ScriptSignalsGenerator.cs 21 KB

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  1. using System.Collections.Generic;
  2. using System.Linq;
  3. using System.Text;
  4. using Microsoft.CodeAnalysis;
  5. using Microsoft.CodeAnalysis.CSharp.Syntax;
  6. using Microsoft.CodeAnalysis.Text;
  7. namespace Godot.SourceGenerators
  8. {
  9. [Generator]
  10. public class ScriptSignalsGenerator : ISourceGenerator
  11. {
  12. public void Initialize(GeneratorInitializationContext context)
  13. {
  14. }
  15. public void Execute(GeneratorExecutionContext context)
  16. {
  17. if (context.IsGodotSourceGeneratorDisabled("ScriptSignals"))
  18. return;
  19. INamedTypeSymbol[] godotClasses = context
  20. .Compilation.SyntaxTrees
  21. .SelectMany(tree =>
  22. tree.GetRoot().DescendantNodes()
  23. .OfType<ClassDeclarationSyntax>()
  24. .SelectGodotScriptClasses(context.Compilation)
  25. // Report and skip non-partial classes
  26. .Where(x =>
  27. {
  28. if (x.cds.IsPartial())
  29. {
  30. if (x.cds.IsNested() && !x.cds.AreAllOuterTypesPartial(out _))
  31. {
  32. return false;
  33. }
  34. return true;
  35. }
  36. return false;
  37. })
  38. .Select(x => x.symbol)
  39. )
  40. .Distinct<INamedTypeSymbol>(SymbolEqualityComparer.Default)
  41. .ToArray();
  42. if (godotClasses.Length > 0)
  43. {
  44. var typeCache = new MarshalUtils.TypeCache(context.Compilation);
  45. foreach (var godotClass in godotClasses)
  46. {
  47. VisitGodotScriptClass(context, typeCache, godotClass);
  48. }
  49. }
  50. }
  51. internal static string SignalDelegateSuffix = "EventHandler";
  52. private static void VisitGodotScriptClass(
  53. GeneratorExecutionContext context,
  54. MarshalUtils.TypeCache typeCache,
  55. INamedTypeSymbol symbol
  56. )
  57. {
  58. INamespaceSymbol namespaceSymbol = symbol.ContainingNamespace;
  59. string classNs = namespaceSymbol != null && !namespaceSymbol.IsGlobalNamespace ?
  60. namespaceSymbol.FullQualifiedNameOmitGlobal() :
  61. string.Empty;
  62. bool hasNamespace = classNs.Length != 0;
  63. bool isInnerClass = symbol.ContainingType != null;
  64. string uniqueHint = symbol.FullQualifiedNameOmitGlobal().SanitizeQualifiedNameForUniqueHint()
  65. + "_ScriptSignals.generated";
  66. var source = new StringBuilder();
  67. source.Append("using Godot;\n");
  68. source.Append("using Godot.NativeInterop;\n");
  69. source.Append("\n");
  70. if (hasNamespace)
  71. {
  72. source.Append("namespace ");
  73. source.Append(classNs);
  74. source.Append(" {\n\n");
  75. }
  76. if (isInnerClass)
  77. {
  78. var containingType = symbol.ContainingType;
  79. AppendPartialContainingTypeDeclarations(containingType);
  80. void AppendPartialContainingTypeDeclarations(INamedTypeSymbol? containingType)
  81. {
  82. if (containingType == null)
  83. return;
  84. AppendPartialContainingTypeDeclarations(containingType.ContainingType);
  85. source.Append("partial ");
  86. source.Append(containingType.GetDeclarationKeyword());
  87. source.Append(" ");
  88. source.Append(containingType.NameWithTypeParameters());
  89. source.Append("\n{\n");
  90. }
  91. }
  92. source.Append("partial class ");
  93. source.Append(symbol.NameWithTypeParameters());
  94. source.Append("\n{\n");
  95. var members = symbol.GetMembers();
  96. var signalDelegateSymbols = members
  97. .Where(s => s.Kind == SymbolKind.NamedType)
  98. .Cast<INamedTypeSymbol>()
  99. .Where(namedTypeSymbol => namedTypeSymbol.TypeKind == TypeKind.Delegate)
  100. .Where(s => s.GetAttributes()
  101. .Any(a => a.AttributeClass?.IsGodotSignalAttribute() ?? false));
  102. List<GodotSignalDelegateData> godotSignalDelegates = new();
  103. foreach (var signalDelegateSymbol in signalDelegateSymbols)
  104. {
  105. if (!signalDelegateSymbol.Name.EndsWith(SignalDelegateSuffix))
  106. {
  107. context.ReportDiagnostic(Diagnostic.Create(
  108. Common.SignalDelegateMissingSuffixRule,
  109. signalDelegateSymbol.Locations.FirstLocationWithSourceTreeOrDefault(),
  110. signalDelegateSymbol.ToDisplayString()
  111. ));
  112. continue;
  113. }
  114. string signalName = signalDelegateSymbol.Name;
  115. signalName = signalName.Substring(0, signalName.Length - SignalDelegateSuffix.Length);
  116. var invokeMethodData = signalDelegateSymbol
  117. .DelegateInvokeMethod?.HasGodotCompatibleSignature(typeCache);
  118. if (invokeMethodData == null)
  119. {
  120. if (signalDelegateSymbol.DelegateInvokeMethod is IMethodSymbol methodSymbol)
  121. {
  122. foreach (var parameter in methodSymbol.Parameters)
  123. {
  124. if (parameter.RefKind != RefKind.None)
  125. {
  126. context.ReportDiagnostic(Diagnostic.Create(
  127. Common.SignalParameterTypeNotSupportedRule,
  128. parameter.Locations.FirstLocationWithSourceTreeOrDefault(),
  129. parameter.ToDisplayString()
  130. ));
  131. continue;
  132. }
  133. var marshalType = MarshalUtils.ConvertManagedTypeToMarshalType(parameter.Type, typeCache);
  134. if (marshalType == null)
  135. {
  136. context.ReportDiagnostic(Diagnostic.Create(
  137. Common.SignalParameterTypeNotSupportedRule,
  138. parameter.Locations.FirstLocationWithSourceTreeOrDefault(),
  139. parameter.ToDisplayString()
  140. ));
  141. }
  142. }
  143. if (!methodSymbol.ReturnsVoid)
  144. {
  145. context.ReportDiagnostic(Diagnostic.Create(
  146. Common.SignalDelegateSignatureMustReturnVoidRule,
  147. signalDelegateSymbol.Locations.FirstLocationWithSourceTreeOrDefault(),
  148. signalDelegateSymbol.ToDisplayString()
  149. ));
  150. }
  151. }
  152. continue;
  153. }
  154. godotSignalDelegates.Add(new(signalName, signalDelegateSymbol, invokeMethodData.Value));
  155. }
  156. source.Append("#pragma warning disable CS0109 // Disable warning about redundant 'new' keyword\n");
  157. source.Append(" /// <summary>\n")
  158. .Append(" /// Cached StringNames for the signals contained in this class, for fast lookup.\n")
  159. .Append(" /// </summary>\n");
  160. source.Append(
  161. $" public new class SignalName : {symbol.BaseType!.FullQualifiedNameIncludeGlobal()}.SignalName {{\n");
  162. // Generate cached StringNames for methods and properties, for fast lookup
  163. foreach (var signalDelegate in godotSignalDelegates)
  164. {
  165. string signalName = signalDelegate.Name;
  166. source.Append(" /// <summary>\n")
  167. .Append(" /// Cached name for the '")
  168. .Append(signalName)
  169. .Append("' signal.\n")
  170. .Append(" /// </summary>\n");
  171. source.Append(" public new static readonly global::Godot.StringName @");
  172. source.Append(signalName);
  173. source.Append(" = \"");
  174. source.Append(signalName);
  175. source.Append("\";\n");
  176. }
  177. source.Append(" }\n"); // class GodotInternal
  178. // Generate GetGodotSignalList
  179. if (godotSignalDelegates.Count > 0)
  180. {
  181. const string ListType = "global::System.Collections.Generic.List<global::Godot.Bridge.MethodInfo>";
  182. source.Append(" /// <summary>\n")
  183. .Append(" /// Get the signal information for all the signals declared in this class.\n")
  184. .Append(" /// This method is used by Godot to register the available signals in the editor.\n")
  185. .Append(" /// Do not call this method.\n")
  186. .Append(" /// </summary>\n");
  187. source.Append(" [global::System.ComponentModel.EditorBrowsable(global::System.ComponentModel.EditorBrowsableState.Never)]\n");
  188. source.Append(" internal new static ")
  189. .Append(ListType)
  190. .Append(" GetGodotSignalList()\n {\n");
  191. source.Append(" var signals = new ")
  192. .Append(ListType)
  193. .Append("(")
  194. .Append(godotSignalDelegates.Count)
  195. .Append(");\n");
  196. foreach (var signalDelegateData in godotSignalDelegates)
  197. {
  198. var methodInfo = DetermineMethodInfo(signalDelegateData);
  199. AppendMethodInfo(source, methodInfo);
  200. }
  201. source.Append(" return signals;\n");
  202. source.Append(" }\n");
  203. }
  204. source.Append("#pragma warning restore CS0109\n");
  205. // Generate signal event
  206. foreach (var signalDelegate in godotSignalDelegates)
  207. {
  208. string signalName = signalDelegate.Name;
  209. // TODO: Hide backing event from code-completion and debugger
  210. // The reason we have a backing field is to hide the invoke method from the event,
  211. // as it doesn't emit the signal, only the event delegates. This can confuse users.
  212. // Maybe we should directly connect the delegates, as we do with native signals?
  213. source.Append(" private ")
  214. .Append(signalDelegate.DelegateSymbol.FullQualifiedNameIncludeGlobal())
  215. .Append(" backing_")
  216. .Append(signalName)
  217. .Append(";\n");
  218. source.Append(
  219. $" /// <inheritdoc cref=\"{signalDelegate.DelegateSymbol.FullQualifiedNameIncludeGlobal()}\"/>\n");
  220. source.Append($" {signalDelegate.DelegateSymbol.GetAccessibilityKeyword()} event ")
  221. .Append(signalDelegate.DelegateSymbol.FullQualifiedNameIncludeGlobal())
  222. .Append(" @")
  223. .Append(signalName)
  224. .Append(" {\n")
  225. .Append(" add => backing_")
  226. .Append(signalName)
  227. .Append(" += value;\n")
  228. .Append(" remove => backing_")
  229. .Append(signalName)
  230. .Append(" -= value;\n")
  231. .Append("}\n");
  232. // Generate EmitSignal{EventName} method to raise the event
  233. var invokeMethodSymbol = signalDelegate.InvokeMethodData.Method;
  234. int paramCount = invokeMethodSymbol.Parameters.Length;
  235. string raiseMethodModifiers = signalDelegate.DelegateSymbol.ContainingType.IsSealed ?
  236. "private" :
  237. "protected";
  238. source.Append($" {raiseMethodModifiers} void EmitSignal{signalName}(");
  239. for (int i = 0; i < paramCount; i++)
  240. {
  241. var paramSymbol = invokeMethodSymbol.Parameters[i];
  242. source.Append($"{paramSymbol.Type.FullQualifiedNameIncludeGlobal()} @{paramSymbol.Name}");
  243. if (i < paramCount - 1)
  244. {
  245. source.Append(", ");
  246. }
  247. }
  248. source.Append(")\n");
  249. source.Append(" {\n");
  250. source.Append($" EmitSignal(SignalName.{signalName}");
  251. foreach (var paramSymbol in invokeMethodSymbol.Parameters)
  252. {
  253. // Enums must be converted to the underlying type before they can be implicitly converted to Variant
  254. if (paramSymbol.Type.TypeKind == TypeKind.Enum)
  255. {
  256. var underlyingType = ((INamedTypeSymbol)paramSymbol.Type).EnumUnderlyingType!;
  257. source.Append($", ({underlyingType.FullQualifiedNameIncludeGlobal()})@{paramSymbol.Name}");
  258. continue;
  259. }
  260. source.Append($", @{paramSymbol.Name}");
  261. }
  262. source.Append(");\n");
  263. source.Append(" }\n");
  264. }
  265. // Generate RaiseGodotClassSignalCallbacks
  266. if (godotSignalDelegates.Count > 0)
  267. {
  268. source.Append(" /// <inheritdoc/>\n");
  269. source.Append(" [global::System.ComponentModel.EditorBrowsable(global::System.ComponentModel.EditorBrowsableState.Never)]\n");
  270. source.Append(
  271. " protected override void RaiseGodotClassSignalCallbacks(in godot_string_name signal, ");
  272. source.Append("NativeVariantPtrArgs args)\n {\n");
  273. foreach (var signal in godotSignalDelegates)
  274. {
  275. GenerateSignalEventInvoker(signal, source);
  276. }
  277. source.Append(" base.RaiseGodotClassSignalCallbacks(signal, args);\n");
  278. source.Append(" }\n");
  279. }
  280. // Generate HasGodotClassSignal
  281. if (godotSignalDelegates.Count > 0)
  282. {
  283. source.Append(" /// <inheritdoc/>\n");
  284. source.Append(" [global::System.ComponentModel.EditorBrowsable(global::System.ComponentModel.EditorBrowsableState.Never)]\n");
  285. source.Append(
  286. " protected override bool HasGodotClassSignal(in godot_string_name signal)\n {\n");
  287. foreach (var signal in godotSignalDelegates)
  288. {
  289. GenerateHasSignalEntry(signal.Name, source);
  290. }
  291. source.Append(" return base.HasGodotClassSignal(signal);\n");
  292. source.Append(" }\n");
  293. }
  294. source.Append("}\n"); // partial class
  295. if (isInnerClass)
  296. {
  297. var containingType = symbol.ContainingType;
  298. while (containingType != null)
  299. {
  300. source.Append("}\n"); // outer class
  301. containingType = containingType.ContainingType;
  302. }
  303. }
  304. if (hasNamespace)
  305. {
  306. source.Append("\n}\n");
  307. }
  308. context.AddSource(uniqueHint, SourceText.From(source.ToString(), Encoding.UTF8));
  309. }
  310. private static void AppendMethodInfo(StringBuilder source, MethodInfo methodInfo)
  311. {
  312. source.Append(" signals.Add(new(name: SignalName.@")
  313. .Append(methodInfo.Name)
  314. .Append(", returnVal: ");
  315. AppendPropertyInfo(source, methodInfo.ReturnVal);
  316. source.Append(", flags: (global::Godot.MethodFlags)")
  317. .Append((int)methodInfo.Flags)
  318. .Append(", arguments: ");
  319. if (methodInfo.Arguments is { Count: > 0 })
  320. {
  321. source.Append("new() { ");
  322. foreach (var param in methodInfo.Arguments)
  323. {
  324. AppendPropertyInfo(source, param);
  325. // C# allows colon after the last element
  326. source.Append(", ");
  327. }
  328. source.Append(" }");
  329. }
  330. else
  331. {
  332. source.Append("null");
  333. }
  334. source.Append(", defaultArguments: null));\n");
  335. }
  336. private static void AppendPropertyInfo(StringBuilder source, PropertyInfo propertyInfo)
  337. {
  338. source.Append("new(type: (global::Godot.Variant.Type)")
  339. .Append((int)propertyInfo.Type)
  340. .Append(", name: \"")
  341. .Append(propertyInfo.Name)
  342. .Append("\", hint: (global::Godot.PropertyHint)")
  343. .Append((int)propertyInfo.Hint)
  344. .Append(", hintString: \"")
  345. .Append(propertyInfo.HintString)
  346. .Append("\", usage: (global::Godot.PropertyUsageFlags)")
  347. .Append((int)propertyInfo.Usage)
  348. .Append(", exported: ")
  349. .Append(propertyInfo.Exported ? "true" : "false");
  350. if (propertyInfo.ClassName != null)
  351. {
  352. source.Append(", className: new global::Godot.StringName(\"")
  353. .Append(propertyInfo.ClassName)
  354. .Append("\")");
  355. }
  356. source.Append(")");
  357. }
  358. private static MethodInfo DetermineMethodInfo(GodotSignalDelegateData signalDelegateData)
  359. {
  360. var invokeMethodData = signalDelegateData.InvokeMethodData;
  361. PropertyInfo returnVal;
  362. if (invokeMethodData.RetType != null)
  363. {
  364. returnVal = DeterminePropertyInfo(invokeMethodData.RetType.Value.MarshalType,
  365. invokeMethodData.RetType.Value.TypeSymbol,
  366. name: string.Empty);
  367. }
  368. else
  369. {
  370. returnVal = new PropertyInfo(VariantType.Nil, string.Empty, PropertyHint.None,
  371. hintString: null, PropertyUsageFlags.Default, exported: false);
  372. }
  373. int paramCount = invokeMethodData.ParamTypes.Length;
  374. List<PropertyInfo>? arguments;
  375. if (paramCount > 0)
  376. {
  377. arguments = new(capacity: paramCount);
  378. for (int i = 0; i < paramCount; i++)
  379. {
  380. arguments.Add(DeterminePropertyInfo(invokeMethodData.ParamTypes[i],
  381. invokeMethodData.Method.Parameters[i].Type,
  382. name: invokeMethodData.Method.Parameters[i].Name));
  383. }
  384. }
  385. else
  386. {
  387. arguments = null;
  388. }
  389. return new MethodInfo(signalDelegateData.Name, returnVal, MethodFlags.Default, arguments,
  390. defaultArguments: null);
  391. }
  392. private static PropertyInfo DeterminePropertyInfo(MarshalType marshalType, ITypeSymbol typeSymbol, string name)
  393. {
  394. var memberVariantType = MarshalUtils.ConvertMarshalTypeToVariantType(marshalType)!.Value;
  395. var propUsage = PropertyUsageFlags.Default;
  396. if (memberVariantType == VariantType.Nil)
  397. propUsage |= PropertyUsageFlags.NilIsVariant;
  398. string? className = null;
  399. if (memberVariantType == VariantType.Object && typeSymbol is INamedTypeSymbol namedTypeSymbol)
  400. {
  401. className = namedTypeSymbol.GetGodotScriptNativeClassName();
  402. }
  403. return new PropertyInfo(memberVariantType, name,
  404. PropertyHint.None, string.Empty, propUsage, className, exported: false);
  405. }
  406. private static void GenerateHasSignalEntry(
  407. string signalName,
  408. StringBuilder source
  409. )
  410. {
  411. source.Append(" ");
  412. source.Append("if (signal == SignalName.@");
  413. source.Append(signalName);
  414. source.Append(") {\n return true;\n }\n");
  415. }
  416. private static void GenerateSignalEventInvoker(
  417. GodotSignalDelegateData signal,
  418. StringBuilder source
  419. )
  420. {
  421. string signalName = signal.Name;
  422. var invokeMethodData = signal.InvokeMethodData;
  423. source.Append(" if (signal == SignalName.@");
  424. source.Append(signalName);
  425. source.Append(" && args.Count == ");
  426. source.Append(invokeMethodData.ParamTypes.Length);
  427. source.Append(") {\n");
  428. source.Append(" backing_");
  429. source.Append(signalName);
  430. source.Append("?.Invoke(");
  431. for (int i = 0; i < invokeMethodData.ParamTypes.Length; i++)
  432. {
  433. if (i != 0)
  434. source.Append(", ");
  435. source.AppendNativeVariantToManagedExpr(string.Concat("args[", i.ToString(), "]"),
  436. invokeMethodData.ParamTypeSymbols[i], invokeMethodData.ParamTypes[i]);
  437. }
  438. source.Append(");\n");
  439. source.Append(" return;\n");
  440. source.Append(" }\n");
  441. }
  442. }
  443. }