abstract_polygon_2d_editor.cpp 25 KB

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  1. /**************************************************************************/
  2. /* abstract_polygon_2d_editor.cpp */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #include "abstract_polygon_2d_editor.h"
  31. #include "canvas_item_editor_plugin.h"
  32. #include "core/math/geometry_2d.h"
  33. #include "core/os/keyboard.h"
  34. #include "editor/editor_node.h"
  35. #include "editor/editor_settings.h"
  36. #include "editor/editor_string_names.h"
  37. #include "editor/editor_undo_redo_manager.h"
  38. #include "editor/themes/editor_scale.h"
  39. #include "scene/gui/button.h"
  40. #include "scene/gui/dialogs.h"
  41. #include "scene/gui/separator.h"
  42. bool AbstractPolygon2DEditor::Vertex::operator==(const AbstractPolygon2DEditor::Vertex &p_vertex) const {
  43. return polygon == p_vertex.polygon && vertex == p_vertex.vertex;
  44. }
  45. bool AbstractPolygon2DEditor::Vertex::operator!=(const AbstractPolygon2DEditor::Vertex &p_vertex) const {
  46. return !(*this == p_vertex);
  47. }
  48. bool AbstractPolygon2DEditor::Vertex::valid() const {
  49. return vertex >= 0;
  50. }
  51. bool AbstractPolygon2DEditor::_is_empty() const {
  52. if (!_get_node()) {
  53. return true;
  54. }
  55. const int n = _get_polygon_count();
  56. for (int i = 0; i < n; i++) {
  57. Vector<Vector2> vertices = _get_polygon(i);
  58. if (vertices.size() != 0) {
  59. return false;
  60. }
  61. }
  62. return true;
  63. }
  64. bool AbstractPolygon2DEditor::_is_line() const {
  65. return false;
  66. }
  67. bool AbstractPolygon2DEditor::_has_uv() const {
  68. return false;
  69. }
  70. int AbstractPolygon2DEditor::_get_polygon_count() const {
  71. return 1;
  72. }
  73. Variant AbstractPolygon2DEditor::_get_polygon(int p_idx) const {
  74. return _get_node()->get("polygon");
  75. }
  76. void AbstractPolygon2DEditor::_set_polygon(int p_idx, const Variant &p_polygon) const {
  77. _get_node()->set("polygon", p_polygon);
  78. }
  79. void AbstractPolygon2DEditor::_action_set_polygon(int p_idx, const Variant &p_previous, const Variant &p_polygon) {
  80. Node2D *node = _get_node();
  81. EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
  82. undo_redo->add_do_method(node, "set_polygon", p_polygon);
  83. undo_redo->add_undo_method(node, "set_polygon", p_previous);
  84. }
  85. Vector2 AbstractPolygon2DEditor::_get_offset(int p_idx) const {
  86. return Vector2(0, 0);
  87. }
  88. void AbstractPolygon2DEditor::_commit_action() {
  89. EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
  90. undo_redo->add_do_method(canvas_item_editor, "update_viewport");
  91. undo_redo->add_undo_method(canvas_item_editor, "update_viewport");
  92. undo_redo->commit_action();
  93. }
  94. void AbstractPolygon2DEditor::_action_add_polygon(const Variant &p_polygon) {
  95. _action_set_polygon(0, p_polygon);
  96. }
  97. void AbstractPolygon2DEditor::_action_remove_polygon(int p_idx) {
  98. _action_set_polygon(p_idx, _get_polygon(p_idx), Vector<Vector2>());
  99. }
  100. void AbstractPolygon2DEditor::_action_set_polygon(int p_idx, const Variant &p_polygon) {
  101. _action_set_polygon(p_idx, _get_polygon(p_idx), p_polygon);
  102. }
  103. bool AbstractPolygon2DEditor::_has_resource() const {
  104. return true;
  105. }
  106. void AbstractPolygon2DEditor::_create_resource() {
  107. }
  108. void AbstractPolygon2DEditor::_menu_option(int p_option) {
  109. switch (p_option) {
  110. case MODE_CREATE: {
  111. mode = MODE_CREATE;
  112. button_create->set_pressed(true);
  113. button_edit->set_pressed(false);
  114. button_delete->set_pressed(false);
  115. } break;
  116. case MODE_EDIT: {
  117. _wip_close();
  118. mode = MODE_EDIT;
  119. button_create->set_pressed(false);
  120. button_edit->set_pressed(true);
  121. button_delete->set_pressed(false);
  122. } break;
  123. case MODE_DELETE: {
  124. _wip_close();
  125. mode = MODE_DELETE;
  126. button_create->set_pressed(false);
  127. button_edit->set_pressed(false);
  128. button_delete->set_pressed(true);
  129. } break;
  130. }
  131. }
  132. void AbstractPolygon2DEditor::_notification(int p_what) {
  133. switch (p_what) {
  134. case NOTIFICATION_ENTER_TREE:
  135. case NOTIFICATION_THEME_CHANGED: {
  136. button_create->set_button_icon(get_editor_theme_icon(SNAME("CurveCreate")));
  137. button_edit->set_button_icon(get_editor_theme_icon(SNAME("CurveEdit")));
  138. button_delete->set_button_icon(get_editor_theme_icon(SNAME("CurveDelete")));
  139. } break;
  140. case NOTIFICATION_READY: {
  141. disable_polygon_editing(false, String());
  142. button_edit->set_pressed(true);
  143. get_tree()->connect("node_removed", callable_mp(this, &AbstractPolygon2DEditor::_node_removed));
  144. create_resource->connect(SceneStringName(confirmed), callable_mp(this, &AbstractPolygon2DEditor::_create_resource));
  145. } break;
  146. }
  147. }
  148. void AbstractPolygon2DEditor::_node_removed(Node *p_node) {
  149. if (p_node == _get_node()) {
  150. edit(nullptr);
  151. hide();
  152. canvas_item_editor->update_viewport();
  153. }
  154. }
  155. void AbstractPolygon2DEditor::_wip_changed() {
  156. if (wip_active && _is_line()) {
  157. _set_polygon(0, wip);
  158. }
  159. }
  160. void AbstractPolygon2DEditor::_wip_cancel() {
  161. wip.clear();
  162. wip_active = false;
  163. edited_point = PosVertex();
  164. hover_point = Vertex();
  165. selected_point = Vertex();
  166. canvas_item_editor->update_viewport();
  167. }
  168. void AbstractPolygon2DEditor::_wip_close() {
  169. if (!wip_active) {
  170. return;
  171. }
  172. if (_is_line()) {
  173. _set_polygon(0, wip);
  174. } else if (wip.size() >= (_is_line() ? 2 : 3)) {
  175. EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
  176. undo_redo->create_action(TTR("Create Polygon"));
  177. _action_add_polygon(wip);
  178. if (_has_uv()) {
  179. undo_redo->add_do_method(_get_node(), "set_uv", Vector<Vector2>());
  180. undo_redo->add_undo_method(_get_node(), "set_uv", _get_node()->get("uv"));
  181. }
  182. _commit_action();
  183. } else {
  184. return;
  185. }
  186. mode = MODE_EDIT;
  187. button_edit->set_pressed(true);
  188. button_create->set_pressed(false);
  189. button_delete->set_pressed(false);
  190. wip.clear();
  191. wip_active = false;
  192. edited_point = PosVertex();
  193. hover_point = Vertex();
  194. selected_point = Vertex();
  195. }
  196. void AbstractPolygon2DEditor::disable_polygon_editing(bool p_disable, const String &p_reason) {
  197. _polygon_editing_enabled = !p_disable;
  198. button_create->set_disabled(p_disable);
  199. button_edit->set_disabled(p_disable);
  200. button_delete->set_disabled(p_disable);
  201. if (p_disable) {
  202. button_create->set_tooltip_text(p_reason);
  203. button_edit->set_tooltip_text(p_reason);
  204. button_delete->set_tooltip_text(p_reason);
  205. } else {
  206. button_create->set_tooltip_text(TTR("Create points."));
  207. button_edit->set_tooltip_text(TTR("Edit points.\nLMB: Move Point\nRMB: Erase Point"));
  208. button_delete->set_tooltip_text(TTR("Erase points."));
  209. }
  210. }
  211. bool AbstractPolygon2DEditor::forward_gui_input(const Ref<InputEvent> &p_event) {
  212. if (!_get_node() || !_polygon_editing_enabled) {
  213. return false;
  214. }
  215. if (!_get_node()->is_visible_in_tree()) {
  216. return false;
  217. }
  218. EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
  219. Ref<InputEventMouseButton> mb = p_event;
  220. if (!_has_resource()) {
  221. if (mb.is_valid() && mb->get_button_index() == MouseButton::LEFT && mb->is_pressed()) {
  222. create_resource->set_text(String("No polygon resource on this node.\nCreate and assign one?"));
  223. create_resource->popup_centered();
  224. }
  225. return (mb.is_valid() && mb->get_button_index() == MouseButton::LEFT);
  226. }
  227. CanvasItemEditor::Tool tool = CanvasItemEditor::get_singleton()->get_current_tool();
  228. if (tool != CanvasItemEditor::TOOL_SELECT) {
  229. return false;
  230. }
  231. if (mb.is_valid()) {
  232. Transform2D xform = canvas_item_editor->get_canvas_transform() * _get_node()->get_global_transform();
  233. Vector2 gpoint = mb->get_position();
  234. Vector2 cpoint = _get_node()->to_local(canvas_item_editor->snap_point(canvas_item_editor->get_canvas_transform().affine_inverse().xform(mb->get_position())));
  235. if (mode == MODE_EDIT || (_is_line() && mode == MODE_CREATE)) {
  236. if (mb->get_button_index() == MouseButton::LEFT) {
  237. if (mb->is_pressed()) {
  238. if (mb->is_meta_pressed() || mb->is_ctrl_pressed() || mb->is_shift_pressed() || mb->is_alt_pressed()) {
  239. return false;
  240. }
  241. const PosVertex closest = closest_point(gpoint);
  242. if (closest.valid()) {
  243. original_mouse_pos = gpoint;
  244. pre_move_edit = _get_polygon(closest.polygon);
  245. edited_point = PosVertex(closest, xform.affine_inverse().xform(closest.pos));
  246. selected_point = closest;
  247. edge_point = PosVertex();
  248. canvas_item_editor->update_viewport();
  249. return true;
  250. } else {
  251. selected_point = Vertex();
  252. const PosVertex insert = closest_edge_point(gpoint);
  253. if (insert.valid()) {
  254. Vector<Vector2> vertices = _get_polygon(insert.polygon);
  255. if (vertices.size() < (_is_line() ? 2 : 3)) {
  256. vertices.push_back(cpoint);
  257. undo_redo->create_action(TTR("Edit Polygon"));
  258. selected_point = Vertex(insert.polygon, vertices.size());
  259. _action_set_polygon(insert.polygon, vertices);
  260. _commit_action();
  261. return true;
  262. } else {
  263. edited_point = PosVertex(insert.polygon, insert.vertex + 1, xform.affine_inverse().xform(insert.pos));
  264. vertices.insert(edited_point.vertex, edited_point.pos);
  265. pre_move_edit = vertices;
  266. selected_point = Vertex(edited_point.polygon, edited_point.vertex);
  267. edge_point = PosVertex();
  268. undo_redo->create_action(TTR("Insert Point"));
  269. _action_set_polygon(insert.polygon, vertices);
  270. _commit_action();
  271. return true;
  272. }
  273. }
  274. }
  275. } else {
  276. if (edited_point.valid()) {
  277. if (original_mouse_pos != gpoint) {
  278. Vector<Vector2> vertices = _get_polygon(edited_point.polygon);
  279. ERR_FAIL_INDEX_V(edited_point.vertex, vertices.size(), false);
  280. vertices.write[edited_point.vertex] = edited_point.pos - _get_offset(edited_point.polygon);
  281. undo_redo->create_action(TTR("Edit Polygon"));
  282. _action_set_polygon(edited_point.polygon, pre_move_edit, vertices);
  283. _commit_action();
  284. }
  285. edited_point = PosVertex();
  286. return true;
  287. }
  288. }
  289. } else if (mb->get_button_index() == MouseButton::RIGHT && mb->is_pressed() && !edited_point.valid()) {
  290. const PosVertex closest = closest_point(gpoint);
  291. if (closest.valid()) {
  292. remove_point(closest);
  293. return true;
  294. }
  295. }
  296. } else if (mode == MODE_DELETE) {
  297. if (mb->get_button_index() == MouseButton::LEFT && mb->is_pressed()) {
  298. const PosVertex closest = closest_point(gpoint);
  299. if (closest.valid()) {
  300. remove_point(closest);
  301. return true;
  302. }
  303. }
  304. }
  305. if (mode == MODE_CREATE) {
  306. if (mb->get_button_index() == MouseButton::LEFT && mb->is_pressed()) {
  307. if (_is_line()) {
  308. // for lines, we don't have a wip mode, and we can undo each single add point.
  309. Vector<Vector2> vertices = _get_polygon(0);
  310. vertices.push_back(cpoint);
  311. undo_redo->create_action(TTR("Insert Point"));
  312. _action_set_polygon(0, vertices);
  313. _commit_action();
  314. return true;
  315. } else if (!wip_active) {
  316. wip.clear();
  317. wip.push_back(cpoint);
  318. wip_active = true;
  319. _wip_changed();
  320. edited_point = PosVertex(-1, 1, cpoint);
  321. canvas_item_editor->update_viewport();
  322. hover_point = Vertex();
  323. selected_point = Vertex(0);
  324. edge_point = PosVertex();
  325. return true;
  326. } else {
  327. const real_t grab_threshold = EDITOR_GET("editors/polygon_editor/point_grab_radius");
  328. if (!_is_line() && wip.size() > 1 && xform.xform(wip[0]).distance_to(xform.xform(cpoint)) < grab_threshold) {
  329. //wip closed
  330. _wip_close();
  331. return true;
  332. } else {
  333. //add wip point
  334. wip.push_back(cpoint);
  335. _wip_changed();
  336. edited_point = PosVertex(-1, wip.size(), cpoint);
  337. selected_point = Vertex(wip.size() - 1);
  338. canvas_item_editor->update_viewport();
  339. return true;
  340. }
  341. }
  342. } else if (mb->get_button_index() == MouseButton::RIGHT && mb->is_pressed() && wip_active) {
  343. _wip_cancel();
  344. }
  345. }
  346. }
  347. Ref<InputEventMouseMotion> mm = p_event;
  348. if (mm.is_valid()) {
  349. Vector2 gpoint = mm->get_position();
  350. if (edited_point.valid() && (wip_active || mm->get_button_mask().has_flag(MouseButtonMask::LEFT))) {
  351. Vector2 cpoint = _get_node()->to_local(canvas_item_editor->snap_point(canvas_item_editor->get_canvas_transform().affine_inverse().xform(gpoint)));
  352. //Move the point in a single axis. Should only work when editing a polygon and while holding shift.
  353. if (mode == MODE_EDIT && mm->is_shift_pressed()) {
  354. Vector2 old_point = pre_move_edit.get(selected_point.vertex);
  355. if (ABS(cpoint.x - old_point.x) > ABS(cpoint.y - old_point.y)) {
  356. cpoint.y = old_point.y;
  357. } else {
  358. cpoint.x = old_point.x;
  359. }
  360. }
  361. edited_point = PosVertex(edited_point, cpoint);
  362. if (!wip_active) {
  363. Vector<Vector2> vertices = _get_polygon(edited_point.polygon);
  364. ERR_FAIL_INDEX_V(edited_point.vertex, vertices.size(), false);
  365. vertices.write[edited_point.vertex] = cpoint - _get_offset(edited_point.polygon);
  366. _set_polygon(edited_point.polygon, vertices);
  367. }
  368. canvas_item_editor->update_viewport();
  369. } else if (mode == MODE_EDIT || (_is_line() && mode == MODE_CREATE)) {
  370. const PosVertex new_hover_point = closest_point(gpoint);
  371. if (hover_point != new_hover_point) {
  372. hover_point = new_hover_point;
  373. canvas_item_editor->update_viewport();
  374. }
  375. bool edge_hover = false;
  376. if (!hover_point.valid()) {
  377. const PosVertex on_edge_vertex = closest_edge_point(gpoint);
  378. if (on_edge_vertex.valid()) {
  379. hover_point = Vertex();
  380. edge_point = on_edge_vertex;
  381. canvas_item_editor->update_viewport();
  382. edge_hover = true;
  383. }
  384. }
  385. if (!edge_hover && edge_point.valid()) {
  386. edge_point = PosVertex();
  387. canvas_item_editor->update_viewport();
  388. }
  389. }
  390. }
  391. Ref<InputEventKey> k = p_event;
  392. if (k.is_valid() && k->is_pressed()) {
  393. if (k->get_keycode() == Key::KEY_DELETE || k->get_keycode() == Key::BACKSPACE) {
  394. if (wip_active && selected_point.polygon == -1) {
  395. if (wip.size() > selected_point.vertex) {
  396. wip.remove_at(selected_point.vertex);
  397. _wip_changed();
  398. selected_point = wip.size() - 1;
  399. canvas_item_editor->update_viewport();
  400. return true;
  401. }
  402. } else {
  403. const Vertex active_point = get_active_point();
  404. if (active_point.valid()) {
  405. remove_point(active_point);
  406. return true;
  407. }
  408. }
  409. } else if (wip_active && k->get_keycode() == Key::ENTER) {
  410. _wip_close();
  411. } else if (wip_active && k->get_keycode() == Key::ESCAPE) {
  412. _wip_cancel();
  413. }
  414. }
  415. return false;
  416. }
  417. void AbstractPolygon2DEditor::forward_canvas_draw_over_viewport(Control *p_overlay) {
  418. if (!_get_node()) {
  419. return;
  420. }
  421. if (!_get_node()->is_visible_in_tree()) {
  422. return;
  423. }
  424. Transform2D xform = canvas_item_editor->get_canvas_transform() * _get_node()->get_global_transform();
  425. // All polygon points are sharp, so use the sharp handle icon
  426. const Ref<Texture2D> handle = get_editor_theme_icon(SNAME("EditorPathSharpHandle"));
  427. const Vertex active_point = get_active_point();
  428. const int n_polygons = _get_polygon_count();
  429. const bool is_closed = !_is_line();
  430. for (int j = -1; j < n_polygons; j++) {
  431. if (wip_active && wip_destructive && j != -1) {
  432. continue;
  433. }
  434. Vector<Vector2> points;
  435. Vector2 offset;
  436. if (wip_active && j == edited_point.polygon) {
  437. points = Variant(wip);
  438. offset = Vector2(0, 0);
  439. } else {
  440. if (j == -1) {
  441. continue;
  442. }
  443. points = _get_polygon(j);
  444. offset = _get_offset(j);
  445. }
  446. if (!wip_active && j == edited_point.polygon && EDITOR_GET("editors/polygon_editor/show_previous_outline")) {
  447. const Color col = Color(0.5, 0.5, 0.5); // FIXME polygon->get_outline_color();
  448. const int n = pre_move_edit.size();
  449. for (int i = 0; i < n - (is_closed ? 0 : 1); i++) {
  450. Vector2 p, p2;
  451. p = pre_move_edit[i] + offset;
  452. p2 = pre_move_edit[(i + 1) % n] + offset;
  453. Vector2 point = xform.xform(p);
  454. Vector2 next_point = xform.xform(p2);
  455. p_overlay->draw_line(point, next_point, col, Math::round(2 * EDSCALE));
  456. }
  457. }
  458. const int n_points = points.size();
  459. const Color col = Color(1, 0.3, 0.1, 0.8);
  460. for (int i = 0; i < n_points; i++) {
  461. const Vertex vertex(j, i);
  462. const Vector2 p = (vertex == edited_point) ? edited_point.pos : (points[i] + offset);
  463. const Vector2 point = xform.xform(p);
  464. if (is_closed || i < n_points - 1) {
  465. Vector2 p2;
  466. if (j == edited_point.polygon &&
  467. ((wip_active && i == n_points - 1) || (((i + 1) % n_points) == edited_point.vertex))) {
  468. p2 = edited_point.pos;
  469. } else {
  470. p2 = points[(i + 1) % n_points] + offset;
  471. }
  472. const Vector2 next_point = xform.xform(p2);
  473. p_overlay->draw_line(point, next_point, col, Math::round(2 * EDSCALE));
  474. }
  475. }
  476. for (int i = 0; i < n_points; i++) {
  477. const Vertex vertex(j, i);
  478. const Vector2 p = (vertex == edited_point) ? edited_point.pos : (points[i] + offset);
  479. const Vector2 point = xform.xform(p);
  480. const Color overlay_modulate = vertex == active_point ? Color(0.4, 1, 1) : Color(1, 1, 1);
  481. p_overlay->draw_texture(handle, point - handle->get_size() * 0.5, overlay_modulate);
  482. if (vertex == hover_point) {
  483. Ref<Font> font = get_theme_font(SNAME("bold"), EditorStringName(EditorFonts));
  484. int font_size = 1.3 * get_theme_font_size(SNAME("bold_size"), EditorStringName(EditorFonts));
  485. String num = String::num(vertex.vertex);
  486. Size2 num_size = font->get_string_size(num, HORIZONTAL_ALIGNMENT_LEFT, -1, font_size);
  487. const float outline_size = 4;
  488. Color font_color = get_theme_color(SceneStringName(font_color), EditorStringName(Editor));
  489. Color outline_color = font_color.inverted();
  490. p_overlay->draw_string_outline(font, point - num_size * 0.5, num, HORIZONTAL_ALIGNMENT_LEFT, -1, font_size, outline_size, outline_color);
  491. p_overlay->draw_string(font, point - num_size * 0.5, num, HORIZONTAL_ALIGNMENT_LEFT, -1, font_size, font_color);
  492. }
  493. }
  494. }
  495. if (edge_point.valid()) {
  496. Ref<Texture2D> add_handle = get_editor_theme_icon(SNAME("EditorHandleAdd"));
  497. p_overlay->draw_texture(add_handle, edge_point.pos - add_handle->get_size() * 0.5);
  498. }
  499. }
  500. void AbstractPolygon2DEditor::edit(Node *p_polygon) {
  501. if (!canvas_item_editor) {
  502. canvas_item_editor = CanvasItemEditor::get_singleton();
  503. }
  504. if (p_polygon) {
  505. _set_node(p_polygon);
  506. // Enable the pencil tool if the polygon is empty.
  507. if (_is_empty()) {
  508. _menu_option(MODE_CREATE);
  509. } else {
  510. _menu_option(MODE_EDIT);
  511. }
  512. wip.clear();
  513. wip_active = false;
  514. edited_point = PosVertex();
  515. hover_point = Vertex();
  516. selected_point = Vertex();
  517. } else {
  518. _set_node(nullptr);
  519. }
  520. canvas_item_editor->update_viewport();
  521. }
  522. void AbstractPolygon2DEditor::remove_point(const Vertex &p_vertex) {
  523. EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
  524. Vector<Vector2> vertices = _get_polygon(p_vertex.polygon);
  525. if (vertices.size() > (_is_line() ? 2 : 3)) {
  526. vertices.remove_at(p_vertex.vertex);
  527. undo_redo->create_action(TTR("Edit Polygon (Remove Point)"));
  528. _action_set_polygon(p_vertex.polygon, vertices);
  529. _commit_action();
  530. } else {
  531. undo_redo->create_action(TTR("Remove Polygon And Point"));
  532. _action_remove_polygon(p_vertex.polygon);
  533. _commit_action();
  534. }
  535. if (_is_empty()) {
  536. _menu_option(MODE_CREATE);
  537. }
  538. hover_point = Vertex();
  539. if (selected_point == p_vertex) {
  540. selected_point = Vertex();
  541. }
  542. }
  543. AbstractPolygon2DEditor::Vertex AbstractPolygon2DEditor::get_active_point() const {
  544. return hover_point.valid() ? hover_point : selected_point;
  545. }
  546. AbstractPolygon2DEditor::PosVertex AbstractPolygon2DEditor::closest_point(const Vector2 &p_pos) const {
  547. const real_t grab_threshold = EDITOR_GET("editors/polygon_editor/point_grab_radius");
  548. const int n_polygons = _get_polygon_count();
  549. const Transform2D xform = canvas_item_editor->get_canvas_transform() * _get_node()->get_global_transform();
  550. PosVertex closest;
  551. real_t closest_dist = 1e10;
  552. for (int j = 0; j < n_polygons; j++) {
  553. Vector<Vector2> points = _get_polygon(j);
  554. const Vector2 offset = _get_offset(j);
  555. const int n_points = points.size();
  556. for (int i = 0; i < n_points; i++) {
  557. Vector2 cp = xform.xform(points[i] + offset);
  558. real_t d = cp.distance_to(p_pos);
  559. if (d < closest_dist && d < grab_threshold) {
  560. closest_dist = d;
  561. closest = PosVertex(j, i, cp);
  562. }
  563. }
  564. }
  565. return closest;
  566. }
  567. AbstractPolygon2DEditor::PosVertex AbstractPolygon2DEditor::closest_edge_point(const Vector2 &p_pos) const {
  568. const real_t grab_threshold = EDITOR_GET("editors/polygon_editor/point_grab_radius");
  569. const real_t eps = grab_threshold * 2;
  570. const real_t eps2 = eps * eps;
  571. const int n_polygons = _get_polygon_count();
  572. const Transform2D xform = canvas_item_editor->get_canvas_transform() * _get_node()->get_global_transform();
  573. PosVertex closest;
  574. real_t closest_dist = 1e10;
  575. for (int j = 0; j < n_polygons; j++) {
  576. Vector<Vector2> points = _get_polygon(j);
  577. const Vector2 offset = _get_offset(j);
  578. const int n_points = points.size();
  579. const int n_segments = n_points - (_is_line() ? 1 : 0);
  580. for (int i = 0; i < n_segments; i++) {
  581. Vector2 segment[2] = { xform.xform(points[i] + offset),
  582. xform.xform(points[(i + 1) % n_points] + offset) };
  583. Vector2 cp = Geometry2D::get_closest_point_to_segment(p_pos, segment);
  584. if (cp.distance_squared_to(segment[0]) < eps2 || cp.distance_squared_to(segment[1]) < eps2) {
  585. continue; //not valid to reuse point
  586. }
  587. real_t d = cp.distance_to(p_pos);
  588. if (d < closest_dist && d < grab_threshold) {
  589. closest_dist = d;
  590. closest = PosVertex(j, i, cp);
  591. }
  592. }
  593. }
  594. return closest;
  595. }
  596. AbstractPolygon2DEditor::AbstractPolygon2DEditor(bool p_wip_destructive) {
  597. edited_point = PosVertex();
  598. wip_destructive = p_wip_destructive;
  599. hover_point = Vertex();
  600. selected_point = Vertex();
  601. edge_point = PosVertex();
  602. button_create = memnew(Button);
  603. button_create->set_theme_type_variation("FlatButton");
  604. add_child(button_create);
  605. button_create->connect(SceneStringName(pressed), callable_mp(this, &AbstractPolygon2DEditor::_menu_option).bind(MODE_CREATE));
  606. button_create->set_toggle_mode(true);
  607. button_edit = memnew(Button);
  608. button_edit->set_theme_type_variation("FlatButton");
  609. add_child(button_edit);
  610. button_edit->connect(SceneStringName(pressed), callable_mp(this, &AbstractPolygon2DEditor::_menu_option).bind(MODE_EDIT));
  611. button_edit->set_toggle_mode(true);
  612. button_delete = memnew(Button);
  613. button_delete->set_theme_type_variation("FlatButton");
  614. add_child(button_delete);
  615. button_delete->connect(SceneStringName(pressed), callable_mp(this, &AbstractPolygon2DEditor::_menu_option).bind(MODE_DELETE));
  616. button_delete->set_toggle_mode(true);
  617. create_resource = memnew(ConfirmationDialog);
  618. add_child(create_resource);
  619. create_resource->set_ok_button_text(TTR("Create"));
  620. }
  621. void AbstractPolygon2DEditorPlugin::edit(Object *p_object) {
  622. Node *polygon_node = Object::cast_to<Node>(p_object);
  623. polygon_editor->edit(polygon_node);
  624. make_visible(polygon_node != nullptr);
  625. }
  626. bool AbstractPolygon2DEditorPlugin::handles(Object *p_object) const {
  627. return p_object->is_class(klass);
  628. }
  629. void AbstractPolygon2DEditorPlugin::make_visible(bool p_visible) {
  630. if (p_visible) {
  631. polygon_editor->show();
  632. } else {
  633. polygon_editor->hide();
  634. polygon_editor->edit(nullptr);
  635. }
  636. }
  637. AbstractPolygon2DEditorPlugin::AbstractPolygon2DEditorPlugin(AbstractPolygon2DEditor *p_polygon_editor, const String &p_class) :
  638. polygon_editor(p_polygon_editor),
  639. klass(p_class) {
  640. CanvasItemEditor::get_singleton()->add_control_to_menu_panel(polygon_editor);
  641. polygon_editor->hide();
  642. }
  643. AbstractPolygon2DEditorPlugin::~AbstractPolygon2DEditorPlugin() {
  644. }