visual_script_func_nodes.h 7.7 KB

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  1. #ifndef VISUAL_SCRIPT_FUNC_NODES_H
  2. #define VISUAL_SCRIPT_FUNC_NODES_H
  3. #include "visual_script.h"
  4. class VisualScriptFunctionCall : public VisualScriptNode {
  5. OBJ_TYPE(VisualScriptFunctionCall,VisualScriptNode)
  6. public:
  7. enum CallMode {
  8. CALL_MODE_SELF,
  9. CALL_MODE_NODE_PATH,
  10. CALL_MODE_INSTANCE,
  11. CALL_MODE_BASIC_TYPE,
  12. CALL_MODE_SINGLETON,
  13. };
  14. enum RPCCallMode {
  15. RPC_DISABLED,
  16. RPC_RELIABLE,
  17. RPC_UNRELIABLE,
  18. RPC_RELIABLE_TO_ID,
  19. RPC_UNRELIABLE_TO_ID
  20. };
  21. private:
  22. CallMode call_mode;
  23. StringName base_type;
  24. String base_script;
  25. Variant::Type basic_type;
  26. NodePath base_path;
  27. StringName function;
  28. int use_default_args;
  29. RPCCallMode rpc_call_mode;
  30. StringName singleton;
  31. bool validate;
  32. Node *_get_base_node() const;
  33. StringName _get_base_type() const;
  34. MethodInfo method_cache;
  35. void _update_method_cache();
  36. void _set_argument_cache(const Dictionary& p_args);
  37. Dictionary _get_argument_cache() const;
  38. protected:
  39. virtual void _validate_property(PropertyInfo& property) const;
  40. static void _bind_methods();
  41. public:
  42. virtual int get_output_sequence_port_count() const;
  43. virtual bool has_input_sequence_port() const;
  44. virtual String get_output_sequence_port_text(int p_port) const;
  45. virtual int get_input_value_port_count() const;
  46. virtual int get_output_value_port_count() const;
  47. virtual PropertyInfo get_input_value_port_info(int p_idx) const;
  48. virtual PropertyInfo get_output_value_port_info(int p_idx) const;
  49. virtual String get_caption() const;
  50. virtual String get_text() const;
  51. virtual String get_category() const { return "functions"; }
  52. void set_basic_type(Variant::Type p_type);
  53. Variant::Type get_basic_type() const;
  54. void set_base_type(const StringName& p_type);
  55. StringName get_base_type() const;
  56. void set_base_script(const String& p_path);
  57. String get_base_script() const;
  58. void set_singleton(const StringName& p_type);
  59. StringName get_singleton() const;
  60. void set_function(const StringName& p_type);
  61. StringName get_function() const;
  62. void set_base_path(const NodePath& p_type);
  63. NodePath get_base_path() const;
  64. void set_call_mode(CallMode p_mode);
  65. CallMode get_call_mode() const;
  66. void set_use_default_args(int p_amount);
  67. int get_use_default_args() const;
  68. void set_validate(bool p_amount);
  69. bool get_validate() const;
  70. void set_rpc_call_mode(RPCCallMode p_mode);
  71. RPCCallMode get_rpc_call_mode() const;
  72. virtual VisualScriptNodeInstance* instance(VisualScriptInstance* p_instance);
  73. virtual TypeGuess guess_output_type(TypeGuess* p_inputs, int p_output) const;
  74. VisualScriptFunctionCall();
  75. };
  76. VARIANT_ENUM_CAST(VisualScriptFunctionCall::CallMode );
  77. VARIANT_ENUM_CAST(VisualScriptFunctionCall::RPCCallMode );
  78. class VisualScriptPropertySet : public VisualScriptNode {
  79. OBJ_TYPE(VisualScriptPropertySet,VisualScriptNode)
  80. public:
  81. enum CallMode {
  82. CALL_MODE_SELF,
  83. CALL_MODE_NODE_PATH,
  84. CALL_MODE_INSTANCE,
  85. CALL_MODE_BASIC_TYPE,
  86. };
  87. private:
  88. PropertyInfo type_cache;
  89. CallMode call_mode;
  90. Variant::Type basic_type;
  91. StringName base_type;
  92. String base_script;
  93. NodePath base_path;
  94. StringName property;
  95. InputEvent::Type event_type;
  96. Node *_get_base_node() const;
  97. StringName _get_base_type() const;
  98. void _update_base_type();
  99. void _update_cache();
  100. void _set_type_cache(const Dictionary& p_type);
  101. Dictionary _get_type_cache() const;
  102. protected:
  103. virtual void _validate_property(PropertyInfo& property) const;
  104. static void _bind_methods();
  105. public:
  106. virtual int get_output_sequence_port_count() const;
  107. virtual bool has_input_sequence_port() const;
  108. virtual String get_output_sequence_port_text(int p_port) const;
  109. virtual int get_input_value_port_count() const;
  110. virtual int get_output_value_port_count() const;
  111. virtual PropertyInfo get_input_value_port_info(int p_idx) const;
  112. virtual PropertyInfo get_output_value_port_info(int p_idx) const;
  113. virtual String get_caption() const;
  114. virtual String get_text() const;
  115. virtual String get_category() const { return "functions"; }
  116. void set_base_type(const StringName& p_type);
  117. StringName get_base_type() const;
  118. void set_base_script(const String& p_path);
  119. String get_base_script() const;
  120. void set_basic_type(Variant::Type p_type);
  121. Variant::Type get_basic_type() const;
  122. void set_event_type(InputEvent::Type p_type);
  123. InputEvent::Type get_event_type() const;
  124. void set_property(const StringName& p_type);
  125. StringName get_property() const;
  126. void set_base_path(const NodePath& p_type);
  127. NodePath get_base_path() const;
  128. void set_call_mode(CallMode p_mode);
  129. CallMode get_call_mode() const;
  130. virtual VisualScriptNodeInstance* instance(VisualScriptInstance* p_instance);
  131. virtual TypeGuess guess_output_type(TypeGuess* p_inputs, int p_output) const;
  132. VisualScriptPropertySet();
  133. };
  134. VARIANT_ENUM_CAST(VisualScriptPropertySet::CallMode );
  135. class VisualScriptPropertyGet : public VisualScriptNode {
  136. OBJ_TYPE(VisualScriptPropertyGet,VisualScriptNode)
  137. public:
  138. enum CallMode {
  139. CALL_MODE_SELF,
  140. CALL_MODE_NODE_PATH,
  141. CALL_MODE_INSTANCE,
  142. CALL_MODE_BASIC_TYPE,
  143. };
  144. private:
  145. Variant::Type type_cache;
  146. CallMode call_mode;
  147. Variant::Type basic_type;
  148. StringName base_type;
  149. String base_script;
  150. NodePath base_path;
  151. StringName property;
  152. InputEvent::Type event_type;
  153. void _update_base_type();
  154. Node *_get_base_node() const;
  155. StringName _get_base_type() const;
  156. void _update_cache();
  157. void _set_type_cache(Variant::Type p_type);
  158. Variant::Type _get_type_cache() const;
  159. protected:
  160. virtual void _validate_property(PropertyInfo& property) const;
  161. static void _bind_methods();
  162. public:
  163. virtual int get_output_sequence_port_count() const;
  164. virtual bool has_input_sequence_port() const;
  165. virtual String get_output_sequence_port_text(int p_port) const;
  166. virtual int get_input_value_port_count() const;
  167. virtual int get_output_value_port_count() const;
  168. virtual PropertyInfo get_input_value_port_info(int p_idx) const;
  169. virtual PropertyInfo get_output_value_port_info(int p_idx) const;
  170. virtual String get_caption() const;
  171. virtual String get_text() const;
  172. virtual String get_category() const { return "functions"; }
  173. void set_base_type(const StringName& p_type);
  174. StringName get_base_type() const;
  175. void set_base_script(const String& p_path);
  176. String get_base_script() const;
  177. void set_basic_type(Variant::Type p_type);
  178. Variant::Type get_basic_type() const;
  179. void set_event_type(InputEvent::Type p_type);
  180. InputEvent::Type get_event_type() const;
  181. void set_property(const StringName& p_type);
  182. StringName get_property() const;
  183. void set_base_path(const NodePath& p_type);
  184. NodePath get_base_path() const;
  185. void set_call_mode(CallMode p_mode);
  186. CallMode get_call_mode() const;
  187. virtual VisualScriptNodeInstance* instance(VisualScriptInstance* p_instance);
  188. VisualScriptPropertyGet();
  189. };
  190. VARIANT_ENUM_CAST(VisualScriptPropertyGet::CallMode );
  191. class VisualScriptEmitSignal : public VisualScriptNode {
  192. OBJ_TYPE(VisualScriptEmitSignal,VisualScriptNode)
  193. private:
  194. StringName name;
  195. protected:
  196. virtual void _validate_property(PropertyInfo& property) const;
  197. static void _bind_methods();
  198. public:
  199. virtual int get_output_sequence_port_count() const;
  200. virtual bool has_input_sequence_port() const;
  201. virtual String get_output_sequence_port_text(int p_port) const;
  202. virtual int get_input_value_port_count() const;
  203. virtual int get_output_value_port_count() const;
  204. virtual PropertyInfo get_input_value_port_info(int p_idx) const;
  205. virtual PropertyInfo get_output_value_port_info(int p_idx) const;
  206. virtual String get_caption() const;
  207. virtual String get_text() const;
  208. virtual String get_category() const { return "functions"; }
  209. void set_signal(const StringName& p_type);
  210. StringName get_signal() const;
  211. virtual VisualScriptNodeInstance* instance(VisualScriptInstance* p_instance);
  212. VisualScriptEmitSignal();
  213. };
  214. void register_visual_script_func_nodes();
  215. #endif // VISUAL_SCRIPT_FUNC_NODES_H