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- /*************************************************************************/
- /* navigation_agent_3d.cpp */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
- /* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #include "navigation_agent_3d.h"
- #include "servers/navigation_server_3d.h"
- void NavigationAgent3D::_bind_methods() {
- ClassDB::bind_method(D_METHOD("get_rid"), &NavigationAgent3D::get_rid);
- ClassDB::bind_method(D_METHOD("set_target_desired_distance", "desired_distance"), &NavigationAgent3D::set_target_desired_distance);
- ClassDB::bind_method(D_METHOD("get_target_desired_distance"), &NavigationAgent3D::get_target_desired_distance);
- ClassDB::bind_method(D_METHOD("set_radius", "radius"), &NavigationAgent3D::set_radius);
- ClassDB::bind_method(D_METHOD("get_radius"), &NavigationAgent3D::get_radius);
- ClassDB::bind_method(D_METHOD("set_agent_height_offset", "agent_height_offset"), &NavigationAgent3D::set_agent_height_offset);
- ClassDB::bind_method(D_METHOD("get_agent_height_offset"), &NavigationAgent3D::get_agent_height_offset);
- ClassDB::bind_method(D_METHOD("set_ignore_y", "ignore"), &NavigationAgent3D::set_ignore_y);
- ClassDB::bind_method(D_METHOD("get_ignore_y"), &NavigationAgent3D::get_ignore_y);
- ClassDB::bind_method(D_METHOD("set_neighbor_dist", "neighbor_dist"), &NavigationAgent3D::set_neighbor_dist);
- ClassDB::bind_method(D_METHOD("get_neighbor_dist"), &NavigationAgent3D::get_neighbor_dist);
- ClassDB::bind_method(D_METHOD("set_max_neighbors", "max_neighbors"), &NavigationAgent3D::set_max_neighbors);
- ClassDB::bind_method(D_METHOD("get_max_neighbors"), &NavigationAgent3D::get_max_neighbors);
- ClassDB::bind_method(D_METHOD("set_time_horizon", "time_horizon"), &NavigationAgent3D::set_time_horizon);
- ClassDB::bind_method(D_METHOD("get_time_horizon"), &NavigationAgent3D::get_time_horizon);
- ClassDB::bind_method(D_METHOD("set_max_speed", "max_speed"), &NavigationAgent3D::set_max_speed);
- ClassDB::bind_method(D_METHOD("get_max_speed"), &NavigationAgent3D::get_max_speed);
- ClassDB::bind_method(D_METHOD("set_path_max_distance", "max_speed"), &NavigationAgent3D::set_path_max_distance);
- ClassDB::bind_method(D_METHOD("get_path_max_distance"), &NavigationAgent3D::get_path_max_distance);
- ClassDB::bind_method(D_METHOD("set_target_location", "location"), &NavigationAgent3D::set_target_location);
- ClassDB::bind_method(D_METHOD("get_target_location"), &NavigationAgent3D::get_target_location);
- ClassDB::bind_method(D_METHOD("get_next_location"), &NavigationAgent3D::get_next_location);
- ClassDB::bind_method(D_METHOD("distance_to_target"), &NavigationAgent3D::distance_to_target);
- ClassDB::bind_method(D_METHOD("set_velocity", "velocity"), &NavigationAgent3D::set_velocity);
- ClassDB::bind_method(D_METHOD("get_nav_path"), &NavigationAgent3D::get_nav_path);
- ClassDB::bind_method(D_METHOD("get_nav_path_index"), &NavigationAgent3D::get_nav_path_index);
- ClassDB::bind_method(D_METHOD("is_target_reached"), &NavigationAgent3D::is_target_reached);
- ClassDB::bind_method(D_METHOD("is_target_reachable"), &NavigationAgent3D::is_target_reachable);
- ClassDB::bind_method(D_METHOD("is_navigation_finished"), &NavigationAgent3D::is_navigation_finished);
- ClassDB::bind_method(D_METHOD("get_final_location"), &NavigationAgent3D::get_final_location);
- ClassDB::bind_method(D_METHOD("_avoidance_done", "new_velocity"), &NavigationAgent3D::_avoidance_done);
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "target_desired_distance", PROPERTY_HINT_RANGE, "0.1,100,0.01"), "set_target_desired_distance", "get_target_desired_distance");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "radius", PROPERTY_HINT_RANGE, "0.1,100,0.01"), "set_radius", "get_radius");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "agent_height_offset", PROPERTY_HINT_RANGE, "-100.0,100,0.01"), "set_agent_height_offset", "get_agent_height_offset");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "neighbor_dist", PROPERTY_HINT_RANGE, "0.1,10000,0.01"), "set_neighbor_dist", "get_neighbor_dist");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "max_neighbors", PROPERTY_HINT_RANGE, "1,10000,1"), "set_max_neighbors", "get_max_neighbors");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "time_horizon", PROPERTY_HINT_RANGE, "0.01,100,0.01"), "set_time_horizon", "get_time_horizon");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "max_speed", PROPERTY_HINT_RANGE, "0.1,10000,0.01"), "set_max_speed", "get_max_speed");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "path_max_distance", PROPERTY_HINT_RANGE, "0.01,100,0.1"), "set_path_max_distance", "get_path_max_distance");
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "ignore_y"), "set_ignore_y", "get_ignore_y");
- ADD_SIGNAL(MethodInfo("path_changed"));
- ADD_SIGNAL(MethodInfo("target_reached"));
- ADD_SIGNAL(MethodInfo("navigation_finished"));
- ADD_SIGNAL(MethodInfo("velocity_computed", PropertyInfo(Variant::VECTOR3, "safe_velocity")));
- }
- void NavigationAgent3D::_notification(int p_what) {
- switch (p_what) {
- case NOTIFICATION_READY: {
- agent_parent = Object::cast_to<Node3D>(get_parent());
- if (agent_parent != nullptr) {
- // place agent on navigation map first or else the RVO agent callback creation fails silently later
- NavigationServer3D::get_singleton()->agent_set_map(get_rid(), agent_parent->get_world_3d()->get_navigation_map());
- NavigationServer3D::get_singleton()->agent_set_callback(agent, this, "_avoidance_done");
- }
- set_physics_process_internal(true);
- } break;
- case NOTIFICATION_EXIT_TREE: {
- agent_parent = nullptr;
- set_physics_process_internal(false);
- } break;
- case NOTIFICATION_INTERNAL_PHYSICS_PROCESS: {
- if (agent_parent) {
- NavigationServer3D::get_singleton()->agent_set_position(agent, agent_parent->get_global_transform().origin);
- _check_distance_to_target();
- }
- } break;
- }
- }
- NavigationAgent3D::NavigationAgent3D() {
- agent = NavigationServer3D::get_singleton()->agent_create();
- set_neighbor_dist(50.0);
- set_max_neighbors(10);
- set_time_horizon(5.0);
- set_radius(1.0);
- set_max_speed(10.0);
- set_ignore_y(true);
- }
- NavigationAgent3D::~NavigationAgent3D() {
- NavigationServer3D::get_singleton()->free(agent);
- agent = RID(); // Pointless
- }
- void NavigationAgent3D::set_target_desired_distance(real_t p_dd) {
- target_desired_distance = p_dd;
- }
- void NavigationAgent3D::set_radius(real_t p_radius) {
- radius = p_radius;
- NavigationServer3D::get_singleton()->agent_set_radius(agent, radius);
- }
- void NavigationAgent3D::set_agent_height_offset(real_t p_hh) {
- navigation_height_offset = p_hh;
- }
- void NavigationAgent3D::set_ignore_y(bool p_ignore_y) {
- ignore_y = p_ignore_y;
- NavigationServer3D::get_singleton()->agent_set_ignore_y(agent, ignore_y);
- }
- void NavigationAgent3D::set_neighbor_dist(real_t p_dist) {
- neighbor_dist = p_dist;
- NavigationServer3D::get_singleton()->agent_set_neighbor_dist(agent, neighbor_dist);
- }
- void NavigationAgent3D::set_max_neighbors(int p_count) {
- max_neighbors = p_count;
- NavigationServer3D::get_singleton()->agent_set_max_neighbors(agent, max_neighbors);
- }
- void NavigationAgent3D::set_time_horizon(real_t p_time) {
- time_horizon = p_time;
- NavigationServer3D::get_singleton()->agent_set_time_horizon(agent, time_horizon);
- }
- void NavigationAgent3D::set_max_speed(real_t p_max_speed) {
- max_speed = p_max_speed;
- NavigationServer3D::get_singleton()->agent_set_max_speed(agent, max_speed);
- }
- void NavigationAgent3D::set_path_max_distance(real_t p_pmd) {
- path_max_distance = p_pmd;
- }
- real_t NavigationAgent3D::get_path_max_distance() {
- return path_max_distance;
- }
- void NavigationAgent3D::set_target_location(Vector3 p_location) {
- target_location = p_location;
- navigation_path.clear();
- target_reached = false;
- navigation_finished = false;
- update_frame_id = 0;
- }
- Vector3 NavigationAgent3D::get_target_location() const {
- return target_location;
- }
- Vector3 NavigationAgent3D::get_next_location() {
- update_navigation();
- if (navigation_path.size() == 0) {
- ERR_FAIL_COND_V_MSG(agent_parent == nullptr, Vector3(), "The agent has no parent.");
- return agent_parent->get_global_transform().origin;
- } else {
- return navigation_path[nav_path_index] - Vector3(0, navigation_height_offset, 0);
- }
- }
- real_t NavigationAgent3D::distance_to_target() const {
- ERR_FAIL_COND_V_MSG(agent_parent == nullptr, 0.0, "The agent has no parent.");
- return agent_parent->get_global_transform().origin.distance_to(target_location);
- }
- bool NavigationAgent3D::is_target_reached() const {
- return target_reached;
- }
- bool NavigationAgent3D::is_target_reachable() {
- return target_desired_distance >= get_final_location().distance_to(target_location);
- }
- bool NavigationAgent3D::is_navigation_finished() {
- update_navigation();
- return navigation_finished;
- }
- Vector3 NavigationAgent3D::get_final_location() {
- update_navigation();
- if (navigation_path.size() == 0) {
- return Vector3();
- }
- return navigation_path[navigation_path.size() - 1];
- }
- void NavigationAgent3D::set_velocity(Vector3 p_velocity) {
- target_velocity = p_velocity;
- NavigationServer3D::get_singleton()->agent_set_target_velocity(agent, target_velocity);
- NavigationServer3D::get_singleton()->agent_set_velocity(agent, prev_safe_velocity);
- velocity_submitted = true;
- }
- void NavigationAgent3D::_avoidance_done(Vector3 p_new_velocity) {
- prev_safe_velocity = p_new_velocity;
- if (!velocity_submitted) {
- target_velocity = Vector3();
- return;
- }
- velocity_submitted = false;
- emit_signal(SNAME("velocity_computed"), p_new_velocity);
- }
- TypedArray<String> NavigationAgent3D::get_configuration_warnings() const {
- TypedArray<String> warnings = Node::get_configuration_warnings();
- if (!Object::cast_to<Node3D>(get_parent())) {
- warnings.push_back(TTR("The NavigationAgent3D can be used only under a spatial node."));
- }
- return warnings;
- }
- void NavigationAgent3D::update_navigation() {
- if (agent_parent == nullptr) {
- return;
- }
- if (!agent_parent->is_inside_tree()) {
- return;
- }
- if (update_frame_id == Engine::get_singleton()->get_physics_frames()) {
- return;
- }
- update_frame_id = Engine::get_singleton()->get_physics_frames();
- Vector3 o = agent_parent->get_global_transform().origin;
- bool reload_path = false;
- if (NavigationServer3D::get_singleton()->agent_is_map_changed(agent)) {
- reload_path = true;
- } else if (navigation_path.size() == 0) {
- reload_path = true;
- } else {
- // Check if too far from the navigation path
- if (nav_path_index > 0) {
- Vector3 segment[2];
- segment[0] = navigation_path[nav_path_index - 1];
- segment[1] = navigation_path[nav_path_index];
- segment[0].y -= navigation_height_offset;
- segment[1].y -= navigation_height_offset;
- Vector3 p = Geometry3D::get_closest_point_to_segment(o, segment);
- if (o.distance_to(p) >= path_max_distance) {
- // To faraway, reload path
- reload_path = true;
- }
- }
- }
- if (reload_path) {
- navigation_path = NavigationServer3D::get_singleton()->map_get_path(agent_parent->get_world_3d()->get_navigation_map(), o, target_location, true);
- navigation_finished = false;
- nav_path_index = 0;
- emit_signal(SNAME("path_changed"));
- }
- if (navigation_path.size() == 0) {
- return;
- }
- // Check if we can advance the navigation path
- if (navigation_finished == false) {
- // Advances to the next far away location.
- while (o.distance_to(navigation_path[nav_path_index] - Vector3(0, navigation_height_offset, 0)) < target_desired_distance) {
- nav_path_index += 1;
- if (nav_path_index == navigation_path.size()) {
- _check_distance_to_target();
- nav_path_index -= 1;
- navigation_finished = true;
- emit_signal(SNAME("navigation_finished"));
- break;
- }
- }
- }
- }
- void NavigationAgent3D::_check_distance_to_target() {
- if (!target_reached) {
- if (distance_to_target() < target_desired_distance) {
- emit_signal(SNAME("target_reached"));
- target_reached = true;
- }
- }
- }
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