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- #ifndef VisualSCRIPT_EDITOR_H
- #define VisualSCRIPT_EDITOR_H
- #include "tools/editor/plugins/script_editor_plugin.h"
- #include "visual_script.h"
- #include "tools/editor/property_editor.h"
- #include "scene/gui/graph_edit.h"
- #include "tools/editor/create_dialog.h"
- #include "tools/editor/property_selector.h"
- class VisualScriptEditorSignalEdit;
- class VisualScriptEditorVariableEdit;
- #ifdef TOOLS_ENABLED
- class VisualScriptEditor : public ScriptEditorBase {
- OBJ_TYPE(VisualScriptEditor,ScriptEditorBase)
- enum {
- TYPE_SEQUENCE=1000,
- INDEX_BASE_SEQUENCE=1024
- };
- enum {
- EDIT_DELETE_NODES,
- EDIT_TOGGLE_BREAKPOINT,
- EDIT_FIND_NODE_TYPE,
- EDIT_COPY_NODES,
- EDIT_CUT_NODES,
- EDIT_PASTE_NODES,
- };
- enum PortAction {
- CREATE_CALL,
- CREATE_SET,
- CREATE_GET,
- CREATE_COND,
- CREATE_SEQUENCE,
- CREATE_SWITCH,
- CREATE_ITERATOR,
- CREATE_WHILE,
- CREATE_RETURN,
- };
- MenuButton *edit_menu;
- Ref<VisualScript> script;
- Button *base_type_select;
- HSplitContainer *main_hsplit;
- VSplitContainer *left_vsplit;
- GraphEdit *graph;
- LineEdit *node_filter;
- TextureFrame *node_filter_icon;
- VisualScriptEditorSignalEdit *signal_editor;
- AcceptDialog *edit_signal_dialog;
- PropertyEditor *edit_signal_edit;
- PropertySelector *method_select;
- PropertySelector *new_connect_node_select;
- VisualScriptEditorVariableEdit *variable_editor;
- AcceptDialog *edit_variable_dialog;
- PropertyEditor *edit_variable_edit;
- CustomPropertyEditor *default_value_edit;
- UndoRedo *undo_redo;
- Tree *members;
- Tree *nodes;
- Label *hint_text;
- Timer *hint_text_timer;
- Label *select_func_text;
- bool updating_graph;
- void _show_hint(const String& p_hint);
- void _hide_timer();
- CreateDialog *select_base_type;
- struct VirtualInMenu {
- String name;
- Variant::Type ret;
- bool ret_variant;
- Vector< Pair<Variant::Type,String> > args;
- };
- Map<int,VirtualInMenu> virtuals_in_menu;
- PopupMenu *new_function_menu;
- StringName edited_func;
- void _update_graph_connections();
- void _update_graph(int p_only_id=-1);
- bool updating_members;
- void _update_members();
- StringName selected;
- String _validate_name(const String& p_name) const;
- struct Clipboard {
- Map<int,Ref<VisualScriptNode> > nodes;
- Map<int,Vector2 > nodes_positions;
- Set<VisualScript::SequenceConnection> sequence_connections;
- Set<VisualScript::DataConnection> data_connections;
- };
- static Clipboard *clipboard;
- PopupMenu *port_action_popup;
- PortAction port_action;
- int port_action_node;
- int port_action_output;
- Vector2 port_action_pos;
- int port_action_new_node;
- void _port_action_menu(int p_option);
- void _selected_connect_node_method_or_setget(const String& p_text);
- int error_line;
- void _node_selected(Node* p_node);
- void _center_on_node(int p_id);
- void _node_filter_changed(const String& p_text);
- void _change_base_type_callback();
- void _change_base_type();
- void _member_selected();
- void _member_edited();
- void _override_pressed(int p_id);
- void _begin_node_move();
- void _end_node_move();
- void _move_node(String func,int p_id,const Vector2& p_to);
- void _node_moved(Vector2 p_from,Vector2 p_to, int p_id);
- void _remove_node(int p_id);
- void _graph_connected(const String& p_from,int p_from_slot,const String& p_to,int p_to_slot);
- void _graph_disconnected(const String& p_from,int p_from_slot,const String& p_to,int p_to_slot);
- void _graph_connect_to_empty(const String& p_from,int p_from_slot,const Vector2& p_release_pos);
- void _node_ports_changed(const String& p_func,int p_id);
- void _available_node_doubleclicked();
- void _update_available_nodes();
- void _member_button(Object *p_item, int p_column, int p_button);
- String revert_on_drag;
- void _input(const InputEvent& p_event);
- void _on_nodes_delete();
- void _on_nodes_duplicate();
- Variant get_drag_data_fw(const Point2& p_point,Control* p_from);
- bool can_drop_data_fw(const Point2& p_point,const Variant& p_data,Control* p_from) const;
- void drop_data_fw(const Point2& p_point,const Variant& p_data,Control* p_from);
- int editing_id;
- int editing_input;
- void _default_value_changed();
- void _default_value_edited(Node * p_button,int p_id,int p_input_port);
- void _menu_option(int p_what);
- void _graph_ofs_changed(const Vector2& p_ofs);
- void _comment_node_resized(const Vector2& p_new_size,int p_node);
- int selecting_method_id;
- void _selected_method(const String& p_method);
- void _draw_color_over_button(Object* obj,Color p_color);
- void _button_resource_previewed(const String& p_path,const Ref<Texture>& p_preview,Variant p_ud);
- VisualScriptNode::TypeGuess _guess_output_type(int p_port_action_node,int p_port_action_output,Set<int> &visited_nodes);
- protected:
- void _notification(int p_what);
- static void _bind_methods();
- public:
- virtual void apply_code();
- virtual Ref<Script> get_edited_script() const;
- virtual Vector<String> get_functions();
- virtual void set_edited_script(const Ref<Script>& p_script);
- virtual void reload_text();
- virtual String get_name();
- virtual Ref<Texture> get_icon();
- virtual bool is_unsaved();
- virtual Variant get_edit_state();
- virtual void set_edit_state(const Variant& p_state);
- virtual void goto_line(int p_line,bool p_with_error=false);
- virtual void trim_trailing_whitespace();
- virtual void ensure_focus();
- virtual void tag_saved_version();
- virtual void reload(bool p_soft);
- virtual void get_breakpoints(List<int> *p_breakpoints);
- virtual bool goto_method(const String& p_method);
- virtual void add_callback(const String& p_function,StringArray p_args);
- virtual void update_settings();
- virtual void set_debugger_active(bool p_active);
- virtual void set_tooltip_request_func(String p_method,Object* p_obj);
- virtual Control *get_edit_menu();
- virtual bool can_lose_focus_on_node_selection() { return false; }
- static void register_editor();
- static void free_clipboard();
- VisualScriptEditor();
- ~VisualScriptEditor();
- };
- #endif
- #endif // VisualSCRIPT_EDITOR_H
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