android_input_handler.cpp 13 KB

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  1. /*************************************************************************/
  2. /* android_input_handler.cpp */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #include "android_input_handler.h"
  31. #include "android_keys_utils.h"
  32. #include "display_server_android.h"
  33. void AndroidInputHandler::process_joy_event(AndroidInputHandler::JoypadEvent p_event) {
  34. switch (p_event.type) {
  35. case JOY_EVENT_BUTTON:
  36. Input::get_singleton()->joy_button(p_event.device, (JoyButton)p_event.index, p_event.pressed);
  37. break;
  38. case JOY_EVENT_AXIS:
  39. Input::get_singleton()->joy_axis(p_event.device, (JoyAxis)p_event.index, p_event.value);
  40. break;
  41. case JOY_EVENT_HAT:
  42. Input::get_singleton()->joy_hat(p_event.device, p_event.hat);
  43. break;
  44. default:
  45. return;
  46. }
  47. }
  48. void AndroidInputHandler::_set_key_modifier_state(Ref<InputEventWithModifiers> ev) {
  49. ev->set_shift_pressed(shift_mem);
  50. ev->set_alt_pressed(alt_mem);
  51. ev->set_meta_pressed(meta_mem);
  52. ev->set_ctrl_pressed(control_mem);
  53. }
  54. void AndroidInputHandler::process_key_event(int p_keycode, int p_physical_keycode, int p_unicode, bool p_pressed) {
  55. static char32_t prev_wc = 0;
  56. char32_t unicode = p_unicode;
  57. if ((p_unicode & 0xfffffc00) == 0xd800) {
  58. if (prev_wc != 0) {
  59. ERR_PRINT("invalid utf16 surrogate input");
  60. }
  61. prev_wc = unicode;
  62. return; // Skip surrogate.
  63. } else if ((unicode & 0xfffffc00) == 0xdc00) {
  64. if (prev_wc == 0) {
  65. ERR_PRINT("invalid utf16 surrogate input");
  66. return; // Skip invalid surrogate.
  67. }
  68. unicode = (prev_wc << 10UL) + unicode - ((0xd800 << 10UL) + 0xdc00 - 0x10000);
  69. prev_wc = 0;
  70. } else {
  71. prev_wc = 0;
  72. }
  73. Ref<InputEventKey> ev;
  74. ev.instantiate();
  75. Key physical_keycode = godot_code_from_android_code(p_physical_keycode);
  76. Key keycode = physical_keycode;
  77. if (p_keycode != 0) {
  78. keycode = godot_code_from_unicode(p_keycode);
  79. }
  80. switch (physical_keycode) {
  81. case Key::SHIFT: {
  82. shift_mem = p_pressed;
  83. } break;
  84. case Key::ALT: {
  85. alt_mem = p_pressed;
  86. } break;
  87. case Key::CTRL: {
  88. control_mem = p_pressed;
  89. } break;
  90. case Key::META: {
  91. meta_mem = p_pressed;
  92. } break;
  93. default:
  94. break;
  95. }
  96. ev->set_keycode(keycode);
  97. ev->set_physical_keycode(physical_keycode);
  98. ev->set_unicode(unicode);
  99. ev->set_pressed(p_pressed);
  100. _set_key_modifier_state(ev);
  101. if (p_physical_keycode == AKEYCODE_BACK) {
  102. if (DisplayServerAndroid *dsa = Object::cast_to<DisplayServerAndroid>(DisplayServer::get_singleton())) {
  103. dsa->send_window_event(DisplayServer::WINDOW_EVENT_GO_BACK_REQUEST, true);
  104. }
  105. }
  106. Input::get_singleton()->parse_input_event(ev);
  107. }
  108. void AndroidInputHandler::process_touch(int p_event, int p_pointer, const Vector<AndroidInputHandler::TouchPos> &p_points) {
  109. switch (p_event) {
  110. case AMOTION_EVENT_ACTION_DOWN: { //gesture begin
  111. if (touch.size()) {
  112. //end all if exist
  113. for (int i = 0; i < touch.size(); i++) {
  114. Ref<InputEventScreenTouch> ev;
  115. ev.instantiate();
  116. ev->set_index(touch[i].id);
  117. ev->set_pressed(false);
  118. ev->set_position(touch[i].pos);
  119. Input::get_singleton()->parse_input_event(ev);
  120. }
  121. }
  122. touch.resize(p_points.size());
  123. for (int i = 0; i < p_points.size(); i++) {
  124. touch.write[i].id = p_points[i].id;
  125. touch.write[i].pos = p_points[i].pos;
  126. }
  127. //send touch
  128. for (int i = 0; i < touch.size(); i++) {
  129. Ref<InputEventScreenTouch> ev;
  130. ev.instantiate();
  131. ev->set_index(touch[i].id);
  132. ev->set_pressed(true);
  133. ev->set_position(touch[i].pos);
  134. Input::get_singleton()->parse_input_event(ev);
  135. }
  136. } break;
  137. case AMOTION_EVENT_ACTION_MOVE: { //motion
  138. ERR_FAIL_COND(touch.size() != p_points.size());
  139. for (int i = 0; i < touch.size(); i++) {
  140. int idx = -1;
  141. for (int j = 0; j < p_points.size(); j++) {
  142. if (touch[i].id == p_points[j].id) {
  143. idx = j;
  144. break;
  145. }
  146. }
  147. ERR_CONTINUE(idx == -1);
  148. if (touch[i].pos == p_points[idx].pos) {
  149. continue; // Don't move unnecessarily.
  150. }
  151. Ref<InputEventScreenDrag> ev;
  152. ev.instantiate();
  153. ev->set_index(touch[i].id);
  154. ev->set_position(p_points[idx].pos);
  155. ev->set_relative(p_points[idx].pos - touch[i].pos);
  156. Input::get_singleton()->parse_input_event(ev);
  157. touch.write[i].pos = p_points[idx].pos;
  158. }
  159. } break;
  160. case AMOTION_EVENT_ACTION_CANCEL:
  161. case AMOTION_EVENT_ACTION_UP: { //release
  162. if (touch.size()) {
  163. //end all if exist
  164. for (int i = 0; i < touch.size(); i++) {
  165. Ref<InputEventScreenTouch> ev;
  166. ev.instantiate();
  167. ev->set_index(touch[i].id);
  168. ev->set_pressed(false);
  169. ev->set_position(touch[i].pos);
  170. Input::get_singleton()->parse_input_event(ev);
  171. }
  172. touch.clear();
  173. }
  174. } break;
  175. case AMOTION_EVENT_ACTION_POINTER_DOWN: { // add touch
  176. for (int i = 0; i < p_points.size(); i++) {
  177. if (p_points[i].id == p_pointer) {
  178. TouchPos tp = p_points[i];
  179. touch.push_back(tp);
  180. Ref<InputEventScreenTouch> ev;
  181. ev.instantiate();
  182. ev->set_index(tp.id);
  183. ev->set_pressed(true);
  184. ev->set_position(tp.pos);
  185. Input::get_singleton()->parse_input_event(ev);
  186. break;
  187. }
  188. }
  189. } break;
  190. case AMOTION_EVENT_ACTION_POINTER_UP: { // remove touch
  191. for (int i = 0; i < touch.size(); i++) {
  192. if (touch[i].id == p_pointer) {
  193. Ref<InputEventScreenTouch> ev;
  194. ev.instantiate();
  195. ev->set_index(touch[i].id);
  196. ev->set_pressed(false);
  197. ev->set_position(touch[i].pos);
  198. Input::get_singleton()->parse_input_event(ev);
  199. touch.remove_at(i);
  200. break;
  201. }
  202. }
  203. } break;
  204. }
  205. }
  206. void AndroidInputHandler::process_hover(int p_type, Point2 p_pos) {
  207. // https://developer.android.com/reference/android/view/MotionEvent.html#ACTION_HOVER_ENTER
  208. switch (p_type) {
  209. case AMOTION_EVENT_ACTION_HOVER_MOVE: // hover move
  210. case AMOTION_EVENT_ACTION_HOVER_ENTER: // hover enter
  211. case AMOTION_EVENT_ACTION_HOVER_EXIT: { // hover exit
  212. Ref<InputEventMouseMotion> ev;
  213. ev.instantiate();
  214. _set_key_modifier_state(ev);
  215. ev->set_position(p_pos);
  216. ev->set_global_position(p_pos);
  217. ev->set_relative(p_pos - hover_prev_pos);
  218. Input::get_singleton()->parse_input_event(ev);
  219. hover_prev_pos = p_pos;
  220. } break;
  221. }
  222. }
  223. void AndroidInputHandler::process_mouse_event(int input_device, int event_action, int event_android_buttons_mask, Point2 event_pos, float event_vertical_factor, float event_horizontal_factor) {
  224. MouseButton event_buttons_mask = _android_button_mask_to_godot_button_mask(event_android_buttons_mask);
  225. switch (event_action) {
  226. case AMOTION_EVENT_ACTION_BUTTON_PRESS:
  227. case AMOTION_EVENT_ACTION_BUTTON_RELEASE: {
  228. Ref<InputEventMouseButton> ev;
  229. ev.instantiate();
  230. _set_key_modifier_state(ev);
  231. if ((input_device & AINPUT_SOURCE_MOUSE) == AINPUT_SOURCE_MOUSE) {
  232. ev->set_position(event_pos);
  233. ev->set_global_position(event_pos);
  234. } else {
  235. ev->set_position(hover_prev_pos);
  236. ev->set_global_position(hover_prev_pos);
  237. }
  238. ev->set_pressed(event_action == AMOTION_EVENT_ACTION_BUTTON_PRESS);
  239. MouseButton changed_button_mask = MouseButton(buttons_state ^ event_buttons_mask);
  240. buttons_state = event_buttons_mask;
  241. ev->set_button_index(_button_index_from_mask(changed_button_mask));
  242. ev->set_button_mask(event_buttons_mask);
  243. Input::get_singleton()->parse_input_event(ev);
  244. } break;
  245. case AMOTION_EVENT_ACTION_MOVE: {
  246. Ref<InputEventMouseMotion> ev;
  247. ev.instantiate();
  248. _set_key_modifier_state(ev);
  249. if ((input_device & AINPUT_SOURCE_MOUSE) == AINPUT_SOURCE_MOUSE) {
  250. ev->set_position(event_pos);
  251. ev->set_global_position(event_pos);
  252. ev->set_relative(event_pos - hover_prev_pos);
  253. hover_prev_pos = event_pos;
  254. } else {
  255. ev->set_position(hover_prev_pos);
  256. ev->set_global_position(hover_prev_pos);
  257. ev->set_relative(event_pos);
  258. }
  259. ev->set_button_mask(event_buttons_mask);
  260. Input::get_singleton()->parse_input_event(ev);
  261. } break;
  262. case AMOTION_EVENT_ACTION_SCROLL: {
  263. Ref<InputEventMouseButton> ev;
  264. ev.instantiate();
  265. if ((input_device & AINPUT_SOURCE_MOUSE) == AINPUT_SOURCE_MOUSE) {
  266. ev->set_position(event_pos);
  267. ev->set_global_position(event_pos);
  268. } else {
  269. ev->set_position(hover_prev_pos);
  270. ev->set_global_position(hover_prev_pos);
  271. }
  272. ev->set_pressed(true);
  273. buttons_state = event_buttons_mask;
  274. if (event_vertical_factor > 0) {
  275. _wheel_button_click(event_buttons_mask, ev, MouseButton::WHEEL_UP, event_vertical_factor);
  276. } else if (event_vertical_factor < 0) {
  277. _wheel_button_click(event_buttons_mask, ev, MouseButton::WHEEL_DOWN, -event_vertical_factor);
  278. }
  279. if (event_horizontal_factor > 0) {
  280. _wheel_button_click(event_buttons_mask, ev, MouseButton::WHEEL_RIGHT, event_horizontal_factor);
  281. } else if (event_horizontal_factor < 0) {
  282. _wheel_button_click(event_buttons_mask, ev, MouseButton::WHEEL_LEFT, -event_horizontal_factor);
  283. }
  284. } break;
  285. }
  286. }
  287. void AndroidInputHandler::_wheel_button_click(MouseButton event_buttons_mask, const Ref<InputEventMouseButton> &ev, MouseButton wheel_button, float factor) {
  288. Ref<InputEventMouseButton> evd = ev->duplicate();
  289. _set_key_modifier_state(evd);
  290. evd->set_button_index(wheel_button);
  291. evd->set_button_mask(MouseButton(event_buttons_mask ^ mouse_button_to_mask(wheel_button)));
  292. evd->set_factor(factor);
  293. Input::get_singleton()->parse_input_event(evd);
  294. Ref<InputEventMouseButton> evdd = evd->duplicate();
  295. evdd->set_pressed(false);
  296. evdd->set_button_mask(event_buttons_mask);
  297. Input::get_singleton()->parse_input_event(evdd);
  298. }
  299. void AndroidInputHandler::process_double_tap(int event_android_button_mask, Point2 p_pos) {
  300. MouseButton event_button_mask = _android_button_mask_to_godot_button_mask(event_android_button_mask);
  301. Ref<InputEventMouseButton> ev;
  302. ev.instantiate();
  303. _set_key_modifier_state(ev);
  304. ev->set_position(p_pos);
  305. ev->set_global_position(p_pos);
  306. ev->set_pressed(event_button_mask != MouseButton::NONE);
  307. ev->set_button_index(_button_index_from_mask(event_button_mask));
  308. ev->set_button_mask(event_button_mask);
  309. ev->set_double_click(true);
  310. Input::get_singleton()->parse_input_event(ev);
  311. }
  312. MouseButton AndroidInputHandler::_button_index_from_mask(MouseButton button_mask) {
  313. switch (button_mask) {
  314. case MouseButton::MASK_LEFT:
  315. return MouseButton::LEFT;
  316. case MouseButton::MASK_RIGHT:
  317. return MouseButton::RIGHT;
  318. case MouseButton::MASK_MIDDLE:
  319. return MouseButton::MIDDLE;
  320. case MouseButton::MASK_XBUTTON1:
  321. return MouseButton::MB_XBUTTON1;
  322. case MouseButton::MASK_XBUTTON2:
  323. return MouseButton::MB_XBUTTON2;
  324. default:
  325. return MouseButton::NONE;
  326. }
  327. }
  328. MouseButton AndroidInputHandler::_android_button_mask_to_godot_button_mask(int android_button_mask) {
  329. MouseButton godot_button_mask = MouseButton::NONE;
  330. if (android_button_mask & AMOTION_EVENT_BUTTON_PRIMARY) {
  331. godot_button_mask |= MouseButton::MASK_LEFT;
  332. }
  333. if (android_button_mask & AMOTION_EVENT_BUTTON_SECONDARY) {
  334. godot_button_mask |= MouseButton::MASK_RIGHT;
  335. }
  336. if (android_button_mask & AMOTION_EVENT_BUTTON_TERTIARY) {
  337. godot_button_mask |= MouseButton::MASK_MIDDLE;
  338. }
  339. if (android_button_mask & AMOTION_EVENT_BUTTON_BACK) {
  340. godot_button_mask |= MouseButton::MASK_XBUTTON1;
  341. }
  342. if (android_button_mask & AMOTION_EVENT_BUTTON_FORWARD) {
  343. godot_button_mask |= MouseButton::MASK_XBUTTON2;
  344. }
  345. return godot_button_mask;
  346. }