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visual_script_nodes.h 24 KB

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  1. #ifndef VISUAL_SCRIPT_NODES_H
  2. #define VISUAL_SCRIPT_NODES_H
  3. #include "visual_script.h"
  4. class VisualScriptFunction : public VisualScriptNode {
  5. OBJ_TYPE(VisualScriptFunction,VisualScriptNode)
  6. struct Argument {
  7. String name;
  8. Variant::Type type;
  9. };
  10. Vector<Argument> arguments;
  11. bool stack_less;
  12. int stack_size;
  13. ScriptInstance::RPCMode rpc_mode;
  14. protected:
  15. bool _set(const StringName& p_name, const Variant& p_value);
  16. bool _get(const StringName& p_name,Variant &r_ret) const;
  17. void _get_property_list( List<PropertyInfo> *p_list) const;
  18. public:
  19. virtual int get_output_sequence_port_count() const;
  20. virtual bool has_input_sequence_port() const;
  21. virtual String get_output_sequence_port_text(int p_port) const;
  22. virtual int get_input_value_port_count() const;
  23. virtual int get_output_value_port_count() const;
  24. virtual PropertyInfo get_input_value_port_info(int p_idx) const;
  25. virtual PropertyInfo get_output_value_port_info(int p_idx) const;
  26. virtual String get_caption() const;
  27. virtual String get_text() const;
  28. virtual String get_category() const { return "flow_control"; }
  29. void add_argument(Variant::Type p_type,const String& p_name,int p_index=-1);
  30. void set_argument_type(int p_argidx,Variant::Type p_type);
  31. Variant::Type get_argument_type(int p_argidx) const;
  32. void set_argument_name(int p_argidx,const String& p_name);
  33. String get_argument_name(int p_argidx) const;
  34. void remove_argument(int p_argidx);
  35. int get_argument_count() const;
  36. void set_stack_less(bool p_enable);
  37. bool is_stack_less() const;
  38. void set_stack_size(int p_size);
  39. int get_stack_size() const;
  40. void set_rpc_mode(ScriptInstance::RPCMode p_mode);
  41. ScriptInstance::RPCMode get_rpc_mode() const;
  42. virtual VisualScriptNodeInstance* instance(VisualScriptInstance* p_instance);
  43. VisualScriptFunction();
  44. };
  45. class VisualScriptOperator : public VisualScriptNode {
  46. OBJ_TYPE(VisualScriptOperator,VisualScriptNode)
  47. Variant::Type typed;
  48. Variant::Operator op;
  49. protected:
  50. static void _bind_methods();
  51. public:
  52. virtual int get_output_sequence_port_count() const;
  53. virtual bool has_input_sequence_port() const;
  54. virtual String get_output_sequence_port_text(int p_port) const;
  55. virtual int get_input_value_port_count() const;
  56. virtual int get_output_value_port_count() const;
  57. virtual PropertyInfo get_input_value_port_info(int p_idx) const;
  58. virtual PropertyInfo get_output_value_port_info(int p_idx) const;
  59. virtual String get_caption() const;
  60. virtual String get_text() const;
  61. virtual String get_category() const { return "operators"; }
  62. void set_operator(Variant::Operator p_op);
  63. Variant::Operator get_operator() const;
  64. void set_typed(Variant::Type p_op);
  65. Variant::Type get_typed() const;
  66. virtual VisualScriptNodeInstance* instance(VisualScriptInstance* p_instance);
  67. VisualScriptOperator();
  68. };
  69. class VisualScriptVariableGet : public VisualScriptNode {
  70. OBJ_TYPE(VisualScriptVariableGet,VisualScriptNode)
  71. StringName variable;
  72. protected:
  73. virtual void _validate_property(PropertyInfo& property) const;
  74. static void _bind_methods();
  75. public:
  76. virtual int get_output_sequence_port_count() const;
  77. virtual bool has_input_sequence_port() const;
  78. virtual String get_output_sequence_port_text(int p_port) const;
  79. virtual int get_input_value_port_count() const;
  80. virtual int get_output_value_port_count() const;
  81. virtual PropertyInfo get_input_value_port_info(int p_idx) const;
  82. virtual PropertyInfo get_output_value_port_info(int p_idx) const;
  83. virtual String get_caption() const;
  84. virtual String get_text() const;
  85. virtual String get_category() const { return "data"; }
  86. void set_variable(StringName p_var);
  87. StringName get_variable() const;
  88. virtual VisualScriptNodeInstance* instance(VisualScriptInstance* p_instance);
  89. VisualScriptVariableGet();
  90. };
  91. class VisualScriptVariableSet : public VisualScriptNode {
  92. OBJ_TYPE(VisualScriptVariableSet,VisualScriptNode)
  93. StringName variable;
  94. protected:
  95. virtual void _validate_property(PropertyInfo& property) const;
  96. static void _bind_methods();
  97. public:
  98. virtual int get_output_sequence_port_count() const;
  99. virtual bool has_input_sequence_port() const;
  100. virtual String get_output_sequence_port_text(int p_port) const;
  101. virtual int get_input_value_port_count() const;
  102. virtual int get_output_value_port_count() const;
  103. virtual PropertyInfo get_input_value_port_info(int p_idx) const;
  104. virtual PropertyInfo get_output_value_port_info(int p_idx) const;
  105. virtual String get_caption() const;
  106. virtual String get_text() const;
  107. virtual String get_category() const { return "data"; }
  108. void set_variable(StringName p_var);
  109. StringName get_variable() const;
  110. virtual VisualScriptNodeInstance* instance(VisualScriptInstance* p_instance);
  111. VisualScriptVariableSet();
  112. };
  113. class VisualScriptConstant : public VisualScriptNode {
  114. OBJ_TYPE(VisualScriptConstant,VisualScriptNode)
  115. Variant::Type type;
  116. Variant value;
  117. protected:
  118. virtual void _validate_property(PropertyInfo& property) const;
  119. static void _bind_methods();
  120. public:
  121. virtual int get_output_sequence_port_count() const;
  122. virtual bool has_input_sequence_port() const;
  123. virtual String get_output_sequence_port_text(int p_port) const;
  124. virtual int get_input_value_port_count() const;
  125. virtual int get_output_value_port_count() const;
  126. virtual PropertyInfo get_input_value_port_info(int p_idx) const;
  127. virtual PropertyInfo get_output_value_port_info(int p_idx) const;
  128. virtual String get_caption() const;
  129. virtual String get_text() const;
  130. virtual String get_category() const { return "constants"; }
  131. void set_constant_type(Variant::Type p_type);
  132. Variant::Type get_constant_type() const;
  133. void set_constant_value(Variant p_value);
  134. Variant get_constant_value() const;
  135. virtual VisualScriptNodeInstance* instance(VisualScriptInstance* p_instance);
  136. VisualScriptConstant();
  137. };
  138. class VisualScriptPreload : public VisualScriptNode {
  139. OBJ_TYPE(VisualScriptPreload,VisualScriptNode)
  140. Ref<Resource> preload;
  141. protected:
  142. static void _bind_methods();
  143. public:
  144. virtual int get_output_sequence_port_count() const;
  145. virtual bool has_input_sequence_port() const;
  146. virtual String get_output_sequence_port_text(int p_port) const;
  147. virtual int get_input_value_port_count() const;
  148. virtual int get_output_value_port_count() const;
  149. virtual PropertyInfo get_input_value_port_info(int p_idx) const;
  150. virtual PropertyInfo get_output_value_port_info(int p_idx) const;
  151. virtual String get_caption() const;
  152. virtual String get_text() const;
  153. virtual String get_category() const { return "data"; }
  154. void set_preload(const Ref<Resource>& p_value);
  155. Ref<Resource> get_preload() const;
  156. virtual VisualScriptNodeInstance* instance(VisualScriptInstance* p_instance);
  157. VisualScriptPreload();
  158. };
  159. class VisualScriptIndexGet : public VisualScriptNode {
  160. OBJ_TYPE(VisualScriptIndexGet,VisualScriptNode)
  161. public:
  162. virtual int get_output_sequence_port_count() const;
  163. virtual bool has_input_sequence_port() const;
  164. virtual String get_output_sequence_port_text(int p_port) const;
  165. virtual int get_input_value_port_count() const;
  166. virtual int get_output_value_port_count() const;
  167. virtual PropertyInfo get_input_value_port_info(int p_idx) const;
  168. virtual PropertyInfo get_output_value_port_info(int p_idx) const;
  169. virtual String get_caption() const;
  170. virtual String get_text() const;
  171. virtual String get_category() const { return "operators"; }
  172. virtual VisualScriptNodeInstance* instance(VisualScriptInstance* p_instance);
  173. VisualScriptIndexGet();
  174. };
  175. class VisualScriptIndexSet : public VisualScriptNode {
  176. OBJ_TYPE(VisualScriptIndexSet,VisualScriptNode)
  177. public:
  178. virtual int get_output_sequence_port_count() const;
  179. virtual bool has_input_sequence_port() const;
  180. virtual String get_output_sequence_port_text(int p_port) const;
  181. virtual int get_input_value_port_count() const;
  182. virtual int get_output_value_port_count() const;
  183. virtual PropertyInfo get_input_value_port_info(int p_idx) const;
  184. virtual PropertyInfo get_output_value_port_info(int p_idx) const;
  185. virtual String get_caption() const;
  186. virtual String get_text() const;
  187. virtual String get_category() const { return "operators"; }
  188. virtual VisualScriptNodeInstance* instance(VisualScriptInstance* p_instance);
  189. VisualScriptIndexSet();
  190. };
  191. class VisualScriptGlobalConstant : public VisualScriptNode {
  192. OBJ_TYPE(VisualScriptGlobalConstant,VisualScriptNode)
  193. int index;
  194. static void _bind_methods();
  195. public:
  196. virtual int get_output_sequence_port_count() const;
  197. virtual bool has_input_sequence_port() const;
  198. virtual String get_output_sequence_port_text(int p_port) const;
  199. virtual int get_input_value_port_count() const;
  200. virtual int get_output_value_port_count() const;
  201. virtual PropertyInfo get_input_value_port_info(int p_idx) const;
  202. virtual PropertyInfo get_output_value_port_info(int p_idx) const;
  203. virtual String get_caption() const;
  204. virtual String get_text() const;
  205. virtual String get_category() const { return "constants"; }
  206. void set_global_constant(int p_which);
  207. int get_global_constant();
  208. virtual VisualScriptNodeInstance* instance(VisualScriptInstance* p_instance);
  209. VisualScriptGlobalConstant();
  210. };
  211. class VisualScriptClassConstant : public VisualScriptNode {
  212. OBJ_TYPE(VisualScriptClassConstant,VisualScriptNode)
  213. StringName base_type;
  214. StringName name;
  215. protected:
  216. static void _bind_methods();
  217. virtual void _validate_property(PropertyInfo& property) const;
  218. public:
  219. virtual int get_output_sequence_port_count() const;
  220. virtual bool has_input_sequence_port() const;
  221. virtual String get_output_sequence_port_text(int p_port) const;
  222. virtual int get_input_value_port_count() const;
  223. virtual int get_output_value_port_count() const;
  224. virtual PropertyInfo get_input_value_port_info(int p_idx) const;
  225. virtual PropertyInfo get_output_value_port_info(int p_idx) const;
  226. virtual String get_caption() const;
  227. virtual String get_text() const;
  228. virtual String get_category() const { return "constants"; }
  229. void set_class_constant(const StringName& p_which);
  230. StringName get_class_constant();
  231. void set_base_type(const StringName& p_which);
  232. StringName get_base_type();
  233. virtual VisualScriptNodeInstance* instance(VisualScriptInstance* p_instance);
  234. VisualScriptClassConstant();
  235. };
  236. class VisualScriptMathConstant : public VisualScriptNode {
  237. OBJ_TYPE(VisualScriptMathConstant,VisualScriptNode)
  238. public:
  239. enum MathConstant {
  240. MATH_CONSTANT_ONE,
  241. MATH_CONSTANT_PI,
  242. MATH_CONSTANT_2PI,
  243. MATH_CONSTANT_HALF_PI,
  244. MATH_CONSTANT_E,
  245. MATH_CONSTANT_SQRT2,
  246. MATH_CONSTANT_MAX,
  247. };
  248. private:
  249. static const char* const_name[MATH_CONSTANT_MAX];
  250. static double const_value[MATH_CONSTANT_MAX];
  251. MathConstant constant;
  252. protected:
  253. static void _bind_methods();
  254. public:
  255. virtual int get_output_sequence_port_count() const;
  256. virtual bool has_input_sequence_port() const;
  257. virtual String get_output_sequence_port_text(int p_port) const;
  258. virtual int get_input_value_port_count() const;
  259. virtual int get_output_value_port_count() const;
  260. virtual PropertyInfo get_input_value_port_info(int p_idx) const;
  261. virtual PropertyInfo get_output_value_port_info(int p_idx) const;
  262. virtual String get_caption() const;
  263. virtual String get_text() const;
  264. virtual String get_category() const { return "constants"; }
  265. void set_math_constant(MathConstant p_which);
  266. MathConstant get_math_constant();
  267. virtual VisualScriptNodeInstance* instance(VisualScriptInstance* p_instance);
  268. VisualScriptMathConstant();
  269. };
  270. VARIANT_ENUM_CAST( VisualScriptMathConstant::MathConstant )
  271. class VisualScriptEngineSingleton : public VisualScriptNode {
  272. OBJ_TYPE(VisualScriptEngineSingleton,VisualScriptNode)
  273. String singleton;
  274. static void _bind_methods();
  275. public:
  276. virtual int get_output_sequence_port_count() const;
  277. virtual bool has_input_sequence_port() const;
  278. virtual String get_output_sequence_port_text(int p_port) const;
  279. virtual int get_input_value_port_count() const;
  280. virtual int get_output_value_port_count() const;
  281. virtual PropertyInfo get_input_value_port_info(int p_idx) const;
  282. virtual PropertyInfo get_output_value_port_info(int p_idx) const;
  283. virtual String get_caption() const;
  284. virtual String get_text() const;
  285. virtual String get_category() const { return "data"; }
  286. void set_singleton(const String &p_string);
  287. String get_singleton();
  288. virtual VisualScriptNodeInstance* instance(VisualScriptInstance* p_instance);
  289. VisualScriptEngineSingleton();
  290. };
  291. class VisualScriptSceneNode : public VisualScriptNode {
  292. OBJ_TYPE(VisualScriptSceneNode,VisualScriptNode)
  293. NodePath path;
  294. protected:
  295. virtual void _validate_property(PropertyInfo& property) const;
  296. static void _bind_methods();
  297. public:
  298. virtual int get_output_sequence_port_count() const;
  299. virtual bool has_input_sequence_port() const;
  300. virtual String get_output_sequence_port_text(int p_port) const;
  301. virtual int get_input_value_port_count() const;
  302. virtual int get_output_value_port_count() const;
  303. virtual PropertyInfo get_input_value_port_info(int p_idx) const;
  304. virtual PropertyInfo get_output_value_port_info(int p_idx) const;
  305. virtual String get_caption() const;
  306. virtual String get_text() const;
  307. virtual String get_category() const { return "data"; }
  308. void set_node_path(const NodePath &p_path);
  309. NodePath get_node_path();
  310. virtual VisualScriptNodeInstance* instance(VisualScriptInstance* p_instance);
  311. VisualScriptSceneNode();
  312. };
  313. class VisualScriptSceneTree : public VisualScriptNode {
  314. OBJ_TYPE(VisualScriptSceneTree,VisualScriptNode)
  315. protected:
  316. virtual void _validate_property(PropertyInfo& property) const;
  317. static void _bind_methods();
  318. public:
  319. virtual int get_output_sequence_port_count() const;
  320. virtual bool has_input_sequence_port() const;
  321. virtual String get_output_sequence_port_text(int p_port) const;
  322. virtual int get_input_value_port_count() const;
  323. virtual int get_output_value_port_count() const;
  324. virtual PropertyInfo get_input_value_port_info(int p_idx) const;
  325. virtual PropertyInfo get_output_value_port_info(int p_idx) const;
  326. virtual String get_caption() const;
  327. virtual String get_text() const;
  328. virtual String get_category() const { return "data"; }
  329. virtual VisualScriptNodeInstance* instance(VisualScriptInstance* p_instance);
  330. VisualScriptSceneTree();
  331. };
  332. class VisualScriptResourcePath : public VisualScriptNode {
  333. OBJ_TYPE(VisualScriptResourcePath,VisualScriptNode)
  334. String path;
  335. protected:
  336. static void _bind_methods();
  337. public:
  338. virtual int get_output_sequence_port_count() const;
  339. virtual bool has_input_sequence_port() const;
  340. virtual String get_output_sequence_port_text(int p_port) const;
  341. virtual int get_input_value_port_count() const;
  342. virtual int get_output_value_port_count() const;
  343. virtual PropertyInfo get_input_value_port_info(int p_idx) const;
  344. virtual PropertyInfo get_output_value_port_info(int p_idx) const;
  345. virtual String get_caption() const;
  346. virtual String get_text() const;
  347. virtual String get_category() const { return "data"; }
  348. void set_resource_path(const String &p_path);
  349. String get_resource_path();
  350. virtual VisualScriptNodeInstance* instance(VisualScriptInstance* p_instance);
  351. VisualScriptResourcePath();
  352. };
  353. class VisualScriptSelf : public VisualScriptNode {
  354. OBJ_TYPE(VisualScriptSelf,VisualScriptNode)
  355. protected:
  356. static void _bind_methods();
  357. public:
  358. virtual int get_output_sequence_port_count() const;
  359. virtual bool has_input_sequence_port() const;
  360. virtual String get_output_sequence_port_text(int p_port) const;
  361. virtual int get_input_value_port_count() const;
  362. virtual int get_output_value_port_count() const;
  363. virtual PropertyInfo get_input_value_port_info(int p_idx) const;
  364. virtual PropertyInfo get_output_value_port_info(int p_idx) const;
  365. virtual String get_caption() const;
  366. virtual String get_text() const;
  367. virtual String get_category() const { return "data"; }
  368. virtual VisualScriptNodeInstance* instance(VisualScriptInstance* p_instance);
  369. VisualScriptSelf();
  370. };
  371. class VisualScriptCustomNode: public VisualScriptNode {
  372. OBJ_TYPE(VisualScriptCustomNode,VisualScriptNode)
  373. protected:
  374. virtual bool _use_builtin_script() const { return true; }
  375. static void _bind_methods();
  376. public:
  377. enum StartMode { //replicated for step
  378. START_MODE_BEGIN_SEQUENCE,
  379. START_MODE_CONTINUE_SEQUENCE,
  380. START_MODE_RESUME_YIELD
  381. };
  382. enum { //replicated for step
  383. STEP_SHIFT=1<<24,
  384. STEP_MASK=STEP_SHIFT-1,
  385. STEP_PUSH_STACK_BIT=STEP_SHIFT, //push bit to stack
  386. STEP_GO_BACK_BIT=STEP_SHIFT<<1, //go back to previous node
  387. STEP_NO_ADVANCE_BIT=STEP_SHIFT<<2, //do not advance past this node
  388. STEP_EXIT_FUNCTION_BIT=STEP_SHIFT<<3, //return from function
  389. STEP_YIELD_BIT=STEP_SHIFT<<4, //yield (will find VisualScriptFunctionState state in first working memory)
  390. };
  391. virtual int get_output_sequence_port_count() const;
  392. virtual bool has_input_sequence_port() const;
  393. virtual String get_output_sequence_port_text(int p_port) const;
  394. virtual int get_input_value_port_count() const;
  395. virtual int get_output_value_port_count() const;
  396. virtual PropertyInfo get_input_value_port_info(int p_idx) const;
  397. virtual PropertyInfo get_output_value_port_info(int p_idx) const;
  398. virtual String get_caption() const;
  399. virtual String get_text() const;
  400. virtual String get_category() const;
  401. virtual VisualScriptNodeInstance* instance(VisualScriptInstance* p_instance);
  402. VisualScriptCustomNode();
  403. };
  404. class VisualScriptSubCall: public VisualScriptNode {
  405. OBJ_TYPE(VisualScriptSubCall,VisualScriptNode)
  406. protected:
  407. static void _bind_methods();
  408. public:
  409. virtual int get_output_sequence_port_count() const;
  410. virtual bool has_input_sequence_port() const;
  411. virtual String get_output_sequence_port_text(int p_port) const;
  412. virtual int get_input_value_port_count() const;
  413. virtual int get_output_value_port_count() const;
  414. virtual PropertyInfo get_input_value_port_info(int p_idx) const;
  415. virtual PropertyInfo get_output_value_port_info(int p_idx) const;
  416. virtual String get_caption() const;
  417. virtual String get_text() const;
  418. virtual String get_category() const;
  419. virtual VisualScriptNodeInstance* instance(VisualScriptInstance* p_instance);
  420. VisualScriptSubCall();
  421. };
  422. class VisualScriptComment: public VisualScriptNode {
  423. OBJ_TYPE(VisualScriptComment,VisualScriptNode)
  424. String title;
  425. String description;
  426. Size2 size;
  427. protected:
  428. static void _bind_methods();
  429. public:
  430. virtual int get_output_sequence_port_count() const;
  431. virtual bool has_input_sequence_port() const;
  432. virtual String get_output_sequence_port_text(int p_port) const;
  433. virtual int get_input_value_port_count() const;
  434. virtual int get_output_value_port_count() const;
  435. virtual PropertyInfo get_input_value_port_info(int p_idx) const;
  436. virtual PropertyInfo get_output_value_port_info(int p_idx) const;
  437. virtual String get_caption() const;
  438. virtual String get_text() const;
  439. virtual String get_category() const;
  440. void set_title(const String& p_title);
  441. String get_title() const;
  442. void set_description(const String& p_description);
  443. String get_description() const;
  444. void set_size(const Size2& p_size);
  445. Size2 get_size() const;
  446. virtual VisualScriptNodeInstance* instance(VisualScriptInstance* p_instance);
  447. VisualScriptComment();
  448. };
  449. class VisualScriptConstructor: public VisualScriptNode {
  450. OBJ_TYPE(VisualScriptConstructor,VisualScriptNode)
  451. Variant::Type type;
  452. MethodInfo constructor;
  453. protected:
  454. static void _bind_methods();
  455. public:
  456. virtual int get_output_sequence_port_count() const;
  457. virtual bool has_input_sequence_port() const;
  458. virtual String get_output_sequence_port_text(int p_port) const;
  459. virtual int get_input_value_port_count() const;
  460. virtual int get_output_value_port_count() const;
  461. virtual PropertyInfo get_input_value_port_info(int p_idx) const;
  462. virtual PropertyInfo get_output_value_port_info(int p_idx) const;
  463. virtual String get_caption() const;
  464. virtual String get_text() const;
  465. virtual String get_category() const;
  466. void set_constructor_type(Variant::Type p_type);
  467. Variant::Type get_constructor_type() const;
  468. void set_constructor(const Dictionary& p_info);
  469. Dictionary get_constructor() const;
  470. virtual VisualScriptNodeInstance* instance(VisualScriptInstance* p_instance);
  471. VisualScriptConstructor();
  472. };
  473. class VisualScriptLocalVar: public VisualScriptNode {
  474. OBJ_TYPE(VisualScriptLocalVar,VisualScriptNode)
  475. StringName name;
  476. Variant::Type type;
  477. protected:
  478. static void _bind_methods();
  479. public:
  480. virtual int get_output_sequence_port_count() const;
  481. virtual bool has_input_sequence_port() const;
  482. virtual String get_output_sequence_port_text(int p_port) const;
  483. virtual int get_input_value_port_count() const;
  484. virtual int get_output_value_port_count() const;
  485. virtual PropertyInfo get_input_value_port_info(int p_idx) const;
  486. virtual PropertyInfo get_output_value_port_info(int p_idx) const;
  487. virtual String get_caption() const;
  488. virtual String get_text() const;
  489. virtual String get_category() const;
  490. void set_var_name(const StringName& p_name);
  491. StringName get_var_name() const;
  492. void set_var_type(Variant::Type p_type);
  493. Variant::Type get_var_type() const;
  494. virtual VisualScriptNodeInstance* instance(VisualScriptInstance* p_instance);
  495. VisualScriptLocalVar();
  496. };
  497. class VisualScriptLocalVarSet: public VisualScriptNode {
  498. OBJ_TYPE(VisualScriptLocalVarSet,VisualScriptNode)
  499. StringName name;
  500. Variant::Type type;
  501. protected:
  502. static void _bind_methods();
  503. public:
  504. virtual int get_output_sequence_port_count() const;
  505. virtual bool has_input_sequence_port() const;
  506. virtual String get_output_sequence_port_text(int p_port) const;
  507. virtual int get_input_value_port_count() const;
  508. virtual int get_output_value_port_count() const;
  509. virtual PropertyInfo get_input_value_port_info(int p_idx) const;
  510. virtual PropertyInfo get_output_value_port_info(int p_idx) const;
  511. virtual String get_caption() const;
  512. virtual String get_text() const;
  513. virtual String get_category() const;
  514. void set_var_name(const StringName& p_name);
  515. StringName get_var_name() const;
  516. void set_var_type(Variant::Type p_type);
  517. Variant::Type get_var_type() const;
  518. virtual VisualScriptNodeInstance* instance(VisualScriptInstance* p_instance);
  519. VisualScriptLocalVarSet();
  520. };
  521. class VisualScriptInputAction: public VisualScriptNode {
  522. OBJ_TYPE(VisualScriptInputAction,VisualScriptNode)
  523. StringName name;
  524. protected:
  525. virtual void _validate_property(PropertyInfo& property) const;
  526. static void _bind_methods();
  527. public:
  528. virtual int get_output_sequence_port_count() const;
  529. virtual bool has_input_sequence_port() const;
  530. virtual String get_output_sequence_port_text(int p_port) const;
  531. virtual int get_input_value_port_count() const;
  532. virtual int get_output_value_port_count() const;
  533. virtual PropertyInfo get_input_value_port_info(int p_idx) const;
  534. virtual PropertyInfo get_output_value_port_info(int p_idx) const;
  535. virtual String get_caption() const;
  536. virtual String get_text() const;
  537. virtual String get_category() const;
  538. void set_action_name(const StringName& p_name);
  539. StringName get_action_name() const;
  540. virtual VisualScriptNodeInstance* instance(VisualScriptInstance* p_instance);
  541. VisualScriptInputAction();
  542. };
  543. class VisualScriptDeconstruct: public VisualScriptNode {
  544. OBJ_TYPE(VisualScriptDeconstruct,VisualScriptNode)
  545. struct Element {
  546. StringName name;
  547. Variant::Type type;
  548. };
  549. Vector<Element> elements;
  550. void _update_elements();
  551. Variant::Type type;
  552. InputEvent::Type input_type;
  553. void _set_elem_cache(const Array& p_elements);
  554. Array _get_elem_cache() const;
  555. virtual void _validate_property(PropertyInfo& property) const;
  556. protected:
  557. static void _bind_methods();
  558. public:
  559. virtual int get_output_sequence_port_count() const;
  560. virtual bool has_input_sequence_port() const;
  561. virtual String get_output_sequence_port_text(int p_port) const;
  562. virtual int get_input_value_port_count() const;
  563. virtual int get_output_value_port_count() const;
  564. virtual PropertyInfo get_input_value_port_info(int p_idx) const;
  565. virtual PropertyInfo get_output_value_port_info(int p_idx) const;
  566. virtual String get_caption() const;
  567. virtual String get_text() const;
  568. virtual String get_category() const;
  569. void set_deconstruct_type(Variant::Type p_type);
  570. Variant::Type get_deconstruct_type() const;
  571. void set_deconstruct_input_type(InputEvent::Type p_input_type);
  572. InputEvent::Type get_deconstruct_input_type() const;
  573. virtual VisualScriptNodeInstance* instance(VisualScriptInstance* p_instance);
  574. VisualScriptDeconstruct();
  575. };
  576. void register_visual_script_nodes();
  577. void unregister_visual_script_nodes();
  578. #endif // VISUAL_SCRIPT_NODES_H