register_types.cpp 3.6 KB

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  1. /**************************************************************************/
  2. /* register_types.cpp */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #include "register_types.h"
  31. #include "csharp_script.h"
  32. #include "core/config/engine.h"
  33. CSharpLanguage *script_language_cs = nullptr;
  34. Ref<ResourceFormatLoaderCSharpScript> resource_loader_cs;
  35. Ref<ResourceFormatSaverCSharpScript> resource_saver_cs;
  36. MonoBind::GodotSharp *_godotsharp = nullptr;
  37. void initialize_mono_module(ModuleInitializationLevel p_level) {
  38. if (p_level != MODULE_INITIALIZATION_LEVEL_SCENE) {
  39. return;
  40. }
  41. GDREGISTER_CLASS(CSharpScript);
  42. _godotsharp = memnew(MonoBind::GodotSharp);
  43. script_language_cs = memnew(CSharpLanguage);
  44. script_language_cs->set_language_index(ScriptServer::get_language_count());
  45. ScriptServer::register_language(script_language_cs);
  46. if constexpr (GD_IS_CLASS_ENABLED(CSharpScript)) {
  47. resource_loader_cs.instantiate();
  48. ResourceLoader::add_resource_format_loader(resource_loader_cs);
  49. resource_saver_cs.instantiate();
  50. ResourceSaver::add_resource_format_saver(resource_saver_cs);
  51. }
  52. }
  53. void uninitialize_mono_module(ModuleInitializationLevel p_level) {
  54. if (p_level != MODULE_INITIALIZATION_LEVEL_SCENE) {
  55. return;
  56. }
  57. ScriptServer::unregister_language(script_language_cs);
  58. if (script_language_cs) {
  59. memdelete(script_language_cs);
  60. }
  61. if constexpr (GD_IS_CLASS_ENABLED(CSharpScript)) {
  62. ResourceLoader::remove_resource_format_loader(resource_loader_cs);
  63. resource_loader_cs.unref();
  64. ResourceSaver::remove_resource_format_saver(resource_saver_cs);
  65. resource_saver_cs.unref();
  66. }
  67. if (_godotsharp) {
  68. memdelete(_godotsharp);
  69. }
  70. }