gdscript_function.h 12 KB

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  1. /*************************************************************************/
  2. /* gdscript_function.h */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #ifndef GDSCRIPT_FUNCTION_H
  31. #define GDSCRIPT_FUNCTION_H
  32. #include "core/object/reference.h"
  33. #include "core/object/script_language.h"
  34. #include "core/os/thread.h"
  35. #include "core/string/string_name.h"
  36. #include "core/templates/pair.h"
  37. #include "core/templates/self_list.h"
  38. #include "core/variant/variant.h"
  39. class GDScriptInstance;
  40. class GDScript;
  41. struct GDScriptDataType {
  42. enum Kind {
  43. UNINITIALIZED,
  44. BUILTIN,
  45. NATIVE,
  46. SCRIPT,
  47. GDSCRIPT,
  48. };
  49. Kind kind = UNINITIALIZED;
  50. bool has_type = false;
  51. Variant::Type builtin_type = Variant::NIL;
  52. StringName native_type;
  53. Script *script_type = nullptr;
  54. Ref<Script> script_type_ref;
  55. bool is_type(const Variant &p_variant, bool p_allow_implicit_conversion = false) const {
  56. if (!has_type) {
  57. return true; // Can't type check
  58. }
  59. switch (kind) {
  60. case UNINITIALIZED:
  61. break;
  62. case BUILTIN: {
  63. Variant::Type var_type = p_variant.get_type();
  64. bool valid = builtin_type == var_type;
  65. if (!valid && p_allow_implicit_conversion) {
  66. valid = Variant::can_convert_strict(var_type, builtin_type);
  67. }
  68. return valid;
  69. } break;
  70. case NATIVE: {
  71. if (p_variant.get_type() == Variant::NIL) {
  72. return true;
  73. }
  74. if (p_variant.get_type() != Variant::OBJECT) {
  75. return false;
  76. }
  77. Object *obj = p_variant.get_validated_object();
  78. if (!obj) {
  79. return false;
  80. }
  81. if (!ClassDB::is_parent_class(obj->get_class_name(), native_type)) {
  82. // Try with underscore prefix
  83. StringName underscore_native_type = "_" + native_type;
  84. if (!ClassDB::is_parent_class(obj->get_class_name(), underscore_native_type)) {
  85. return false;
  86. }
  87. }
  88. return true;
  89. } break;
  90. case SCRIPT:
  91. case GDSCRIPT: {
  92. if (p_variant.get_type() == Variant::NIL) {
  93. return true;
  94. }
  95. if (p_variant.get_type() != Variant::OBJECT) {
  96. return false;
  97. }
  98. Object *obj = p_variant.get_validated_object();
  99. if (!obj) {
  100. return false;
  101. }
  102. Ref<Script> base = obj && obj->get_script_instance() ? obj->get_script_instance()->get_script() : nullptr;
  103. bool valid = false;
  104. while (base.is_valid()) {
  105. if (base == script_type) {
  106. valid = true;
  107. break;
  108. }
  109. base = base->get_base_script();
  110. }
  111. return valid;
  112. } break;
  113. }
  114. return false;
  115. }
  116. operator PropertyInfo() const {
  117. PropertyInfo info;
  118. if (has_type) {
  119. switch (kind) {
  120. case UNINITIALIZED:
  121. break;
  122. case BUILTIN: {
  123. info.type = builtin_type;
  124. } break;
  125. case NATIVE: {
  126. info.type = Variant::OBJECT;
  127. info.class_name = native_type;
  128. } break;
  129. case SCRIPT:
  130. case GDSCRIPT: {
  131. info.type = Variant::OBJECT;
  132. info.class_name = script_type->get_instance_base_type();
  133. } break;
  134. }
  135. } else {
  136. info.type = Variant::NIL;
  137. info.usage |= PROPERTY_USAGE_NIL_IS_VARIANT;
  138. }
  139. return info;
  140. }
  141. GDScriptDataType() {}
  142. };
  143. class GDScriptFunction {
  144. public:
  145. enum Opcode {
  146. OPCODE_OPERATOR,
  147. OPCODE_OPERATOR_VALIDATED,
  148. OPCODE_EXTENDS_TEST,
  149. OPCODE_IS_BUILTIN,
  150. OPCODE_SET_KEYED,
  151. OPCODE_SET_KEYED_VALIDATED,
  152. OPCODE_SET_INDEXED_VALIDATED,
  153. OPCODE_GET_KEYED,
  154. OPCODE_GET_KEYED_VALIDATED,
  155. OPCODE_GET_INDEXED_VALIDATED,
  156. OPCODE_SET_NAMED,
  157. OPCODE_SET_NAMED_VALIDATED,
  158. OPCODE_GET_NAMED,
  159. OPCODE_GET_NAMED_VALIDATED,
  160. OPCODE_SET_MEMBER,
  161. OPCODE_GET_MEMBER,
  162. OPCODE_ASSIGN,
  163. OPCODE_ASSIGN_TRUE,
  164. OPCODE_ASSIGN_FALSE,
  165. OPCODE_ASSIGN_TYPED_BUILTIN,
  166. OPCODE_ASSIGN_TYPED_NATIVE,
  167. OPCODE_ASSIGN_TYPED_SCRIPT,
  168. OPCODE_CAST_TO_BUILTIN,
  169. OPCODE_CAST_TO_NATIVE,
  170. OPCODE_CAST_TO_SCRIPT,
  171. OPCODE_CONSTRUCT, //only for basic types!!
  172. OPCODE_CONSTRUCT_ARRAY,
  173. OPCODE_CONSTRUCT_DICTIONARY,
  174. OPCODE_CALL,
  175. OPCODE_CALL_RETURN,
  176. OPCODE_CALL_ASYNC,
  177. OPCODE_CALL_BUILT_IN,
  178. OPCODE_CALL_SELF_BASE,
  179. OPCODE_AWAIT,
  180. OPCODE_AWAIT_RESUME,
  181. OPCODE_JUMP,
  182. OPCODE_JUMP_IF,
  183. OPCODE_JUMP_IF_NOT,
  184. OPCODE_JUMP_TO_DEF_ARGUMENT,
  185. OPCODE_RETURN,
  186. OPCODE_ITERATE_BEGIN,
  187. OPCODE_ITERATE,
  188. OPCODE_ASSERT,
  189. OPCODE_BREAKPOINT,
  190. OPCODE_LINE,
  191. OPCODE_END
  192. };
  193. enum Address {
  194. ADDR_BITS = 24,
  195. ADDR_MASK = ((1 << ADDR_BITS) - 1),
  196. ADDR_TYPE_MASK = ~ADDR_MASK,
  197. ADDR_TYPE_SELF = 0,
  198. ADDR_TYPE_CLASS = 1,
  199. ADDR_TYPE_MEMBER = 2,
  200. ADDR_TYPE_CLASS_CONSTANT = 3,
  201. ADDR_TYPE_LOCAL_CONSTANT = 4,
  202. ADDR_TYPE_STACK = 5,
  203. ADDR_TYPE_STACK_VARIABLE = 6,
  204. ADDR_TYPE_GLOBAL = 7,
  205. ADDR_TYPE_NAMED_GLOBAL = 8,
  206. ADDR_TYPE_NIL = 9
  207. };
  208. enum Instruction {
  209. INSTR_BITS = 20,
  210. INSTR_MASK = ((1 << INSTR_BITS) - 1),
  211. INSTR_ARGS_MASK = ~INSTR_MASK,
  212. };
  213. struct StackDebug {
  214. int line;
  215. int pos;
  216. bool added;
  217. StringName identifier;
  218. };
  219. private:
  220. friend class GDScriptCompiler;
  221. friend class GDScriptByteCodeGenerator;
  222. StringName source;
  223. mutable Variant nil;
  224. mutable Variant *_constants_ptr = nullptr;
  225. int _constant_count = 0;
  226. const StringName *_global_names_ptr = nullptr;
  227. int _global_names_count = 0;
  228. const int *_default_arg_ptr = nullptr;
  229. int _default_arg_count = 0;
  230. int _operator_funcs_count = 0;
  231. const Variant::ValidatedOperatorEvaluator *_operator_funcs_ptr = nullptr;
  232. int _setters_count = 0;
  233. const Variant::ValidatedSetter *_setters_ptr = nullptr;
  234. int _getters_count = 0;
  235. const Variant::ValidatedGetter *_getters_ptr = nullptr;
  236. int _keyed_setters_count = 0;
  237. const Variant::ValidatedKeyedSetter *_keyed_setters_ptr = nullptr;
  238. int _keyed_getters_count = 0;
  239. const Variant::ValidatedKeyedGetter *_keyed_getters_ptr = nullptr;
  240. int _indexed_setters_count = 0;
  241. const Variant::ValidatedIndexedSetter *_indexed_setters_ptr = nullptr;
  242. int _indexed_getters_count = 0;
  243. const Variant::ValidatedIndexedGetter *_indexed_getters_ptr = nullptr;
  244. const int *_code_ptr = nullptr;
  245. int _code_size = 0;
  246. int _argument_count = 0;
  247. int _stack_size = 0;
  248. int _instruction_args_size = 0;
  249. int _initial_line = 0;
  250. bool _static = false;
  251. MultiplayerAPI::RPCMode rpc_mode = MultiplayerAPI::RPC_MODE_DISABLED;
  252. GDScript *_script = nullptr;
  253. StringName name;
  254. Vector<Variant> constants;
  255. Vector<StringName> global_names;
  256. Vector<int> default_arguments;
  257. Vector<Variant::ValidatedOperatorEvaluator> operator_funcs;
  258. Vector<Variant::ValidatedSetter> setters;
  259. Vector<Variant::ValidatedGetter> getters;
  260. Vector<Variant::ValidatedKeyedSetter> keyed_setters;
  261. Vector<Variant::ValidatedKeyedGetter> keyed_getters;
  262. Vector<Variant::ValidatedIndexedSetter> indexed_setters;
  263. Vector<Variant::ValidatedIndexedGetter> indexed_getters;
  264. Vector<int> code;
  265. Vector<GDScriptDataType> argument_types;
  266. GDScriptDataType return_type;
  267. #ifdef TOOLS_ENABLED
  268. Vector<StringName> arg_names;
  269. #endif
  270. List<StackDebug> stack_debug;
  271. _FORCE_INLINE_ Variant *_get_variant(int p_address, GDScriptInstance *p_instance, GDScript *p_script, Variant &self, Variant &static_ref, Variant *p_stack, String &r_error) const;
  272. _FORCE_INLINE_ String _get_call_error(const Callable::CallError &p_err, const String &p_where, const Variant **argptrs) const;
  273. friend class GDScriptLanguage;
  274. SelfList<GDScriptFunction> function_list{ this };
  275. #ifdef DEBUG_ENABLED
  276. CharString func_cname;
  277. const char *_func_cname = nullptr;
  278. struct Profile {
  279. StringName signature;
  280. uint64_t call_count = 0;
  281. uint64_t self_time = 0;
  282. uint64_t total_time = 0;
  283. uint64_t frame_call_count = 0;
  284. uint64_t frame_self_time = 0;
  285. uint64_t frame_total_time = 0;
  286. uint64_t last_frame_call_count = 0;
  287. uint64_t last_frame_self_time = 0;
  288. uint64_t last_frame_total_time = 0;
  289. } profile;
  290. #endif
  291. public:
  292. struct CallState {
  293. GDScript *script;
  294. GDScriptInstance *instance;
  295. #ifdef DEBUG_ENABLED
  296. StringName function_name;
  297. String script_path;
  298. #endif
  299. Vector<uint8_t> stack;
  300. int stack_size;
  301. Variant self;
  302. uint32_t alloca_size;
  303. int ip;
  304. int line;
  305. int defarg;
  306. Variant result;
  307. };
  308. _FORCE_INLINE_ bool is_static() const { return _static; }
  309. const int *get_code() const; //used for debug
  310. int get_code_size() const;
  311. Variant get_constant(int p_idx) const;
  312. StringName get_global_name(int p_idx) const;
  313. StringName get_name() const;
  314. int get_max_stack_size() const;
  315. int get_default_argument_count() const;
  316. int get_default_argument_addr(int p_idx) const;
  317. GDScriptDataType get_return_type() const;
  318. GDScriptDataType get_argument_type(int p_idx) const;
  319. GDScript *get_script() const { return _script; }
  320. StringName get_source() const { return source; }
  321. void debug_get_stack_member_state(int p_line, List<Pair<StringName, int>> *r_stackvars) const;
  322. _FORCE_INLINE_ bool is_empty() const { return _code_size == 0; }
  323. int get_argument_count() const { return _argument_count; }
  324. StringName get_argument_name(int p_idx) const {
  325. #ifdef TOOLS_ENABLED
  326. ERR_FAIL_INDEX_V(p_idx, arg_names.size(), StringName());
  327. return arg_names[p_idx];
  328. #else
  329. return StringName();
  330. #endif
  331. }
  332. Variant get_default_argument(int p_idx) const {
  333. ERR_FAIL_INDEX_V(p_idx, default_arguments.size(), Variant());
  334. return default_arguments[p_idx];
  335. }
  336. Variant call(GDScriptInstance *p_instance, const Variant **p_args, int p_argcount, Callable::CallError &r_err, CallState *p_state = nullptr);
  337. #ifdef DEBUG_ENABLED
  338. void disassemble(const Vector<String> &p_code_lines) const;
  339. #endif
  340. _FORCE_INLINE_ MultiplayerAPI::RPCMode get_rpc_mode() const { return rpc_mode; }
  341. GDScriptFunction();
  342. ~GDScriptFunction();
  343. };
  344. class GDScriptFunctionState : public Reference {
  345. GDCLASS(GDScriptFunctionState, Reference);
  346. friend class GDScriptFunction;
  347. GDScriptFunction *function;
  348. GDScriptFunction::CallState state;
  349. Variant _signal_callback(const Variant **p_args, int p_argcount, Callable::CallError &r_error);
  350. Ref<GDScriptFunctionState> first_state;
  351. SelfList<GDScriptFunctionState> scripts_list;
  352. SelfList<GDScriptFunctionState> instances_list;
  353. protected:
  354. static void _bind_methods();
  355. public:
  356. bool is_valid(bool p_extended_check = false) const;
  357. Variant resume(const Variant &p_arg = Variant());
  358. void _clear_stack();
  359. GDScriptFunctionState();
  360. ~GDScriptFunctionState();
  361. };
  362. #endif // GDSCRIPT_FUNCTION_H