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- /**************************************************************************/
- /* register_types.cpp */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #include "register_types.h"
- #include "csharp_script.h"
- #include "core/config/engine.h"
- CSharpLanguage *script_language_cs = nullptr;
- Ref<ResourceFormatLoaderCSharpScript> resource_loader_cs;
- Ref<ResourceFormatSaverCSharpScript> resource_saver_cs;
- MonoBind::GodotSharp *_godotsharp = nullptr;
- void initialize_mono_module(ModuleInitializationLevel p_level) {
- if (p_level != MODULE_INITIALIZATION_LEVEL_SCENE) {
- return;
- }
- GDREGISTER_CLASS(CSharpScript);
- _godotsharp = memnew(MonoBind::GodotSharp);
- script_language_cs = memnew(CSharpLanguage);
- script_language_cs->set_language_index(ScriptServer::get_language_count());
- ScriptServer::register_language(script_language_cs);
- if constexpr (GD_IS_CLASS_ENABLED(CSharpScript)) {
- resource_loader_cs.instantiate();
- ResourceLoader::add_resource_format_loader(resource_loader_cs);
- resource_saver_cs.instantiate();
- ResourceSaver::add_resource_format_saver(resource_saver_cs);
- }
- }
- void uninitialize_mono_module(ModuleInitializationLevel p_level) {
- if (p_level != MODULE_INITIALIZATION_LEVEL_SCENE) {
- return;
- }
- ScriptServer::unregister_language(script_language_cs);
- if (script_language_cs) {
- memdelete(script_language_cs);
- }
- if constexpr (GD_IS_CLASS_ENABLED(CSharpScript)) {
- ResourceLoader::remove_resource_format_loader(resource_loader_cs);
- resource_loader_cs.unref();
- ResourceSaver::remove_resource_format_saver(resource_saver_cs);
- resource_saver_cs.unref();
- }
- if (_godotsharp) {
- memdelete(_godotsharp);
- }
- }
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