| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571572573574575576577578579580581582583584585586587588589590591592593594595596597598599600601602603604605 | /*************************************************************************//*  visual_script_yield_nodes.cpp                                        *//*************************************************************************//*                       This file is part of:                           *//*                           GODOT ENGINE                                *//*                      https://godotengine.org                          *//*************************************************************************//* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur.                 *//* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md)    *//*                                                                       *//* Permission is hereby granted, free of charge, to any person obtaining *//* a copy of this software and associated documentation files (the       *//* "Software"), to deal in the Software without restriction, including   *//* without limitation the rights to use, copy, modify, merge, publish,   *//* distribute, sublicense, and/or sell copies of the Software, and to    *//* permit persons to whom the Software is furnished to do so, subject to *//* the following conditions:                                             *//*                                                                       *//* The above copyright notice and this permission notice shall be        *//* included in all copies or substantial portions of the Software.       *//*                                                                       *//* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       *//* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    *//* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*//* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  *//* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  *//* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     *//* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                *//*************************************************************************/#include "visual_script_yield_nodes.h"#include "os/os.h"#include "scene/main/node.h"#include "scene/main/scene_tree.h"#include "visual_script_nodes.h"//////////////////////////////////////////////////////////YIELD/////////////////////////////////////////////////////int VisualScriptYield::get_output_sequence_port_count() const {	return 1;}bool VisualScriptYield::has_input_sequence_port() const {	return true;}int VisualScriptYield::get_input_value_port_count() const {	return 0;}int VisualScriptYield::get_output_value_port_count() const {	return 0;}String VisualScriptYield::get_output_sequence_port_text(int p_port) const {	return String();}PropertyInfo VisualScriptYield::get_input_value_port_info(int p_idx) const {	return PropertyInfo();}PropertyInfo VisualScriptYield::get_output_value_port_info(int p_idx) const {	return PropertyInfo();}String VisualScriptYield::get_caption() const {	return yield_mode == YIELD_RETURN ? "Yield" : "Wait";}String VisualScriptYield::get_text() const {	switch (yield_mode) {		case YIELD_RETURN: return ""; break;		case YIELD_FRAME: return "Next Frame"; break;		case YIELD_PHYSICS_FRAME: return "Next Fixed Frame"; break;		case YIELD_WAIT: return rtos(wait_time) + " sec(s)"; break;	}	return String();}class VisualScriptNodeInstanceYield : public VisualScriptNodeInstance {public:	VisualScriptYield::YieldMode mode;	float wait_time;	virtual int get_working_memory_size() const { return 1; } //yield needs at least 1	//virtual bool is_output_port_unsequenced(int p_idx) const { return false; }	//virtual bool get_output_port_unsequenced(int p_idx,Variant* r_value,Variant* p_working_mem,String &r_error) const { return false; }	virtual int step(const Variant **p_inputs, Variant **p_outputs, StartMode p_start_mode, Variant *p_working_mem, Variant::CallError &r_error, String &r_error_str) {		if (p_start_mode == START_MODE_RESUME_YIELD) {			return 0; //resuming yield		} else {			//yield			SceneTree *tree = Object::cast_to<SceneTree>(OS::get_singleton()->get_main_loop());			if (!tree) {				r_error_str = "Main Loop is not SceneTree";				r_error.error = Variant::CallError::CALL_ERROR_INVALID_METHOD;				return 0;			}			Ref<VisualScriptFunctionState> state;			state.instance();			int ret = STEP_YIELD_BIT;			switch (mode) {				case VisualScriptYield::YIELD_RETURN:					ret = STEP_EXIT_FUNCTION_BIT;					break; //return the yield				case VisualScriptYield::YIELD_FRAME: state->connect_to_signal(tree, "idle_frame", Array()); break;				case VisualScriptYield::YIELD_PHYSICS_FRAME: state->connect_to_signal(tree, "physics_frame", Array()); break;				case VisualScriptYield::YIELD_WAIT: state->connect_to_signal(tree->create_timer(wait_time).ptr(), "timeout", Array()); break;			}			*p_working_mem = state;			return ret;		}	}};VisualScriptNodeInstance *VisualScriptYield::instance(VisualScriptInstance *p_instance) {	VisualScriptNodeInstanceYield *instance = memnew(VisualScriptNodeInstanceYield);	//instance->instance=p_instance;	instance->mode = yield_mode;	instance->wait_time = wait_time;	return instance;}void VisualScriptYield::set_yield_mode(YieldMode p_mode) {	if (yield_mode == p_mode)		return;	yield_mode = p_mode;	ports_changed_notify();	_change_notify();}VisualScriptYield::YieldMode VisualScriptYield::get_yield_mode() {	return yield_mode;}void VisualScriptYield::set_wait_time(float p_time) {	if (wait_time == p_time)		return;	wait_time = p_time;	ports_changed_notify();}float VisualScriptYield::get_wait_time() {	return wait_time;}void VisualScriptYield::_validate_property(PropertyInfo &property) const {	if (property.name == "wait_time") {		if (yield_mode != YIELD_WAIT) {			property.usage = 0;		}	}}void VisualScriptYield::_bind_methods() {	ClassDB::bind_method(D_METHOD("set_yield_mode", "mode"), &VisualScriptYield::set_yield_mode);	ClassDB::bind_method(D_METHOD("get_yield_mode"), &VisualScriptYield::get_yield_mode);	ClassDB::bind_method(D_METHOD("set_wait_time", "sec"), &VisualScriptYield::set_wait_time);	ClassDB::bind_method(D_METHOD("get_wait_time"), &VisualScriptYield::get_wait_time);	ADD_PROPERTY(PropertyInfo(Variant::INT, "mode", PROPERTY_HINT_ENUM, "Frame,FixedFrame,Time", PROPERTY_USAGE_NOEDITOR), "set_yield_mode", "get_yield_mode");	ADD_PROPERTY(PropertyInfo(Variant::REAL, "wait_time"), "set_wait_time", "get_wait_time");	BIND_ENUM_CONSTANT(YIELD_FRAME);	BIND_ENUM_CONSTANT(YIELD_PHYSICS_FRAME);	BIND_ENUM_CONSTANT(YIELD_WAIT);}VisualScriptYield::VisualScriptYield() {	yield_mode = YIELD_FRAME;	wait_time = 1;}template <VisualScriptYield::YieldMode MODE>static Ref<VisualScriptNode> create_yield_node(const String &p_name) {	Ref<VisualScriptYield> node;	node.instance();	node->set_yield_mode(MODE);	return node;}///////////////////////////////////////////////////////////////////YIELD SIGNAL////////////////////////////////////////////////////////////////////////int VisualScriptYieldSignal::get_output_sequence_port_count() const {	return 1;}bool VisualScriptYieldSignal::has_input_sequence_port() const {	return true;}#ifdef TOOLS_ENABLEDstatic Node *_find_script_node(Node *p_edited_scene, Node *p_current_node, const Ref<Script> &script) {	if (p_edited_scene != p_current_node && p_current_node->get_owner() != p_edited_scene)		return NULL;	Ref<Script> scr = p_current_node->get_script();	if (scr.is_valid() && scr == script)		return p_current_node;	for (int i = 0; i < p_current_node->get_child_count(); i++) {		Node *n = _find_script_node(p_edited_scene, p_current_node->get_child(i), script);		if (n)			return n;	}	return NULL;}#endifNode *VisualScriptYieldSignal::_get_base_node() const {#ifdef TOOLS_ENABLED	Ref<Script> script = get_visual_script();	if (!script.is_valid())		return NULL;	MainLoop *main_loop = OS::get_singleton()->get_main_loop();	SceneTree *scene_tree = Object::cast_to<SceneTree>(main_loop);	if (!scene_tree)		return NULL;	Node *edited_scene = scene_tree->get_edited_scene_root();	if (!edited_scene)		return NULL;	Node *script_node = _find_script_node(edited_scene, edited_scene, script);	if (!script_node)		return NULL;	if (!script_node->has_node(base_path))		return NULL;	Node *path_to = script_node->get_node(base_path);	return path_to;#else	return NULL;#endif}StringName VisualScriptYieldSignal::_get_base_type() const {	if (call_mode == CALL_MODE_SELF && get_visual_script().is_valid())		return get_visual_script()->get_instance_base_type();	else if (call_mode == CALL_MODE_NODE_PATH && get_visual_script().is_valid()) {		Node *path = _get_base_node();		if (path)			return path->get_class();	}	return base_type;}int VisualScriptYieldSignal::get_input_value_port_count() const {	if (call_mode == CALL_MODE_INSTANCE)		return 1;	else		return 0;}int VisualScriptYieldSignal::get_output_value_port_count() const {	MethodInfo sr;	if (!ClassDB::get_signal(_get_base_type(), signal, &sr))		return 0;	return sr.arguments.size();}String VisualScriptYieldSignal::get_output_sequence_port_text(int p_port) const {	return String();}PropertyInfo VisualScriptYieldSignal::get_input_value_port_info(int p_idx) const {	if (call_mode == CALL_MODE_INSTANCE)		return PropertyInfo(Variant::OBJECT, "instance");	else		return PropertyInfo();}PropertyInfo VisualScriptYieldSignal::get_output_value_port_info(int p_idx) const {	MethodInfo sr;	if (!ClassDB::get_signal(_get_base_type(), signal, &sr))		return PropertyInfo(); //no signal	ERR_FAIL_INDEX_V(p_idx, sr.arguments.size(), PropertyInfo());	return sr.arguments[p_idx];}String VisualScriptYieldSignal::get_caption() const {	static const char *cname[3] = {		"WaitSignal",		"WaitNodeSignal",		"WaitInstanceSigna;",	};	return cname[call_mode];}String VisualScriptYieldSignal::get_text() const {	if (call_mode == CALL_MODE_SELF)		return "  " + String(signal) + "()";	else		return "  " + _get_base_type() + "." + String(signal) + "()";}void VisualScriptYieldSignal::set_base_type(const StringName &p_type) {	if (base_type == p_type)		return;	base_type = p_type;	_change_notify();	ports_changed_notify();}StringName VisualScriptYieldSignal::get_base_type() const {	return base_type;}void VisualScriptYieldSignal::set_signal(const StringName &p_type) {	if (signal == p_type)		return;	signal = p_type;	_change_notify();	ports_changed_notify();}StringName VisualScriptYieldSignal::get_signal() const {	return signal;}void VisualScriptYieldSignal::set_base_path(const NodePath &p_type) {	if (base_path == p_type)		return;	base_path = p_type;	_change_notify();	ports_changed_notify();}NodePath VisualScriptYieldSignal::get_base_path() const {	return base_path;}void VisualScriptYieldSignal::set_call_mode(CallMode p_mode) {	if (call_mode == p_mode)		return;	call_mode = p_mode;	_change_notify();	ports_changed_notify();}VisualScriptYieldSignal::CallMode VisualScriptYieldSignal::get_call_mode() const {	return call_mode;}void VisualScriptYieldSignal::_validate_property(PropertyInfo &property) const {	if (property.name == "base_type") {		if (call_mode != CALL_MODE_INSTANCE) {			property.usage = PROPERTY_USAGE_NOEDITOR;		}	}	if (property.name == "node_path") {		if (call_mode != CALL_MODE_NODE_PATH) {			property.usage = 0;		} else {			Node *bnode = _get_base_node();			if (bnode) {				property.hint_string = bnode->get_path(); //convert to loong string			} else {			}		}	}	if (property.name == "signal") {		property.hint = PROPERTY_HINT_ENUM;		List<MethodInfo> methods;		ClassDB::get_signal_list(_get_base_type(), &methods);		List<String> mstring;		for (List<MethodInfo>::Element *E = methods.front(); E; E = E->next()) {			if (E->get().name.begins_with("_"))				continue;			mstring.push_back(E->get().name.get_slice(":", 0));		}		mstring.sort();		String ml;		for (List<String>::Element *E = mstring.front(); E; E = E->next()) {			if (ml != String())				ml += ",";			ml += E->get();		}		property.hint_string = ml;	}}void VisualScriptYieldSignal::_bind_methods() {	ClassDB::bind_method(D_METHOD("set_base_type", "base_type"), &VisualScriptYieldSignal::set_base_type);	ClassDB::bind_method(D_METHOD("get_base_type"), &VisualScriptYieldSignal::get_base_type);	ClassDB::bind_method(D_METHOD("set_signal", "signal"), &VisualScriptYieldSignal::set_signal);	ClassDB::bind_method(D_METHOD("get_signal"), &VisualScriptYieldSignal::get_signal);	ClassDB::bind_method(D_METHOD("set_call_mode", "mode"), &VisualScriptYieldSignal::set_call_mode);	ClassDB::bind_method(D_METHOD("get_call_mode"), &VisualScriptYieldSignal::get_call_mode);	ClassDB::bind_method(D_METHOD("set_base_path", "base_path"), &VisualScriptYieldSignal::set_base_path);	ClassDB::bind_method(D_METHOD("get_base_path"), &VisualScriptYieldSignal::get_base_path);	String bt;	for (int i = 0; i < Variant::VARIANT_MAX; i++) {		if (i > 0)			bt += ",";		bt += Variant::get_type_name(Variant::Type(i));	}	ADD_PROPERTY(PropertyInfo(Variant::INT, "call_mode", PROPERTY_HINT_ENUM, "Self,Node Path,Instance"), "set_call_mode", "get_call_mode");	ADD_PROPERTY(PropertyInfo(Variant::STRING, "base_type", PROPERTY_HINT_TYPE_STRING, "Object"), "set_base_type", "get_base_type");	ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "node_path", PROPERTY_HINT_NODE_PATH_TO_EDITED_NODE), "set_base_path", "get_base_path");	ADD_PROPERTY(PropertyInfo(Variant::STRING, "signal"), "set_signal", "get_signal");	BIND_ENUM_CONSTANT(CALL_MODE_SELF);	BIND_ENUM_CONSTANT(CALL_MODE_NODE_PATH);	BIND_ENUM_CONSTANT(CALL_MODE_INSTANCE);}class VisualScriptNodeInstanceYieldSignal : public VisualScriptNodeInstance {public:	VisualScriptYieldSignal::CallMode call_mode;	NodePath node_path;	int output_args;	StringName signal;	VisualScriptYieldSignal *node;	VisualScriptInstance *instance;	virtual int get_working_memory_size() const { return 1; }	//virtual bool is_output_port_unsequenced(int p_idx) const { return false; }	//virtual bool get_output_port_unsequenced(int p_idx,Variant* r_value,Variant* p_working_mem,String &r_error) const { return true; }	virtual int step(const Variant **p_inputs, Variant **p_outputs, StartMode p_start_mode, Variant *p_working_mem, Variant::CallError &r_error, String &r_error_str) {		if (p_start_mode == START_MODE_RESUME_YIELD) {			return 0; //resuming yield		} else {			//yield			Object *object = NULL;			switch (call_mode) {				case VisualScriptYieldSignal::CALL_MODE_SELF: {					object = instance->get_owner_ptr();				} break;				case VisualScriptYieldSignal::CALL_MODE_NODE_PATH: {					Node *node = Object::cast_to<Node>(instance->get_owner_ptr());					if (!node) {						r_error.error = Variant::CallError::CALL_ERROR_INVALID_METHOD;						r_error_str = "Base object is not a Node!";						return 0;					}					Node *another = node->get_node(node_path);					if (!another) {						r_error.error = Variant::CallError::CALL_ERROR_INVALID_METHOD;						r_error_str = "Path does not lead Node!";						return 0;					}					object = another;				} break;				case VisualScriptYieldSignal::CALL_MODE_INSTANCE: {					object = *p_inputs[0];					if (!object) {						r_error.error = Variant::CallError::CALL_ERROR_INVALID_METHOD;						r_error_str = "Supplied instance input is null.";						return 0;					}				} break;			}			Ref<VisualScriptFunctionState> state;			state.instance();			state->connect_to_signal(object, signal, Array());			*p_working_mem = state;			return STEP_YIELD_BIT;		}	}};VisualScriptNodeInstance *VisualScriptYieldSignal::instance(VisualScriptInstance *p_instance) {	VisualScriptNodeInstanceYieldSignal *instance = memnew(VisualScriptNodeInstanceYieldSignal);	instance->node = this;	instance->instance = p_instance;	instance->signal = signal;	instance->call_mode = call_mode;	instance->node_path = base_path;	instance->output_args = get_output_value_port_count();	return instance;}VisualScriptYieldSignal::VisualScriptYieldSignal() {	call_mode = CALL_MODE_SELF;	base_type = "Object";}template <VisualScriptYieldSignal::CallMode cmode>static Ref<VisualScriptNode> create_yield_signal_node(const String &p_name) {	Ref<VisualScriptYieldSignal> node;	node.instance();	node->set_call_mode(cmode);	return node;}void register_visual_script_yield_nodes() {	VisualScriptLanguage::singleton->add_register_func("functions/wait/wait_frame", create_yield_node<VisualScriptYield::YIELD_FRAME>);	VisualScriptLanguage::singleton->add_register_func("functions/wait/wait_physics_frame", create_yield_node<VisualScriptYield::YIELD_PHYSICS_FRAME>);	VisualScriptLanguage::singleton->add_register_func("functions/wait/wait_time", create_yield_node<VisualScriptYield::YIELD_WAIT>);	VisualScriptLanguage::singleton->add_register_func("functions/yield", create_yield_node<VisualScriptYield::YIELD_RETURN>);	VisualScriptLanguage::singleton->add_register_func("functions/yield_signal", create_node_generic<VisualScriptYieldSignal>);}
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