12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061626364656667686970717273747576777879808182838485868788899091929394959697989910010110210310410510610710810911011111211311411511611711811912012112212312412512612712812913013113213313413513613713813914014114214314414514614714814915015115215315415515615715815916016116216316416516616716816917017117217317417517617717817918018118218318418518618718818919019119219319419519619719819920020120220320420520620720820921021121221321421521621721821922022122222322422522622722822923023123223323423523623723823924024124224324424524624724824925025125225325425525625725825926026126226326426526626726826927027127227327427527627727827928028128228328428528628728828929029129229329429529629729829930030130230330430530630730830931031131231331431531631731831932032132232332432532632732832933033133233333433533633733833934034134234334434534634734834935035135235335435535635735835936036136236336436536636736836937037137237337437537637737837938038138238338438538638738838939039139239339439539639739839940040140240340440540640740840941041141241341441541641741841942042142242342442542642742842943043143243343443543643743843944044144244344444544644744844945045145245345445545645745845946046146246346446546646746846947047147247347447547647747847948048148248348448548648748848949049149249349449549649749849950050150250350450550650750850951051151251351451551651751851952052152252352452552652752852953053153253353453553653753853954054154254354454554654754854955055155255355455555655755855956056156256356456556656756856957057157257357457557657757857958058158258358458558658758858959059159259359459559659759859960060160260360460560660760860961061161261361461561661761861962062162262362462562662762862963063163263363463563663763863964064164264364464564664764864965065165265365465565665765865966066166266366466566666766866967067167267367467567667767867968068168268368468568668768868969069169269369469569669769869970070170270370470570670770870971071171271371471571671771871972072172272372472572672772872973073173273373473573673773873974074174274374474574674774874975075175275375475575675775875976076176276376476576676776876977077177277377477577677777877978078178278378478578678778878979079179279379479579679779879980080180280380480580680780880981081181281381481581681781881982082182282382482582682782882983083183283383483583683783883984084184284384484584684784884985085185285385485585685785885986086186286386486586686786886987087187287387487587687787887988088188288388488588688788888989089189289389489589689789889990090190290390490590690790890991091191291391491591691791891992092192292392492592692792892993093193293393493593693793893994094194294394494594694794894995095195295395495595695795895996096196296396496596696796896997097197297397497597697797897998098198298398498598698798898999099199299399499599699799899910001001100210031004100510061007100810091010101110121013101410151016101710181019102010211022102310241025102610271028102910301031103210331034103510361037103810391040104110421043104410451046104710481049 |
- /**************************************************************************/
- /* shader_rd.cpp */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #include "shader_rd.h"
- #include "core/io/dir_access.h"
- #include "core/io/file_access.h"
- #include "core/object/worker_thread_pool.h"
- #include "core/version.h"
- #include "servers/rendering/rendering_device.h"
- #include "servers/rendering/shader_include_db.h"
- #define ENABLE_SHADER_CACHE 1
- void ShaderRD::_add_stage(const char *p_code, StageType p_stage_type) {
- Vector<String> lines = String(p_code).split("\n");
- String text;
- int line_count = lines.size();
- for (int i = 0; i < line_count; i++) {
- const String &l = lines[i];
- bool push_chunk = false;
- StageTemplate::Chunk chunk;
- if (l.begins_with("#VERSION_DEFINES")) {
- chunk.type = StageTemplate::Chunk::TYPE_VERSION_DEFINES;
- push_chunk = true;
- } else if (l.begins_with("#GLOBALS")) {
- switch (p_stage_type) {
- case STAGE_TYPE_VERTEX:
- chunk.type = StageTemplate::Chunk::TYPE_VERTEX_GLOBALS;
- break;
- case STAGE_TYPE_FRAGMENT:
- chunk.type = StageTemplate::Chunk::TYPE_FRAGMENT_GLOBALS;
- break;
- case STAGE_TYPE_COMPUTE:
- chunk.type = StageTemplate::Chunk::TYPE_COMPUTE_GLOBALS;
- break;
- default: {
- }
- }
- push_chunk = true;
- } else if (l.begins_with("#MATERIAL_UNIFORMS")) {
- chunk.type = StageTemplate::Chunk::TYPE_MATERIAL_UNIFORMS;
- push_chunk = true;
- } else if (l.begins_with("#CODE")) {
- chunk.type = StageTemplate::Chunk::TYPE_CODE;
- push_chunk = true;
- chunk.code = l.replace_first("#CODE", String()).remove_char(':').strip_edges().to_upper();
- } else if (l.begins_with("#include ")) {
- String include_file = l.replace("#include ", "").strip_edges();
- if (include_file[0] == '"') {
- int end_pos = include_file.find_char('"', 1);
- if (end_pos >= 0) {
- include_file = include_file.substr(1, end_pos - 1);
- String include_code = ShaderIncludeDB::get_built_in_include_file(include_file);
- if (!include_code.is_empty()) {
- // Add these lines into our parse list so we parse them as well.
- Vector<String> include_lines = include_code.split("\n");
- for (int j = include_lines.size() - 1; j >= 0; j--) {
- lines.insert(i + 1, include_lines[j]);
- }
- line_count = lines.size();
- } else {
- // Add it in as is.
- text += l + "\n";
- }
- } else {
- // Add it in as is.
- text += l + "\n";
- }
- } else {
- // Add it in as is.
- text += l + "\n";
- }
- } else {
- text += l + "\n";
- }
- if (push_chunk) {
- if (!text.is_empty()) {
- StageTemplate::Chunk text_chunk;
- text_chunk.type = StageTemplate::Chunk::TYPE_TEXT;
- text_chunk.text = text.utf8();
- stage_templates[p_stage_type].chunks.push_back(text_chunk);
- text = String();
- }
- stage_templates[p_stage_type].chunks.push_back(chunk);
- }
- }
- if (!text.is_empty()) {
- StageTemplate::Chunk text_chunk;
- text_chunk.type = StageTemplate::Chunk::TYPE_TEXT;
- text_chunk.text = text.utf8();
- stage_templates[p_stage_type].chunks.push_back(text_chunk);
- text = String();
- }
- }
- void ShaderRD::setup(const char *p_vertex_code, const char *p_fragment_code, const char *p_compute_code, const char *p_name) {
- name = p_name;
- if (p_compute_code) {
- _add_stage(p_compute_code, STAGE_TYPE_COMPUTE);
- is_compute = true;
- } else {
- is_compute = false;
- if (p_vertex_code) {
- _add_stage(p_vertex_code, STAGE_TYPE_VERTEX);
- }
- if (p_fragment_code) {
- _add_stage(p_fragment_code, STAGE_TYPE_FRAGMENT);
- }
- }
- StringBuilder tohash;
- tohash.append("[GodotVersionNumber]");
- tohash.append(GODOT_VERSION_NUMBER);
- tohash.append("[GodotVersionHash]");
- tohash.append(GODOT_VERSION_HASH);
- tohash.append("[Vertex]");
- tohash.append(p_vertex_code ? p_vertex_code : "");
- tohash.append("[Fragment]");
- tohash.append(p_fragment_code ? p_fragment_code : "");
- tohash.append("[Compute]");
- tohash.append(p_compute_code ? p_compute_code : "");
- base_sha256 = tohash.as_string().sha256_text();
- }
- RID ShaderRD::version_create(bool p_embedded) {
- //initialize() was never called
- ERR_FAIL_COND_V(group_to_variant_map.is_empty(), RID());
- Version version;
- version.dirty = true;
- version.valid = false;
- version.initialize_needed = true;
- version.embedded = p_embedded;
- version.variants.clear();
- version.variant_data.clear();
- version.mutex = memnew(Mutex);
- RID rid = version_owner.make_rid(version);
- {
- MutexLock lock(versions_mutex);
- version_mutexes.insert(rid, version.mutex);
- }
- if (p_embedded) {
- MutexLock lock(shader_versions_embedded_set_mutex);
- shader_versions_embedded_set.insert({ this, rid });
- }
- return rid;
- }
- void ShaderRD::_initialize_version(Version *p_version) {
- _clear_version(p_version);
- p_version->valid = false;
- p_version->dirty = false;
- p_version->variants.resize_initialized(variant_defines.size());
- p_version->variant_data.resize(variant_defines.size());
- p_version->group_compilation_tasks.resize_initialized(group_enabled.size());
- }
- void ShaderRD::_clear_version(Version *p_version) {
- _compile_ensure_finished(p_version);
- // Clear versions if they exist.
- if (!p_version->variants.is_empty()) {
- for (int i = 0; i < variant_defines.size(); i++) {
- if (p_version->variants[i].is_valid()) {
- RD::get_singleton()->free(p_version->variants[i]);
- }
- }
- p_version->variants.clear();
- p_version->variant_data.clear();
- }
- }
- void ShaderRD::_build_variant_code(StringBuilder &builder, uint32_t p_variant, const Version *p_version, const StageTemplate &p_template) {
- for (const StageTemplate::Chunk &chunk : p_template.chunks) {
- switch (chunk.type) {
- case StageTemplate::Chunk::TYPE_VERSION_DEFINES: {
- builder.append("\n"); //make sure defines begin at newline
- builder.append(general_defines.get_data());
- builder.append(variant_defines[p_variant].text.get_data());
- for (int j = 0; j < p_version->custom_defines.size(); j++) {
- builder.append(p_version->custom_defines[j].get_data());
- }
- builder.append("\n"); //make sure defines begin at newline
- if (p_version->uniforms.size()) {
- builder.append("#define MATERIAL_UNIFORMS_USED\n");
- }
- for (const KeyValue<StringName, CharString> &E : p_version->code_sections) {
- builder.append(String("#define ") + String(E.key) + "_CODE_USED\n");
- }
- #if (defined(MACOS_ENABLED) || defined(APPLE_EMBEDDED_ENABLED))
- RenderingDevice *rd = RD::get_singleton();
- if (rd->get_device_capabilities().device_family == RDD::DEVICE_VULKAN) {
- builder.append("#define MOLTENVK_USED\n");
- }
- if (!rd->has_feature(RD::SUPPORTS_IMAGE_ATOMIC_32_BIT)) {
- builder.append("#define NO_IMAGE_ATOMICS\n");
- }
- #endif
- builder.append(String("#define RENDER_DRIVER_") + OS::get_singleton()->get_current_rendering_driver_name().to_upper() + "\n");
- builder.append("#define samplerExternalOES sampler2D\n");
- builder.append("#define textureExternalOES texture2D\n");
- } break;
- case StageTemplate::Chunk::TYPE_MATERIAL_UNIFORMS: {
- builder.append(p_version->uniforms.get_data()); //uniforms (same for vertex and fragment)
- } break;
- case StageTemplate::Chunk::TYPE_VERTEX_GLOBALS: {
- builder.append(p_version->vertex_globals.get_data()); // vertex globals
- } break;
- case StageTemplate::Chunk::TYPE_FRAGMENT_GLOBALS: {
- builder.append(p_version->fragment_globals.get_data()); // fragment globals
- } break;
- case StageTemplate::Chunk::TYPE_COMPUTE_GLOBALS: {
- builder.append(p_version->compute_globals.get_data()); // compute globals
- } break;
- case StageTemplate::Chunk::TYPE_CODE: {
- if (p_version->code_sections.has(chunk.code)) {
- builder.append(p_version->code_sections[chunk.code].get_data());
- }
- } break;
- case StageTemplate::Chunk::TYPE_TEXT: {
- builder.append(chunk.text.get_data());
- } break;
- }
- }
- }
- Vector<String> ShaderRD::_build_variant_stage_sources(uint32_t p_variant, CompileData p_data) {
- if (!variants_enabled[p_variant]) {
- return Vector<String>(); // Variant is disabled, return.
- }
- Vector<String> stage_sources;
- stage_sources.resize(RD::SHADER_STAGE_MAX);
- if (is_compute) {
- // Compute stage.
- StringBuilder builder;
- _build_variant_code(builder, p_variant, p_data.version, stage_templates[STAGE_TYPE_COMPUTE]);
- stage_sources.write[RD::SHADER_STAGE_COMPUTE] = builder.as_string();
- } else {
- {
- // Vertex stage.
- StringBuilder builder;
- _build_variant_code(builder, p_variant, p_data.version, stage_templates[STAGE_TYPE_VERTEX]);
- stage_sources.write[RD::SHADER_STAGE_VERTEX] = builder.as_string();
- }
- {
- // Fragment stage.
- StringBuilder builder;
- _build_variant_code(builder, p_variant, p_data.version, stage_templates[STAGE_TYPE_FRAGMENT]);
- stage_sources.write[RD::SHADER_STAGE_FRAGMENT] = builder.as_string();
- }
- }
- return stage_sources;
- }
- void ShaderRD::_compile_variant(uint32_t p_variant, CompileData p_data) {
- uint32_t variant = group_to_variant_map[p_data.group][p_variant];
- if (!variants_enabled[variant]) {
- return; // Variant is disabled, return.
- }
- Vector<String> variant_stage_sources = _build_variant_stage_sources(variant, p_data);
- Vector<RD::ShaderStageSPIRVData> variant_stages = compile_stages(variant_stage_sources);
- ERR_FAIL_COND(variant_stages.is_empty());
- Vector<uint8_t> shader_data = RD::get_singleton()->shader_compile_binary_from_spirv(variant_stages, name + ":" + itos(variant));
- ERR_FAIL_COND(shader_data.is_empty());
- {
- p_data.version->variants.write[variant] = RD::get_singleton()->shader_create_from_bytecode_with_samplers(shader_data, p_data.version->variants[variant], immutable_samplers);
- p_data.version->variant_data.write[variant] = shader_data;
- }
- }
- Vector<String> ShaderRD::version_build_variant_stage_sources(RID p_version, int p_variant) {
- Version *version = version_owner.get_or_null(p_version);
- ERR_FAIL_NULL_V(version, Vector<String>());
- if (version->dirty) {
- _initialize_version(version);
- }
- CompileData compile_data;
- compile_data.version = version;
- compile_data.group = variant_to_group[p_variant];
- return _build_variant_stage_sources(p_variant, compile_data);
- }
- RS::ShaderNativeSourceCode ShaderRD::version_get_native_source_code(RID p_version) {
- Version *version = version_owner.get_or_null(p_version);
- RS::ShaderNativeSourceCode source_code;
- ERR_FAIL_NULL_V(version, source_code);
- MutexLock lock(*version->mutex);
- source_code.versions.resize(variant_defines.size());
- for (int i = 0; i < source_code.versions.size(); i++) {
- if (!is_compute) {
- //vertex stage
- StringBuilder builder;
- _build_variant_code(builder, i, version, stage_templates[STAGE_TYPE_VERTEX]);
- RS::ShaderNativeSourceCode::Version::Stage stage;
- stage.name = "vertex";
- stage.code = builder.as_string();
- source_code.versions.write[i].stages.push_back(stage);
- }
- if (!is_compute) {
- //fragment stage
- StringBuilder builder;
- _build_variant_code(builder, i, version, stage_templates[STAGE_TYPE_FRAGMENT]);
- RS::ShaderNativeSourceCode::Version::Stage stage;
- stage.name = "fragment";
- stage.code = builder.as_string();
- source_code.versions.write[i].stages.push_back(stage);
- }
- if (is_compute) {
- //compute stage
- StringBuilder builder;
- _build_variant_code(builder, i, version, stage_templates[STAGE_TYPE_COMPUTE]);
- RS::ShaderNativeSourceCode::Version::Stage stage;
- stage.name = "compute";
- stage.code = builder.as_string();
- source_code.versions.write[i].stages.push_back(stage);
- }
- }
- return source_code;
- }
- String ShaderRD::version_get_cache_file_relative_path(RID p_version, int p_group, const String &p_api_name) {
- Version *version = version_owner.get_or_null(p_version);
- ERR_FAIL_NULL_V(version, String());
- return _get_cache_file_relative_path(version, p_group, p_api_name);
- }
- String ShaderRD::_version_get_sha1(Version *p_version) const {
- StringBuilder hash_build;
- hash_build.append("[uniforms]");
- hash_build.append(p_version->uniforms.get_data());
- hash_build.append("[vertex_globals]");
- hash_build.append(p_version->vertex_globals.get_data());
- hash_build.append("[fragment_globals]");
- hash_build.append(p_version->fragment_globals.get_data());
- hash_build.append("[compute_globals]");
- hash_build.append(p_version->compute_globals.get_data());
- Vector<StringName> code_sections;
- for (const KeyValue<StringName, CharString> &E : p_version->code_sections) {
- code_sections.push_back(E.key);
- }
- code_sections.sort_custom<StringName::AlphCompare>();
- for (int i = 0; i < code_sections.size(); i++) {
- hash_build.append(String("[code:") + String(code_sections[i]) + "]");
- hash_build.append(p_version->code_sections[code_sections[i]].get_data());
- }
- for (int i = 0; i < p_version->custom_defines.size(); i++) {
- hash_build.append("[custom_defines:" + itos(i) + "]");
- hash_build.append(p_version->custom_defines[i].get_data());
- }
- return hash_build.as_string().sha1_text();
- }
- static const char *shader_file_header = "GDSC";
- static const uint32_t cache_file_version = 4;
- String ShaderRD::_get_cache_file_relative_path(Version *p_version, int p_group, const String &p_api_name) {
- String sha1 = _version_get_sha1(p_version);
- return name.path_join(group_sha256[p_group]).path_join(sha1) + "." + p_api_name + ".cache";
- }
- String ShaderRD::_get_cache_file_path(Version *p_version, int p_group, const String &p_api_name, bool p_user_dir) {
- const String &shader_cache_dir = p_user_dir ? shader_cache_user_dir : shader_cache_res_dir;
- String relative_path = _get_cache_file_relative_path(p_version, p_group, p_api_name);
- return shader_cache_dir.path_join(relative_path);
- }
- bool ShaderRD::_load_from_cache(Version *p_version, int p_group) {
- String api_safe_name = String(RD::get_singleton()->get_device_api_name()).validate_filename().to_lower();
- Ref<FileAccess> f;
- if (shader_cache_user_dir_valid) {
- f = FileAccess::open(_get_cache_file_path(p_version, p_group, api_safe_name, true), FileAccess::READ);
- }
- if (f.is_null()) {
- f = FileAccess::open(_get_cache_file_path(p_version, p_group, api_safe_name, false), FileAccess::READ);
- }
- if (f.is_null()) {
- const String &sha1 = _version_get_sha1(p_version);
- print_verbose(vformat("Shader cache miss for %s", name.path_join(group_sha256[p_group]).path_join(sha1)));
- return false;
- }
- char header[5] = { 0, 0, 0, 0, 0 };
- f->get_buffer((uint8_t *)header, 4);
- ERR_FAIL_COND_V(header != String(shader_file_header), false);
- uint32_t file_version = f->get_32();
- if (file_version != cache_file_version) {
- return false; // wrong version
- }
- uint32_t variant_count = f->get_32();
- ERR_FAIL_COND_V(variant_count != (uint32_t)group_to_variant_map[p_group].size(), false); //should not happen but check
- for (uint32_t i = 0; i < variant_count; i++) {
- int variant_id = group_to_variant_map[p_group][i];
- uint32_t variant_size = f->get_32();
- ERR_FAIL_COND_V(variant_size == 0 && variants_enabled[variant_id], false);
- if (!variants_enabled[variant_id]) {
- continue;
- }
- Vector<uint8_t> variant_bytes;
- variant_bytes.resize(variant_size);
- uint32_t br = f->get_buffer(variant_bytes.ptrw(), variant_size);
- ERR_FAIL_COND_V(br != variant_size, false);
- p_version->variant_data.write[variant_id] = variant_bytes;
- }
- for (uint32_t i = 0; i < variant_count; i++) {
- int variant_id = group_to_variant_map[p_group][i];
- if (!variants_enabled[variant_id]) {
- p_version->variants.write[variant_id] = RID();
- continue;
- }
- {
- RID shader = RD::get_singleton()->shader_create_from_bytecode_with_samplers(p_version->variant_data[variant_id], p_version->variants[variant_id], immutable_samplers);
- if (shader.is_null()) {
- for (uint32_t j = 0; j < i; j++) {
- int variant_free_id = group_to_variant_map[p_group][j];
- RD::get_singleton()->free(p_version->variants[variant_free_id]);
- }
- ERR_FAIL_COND_V(shader.is_null(), false);
- }
- p_version->variants.write[variant_id] = shader;
- }
- }
- p_version->valid = true;
- return true;
- }
- void ShaderRD::_save_to_cache(Version *p_version, int p_group) {
- ERR_FAIL_COND(!shader_cache_user_dir_valid);
- String api_safe_name = String(RD::get_singleton()->get_device_api_name()).validate_filename().to_lower();
- const String &path = _get_cache_file_path(p_version, p_group, api_safe_name, true);
- Ref<FileAccess> f = FileAccess::open(path, FileAccess::WRITE);
- ERR_FAIL_COND(f.is_null());
- PackedByteArray shader_cache_bytes = ShaderRD::save_shader_cache_bytes(group_to_variant_map[p_group], p_version->variant_data);
- f->store_buffer(shader_cache_bytes);
- }
- void ShaderRD::_allocate_placeholders(Version *p_version, int p_group) {
- ERR_FAIL_COND(p_version->variants.is_empty());
- for (uint32_t i = 0; i < group_to_variant_map[p_group].size(); i++) {
- int variant_id = group_to_variant_map[p_group][i];
- RID shader = RD::get_singleton()->shader_create_placeholder();
- {
- p_version->variants.write[variant_id] = shader;
- }
- }
- }
- // Try to compile all variants for a given group.
- // Will skip variants that are disabled.
- void ShaderRD::_compile_version_start(Version *p_version, int p_group) {
- if (!group_enabled[p_group]) {
- return;
- }
- p_version->dirty = false;
- #if ENABLE_SHADER_CACHE
- if (_load_from_cache(p_version, p_group)) {
- return;
- }
- #endif
- CompileData compile_data;
- compile_data.version = p_version;
- compile_data.group = p_group;
- WorkerThreadPool::GroupID group_task = WorkerThreadPool::get_singleton()->add_template_group_task(this, &ShaderRD::_compile_variant, compile_data, group_to_variant_map[p_group].size(), -1, true, SNAME("ShaderCompilation"));
- p_version->group_compilation_tasks.write[p_group] = group_task;
- }
- void ShaderRD::_compile_version_end(Version *p_version, int p_group) {
- if (p_version->group_compilation_tasks.size() <= p_group || p_version->group_compilation_tasks[p_group] == 0) {
- return;
- }
- WorkerThreadPool::GroupID group_task = p_version->group_compilation_tasks[p_group];
- WorkerThreadPool::get_singleton()->wait_for_group_task_completion(group_task);
- p_version->group_compilation_tasks.write[p_group] = 0;
- bool all_valid = true;
- for (uint32_t i = 0; i < group_to_variant_map[p_group].size(); i++) {
- int variant_id = group_to_variant_map[p_group][i];
- if (!variants_enabled[variant_id]) {
- continue; // Disabled.
- }
- if (p_version->variants[variant_id].is_null()) {
- all_valid = false;
- break;
- }
- }
- if (!all_valid) {
- // Clear versions if they exist.
- for (int i = 0; i < variant_defines.size(); i++) {
- if (!variants_enabled[i] || !group_enabled[variant_defines[i].group]) {
- continue; // Disabled.
- }
- if (!p_version->variants[i].is_null()) {
- RD::get_singleton()->free(p_version->variants[i]);
- }
- }
- p_version->variants.clear();
- p_version->variant_data.clear();
- return;
- }
- #if ENABLE_SHADER_CACHE
- else if (shader_cache_user_dir_valid) {
- _save_to_cache(p_version, p_group);
- }
- #endif
- p_version->valid = true;
- }
- void ShaderRD::_compile_ensure_finished(Version *p_version) {
- // Wait for compilation of existing groups if necessary.
- for (int i = 0; i < group_enabled.size(); i++) {
- _compile_version_end(p_version, i);
- }
- }
- void ShaderRD::version_set_code(RID p_version, const HashMap<String, String> &p_code, const String &p_uniforms, const String &p_vertex_globals, const String &p_fragment_globals, const Vector<String> &p_custom_defines) {
- ERR_FAIL_COND(is_compute);
- Version *version = version_owner.get_or_null(p_version);
- ERR_FAIL_NULL(version);
- MutexLock lock(*version->mutex);
- _compile_ensure_finished(version);
- version->vertex_globals = p_vertex_globals.utf8();
- version->fragment_globals = p_fragment_globals.utf8();
- version->uniforms = p_uniforms.utf8();
- version->code_sections.clear();
- for (const KeyValue<String, String> &E : p_code) {
- version->code_sections[StringName(E.key.to_upper())] = E.value.utf8();
- }
- version->custom_defines.clear();
- for (int i = 0; i < p_custom_defines.size(); i++) {
- version->custom_defines.push_back(p_custom_defines[i].utf8());
- }
- version->dirty = true;
- if (version->initialize_needed) {
- _initialize_version(version);
- for (int i = 0; i < group_enabled.size(); i++) {
- if (!group_enabled[i]) {
- _allocate_placeholders(version, i);
- continue;
- }
- _compile_version_start(version, i);
- }
- version->initialize_needed = false;
- }
- }
- void ShaderRD::version_set_compute_code(RID p_version, const HashMap<String, String> &p_code, const String &p_uniforms, const String &p_compute_globals, const Vector<String> &p_custom_defines) {
- ERR_FAIL_COND(!is_compute);
- Version *version = version_owner.get_or_null(p_version);
- ERR_FAIL_NULL(version);
- MutexLock lock(*version->mutex);
- _compile_ensure_finished(version);
- version->compute_globals = p_compute_globals.utf8();
- version->uniforms = p_uniforms.utf8();
- version->code_sections.clear();
- for (const KeyValue<String, String> &E : p_code) {
- version->code_sections[StringName(E.key.to_upper())] = E.value.utf8();
- }
- version->custom_defines.clear();
- for (int i = 0; i < p_custom_defines.size(); i++) {
- version->custom_defines.push_back(p_custom_defines[i].utf8());
- }
- version->dirty = true;
- if (version->initialize_needed) {
- _initialize_version(version);
- for (int i = 0; i < group_enabled.size(); i++) {
- if (!group_enabled[i]) {
- _allocate_placeholders(version, i);
- continue;
- }
- _compile_version_start(version, i);
- }
- version->initialize_needed = false;
- }
- }
- bool ShaderRD::version_is_valid(RID p_version) {
- Version *version = version_owner.get_or_null(p_version);
- ERR_FAIL_NULL_V(version, false);
- MutexLock lock(*version->mutex);
- if (version->dirty) {
- _initialize_version(version);
- for (int i = 0; i < group_enabled.size(); i++) {
- if (!group_enabled[i]) {
- _allocate_placeholders(version, i);
- continue;
- }
- _compile_version_start(version, i);
- }
- }
- _compile_ensure_finished(version);
- return version->valid;
- }
- bool ShaderRD::version_free(RID p_version) {
- if (version_owner.owns(p_version)) {
- {
- MutexLock lock(versions_mutex);
- version_mutexes.erase(p_version);
- }
- Version *version = version_owner.get_or_null(p_version);
- if (version->embedded) {
- MutexLock lock(shader_versions_embedded_set_mutex);
- shader_versions_embedded_set.erase({ this, p_version });
- }
- version->mutex->lock();
- _clear_version(version);
- version_owner.free(p_version);
- version->mutex->unlock();
- memdelete(version->mutex);
- } else {
- return false;
- }
- return true;
- }
- void ShaderRD::set_variant_enabled(int p_variant, bool p_enabled) {
- ERR_FAIL_COND(version_owner.get_rid_count() > 0); //versions exist
- ERR_FAIL_INDEX(p_variant, variants_enabled.size());
- variants_enabled.write[p_variant] = p_enabled;
- }
- bool ShaderRD::is_variant_enabled(int p_variant) const {
- ERR_FAIL_INDEX_V(p_variant, variants_enabled.size(), false);
- return variants_enabled[p_variant];
- }
- int64_t ShaderRD::get_variant_count() const {
- return variants_enabled.size();
- }
- int ShaderRD::get_variant_to_group(int p_variant) const {
- return variant_to_group[p_variant];
- }
- void ShaderRD::enable_group(int p_group) {
- ERR_FAIL_INDEX(p_group, group_enabled.size());
- if (group_enabled[p_group]) {
- // Group already enabled, do nothing.
- return;
- }
- group_enabled.write[p_group] = true;
- // Compile all versions again to include the new group.
- for (const RID &version_rid : version_owner.get_owned_list()) {
- Version *version = version_owner.get_or_null(version_rid);
- version->mutex->lock();
- _compile_version_start(version, p_group);
- version->mutex->unlock();
- }
- }
- bool ShaderRD::is_group_enabled(int p_group) const {
- return group_enabled[p_group];
- }
- int64_t ShaderRD::get_group_count() const {
- return group_enabled.size();
- }
- const LocalVector<int> &ShaderRD::get_group_to_variants(int p_group) const {
- return group_to_variant_map[p_group];
- }
- const String &ShaderRD::get_name() const {
- return name;
- }
- bool ShaderRD::shader_cache_cleanup_on_start = false;
- ShaderRD::ShaderRD() {
- // Do not feel forced to use this, in most cases it makes little to no difference.
- bool use_32_threads = false;
- if (RD::get_singleton()->get_device_vendor_name() == "NVIDIA") {
- use_32_threads = true;
- }
- String base_compute_define_text;
- if (use_32_threads) {
- base_compute_define_text = "\n#define NATIVE_LOCAL_GROUP_SIZE 32\n#define NATIVE_LOCAL_SIZE_2D_X 8\n#define NATIVE_LOCAL_SIZE_2D_Y 4\n";
- } else {
- base_compute_define_text = "\n#define NATIVE_LOCAL_GROUP_SIZE 64\n#define NATIVE_LOCAL_SIZE_2D_X 8\n#define NATIVE_LOCAL_SIZE_2D_Y 8\n";
- }
- base_compute_defines = base_compute_define_text.ascii();
- }
- void ShaderRD::initialize(const Vector<String> &p_variant_defines, const String &p_general_defines, const Vector<RD::PipelineImmutableSampler> &p_immutable_samplers) {
- ERR_FAIL_COND(variant_defines.size());
- ERR_FAIL_COND(p_variant_defines.is_empty());
- general_defines = p_general_defines.utf8();
- immutable_samplers = p_immutable_samplers;
- // When initialized this way, there is just one group and its always enabled.
- group_to_variant_map.insert(0, LocalVector<int>{});
- group_enabled.push_back(true);
- for (int i = 0; i < p_variant_defines.size(); i++) {
- variant_defines.push_back(VariantDefine(0, p_variant_defines[i], true));
- variants_enabled.push_back(true);
- variant_to_group.push_back(0);
- group_to_variant_map[0].push_back(i);
- }
- if (!shader_cache_user_dir.is_empty() || !shader_cache_res_dir.is_empty()) {
- group_sha256.resize(1);
- _initialize_cache();
- }
- }
- void ShaderRD::_initialize_cache() {
- shader_cache_user_dir_valid = !shader_cache_user_dir.is_empty();
- if (!shader_cache_user_dir_valid) {
- return;
- }
- for (const KeyValue<int, LocalVector<int>> &E : group_to_variant_map) {
- StringBuilder hash_build;
- hash_build.append("[base_hash]");
- hash_build.append(base_sha256);
- hash_build.append("[general_defines]");
- hash_build.append(general_defines.get_data());
- hash_build.append("[group_id]");
- hash_build.append(itos(E.key));
- for (uint32_t i = 0; i < E.value.size(); i++) {
- hash_build.append("[variant_defines:" + itos(E.value[i]) + "]");
- hash_build.append(variant_defines[E.value[i]].text.get_data());
- }
- group_sha256[E.key] = hash_build.as_string().sha256_text();
- if (!shader_cache_user_dir.is_empty()) {
- // Validate if it's possible to write to all the directories required by in the user directory.
- Ref<DirAccess> d = DirAccess::open(shader_cache_user_dir);
- if (d.is_null()) {
- shader_cache_user_dir_valid = false;
- ERR_FAIL_MSG(vformat("Unable to open shader cache directory at %s.", shader_cache_user_dir));
- }
- if (d->change_dir(name) != OK) {
- Error err = d->make_dir(name);
- if (err != OK) {
- shader_cache_user_dir_valid = false;
- ERR_FAIL_MSG(vformat("Unable to create shader cache directory %s at %s.", name, shader_cache_user_dir));
- }
- d->change_dir(name);
- }
- if (d->change_dir(group_sha256[E.key]) != OK) {
- Error err = d->make_dir(group_sha256[E.key]);
- if (err != OK) {
- shader_cache_user_dir_valid = false;
- ERR_FAIL_MSG(vformat("Unable to create shader cache directory %s/%s at %s.", name, group_sha256[E.key], shader_cache_user_dir));
- }
- }
- }
- print_verbose("Shader '" + name + "' (group " + itos(E.key) + ") SHA256: " + group_sha256[E.key]);
- }
- }
- // Same as above, but allows specifying shader compilation groups.
- void ShaderRD::initialize(const Vector<VariantDefine> &p_variant_defines, const String &p_general_defines, const Vector<RD::PipelineImmutableSampler> &p_immutable_samplers) {
- ERR_FAIL_COND(variant_defines.size());
- ERR_FAIL_COND(p_variant_defines.is_empty());
- general_defines = p_general_defines.utf8();
- immutable_samplers = p_immutable_samplers;
- int max_group_id = 0;
- for (int i = 0; i < p_variant_defines.size(); i++) {
- // Fill variant array.
- variant_defines.push_back(p_variant_defines[i]);
- variants_enabled.push_back(true);
- variant_to_group.push_back(p_variant_defines[i].group);
- // Map variant array index to group id, so we can iterate over groups later.
- if (!group_to_variant_map.has(p_variant_defines[i].group)) {
- group_to_variant_map.insert(p_variant_defines[i].group, LocalVector<int>{});
- }
- group_to_variant_map[p_variant_defines[i].group].push_back(i);
- // Track max size.
- if (p_variant_defines[i].group > max_group_id) {
- max_group_id = p_variant_defines[i].group;
- }
- }
- // Set all to groups to false, then enable those that should be default.
- group_enabled.resize_initialized(max_group_id + 1);
- bool *enabled_ptr = group_enabled.ptrw();
- for (int i = 0; i < p_variant_defines.size(); i++) {
- if (p_variant_defines[i].default_enabled) {
- enabled_ptr[p_variant_defines[i].group] = true;
- }
- }
- if (!shader_cache_user_dir.is_empty()) {
- group_sha256.resize(max_group_id + 1);
- _initialize_cache();
- }
- }
- void ShaderRD::shaders_embedded_set_lock() {
- shader_versions_embedded_set_mutex.lock();
- }
- const ShaderRD::ShaderVersionPairSet &ShaderRD::shaders_embedded_set_get() {
- return shader_versions_embedded_set;
- }
- void ShaderRD::shaders_embedded_set_unlock() {
- shader_versions_embedded_set_mutex.unlock();
- }
- void ShaderRD::set_shader_cache_user_dir(const String &p_dir) {
- shader_cache_user_dir = p_dir;
- }
- const String &ShaderRD::get_shader_cache_user_dir() {
- return shader_cache_user_dir;
- }
- void ShaderRD::set_shader_cache_res_dir(const String &p_dir) {
- shader_cache_res_dir = p_dir;
- }
- const String &ShaderRD::get_shader_cache_res_dir() {
- return shader_cache_res_dir;
- }
- void ShaderRD::set_shader_cache_save_compressed(bool p_enable) {
- shader_cache_save_compressed = p_enable;
- }
- void ShaderRD::set_shader_cache_save_compressed_zstd(bool p_enable) {
- shader_cache_save_compressed_zstd = p_enable;
- }
- void ShaderRD::set_shader_cache_save_debug(bool p_enable) {
- shader_cache_save_debug = p_enable;
- }
- Vector<RD::ShaderStageSPIRVData> ShaderRD::compile_stages(const Vector<String> &p_stage_sources) {
- RD::ShaderStageSPIRVData stage;
- Vector<RD::ShaderStageSPIRVData> stages;
- String error;
- RD::ShaderStage compilation_failed_stage = RD::SHADER_STAGE_MAX;
- bool compilation_failed = false;
- for (int64_t i = 0; i < p_stage_sources.size() && !compilation_failed; i++) {
- if (p_stage_sources[i].is_empty()) {
- continue;
- }
- stage.spirv = RD::get_singleton()->shader_compile_spirv_from_source(RD::ShaderStage(i), p_stage_sources[i], RD::SHADER_LANGUAGE_GLSL, &error);
- stage.shader_stage = RD::ShaderStage(i);
- if (!stage.spirv.is_empty()) {
- stages.push_back(stage);
- } else {
- compilation_failed_stage = RD::ShaderStage(i);
- compilation_failed = true;
- }
- }
- if (compilation_failed) {
- ERR_PRINT("Error compiling " + String(compilation_failed_stage == RD::SHADER_STAGE_COMPUTE ? "Compute " : (compilation_failed_stage == RD::SHADER_STAGE_VERTEX ? "Vertex" : "Fragment")) + " shader.");
- ERR_PRINT(error);
- #ifdef DEBUG_ENABLED
- ERR_PRINT("code:\n" + p_stage_sources[compilation_failed_stage].get_with_code_lines());
- #endif
- return Vector<RD::ShaderStageSPIRVData>();
- } else {
- return stages;
- }
- }
- PackedByteArray ShaderRD::save_shader_cache_bytes(const LocalVector<int> &p_variants, const Vector<Vector<uint8_t>> &p_variant_data) {
- uint32_t variant_count = p_variants.size();
- PackedByteArray bytes;
- int64_t total_size = 0;
- total_size += 4 + sizeof(uint32_t) * 2;
- for (uint32_t i = 0; i < variant_count; i++) {
- total_size += sizeof(uint32_t) + p_variant_data[p_variants[i]].size();
- }
- bytes.resize(total_size);
- uint8_t *bytes_ptr = bytes.ptrw();
- memcpy(bytes_ptr, shader_file_header, 4);
- bytes_ptr += 4;
- *(uint32_t *)(bytes_ptr) = cache_file_version;
- bytes_ptr += sizeof(uint32_t);
- *(uint32_t *)(bytes_ptr) = variant_count;
- bytes_ptr += sizeof(uint32_t);
- for (uint32_t i = 0; i < variant_count; i++) {
- int variant_id = p_variants[i];
- *(uint32_t *)(bytes_ptr) = uint32_t(p_variant_data[variant_id].size());
- bytes_ptr += sizeof(uint32_t);
- memcpy(bytes_ptr, p_variant_data[variant_id].ptr(), p_variant_data[variant_id].size());
- bytes_ptr += p_variant_data[variant_id].size();
- }
- DEV_ASSERT((bytes.ptrw() + bytes.size()) == bytes_ptr);
- return bytes;
- }
- String ShaderRD::shader_cache_user_dir;
- String ShaderRD::shader_cache_res_dir;
- bool ShaderRD::shader_cache_save_compressed = true;
- bool ShaderRD::shader_cache_save_compressed_zstd = true;
- bool ShaderRD::shader_cache_save_debug = true;
- ShaderRD::~ShaderRD() {
- LocalVector<RID> remaining = version_owner.get_owned_list();
- if (remaining.size()) {
- ERR_PRINT(itos(remaining.size()) + " shaders of type " + name + " were never freed");
- for (const RID &version_rid : remaining) {
- version_free(version_rid);
- }
- }
- }
|