. } else {
  222. //not supported, reconvert
  223. r_format.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
  224. r_format.format_srgb = RD::DATA_FORMAT_R8G8B8A8_SRGB;
  225. image->decompress();
  226. image->convert(Image::FORMAT_RGBA8);
  227. }
  228. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  229. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
  230. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
  231. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_A;
  232. } break; //bc3
  233. case Image::FORMAT_RGTC_R: {
  234. if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_BC4_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
  235. r_format.format = RD::DATA_FORMAT_BC4_UNORM_BLOCK;
  236. } else {
  237. //not supported, reconvert
  238. r_format.format = RD::DATA_FORMAT_R8_UNORM;
  239. image->decompress();
  240. image->convert(Image::FORMAT_R8);
  241. }
  242. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  243. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_ZERO;
  244. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO;
  245. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
  246. } break;
  247. case Image::FORMAT_RGTC_RG: {
  248. if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_BC5_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
  249. r_format.format = RD::DATA_FORMAT_BC5_UNORM_BLOCK;
  250. } else {
  251. //not supported, reconvert
  252. r_format.format = RD::DATA_FORMAT_R8G8_UNORM;
  253. image->decompress();
  254. image->convert(Image::FORMAT_RG8);
  255. }
  256. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  257. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
  258. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO;
  259. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
  260. } break;
  261. case Image::FORMAT_BPTC_RGBA: {
  262. if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_BC7_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
  263. r_format.format = RD::DATA_FORMAT_BC7_UNORM_BLOCK;
  264. r_format.format_srgb = RD::DATA_FORMAT_BC7_SRGB_BLOCK;
  265. } else {
  266. //not supported, reconvert
  267. r_format.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
  268. r_format.format_srgb = RD::DATA_FORMAT_R8G8B8A8_SRGB;
  269. image->decompress();
  270. image->convert(Image::FORMAT_RGBA8);
  271. }
  272. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  273. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
  274. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
  275. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_A;
  276. } break; //btpc bc7
  277. case Image::FORMAT_BPTC_RGBF: {
  278. if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_BC6H_SFLOAT_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
  279. r_format.format = RD::DATA_FORMAT_BC6H_SFLOAT_BLOCK;
  280. } else {
  281. //not supported, reconvert
  282. r_format.format = RD::DATA_FORMAT_R16G16B16A16_SFLOAT;
  283. image->decompress();
  284. image->convert(Image::FORMAT_RGBAH);
  285. }
  286. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  287. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
  288. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
  289. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
  290. } break; //float bc6h
  291. case Image::FORMAT_BPTC_RGBFU: {
  292. if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_BC6H_UFLOAT_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
  293. r_format.format = RD::DATA_FORMAT_BC6H_UFLOAT_BLOCK;
  294. } else {
  295. //not supported, reconvert
  296. r_format.format = RD::DATA_FORMAT_R16G16B16A16_SFLOAT;
  297. image->decompress();
  298. image->convert(Image::FORMAT_RGBAH);
  299. }
  300. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  301. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
  302. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
  303. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
  304. } break; //unsigned float bc6hu
  305. case Image::FORMAT_PVRTC2: {
  306. //this is not properly supported by MoltekVK it seems, so best to use ETC2
  307. if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_PVRTC1_2BPP_UNORM_BLOCK_IMG, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
  308. r_format.format = RD::DATA_FORMAT_PVRTC1_2BPP_UNORM_BLOCK_IMG;
  309. r_format.format_srgb = RD::DATA_FORMAT_PVRTC1_2BPP_SRGB_BLOCK_IMG;
  310. } else {
  311. //not supported, reconvert
  312. r_format.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
  313. r_format.format_srgb = RD::DATA_FORMAT_R8G8B8A8_SRGB;
  314. image->decompress();
  315. image->convert(Image::FORMAT_RGBA8);
  316. }
  317. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  318. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
  319. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
  320. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
  321. } break; //pvrtc
  322. case Image::FORMAT_PVRTC2A: {
  323. //this is not properly supported by MoltekVK it seems, so best to use ETC2
  324. if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_PVRTC1_2BPP_UNORM_BLOCK_IMG, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
  325. r_format.format = RD::DATA_FORMAT_PVRTC1_2BPP_UNORM_BLOCK_IMG;
  326. r_format.format_srgb = RD::DATA_FORMAT_PVRTC1_2BPP_SRGB_BLOCK_IMG;
  327. } else {
  328. //not supported, reconvert
  329. r_format.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
  330. r_format.format_srgb = RD::DATA_FORMAT_R8G8B8A8_SRGB;
  331. image->decompress();
  332. image->convert(Image::FORMAT_RGBA8);
  333. }
  334. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  335. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
  336. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
  337. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_A;
  338. } break;
  339. case Image::FORMAT_PVRTC4: {
  340. //this is not properly supported by MoltekVK it seems, so best to use ETC2
  341. if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_PVRTC1_4BPP_UNORM_BLOCK_IMG, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
  342. r_format.format = RD::DATA_FORMAT_PVRTC1_4BPP_UNORM_BLOCK_IMG;
  343. r_format.format_srgb = RD::DATA_FORMAT_PVRTC1_4BPP_SRGB_BLOCK_IMG;
  344. } else {
  345. //not supported, reconvert
  346. r_format.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
  347. r_format.format_srgb = RD::DATA_FORMAT_R8G8B8A8_SRGB;
  348. image->decompress();
  349. image->convert(Image::FORMAT_RGBA8);
  350. }
  351. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  352. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
  353. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
  354. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
  355. } break;
  356. case Image::FORMAT_PVRTC4A: {
  357. //this is not properly supported by MoltekVK it seems, so best to use ETC2
  358. if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_PVRTC1_4BPP_UNORM_BLOCK_IMG, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
  359. r_format.format = RD::DATA_FORMAT_PVRTC1_4BPP_UNORM_BLOCK_IMG;
  360. r_format.format_srgb = RD::DATA_FORMAT_PVRTC1_4BPP_SRGB_BLOCK_IMG;
  361. } else {
  362. //not supported, reconvert
  363. r_format.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
  364. r_format.format_srgb = RD::DATA_FORMAT_R8G8B8A8_SRGB;
  365. image->decompress();
  366. image->convert(Image::FORMAT_RGBA8);
  367. }
  368. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  369. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
  370. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
  371. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_A;
  372. } break;
  373. case Image::FORMAT_ETC2_R11: {
  374. if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_EAC_R11_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
  375. r_format.format = RD::DATA_FORMAT_EAC_R11_UNORM_BLOCK;
  376. } else {
  377. //not supported, reconvert
  378. r_format.format = RD::DATA_FORMAT_R8_UNORM;
  379. image->decompress();
  380. image->convert(Image::FORMAT_R8);
  381. }
  382. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  383. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_ZERO;
  384. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO;
  385. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
  386. } break; //etc2
  387. case Image::FORMAT_ETC2_R11S: {
  388. if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_EAC_R11_SNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
  389. r_format.format = RD::DATA_FORMAT_EAC_R11_SNORM_BLOCK;
  390. } else {
  391. //not supported, reconvert
  392. r_format.format = RD::DATA_FORMAT_R8_SNORM;
  393. image->decompress();
  394. image->convert(Image::FORMAT_R8);
  395. }
  396. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  397. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_ZERO;
  398. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO;
  399. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
  400. } break; //signed: {} break; NOT srgb.
  401. case Image::FORMAT_ETC2_RG11: {
  402. if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_EAC_R11G11_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
  403. r_format.format = RD::DATA_FORMAT_EAC_R11G11_UNORM_BLOCK;
  404. } else {
  405. //not supported, reconvert
  406. r_format.format = RD::DATA_FORMAT_R8G8_UNORM;
  407. image->decompress();
  408. image->convert(Image::FORMAT_RG8);
  409. }
  410. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  411. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
  412. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO;
  413. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
  414. } break;
  415. case Image::FORMAT_ETC2_RG11S: {
  416. if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_EAC_R11G11_SNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
  417. r_format.format = RD::DATA_FORMAT_EAC_R11G11_SNORM_BLOCK;
  418. } else {
  419. //not supported, reconvert
  420. r_format.format = RD::DATA_FORMAT_R8G8_SNORM;
  421. image->decompress();
  422. image->convert(Image::FORMAT_RG8);
  423. }
  424. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  425. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
  426. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO;
  427. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
  428. } break;
  429. case Image::FORMAT_ETC:
  430. case Image::FORMAT_ETC2_RGB8: {
  431. //ETC2 is backwards compatible with ETC1, and all modern platforms support it
  432. if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_ETC2_R8G8B8_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
  433. r_format.format = RD::DATA_FORMAT_ETC2_R8G8B8_UNORM_BLOCK;
  434. r_format.format_srgb = RD::DATA_FORMAT_ETC2_R8G8B8_SRGB_BLOCK;
  435. } else {
  436. //not supported, reconvert
  437. r_format.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
  438. r_format.format_srgb = RD::DATA_FORMAT_R8G8B8A8_SRGB;
  439. image->decompress();
  440. image->convert(Image::FORMAT_RGBA8);
  441. }
  442. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  443. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
  444. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
  445. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
  446. } break;
  447. case Image::FORMAT_ETC2_RGBA8: {
  448. if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_ETC2_R8G8B8A8_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
  449. r_format.format = RD::DATA_FORMAT_ETC2_R8G8B8A8_UNORM_BLOCK;
  450. r_format.format_srgb = RD::DATA_FORMAT_ETC2_R8G8B8A8_SRGB_BLOCK;
  451. } else {
  452. //not supported, reconvert
  453. r_format.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
  454. r_format.format_srgb = RD::DATA_FORMAT_R8G8B8A8_SRGB;
  455. image->decompress();
  456. image->convert(Image::FORMAT_RGBA8);
  457. }
  458. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  459. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
  460. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
  461. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_A;
  462. } break;
  463. case Image::FORMAT_ETC2_RGB8A1: {
  464. if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_ETC2_R8G8B8A1_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
  465. r_format.format = RD::DATA_FORMAT_ETC2_R8G8B8A1_UNORM_BLOCK;
  466. r_format.format_srgb = RD::DATA_FORMAT_ETC2_R8G8B8A1_SRGB_BLOCK;
  467. } else {
  468. //not supported, reconvert
  469. r_format.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
  470. r_format.format_srgb = RD::DATA_FORMAT_R8G8B8A8_SRGB;
  471. image->decompress();
  472. image->convert(Image::FORMAT_RGBA8);
  473. }
  474. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  475. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
  476. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
  477. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_A;
  478. } break;
  479. case Image::FORMAT_ETC2_RA_AS_RG: {
  480. if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_ETC2_R8G8B8A8_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
  481. r_format.format = RD::DATA_FORMAT_ETC2_R8G8B8A8_UNORM_BLOCK;
  482. r_format.format_srgb = RD::DATA_FORMAT_ETC2_R8G8B8A8_SRGB_BLOCK;
  483. } else {
  484. //not supported, reconvert
  485. r_format.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
  486. r_format.format_srgb = RD::DATA_FORMAT_R8G8B8A8_SRGB;
  487. image->decompress();
  488. image->convert(Image::FORMAT_RGBA8);
  489. }
  490. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  491. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_A;
  492. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO;
  493. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
  494. } break;
  495. case Image::FORMAT_DXT5_RA_AS_RG: {
  496. if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_BC3_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
  497. r_format.format = RD::DATA_FORMAT_BC3_UNORM_BLOCK;
  498. r_format.format_srgb = RD::DATA_FORMAT_BC3_SRGB_BLOCK;
  499. } else {
  500. //not supported, reconvert
  501. r_format.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
  502. r_format.format_srgb = RD::DATA_FORMAT_R8G8B8A8_SRGB;
  503. image->decompress();
  504. image->convert(Image::FORMAT_RGBA8);
  505. }
  506. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  507. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_A;
  508. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO;
  509. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
  510. } break;
  511. default: {
  512. }
  513. }
  514. return image;
  515. }
  516. RID RasterizerStorageRD::texture_2d_create(const Ref<Image> &p_image) {
  517. ERR_FAIL_COND_V(p_image.is_null(), RID());
  518. ERR_FAIL_COND_V(p_image->empty(), RID());
  519. TextureToRDFormat ret_format;
  520. Ref<Image> image = _validate_texture_format(p_image, ret_format);
  521. Texture texture;
  522. texture.type = Texture::TYPE_2D;
  523. texture.width = p_image->get_width();
  524. texture.height = p_image->get_height();
  525. texture.layers = 1;
  526. texture.mipmaps = p_image->get_mipmap_count() + 1;
  527. texture.depth = 1;
  528. texture.format = p_image->get_format();
  529. texture.validated_format = image->get_format();
  530. texture.rd_type = RD::TEXTURE_TYPE_2D;
  531. texture.rd_format = ret_format.format;
  532. texture.rd_format_srgb = ret_format.format_srgb;
  533. RD::TextureFormat rd_format;
  534. RD::TextureView rd_view;
  535. { //attempt register
  536. rd_format.format = texture.rd_format;
  537. rd_format.width = texture.width;
  538. rd_format.height = texture.height;
  539. rd_format.depth = 1;
  540. rd_format.array_layers = 1;
  541. rd_format.mipmaps = texture.mipmaps;
  542. rd_format.type = texture.rd_type;
  543. rd_format.samples = RD::TEXTURE_SAMPLES_1;
  544. rd_format.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT | RD::TEXTURE_USAGE_CAN_COPY_FROM_BIT;
  545. if (texture.rd_format_srgb != RD::DATA_FORMAT_MAX) {
  546. rd_format.shareable_formats.push_back(texture.rd_format);
  547. rd_format.shareable_formats.push_back(texture.rd_format_srgb);
  548. }
  549. }
  550. {
  551. rd_view.swizzle_r = ret_format.swizzle_r;
  552. rd_view.swizzle_g = ret_format.swizzle_g;
  553. rd_view.swizzle_b = ret_format.swizzle_b;
  554. rd_view.swizzle_a = ret_format.swizzle_a;
  555. }
  556. Vector<uint8_t> data = image->get_data(); //use image data
  557. Vector<Vector<uint8_t>> data_slices;
  558. data_slices.push_back(data);
  559. texture.rd_texture = RD::get_singleton()->texture_create(rd_format, rd_view, data_slices);
  560. ERR_FAIL_COND_V(texture.rd_texture.is_null(), RID());
  561. if (texture.rd_format_srgb != RD::DATA_FORMAT_MAX) {
  562. rd_view.format_override = texture.rd_format_srgb;
  563. texture.rd_texture_srgb = RD::get_singleton()->texture_create_shared(rd_view, texture.rd_texture);
  564. if (texture.rd_texture_srgb.is_null()) {
  565. RD::get_singleton()->free(texture.rd_texture);
  566. ERR_FAIL_COND_V(texture.rd_texture_srgb.is_null(), RID());
  567. }
  568. }
  569. //used for 2D, overridable
  570. texture.width_2d = texture.width;
  571. texture.height_2d = texture.height;
  572. texture.is_render_target = false;
  573. texture.rd_view = rd_view;
  574. texture.is_proxy = false;
  575. return texture_owner.make_rid(texture);
  576. }
  577. RID RasterizerStorageRD::texture_2d_layered_create(const Vector<Ref<Image>> &p_layers, RS::TextureLayeredType p_layered_type) {
  578. return RID();
  579. }
  580. RID RasterizerStorageRD::texture_3d_create(const Vector<Ref<Image>> &p_slices) {
  581. return RID();
  582. }
  583. RID RasterizerStorageRD::texture_proxy_create(RID p_base) {
  584. Texture *tex = texture_owner.getornull(p_base);
  585. ERR_FAIL_COND_V(!tex, RID());
  586. Texture proxy_tex = *tex;
  587. proxy_tex.rd_view.format_override = tex->rd_format;
  588. proxy_tex.rd_texture = RD::get_singleton()->texture_create_shared(proxy_tex.rd_view, tex->rd_texture);
  589. if (proxy_tex.rd_texture_srgb.is_valid()) {
  590. proxy_tex.rd_view.format_override = tex->rd_format_srgb;
  591. proxy_tex.rd_texture_srgb = RD::get_singleton()->texture_create_shared(proxy_tex.rd_view, tex->rd_texture);
  592. }
  593. proxy_tex.proxy_to = p_base;
  594. proxy_tex.is_render_target = false;
  595. proxy_tex.is_proxy = true;
  596. proxy_tex.proxies.clear();
  597. RID rid = texture_owner.make_rid(proxy_tex);
  598. tex->proxies.push_back(rid);
  599. return rid;
  600. }
  601. void RasterizerStorageRD::_texture_2d_update(RID p_texture, const Ref<Image> &p_image, int p_layer, bool p_immediate) {
  602. ERR_FAIL_COND(p_image.is_null() || p_image->empty());
  603. Texture *tex = texture_owner.getornull(p_texture);
  604. ERR_FAIL_COND(!tex);
  605. ERR_FAIL_COND(tex->is_render_target);
  606. ERR_FAIL_COND(p_image->get_width() != tex->width || p_image->get_height() != tex->height);
  607. ERR_FAIL_COND(p_image->get_format() != tex->format);
  608. if (tex->type == Texture::TYPE_LAYERED) {
  609. ERR_FAIL_INDEX(p_layer, tex->layers);
  610. }
  611. #ifdef TOOLS_ENABLED
  612. tex->image_cache_2d.unref();
  613. #endif
  614. TextureToRDFormat f;
  615. Ref<Image> validated = _validate_texture_format(p_image, f);
  616. RD::get_singleton()->texture_update(tex->rd_texture, p_layer, validated->get_data(), !p_immediate);
  617. }
  618. void RasterizerStorageRD::texture_2d_update_immediate(RID p_texture, const Ref<Image> &p_image, int p_layer) {
  619. _texture_2d_update(p_texture, p_image, p_layer, true);
  620. }
  621. void RasterizerStorageRD::texture_2d_update(RID p_texture, const Ref<Image> &p_image, int p_layer) {
  622. _texture_2d_update(p_texture, p_image, p_layer, false);
  623. }
  624. void RasterizerStorageRD::texture_3d_update(RID p_texture, const Ref<Image> &p_image, int p_depth, int p_mipmap) {
  625. }
  626. void RasterizerStorageRD::texture_proxy_update(RID p_texture, RID p_proxy_to) {
  627. Texture *tex = texture_owner.getornull(p_texture);
  628. ERR_FAIL_COND(!tex);
  629. ERR_FAIL_COND(!tex->is_proxy);
  630. Texture *proxy_to = texture_owner.getornull(p_proxy_to);
  631. ERR_FAIL_COND(!proxy_to);
  632. ERR_FAIL_COND(proxy_to->is_proxy);
  633. if (tex->proxy_to.is_valid()) {
  634. //unlink proxy
  635. if (RD::get_singleton()->texture_is_valid(tex->rd_texture)) {
  636. RD::get_singleton()->free(tex->rd_texture);
  637. tex->rd_texture = RID();
  638. }
  639. if (RD::get_singleton()->texture_is_valid(tex->rd_texture_srgb)) {
  640. RD::get_singleton()->free(tex->rd_texture_srgb);
  641. tex->rd_texture_srgb = RID();
  642. }
  643. Texture *prev_tex = texture_owner.getornull(tex->proxy_to);
  644. ERR_FAIL_COND(!prev_tex);
  645. prev_tex->proxies.erase(p_texture);
  646. }
  647. *tex = *proxy_to;
  648. tex->proxy_to = p_proxy_to;
  649. tex->is_render_target = false;
  650. tex->is_proxy = true;
  651. tex->proxies.clear();
  652. proxy_to->proxies.push_back(p_texture);
  653. tex->rd_view.format_override = tex->rd_format;
  654. tex->rd_texture = RD::get_singleton()->texture_create_shared(tex->rd_view, proxy_to->rd_texture);
  655. if (tex->rd_texture_srgb.is_valid()) {
  656. tex->rd_view.format_override = tex->rd_format_srgb;
  657. tex->rd_texture_srgb = RD::get_singleton()->texture_create_shared(tex->rd_view, proxy_to->rd_texture);
  658. }
  659. }
  660. //these two APIs can be used together or in combination with the others.
  661. RID RasterizerStorageRD::texture_2d_placeholder_create() {
  662. //this could be better optimized to reuse an existing image , done this way
  663. //for now to get it working
  664. Ref<Image> image;
  665. image.instance();
  666. image->create(4, 4, false, Image::FORMAT_RGBA8);
  667. for (int i = 0; i < 4; i++) {
  668. for (int j = 0; j < 4; j++) {
  669. image->set_pixel(i, j, Color(1, 0, 1, 1));
  670. }
  671. }
  672. return texture_2d_create(image);
  673. }
  674. RID RasterizerStorageRD::texture_2d_layered_placeholder_create() {
  675. return RID();
  676. }
  677. RID RasterizerStorageRD::texture_3d_placeholder_create() {
  678. return RID();
  679. }
  680. Ref<Image> RasterizerStorageRD::texture_2d_get(RID p_texture) const {
  681. Texture *tex = texture_owner.getornull(p_texture);
  682. ERR_FAIL_COND_V(!tex, Ref<Image>());
  683. #ifdef TOOLS_ENABLED
  684. if (tex->image_cache_2d.is_valid()) {
  685. return tex->image_cache_2d;
  686. }
  687. #endif
  688. Vector<uint8_t> data = RD::get_singleton()->texture_get_data(tex->rd_texture, 0);
  689. ERR_FAIL_COND_V(data.size() == 0, Ref<Image>());
  690. Ref<Image> image;
  691. image.instance();
  692. image->create(tex->width, tex->height, tex->mipmaps > 1, tex->validated_format, data);
  693. ERR_FAIL_COND_V(image->empty(), Ref<Image>());
  694. if (tex->format != tex->validated_format) {
  695. image->convert(tex->format);
  696. }
  697. #ifdef TOOLS_ENABLED
  698. if (Engine::get_singleton()->is_editor_hint()) {
  699. tex->image_cache_2d = image;
  700. }
  701. #endif
  702. return image;
  703. }
  704. Ref<Image> RasterizerStorageRD::texture_2d_layer_get(RID p_texture, int p_layer) const {
  705. return Ref<Image>();
  706. }
  707. Ref<Image> RasterizerStorageRD::texture_3d_slice_get(RID p_texture, int p_depth, int p_mipmap) const {
  708. return Ref<Image>();
  709. }
  710. void RasterizerStorageRD::texture_replace(RID p_texture, RID p_by_texture) {
  711. Texture *tex = texture_owner.getornull(p_texture);
  712. ERR_FAIL_COND(!tex);
  713. ERR_FAIL_COND(tex->proxy_to.is_valid()); //cant replace proxy
  714. Texture *by_tex = texture_owner.getornull(p_by_texture);
  715. ERR_FAIL_COND(!by_tex);
  716. ERR_FAIL_COND(by_tex->proxy_to.is_valid()); //cant replace proxy
  717. if (tex == by_tex) {
  718. return;
  719. }
  720. if (tex->rd_texture_srgb.is_valid()) {
  721. RD::get_singleton()->free(tex->rd_texture_srgb);
  722. }
  723. RD::get_singleton()->free(tex->rd_texture);
  724. Vector<RID> proxies_to_update = tex->proxies;
  725. Vector<RID> proxies_to_redirect = by_tex->proxies;
  726. *tex = *by_tex;
  727. tex->proxies = proxies_to_update; //restore proxies, so they can be updated
  728. for (int i = 0; i < proxies_to_update.size(); i++) {
  729. texture_proxy_update(proxies_to_update[i], p_texture);
  730. }
  731. for (int i = 0; i < proxies_to_redirect.size(); i++) {
  732. texture_proxy_update(proxies_to_redirect[i], p_texture);
  733. }
  734. //delete last, so proxies can be updated
  735. texture_owner.free(p_by_texture);
  736. }
  737. void RasterizerStorageRD::texture_set_size_override(RID p_texture, int p_width, int p_height) {
  738. Texture *tex = texture_owner.getornull(p_texture);
  739. ERR_FAIL_COND(!tex);
  740. ERR_FAIL_COND(tex->type != Texture::TYPE_2D);
  741. tex->width_2d = p_width;
  742. tex->height_2d = p_height;
  743. }
  744. void RasterizerStorageRD::texture_set_path(RID p_texture, const String &p_path) {
  745. Texture *tex = texture_owner.getornull(p_texture);
  746. ERR_FAIL_COND(!tex);
  747. tex->path = p_path;
  748. }
  749. String RasterizerStorageRD::texture_get_path(RID p_texture) const {
  750. return String();
  751. }
  752. void RasterizerStorageRD::texture_set_detect_3d_callback(RID p_texture, RS::TextureDetectCallback p_callback, void *p_userdata) {
  753. Texture *tex = texture_owner.getornull(p_texture);
  754. ERR_FAIL_COND(!tex);
  755. tex->detect_3d_callback_ud = p_userdata;
  756. tex->detect_3d_callback = p_callback;
  757. }
  758. void RasterizerStorageRD::texture_set_detect_normal_callback(RID p_texture, RS::TextureDetectCallback p_callback, void *p_userdata) {
  759. Texture *tex = texture_owner.getornull(p_texture);
  760. ERR_FAIL_COND(!tex);
  761. tex->detect_normal_callback_ud = p_userdata;
  762. tex->detect_normal_callback = p_callback;
  763. }
  764. void RasterizerStorageRD::texture_set_detect_roughness_callback(RID p_texture, RS::TextureDetectRoughnessCallback p_callback, void *p_userdata) {
  765. Texture *tex = texture_owner.getornull(p_texture);
  766. ERR_FAIL_COND(!tex);
  767. tex->detect_roughness_callback_ud = p_userdata;
  768. tex->detect_roughness_callback = p_callback;
  769. }
  770. void RasterizerStorageRD::texture_debug_usage(List<RS::TextureInfo> *r_info) {
  771. }
  772. void RasterizerStorageRD::texture_set_proxy(RID p_proxy, RID p_base) {
  773. }
  774. void RasterizerStorageRD::texture_set_force_redraw_if_visible(RID p_texture, bool p_enable) {
  775. }
  776. Size2 RasterizerStorageRD::texture_size_with_proxy(RID p_proxy) {
  777. return texture_2d_get_size(p_proxy);
  778. }
  779. /* SHADER API */
  780. RID RasterizerStorageRD::shader_create() {
  781. Shader shader;
  782. shader.data = nullptr;
  783. shader.type = SHADER_TYPE_MAX;
  784. return shader_owner.make_rid(shader);
  785. }
  786. void RasterizerStorageRD::shader_set_code(RID p_shader, const String &p_code) {
  787. Shader *shader = shader_owner.getornull(p_shader);
  788. ERR_FAIL_COND(!shader);
  789. shader->code = p_code;
  790. String mode_string = ShaderLanguage::get_shader_type(p_code);
  791. ShaderType new_type;
  792. if (mode_string == "canvas_item")
  793. new_type = SHADER_TYPE_2D;
  794. else if (mode_string == "particles")
  795. new_type = SHADER_TYPE_PARTICLES;
  796. else if (mode_string == "spatial")
  797. new_type = SHADER_TYPE_3D;
  798. else if (mode_string == "sky")
  799. new_type = SHADER_TYPE_SKY;
  800. else
  801. new_type = SHADER_TYPE_MAX;
  802. if (new_type != shader->type) {
  803. if (shader->data) {
  804. memdelete(shader->data);
  805. shader->data = nullptr;
  806. }
  807. for (Set<Material *>::Element *E = shader->owners.front(); E; E = E->next()) {
  808. Material *material = E->get();
  809. material->shader_type = new_type;
  810. if (material->data) {
  811. memdelete(material->data);
  812. material->data = nullptr;
  813. }
  814. }
  815. shader->type = new_type;
  816. if (new_type < SHADER_TYPE_MAX && shader_data_request_func[new_type]) {
  817. shader->data = shader_data_request_func[new_type]();
  818. } else {
  819. shader->type = SHADER_TYPE_MAX; //invalid
  820. }
  821. for (Set<Material *>::Element *E = shader->owners.front(); E; E = E->next()) {
  822. Material *material = E->get();
  823. if (shader->data) {
  824. material->data = material_data_request_func[new_type](shader->data);
  825. material->data->set_next_pass(material->next_pass);
  826. material->data->set_render_priority(material->priority);
  827. }
  828. material->shader_type = new_type;
  829. }
  830. }
  831. if (shader->data) {
  832. shader->data->set_code(p_code);
  833. }
  834. for (Set<Material *>::Element *E = shader->owners.front(); E; E = E->next()) {
  835. Material *material = E->get();
  836. material->instance_dependency.instance_notify_changed(false, true);
  837. _material_queue_update(material, true, true);
  838. }
  839. }
  840. String RasterizerStorageRD::shader_get_code(RID p_shader) const {
  841. Shader *shader = shader_owner.getornull(p_shader);
  842. ERR_FAIL_COND_V(!shader, String());
  843. return shader->code;
  844. }
  845. void RasterizerStorageRD::shader_get_param_list(RID p_shader, List<PropertyInfo> *p_param_list) const {
  846. Shader *shader = shader_owner.getornull(p_shader);
  847. ERR_FAIL_COND(!shader);
  848. if (shader->data) {
  849. return shader->data->get_param_list(p_param_list);
  850. }
  851. }
  852. void RasterizerStorageRD::shader_set_default_texture_param(RID p_shader, const StringName &p_name, RID p_texture) {
  853. Shader *shader = shader_owner.getornull(p_shader);
  854. ERR_FAIL_COND(!shader);
  855. if (p_texture.is_valid() && texture_owner.owns(p_texture)) {
  856. shader->default_texture_parameter[p_name] = p_texture;
  857. } else {
  858. shader->default_texture_parameter.erase(p_name);
  859. }
  860. for (Set<Material *>::Element *E = shader->owners.front(); E; E = E->next()) {
  861. Material *material = E->get();
  862. _material_queue_update(material, false, true);
  863. }
  864. }
  865. RID RasterizerStorageRD::shader_get_default_texture_param(RID p_shader, const StringName &p_name) const {
  866. Shader *shader = shader_owner.getornull(p_shader);
  867. ERR_FAIL_COND_V(!shader, RID());
  868. if (shader->default_texture_parameter.has(p_name)) {
  869. return shader->default_texture_parameter[p_name];
  870. }
  871. return RID();
  872. }
  873. Variant RasterizerStorageRD::shader_get_param_default(RID p_shader, const StringName &p_param) const {
  874. Shader *shader = shader_owner.getornull(p_shader);
  875. ERR_FAIL_COND_V(!shader, Variant());
  876. if (shader->data) {
  877. return shader->data->get_default_parameter(p_param);
  878. }
  879. return Variant();
  880. }
  881. void RasterizerStorageRD::shader_set_data_request_function(ShaderType p_shader_type, ShaderDataRequestFunction p_function) {
  882. ERR_FAIL_INDEX(p_shader_type, SHADER_TYPE_MAX);
  883. shader_data_request_func[p_shader_type] = p_function;
  884. }
  885. /* COMMON MATERIAL API */
  886. RID RasterizerStorageRD::material_create() {
  887. Material material;
  888. material.data = nullptr;
  889. material.shader = nullptr;
  890. material.shader_type = SHADER_TYPE_MAX;
  891. material.update_next = nullptr;
  892. material.update_requested = false;
  893. material.uniform_dirty = false;
  894. material.texture_dirty = false;
  895. material.priority = 0;
  896. RID id = material_owner.make_rid(material);
  897. {
  898. Material *material_ptr = material_owner.getornull(id);
  899. material_ptr->self = id;
  900. }
  901. return id;
  902. }
  903. void RasterizerStorageRD::_material_queue_update(Material *material, bool p_uniform, bool p_texture) {
  904. if (material->update_requested) {
  905. return;
  906. }
  907. material->update_next = material_update_list;
  908. material_update_list = material;
  909. material->update_requested = true;
  910. material->uniform_dirty = p_uniform;
  911. material->texture_dirty = p_texture;
  912. }
  913. void RasterizerStorageRD::material_set_shader(RID p_material, RID p_shader) {
  914. Material *material = material_owner.getornull(p_material);
  915. ERR_FAIL_COND(!material);
  916. if (material->data) {
  917. memdelete(material->data);
  918. material->data = nullptr;
  919. }
  920. if (material->shader) {
  921. material->shader->owners.erase(material);
  922. material->shader = nullptr;
  923. material->shader_type = SHADER_TYPE_MAX;
  924. }
  925. if (p_shader.is_null()) {
  926. material->instance_dependency.instance_notify_changed(false, true);
  927. return;
  928. }
  929. Shader *shader = shader_owner.getornull(p_shader);
  930. ERR_FAIL_COND(!shader);
  931. material->shader = shader;
  932. material->shader_type = shader->type;
  933. shader->owners.insert(material);
  934. if (shader->type == SHADER_TYPE_MAX) {
  935. return;
  936. }
  937. ERR_FAIL_COND(shader->data == nullptr);
  938. material->data = material_data_request_func[shader->type](shader->data);
  939. material->data->set_next_pass(material->next_pass);
  940. material->data->set_render_priority(material->priority);
  941. //updating happens later
  942. material->instance_dependency.instance_notify_changed(false, true);
  943. _material_queue_update(material, true, true);
  944. }
  945. void RasterizerStorageRD::material_set_param(RID p_material, const StringName &p_param, const Variant &p_value) {
  946. Material *material = material_owner.getornull(p_material);
  947. ERR_FAIL_COND(!material);
  948. if (p_value.get_type() == Variant::NIL) {
  949. material->params.erase(p_param);
  950. } else {
  951. material->params[p_param] = p_value;
  952. }
  953. if (material->shader && material->shader->data) { //shader is valid
  954. bool is_texture = material->shader->data->is_param_texture(p_param);
  955. _material_queue_update(material, !is_texture, is_texture);
  956. } else {
  957. _material_queue_update(material, true, true);
  958. }
  959. }
  960. Variant RasterizerStorageRD::material_get_param(RID p_material, const StringName &p_param) const {
  961. Material *material = material_owner.getornull(p_material);
  962. ERR_FAIL_COND_V(!material, Variant());
  963. if (material->params.has(p_param)) {
  964. return material->params[p_param];
  965. } else {
  966. return Variant();
  967. }
  968. }
  969. void RasterizerStorageRD::material_set_next_pass(RID p_material, RID p_next_material) {
  970. Material *material = material_owner.getornull(p_material);
  971. ERR_FAIL_COND(!material);
  972. if (material->next_pass == p_next_material) {
  973. return;
  974. }
  975. material->next_pass = p_next_material;
  976. if (material->data) {
  977. material->data->set_next_pass(p_next_material);
  978. }
  979. material->instance_dependency.instance_notify_changed(false, true);
  980. }
  981. void RasterizerStorageRD::material_set_render_priority(RID p_material, int priority) {
  982. Material *material = material_owner.getornull(p_material);
  983. ERR_FAIL_COND(!material);
  984. material->priority = priority;
  985. if (material->data) {
  986. material->data->set_render_priority(priority);
  987. }
  988. }
  989. bool RasterizerStorageRD::material_is_animated(RID p_material) {
  990. Material *material = material_owner.getornull(p_material);
  991. ERR_FAIL_COND_V(!material, false);
  992. if (material->shader && material->shader->data) {
  993. if (material->shader->data->is_animated()) {
  994. return true;
  995. } else if (material->next_pass.is_valid()) {
  996. return material_is_animated(material->next_pass);
  997. }
  998. }
  999. return false; //by default nothing is animated
  1000. }
  1001. bool RasterizerStorageRD::material_casts_shadows(RID p_material) {
  1002. Material *material = material_owner.getornull(p_material);
  1003. ERR_FAIL_COND_V(!material, true);
  1004. if (material->shader && material->shader->data) {
  1005. if (material->shader->data->casts_shadows()) {
  1006. return true;
  1007. } else if (material->next_pass.is_valid()) {
  1008. return material_casts_shadows(material->next_pass);
  1009. }
  1010. }
  1011. return true; //by default everything casts shadows
  1012. }
  1013. void RasterizerStorageRD::material_update_dependency(RID p_material, RasterizerScene::InstanceBase *p_instance) {
  1014. Material *material = material_owner.getornull(p_material);
  1015. ERR_FAIL_COND(!material);
  1016. p_instance->update_dependency(&material->instance_dependency);
  1017. if (material->next_pass.is_valid()) {
  1018. material_update_dependency(material->next_pass, p_instance);
  1019. }
  1020. }
  1021. void RasterizerStorageRD::material_set_data_request_function(ShaderType p_shader_type, MaterialDataRequestFunction p_function) {
  1022. ERR_FAIL_INDEX(p_shader_type, SHADER_TYPE_MAX);
  1023. material_data_request_func[p_shader_type] = p_function;
  1024. }
  1025. _FORCE_INLINE_ static void _fill_std140_variant_ubo_value(ShaderLanguage::DataType type, const Variant &value, uint8_t *data, bool p_linear_color) {
  1026. switch (type) {
  1027. case ShaderLanguage::TYPE_BOOL: {
  1028. bool v = value;
  1029. uint32_t *gui = (uint32_t *)data;
  1030. *gui = v ? 1 : 0;
  1031. } break;
  1032. case ShaderLanguage::TYPE_BVEC2: {
  1033. int v = value;
  1034. uint32_t *gui = (uint32_t *)data;
  1035. gui[0] = v & 1 ? 1 : 0;
  1036. gui[1] = v & 2 ? 1 : 0;
  1037. } break;
  1038. case ShaderLanguage::TYPE_BVEC3: {
  1039. int v = value;
  1040. uint32_t *gui = (uint32_t *)data;
  1041. gui[0] = (v & 1) ? 1 : 0;
  1042. gui[1] = (v & 2) ? 1 : 0;
  1043. gui[2] = (v & 4) ? 1 : 0;
  1044. } break;
  1045. case ShaderLanguage::TYPE_BVEC4: {
  1046. int v = value;
  1047. uint32_t *gui = (uint32_t *)data;
  1048. gui[0] = (v & 1) ? 1 : 0;
  1049. gui[1] = (v & 2) ? 1 : 0;
  1050. gui[2] = (v & 4) ? 1 : 0;
  1051. gui[3] = (v & 8) ? 1 : 0;
  1052. } break;
  1053. case ShaderLanguage::TYPE_INT: {
  1054. int v = value;
  1055. int32_t *gui = (int32_t *)data;
  1056. gui[0] = v;
  1057. } break;
  1058. case ShaderLanguage::TYPE_IVEC2: {
  1059. Vector<int> iv = value;
  1060. int s = iv.size();
  1061. int32_t *gui = (int32_t *)data;
  1062. const int *r = iv.ptr();
  1063. for (int i = 0; i < 2; i++) {
  1064. if (i < s)
  1065. gui[i] = r[i];
  1066. else
  1067. gui[i] = 0;
  1068. }
  1069. } break;
  1070. case ShaderLanguage::TYPE_IVEC3: {
  1071. Vector<int> iv = value;
  1072. int s = iv.size();
  1073. int32_t *gui = (int32_t *)data;
  1074. const int *r = iv.ptr();
  1075. for (int i = 0; i < 3; i++) {
  1076. if (i < s)
  1077. gui[i] = r[i];
  1078. else
  1079. gui[i] = 0;
  1080. }
  1081. } break;
  1082. case ShaderLanguage::TYPE_IVEC4: {
  1083. Vector<int> iv = value;
  1084. int s = iv.size();
  1085. int32_t *gui = (int32_t *)data;
  1086. const int *r = iv.ptr();
  1087. for (int i = 0; i < 4; i++) {
  1088. if (i < s)
  1089. gui[i] = r[i];
  1090. else
  1091. gui[i] = 0;
  1092. }
  1093. } break;
  1094. case ShaderLanguage::TYPE_UINT: {
  1095. int v = value;
  1096. uint32_t *gui = (uint32_t *)data;
  1097. gui[0] = v;
  1098. } break;
  1099. case ShaderLanguage::TYPE_UVEC2: {
  1100. Vector<int> iv = value;
  1101. int s = iv.size();
  1102. uint32_t *gui = (uint32_t *)data;
  1103. const int *r = iv.ptr();
  1104. for (int i = 0; i < 2; i++) {
  1105. if (i < s)
  1106. gui[i] = r[i];
  1107. else
  1108. gui[i] = 0;
  1109. }
  1110. } break;
  1111. case ShaderLanguage::TYPE_UVEC3: {
  1112. Vector<int> iv = value;
  1113. int s = iv.size();
  1114. uint32_t *gui = (uint32_t *)data;
  1115. const int *r = iv.ptr();
  1116. for (int i = 0; i < 3; i++) {
  1117. if (i < s)
  1118. gui[i] = r[i];
  1119. else
  1120. gui[i] = 0;
  1121. }
  1122. } break;
  1123. case ShaderLanguage::TYPE_UVEC4: {
  1124. Vector<int> iv = value;
  1125. int s = iv.size();
  1126. uint32_t *gui = (uint32_t *)data;
  1127. const int *r = iv.ptr();
  1128. for (int i = 0; i < 4; i++) {
  1129. if (i < s)
  1130. gui[i] = r[i];
  1131. else
  1132. gui[i] = 0;
  1133. }
  1134. } break;
  1135. case ShaderLanguage::TYPE_FLOAT: {
  1136. float v = value;
  1137. float *gui = (float *)data;
  1138. gui[0] = v;
  1139. } break;
  1140. case ShaderLanguage::TYPE_VEC2: {
  1141. Vector2 v = value;
  1142. float *gui = (float *)data;
  1143. gui[0] = v.x;
  1144. gui[1] = v.y;
  1145. } break;
  1146. case ShaderLanguage::TYPE_VEC3: {
  1147. Vector3 v = value;
  1148. float *gui = (float *)data;
  1149. gui[0] = v.x;
  1150. gui[1] = v.y;
  1151. gui[2] = v.z;
  1152. } break;
  1153. case ShaderLanguage::TYPE_VEC4: {
  1154. float *gui = (float *)data;
  1155. if (value.get_type() == Variant::COLOR) {
  1156. Color v = value;
  1157. if (p_linear_color) {
  1158. v = v.to_linear();
  1159. }
  1160. gui[0] = v.r;
  1161. gui[1] = v.g;
  1162. gui[2] = v.b;
  1163. gui[3] = v.a;
  1164. } else if (value.get_type() == Variant::RECT2) {
  1165. Rect2 v = value;
  1166. gui[0] = v.position.x;
  1167. gui[1] = v.position.y;
  1168. gui[2] = v.size.x;
  1169. gui[3] = v.size.y;
  1170. } else if (value.get_type() == Variant::QUAT) {
  1171. Quat v = value;
  1172. gui[0] = v.x;
  1173. gui[1] = v.y;
  1174. gui[2] = v.z;
  1175. gui[3] = v.w;
  1176. } else {
  1177. Plane v = value;
  1178. gui[0] = v.normal.x;
  1179. gui[1] = v.normal.y;
  1180. gui[2] = v.normal.z;
  1181. gui[3] = v.d;
  1182. }
  1183. } break;
  1184. case ShaderLanguage::TYPE_MAT2: {
  1185. Transform2D v = value;
  1186. float *gui = (float *)data;
  1187. //in std140 members of mat2 are treated as vec4s
  1188. gui[0] = v.elements[0][0];
  1189. gui[1] = v.elements[0][1];
  1190. gui[2] = 0;
  1191. gui[3] = 0;
  1192. gui[4] = v.elements[1][0];
  1193. gui[5] = v.elements[1][1];
  1194. gui[6] = 0;
  1195. gui[7] = 0;
  1196. } break;
  1197. case ShaderLanguage::TYPE_MAT3: {
  1198. Basis v = value;
  1199. float *gui = (float *)data;
  1200. gui[0] = v.elements[0][0];
  1201. gui[1] = v.elements[1][0];
  1202. gui[2] = v.elements[2][0];
  1203. gui[3] = 0;
  1204. gui[4] = v.elements[0][1];
  1205. gui[5] = v.elements[1][1];
  1206. gui[6] = v.elements[2][1];
  1207. gui[7] = 0;
  1208. gui[8] = v.elements[0][2];
  1209. gui[9] = v.elements[1][2];
  1210. gui[10] = v.elements[2][2];
  1211. gui[11] = 0;
  1212. } break;
  1213. case ShaderLanguage::TYPE_MAT4: {
  1214. Transform v = value;
  1215. float *gui = (float *)data;
  1216. gui[0] = v.basis.elements[0][0];
  1217. gui[1] = v.basis.elements[1][0];
  1218. gui[2] = v.basis.elements[2][0];
  1219. gui[3] = 0;
  1220. gui[4] = v.basis.elements[0][1];
  1221. gui[5] = v.basis.elements[1][1];
  1222. gui[6] = v.basis.elements[2][1];
  1223. gui[7] = 0;
  1224. gui[8] = v.basis.elements[0][2];
  1225. gui[9] = v.basis.elements[1][2];
  1226. gui[10] = v.basis.elements[2][2];
  1227. gui[11] = 0;
  1228. gui[12] = v.origin.x;
  1229. gui[13] = v.origin.y;
  1230. gui[14] = v.origin.z;
  1231. gui[15] = 1;
  1232. } break;
  1233. default: {
  1234. }
  1235. }
  1236. }
  1237. _FORCE_INLINE_ static void _fill_std140_ubo_value(ShaderLanguage::DataType type, const Vector<ShaderLanguage::ConstantNode::Value> &value, uint8_t *data) {
  1238. switch (type) {
  1239. case ShaderLanguage::TYPE_BOOL: {
  1240. uint32_t *gui = (uint32_t *)data;
  1241. *gui = value[0].boolean ? 1 : 0;
  1242. } break;
  1243. case ShaderLanguage::TYPE_BVEC2: {
  1244. uint32_t *gui = (uint32_t *)data;
  1245. gui[0] = value[0].boolean ? 1 : 0;
  1246. gui[1] = value[1].boolean ? 1 : 0;
  1247. } break;
  1248. case ShaderLanguage::TYPE_BVEC3: {
  1249. uint32_t *gui = (uint32_t *)data;
  1250. gui[0] = value[0].boolean ? 1 : 0;
  1251. gui[1] = value[1].boolean ? 1 : 0;
  1252. gui[2] = value[2].boolean ? 1 : 0;
  1253. } break;
  1254. case ShaderLanguage::TYPE_BVEC4: {
  1255. uint32_t *gui = (uint32_t *)data;
  1256. gui[0] = value[0].boolean ? 1 : 0;
  1257. gui[1] = value[1].boolean ? 1 : 0;
  1258. gui[2] = value[2].boolean ? 1 : 0;
  1259. gui[3] = value[3].boolean ? 1 : 0;
  1260. } break;
  1261. case ShaderLanguage::TYPE_INT: {
  1262. int32_t *gui = (int32_t *)data;
  1263. gui[0] = value[0].sint;
  1264. } break;
  1265. case ShaderLanguage::TYPE_IVEC2: {
  1266. int32_t *gui = (int32_t *)data;
  1267. for (int i = 0; i < 2; i++) {
  1268. gui[i] = value[i].sint;
  1269. }
  1270. } break;
  1271. case ShaderLanguage::TYPE_IVEC3: {
  1272. int32_t *gui = (int32_t *)data;
  1273. for (int i = 0; i < 3; i++) {
  1274. gui[i] = value[i].sint;
  1275. }
  1276. } break;
  1277. case ShaderLanguage::TYPE_IVEC4: {
  1278. int32_t *gui = (int32_t *)data;
  1279. for (int i = 0; i < 4; i++) {
  1280. gui[i] = value[i].sint;
  1281. }
  1282. } break;
  1283. case ShaderLanguage::TYPE_UINT: {
  1284. uint32_t *gui = (uint32_t *)data;
  1285. gui[0] = value[0].uint;
  1286. } break;
  1287. case ShaderLanguage::TYPE_UVEC2: {
  1288. int32_t *gui = (int32_t *)data;
  1289. for (int i = 0; i < 2; i++) {
  1290. gui[i] = value[i].uint;
  1291. }
  1292. } break;
  1293. case ShaderLanguage::TYPE_UVEC3: {
  1294. int32_t *gui = (int32_t *)data;
  1295. for (int i = 0; i < 3; i++) {
  1296. gui[i] = value[i].uint;
  1297. }
  1298. } break;
  1299. case ShaderLanguage::TYPE_UVEC4: {
  1300. int32_t *gui = (int32_t *)data;
  1301. for (int i = 0; i < 4; i++) {
  1302. gui[i] = value[i].uint;
  1303. }
  1304. } break;
  1305. case ShaderLanguage::TYPE_FLOAT: {
  1306. float *gui = (float *)data;
  1307. gui[0] = value[0].real;
  1308. } break;
  1309. case ShaderLanguage::TYPE_VEC2: {
  1310. float *gui = (float *)data;
  1311. for (int i = 0; i < 2; i++) {
  1312. gui[i] = value[i].real;
  1313. }
  1314. } break;
  1315. case ShaderLanguage::TYPE_VEC3: {
  1316. float *gui = (float *)data;
  1317. for (int i = 0; i < 3; i++) {
  1318. gui[i] = value[i].real;
  1319. }
  1320. } break;
  1321. case ShaderLanguage::TYPE_VEC4: {
  1322. float *gui = (float *)data;
  1323. for (int i = 0; i < 4; i++) {
  1324. gui[i] = value[i].real;
  1325. }
  1326. } break;
  1327. case ShaderLanguage::TYPE_MAT2: {
  1328. float *gui = (float *)data;
  1329. //in std140 members of mat2 are treated as vec4s
  1330. gui[0] = value[0].real;
  1331. gui[1] = value[1].real;
  1332. gui[2] = 0;
  1333. gui[3] = 0;
  1334. gui[4] = value[2].real;
  1335. gui[5] = value[3].real;
  1336. gui[6] = 0;
  1337. gui[7] = 0;
  1338. } break;
  1339. case ShaderLanguage::TYPE_MAT3: {
  1340. float *gui = (float *)data;
  1341. gui[0] = value[0].real;
  1342. gui[1] = value[1].real;
  1343. gui[2] = value[2].real;
  1344. gui[3] = 0;
  1345. gui[4] = value[3].real;
  1346. gui[5] = value[4].real;
  1347. gui[6] = value[5].real;
  1348. gui[7] = 0;
  1349. gui[8] = value[6].real;
  1350. gui[9] = value[7].real;
  1351. gui[10] = value[8].real;
  1352. gui[11] = 0;
  1353. } break;
  1354. case ShaderLanguage::TYPE_MAT4: {
  1355. float *gui = (float *)data;
  1356. for (int i = 0; i < 16; i++) {
  1357. gui[i] = value[i].real;
  1358. }
  1359. } break;
  1360. default: {
  1361. }
  1362. }
  1363. }
  1364. _FORCE_INLINE_ static void _fill_std140_ubo_empty(ShaderLanguage::DataType type, uint8_t *data) {
  1365. switch (type) {
  1366. case ShaderLanguage::TYPE_BOOL:
  1367. case ShaderLanguage::TYPE_INT:
  1368. case ShaderLanguage::TYPE_UINT:
  1369. case ShaderLanguage::TYPE_FLOAT: {
  1370. zeromem(data, 4);
  1371. } break;
  1372. case ShaderLanguage::TYPE_BVEC2:
  1373. case ShaderLanguage::TYPE_IVEC2:
  1374. case ShaderLanguage::TYPE_UVEC2:
  1375. case ShaderLanguage::TYPE_VEC2: {
  1376. zeromem(data, 8);
  1377. } break;
  1378. case ShaderLanguage::TYPE_BVEC3:
  1379. case ShaderLanguage::TYPE_IVEC3:
  1380. case ShaderLanguage::TYPE_UVEC3:
  1381. case ShaderLanguage::TYPE_VEC3:
  1382. case ShaderLanguage::TYPE_BVEC4:
  1383. case ShaderLanguage::TYPE_IVEC4:
  1384. case ShaderLanguage::TYPE_UVEC4:
  1385. case ShaderLanguage::TYPE_VEC4: {
  1386. zeromem(data, 16);
  1387. } break;
  1388. case ShaderLanguage::TYPE_MAT2: {
  1389. zeromem(data, 32);
  1390. } break;
  1391. case ShaderLanguage::TYPE_MAT3: {
  1392. zeromem(data, 48);
  1393. } break;
  1394. case ShaderLanguage::TYPE_MAT4: {
  1395. zeromem(data, 64);
  1396. } break;
  1397. default: {
  1398. }
  1399. }
  1400. }
  1401. void RasterizerStorageRD::MaterialData::update_uniform_buffer(const Map<StringName, ShaderLanguage::ShaderNode::Uniform> &p_uniforms, const uint32_t *p_uniform_offsets, const Map<StringName, Variant> &p_parameters, uint8_t *p_buffer, uint32_t p_buffer_size, bool p_use_linear_color) {
  1402. for (Map<StringName, ShaderLanguage::ShaderNode::Uniform>::Element *E = p_uniforms.front(); E; E = E->next()) {
  1403. if (E->get().order < 0)
  1404. continue; // texture, does not go here
  1405. //regular uniform
  1406. uint32_t offset = p_uniform_offsets[E->get().order];
  1407. #ifdef DEBUG_ENABLED
  1408. uint32_t size = ShaderLanguage::get_type_size(E->get().type);
  1409. ERR_CONTINUE(offset + size > p_buffer_size);
  1410. #endif
  1411. uint8_t *data = &p_buffer[offset];
  1412. const Map<StringName, Variant>::Element *V = p_parameters.find(E->key());
  1413. if (V) {
  1414. //user provided
  1415. _fill_std140_variant_ubo_value(E->get().type, V->get(), data, p_use_linear_color);
  1416. } else if (E->get().default_value.size()) {
  1417. //default value
  1418. _fill_std140_ubo_value(E->get().type, E->get().default_value, data);
  1419. //value=E->get().default_value;
  1420. } else {
  1421. //zero because it was not provided
  1422. if (E->get().type == ShaderLanguage::TYPE_VEC4 && E->get().hint == ShaderLanguage::ShaderNode::Uniform::HINT_COLOR) {
  1423. //colors must be set as black, with alpha as 1.0
  1424. _fill_std140_variant_ubo_value(E->get().type, Color(0, 0, 0, 1), data, p_use_linear_color);
  1425. } else {
  1426. //else just zero it out
  1427. _fill_std140_ubo_empty(E->get().type, data);
  1428. }
  1429. }
  1430. }
  1431. }
  1432. void RasterizerStorageRD::MaterialData::update_textures(const Map<StringName, Variant> &p_parameters, const Map<StringName, RID> &p_default_textures, const Vector<ShaderCompilerRD::GeneratedCode::Texture> &p_texture_uniforms, RID *p_textures, bool p_use_linear_color) {
  1433. RasterizerStorageRD *singleton = (RasterizerStorageRD *)RasterizerStorage::base_singleton;
  1434. #ifdef TOOLS_ENABLED
  1435. Texture *roughness_detect_texture = nullptr;
  1436. RS::TextureDetectRoughnessChannel roughness_channel = RS::TEXTURE_DETECT_ROUGNHESS_R;
  1437. Texture *normal_detect_texture = nullptr;
  1438. #endif
  1439. for (int i = 0; i < p_texture_uniforms.size(); i++) {
  1440. const StringName &uniform_name = p_texture_uniforms[i].name;
  1441. RID texture;
  1442. const Map<StringName, Variant>::Element *V = p_parameters.find(uniform_name);
  1443. if (V) {
  1444. texture = V->get();
  1445. }
  1446. if (!texture.is_valid()) {
  1447. const Map<StringName, RID>::Element *W = p_default_textures.find(uniform_name);
  1448. if (W) {
  1449. texture = W->get();
  1450. }
  1451. }
  1452. RID rd_texture;
  1453. if (texture.is_null()) {
  1454. //check default usage
  1455. switch (p_texture_uniforms[i].hint) {
  1456. case ShaderLanguage::ShaderNode::Uniform::HINT_BLACK:
  1457. case ShaderLanguage::ShaderNode::Uniform::HINT_BLACK_ALBEDO: {
  1458. rd_texture = singleton->texture_rd_get_default(DEFAULT_RD_TEXTURE_BLACK);
  1459. } break;
  1460. case ShaderLanguage::ShaderNode::Uniform::HINT_NONE: {
  1461. rd_texture = singleton->texture_rd_get_default(DEFAULT_RD_TEXTURE_NORMAL);
  1462. } break;
  1463. case ShaderLanguage::ShaderNode::Uniform::HINT_ANISO: {
  1464. rd_texture = singleton->texture_rd_get_default(DEFAULT_RD_TEXTURE_ANISO);
  1465. } break;
  1466. default: {
  1467. rd_texture = singleton->texture_rd_get_default(DEFAULT_RD_TEXTURE_WHITE);
  1468. } break;
  1469. }
  1470. } else {
  1471. bool srgb = p_use_linear_color && (p_texture_uniforms[i].hint == ShaderLanguage::ShaderNode::Uniform::HINT_ALBEDO || p_texture_uniforms[i].hint == ShaderLanguage::ShaderNode::Uniform::HINT_BLACK_ALBEDO);
  1472. Texture *tex = singleton->texture_owner.getornull(texture);
  1473. if (tex) {
  1474. rd_texture = (srgb && tex->rd_texture_srgb.is_valid()) ? tex->rd_texture_srgb : tex->rd_texture;
  1475. #ifdef TOOLS_ENABLED
  1476. if (tex->detect_3d_callback && p_use_linear_color) {
  1477. tex->detect_3d_callback(tex->detect_3d_callback_ud);
  1478. }
  1479. if (tex->detect_normal_callback && (p_texture_uniforms[i].hint == ShaderLanguage::ShaderNode::Uniform::HINT_NORMAL || p_texture_uniforms[i].hint == ShaderLanguage::ShaderNode::Uniform::HINT_ROUGHNESS_NORMAL)) {
  1480. if (p_texture_uniforms[i].hint == ShaderLanguage::ShaderNode::Uniform::HINT_ROUGHNESS_NORMAL) {
  1481. normal_detect_texture = tex;
  1482. }
  1483. tex->detect_normal_callback(tex->detect_normal_callback_ud);
  1484. }
  1485. if (tex->detect_roughness_callback && (p_texture_uniforms[i].hint >= ShaderLanguage::ShaderNode::Uniform::HINT_ROUGHNESS_R || p_texture_uniforms[i].hint <= ShaderLanguage::ShaderNode::Uniform::HINT_ROUGHNESS_GRAY)) {
  1486. //find the normal texture
  1487. roughness_detect_texture = tex;
  1488. roughness_channel = RS::TextureDetectRoughnessChannel(p_texture_uniforms[i].hint - ShaderLanguage::ShaderNode::Uniform::HINT_ROUGHNESS_R);
  1489. }
  1490. #endif
  1491. }
  1492. if (rd_texture.is_null()) {
  1493. //wtf
  1494. rd_texture = singleton->texture_rd_get_default(DEFAULT_RD_TEXTURE_WHITE);
  1495. }
  1496. }
  1497. p_textures[i] = rd_texture;
  1498. }
  1499. #ifdef TOOLS_ENABLED
  1500. if (roughness_detect_texture && normal_detect_texture && normal_detect_texture->path != String()) {
  1501. roughness_detect_texture->detect_roughness_callback(roughness_detect_texture->detect_roughness_callback_ud, normal_detect_texture->path, roughness_channel);
  1502. }
  1503. #endif
  1504. }
  1505. void RasterizerStorageRD::material_force_update_textures(RID p_material, ShaderType p_shader_type) {
  1506. Material *material = material_owner.getornull(p_material);
  1507. if (material->shader_type != p_shader_type) {
  1508. return;
  1509. }
  1510. if (material->data) {
  1511. material->data->update_parameters(material->params, false, true);
  1512. }
  1513. }
  1514. void RasterizerStorageRD::_update_queued_materials() {
  1515. Material *material = material_update_list;
  1516. while (material) {
  1517. Material *next = material->update_next;
  1518. if (material->data) {
  1519. material->data->update_parameters(material->params, material->uniform_dirty, material->texture_dirty);
  1520. }
  1521. material->update_requested = false;
  1522. material->texture_dirty = false;
  1523. material->uniform_dirty = false;
  1524. material->update_next = nullptr;
  1525. material = next;
  1526. }
  1527. material_update_list = nullptr;
  1528. }
  1529. /* MESH API */
  1530. RID RasterizerStorageRD::mesh_create() {
  1531. return mesh_owner.make_rid(Mesh());
  1532. }
  1533. /// Returns stride
  1534. void RasterizerStorageRD::mesh_add_surface(RID p_mesh, const RS::SurfaceData &p_surface) {
  1535. Mesh *mesh = mesh_owner.getornull(p_mesh);
  1536. ERR_FAIL_COND(!mesh);
  1537. //ensure blend shape consistency
  1538. ERR_FAIL_COND(mesh->blend_shape_count && p_surface.blend_shapes.size() != (int)mesh->blend_shape_count);
  1539. ERR_FAIL_COND(mesh->blend_shape_count && p_surface.bone_aabbs.size() != mesh->bone_aabbs.size());
  1540. #ifdef DEBUG_ENABLED
  1541. //do a validation, to catch errors first
  1542. {
  1543. uint32_t stride = 0;
  1544. for (int i = 0; i < RS::ARRAY_WEIGHTS; i++) {
  1545. if ((p_surface.format & (1 << i))) {
  1546. switch (i) {
  1547. case RS::ARRAY_VERTEX: {
  1548. if (p_surface.format & RS::ARRAY_FLAG_USE_2D_VERTICES) {
  1549. stride += sizeof(float) * 2;
  1550. } else {
  1551. stride += sizeof(float) * 3;
  1552. }
  1553. } break;
  1554. case RS::ARRAY_NORMAL: {
  1555. if (p_surface.format & RS::ARRAY_COMPRESS_NORMAL) {
  1556. stride += sizeof(int8_t) * 4;
  1557. } else {
  1558. stride += sizeof(float) * 4;
  1559. }
  1560. } break;
  1561. case RS::ARRAY_TANGENT: {
  1562. if (p_surface.format & RS::ARRAY_COMPRESS_TANGENT) {
  1563. stride += sizeof(int8_t) * 4;
  1564. } else {
  1565. stride += sizeof(float) * 4;
  1566. }
  1567. } break;
  1568. case RS::ARRAY_COLOR: {
  1569. if (p_surface.format & RS::ARRAY_COMPRESS_COLOR) {
  1570. stride += sizeof(int8_t) * 4;
  1571. } else {
  1572. stride += sizeof(float) * 4;
  1573. }
  1574. } break;
  1575. case RS::ARRAY_TEX_UV: {
  1576. if (p_surface.format & RS::ARRAY_COMPRESS_TEX_UV) {
  1577. stride += sizeof(int16_t) * 2;
  1578. } else {
  1579. stride += sizeof(float) * 2;
  1580. }
  1581. } break;
  1582. case RS::ARRAY_TEX_UV2: {
  1583. if (p_surface.format & RS::ARRAY_COMPRESS_TEX_UV2) {
  1584. stride += sizeof(int16_t) * 2;
  1585. } else {
  1586. stride += sizeof(float) * 2;
  1587. }
  1588. } break;
  1589. case RS::ARRAY_BONES: {
  1590. //assumed weights too
  1591. //unique format, internally 16 bits, exposed as single array for 32
  1592. stride += sizeof(int32_t) * 4;
  1593. } break;
  1594. }
  1595. }
  1596. }
  1597. int expected_size = stride * p_surface.vertex_count;
  1598. ERR_FAIL_COND_MSG(expected_size != p_surface.vertex_data.size(), "Size of data provided (" + itos(p_surface.vertex_data.size()) + ") does not match expected (" + itos(expected_size) + ")");
  1599. }
  1600. #endif
  1601. Mesh::Surface *s = memnew(Mesh::Surface);
  1602. s->format = p_surface.format;
  1603. s->primitive = p_surface.primitive;
  1604. s->vertex_buffer = RD::get_singleton()->vertex_buffer_create(p_surface.vertex_data.size(), p_surface.vertex_data);
  1605. s->vertex_count = p_surface.vertex_count;
  1606. if (p_surface.index_count) {
  1607. bool is_index_16 = p_surface.vertex_count <= 65536;
  1608. s->index_buffer = RD::get_singleton()->index_buffer_create(p_surface.index_count, is_index_16 ? RD::INDEX_BUFFER_FORMAT_UINT16 : RD::INDEX_BUFFER_FORMAT_UINT32, p_surface.index_data, false);
  1609. s->index_count = p_surface.index_count;
  1610. s->index_array = RD::get_singleton()->index_array_create(s->index_buffer, 0, s->index_count);
  1611. if (p_surface.lods.size()) {
  1612. s->lods = memnew_arr(Mesh::Surface::LOD, p_surface.lods.size());
  1613. s->lod_count = p_surface.lods.size();
  1614. for (int i = 0; i < p_surface.lods.size(); i++) {
  1615. uint32_t indices = p_surface.lods[i].index_data.size() / (is_index_16 ? 2 : 4);
  1616. s->lods[i].index_buffer = RD::get_singleton()->index_buffer_create(indices, is_index_16 ? RD::INDEX_BUFFER_FORMAT_UINT16 : RD::INDEX_BUFFER_FORMAT_UINT32, p_surface.lods[i].index_data);
  1617. s->lods[i].index_array = RD::get_singleton()->index_array_create(s->lods[i].index_buffer, 0, indices);
  1618. s->lods[i].edge_length = p_surface.lods[i].edge_length;
  1619. }
  1620. }
  1621. }
  1622. s->aabb = p_surface.aabb;
  1623. s->bone_aabbs = p_surface.bone_aabbs; //only really useful for returning them.
  1624. for (int i = 0; i < p_surface.blend_shapes.size(); i++) {
  1625. if (p_surface.blend_shapes[i].size() != p_surface.vertex_data.size()) {
  1626. memdelete(s);
  1627. ERR_FAIL_COND(p_surface.blend_shapes[i].size() != p_surface.vertex_data.size());
  1628. }
  1629. RID vertex_buffer = RD::get_singleton()->vertex_buffer_create(p_surface.blend_shapes[i].size(), p_surface.blend_shapes[i]);
  1630. s->blend_shapes.push_back(vertex_buffer);
  1631. }
  1632. mesh->blend_shape_count = p_surface.blend_shapes.size();
  1633. if (mesh->surface_count == 0) {
  1634. mesh->bone_aabbs = p_surface.bone_aabbs;
  1635. mesh->aabb = p_surface.aabb;
  1636. } else {
  1637. for (int i = 0; i < p_surface.bone_aabbs.size(); i++) {
  1638. mesh->bone_aabbs.write[i].merge_with(p_surface.bone_aabbs[i]);
  1639. }
  1640. mesh->aabb.merge_with(p_surface.aabb);
  1641. }
  1642. s->material = p_surface.material;
  1643. mesh->surfaces = (Mesh::Surface **)memrealloc(mesh->surfaces, sizeof(Mesh::Surface *) * (mesh->surface_count + 1));
  1644. mesh->surfaces[mesh->surface_count] = s;
  1645. mesh->surface_count++;
  1646. mesh->instance_dependency.instance_notify_changed(true, true);
  1647. mesh->material_cache.clear();
  1648. }
  1649. int RasterizerStorageRD::mesh_get_blend_shape_count(RID p_mesh) const {
  1650. const Mesh *mesh = mesh_owner.getornull(p_mesh);
  1651. ERR_FAIL_COND_V(!mesh, -1);
  1652. return mesh->blend_shape_count;
  1653. }
  1654. void RasterizerStorageRD::mesh_set_blend_shape_mode(RID p_mesh, RS::BlendShapeMode p_mode) {
  1655. Mesh *mesh = mesh_owner.getornull(p_mesh);
  1656. ERR_FAIL_COND(!mesh);
  1657. ERR_FAIL_INDEX((int)p_mode, 2);
  1658. mesh->blend_shape_mode = p_mode;
  1659. }
  1660. RS::BlendShapeMode RasterizerStorageRD::mesh_get_blend_shape_mode(RID p_mesh) const {
  1661. Mesh *mesh = mesh_owner.getornull(p_mesh);
  1662. ERR_FAIL_COND_V(!mesh, RS::BLEND_SHAPE_MODE_NORMALIZED);
  1663. return mesh->blend_shape_mode;
  1664. }
  1665. void RasterizerStorageRD::mesh_surface_update_region(RID p_mesh, int p_surface, int p_offset, const Vector<uint8_t> &p_data) {
  1666. Mesh *mesh = mesh_owner.getornull(p_mesh);
  1667. ERR_FAIL_COND(!mesh);
  1668. ERR_FAIL_UNSIGNED_INDEX((uint32_t)p_surface, mesh->surface_count);
  1669. ERR_FAIL_COND(p_data.size() == 0);
  1670. uint64_t data_size = p_data.size();
  1671. const uint8_t *r = p_data.ptr();
  1672. RD::get_singleton()->buffer_update(mesh->surfaces[p_surface]->vertex_buffer, p_offset, data_size, r);
  1673. }
  1674. void RasterizerStorageRD::mesh_surface_set_material(RID p_mesh, int p_surface, RID p_material) {
  1675. Mesh *mesh = mesh_owner.getornull(p_mesh);
  1676. ERR_FAIL_COND(!mesh);
  1677. ERR_FAIL_UNSIGNED_INDEX((uint32_t)p_surface, mesh->surface_count);
  1678. mesh->surfaces[p_surface]->material = p_material;
  1679. mesh->instance_dependency.instance_notify_changed(false, true);
  1680. mesh->material_cache.clear();
  1681. }
  1682. RID RasterizerStorageRD::mesh_surface_get_material(RID p_mesh, int p_surface) const {
  1683. Mesh *mesh = mesh_owner.getornull(p_mesh);
  1684. ERR_FAIL_COND_V(!mesh, RID());
  1685. ERR_FAIL_UNSIGNED_INDEX_V((uint32_t)p_surface, mesh->surface_count, RID());
  1686. return mesh->surfaces[p_surface]->material;
  1687. }
  1688. RS::SurfaceData RasterizerStorageRD::mesh_get_surface(RID p_mesh, int p_surface) const {
  1689. Mesh *mesh = mesh_owner.getornull(p_mesh);
  1690. ERR_FAIL_COND_V(!mesh, RS::SurfaceData());
  1691. ERR_FAIL_UNSIGNED_INDEX_V((uint32_t)p_surface, mesh->surface_count, RS::SurfaceData());
  1692. Mesh::Surface &s = *mesh->surfaces[p_surface];
  1693. RS::SurfaceData sd;
  1694. sd.format = s.format;
  1695. sd.vertex_data = RD::get_singleton()->buffer_get_data(s.vertex_buffer);
  1696. sd.vertex_count = s.vertex_count;
  1697. sd.index_count = s.index_count;
  1698. sd.primitive = s.primitive;
  1699. if (sd.index_count) {
  1700. sd.index_data = RD::get_singleton()->buffer_get_data(s.index_buffer);
  1701. }
  1702. sd.aabb = s.aabb;
  1703. for (uint32_t i = 0; i < s.lod_count; i++) {
  1704. RS::SurfaceData::LOD lod;
  1705. lod.edge_length = s.lods[i].edge_length;
  1706. lod.index_data = RD::get_singleton()->buffer_get_data(s.lods[i].index_buffer);
  1707. sd.lods.push_back(lod);
  1708. }
  1709. sd.bone_aabbs = s.bone_aabbs;
  1710. for (int i = 0; i < s.blend_shapes.size(); i++) {
  1711. Vector<uint8_t> bs = RD::get_singleton()->buffer_get_data(s.blend_shapes[i]);
  1712. sd.blend_shapes.push_back(bs);
  1713. }
  1714. return sd;
  1715. }
  1716. int RasterizerStorageRD::mesh_get_surface_count(RID p_mesh) const {
  1717. Mesh *mesh = mesh_owner.getornull(p_mesh);
  1718. ERR_FAIL_COND_V(!mesh, 0);
  1719. return mesh->surface_count;
  1720. }
  1721. void RasterizerStorageRD::mesh_set_custom_aabb(RID p_mesh, const AABB &p_aabb) {
  1722. Mesh *mesh = mesh_owner.getornull(p_mesh);
  1723. ERR_FAIL_COND(!mesh);
  1724. mesh->custom_aabb = p_aabb;
  1725. }
  1726. AABB RasterizerStorageRD::mesh_get_custom_aabb(RID p_mesh) const {
  1727. Mesh *mesh = mesh_owner.getornull(p_mesh);
  1728. ERR_FAIL_COND_V(!mesh, AABB());
  1729. return mesh->custom_aabb;
  1730. }
  1731. AABB RasterizerStorageRD::mesh_get_aabb(RID p_mesh, RID p_skeleton) {
  1732. Mesh *mesh = mesh_owner.getornull(p_mesh);
  1733. ERR_FAIL_COND_V(!mesh, AABB());
  1734. if (mesh->custom_aabb != AABB()) {
  1735. return mesh->custom_aabb;
  1736. }
  1737. Skeleton *skeleton = skeleton_owner.getornull(p_skeleton);
  1738. if (!skeleton || skeleton->size == 0) {
  1739. return mesh->aabb;
  1740. }
  1741. AABB aabb;
  1742. for (uint32_t i = 0; i < mesh->surface_count; i++) {
  1743. AABB laabb;
  1744. if ((mesh->surfaces[i]->format & RS::ARRAY_FORMAT_BONES) && mesh->surfaces[i]->bone_aabbs.size()) {
  1745. int bs = mesh->surfaces[i]->bone_aabbs.size();
  1746. const AABB *skbones = mesh->surfaces[i]->bone_aabbs.ptr();
  1747. int sbs = skeleton->size;
  1748. ERR_CONTINUE(bs > sbs);
  1749. const float *baseptr = skeleton->data.ptr();
  1750. bool first = true;
  1751. if (skeleton->use_2d) {
  1752. for (int j = 0; j < bs; j++) {
  1753. if (skbones[0].size == Vector3())
  1754. continue; //bone is unused
  1755. const float *dataptr = baseptr + j * 8;
  1756. Transform mtx;
  1757. mtx.basis.elements[0].x = dataptr[0];
  1758. mtx.basis.elements[1].x = dataptr[1];
  1759. mtx.origin.x = dataptr[3];
  1760. mtx.basis.elements[0].y = dataptr[4];
  1761. mtx.basis.elements[1].y = dataptr[5];
  1762. mtx.origin.y = dataptr[7];
  1763. AABB baabb = mtx.xform(skbones[j]);
  1764. if (first) {
  1765. laabb = baabb;
  1766. first = false;
  1767. } else {
  1768. laabb.merge_with(baabb);
  1769. }
  1770. }
  1771. } else {
  1772. for (int j = 0; j < bs; j++) {
  1773. if (skbones[0].size == Vector3())
  1774. continue; //bone is unused
  1775. const float *dataptr = baseptr + j * 12;
  1776. Transform mtx;
  1777. mtx.basis.elements[0][0] = dataptr[0];
  1778. mtx.basis.elements[0][1] = dataptr[1];
  1779. mtx.basis.elements[0][2] = dataptr[2];
  1780. mtx.origin.x = dataptr[3];
  1781. mtx.basis.elements[1][0] = dataptr[4];
  1782. mtx.basis.elements[1][1] = dataptr[5];
  1783. mtx.basis.elements[1][2] = dataptr[6];
  1784. mtx.origin.y = dataptr[7];
  1785. mtx.basis.elements[2][0] = dataptr[8];
  1786. mtx.basis.elements[2][1] = dataptr[9];
  1787. mtx.basis.elements[2][2] = dataptr[10];
  1788. mtx.origin.z = dataptr[11];
  1789. AABB baabb = mtx.xform(skbones[j]);
  1790. if (first) {
  1791. laabb = baabb;
  1792. first = false;
  1793. } else {
  1794. laabb.merge_with(baabb);
  1795. }
  1796. }
  1797. }
  1798. if (laabb.size == Vector3()) {
  1799. laabb = mesh->surfaces[i]->aabb;
  1800. }
  1801. } else {
  1802. laabb = mesh->surfaces[i]->aabb;
  1803. }
  1804. if (i == 0) {
  1805. aabb = laabb;
  1806. } else {
  1807. aabb.merge_with(laabb);
  1808. }
  1809. }
  1810. return aabb;
  1811. }
  1812. void RasterizerStorageRD::mesh_clear(RID p_mesh) {
  1813. Mesh *mesh = mesh_owner.getornull(p_mesh);
  1814. ERR_FAIL_COND(!mesh);
  1815. for (uint32_t i = 0; i < mesh->surface_count; i++) {
  1816. Mesh::Surface &s = *mesh->surfaces[i];
  1817. RD::get_singleton()->free(s.vertex_buffer); //clears arrays as dependency automatically, including all versions
  1818. if (s.versions) {
  1819. memfree(s.versions); //reallocs, so free with memfree.
  1820. }
  1821. if (s.index_buffer.is_valid()) {
  1822. RD::get_singleton()->free(s.index_buffer);
  1823. }
  1824. if (s.lod_count) {
  1825. for (uint32_t j = 0; j < s.lod_count; j++) {
  1826. RD::get_singleton()->free(s.lods[j].index_buffer);
  1827. }
  1828. memdelete_arr(s.lods);
  1829. }
  1830. for (int32_t j = 0; j < s.blend_shapes.size(); j++) {
  1831. RD::get_singleton()->free(s.blend_shapes[j]);
  1832. }
  1833. if (s.blend_shape_base_buffer.is_valid()) {
  1834. RD::get_singleton()->free(s.blend_shape_base_buffer);
  1835. }
  1836. memdelete(mesh->surfaces[i]);
  1837. }
  1838. if (mesh->surfaces) {
  1839. memfree(mesh->surfaces);
  1840. }
  1841. mesh->surfaces = nullptr;
  1842. mesh->surface_count = 0;
  1843. mesh->material_cache.clear();
  1844. mesh->instance_dependency.instance_notify_changed(true, true);
  1845. }
  1846. void RasterizerStorageRD::_mesh_surface_generate_version_for_input_mask(Mesh::Surface *s, uint32_t p_input_mask) {
  1847. uint32_t version = s->version_count;
  1848. s->version_count++;
  1849. s->versions = (Mesh::Surface::Version *)memrealloc(s->versions, sizeof(Mesh::Surface::Version) * s->version_count);
  1850. Mesh::Surface::Version &v = s->versions[version];
  1851. Vector<RD::VertexDescription> attributes;
  1852. Vector<RID> buffers;
  1853. uint32_t stride = 0;
  1854. for (int i = 0; i < RS::ARRAY_WEIGHTS; i++) {
  1855. RD::VertexDescription vd;
  1856. RID buffer;
  1857. vd.location = i;
  1858. if (!(s->format & (1 << i))) {
  1859. // Not supplied by surface, use default value
  1860. buffer = mesh_default_rd_buffers[i];
  1861. switch (i) {
  1862. case RS::ARRAY_VERTEX: {
  1863. vd.format = RD::DATA_FORMAT_R32G32B32_SFLOAT;
  1864. } break;
  1865. case RS::ARRAY_NORMAL: {
  1866. vd.format = RD::DATA_FORMAT_R32G32B32_SFLOAT;
  1867. } break;
  1868. case RS::ARRAY_TANGENT: {
  1869. vd.format = RD::DATA_FORMAT_R32G32B32A32_SFLOAT;
  1870. } break;
  1871. case RS::ARRAY_COLOR: {
  1872. vd.format = RD::DATA_FORMAT_R32G32B32A32_SFLOAT;
  1873. } break;
  1874. case RS::ARRAY_TEX_UV: {
  1875. vd.format = RD::DATA_FORMAT_R32G32_SFLOAT;
  1876. } break;
  1877. case RS::ARRAY_TEX_UV2: {
  1878. vd.format = RD::DATA_FORMAT_R32G32_SFLOAT;
  1879. } break;
  1880. case RS::ARRAY_BONES: {
  1881. //assumed weights too
  1882. vd.format = RD::DATA_FORMAT_R32G32B32A32_UINT;
  1883. } break;
  1884. }
  1885. } else {
  1886. //Supplied, use it
  1887. vd.offset = stride;
  1888. vd.stride = 1; //mark that it needs a stride set
  1889. buffer = s->vertex_buffer;
  1890. switch (i) {
  1891. case RS::ARRAY_VERTEX: {
  1892. if (s->format & RS::ARRAY_FLAG_USE_2D_VERTICES) {
  1893. vd.format = RD::DATA_FORMAT_R32G32_SFLOAT;
  1894. stride += sizeof(float) * 2;
  1895. } else {
  1896. vd.format = RD::DATA_FORMAT_R32G32B32_SFLOAT;
  1897. stride += sizeof(float) * 3;
  1898. }
  1899. } break;
  1900. case RS::ARRAY_NORMAL: {
  1901. if (s->format & RS::ARRAY_COMPRESS_NORMAL) {
  1902. vd.format = RD::DATA_FORMAT_R8G8B8A8_SNORM;
  1903. stride += sizeof(int8_t) * 4;
  1904. } else {
  1905. vd.format = RD::DATA_FORMAT_R32G32B32A32_SFLOAT;
  1906. stride += sizeof(float) * 4;
  1907. }
  1908. } break;
  1909. case RS::ARRAY_TANGENT: {
  1910. if (s->format & RS::ARRAY_COMPRESS_TANGENT) {
  1911. vd.format = RD::DATA_FORMAT_R8G8B8A8_SNORM;
  1912. stride += sizeof(int8_t) * 4;
  1913. } else {
  1914. vd.format = RD::DATA_FORMAT_R32G32B32A32_SFLOAT;
  1915. stride += sizeof(float) * 4;
  1916. }
  1917. } break;
  1918. case RS::ARRAY_COLOR: {
  1919. if (s->format & RS::ARRAY_COMPRESS_COLOR) {
  1920. vd.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
  1921. stride += sizeof(int8_t) * 4;
  1922. } else {
  1923. vd.format = RD::DATA_FORMAT_R32G32B32A32_SFLOAT;
  1924. stride += sizeof(float) * 4;
  1925. }
  1926. } break;
  1927. case RS::ARRAY_TEX_UV: {
  1928. if (s->format & RS::ARRAY_COMPRESS_TEX_UV) {
  1929. vd.format = RD::DATA_FORMAT_R16G16_SFLOAT;
  1930. stride += sizeof(int16_t) * 2;
  1931. } else {
  1932. vd.format = RD::DATA_FORMAT_R32G32_SFLOAT;
  1933. stride += sizeof(float) * 2;
  1934. }
  1935. } break;
  1936. case RS::ARRAY_TEX_UV2: {
  1937. if (s->format & RS::ARRAY_COMPRESS_TEX_UV2) {
  1938. vd.format = RD::DATA_FORMAT_R16G16_SFLOAT;
  1939. stride += sizeof(int16_t) * 2;
  1940. } else {
  1941. vd.format = RD::DATA_FORMAT_R32G32_SFLOAT;
  1942. stride += sizeof(float) * 2;
  1943. }
  1944. } break;
  1945. case RS::ARRAY_BONES: {
  1946. //assumed weights too
  1947. //unique format, internally 16 bits, exposed as single array for 32
  1948. vd.format = RD::DATA_FORMAT_R32G32B32A32_UINT;
  1949. stride += sizeof(int32_t) * 4;
  1950. } break;
  1951. }
  1952. }
  1953. if (!(p_input_mask & (1 << i))) {
  1954. continue; // Shader does not need this, skip it
  1955. }
  1956. attributes.push_back(vd);
  1957. buffers.push_back(buffer);
  1958. }
  1959. //update final stride
  1960. for (int i = 0; i < attributes.size(); i++) {
  1961. if (attributes[i].stride == 1) {
  1962. attributes.write[i].stride = stride;
  1963. }
  1964. }
  1965. v.input_mask = p_input_mask;
  1966. v.vertex_format = RD::get_singleton()->vertex_format_create(attributes);
  1967. v.vertex_array = RD::get_singleton()->vertex_array_create(s->vertex_count, v.vertex_format, buffers);
  1968. }
  1969. ////////////////// MULTIMESH
  1970. RID RasterizerStorageRD::multimesh_create() {
  1971. return multimesh_owner.make_rid(MultiMesh());
  1972. }
  1973. void RasterizerStorageRD::multimesh_allocate(RID p_multimesh, int p_instances, RS::MultimeshTransformFormat p_transform_format, bool p_use_colors, bool p_use_custom_data) {
  1974. MultiMesh *multimesh = multimesh_owner.getornull(p_multimesh);
  1975. ERR_FAIL_COND(!multimesh);
  1976. if (multimesh->instances == p_instances && multimesh->xform_format == p_transform_format && multimesh->uses_colors == p_use_colors && multimesh->uses_custom_data == p_use_custom_data) {
  1977. return;
  1978. }
  1979. if (multimesh->buffer.is_valid()) {
  1980. RD::get_singleton()->free(multimesh->buffer);
  1981. multimesh->buffer = RID();
  1982. multimesh->uniform_set_3d = RID(); //cleared by dependency
  1983. }
  1984. if (multimesh->data_cache_dirty_regions) {
  1985. memdelete_arr(multimesh->data_cache_dirty_regions);
  1986. multimesh->data_cache_dirty_regions = nullptr;
  1987. multimesh->data_cache_used_dirty_regions = 0;
  1988. }
  1989. multimesh->instances = p_instances;
  1990. multimesh->xform_format = p_transform_format;
  1991. multimesh->uses_colors = p_use_colors;
  1992. multimesh->color_offset_cache = p_transform_format == RS::MULTIMESH_TRANSFORM_2D ? 8 : 12;
  1993. multimesh->uses_custom_data = p_use_custom_data;
  1994. multimesh->custom_data_offset_cache = multimesh->color_offset_cache + (p_use_colors ? 4 : 0);
  1995. multimesh->stride_cache = multimesh->custom_data_offset_cache + (p_use_custom_data ? 4 : 0);
  1996. multimesh->buffer_set = false;
  1997. //print_line("allocate, elements: " + itos(p_instances) + " 2D: " + itos(p_transform_format == RS::MULTIMESH_TRANSFORM_2D) + " colors " + itos(multimesh->uses_colors) + " data " + itos(multimesh->uses_custom_data) + " stride " + itos(multimesh->stride_cache) + " total size " + itos(multimesh->stride_cache * multimesh->instances));
  1998. multimesh->data_cache = Vector<float>();
  1999. multimesh->aabb = AABB();
  2000. multimesh->aabb_dirty = false;
  2001. multimesh->visible_instances = MIN(multimesh->visible_instances, multimesh->instances);
  2002. if (multimesh->instances) {
  2003. multimesh->buffer = RD::get_singleton()->storage_buffer_create(multimesh->instances * multimesh->stride_cache * 4);
  2004. }
  2005. }
  2006. int RasterizerStorageRD::multimesh_get_instance_count(RID p_multimesh) const {
  2007. MultiMesh *multimesh = multimesh_owner.getornull(p_multimesh);
  2008. ERR_FAIL_COND_V(!multimesh, 0);
  2009. return multimesh->instances;
  2010. }
  2011. void RasterizerStorageRD::multimesh_set_mesh(RID p_multimesh, RID p_mesh) {
  2012. MultiMesh *multimesh = multimesh_owner.getornull(p_multimesh);
  2013. ERR_FAIL_COND(!multimesh);
  2014. if (multimesh->mesh == p_mesh) {
  2015. return;
  2016. }
  2017. multimesh->mesh = p_mesh;
  2018. if (multimesh->instances == 0) {
  2019. return;
  2020. }
  2021. if (multimesh->data_cache.size()) {
  2022. //we have a data cache, just mark it dirt
  2023. _multimesh_mark_all_dirty(multimesh, false, true);
  2024. } else if (multimesh->instances) {
  2025. //need to re-create AABB unfortunately, calling this has a penalty
  2026. if (multimesh->buffer_set) {
  2027. Vector<uint8_t> buffer = RD::get_singleton()->buffer_get_data(multimesh->buffer);
  2028. const uint8_t *r = buffer.ptr();
  2029. const float *data = (const float *)r;
  2030. _multimesh_re_create_aabb(multimesh, data, multimesh->instances);
  2031. }
  2032. }
  2033. multimesh->instance_dependency.instance_notify_changed(true, true);
  2034. }
  2035. #define MULTIMESH_DIRTY_REGION_SIZE 512
  2036. void RasterizerStorageRD::_multimesh_make_local(MultiMesh *multimesh) const {
  2037. if (multimesh->data_cache.size() > 0) {
  2038. return; //already local
  2039. }
  2040. ERR_FAIL_COND(multimesh->data_cache.size() > 0);
  2041. // this means that the user wants to load/save individual elements,
  2042. // for this, the data must reside on CPU, so just copy it there.
  2043. multimesh->data_cache.resize(multimesh->instances * multimesh->stride_cache);
  2044. {
  2045. float *w = multimesh->data_cache.ptrw();
  2046. if (multimesh->buffer_set) {
  2047. Vector<uint8_t> buffer = RD::get_singleton()->buffer_get_data(multimesh->buffer);
  2048. {
  2049. const uint8_t *r = buffer.ptr();
  2050. copymem(w, r, buffer.size());
  2051. }
  2052. } else {
  2053. zeromem(w, multimesh->instances * multimesh->stride_cache * sizeof(float));
  2054. }
  2055. }
  2056. uint32_t data_cache_dirty_region_count = (multimesh->instances - 1) / MULTIMESH_DIRTY_REGION_SIZE + 1;
  2057. multimesh->data_cache_dirty_regions = memnew_arr(bool, data_cache_dirty_region_count);
  2058. for (uint32_t i = 0; i < data_cache_dirty_region_count; i++) {
  2059. multimesh->data_cache_dirty_regions[i] = 0;
  2060. }
  2061. multimesh->data_cache_used_dirty_regions = 0;
  2062. }
  2063. void RasterizerStorageRD::_multimesh_mark_dirty(MultiMesh *multimesh, int p_index, bool p_aabb) {
  2064. uint32_t region_index = p_index / MULTIMESH_DIRTY_REGION_SIZE;
  2065. #ifdef DEBUG_ENABLED
  2066. uint32_t data_cache_dirty_region_count = (multimesh->instances - 1) / MULTIMESH_DIRTY_REGION_SIZE + 1;
  2067. ERR_FAIL_UNSIGNED_INDEX(region_index, data_cache_dirty_region_count); //bug
  2068. #endif
  2069. if (!multimesh->data_cache_dirty_regions[region_index]) {
  2070. multimesh->data_cache_dirty_regions[region_index] = true;
  2071. multimesh->data_cache_used_dirty_regions++;
  2072. }
  2073. if (p_aabb) {
  2074. multimesh->aabb_dirty = true;
  2075. }
  2076. if (!multimesh->dirty) {
  2077. multimesh->dirty_list = multimesh_dirty_list;
  2078. multimesh_dirty_list = multimesh;
  2079. multimesh->dirty = true;
  2080. }
  2081. }
  2082. void RasterizerStorageRD::_multimesh_mark_all_dirty(MultiMesh *multimesh, bool p_data, bool p_aabb) {
  2083. if (p_data) {
  2084. uint32_t data_cache_dirty_region_count = (multimesh->instances - 1) / MULTIMESH_DIRTY_REGION_SIZE + 1;
  2085. for (uint32_t i = 0; i < data_cache_dirty_region_count; i++) {
  2086. if (!multimesh->data_cache_dirty_regions[i]) {
  2087. multimesh->data_cache_dirty_regions[i] = true;
  2088. multimesh->data_cache_used_dirty_regions++;
  2089. }
  2090. }
  2091. }
  2092. if (p_aabb) {
  2093. multimesh->aabb_dirty = true;
  2094. }
  2095. if (!multimesh->dirty) {
  2096. multimesh->dirty_list = multimesh_dirty_list;
  2097. multimesh_dirty_list = multimesh;
  2098. multimesh->dirty = true;
  2099. }
  2100. }
  2101. void RasterizerStorageRD::_multimesh_re_create_aabb(MultiMesh *multimesh, const float *p_data, int p_instances) {
  2102. ERR_FAIL_COND(multimesh->mesh.is_null());
  2103. AABB aabb;
  2104. AABB mesh_aabb = mesh_get_aabb(multimesh->mesh);
  2105. for (int i = 0; i < p_instances; i++) {
  2106. const float *data = p_data + multimesh->stride_cache * i;
  2107. Transform t;
  2108. if (multimesh->xform_format == RS::MULTIMESH_TRANSFORM_3D) {
  2109. t.basis.elements[0][0] = data[0];
  2110. t.basis.elements[0][1] = data[1];
  2111. t.basis.elements[0][2] = data[2];
  2112. t.origin.x = data[3];
  2113. t.basis.elements[1][0] = data[4];
  2114. t.basis.elements[1][1] = data[5];
  2115. t.basis.elements[1][2] = data[6];
  2116. t.origin.y = data[7];
  2117. t.basis.elements[2][0] = data[8];
  2118. t.basis.elements[2][1] = data[9];
  2119. t.basis.elements[2][2] = data[10];
  2120. t.origin.z = data[11];
  2121. } else {
  2122. t.basis.elements[0].x = data[0];
  2123. t.basis.elements[1].x = data[1];
  2124. t.origin.x = data[3];
  2125. t.basis.elements[0].y = data[4];
  2126. t.basis.elements[1].y = data[5];
  2127. t.origin.y = data[7];
  2128. }
  2129. if (i == 0) {
  2130. aabb = t.xform(mesh_aabb);
  2131. } else {
  2132. aabb.merge_with(t.xform(mesh_aabb));
  2133. }
  2134. }
  2135. multimesh->aabb = aabb;
  2136. }
  2137. void RasterizerStorageRD::multimesh_instance_set_transform(RID p_multimesh, int p_index, const Transform &p_transform) {
  2138. MultiMesh *multimesh = multimesh_owner.getornull(p_multimesh);
  2139. ERR_FAIL_COND(!multimesh);
  2140. ERR_FAIL_INDEX(p_index, multimesh->instances);
  2141. ERR_FAIL_COND(multimesh->xform_format != RS::MULTIMESH_TRANSFORM_3D);
  2142. _multimesh_make_local(multimesh);
  2143. {
  2144. float *w = multimesh->data_cache.ptrw();
  2145. float *dataptr = w + p_index * multimesh->stride_cache;
  2146. dataptr[0] = p_transform.basis.elements[0][0];
  2147. dataptr[1] = p_transform.basis.elements[0][1];
  2148. dataptr[2] = p_transform.basis.elements[0][2];
  2149. dataptr[3] = p_transform.origin.x;
  2150. dataptr[4] = p_transform.basis.elements[1][0];
  2151. dataptr[5] = p_transform.basis.elements[1][1];
  2152. dataptr[6] = p_transform.basis.elements[1][2];
  2153. dataptr[7] = p_transform.origin.y;
  2154. dataptr[8] = p_transform.basis.elements[2][0];
  2155. dataptr[9] = p_transform.basis.elements[2][1];
  2156. dataptr[10] = p_transform.basis.elements[2][2];
  2157. dataptr[11] = p_transform.origin.z;
  2158. }
  2159. _multimesh_mark_dirty(multimesh, p_index, true);
  2160. }
  2161. void RasterizerStorageRD::multimesh_instance_set_transform_2d(RID p_multimesh, int p_index, const Transform2D &p_transform) {
  2162. MultiMesh *multimesh = multimesh_owner.getornull(p_multimesh);
  2163. ERR_FAIL_COND(!multimesh);
  2164. ERR_FAIL_INDEX(p_index, multimesh->instances);
  2165. ERR_FAIL_COND(multimesh->xform_format != RS::MULTIMESH_TRANSFORM_2D);
  2166. _multimesh_make_local(multimesh);
  2167. {
  2168. float *w = multimesh->data_cache.ptrw();
  2169. float *dataptr = w + p_index * multimesh->stride_cache;
  2170. dataptr[0] = p_transform.elements[0][0];
  2171. dataptr[1] = p_transform.elements[1][0];
  2172. dataptr[2] = 0;
  2173. dataptr[3] = p_transform.elements[2][0];
  2174. dataptr[4] = p_transform.elements[0][1];
  2175. dataptr[5] = p_transform.elements[1][1];
  2176. dataptr[6] = 0;
  2177. dataptr[7] = p_transform.elements[2][1];
  2178. }
  2179. _multimesh_mark_dirty(multimesh, p_index, true);
  2180. }
  2181. void RasterizerStorageRD::multimesh_instance_set_color(RID p_multimesh, int p_index, const Color &p_color) {
  2182. MultiMesh *multimesh = multimesh_owner.getornull(p_multimesh);
  2183. ERR_FAIL_COND(!multimesh);
  2184. ERR_FAIL_INDEX(p_index, multimesh->instances);
  2185. ERR_FAIL_COND(!multimesh->uses_colors);
  2186. _multimesh_make_local(multimesh);
  2187. {
  2188. float *w = multimesh->data_cache.ptrw();
  2189. float *dataptr = w + p_index * multimesh->stride_cache + multimesh->color_offset_cache;
  2190. dataptr[0] = p_color.r;
  2191. dataptr[1] = p_color.g;
  2192. dataptr[2] = p_color.b;
  2193. dataptr[3] = p_color.a;
  2194. }
  2195. _multimesh_mark_dirty(multimesh, p_index, false);
  2196. }
  2197. void RasterizerStorageRD::multimesh_instance_set_custom_data(RID p_multimesh, int p_index, const Color &p_color) {
  2198. MultiMesh *multimesh = multimesh_owner.getornull(p_multimesh);
  2199. ERR_FAIL_COND(!multimesh);
  2200. ERR_FAIL_INDEX(p_index, multimesh->instances);
  2201. ERR_FAIL_COND(!multimesh->uses_custom_data);
  2202. _multimesh_make_local(multimesh);
  2203. {
  2204. float *w = multimesh->data_cache.ptrw();
  2205. float *dataptr = w + p_index * multimesh->stride_cache + multimesh->custom_data_offset_cache;
  2206. dataptr[0] = p_color.r;
  2207. dataptr[1] = p_color.g;
  2208. dataptr[2] = p_color.b;
  2209. dataptr[3] = p_color.a;
  2210. }
  2211. _multimesh_mark_dirty(multimesh, p_index, false);
  2212. }
  2213. RID RasterizerStorageRD::multimesh_get_mesh(RID p_multimesh) const {
  2214. MultiMesh *multimesh = multimesh_owner.getornull(p_multimesh);
  2215. ERR_FAIL_COND_V(!multimesh, RID());
  2216. return multimesh->mesh;
  2217. }
  2218. Transform RasterizerStorageRD::multimesh_instance_get_transform(RID p_multimesh, int p_index) const {
  2219. MultiMesh *multimesh = multimesh_owner.getornull(p_multimesh);
  2220. ERR_FAIL_COND_V(!multimesh, Transform());
  2221. ERR_FAIL_INDEX_V(p_index, multimesh->instances, Transform());
  2222. ERR_FAIL_COND_V(multimesh->xform_format != RS::MULTIMESH_TRANSFORM_3D, Transform());
  2223. _multimesh_make_local(multimesh);
  2224. Transform t;
  2225. {
  2226. const float *r = multimesh->data_cache.ptr();
  2227. const float *dataptr = r + p_index * multimesh->stride_cache;
  2228. t.basis.elements[0][0] = dataptr[0];
  2229. t.basis.elements[0][1] = dataptr[1];
  2230. t.basis.elements[0][2] = dataptr[2];
  2231. t.origin.x = dataptr[3];
  2232. t.basis.elements[1][0] = dataptr[4];
  2233. t.basis.elements[1][1] = dataptr[5];
  2234. t.basis.elements[1][2] = dataptr[6];
  2235. t.origin.y = dataptr[7];
  2236. t.basis.elements[2][0] = dataptr[8];
  2237. t.basis.elements[2][1] = dataptr[9];
  2238. t.basis.elements[2][2] = dataptr[10];
  2239. t.origin.z = dataptr[11];
  2240. }
  2241. return t;
  2242. }
  2243. Transform2D RasterizerStorageRD::multimesh_instance_get_transform_2d(RID p_multimesh, int p_index) const {
  2244. MultiMesh *multimesh = multimesh_owner.getornull(p_multimesh);
  2245. ERR_FAIL_COND_V(!multimesh, Transform2D());
  2246. ERR_FAIL_INDEX_V(p_index, multimesh->instances, Transform2D());
  2247. ERR_FAIL_COND_V(multimesh->xform_format != RS::MULTIMESH_TRANSFORM_2D, Transform2D());
  2248. _multimesh_make_local(multimesh);
  2249. Transform2D t;
  2250. {
  2251. const float *r = multimesh->data_cache.ptr();
  2252. const float *dataptr = r + p_index * multimesh->stride_cache;
  2253. t.elements[0][0] = dataptr[0];
  2254. t.elements[1][0] = dataptr[1];
  2255. t.elements[2][0] = dataptr[3];
  2256. t.elements[0][1] = dataptr[4];
  2257. t.elements[1][1] = dataptr[5];
  2258. t.elements[2][1] = dataptr[7];
  2259. }
  2260. return t;
  2261. }
  2262. Color RasterizerStorageRD::multimesh_instance_get_color(RID p_multimesh, int p_index) const {
  2263. MultiMesh *multimesh = multimesh_owner.getornull(p_multimesh);
  2264. ERR_FAIL_COND_V(!multimesh, Color());
  2265. ERR_FAIL_INDEX_V(p_index, multimesh->instances, Color());
  2266. ERR_FAIL_COND_V(!multimesh->uses_colors, Color());
  2267. _multimesh_make_local(multimesh);
  2268. Color c;
  2269. {
  2270. const float *r = multimesh->data_cache.ptr();
  2271. const float *dataptr = r + p_index * multimesh->stride_cache + multimesh->color_offset_cache;
  2272. c.r = dataptr[0];
  2273. c.g = dataptr[1];
  2274. c.b = dataptr[2];
  2275. c.a = dataptr[3];
  2276. }
  2277. return c;
  2278. }
  2279. Color RasterizerStorageRD::multimesh_instance_get_custom_data(RID p_multimesh, int p_index) const {
  2280. MultiMesh *multimesh = multimesh_owner.getornull(p_multimesh);
  2281. ERR_FAIL_COND_V(!multimesh, Color());
  2282. ERR_FAIL_INDEX_V(p_index, multimesh->instances, Color());
  2283. ERR_FAIL_COND_V(!multimesh->uses_custom_data, Color());
  2284. _multimesh_make_local(multimesh);
  2285. Color c;
  2286. {
  2287. const float *r = multimesh->data_cache.ptr();
  2288. const float *dataptr = r + p_index * multimesh->stride_cache + multimesh->custom_data_offset_cache;
  2289. c.r = dataptr[0];
  2290. c.g = dataptr[1];
  2291. c.b = dataptr[2];
  2292. c.a = dataptr[3];
  2293. }
  2294. return c;
  2295. }
  2296. void RasterizerStorageRD::multimesh_set_buffer(RID p_multimesh, const Vector<float> &p_buffer) {
  2297. MultiMesh *multimesh = multimesh_owner.getornull(p_multimesh);
  2298. ERR_FAIL_COND(!multimesh);
  2299. ERR_FAIL_COND(p_buffer.size() != (multimesh->instances * (int)multimesh->stride_cache));
  2300. {
  2301. const float *r = p_buffer.ptr();
  2302. RD::get_singleton()->buffer_update(multimesh->buffer, 0, p_buffer.size() * sizeof(float), r, false);
  2303. multimesh->buffer_set = true;
  2304. }
  2305. if (multimesh->data_cache.size()) {
  2306. //if we have a data cache, just update it
  2307. multimesh->data_cache = p_buffer;
  2308. {
  2309. //clear dirty since nothing will be dirty anymore
  2310. uint32_t data_cache_dirty_region_count = (multimesh->instances - 1) / MULTIMESH_DIRTY_REGION_SIZE + 1;
  2311. for (uint32_t i = 0; i < data_cache_dirty_region_count; i++) {
  2312. multimesh->data_cache_dirty_regions[i] = false;
  2313. }
  2314. multimesh->data_cache_used_dirty_regions = 0;
  2315. }
  2316. _multimesh_mark_all_dirty(multimesh, false, true); //update AABB
  2317. } else if (multimesh->mesh.is_valid()) {
  2318. //if we have a mesh set, we need to re-generate the AABB from the new data
  2319. const float *data = p_buffer.ptr();
  2320. _multimesh_re_create_aabb(multimesh, data, multimesh->instances);
  2321. multimesh->instance_dependency.instance_notify_changed(true, false);
  2322. }
  2323. }
  2324. Vector<float> RasterizerStorageRD::multimesh_get_buffer(RID p_multimesh) const {
  2325. MultiMesh *multimesh = multimesh_owner.getornull(p_multimesh);
  2326. ERR_FAIL_COND_V(!multimesh, Vector<float>());
  2327. if (multimesh->buffer.is_null()) {
  2328. return Vector<float>();
  2329. } else if (multimesh->data_cache.size()) {
  2330. return multimesh->data_cache;
  2331. } else {
  2332. //get from memory
  2333. Vector<uint8_t> buffer = RD::get_singleton()->buffer_get_data(multimesh->buffer);
  2334. Vector<float> ret;
  2335. ret.resize(multimesh->instances);
  2336. {
  2337. float *w = multimesh->data_cache.ptrw();
  2338. const uint8_t *r = buffer.ptr();
  2339. copymem(w, r, buffer.size());
  2340. }
  2341. return ret;
  2342. }
  2343. }
  2344. void RasterizerStorageRD::multimesh_set_visible_instances(RID p_multimesh, int p_visible) {
  2345. MultiMesh *multimesh = multimesh_owner.getornull(p_multimesh);
  2346. ERR_FAIL_COND(!multimesh);
  2347. ERR_FAIL_COND(p_visible < -1 || p_visible > multimesh->instances);
  2348. if (multimesh->visible_instances == p_visible) {
  2349. return;
  2350. }
  2351. if (multimesh->data_cache.size()) {
  2352. //there is a data cache..
  2353. _multimesh_mark_all_dirty(multimesh, false, true);
  2354. }
  2355. multimesh->visible_instances = p_visible;
  2356. }
  2357. int RasterizerStorageRD::multimesh_get_visible_instances(RID p_multimesh) const {
  2358. MultiMesh *multimesh = multimesh_owner.getornull(p_multimesh);
  2359. ERR_FAIL_COND_V(!multimesh, 0);
  2360. return multimesh->visible_instances;
  2361. }
  2362. AABB RasterizerStorageRD::multimesh_get_aabb(RID p_multimesh) const {
  2363. MultiMesh *multimesh = multimesh_owner.getornull(p_multimesh);
  2364. ERR_FAIL_COND_V(!multimesh, AABB());
  2365. if (multimesh->aabb_dirty) {
  2366. const_cast<RasterizerStorageRD *>(this)->_update_dirty_multimeshes();
  2367. }
  2368. return multimesh->aabb;
  2369. }
  2370. void RasterizerStorageRD::_update_dirty_multimeshes() {
  2371. while (multimesh_dirty_list) {
  2372. MultiMesh *multimesh = multimesh_dirty_list;
  2373. if (multimesh->data_cache.size()) { //may have been cleared, so only process if it exists
  2374. const float *data = multimesh->data_cache.ptr();
  2375. uint32_t visible_instances = multimesh->visible_instances >= 0 ? multimesh->visible_instances : multimesh->instances;
  2376. if (multimesh->data_cache_used_dirty_regions) {
  2377. uint32_t data_cache_dirty_region_count = (multimesh->instances - 1) / MULTIMESH_DIRTY_REGION_SIZE + 1;
  2378. uint32_t visible_region_count = (visible_instances - 1) / MULTIMESH_DIRTY_REGION_SIZE + 1;
  2379. uint32_t region_size = multimesh->stride_cache * MULTIMESH_DIRTY_REGION_SIZE * sizeof(float);
  2380. if (multimesh->data_cache_used_dirty_regions > 32 || multimesh->data_cache_used_dirty_regions > visible_region_count / 2) {
  2381. //if there too many dirty regions, or represent the majority of regions, just copy all, else transfer cost piles up too much
  2382. RD::get_singleton()->buffer_update(multimesh->buffer, 0, MIN(visible_region_count * region_size, multimesh->instances * multimesh->stride_cache * sizeof(float)), data, false);
  2383. } else {
  2384. //not that many regions? update them all
  2385. for (uint32_t i = 0; i < visible_region_count; i++) {
  2386. if (multimesh->data_cache_dirty_regions[i]) {
  2387. uint64_t offset = i * region_size;
  2388. uint64_t size = multimesh->stride_cache * multimesh->instances * sizeof(float);
  2389. RD::get_singleton()->buffer_update(multimesh->buffer, offset, MIN(region_size, size - offset), &data[i * region_size], false);
  2390. }
  2391. }
  2392. }
  2393. for (uint32_t i = 0; i < data_cache_dirty_region_count; i++) {
  2394. multimesh->data_cache_dirty_regions[i] = false;
  2395. }
  2396. multimesh->data_cache_used_dirty_regions = 0;
  2397. }
  2398. if (multimesh->aabb_dirty) {
  2399. //aabb is dirty..
  2400. _multimesh_re_create_aabb(multimesh, data, visible_instances);
  2401. multimesh->aabb_dirty = false;
  2402. multimesh->instance_dependency.instance_notify_changed(true, false);
  2403. }
  2404. }
  2405. multimesh_dirty_list = multimesh->dirty_list;
  2406. multimesh->dirty_list = nullptr;
  2407. multimesh->dirty = false;
  2408. }
  2409. multimesh_dirty_list = nullptr;
  2410. }
  2411. /* SKELETON */
  2412. /* SKELETON API */
  2413. RID RasterizerStorageRD::skeleton_create() {
  2414. return skeleton_owner.make_rid(Skeleton());
  2415. }
  2416. void RasterizerStorageRD::_skeleton_make_dirty(Skeleton *skeleton) {
  2417. if (!skeleton->dirty) {
  2418. skeleton->dirty = true;
  2419. skeleton->dirty_list = skeleton_dirty_list;
  2420. skeleton_dirty_list = skeleton;
  2421. }
  2422. }
  2423. void RasterizerStorageRD::skeleton_allocate(RID p_skeleton, int p_bones, bool p_2d_skeleton) {
  2424. Skeleton *skeleton = skeleton_owner.getornull(p_skeleton);
  2425. ERR_FAIL_COND(!skeleton);
  2426. ERR_FAIL_COND(p_bones < 0);
  2427. if (skeleton->size == p_bones && skeleton->use_2d == p_2d_skeleton)
  2428. return;
  2429. skeleton->size = p_bones;
  2430. skeleton->use_2d = p_2d_skeleton;
  2431. skeleton->uniform_set_3d = RID();
  2432. if (skeleton->buffer.is_valid()) {
  2433. RD::get_singleton()->free(skeleton->buffer);
  2434. skeleton->buffer = RID();
  2435. skeleton->data.resize(0);
  2436. }
  2437. if (skeleton->size) {
  2438. skeleton->data.resize(skeleton->size * (skeleton->use_2d ? 8 : 12));
  2439. skeleton->buffer = RD::get_singleton()->storage_buffer_create(skeleton->data.size() * sizeof(float));
  2440. zeromem(skeleton->data.ptrw(), skeleton->data.size() * sizeof(float));
  2441. _skeleton_make_dirty(skeleton);
  2442. }
  2443. }
  2444. int RasterizerStorageRD::skeleton_get_bone_count(RID p_skeleton) const {
  2445. Skeleton *skeleton = skeleton_owner.getornull(p_skeleton);
  2446. ERR_FAIL_COND_V(!skeleton, 0);
  2447. return skeleton->size;
  2448. }
  2449. void RasterizerStorageRD::skeleton_bone_set_transform(RID p_skeleton, int p_bone, const Transform &p_transform) {
  2450. Skeleton *skeleton = skeleton_owner.getornull(p_skeleton);
  2451. ERR_FAIL_COND(!skeleton);
  2452. ERR_FAIL_INDEX(p_bone, skeleton->size);
  2453. ERR_FAIL_COND(skeleton->use_2d);
  2454. float *dataptr = skeleton->data.ptrw() + p_bone * 12;
  2455. dataptr[0] = p_transform.basis.elements[0][0];
  2456. dataptr[1] = p_transform.basis.elements[0][1];
  2457. dataptr[2] = p_transform.basis.elements[0][2];
  2458. dataptr[3] = p_transform.origin.x;
  2459. dataptr[4] = p_transform.basis.elements[1][0];
  2460. dataptr[5] = p_transform.basis.elements[1][1];
  2461. dataptr[6] = p_transform.basis.elements[1][2];
  2462. dataptr[7] = p_transform.origin.y;
  2463. dataptr[8] = p_transform.basis.elements[2][0];
  2464. dataptr[9] = p_transform.basis.elements[2][1];
  2465. dataptr[10] = p_transform.basis.elements[2][2];
  2466. dataptr[11] = p_transform.origin.z;
  2467. _skeleton_make_dirty(skeleton);
  2468. }
  2469. Transform RasterizerStorageRD::skeleton_bone_get_transform(RID p_skeleton, int p_bone) const {
  2470. Skeleton *skeleton = skeleton_owner.getornull(p_skeleton);
  2471. ERR_FAIL_COND_V(!skeleton, Transform());
  2472. ERR_FAIL_INDEX_V(p_bone, skeleton->size, Transform());
  2473. ERR_FAIL_COND_V(skeleton->use_2d, Transform());
  2474. const float *dataptr = skeleton->data.ptr() + p_bone * 12;
  2475. Transform t;
  2476. t.basis.elements[0][0] = dataptr[0];
  2477. t.basis.elements[0][1] = dataptr[1];
  2478. t.basis.elements[0][2] = dataptr[2];
  2479. t.origin.x = dataptr[3];
  2480. t.basis.elements[1][0] = dataptr[4];
  2481. t.basis.elements[1][1] = dataptr[5];
  2482. t.basis.elements[1][2] = dataptr[6];
  2483. t.origin.y = dataptr[7];
  2484. t.basis.elements[2][0] = dataptr[8];
  2485. t.basis.elements[2][1] = dataptr[9];
  2486. t.basis.elements[2][2] = dataptr[10];
  2487. t.origin.z = dataptr[11];
  2488. return t;
  2489. }
  2490. void RasterizerStorageRD::skeleton_bone_set_transform_2d(RID p_skeleton, int p_bone, const Transform2D &p_transform) {
  2491. Skeleton *skeleton = skeleton_owner.getornull(p_skeleton);
  2492. ERR_FAIL_COND(!skeleton);
  2493. ERR_FAIL_INDEX(p_bone, skeleton->size);
  2494. ERR_FAIL_COND(!skeleton->use_2d);
  2495. float *dataptr = skeleton->data.ptrw() + p_bone * 8;
  2496. dataptr[0] = p_transform.elements[0][0];
  2497. dataptr[1] = p_transform.elements[1][0];
  2498. dataptr[2] = 0;
  2499. dataptr[3] = p_transform.elements[2][0];
  2500. dataptr[4] = p_transform.elements[0][1];
  2501. dataptr[5] = p_transform.elements[1][1];
  2502. dataptr[6] = 0;
  2503. dataptr[7] = p_transform.elements[2][1];
  2504. _skeleton_make_dirty(skeleton);
  2505. }
  2506. Transform2D RasterizerStorageRD::skeleton_bone_get_transform_2d(RID p_skeleton, int p_bone) const {
  2507. Skeleton *skeleton = skeleton_owner.getornull(p_skeleton);
  2508. ERR_FAIL_COND_V(!skeleton, Transform2D());
  2509. ERR_FAIL_INDEX_V(p_bone, skeleton->size, Transform2D());
  2510. ERR_FAIL_COND_V(!skeleton->use_2d, Transform2D());
  2511. const float *dataptr = skeleton->data.ptr() + p_bone * 8;
  2512. Transform2D t;
  2513. t.elements[0][0] = dataptr[0];
  2514. t.elements[1][0] = dataptr[1];
  2515. t.elements[2][0] = dataptr[3];
  2516. t.elements[0][1] = dataptr[4];
  2517. t.elements[1][1] = dataptr[5];
  2518. t.elements[2][1] = dataptr[7];
  2519. return t;
  2520. }
  2521. void RasterizerStorageRD::skeleton_set_base_transform_2d(RID p_skeleton, const Transform2D &p_base_transform) {
  2522. Skeleton *skeleton = skeleton_owner.getornull(p_skeleton);
  2523. ERR_FAIL_COND(!skeleton->use_2d);
  2524. skeleton->base_transform_2d = p_base_transform;
  2525. }
  2526. void RasterizerStorageRD::_update_dirty_skeletons() {
  2527. while (skeleton_dirty_list) {
  2528. Skeleton *skeleton = skeleton_dirty_list;
  2529. if (skeleton->size) {
  2530. RD::get_singleton()->buffer_update(skeleton->buffer, 0, skeleton->data.size() * sizeof(float), skeleton->data.ptr(), false);
  2531. }
  2532. skeleton_dirty_list = skeleton->dirty_list;
  2533. skeleton->instance_dependency.instance_notify_changed(true, false);
  2534. skeleton->dirty = false;
  2535. skeleton->dirty_list = nullptr;
  2536. }
  2537. skeleton_dirty_list = nullptr;
  2538. }
  2539. /* LIGHT */
  2540. RID RasterizerStorageRD::light_create(RS::LightType p_type) {
  2541. Light light;
  2542. light.type = p_type;
  2543. light.param[RS::LIGHT_PARAM_ENERGY] = 1.0;
  2544. light.param[RS::LIGHT_PARAM_INDIRECT_ENERGY] = 1.0;
  2545. light.param[RS::LIGHT_PARAM_SPECULAR] = 0.5;
  2546. light.param[RS::LIGHT_PARAM_RANGE] = 1.0;
  2547. light.param[RS::LIGHT_PARAM_SPOT_ANGLE] = 45;
  2548. light.param[RS::LIGHT_PARAM_SHADOW_MAX_DISTANCE] = 0;
  2549. light.param[RS::LIGHT_PARAM_SHADOW_SPLIT_1_OFFSET] = 0.1;
  2550. light.param[RS::LIGHT_PARAM_SHADOW_SPLIT_2_OFFSET] = 0.3;
  2551. light.param[RS::LIGHT_PARAM_SHADOW_SPLIT_3_OFFSET] = 0.6;
  2552. light.param[RS::LIGHT_PARAM_SHADOW_FADE_START] = 0.8;
  2553. light.param[RS::LIGHT_PARAM_SHADOW_BIAS] = 0.02;
  2554. light.param[RS::LIGHT_PARAM_SHADOW_NORMAL_BIAS] = 1.0;
  2555. light.param[RS::LIGHT_PARAM_SHADOW_PANCAKE_SIZE] = 20.0;
  2556. light.param[RS::LIGHT_PARAM_TRANSMITTANCE_BIAS] = 0.05;
  2557. return light_owner.make_rid(light);
  2558. }
  2559. void RasterizerStorageRD::light_set_color(RID p_light, const Color &p_color) {
  2560. Light *light = light_owner.getornull(p_light);
  2561. ERR_FAIL_COND(!light);
  2562. light->color = p_color;
  2563. }
  2564. void RasterizerStorageRD::light_set_param(RID p_light, RS::LightParam p_param, float p_value) {
  2565. Light *light = light_owner.getornull(p_light);
  2566. ERR_FAIL_COND(!light);
  2567. ERR_FAIL_INDEX(p_param, RS::LIGHT_PARAM_MAX);
  2568. switch (p_param) {
  2569. case RS::LIGHT_PARAM_RANGE:
  2570. case RS::LIGHT_PARAM_SPOT_ANGLE:
  2571. case RS::LIGHT_PARAM_SHADOW_MAX_DISTANCE:
  2572. case RS::LIGHT_PARAM_SHADOW_SPLIT_1_OFFSET:
  2573. case RS::LIGHT_PARAM_SHADOW_SPLIT_2_OFFSET:
  2574. case RS::LIGHT_PARAM_SHADOW_SPLIT_3_OFFSET:
  2575. case RS::LIGHT_PARAM_SHADOW_NORMAL_BIAS:
  2576. case RS::LIGHT_PARAM_SHADOW_PANCAKE_SIZE:
  2577. case RS::LIGHT_PARAM_SHADOW_BIAS: {
  2578. light->version++;
  2579. light->instance_dependency.instance_notify_changed(true, false);
  2580. } break;
  2581. default: {
  2582. }
  2583. }
  2584. light->param[p_param] = p_value;
  2585. }
  2586. void RasterizerStorageRD::light_set_shadow(RID p_light, bool p_enabled) {
  2587. Light *light = light_owner.getornull(p_light);
  2588. ERR_FAIL_COND(!light);
  2589. light->shadow = p_enabled;
  2590. light->version++;
  2591. light->instance_dependency.instance_notify_changed(true, false);
  2592. }
  2593. void RasterizerStorageRD::light_set_shadow_color(RID p_light, const Color &p_color) {
  2594. Light *light = light_owner.getornull(p_light);
  2595. ERR_FAIL_COND(!light);
  2596. light->shadow_color = p_color;
  2597. }
  2598. void RasterizerStorageRD::light_set_projector(RID p_light, RID p_texture) {
  2599. Light *light = light_owner.getornull(p_light);
  2600. ERR_FAIL_COND(!light);
  2601. light->projector = p_texture;
  2602. }
  2603. void RasterizerStorageRD::light_set_negative(RID p_light, bool p_enable) {
  2604. Light *light = light_owner.getornull(p_light);
  2605. ERR_FAIL_COND(!light);
  2606. light->negative = p_enable;
  2607. }
  2608. void RasterizerStorageRD::light_set_cull_mask(RID p_light, uint32_t p_mask) {
  2609. Light *light = light_owner.getornull(p_light);
  2610. ERR_FAIL_COND(!light);
  2611. light->cull_mask = p_mask;
  2612. light->version++;
  2613. light->instance_dependency.instance_notify_changed(true, false);
  2614. }
  2615. void RasterizerStorageRD::light_set_reverse_cull_face_mode(RID p_light, bool p_enabled) {
  2616. Light *light = light_owner.getornull(p_light);
  2617. ERR_FAIL_COND(!light);
  2618. light->reverse_cull = p_enabled;
  2619. light->version++;
  2620. light->instance_dependency.instance_notify_changed(true, false);
  2621. }
  2622. void RasterizerStorageRD::light_set_use_gi(RID p_light, bool p_enabled) {
  2623. Light *light = light_owner.getornull(p_light);
  2624. ERR_FAIL_COND(!light);
  2625. light->use_gi = p_enabled;
  2626. light->version++;
  2627. light->instance_dependency.instance_notify_changed(true, false);
  2628. }
  2629. void RasterizerStorageRD::light_omni_set_shadow_mode(RID p_light, RS::LightOmniShadowMode p_mode) {
  2630. Light *light = light_owner.getornull(p_light);
  2631. ERR_FAIL_COND(!light);
  2632. light->omni_shadow_mode = p_mode;
  2633. light->version++;
  2634. light->instance_dependency.instance_notify_changed(true, false);
  2635. }
  2636. RS::LightOmniShadowMode RasterizerStorageRD::light_omni_get_shadow_mode(RID p_light) {
  2637. const Light *light = light_owner.getornull(p_light);
  2638. ERR_FAIL_COND_V(!light, RS::LIGHT_OMNI_SHADOW_CUBE);
  2639. return light->omni_shadow_mode;
  2640. }
  2641. void RasterizerStorageRD::light_directional_set_shadow_mode(RID p_light, RS::LightDirectionalShadowMode p_mode) {
  2642. Light *light = light_owner.getornull(p_light);
  2643. ERR_FAIL_COND(!light);
  2644. light->directional_shadow_mode = p_mode;
  2645. light->version++;
  2646. light->instance_dependency.instance_notify_changed(true, false);
  2647. }
  2648. void RasterizerStorageRD::light_directional_set_blend_splits(RID p_light, bool p_enable) {
  2649. Light *light = light_owner.getornull(p_light);
  2650. ERR_FAIL_COND(!light);
  2651. light->directional_blend_splits = p_enable;
  2652. light->version++;
  2653. light->instance_dependency.instance_notify_changed(true, false);
  2654. }
  2655. bool RasterizerStorageRD::light_directional_get_blend_splits(RID p_light) const {
  2656. const Light *light = light_owner.getornull(p_light);
  2657. ERR_FAIL_COND_V(!light, false);
  2658. return light->directional_blend_splits;
  2659. }
  2660. RS::LightDirectionalShadowMode RasterizerStorageRD::light_directional_get_shadow_mode(RID p_light) {
  2661. const Light *light = light_owner.getornull(p_light);
  2662. ERR_FAIL_COND_V(!light, RS::LIGHT_DIRECTIONAL_SHADOW_ORTHOGONAL);
  2663. return light->directional_shadow_mode;
  2664. }
  2665. void RasterizerStorageRD::light_directional_set_shadow_depth_range_mode(RID p_light, RS::LightDirectionalShadowDepthRangeMode p_range_mode) {
  2666. Light *light = light_owner.getornull(p_light);
  2667. ERR_FAIL_COND(!light);
  2668. light->directional_range_mode = p_range_mode;
  2669. }
  2670. RS::LightDirectionalShadowDepthRangeMode RasterizerStorageRD::light_directional_get_shadow_depth_range_mode(RID p_light) const {
  2671. const Light *light = light_owner.getornull(p_light);
  2672. ERR_FAIL_COND_V(!light, RS::LIGHT_DIRECTIONAL_SHADOW_DEPTH_RANGE_STABLE);
  2673. return light->directional_range_mode;
  2674. }
  2675. bool RasterizerStorageRD::light_get_use_gi(RID p_light) {
  2676. Light *light = light_owner.getornull(p_light);
  2677. ERR_FAIL_COND_V(!light, false);
  2678. return light->use_gi;
  2679. }
  2680. uint64_t RasterizerStorageRD::light_get_version(RID p_light) const {
  2681. const Light *light = light_owner.getornull(p_light);
  2682. ERR_FAIL_COND_V(!light, 0);
  2683. return light->version;
  2684. }
  2685. AABB RasterizerStorageRD::light_get_aabb(RID p_light) const {
  2686. const Light *light = light_owner.getornull(p_light);
  2687. ERR_FAIL_COND_V(!light, AABB());
  2688. switch (light->type) {
  2689. case RS::LIGHT_SPOT: {
  2690. float len = light->param[RS::LIGHT_PARAM_RANGE];
  2691. float size = Math::tan(Math::deg2rad(light->param[RS::LIGHT_PARAM_SPOT_ANGLE])) * len;
  2692. return AABB(Vector3(-size, -size, -len), Vector3(size * 2, size * 2, len));
  2693. };
  2694. case RS::LIGHT_OMNI: {
  2695. float r = light->param[RS::LIGHT_PARAM_RANGE];
  2696. return AABB(-Vector3(r, r, r), Vector3(r, r, r) * 2);
  2697. };
  2698. case RS::LIGHT_DIRECTIONAL: {
  2699. return AABB();
  2700. };
  2701. }
  2702. ERR_FAIL_V(AABB());
  2703. }
  2704. /* REFLECTION PROBE */
  2705. RID RasterizerStorageRD::reflection_probe_create() {
  2706. return reflection_probe_owner.make_rid(ReflectionProbe());
  2707. }
  2708. void RasterizerStorageRD::reflection_probe_set_update_mode(RID p_probe, RS::ReflectionProbeUpdateMode p_mode) {
  2709. ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe);
  2710. ERR_FAIL_COND(!reflection_probe);
  2711. reflection_probe->update_mode = p_mode;
  2712. reflection_probe->instance_dependency.instance_notify_changed(true, false);
  2713. }
  2714. void RasterizerStorageRD::reflection_probe_set_intensity(RID p_probe, float p_intensity) {
  2715. ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe);
  2716. ERR_FAIL_COND(!reflection_probe);
  2717. reflection_probe->intensity = p_intensity;
  2718. }
  2719. void RasterizerStorageRD::reflection_probe_set_interior_ambient(RID p_probe, const Color &p_ambient) {
  2720. ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe);
  2721. ERR_FAIL_COND(!reflection_probe);
  2722. reflection_probe->interior_ambient = p_ambient;
  2723. }
  2724. void RasterizerStorageRD::reflection_probe_set_interior_ambient_energy(RID p_probe, float p_energy) {
  2725. ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe);
  2726. ERR_FAIL_COND(!reflection_probe);
  2727. reflection_probe->interior_ambient_energy = p_energy;
  2728. }
  2729. void RasterizerStorageRD::reflection_probe_set_interior_ambient_probe_contribution(RID p_probe, float p_contrib) {
  2730. ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe);
  2731. ERR_FAIL_COND(!reflection_probe);
  2732. reflection_probe->interior_ambient_probe_contrib = p_contrib;
  2733. }
  2734. void RasterizerStorageRD::reflection_probe_set_max_distance(RID p_probe, float p_distance) {
  2735. ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe);
  2736. ERR_FAIL_COND(!reflection_probe);
  2737. reflection_probe->max_distance = p_distance;
  2738. reflection_probe->instance_dependency.instance_notify_changed(true, false);
  2739. }
  2740. void RasterizerStorageRD::reflection_probe_set_extents(RID p_probe, const Vector3 &p_extents) {
  2741. ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe);
  2742. ERR_FAIL_COND(!reflection_probe);
  2743. reflection_probe->extents = p_extents;
  2744. reflection_probe->instance_dependency.instance_notify_changed(true, false);
  2745. }
  2746. void RasterizerStorageRD::reflection_probe_set_origin_offset(RID p_probe, const Vector3 &p_offset) {
  2747. ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe);
  2748. ERR_FAIL_COND(!reflection_probe);
  2749. reflection_probe->origin_offset = p_offset;
  2750. reflection_probe->instance_dependency.instance_notify_changed(true, false);
  2751. }
  2752. void RasterizerStorageRD::reflection_probe_set_as_interior(RID p_probe, bool p_enable) {
  2753. ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe);
  2754. ERR_FAIL_COND(!reflection_probe);
  2755. reflection_probe->interior = p_enable;
  2756. reflection_probe->instance_dependency.instance_notify_changed(true, false);
  2757. }
  2758. void RasterizerStorageRD::reflection_probe_set_enable_box_projection(RID p_probe, bool p_enable) {
  2759. ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe);
  2760. ERR_FAIL_COND(!reflection_probe);
  2761. reflection_probe->box_projection = p_enable;
  2762. }
  2763. void RasterizerStorageRD::reflection_probe_set_enable_shadows(RID p_probe, bool p_enable) {
  2764. ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe);
  2765. ERR_FAIL_COND(!reflection_probe);
  2766. reflection_probe->enable_shadows = p_enable;
  2767. reflection_probe->instance_dependency.instance_notify_changed(true, false);
  2768. }
  2769. void RasterizerStorageRD::reflection_probe_set_cull_mask(RID p_probe, uint32_t p_layers) {
  2770. ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe);
  2771. ERR_FAIL_COND(!reflection_probe);
  2772. reflection_probe->cull_mask = p_layers;
  2773. reflection_probe->instance_dependency.instance_notify_changed(true, false);
  2774. }
  2775. void RasterizerStorageRD::reflection_probe_set_resolution(RID p_probe, int p_resolution) {
  2776. ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe);
  2777. ERR_FAIL_COND(!reflection_probe);
  2778. ERR_FAIL_COND(p_resolution < 32);
  2779. reflection_probe->resolution = p_resolution;
  2780. }
  2781. AABB RasterizerStorageRD::reflection_probe_get_aabb(RID p_probe) const {
  2782. const ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe);
  2783. ERR_FAIL_COND_V(!reflection_probe, AABB());
  2784. AABB aabb;
  2785. aabb.position = -reflection_probe->extents;
  2786. aabb.size = reflection_probe->extents * 2.0;
  2787. return aabb;
  2788. }
  2789. RS::ReflectionProbeUpdateMode RasterizerStorageRD::reflection_probe_get_update_mode(RID p_probe) const {
  2790. const ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe);
  2791. ERR_FAIL_COND_V(!reflection_probe, RS::REFLECTION_PROBE_UPDATE_ALWAYS);
  2792. return reflection_probe->update_mode;
  2793. }
  2794. uint32_t RasterizerStorageRD::reflection_probe_get_cull_mask(RID p_probe) const {
  2795. const ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe);
  2796. ERR_FAIL_COND_V(!reflection_probe, 0);
  2797. return reflection_probe->cull_mask;
  2798. }
  2799. Vector3 RasterizerStorageRD::reflection_probe_get_extents(RID p_probe) const {
  2800. const ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe);
  2801. ERR_FAIL_COND_V(!reflection_probe, Vector3());
  2802. return reflection_probe->extents;
  2803. }
  2804. Vector3 RasterizerStorageRD::reflection_probe_get_origin_offset(RID p_probe) const {
  2805. const ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe);
  2806. ERR_FAIL_COND_V(!reflection_probe, Vector3());
  2807. return reflection_probe->origin_offset;
  2808. }
  2809. bool RasterizerStorageRD::reflection_probe_renders_shadows(RID p_probe) const {
  2810. const ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe);
  2811. ERR_FAIL_COND_V(!reflection_probe, false);
  2812. return reflection_probe->enable_shadows;
  2813. }
  2814. float RasterizerStorageRD::reflection_probe_get_origin_max_distance(RID p_probe) const {
  2815. const ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe);
  2816. ERR_FAIL_COND_V(!reflection_probe, 0);
  2817. return reflection_probe->max_distance;
  2818. }
  2819. int RasterizerStorageRD::reflection_probe_get_resolution(RID p_probe) const {
  2820. const ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe);
  2821. ERR_FAIL_COND_V(!reflection_probe, 0);
  2822. return reflection_probe->resolution;
  2823. }
  2824. float RasterizerStorageRD::reflection_probe_get_intensity(RID p_probe) const {
  2825. const ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe);
  2826. ERR_FAIL_COND_V(!reflection_probe, 0);
  2827. return reflection_probe->intensity;
  2828. }
  2829. bool RasterizerStorageRD::reflection_probe_is_interior(RID p_probe) const {
  2830. const ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe);
  2831. ERR_FAIL_COND_V(!reflection_probe, false);
  2832. return reflection_probe->interior;
  2833. }
  2834. bool RasterizerStorageRD::reflection_probe_is_box_projection(RID p_probe) const {
  2835. const ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe);
  2836. ERR_FAIL_COND_V(!reflection_probe, false);
  2837. return reflection_probe->box_projection;
  2838. }
  2839. Color RasterizerStorageRD::reflection_probe_get_interior_ambient(RID p_probe) const {
  2840. const ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe);
  2841. ERR_FAIL_COND_V(!reflection_probe, Color());
  2842. return reflection_probe->interior_ambient;
  2843. }
  2844. float RasterizerStorageRD::reflection_probe_get_interior_ambient_energy(RID p_probe) const {
  2845. const ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe);
  2846. ERR_FAIL_COND_V(!reflection_probe, 0);
  2847. return reflection_probe->interior_ambient_energy;
  2848. }
  2849. float RasterizerStorageRD::reflection_probe_get_interior_ambient_probe_contribution(RID p_probe) const {
  2850. const ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe);
  2851. ERR_FAIL_COND_V(!reflection_probe, 0);
  2852. return reflection_probe->interior_ambient_probe_contrib;
  2853. }
  2854. RID RasterizerStorageRD::gi_probe_create() {
  2855. return gi_probe_owner.make_rid(GIProbe());
  2856. }
  2857. void RasterizerStorageRD::gi_probe_allocate(RID p_gi_probe, const Transform &p_to_cell_xform, const AABB &p_aabb, const Vector3i &p_octree_size, const Vector<uint8_t> &p_octree_cells, const Vector<uint8_t> &p_data_cells, const Vector<uint8_t> &p_distance_field, const Vector<int> &p_level_counts) {
  2858. GIProbe *gi_probe = gi_probe_owner.getornull(p_gi_probe);
  2859. ERR_FAIL_COND(!gi_probe);
  2860. if (gi_probe->octree_buffer.is_valid()) {
  2861. RD::get_singleton()->free(gi_probe->octree_buffer);
  2862. RD::get_singleton()->free(gi_probe->data_buffer);
  2863. if (gi_probe->sdf_texture.is_valid()) {
  2864. RD::get_singleton()->free(gi_probe->sdf_texture);
  2865. }
  2866. gi_probe->sdf_texture = RID();
  2867. gi_probe->octree_buffer = RID();
  2868. gi_probe->data_buffer = RID();
  2869. gi_probe->octree_buffer_size = 0;
  2870. gi_probe->data_buffer_size = 0;
  2871. gi_probe->cell_count = 0;
  2872. }
  2873. gi_probe->to_cell_xform = p_to_cell_xform;
  2874. gi_probe->bounds = p_aabb;
  2875. gi_probe->octree_size = p_octree_size;
  2876. gi_probe->level_counts = p_level_counts;
  2877. if (p_octree_cells.size()) {
  2878. ERR_FAIL_COND(p_octree_cells.size() % 32 != 0); //cells size must be a multiple of 32
  2879. uint32_t cell_count = p_octree_cells.size() / 32;
  2880. ERR_FAIL_COND(p_data_cells.size() != (int)cell_count * 16); //see that data size matches
  2881. gi_probe->cell_count = cell_count;
  2882. gi_probe->octree_buffer = RD::get_singleton()->storage_buffer_create(p_octree_cells.size(), p_octree_cells);
  2883. gi_probe->octree_buffer_size = p_octree_cells.size();
  2884. gi_probe->data_buffer = RD::get_singleton()->storage_buffer_create(p_data_cells.size(), p_data_cells);
  2885. gi_probe->data_buffer_size = p_data_cells.size();
  2886. if (p_distance_field.size()) {
  2887. RD::TextureFormat tf;
  2888. tf.format = RD::DATA_FORMAT_R8_UNORM;
  2889. tf.width = gi_probe->octree_size.x;
  2890. tf.height = gi_probe->octree_size.y;
  2891. tf.depth = gi_probe->octree_size.z;
  2892. tf.type = RD::TEXTURE_TYPE_3D;
  2893. tf.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT | RD::TEXTURE_USAGE_CAN_COPY_FROM_BIT;
  2894. Vector<Vector<uint8_t>> s;
  2895. s.push_back(p_distance_field);
  2896. gi_probe->sdf_texture = RD::get_singleton()->texture_create(tf, RD::TextureView(), s);
  2897. }
  2898. #if 0
  2899. {
  2900. RD::TextureFormat tf;
  2901. tf.format = RD::DATA_FORMAT_R8_UNORM;
  2902. tf.width = gi_probe->octree_size.x;
  2903. tf.height = gi_probe->octree_size.y;
  2904. tf.depth = gi_probe->octree_size.z;
  2905. tf.type = RD::TEXTURE_TYPE_3D;
  2906. tf.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_STORAGE_BIT | RD::TEXTURE_USAGE_CAN_COPY_TO_BIT;
  2907. tf.shareable_formats.push_back(RD::DATA_FORMAT_R8_UNORM);
  2908. tf.shareable_formats.push_back(RD::DATA_FORMAT_R8_UINT);
  2909. gi_probe->sdf_texture = RD::get_singleton()->texture_create(tf, RD::TextureView());
  2910. }
  2911. RID shared_tex;
  2912. {
  2913. RD::TextureView tv;
  2914. tv.format_override = RD::DATA_FORMAT_R8_UINT;
  2915. shared_tex = RD::get_singleton()->texture_create_shared(tv, gi_probe->sdf_texture);
  2916. }
  2917. //update SDF texture
  2918. Vector<RD::Uniform> uniforms;
  2919. {
  2920. RD::Uniform u;
  2921. u.type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
  2922. u.binding = 1;
  2923. u.ids.push_back(gi_probe->octree_buffer);
  2924. uniforms.push_back(u);
  2925. }
  2926. {
  2927. RD::Uniform u;
  2928. u.type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
  2929. u.binding = 2;
  2930. u.ids.push_back(gi_probe->data_buffer);
  2931. uniforms.push_back(u);
  2932. }
  2933. {
  2934. RD::Uniform u;
  2935. u.type = RD::UNIFORM_TYPE_IMAGE;
  2936. u.binding = 3;
  2937. u.ids.push_back(shared_tex);
  2938. uniforms.push_back(u);
  2939. }
  2940. RID uniform_set = RD::get_singleton()->uniform_set_create(uniforms, giprobe_sdf_shader_version_shader, 0);
  2941. {
  2942. uint32_t push_constant[4] = { 0, 0, 0, 0 };
  2943. for (int i = 0; i < gi_probe->level_counts.size() - 1; i++) {
  2944. push_constant[0] += gi_probe->level_counts[i];
  2945. }
  2946. push_constant[1] = push_constant[0] + gi_probe->level_counts[gi_probe->level_counts.size() - 1];
  2947. print_line("offset: " + itos(push_constant[0]));
  2948. print_line("size: " + itos(push_constant[1]));
  2949. //create SDF
  2950. RD::ComputeListID compute_list = RD::get_singleton()->compute_list_begin();
  2951. RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, giprobe_sdf_shader_pipeline);
  2952. RD::get_singleton()->compute_list_bind_uniform_set(compute_list, uniform_set, 0);
  2953. RD::get_singleton()->compute_list_set_push_constant(compute_list, push_constant, sizeof(uint32_t) * 4);
  2954. RD::get_singleton()->compute_list_dispatch(compute_list, gi_probe->octree_size.x / 4, gi_probe->octree_size.y / 4, gi_probe->octree_size.z / 4);
  2955. RD::get_singleton()->compute_list_end();
  2956. }
  2957. RD::get_singleton()->free(uniform_set);
  2958. RD::get_singleton()->free(shared_tex);
  2959. }
  2960. #endif
  2961. }
  2962. gi_probe->version++;
  2963. gi_probe->data_version++;
  2964. gi_probe->instance_dependency.instance_notify_changed(true, false);
  2965. }
  2966. AABB RasterizerStorageRD::gi_probe_get_bounds(RID p_gi_probe) const {
  2967. GIProbe *gi_probe = gi_probe_owner.getornull(p_gi_probe);
  2968. ERR_FAIL_COND_V(!gi_probe, AABB());
  2969. return gi_probe->bounds;
  2970. }
  2971. Vector3i RasterizerStorageRD::gi_probe_get_octree_size(RID p_gi_probe) const {
  2972. GIProbe *gi_probe = gi_probe_owner.getornull(p_gi_probe);
  2973. ERR_FAIL_COND_V(!gi_probe, Vector3i());
  2974. return gi_probe->octree_size;
  2975. }
  2976. Vector<uint8_t> RasterizerStorageRD::gi_probe_get_octree_cells(RID p_gi_probe) const {
  2977. GIProbe *gi_probe = gi_probe_owner.getornull(p_gi_probe);
  2978. ERR_FAIL_COND_V(!gi_probe, Vector<uint8_t>());
  2979. if (gi_probe->octree_buffer.is_valid()) {
  2980. return RD::get_singleton()->buffer_get_data(gi_probe->octree_buffer);
  2981. }
  2982. return Vector<uint8_t>();
  2983. }
  2984. Vector<uint8_t> RasterizerStorageRD::gi_probe_get_data_cells(RID p_gi_probe) const {
  2985. GIProbe *gi_probe = gi_probe_owner.getornull(p_gi_probe);
  2986. ERR_FAIL_COND_V(!gi_probe, Vector<uint8_t>());
  2987. if (gi_probe->data_buffer.is_valid()) {
  2988. return RD::get_singleton()->buffer_get_data(gi_probe->data_buffer);
  2989. }
  2990. return Vector<uint8_t>();
  2991. }
  2992. Vector<uint8_t> RasterizerStorageRD::gi_probe_get_distance_field(RID p_gi_probe) const {
  2993. GIProbe *gi_probe = gi_probe_owner.getornull(p_gi_probe);
  2994. ERR_FAIL_COND_V(!gi_probe, Vector<uint8_t>());
  2995. if (gi_probe->data_buffer.is_valid()) {
  2996. return RD::get_singleton()->texture_get_data(gi_probe->sdf_texture, 0);
  2997. }
  2998. return Vector<uint8_t>();
  2999. }
  3000. Vector<int> RasterizerStorageRD::gi_probe_get_level_counts(RID p_gi_probe) const {
  3001. GIProbe *gi_probe = gi_probe_owner.getornull(p_gi_probe);
  3002. ERR_FAIL_COND_V(!gi_probe, Vector<int>());
  3003. return gi_probe->level_counts;
  3004. }
  3005. Transform RasterizerStorageRD::gi_probe_get_to_cell_xform(RID p_gi_probe) const {
  3006. GIProbe *gi_probe = gi_probe_owner.getornull(p_gi_probe);
  3007. ERR_FAIL_COND_V(!gi_probe, Transform());
  3008. return gi_probe->to_cell_xform;
  3009. }
  3010. void RasterizerStorageRD::gi_probe_set_dynamic_range(RID p_gi_probe, float p_range) {
  3011. GIProbe *gi_probe = gi_probe_owner.getornull(p_gi_probe);
  3012. ERR_FAIL_COND(!gi_probe);
  3013. gi_probe->dynamic_range = p_range;
  3014. gi_probe->version++;
  3015. }
  3016. float RasterizerStorageRD::gi_probe_get_dynamic_range(RID p_gi_probe) const {
  3017. GIProbe *gi_probe = gi_probe_owner.getornull(p_gi_probe);
  3018. ERR_FAIL_COND_V(!gi_probe, 0);
  3019. return gi_probe->dynamic_range;
  3020. }
  3021. void RasterizerStorageRD::gi_probe_set_propagation(RID p_gi_probe, float p_range) {
  3022. GIProbe *gi_probe = gi_probe_owner.getornull(p_gi_probe);
  3023. ERR_FAIL_COND(!gi_probe);
  3024. gi_probe->propagation = p_range;
  3025. gi_probe->version++;
  3026. }
  3027. float RasterizerStorageRD::gi_probe_get_propagation(RID p_gi_probe) const {
  3028. GIProbe *gi_probe = gi_probe_owner.getornull(p_gi_probe);
  3029. ERR_FAIL_COND_V(!gi_probe, 0);
  3030. return gi_probe->propagation;
  3031. }
  3032. void RasterizerStorageRD::gi_probe_set_energy(RID p_gi_probe, float p_energy) {
  3033. GIProbe *gi_probe = gi_probe_owner.getornull(p_gi_probe);
  3034. ERR_FAIL_COND(!gi_probe);
  3035. gi_probe->energy = p_energy;
  3036. }
  3037. float RasterizerStorageRD::gi_probe_get_energy(RID p_gi_probe) const {
  3038. GIProbe *gi_probe = gi_probe_owner.getornull(p_gi_probe);
  3039. ERR_FAIL_COND_V(!gi_probe, 0);
  3040. return gi_probe->energy;
  3041. }
  3042. void RasterizerStorageRD::gi_probe_set_ao(RID p_gi_probe, float p_ao) {
  3043. GIProbe *gi_probe = gi_probe_owner.getornull(p_gi_probe);
  3044. ERR_FAIL_COND(!gi_probe);
  3045. gi_probe->ao = p_ao;
  3046. }
  3047. float RasterizerStorageRD::gi_probe_get_ao(RID p_gi_probe) const {
  3048. GIProbe *gi_probe = gi_probe_owner.getornull(p_gi_probe);
  3049. ERR_FAIL_COND_V(!gi_probe, 0);
  3050. return gi_probe->ao;
  3051. }
  3052. void RasterizerStorageRD::gi_probe_set_ao_size(RID p_gi_probe, float p_strength) {
  3053. GIProbe *gi_probe = gi_probe_owner.getornull(p_gi_probe);
  3054. ERR_FAIL_COND(!gi_probe);
  3055. gi_probe->ao_size = p_strength;
  3056. }
  3057. float RasterizerStorageRD::gi_probe_get_ao_size(RID p_gi_probe) const {
  3058. GIProbe *gi_probe = gi_probe_owner.getornull(p_gi_probe);
  3059. ERR_FAIL_COND_V(!gi_probe, 0);
  3060. return gi_probe->ao_size;
  3061. }
  3062. void RasterizerStorageRD::gi_probe_set_bias(RID p_gi_probe, float p_bias) {
  3063. GIProbe *gi_probe = gi_probe_owner.getornull(p_gi_probe);
  3064. ERR_FAIL_COND(!gi_probe);
  3065. gi_probe->bias = p_bias;
  3066. }
  3067. float RasterizerStorageRD::gi_probe_get_bias(RID p_gi_probe) const {
  3068. GIProbe *gi_probe = gi_probe_owner.getornull(p_gi_probe);
  3069. ERR_FAIL_COND_V(!gi_probe, 0);
  3070. return gi_probe->bias;
  3071. }
  3072. void RasterizerStorageRD::gi_probe_set_normal_bias(RID p_gi_probe, float p_normal_bias) {
  3073. GIProbe *gi_probe = gi_probe_owner.getornull(p_gi_probe);
  3074. ERR_FAIL_COND(!gi_probe);
  3075. gi_probe->normal_bias = p_normal_bias;
  3076. }
  3077. float RasterizerStorageRD::gi_probe_get_normal_bias(RID p_gi_probe) const {
  3078. GIProbe *gi_probe = gi_probe_owner.getornull(p_gi_probe);
  3079. ERR_FAIL_COND_V(!gi_probe, 0);
  3080. return gi_probe->normal_bias;
  3081. }
  3082. void RasterizerStorageRD::gi_probe_set_anisotropy_strength(RID p_gi_probe, float p_strength) {
  3083. GIProbe *gi_probe = gi_probe_owner.getornull(p_gi_probe);
  3084. ERR_FAIL_COND(!gi_probe);
  3085. gi_probe->anisotropy_strength = p_strength;
  3086. }
  3087. float RasterizerStorageRD::gi_probe_get_anisotropy_strength(RID p_gi_probe) const {
  3088. GIProbe *gi_probe = gi_probe_owner.getornull(p_gi_probe);
  3089. ERR_FAIL_COND_V(!gi_probe, 0);
  3090. return gi_probe->anisotropy_strength;
  3091. }
  3092. void RasterizerStorageRD::gi_probe_set_interior(RID p_gi_probe, bool p_enable) {
  3093. GIProbe *gi_probe = gi_probe_owner.getornull(p_gi_probe);
  3094. ERR_FAIL_COND(!gi_probe);
  3095. gi_probe->interior = p_enable;
  3096. }
  3097. void RasterizerStorageRD::gi_probe_set_use_two_bounces(RID p_gi_probe, bool p_enable) {
  3098. GIProbe *gi_probe = gi_probe_owner.getornull(p_gi_probe);
  3099. ERR_FAIL_COND(!gi_probe);
  3100. gi_probe->use_two_bounces = p_enable;
  3101. gi_probe->version++;
  3102. }
  3103. bool RasterizerStorageRD::gi_probe_is_using_two_bounces(RID p_gi_probe) const {
  3104. GIProbe *gi_probe = gi_probe_owner.getornull(p_gi_probe);
  3105. ERR_FAIL_COND_V(!gi_probe, false);
  3106. return gi_probe->use_two_bounces;
  3107. }
  3108. bool RasterizerStorageRD::gi_probe_is_interior(RID p_gi_probe) const {
  3109. GIProbe *gi_probe = gi_probe_owner.getornull(p_gi_probe);
  3110. ERR_FAIL_COND_V(!gi_probe, 0);
  3111. return gi_probe->interior;
  3112. }
  3113. uint32_t RasterizerStorageRD::gi_probe_get_version(RID p_gi_probe) {
  3114. GIProbe *gi_probe = gi_probe_owner.getornull(p_gi_probe);
  3115. ERR_FAIL_COND_V(!gi_probe, 0);
  3116. return gi_probe->version;
  3117. }
  3118. uint32_t RasterizerStorageRD::gi_probe_get_data_version(RID p_gi_probe) {
  3119. GIProbe *gi_probe = gi_probe_owner.getornull(p_gi_probe);
  3120. ERR_FAIL_COND_V(!gi_probe, 0);
  3121. return gi_probe->data_version;
  3122. }
  3123. RID RasterizerStorageRD::gi_probe_get_octree_buffer(RID p_gi_probe) const {
  3124. GIProbe *gi_probe = gi_probe_owner.getornull(p_gi_probe);
  3125. ERR_FAIL_COND_V(!gi_probe, RID());
  3126. return gi_probe->octree_buffer;
  3127. }
  3128. RID RasterizerStorageRD::gi_probe_get_data_buffer(RID p_gi_probe) const {
  3129. GIProbe *gi_probe = gi_probe_owner.getornull(p_gi_probe);
  3130. ERR_FAIL_COND_V(!gi_probe, RID());
  3131. return gi_probe->data_buffer;
  3132. }
  3133. RID RasterizerStorageRD::gi_probe_get_sdf_texture(RID p_gi_probe) {
  3134. GIProbe *gi_probe = gi_probe_owner.getornull(p_gi_probe);
  3135. ERR_FAIL_COND_V(!gi_probe, RID());
  3136. return gi_probe->sdf_texture;
  3137. }
  3138. /* RENDER TARGET API */
  3139. void RasterizerStorageRD::_clear_render_target(RenderTarget *rt) {
  3140. //free in reverse dependency order
  3141. if (rt->framebuffer.is_valid()) {
  3142. RD::get_singleton()->free(rt->framebuffer);
  3143. }
  3144. if (rt->color.is_valid()) {
  3145. RD::get_singleton()->free(rt->color);
  3146. }
  3147. if (rt->backbuffer.is_valid()) {
  3148. RD::get_singleton()->free(rt->backbuffer);
  3149. rt->backbuffer = RID();
  3150. rt->backbuffer_fb = RID();
  3151. for (int i = 0; i < rt->backbuffer_mipmaps.size(); i++) {
  3152. //just erase copies, since the rest are erased by dependency
  3153. RD::get_singleton()->free(rt->backbuffer_mipmaps[i].mipmap_copy);
  3154. }
  3155. rt->backbuffer_mipmaps.clear();
  3156. if (rt->backbuffer_uniform_set.is_valid() && RD::get_singleton()->uniform_set_is_valid(rt->backbuffer_uniform_set)) {
  3157. RD::get_singleton()->free(rt->backbuffer_uniform_set);
  3158. }
  3159. rt->backbuffer_uniform_set = RID();
  3160. }
  3161. rt->framebuffer = RID();
  3162. rt->color = RID();
  3163. }
  3164. void RasterizerStorageRD::_update_render_target(RenderTarget *rt) {
  3165. if (rt->texture.is_null()) {
  3166. //create a placeholder until updated
  3167. rt->texture = texture_2d_placeholder_create();
  3168. Texture *tex = texture_owner.getornull(rt->texture);
  3169. tex->is_render_target = true;
  3170. }
  3171. _clear_render_target(rt);
  3172. if (rt->size.width == 0 || rt->size.height == 0) {
  3173. return;
  3174. }
  3175. //until we implement support for HDR monitors (and render target is attached to screen), this is enough.
  3176. rt->color_format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
  3177. rt->color_format_srgb = RD::DATA_FORMAT_R8G8B8A8_SRGB;
  3178. rt->image_format = rt->flags[RENDER_TARGET_TRANSPARENT] ? Image::FORMAT_RGBA8 : Image::FORMAT_RGB8;
  3179. RD::TextureFormat rd_format;
  3180. RD::TextureView rd_view;
  3181. { //attempt register
  3182. rd_format.format = rt->color_format;
  3183. rd_format.width = rt->size.width;
  3184. rd_format.height = rt->size.height;
  3185. rd_format.depth = 1;
  3186. rd_format.array_layers = 1;
  3187. rd_format.mipmaps = 1;
  3188. rd_format.type = RD::TEXTURE_TYPE_2D;
  3189. rd_format.samples = RD::TEXTURE_SAMPLES_1;
  3190. rd_format.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_COLOR_ATTACHMENT_BIT | RD::TEXTURE_USAGE_CAN_COPY_FROM_BIT;
  3191. rd_format.shareable_formats.push_back(rt->color_format);
  3192. rd_format.shareable_formats.push_back(rt->color_format_srgb);
  3193. }
  3194. rt->color = RD::get_singleton()->texture_create(rd_format, rd_view);
  3195. ERR_FAIL_COND(rt->color.is_null());
  3196. Vector<RID> fb_textures;
  3197. fb_textures.push_back(rt->color);
  3198. rt->framebuffer = RD::get_singleton()->framebuffer_create(fb_textures);
  3199. if (rt->framebuffer.is_null()) {
  3200. _clear_render_target(rt);
  3201. ERR_FAIL_COND(rt->framebuffer.is_null());
  3202. }
  3203. { //update texture
  3204. Texture *tex = texture_owner.getornull(rt->texture);
  3205. //free existing textures
  3206. if (RD::get_singleton()->texture_is_valid(tex->rd_texture)) {
  3207. RD::get_singleton()->free(tex->rd_texture);
  3208. }
  3209. if (RD::get_singleton()->texture_is_valid(tex->rd_texture_srgb)) {
  3210. RD::get_singleton()->free(tex->rd_texture_srgb);
  3211. }
  3212. tex->rd_texture = RID();
  3213. tex->rd_texture_srgb = RID();
  3214. //create shared textures to the color buffer,
  3215. //so transparent can be supported
  3216. RD::TextureView view;
  3217. view.format_override = rt->color_format;
  3218. if (!rt->flags[RENDER_TARGET_TRANSPARENT]) {
  3219. view.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
  3220. }
  3221. tex->rd_texture = RD::get_singleton()->texture_create_shared(view, rt->color);
  3222. if (rt->color_format_srgb != RD::DATA_FORMAT_MAX) {
  3223. view.format_override = rt->color_format_srgb;
  3224. tex->rd_texture_srgb = RD::get_singleton()->texture_create_shared(view, rt->color);
  3225. }
  3226. tex->rd_view = view;
  3227. tex->width = rt->size.width;
  3228. tex->height = rt->size.height;
  3229. tex->width_2d = rt->size.width;
  3230. tex->height_2d = rt->size.height;
  3231. tex->rd_format = rt->color_format;
  3232. tex->rd_format_srgb = rt->color_format_srgb;
  3233. tex->format = rt->image_format;
  3234. Vector<RID> proxies = tex->proxies; //make a copy, since update may change it
  3235. for (int i = 0; i < proxies.size(); i++) {
  3236. texture_proxy_update(proxies[i], rt->texture);
  3237. }
  3238. }
  3239. }
  3240. void RasterizerStorageRD::_create_render_target_backbuffer(RenderTarget *rt) {
  3241. ERR_FAIL_COND(rt->backbuffer.is_valid());
  3242. uint32_t mipmaps_required = Image::get_image_required_mipmaps(rt->size.width, rt->size.height, Image::FORMAT_RGBA8);
  3243. RD::TextureFormat tf;
  3244. tf.format = rt->color_format;
  3245. tf.width = rt->size.width;
  3246. tf.height = rt->size.height;
  3247. tf.type = RD::TEXTURE_TYPE_2D;
  3248. tf.usage_bits = RD::TEXTURE_USAGE_COLOR_ATTACHMENT_BIT | RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_COPY_TO_BIT;
  3249. tf.mipmaps = mipmaps_required;
  3250. rt->backbuffer = RD::get_singleton()->texture_create(tf, RD::TextureView());
  3251. {
  3252. Vector<RID> backbuffer_att;
  3253. RID backbuffer_fb_tex = RD::get_singleton()->texture_create_shared_from_slice(RD::TextureView(), rt->backbuffer, 0, 0);
  3254. backbuffer_att.push_back(backbuffer_fb_tex);
  3255. rt->backbuffer_fb = RD::get_singleton()->framebuffer_create(backbuffer_att);
  3256. }
  3257. //create mipmaps
  3258. for (uint32_t i = 1; i < mipmaps_required; i++) {
  3259. RenderTarget::BackbufferMipmap mm;
  3260. {
  3261. mm.mipmap = RD::get_singleton()->texture_create_shared_from_slice(RD::TextureView(), rt->backbuffer, 0, i);
  3262. Vector<RID> mm_fb_at;
  3263. mm_fb_at.push_back(mm.mipmap);
  3264. mm.mipmap_fb = RD::get_singleton()->framebuffer_create(mm_fb_at);
  3265. }
  3266. {
  3267. Size2 mm_size = Image::get_image_mipmap_size(tf.width, tf.height, Image::FORMAT_RGBA8, i);
  3268. RD::TextureFormat mmtf = tf;
  3269. mmtf.width = mm_size.width;
  3270. mmtf.height = mm_size.height;
  3271. mmtf.mipmaps = 1;
  3272. mm.mipmap_copy = RD::get_singleton()->texture_create(mmtf, RD::TextureView());
  3273. Vector<RID> mm_fb_at;
  3274. mm_fb_at.push_back(mm.mipmap_copy);
  3275. mm.mipmap_copy_fb = RD::get_singleton()->framebuffer_create(mm_fb_at);
  3276. }
  3277. rt->backbuffer_mipmaps.push_back(mm);
  3278. }
  3279. }
  3280. RID RasterizerStorageRD::render_target_create() {
  3281. RenderTarget render_target;
  3282. render_target.was_used = false;
  3283. render_target.clear_requested = false;
  3284. for (int i = 0; i < RENDER_TARGET_FLAG_MAX; i++) {
  3285. render_target.flags[i] = false;
  3286. }
  3287. _update_render_target(&render_target);
  3288. return render_target_owner.make_rid(render_target);
  3289. }
  3290. void RasterizerStorageRD::render_target_set_position(RID p_render_target, int p_x, int p_y) {
  3291. //unused for this render target
  3292. }
  3293. void RasterizerStorageRD::render_target_set_size(RID p_render_target, int p_width, int p_height) {
  3294. RenderTarget *rt = render_target_owner.getornull(p_render_target);
  3295. ERR_FAIL_COND(!rt);
  3296. rt->size.x = p_width;
  3297. rt->size.y = p_height;
  3298. _update_render_target(rt);
  3299. }
  3300. RID RasterizerStorageRD::render_target_get_texture(RID p_render_target) {
  3301. RenderTarget *rt = render_target_owner.getornull(p_render_target);
  3302. ERR_FAIL_COND_V(!rt, RID());
  3303. return rt->texture;
  3304. }
  3305. void RasterizerStorageRD::render_target_set_external_texture(RID p_render_target, unsigned int p_texture_id) {
  3306. }
  3307. void RasterizerStorageRD::render_target_set_flag(RID p_render_target, RenderTargetFlags p_flag, bool p_value) {
  3308. RenderTarget *rt = render_target_owner.getornull(p_render_target);
  3309. ERR_FAIL_COND(!rt);
  3310. rt->flags[p_flag] = p_value;
  3311. _update_render_target(rt);
  3312. }
  3313. bool RasterizerStorageRD::render_target_was_used(RID p_render_target) {
  3314. RenderTarget *rt = render_target_owner.getornull(p_render_target);
  3315. ERR_FAIL_COND_V(!rt, false);
  3316. return rt->was_used;
  3317. }
  3318. void RasterizerStorageRD::render_target_set_as_unused(RID p_render_target) {
  3319. RenderTarget *rt = render_target_owner.getornull(p_render_target);
  3320. ERR_FAIL_COND(!rt);
  3321. rt->was_used = false;
  3322. }
  3323. Size2 RasterizerStorageRD::render_target_get_size(RID p_render_target) {
  3324. RenderTarget *rt = render_target_owner.getornull(p_render_target);
  3325. ERR_FAIL_COND_V(!rt, Size2());
  3326. return rt->size;
  3327. }
  3328. RID RasterizerStorageRD::render_target_get_rd_framebuffer(RID p_render_target) {
  3329. RenderTarget *rt = render_target_owner.getornull(p_render_target);
  3330. ERR_FAIL_COND_V(!rt, RID());
  3331. return rt->framebuffer;
  3332. }
  3333. void RasterizerStorageRD::render_target_request_clear(RID p_render_target, const Color &p_clear_color) {
  3334. RenderTarget *rt = render_target_owner.getornull(p_render_target);
  3335. ERR_FAIL_COND(!rt);
  3336. rt->clear_requested = true;
  3337. rt->clear_color = p_clear_color;
  3338. }
  3339. bool RasterizerStorageRD::render_target_is_clear_requested(RID p_render_target) {
  3340. RenderTarget *rt = render_target_owner.getornull(p_render_target);
  3341. ERR_FAIL_COND_V(!rt, false);
  3342. return rt->clear_requested;
  3343. }
  3344. Color RasterizerStorageRD::render_target_get_clear_request_color(RID p_render_target) {
  3345. RenderTarget *rt = render_target_owner.getornull(p_render_target);
  3346. ERR_FAIL_COND_V(!rt, Color());
  3347. return rt->clear_color;
  3348. }
  3349. void RasterizerStorageRD::render_target_disable_clear_request(RID p_render_target) {
  3350. RenderTarget *rt = render_target_owner.getornull(p_render_target);
  3351. ERR_FAIL_COND(!rt);
  3352. rt->clear_requested = false;
  3353. }
  3354. void RasterizerStorageRD::render_target_do_clear_request(RID p_render_target) {
  3355. RenderTarget *rt = render_target_owner.getornull(p_render_target);
  3356. ERR_FAIL_COND(!rt);
  3357. if (!rt->clear_requested) {
  3358. return;
  3359. }
  3360. Vector<Color> clear_colors;
  3361. clear_colors.push_back(rt->clear_color);
  3362. RD::get_singleton()->draw_list_begin(rt->framebuffer, RD::INITIAL_ACTION_CLEAR, RD::FINAL_ACTION_READ, RD::INITIAL_ACTION_KEEP, RD::FINAL_ACTION_DISCARD, clear_colors);
  3363. RD::get_singleton()->draw_list_end();
  3364. rt->clear_requested = false;
  3365. }
  3366. void RasterizerStorageRD::render_target_copy_to_back_buffer(RID p_render_target, const Rect2i &p_region) {
  3367. RenderTarget *rt = render_target_owner.getornull(p_render_target);
  3368. ERR_FAIL_COND(!rt);
  3369. if (!rt->backbuffer.is_valid()) {
  3370. _create_render_target_backbuffer(rt);
  3371. }
  3372. Rect2i region = p_region;
  3373. Rect2 blur_region;
  3374. if (region == Rect2i()) {
  3375. region.size = rt->size;
  3376. } else {
  3377. blur_region = region;
  3378. blur_region.position /= rt->size;
  3379. blur_region.size /= rt->size;
  3380. }
  3381. //single texture copy for backbuffer
  3382. RD::get_singleton()->texture_copy(rt->color, rt->backbuffer, Vector3(region.position.x, region.position.y, 0), Vector3(region.position.x, region.position.y, 0), Vector3(region.size.x, region.size.y, 1), 0, 0, 0, 0, true);
  3383. //effects.copy(rt->color, rt->backbuffer_fb, blur_region);
  3384. //then mipmap blur
  3385. RID prev_texture = rt->color; //use color, not backbuffer, as bb has mipmaps.
  3386. Vector2 pixel_size = Vector2(1.0 / rt->size.width, 1.0 / rt->size.height);
  3387. for (int i = 0; i < rt->backbuffer_mipmaps.size(); i++) {
  3388. pixel_size *= 2.0; //go halfway
  3389. const RenderTarget::BackbufferMipmap &mm = rt->backbuffer_mipmaps[i];
  3390. effects.gaussian_blur(prev_texture, mm.mipmap_copy_fb, mm.mipmap_copy, mm.mipmap_fb, pixel_size, blur_region);
  3391. prev_texture = mm.mipmap;
  3392. }
  3393. }
  3394. RID RasterizerStorageRD::render_target_get_back_buffer_uniform_set(RID p_render_target, RID p_base_shader) {
  3395. RenderTarget *rt = render_target_owner.getornull(p_render_target);
  3396. ERR_FAIL_COND_V(!rt, RID());
  3397. if (!rt->backbuffer.is_valid()) {
  3398. _create_render_target_backbuffer(rt);
  3399. }
  3400. if (rt->backbuffer_uniform_set.is_valid() && RD::get_singleton()->uniform_set_is_valid(rt->backbuffer_uniform_set)) {
  3401. return rt->backbuffer_uniform_set; //if still valid, return/reuse it.
  3402. }
  3403. //create otherwise
  3404. Vector<RD::Uniform> uniforms;
  3405. RD::Uniform u;
  3406. u.type = RD::UNIFORM_TYPE_TEXTURE;
  3407. u.binding = 0;
  3408. u.ids.push_back(rt->backbuffer);
  3409. uniforms.push_back(u);
  3410. rt->backbuffer_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, p_base_shader, 3);
  3411. ERR_FAIL_COND_V(!rt->backbuffer_uniform_set.is_valid(), RID());
  3412. return rt->backbuffer_uniform_set;
  3413. }
  3414. void RasterizerStorageRD::base_update_dependency(RID p_base, RasterizerScene::InstanceBase *p_instance) {
  3415. if (mesh_owner.owns(p_base)) {
  3416. Mesh *mesh = mesh_owner.getornull(p_base);
  3417. p_instance->update_dependency(&mesh->instance_dependency);
  3418. } else if (multimesh_owner.owns(p_base)) {
  3419. MultiMesh *multimesh = multimesh_owner.getornull(p_base);
  3420. p_instance->update_dependency(&multimesh->instance_dependency);
  3421. if (multimesh->mesh.is_valid()) {
  3422. base_update_dependency(multimesh->mesh, p_instance);
  3423. }
  3424. } else if (reflection_probe_owner.owns(p_base)) {
  3425. ReflectionProbe *rp = reflection_probe_owner.getornull(p_base);
  3426. p_instance->update_dependency(&rp->instance_dependency);
  3427. } else if (gi_probe_owner.owns(p_base)) {
  3428. GIProbe *gip = gi_probe_owner.getornull(p_base);
  3429. p_instance->update_dependency(&gip->instance_dependency);
  3430. } else if (light_owner.owns(p_base)) {
  3431. Light *l = light_owner.getornull(p_base);
  3432. p_instance->update_dependency(&l->instance_dependency);
  3433. }
  3434. }
  3435. void RasterizerStorageRD::skeleton_update_dependency(RID p_skeleton, RasterizerScene::InstanceBase *p_instance) {
  3436. Skeleton *skeleton = skeleton_owner.getornull(p_skeleton);
  3437. ERR_FAIL_COND(!skeleton);
  3438. p_instance->update_dependency(&skeleton->instance_dependency);
  3439. }
  3440. RS::InstanceType RasterizerStorageRD::get_base_type(RID p_rid) const {
  3441. if (mesh_owner.owns(p_rid)) {
  3442. return RS::INSTANCE_MESH;
  3443. }
  3444. if (multimesh_owner.owns(p_rid)) {
  3445. return RS::INSTANCE_MULTIMESH;
  3446. }
  3447. if (reflection_probe_owner.owns(p_rid)) {
  3448. return RS::INSTANCE_REFLECTION_PROBE;
  3449. }
  3450. if (gi_probe_owner.owns(p_rid)) {
  3451. return RS::INSTANCE_GI_PROBE;
  3452. }
  3453. if (light_owner.owns(p_rid)) {
  3454. return RS::INSTANCE_LIGHT;
  3455. }
  3456. return RS::INSTANCE_NONE;
  3457. }
  3458. void RasterizerStorageRD::update_dirty_resources() {
  3459. _update_queued_materials();
  3460. _update_dirty_multimeshes();
  3461. _update_dirty_skeletons();
  3462. }
  3463. bool RasterizerStorageRD::has_os_feature(const String &p_feature) const {
  3464. if (p_feature == "rgtc" && RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_BC5_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT)) {
  3465. return true;
  3466. }
  3467. if (p_feature == "s3tc" && RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_BC1_RGB_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT)) {
  3468. return true;
  3469. }
  3470. if (p_feature == "bptc" && RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_BC7_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT)) {
  3471. return true;
  3472. }
  3473. if ((p_feature == "etc" || p_feature == "etc2") && RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_ETC2_R8G8B8_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT)) {
  3474. return true;
  3475. }
  3476. if (p_feature == "pvrtc" && RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_PVRTC1_2BPP_UNORM_BLOCK_IMG, RD::TEXTURE_USAGE_SAMPLING_BIT)) {
  3477. return true;
  3478. }
  3479. return false;
  3480. }
  3481. bool RasterizerStorageRD::free(RID p_rid) {
  3482. if (texture_owner.owns(p_rid)) {
  3483. Texture *t = texture_owner.getornull(p_rid);
  3484. ERR_FAIL_COND_V(t->is_render_target, false);
  3485. if (RD::get_singleton()->texture_is_valid(t->rd_texture_srgb)) {
  3486. //erase this first, as it's a dependency of the one below
  3487. RD::get_singleton()->free(t->rd_texture_srgb);
  3488. }
  3489. if (RD::get_singleton()->texture_is_valid(t->rd_texture)) {
  3490. RD::get_singleton()->free(t->rd_texture);
  3491. }
  3492. if (t->is_proxy && t->proxy_to.is_valid()) {
  3493. Texture *proxy_to = texture_owner.getornull(t->proxy_to);
  3494. if (proxy_to) {
  3495. proxy_to->proxies.erase(p_rid);
  3496. }
  3497. }
  3498. for (int i = 0; i < t->proxies.size(); i++) {
  3499. Texture *p = texture_owner.getornull(t->proxies[i]);
  3500. ERR_CONTINUE(!p);
  3501. p->proxy_to = RID();
  3502. p->rd_texture = RID();
  3503. p->rd_texture_srgb = RID();
  3504. }
  3505. texture_owner.free(p_rid);
  3506. } else if (shader_owner.owns(p_rid)) {
  3507. Shader *shader = shader_owner.getornull(p_rid);
  3508. //make material unreference this
  3509. while (shader->owners.size()) {
  3510. material_set_shader(shader->owners.front()->get()->self, RID());
  3511. }
  3512. //clear data if exists
  3513. if (shader->data) {
  3514. memdelete(shader->data);
  3515. }
  3516. shader_owner.free(p_rid);
  3517. } else if (material_owner.owns(p_rid)) {
  3518. Material *material = material_owner.getornull(p_rid);
  3519. if (material->update_requested) {
  3520. _update_queued_materials();
  3521. }
  3522. material_set_shader(p_rid, RID()); //clean up shader
  3523. material->instance_dependency.instance_notify_deleted(p_rid);
  3524. material_owner.free(p_rid);
  3525. } else if (mesh_owner.owns(p_rid)) {
  3526. mesh_clear(p_rid);
  3527. Mesh *mesh = mesh_owner.getornull(p_rid);
  3528. mesh->instance_dependency.instance_notify_deleted(p_rid);
  3529. mesh_owner.free(p_rid);
  3530. } else if (multimesh_owner.owns(p_rid)) {
  3531. _update_dirty_multimeshes();
  3532. multimesh_allocate(p_rid, 0, RS::MULTIMESH_TRANSFORM_2D);
  3533. MultiMesh *multimesh = multimesh_owner.getornull(p_rid);
  3534. multimesh->instance_dependency.instance_notify_deleted(p_rid);
  3535. multimesh_owner.free(p_rid);
  3536. } else if (skeleton_owner.owns(p_rid)) {
  3537. _update_dirty_skeletons();
  3538. skeleton_allocate(p_rid, 0);
  3539. Skeleton *skeleton = skeleton_owner.getornull(p_rid);
  3540. skeleton->instance_dependency.instance_notify_deleted(p_rid);
  3541. skeleton_owner.free(p_rid);
  3542. } else if (reflection_probe_owner.owns(p_rid)) {
  3543. ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_rid);
  3544. reflection_probe->instance_dependency.instance_notify_deleted(p_rid);
  3545. reflection_probe_owner.free(p_rid);
  3546. } else if (gi_probe_owner.owns(p_rid)) {
  3547. gi_probe_allocate(p_rid, Transform(), AABB(), Vector3i(), Vector<uint8_t>(), Vector<uint8_t>(), Vector<uint8_t>(), Vector<int>()); //deallocate
  3548. GIProbe *gi_probe = gi_probe_owner.getornull(p_rid);
  3549. gi_probe->instance_dependency.instance_notify_deleted(p_rid);
  3550. gi_probe_owner.free(p_rid);
  3551. } else if (light_owner.owns(p_rid)) {
  3552. // delete the texture
  3553. Light *light = light_owner.getornull(p_rid);
  3554. light->instance_dependency.instance_notify_deleted(p_rid);
  3555. light_owner.free(p_rid);
  3556. } else if (render_target_owner.owns(p_rid)) {
  3557. RenderTarget *rt = render_target_owner.getornull(p_rid);
  3558. _clear_render_target(rt);
  3559. if (rt->texture.is_valid()) {
  3560. Texture *tex = texture_owner.getornull(rt->texture);
  3561. tex->is_render_target = false;
  3562. free(rt->texture);
  3563. }
  3564. render_target_owner.free(p_rid);
  3565. } else {
  3566. return false;
  3567. }
  3568. return true;
  3569. }
  3570. RasterizerEffectsRD *RasterizerStorageRD::get_effects() {
  3571. return &effects;
  3572. }
  3573. void RasterizerStorageRD::capture_timestamps_begin() {
  3574. RD::get_singleton()->capture_timestamp("Frame Begin", false);
  3575. }
  3576. void RasterizerStorageRD::capture_timestamp(const String &p_name) {
  3577. RD::get_singleton()->capture_timestamp(p_name, true);
  3578. }
  3579. uint32_t RasterizerStorageRD::get_captured_timestamps_count() const {
  3580. return RD::get_singleton()->get_captured_timestamps_count();
  3581. }
  3582. uint64_t RasterizerStorageRD::get_captured_timestamps_frame() const {
  3583. return RD::get_singleton()->get_captured_timestamps_frame();
  3584. }
  3585. uint64_t RasterizerStorageRD::get_captured_timestamp_gpu_time(uint32_t p_index) const {
  3586. return RD::get_singleton()->get_captured_timestamp_gpu_time(p_index);
  3587. }
  3588. uint64_t RasterizerStorageRD::get_captured_timestamp_cpu_time(uint32_t p_index) const {
  3589. return RD::get_singleton()->get_captured_timestamp_cpu_time(p_index);
  3590. }
  3591. String RasterizerStorageRD::get_captured_timestamp_name(uint32_t p_index) const {
  3592. return RD::get_singleton()->get_captured_timestamp_name(p_index);
  3593. }
  3594. RasterizerStorageRD::RasterizerStorageRD() {
  3595. for (int i = 0; i < SHADER_TYPE_MAX; i++) {
  3596. shader_data_request_func[i] = nullptr;
  3597. }
  3598. material_update_list = nullptr;
  3599. { //create default textures
  3600. RD::TextureFormat tformat;
  3601. tformat.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
  3602. tformat.width = 4;
  3603. tformat.height = 4;
  3604. tformat.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT;
  3605. tformat.type = RD::TEXTURE_TYPE_2D;
  3606. Vector<uint8_t> pv;
  3607. pv.resize(16 * 4);
  3608. for (int i = 0; i < 16; i++) {
  3609. pv.set(i * 4 + 0, 255);
  3610. pv.set(i * 4 + 1, 255);
  3611. pv.set(i * 4 + 2, 255);
  3612. pv.set(i * 4 + 3, 255);
  3613. }
  3614. {
  3615. Vector<Vector<uint8_t>> vpv;
  3616. vpv.push_back(pv);
  3617. default_rd_textures[DEFAULT_RD_TEXTURE_WHITE] = RD::get_singleton()->texture_create(tformat, RD::TextureView(), vpv);
  3618. }
  3619. for (int i = 0; i < 16; i++) {
  3620. pv.set(i * 4 + 0, 0);
  3621. pv.set(i * 4 + 1, 0);
  3622. pv.set(i * 4 + 2, 0);
  3623. pv.set(i * 4 + 3, 255);
  3624. }
  3625. {
  3626. Vector<Vector<uint8_t>> vpv;
  3627. vpv.push_back(pv);
  3628. default_rd_textures[DEFAULT_RD_TEXTURE_BLACK] = RD::get_singleton()->texture_create(tformat, RD::TextureView(), vpv);
  3629. }
  3630. for (int i = 0; i < 16; i++) {
  3631. pv.set(i * 4 + 0, 128);
  3632. pv.set(i * 4 + 1, 128);
  3633. pv.set(i * 4 + 2, 255);
  3634. pv.set(i * 4 + 3, 255);
  3635. }
  3636. {
  3637. Vector<Vector<uint8_t>> vpv;
  3638. vpv.push_back(pv);
  3639. default_rd_textures[DEFAULT_RD_TEXTURE_NORMAL] = RD::get_singleton()->texture_create(tformat, RD::TextureView(), vpv);
  3640. }
  3641. for (int i = 0; i < 16; i++) {
  3642. pv.set(i * 4 + 0, 255);
  3643. pv.set(i * 4 + 1, 128);
  3644. pv.set(i * 4 + 2, 255);
  3645. pv.set(i * 4 + 3, 255);
  3646. }
  3647. {
  3648. Vector<Vector<uint8_t>> vpv;
  3649. vpv.push_back(pv);
  3650. default_rd_textures[DEFAULT_RD_TEXTURE_ANISO] = RD::get_singleton()->texture_create(tformat, RD::TextureView(), vpv);
  3651. }
  3652. for (int i = 0; i < 16; i++) {
  3653. pv.set(i * 4 + 0, 0);
  3654. pv.set(i * 4 + 1, 0);
  3655. pv.set(i * 4 + 2, 0);
  3656. pv.set(i * 4 + 3, 0);
  3657. }
  3658. default_rd_textures[DEFAULT_RD_TEXTURE_MULTIMESH_BUFFER] = RD::get_singleton()->texture_buffer_create(16, RD::DATA_FORMAT_R8G8B8A8_UNORM, pv);
  3659. }
  3660. { //create default cubemap
  3661. RD::TextureFormat tformat;
  3662. tformat.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
  3663. tformat.width = 4;
  3664. tformat.height = 4;
  3665. tformat.array_layers = 6;
  3666. tformat.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT;
  3667. tformat.type = RD::TEXTURE_TYPE_CUBE_ARRAY;
  3668. Vector<uint8_t> pv;
  3669. pv.resize(16 * 4);
  3670. for (int i = 0; i < 16; i++) {
  3671. pv.set(i * 4 + 0, 0);
  3672. pv.set(i * 4 + 1, 0);
  3673. pv.set(i * 4 + 2, 0);
  3674. pv.set(i * 4 + 3, 0);
  3675. }
  3676. {
  3677. Vector<Vector<uint8_t>> vpv;
  3678. for (int i = 0; i < 6; i++) {
  3679. vpv.push_back(pv);
  3680. }
  3681. default_rd_textures[DEFAULT_RD_TEXTURE_CUBEMAP_ARRAY_BLACK] = RD::get_singleton()->texture_create(tformat, RD::TextureView(), vpv);
  3682. }
  3683. }
  3684. { //create default cubemap array
  3685. RD::TextureFormat tformat;
  3686. tformat.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
  3687. tformat.width = 4;
  3688. tformat.height = 4;
  3689. tformat.array_layers = 6;
  3690. tformat.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT;
  3691. tformat.type = RD::TEXTURE_TYPE_CUBE;
  3692. Vector<uint8_t> pv;
  3693. pv.resize(16 * 4);
  3694. for (int i = 0; i < 16; i++) {
  3695. pv.set(i * 4 + 0, 0);
  3696. pv.set(i * 4 + 1, 0);
  3697. pv.set(i * 4 + 2, 0);
  3698. pv.set(i * 4 + 3, 0);
  3699. }
  3700. {
  3701. Vector<Vector<uint8_t>> vpv;
  3702. for (int i = 0; i < 6; i++) {
  3703. vpv.push_back(pv);
  3704. }
  3705. default_rd_textures[DEFAULT_RD_TEXTURE_CUBEMAP_BLACK] = RD::get_singleton()->texture_create(tformat, RD::TextureView(), vpv);
  3706. }
  3707. }
  3708. { //create default 3D
  3709. RD::TextureFormat tformat;
  3710. tformat.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
  3711. tformat.width = 4;
  3712. tformat.height = 4;
  3713. tformat.depth = 4;
  3714. tformat.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT;
  3715. tformat.type = RD::TEXTURE_TYPE_3D;
  3716. Vector<uint8_t> pv;
  3717. pv.resize(64 * 4);
  3718. for (int i = 0; i < 64; i++) {
  3719. pv.set(i * 4 + 0, 0);
  3720. pv.set(i * 4 + 1, 0);
  3721. pv.set(i * 4 + 2, 0);
  3722. pv.set(i * 4 + 3, 0);
  3723. }
  3724. {
  3725. Vector<Vector<uint8_t>> vpv;
  3726. vpv.push_back(pv);
  3727. default_rd_textures[DEFAULT_RD_TEXTURE_3D_WHITE] = RD::get_singleton()->texture_create(tformat, RD::TextureView(), vpv);
  3728. }
  3729. }
  3730. //default samplers
  3731. for (int i = 1; i < RS::CANVAS_ITEM_TEXTURE_FILTER_MAX; i++) {
  3732. for (int j = 1; j < RS::CANVAS_ITEM_TEXTURE_REPEAT_MAX; j++) {
  3733. RD::SamplerState sampler_state;
  3734. switch (i) {
  3735. case RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST: {
  3736. sampler_state.mag_filter = RD::SAMPLER_FILTER_NEAREST;
  3737. sampler_state.min_filter = RD::SAMPLER_FILTER_NEAREST;
  3738. sampler_state.max_lod = 0;
  3739. } break;
  3740. case RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR: {
  3741. sampler_state.mag_filter = RD::SAMPLER_FILTER_LINEAR;
  3742. sampler_state.min_filter = RD::SAMPLER_FILTER_LINEAR;
  3743. sampler_state.max_lod = 0;
  3744. } break;
  3745. case RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS: {
  3746. sampler_state.mag_filter = RD::SAMPLER_FILTER_NEAREST;
  3747. sampler_state.min_filter = RD::SAMPLER_FILTER_LINEAR;
  3748. sampler_state.mip_filter = RD::SAMPLER_FILTER_LINEAR;
  3749. } break;
  3750. case RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS: {
  3751. sampler_state.mag_filter = RD::SAMPLER_FILTER_LINEAR;
  3752. sampler_state.min_filter = RD::SAMPLER_FILTER_LINEAR;
  3753. sampler_state.mip_filter = RD::SAMPLER_FILTER_LINEAR;
  3754. } break;
  3755. case RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS_ANISOTROPIC: {
  3756. sampler_state.mag_filter = RD::SAMPLER_FILTER_NEAREST;
  3757. sampler_state.min_filter = RD::SAMPLER_FILTER_LINEAR;
  3758. sampler_state.mip_filter = RD::SAMPLER_FILTER_LINEAR;
  3759. sampler_state.use_anisotropy = true;
  3760. sampler_state.anisotropy_max = GLOBAL_GET("rendering/quality/filters/max_anisotropy");
  3761. } break;
  3762. case RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS_ANISOTROPIC: {
  3763. sampler_state.mag_filter = RD::SAMPLER_FILTER_LINEAR;
  3764. sampler_state.min_filter = RD::SAMPLER_FILTER_LINEAR;
  3765. sampler_state.mip_filter = RD::SAMPLER_FILTER_LINEAR;
  3766. sampler_state.use_anisotropy = true;
  3767. sampler_state.anisotropy_max = GLOBAL_GET("rendering/quality/filters/max_anisotropy");
  3768. } break;
  3769. default: {
  3770. }
  3771. }
  3772. switch (j) {
  3773. case RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED: {
  3774. sampler_state.repeat_u = RD::SAMPLER_REPEAT_MODE_CLAMP_TO_EDGE;
  3775. sampler_state.repeat_v = RD::SAMPLER_REPEAT_MODE_CLAMP_TO_EDGE;
  3776. } break;
  3777. case RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED: {
  3778. sampler_state.repeat_u = RD::SAMPLER_REPEAT_MODE_REPEAT;
  3779. sampler_state.repeat_v = RD::SAMPLER_REPEAT_MODE_REPEAT;
  3780. } break;
  3781. case RS::CANVAS_ITEM_TEXTURE_REPEAT_MIRROR: {
  3782. sampler_state.repeat_u = RD::SAMPLER_REPEAT_MODE_MIRRORED_REPEAT;
  3783. sampler_state.repeat_v = RD::SAMPLER_REPEAT_MODE_MIRRORED_REPEAT;
  3784. } break;
  3785. default: {
  3786. }
  3787. }
  3788. default_rd_samplers[i][j] = RD::get_singleton()->sampler_create(sampler_state);
  3789. }
  3790. }
  3791. //default rd buffers
  3792. {
  3793. { //vertex
  3794. Vector<uint8_t> buffer;
  3795. buffer.resize(sizeof(float) * 3);
  3796. {
  3797. uint8_t *w = buffer.ptrw();
  3798. float *fptr = (float *)w;
  3799. fptr[0] = 0.0;
  3800. fptr[1] = 0.0;
  3801. fptr[2] = 0.0;
  3802. }
  3803. mesh_default_rd_buffers[DEFAULT_RD_BUFFER_VERTEX] = RD::get_singleton()->vertex_buffer_create(buffer.size(), buffer);
  3804. }
  3805. { //normal
  3806. Vector<uint8_t> buffer;
  3807. buffer.resize(sizeof(float) * 3);
  3808. {
  3809. uint8_t *w = buffer.ptrw();
  3810. float *fptr = (float *)w;
  3811. fptr[0] = 1.0;
  3812. fptr[1] = 0.0;
  3813. fptr[2] = 0.0;
  3814. }
  3815. mesh_default_rd_buffers[DEFAULT_RD_BUFFER_NORMAL] = RD::get_singleton()->vertex_buffer_create(buffer.size(), buffer);
  3816. }
  3817. { //tangent
  3818. Vector<uint8_t> buffer;
  3819. buffer.resize(sizeof(float) * 4);
  3820. {
  3821. uint8_t *w = buffer.ptrw();
  3822. float *fptr = (float *)w;
  3823. fptr[0] = 1.0;
  3824. fptr[1] = 0.0;
  3825. fptr[2] = 0.0;
  3826. fptr[3] = 0.0;
  3827. }
  3828. mesh_default_rd_buffers[DEFAULT_RD_BUFFER_TANGENT] = RD::get_singleton()->vertex_buffer_create(buffer.size(), buffer);
  3829. }
  3830. { //color
  3831. Vector<uint8_t> buffer;
  3832. buffer.resize(sizeof(float) * 4);
  3833. {
  3834. uint8_t *w = buffer.ptrw();
  3835. float *fptr = (float *)w;
  3836. fptr[0] = 1.0;
  3837. fptr[1] = 1.0;
  3838. fptr[2] = 1.0;
  3839. fptr[3] = 1.0;
  3840. }
  3841. mesh_default_rd_buffers[DEFAULT_RD_BUFFER_COLOR] = RD::get_singleton()->vertex_buffer_create(buffer.size(), buffer);
  3842. }
  3843. { //tex uv 1
  3844. Vector<uint8_t> buffer;
  3845. buffer.resize(sizeof(float) * 2);
  3846. {
  3847. uint8_t *w = buffer.ptrw();
  3848. float *fptr = (float *)w;
  3849. fptr[0] = 0.0;
  3850. fptr[1] = 0.0;
  3851. }
  3852. mesh_default_rd_buffers[DEFAULT_RD_BUFFER_TEX_UV] = RD::get_singleton()->vertex_buffer_create(buffer.size(), buffer);
  3853. }
  3854. { //tex uv 2
  3855. Vector<uint8_t> buffer;
  3856. buffer.resize(sizeof(float) * 2);
  3857. {
  3858. uint8_t *w = buffer.ptrw();
  3859. float *fptr = (float *)w;
  3860. fptr[0] = 0.0;
  3861. fptr[1] = 0.0;
  3862. }
  3863. mesh_default_rd_buffers[DEFAULT_RD_BUFFER_TEX_UV2] = RD::get_singleton()->vertex_buffer_create(buffer.size(), buffer);
  3864. }
  3865. { //bones
  3866. Vector<uint8_t> buffer;
  3867. buffer.resize(sizeof(uint32_t) * 4);
  3868. {
  3869. uint8_t *w = buffer.ptrw();
  3870. uint32_t *fptr = (uint32_t *)w;
  3871. fptr[0] = 0;
  3872. fptr[1] = 0;
  3873. fptr[2] = 0;
  3874. fptr[3] = 0;
  3875. }
  3876. mesh_default_rd_buffers[DEFAULT_RD_BUFFER_BONES] = RD::get_singleton()->vertex_buffer_create(buffer.size(), buffer);
  3877. }
  3878. { //weights
  3879. Vector<uint8_t> buffer;
  3880. buffer.resize(sizeof(float) * 4);
  3881. {
  3882. uint8_t *w = buffer.ptrw();
  3883. float *fptr = (float *)w;
  3884. fptr[0] = 0.0;
  3885. fptr[1] = 0.0;
  3886. fptr[2] = 0.0;
  3887. fptr[3] = 0.0;
  3888. }
  3889. mesh_default_rd_buffers[DEFAULT_RD_BUFFER_WEIGHTS] = RD::get_singleton()->vertex_buffer_create(buffer.size(), buffer);
  3890. }
  3891. }
  3892. {
  3893. Vector<String> sdf_versions;
  3894. sdf_versions.push_back(""); //one only
  3895. giprobe_sdf_shader.initialize(sdf_versions);
  3896. giprobe_sdf_shader_version = giprobe_sdf_shader.version_create();
  3897. giprobe_sdf_shader.version_set_compute_code(giprobe_sdf_shader_version, "", "", "", Vector<String>());
  3898. giprobe_sdf_shader_version_shader = giprobe_sdf_shader.version_get_shader(giprobe_sdf_shader_version, 0);
  3899. giprobe_sdf_shader_pipeline = RD::get_singleton()->compute_pipeline_create(giprobe_sdf_shader_version_shader);
  3900. }
  3901. }
  3902. RasterizerStorageRD::~RasterizerStorageRD() {
  3903. //def textures
  3904. for (int i = 0; i < DEFAULT_RD_TEXTURE_MAX; i++) {
  3905. RD::get_singleton()->free(default_rd_textures[i]);
  3906. }
  3907. //def samplers
  3908. for (int i = 1; i < RS::CANVAS_ITEM_TEXTURE_FILTER_MAX; i++) {
  3909. for (int j = 1; j < RS::CANVAS_ITEM_TEXTURE_REPEAT_MAX; j++) {
  3910. RD::get_singleton()->free(default_rd_samplers[i][j]);
  3911. }
  3912. }
  3913. //def buffers
  3914. for (int i = 0; i < DEFAULT_RD_BUFFER_MAX; i++) {
  3915. RD::get_singleton()->free(mesh_default_rd_buffers[i]);
  3916. }
  3917. giprobe_sdf_shader.version_free(giprobe_sdf_shader_version);
  3918. }