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| /*************************************************************************//*  visual_script.cpp                                                    *//*************************************************************************//*                       This file is part of:                           *//*                           GODOT ENGINE                                *//*                      https://godotengine.org                          *//*************************************************************************//* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur.                 *//* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md)    *//*                                                                       *//* Permission is hereby granted, free of charge, to any person obtaining *//* a copy of this software and associated documentation files (the       *//* "Software"), to deal in the Software without restriction, including   *//* without limitation the rights to use, copy, modify, merge, publish,   *//* distribute, sublicense, and/or sell copies of the Software, and to    *//* permit persons to whom the Software is furnished to do so, subject to *//* the following conditions:                                             *//*                                                                       *//* The above copyright notice and this permission notice shall be        *//* included in all copies or substantial portions of the Software.       *//*                                                                       *//* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       *//* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    *//* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*//* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  *//* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  *//* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     *//* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                *//*************************************************************************/#include "visual_script.h"#include "os/os.h"#include "project_settings.h"#include "scene/main/node.h"#include "visual_script_nodes.h"//used by editor, this is not really savedvoid VisualScriptNode::set_breakpoint(bool p_breakpoint) {	breakpoint = p_breakpoint;}bool VisualScriptNode::is_breakpoint() const {	return breakpoint;}void VisualScriptNode::_notification(int p_what) {	if (p_what == NOTIFICATION_POSTINITIALIZE) {		int dvc = get_input_value_port_count();		for (int i = 0; i < dvc; i++) {			Variant::Type expected = get_input_value_port_info(i).type;			Variant::CallError ce;			default_input_values.push_back(Variant::construct(expected, NULL, 0, ce, false));		}	}}void VisualScriptNode::ports_changed_notify() {	default_input_values.resize(MAX(default_input_values.size(), get_input_value_port_count())); //let it grow as big as possible, we don't want to lose values on resize	emit_signal("ports_changed");}void VisualScriptNode::set_default_input_value(int p_port, const Variant &p_value) {	ERR_FAIL_INDEX(p_port, default_input_values.size());	default_input_values[p_port] = p_value;#ifdef TOOLS_ENABLED	for (Set<VisualScript *>::Element *E = scripts_used.front(); E; E = E->next()) {		E->get()->set_edited(true);	}#endif}Variant VisualScriptNode::get_default_input_value(int p_port) const {	ERR_FAIL_INDEX_V(p_port, default_input_values.size(), Variant());	return default_input_values[p_port];}void VisualScriptNode::_set_default_input_values(Array p_values) {	default_input_values = p_values;}void VisualScriptNode::validate_input_default_values() {	default_input_values.resize(get_input_value_port_count());	//actually validate on save	for (int i = 0; i < get_input_value_port_count(); i++) {		Variant::Type expected = get_input_value_port_info(i).type;		if (expected == Variant::NIL || expected == default_input_values[i].get_type()) {			continue;		} else {			//not the same, reconvert			Variant::CallError ce;			Variant existing = default_input_values[i];			const Variant *existingp = &existing;			default_input_values[i] = Variant::construct(expected, &existingp, 1, ce, false);			if (ce.error != Variant::CallError::CALL_OK) {				//could not convert? force..				default_input_values[i] = Variant::construct(expected, NULL, 0, ce, false);			}		}	}}Array VisualScriptNode::_get_default_input_values() const {	//validate on save, since on load there is little info about this	return default_input_values;}void VisualScriptNode::_bind_methods() {	ClassDB::bind_method(D_METHOD("get_visual_script"), &VisualScriptNode::get_visual_script);	ClassDB::bind_method(D_METHOD("set_default_input_value", "port_idx", "value"), &VisualScriptNode::set_default_input_value);	ClassDB::bind_method(D_METHOD("get_default_input_value", "port_idx"), &VisualScriptNode::get_default_input_value);	ClassDB::bind_method(D_METHOD("_set_default_input_values", "values"), &VisualScriptNode::_set_default_input_values);	ClassDB::bind_method(D_METHOD("_get_default_input_values"), &VisualScriptNode::_get_default_input_values);	ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "_default_input_values", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "_set_default_input_values", "_get_default_input_values");	ADD_SIGNAL(MethodInfo("ports_changed"));}VisualScriptNode::TypeGuess VisualScriptNode::guess_output_type(TypeGuess *p_inputs, int p_output) const {	PropertyInfo pinfo = get_output_value_port_info(p_output);	TypeGuess tg;	tg.type = pinfo.type;	if (pinfo.hint == PROPERTY_HINT_RESOURCE_TYPE) {		tg.gdclass = pinfo.hint_string;	}	return tg;}Ref<VisualScript> VisualScriptNode::get_visual_script() const {	if (scripts_used.size())		return Ref<VisualScript>(scripts_used.front()->get());	return Ref<VisualScript>();}VisualScriptNode::VisualScriptNode() {	breakpoint = false;}/////////////////////////////////////VisualScriptNodeInstance::VisualScriptNodeInstance() {	sequence_outputs = NULL;	input_ports = NULL;}VisualScriptNodeInstance::~VisualScriptNodeInstance() {	if (sequence_outputs) {		memdelete_arr(sequence_outputs);	}	if (input_ports) {		memdelete_arr(input_ports);	}	if (output_ports) {		memdelete_arr(output_ports);	}}void VisualScript::add_function(const StringName &p_name) {	ERR_FAIL_COND(instances.size());	ERR_FAIL_COND(!String(p_name).is_valid_identifier());	ERR_FAIL_COND(functions.has(p_name));	functions[p_name] = Function();	functions[p_name].scroll = Vector2(-50, -100);}bool VisualScript::has_function(const StringName &p_name) const {	return functions.has(p_name);}void VisualScript::remove_function(const StringName &p_name) {	ERR_FAIL_COND(instances.size());	ERR_FAIL_COND(!functions.has(p_name));	for (Map<int, Function::NodeData>::Element *E = functions[p_name].nodes.front(); E; E = E->next()) {		E->get().node->disconnect("ports_changed", this, "_node_ports_changed");		E->get().node->scripts_used.erase(this);	}	functions.erase(p_name);}void VisualScript::rename_function(const StringName &p_name, const StringName &p_new_name) {	ERR_FAIL_COND(instances.size());	ERR_FAIL_COND(!functions.has(p_name));	if (p_new_name == p_name)		return;	ERR_FAIL_COND(!String(p_new_name).is_valid_identifier());	ERR_FAIL_COND(functions.has(p_new_name));	ERR_FAIL_COND(variables.has(p_new_name));	ERR_FAIL_COND(custom_signals.has(p_new_name));	functions[p_new_name] = functions[p_name];	functions.erase(p_name);}void VisualScript::set_function_scroll(const StringName &p_name, const Vector2 &p_scroll) {	ERR_FAIL_COND(!functions.has(p_name));	functions[p_name].scroll = p_scroll;}Vector2 VisualScript::get_function_scroll(const StringName &p_name) const {	ERR_FAIL_COND_V(!functions.has(p_name), Vector2());	return functions[p_name].scroll;}void VisualScript::get_function_list(List<StringName> *r_functions) const {	for (const Map<StringName, Function>::Element *E = functions.front(); E; E = E->next()) {		r_functions->push_back(E->key());	}	r_functions->sort_custom<StringName::AlphCompare>();}int VisualScript::get_function_node_id(const StringName &p_name) const {	ERR_FAIL_COND_V(!functions.has(p_name), -1);	return functions[p_name].function_id;}void VisualScript::_node_ports_changed(int p_id) {	StringName function;	for (Map<StringName, Function>::Element *E = functions.front(); E; E = E->next()) {		if (E->get().nodes.has(p_id)) {			function = E->key();			break;		}	}	ERR_FAIL_COND(function == StringName());	Function &func = functions[function];	Ref<VisualScriptNode> vsn = func.nodes[p_id].node;	if (OS::get_singleton()->get_main_loop() &&			Object::cast_to<SceneTree>(OS::get_singleton()->get_main_loop()) &&			Engine::get_singleton()->is_editor_hint()) {		vsn->validate_input_default_values(); //force validate default values when editing on editor	}	//must revalidate all the functions	{		List<SequenceConnection> to_remove;		for (Set<SequenceConnection>::Element *E = func.sequence_connections.front(); E; E = E->next()) {			if (E->get().from_node == p_id && E->get().from_output >= vsn->get_output_sequence_port_count()) {				to_remove.push_back(E->get());			}			if (E->get().to_node == p_id && !vsn->has_input_sequence_port()) {				to_remove.push_back(E->get());			}		}		while (to_remove.size()) {			func.sequence_connections.erase(to_remove.front()->get());			to_remove.pop_front();		}	}	{		List<DataConnection> to_remove;		for (Set<DataConnection>::Element *E = func.data_connections.front(); E; E = E->next()) {			if (E->get().from_node == p_id && E->get().from_port >= vsn->get_output_value_port_count()) {				to_remove.push_back(E->get());			}			if (E->get().to_node == p_id && E->get().to_port >= vsn->get_input_value_port_count()) {				to_remove.push_back(E->get());			}		}		while (to_remove.size()) {			func.data_connections.erase(to_remove.front()->get());			to_remove.pop_front();		}	}#ifdef TOOLS_ENABLED	set_edited(true); //something changed, let's set as edited	emit_signal("node_ports_changed", function, p_id);#endif}void VisualScript::add_node(const StringName &p_func, int p_id, const Ref<VisualScriptNode> &p_node, const Point2 &p_pos) {	ERR_FAIL_COND(instances.size());	ERR_FAIL_COND(!functions.has(p_func));	for (Map<StringName, Function>::Element *E = functions.front(); E; E = E->next()) {		ERR_FAIL_COND(E->get().nodes.has(p_id)); //id can exist only one in script, even for different functions	}	Function &func = functions[p_func];	if (Object::cast_to<VisualScriptFunction>(*p_node)) {		//the function indeed		ERR_EXPLAIN("A function node already has been set here.");		ERR_FAIL_COND(func.function_id >= 0);		func.function_id = p_id;	}	Function::NodeData nd;	nd.node = p_node;	nd.pos = p_pos;	Ref<VisualScriptNode> vsn = p_node;	vsn->connect("ports_changed", this, "_node_ports_changed", varray(p_id));	vsn->scripts_used.insert(this);	func.nodes[p_id] = nd;}void VisualScript::remove_node(const StringName &p_func, int p_id) {	ERR_FAIL_COND(instances.size());	ERR_FAIL_COND(!functions.has(p_func));	Function &func = functions[p_func];	ERR_FAIL_COND(!func.nodes.has(p_id));	{		List<SequenceConnection> to_remove;		for (Set<SequenceConnection>::Element *E = func.sequence_connections.front(); E; E = E->next()) {			if (E->get().from_node == p_id || E->get().to_node == p_id) {				to_remove.push_back(E->get());			}		}		while (to_remove.size()) {			func.sequence_connections.erase(to_remove.front()->get());			to_remove.pop_front();		}	}	{		List<DataConnection> to_remove;		for (Set<DataConnection>::Element *E = func.data_connections.front(); E; E = E->next()) {			if (E->get().from_node == p_id || E->get().to_node == p_id) {				to_remove.push_back(E->get());			}		}		while (to_remove.size()) {			func.data_connections.erase(to_remove.front()->get());			to_remove.pop_front();		}	}	if (Object::cast_to<VisualScriptFunction>(func.nodes[p_id].node.ptr())) {		func.function_id = -1; //revert to invalid	}	func.nodes[p_id].node->disconnect("ports_changed", this, "_node_ports_changed");	func.nodes[p_id].node->scripts_used.erase(this);	func.nodes.erase(p_id);}bool VisualScript::has_node(const StringName &p_func, int p_id) const {	ERR_FAIL_COND_V(!functions.has(p_func), false);	const Function &func = functions[p_func];	return func.nodes.has(p_id);}Ref<VisualScriptNode> VisualScript::get_node(const StringName &p_func, int p_id) const {	ERR_FAIL_COND_V(!functions.has(p_func), Ref<VisualScriptNode>());	const Function &func = functions[p_func];	ERR_FAIL_COND_V(!func.nodes.has(p_id), Ref<VisualScriptNode>());	return func.nodes[p_id].node;}void VisualScript::set_node_position(const StringName &p_func, int p_id, const Point2 &p_pos) {	ERR_FAIL_COND(instances.size());	ERR_FAIL_COND(!functions.has(p_func));	Function &func = functions[p_func];	ERR_FAIL_COND(!func.nodes.has(p_id));	func.nodes[p_id].pos = p_pos;}Point2 VisualScript::get_node_position(const StringName &p_func, int p_id) const {	ERR_FAIL_COND_V(!functions.has(p_func), Point2());	const Function &func = functions[p_func];	ERR_FAIL_COND_V(!func.nodes.has(p_id), Point2());	return func.nodes[p_id].pos;}void VisualScript::get_node_list(const StringName &p_func, List<int> *r_nodes) const {	ERR_FAIL_COND(!functions.has(p_func));	const Function &func = functions[p_func];	for (const Map<int, Function::NodeData>::Element *E = func.nodes.front(); E; E = E->next()) {		r_nodes->push_back(E->key());	}}void VisualScript::sequence_connect(const StringName &p_func, int p_from_node, int p_from_output, int p_to_node) {	ERR_FAIL_COND(instances.size());	ERR_FAIL_COND(!functions.has(p_func));	Function &func = functions[p_func];	SequenceConnection sc;	sc.from_node = p_from_node;	sc.from_output = p_from_output;	sc.to_node = p_to_node;	ERR_FAIL_COND(func.sequence_connections.has(sc));	func.sequence_connections.insert(sc);}void VisualScript::sequence_disconnect(const StringName &p_func, int p_from_node, int p_from_output, int p_to_node) {	ERR_FAIL_COND(!functions.has(p_func));	Function &func = functions[p_func];	SequenceConnection sc;	sc.from_node = p_from_node;	sc.from_output = p_from_output;	sc.to_node = p_to_node;	ERR_FAIL_COND(!func.sequence_connections.has(sc));	func.sequence_connections.erase(sc);}bool VisualScript::has_sequence_connection(const StringName &p_func, int p_from_node, int p_from_output, int p_to_node) const {	ERR_FAIL_COND_V(!functions.has(p_func), false);	const Function &func = functions[p_func];	SequenceConnection sc;	sc.from_node = p_from_node;	sc.from_output = p_from_output;	sc.to_node = p_to_node;	return func.sequence_connections.has(sc);}void VisualScript::get_sequence_connection_list(const StringName &p_func, List<SequenceConnection> *r_connection) const {	ERR_FAIL_COND(!functions.has(p_func));	const Function &func = functions[p_func];	for (const Set<SequenceConnection>::Element *E = func.sequence_connections.front(); E; E = E->next()) {		r_connection->push_back(E->get());	}}void VisualScript::data_connect(const StringName &p_func, int p_from_node, int p_from_port, int p_to_node, int p_to_port) {	ERR_FAIL_COND(instances.size());	ERR_FAIL_COND(!functions.has(p_func));	Function &func = functions[p_func];	DataConnection dc;	dc.from_node = p_from_node;	dc.from_port = p_from_port;	dc.to_node = p_to_node;	dc.to_port = p_to_port;	ERR_FAIL_COND(func.data_connections.has(dc));	func.data_connections.insert(dc);}void VisualScript::data_disconnect(const StringName &p_func, int p_from_node, int p_from_port, int p_to_node, int p_to_port) {	ERR_FAIL_COND(!functions.has(p_func));	Function &func = functions[p_func];	DataConnection dc;	dc.from_node = p_from_node;	dc.from_port = p_from_port;	dc.to_node = p_to_node;	dc.to_port = p_to_port;	ERR_FAIL_COND(!func.data_connections.has(dc));	func.data_connections.erase(dc);}bool VisualScript::has_data_connection(const StringName &p_func, int p_from_node, int p_from_port, int p_to_node, int p_to_port) const {	ERR_FAIL_COND_V(!functions.has(p_func), false);	const Function &func = functions[p_func];	DataConnection dc;	dc.from_node = p_from_node;	dc.from_port = p_from_port;	dc.to_node = p_to_node;	dc.to_port = p_to_port;	return func.data_connections.has(dc);}bool VisualScript::is_input_value_port_connected(const StringName &p_func, int p_node, int p_port) const {	ERR_FAIL_COND_V(!functions.has(p_func), false);	const Function &func = functions[p_func];	for (const Set<DataConnection>::Element *E = func.data_connections.front(); E; E = E->next()) {		if (E->get().to_node == p_node && E->get().to_port == p_port)			return true;	}	return false;}bool VisualScript::get_input_value_port_connection_source(const StringName &p_func, int p_node, int p_port, int *r_node, int *r_port) const {	ERR_FAIL_COND_V(!functions.has(p_func), false);	const Function &func = functions[p_func];	for (const Set<DataConnection>::Element *E = func.data_connections.front(); E; E = E->next()) {		if (E->get().to_node == p_node && E->get().to_port == p_port) {			*r_node = E->get().from_node;			*r_port = E->get().from_port;			return true;		}	}	return false;}void VisualScript::get_data_connection_list(const StringName &p_func, List<DataConnection> *r_connection) const {	ERR_FAIL_COND(!functions.has(p_func));	const Function &func = functions[p_func];	for (const Set<DataConnection>::Element *E = func.data_connections.front(); E; E = E->next()) {		r_connection->push_back(E->get());	}}void VisualScript::add_variable(const StringName &p_name, const Variant &p_default_value, bool p_export) {	ERR_FAIL_COND(instances.size());	ERR_FAIL_COND(!String(p_name).is_valid_identifier());	ERR_FAIL_COND(variables.has(p_name));	Variable v;	v.default_value = p_default_value;	v.info.type = p_default_value.get_type();	v.info.name = p_name;	v.info.hint = PROPERTY_HINT_NONE;	v._export = p_export;	variables[p_name] = v;#ifdef TOOLS_ENABLED	_update_placeholders();#endif}bool VisualScript::has_variable(const StringName &p_name) const {	return variables.has(p_name);}void VisualScript::remove_variable(const StringName &p_name) {	ERR_FAIL_COND(!variables.has(p_name));	variables.erase(p_name);#ifdef TOOLS_ENABLED	_update_placeholders();#endif}void VisualScript::set_variable_default_value(const StringName &p_name, const Variant &p_value) {	ERR_FAIL_COND(!variables.has(p_name));	variables[p_name].default_value = p_value;#ifdef TOOLS_ENABLED	_update_placeholders();#endif}Variant VisualScript::get_variable_default_value(const StringName &p_name) const {	ERR_FAIL_COND_V(!variables.has(p_name), Variant());	return variables[p_name].default_value;}void VisualScript::set_variable_info(const StringName &p_name, const PropertyInfo &p_info) {	ERR_FAIL_COND(instances.size());	ERR_FAIL_COND(!variables.has(p_name));	variables[p_name].info = p_info;	variables[p_name].info.name = p_name;#ifdef TOOLS_ENABLED	_update_placeholders();#endif}PropertyInfo VisualScript::get_variable_info(const StringName &p_name) const {	ERR_FAIL_COND_V(!variables.has(p_name), PropertyInfo());	return variables[p_name].info;}void VisualScript::set_variable_export(const StringName &p_name, bool p_export) {	ERR_FAIL_COND(!variables.has(p_name));	variables[p_name]._export = p_export;#ifdef TOOLS_ENABLED	_update_placeholders();#endif}bool VisualScript::get_variable_export(const StringName &p_name) const {	ERR_FAIL_COND_V(!variables.has(p_name), false);	return variables[p_name]._export;}void VisualScript::_set_variable_info(const StringName &p_name, const Dictionary &p_info) {	PropertyInfo pinfo;	if (p_info.has("type"))		pinfo.type = Variant::Type(int(p_info["type"]));	if (p_info.has("name"))		pinfo.name = p_info["name"];	if (p_info.has("hint"))		pinfo.hint = PropertyHint(int(p_info["hint"]));	if (p_info.has("hint_string"))		pinfo.hint_string = p_info["hint_string"];	if (p_info.has("usage"))		pinfo.usage = p_info["usage"];	set_variable_info(p_name, pinfo);}Dictionary VisualScript::_get_variable_info(const StringName &p_name) const {	PropertyInfo pinfo = get_variable_info(p_name);	Dictionary d;	d["type"] = pinfo.type;	d["name"] = pinfo.name;	d["hint"] = pinfo.hint;	d["hint_string"] = pinfo.hint_string;	d["usage"] = pinfo.usage;	return d;}void VisualScript::get_variable_list(List<StringName> *r_variables) const {	for (Map<StringName, Variable>::Element *E = variables.front(); E; E = E->next()) {		r_variables->push_back(E->key());	}	r_variables->sort_custom<StringName::AlphCompare>();}void VisualScript::set_instance_base_type(const StringName &p_type) {	ERR_FAIL_COND(instances.size());	base_type = p_type;}void VisualScript::rename_variable(const StringName &p_name, const StringName &p_new_name) {	ERR_FAIL_COND(instances.size());	ERR_FAIL_COND(!variables.has(p_name));	if (p_new_name == p_name)		return;	ERR_FAIL_COND(!String(p_new_name).is_valid_identifier());	ERR_FAIL_COND(functions.has(p_new_name));	ERR_FAIL_COND(variables.has(p_new_name));	ERR_FAIL_COND(custom_signals.has(p_new_name));	variables[p_new_name] = variables[p_name];	variables.erase(p_name);}void VisualScript::add_custom_signal(const StringName &p_name) {	ERR_FAIL_COND(instances.size());	ERR_FAIL_COND(!String(p_name).is_valid_identifier());	ERR_FAIL_COND(custom_signals.has(p_name));	custom_signals[p_name] = Vector<Argument>();}bool VisualScript::has_custom_signal(const StringName &p_name) const {	return custom_signals.has(p_name);}void VisualScript::custom_signal_add_argument(const StringName &p_func, Variant::Type p_type, const String &p_name, int p_index) {	ERR_FAIL_COND(instances.size());	ERR_FAIL_COND(!custom_signals.has(p_func));	Argument arg;	arg.type = p_type;	arg.name = p_name;	if (p_index < 0)		custom_signals[p_func].push_back(arg);	else		custom_signals[p_func].insert(0, arg);}void VisualScript::custom_signal_set_argument_type(const StringName &p_func, int p_argidx, Variant::Type p_type) {	ERR_FAIL_COND(instances.size());	ERR_FAIL_COND(!custom_signals.has(p_func));	ERR_FAIL_INDEX(p_argidx, custom_signals[p_func].size());	custom_signals[p_func][p_argidx].type = p_type;}Variant::Type VisualScript::custom_signal_get_argument_type(const StringName &p_func, int p_argidx) const {	ERR_FAIL_COND_V(!custom_signals.has(p_func), Variant::NIL);	ERR_FAIL_INDEX_V(p_argidx, custom_signals[p_func].size(), Variant::NIL);	return custom_signals[p_func][p_argidx].type;}void VisualScript::custom_signal_set_argument_name(const StringName &p_func, int p_argidx, const String &p_name) {	ERR_FAIL_COND(instances.size());	ERR_FAIL_COND(!custom_signals.has(p_func));	ERR_FAIL_INDEX(p_argidx, custom_signals[p_func].size());	custom_signals[p_func][p_argidx].name = p_name;}String VisualScript::custom_signal_get_argument_name(const StringName &p_func, int p_argidx) const {	ERR_FAIL_COND_V(!custom_signals.has(p_func), String());	ERR_FAIL_INDEX_V(p_argidx, custom_signals[p_func].size(), String());	return custom_signals[p_func][p_argidx].name;}void VisualScript::custom_signal_remove_argument(const StringName &p_func, int p_argidx) {	ERR_FAIL_COND(instances.size());	ERR_FAIL_COND(!custom_signals.has(p_func));	ERR_FAIL_INDEX(p_argidx, custom_signals[p_func].size());	custom_signals[p_func].remove(p_argidx);}int VisualScript::custom_signal_get_argument_count(const StringName &p_func) const {	ERR_FAIL_COND_V(!custom_signals.has(p_func), 0);	return custom_signals[p_func].size();}void VisualScript::custom_signal_swap_argument(const StringName &p_func, int p_argidx, int p_with_argidx) {	ERR_FAIL_COND(instances.size());	ERR_FAIL_COND(!custom_signals.has(p_func));	ERR_FAIL_INDEX(p_argidx, custom_signals[p_func].size());	ERR_FAIL_INDEX(p_with_argidx, custom_signals[p_func].size());	SWAP(custom_signals[p_func][p_argidx], custom_signals[p_func][p_with_argidx]);}void VisualScript::remove_custom_signal(const StringName &p_name) {	ERR_FAIL_COND(instances.size());	ERR_FAIL_COND(!custom_signals.has(p_name));	custom_signals.erase(p_name);}void VisualScript::rename_custom_signal(const StringName &p_name, const StringName &p_new_name) {	ERR_FAIL_COND(instances.size());	ERR_FAIL_COND(!custom_signals.has(p_name));	if (p_new_name == p_name)		return;	ERR_FAIL_COND(!String(p_new_name).is_valid_identifier());	ERR_FAIL_COND(functions.has(p_new_name));	ERR_FAIL_COND(variables.has(p_new_name));	ERR_FAIL_COND(custom_signals.has(p_new_name));	custom_signals[p_new_name] = custom_signals[p_name];	custom_signals.erase(p_name);}void VisualScript::get_custom_signal_list(List<StringName> *r_custom_signals) const {	for (const Map<StringName, Vector<Argument> >::Element *E = custom_signals.front(); E; E = E->next()) {		r_custom_signals->push_back(E->key());	}	r_custom_signals->sort_custom<StringName::AlphCompare>();}int VisualScript::get_available_id() const {	int max_id = 0;	for (Map<StringName, Function>::Element *E = functions.front(); E; E = E->next()) {		if (E->get().nodes.empty())			continue;		int last_id = E->get().nodes.back()->key();		max_id = MAX(max_id, last_id + 1);	}	return max_id;}/////////////////////////////////bool VisualScript::can_instance() const {	return true; //ScriptServer::is_scripting_enabled();}StringName VisualScript::get_instance_base_type() const {	return base_type;}Ref<Script> VisualScript::get_base_script() const {	return Ref<Script>(); // no inheritance in visual script}#ifdef TOOLS_ENABLEDvoid VisualScript::_placeholder_erased(PlaceHolderScriptInstance *p_placeholder) {	placeholders.erase(p_placeholder);}void VisualScript::_update_placeholders() {	if (placeholders.size() == 0)		return; //no bother if no placeholders	List<PropertyInfo> pinfo;	Map<StringName, Variant> values;	for (Map<StringName, Variable>::Element *E = variables.front(); E; E = E->next()) {		if (!E->get()._export)			continue;		PropertyInfo p = E->get().info;		p.name = String(E->key());		pinfo.push_back(p);		values[p.name] = E->get().default_value;	}	for (Set<PlaceHolderScriptInstance *>::Element *E = placeholders.front(); E; E = E->next()) {		E->get()->update(pinfo, values);	}}#endifScriptInstance *VisualScript::instance_create(Object *p_this) {#ifdef TOOLS_ENABLED	if (!ScriptServer::is_scripting_enabled()) {		PlaceHolderScriptInstance *sins = memnew(PlaceHolderScriptInstance(VisualScriptLanguage::singleton, Ref<Script>((Script *)this), p_this));		placeholders.insert(sins);		List<PropertyInfo> pinfo;		Map<StringName, Variant> values;		for (Map<StringName, Variable>::Element *E = variables.front(); E; E = E->next()) {			if (!E->get()._export)				continue;			PropertyInfo p = E->get().info;			p.name = String(E->key());			pinfo.push_back(p);			values[p.name] = E->get().default_value;		}		sins->update(pinfo, values);		return sins;	}#endif	VisualScriptInstance *instance = memnew(VisualScriptInstance);	instance->create(Ref<VisualScript>(this), p_this);	if (VisualScriptLanguage::singleton->lock)		VisualScriptLanguage::singleton->lock->lock();	instances[p_this] = instance;	if (VisualScriptLanguage::singleton->lock)		VisualScriptLanguage::singleton->lock->unlock();	return instance;}bool VisualScript::instance_has(const Object *p_this) const {	return instances.has((Object *)p_this);}bool VisualScript::has_source_code() const {	return false;}String VisualScript::get_source_code() const {	return String();}void VisualScript::set_source_code(const String &p_code) {}Error VisualScript::reload(bool p_keep_state) {	return OK;}bool VisualScript::is_tool() const {	return false;}String VisualScript::get_node_type() const {	return String();}ScriptLanguage *VisualScript::get_language() const {	return VisualScriptLanguage::singleton;}bool VisualScript::has_script_signal(const StringName &p_signal) const {	return custom_signals.has(p_signal);}void VisualScript::get_script_signal_list(List<MethodInfo> *r_signals) const {	for (const Map<StringName, Vector<Argument> >::Element *E = custom_signals.front(); E; E = E->next()) {		MethodInfo mi;		mi.name = E->key();		for (int i = 0; i < E->get().size(); i++) {			PropertyInfo arg;			arg.type = E->get()[i].type;			arg.name = E->get()[i].name;			mi.arguments.push_back(arg);		}		r_signals->push_back(mi);	}}bool VisualScript::get_property_default_value(const StringName &p_property, Variant &r_value) const {	if (!variables.has(p_property))		return false;	r_value = variables[p_property].default_value;	return true;}void VisualScript::get_script_method_list(List<MethodInfo> *p_list) const {	for (Map<StringName, Function>::Element *E = functions.front(); E; E = E->next()) {		MethodInfo mi;		mi.name = E->key();		if (E->get().function_id >= 0) {			Ref<VisualScriptFunction> func = E->get().nodes[E->get().function_id].node;			if (func.is_valid()) {				for (int i = 0; i < func->get_argument_count(); i++) {					PropertyInfo arg;					arg.name = func->get_argument_name(i);					arg.type = func->get_argument_type(i);					mi.arguments.push_back(arg);				}			}		}		p_list->push_back(mi);	}}bool VisualScript::has_method(const StringName &p_method) const {	return functions.has(p_method);}MethodInfo VisualScript::get_method_info(const StringName &p_method) const {	const Map<StringName, Function>::Element *E = functions.find(p_method);	if (!E)		return MethodInfo();	MethodInfo mi;	mi.name = E->key();	if (E->get().function_id >= 0) {		Ref<VisualScriptFunction> func = E->get().nodes[E->get().function_id].node;		if (func.is_valid()) {			for (int i = 0; i < func->get_argument_count(); i++) {				PropertyInfo arg;				arg.name = func->get_argument_name(i);				arg.type = func->get_argument_type(i);				mi.arguments.push_back(arg);			}			if (!func->is_sequenced()) {				mi.flags |= METHOD_FLAG_CONST;			}		}	}	return mi;}void VisualScript::get_script_property_list(List<PropertyInfo> *p_list) const {	List<StringName> vars;	get_variable_list(&vars);	for (List<StringName>::Element *E = vars.front(); E; E = E->next()) {		//if (!variables[E->get()]._export)		//	continue;		PropertyInfo pi = variables[E->get()].info;		pi.usage |= PROPERTY_USAGE_SCRIPT_VARIABLE;		p_list->push_back(pi);	}}int VisualScript::get_member_line(const StringName &p_member) const {#ifdef TOOLS_ENABLED	if (has_function(p_member)) {		for (Map<int, Function::NodeData>::Element *E = functions[p_member].nodes.front(); E; E = E->next()) {			if (Object::cast_to<VisualScriptFunction>(E->get().node.ptr()))				return E->key();		}	}#endif	return -1;}#ifdef TOOLS_ENABLEDbool VisualScript::are_subnodes_edited() const {	for (const Map<StringName, Function>::Element *E = functions.front(); E; E = E->next()) {		for (const Map<int, Function::NodeData>::Element *F = E->get().nodes.front(); F; F = F->next()) {			if (F->get().node->is_edited()) {				return true;			}		}	}	return false;}#endifvoid VisualScript::_set_data(const Dictionary &p_data) {	Dictionary d = p_data;	if (d.has("base_type"))		base_type = d["base_type"];	variables.clear();	Array vars = d["variables"];	for (int i = 0; i < vars.size(); i++) {		Dictionary v = vars[i];		StringName name = v["name"];		add_variable(name);		_set_variable_info(name, v);		set_variable_default_value(name, v["default_value"]);		set_variable_export(name, v.has("export") && bool(v["export"]));	}	custom_signals.clear();	Array sigs = d["signals"];	for (int i = 0; i < sigs.size(); i++) {		Dictionary cs = sigs[i];		add_custom_signal(cs["name"]);		Array args = cs["arguments"];		for (int j = 0; j < args.size(); j += 2) {			custom_signal_add_argument(cs["name"], Variant::Type(int(args[j + 1])), args[j]);		}	}	Array funcs = d["functions"];	functions.clear();	for (int i = 0; i < funcs.size(); i++) {		Dictionary func = funcs[i];		StringName name = func["name"];		//int id=func["function_id"];		add_function(name);		set_function_scroll(name, func["scroll"]);		Array nodes = func["nodes"];		for (int i = 0; i < nodes.size(); i += 3) {			add_node(name, nodes[i], nodes[i + 2], nodes[i + 1]);		}		Array sequence_connections = func["sequence_connections"];		for (int j = 0; j < sequence_connections.size(); j += 3) {			sequence_connect(name, sequence_connections[j + 0], sequence_connections[j + 1], sequence_connections[j + 2]);		}		Array data_connections = func["data_connections"];		for (int j = 0; j < data_connections.size(); j += 4) {			data_connect(name, data_connections[j + 0], data_connections[j + 1], data_connections[j + 2], data_connections[j + 3]);		}	}}Dictionary VisualScript::_get_data() const {	Dictionary d;	d["base_type"] = base_type;	Array vars;	for (const Map<StringName, Variable>::Element *E = variables.front(); E; E = E->next()) {		Dictionary var = _get_variable_info(E->key());		var["name"] = E->key(); //make sure it's the right one		var["default_value"] = E->get().default_value;		var["export"] = E->get()._export;		vars.push_back(var);	}	d["variables"] = vars;	Array sigs;	for (const Map<StringName, Vector<Argument> >::Element *E = custom_signals.front(); E; E = E->next()) {		Dictionary cs;		cs["name"] = E->key();		Array args;		for (int i = 0; i < E->get().size(); i++) {			args.push_back(E->get()[i].name);			args.push_back(E->get()[i].type);		}		cs["arguments"] = args;		sigs.push_back(cs);	}	d["signals"] = sigs;	Array funcs;	for (const Map<StringName, Function>::Element *E = functions.front(); E; E = E->next()) {		Dictionary func;		func["name"] = E->key();		func["function_id"] = E->get().function_id;		func["scroll"] = E->get().scroll;		Array nodes;		for (const Map<int, Function::NodeData>::Element *F = E->get().nodes.front(); F; F = F->next()) {			nodes.push_back(F->key());			nodes.push_back(F->get().pos);			nodes.push_back(F->get().node);		}		func["nodes"] = nodes;		Array sequence_connections;		for (const Set<SequenceConnection>::Element *F = E->get().sequence_connections.front(); F; F = F->next()) {			sequence_connections.push_back(F->get().from_node);			sequence_connections.push_back(F->get().from_output);			sequence_connections.push_back(F->get().to_node);		}		func["sequence_connections"] = sequence_connections;		Array data_connections;		for (const Set<DataConnection>::Element *F = E->get().data_connections.front(); F; F = F->next()) {			data_connections.push_back(F->get().from_node);			data_connections.push_back(F->get().from_port);			data_connections.push_back(F->get().to_node);			data_connections.push_back(F->get().to_port);		}		func["data_connections"] = data_connections;		funcs.push_back(func);	}	d["functions"] = funcs;	return d;}void VisualScript::_bind_methods() {	ClassDB::bind_method(D_METHOD("_node_ports_changed"), &VisualScript::_node_ports_changed);	ClassDB::bind_method(D_METHOD("add_function", "name"), &VisualScript::add_function);	ClassDB::bind_method(D_METHOD("has_function", "name"), &VisualScript::has_function);	ClassDB::bind_method(D_METHOD("remove_function", "name"), &VisualScript::remove_function);	ClassDB::bind_method(D_METHOD("rename_function", "name", "new_name"), &VisualScript::rename_function);	ClassDB::bind_method(D_METHOD("set_function_scroll", "name", "ofs"), &VisualScript::set_function_scroll);	ClassDB::bind_method(D_METHOD("get_function_scroll", "name"), &VisualScript::get_function_scroll);	ClassDB::bind_method(D_METHOD("add_node", "func", "id", "node", "position"), &VisualScript::add_node, DEFVAL(Point2()));	ClassDB::bind_method(D_METHOD("remove_node", "func", "id"), &VisualScript::remove_node);	ClassDB::bind_method(D_METHOD("get_function_node_id", "name"), &VisualScript::get_function_node_id);	ClassDB::bind_method(D_METHOD("get_node", "func", "id"), &VisualScript::get_node);	ClassDB::bind_method(D_METHOD("has_node", "func", "id"), &VisualScript::has_node);	ClassDB::bind_method(D_METHOD("set_node_position", "func", "id", "position"), &VisualScript::set_node_position);	ClassDB::bind_method(D_METHOD("get_node_position", "func", "id"), &VisualScript::get_node_position);	ClassDB::bind_method(D_METHOD("sequence_connect", "func", "from_node", "from_output", "to_node"), &VisualScript::sequence_connect);	ClassDB::bind_method(D_METHOD("sequence_disconnect", "func", "from_node", "from_output", "to_node"), &VisualScript::sequence_disconnect);	ClassDB::bind_method(D_METHOD("has_sequence_connection", "func", "from_node", "from_output", "to_node"), &VisualScript::has_sequence_connection);	ClassDB::bind_method(D_METHOD("data_connect", "func", "from_node", "from_port", "to_node", "to_port"), &VisualScript::data_connect);	ClassDB::bind_method(D_METHOD("data_disconnect", "func", "from_node", "from_port", "to_node", "to_port"), &VisualScript::data_disconnect);	ClassDB::bind_method(D_METHOD("has_data_connection", "func", "from_node", "from_port", "to_node", "to_port"), &VisualScript::has_data_connection);	ClassDB::bind_method(D_METHOD("add_variable", "name", "default_value", "export"), &VisualScript::add_variable, DEFVAL(Variant()), DEFVAL(false));	ClassDB::bind_method(D_METHOD("has_variable", "name"), &VisualScript::has_variable);	ClassDB::bind_method(D_METHOD("remove_variable", "name"), &VisualScript::remove_variable);	ClassDB::bind_method(D_METHOD("set_variable_default_value", "name", "value"), &VisualScript::set_variable_default_value);	ClassDB::bind_method(D_METHOD("get_variable_default_value", "name"), &VisualScript::get_variable_default_value);	ClassDB::bind_method(D_METHOD("set_variable_info", "name", "value"), &VisualScript::_set_variable_info);	ClassDB::bind_method(D_METHOD("get_variable_info", "name"), &VisualScript::_get_variable_info);	ClassDB::bind_method(D_METHOD("set_variable_export", "name", "enable"), &VisualScript::set_variable_export);	ClassDB::bind_method(D_METHOD("get_variable_export", "name"), &VisualScript::get_variable_export);	ClassDB::bind_method(D_METHOD("rename_variable", "name", "new_name"), &VisualScript::rename_variable);	ClassDB::bind_method(D_METHOD("add_custom_signal", "name"), &VisualScript::add_custom_signal);	ClassDB::bind_method(D_METHOD("has_custom_signal", "name"), &VisualScript::has_custom_signal);	ClassDB::bind_method(D_METHOD("custom_signal_add_argument", "name", "type", "argname", "index"), &VisualScript::custom_signal_add_argument, DEFVAL(-1));	ClassDB::bind_method(D_METHOD("custom_signal_set_argument_type", "name", "argidx", "type"), &VisualScript::custom_signal_set_argument_type);	ClassDB::bind_method(D_METHOD("custom_signal_get_argument_type", "name", "argidx"), &VisualScript::custom_signal_get_argument_type);	ClassDB::bind_method(D_METHOD("custom_signal_set_argument_name", "name", "argidx", "argname"), &VisualScript::custom_signal_set_argument_name);	ClassDB::bind_method(D_METHOD("custom_signal_get_argument_name", "name", "argidx"), &VisualScript::custom_signal_get_argument_name);	ClassDB::bind_method(D_METHOD("custom_signal_remove_argument", "name", "argidx"), &VisualScript::custom_signal_remove_argument);	ClassDB::bind_method(D_METHOD("custom_signal_get_argument_count", "name"), &VisualScript::custom_signal_get_argument_count);	ClassDB::bind_method(D_METHOD("custom_signal_swap_argument", "name", "argidx", "withidx"), &VisualScript::custom_signal_swap_argument);	ClassDB::bind_method(D_METHOD("remove_custom_signal", "name"), &VisualScript::remove_custom_signal);	ClassDB::bind_method(D_METHOD("rename_custom_signal", "name", "new_name"), &VisualScript::rename_custom_signal);	//ClassDB::bind_method(D_METHOD("set_variable_info","name","info"),&VScript::set_variable_info);	//ClassDB::bind_method(D_METHOD("get_variable_info","name"),&VScript::set_variable_info);	ClassDB::bind_method(D_METHOD("set_instance_base_type", "type"), &VisualScript::set_instance_base_type);	ClassDB::bind_method(D_METHOD("_set_data", "data"), &VisualScript::_set_data);	ClassDB::bind_method(D_METHOD("_get_data"), &VisualScript::_get_data);	ADD_PROPERTY(PropertyInfo(Variant::DICTIONARY, "data", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "_set_data", "_get_data");	ADD_SIGNAL(MethodInfo("node_ports_changed", PropertyInfo(Variant::STRING, "function"), PropertyInfo(Variant::INT, "id")));}VisualScript::VisualScript() {	base_type = "Object";}VisualScript::~VisualScript() {	while (!functions.empty()) {		remove_function(functions.front()->key());	}}////////////////////////////////////////////bool VisualScriptInstance::set(const StringName &p_name, const Variant &p_value) {	Map<StringName, Variant>::Element *E = variables.find(p_name);	if (!E)		return false;	E->get() = p_value;	return true;}bool VisualScriptInstance::get(const StringName &p_name, Variant &r_ret) const {	const Map<StringName, Variant>::Element *E = variables.find(p_name);	if (!E)		return false;	r_ret = E->get();	return true;}void VisualScriptInstance::get_property_list(List<PropertyInfo> *p_properties) const {	for (const Map<StringName, VisualScript::Variable>::Element *E = script->variables.front(); E; E = E->next()) {		if (!E->get()._export)			continue;		PropertyInfo p = E->get().info;		p.name = String(E->key());		p.usage |= PROPERTY_USAGE_SCRIPT_VARIABLE;		p_properties->push_back(p);	}}Variant::Type VisualScriptInstance::get_property_type(const StringName &p_name, bool *r_is_valid) const {	const Map<StringName, VisualScript::Variable>::Element *E = script->variables.find(p_name);	if (!E) {		if (r_is_valid)			*r_is_valid = false;		ERR_FAIL_V(Variant::NIL);	}	if (r_is_valid)		*r_is_valid = true;	return E->get().info.type;}void VisualScriptInstance::get_method_list(List<MethodInfo> *p_list) const {	for (const Map<StringName, VisualScript::Function>::Element *E = script->functions.front(); E; E = E->next()) {		MethodInfo mi;		mi.name = E->key();		if (E->get().function_id >= 0 && E->get().nodes.has(E->get().function_id)) {			Ref<VisualScriptFunction> vsf = E->get().nodes[E->get().function_id].node;			if (vsf.is_valid()) {				for (int i = 0; i < vsf->get_argument_count(); i++) {					PropertyInfo arg;					arg.name = vsf->get_argument_name(i);					arg.type = vsf->get_argument_type(i);					mi.arguments.push_back(arg);				}				if (!vsf->is_sequenced()) { //assumed constant if not sequenced					mi.flags |= METHOD_FLAG_CONST;				}				//vsf->Get_ for now at least it does not return..			}		}		p_list->push_back(mi);	}}bool VisualScriptInstance::has_method(const StringName &p_method) const {	return script->functions.has(p_method);}//#define VSDEBUG(m_text) print_line(m_text)#define VSDEBUG(m_text)void VisualScriptInstance::_dependency_step(VisualScriptNodeInstance *node, int p_pass, int *pass_stack, const Variant **input_args, Variant **output_args, Variant *variant_stack, Variant::CallError &r_error, String &error_str, VisualScriptNodeInstance **r_error_node) {	ERR_FAIL_COND(node->pass_idx == -1);	if (pass_stack[node->pass_idx] == p_pass)		return;	pass_stack[node->pass_idx] = p_pass;	if (!node->dependencies.empty()) {		int dc = node->dependencies.size();		VisualScriptNodeInstance **deps = node->dependencies.ptr();		for (int i = 0; i < dc; i++) {			_dependency_step(deps[i], p_pass, pass_stack, input_args, output_args, variant_stack, r_error, error_str, r_error_node);			if (r_error.error != Variant::CallError::CALL_OK)				return;		}	}	for (int i = 0; i < node->input_port_count; i++) {		int index = node->input_ports[i] & VisualScriptNodeInstance::INPUT_MASK;		if (node->input_ports[i] & VisualScriptNodeInstance::INPUT_DEFAULT_VALUE_BIT) {			//is a default value (unassigned input port)			input_args[i] = &default_values[index];		} else {			//regular temporary in stack			input_args[i] = &variant_stack[index];		}	}	for (int i = 0; i < node->output_port_count; i++) {		output_args[i] = &variant_stack[node->output_ports[i]];	}	Variant *working_mem = node->working_mem_idx >= 0 ? &variant_stack[node->working_mem_idx] : (Variant *)NULL;	node->step(input_args, output_args, VisualScriptNodeInstance::START_MODE_BEGIN_SEQUENCE, working_mem, r_error, error_str);	//ignore return	if (r_error.error != Variant::CallError::CALL_OK) {		*r_error_node = node;	}}Variant VisualScriptInstance::_call_internal(const StringName &p_method, void *p_stack, int p_stack_size, VisualScriptNodeInstance *p_node, int p_flow_stack_pos, int p_pass, bool p_resuming_yield, Variant::CallError &r_error) {	Map<StringName, Function>::Element *F = functions.find(p_method);	ERR_FAIL_COND_V(!F, Variant());	Function *f = &F->get();	//this call goes separate, so it can e yielded and suspended	Variant *variant_stack = (Variant *)p_stack;	bool *sequence_bits = (bool *)(variant_stack + f->max_stack);	const Variant **input_args = (const Variant **)(sequence_bits + f->node_count);	Variant **output_args = (Variant **)(input_args + max_input_args);	int flow_max = f->flow_stack_size;	int *flow_stack = flow_max ? (int *)(output_args + max_output_args) : (int *)NULL;	int *pass_stack = flow_stack + flow_max;	String error_str;	VisualScriptNodeInstance *node = p_node;	bool error = false;	int current_node_id = f->node;	Variant return_value;	Variant *working_mem = NULL;	int flow_stack_pos = p_flow_stack_pos;#ifdef DEBUG_ENABLED	if (ScriptDebugger::get_singleton()) {		VisualScriptLanguage::singleton->enter_function(this, &p_method, variant_stack, &working_mem, ¤t_node_id);	}#endif	while (true) {		p_pass++; //increment pass		current_node_id = node->get_id();		VSDEBUG("==========AT NODE: " + itos(current_node_id) + " base: " + node->get_base_node()->get_class_name());		VSDEBUG("AT STACK POS: " + itos(flow_stack_pos));		//setup working mem		working_mem = node->working_mem_idx >= 0 ? &variant_stack[node->working_mem_idx] : (Variant *)NULL;		VSDEBUG("WORKING MEM: " + itos(node->working_mem_idx));		if (current_node_id == f->node) {			//if function node, set up function arguments from beginning of stack			for (int i = 0; i < f->argument_count; i++) {				input_args[i] = &variant_stack[i];			}		} else {			//run dependencies first			if (!node->dependencies.empty()) {				int dc = node->dependencies.size();				VisualScriptNodeInstance **deps = node->dependencies.ptr();				for (int i = 0; i < dc; i++) {					_dependency_step(deps[i], p_pass, pass_stack, input_args, output_args, variant_stack, r_error, error_str, &node);					if (r_error.error != Variant::CallError::CALL_OK) {						error = true;						current_node_id = node->id;						break;					}				}			}			if (!error) {				//setup input pointers normally				VSDEBUG("INPUT PORTS: " + itos(node->input_port_count));				for (int i = 0; i < node->input_port_count; i++) {					int index = node->input_ports[i] & VisualScriptNodeInstance::INPUT_MASK;					if (node->input_ports[i] & VisualScriptNodeInstance::INPUT_DEFAULT_VALUE_BIT) {						//is a default value (unassigned input port)						input_args[i] = &default_values[index];						VSDEBUG("\tPORT " + itos(i) + " DEFAULT VAL");					} else {						//regular temporary in stack						input_args[i] = &variant_stack[index];						VSDEBUG("PORT " + itos(i) + " AT STACK " + itos(index));					}				}			}		}		if (error)			break;		//setup output pointers		VSDEBUG("OUTPUT PORTS: " + itos(node->output_port_count));		for (int i = 0; i < node->output_port_count; i++) {			output_args[i] = &variant_stack[node->output_ports[i]];			VSDEBUG("PORT " + itos(i) + " AT STACK " + itos(node->output_ports[i]));		}		//do step		VisualScriptNodeInstance::StartMode start_mode;		{			if (p_resuming_yield) {				start_mode = VisualScriptNodeInstance::START_MODE_RESUME_YIELD;				p_resuming_yield = false; // should resume only the first time			} else if (flow_stack && (flow_stack[flow_stack_pos] & VisualScriptNodeInstance::FLOW_STACK_PUSHED_BIT)) {				//if there is a push bit, it means we are continuing a sequence				start_mode = VisualScriptNodeInstance::START_MODE_CONTINUE_SEQUENCE;			} else {				start_mode = VisualScriptNodeInstance::START_MODE_BEGIN_SEQUENCE;			}		}		VSDEBUG("STEP - STARTSEQ: " + itos(start_mode));		int ret = node->step(input_args, output_args, start_mode, working_mem, r_error, error_str);		if (r_error.error != Variant::CallError::CALL_OK) {			//use error from step			error = true;			break;		}		if (ret & VisualScriptNodeInstance::STEP_YIELD_BIT) {			//yielded!			if (node->get_working_memory_size() == 0) {				r_error.error = Variant::CallError::CALL_ERROR_INVALID_METHOD;				error_str = RTR("A node yielded without working memory, please read the docs on how to yield properly!");				error = true;				break;			} else {				Ref<VisualScriptFunctionState> state = *working_mem;				if (!state.is_valid()) {					r_error.error = Variant::CallError::CALL_ERROR_INVALID_METHOD;					error_str = RTR("Node yielded, but did not return a function state in the first working memory.");					error = true;					break;				}				//step 1, capture all state				state->instance_id = get_owner_ptr()->get_instance_id();				state->script_id = get_script()->get_instance_id();				state->instance = this;				state->function = p_method;				state->working_mem_index = node->working_mem_idx;				state->variant_stack_size = f->max_stack;				state->node = node;				state->flow_stack_pos = flow_stack_pos;				state->stack.resize(p_stack_size);				state->pass = p_pass;				copymem(state->stack.ptr(), p_stack, p_stack_size);				//step 2, run away, return directly				r_error.error = Variant::CallError::CALL_OK;#ifdef DEBUG_ENABLED				//will re-enter later, so exiting				if (ScriptDebugger::get_singleton()) {					VisualScriptLanguage::singleton->exit_function();				}#endif				return state;			}		}#ifdef DEBUG_ENABLED		if (ScriptDebugger::get_singleton()) {			// line			bool do_break = false;			if (ScriptDebugger::get_singleton()->get_lines_left() > 0) {				if (ScriptDebugger::get_singleton()->get_depth() <= 0)					ScriptDebugger::get_singleton()->set_lines_left(ScriptDebugger::get_singleton()->get_lines_left() - 1);				if (ScriptDebugger::get_singleton()->get_lines_left() <= 0)					do_break = true;			}			if (ScriptDebugger::get_singleton()->is_breakpoint(current_node_id, source))				do_break = true;			if (do_break) {				VisualScriptLanguage::singleton->debug_break("Breakpoint", true);			}			ScriptDebugger::get_singleton()->line_poll();		}#endif		int output = ret & VisualScriptNodeInstance::STEP_MASK;		VSDEBUG("STEP RETURN: " + itos(ret));		if (ret & VisualScriptNodeInstance::STEP_EXIT_FUNCTION_BIT) {			if (node->get_working_memory_size() == 0) {				r_error.error = Variant::CallError::CALL_ERROR_INVALID_METHOD;				error_str = RTR("Return value must be assigned to first element of node working memory! Fix your node please.");				error = true;			} else {				//assign from working memory, first element				return_value = *working_mem;			}			VSDEBUG("EXITING FUNCTION - VALUE " + String(return_value));			break; //exit function requested, bye		}		VisualScriptNodeInstance *next = NULL; //next node		if ((ret == output || ret & VisualScriptNodeInstance::STEP_FLAG_PUSH_STACK_BIT) && node->sequence_output_count) {			//if no exit bit was set, and has sequence outputs, guess next node			if (output < 0 || output >= node->sequence_output_count) {				r_error.error = Variant::CallError::CALL_ERROR_INVALID_METHOD;				error_str = RTR("Node returned an invalid sequence output: ") + itos(output);				error = true;				break;			}			next = node->sequence_outputs[output];			if (next) {				VSDEBUG("GOT NEXT NODE - " + itos(next->get_id()));			} else {				VSDEBUG("GOT NEXT NODE - NULL");			}		}		if (flow_stack) {			//update flow stack pos (may have changed)			flow_stack[flow_stack_pos] = current_node_id;			//add stack push bit if requested			if (ret & VisualScriptNodeInstance::STEP_FLAG_PUSH_STACK_BIT) {				flow_stack[flow_stack_pos] |= VisualScriptNodeInstance::FLOW_STACK_PUSHED_BIT;				sequence_bits[node->sequence_index] = true; //remember sequence bit				VSDEBUG("NEXT SEQ - FLAG BIT");			} else {				sequence_bits[node->sequence_index] = false; //forget sequence bit				VSDEBUG("NEXT SEQ - NORMAL");			}			if (ret & VisualScriptNodeInstance::STEP_FLAG_GO_BACK_BIT) {				//go back request				if (flow_stack_pos > 0) {					flow_stack_pos--;					node = instances[flow_stack[flow_stack_pos] & VisualScriptNodeInstance::FLOW_STACK_MASK];					VSDEBUG("NEXT IS GO BACK");				} else {					VSDEBUG("NEXT IS GO BACK, BUT NO NEXT SO EXIT");					break; //simply exit without value or error				}			} else if (next) {				if (sequence_bits[next->sequence_index]) {					// what happened here is that we are entering a node that is in the middle of doing a sequence (pushed stack) from the front					// because each node has a working memory, we can't really do a sub-sequence					// as a result, the sequence will be restarted and the stack will roll back to find where this node					// started the sequence					bool found = false;					for (int i = flow_stack_pos; i >= 0; i--) {						if ((flow_stack[i] & VisualScriptNodeInstance::FLOW_STACK_MASK) == next->get_id()) {							flow_stack_pos = i; //roll back and remove bit							flow_stack[i] = next->get_id();							sequence_bits[next->sequence_index] = false;							found = true;						}					}					if (!found) {						r_error.error = Variant::CallError::CALL_ERROR_INVALID_METHOD;						error_str = RTR("Found sequence bit but not the node in the stack, report bug!");						error = true;						break;					}					node = next;					VSDEBUG("RE-ENTERED A LOOP, RETURNED STACK POS TO - " + itos(flow_stack_pos));				} else {					// check for stack overflow					if (flow_stack_pos + 1 >= flow_max) {						r_error.error = Variant::CallError::CALL_ERROR_INVALID_METHOD;						error_str = RTR("Stack overflow with stack depth: ") + itos(output);						error = true;						break;					}					node = next;					flow_stack_pos++;					flow_stack[flow_stack_pos] = node->get_id();					VSDEBUG("INCREASE FLOW STACK");				}			} else {				//no next node, try to go back in stack to pushed bit				bool found = false;				for (int i = flow_stack_pos; i >= 0; i--) {					VSDEBUG("FS " + itos(i) + " - " + itos(flow_stack[i]));					if (flow_stack[i] & VisualScriptNodeInstance::FLOW_STACK_PUSHED_BIT) {						node = instances[flow_stack[i] & VisualScriptNodeInstance::FLOW_STACK_MASK];						flow_stack_pos = i;						found = true;						break;					}				}				if (!found) {					VSDEBUG("NO NEXT NODE, NO GO BACK, EXITING");					break; //done, couldn't find a push stack bit				}				VSDEBUG("NO NEXT NODE, GO BACK TO: " + itos(flow_stack_pos));			}		} else {			node = next; //stackless mode, simply assign next node		}	}	if (error) {		//error		// function, file, line, error, explanation		String err_file = script->get_path();		String err_func = p_method;		int err_line = current_node_id; //not a line but it works as one		if (node && (r_error.error != Variant::CallError::CALL_ERROR_INVALID_METHOD || error_str == String())) {			if (error_str != String()) {				error_str += " ";			}			if (r_error.error == Variant::CallError::CALL_ERROR_INVALID_ARGUMENT) {				int errorarg = r_error.argument;				error_str += "Cannot convert argument " + itos(errorarg + 1) + " to " + Variant::get_type_name(r_error.expected) + ".";			} else if (r_error.error == Variant::CallError::CALL_ERROR_TOO_MANY_ARGUMENTS) {				error_str += "Expected " + itos(r_error.argument) + " arguments.";			} else if (r_error.error == Variant::CallError::CALL_ERROR_TOO_FEW_ARGUMENTS) {				error_str += "Expected " + itos(r_error.argument) + " arguments.";			} else if (r_error.error == Variant::CallError::CALL_ERROR_INVALID_METHOD) {				error_str += "Invalid Call.";			} else if (r_error.error == Variant::CallError::CALL_ERROR_INSTANCE_IS_NULL) {				error_str += "Base Instance is null";			}		}		//if (!GDScriptLanguage::get_singleton()->debug_break(err_text,false)) {		// debugger break did not happen		if (!VisualScriptLanguage::singleton->debug_break(error_str, false)) {			_err_print_error(err_func.utf8().get_data(), err_file.utf8().get_data(), err_line, error_str.utf8().get_data(), ERR_HANDLER_SCRIPT);		}		//}	} else {		//return_value=	}#ifdef DEBUG_ENABLED	if (ScriptDebugger::get_singleton()) {		VisualScriptLanguage::singleton->exit_function();	}#endif	//clean up variant stack	for (int i = 0; i < f->max_stack; i++) {		variant_stack[i].~Variant();	}	return return_value;}Variant VisualScriptInstance::call(const StringName &p_method, const Variant **p_args, int p_argcount, Variant::CallError &r_error) {	r_error.error = Variant::CallError::CALL_OK; //ok by default	Map<StringName, Function>::Element *F = functions.find(p_method);	if (!F) {		r_error.error = Variant::CallError::CALL_ERROR_INVALID_METHOD;		return Variant();	}	VSDEBUG("CALLING: " + String(p_method));	Function *f = &F->get();	int total_stack_size = 0;	total_stack_size += f->max_stack * sizeof(Variant); //variants	total_stack_size += f->node_count * sizeof(bool);	total_stack_size += (max_input_args + max_output_args) * sizeof(Variant *); //arguments	total_stack_size += f->flow_stack_size * sizeof(int); //flow	total_stack_size += f->pass_stack_size * sizeof(int);	VSDEBUG("STACK SIZE: " + itos(total_stack_size));	VSDEBUG("STACK VARIANTS: : " + itos(f->max_stack));	VSDEBUG("SEQBITS: : " + itos(f->node_count));	VSDEBUG("MAX INPUT: " + itos(max_input_args));	VSDEBUG("MAX OUTPUT: " + itos(max_output_args));	VSDEBUG("FLOW STACK SIZE: " + itos(f->flow_stack_size));	VSDEBUG("PASS STACK SIZE: " + itos(f->pass_stack_size));	void *stack = alloca(total_stack_size);	Variant *variant_stack = (Variant *)stack;	bool *sequence_bits = (bool *)(variant_stack + f->max_stack);	const Variant **input_args = (const Variant **)(sequence_bits + f->node_count);	Variant **output_args = (Variant **)(input_args + max_input_args);	int flow_max = f->flow_stack_size;	int *flow_stack = flow_max ? (int *)(output_args + max_output_args) : (int *)NULL;	int *pass_stack = flow_stack + flow_max;	for (int i = 0; i < f->node_count; i++) {		sequence_bits[i] = false; //all starts as false	}	zeromem(pass_stack, f->pass_stack_size * sizeof(int));	Map<int, VisualScriptNodeInstance *>::Element *E = instances.find(f->node);	if (!E) {		r_error.error = Variant::CallError::CALL_ERROR_INVALID_METHOD;		ERR_EXPLAIN("No VisualScriptFunction node in function!");		ERR_FAIL_V(Variant());	}	VisualScriptNodeInstance *node = E->get();	if (flow_stack) {		flow_stack[0] = node->get_id();	}	VSDEBUG("ARGUMENTS: " + itos(f->argument_count) = " RECEIVED: " + itos(p_argcount));	if (p_argcount < f->argument_count) {		r_error.error = Variant::CallError::CALL_ERROR_TOO_FEW_ARGUMENTS;		r_error.argument = node->get_input_port_count();		return Variant();	}	if (p_argcount > f->argument_count) {		r_error.error = Variant::CallError::CALL_ERROR_TOO_MANY_ARGUMENTS;		r_error.argument = node->get_input_port_count();		return Variant();	}	//allocate variant stack	for (int i = 0; i < f->max_stack; i++) {		memnew_placement(&variant_stack[i], Variant);	}	//allocate function arguments (must be copied for yield to work properly)	for (int i = 0; i < p_argcount; i++) {		variant_stack[i] = *p_args[i];	}	return _call_internal(p_method, stack, total_stack_size, node, 0, 0, false, r_error);}void VisualScriptInstance::notification(int p_notification) {	//do nothing as this is called using virtual	Variant what = p_notification;	const Variant *whatp = &what;	Variant::CallError ce;	call(VisualScriptLanguage::singleton->notification, &whatp, 1, ce); //do as call}Ref<Script> VisualScriptInstance::get_script() const {	return script;}ScriptInstance::RPCMode VisualScriptInstance::get_rpc_mode(const StringName &p_method) const {	const Map<StringName, VisualScript::Function>::Element *E = script->functions.find(p_method);	if (!E) {		return RPC_MODE_DISABLED;	}	if (E->get().function_id >= 0 && E->get().nodes.has(E->get().function_id)) {		Ref<VisualScriptFunction> vsf = E->get().nodes[E->get().function_id].node;		if (vsf.is_valid()) {			return vsf->get_rpc_mode();		}	}	return RPC_MODE_DISABLED;}ScriptInstance::RPCMode VisualScriptInstance::get_rset_mode(const StringName &p_variable) const {	return RPC_MODE_DISABLED;}void VisualScriptInstance::create(const Ref<VisualScript> &p_script, Object *p_owner) {	script = p_script;	owner = p_owner;	source = p_script->get_path();	max_input_args = 0;	max_output_args = 0;	if (Object::cast_to<Node>(p_owner)) {		//turn on these if they exist and base is a node		Node *node = Object::cast_to<Node>(p_owner);		if (p_script->functions.has("_process"))			node->set_process(true);		if (p_script->functions.has("_physics_process"))			node->set_physics_process(true);		if (p_script->functions.has("_input"))			node->set_process_input(true);		if (p_script->functions.has("_unhandled_input"))			node->set_process_unhandled_input(true);		if (p_script->functions.has("_unhandled_key_input"))			node->set_process_unhandled_key_input(true);	}	for (const Map<StringName, VisualScript::Variable>::Element *E = script->variables.front(); E; E = E->next()) {		variables[E->key()] = E->get().default_value;		//no hacer que todo exporte, solo las que queres!	}	for (const Map<StringName, VisualScript::Function>::Element *E = script->functions.front(); E; E = E->next()) {		Function function;		function.node = E->get().function_id;		function.max_stack = 0;		function.flow_stack_size = 0;		function.pass_stack_size = 0;		function.node_count = 0;		Map<StringName, int> local_var_indices;		if (function.node < 0) {			VisualScriptLanguage::singleton->debug_break_parse(get_script()->get_path(), 0, "No start node in function: " + String(E->key()));			ERR_CONTINUE(function.node < 0);		}		{			Ref<VisualScriptFunction> func_node = script->get_node(E->key(), E->get().function_id);			if (func_node.is_null()) {				VisualScriptLanguage::singleton->debug_break_parse(get_script()->get_path(), 0, "No VisualScriptFunction typed start node in function: " + String(E->key()));			}			ERR_CONTINUE(!func_node.is_valid());			function.argument_count = func_node->get_argument_count();			function.max_stack += function.argument_count;			function.flow_stack_size = func_node->is_stack_less() ? 0 : func_node->get_stack_size();		}		//multiple passes are required to set up this complex thing..		//first create the nodes		for (const Map<int, VisualScript::Function::NodeData>::Element *F = E->get().nodes.front(); F; F = F->next()) {			Ref<VisualScriptNode> node = F->get().node;			VisualScriptNodeInstance *instance = node->instance(this); //create instance			ERR_FAIL_COND(!instance);			instance->base = node.ptr();			instance->id = F->key();			instance->input_port_count = node->get_input_value_port_count();			instance->input_ports = NULL;			instance->output_port_count = node->get_output_value_port_count();			instance->output_ports = NULL;			instance->sequence_output_count = node->get_output_sequence_port_count();			instance->sequence_index = function.node_count++;			instance->sequence_outputs = NULL;			instance->pass_idx = -1;			if (instance->input_port_count) {				instance->input_ports = memnew_arr(int, instance->input_port_count);				for (int i = 0; i < instance->input_port_count; i++) {					instance->input_ports[i] = -1; //if not assigned, will become default value				}			}			if (instance->output_port_count) {				instance->output_ports = memnew_arr(int, instance->output_port_count);				for (int i = 0; i < instance->output_port_count; i++) {					instance->output_ports[i] = -1; //if not assigned, will output to trash				}			}			if (instance->sequence_output_count) {				instance->sequence_outputs = memnew_arr(VisualScriptNodeInstance *, instance->sequence_output_count);				for (int i = 0; i < instance->sequence_output_count; i++) {					instance->sequence_outputs[i] = NULL; //if it remains null, flow ends here				}			}			if (Object::cast_to<VisualScriptLocalVar>(node.ptr()) || Object::cast_to<VisualScriptLocalVarSet>(*node)) {				//working memory is shared only for this node, for the same variables				Ref<VisualScriptLocalVar> vslv = node;				StringName var_name;				if (Object::cast_to<VisualScriptLocalVar>(*node))					var_name = String(Object::cast_to<VisualScriptLocalVar>(*node)->get_var_name()).strip_edges();				else					var_name = String(Object::cast_to<VisualScriptLocalVarSet>(*node)->get_var_name()).strip_edges();				if (!local_var_indices.has(var_name)) {					local_var_indices[var_name] = function.max_stack;					function.max_stack++;				}				instance->working_mem_idx = local_var_indices[var_name];			} else if (instance->get_working_memory_size()) {				instance->working_mem_idx = function.max_stack;				function.max_stack += instance->get_working_memory_size();			} else {				instance->working_mem_idx = -1; //no working mem			}			max_input_args = MAX(max_input_args, instance->input_port_count);			max_output_args = MAX(max_output_args, instance->output_port_count);			instances[F->key()] = instance;		}		function.trash_pos = function.max_stack++; //create pos for trash		//second pass, do data connections		for (const Set<VisualScript::DataConnection>::Element *F = E->get().data_connections.front(); F; F = F->next()) {			VisualScript::DataConnection dc = F->get();			ERR_CONTINUE(!instances.has(dc.from_node));			VisualScriptNodeInstance *from = instances[dc.from_node];			ERR_CONTINUE(!instances.has(dc.to_node));			VisualScriptNodeInstance *to = instances[dc.to_node];			ERR_CONTINUE(dc.from_port >= from->output_port_count);			ERR_CONTINUE(dc.to_port >= to->input_port_count);			if (from->output_ports[dc.from_port] == -1) {				int stack_pos = function.max_stack++;				from->output_ports[dc.from_port] = stack_pos;			}			if (from->get_sequence_output_count() == 0 && to->dependencies.find(from) == -1) {				//if the node we are reading from has no output sequence, we must call step() before reading from it.				if (from->pass_idx == -1) {					from->pass_idx = function.pass_stack_size;					function.pass_stack_size++;				}				to->dependencies.push_back(from);			}			to->input_ports[dc.to_port] = from->output_ports[dc.from_port]; //read from wherever the stack is		}		//third pass, do sequence connections		for (const Set<VisualScript::SequenceConnection>::Element *F = E->get().sequence_connections.front(); F; F = F->next()) {			VisualScript::SequenceConnection sc = F->get();			ERR_CONTINUE(!instances.has(sc.from_node));			VisualScriptNodeInstance *from = instances[sc.from_node];			ERR_CONTINUE(!instances.has(sc.to_node));			VisualScriptNodeInstance *to = instances[sc.to_node];			ERR_CONTINUE(sc.from_output >= from->sequence_output_count);			from->sequence_outputs[sc.from_output] = to;		}		//fourth pass:		// 1) unassigned input ports to default values		// 2) connect unassigned output ports to trash		for (const Map<int, VisualScript::Function::NodeData>::Element *F = E->get().nodes.front(); F; F = F->next()) {			ERR_CONTINUE(!instances.has(F->key()));			Ref<VisualScriptNode> node = F->get().node;			VisualScriptNodeInstance *instance = instances[F->key()];			// conect to default values			for (int i = 0; i < instance->input_port_count; i++) {				if (instance->input_ports[i] == -1) {					//unassigned, connect to default val					instance->input_ports[i] = default_values.size() | VisualScriptNodeInstance::INPUT_DEFAULT_VALUE_BIT;					default_values.push_back(node->get_default_input_value(i));				}			}			// conect to trash			for (int i = 0; i < instance->output_port_count; i++) {				if (instance->output_ports[i] == -1) {					instance->output_ports[i] = function.trash_pos; //trash is same for all				}			}		}		functions[E->key()] = function;	}}ScriptLanguage *VisualScriptInstance::get_language() {	return VisualScriptLanguage::singleton;}VisualScriptInstance::VisualScriptInstance() {}VisualScriptInstance::~VisualScriptInstance() {	if (VisualScriptLanguage::singleton->lock)		VisualScriptLanguage::singleton->lock->lock();	script->instances.erase(owner);	if (VisualScriptLanguage::singleton->lock)		VisualScriptLanguage::singleton->lock->unlock();	for (Map<int, VisualScriptNodeInstance *>::Element *E = instances.front(); E; E = E->next()) {		memdelete(E->get());	}}//////////////////////////////////////////////////////////////////Variant VisualScriptFunctionState::_signal_callback(const Variant **p_args, int p_argcount, Variant::CallError &r_error) {	ERR_FAIL_COND_V(function == StringName(), Variant());#ifdef DEBUG_ENABLED	if (instance_id && !ObjectDB::get_instance(instance_id)) {		ERR_EXPLAIN("Resumed after yield, but class instance is gone");		ERR_FAIL_V(Variant());	}	if (script_id && !ObjectDB::get_instance(script_id)) {		ERR_EXPLAIN("Resumed after yield, but script is gone");		ERR_FAIL_V(Variant());	}#endif	r_error.error = Variant::CallError::CALL_OK;	Array args;	if (p_argcount == 0) {		r_error.error = Variant::CallError::CALL_ERROR_TOO_FEW_ARGUMENTS;		r_error.argument = 1;		return Variant();	} else if (p_argcount == 1) {		//noooneee, reserved for me, me and only me.	} else {		for (int i = 0; i < p_argcount - 1; i++) {			args.push_back(*p_args[i]);		}	}	Ref<VisualScriptFunctionState> self = *p_args[p_argcount - 1]; //hi, I'm myself, needed this to remain alive.	if (self.is_null()) {		r_error.error = Variant::CallError::CALL_ERROR_INVALID_ARGUMENT;		r_error.argument = p_argcount - 1;		r_error.expected = Variant::OBJECT;		return Variant();	}	r_error.error = Variant::CallError::CALL_OK;	Variant *working_mem = ((Variant *)stack.ptr()) + working_mem_index;	*working_mem = args; //arguments go to working mem.	Variant ret = instance->_call_internal(function, stack.ptr(), stack.size(), node, flow_stack_pos, pass, true, r_error);	function = StringName(); //invalidate	return ret;}void VisualScriptFunctionState::connect_to_signal(Object *p_obj, const String &p_signal, Array p_binds) {	Vector<Variant> binds;	for (int i = 0; i < p_binds.size(); i++) {		binds.push_back(p_binds[i]);	}	binds.push_back(Ref<VisualScriptFunctionState>(this)); //add myself on the back to avoid dying from unreferencing	p_obj->connect(p_signal, this, "_signal_callback", binds);}bool VisualScriptFunctionState::is_valid() const {	return function != StringName();}Variant VisualScriptFunctionState::resume(Array p_args) {	ERR_FAIL_COND_V(function == StringName(), Variant());#ifdef DEBUG_ENABLED	if (instance_id && !ObjectDB::get_instance(instance_id)) {		ERR_EXPLAIN("Resumed after yield, but class instance is gone");		ERR_FAIL_V(Variant());	}	if (script_id && !ObjectDB::get_instance(script_id)) {		ERR_EXPLAIN("Resumed after yield, but script is gone");		ERR_FAIL_V(Variant());	}#endif	Variant::CallError r_error;	r_error.error = Variant::CallError::CALL_OK;	Variant *working_mem = ((Variant *)stack.ptr()) + working_mem_index;	*working_mem = p_args; //arguments go to working mem.	Variant ret = instance->_call_internal(function, stack.ptr(), stack.size(), node, flow_stack_pos, pass, true, r_error);	function = StringName(); //invalidate	return ret;}void VisualScriptFunctionState::_bind_methods() {	ClassDB::bind_method(D_METHOD("connect_to_signal", "obj", "signals", "args"), &VisualScriptFunctionState::connect_to_signal);	ClassDB::bind_method(D_METHOD("resume", "args"), &VisualScriptFunctionState::resume, DEFVAL(Variant()));	ClassDB::bind_method(D_METHOD("is_valid"), &VisualScriptFunctionState::is_valid);	ClassDB::bind_vararg_method(METHOD_FLAGS_DEFAULT, "_signal_callback", &VisualScriptFunctionState::_signal_callback, MethodInfo("_signal_callback"));}VisualScriptFunctionState::VisualScriptFunctionState() {}VisualScriptFunctionState::~VisualScriptFunctionState() {	if (function != StringName()) {		Variant *s = ((Variant *)stack.ptr());		for (int i = 0; i < variant_stack_size; i++) {			s[i].~Variant();		}	}}///////////////////////////////////////////////String VisualScriptLanguage::get_name() const {	return "VisualScript";}/* LANGUAGE FUNCTIONS */void VisualScriptLanguage::init() {}String VisualScriptLanguage::get_type() const {	return "VisualScript";}String VisualScriptLanguage::get_extension() const {	return "vs";}Error VisualScriptLanguage::execute_file(const String &p_path) {	return OK;}void VisualScriptLanguage::finish() {}/* EDITOR FUNCTIONS */void VisualScriptLanguage::get_reserved_words(List<String> *p_words) const {}void VisualScriptLanguage::get_comment_delimiters(List<String> *p_delimiters) const {}void VisualScriptLanguage::get_string_delimiters(List<String> *p_delimiters) const {}Ref<Script> VisualScriptLanguage::get_template(const String &p_class_name, const String &p_base_class_name) const {	Ref<VisualScript> script;	script.instance();	script->set_instance_base_type(p_base_class_name);	return script;}bool VisualScriptLanguage::is_using_templates() {	return true;}void VisualScriptLanguage::make_template(const String &p_class_name, const String &p_base_class_name, Ref<Script> &p_script) {	Ref<VisualScript> script = p_script;	script->set_instance_base_type(p_base_class_name);}bool VisualScriptLanguage::validate(const String &p_script, int &r_line_error, int &r_col_error, String &r_test_error, const String &p_path, List<String> *r_functions) const {	return false;}Script *VisualScriptLanguage::create_script() const {	return memnew(VisualScript);}bool VisualScriptLanguage::has_named_classes() const {	return false;}int VisualScriptLanguage::find_function(const String &p_function, const String &p_code) const {	return -1;}String VisualScriptLanguage::make_function(const String &p_class, const String &p_name, const PoolStringArray &p_args) const {	return String();}void VisualScriptLanguage::auto_indent_code(String &p_code, int p_from_line, int p_to_line) const {}void VisualScriptLanguage::add_global_constant(const StringName &p_variable, const Variant &p_value) {}/* DEBUGGER FUNCTIONS */bool VisualScriptLanguage::debug_break_parse(const String &p_file, int p_node, const String &p_error) {	//break because of parse error	if (ScriptDebugger::get_singleton() && Thread::get_caller_id() == Thread::get_main_id()) {		_debug_parse_err_node = p_node;		_debug_parse_err_file = p_file;		_debug_error = p_error;		ScriptDebugger::get_singleton()->debug(this, false);		return true;	} else {		return false;	}}bool VisualScriptLanguage::debug_break(const String &p_error, bool p_allow_continue) {	if (ScriptDebugger::get_singleton() && Thread::get_caller_id() == Thread::get_main_id()) {		_debug_parse_err_node = -1;		_debug_parse_err_file = "";		_debug_error = p_error;		ScriptDebugger::get_singleton()->debug(this, p_allow_continue);		return true;	} else {		return false;	}}String VisualScriptLanguage::debug_get_error() const {	return _debug_error;}int VisualScriptLanguage::debug_get_stack_level_count() const {	if (_debug_parse_err_node >= 0)		return 1;	return _debug_call_stack_pos;}int VisualScriptLanguage::debug_get_stack_level_line(int p_level) const {	if (_debug_parse_err_node >= 0)		return _debug_parse_err_node;	ERR_FAIL_INDEX_V(p_level, _debug_call_stack_pos, -1);	int l = _debug_call_stack_pos - p_level - 1;	return *(_call_stack[l].current_id);}String VisualScriptLanguage::debug_get_stack_level_function(int p_level) const {	if (_debug_parse_err_node >= 0)		return "";	ERR_FAIL_INDEX_V(p_level, _debug_call_stack_pos, "");	int l = _debug_call_stack_pos - p_level - 1;	return *_call_stack[l].function;}String VisualScriptLanguage::debug_get_stack_level_source(int p_level) const {	if (_debug_parse_err_node >= 0)		return _debug_parse_err_file;	ERR_FAIL_INDEX_V(p_level, _debug_call_stack_pos, "");	int l = _debug_call_stack_pos - p_level - 1;	return _call_stack[l].instance->get_script_ptr()->get_path();}void VisualScriptLanguage::debug_get_stack_level_locals(int p_level, List<String> *p_locals, List<Variant> *p_values, int p_max_subitems, int p_max_depth) {	if (_debug_parse_err_node >= 0)		return;	ERR_FAIL_INDEX(p_level, _debug_call_stack_pos);	int l = _debug_call_stack_pos - p_level - 1;	const StringName *f = _call_stack[l].function;	ERR_FAIL_COND(!_call_stack[l].instance->functions.has(*f));	//VisualScriptInstance::Function *func = &_call_stack[l].instance->functions[*f];	VisualScriptNodeInstance *node = _call_stack[l].instance->instances[*_call_stack[l].current_id];	ERR_FAIL_COND(!node);	p_locals->push_back("node_name");	p_values->push_back(node->get_base_node()->get_text());	for (int i = 0; i < node->input_port_count; i++) {		String name = node->get_base_node()->get_input_value_port_info(i).name;		if (name == String()) {			name = "in_" + itos(i);		}		p_locals->push_back("input/" + name);		//value is trickier		int in_from = node->input_ports[i];		int in_value = in_from & VisualScriptNodeInstance::INPUT_MASK;		if (in_from & VisualScriptNodeInstance::INPUT_DEFAULT_VALUE_BIT) {			p_values->push_back(_call_stack[l].instance->default_values[in_value]);		} else {			p_values->push_back(_call_stack[l].stack[in_value]);		}	}	for (int i = 0; i < node->output_port_count; i++) {		String name = node->get_base_node()->get_output_value_port_info(i).name;		if (name == String()) {			name = "out_" + itos(i);		}		p_locals->push_back("output/" + name);		//value is trickier		int in_from = node->output_ports[i];		p_values->push_back(_call_stack[l].stack[in_from]);	}	for (int i = 0; i < node->get_working_memory_size(); i++) {		p_locals->push_back("working_mem/mem_" + itos(i));		p_values->push_back((*_call_stack[l].work_mem)[i]);	}	/*    ERR_FAIL_INDEX(p_level,_debug_call_stack_pos);    VisualFunction *f = _call_stack[l].function;    List<Pair<StringName,int> > locals;    f->debug_get_stack_member_state(*_call_stack[l].line,&locals);    for( List<Pair<StringName,int> >::Element *E = locals.front();E;E=E->next() ) {	p_locals->push_back(E->get().first);	p_values->push_back(_call_stack[l].stack[E->get().second]);    }*/}void VisualScriptLanguage::debug_get_stack_level_members(int p_level, List<String> *p_members, List<Variant> *p_values, int p_max_subitems, int p_max_depth) {	if (_debug_parse_err_node >= 0)		return;	ERR_FAIL_INDEX(p_level, _debug_call_stack_pos);	int l = _debug_call_stack_pos - p_level - 1;	Ref<VisualScript> vs = _call_stack[l].instance->get_script();	if (vs.is_null())		return;	List<StringName> vars;	vs->get_variable_list(&vars);	for (List<StringName>::Element *E = vars.front(); E; E = E->next()) {		Variant v;		if (_call_stack[l].instance->get_variable(E->get(), &v)) {			p_members->push_back("variables/" + E->get());			p_values->push_back(v);		}	}}void VisualScriptLanguage::debug_get_globals(List<String> *p_locals, List<Variant> *p_values, int p_max_subitems, int p_max_depth) {	//no globals are really reachable in gdscript}String VisualScriptLanguage::debug_parse_stack_level_expression(int p_level, const String &p_expression, int p_max_subitems, int p_max_depth) {	if (_debug_parse_err_node >= 0)		return "";	return "";}void VisualScriptLanguage::reload_all_scripts() {}void VisualScriptLanguage::reload_tool_script(const Ref<Script> &p_script, bool p_soft_reload) {}/* LOADER FUNCTIONS */void VisualScriptLanguage::get_recognized_extensions(List<String> *p_extensions) const {	p_extensions->push_back("vs");}void VisualScriptLanguage::get_public_functions(List<MethodInfo> *p_functions) const {}void VisualScriptLanguage::get_public_constants(List<Pair<String, Variant> > *p_constants) const {}void VisualScriptLanguage::profiling_start() {}void VisualScriptLanguage::profiling_stop() {}int VisualScriptLanguage::profiling_get_accumulated_data(ProfilingInfo *p_info_arr, int p_info_max) {	return 0;}int VisualScriptLanguage::profiling_get_frame_data(ProfilingInfo *p_info_arr, int p_info_max) {	return 0;}VisualScriptLanguage *VisualScriptLanguage::singleton = NULL;void VisualScriptLanguage::add_register_func(const String &p_name, VisualScriptNodeRegisterFunc p_func) {	ERR_FAIL_COND(register_funcs.has(p_name));	register_funcs[p_name] = p_func;}Ref<VisualScriptNode> VisualScriptLanguage::create_node_from_name(const String &p_name) {	ERR_FAIL_COND_V(!register_funcs.has(p_name), Ref<VisualScriptNode>());	return register_funcs[p_name](p_name);}void VisualScriptLanguage::get_registered_node_names(List<String> *r_names) {	for (Map<String, VisualScriptNodeRegisterFunc>::Element *E = register_funcs.front(); E; E = E->next()) {		r_names->push_back(E->key());	}}VisualScriptLanguage::VisualScriptLanguage() {	notification = "_notification";	_step = "_step";	_subcall = "_subcall";	singleton = this;#ifndef NO_THREADS	lock = Mutex::create();#endif	_debug_parse_err_node = -1;	_debug_parse_err_file = "";	_debug_call_stack_pos = 0;	int dmcs = GLOBAL_DEF("debug/settings/visual_script/max_call_stack", 1024);	if (ScriptDebugger::get_singleton()) {		//debugging enabled!		_debug_max_call_stack = dmcs;		if (_debug_max_call_stack < 1024)			_debug_max_call_stack = 1024;		_call_stack = memnew_arr(CallLevel, _debug_max_call_stack + 1);	} else {		_debug_max_call_stack = 0;		_call_stack = NULL;	}}VisualScriptLanguage::~VisualScriptLanguage() {	if (lock)		memdelete(lock);	if (_call_stack) {		memdelete_arr(_call_stack);	}	singleton = NULL;}
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