visual_script_editor.h 5.8 KB

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  1. #ifndef VisualSCRIPT_EDITOR_H
  2. #define VisualSCRIPT_EDITOR_H
  3. #include "tools/editor/plugins/script_editor_plugin.h"
  4. #include "visual_script.h"
  5. #include "tools/editor/property_editor.h"
  6. #include "scene/gui/graph_edit.h"
  7. #include "tools/editor/create_dialog.h"
  8. #include "tools/editor/property_selector.h"
  9. class VisualScriptEditorSignalEdit;
  10. class VisualScriptEditorVariableEdit;
  11. #ifdef TOOLS_ENABLED
  12. class VisualScriptEditor : public ScriptEditorBase {
  13. OBJ_TYPE(VisualScriptEditor,ScriptEditorBase)
  14. enum {
  15. TYPE_SEQUENCE=1000,
  16. INDEX_BASE_SEQUENCE=1024
  17. };
  18. enum {
  19. EDIT_DELETE_NODES,
  20. EDIT_TOGGLE_BREAKPOINT,
  21. EDIT_FIND_NODE_TYPE,
  22. EDIT_COPY_NODES,
  23. EDIT_CUT_NODES,
  24. EDIT_PASTE_NODES,
  25. };
  26. enum PortAction {
  27. CREATE_CALL,
  28. CREATE_SET,
  29. CREATE_GET,
  30. CREATE_COND,
  31. CREATE_SEQUENCE,
  32. CREATE_SWITCH,
  33. CREATE_ITERATOR,
  34. CREATE_WHILE,
  35. CREATE_RETURN,
  36. };
  37. MenuButton *edit_menu;
  38. Ref<VisualScript> script;
  39. Button *base_type_select;
  40. HSplitContainer *main_hsplit;
  41. VSplitContainer *left_vsplit;
  42. GraphEdit *graph;
  43. LineEdit *node_filter;
  44. TextureFrame *node_filter_icon;
  45. VisualScriptEditorSignalEdit *signal_editor;
  46. AcceptDialog *edit_signal_dialog;
  47. PropertyEditor *edit_signal_edit;
  48. PropertySelector *method_select;
  49. PropertySelector *new_connect_node_select;
  50. VisualScriptEditorVariableEdit *variable_editor;
  51. AcceptDialog *edit_variable_dialog;
  52. PropertyEditor *edit_variable_edit;
  53. CustomPropertyEditor *default_value_edit;
  54. UndoRedo *undo_redo;
  55. Tree *members;
  56. Tree *nodes;
  57. Label *hint_text;
  58. Timer *hint_text_timer;
  59. Label *select_func_text;
  60. bool updating_graph;
  61. void _show_hint(const String& p_hint);
  62. void _hide_timer();
  63. CreateDialog *select_base_type;
  64. struct VirtualInMenu {
  65. String name;
  66. Variant::Type ret;
  67. bool ret_variant;
  68. Vector< Pair<Variant::Type,String> > args;
  69. };
  70. Map<int,VirtualInMenu> virtuals_in_menu;
  71. PopupMenu *new_function_menu;
  72. StringName edited_func;
  73. void _update_graph_connections();
  74. void _update_graph(int p_only_id=-1);
  75. bool updating_members;
  76. void _update_members();
  77. StringName selected;
  78. String _validate_name(const String& p_name) const;
  79. struct Clipboard {
  80. Map<int,Ref<VisualScriptNode> > nodes;
  81. Map<int,Vector2 > nodes_positions;
  82. Set<VisualScript::SequenceConnection> sequence_connections;
  83. Set<VisualScript::DataConnection> data_connections;
  84. };
  85. static Clipboard *clipboard;
  86. PopupMenu *port_action_popup;
  87. PortAction port_action;
  88. int port_action_node;
  89. int port_action_output;
  90. Vector2 port_action_pos;
  91. int port_action_new_node;
  92. void _port_action_menu(int p_option);
  93. void _selected_connect_node_method_or_setget(const String& p_text);
  94. int error_line;
  95. void _node_selected(Node* p_node);
  96. void _center_on_node(int p_id);
  97. void _node_filter_changed(const String& p_text);
  98. void _change_base_type_callback();
  99. void _change_base_type();
  100. void _member_selected();
  101. void _member_edited();
  102. void _override_pressed(int p_id);
  103. void _begin_node_move();
  104. void _end_node_move();
  105. void _move_node(String func,int p_id,const Vector2& p_to);
  106. void _node_moved(Vector2 p_from,Vector2 p_to, int p_id);
  107. void _remove_node(int p_id);
  108. void _graph_connected(const String& p_from,int p_from_slot,const String& p_to,int p_to_slot);
  109. void _graph_disconnected(const String& p_from,int p_from_slot,const String& p_to,int p_to_slot);
  110. void _graph_connect_to_empty(const String& p_from,int p_from_slot,const Vector2& p_release_pos);
  111. void _node_ports_changed(const String& p_func,int p_id);
  112. void _available_node_doubleclicked();
  113. void _update_available_nodes();
  114. void _member_button(Object *p_item, int p_column, int p_button);
  115. String revert_on_drag;
  116. void _input(const InputEvent& p_event);
  117. void _on_nodes_delete();
  118. void _on_nodes_duplicate();
  119. Variant get_drag_data_fw(const Point2& p_point,Control* p_from);
  120. bool can_drop_data_fw(const Point2& p_point,const Variant& p_data,Control* p_from) const;
  121. void drop_data_fw(const Point2& p_point,const Variant& p_data,Control* p_from);
  122. int editing_id;
  123. int editing_input;
  124. void _default_value_changed();
  125. void _default_value_edited(Node * p_button,int p_id,int p_input_port);
  126. void _menu_option(int p_what);
  127. void _graph_ofs_changed(const Vector2& p_ofs);
  128. void _comment_node_resized(const Vector2& p_new_size,int p_node);
  129. int selecting_method_id;
  130. void _selected_method(const String& p_method);
  131. void _draw_color_over_button(Object* obj,Color p_color);
  132. void _button_resource_previewed(const String& p_path,const Ref<Texture>& p_preview,Variant p_ud);
  133. VisualScriptNode::TypeGuess _guess_output_type(int p_port_action_node,int p_port_action_output,Set<int> &visited_nodes);
  134. protected:
  135. void _notification(int p_what);
  136. static void _bind_methods();
  137. public:
  138. virtual void apply_code();
  139. virtual Ref<Script> get_edited_script() const;
  140. virtual Vector<String> get_functions();
  141. virtual void set_edited_script(const Ref<Script>& p_script);
  142. virtual void reload_text();
  143. virtual String get_name();
  144. virtual Ref<Texture> get_icon();
  145. virtual bool is_unsaved();
  146. virtual Variant get_edit_state();
  147. virtual void set_edit_state(const Variant& p_state);
  148. virtual void goto_line(int p_line,bool p_with_error=false);
  149. virtual void trim_trailing_whitespace();
  150. virtual void ensure_focus();
  151. virtual void tag_saved_version();
  152. virtual void reload(bool p_soft);
  153. virtual void get_breakpoints(List<int> *p_breakpoints);
  154. virtual bool goto_method(const String& p_method);
  155. virtual void add_callback(const String& p_function,StringArray p_args);
  156. virtual void update_settings();
  157. virtual void set_debugger_active(bool p_active);
  158. virtual void set_tooltip_request_func(String p_method,Object* p_obj);
  159. virtual Control *get_edit_menu();
  160. virtual bool can_lose_focus_on_node_selection() { return false; }
  161. static void register_editor();
  162. static void free_clipboard();
  163. VisualScriptEditor();
  164. ~VisualScriptEditor();
  165. };
  166. #endif
  167. #endif // VisualSCRIPT_EDITOR_H