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- using System.Collections.Generic;
- using System.Linq;
- using System.Text;
- using Microsoft.CodeAnalysis;
- using Microsoft.CodeAnalysis.CSharp.Syntax;
- using Microsoft.CodeAnalysis.Text;
- namespace Godot.SourceGenerators
- {
- [Generator]
- public class ScriptSignalsGenerator : ISourceGenerator
- {
- public void Initialize(GeneratorInitializationContext context)
- {
- }
- public void Execute(GeneratorExecutionContext context)
- {
- if (context.IsGodotSourceGeneratorDisabled("ScriptSignals"))
- return;
- INamedTypeSymbol[] godotClasses = context
- .Compilation.SyntaxTrees
- .SelectMany(tree =>
- tree.GetRoot().DescendantNodes()
- .OfType<ClassDeclarationSyntax>()
- .SelectGodotScriptClasses(context.Compilation)
- // Report and skip non-partial classes
- .Where(x =>
- {
- if (x.cds.IsPartial())
- {
- if (x.cds.IsNested() && !x.cds.AreAllOuterTypesPartial(out _))
- {
- return false;
- }
- return true;
- }
- return false;
- })
- .Select(x => x.symbol)
- )
- .Distinct<INamedTypeSymbol>(SymbolEqualityComparer.Default)
- .ToArray();
- if (godotClasses.Length > 0)
- {
- var typeCache = new MarshalUtils.TypeCache(context.Compilation);
- foreach (var godotClass in godotClasses)
- {
- VisitGodotScriptClass(context, typeCache, godotClass);
- }
- }
- }
- internal static string SignalDelegateSuffix = "EventHandler";
- private static void VisitGodotScriptClass(
- GeneratorExecutionContext context,
- MarshalUtils.TypeCache typeCache,
- INamedTypeSymbol symbol
- )
- {
- INamespaceSymbol namespaceSymbol = symbol.ContainingNamespace;
- string classNs = namespaceSymbol != null && !namespaceSymbol.IsGlobalNamespace ?
- namespaceSymbol.FullQualifiedNameOmitGlobal() :
- string.Empty;
- bool hasNamespace = classNs.Length != 0;
- bool isInnerClass = symbol.ContainingType != null;
- string uniqueHint = symbol.FullQualifiedNameOmitGlobal().SanitizeQualifiedNameForUniqueHint()
- + "_ScriptSignals.generated";
- var source = new StringBuilder();
- source.Append("using Godot;\n");
- source.Append("using Godot.NativeInterop;\n");
- source.Append("\n");
- if (hasNamespace)
- {
- source.Append("namespace ");
- source.Append(classNs);
- source.Append(" {\n\n");
- }
- if (isInnerClass)
- {
- var containingType = symbol.ContainingType;
- AppendPartialContainingTypeDeclarations(containingType);
- void AppendPartialContainingTypeDeclarations(INamedTypeSymbol? containingType)
- {
- if (containingType == null)
- return;
- AppendPartialContainingTypeDeclarations(containingType.ContainingType);
- source.Append("partial ");
- source.Append(containingType.GetDeclarationKeyword());
- source.Append(" ");
- source.Append(containingType.NameWithTypeParameters());
- source.Append("\n{\n");
- }
- }
- source.Append("partial class ");
- source.Append(symbol.NameWithTypeParameters());
- source.Append("\n{\n");
- var members = symbol.GetMembers();
- var signalDelegateSymbols = members
- .Where(s => s.Kind == SymbolKind.NamedType)
- .Cast<INamedTypeSymbol>()
- .Where(namedTypeSymbol => namedTypeSymbol.TypeKind == TypeKind.Delegate)
- .Where(s => s.GetAttributes()
- .Any(a => a.AttributeClass?.IsGodotSignalAttribute() ?? false));
- List<GodotSignalDelegateData> godotSignalDelegates = new();
- foreach (var signalDelegateSymbol in signalDelegateSymbols)
- {
- if (!signalDelegateSymbol.Name.EndsWith(SignalDelegateSuffix))
- {
- context.ReportDiagnostic(Diagnostic.Create(
- Common.SignalDelegateMissingSuffixRule,
- signalDelegateSymbol.Locations.FirstLocationWithSourceTreeOrDefault(),
- signalDelegateSymbol.ToDisplayString()
- ));
- continue;
- }
- string signalName = signalDelegateSymbol.Name;
- signalName = signalName.Substring(0, signalName.Length - SignalDelegateSuffix.Length);
- var invokeMethodData = signalDelegateSymbol
- .DelegateInvokeMethod?.HasGodotCompatibleSignature(typeCache);
- if (invokeMethodData == null)
- {
- if (signalDelegateSymbol.DelegateInvokeMethod is IMethodSymbol methodSymbol)
- {
- foreach (var parameter in methodSymbol.Parameters)
- {
- if (parameter.RefKind != RefKind.None)
- {
- context.ReportDiagnostic(Diagnostic.Create(
- Common.SignalParameterTypeNotSupportedRule,
- parameter.Locations.FirstLocationWithSourceTreeOrDefault(),
- parameter.ToDisplayString()
- ));
- continue;
- }
- var marshalType = MarshalUtils.ConvertManagedTypeToMarshalType(parameter.Type, typeCache);
- if (marshalType == null)
- {
- context.ReportDiagnostic(Diagnostic.Create(
- Common.SignalParameterTypeNotSupportedRule,
- parameter.Locations.FirstLocationWithSourceTreeOrDefault(),
- parameter.ToDisplayString()
- ));
- }
- }
- if (!methodSymbol.ReturnsVoid)
- {
- context.ReportDiagnostic(Diagnostic.Create(
- Common.SignalDelegateSignatureMustReturnVoidRule,
- signalDelegateSymbol.Locations.FirstLocationWithSourceTreeOrDefault(),
- signalDelegateSymbol.ToDisplayString()
- ));
- }
- }
- continue;
- }
- godotSignalDelegates.Add(new(signalName, signalDelegateSymbol, invokeMethodData.Value));
- }
- source.Append("#pragma warning disable CS0109 // Disable warning about redundant 'new' keyword\n");
- source.Append(" /// <summary>\n")
- .Append(" /// Cached StringNames for the signals contained in this class, for fast lookup.\n")
- .Append(" /// </summary>\n");
- source.Append(
- $" public new class SignalName : {symbol.BaseType!.FullQualifiedNameIncludeGlobal()}.SignalName {{\n");
- // Generate cached StringNames for methods and properties, for fast lookup
- foreach (var signalDelegate in godotSignalDelegates)
- {
- string signalName = signalDelegate.Name;
- source.Append(" /// <summary>\n")
- .Append(" /// Cached name for the '")
- .Append(signalName)
- .Append("' signal.\n")
- .Append(" /// </summary>\n");
- source.Append(" public new static readonly global::Godot.StringName @");
- source.Append(signalName);
- source.Append(" = \"");
- source.Append(signalName);
- source.Append("\";\n");
- }
- source.Append(" }\n"); // class GodotInternal
- // Generate GetGodotSignalList
- if (godotSignalDelegates.Count > 0)
- {
- const string ListType = "global::System.Collections.Generic.List<global::Godot.Bridge.MethodInfo>";
- source.Append(" /// <summary>\n")
- .Append(" /// Get the signal information for all the signals declared in this class.\n")
- .Append(" /// This method is used by Godot to register the available signals in the editor.\n")
- .Append(" /// Do not call this method.\n")
- .Append(" /// </summary>\n");
- source.Append(" [global::System.ComponentModel.EditorBrowsable(global::System.ComponentModel.EditorBrowsableState.Never)]\n");
- source.Append(" internal new static ")
- .Append(ListType)
- .Append(" GetGodotSignalList()\n {\n");
- source.Append(" var signals = new ")
- .Append(ListType)
- .Append("(")
- .Append(godotSignalDelegates.Count)
- .Append(");\n");
- foreach (var signalDelegateData in godotSignalDelegates)
- {
- var methodInfo = DetermineMethodInfo(signalDelegateData);
- AppendMethodInfo(source, methodInfo);
- }
- source.Append(" return signals;\n");
- source.Append(" }\n");
- }
- source.Append("#pragma warning restore CS0109\n");
- // Generate signal event
- foreach (var signalDelegate in godotSignalDelegates)
- {
- string signalName = signalDelegate.Name;
- // TODO: Hide backing event from code-completion and debugger
- // The reason we have a backing field is to hide the invoke method from the event,
- // as it doesn't emit the signal, only the event delegates. This can confuse users.
- // Maybe we should directly connect the delegates, as we do with native signals?
- source.Append(" private ")
- .Append(signalDelegate.DelegateSymbol.FullQualifiedNameIncludeGlobal())
- .Append(" backing_")
- .Append(signalName)
- .Append(";\n");
- source.Append(
- $" /// <inheritdoc cref=\"{signalDelegate.DelegateSymbol.FullQualifiedNameIncludeGlobal()}\"/>\n");
- source.Append($" {signalDelegate.DelegateSymbol.GetAccessibilityKeyword()} event ")
- .Append(signalDelegate.DelegateSymbol.FullQualifiedNameIncludeGlobal())
- .Append(" @")
- .Append(signalName)
- .Append(" {\n")
- .Append(" add => backing_")
- .Append(signalName)
- .Append(" += value;\n")
- .Append(" remove => backing_")
- .Append(signalName)
- .Append(" -= value;\n")
- .Append("}\n");
- // Generate EmitSignal{EventName} method to raise the event
- var invokeMethodSymbol = signalDelegate.InvokeMethodData.Method;
- int paramCount = invokeMethodSymbol.Parameters.Length;
- string raiseMethodModifiers = signalDelegate.DelegateSymbol.ContainingType.IsSealed ?
- "private" :
- "protected";
- source.Append($" {raiseMethodModifiers} void EmitSignal{signalName}(");
- for (int i = 0; i < paramCount; i++)
- {
- var paramSymbol = invokeMethodSymbol.Parameters[i];
- source.Append($"{paramSymbol.Type.FullQualifiedNameIncludeGlobal()} @{paramSymbol.Name}");
- if (i < paramCount - 1)
- {
- source.Append(", ");
- }
- }
- source.Append(")\n");
- source.Append(" {\n");
- source.Append($" EmitSignal(SignalName.{signalName}");
- foreach (var paramSymbol in invokeMethodSymbol.Parameters)
- {
- // Enums must be converted to the underlying type before they can be implicitly converted to Variant
- if (paramSymbol.Type.TypeKind == TypeKind.Enum)
- {
- var underlyingType = ((INamedTypeSymbol)paramSymbol.Type).EnumUnderlyingType!;
- source.Append($", ({underlyingType.FullQualifiedNameIncludeGlobal()})@{paramSymbol.Name}");
- continue;
- }
- source.Append($", @{paramSymbol.Name}");
- }
- source.Append(");\n");
- source.Append(" }\n");
- }
- // Generate RaiseGodotClassSignalCallbacks
- if (godotSignalDelegates.Count > 0)
- {
- source.Append(" /// <inheritdoc/>\n");
- source.Append(" [global::System.ComponentModel.EditorBrowsable(global::System.ComponentModel.EditorBrowsableState.Never)]\n");
- source.Append(
- " protected override void RaiseGodotClassSignalCallbacks(in godot_string_name signal, ");
- source.Append("NativeVariantPtrArgs args)\n {\n");
- foreach (var signal in godotSignalDelegates)
- {
- GenerateSignalEventInvoker(signal, source);
- }
- source.Append(" base.RaiseGodotClassSignalCallbacks(signal, args);\n");
- source.Append(" }\n");
- }
- // Generate HasGodotClassSignal
- if (godotSignalDelegates.Count > 0)
- {
- source.Append(" /// <inheritdoc/>\n");
- source.Append(" [global::System.ComponentModel.EditorBrowsable(global::System.ComponentModel.EditorBrowsableState.Never)]\n");
- source.Append(
- " protected override bool HasGodotClassSignal(in godot_string_name signal)\n {\n");
- foreach (var signal in godotSignalDelegates)
- {
- GenerateHasSignalEntry(signal.Name, source);
- }
- source.Append(" return base.HasGodotClassSignal(signal);\n");
- source.Append(" }\n");
- }
- source.Append("}\n"); // partial class
- if (isInnerClass)
- {
- var containingType = symbol.ContainingType;
- while (containingType != null)
- {
- source.Append("}\n"); // outer class
- containingType = containingType.ContainingType;
- }
- }
- if (hasNamespace)
- {
- source.Append("\n}\n");
- }
- context.AddSource(uniqueHint, SourceText.From(source.ToString(), Encoding.UTF8));
- }
- private static void AppendMethodInfo(StringBuilder source, MethodInfo methodInfo)
- {
- source.Append(" signals.Add(new(name: SignalName.@")
- .Append(methodInfo.Name)
- .Append(", returnVal: ");
- AppendPropertyInfo(source, methodInfo.ReturnVal);
- source.Append(", flags: (global::Godot.MethodFlags)")
- .Append((int)methodInfo.Flags)
- .Append(", arguments: ");
- if (methodInfo.Arguments is { Count: > 0 })
- {
- source.Append("new() { ");
- foreach (var param in methodInfo.Arguments)
- {
- AppendPropertyInfo(source, param);
- // C# allows colon after the last element
- source.Append(", ");
- }
- source.Append(" }");
- }
- else
- {
- source.Append("null");
- }
- source.Append(", defaultArguments: null));\n");
- }
- private static void AppendPropertyInfo(StringBuilder source, PropertyInfo propertyInfo)
- {
- source.Append("new(type: (global::Godot.Variant.Type)")
- .Append((int)propertyInfo.Type)
- .Append(", name: \"")
- .Append(propertyInfo.Name)
- .Append("\", hint: (global::Godot.PropertyHint)")
- .Append((int)propertyInfo.Hint)
- .Append(", hintString: \"")
- .Append(propertyInfo.HintString)
- .Append("\", usage: (global::Godot.PropertyUsageFlags)")
- .Append((int)propertyInfo.Usage)
- .Append(", exported: ")
- .Append(propertyInfo.Exported ? "true" : "false");
- if (propertyInfo.ClassName != null)
- {
- source.Append(", className: new global::Godot.StringName(\"")
- .Append(propertyInfo.ClassName)
- .Append("\")");
- }
- source.Append(")");
- }
- private static MethodInfo DetermineMethodInfo(GodotSignalDelegateData signalDelegateData)
- {
- var invokeMethodData = signalDelegateData.InvokeMethodData;
- PropertyInfo returnVal;
- if (invokeMethodData.RetType != null)
- {
- returnVal = DeterminePropertyInfo(invokeMethodData.RetType.Value.MarshalType,
- invokeMethodData.RetType.Value.TypeSymbol,
- name: string.Empty);
- }
- else
- {
- returnVal = new PropertyInfo(VariantType.Nil, string.Empty, PropertyHint.None,
- hintString: null, PropertyUsageFlags.Default, exported: false);
- }
- int paramCount = invokeMethodData.ParamTypes.Length;
- List<PropertyInfo>? arguments;
- if (paramCount > 0)
- {
- arguments = new(capacity: paramCount);
- for (int i = 0; i < paramCount; i++)
- {
- arguments.Add(DeterminePropertyInfo(invokeMethodData.ParamTypes[i],
- invokeMethodData.Method.Parameters[i].Type,
- name: invokeMethodData.Method.Parameters[i].Name));
- }
- }
- else
- {
- arguments = null;
- }
- return new MethodInfo(signalDelegateData.Name, returnVal, MethodFlags.Default, arguments,
- defaultArguments: null);
- }
- private static PropertyInfo DeterminePropertyInfo(MarshalType marshalType, ITypeSymbol typeSymbol, string name)
- {
- var memberVariantType = MarshalUtils.ConvertMarshalTypeToVariantType(marshalType)!.Value;
- var propUsage = PropertyUsageFlags.Default;
- if (memberVariantType == VariantType.Nil)
- propUsage |= PropertyUsageFlags.NilIsVariant;
- string? className = null;
- if (memberVariantType == VariantType.Object && typeSymbol is INamedTypeSymbol namedTypeSymbol)
- {
- className = namedTypeSymbol.GetGodotScriptNativeClassName();
- }
- return new PropertyInfo(memberVariantType, name,
- PropertyHint.None, string.Empty, propUsage, className, exported: false);
- }
- private static void GenerateHasSignalEntry(
- string signalName,
- StringBuilder source
- )
- {
- source.Append(" ");
- source.Append("if (signal == SignalName.@");
- source.Append(signalName);
- source.Append(") {\n return true;\n }\n");
- }
- private static void GenerateSignalEventInvoker(
- GodotSignalDelegateData signal,
- StringBuilder source
- )
- {
- string signalName = signal.Name;
- var invokeMethodData = signal.InvokeMethodData;
- source.Append(" if (signal == SignalName.@");
- source.Append(signalName);
- source.Append(" && args.Count == ");
- source.Append(invokeMethodData.ParamTypes.Length);
- source.Append(") {\n");
- source.Append(" backing_");
- source.Append(signalName);
- source.Append("?.Invoke(");
- for (int i = 0; i < invokeMethodData.ParamTypes.Length; i++)
- {
- if (i != 0)
- source.Append(", ");
- source.AppendNativeVariantToManagedExpr(string.Concat("args[", i.ToString(), "]"),
- invokeMethodData.ParamTypeSymbols[i], invokeMethodData.ParamTypes[i]);
- }
- source.Append(");\n");
- source.Append(" return;\n");
- source.Append(" }\n");
- }
- }
- }
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