os_javascript.cpp 30 KB

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  1. /*************************************************************************/
  2. /* os_javascript.cpp */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* http://www.godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #include "os_javascript.h"
  31. #include "core/io/file_access_buffered_fa.h"
  32. #include "core/project_settings.h"
  33. #include "dom_keys.h"
  34. #include "drivers/gles3/rasterizer_gles3.h"
  35. #include "drivers/unix/dir_access_unix.h"
  36. #include "drivers/unix/file_access_unix.h"
  37. #include "main/main.h"
  38. #include "servers/visual/visual_server_raster.h"
  39. #include <emscripten.h>
  40. #include <stdlib.h>
  41. #define DOM_BUTTON_LEFT 0
  42. #define DOM_BUTTON_MIDDLE 1
  43. #define DOM_BUTTON_RIGHT 2
  44. template <typename T>
  45. static void dom2godot_mod(T emscripten_event_ptr, Ref<InputEventWithModifiers> godot_event) {
  46. godot_event->set_shift(emscripten_event_ptr->shiftKey);
  47. godot_event->set_alt(emscripten_event_ptr->altKey);
  48. godot_event->set_control(emscripten_event_ptr->ctrlKey);
  49. godot_event->set_metakey(emscripten_event_ptr->metaKey);
  50. }
  51. int OS_JavaScript::get_video_driver_count() const {
  52. return 1;
  53. }
  54. const char *OS_JavaScript::get_video_driver_name(int p_driver) const {
  55. return "GLES3";
  56. }
  57. OS::VideoMode OS_JavaScript::get_default_video_mode() const {
  58. return OS::VideoMode();
  59. }
  60. int OS_JavaScript::get_audio_driver_count() const {
  61. return 1;
  62. }
  63. const char *OS_JavaScript::get_audio_driver_name(int p_driver) const {
  64. return "JavaScript";
  65. }
  66. void OS_JavaScript::initialize_core() {
  67. OS_Unix::initialize_core();
  68. FileAccess::make_default<FileAccessBufferedFA<FileAccessUnix> >(FileAccess::ACCESS_RESOURCES);
  69. }
  70. void OS_JavaScript::set_opengl_extensions(const char *p_gl_extensions) {
  71. ERR_FAIL_COND(!p_gl_extensions);
  72. gl_extensions = p_gl_extensions;
  73. }
  74. static EM_BOOL _browser_resize_callback(int event_type, const EmscriptenUiEvent *ui_event, void *user_data) {
  75. ERR_FAIL_COND_V(event_type != EMSCRIPTEN_EVENT_RESIZE, false);
  76. OS_JavaScript *os = static_cast<OS_JavaScript *>(user_data);
  77. // The order of the fullscreen change event and the window size change
  78. // event varies, even within just one browser, so defer handling
  79. os->request_canvas_size_adjustment();
  80. return false;
  81. }
  82. static EM_BOOL _fullscreen_change_callback(int event_type, const EmscriptenFullscreenChangeEvent *event, void *user_data) {
  83. ERR_FAIL_COND_V(event_type != EMSCRIPTEN_EVENT_FULLSCREENCHANGE, false);
  84. OS_JavaScript *os = static_cast<OS_JavaScript *>(user_data);
  85. String id = String::utf8(event->id);
  86. // empty id is canvas
  87. if (id.empty() || id == "canvas") {
  88. OS::VideoMode vm = os->get_video_mode();
  89. // this event property is the only reliable information on
  90. // browser fullscreen state
  91. vm.fullscreen = event->isFullscreen;
  92. os->set_video_mode(vm);
  93. os->request_canvas_size_adjustment();
  94. }
  95. return false;
  96. }
  97. static InputDefault *_input;
  98. static bool is_canvas_focused() {
  99. /* clang-format off */
  100. return EM_ASM_INT_V(
  101. return document.activeElement == Module.canvas;
  102. );
  103. /* clang-format on */
  104. }
  105. static void focus_canvas() {
  106. /* clang-format off */
  107. EM_ASM(
  108. Module.canvas.focus();
  109. );
  110. /* clang-format on */
  111. }
  112. static bool _cursor_inside_canvas = true;
  113. static bool is_cursor_inside_canvas() {
  114. return _cursor_inside_canvas;
  115. }
  116. static EM_BOOL _mousebutton_callback(int event_type, const EmscriptenMouseEvent *mouse_event, void *user_data) {
  117. ERR_FAIL_COND_V(event_type != EMSCRIPTEN_EVENT_MOUSEDOWN && event_type != EMSCRIPTEN_EVENT_MOUSEUP, false);
  118. Ref<InputEventMouseButton> ev;
  119. ev.instance();
  120. ev->set_pressed(event_type == EMSCRIPTEN_EVENT_MOUSEDOWN);
  121. ev->set_position(Point2(mouse_event->canvasX, mouse_event->canvasY));
  122. ev->set_global_position(ev->get_position());
  123. dom2godot_mod(mouse_event, ev);
  124. switch (mouse_event->button) {
  125. case DOM_BUTTON_LEFT: ev->set_button_index(BUTTON_LEFT); break;
  126. case DOM_BUTTON_MIDDLE: ev->set_button_index(BUTTON_MIDDLE); break;
  127. case DOM_BUTTON_RIGHT: ev->set_button_index(BUTTON_RIGHT); break;
  128. default: return false;
  129. }
  130. int mask = _input->get_mouse_button_mask();
  131. if (ev->is_pressed()) {
  132. // since the event is consumed, focus manually
  133. if (!is_canvas_focused()) {
  134. focus_canvas();
  135. }
  136. mask |= 1 << ev->get_button_index();
  137. } else if (mask & (1 << ev->get_button_index())) {
  138. mask &= ~(1 << ev->get_button_index());
  139. } else {
  140. // release event, but press was outside the canvas, so ignore
  141. return false;
  142. }
  143. ev->set_button_mask(mask >> 1);
  144. _input->parse_input_event(ev);
  145. // prevent selection dragging
  146. return true;
  147. }
  148. static EM_BOOL _mousemove_callback(int event_type, const EmscriptenMouseEvent *mouse_event, void *user_data) {
  149. ERR_FAIL_COND_V(event_type != EMSCRIPTEN_EVENT_MOUSEMOVE, false);
  150. OS_JavaScript *os = static_cast<OS_JavaScript *>(user_data);
  151. int input_mask = _input->get_mouse_button_mask();
  152. Point2 pos = Point2(mouse_event->canvasX, mouse_event->canvasY);
  153. // outside the canvas, only read mouse movement if dragging started inside
  154. // the canvas; imitating desktop app behaviour
  155. if (!is_cursor_inside_canvas() && !input_mask)
  156. return false;
  157. Ref<InputEventMouseMotion> ev;
  158. ev.instance();
  159. dom2godot_mod(mouse_event, ev);
  160. ev->set_button_mask(input_mask >> 1);
  161. ev->set_position(pos);
  162. ev->set_global_position(ev->get_position());
  163. ev->set_relative(_input->get_mouse_position() - ev->get_position());
  164. _input->set_mouse_position(ev->get_position());
  165. ev->set_speed(_input->get_last_mouse_speed());
  166. _input->parse_input_event(ev);
  167. // don't suppress mouseover/leave events
  168. return false;
  169. }
  170. static EM_BOOL _wheel_callback(int event_type, const EmscriptenWheelEvent *wheel_event, void *user_data) {
  171. ERR_FAIL_COND_V(event_type != EMSCRIPTEN_EVENT_WHEEL, false);
  172. if (!is_canvas_focused()) {
  173. if (is_cursor_inside_canvas()) {
  174. focus_canvas();
  175. } else {
  176. return false;
  177. }
  178. }
  179. Ref<InputEventMouseButton> ev;
  180. ev.instance();
  181. ev->set_button_mask(_input->get_mouse_button_mask() >> 1);
  182. ev->set_position(_input->get_mouse_position());
  183. ev->set_global_position(ev->get_position());
  184. ev->set_shift(_input->is_key_pressed(KEY_SHIFT));
  185. ev->set_alt(_input->is_key_pressed(KEY_ALT));
  186. ev->set_control(_input->is_key_pressed(KEY_CONTROL));
  187. ev->set_metakey(_input->is_key_pressed(KEY_META));
  188. if (wheel_event->deltaY < 0)
  189. ev->set_button_index(BUTTON_WHEEL_UP);
  190. else if (wheel_event->deltaY > 0)
  191. ev->set_button_index(BUTTON_WHEEL_DOWN);
  192. else if (wheel_event->deltaX > 0)
  193. ev->set_button_index(BUTTON_WHEEL_LEFT);
  194. else if (wheel_event->deltaX < 0)
  195. ev->set_button_index(BUTTON_WHEEL_RIGHT);
  196. else
  197. return false;
  198. // Different browsers give wildly different delta values, and we can't
  199. // interpret deltaMode, so use default value for wheel events' factor
  200. ev->set_pressed(true);
  201. _input->parse_input_event(ev);
  202. ev->set_pressed(false);
  203. _input->parse_input_event(ev);
  204. return true;
  205. }
  206. static Point2 _prev_touches[32];
  207. static EM_BOOL _touchpress_callback(int event_type, const EmscriptenTouchEvent *touch_event, void *user_data) {
  208. ERR_FAIL_COND_V(
  209. event_type != EMSCRIPTEN_EVENT_TOUCHSTART &&
  210. event_type != EMSCRIPTEN_EVENT_TOUCHEND &&
  211. event_type != EMSCRIPTEN_EVENT_TOUCHCANCEL,
  212. false);
  213. Ref<InputEventScreenTouch> ev;
  214. ev.instance();
  215. int lowest_id_index = -1;
  216. for (int i = 0; i < touch_event->numTouches; ++i) {
  217. const EmscriptenTouchPoint &touch = touch_event->touches[i];
  218. if (lowest_id_index == -1 || touch.identifier < touch_event->touches[lowest_id_index].identifier)
  219. lowest_id_index = i;
  220. if (!touch.isChanged)
  221. continue;
  222. ev->set_index(touch.identifier);
  223. ev->set_position(Point2(touch.canvasX, touch.canvasY));
  224. _prev_touches[i] = ev->get_position();
  225. ev->set_pressed(event_type == EMSCRIPTEN_EVENT_TOUCHSTART);
  226. _input->parse_input_event(ev);
  227. }
  228. if (touch_event->touches[lowest_id_index].isChanged) {
  229. Ref<InputEventMouseButton> ev_mouse;
  230. ev_mouse.instance();
  231. ev_mouse->set_button_mask(_input->get_mouse_button_mask() >> 1);
  232. dom2godot_mod(touch_event, ev_mouse);
  233. const EmscriptenTouchPoint &first_touch = touch_event->touches[lowest_id_index];
  234. ev_mouse->set_position(Point2(first_touch.canvasX, first_touch.canvasY));
  235. ev_mouse->set_global_position(ev_mouse->get_position());
  236. ev_mouse->set_button_index(BUTTON_LEFT);
  237. ev_mouse->set_pressed(event_type == EMSCRIPTEN_EVENT_TOUCHSTART);
  238. _input->parse_input_event(ev_mouse);
  239. }
  240. return true;
  241. }
  242. static EM_BOOL _touchmove_callback(int event_type, const EmscriptenTouchEvent *touch_event, void *user_data) {
  243. ERR_FAIL_COND_V(event_type != EMSCRIPTEN_EVENT_TOUCHMOVE, false);
  244. Ref<InputEventScreenDrag> ev;
  245. ev.instance();
  246. int lowest_id_index = -1;
  247. for (int i = 0; i < touch_event->numTouches; ++i) {
  248. const EmscriptenTouchPoint &touch = touch_event->touches[i];
  249. if (lowest_id_index == -1 || touch.identifier < touch_event->touches[lowest_id_index].identifier)
  250. lowest_id_index = i;
  251. if (!touch.isChanged)
  252. continue;
  253. ev->set_index(touch.identifier);
  254. ev->set_position(Point2(touch.canvasX, touch.canvasY));
  255. Point2 &prev = _prev_touches[i];
  256. ev->set_relative(ev->get_position() - prev);
  257. prev = ev->get_position();
  258. _input->parse_input_event(ev);
  259. }
  260. if (touch_event->touches[lowest_id_index].isChanged) {
  261. Ref<InputEventMouseMotion> ev_mouse;
  262. ev_mouse.instance();
  263. dom2godot_mod(touch_event, ev_mouse);
  264. ev_mouse->set_button_mask(_input->get_mouse_button_mask() >> 1);
  265. const EmscriptenTouchPoint &first_touch = touch_event->touches[lowest_id_index];
  266. ev_mouse->set_position(Point2(first_touch.canvasX, first_touch.canvasY));
  267. ev_mouse->set_global_position(ev_mouse->get_position());
  268. ev_mouse->set_relative(_input->get_mouse_position() - ev_mouse->get_position());
  269. _input->set_mouse_position(ev_mouse->get_position());
  270. ev_mouse->set_speed(_input->get_last_mouse_speed());
  271. _input->parse_input_event(ev_mouse);
  272. }
  273. return true;
  274. }
  275. static Ref<InputEventKey> _setup_key_event(const EmscriptenKeyboardEvent *emscripten_event) {
  276. Ref<InputEventKey> ev;
  277. ev.instance();
  278. ev->set_echo(emscripten_event->repeat);
  279. dom2godot_mod(emscripten_event, ev);
  280. ev->set_scancode(dom2godot_scancode(emscripten_event->keyCode));
  281. String unicode = String::utf8(emscripten_event->key);
  282. // check if empty or multi-character (e.g. `CapsLock`)
  283. if (unicode.length() != 1) {
  284. // might be empty as well, but better than nonsense
  285. unicode = String::utf8(emscripten_event->charValue);
  286. }
  287. if (unicode.length() == 1) {
  288. ev->set_unicode(unicode[0]);
  289. }
  290. return ev;
  291. }
  292. static Ref<InputEventKey> deferred_key_event;
  293. static EM_BOOL _keydown_callback(int event_type, const EmscriptenKeyboardEvent *key_event, void *user_data) {
  294. ERR_FAIL_COND_V(event_type != EMSCRIPTEN_EVENT_KEYDOWN, false);
  295. Ref<InputEventKey> ev = _setup_key_event(key_event);
  296. ev->set_pressed(true);
  297. if (ev->get_unicode() == 0 && keycode_has_unicode(ev->get_scancode())) {
  298. // defer to keypress event for legacy unicode retrieval
  299. deferred_key_event = ev;
  300. return false; // do not suppress keypress event
  301. }
  302. _input->parse_input_event(ev);
  303. return true;
  304. }
  305. static EM_BOOL _keypress_callback(int event_type, const EmscriptenKeyboardEvent *key_event, void *user_data) {
  306. ERR_FAIL_COND_V(event_type != EMSCRIPTEN_EVENT_KEYPRESS, false);
  307. deferred_key_event->set_unicode(key_event->charCode);
  308. _input->parse_input_event(deferred_key_event);
  309. return true;
  310. }
  311. static EM_BOOL _keyup_callback(int event_type, const EmscriptenKeyboardEvent *key_event, void *user_data) {
  312. ERR_FAIL_COND_V(event_type != EMSCRIPTEN_EVENT_KEYUP, false);
  313. Ref<InputEventKey> ev = _setup_key_event(key_event);
  314. ev->set_pressed(false);
  315. _input->parse_input_event(ev);
  316. return ev->get_scancode() != KEY_UNKNOWN && ev->get_scancode() != 0;
  317. }
  318. static EM_BOOL joy_callback_func(int p_type, const EmscriptenGamepadEvent *p_event, void *p_user) {
  319. OS_JavaScript *os = (OS_JavaScript *)OS::get_singleton();
  320. if (os) {
  321. return os->joy_connection_changed(p_type, p_event);
  322. }
  323. return false;
  324. }
  325. extern "C" {
  326. void send_notification(int notif) {
  327. if (notif == MainLoop::NOTIFICATION_WM_MOUSE_ENTER || notif == MainLoop::NOTIFICATION_WM_MOUSE_EXIT) {
  328. _cursor_inside_canvas = notif == MainLoop::NOTIFICATION_WM_MOUSE_ENTER;
  329. }
  330. OS_JavaScript::get_singleton()->get_main_loop()->notification(notif);
  331. }
  332. }
  333. void OS_JavaScript::initialize(const VideoMode &p_desired, int p_video_driver, int p_audio_driver) {
  334. print_line("Init OS");
  335. EmscriptenWebGLContextAttributes attributes;
  336. emscripten_webgl_init_context_attributes(&attributes);
  337. attributes.alpha = false;
  338. attributes.antialias = false;
  339. attributes.majorVersion = 2;
  340. EMSCRIPTEN_WEBGL_CONTEXT_HANDLE ctx = emscripten_webgl_create_context(NULL, &attributes);
  341. ERR_FAIL_COND(emscripten_webgl_make_context_current(ctx) != EMSCRIPTEN_RESULT_SUCCESS);
  342. video_mode = p_desired;
  343. // can't fulfil fullscreen request due to browser security
  344. video_mode.fullscreen = false;
  345. set_window_size(Size2(p_desired.width, p_desired.height));
  346. // find locale, emscripten only sets "C"
  347. char locale_ptr[16];
  348. /* clang-format off */
  349. EM_ASM_({
  350. var locale = "";
  351. if (Module.locale) {
  352. // best case: server-side script reads Accept-Language early and
  353. // defines the locale to be read here
  354. locale = Module.locale;
  355. } else {
  356. // no luck, use what the JS engine can tell us
  357. // if this turns out not compatible enough, add tests for
  358. // browserLanguage, systemLanguage and userLanguage
  359. locale = navigator.languages ? navigator.languages[0] : navigator.language;
  360. }
  361. locale = locale.split('.')[0];
  362. stringToUTF8(locale, $0, 16);
  363. }, locale_ptr);
  364. /* clang-format on */
  365. setenv("LANG", locale_ptr, true);
  366. print_line("Init Audio");
  367. AudioDriverManager::add_driver(&audio_driver_javascript);
  368. audio_driver_javascript.set_singleton();
  369. if (audio_driver_javascript.init() != OK) {
  370. ERR_PRINT("Initializing audio failed.");
  371. }
  372. RasterizerGLES3::register_config();
  373. RasterizerGLES3::make_current();
  374. print_line("Init VS");
  375. visual_server = memnew(VisualServerRaster());
  376. // visual_server->cursor_set_visible(false, 0);
  377. print_line("Init Physicsserver");
  378. physics_server = memnew(PhysicsServerSW);
  379. physics_server->init();
  380. physics_2d_server = memnew(Physics2DServerSW);
  381. physics_2d_server->init();
  382. input = memnew(InputDefault);
  383. _input = input;
  384. power_manager = memnew(PowerJavascript);
  385. #define EM_CHECK(ev) \
  386. if (result != EMSCRIPTEN_RESULT_SUCCESS) \
  387. ERR_PRINTS("Error while setting " #ev " callback: Code " + itos(result))
  388. #define SET_EM_CALLBACK(target, ev, cb) \
  389. result = emscripten_set_##ev##_callback(target, this, true, &cb); \
  390. EM_CHECK(ev)
  391. #define SET_EM_CALLBACK_NODATA(ev, cb) \
  392. result = emscripten_set_##ev##_callback(NULL, true, &cb); \
  393. EM_CHECK(ev)
  394. EMSCRIPTEN_RESULT result;
  395. SET_EM_CALLBACK("#window", mousemove, _mousemove_callback)
  396. SET_EM_CALLBACK("#canvas", mousedown, _mousebutton_callback)
  397. SET_EM_CALLBACK("#window", mouseup, _mousebutton_callback)
  398. SET_EM_CALLBACK("#window", wheel, _wheel_callback)
  399. SET_EM_CALLBACK("#window", touchstart, _touchpress_callback)
  400. SET_EM_CALLBACK("#window", touchmove, _touchmove_callback)
  401. SET_EM_CALLBACK("#window", touchend, _touchpress_callback)
  402. SET_EM_CALLBACK("#window", touchcancel, _touchpress_callback)
  403. SET_EM_CALLBACK("#canvas", keydown, _keydown_callback)
  404. SET_EM_CALLBACK("#canvas", keypress, _keypress_callback)
  405. SET_EM_CALLBACK("#canvas", keyup, _keyup_callback)
  406. SET_EM_CALLBACK(NULL, resize, _browser_resize_callback)
  407. SET_EM_CALLBACK(NULL, fullscreenchange, _fullscreen_change_callback)
  408. SET_EM_CALLBACK_NODATA(gamepadconnected, joy_callback_func)
  409. SET_EM_CALLBACK_NODATA(gamepaddisconnected, joy_callback_func)
  410. #undef SET_EM_CALLBACK_NODATA
  411. #undef SET_EM_CALLBACK
  412. #undef EM_CHECK
  413. /* clang-format off */
  414. EM_ASM_ARGS({
  415. const send_notification = Module.cwrap('send_notification', null, ['number']);
  416. const notifs = arguments;
  417. (['mouseover', 'mouseleave', 'focus', 'blur']).forEach(function(event, i) {
  418. Module.canvas.addEventListener(event, send_notification.bind(this, notifs[i]));
  419. });
  420. },
  421. MainLoop::NOTIFICATION_WM_MOUSE_ENTER,
  422. MainLoop::NOTIFICATION_WM_MOUSE_EXIT,
  423. MainLoop::NOTIFICATION_WM_FOCUS_IN,
  424. MainLoop::NOTIFICATION_WM_FOCUS_OUT
  425. );
  426. /* clang-format on */
  427. #ifdef JAVASCRIPT_EVAL_ENABLED
  428. javascript_eval = memnew(JavaScript);
  429. ProjectSettings::get_singleton()->add_singleton(ProjectSettings::Singleton("JavaScript", javascript_eval));
  430. #endif
  431. visual_server->init();
  432. }
  433. void OS_JavaScript::set_main_loop(MainLoop *p_main_loop) {
  434. main_loop = p_main_loop;
  435. input->set_main_loop(p_main_loop);
  436. }
  437. void OS_JavaScript::delete_main_loop() {
  438. memdelete(main_loop);
  439. }
  440. void OS_JavaScript::finalize() {
  441. memdelete(input);
  442. }
  443. void OS_JavaScript::alert(const String &p_alert, const String &p_title) {
  444. /* clang-format off */
  445. EM_ASM_({
  446. window.alert(UTF8ToString($0));
  447. }, p_alert.utf8().get_data());
  448. /* clang-format on */
  449. }
  450. static const char *godot2dom_cursor(OS::CursorShape p_shape) {
  451. switch (p_shape) {
  452. case OS::CURSOR_ARROW:
  453. default:
  454. return "auto";
  455. case OS::CURSOR_IBEAM: return "text";
  456. case OS::CURSOR_POINTING_HAND: return "pointer";
  457. case OS::CURSOR_CROSS: return "crosshair";
  458. case OS::CURSOR_WAIT: return "progress";
  459. case OS::CURSOR_BUSY: return "wait";
  460. case OS::CURSOR_DRAG: return "grab";
  461. case OS::CURSOR_CAN_DROP: return "grabbing";
  462. case OS::CURSOR_FORBIDDEN: return "no-drop";
  463. case OS::CURSOR_VSIZE: return "ns-resize";
  464. case OS::CURSOR_HSIZE: return "ew-resize";
  465. case OS::CURSOR_BDIAGSIZE: return "nesw-resize";
  466. case OS::CURSOR_FDIAGSIZE: return "nwse-resize";
  467. case OS::CURSOR_MOVE: return "move";
  468. case OS::CURSOR_VSPLIT: return "row-resize";
  469. case OS::CURSOR_HSPLIT: return "col-resize";
  470. case OS::CURSOR_HELP: return "help";
  471. }
  472. }
  473. void OS_JavaScript::set_css_cursor(const char *p_cursor) {
  474. /* clang-format off */
  475. EM_ASM_({
  476. Module.canvas.style.cursor = Module.UTF8ToString($0);
  477. }, p_cursor);
  478. /* clang-format on */
  479. }
  480. const char *OS_JavaScript::get_css_cursor() const {
  481. char cursor[16];
  482. /* clang-format off */
  483. EM_ASM_INT({
  484. Module.stringToUTF8(Module.canvas.style.cursor ? Module.canvas.style.cursor : 'auto', $0, 16);
  485. }, cursor);
  486. /* clang-format on */
  487. return cursor;
  488. }
  489. void OS_JavaScript::set_mouse_mode(OS::MouseMode p_mode) {
  490. ERR_FAIL_INDEX(p_mode, MOUSE_MODE_CONFINED + 1);
  491. ERR_EXPLAIN("MOUSE_MODE_CONFINED is not supported for the HTML5 platform");
  492. ERR_FAIL_COND(p_mode == MOUSE_MODE_CONFINED);
  493. if (p_mode == get_mouse_mode())
  494. return;
  495. if (p_mode == MOUSE_MODE_VISIBLE) {
  496. set_css_cursor(godot2dom_cursor(cursor_shape));
  497. emscripten_exit_pointerlock();
  498. } else if (p_mode == MOUSE_MODE_HIDDEN) {
  499. set_css_cursor("none");
  500. emscripten_exit_pointerlock();
  501. } else if (p_mode == MOUSE_MODE_CAPTURED) {
  502. EMSCRIPTEN_RESULT result = emscripten_request_pointerlock("canvas", false);
  503. ERR_EXPLAIN("MOUSE_MODE_CAPTURED can only be entered from within an appropriate input callback");
  504. ERR_FAIL_COND(result == EMSCRIPTEN_RESULT_FAILED_NOT_DEFERRED);
  505. ERR_FAIL_COND(result != EMSCRIPTEN_RESULT_SUCCESS);
  506. set_css_cursor(godot2dom_cursor(cursor_shape));
  507. }
  508. }
  509. OS::MouseMode OS_JavaScript::get_mouse_mode() const {
  510. if (!strcmp(get_css_cursor(), "none"))
  511. return MOUSE_MODE_HIDDEN;
  512. EmscriptenPointerlockChangeEvent ev;
  513. emscripten_get_pointerlock_status(&ev);
  514. return ev.isActive && (strcmp(ev.id, "canvas") == 0) ? MOUSE_MODE_CAPTURED : MOUSE_MODE_VISIBLE;
  515. }
  516. Point2 OS_JavaScript::get_mouse_position() const {
  517. return input->get_mouse_position();
  518. }
  519. int OS_JavaScript::get_mouse_button_state() const {
  520. return input->get_mouse_button_mask();
  521. }
  522. void OS_JavaScript::set_window_title(const String &p_title) {
  523. /* clang-format off */
  524. EM_ASM_({
  525. document.title = UTF8ToString($0);
  526. }, p_title.utf8().get_data());
  527. /* clang-format on */
  528. }
  529. //interesting byt not yet
  530. //void set_clipboard(const String& p_text);
  531. //String get_clipboard() const;
  532. void OS_JavaScript::set_video_mode(const VideoMode &p_video_mode, int p_screen) {
  533. video_mode = p_video_mode;
  534. }
  535. OS::VideoMode OS_JavaScript::get_video_mode(int p_screen) const {
  536. return video_mode;
  537. }
  538. Size2 OS_JavaScript::get_screen_size(int p_screen) const {
  539. ERR_FAIL_COND_V(p_screen != 0, Size2());
  540. EmscriptenFullscreenChangeEvent ev;
  541. EMSCRIPTEN_RESULT result = emscripten_get_fullscreen_status(&ev);
  542. ERR_FAIL_COND_V(result != EMSCRIPTEN_RESULT_SUCCESS, Size2());
  543. return Size2(ev.screenWidth, ev.screenHeight);
  544. }
  545. void OS_JavaScript::set_window_size(const Size2 p_size) {
  546. windowed_size = p_size;
  547. if (is_window_fullscreen()) {
  548. window_maximized = false;
  549. set_window_fullscreen(false);
  550. } else if (is_window_maximized()) {
  551. set_window_maximized(false);
  552. } else {
  553. video_mode.width = p_size.x;
  554. video_mode.height = p_size.y;
  555. emscripten_set_canvas_size(p_size.x, p_size.y);
  556. }
  557. }
  558. Size2 OS_JavaScript::get_window_size() const {
  559. int canvas[3];
  560. emscripten_get_canvas_size(canvas, canvas + 1, canvas + 2);
  561. return Size2(canvas[0], canvas[1]);
  562. }
  563. void OS_JavaScript::set_window_maximized(bool p_enabled) {
  564. window_maximized = p_enabled;
  565. if (is_window_fullscreen()) {
  566. set_window_fullscreen(false);
  567. return;
  568. }
  569. // Calling emscripten_enter_soft_fullscreen mutltiple times hides all
  570. // page elements except the canvas permanently, so track state
  571. if (p_enabled && !soft_fs_enabled) {
  572. EmscriptenFullscreenStrategy strategy;
  573. strategy.scaleMode = EMSCRIPTEN_FULLSCREEN_SCALE_STRETCH;
  574. strategy.canvasResolutionScaleMode = EMSCRIPTEN_FULLSCREEN_CANVAS_SCALE_STDDEF;
  575. strategy.filteringMode = EMSCRIPTEN_FULLSCREEN_FILTERING_DEFAULT;
  576. strategy.canvasResizedCallback = NULL;
  577. emscripten_enter_soft_fullscreen(NULL, &strategy);
  578. soft_fs_enabled = true;
  579. video_mode.width = get_window_size().width;
  580. video_mode.height = get_window_size().height;
  581. } else if (!p_enabled) {
  582. emscripten_exit_soft_fullscreen();
  583. soft_fs_enabled = false;
  584. video_mode.width = windowed_size.width;
  585. video_mode.height = windowed_size.height;
  586. emscripten_set_canvas_size(video_mode.width, video_mode.height);
  587. }
  588. }
  589. void OS_JavaScript::set_window_fullscreen(bool p_enable) {
  590. if (p_enable == is_window_fullscreen()) {
  591. return;
  592. }
  593. // only requesting changes here, if successful, canvas is resized in
  594. // _browser_resize_callback or _fullscreen_change_callback
  595. EMSCRIPTEN_RESULT result;
  596. if (p_enable) {
  597. if (window_maximized) {
  598. // soft fs during real fs can cause issues
  599. set_window_maximized(false);
  600. window_maximized = true;
  601. }
  602. EmscriptenFullscreenStrategy strategy;
  603. strategy.scaleMode = EMSCRIPTEN_FULLSCREEN_SCALE_STRETCH;
  604. strategy.canvasResolutionScaleMode = EMSCRIPTEN_FULLSCREEN_CANVAS_SCALE_STDDEF;
  605. strategy.filteringMode = EMSCRIPTEN_FULLSCREEN_FILTERING_DEFAULT;
  606. strategy.canvasResizedCallback = NULL;
  607. emscripten_request_fullscreen_strategy(NULL, false, &strategy);
  608. } else {
  609. result = emscripten_exit_fullscreen();
  610. if (result != EMSCRIPTEN_RESULT_SUCCESS) {
  611. ERR_PRINTS("Failed to exit fullscreen: Code " + itos(result));
  612. }
  613. }
  614. }
  615. bool OS_JavaScript::is_window_fullscreen() const {
  616. return video_mode.fullscreen;
  617. }
  618. void OS_JavaScript::request_canvas_size_adjustment() {
  619. canvas_size_adjustment_requested = true;
  620. }
  621. void OS_JavaScript::get_fullscreen_mode_list(List<VideoMode> *p_list, int p_screen) const {
  622. Size2 screen = get_screen_size();
  623. p_list->push_back(OS::VideoMode(screen.width, screen.height, true));
  624. }
  625. String OS_JavaScript::get_name() {
  626. return "HTML5";
  627. }
  628. MainLoop *OS_JavaScript::get_main_loop() const {
  629. return main_loop;
  630. }
  631. bool OS_JavaScript::can_draw() const {
  632. return true; //always?
  633. }
  634. void OS_JavaScript::set_cursor_shape(CursorShape p_shape) {
  635. ERR_FAIL_INDEX(p_shape, CURSOR_MAX);
  636. cursor_shape = p_shape;
  637. if (get_mouse_mode() != MOUSE_MODE_HIDDEN)
  638. set_css_cursor(godot2dom_cursor(cursor_shape));
  639. }
  640. void OS_JavaScript::main_loop_begin() {
  641. if (main_loop)
  642. main_loop->init();
  643. }
  644. bool OS_JavaScript::main_loop_iterate() {
  645. if (!main_loop)
  646. return false;
  647. if (time_to_save_sync >= 0) {
  648. int64_t newtime = get_ticks_msec();
  649. int64_t elapsed = newtime - last_sync_time;
  650. last_sync_time = newtime;
  651. time_to_save_sync -= elapsed;
  652. if (time_to_save_sync < 0) {
  653. //time to sync, for real
  654. /* clang-format off */
  655. EM_ASM(
  656. FS.syncfs(function(err) {
  657. if (err) { Module.printErr('Failed to save IDB file system: ' + err.message); }
  658. });
  659. );
  660. /* clang-format on */
  661. }
  662. }
  663. process_joypads();
  664. if (canvas_size_adjustment_requested) {
  665. if (video_mode.fullscreen || window_maximized) {
  666. video_mode.width = get_window_size().width;
  667. video_mode.height = get_window_size().height;
  668. }
  669. if (!video_mode.fullscreen) {
  670. set_window_maximized(window_maximized);
  671. }
  672. canvas_size_adjustment_requested = false;
  673. }
  674. return Main::iteration();
  675. }
  676. void OS_JavaScript::main_loop_end() {
  677. if (main_loop)
  678. main_loop->finish();
  679. }
  680. void OS_JavaScript::process_accelerometer(const Vector3 &p_accelerometer) {
  681. input->set_accelerometer(p_accelerometer);
  682. }
  683. bool OS_JavaScript::has_touchscreen_ui_hint() const {
  684. /* clang-format off */
  685. return EM_ASM_INT_V(
  686. return 'ontouchstart' in window;
  687. );
  688. /* clang-format on */
  689. }
  690. void OS_JavaScript::main_loop_request_quit() {
  691. if (main_loop)
  692. main_loop->notification(MainLoop::NOTIFICATION_WM_QUIT_REQUEST);
  693. }
  694. Error OS_JavaScript::shell_open(String p_uri) {
  695. /* clang-format off */
  696. EM_ASM_({
  697. window.open(UTF8ToString($0), '_blank');
  698. }, p_uri.utf8().get_data());
  699. /* clang-format on */
  700. return OK;
  701. }
  702. String OS_JavaScript::get_resource_dir() const {
  703. return "/"; //javascript has it's own filesystem for resources inside the APK
  704. }
  705. String OS_JavaScript::get_data_dir() const {
  706. /*
  707. if (get_data_dir_func)
  708. return get_data_dir_func();
  709. */
  710. return "/userfs";
  711. //return ProjectSettings::get_singleton()->get_singleton_object("GodotOS")->call("get_data_dir");
  712. };
  713. String OS_JavaScript::get_executable_path() const {
  714. return OS::get_executable_path();
  715. }
  716. void OS_JavaScript::_close_notification_funcs(const String &p_file, int p_flags) {
  717. print_line("close " + p_file + " flags " + itos(p_flags));
  718. if (p_file.begins_with("/userfs") && p_flags & FileAccess::WRITE) {
  719. static_cast<OS_JavaScript *>(get_singleton())->last_sync_time = OS::get_singleton()->get_ticks_msec();
  720. static_cast<OS_JavaScript *>(get_singleton())->time_to_save_sync = 5000; //five seconds since last save
  721. }
  722. }
  723. void OS_JavaScript::process_joypads() {
  724. int joy_count = emscripten_get_num_gamepads();
  725. for (int i = 0; i < joy_count; i++) {
  726. EmscriptenGamepadEvent state;
  727. emscripten_get_gamepad_status(i, &state);
  728. if (state.connected) {
  729. int num_buttons = MIN(state.numButtons, 18);
  730. int num_axes = MIN(state.numAxes, 8);
  731. for (int j = 0; j < num_buttons; j++) {
  732. float value = state.analogButton[j];
  733. if (String(state.mapping) == "standard" && (j == 6 || j == 7)) {
  734. InputDefault::JoyAxis jx;
  735. jx.min = 0;
  736. jx.value = value;
  737. input->joy_axis(i, j, jx);
  738. } else {
  739. input->joy_button(i, j, value);
  740. }
  741. }
  742. for (int j = 0; j < num_axes; j++) {
  743. InputDefault::JoyAxis jx;
  744. jx.min = -1;
  745. jx.value = state.axis[j];
  746. input->joy_axis(i, j, jx);
  747. }
  748. }
  749. }
  750. }
  751. bool OS_JavaScript::joy_connection_changed(int p_type, const EmscriptenGamepadEvent *p_event) {
  752. if (p_type == EMSCRIPTEN_EVENT_GAMEPADCONNECTED) {
  753. String guid = "";
  754. if (String(p_event->mapping) == "standard")
  755. guid = "Default HTML5 Gamepad";
  756. input->joy_connection_changed(p_event->index, true, String(p_event->id), guid);
  757. } else {
  758. input->joy_connection_changed(p_event->index, false, "");
  759. }
  760. return true;
  761. }
  762. bool OS_JavaScript::is_joy_known(int p_device) {
  763. return input->is_joy_mapped(p_device);
  764. }
  765. String OS_JavaScript::get_joy_guid(int p_device) const {
  766. return input->get_joy_guid_remapped(p_device);
  767. }
  768. PowerState OS_JavaScript::get_power_state() {
  769. return power_manager->get_power_state();
  770. }
  771. int OS_JavaScript::get_power_seconds_left() {
  772. return power_manager->get_power_seconds_left();
  773. }
  774. int OS_JavaScript::get_power_percent_left() {
  775. return power_manager->get_power_percent_left();
  776. }
  777. bool OS_JavaScript::_check_internal_feature_support(const String &p_feature) {
  778. return p_feature == "web" || p_feature == "s3tc"; // TODO check for these features really being available
  779. }
  780. OS_JavaScript::OS_JavaScript(const char *p_execpath, GetDataDirFunc p_get_data_dir_func) {
  781. set_cmdline(p_execpath, get_cmdline_args());
  782. main_loop = NULL;
  783. gl_extensions = NULL;
  784. window_maximized = false;
  785. soft_fs_enabled = false;
  786. canvas_size_adjustment_requested = false;
  787. get_data_dir_func = p_get_data_dir_func;
  788. FileAccessUnix::close_notification_func = _close_notification_funcs;
  789. time_to_save_sync = -1;
  790. }
  791. OS_JavaScript::~OS_JavaScript() {
  792. }