gdscript.cpp 82 KB

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  1. /**************************************************************************/
  2. /* gdscript.cpp */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #include "gdscript.h"
  31. #include "gdscript_analyzer.h"
  32. #include "gdscript_cache.h"
  33. #include "gdscript_compiler.h"
  34. #include "gdscript_parser.h"
  35. #include "gdscript_rpc_callable.h"
  36. #include "gdscript_tokenizer_buffer.h"
  37. #include "gdscript_warning.h"
  38. #ifdef TOOLS_ENABLED
  39. #include "editor/gdscript_docgen.h"
  40. #endif
  41. #ifdef TESTS_ENABLED
  42. #include "tests/gdscript_test_runner.h"
  43. #endif
  44. #include "core/config/engine.h"
  45. #include "core/config/project_settings.h"
  46. #include "core/core_constants.h"
  47. #include "core/core_string_names.h"
  48. #include "core/io/file_access.h"
  49. #include "core/io/file_access_encrypted.h"
  50. #include "core/os/os.h"
  51. #ifdef TOOLS_ENABLED
  52. #include "editor/editor_paths.h"
  53. #endif
  54. #include <stdint.h>
  55. ///////////////////////////
  56. GDScriptNativeClass::GDScriptNativeClass(const StringName &p_name) {
  57. name = p_name;
  58. }
  59. bool GDScriptNativeClass::_get(const StringName &p_name, Variant &r_ret) const {
  60. bool ok;
  61. int64_t v = ClassDB::get_integer_constant(name, p_name, &ok);
  62. if (ok) {
  63. r_ret = v;
  64. return true;
  65. } else {
  66. return false;
  67. }
  68. }
  69. void GDScriptNativeClass::_bind_methods() {
  70. ClassDB::bind_method(D_METHOD("new"), &GDScriptNativeClass::_new);
  71. }
  72. Variant GDScriptNativeClass::_new() {
  73. Object *o = instantiate();
  74. ERR_FAIL_NULL_V_MSG(o, Variant(), "Class type: '" + String(name) + "' is not instantiable.");
  75. RefCounted *rc = Object::cast_to<RefCounted>(o);
  76. if (rc) {
  77. return Ref<RefCounted>(rc);
  78. } else {
  79. return o;
  80. }
  81. }
  82. Object *GDScriptNativeClass::instantiate() {
  83. return ClassDB::instantiate_no_placeholders(name);
  84. }
  85. Variant GDScriptNativeClass::callp(const StringName &p_method, const Variant **p_args, int p_argcount, Callable::CallError &r_error) {
  86. if (p_method == SNAME("new")) {
  87. // Constructor.
  88. return Object::callp(p_method, p_args, p_argcount, r_error);
  89. }
  90. MethodBind *method = ClassDB::get_method(name, p_method);
  91. if (method && method->is_static()) {
  92. // Native static method.
  93. return method->call(nullptr, p_args, p_argcount, r_error);
  94. }
  95. r_error.error = Callable::CallError::CALL_ERROR_INVALID_METHOD;
  96. return Variant();
  97. }
  98. GDScriptFunction *GDScript::_super_constructor(GDScript *p_script) {
  99. if (p_script->initializer) {
  100. return p_script->initializer;
  101. } else {
  102. GDScript *base_src = p_script->_base;
  103. if (base_src != nullptr) {
  104. return _super_constructor(base_src);
  105. } else {
  106. return nullptr;
  107. }
  108. }
  109. }
  110. void GDScript::_super_implicit_constructor(GDScript *p_script, GDScriptInstance *p_instance, Callable::CallError &r_error) {
  111. GDScript *base_src = p_script->_base;
  112. if (base_src != nullptr) {
  113. _super_implicit_constructor(base_src, p_instance, r_error);
  114. if (r_error.error != Callable::CallError::CALL_OK) {
  115. return;
  116. }
  117. }
  118. ERR_FAIL_NULL(p_script->implicit_initializer);
  119. p_script->implicit_initializer->call(p_instance, nullptr, 0, r_error);
  120. }
  121. GDScriptInstance *GDScript::_create_instance(const Variant **p_args, int p_argcount, Object *p_owner, bool p_is_ref_counted, Callable::CallError &r_error) {
  122. /* STEP 1, CREATE */
  123. GDScriptInstance *instance = memnew(GDScriptInstance);
  124. instance->base_ref_counted = p_is_ref_counted;
  125. instance->members.resize(member_indices.size());
  126. instance->script = Ref<GDScript>(this);
  127. instance->owner = p_owner;
  128. instance->owner_id = p_owner->get_instance_id();
  129. #ifdef DEBUG_ENABLED
  130. //needed for hot reloading
  131. for (const KeyValue<StringName, MemberInfo> &E : member_indices) {
  132. instance->member_indices_cache[E.key] = E.value.index;
  133. }
  134. #endif
  135. instance->owner->set_script_instance(instance);
  136. /* STEP 2, INITIALIZE AND CONSTRUCT */
  137. {
  138. MutexLock lock(GDScriptLanguage::singleton->mutex);
  139. instances.insert(instance->owner);
  140. }
  141. _super_implicit_constructor(this, instance, r_error);
  142. if (r_error.error != Callable::CallError::CALL_OK) {
  143. String error_text = Variant::get_call_error_text(instance->owner, "@implicit_new", nullptr, 0, r_error);
  144. instance->script = Ref<GDScript>();
  145. instance->owner->set_script_instance(nullptr);
  146. {
  147. MutexLock lock(GDScriptLanguage::singleton->mutex);
  148. instances.erase(p_owner);
  149. }
  150. ERR_FAIL_V_MSG(nullptr, "Error constructing a GDScriptInstance: " + error_text);
  151. }
  152. if (p_argcount < 0) {
  153. return instance;
  154. }
  155. initializer = _super_constructor(this);
  156. if (initializer != nullptr) {
  157. initializer->call(instance, p_args, p_argcount, r_error);
  158. if (r_error.error != Callable::CallError::CALL_OK) {
  159. String error_text = Variant::get_call_error_text(instance->owner, "_init", p_args, p_argcount, r_error);
  160. instance->script = Ref<GDScript>();
  161. instance->owner->set_script_instance(nullptr);
  162. {
  163. MutexLock lock(GDScriptLanguage::singleton->mutex);
  164. instances.erase(p_owner);
  165. }
  166. ERR_FAIL_V_MSG(nullptr, "Error constructing a GDScriptInstance: " + error_text);
  167. }
  168. }
  169. //@TODO make thread safe
  170. return instance;
  171. }
  172. Variant GDScript::_new(const Variant **p_args, int p_argcount, Callable::CallError &r_error) {
  173. /* STEP 1, CREATE */
  174. if (!valid) {
  175. r_error.error = Callable::CallError::CALL_ERROR_INVALID_METHOD;
  176. return Variant();
  177. }
  178. r_error.error = Callable::CallError::CALL_OK;
  179. Ref<RefCounted> ref;
  180. Object *owner = nullptr;
  181. GDScript *_baseptr = this;
  182. while (_baseptr->_base) {
  183. _baseptr = _baseptr->_base;
  184. }
  185. ERR_FAIL_COND_V(_baseptr->native.is_null(), Variant());
  186. if (_baseptr->native.ptr()) {
  187. owner = _baseptr->native->instantiate();
  188. } else {
  189. owner = memnew(RefCounted); //by default, no base means use reference
  190. }
  191. ERR_FAIL_NULL_V_MSG(owner, Variant(), "Can't inherit from a virtual class.");
  192. RefCounted *r = Object::cast_to<RefCounted>(owner);
  193. if (r) {
  194. ref = Ref<RefCounted>(r);
  195. }
  196. GDScriptInstance *instance = _create_instance(p_args, p_argcount, owner, r != nullptr, r_error);
  197. if (!instance) {
  198. if (ref.is_null()) {
  199. memdelete(owner); //no owner, sorry
  200. }
  201. return Variant();
  202. }
  203. if (ref.is_valid()) {
  204. return ref;
  205. } else {
  206. return owner;
  207. }
  208. }
  209. bool GDScript::can_instantiate() const {
  210. #ifdef TOOLS_ENABLED
  211. return valid && (tool || ScriptServer::is_scripting_enabled());
  212. #else
  213. return valid;
  214. #endif
  215. }
  216. Ref<Script> GDScript::get_base_script() const {
  217. if (_base) {
  218. return Ref<GDScript>(_base);
  219. } else {
  220. return Ref<Script>();
  221. }
  222. }
  223. StringName GDScript::get_global_name() const {
  224. return global_name;
  225. }
  226. StringName GDScript::get_instance_base_type() const {
  227. if (native.is_valid()) {
  228. return native->get_name();
  229. }
  230. if (base.is_valid() && base->is_valid()) {
  231. return base->get_instance_base_type();
  232. }
  233. return StringName();
  234. }
  235. struct _GDScriptMemberSort {
  236. int index = 0;
  237. StringName name;
  238. _FORCE_INLINE_ bool operator<(const _GDScriptMemberSort &p_member) const { return index < p_member.index; }
  239. };
  240. #ifdef TOOLS_ENABLED
  241. void GDScript::_placeholder_erased(PlaceHolderScriptInstance *p_placeholder) {
  242. placeholders.erase(p_placeholder);
  243. }
  244. #endif
  245. void GDScript::_get_script_method_list(List<MethodInfo> *r_list, bool p_include_base) const {
  246. const GDScript *current = this;
  247. while (current) {
  248. for (const KeyValue<StringName, GDScriptFunction *> &E : current->member_functions) {
  249. r_list->push_back(E.value->get_method_info());
  250. }
  251. if (!p_include_base) {
  252. return;
  253. }
  254. current = current->_base;
  255. }
  256. }
  257. void GDScript::get_script_method_list(List<MethodInfo> *r_list) const {
  258. _get_script_method_list(r_list, true);
  259. }
  260. void GDScript::_get_script_property_list(List<PropertyInfo> *r_list, bool p_include_base) const {
  261. const GDScript *sptr = this;
  262. List<PropertyInfo> props;
  263. while (sptr) {
  264. Vector<_GDScriptMemberSort> msort;
  265. for (const KeyValue<StringName, MemberInfo> &E : sptr->member_indices) {
  266. if (!sptr->members.has(E.key)) {
  267. continue; // Skip base class members.
  268. }
  269. _GDScriptMemberSort ms;
  270. ms.index = E.value.index;
  271. ms.name = E.key;
  272. msort.push_back(ms);
  273. }
  274. msort.sort();
  275. msort.reverse();
  276. for (int i = 0; i < msort.size(); i++) {
  277. props.push_front(sptr->member_indices[msort[i].name].property_info);
  278. }
  279. #ifdef TOOLS_ENABLED
  280. r_list->push_back(sptr->get_class_category());
  281. #endif // TOOLS_ENABLED
  282. for (const PropertyInfo &E : props) {
  283. r_list->push_back(E);
  284. }
  285. if (!p_include_base) {
  286. break;
  287. }
  288. props.clear();
  289. sptr = sptr->_base;
  290. }
  291. }
  292. void GDScript::get_script_property_list(List<PropertyInfo> *r_list) const {
  293. _get_script_property_list(r_list, true);
  294. }
  295. bool GDScript::has_method(const StringName &p_method) const {
  296. return member_functions.has(p_method);
  297. }
  298. bool GDScript::has_static_method(const StringName &p_method) const {
  299. return member_functions.has(p_method) && member_functions[p_method]->is_static();
  300. }
  301. int GDScript::get_script_method_argument_count(const StringName &p_method, bool *r_is_valid) const {
  302. HashMap<StringName, GDScriptFunction *>::ConstIterator E = member_functions.find(p_method);
  303. if (!E) {
  304. if (r_is_valid) {
  305. *r_is_valid = false;
  306. }
  307. return 0;
  308. }
  309. if (r_is_valid) {
  310. *r_is_valid = true;
  311. }
  312. return E->value->get_argument_count();
  313. }
  314. MethodInfo GDScript::get_method_info(const StringName &p_method) const {
  315. HashMap<StringName, GDScriptFunction *>::ConstIterator E = member_functions.find(p_method);
  316. if (!E) {
  317. return MethodInfo();
  318. }
  319. return E->value->get_method_info();
  320. }
  321. bool GDScript::get_property_default_value(const StringName &p_property, Variant &r_value) const {
  322. #ifdef TOOLS_ENABLED
  323. HashMap<StringName, Variant>::ConstIterator E = member_default_values_cache.find(p_property);
  324. if (E) {
  325. r_value = E->value;
  326. return true;
  327. }
  328. if (base_cache.is_valid()) {
  329. return base_cache->get_property_default_value(p_property, r_value);
  330. }
  331. #endif
  332. return false;
  333. }
  334. ScriptInstance *GDScript::instance_create(Object *p_this) {
  335. GDScript *top = this;
  336. while (top->_base) {
  337. top = top->_base;
  338. }
  339. if (top->native.is_valid()) {
  340. if (!ClassDB::is_parent_class(p_this->get_class_name(), top->native->get_name())) {
  341. if (EngineDebugger::is_active()) {
  342. GDScriptLanguage::get_singleton()->debug_break_parse(_get_debug_path(), 1, "Script inherits from native type '" + String(top->native->get_name()) + "', so it can't be assigned to an object of type: '" + p_this->get_class() + "'");
  343. }
  344. ERR_FAIL_V_MSG(nullptr, "Script inherits from native type '" + String(top->native->get_name()) + "', so it can't be assigned to an object of type '" + p_this->get_class() + "'" + ".");
  345. }
  346. }
  347. Callable::CallError unchecked_error;
  348. return _create_instance(nullptr, 0, p_this, Object::cast_to<RefCounted>(p_this) != nullptr, unchecked_error);
  349. }
  350. PlaceHolderScriptInstance *GDScript::placeholder_instance_create(Object *p_this) {
  351. #ifdef TOOLS_ENABLED
  352. PlaceHolderScriptInstance *si = memnew(PlaceHolderScriptInstance(GDScriptLanguage::get_singleton(), Ref<Script>(this), p_this));
  353. placeholders.insert(si);
  354. _update_exports(nullptr, false, si);
  355. return si;
  356. #else
  357. return nullptr;
  358. #endif
  359. }
  360. bool GDScript::instance_has(const Object *p_this) const {
  361. MutexLock lock(GDScriptLanguage::singleton->mutex);
  362. return instances.has((Object *)p_this);
  363. }
  364. bool GDScript::has_source_code() const {
  365. return !source.is_empty();
  366. }
  367. String GDScript::get_source_code() const {
  368. return source;
  369. }
  370. void GDScript::set_source_code(const String &p_code) {
  371. if (source == p_code) {
  372. return;
  373. }
  374. source = p_code;
  375. #ifdef TOOLS_ENABLED
  376. source_changed_cache = true;
  377. #endif
  378. }
  379. #ifdef TOOLS_ENABLED
  380. void GDScript::_update_exports_values(HashMap<StringName, Variant> &values, List<PropertyInfo> &propnames) {
  381. for (const KeyValue<StringName, Variant> &E : member_default_values_cache) {
  382. values[E.key] = E.value;
  383. }
  384. for (const PropertyInfo &E : members_cache) {
  385. propnames.push_back(E);
  386. }
  387. if (base_cache.is_valid()) {
  388. base_cache->_update_exports_values(values, propnames);
  389. }
  390. }
  391. void GDScript::_add_doc(const DocData::ClassDoc &p_inner_class) {
  392. if (_owner) { // Only the top-level class stores doc info
  393. _owner->_add_doc(p_inner_class);
  394. } else { // Remove old docs, add new
  395. for (int i = 0; i < docs.size(); i++) {
  396. if (docs[i].name == p_inner_class.name) {
  397. docs.remove_at(i);
  398. break;
  399. }
  400. }
  401. docs.append(p_inner_class);
  402. }
  403. }
  404. void GDScript::_clear_doc() {
  405. docs.clear();
  406. doc = DocData::ClassDoc();
  407. }
  408. String GDScript::get_class_icon_path() const {
  409. return simplified_icon_path;
  410. }
  411. #endif
  412. bool GDScript::_update_exports(bool *r_err, bool p_recursive_call, PlaceHolderScriptInstance *p_instance_to_update, bool p_base_exports_changed) {
  413. #ifdef TOOLS_ENABLED
  414. static Vector<GDScript *> base_caches;
  415. if (!p_recursive_call) {
  416. base_caches.clear();
  417. }
  418. base_caches.append(this);
  419. bool changed = p_base_exports_changed;
  420. if (source_changed_cache) {
  421. source_changed_cache = false;
  422. changed = true;
  423. String basedir = path;
  424. if (basedir.is_empty()) {
  425. basedir = get_path();
  426. }
  427. if (!basedir.is_empty()) {
  428. basedir = basedir.get_base_dir();
  429. }
  430. GDScriptParser parser;
  431. GDScriptAnalyzer analyzer(&parser);
  432. Error err = parser.parse(source, path, false);
  433. if (err == OK && analyzer.analyze() == OK) {
  434. const GDScriptParser::ClassNode *c = parser.get_tree();
  435. if (base_cache.is_valid()) {
  436. base_cache->inheriters_cache.erase(get_instance_id());
  437. base_cache = Ref<GDScript>();
  438. }
  439. GDScriptParser::DataType base_type = parser.get_tree()->base_type;
  440. if (base_type.kind == GDScriptParser::DataType::CLASS) {
  441. Ref<GDScript> bf = GDScriptCache::get_full_script(base_type.script_path, err, path);
  442. if (err == OK) {
  443. bf = Ref<GDScript>(bf->find_class(base_type.class_type->fqcn));
  444. if (bf.is_valid()) {
  445. base_cache = bf;
  446. bf->inheriters_cache.insert(get_instance_id());
  447. }
  448. }
  449. }
  450. members_cache.clear();
  451. member_default_values_cache.clear();
  452. _signals.clear();
  453. members_cache.push_back(get_class_category());
  454. for (int i = 0; i < c->members.size(); i++) {
  455. const GDScriptParser::ClassNode::Member &member = c->members[i];
  456. switch (member.type) {
  457. case GDScriptParser::ClassNode::Member::VARIABLE: {
  458. if (!member.variable->exported) {
  459. continue;
  460. }
  461. members_cache.push_back(member.variable->export_info);
  462. Variant default_value = analyzer.make_variable_default_value(member.variable);
  463. member_default_values_cache[member.variable->identifier->name] = default_value;
  464. } break;
  465. case GDScriptParser::ClassNode::Member::SIGNAL: {
  466. _signals[member.signal->identifier->name] = member.signal->method_info;
  467. } break;
  468. case GDScriptParser::ClassNode::Member::GROUP: {
  469. members_cache.push_back(member.annotation->export_info);
  470. } break;
  471. default:
  472. break; // Nothing.
  473. }
  474. }
  475. } else {
  476. placeholder_fallback_enabled = true;
  477. return false;
  478. }
  479. } else if (placeholder_fallback_enabled) {
  480. return false;
  481. }
  482. placeholder_fallback_enabled = false;
  483. if (base_cache.is_valid() && base_cache->is_valid()) {
  484. for (int i = 0; i < base_caches.size(); i++) {
  485. if (base_caches[i] == base_cache.ptr()) {
  486. if (r_err) {
  487. *r_err = true;
  488. }
  489. valid = false; // to show error in the editor
  490. base_cache->valid = false;
  491. base_cache->inheriters_cache.clear(); // to prevent future stackoverflows
  492. base_cache.unref();
  493. base.unref();
  494. _base = nullptr;
  495. ERR_FAIL_V_MSG(false, "Cyclic inheritance in script class.");
  496. }
  497. }
  498. if (base_cache->_update_exports(r_err, true)) {
  499. if (r_err && *r_err) {
  500. return false;
  501. }
  502. changed = true;
  503. }
  504. }
  505. if ((changed || p_instance_to_update) && placeholders.size()) { //hm :(
  506. // update placeholders if any
  507. HashMap<StringName, Variant> values;
  508. List<PropertyInfo> propnames;
  509. _update_exports_values(values, propnames);
  510. if (changed) {
  511. for (PlaceHolderScriptInstance *E : placeholders) {
  512. E->update(propnames, values);
  513. }
  514. } else {
  515. p_instance_to_update->update(propnames, values);
  516. }
  517. }
  518. return changed;
  519. #else
  520. return false;
  521. #endif
  522. }
  523. void GDScript::update_exports() {
  524. #ifdef TOOLS_ENABLED
  525. _update_exports_down(false);
  526. #endif
  527. }
  528. #ifdef TOOLS_ENABLED
  529. void GDScript::_update_exports_down(bool p_base_exports_changed) {
  530. bool cyclic_error = false;
  531. bool changed = _update_exports(&cyclic_error, false, nullptr, p_base_exports_changed);
  532. if (cyclic_error) {
  533. return;
  534. }
  535. HashSet<ObjectID> copy = inheriters_cache; //might get modified
  536. for (const ObjectID &E : copy) {
  537. Object *id = ObjectDB::get_instance(E);
  538. GDScript *s = Object::cast_to<GDScript>(id);
  539. if (!s) {
  540. continue;
  541. }
  542. s->_update_exports_down(p_base_exports_changed || changed);
  543. }
  544. }
  545. #endif
  546. String GDScript::_get_debug_path() const {
  547. if (is_built_in() && !get_name().is_empty()) {
  548. return vformat("%s(%s)", get_name(), get_script_path());
  549. } else {
  550. return get_script_path();
  551. }
  552. }
  553. Error GDScript::_static_init() {
  554. if (static_initializer) {
  555. Callable::CallError call_err;
  556. static_initializer->call(nullptr, nullptr, 0, call_err);
  557. if (call_err.error != Callable::CallError::CALL_OK) {
  558. return ERR_CANT_CREATE;
  559. }
  560. }
  561. Error err = OK;
  562. for (KeyValue<StringName, Ref<GDScript>> &inner : subclasses) {
  563. err = inner.value->_static_init();
  564. if (err) {
  565. break;
  566. }
  567. }
  568. return err;
  569. }
  570. #ifdef TOOLS_ENABLED
  571. void GDScript::_save_old_static_data() {
  572. old_static_variables_indices = static_variables_indices;
  573. old_static_variables = static_variables;
  574. for (KeyValue<StringName, Ref<GDScript>> &inner : subclasses) {
  575. inner.value->_save_old_static_data();
  576. }
  577. }
  578. void GDScript::_restore_old_static_data() {
  579. for (KeyValue<StringName, MemberInfo> &E : old_static_variables_indices) {
  580. if (static_variables_indices.has(E.key)) {
  581. static_variables.write[static_variables_indices[E.key].index] = old_static_variables[E.value.index];
  582. }
  583. }
  584. old_static_variables_indices.clear();
  585. old_static_variables.clear();
  586. for (KeyValue<StringName, Ref<GDScript>> &inner : subclasses) {
  587. inner.value->_restore_old_static_data();
  588. }
  589. }
  590. #endif
  591. Error GDScript::reload(bool p_keep_state) {
  592. if (reloading) {
  593. return OK;
  594. }
  595. reloading = true;
  596. bool has_instances;
  597. {
  598. MutexLock lock(GDScriptLanguage::singleton->mutex);
  599. has_instances = instances.size();
  600. }
  601. ERR_FAIL_COND_V(!p_keep_state && has_instances, ERR_ALREADY_IN_USE);
  602. String basedir = path;
  603. if (basedir.is_empty()) {
  604. basedir = get_path();
  605. }
  606. if (!basedir.is_empty()) {
  607. basedir = basedir.get_base_dir();
  608. }
  609. // Loading a template, don't parse.
  610. #ifdef TOOLS_ENABLED
  611. if (EditorPaths::get_singleton() && basedir.begins_with(EditorPaths::get_singleton()->get_project_script_templates_dir())) {
  612. reloading = false;
  613. return OK;
  614. }
  615. #endif
  616. {
  617. String source_path = path;
  618. if (source_path.is_empty()) {
  619. source_path = get_path();
  620. }
  621. Ref<GDScript> cached_script = GDScriptCache::get_cached_script(source_path);
  622. if (!source_path.is_empty() && cached_script.is_null()) {
  623. MutexLock lock(GDScriptCache::singleton->mutex);
  624. GDScriptCache::singleton->shallow_gdscript_cache[source_path] = Ref<GDScript>(this);
  625. }
  626. }
  627. bool can_run = ScriptServer::is_scripting_enabled() || is_tool();
  628. #ifdef TOOLS_ENABLED
  629. if (p_keep_state && can_run && is_valid()) {
  630. _save_old_static_data();
  631. }
  632. #endif
  633. valid = false;
  634. GDScriptParser parser;
  635. Error err;
  636. if (!binary_tokens.is_empty()) {
  637. err = parser.parse_binary(binary_tokens, path);
  638. } else {
  639. err = parser.parse(source, path, false);
  640. }
  641. if (err) {
  642. if (EngineDebugger::is_active()) {
  643. GDScriptLanguage::get_singleton()->debug_break_parse(_get_debug_path(), parser.get_errors().front()->get().line, "Parser Error: " + parser.get_errors().front()->get().message);
  644. }
  645. // TODO: Show all error messages.
  646. _err_print_error("GDScript::reload", path.is_empty() ? "built-in" : (const char *)path.utf8().get_data(), parser.get_errors().front()->get().line, ("Parse Error: " + parser.get_errors().front()->get().message).utf8().get_data(), false, ERR_HANDLER_SCRIPT);
  647. reloading = false;
  648. return ERR_PARSE_ERROR;
  649. }
  650. GDScriptAnalyzer analyzer(&parser);
  651. err = analyzer.analyze();
  652. if (err) {
  653. if (EngineDebugger::is_active()) {
  654. GDScriptLanguage::get_singleton()->debug_break_parse(_get_debug_path(), parser.get_errors().front()->get().line, "Parser Error: " + parser.get_errors().front()->get().message);
  655. }
  656. const List<GDScriptParser::ParserError>::Element *e = parser.get_errors().front();
  657. while (e != nullptr) {
  658. _err_print_error("GDScript::reload", path.is_empty() ? "built-in" : (const char *)path.utf8().get_data(), e->get().line, ("Parse Error: " + e->get().message).utf8().get_data(), false, ERR_HANDLER_SCRIPT);
  659. e = e->next();
  660. }
  661. reloading = false;
  662. return ERR_PARSE_ERROR;
  663. }
  664. can_run = ScriptServer::is_scripting_enabled() || parser.is_tool();
  665. GDScriptCompiler compiler;
  666. err = compiler.compile(&parser, this, p_keep_state);
  667. if (err) {
  668. _err_print_error("GDScript::reload", path.is_empty() ? "built-in" : (const char *)path.utf8().get_data(), compiler.get_error_line(), ("Compile Error: " + compiler.get_error()).utf8().get_data(), false, ERR_HANDLER_SCRIPT);
  669. if (can_run) {
  670. if (EngineDebugger::is_active()) {
  671. GDScriptLanguage::get_singleton()->debug_break_parse(_get_debug_path(), compiler.get_error_line(), "Parser Error: " + compiler.get_error());
  672. }
  673. reloading = false;
  674. return ERR_COMPILATION_FAILED;
  675. } else {
  676. reloading = false;
  677. return err;
  678. }
  679. }
  680. #ifdef TOOLS_ENABLED
  681. // Done after compilation because it needs the GDScript object's inner class GDScript objects,
  682. // which are made by calling make_scripts() within compiler.compile() above.
  683. GDScriptDocGen::generate_docs(this, parser.get_tree());
  684. #endif
  685. #ifdef DEBUG_ENABLED
  686. for (const GDScriptWarning &warning : parser.get_warnings()) {
  687. if (EngineDebugger::is_active()) {
  688. Vector<ScriptLanguage::StackInfo> si;
  689. EngineDebugger::get_script_debugger()->send_error("", get_script_path(), warning.start_line, warning.get_name(), warning.get_message(), false, ERR_HANDLER_WARNING, si);
  690. }
  691. }
  692. #endif
  693. if (can_run) {
  694. err = _static_init();
  695. if (err) {
  696. return err;
  697. }
  698. }
  699. #ifdef TOOLS_ENABLED
  700. if (can_run && p_keep_state) {
  701. _restore_old_static_data();
  702. }
  703. #endif
  704. reloading = false;
  705. return OK;
  706. }
  707. ScriptLanguage *GDScript::get_language() const {
  708. return GDScriptLanguage::get_singleton();
  709. }
  710. void GDScript::get_constants(HashMap<StringName, Variant> *p_constants) {
  711. if (p_constants) {
  712. for (const KeyValue<StringName, Variant> &E : constants) {
  713. (*p_constants)[E.key] = E.value;
  714. }
  715. }
  716. }
  717. void GDScript::get_members(HashSet<StringName> *p_members) {
  718. if (p_members) {
  719. for (const StringName &E : members) {
  720. p_members->insert(E);
  721. }
  722. }
  723. }
  724. const Variant GDScript::get_rpc_config() const {
  725. return rpc_config;
  726. }
  727. void GDScript::unload_static() const {
  728. GDScriptCache::remove_script(fully_qualified_name);
  729. }
  730. Variant GDScript::callp(const StringName &p_method, const Variant **p_args, int p_argcount, Callable::CallError &r_error) {
  731. GDScript *top = this;
  732. while (top) {
  733. HashMap<StringName, GDScriptFunction *>::Iterator E = top->member_functions.find(p_method);
  734. if (E) {
  735. ERR_FAIL_COND_V_MSG(!E->value->is_static(), Variant(), "Can't call non-static function '" + String(p_method) + "' in script.");
  736. return E->value->call(nullptr, p_args, p_argcount, r_error);
  737. }
  738. top = top->_base;
  739. }
  740. //none found, regular
  741. return Script::callp(p_method, p_args, p_argcount, r_error);
  742. }
  743. bool GDScript::_get(const StringName &p_name, Variant &r_ret) const {
  744. if (p_name == GDScriptLanguage::get_singleton()->strings._script_source) {
  745. r_ret = get_source_code();
  746. return true;
  747. }
  748. const GDScript *top = this;
  749. while (top) {
  750. {
  751. HashMap<StringName, Variant>::ConstIterator E = top->constants.find(p_name);
  752. if (E) {
  753. r_ret = E->value;
  754. return true;
  755. }
  756. }
  757. {
  758. HashMap<StringName, MemberInfo>::ConstIterator E = top->static_variables_indices.find(p_name);
  759. if (E) {
  760. if (E->value.getter) {
  761. Callable::CallError ce;
  762. r_ret = const_cast<GDScript *>(this)->callp(E->value.getter, nullptr, 0, ce);
  763. return true;
  764. }
  765. r_ret = top->static_variables[E->value.index];
  766. return true;
  767. }
  768. }
  769. {
  770. HashMap<StringName, GDScriptFunction *>::ConstIterator E = top->member_functions.find(p_name);
  771. if (E && E->value->is_static()) {
  772. if (top->rpc_config.has(p_name)) {
  773. r_ret = Callable(memnew(GDScriptRPCCallable(const_cast<GDScript *>(top), E->key)));
  774. } else {
  775. r_ret = Callable(const_cast<GDScript *>(top), E->key);
  776. }
  777. return true;
  778. }
  779. }
  780. {
  781. HashMap<StringName, Ref<GDScript>>::ConstIterator E = top->subclasses.find(p_name);
  782. if (E) {
  783. r_ret = E->value;
  784. return true;
  785. }
  786. }
  787. top = top->_base;
  788. }
  789. return false;
  790. }
  791. bool GDScript::_set(const StringName &p_name, const Variant &p_value) {
  792. if (p_name == GDScriptLanguage::get_singleton()->strings._script_source) {
  793. set_source_code(p_value);
  794. reload();
  795. return true;
  796. }
  797. GDScript *top = this;
  798. while (top) {
  799. HashMap<StringName, MemberInfo>::ConstIterator E = top->static_variables_indices.find(p_name);
  800. if (E) {
  801. const MemberInfo *member = &E->value;
  802. Variant value = p_value;
  803. if (member->data_type.has_type && !member->data_type.is_type(value)) {
  804. const Variant *args = &p_value;
  805. Callable::CallError err;
  806. Variant::construct(member->data_type.builtin_type, value, &args, 1, err);
  807. if (err.error != Callable::CallError::CALL_OK || !member->data_type.is_type(value)) {
  808. return false;
  809. }
  810. }
  811. if (member->setter) {
  812. const Variant *args = &value;
  813. Callable::CallError err;
  814. callp(member->setter, &args, 1, err);
  815. return err.error == Callable::CallError::CALL_OK;
  816. } else {
  817. top->static_variables.write[member->index] = value;
  818. return true;
  819. }
  820. }
  821. top = top->_base;
  822. }
  823. return false;
  824. }
  825. void GDScript::_get_property_list(List<PropertyInfo> *p_properties) const {
  826. p_properties->push_back(PropertyInfo(Variant::STRING, "script/source", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL));
  827. List<const GDScript *> classes;
  828. const GDScript *top = this;
  829. while (top) {
  830. classes.push_back(top);
  831. top = top->_base;
  832. }
  833. for (const List<const GDScript *>::Element *E = classes.back(); E; E = E->prev()) {
  834. Vector<_GDScriptMemberSort> msort;
  835. for (const KeyValue<StringName, MemberInfo> &F : E->get()->static_variables_indices) {
  836. _GDScriptMemberSort ms;
  837. ms.index = F.value.index;
  838. ms.name = F.key;
  839. msort.push_back(ms);
  840. }
  841. msort.sort();
  842. for (int i = 0; i < msort.size(); i++) {
  843. p_properties->push_back(E->get()->static_variables_indices[msort[i].name].property_info);
  844. }
  845. }
  846. }
  847. void GDScript::_bind_methods() {
  848. ClassDB::bind_vararg_method(METHOD_FLAGS_DEFAULT, "new", &GDScript::_new, MethodInfo("new"));
  849. }
  850. void GDScript::set_path(const String &p_path, bool p_take_over) {
  851. if (is_root_script()) {
  852. Script::set_path(p_path, p_take_over);
  853. }
  854. String old_path = path;
  855. path = p_path;
  856. path_valid = true;
  857. GDScriptCache::move_script(old_path, p_path);
  858. for (KeyValue<StringName, Ref<GDScript>> &kv : subclasses) {
  859. kv.value->set_path(p_path, p_take_over);
  860. }
  861. }
  862. String GDScript::get_script_path() const {
  863. if (!path_valid && !get_path().is_empty()) {
  864. return get_path();
  865. }
  866. return path;
  867. }
  868. Error GDScript::load_source_code(const String &p_path) {
  869. if (p_path.is_empty() || p_path.begins_with("gdscript://") || ResourceLoader::get_resource_type(p_path.get_slice("::", 0)) == "PackedScene") {
  870. return OK;
  871. }
  872. Vector<uint8_t> sourcef;
  873. Error err;
  874. Ref<FileAccess> f = FileAccess::open(p_path, FileAccess::READ, &err);
  875. if (err) {
  876. const char *err_name;
  877. if (err < 0 || err >= ERR_MAX) {
  878. err_name = "(invalid error code)";
  879. } else {
  880. err_name = error_names[err];
  881. }
  882. ERR_FAIL_COND_V_MSG(err, err, "Attempt to open script '" + p_path + "' resulted in error '" + err_name + "'.");
  883. }
  884. uint64_t len = f->get_length();
  885. sourcef.resize(len + 1);
  886. uint8_t *w = sourcef.ptrw();
  887. uint64_t r = f->get_buffer(w, len);
  888. ERR_FAIL_COND_V(r != len, ERR_CANT_OPEN);
  889. w[len] = 0;
  890. String s;
  891. if (s.parse_utf8((const char *)w) != OK) {
  892. ERR_FAIL_V_MSG(ERR_INVALID_DATA, "Script '" + p_path + "' contains invalid unicode (UTF-8), so it was not loaded. Please ensure that scripts are saved in valid UTF-8 unicode.");
  893. }
  894. source = s;
  895. path = p_path;
  896. path_valid = true;
  897. #ifdef TOOLS_ENABLED
  898. source_changed_cache = true;
  899. set_edited(false);
  900. set_last_modified_time(FileAccess::get_modified_time(path));
  901. #endif // TOOLS_ENABLED
  902. return OK;
  903. }
  904. void GDScript::set_binary_tokens_source(const Vector<uint8_t> &p_binary_tokens) {
  905. binary_tokens = p_binary_tokens;
  906. }
  907. const Vector<uint8_t> &GDScript::get_binary_tokens_source() const {
  908. return binary_tokens;
  909. }
  910. Vector<uint8_t> GDScript::get_as_binary_tokens() const {
  911. GDScriptTokenizerBuffer tokenizer;
  912. return tokenizer.parse_code_string(source, GDScriptTokenizerBuffer::COMPRESS_NONE);
  913. }
  914. const HashMap<StringName, GDScriptFunction *> &GDScript::debug_get_member_functions() const {
  915. return member_functions;
  916. }
  917. StringName GDScript::debug_get_member_by_index(int p_idx) const {
  918. for (const KeyValue<StringName, MemberInfo> &E : member_indices) {
  919. if (E.value.index == p_idx) {
  920. return E.key;
  921. }
  922. }
  923. return "<error>";
  924. }
  925. StringName GDScript::debug_get_static_var_by_index(int p_idx) const {
  926. for (const KeyValue<StringName, MemberInfo> &E : static_variables_indices) {
  927. if (E.value.index == p_idx) {
  928. return E.key;
  929. }
  930. }
  931. return "<error>";
  932. }
  933. Ref<GDScript> GDScript::get_base() const {
  934. return base;
  935. }
  936. bool GDScript::inherits_script(const Ref<Script> &p_script) const {
  937. Ref<GDScript> gd = p_script;
  938. if (gd.is_null()) {
  939. return false;
  940. }
  941. const GDScript *s = this;
  942. while (s) {
  943. if (s == p_script.ptr()) {
  944. return true;
  945. }
  946. s = s->_base;
  947. }
  948. return false;
  949. }
  950. GDScript *GDScript::find_class(const String &p_qualified_name) {
  951. String first = p_qualified_name.get_slice("::", 0);
  952. Vector<String> class_names;
  953. GDScript *result = nullptr;
  954. // Empty initial name means start here.
  955. if (first.is_empty() || first == global_name) {
  956. class_names = p_qualified_name.split("::");
  957. result = this;
  958. } else if (p_qualified_name.begins_with(get_root_script()->path)) {
  959. // Script path could have a class path separator("::") in it.
  960. class_names = p_qualified_name.trim_prefix(get_root_script()->path).split("::");
  961. result = get_root_script();
  962. } else if (HashMap<StringName, Ref<GDScript>>::Iterator E = subclasses.find(first)) {
  963. class_names = p_qualified_name.split("::");
  964. result = E->value.ptr();
  965. } else if (_owner != nullptr) {
  966. // Check parent scope.
  967. return _owner->find_class(p_qualified_name);
  968. }
  969. // Starts at index 1 because index 0 was handled above.
  970. for (int i = 1; result != nullptr && i < class_names.size(); i++) {
  971. if (HashMap<StringName, Ref<GDScript>>::Iterator E = result->subclasses.find(class_names[i])) {
  972. result = E->value.ptr();
  973. } else {
  974. // Couldn't find inner class.
  975. return nullptr;
  976. }
  977. }
  978. return result;
  979. }
  980. bool GDScript::has_class(const GDScript *p_script) {
  981. String fqn = p_script->fully_qualified_name;
  982. if (fully_qualified_name.is_empty() && fqn.get_slice("::", 0).is_empty()) {
  983. return p_script == this;
  984. } else if (fqn.begins_with(fully_qualified_name)) {
  985. return p_script == find_class(fqn.trim_prefix(fully_qualified_name));
  986. }
  987. return false;
  988. }
  989. GDScript *GDScript::get_root_script() {
  990. GDScript *result = this;
  991. while (result->_owner) {
  992. result = result->_owner;
  993. }
  994. return result;
  995. }
  996. RBSet<GDScript *> GDScript::get_dependencies() {
  997. RBSet<GDScript *> dependencies;
  998. _collect_dependencies(dependencies, this);
  999. dependencies.erase(this);
  1000. return dependencies;
  1001. }
  1002. HashMap<GDScript *, RBSet<GDScript *>> GDScript::get_all_dependencies() {
  1003. HashMap<GDScript *, RBSet<GDScript *>> all_dependencies;
  1004. List<GDScript *> scripts;
  1005. {
  1006. MutexLock lock(GDScriptLanguage::singleton->mutex);
  1007. SelfList<GDScript> *elem = GDScriptLanguage::singleton->script_list.first();
  1008. while (elem) {
  1009. scripts.push_back(elem->self());
  1010. elem = elem->next();
  1011. }
  1012. }
  1013. for (GDScript *scr : scripts) {
  1014. if (scr == nullptr || scr->destructing) {
  1015. continue;
  1016. }
  1017. all_dependencies.insert(scr, scr->get_dependencies());
  1018. }
  1019. return all_dependencies;
  1020. }
  1021. RBSet<GDScript *> GDScript::get_must_clear_dependencies() {
  1022. RBSet<GDScript *> dependencies = get_dependencies();
  1023. RBSet<GDScript *> must_clear_dependencies;
  1024. HashMap<GDScript *, RBSet<GDScript *>> all_dependencies = get_all_dependencies();
  1025. RBSet<GDScript *> cant_clear;
  1026. for (KeyValue<GDScript *, RBSet<GDScript *>> &E : all_dependencies) {
  1027. if (dependencies.has(E.key)) {
  1028. continue;
  1029. }
  1030. for (GDScript *F : E.value) {
  1031. if (dependencies.has(F)) {
  1032. cant_clear.insert(F);
  1033. }
  1034. }
  1035. }
  1036. for (GDScript *E : dependencies) {
  1037. if (cant_clear.has(E) || ScriptServer::is_global_class(E->get_fully_qualified_name())) {
  1038. continue;
  1039. }
  1040. must_clear_dependencies.insert(E);
  1041. }
  1042. cant_clear.clear();
  1043. dependencies.clear();
  1044. all_dependencies.clear();
  1045. return must_clear_dependencies;
  1046. }
  1047. bool GDScript::has_script_signal(const StringName &p_signal) const {
  1048. if (_signals.has(p_signal)) {
  1049. return true;
  1050. }
  1051. if (base.is_valid()) {
  1052. return base->has_script_signal(p_signal);
  1053. }
  1054. #ifdef TOOLS_ENABLED
  1055. else if (base_cache.is_valid()) {
  1056. return base_cache->has_script_signal(p_signal);
  1057. }
  1058. #endif
  1059. return false;
  1060. }
  1061. void GDScript::_get_script_signal_list(List<MethodInfo> *r_list, bool p_include_base) const {
  1062. for (const KeyValue<StringName, MethodInfo> &E : _signals) {
  1063. r_list->push_back(E.value);
  1064. }
  1065. if (!p_include_base) {
  1066. return;
  1067. }
  1068. if (base.is_valid()) {
  1069. base->get_script_signal_list(r_list);
  1070. }
  1071. #ifdef TOOLS_ENABLED
  1072. else if (base_cache.is_valid()) {
  1073. base_cache->get_script_signal_list(r_list);
  1074. }
  1075. #endif
  1076. }
  1077. void GDScript::get_script_signal_list(List<MethodInfo> *r_signals) const {
  1078. _get_script_signal_list(r_signals, true);
  1079. }
  1080. GDScript *GDScript::_get_gdscript_from_variant(const Variant &p_variant) {
  1081. Object *obj = p_variant;
  1082. if (obj == nullptr || obj->get_instance_id().is_null()) {
  1083. return nullptr;
  1084. }
  1085. return Object::cast_to<GDScript>(obj);
  1086. }
  1087. void GDScript::_collect_function_dependencies(GDScriptFunction *p_func, RBSet<GDScript *> &p_dependencies, const GDScript *p_except) {
  1088. if (p_func == nullptr) {
  1089. return;
  1090. }
  1091. for (GDScriptFunction *lambda : p_func->lambdas) {
  1092. _collect_function_dependencies(lambda, p_dependencies, p_except);
  1093. }
  1094. for (const Variant &V : p_func->constants) {
  1095. GDScript *scr = _get_gdscript_from_variant(V);
  1096. if (scr != nullptr && scr != p_except) {
  1097. scr->_collect_dependencies(p_dependencies, p_except);
  1098. }
  1099. }
  1100. }
  1101. void GDScript::_collect_dependencies(RBSet<GDScript *> &p_dependencies, const GDScript *p_except) {
  1102. if (p_dependencies.has(this)) {
  1103. return;
  1104. }
  1105. if (this != p_except) {
  1106. p_dependencies.insert(this);
  1107. }
  1108. for (const KeyValue<StringName, GDScriptFunction *> &E : member_functions) {
  1109. _collect_function_dependencies(E.value, p_dependencies, p_except);
  1110. }
  1111. if (implicit_initializer) {
  1112. _collect_function_dependencies(implicit_initializer, p_dependencies, p_except);
  1113. }
  1114. if (implicit_ready) {
  1115. _collect_function_dependencies(implicit_ready, p_dependencies, p_except);
  1116. }
  1117. if (static_initializer) {
  1118. _collect_function_dependencies(static_initializer, p_dependencies, p_except);
  1119. }
  1120. for (KeyValue<StringName, Ref<GDScript>> &E : subclasses) {
  1121. if (E.value != p_except) {
  1122. E.value->_collect_dependencies(p_dependencies, p_except);
  1123. }
  1124. }
  1125. for (const KeyValue<StringName, Variant> &E : constants) {
  1126. GDScript *scr = _get_gdscript_from_variant(E.value);
  1127. if (scr != nullptr && scr != p_except) {
  1128. scr->_collect_dependencies(p_dependencies, p_except);
  1129. }
  1130. }
  1131. }
  1132. GDScript::GDScript() :
  1133. script_list(this) {
  1134. {
  1135. MutexLock lock(GDScriptLanguage::get_singleton()->mutex);
  1136. GDScriptLanguage::get_singleton()->script_list.add(&script_list);
  1137. }
  1138. path = vformat("gdscript://%d.gd", get_instance_id());
  1139. }
  1140. void GDScript::_save_orphaned_subclasses(ClearData *p_clear_data) {
  1141. struct ClassRefWithName {
  1142. ObjectID id;
  1143. String fully_qualified_name;
  1144. };
  1145. Vector<ClassRefWithName> weak_subclasses;
  1146. // collect subclasses ObjectID and name
  1147. for (KeyValue<StringName, Ref<GDScript>> &E : subclasses) {
  1148. E.value->_owner = nullptr; //bye, you are no longer owned cause I died
  1149. ClassRefWithName subclass;
  1150. subclass.id = E.value->get_instance_id();
  1151. subclass.fully_qualified_name = E.value->fully_qualified_name;
  1152. weak_subclasses.push_back(subclass);
  1153. }
  1154. // clear subclasses to allow unused subclasses to be deleted
  1155. for (KeyValue<StringName, Ref<GDScript>> &E : subclasses) {
  1156. p_clear_data->scripts.insert(E.value);
  1157. }
  1158. subclasses.clear();
  1159. // subclasses are also held by constants, clear those as well
  1160. for (KeyValue<StringName, Variant> &E : constants) {
  1161. GDScript *gdscr = _get_gdscript_from_variant(E.value);
  1162. if (gdscr != nullptr) {
  1163. p_clear_data->scripts.insert(gdscr);
  1164. }
  1165. }
  1166. constants.clear();
  1167. // keep orphan subclass only for subclasses that are still in use
  1168. for (int i = 0; i < weak_subclasses.size(); i++) {
  1169. ClassRefWithName subclass = weak_subclasses[i];
  1170. Object *obj = ObjectDB::get_instance(subclass.id);
  1171. if (!obj) {
  1172. continue;
  1173. }
  1174. // subclass is not released
  1175. GDScriptLanguage::get_singleton()->add_orphan_subclass(subclass.fully_qualified_name, subclass.id);
  1176. }
  1177. }
  1178. #ifdef DEBUG_ENABLED
  1179. String GDScript::debug_get_script_name(const Ref<Script> &p_script) {
  1180. if (p_script.is_valid()) {
  1181. Ref<GDScript> gdscript = p_script;
  1182. if (gdscript.is_valid()) {
  1183. if (gdscript->get_local_name() != StringName()) {
  1184. return gdscript->get_local_name();
  1185. }
  1186. return gdscript->get_fully_qualified_name().get_file();
  1187. }
  1188. if (p_script->get_global_name() != StringName()) {
  1189. return p_script->get_global_name();
  1190. } else if (!p_script->get_path().is_empty()) {
  1191. return p_script->get_path().get_file();
  1192. } else if (!p_script->get_name().is_empty()) {
  1193. return p_script->get_name(); // Resource name.
  1194. }
  1195. }
  1196. return "<unknown script>";
  1197. }
  1198. #endif
  1199. String GDScript::canonicalize_path(const String &p_path) {
  1200. if (p_path.get_extension() == "gdc") {
  1201. return p_path.get_basename() + ".gd";
  1202. }
  1203. return p_path;
  1204. }
  1205. GDScript::UpdatableFuncPtr::UpdatableFuncPtr(GDScriptFunction *p_function) {
  1206. if (p_function == nullptr) {
  1207. return;
  1208. }
  1209. ptr = p_function;
  1210. script = ptr->get_script();
  1211. ERR_FAIL_NULL(script);
  1212. MutexLock script_lock(script->func_ptrs_to_update_mutex);
  1213. list_element = script->func_ptrs_to_update.push_back(this);
  1214. }
  1215. GDScript::UpdatableFuncPtr::~UpdatableFuncPtr() {
  1216. ERR_FAIL_NULL(script);
  1217. if (list_element) {
  1218. MutexLock script_lock(script->func_ptrs_to_update_mutex);
  1219. list_element->erase();
  1220. list_element = nullptr;
  1221. }
  1222. }
  1223. void GDScript::_recurse_replace_function_ptrs(const HashMap<GDScriptFunction *, GDScriptFunction *> &p_replacements) const {
  1224. MutexLock lock(func_ptrs_to_update_mutex);
  1225. for (UpdatableFuncPtr *updatable : func_ptrs_to_update) {
  1226. HashMap<GDScriptFunction *, GDScriptFunction *>::ConstIterator replacement = p_replacements.find(updatable->ptr);
  1227. if (replacement) {
  1228. updatable->ptr = replacement->value;
  1229. } else {
  1230. // Probably a lambda from another reload, ignore.
  1231. updatable->ptr = nullptr;
  1232. }
  1233. }
  1234. for (HashMap<StringName, Ref<GDScript>>::ConstIterator subscript = subclasses.begin(); subscript; ++subscript) {
  1235. subscript->value->_recurse_replace_function_ptrs(p_replacements);
  1236. }
  1237. }
  1238. void GDScript::clear(ClearData *p_clear_data) {
  1239. if (clearing) {
  1240. return;
  1241. }
  1242. clearing = true;
  1243. ClearData data;
  1244. ClearData *clear_data = p_clear_data;
  1245. bool is_root = false;
  1246. // If `clear_data` is `nullptr`, it means that it's the root.
  1247. // The root is in charge to clear functions and scripts of itself and its dependencies
  1248. if (clear_data == nullptr) {
  1249. clear_data = &data;
  1250. is_root = true;
  1251. }
  1252. {
  1253. MutexLock lock(func_ptrs_to_update_mutex);
  1254. for (UpdatableFuncPtr *updatable : func_ptrs_to_update) {
  1255. updatable->ptr = nullptr;
  1256. }
  1257. }
  1258. RBSet<GDScript *> must_clear_dependencies = get_must_clear_dependencies();
  1259. for (GDScript *E : must_clear_dependencies) {
  1260. clear_data->scripts.insert(E);
  1261. E->clear(clear_data);
  1262. }
  1263. for (const KeyValue<StringName, GDScriptFunction *> &E : member_functions) {
  1264. clear_data->functions.insert(E.value);
  1265. }
  1266. member_functions.clear();
  1267. for (KeyValue<StringName, MemberInfo> &E : member_indices) {
  1268. clear_data->scripts.insert(E.value.data_type.script_type_ref);
  1269. E.value.data_type.script_type_ref = Ref<Script>();
  1270. }
  1271. for (KeyValue<StringName, MemberInfo> &E : static_variables_indices) {
  1272. clear_data->scripts.insert(E.value.data_type.script_type_ref);
  1273. E.value.data_type.script_type_ref = Ref<Script>();
  1274. }
  1275. static_variables.clear();
  1276. static_variables_indices.clear();
  1277. if (implicit_initializer) {
  1278. clear_data->functions.insert(implicit_initializer);
  1279. implicit_initializer = nullptr;
  1280. }
  1281. if (implicit_ready) {
  1282. clear_data->functions.insert(implicit_ready);
  1283. implicit_ready = nullptr;
  1284. }
  1285. if (static_initializer) {
  1286. clear_data->functions.insert(static_initializer);
  1287. static_initializer = nullptr;
  1288. }
  1289. _save_orphaned_subclasses(clear_data);
  1290. #ifdef TOOLS_ENABLED
  1291. // Clearing inner class doc, script doc only cleared when the script source deleted.
  1292. if (_owner) {
  1293. _clear_doc();
  1294. }
  1295. #endif
  1296. // If it's not the root, skip clearing the data
  1297. if (is_root) {
  1298. // All dependencies have been accounted for
  1299. for (GDScriptFunction *E : clear_data->functions) {
  1300. memdelete(E);
  1301. }
  1302. for (Ref<Script> &E : clear_data->scripts) {
  1303. Ref<GDScript> gdscr = E;
  1304. if (gdscr.is_valid()) {
  1305. GDScriptCache::remove_script(gdscr->get_path());
  1306. }
  1307. }
  1308. clear_data->clear();
  1309. }
  1310. }
  1311. GDScript::~GDScript() {
  1312. if (destructing) {
  1313. return;
  1314. }
  1315. destructing = true;
  1316. if (is_print_verbose_enabled()) {
  1317. MutexLock lock(func_ptrs_to_update_mutex);
  1318. if (!func_ptrs_to_update.is_empty()) {
  1319. print_line(vformat("GDScript: %d orphaned lambdas becoming invalid at destruction of script '%s'.", func_ptrs_to_update.size(), fully_qualified_name));
  1320. }
  1321. }
  1322. clear();
  1323. {
  1324. MutexLock lock(GDScriptLanguage::get_singleton()->mutex);
  1325. while (SelfList<GDScriptFunctionState> *E = pending_func_states.first()) {
  1326. // Order matters since clearing the stack may already cause
  1327. // the GDScriptFunctionState to be destroyed and thus removed from the list.
  1328. pending_func_states.remove(E);
  1329. GDScriptFunctionState *state = E->self();
  1330. ObjectID state_id = state->get_instance_id();
  1331. state->_clear_connections();
  1332. if (ObjectDB::get_instance(state_id)) {
  1333. state->_clear_stack();
  1334. }
  1335. }
  1336. }
  1337. {
  1338. MutexLock lock(GDScriptLanguage::get_singleton()->mutex);
  1339. script_list.remove_from_list();
  1340. }
  1341. }
  1342. //////////////////////////////
  1343. // INSTANCE //
  1344. //////////////////////////////
  1345. bool GDScriptInstance::set(const StringName &p_name, const Variant &p_value) {
  1346. {
  1347. HashMap<StringName, GDScript::MemberInfo>::Iterator E = script->member_indices.find(p_name);
  1348. if (E) {
  1349. const GDScript::MemberInfo *member = &E->value;
  1350. Variant value = p_value;
  1351. if (member->data_type.has_type && !member->data_type.is_type(value)) {
  1352. const Variant *args = &p_value;
  1353. Callable::CallError err;
  1354. Variant::construct(member->data_type.builtin_type, value, &args, 1, err);
  1355. if (err.error != Callable::CallError::CALL_OK || !member->data_type.is_type(value)) {
  1356. return false;
  1357. }
  1358. }
  1359. if (member->setter) {
  1360. const Variant *args = &value;
  1361. Callable::CallError err;
  1362. callp(member->setter, &args, 1, err);
  1363. return err.error == Callable::CallError::CALL_OK;
  1364. } else {
  1365. members.write[member->index] = value;
  1366. return true;
  1367. }
  1368. }
  1369. }
  1370. GDScript *sptr = script.ptr();
  1371. while (sptr) {
  1372. {
  1373. HashMap<StringName, GDScript::MemberInfo>::ConstIterator E = sptr->static_variables_indices.find(p_name);
  1374. if (E) {
  1375. const GDScript::MemberInfo *member = &E->value;
  1376. Variant value = p_value;
  1377. if (member->data_type.has_type && !member->data_type.is_type(value)) {
  1378. const Variant *args = &p_value;
  1379. Callable::CallError err;
  1380. Variant::construct(member->data_type.builtin_type, value, &args, 1, err);
  1381. if (err.error != Callable::CallError::CALL_OK || !member->data_type.is_type(value)) {
  1382. return false;
  1383. }
  1384. }
  1385. if (member->setter) {
  1386. const Variant *args = &value;
  1387. Callable::CallError err;
  1388. callp(member->setter, &args, 1, err);
  1389. return err.error == Callable::CallError::CALL_OK;
  1390. } else {
  1391. sptr->static_variables.write[member->index] = value;
  1392. return true;
  1393. }
  1394. }
  1395. }
  1396. {
  1397. HashMap<StringName, GDScriptFunction *>::Iterator E = sptr->member_functions.find(GDScriptLanguage::get_singleton()->strings._set);
  1398. if (E) {
  1399. Variant name = p_name;
  1400. const Variant *args[2] = { &name, &p_value };
  1401. Callable::CallError err;
  1402. Variant ret = E->value->call(this, (const Variant **)args, 2, err);
  1403. if (err.error == Callable::CallError::CALL_OK && ret.get_type() == Variant::BOOL && ret.operator bool()) {
  1404. return true;
  1405. }
  1406. }
  1407. }
  1408. sptr = sptr->_base;
  1409. }
  1410. return false;
  1411. }
  1412. bool GDScriptInstance::get(const StringName &p_name, Variant &r_ret) const {
  1413. {
  1414. HashMap<StringName, GDScript::MemberInfo>::ConstIterator E = script->member_indices.find(p_name);
  1415. if (E) {
  1416. if (E->value.getter) {
  1417. Callable::CallError err;
  1418. r_ret = const_cast<GDScriptInstance *>(this)->callp(E->value.getter, nullptr, 0, err);
  1419. if (err.error == Callable::CallError::CALL_OK) {
  1420. return true;
  1421. }
  1422. }
  1423. r_ret = members[E->value.index];
  1424. return true;
  1425. }
  1426. }
  1427. const GDScript *sptr = script.ptr();
  1428. while (sptr) {
  1429. {
  1430. HashMap<StringName, Variant>::ConstIterator E = sptr->constants.find(p_name);
  1431. if (E) {
  1432. r_ret = E->value;
  1433. return true;
  1434. }
  1435. }
  1436. {
  1437. HashMap<StringName, GDScript::MemberInfo>::ConstIterator E = sptr->static_variables_indices.find(p_name);
  1438. if (E) {
  1439. if (E->value.getter) {
  1440. Callable::CallError ce;
  1441. r_ret = const_cast<GDScript *>(sptr)->callp(E->value.getter, nullptr, 0, ce);
  1442. return true;
  1443. }
  1444. r_ret = sptr->static_variables[E->value.index];
  1445. return true;
  1446. }
  1447. }
  1448. {
  1449. HashMap<StringName, MethodInfo>::ConstIterator E = sptr->_signals.find(p_name);
  1450. if (E) {
  1451. r_ret = Signal(owner, E->key);
  1452. return true;
  1453. }
  1454. }
  1455. {
  1456. HashMap<StringName, GDScriptFunction *>::ConstIterator E = sptr->member_functions.find(p_name);
  1457. if (E) {
  1458. if (sptr->rpc_config.has(p_name)) {
  1459. r_ret = Callable(memnew(GDScriptRPCCallable(owner, E->key)));
  1460. } else {
  1461. r_ret = Callable(owner, E->key);
  1462. }
  1463. return true;
  1464. }
  1465. }
  1466. {
  1467. HashMap<StringName, Ref<GDScript>>::ConstIterator E = sptr->subclasses.find(p_name);
  1468. if (E) {
  1469. r_ret = E->value;
  1470. return true;
  1471. }
  1472. }
  1473. {
  1474. HashMap<StringName, GDScriptFunction *>::ConstIterator E = sptr->member_functions.find(GDScriptLanguage::get_singleton()->strings._get);
  1475. if (E) {
  1476. Variant name = p_name;
  1477. const Variant *args[1] = { &name };
  1478. Callable::CallError err;
  1479. Variant ret = const_cast<GDScriptFunction *>(E->value)->call(const_cast<GDScriptInstance *>(this), (const Variant **)args, 1, err);
  1480. if (err.error == Callable::CallError::CALL_OK && ret.get_type() != Variant::NIL) {
  1481. r_ret = ret;
  1482. return true;
  1483. }
  1484. }
  1485. }
  1486. sptr = sptr->_base;
  1487. }
  1488. return false;
  1489. }
  1490. Variant::Type GDScriptInstance::get_property_type(const StringName &p_name, bool *r_is_valid) const {
  1491. if (script->member_indices.has(p_name)) {
  1492. if (r_is_valid) {
  1493. *r_is_valid = true;
  1494. }
  1495. return script->member_indices[p_name].property_info.type;
  1496. }
  1497. if (r_is_valid) {
  1498. *r_is_valid = false;
  1499. }
  1500. return Variant::NIL;
  1501. }
  1502. void GDScriptInstance::validate_property(PropertyInfo &p_property) const {
  1503. Variant property = (Dictionary)p_property;
  1504. const Variant *args[1] = { &property };
  1505. const GDScript *sptr = script.ptr();
  1506. while (sptr) {
  1507. HashMap<StringName, GDScriptFunction *>::ConstIterator E = sptr->member_functions.find(GDScriptLanguage::get_singleton()->strings._validate_property);
  1508. if (E) {
  1509. Callable::CallError err;
  1510. Variant ret = E->value->call(const_cast<GDScriptInstance *>(this), args, 1, err);
  1511. if (err.error == Callable::CallError::CALL_OK) {
  1512. p_property = PropertyInfo::from_dict(property);
  1513. return;
  1514. }
  1515. }
  1516. sptr = sptr->_base;
  1517. }
  1518. }
  1519. void GDScriptInstance::get_property_list(List<PropertyInfo> *p_properties) const {
  1520. // exported members, not done yet!
  1521. const GDScript *sptr = script.ptr();
  1522. List<PropertyInfo> props;
  1523. while (sptr) {
  1524. HashMap<StringName, GDScriptFunction *>::ConstIterator E = sptr->member_functions.find(GDScriptLanguage::get_singleton()->strings._get_property_list);
  1525. if (E) {
  1526. Callable::CallError err;
  1527. Variant ret = const_cast<GDScriptFunction *>(E->value)->call(const_cast<GDScriptInstance *>(this), nullptr, 0, err);
  1528. if (err.error == Callable::CallError::CALL_OK) {
  1529. ERR_FAIL_COND_MSG(ret.get_type() != Variant::ARRAY, "Wrong type for _get_property_list, must be an array of dictionaries.");
  1530. Array arr = ret;
  1531. for (int i = 0; i < arr.size(); i++) {
  1532. Dictionary d = arr[i];
  1533. ERR_CONTINUE(!d.has("name"));
  1534. ERR_CONTINUE(!d.has("type"));
  1535. PropertyInfo pinfo;
  1536. pinfo.name = d["name"];
  1537. pinfo.type = Variant::Type(d["type"].operator int());
  1538. if (d.has("hint")) {
  1539. pinfo.hint = PropertyHint(d["hint"].operator int());
  1540. }
  1541. if (d.has("hint_string")) {
  1542. pinfo.hint_string = d["hint_string"];
  1543. }
  1544. if (d.has("usage")) {
  1545. pinfo.usage = d["usage"];
  1546. }
  1547. if (d.has("class_name")) {
  1548. pinfo.class_name = d["class_name"];
  1549. }
  1550. ERR_CONTINUE(pinfo.name.is_empty() && (pinfo.usage & PROPERTY_USAGE_STORAGE));
  1551. ERR_CONTINUE(pinfo.type < 0 || pinfo.type >= Variant::VARIANT_MAX);
  1552. props.push_back(pinfo);
  1553. }
  1554. }
  1555. }
  1556. //instance a fake script for editing the values
  1557. Vector<_GDScriptMemberSort> msort;
  1558. for (const KeyValue<StringName, GDScript::MemberInfo> &F : sptr->member_indices) {
  1559. if (!sptr->members.has(F.key)) {
  1560. continue; // Skip base class members.
  1561. }
  1562. _GDScriptMemberSort ms;
  1563. ms.index = F.value.index;
  1564. ms.name = F.key;
  1565. msort.push_back(ms);
  1566. }
  1567. msort.sort();
  1568. msort.reverse();
  1569. for (int i = 0; i < msort.size(); i++) {
  1570. props.push_front(sptr->member_indices[msort[i].name].property_info);
  1571. }
  1572. #ifdef TOOLS_ENABLED
  1573. p_properties->push_back(sptr->get_class_category());
  1574. #endif // TOOLS_ENABLED
  1575. for (PropertyInfo &prop : props) {
  1576. validate_property(prop);
  1577. p_properties->push_back(prop);
  1578. }
  1579. props.clear();
  1580. sptr = sptr->_base;
  1581. }
  1582. }
  1583. bool GDScriptInstance::property_can_revert(const StringName &p_name) const {
  1584. Variant name = p_name;
  1585. const Variant *args[1] = { &name };
  1586. const GDScript *sptr = script.ptr();
  1587. while (sptr) {
  1588. HashMap<StringName, GDScriptFunction *>::ConstIterator E = sptr->member_functions.find(GDScriptLanguage::get_singleton()->strings._property_can_revert);
  1589. if (E) {
  1590. Callable::CallError err;
  1591. Variant ret = E->value->call(const_cast<GDScriptInstance *>(this), args, 1, err);
  1592. if (err.error == Callable::CallError::CALL_OK && ret.get_type() == Variant::BOOL && ret.operator bool()) {
  1593. return true;
  1594. }
  1595. }
  1596. sptr = sptr->_base;
  1597. }
  1598. return false;
  1599. }
  1600. bool GDScriptInstance::property_get_revert(const StringName &p_name, Variant &r_ret) const {
  1601. Variant name = p_name;
  1602. const Variant *args[1] = { &name };
  1603. const GDScript *sptr = script.ptr();
  1604. while (sptr) {
  1605. HashMap<StringName, GDScriptFunction *>::ConstIterator E = sptr->member_functions.find(GDScriptLanguage::get_singleton()->strings._property_get_revert);
  1606. if (E) {
  1607. Callable::CallError err;
  1608. Variant ret = E->value->call(const_cast<GDScriptInstance *>(this), args, 1, err);
  1609. if (err.error == Callable::CallError::CALL_OK && ret.get_type() != Variant::NIL) {
  1610. r_ret = ret;
  1611. return true;
  1612. }
  1613. }
  1614. sptr = sptr->_base;
  1615. }
  1616. return false;
  1617. }
  1618. void GDScriptInstance::get_method_list(List<MethodInfo> *p_list) const {
  1619. const GDScript *sptr = script.ptr();
  1620. while (sptr) {
  1621. for (const KeyValue<StringName, GDScriptFunction *> &E : sptr->member_functions) {
  1622. p_list->push_back(E.value->get_method_info());
  1623. }
  1624. sptr = sptr->_base;
  1625. }
  1626. }
  1627. bool GDScriptInstance::has_method(const StringName &p_method) const {
  1628. const GDScript *sptr = script.ptr();
  1629. while (sptr) {
  1630. HashMap<StringName, GDScriptFunction *>::ConstIterator E = sptr->member_functions.find(p_method);
  1631. if (E) {
  1632. return true;
  1633. }
  1634. sptr = sptr->_base;
  1635. }
  1636. return false;
  1637. }
  1638. int GDScriptInstance::get_method_argument_count(const StringName &p_method, bool *r_is_valid) const {
  1639. const GDScript *sptr = script.ptr();
  1640. while (sptr) {
  1641. HashMap<StringName, GDScriptFunction *>::ConstIterator E = sptr->member_functions.find(p_method);
  1642. if (E) {
  1643. if (r_is_valid) {
  1644. *r_is_valid = true;
  1645. }
  1646. return E->value->get_argument_count();
  1647. }
  1648. sptr = sptr->_base;
  1649. }
  1650. if (r_is_valid) {
  1651. *r_is_valid = false;
  1652. }
  1653. return 0;
  1654. }
  1655. Variant GDScriptInstance::callp(const StringName &p_method, const Variant **p_args, int p_argcount, Callable::CallError &r_error) {
  1656. GDScript *sptr = script.ptr();
  1657. if (unlikely(p_method == SNAME("_ready"))) {
  1658. // Call implicit ready first, including for the super classes.
  1659. while (sptr) {
  1660. if (sptr->implicit_ready) {
  1661. sptr->implicit_ready->call(this, nullptr, 0, r_error);
  1662. }
  1663. sptr = sptr->_base;
  1664. }
  1665. // Reset this back for the regular call.
  1666. sptr = script.ptr();
  1667. }
  1668. while (sptr) {
  1669. HashMap<StringName, GDScriptFunction *>::Iterator E = sptr->member_functions.find(p_method);
  1670. if (E) {
  1671. return E->value->call(this, p_args, p_argcount, r_error);
  1672. }
  1673. sptr = sptr->_base;
  1674. }
  1675. r_error.error = Callable::CallError::CALL_ERROR_INVALID_METHOD;
  1676. return Variant();
  1677. }
  1678. void GDScriptInstance::notification(int p_notification, bool p_reversed) {
  1679. //notification is not virtual, it gets called at ALL levels just like in C.
  1680. Variant value = p_notification;
  1681. const Variant *args[1] = { &value };
  1682. List<GDScript *> pl;
  1683. GDScript *sptr = script.ptr();
  1684. while (sptr) {
  1685. if (p_reversed) {
  1686. pl.push_back(sptr);
  1687. } else {
  1688. pl.push_front(sptr);
  1689. }
  1690. sptr = sptr->_base;
  1691. }
  1692. for (GDScript *sc : pl) {
  1693. HashMap<StringName, GDScriptFunction *>::Iterator E = sc->member_functions.find(GDScriptLanguage::get_singleton()->strings._notification);
  1694. if (E) {
  1695. Callable::CallError err;
  1696. E->value->call(this, args, 1, err);
  1697. if (err.error != Callable::CallError::CALL_OK) {
  1698. //print error about notification call
  1699. }
  1700. }
  1701. }
  1702. }
  1703. String GDScriptInstance::to_string(bool *r_valid) {
  1704. if (has_method(CoreStringNames::get_singleton()->_to_string)) {
  1705. Callable::CallError ce;
  1706. Variant ret = callp(CoreStringNames::get_singleton()->_to_string, nullptr, 0, ce);
  1707. if (ce.error == Callable::CallError::CALL_OK) {
  1708. if (ret.get_type() != Variant::STRING) {
  1709. if (r_valid) {
  1710. *r_valid = false;
  1711. }
  1712. ERR_FAIL_V_MSG(String(), "Wrong type for " + CoreStringNames::get_singleton()->_to_string + ", must be a String.");
  1713. }
  1714. if (r_valid) {
  1715. *r_valid = true;
  1716. }
  1717. return ret.operator String();
  1718. }
  1719. }
  1720. if (r_valid) {
  1721. *r_valid = false;
  1722. }
  1723. return String();
  1724. }
  1725. Ref<Script> GDScriptInstance::get_script() const {
  1726. return script;
  1727. }
  1728. ScriptLanguage *GDScriptInstance::get_language() {
  1729. return GDScriptLanguage::get_singleton();
  1730. }
  1731. const Variant GDScriptInstance::get_rpc_config() const {
  1732. return script->get_rpc_config();
  1733. }
  1734. void GDScriptInstance::reload_members() {
  1735. #ifdef DEBUG_ENABLED
  1736. Vector<Variant> new_members;
  1737. new_members.resize(script->member_indices.size());
  1738. //pass the values to the new indices
  1739. for (KeyValue<StringName, GDScript::MemberInfo> &E : script->member_indices) {
  1740. if (member_indices_cache.has(E.key)) {
  1741. Variant value = members[member_indices_cache[E.key]];
  1742. new_members.write[E.value.index] = value;
  1743. }
  1744. }
  1745. members.resize(new_members.size()); //resize
  1746. //apply
  1747. members = new_members;
  1748. //pass the values to the new indices
  1749. member_indices_cache.clear();
  1750. for (const KeyValue<StringName, GDScript::MemberInfo> &E : script->member_indices) {
  1751. member_indices_cache[E.key] = E.value.index;
  1752. }
  1753. #endif
  1754. }
  1755. GDScriptInstance::GDScriptInstance() {
  1756. owner = nullptr;
  1757. base_ref_counted = false;
  1758. }
  1759. GDScriptInstance::~GDScriptInstance() {
  1760. MutexLock lock(GDScriptLanguage::get_singleton()->mutex);
  1761. while (SelfList<GDScriptFunctionState> *E = pending_func_states.first()) {
  1762. // Order matters since clearing the stack may already cause
  1763. // the GDSCriptFunctionState to be destroyed and thus removed from the list.
  1764. pending_func_states.remove(E);
  1765. GDScriptFunctionState *state = E->self();
  1766. ObjectID state_id = state->get_instance_id();
  1767. state->_clear_connections();
  1768. if (ObjectDB::get_instance(state_id)) {
  1769. state->_clear_stack();
  1770. }
  1771. }
  1772. if (script.is_valid() && owner) {
  1773. script->instances.erase(owner);
  1774. }
  1775. }
  1776. /************* SCRIPT LANGUAGE **************/
  1777. GDScriptLanguage *GDScriptLanguage::singleton = nullptr;
  1778. String GDScriptLanguage::get_name() const {
  1779. return "GDScript";
  1780. }
  1781. /* LANGUAGE FUNCTIONS */
  1782. void GDScriptLanguage::_add_global(const StringName &p_name, const Variant &p_value) {
  1783. if (globals.has(p_name)) {
  1784. //overwrite existing
  1785. global_array.write[globals[p_name]] = p_value;
  1786. return;
  1787. }
  1788. globals[p_name] = global_array.size();
  1789. global_array.push_back(p_value);
  1790. _global_array = global_array.ptrw();
  1791. }
  1792. void GDScriptLanguage::add_global_constant(const StringName &p_variable, const Variant &p_value) {
  1793. _add_global(p_variable, p_value);
  1794. }
  1795. void GDScriptLanguage::add_named_global_constant(const StringName &p_name, const Variant &p_value) {
  1796. named_globals[p_name] = p_value;
  1797. }
  1798. Variant GDScriptLanguage::get_any_global_constant(const StringName &p_name) {
  1799. if (named_globals.has(p_name)) {
  1800. return named_globals[p_name];
  1801. }
  1802. if (globals.has(p_name)) {
  1803. return _global_array[globals[p_name]];
  1804. }
  1805. ERR_FAIL_V_MSG(Variant(), vformat("Could not find any global constant with name: %s.", p_name));
  1806. }
  1807. void GDScriptLanguage::remove_named_global_constant(const StringName &p_name) {
  1808. ERR_FAIL_COND(!named_globals.has(p_name));
  1809. named_globals.erase(p_name);
  1810. }
  1811. void GDScriptLanguage::init() {
  1812. //populate global constants
  1813. int gcc = CoreConstants::get_global_constant_count();
  1814. for (int i = 0; i < gcc; i++) {
  1815. _add_global(StaticCString::create(CoreConstants::get_global_constant_name(i)), CoreConstants::get_global_constant_value(i));
  1816. }
  1817. _add_global(StaticCString::create("PI"), Math_PI);
  1818. _add_global(StaticCString::create("TAU"), Math_TAU);
  1819. _add_global(StaticCString::create("INF"), INFINITY);
  1820. _add_global(StaticCString::create("NAN"), NAN);
  1821. //populate native classes
  1822. List<StringName> class_list;
  1823. ClassDB::get_class_list(&class_list);
  1824. for (const StringName &n : class_list) {
  1825. if (globals.has(n)) {
  1826. continue;
  1827. }
  1828. Ref<GDScriptNativeClass> nc = memnew(GDScriptNativeClass(n));
  1829. _add_global(n, nc);
  1830. }
  1831. //populate singletons
  1832. List<Engine::Singleton> singletons;
  1833. Engine::get_singleton()->get_singletons(&singletons);
  1834. for (const Engine::Singleton &E : singletons) {
  1835. _add_global(E.name, E.ptr);
  1836. }
  1837. #ifdef TESTS_ENABLED
  1838. GDScriptTests::GDScriptTestRunner::handle_cmdline();
  1839. #endif
  1840. }
  1841. String GDScriptLanguage::get_type() const {
  1842. return "GDScript";
  1843. }
  1844. String GDScriptLanguage::get_extension() const {
  1845. return "gd";
  1846. }
  1847. void GDScriptLanguage::finish() {
  1848. _call_stack.free();
  1849. // Clear the cache before parsing the script_list
  1850. GDScriptCache::clear();
  1851. // Clear dependencies between scripts, to ensure cyclic references are broken
  1852. // (to avoid leaks at exit).
  1853. SelfList<GDScript> *s = script_list.first();
  1854. while (s) {
  1855. // This ensures the current script is not released before we can check
  1856. // what's the next one in the list (we can't get the next upfront because we
  1857. // don't know if the reference breaking will cause it -or any other after
  1858. // it, for that matter- to be released so the next one is not the same as
  1859. // before).
  1860. Ref<GDScript> scr = s->self();
  1861. if (scr.is_valid()) {
  1862. for (KeyValue<StringName, GDScriptFunction *> &E : scr->member_functions) {
  1863. GDScriptFunction *func = E.value;
  1864. for (int i = 0; i < func->argument_types.size(); i++) {
  1865. func->argument_types.write[i].script_type_ref = Ref<Script>();
  1866. }
  1867. func->return_type.script_type_ref = Ref<Script>();
  1868. }
  1869. for (KeyValue<StringName, GDScript::MemberInfo> &E : scr->member_indices) {
  1870. E.value.data_type.script_type_ref = Ref<Script>();
  1871. }
  1872. // Clear backup for scripts that could slip out of the cyclic reference
  1873. // check
  1874. scr->clear();
  1875. }
  1876. s = s->next();
  1877. }
  1878. script_list.clear();
  1879. function_list.clear();
  1880. }
  1881. void GDScriptLanguage::profiling_start() {
  1882. #ifdef DEBUG_ENABLED
  1883. MutexLock lock(mutex);
  1884. SelfList<GDScriptFunction> *elem = function_list.first();
  1885. while (elem) {
  1886. elem->self()->profile.call_count.set(0);
  1887. elem->self()->profile.self_time.set(0);
  1888. elem->self()->profile.total_time.set(0);
  1889. elem->self()->profile.frame_call_count.set(0);
  1890. elem->self()->profile.frame_self_time.set(0);
  1891. elem->self()->profile.frame_total_time.set(0);
  1892. elem->self()->profile.last_frame_call_count = 0;
  1893. elem->self()->profile.last_frame_self_time = 0;
  1894. elem->self()->profile.last_frame_total_time = 0;
  1895. elem->self()->profile.native_calls.clear();
  1896. elem->self()->profile.last_native_calls.clear();
  1897. elem = elem->next();
  1898. }
  1899. profiling = true;
  1900. #endif
  1901. }
  1902. void GDScriptLanguage::profiling_set_save_native_calls(bool p_enable) {
  1903. #ifdef DEBUG_ENABLED
  1904. MutexLock lock(mutex);
  1905. profile_native_calls = p_enable;
  1906. #endif
  1907. }
  1908. void GDScriptLanguage::profiling_stop() {
  1909. #ifdef DEBUG_ENABLED
  1910. MutexLock lock(mutex);
  1911. profiling = false;
  1912. #endif
  1913. }
  1914. int GDScriptLanguage::profiling_get_accumulated_data(ProfilingInfo *p_info_arr, int p_info_max) {
  1915. int current = 0;
  1916. #ifdef DEBUG_ENABLED
  1917. MutexLock lock(mutex);
  1918. profiling_collate_native_call_data(true);
  1919. SelfList<GDScriptFunction> *elem = function_list.first();
  1920. while (elem) {
  1921. if (current >= p_info_max) {
  1922. break;
  1923. }
  1924. int last_non_internal = current;
  1925. p_info_arr[current].call_count = elem->self()->profile.call_count.get();
  1926. p_info_arr[current].self_time = elem->self()->profile.self_time.get();
  1927. p_info_arr[current].total_time = elem->self()->profile.total_time.get();
  1928. p_info_arr[current].signature = elem->self()->profile.signature;
  1929. current++;
  1930. int nat_time = 0;
  1931. HashMap<String, GDScriptFunction::Profile::NativeProfile>::ConstIterator nat_calls = elem->self()->profile.native_calls.begin();
  1932. while (nat_calls) {
  1933. p_info_arr[current].call_count = nat_calls->value.call_count;
  1934. p_info_arr[current].total_time = nat_calls->value.total_time;
  1935. p_info_arr[current].self_time = nat_calls->value.total_time;
  1936. p_info_arr[current].signature = nat_calls->value.signature;
  1937. nat_time += nat_calls->value.total_time;
  1938. current++;
  1939. ++nat_calls;
  1940. }
  1941. p_info_arr[last_non_internal].internal_time = nat_time;
  1942. elem = elem->next();
  1943. }
  1944. #endif
  1945. return current;
  1946. }
  1947. int GDScriptLanguage::profiling_get_frame_data(ProfilingInfo *p_info_arr, int p_info_max) {
  1948. int current = 0;
  1949. #ifdef DEBUG_ENABLED
  1950. MutexLock lock(mutex);
  1951. profiling_collate_native_call_data(false);
  1952. SelfList<GDScriptFunction> *elem = function_list.first();
  1953. while (elem) {
  1954. if (current >= p_info_max) {
  1955. break;
  1956. }
  1957. if (elem->self()->profile.last_frame_call_count > 0) {
  1958. int last_non_internal = current;
  1959. p_info_arr[current].call_count = elem->self()->profile.last_frame_call_count;
  1960. p_info_arr[current].self_time = elem->self()->profile.last_frame_self_time;
  1961. p_info_arr[current].total_time = elem->self()->profile.last_frame_total_time;
  1962. p_info_arr[current].signature = elem->self()->profile.signature;
  1963. current++;
  1964. int nat_time = 0;
  1965. HashMap<String, GDScriptFunction::Profile::NativeProfile>::ConstIterator nat_calls = elem->self()->profile.last_native_calls.begin();
  1966. while (nat_calls) {
  1967. p_info_arr[current].call_count = nat_calls->value.call_count;
  1968. p_info_arr[current].total_time = nat_calls->value.total_time;
  1969. p_info_arr[current].self_time = nat_calls->value.total_time;
  1970. p_info_arr[current].internal_time = nat_calls->value.total_time;
  1971. p_info_arr[current].signature = nat_calls->value.signature;
  1972. nat_time += nat_calls->value.total_time;
  1973. current++;
  1974. ++nat_calls;
  1975. }
  1976. p_info_arr[last_non_internal].internal_time = nat_time;
  1977. }
  1978. elem = elem->next();
  1979. }
  1980. #endif
  1981. return current;
  1982. }
  1983. void GDScriptLanguage::profiling_collate_native_call_data(bool p_accumulated) {
  1984. #ifdef DEBUG_ENABLED
  1985. // The same native call can be called from multiple functions, so join them together here.
  1986. // Only use the name of the function (ie signature.split[2]).
  1987. HashMap<String, GDScriptFunction::Profile::NativeProfile *> seen_nat_calls;
  1988. SelfList<GDScriptFunction> *elem = function_list.first();
  1989. while (elem) {
  1990. HashMap<String, GDScriptFunction::Profile::NativeProfile> *nat_calls = p_accumulated ? &elem->self()->profile.native_calls : &elem->self()->profile.last_native_calls;
  1991. HashMap<String, GDScriptFunction::Profile::NativeProfile>::Iterator it = nat_calls->begin();
  1992. while (it != nat_calls->end()) {
  1993. Vector<String> sig = it->value.signature.split("::");
  1994. HashMap<String, GDScriptFunction::Profile::NativeProfile *>::ConstIterator already_found = seen_nat_calls.find(sig[2]);
  1995. if (already_found) {
  1996. already_found->value->total_time += it->value.total_time;
  1997. already_found->value->call_count += it->value.call_count;
  1998. elem->self()->profile.last_native_calls.remove(it);
  1999. } else {
  2000. seen_nat_calls.insert(sig[2], &it->value);
  2001. }
  2002. ++it;
  2003. }
  2004. elem = elem->next();
  2005. }
  2006. #endif
  2007. }
  2008. struct GDScriptDepSort {
  2009. //must support sorting so inheritance works properly (parent must be reloaded first)
  2010. bool operator()(const Ref<GDScript> &A, const Ref<GDScript> &B) const {
  2011. if (A == B) {
  2012. return false; //shouldn't happen but..
  2013. }
  2014. const GDScript *I = B->get_base().ptr();
  2015. while (I) {
  2016. if (I == A.ptr()) {
  2017. // A is a base of B
  2018. return true;
  2019. }
  2020. I = I->get_base().ptr();
  2021. }
  2022. return false; //not a base
  2023. }
  2024. };
  2025. void GDScriptLanguage::reload_all_scripts() {
  2026. #ifdef DEBUG_ENABLED
  2027. print_verbose("GDScript: Reloading all scripts");
  2028. Array scripts;
  2029. {
  2030. MutexLock lock(mutex);
  2031. SelfList<GDScript> *elem = script_list.first();
  2032. while (elem) {
  2033. if (elem->self()->get_path().is_resource_file()) {
  2034. print_verbose("GDScript: Found: " + elem->self()->get_path());
  2035. scripts.push_back(Ref<GDScript>(elem->self())); //cast to gdscript to avoid being erased by accident
  2036. }
  2037. elem = elem->next();
  2038. }
  2039. #ifdef TOOLS_ENABLED
  2040. if (Engine::get_singleton()->is_editor_hint()) {
  2041. // Reload all pointers to existing singletons so that tool scripts can work with the reloaded extensions.
  2042. List<Engine::Singleton> singletons;
  2043. Engine::get_singleton()->get_singletons(&singletons);
  2044. for (const Engine::Singleton &E : singletons) {
  2045. if (globals.has(E.name)) {
  2046. _add_global(E.name, E.ptr);
  2047. }
  2048. }
  2049. }
  2050. #endif
  2051. }
  2052. reload_scripts(scripts, true);
  2053. #endif
  2054. }
  2055. void GDScriptLanguage::reload_scripts(const Array &p_scripts, bool p_soft_reload) {
  2056. #ifdef DEBUG_ENABLED
  2057. List<Ref<GDScript>> scripts;
  2058. {
  2059. MutexLock lock(mutex);
  2060. SelfList<GDScript> *elem = script_list.first();
  2061. while (elem) {
  2062. // Scripts will reload all subclasses, so only reload root scripts.
  2063. if (elem->self()->is_root_script() && elem->self()->get_path().is_resource_file()) {
  2064. scripts.push_back(Ref<GDScript>(elem->self())); //cast to gdscript to avoid being erased by accident
  2065. }
  2066. elem = elem->next();
  2067. }
  2068. }
  2069. //when someone asks you why dynamically typed languages are easier to write....
  2070. HashMap<Ref<GDScript>, HashMap<ObjectID, List<Pair<StringName, Variant>>>> to_reload;
  2071. //as scripts are going to be reloaded, must proceed without locking here
  2072. scripts.sort_custom<GDScriptDepSort>(); //update in inheritance dependency order
  2073. for (Ref<GDScript> &scr : scripts) {
  2074. bool reload = p_scripts.has(scr) || to_reload.has(scr->get_base());
  2075. if (!reload) {
  2076. continue;
  2077. }
  2078. to_reload.insert(scr, HashMap<ObjectID, List<Pair<StringName, Variant>>>());
  2079. if (!p_soft_reload) {
  2080. //save state and remove script from instances
  2081. HashMap<ObjectID, List<Pair<StringName, Variant>>> &map = to_reload[scr];
  2082. while (scr->instances.front()) {
  2083. Object *obj = scr->instances.front()->get();
  2084. //save instance info
  2085. List<Pair<StringName, Variant>> state;
  2086. if (obj->get_script_instance()) {
  2087. obj->get_script_instance()->get_property_state(state);
  2088. map[obj->get_instance_id()] = state;
  2089. obj->set_script(Variant());
  2090. }
  2091. }
  2092. //same thing for placeholders
  2093. #ifdef TOOLS_ENABLED
  2094. while (scr->placeholders.size()) {
  2095. Object *obj = (*scr->placeholders.begin())->get_owner();
  2096. //save instance info
  2097. if (obj->get_script_instance()) {
  2098. map.insert(obj->get_instance_id(), List<Pair<StringName, Variant>>());
  2099. List<Pair<StringName, Variant>> &state = map[obj->get_instance_id()];
  2100. obj->get_script_instance()->get_property_state(state);
  2101. obj->set_script(Variant());
  2102. } else {
  2103. // no instance found. Let's remove it so we don't loop forever
  2104. scr->placeholders.erase(*scr->placeholders.begin());
  2105. }
  2106. }
  2107. #endif
  2108. for (const KeyValue<ObjectID, List<Pair<StringName, Variant>>> &F : scr->pending_reload_state) {
  2109. map[F.key] = F.value; //pending to reload, use this one instead
  2110. }
  2111. }
  2112. }
  2113. for (KeyValue<Ref<GDScript>, HashMap<ObjectID, List<Pair<StringName, Variant>>>> &E : to_reload) {
  2114. Ref<GDScript> scr = E.key;
  2115. print_verbose("GDScript: Reloading: " + scr->get_path());
  2116. scr->load_source_code(scr->get_path());
  2117. scr->reload(p_soft_reload);
  2118. //restore state if saved
  2119. for (KeyValue<ObjectID, List<Pair<StringName, Variant>>> &F : E.value) {
  2120. List<Pair<StringName, Variant>> &saved_state = F.value;
  2121. Object *obj = ObjectDB::get_instance(F.key);
  2122. if (!obj) {
  2123. continue;
  2124. }
  2125. if (!p_soft_reload) {
  2126. //clear it just in case (may be a pending reload state)
  2127. obj->set_script(Variant());
  2128. }
  2129. obj->set_script(scr);
  2130. ScriptInstance *script_inst = obj->get_script_instance();
  2131. if (!script_inst) {
  2132. //failed, save reload state for next time if not saved
  2133. if (!scr->pending_reload_state.has(obj->get_instance_id())) {
  2134. scr->pending_reload_state[obj->get_instance_id()] = saved_state;
  2135. }
  2136. continue;
  2137. }
  2138. if (script_inst->is_placeholder() && scr->is_placeholder_fallback_enabled()) {
  2139. PlaceHolderScriptInstance *placeholder = static_cast<PlaceHolderScriptInstance *>(script_inst);
  2140. for (List<Pair<StringName, Variant>>::Element *G = saved_state.front(); G; G = G->next()) {
  2141. placeholder->property_set_fallback(G->get().first, G->get().second);
  2142. }
  2143. } else {
  2144. for (List<Pair<StringName, Variant>>::Element *G = saved_state.front(); G; G = G->next()) {
  2145. script_inst->set(G->get().first, G->get().second);
  2146. }
  2147. }
  2148. scr->pending_reload_state.erase(obj->get_instance_id()); //as it reloaded, remove pending state
  2149. }
  2150. //if instance states were saved, set them!
  2151. }
  2152. #endif
  2153. }
  2154. void GDScriptLanguage::reload_tool_script(const Ref<Script> &p_script, bool p_soft_reload) {
  2155. Array scripts;
  2156. scripts.push_back(p_script);
  2157. reload_scripts(scripts, p_soft_reload);
  2158. }
  2159. void GDScriptLanguage::frame() {
  2160. calls = 0;
  2161. #ifdef DEBUG_ENABLED
  2162. if (profiling) {
  2163. MutexLock lock(mutex);
  2164. SelfList<GDScriptFunction> *elem = function_list.first();
  2165. while (elem) {
  2166. elem->self()->profile.last_frame_call_count = elem->self()->profile.frame_call_count.get();
  2167. elem->self()->profile.last_frame_self_time = elem->self()->profile.frame_self_time.get();
  2168. elem->self()->profile.last_frame_total_time = elem->self()->profile.frame_total_time.get();
  2169. elem->self()->profile.last_native_calls = elem->self()->profile.native_calls;
  2170. elem->self()->profile.frame_call_count.set(0);
  2171. elem->self()->profile.frame_self_time.set(0);
  2172. elem->self()->profile.frame_total_time.set(0);
  2173. elem->self()->profile.native_calls.clear();
  2174. elem = elem->next();
  2175. }
  2176. }
  2177. #endif
  2178. }
  2179. /* EDITOR FUNCTIONS */
  2180. void GDScriptLanguage::get_reserved_words(List<String> *p_words) const {
  2181. // Please keep alphabetical order within categories.
  2182. static const char *_reserved_words[] = {
  2183. // Control flow.
  2184. "break",
  2185. "continue",
  2186. "elif",
  2187. "else",
  2188. "for",
  2189. "if",
  2190. "match",
  2191. "pass",
  2192. "return",
  2193. "when",
  2194. "while",
  2195. // Declarations.
  2196. "class",
  2197. "class_name",
  2198. "const",
  2199. "enum",
  2200. "extends",
  2201. "func",
  2202. "namespace", // Reserved for potential future use.
  2203. "signal",
  2204. "static",
  2205. "trait", // Reserved for potential future use.
  2206. "var",
  2207. // Other keywords.
  2208. "await",
  2209. "breakpoint",
  2210. "self",
  2211. "super",
  2212. "yield", // Reserved for potential future use.
  2213. // Operators.
  2214. "and",
  2215. "as",
  2216. "in",
  2217. "is",
  2218. "not",
  2219. "or",
  2220. // Special values (tokenizer treats them as literals, not as tokens).
  2221. "false",
  2222. "null",
  2223. "true",
  2224. // Constants.
  2225. "INF",
  2226. "NAN",
  2227. "PI",
  2228. "TAU",
  2229. // Functions (highlighter uses global function color instead).
  2230. "assert",
  2231. "preload",
  2232. // Types (highlighter uses type color instead).
  2233. "void",
  2234. nullptr,
  2235. };
  2236. const char **w = _reserved_words;
  2237. while (*w) {
  2238. p_words->push_back(*w);
  2239. w++;
  2240. }
  2241. }
  2242. bool GDScriptLanguage::is_control_flow_keyword(const String &p_keyword) const {
  2243. // Please keep alphabetical order.
  2244. return p_keyword == "break" ||
  2245. p_keyword == "continue" ||
  2246. p_keyword == "elif" ||
  2247. p_keyword == "else" ||
  2248. p_keyword == "for" ||
  2249. p_keyword == "if" ||
  2250. p_keyword == "match" ||
  2251. p_keyword == "pass" ||
  2252. p_keyword == "return" ||
  2253. p_keyword == "when" ||
  2254. p_keyword == "while";
  2255. }
  2256. bool GDScriptLanguage::handles_global_class_type(const String &p_type) const {
  2257. return p_type == "GDScript";
  2258. }
  2259. String GDScriptLanguage::get_global_class_name(const String &p_path, String *r_base_type, String *r_icon_path) const {
  2260. Error err;
  2261. Ref<FileAccess> f = FileAccess::open(p_path, FileAccess::READ, &err);
  2262. if (err) {
  2263. return String();
  2264. }
  2265. String source = f->get_as_utf8_string();
  2266. GDScriptParser parser;
  2267. err = parser.parse(source, p_path, false);
  2268. const GDScriptParser::ClassNode *c = parser.get_tree();
  2269. if (!c) {
  2270. return String(); // No class parsed.
  2271. }
  2272. /* **WARNING**
  2273. *
  2274. * This function is written with the goal to be *extremely* error tolerant, as such
  2275. * it should meet the following requirements:
  2276. *
  2277. * - It must not rely on the analyzer (in fact, the analyzer must not be used here),
  2278. * because at the time global classes are parsed, the dependencies may not be present
  2279. * yet, hence the function will fail (which is unintended).
  2280. * - It must not fail even if the parsing fails, because even if the file is broken,
  2281. * it should attempt its best to retrieve the inheritance metadata.
  2282. *
  2283. * Before changing this function, please ask the current maintainer of EditorFileSystem.
  2284. */
  2285. if (r_base_type) {
  2286. const GDScriptParser::ClassNode *subclass = c;
  2287. String path = p_path;
  2288. GDScriptParser subparser;
  2289. while (subclass) {
  2290. if (subclass->extends_used) {
  2291. if (!subclass->extends_path.is_empty()) {
  2292. if (subclass->extends.size() == 0) {
  2293. get_global_class_name(subclass->extends_path, r_base_type);
  2294. subclass = nullptr;
  2295. break;
  2296. } else {
  2297. Vector<GDScriptParser::IdentifierNode *> extend_classes = subclass->extends;
  2298. Ref<FileAccess> subfile = FileAccess::open(subclass->extends_path, FileAccess::READ);
  2299. if (subfile.is_null()) {
  2300. break;
  2301. }
  2302. String subsource = subfile->get_as_utf8_string();
  2303. if (subsource.is_empty()) {
  2304. break;
  2305. }
  2306. String subpath = subclass->extends_path;
  2307. if (subpath.is_relative_path()) {
  2308. subpath = path.get_base_dir().path_join(subpath).simplify_path();
  2309. }
  2310. if (OK != subparser.parse(subsource, subpath, false)) {
  2311. break;
  2312. }
  2313. path = subpath;
  2314. subclass = subparser.get_tree();
  2315. while (extend_classes.size() > 0) {
  2316. bool found = false;
  2317. for (int i = 0; i < subclass->members.size(); i++) {
  2318. if (subclass->members[i].type != GDScriptParser::ClassNode::Member::CLASS) {
  2319. continue;
  2320. }
  2321. const GDScriptParser::ClassNode *inner_class = subclass->members[i].m_class;
  2322. if (inner_class->identifier->name == extend_classes[0]->name) {
  2323. extend_classes.remove_at(0);
  2324. found = true;
  2325. subclass = inner_class;
  2326. break;
  2327. }
  2328. }
  2329. if (!found) {
  2330. subclass = nullptr;
  2331. break;
  2332. }
  2333. }
  2334. }
  2335. } else if (subclass->extends.size() == 1) {
  2336. *r_base_type = subclass->extends[0]->name;
  2337. subclass = nullptr;
  2338. } else {
  2339. break;
  2340. }
  2341. } else {
  2342. *r_base_type = "RefCounted";
  2343. subclass = nullptr;
  2344. }
  2345. }
  2346. }
  2347. if (r_icon_path) {
  2348. *r_icon_path = c->simplified_icon_path;
  2349. }
  2350. return c->identifier != nullptr ? String(c->identifier->name) : String();
  2351. }
  2352. thread_local GDScriptLanguage::CallStack GDScriptLanguage::_call_stack;
  2353. GDScriptLanguage::GDScriptLanguage() {
  2354. calls = 0;
  2355. ERR_FAIL_COND(singleton);
  2356. singleton = this;
  2357. strings._init = StaticCString::create("_init");
  2358. strings._static_init = StaticCString::create("_static_init");
  2359. strings._notification = StaticCString::create("_notification");
  2360. strings._set = StaticCString::create("_set");
  2361. strings._get = StaticCString::create("_get");
  2362. strings._get_property_list = StaticCString::create("_get_property_list");
  2363. strings._validate_property = StaticCString::create("_validate_property");
  2364. strings._property_can_revert = StaticCString::create("_property_can_revert");
  2365. strings._property_get_revert = StaticCString::create("_property_get_revert");
  2366. strings._script_source = StaticCString::create("script/source");
  2367. _debug_parse_err_line = -1;
  2368. _debug_parse_err_file = "";
  2369. profiling = false;
  2370. script_frame_time = 0;
  2371. int dmcs = GLOBAL_DEF(PropertyInfo(Variant::INT, "debug/settings/gdscript/max_call_stack", PROPERTY_HINT_RANGE, "512," + itos(GDScriptFunction::MAX_CALL_DEPTH - 1) + ",1"), 1024);
  2372. if (EngineDebugger::is_active()) {
  2373. //debugging enabled!
  2374. _debug_max_call_stack = dmcs;
  2375. } else {
  2376. _debug_max_call_stack = 0;
  2377. }
  2378. #ifdef DEBUG_ENABLED
  2379. GLOBAL_DEF("debug/gdscript/warnings/enable", true);
  2380. GLOBAL_DEF("debug/gdscript/warnings/exclude_addons", true);
  2381. for (int i = 0; i < (int)GDScriptWarning::WARNING_MAX; i++) {
  2382. GDScriptWarning::Code code = (GDScriptWarning::Code)i;
  2383. Variant default_enabled = GDScriptWarning::get_default_value(code);
  2384. String path = GDScriptWarning::get_settings_path_from_code(code);
  2385. GLOBAL_DEF(GDScriptWarning::get_property_info(code), default_enabled);
  2386. }
  2387. #endif // DEBUG_ENABLED
  2388. }
  2389. GDScriptLanguage::~GDScriptLanguage() {
  2390. singleton = nullptr;
  2391. }
  2392. void GDScriptLanguage::add_orphan_subclass(const String &p_qualified_name, const ObjectID &p_subclass) {
  2393. orphan_subclasses[p_qualified_name] = p_subclass;
  2394. }
  2395. Ref<GDScript> GDScriptLanguage::get_orphan_subclass(const String &p_qualified_name) {
  2396. HashMap<String, ObjectID>::Iterator orphan_subclass_element = orphan_subclasses.find(p_qualified_name);
  2397. if (!orphan_subclass_element) {
  2398. return Ref<GDScript>();
  2399. }
  2400. ObjectID orphan_subclass = orphan_subclass_element->value;
  2401. Object *obj = ObjectDB::get_instance(orphan_subclass);
  2402. orphan_subclasses.remove(orphan_subclass_element);
  2403. if (!obj) {
  2404. return Ref<GDScript>();
  2405. }
  2406. return Ref<GDScript>(Object::cast_to<GDScript>(obj));
  2407. }
  2408. Ref<GDScript> GDScriptLanguage::get_script_by_fully_qualified_name(const String &p_name) {
  2409. {
  2410. MutexLock lock(mutex);
  2411. SelfList<GDScript> *elem = script_list.first();
  2412. while (elem) {
  2413. GDScript *scr = elem->self();
  2414. if (scr->fully_qualified_name == p_name) {
  2415. return scr;
  2416. }
  2417. elem = elem->next();
  2418. }
  2419. }
  2420. Ref<GDScript> scr;
  2421. scr.instantiate();
  2422. scr->fully_qualified_name = p_name;
  2423. return scr;
  2424. }
  2425. /*************** RESOURCE ***************/
  2426. Ref<Resource> ResourceFormatLoaderGDScript::load(const String &p_path, const String &p_original_path, Error *r_error, bool p_use_sub_threads, float *r_progress, CacheMode p_cache_mode) {
  2427. Error err;
  2428. bool ignoring = p_cache_mode == CACHE_MODE_IGNORE || p_cache_mode == CACHE_MODE_IGNORE_DEEP;
  2429. Ref<GDScript> scr = GDScriptCache::get_full_script(p_original_path, err, "", ignoring);
  2430. if (err && scr.is_valid()) {
  2431. // If !scr.is_valid(), the error was likely from scr->load_source_code(), which already generates an error.
  2432. ERR_PRINT_ED(vformat(R"(Failed to load script "%s" with error "%s".)", p_original_path, error_names[err]));
  2433. }
  2434. if (r_error) {
  2435. // Don't fail loading because of parsing error.
  2436. *r_error = scr.is_valid() ? OK : err;
  2437. }
  2438. return scr;
  2439. }
  2440. void ResourceFormatLoaderGDScript::get_recognized_extensions(List<String> *p_extensions) const {
  2441. p_extensions->push_back("gd");
  2442. p_extensions->push_back("gdc");
  2443. }
  2444. bool ResourceFormatLoaderGDScript::handles_type(const String &p_type) const {
  2445. return (p_type == "Script" || p_type == "GDScript");
  2446. }
  2447. String ResourceFormatLoaderGDScript::get_resource_type(const String &p_path) const {
  2448. String el = p_path.get_extension().to_lower();
  2449. if (el == "gd" || el == "gdc") {
  2450. return "GDScript";
  2451. }
  2452. return "";
  2453. }
  2454. void ResourceFormatLoaderGDScript::get_dependencies(const String &p_path, List<String> *p_dependencies, bool p_add_types) {
  2455. Ref<FileAccess> file = FileAccess::open(p_path, FileAccess::READ);
  2456. ERR_FAIL_COND_MSG(file.is_null(), "Cannot open file '" + p_path + "'.");
  2457. String source = file->get_as_utf8_string();
  2458. if (source.is_empty()) {
  2459. return;
  2460. }
  2461. GDScriptParser parser;
  2462. if (OK != parser.parse(source, p_path, false)) {
  2463. return;
  2464. }
  2465. for (const String &E : parser.get_dependencies()) {
  2466. p_dependencies->push_back(E);
  2467. }
  2468. }
  2469. Error ResourceFormatSaverGDScript::save(const Ref<Resource> &p_resource, const String &p_path, uint32_t p_flags) {
  2470. Ref<GDScript> sqscr = p_resource;
  2471. ERR_FAIL_COND_V(sqscr.is_null(), ERR_INVALID_PARAMETER);
  2472. String source = sqscr->get_source_code();
  2473. {
  2474. Error err;
  2475. Ref<FileAccess> file = FileAccess::open(p_path, FileAccess::WRITE, &err);
  2476. ERR_FAIL_COND_V_MSG(err, err, "Cannot save GDScript file '" + p_path + "'.");
  2477. file->store_string(source);
  2478. if (file->get_error() != OK && file->get_error() != ERR_FILE_EOF) {
  2479. return ERR_CANT_CREATE;
  2480. }
  2481. }
  2482. if (ScriptServer::is_reload_scripts_on_save_enabled()) {
  2483. GDScriptLanguage::get_singleton()->reload_tool_script(p_resource, true);
  2484. }
  2485. return OK;
  2486. }
  2487. void ResourceFormatSaverGDScript::get_recognized_extensions(const Ref<Resource> &p_resource, List<String> *p_extensions) const {
  2488. if (Object::cast_to<GDScript>(*p_resource)) {
  2489. p_extensions->push_back("gd");
  2490. }
  2491. }
  2492. bool ResourceFormatSaverGDScript::recognize(const Ref<Resource> &p_resource) const {
  2493. return Object::cast_to<GDScript>(*p_resource) != nullptr;
  2494. }