gradle_export_util.cpp 12 KB

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  1. /*************************************************************************/
  2. /* gradle_export_util.cpp */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #include "gradle_export_util.h"
  31. int _get_android_orientation_value(DisplayServer::ScreenOrientation screen_orientation) {
  32. switch (screen_orientation) {
  33. case DisplayServer::SCREEN_PORTRAIT:
  34. return 1;
  35. case DisplayServer::SCREEN_REVERSE_LANDSCAPE:
  36. return 8;
  37. case DisplayServer::SCREEN_REVERSE_PORTRAIT:
  38. return 9;
  39. case DisplayServer::SCREEN_SENSOR_LANDSCAPE:
  40. return 11;
  41. case DisplayServer::SCREEN_SENSOR_PORTRAIT:
  42. return 12;
  43. case DisplayServer::SCREEN_SENSOR:
  44. return 13;
  45. case DisplayServer::SCREEN_LANDSCAPE:
  46. default:
  47. return 0;
  48. }
  49. }
  50. String _get_android_orientation_label(DisplayServer::ScreenOrientation screen_orientation) {
  51. switch (screen_orientation) {
  52. case DisplayServer::SCREEN_PORTRAIT:
  53. return "portrait";
  54. case DisplayServer::SCREEN_REVERSE_LANDSCAPE:
  55. return "reverseLandscape";
  56. case DisplayServer::SCREEN_REVERSE_PORTRAIT:
  57. return "reversePortrait";
  58. case DisplayServer::SCREEN_SENSOR_LANDSCAPE:
  59. return "userLandscape";
  60. case DisplayServer::SCREEN_SENSOR_PORTRAIT:
  61. return "userPortrait";
  62. case DisplayServer::SCREEN_SENSOR:
  63. return "fullUser";
  64. case DisplayServer::SCREEN_LANDSCAPE:
  65. default:
  66. return "landscape";
  67. }
  68. }
  69. // Utility method used to create a directory.
  70. Error create_directory(const String &p_dir) {
  71. if (!DirAccess::exists(p_dir)) {
  72. DirAccess *filesystem_da = DirAccess::create(DirAccess::ACCESS_RESOURCES);
  73. ERR_FAIL_COND_V_MSG(!filesystem_da, ERR_CANT_CREATE, "Cannot create directory '" + p_dir + "'.");
  74. Error err = filesystem_da->make_dir_recursive(p_dir);
  75. ERR_FAIL_COND_V_MSG(err, ERR_CANT_CREATE, "Cannot create directory '" + p_dir + "'.");
  76. memdelete(filesystem_da);
  77. }
  78. return OK;
  79. }
  80. // Writes p_data into a file at p_path, creating directories if necessary.
  81. // Note: this will overwrite the file at p_path if it already exists.
  82. Error store_file_at_path(const String &p_path, const Vector<uint8_t> &p_data) {
  83. String dir = p_path.get_base_dir();
  84. Error err = create_directory(dir);
  85. if (err != OK) {
  86. return err;
  87. }
  88. FileAccess *fa = FileAccess::open(p_path, FileAccess::WRITE);
  89. ERR_FAIL_COND_V_MSG(!fa, ERR_CANT_CREATE, "Cannot create file '" + p_path + "'.");
  90. fa->store_buffer(p_data.ptr(), p_data.size());
  91. memdelete(fa);
  92. return OK;
  93. }
  94. // Writes string p_data into a file at p_path, creating directories if necessary.
  95. // Note: this will overwrite the file at p_path if it already exists.
  96. Error store_string_at_path(const String &p_path, const String &p_data) {
  97. String dir = p_path.get_base_dir();
  98. Error err = create_directory(dir);
  99. if (err != OK) {
  100. if (OS::get_singleton()->is_stdout_verbose()) {
  101. print_error("Unable to write data into " + p_path);
  102. }
  103. return err;
  104. }
  105. FileAccess *fa = FileAccess::open(p_path, FileAccess::WRITE);
  106. ERR_FAIL_COND_V_MSG(!fa, ERR_CANT_CREATE, "Cannot create file '" + p_path + "'.");
  107. fa->store_string(p_data);
  108. memdelete(fa);
  109. return OK;
  110. }
  111. // Implementation of EditorExportSaveFunction.
  112. // This method will only be called as an input to export_project_files.
  113. // It is used by the export_project_files method to save all the asset files into the gradle project.
  114. // It's functionality mirrors that of the method save_apk_file.
  115. // This method will be called ONLY when custom build is enabled.
  116. Error rename_and_store_file_in_gradle_project(void *p_userdata, const String &p_path, const Vector<uint8_t> &p_data, int p_file, int p_total, const Vector<String> &p_enc_in_filters, const Vector<String> &p_enc_ex_filters, const Vector<uint8_t> &p_key) {
  117. CustomExportData *export_data = (CustomExportData *)p_userdata;
  118. String dst_path = p_path.replace_first("res://", export_data->assets_directory + "/");
  119. print_verbose("Saving project files from " + p_path + " into " + dst_path);
  120. Error err = store_file_at_path(dst_path, p_data);
  121. return err;
  122. }
  123. // Creates strings.xml files inside the gradle project for different locales.
  124. Error _create_project_name_strings_files(const Ref<EditorExportPreset> &p_preset, const String &project_name) {
  125. print_verbose("Creating strings resources for supported locales for project " + project_name);
  126. // Stores the string into the default values directory.
  127. String processed_default_xml_string = vformat(godot_project_name_xml_string, project_name.xml_escape(true));
  128. store_string_at_path("res://android/build/res/values/godot_project_name_string.xml", processed_default_xml_string);
  129. // Searches the Gradle project res/ directory to find all supported locales
  130. DirAccessRef da = DirAccess::open("res://android/build/res");
  131. if (!da) {
  132. if (OS::get_singleton()->is_stdout_verbose()) {
  133. print_error("Unable to open Android resources directory.");
  134. }
  135. return ERR_CANT_OPEN;
  136. }
  137. da->list_dir_begin();
  138. while (true) {
  139. String file = da->get_next();
  140. if (file == "") {
  141. break;
  142. }
  143. if (!file.begins_with("values-")) {
  144. // NOTE: This assumes all directories that start with "values-" are for localization.
  145. continue;
  146. }
  147. String locale = file.replace("values-", "").replace("-r", "_");
  148. String property_name = "application/config/name_" + locale;
  149. String locale_directory = "res://android/build/res/" + file + "/godot_project_name_string.xml";
  150. if (ProjectSettings::get_singleton()->has_setting(property_name)) {
  151. String locale_project_name = ProjectSettings::get_singleton()->get(property_name);
  152. String processed_xml_string = vformat(godot_project_name_xml_string, locale_project_name.xml_escape(true));
  153. print_verbose("Storing project name for locale " + locale + " under " + locale_directory);
  154. store_string_at_path(locale_directory, processed_xml_string);
  155. } else {
  156. // TODO: Once the legacy build system is deprecated we don't need to have xml files for this else branch
  157. store_string_at_path(locale_directory, processed_default_xml_string);
  158. }
  159. }
  160. da->list_dir_end();
  161. return OK;
  162. }
  163. String bool_to_string(bool v) {
  164. return v ? "true" : "false";
  165. }
  166. String _get_gles_tag() {
  167. bool min_gles3 = ProjectSettings::get_singleton()->get("rendering/driver/driver_name") == "GLES3" &&
  168. !ProjectSettings::get_singleton()->get("rendering/driver/fallback_to_gles2");
  169. return min_gles3 ? " <uses-feature android:glEsVersion=\"0x00030000\" android:required=\"true\" />\n" : "";
  170. }
  171. String _get_screen_sizes_tag(const Ref<EditorExportPreset> &p_preset) {
  172. String manifest_screen_sizes = " <supports-screens \n tools:node=\"replace\"";
  173. String sizes[] = { "small", "normal", "large", "xlarge" };
  174. size_t num_sizes = sizeof(sizes) / sizeof(sizes[0]);
  175. for (size_t i = 0; i < num_sizes; i++) {
  176. String feature_name = vformat("screen/support_%s", sizes[i]);
  177. String feature_support = bool_to_string(p_preset->get(feature_name));
  178. String xml_entry = vformat("\n android:%sScreens=\"%s\"", sizes[i], feature_support);
  179. manifest_screen_sizes += xml_entry;
  180. }
  181. manifest_screen_sizes += " />\n";
  182. return manifest_screen_sizes;
  183. }
  184. String _get_xr_features_tag(const Ref<EditorExportPreset> &p_preset) {
  185. String manifest_xr_features;
  186. bool uses_xr = (int)(p_preset->get("xr_features/xr_mode")) == 1;
  187. if (uses_xr) {
  188. manifest_xr_features += " <uses-feature tools:node=\"replace\" android:name=\"android.hardware.vr.headtracking\" android:required=\"true\" android:version=\"1\" />\n";
  189. int hand_tracking_index = p_preset->get("xr_features/hand_tracking"); // 0: none, 1: optional, 2: required
  190. if (hand_tracking_index == 1) {
  191. manifest_xr_features += " <uses-feature tools:node=\"replace\" android:name=\"oculus.software.handtracking\" android:required=\"false\" />\n";
  192. } else if (hand_tracking_index == 2) {
  193. manifest_xr_features += " <uses-feature tools:node=\"replace\" android:name=\"oculus.software.handtracking\" android:required=\"true\" />\n";
  194. }
  195. }
  196. return manifest_xr_features;
  197. }
  198. String _get_instrumentation_tag(const Ref<EditorExportPreset> &p_preset) {
  199. String package_name = p_preset->get("package/unique_name");
  200. String manifest_instrumentation_text = vformat(
  201. " <instrumentation\n"
  202. " tools:node=\"replace\"\n"
  203. " android:name=\".GodotInstrumentation\"\n"
  204. " android:icon=\"@mipmap/icon\"\n"
  205. " android:label=\"@string/godot_project_name_string\"\n"
  206. " android:targetPackage=\"%s\" />\n",
  207. package_name);
  208. return manifest_instrumentation_text;
  209. }
  210. String _get_activity_tag(const Ref<EditorExportPreset> &p_preset) {
  211. bool uses_xr = (int)(p_preset->get("xr_features/xr_mode")) == 1;
  212. String orientation = _get_android_orientation_label(DisplayServer::ScreenOrientation(int(GLOBAL_GET("display/window/handheld/orientation"))));
  213. String manifest_activity_text = vformat(
  214. " <activity android:name=\"com.godot.game.GodotApp\" "
  215. "tools:replace=\"android:screenOrientation\" "
  216. "android:screenOrientation=\"%s\">\n",
  217. orientation);
  218. if (uses_xr) {
  219. manifest_activity_text += " <meta-data tools:node=\"replace\" android:name=\"com.oculus.vr.focusaware\" android:value=\"true\" />\n";
  220. } else {
  221. manifest_activity_text += " <meta-data tools:node=\"remove\" android:name=\"com.oculus.vr.focusaware\" />\n";
  222. }
  223. manifest_activity_text += " </activity>\n";
  224. return manifest_activity_text;
  225. }
  226. String _get_application_tag(const Ref<EditorExportPreset> &p_preset, bool p_has_storage_permission) {
  227. String manifest_application_text = vformat(
  228. " <application android:label=\"@string/godot_project_name_string\"\n"
  229. " android:allowBackup=\"%s\"\n"
  230. " android:icon=\"@mipmap/icon\"\n"
  231. " android:isGame=\"%s\"\n"
  232. " android:hasFragileUserData=\"%s\"\n"
  233. " android:requestLegacyExternalStorage=\"%s\"\n"
  234. " tools:replace=\"android:allowBackup,android:isGame,android:hasFragileUserData,android:requestLegacyExternalStorage\"\n"
  235. " tools:ignore=\"GoogleAppIndexingWarning\">\n\n",
  236. bool_to_string(p_preset->get("user_data_backup/allow")),
  237. bool_to_string(p_preset->get("package/classify_as_game")),
  238. bool_to_string(p_preset->get("package/retain_data_on_uninstall")),
  239. bool_to_string(p_has_storage_permission));
  240. manifest_application_text += _get_activity_tag(p_preset);
  241. manifest_application_text += " </application>\n";
  242. return manifest_application_text;
  243. }