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| /*************************************************************************//*  nativescript.cpp                                                     *//*************************************************************************//*                       This file is part of:                           *//*                           GODOT ENGINE                                *//*                      https://godotengine.org                          *//*************************************************************************//* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur.                 *//* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md).   *//*                                                                       *//* Permission is hereby granted, free of charge, to any person obtaining *//* a copy of this software and associated documentation files (the       *//* "Software"), to deal in the Software without restriction, including   *//* without limitation the rights to use, copy, modify, merge, publish,   *//* distribute, sublicense, and/or sell copies of the Software, and to    *//* permit persons to whom the Software is furnished to do so, subject to *//* the following conditions:                                             *//*                                                                       *//* The above copyright notice and this permission notice shall be        *//* included in all copies or substantial portions of the Software.       *//*                                                                       *//* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       *//* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    *//* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*//* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  *//* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  *//* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     *//* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                *//*************************************************************************/#include "nativescript.h"#include <stdint.h>#include "gdnative/gdnative.h"#include "core/config/project_settings.h"#include "core/core_constants.h"#include "core/core_string_names.h"#include "core/io/file_access_encrypted.h"#include "core/os/file_access.h"#include "core/os/os.h"#include "scene/main/scene_tree.h"#include "scene/resources/resource_format_text.h"#include <stdlib.h>#ifndef NO_THREADS#include "core/os/thread.h"#endif#if defined(TOOLS_ENABLED) && defined(DEBUG_METHODS_ENABLED)#include "api_generator.h"#endif#ifdef TOOLS_ENABLED#include "editor/editor_node.h"#endifvoid NativeScript::_bind_methods() {	ClassDB::bind_method(D_METHOD("set_class_name", "class_name"), &NativeScript::set_class_name);	ClassDB::bind_method(D_METHOD("get_class_name"), &NativeScript::get_class_name);	ClassDB::bind_method(D_METHOD("set_library", "library"), &NativeScript::set_library);	ClassDB::bind_method(D_METHOD("get_library"), &NativeScript::get_library);	ClassDB::bind_method(D_METHOD("set_script_class_name", "class_name"), &NativeScript::set_script_class_name);	ClassDB::bind_method(D_METHOD("get_script_class_name"), &NativeScript::get_script_class_name);	ClassDB::bind_method(D_METHOD("set_script_class_icon_path", "icon_path"), &NativeScript::set_script_class_icon_path);	ClassDB::bind_method(D_METHOD("get_script_class_icon_path"), &NativeScript::get_script_class_icon_path);	ClassDB::bind_method(D_METHOD("get_class_documentation"), &NativeScript::get_class_documentation);	ClassDB::bind_method(D_METHOD("get_method_documentation", "method"), &NativeScript::get_method_documentation);	ClassDB::bind_method(D_METHOD("get_signal_documentation", "signal_name"), &NativeScript::get_signal_documentation);	ClassDB::bind_method(D_METHOD("get_property_documentation", "path"), &NativeScript::get_property_documentation);	ADD_PROPERTY(PropertyInfo(Variant::STRING, "class_name"), "set_class_name", "get_class_name");	ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "library", PROPERTY_HINT_RESOURCE_TYPE, "GDNativeLibrary"), "set_library", "get_library");	ADD_GROUP("Script Class", "script_class_");	ADD_PROPERTY(PropertyInfo(Variant::STRING, "script_class_name"), "set_script_class_name", "get_script_class_name");	ADD_PROPERTY(PropertyInfo(Variant::STRING, "script_class_icon_path", PROPERTY_HINT_FILE), "set_script_class_icon_path", "get_script_class_icon_path");	ClassDB::bind_vararg_method(METHOD_FLAGS_DEFAULT, "new", &NativeScript::_new, MethodInfo("new"));}#define NSL NativeScriptLanguage::get_singleton()#ifdef TOOLS_ENABLEDvoid NativeScript::_update_placeholder(PlaceHolderScriptInstance *p_placeholder) {	NativeScriptDesc *script_data = get_script_desc();	ERR_FAIL_COND(!script_data);	List<PropertyInfo> info;	get_script_property_list(&info);	Map<StringName, Variant> values;	for (List<PropertyInfo>::Element *E = info.front(); E; E = E->next()) {		Variant value;		get_property_default_value(E->get().name, value);		values[E->get().name] = value;	}	p_placeholder->update(info, values);}void NativeScript::_placeholder_erased(PlaceHolderScriptInstance *p_placeholder) {	placeholders.erase(p_placeholder);}#endifbool NativeScript::inherits_script(const Ref<Script> &p_script) const {#ifndef _MSC_VER#warning inheritance needs to be implemented in NativeScript#endif	return false;}void NativeScript::set_class_name(String p_class_name) {	class_name = p_class_name;}String NativeScript::get_class_name() const {	return class_name;}void NativeScript::set_library(Ref<GDNativeLibrary> p_library) {	if (!library.is_null()) {		WARN_PRINT("Library in NativeScript already set. Do nothing.");		return;	}	if (p_library.is_null()) {		return;	}	library = p_library;	lib_path = library->get_current_library_path();#ifndef NO_THREADS	if (Thread::get_caller_id() != Thread::get_main_id()) {		NSL->defer_init_library(p_library, this);	} else#endif	{		NSL->init_library(p_library);		NSL->register_script(this);	}}Ref<GDNativeLibrary> NativeScript::get_library() const {	return library;}void NativeScript::set_script_class_name(String p_type) {	script_class_name = p_type;}String NativeScript::get_script_class_name() const {	return script_class_name;}void NativeScript::set_script_class_icon_path(String p_icon_path) {	script_class_icon_path = p_icon_path;}String NativeScript::get_script_class_icon_path() const {	return script_class_icon_path;}bool NativeScript::can_instance() const {	NativeScriptDesc *script_data = get_script_desc();#ifdef TOOLS_ENABLED	// Only valid if this is either a tool script or a "regular" script.	// (so, an environment where scripting is disabled (and not the editor) would not	// create objects).	return script_data && (is_tool() || ScriptServer::is_scripting_enabled());#else	return script_data;#endif}Ref<Script> NativeScript::get_base_script() const {	NativeScriptDesc *script_data = get_script_desc();	if (!script_data) {		return Ref<Script>();	}	NativeScript *script = (NativeScript *)NSL->create_script();	Ref<NativeScript> ns = Ref<NativeScript>(script);	ERR_FAIL_COND_V(!ns.is_valid(), Ref<Script>());	ns->set_class_name(script_data->base);	ns->set_library(get_library());	return ns;}StringName NativeScript::get_instance_base_type() const {	NativeScriptDesc *script_data = get_script_desc();	if (!script_data) {		return "";	}	return script_data->base_native_type;}ScriptInstance *NativeScript::instance_create(Object *p_this) {	NativeScriptDesc *script_data = get_script_desc();	if (!script_data) {		return nullptr;	}	NativeScriptInstance *nsi = memnew(NativeScriptInstance);	nsi->owner = p_this;	nsi->script = Ref<NativeScript>(this);#ifndef TOOLS_ENABLED	if (!ScriptServer::is_scripting_enabled()) {		nsi->userdata = nullptr;	} else {		nsi->userdata = script_data->create_func.create_func((godot_object *)p_this, script_data->create_func.method_data);	}#else	nsi->userdata = script_data->create_func.create_func((godot_object *)p_this, script_data->create_func.method_data);#endif	{		MutexLock lock(owners_lock);		instance_owners.insert(p_this);	}	return nsi;}PlaceHolderScriptInstance *NativeScript::placeholder_instance_create(Object *p_this) {#ifdef TOOLS_ENABLED	PlaceHolderScriptInstance *sins = memnew(PlaceHolderScriptInstance(NSL, Ref<Script>(this), p_this));	placeholders.insert(sins);	_update_placeholder(sins);	return sins;#else	return nullptr;#endif}bool NativeScript::instance_has(const Object *p_this) const {	return instance_owners.has((Object *)p_this);}bool NativeScript::has_source_code() const {	return false;}String NativeScript::get_source_code() const {	return "";}void NativeScript::set_source_code(const String &p_code) {}Error NativeScript::reload(bool p_keep_state) {	return FAILED;}bool NativeScript::has_method(const StringName &p_method) const {	NativeScriptDesc *script_data = get_script_desc();	while (script_data) {		if (script_data->methods.has(p_method)) {			return true;		}		script_data = script_data->base_data;	}	return false;}MethodInfo NativeScript::get_method_info(const StringName &p_method) const {	NativeScriptDesc *script_data = get_script_desc();	if (!script_data) {		return MethodInfo();	}	while (script_data) {		Map<StringName, NativeScriptDesc::Method>::Element *M = script_data->methods.find(p_method);		if (M) {			return M->get().info;		}		script_data = script_data->base_data;	}	return MethodInfo();}bool NativeScript::is_valid() const {	return true;}bool NativeScript::is_tool() const {	NativeScriptDesc *script_data = get_script_desc();	if (script_data) {		return script_data->is_tool;	}	return false;}ScriptLanguage *NativeScript::get_language() const {	return NativeScriptLanguage::get_singleton();}bool NativeScript::has_script_signal(const StringName &p_signal) const {	NativeScriptDesc *script_data = get_script_desc();	while (script_data) {		if (script_data->signals_.has(p_signal)) {			return true;		}		script_data = script_data->base_data;	}	return false;}void NativeScript::get_script_signal_list(List<MethodInfo> *r_signals) const {	NativeScriptDesc *script_data = get_script_desc();	if (!script_data) {		return;	}	Set<MethodInfo> signals_;	while (script_data) {		for (Map<StringName, NativeScriptDesc::Signal>::Element *S = script_data->signals_.front(); S; S = S->next()) {			signals_.insert(S->get().signal);		}		script_data = script_data->base_data;	}	for (Set<MethodInfo>::Element *E = signals_.front(); E; E = E->next()) {		r_signals->push_back(E->get());	}}bool NativeScript::get_property_default_value(const StringName &p_property, Variant &r_value) const {	NativeScriptDesc *script_data = get_script_desc();	OrderedHashMap<StringName, NativeScriptDesc::Property>::Element P;	while (!P && script_data) {		P = script_data->properties.find(p_property);		script_data = script_data->base_data;	}	if (!P) {		return false;	}	r_value = P.get().default_value;	return true;}void NativeScript::update_exports() {}void NativeScript::get_script_method_list(List<MethodInfo> *p_list) const {	NativeScriptDesc *script_data = get_script_desc();	if (!script_data) {		return;	}	Set<MethodInfo> methods;	while (script_data) {		for (Map<StringName, NativeScriptDesc::Method>::Element *E = script_data->methods.front(); E; E = E->next()) {			methods.insert(E->get().info);		}		script_data = script_data->base_data;	}	for (Set<MethodInfo>::Element *E = methods.front(); E; E = E->next()) {		p_list->push_back(E->get());	}}void NativeScript::get_script_property_list(List<PropertyInfo> *p_list) const {	NativeScriptDesc *script_data = get_script_desc();	Set<StringName> existing_properties;	List<PropertyInfo>::Element *original_back = p_list->back();	while (script_data) {		List<PropertyInfo>::Element *insert_position = original_back;		for (OrderedHashMap<StringName, NativeScriptDesc::Property>::Element E = script_data->properties.front(); E; E = E.next()) {			if (!existing_properties.has(E.key())) {				insert_position = p_list->insert_after(insert_position, E.get().info);				existing_properties.insert(E.key());			}		}		script_data = script_data->base_data;	}}Vector<ScriptNetData> NativeScript::get_rpc_methods() const {	Vector<ScriptNetData> v;	NativeScriptDesc *script_data = get_script_desc();	while (script_data) {		for (Map<StringName, NativeScriptDesc::Method>::Element *E = script_data->methods.front(); E; E = E->next()) {			if (E->get().rpc_mode != GODOT_METHOD_RPC_MODE_DISABLED) {				ScriptNetData nd;				nd.name = E->key();				nd.mode = MultiplayerAPI::RPCMode(E->get().rpc_mode);				v.push_back(nd);			}		}		script_data = script_data->base_data;	}	return v;}uint16_t NativeScript::get_rpc_method_id(const StringName &p_method) const {	NativeScriptDesc *script_data = get_script_desc();	while (script_data) {		Map<StringName, NativeScriptDesc::Method>::Element *E = script_data->methods.find(p_method);		if (E) {			return E->get().rpc_method_id;		}		script_data = script_data->base_data;	}	return UINT16_MAX;}StringName NativeScript::get_rpc_method(uint16_t p_id) const {	ERR_FAIL_COND_V(p_id == UINT16_MAX, StringName());	NativeScriptDesc *script_data = get_script_desc();	while (script_data) {		for (Map<StringName, NativeScriptDesc::Method>::Element *E = script_data->methods.front(); E; E = E->next()) {			if (E->get().rpc_method_id == p_id) {				return E->key();			}		}		script_data = script_data->base_data;	}	return StringName();}MultiplayerAPI::RPCMode NativeScript::get_rpc_mode_by_id(uint16_t p_id) const {	ERR_FAIL_COND_V(p_id == UINT16_MAX, MultiplayerAPI::RPC_MODE_DISABLED);	NativeScriptDesc *script_data = get_script_desc();	while (script_data) {		for (Map<StringName, NativeScriptDesc::Method>::Element *E = script_data->methods.front(); E; E = E->next()) {			if (E->get().rpc_method_id == p_id) {				switch (E->get().rpc_mode) {					case GODOT_METHOD_RPC_MODE_DISABLED:						return MultiplayerAPI::RPC_MODE_DISABLED;					case GODOT_METHOD_RPC_MODE_REMOTE:						return MultiplayerAPI::RPC_MODE_REMOTE;					case GODOT_METHOD_RPC_MODE_MASTER:						return MultiplayerAPI::RPC_MODE_MASTER;					case GODOT_METHOD_RPC_MODE_PUPPET:						return MultiplayerAPI::RPC_MODE_PUPPET;					case GODOT_METHOD_RPC_MODE_REMOTESYNC:						return MultiplayerAPI::RPC_MODE_REMOTESYNC;					case GODOT_METHOD_RPC_MODE_MASTERSYNC:						return MultiplayerAPI::RPC_MODE_MASTERSYNC;					case GODOT_METHOD_RPC_MODE_PUPPETSYNC:						return MultiplayerAPI::RPC_MODE_PUPPETSYNC;					default:						return MultiplayerAPI::RPC_MODE_DISABLED;				}			}		}		script_data = script_data->base_data;	}	return MultiplayerAPI::RPC_MODE_DISABLED;}MultiplayerAPI::RPCMode NativeScript::get_rpc_mode(const StringName &p_method) const {	NativeScriptDesc *script_data = get_script_desc();	while (script_data) {		Map<StringName, NativeScriptDesc::Method>::Element *E = script_data->methods.find(p_method);		if (E) {			switch (E->get().rpc_mode) {				case GODOT_METHOD_RPC_MODE_DISABLED:					return MultiplayerAPI::RPC_MODE_DISABLED;				case GODOT_METHOD_RPC_MODE_REMOTE:					return MultiplayerAPI::RPC_MODE_REMOTE;				case GODOT_METHOD_RPC_MODE_MASTER:					return MultiplayerAPI::RPC_MODE_MASTER;				case GODOT_METHOD_RPC_MODE_PUPPET:					return MultiplayerAPI::RPC_MODE_PUPPET;				case GODOT_METHOD_RPC_MODE_REMOTESYNC:					return MultiplayerAPI::RPC_MODE_REMOTESYNC;				case GODOT_METHOD_RPC_MODE_MASTERSYNC:					return MultiplayerAPI::RPC_MODE_MASTERSYNC;				case GODOT_METHOD_RPC_MODE_PUPPETSYNC:					return MultiplayerAPI::RPC_MODE_PUPPETSYNC;				default:					return MultiplayerAPI::RPC_MODE_DISABLED;			}		}		script_data = script_data->base_data;	}	return MultiplayerAPI::RPC_MODE_DISABLED;}Vector<ScriptNetData> NativeScript::get_rset_properties() const {	Vector<ScriptNetData> v;	NativeScriptDesc *script_data = get_script_desc();	while (script_data) {		for (OrderedHashMap<StringName, NativeScriptDesc::Property>::Element E = script_data->properties.front(); E; E = E.next()) {			if (E.get().rset_mode != GODOT_METHOD_RPC_MODE_DISABLED) {				ScriptNetData nd;				nd.name = E.key();				nd.mode = MultiplayerAPI::RPCMode(E.get().rset_mode);				v.push_back(nd);			}		}		script_data = script_data->base_data;	}	return v;}uint16_t NativeScript::get_rset_property_id(const StringName &p_variable) const {	NativeScriptDesc *script_data = get_script_desc();	while (script_data) {		OrderedHashMap<StringName, NativeScriptDesc::Property>::Element E = script_data->properties.find(p_variable);		if (E) {			return E.get().rset_property_id;		}		script_data = script_data->base_data;	}	return UINT16_MAX;}StringName NativeScript::get_rset_property(uint16_t p_id) const {	ERR_FAIL_COND_V(p_id == UINT16_MAX, StringName());	NativeScriptDesc *script_data = get_script_desc();	while (script_data) {		for (OrderedHashMap<StringName, NativeScriptDesc::Property>::Element E = script_data->properties.front(); E; E = E.next()) {			if (E.get().rset_property_id == p_id) {				return E.key();			}		}		script_data = script_data->base_data;	}	return StringName();}MultiplayerAPI::RPCMode NativeScript::get_rset_mode_by_id(uint16_t p_id) const {	ERR_FAIL_COND_V(p_id == UINT16_MAX, MultiplayerAPI::RPC_MODE_DISABLED);	NativeScriptDesc *script_data = get_script_desc();	while (script_data) {		for (OrderedHashMap<StringName, NativeScriptDesc::Property>::Element E = script_data->properties.front(); E; E = E.next()) {			if (E.get().rset_property_id == p_id) {				switch (E.get().rset_mode) {					case GODOT_METHOD_RPC_MODE_DISABLED:						return MultiplayerAPI::RPC_MODE_DISABLED;					case GODOT_METHOD_RPC_MODE_REMOTE:						return MultiplayerAPI::RPC_MODE_REMOTE;					case GODOT_METHOD_RPC_MODE_MASTER:						return MultiplayerAPI::RPC_MODE_MASTER;					case GODOT_METHOD_RPC_MODE_PUPPET:						return MultiplayerAPI::RPC_MODE_PUPPET;					case GODOT_METHOD_RPC_MODE_REMOTESYNC:						return MultiplayerAPI::RPC_MODE_REMOTESYNC;					case GODOT_METHOD_RPC_MODE_MASTERSYNC:						return MultiplayerAPI::RPC_MODE_MASTERSYNC;					case GODOT_METHOD_RPC_MODE_PUPPETSYNC:						return MultiplayerAPI::RPC_MODE_PUPPETSYNC;					default:						return MultiplayerAPI::RPC_MODE_DISABLED;				}			}		}		script_data = script_data->base_data;	}	return MultiplayerAPI::RPC_MODE_DISABLED;}MultiplayerAPI::RPCMode NativeScript::get_rset_mode(const StringName &p_variable) const {	NativeScriptDesc *script_data = get_script_desc();	while (script_data) {		OrderedHashMap<StringName, NativeScriptDesc::Property>::Element E = script_data->properties.find(p_variable);		if (E) {			switch (E.get().rset_mode) {				case GODOT_METHOD_RPC_MODE_DISABLED:					return MultiplayerAPI::RPC_MODE_DISABLED;				case GODOT_METHOD_RPC_MODE_REMOTE:					return MultiplayerAPI::RPC_MODE_REMOTE;				case GODOT_METHOD_RPC_MODE_MASTER:					return MultiplayerAPI::RPC_MODE_MASTER;				case GODOT_METHOD_RPC_MODE_PUPPET:					return MultiplayerAPI::RPC_MODE_PUPPET;				case GODOT_METHOD_RPC_MODE_REMOTESYNC:					return MultiplayerAPI::RPC_MODE_REMOTESYNC;				case GODOT_METHOD_RPC_MODE_MASTERSYNC:					return MultiplayerAPI::RPC_MODE_MASTERSYNC;				case GODOT_METHOD_RPC_MODE_PUPPETSYNC:					return MultiplayerAPI::RPC_MODE_PUPPETSYNC;				default:					return MultiplayerAPI::RPC_MODE_DISABLED;			}		}		script_data = script_data->base_data;	}	return MultiplayerAPI::RPC_MODE_DISABLED;}String NativeScript::get_class_documentation() const {	NativeScriptDesc *script_data = get_script_desc();	ERR_FAIL_COND_V_MSG(!script_data, "", "Attempt to get class documentation on invalid NativeScript.");	return script_data->documentation;}String NativeScript::get_method_documentation(const StringName &p_method) const {	NativeScriptDesc *script_data = get_script_desc();	ERR_FAIL_COND_V_MSG(!script_data, "", "Attempt to get method documentation on invalid NativeScript.");	while (script_data) {		Map<StringName, NativeScriptDesc::Method>::Element *method = script_data->methods.find(p_method);		if (method) {			return method->get().documentation;		}		script_data = script_data->base_data;	}	ERR_FAIL_V_MSG("", "Attempt to get method documentation for non-existent method.");}String NativeScript::get_signal_documentation(const StringName &p_signal_name) const {	NativeScriptDesc *script_data = get_script_desc();	ERR_FAIL_COND_V_MSG(!script_data, "", "Attempt to get signal documentation on invalid NativeScript.");	while (script_data) {		Map<StringName, NativeScriptDesc::Signal>::Element *signal = script_data->signals_.find(p_signal_name);		if (signal) {			return signal->get().documentation;		}		script_data = script_data->base_data;	}	ERR_FAIL_V_MSG("", "Attempt to get signal documentation for non-existent signal.");}String NativeScript::get_property_documentation(const StringName &p_path) const {	NativeScriptDesc *script_data = get_script_desc();	ERR_FAIL_COND_V_MSG(!script_data, "", "Attempt to get property documentation on invalid NativeScript.");	while (script_data) {		OrderedHashMap<StringName, NativeScriptDesc::Property>::Element property = script_data->properties.find(p_path);		if (property) {			return property.get().documentation;		}		script_data = script_data->base_data;	}	ERR_FAIL_V_MSG("", "Attempt to get property documentation for non-existent signal.");}Variant NativeScript::_new(const Variant **p_args, int p_argcount, Callable::CallError &r_error) {	if (lib_path.is_empty() || class_name.is_empty() || library.is_null()) {		r_error.error = Callable::CallError::CALL_ERROR_INSTANCE_IS_NULL;		return Variant();	}	NativeScriptDesc *script_data = get_script_desc();	if (!script_data) {		r_error.error = Callable::CallError::CALL_ERROR_INSTANCE_IS_NULL;		return Variant();	}	r_error.error = Callable::CallError::CALL_OK;	REF ref;	Object *owner = nullptr;	if (!(script_data->base_native_type == "")) {		owner = ClassDB::instance(script_data->base_native_type);	} else {		owner = memnew(Reference);	}	if (!owner) {		r_error.error = Callable::CallError::CALL_ERROR_INSTANCE_IS_NULL;		return Variant();	}	Reference *r = Object::cast_to<Reference>(owner);	if (r) {		ref = REF(r);	}	NativeScriptInstance *instance = (NativeScriptInstance *)instance_create(owner);	owner->set_script_instance(instance);	if (!instance) {		if (ref.is_null()) {			memdelete(owner); //no owner, sorry		}		return Variant();	}	if (ref.is_valid()) {		return ref;	} else {		return owner;	}}NativeScript::NativeScript() {	library = Ref<GDNative>();	lib_path = "";	class_name = "";}NativeScript::~NativeScript() {	NSL->unregister_script(this);}#define GET_SCRIPT_DESC() script->get_script_desc()void NativeScriptInstance::_ml_call_reversed(NativeScriptDesc *script_data, const StringName &p_method, const Variant **p_args, int p_argcount) {	if (script_data->base_data) {		_ml_call_reversed(script_data->base_data, p_method, p_args, p_argcount);	}	Map<StringName, NativeScriptDesc::Method>::Element *E = script_data->methods.find(p_method);	if (E) {		godot_variant res = E->get().method.method((godot_object *)owner, E->get().method.method_data, userdata, p_argcount, (godot_variant **)p_args);		godot_variant_destroy(&res);	}}bool NativeScriptInstance::set(const StringName &p_name, const Variant &p_value) {	NativeScriptDesc *script_data = GET_SCRIPT_DESC();	while (script_data) {		OrderedHashMap<StringName, NativeScriptDesc::Property>::Element P = script_data->properties.find(p_name);		if (P) {			P.get().setter.set_func((godot_object *)owner,					P.get().setter.method_data,					userdata,					(godot_variant *)&p_value);			return true;		}		Map<StringName, NativeScriptDesc::Method>::Element *E = script_data->methods.find("_set");		if (E) {			Variant name = p_name;			const Variant *args[2] = { &name, &p_value };			godot_variant result;			result = E->get().method.method((godot_object *)owner,					E->get().method.method_data,					userdata,					2,					(godot_variant **)args);			bool handled = *(Variant *)&result;			godot_variant_destroy(&result);			if (handled) {				return true;			}		}		script_data = script_data->base_data;	}	return false;}bool NativeScriptInstance::get(const StringName &p_name, Variant &r_ret) const {	NativeScriptDesc *script_data = GET_SCRIPT_DESC();	while (script_data) {		OrderedHashMap<StringName, NativeScriptDesc::Property>::Element P = script_data->properties.find(p_name);		if (P) {			godot_variant value;			value = P.get().getter.get_func((godot_object *)owner,					P.get().getter.method_data,					userdata);			r_ret = *(Variant *)&value;			godot_variant_destroy(&value);			return true;		}		Map<StringName, NativeScriptDesc::Method>::Element *E = script_data->methods.find("_get");		if (E) {			Variant name = p_name;			const Variant *args[1] = { &name };			godot_variant result;			result = E->get().method.method((godot_object *)owner,					E->get().method.method_data,					userdata,					1,					(godot_variant **)args);			r_ret = *(Variant *)&result;			godot_variant_destroy(&result);			if (r_ret.get_type() != Variant::NIL) {				return true;			}		}		script_data = script_data->base_data;	}	return false;}void NativeScriptInstance::get_property_list(List<PropertyInfo> *p_properties) const {	script->get_script_property_list(p_properties);	NativeScriptDesc *script_data = GET_SCRIPT_DESC();	while (script_data) {		Map<StringName, NativeScriptDesc::Method>::Element *E = script_data->methods.find("_get_property_list");		if (E) {			godot_variant result;			result = E->get().method.method((godot_object *)owner,					E->get().method.method_data,					userdata,					0,					nullptr);			Variant res = *(Variant *)&result;			godot_variant_destroy(&result);			ERR_FAIL_COND_MSG(res.get_type() != Variant::ARRAY, "_get_property_list must return an array of dictionaries.");			Array arr = res;			for (int i = 0; i < arr.size(); i++) {				Dictionary d = arr[i];				ERR_CONTINUE(!d.has("name"));				ERR_CONTINUE(!d.has("type"));				PropertyInfo info;				info.type = Variant::Type(d["type"].operator int64_t());				ERR_CONTINUE(info.type < 0 || info.type >= Variant::VARIANT_MAX);				info.name = d["name"];				ERR_CONTINUE(info.name == "");				if (d.has("hint")) {					info.hint = PropertyHint(d["hint"].operator int64_t());				}				if (d.has("hint_string")) {					info.hint_string = d["hint_string"];				}				if (d.has("usage")) {					info.usage = d["usage"];				}				p_properties->push_back(info);			}		}		script_data = script_data->base_data;	}	return;}Variant::Type NativeScriptInstance::get_property_type(const StringName &p_name, bool *r_is_valid) const {	NativeScriptDesc *script_data = GET_SCRIPT_DESC();	while (script_data) {		OrderedHashMap<StringName, NativeScriptDesc::Property>::Element P = script_data->properties.find(p_name);		if (P) {			*r_is_valid = true;			return P.get().info.type;		}		script_data = script_data->base_data;	}	return Variant::NIL;}void NativeScriptInstance::get_method_list(List<MethodInfo> *p_list) const {	script->get_script_method_list(p_list);}bool NativeScriptInstance::has_method(const StringName &p_method) const {	return script->has_method(p_method);}Variant NativeScriptInstance::call(const StringName &p_method, const Variant **p_args, int p_argcount, Callable::CallError &r_error) {	NativeScriptDesc *script_data = GET_SCRIPT_DESC();	while (script_data) {		Map<StringName, NativeScriptDesc::Method>::Element *E = script_data->methods.find(p_method);		if (E) {			godot_variant result;#ifdef DEBUG_ENABLED			current_method_call = p_method;#endif			result = E->get().method.method((godot_object *)owner,					E->get().method.method_data,					userdata,					p_argcount,					(godot_variant **)p_args);#ifdef DEBUG_ENABLED			current_method_call = "";#endif			Variant res = *(Variant *)&result;			godot_variant_destroy(&result);			r_error.error = Callable::CallError::CALL_OK;			return res;		}		script_data = script_data->base_data;	}	r_error.error = Callable::CallError::CALL_ERROR_INVALID_METHOD;	return Variant();}void NativeScriptInstance::notification(int p_notification) {#ifdef DEBUG_ENABLED	if (p_notification == MainLoop::NOTIFICATION_CRASH) {		if (current_method_call != StringName("")) {			ERR_PRINT("NativeScriptInstance detected crash on method: " + current_method_call);			current_method_call = "";		}	}#endif	Variant value = p_notification;	const Variant *args[1] = { &value };	Callable::CallError error;	call("_notification", args, 1, error);}String NativeScriptInstance::to_string(bool *r_valid) {	if (has_method(CoreStringNames::get_singleton()->_to_string)) {		Callable::CallError ce;		Variant ret = call(CoreStringNames::get_singleton()->_to_string, nullptr, 0, ce);		if (ce.error == Callable::CallError::CALL_OK) {			if (ret.get_type() != Variant::STRING) {				if (r_valid) {					*r_valid = false;				}				ERR_FAIL_V_MSG(String(), "Wrong type for " + CoreStringNames::get_singleton()->_to_string + ", must be a String.");			}			if (r_valid) {				*r_valid = true;			}			return ret.operator String();		}	}	if (r_valid) {		*r_valid = false;	}	return String();}void NativeScriptInstance::refcount_incremented() {	Callable::CallError err;	call("_refcount_incremented", nullptr, 0, err);	if (err.error != Callable::CallError::CALL_OK && err.error != Callable::CallError::CALL_ERROR_INVALID_METHOD) {		ERR_PRINT("Failed to invoke _refcount_incremented - should not happen");	}}bool NativeScriptInstance::refcount_decremented() {	Callable::CallError err;	Variant ret = call("_refcount_decremented", nullptr, 0, err);	if (err.error != Callable::CallError::CALL_OK && err.error != Callable::CallError::CALL_ERROR_INVALID_METHOD) {		ERR_PRINT("Failed to invoke _refcount_decremented - should not happen");		return true; // assume we can destroy the object	}	if (err.error == Callable::CallError::CALL_ERROR_INVALID_METHOD) {		// the method does not exist, default is true		return true;	}	return ret;}Ref<Script> NativeScriptInstance::get_script() const {	return script;}Vector<ScriptNetData> NativeScriptInstance::get_rpc_methods() const {	return script->get_rpc_methods();}uint16_t NativeScriptInstance::get_rpc_method_id(const StringName &p_method) const {	return script->get_rpc_method_id(p_method);}StringName NativeScriptInstance::get_rpc_method(uint16_t p_id) const {	return script->get_rpc_method(p_id);}MultiplayerAPI::RPCMode NativeScriptInstance::get_rpc_mode_by_id(uint16_t p_id) const {	return script->get_rpc_mode_by_id(p_id);}MultiplayerAPI::RPCMode NativeScriptInstance::get_rpc_mode(const StringName &p_method) const {	return script->get_rpc_mode(p_method);}Vector<ScriptNetData> NativeScriptInstance::get_rset_properties() const {	return script->get_rset_properties();}uint16_t NativeScriptInstance::get_rset_property_id(const StringName &p_variable) const {	return script->get_rset_property_id(p_variable);}StringName NativeScriptInstance::get_rset_property(uint16_t p_id) const {	return script->get_rset_property(p_id);}MultiplayerAPI::RPCMode NativeScriptInstance::get_rset_mode_by_id(uint16_t p_id) const {	return script->get_rset_mode_by_id(p_id);}MultiplayerAPI::RPCMode NativeScriptInstance::get_rset_mode(const StringName &p_variable) const {	return script->get_rset_mode(p_variable);}ScriptLanguage *NativeScriptInstance::get_language() {	return NativeScriptLanguage::get_singleton();}NativeScriptInstance::~NativeScriptInstance() {	NativeScriptDesc *script_data = GET_SCRIPT_DESC();	if (!script_data) {		return;	}	script_data->destroy_func.destroy_func((godot_object *)owner, script_data->destroy_func.method_data, userdata);	if (owner) {		MutexLock lock(script->owners_lock);		script->instance_owners.erase(owner);	}}NativeScriptLanguage *NativeScriptLanguage::singleton;void NativeScriptLanguage::_unload_stuff(bool p_reload) {	Map<String, Ref<GDNative>> erase_and_unload;	for (Map<String, Map<StringName, NativeScriptDesc>>::Element *L = library_classes.front(); L; L = L->next()) {		String lib_path = L->key();		Map<StringName, NativeScriptDesc> classes = L->get();		if (p_reload) {			Map<String, Ref<GDNative>>::Element *E = library_gdnatives.find(lib_path);			Ref<GDNative> gdn;			if (E) {				gdn = E->get();			}			bool should_reload = false;			if (gdn.is_valid()) {				Ref<GDNativeLibrary> lib = gdn->get_library();				if (lib.is_valid()) {					should_reload = lib->is_reloadable();				}			}			if (!should_reload) {				continue;			}		}		Map<String, Ref<GDNative>>::Element *E = library_gdnatives.find(lib_path);		Ref<GDNative> gdn;		if (E) {			gdn = E->get();		}		for (Map<StringName, NativeScriptDesc>::Element *C = classes.front(); C; C = C->next()) {			// free property stuff first			for (OrderedHashMap<StringName, NativeScriptDesc::Property>::Element P = C->get().properties.front(); P; P = P.next()) {				if (P.get().getter.free_func) {					P.get().getter.free_func(P.get().getter.method_data);				}				if (P.get().setter.free_func) {					P.get().setter.free_func(P.get().setter.method_data);				}			}			// free method stuff			for (Map<StringName, NativeScriptDesc::Method>::Element *M = C->get().methods.front(); M; M = M->next()) {				if (M->get().method.free_func) {					M->get().method.free_func(M->get().method.method_data);				}			}			// free constructor/destructor			if (C->get().create_func.free_func) {				C->get().create_func.free_func(C->get().create_func.method_data);			}			if (C->get().destroy_func.free_func) {				C->get().destroy_func.free_func(C->get().destroy_func.method_data);			}		}		erase_and_unload.insert(lib_path, gdn);	}	for (Map<String, Ref<GDNative>>::Element *E = erase_and_unload.front(); E; E = E->next()) {		String lib_path = E->key();		Ref<GDNative> gdn = E->get();		library_classes.erase(lib_path);		if (gdn.is_valid() && gdn->get_library().is_valid()) {			Ref<GDNativeLibrary> lib = gdn->get_library();			void *terminate_fn;			Error err = gdn->get_symbol(lib->get_symbol_prefix() + _terminate_call_name, terminate_fn, true);			if (err == OK) {				void (*terminate)(void *) = (void (*)(void *))terminate_fn;				terminate((void *)&lib_path);			}		}	}}NativeScriptLanguage::NativeScriptLanguage() {	NativeScriptLanguage::singleton = this;	_init_call_type = "nativescript_init";	_init_call_name = "nativescript_init";	_terminate_call_name = "nativescript_terminate";	_noarg_call_type = "nativescript_no_arg";	_frame_call_name = "nativescript_frame";#ifndef NO_THREADS	_thread_enter_call_name = "nativescript_thread_enter";	_thread_exit_call_name = "nativescript_thread_exit";#endif}NativeScriptLanguage::~NativeScriptLanguage() {	for (Map<String, Ref<GDNative>>::Element *L = NSL->library_gdnatives.front(); L; L = L->next()) {		Ref<GDNative> lib = L->get();		// only shut down valid libs, duh!		if (lib.is_valid()) {			// If it's a singleton-library then the gdnative module			// manages the destruction at engine shutdown, not NativeScript.			if (!lib->get_library()->is_singleton()) {				lib->terminate();			}		}	}	NSL->library_classes.clear();	NSL->library_gdnatives.clear();	NSL->library_script_users.clear();}String NativeScriptLanguage::get_name() const {	return "NativeScript";}void _add_reload_node() {#ifdef TOOLS_ENABLED	NativeReloadNode *rn = memnew(NativeReloadNode);	EditorNode::get_singleton()->add_child(rn);#endif}void NativeScriptLanguage::init() {#if defined(TOOLS_ENABLED) && defined(DEBUG_METHODS_ENABLED)	List<String> args = OS::get_singleton()->get_cmdline_args();	List<String>::Element *E = args.find("--gdnative-generate-json-api");	if (E && E->next()) {		if (generate_c_api(E->next()->get()) != OK) {			ERR_PRINT("Failed to generate C API\n");		}		exit(0);	}	E = args.find("--gdnative-generate-json-builtin-api");	if (E && E->next()) {		if (generate_c_builtin_api(E->next()->get()) != OK) {			ERR_PRINT("Failed to generate C builtin API\n");		}		exit(0);	}#endif#ifdef TOOLS_ENABLED	EditorNode::add_init_callback(&_add_reload_node);#endif}String NativeScriptLanguage::get_type() const {	return "NativeScript";}String NativeScriptLanguage::get_extension() const {	return "gdns";}Error NativeScriptLanguage::execute_file(const String &p_path) {	return OK; // Qué?}void NativeScriptLanguage::finish() {	_unload_stuff();}void NativeScriptLanguage::get_reserved_words(List<String> *p_words) const {}void NativeScriptLanguage::get_comment_delimiters(List<String> *p_delimiters) const {}void NativeScriptLanguage::get_string_delimiters(List<String> *p_delimiters) const {}Ref<Script> NativeScriptLanguage::get_template(const String &p_class_name, const String &p_base_class_name) const {	NativeScript *s = memnew(NativeScript);	s->set_class_name(p_class_name);	return Ref<NativeScript>(s);}bool NativeScriptLanguage::validate(const String &p_script, int &r_line_error, int &r_col_error, String &r_test_error, const String &p_path, List<String> *r_functions, List<ScriptLanguage::Warning> *r_warnings, Set<int> *r_safe_lines) const {	return true;}Script *NativeScriptLanguage::create_script() const {	NativeScript *script = memnew(NativeScript);	return script;}bool NativeScriptLanguage::has_named_classes() const {	return true;}bool NativeScriptLanguage::supports_builtin_mode() const {	return true;}int NativeScriptLanguage::find_function(const String &p_function, const String &p_code) const {	return -1;}String NativeScriptLanguage::make_function(const String &p_class, const String &p_name, const PackedStringArray &p_args) const {	return "";}void NativeScriptLanguage::auto_indent_code(String &p_code, int p_from_line, int p_to_line) const {}void NativeScriptLanguage::add_global_constant(const StringName &p_variable, const Variant &p_value) {}// Debugging stuff here. Not used for now.String NativeScriptLanguage::debug_get_error() const {	return "";}int NativeScriptLanguage::debug_get_stack_level_count() const {	return -1;}int NativeScriptLanguage::debug_get_stack_level_line(int p_level) const {	return -1;}String NativeScriptLanguage::debug_get_stack_level_function(int p_level) const {	return "";}String NativeScriptLanguage::debug_get_stack_level_source(int p_level) const {	return "";}void NativeScriptLanguage::debug_get_stack_level_locals(int p_level, List<String> *p_locals, List<Variant> *p_values, int p_max_subitems, int p_max_depth) {}void NativeScriptLanguage::debug_get_stack_level_members(int p_level, List<String> *p_members, List<Variant> *p_values, int p_max_subitems, int p_max_depth) {}void NativeScriptLanguage::debug_get_globals(List<String> *p_locals, List<Variant> *p_values, int p_max_subitems, int p_max_depth) {}String NativeScriptLanguage::debug_parse_stack_level_expression(int p_level, const String &p_expression, int p_max_subitems, int p_max_depth) {	return "";}// Debugging stuff end.void NativeScriptLanguage::reload_all_scripts() {}void NativeScriptLanguage::reload_tool_script(const Ref<Script> &p_script, bool p_soft_reload) {}void NativeScriptLanguage::get_recognized_extensions(List<String> *p_extensions) const {	p_extensions->push_back("gdns");}void NativeScriptLanguage::get_public_functions(List<MethodInfo> *p_functions) const {}void NativeScriptLanguage::get_public_constants(List<Pair<String, Variant>> *p_constants) const {}void NativeScriptLanguage::profiling_start() {#ifdef DEBUG_ENABLED	MutexLock lock(mutex);	profile_data.clear();	profiling = true;#endif}void NativeScriptLanguage::profiling_stop() {#ifdef DEBUG_ENABLED	MutexLock lock(mutex);	profiling = false;#endif}int NativeScriptLanguage::profiling_get_accumulated_data(ProfilingInfo *p_info_arr, int p_info_max) {#ifdef DEBUG_ENABLED	MutexLock lock(mutex);	int current = 0;	for (Map<StringName, ProfileData>::Element *d = profile_data.front(); d; d = d->next()) {		if (current >= p_info_max) {			break;		}		p_info_arr[current].call_count = d->get().call_count;		p_info_arr[current].self_time = d->get().self_time;		p_info_arr[current].total_time = d->get().total_time;		p_info_arr[current].signature = d->get().signature;		current++;	}	return current;#else	return 0;#endif}int NativeScriptLanguage::profiling_get_frame_data(ProfilingInfo *p_info_arr, int p_info_max) {#ifdef DEBUG_ENABLED	MutexLock lock(mutex);	int current = 0;	for (Map<StringName, ProfileData>::Element *d = profile_data.front(); d; d = d->next()) {		if (current >= p_info_max) {			break;		}		if (d->get().last_frame_call_count) {			p_info_arr[current].call_count = d->get().last_frame_call_count;			p_info_arr[current].self_time = d->get().last_frame_self_time;			p_info_arr[current].total_time = d->get().last_frame_total_time;			p_info_arr[current].signature = d->get().signature;			current++;		}	}	return current;#else	return 0;#endif}void NativeScriptLanguage::profiling_add_data(StringName p_signature, uint64_t p_time) {#ifdef DEBUG_ENABLED	MutexLock lock(mutex);	Map<StringName, ProfileData>::Element *d = profile_data.find(p_signature);	if (d) {		d->get().call_count += 1;		d->get().total_time += p_time;		d->get().frame_call_count += 1;		d->get().frame_total_time += p_time;	} else {		ProfileData data;		data.signature = p_signature;		data.call_count = 1;		data.self_time = 0;		data.total_time = p_time;		data.frame_call_count = 1;		data.frame_self_time = 0;		data.frame_total_time = p_time;		data.last_frame_call_count = 0;		data.last_frame_self_time = 0;		data.last_frame_total_time = 0;		profile_data.insert(p_signature, data);	}#endif}int NativeScriptLanguage::register_binding_functions(godot_nativescript_instance_binding_functions p_binding_functions) {	// find index	int idx = -1;	for (int i = 0; i < binding_functions.size(); i++) {		if (!binding_functions[i].first) {			// free, we'll take it			idx = i;			break;		}	}	if (idx == -1) {		idx = binding_functions.size();		binding_functions.resize(idx + 1);	}	// set the functions	binding_functions.write[idx].first = true;	binding_functions.write[idx].second = p_binding_functions;	return idx;}void NativeScriptLanguage::unregister_binding_functions(int p_idx) {	ERR_FAIL_INDEX(p_idx, binding_functions.size());	for (Set<Vector<void *> *>::Element *E = binding_instances.front(); E; E = E->next()) {		Vector<void *> &binding_data = *E->get();		if (p_idx < binding_data.size() && binding_data[p_idx] && binding_functions[p_idx].second.free_instance_binding_data) {			binding_functions[p_idx].second.free_instance_binding_data(binding_functions[p_idx].second.data, binding_data[p_idx]);		}	}	binding_functions.write[p_idx].first = false;	if (binding_functions[p_idx].second.free_func) {		binding_functions[p_idx].second.free_func(binding_functions[p_idx].second.data);	}}void *NativeScriptLanguage::get_instance_binding_data(int p_idx, Object *p_object) {	ERR_FAIL_INDEX_V(p_idx, binding_functions.size(), nullptr);	ERR_FAIL_COND_V_MSG(!binding_functions[p_idx].first, nullptr, "Tried to get binding data for a nativescript binding that does not exist.");	Vector<void *> *binding_data = (Vector<void *> *)p_object->get_script_instance_binding(lang_idx);	if (!binding_data) {		return nullptr; // should never happen.	}	if (binding_data->size() <= p_idx) {		// okay, add new elements here.		int old_size = binding_data->size();		binding_data->resize(p_idx + 1);		for (int i = old_size; i <= p_idx; i++) {			(*binding_data).write[i] = nullptr;		}	}	if (!(*binding_data)[p_idx]) {		const void *global_type_tag = get_global_type_tag(p_idx, p_object->get_class_name());		// no binding data yet, soooooo alloc new one \o/		(*binding_data).write[p_idx] = binding_functions[p_idx].second.alloc_instance_binding_data(binding_functions[p_idx].second.data, global_type_tag, (godot_object *)p_object);	}	return (*binding_data)[p_idx];}void *NativeScriptLanguage::alloc_instance_binding_data(Object *p_object) {	Vector<void *> *binding_data = new Vector<void *>;	binding_data->resize(binding_functions.size());	for (int i = 0; i < binding_functions.size(); i++) {		(*binding_data).write[i] = nullptr;	}	binding_instances.insert(binding_data);	return (void *)binding_data;}void NativeScriptLanguage::free_instance_binding_data(void *p_data) {	if (!p_data) {		return;	}	Vector<void *> &binding_data = *(Vector<void *> *)p_data;	for (int i = 0; i < binding_data.size(); i++) {		if (!binding_data[i]) {			continue;		}		if (binding_functions[i].first && binding_functions[i].second.free_instance_binding_data) {			binding_functions[i].second.free_instance_binding_data(binding_functions[i].second.data, binding_data[i]);		}	}	binding_instances.erase(&binding_data);	delete &binding_data;}void NativeScriptLanguage::refcount_incremented_instance_binding(Object *p_object) {	void *data = p_object->get_script_instance_binding(lang_idx);	if (!data) {		return;	}	Vector<void *> &binding_data = *(Vector<void *> *)data;	for (int i = 0; i < binding_data.size(); i++) {		if (!binding_data[i]) {			continue;		}		if (!binding_functions[i].first) {			continue;		}		if (binding_functions[i].second.refcount_incremented_instance_binding) {			binding_functions[i].second.refcount_incremented_instance_binding(binding_data[i], p_object);		}	}}bool NativeScriptLanguage::refcount_decremented_instance_binding(Object *p_object) {	void *data = p_object->get_script_instance_binding(lang_idx);	if (!data) {		return true;	}	Vector<void *> &binding_data = *(Vector<void *> *)data;	bool can_die = true;	for (int i = 0; i < binding_data.size(); i++) {		if (!binding_data[i]) {			continue;		}		if (!binding_functions[i].first) {			continue;		}		if (binding_functions[i].second.refcount_decremented_instance_binding) {			can_die = can_die && binding_functions[i].second.refcount_decremented_instance_binding(binding_data[i], p_object);		}	}	return can_die;}void NativeScriptLanguage::set_global_type_tag(int p_idx, StringName p_class_name, const void *p_type_tag) {	if (!global_type_tags.has(p_idx)) {		global_type_tags.insert(p_idx, HashMap<StringName, const void *>());	}	HashMap<StringName, const void *> &tags = global_type_tags[p_idx];	tags.set(p_class_name, p_type_tag);}const void *NativeScriptLanguage::get_global_type_tag(int p_idx, StringName p_class_name) const {	if (!global_type_tags.has(p_idx)) {		return nullptr;	}	const HashMap<StringName, const void *> &tags = global_type_tags[p_idx];	if (!tags.has(p_class_name)) {		return nullptr;	}	const void *tag = tags.get(p_class_name);	return tag;}#ifndef NO_THREADSvoid NativeScriptLanguage::defer_init_library(Ref<GDNativeLibrary> lib, NativeScript *script) {	MutexLock lock(mutex);	libs_to_init.insert(lib);	scripts_to_register.insert(script);	has_objects_to_register.set();}#endifvoid NativeScriptLanguage::init_library(const Ref<GDNativeLibrary> &lib) {	MutexLock lock(mutex);	// See if this library was "registered" already.	const String &lib_path = lib->get_current_library_path();	ERR_FAIL_COND_MSG(lib_path.length() == 0, lib->get_name() + " does not have a library for the current platform.");	Map<String, Ref<GDNative>>::Element *E = library_gdnatives.find(lib_path);	if (!E) {		Ref<GDNative> gdn;		gdn.instance();		gdn->set_library(lib);		// TODO check the return value?		gdn->initialize();		library_gdnatives.insert(lib_path, gdn);		library_classes.insert(lib_path, Map<StringName, NativeScriptDesc>());		if (!library_script_users.has(lib_path)) {			library_script_users.insert(lib_path, Set<NativeScript *>());		}		void *proc_ptr;		Error err = gdn->get_symbol(lib->get_symbol_prefix() + _init_call_name, proc_ptr);		if (err != OK) {			ERR_PRINT(String("No " + _init_call_name + " in \"" + lib_path + "\" found").utf8().get_data());		} else {			((void (*)(godot_string *))proc_ptr)((godot_string *)&lib_path);		}	} else {		// already initialized. Nice.	}}void NativeScriptLanguage::register_script(NativeScript *script) {	MutexLock lock(mutex);	library_script_users[script->lib_path].insert(script);}void NativeScriptLanguage::unregister_script(NativeScript *script) {	MutexLock lock(mutex);	Map<String, Set<NativeScript *>>::Element *S = library_script_users.find(script->lib_path);	if (S) {		S->get().erase(script);		if (S->get().size() == 0) {			library_script_users.erase(S);			Map<String, Map<StringName, NativeScriptDesc>>::Element *L = library_classes.find(script->lib_path);			if (L) {				Map<StringName, NativeScriptDesc> classes = L->get();				for (Map<StringName, NativeScriptDesc>::Element *C = classes.front(); C; C = C->next()) {					// free property stuff first					for (OrderedHashMap<StringName, NativeScriptDesc::Property>::Element P = C->get().properties.front(); P; P = P.next()) {						if (P.get().getter.free_func) {							P.get().getter.free_func(P.get().getter.method_data);						}						if (P.get().setter.free_func) {							P.get().setter.free_func(P.get().setter.method_data);						}					}					// free method stuff					for (Map<StringName, NativeScriptDesc::Method>::Element *M = C->get().methods.front(); M; M = M->next()) {						if (M->get().method.free_func) {							M->get().method.free_func(M->get().method.method_data);						}					}					// free constructor/destructor					if (C->get().create_func.free_func) {						C->get().create_func.free_func(C->get().create_func.method_data);					}					if (C->get().destroy_func.free_func) {						C->get().destroy_func.free_func(C->get().destroy_func.method_data);					}				}			}			Map<String, Ref<GDNative>>::Element *G = library_gdnatives.find(script->lib_path);			if (G && G->get()->get_library()->is_reloadable()) {				G->get()->terminate();				library_gdnatives.erase(G);			}		}	}#ifndef NO_THREADS	scripts_to_register.erase(script);#endif}void NativeScriptLanguage::call_libraries_cb(const StringName &name) {	// library_gdnatives is modified only from the main thread, so it's safe not to use mutex here	for (Map<String, Ref<GDNative>>::Element *L = library_gdnatives.front(); L; L = L->next()) {		if (L->get().is_null()) {			continue;		}		if (L->get()->is_initialized()) {			void *proc_ptr;			Error err = L->get()->get_symbol(L->get()->get_library()->get_symbol_prefix() + name, proc_ptr);			if (!err) {				((void (*)())proc_ptr)();			}		}	}}void NativeScriptLanguage::frame() {#ifndef NO_THREADS	if (has_objects_to_register.is_set()) {		MutexLock lock(mutex);		for (Set<Ref<GDNativeLibrary>>::Element *L = libs_to_init.front(); L; L = L->next()) {			init_library(L->get());		}		libs_to_init.clear();		for (Set<NativeScript *>::Element *S = scripts_to_register.front(); S; S = S->next()) {			register_script(S->get());		}		scripts_to_register.clear();		has_objects_to_register.clear();	}#endif#ifdef DEBUG_ENABLED	{		MutexLock lock(mutex);		for (Map<StringName, ProfileData>::Element *d = profile_data.front(); d; d = d->next()) {			d->get().last_frame_call_count = d->get().frame_call_count;			d->get().last_frame_self_time = d->get().frame_self_time;			d->get().last_frame_total_time = d->get().frame_total_time;			d->get().frame_call_count = 0;			d->get().frame_self_time = 0;			d->get().frame_total_time = 0;		}	}#endif	call_libraries_cb(_frame_call_name);}#ifndef NO_THREADSvoid NativeScriptLanguage::thread_enter() {	call_libraries_cb(_thread_enter_call_name);}void NativeScriptLanguage::thread_exit() {	call_libraries_cb(_thread_exit_call_name);}#endif // NO_THREADSbool NativeScriptLanguage::handles_global_class_type(const String &p_type) const {	return p_type == "NativeScript";}String NativeScriptLanguage::get_global_class_name(const String &p_path, String *r_base_type, String *r_icon_path) const {	if (!p_path.is_empty()) {		Ref<NativeScript> script = ResourceLoader::load(p_path, "NativeScript");		if (script.is_valid()) {			if (r_base_type) {				*r_base_type = script->get_instance_base_type();			}			if (r_icon_path) {				*r_icon_path = script->get_script_class_icon_path();			}			return script->get_script_class_name();		}		if (r_base_type) {			*r_base_type = String();		}		if (r_icon_path) {			*r_icon_path = String();		}	}	return String();}void NativeReloadNode::_bind_methods() {	ClassDB::bind_method(D_METHOD("_notification"), &NativeReloadNode::_notification);}void NativeReloadNode::_notification(int p_what) {#ifdef TOOLS_ENABLED	switch (p_what) {		case NOTIFICATION_APPLICATION_FOCUS_OUT: {			if (unloaded) {				break;			}			MutexLock lock(NSL->mutex);			NSL->_unload_stuff(true);			for (Map<String, Ref<GDNative>>::Element *L = NSL->library_gdnatives.front(); L; L = L->next()) {				Ref<GDNative> gdn = L->get();				if (gdn.is_null()) {					continue;				}				// Don't unload what should not be reloaded!				if (!gdn->get_library()->is_reloadable()) {					continue;				}				// singleton libraries might have alive pointers living inside the				// editor. Also reloading a singleton library would mean that				// the singleton entry will not be called again, as this only				// happens at engine startup.				if (gdn->get_library()->is_singleton()) {					continue;				}				gdn->terminate();			}			unloaded = true;		} break;		case NOTIFICATION_APPLICATION_FOCUS_IN: {			if (!unloaded) {				break;			}			MutexLock lock(NSL->mutex);			Set<StringName> libs_to_remove;			for (Map<String, Ref<GDNative>>::Element *L = NSL->library_gdnatives.front(); L; L = L->next()) {				Ref<GDNative> gdn = L->get();				if (gdn.is_null()) {					continue;				}				if (!gdn->get_library()->is_reloadable()) {					continue;				}				// since singleton libraries are not unloaded there is no point				// in loading them again.				if (gdn->get_library()->is_singleton()) {					continue;				}				if (!gdn->initialize()) {					libs_to_remove.insert(L->key());					continue;				}				NSL->library_classes.insert(L->key(), Map<StringName, NativeScriptDesc>());				// here the library registers all the classes and stuff.				void *proc_ptr;				Error err = gdn->get_symbol(gdn->get_library()->get_symbol_prefix() + "nativescript_init", proc_ptr);				if (err != OK) {					ERR_PRINT(String("No godot_nativescript_init in \"" + L->key() + "\" found").utf8().get_data());				} else {					((void (*)(void *))proc_ptr)((void *)&L->key());				}				for (Map<String, Set<NativeScript *>>::Element *U = NSL->library_script_users.front(); U; U = U->next()) {					for (Set<NativeScript *>::Element *S = U->get().front(); S; S = S->next()) {						NativeScript *script = S->get();						if (script->placeholders.size() == 0) {							continue;						}						for (Set<PlaceHolderScriptInstance *>::Element *P = script->placeholders.front(); P; P = P->next()) {							script->_update_placeholder(P->get());						}					}				}			}			unloaded = false;			for (Set<StringName>::Element *R = libs_to_remove.front(); R; R = R->next()) {				NSL->library_gdnatives.erase(R->get());			}		} break;		default: {		};	}#endif}RES ResourceFormatLoaderNativeScript::load(const String &p_path, const String &p_original_path, Error *r_error, bool p_use_sub_threads, float *r_progress, CacheMode p_no_cache) {	return ResourceFormatLoaderText::singleton->load(p_path, p_original_path, r_error);}void ResourceFormatLoaderNativeScript::get_recognized_extensions(List<String> *p_extensions) const {	p_extensions->push_back("gdns");}bool ResourceFormatLoaderNativeScript::handles_type(const String &p_type) const {	return (p_type == "Script" || p_type == "NativeScript");}String ResourceFormatLoaderNativeScript::get_resource_type(const String &p_path) const {	String el = p_path.get_extension().to_lower();	if (el == "gdns") {		return "NativeScript";	}	return "";}Error ResourceFormatSaverNativeScript::save(const String &p_path, const RES &p_resource, uint32_t p_flags) {	ResourceFormatSaverText rfst;	return rfst.save(p_path, p_resource, p_flags);}bool ResourceFormatSaverNativeScript::recognize(const RES &p_resource) const {	return Object::cast_to<NativeScript>(*p_resource) != nullptr;}void ResourceFormatSaverNativeScript::get_recognized_extensions(const RES &p_resource, List<String> *p_extensions) const {	if (Object::cast_to<NativeScript>(*p_resource)) {		p_extensions->push_back("gdns");	}}
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