graph_edit.cpp 107 KB

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  1. /**************************************************************************/
  2. /* graph_edit.cpp */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #include "graph_edit.h"
  31. #include "graph_edit.compat.inc"
  32. #include "core/input/input.h"
  33. #include "core/math/geometry_2d.h"
  34. #include "core/math/math_funcs.h"
  35. #include "core/os/keyboard.h"
  36. #include "scene/2d/line_2d.h"
  37. #include "scene/gui/box_container.h"
  38. #include "scene/gui/button.h"
  39. #include "scene/gui/graph_edit_arranger.h"
  40. #include "scene/gui/label.h"
  41. #include "scene/gui/panel_container.h"
  42. #include "scene/gui/scroll_bar.h"
  43. #include "scene/gui/spin_box.h"
  44. #include "scene/gui/view_panner.h"
  45. #include "scene/resources/style_box_flat.h"
  46. #include "scene/theme/theme_db.h"
  47. constexpr int MINIMAP_OFFSET = 12;
  48. constexpr int MINIMAP_PADDING = 5;
  49. constexpr int MIN_DRAG_DISTANCE_FOR_VALID_CONNECTION = 20;
  50. constexpr int MAX_CONNECTION_LINE_CURVE_TESSELATION_STAGES = 5;
  51. constexpr int GRID_MINOR_STEPS_PER_MAJOR_LINE = 10;
  52. constexpr int GRID_MINOR_STEPS_PER_MAJOR_DOT = 5;
  53. constexpr int GRID_MIN_SNAPPING_DISTANCE = 2;
  54. constexpr int GRID_MAX_SNAPPING_DISTANCE = 100;
  55. bool GraphEditFilter::has_point(const Point2 &p_point) const {
  56. return ge->_filter_input(p_point);
  57. }
  58. GraphEditFilter::GraphEditFilter(GraphEdit *p_edit) {
  59. ge = p_edit;
  60. }
  61. Control::CursorShape GraphEditMinimap::get_cursor_shape(const Point2 &p_pos) const {
  62. if (is_resizing || (p_pos.x < theme_cache.resizer->get_width() && p_pos.y < theme_cache.resizer->get_height())) {
  63. return CURSOR_FDIAGSIZE;
  64. }
  65. return Control::get_cursor_shape(p_pos);
  66. }
  67. void GraphEditMinimap::update_minimap() {
  68. Vector2 graph_offset = _get_graph_offset();
  69. Vector2 graph_size = _get_graph_size();
  70. camera_position = ge->get_scroll_offset() - graph_offset;
  71. camera_size = ge->get_size();
  72. Vector2 render_size = _get_render_size();
  73. float target_ratio = render_size.width / render_size.height;
  74. float graph_ratio = graph_size.width / graph_size.height;
  75. graph_proportions = graph_size;
  76. graph_padding = Vector2(0, 0);
  77. if (graph_ratio > target_ratio) {
  78. graph_proportions.width = graph_size.width;
  79. graph_proportions.height = graph_size.width / target_ratio;
  80. graph_padding.y = Math::abs(graph_size.height - graph_proportions.y) / 2;
  81. } else {
  82. graph_proportions.width = graph_size.height * target_ratio;
  83. graph_proportions.height = graph_size.height;
  84. graph_padding.x = Math::abs(graph_size.width - graph_proportions.x) / 2;
  85. }
  86. // This centers minimap inside the minimap rectangle.
  87. minimap_offset = minimap_padding + _convert_from_graph_position(graph_padding);
  88. }
  89. Rect2 GraphEditMinimap::get_camera_rect() {
  90. Vector2 camera_center = _convert_from_graph_position(camera_position + camera_size / 2) + minimap_offset;
  91. Vector2 camera_viewport = _convert_from_graph_position(camera_size);
  92. Vector2 camera_pos = (camera_center - camera_viewport / 2);
  93. return Rect2(camera_pos, camera_viewport);
  94. }
  95. Vector2 GraphEditMinimap::_get_render_size() {
  96. if (!is_inside_tree()) {
  97. return Vector2(0, 0);
  98. }
  99. return get_size() - 2 * minimap_padding;
  100. }
  101. Vector2 GraphEditMinimap::_get_graph_offset() {
  102. return Vector2(ge->h_scrollbar->get_min(), ge->v_scrollbar->get_min());
  103. }
  104. Vector2 GraphEditMinimap::_get_graph_size() {
  105. Vector2 graph_size = Vector2(ge->h_scrollbar->get_max(), ge->v_scrollbar->get_max()) - Vector2(ge->h_scrollbar->get_min(), ge->v_scrollbar->get_min());
  106. if (graph_size.width == 0) {
  107. graph_size.width = 1;
  108. }
  109. if (graph_size.height == 0) {
  110. graph_size.height = 1;
  111. }
  112. return graph_size;
  113. }
  114. Vector2 GraphEditMinimap::_convert_from_graph_position(const Vector2 &p_position) {
  115. Vector2 map_position = Vector2(0, 0);
  116. Vector2 render_size = _get_render_size();
  117. map_position.x = p_position.x * render_size.width / graph_proportions.x;
  118. map_position.y = p_position.y * render_size.height / graph_proportions.y;
  119. return map_position;
  120. }
  121. Vector2 GraphEditMinimap::_convert_to_graph_position(const Vector2 &p_position) {
  122. Vector2 graph_position = Vector2(0, 0);
  123. Vector2 render_size = _get_render_size();
  124. graph_position.x = p_position.x * graph_proportions.x / render_size.width;
  125. graph_position.y = p_position.y * graph_proportions.y / render_size.height;
  126. return graph_position;
  127. }
  128. void GraphEditMinimap::gui_input(const Ref<InputEvent> &p_ev) {
  129. ERR_FAIL_COND(p_ev.is_null());
  130. if (!ge->is_minimap_enabled()) {
  131. return;
  132. }
  133. Ref<InputEventMouseButton> mb = p_ev;
  134. Ref<InputEventMouseMotion> mm = p_ev;
  135. if (mb.is_valid() && mb->get_button_index() == MouseButton::LEFT) {
  136. if (mb->is_pressed()) {
  137. is_pressing = true;
  138. Rect2 resizer_hitbox = Rect2(Point2(), theme_cache.resizer->get_size());
  139. if (resizer_hitbox.has_point(mb->get_position())) {
  140. is_resizing = true;
  141. } else {
  142. Vector2 click_position = _convert_to_graph_position(mb->get_position() - minimap_padding) - graph_padding;
  143. _adjust_graph_scroll(click_position);
  144. }
  145. } else {
  146. is_pressing = false;
  147. is_resizing = false;
  148. }
  149. accept_event();
  150. } else if (mm.is_valid() && is_pressing) {
  151. if (is_resizing) {
  152. // Prevent setting minimap wider than GraphEdit.
  153. Vector2 new_minimap_size;
  154. new_minimap_size = (get_size() - mm->get_relative()).min(ge->get_size() - 2.0 * minimap_padding);
  155. ge->set_minimap_size(new_minimap_size);
  156. queue_redraw();
  157. } else {
  158. Vector2 click_position = _convert_to_graph_position(mm->get_position() - minimap_padding) - graph_padding;
  159. _adjust_graph_scroll(click_position);
  160. }
  161. accept_event();
  162. }
  163. }
  164. void GraphEditMinimap::_adjust_graph_scroll(const Vector2 &p_offset) {
  165. Vector2 graph_offset = _get_graph_offset();
  166. ge->set_scroll_offset(p_offset + graph_offset - camera_size / 2);
  167. }
  168. void GraphEditMinimap::_bind_methods() {
  169. BIND_THEME_ITEM(Theme::DATA_TYPE_STYLEBOX, GraphEditMinimap, panel);
  170. BIND_THEME_ITEM_CUSTOM(Theme::DATA_TYPE_STYLEBOX, GraphEditMinimap, node_style, "node");
  171. BIND_THEME_ITEM_CUSTOM(Theme::DATA_TYPE_STYLEBOX, GraphEditMinimap, camera_style, "camera");
  172. BIND_THEME_ITEM(Theme::DATA_TYPE_ICON, GraphEditMinimap, resizer);
  173. BIND_THEME_ITEM(Theme::DATA_TYPE_COLOR, GraphEditMinimap, resizer_color);
  174. }
  175. GraphEditMinimap::GraphEditMinimap(GraphEdit *p_edit) {
  176. ge = p_edit;
  177. minimap_padding = Vector2(MINIMAP_PADDING, MINIMAP_PADDING);
  178. minimap_offset = minimap_padding + _convert_from_graph_position(graph_padding);
  179. }
  180. Ref<Shader> GraphEdit::default_connections_shader;
  181. void GraphEdit::init_shaders() {
  182. default_connections_shader.instantiate();
  183. default_connections_shader->set_code(R"(
  184. // Connection lines shader.
  185. shader_type canvas_item;
  186. render_mode blend_mix;
  187. uniform vec4 rim_color : source_color;
  188. uniform int from_type;
  189. uniform int to_type;
  190. uniform float line_width;
  191. void fragment(){
  192. float fake_aa_width = 1.5/line_width;
  193. float rim_width = 1.5/line_width;
  194. float dist = abs(UV.y - 0.5);
  195. float alpha = smoothstep(0.5, 0.5-fake_aa_width, dist);
  196. vec4 final_color = mix(rim_color, COLOR, smoothstep(0.5-rim_width, 0.5-fake_aa_width-rim_width, dist));
  197. COLOR = vec4(final_color.rgb, final_color.a*alpha);
  198. }
  199. )");
  200. }
  201. void GraphEdit::finish_shaders() {
  202. default_connections_shader.unref();
  203. }
  204. Control::CursorShape GraphEdit::get_cursor_shape(const Point2 &p_pos) const {
  205. if (moving_selection) {
  206. return CURSOR_MOVE;
  207. }
  208. return Control::get_cursor_shape(p_pos);
  209. }
  210. PackedStringArray GraphEdit::get_configuration_warnings() const {
  211. PackedStringArray warnings = Control::get_configuration_warnings();
  212. warnings.push_back(RTR("Please be aware that GraphEdit and GraphNode will undergo extensive refactoring in a future 4.x version involving compatibility-breaking API changes."));
  213. return warnings;
  214. }
  215. Error GraphEdit::connect_node(const StringName &p_from, int p_from_port, const StringName &p_to, int p_to_port) {
  216. if (is_node_connected(p_from, p_from_port, p_to, p_to_port)) {
  217. return OK;
  218. }
  219. Ref<Connection> c;
  220. c.instantiate();
  221. c->from_node = p_from;
  222. c->from_port = p_from_port;
  223. c->to_node = p_to;
  224. c->to_port = p_to_port;
  225. c->activity = 0;
  226. connections.push_back(c);
  227. connection_map[p_from].push_back(c);
  228. connection_map[p_to].push_back(c);
  229. Line2D *line = memnew(Line2D);
  230. line->set_texture_mode(Line2D::LineTextureMode::LINE_TEXTURE_STRETCH);
  231. Ref<ShaderMaterial> line_material;
  232. line_material.instantiate();
  233. line_material->set_shader(connections_shader);
  234. float line_width = _get_shader_line_width();
  235. line_material->set_shader_parameter("line_width", line_width);
  236. line_material->set_shader_parameter("from_type", c->from_port);
  237. line_material->set_shader_parameter("to_type", c->to_port);
  238. Ref<StyleBoxFlat> bg_panel = theme_cache.panel;
  239. Color connection_line_rim_color = bg_panel.is_valid() ? bg_panel->get_bg_color() : Color(0.0, 0.0, 0.0, 0.0);
  240. line_material->set_shader_parameter("rim_color", connection_line_rim_color);
  241. line->set_material(line_material);
  242. connections_layer->add_child(line);
  243. c->_cache.line = line;
  244. minimap->queue_redraw();
  245. queue_redraw();
  246. connections_layer->queue_redraw();
  247. callable_mp(this, &GraphEdit::_update_top_connection_layer).call_deferred();
  248. return OK;
  249. }
  250. bool GraphEdit::is_node_connected(const StringName &p_from, int p_from_port, const StringName &p_to, int p_to_port) {
  251. for (const Ref<Connection> &conn : connection_map[p_from]) {
  252. if (conn->from_node == p_from && conn->from_port == p_from_port && conn->to_node == p_to && conn->to_port == p_to_port) {
  253. return true;
  254. }
  255. }
  256. return false;
  257. }
  258. void GraphEdit::disconnect_node(const StringName &p_from, int p_from_port, const StringName &p_to, int p_to_port) {
  259. for (const List<Ref<Connection>>::Element *E = connections.front(); E; E = E->next()) {
  260. if (E->get()->from_node == p_from && E->get()->from_port == p_from_port && E->get()->to_node == p_to && E->get()->to_port == p_to_port) {
  261. connection_map[p_from].erase(E->get());
  262. connection_map[p_to].erase(E->get());
  263. E->get()->_cache.line->queue_free();
  264. connections.erase(E);
  265. minimap->queue_redraw();
  266. queue_redraw();
  267. connections_layer->queue_redraw();
  268. callable_mp(this, &GraphEdit::_update_top_connection_layer).call_deferred();
  269. return;
  270. }
  271. }
  272. }
  273. const List<Ref<GraphEdit::Connection>> &GraphEdit::get_connection_list() const {
  274. return connections;
  275. }
  276. void GraphEdit::set_scroll_offset(const Vector2 &p_offset) {
  277. setting_scroll_offset = true;
  278. h_scrollbar->set_value(p_offset.x);
  279. v_scrollbar->set_value(p_offset.y);
  280. _update_scroll();
  281. setting_scroll_offset = false;
  282. }
  283. Vector2 GraphEdit::get_scroll_offset() const {
  284. return Vector2(h_scrollbar->get_value(), v_scrollbar->get_value());
  285. }
  286. void GraphEdit::_scroll_moved(double) {
  287. if (!awaiting_scroll_offset_update) {
  288. callable_mp(this, &GraphEdit::_update_scroll_offset).call_deferred();
  289. awaiting_scroll_offset_update = true;
  290. }
  291. minimap->queue_redraw();
  292. queue_redraw();
  293. callable_mp(this, &GraphEdit::_update_top_connection_layer).call_deferred();
  294. }
  295. void GraphEdit::_update_scroll_offset() {
  296. set_block_minimum_size_adjust(true);
  297. for (int i = 0; i < get_child_count(); i++) {
  298. GraphElement *graph_element = Object::cast_to<GraphElement>(get_child(i));
  299. if (!graph_element) {
  300. continue;
  301. }
  302. Point2 pos = graph_element->get_position_offset() * zoom;
  303. pos -= Point2(h_scrollbar->get_value(), v_scrollbar->get_value());
  304. graph_element->set_position(pos);
  305. if (graph_element->get_scale() != Vector2(zoom, zoom)) {
  306. graph_element->set_scale(Vector2(zoom, zoom));
  307. }
  308. }
  309. connections_layer->set_position(-Point2(h_scrollbar->get_value(), v_scrollbar->get_value()));
  310. set_block_minimum_size_adjust(false);
  311. awaiting_scroll_offset_update = false;
  312. // In Godot, signals on value change are avoided by convention.
  313. if (!setting_scroll_offset) {
  314. emit_signal(SNAME("scroll_offset_changed"), get_scroll_offset());
  315. }
  316. }
  317. void GraphEdit::_update_scroll() {
  318. if (updating) {
  319. return;
  320. }
  321. updating = true;
  322. set_block_minimum_size_adjust(true);
  323. Rect2 screen_rect;
  324. for (int i = 0; i < get_child_count(); i++) {
  325. GraphElement *graph_element = Object::cast_to<GraphElement>(get_child(i));
  326. if (!graph_element) {
  327. continue;
  328. }
  329. Rect2 node_rect;
  330. node_rect.position = graph_element->get_position_offset() * zoom;
  331. node_rect.size = graph_element->get_size() * zoom;
  332. screen_rect = screen_rect.merge(node_rect);
  333. }
  334. screen_rect.position -= get_size();
  335. screen_rect.size += get_size() * 2.0;
  336. h_scrollbar->set_min(screen_rect.position.x);
  337. h_scrollbar->set_max(screen_rect.position.x + screen_rect.size.width);
  338. h_scrollbar->set_page(get_size().x);
  339. if (h_scrollbar->get_max() - h_scrollbar->get_min() <= h_scrollbar->get_page()) {
  340. h_scrollbar->hide();
  341. } else {
  342. h_scrollbar->show();
  343. }
  344. v_scrollbar->set_min(screen_rect.position.y);
  345. v_scrollbar->set_max(screen_rect.position.y + screen_rect.size.height);
  346. v_scrollbar->set_page(get_size().height);
  347. if (v_scrollbar->get_max() - v_scrollbar->get_min() <= v_scrollbar->get_page()) {
  348. v_scrollbar->hide();
  349. } else {
  350. v_scrollbar->show();
  351. }
  352. Size2 hmin = h_scrollbar->get_combined_minimum_size();
  353. Size2 vmin = v_scrollbar->get_combined_minimum_size();
  354. // Avoid scrollbar overlapping.
  355. h_scrollbar->set_anchor_and_offset(SIDE_RIGHT, ANCHOR_END, v_scrollbar->is_visible() ? -vmin.width : 0);
  356. v_scrollbar->set_anchor_and_offset(SIDE_BOTTOM, ANCHOR_END, h_scrollbar->is_visible() ? -hmin.height : 0);
  357. set_block_minimum_size_adjust(false);
  358. if (!awaiting_scroll_offset_update) {
  359. callable_mp(this, &GraphEdit::_update_scroll_offset).call_deferred();
  360. awaiting_scroll_offset_update = true;
  361. }
  362. updating = false;
  363. }
  364. void GraphEdit::_ensure_node_order_from(Node *p_node) {
  365. GraphElement *graph_node = Object::cast_to<GraphElement>(p_node);
  366. ERR_FAIL_NULL(graph_node);
  367. GraphFrame *frame = Object::cast_to<GraphFrame>(p_node);
  368. // Move a non-frame node directly to the front.
  369. if (!frame) {
  370. graph_node->move_to_front();
  371. return;
  372. }
  373. // Reorder the frames behind the connection layer.
  374. List<GraphFrame *> attached_nodes_to_move;
  375. attached_nodes_to_move.push_back(frame);
  376. while (!attached_nodes_to_move.is_empty()) {
  377. GraphFrame *attached_frame = attached_nodes_to_move.front()->get();
  378. attached_nodes_to_move.pop_front();
  379. // Move the frame to the front of the background node index range.
  380. attached_frame->get_parent()->call_deferred("move_child", attached_frame, background_nodes_separator_idx - 1);
  381. if (!frame_attached_nodes.has(attached_frame->get_name())) {
  382. continue;
  383. }
  384. for (const StringName &attached_node_name : frame_attached_nodes.get(attached_frame->get_name())) {
  385. GraphElement *attached_node = Object::cast_to<GraphElement>(get_node(NodePath(attached_node_name)));
  386. GraphFrame *attached_child_frame_node = Object::cast_to<GraphFrame>(attached_node);
  387. if (attached_child_frame_node && (attached_child_frame_node != frame)) {
  388. attached_nodes_to_move.push_back(attached_child_frame_node);
  389. }
  390. }
  391. }
  392. }
  393. void GraphEdit::_graph_element_selected(Node *p_node) {
  394. GraphElement *graph_element = Object::cast_to<GraphElement>(p_node);
  395. ERR_FAIL_NULL(graph_element);
  396. emit_signal(SNAME("node_selected"), graph_element);
  397. }
  398. void GraphEdit::_graph_element_deselected(Node *p_node) {
  399. GraphElement *graph_element = Object::cast_to<GraphElement>(p_node);
  400. ERR_FAIL_NULL(graph_element);
  401. emit_signal(SNAME("node_deselected"), graph_element);
  402. }
  403. void GraphEdit::_graph_element_resize_request(const Vector2 &p_new_minsize, Node *p_node) {
  404. GraphElement *graph_element = Object::cast_to<GraphElement>(p_node);
  405. ERR_FAIL_NULL(graph_element);
  406. // Snap the new size to the grid if snapping is enabled.
  407. Vector2 new_size = p_new_minsize;
  408. if (snapping_enabled ^ Input::get_singleton()->is_key_pressed(Key::CTRL)) {
  409. new_size = new_size.snappedf(snapping_distance);
  410. }
  411. // Disallow resizing the frame to a size smaller than the minimum size of the attached nodes.
  412. GraphFrame *frame = Object::cast_to<GraphFrame>(graph_element);
  413. if (frame && !frame->is_autoshrink_enabled()) {
  414. Rect2 frame_rect = _compute_shrinked_frame_rect(frame);
  415. Vector2 computed_min_size = (frame_rect.position + frame_rect.size) - frame->get_position_offset();
  416. frame->set_size(new_size.max(computed_min_size));
  417. } else {
  418. graph_element->set_size(new_size);
  419. }
  420. // Update all parent frames recursively bottom-up.
  421. if (linked_parent_map.has(graph_element->get_name())) {
  422. GraphFrame *parent_frame = Object::cast_to<GraphFrame>(get_node_or_null(NodePath(linked_parent_map[graph_element->get_name()])));
  423. if (parent_frame) {
  424. _update_graph_frame(parent_frame);
  425. }
  426. }
  427. }
  428. void GraphEdit::_graph_frame_autoshrink_changed(const Vector2 &p_new_minsize, GraphFrame *p_frame) {
  429. _update_graph_frame(p_frame);
  430. minimap->queue_redraw();
  431. queue_redraw();
  432. connections_layer->queue_redraw();
  433. callable_mp(this, &GraphEdit::_update_top_connection_layer).call_deferred();
  434. }
  435. void GraphEdit::_graph_element_moved(Node *p_node) {
  436. GraphElement *graph_element = Object::cast_to<GraphElement>(p_node);
  437. ERR_FAIL_NULL(graph_element);
  438. minimap->queue_redraw();
  439. queue_redraw();
  440. connections_layer->queue_redraw();
  441. callable_mp(this, &GraphEdit::_update_top_connection_layer).call_deferred();
  442. }
  443. void GraphEdit::_graph_node_slot_updated(int p_index, Node *p_node) {
  444. GraphNode *graph_node = Object::cast_to<GraphNode>(p_node);
  445. ERR_FAIL_NULL(graph_node);
  446. minimap->queue_redraw();
  447. queue_redraw();
  448. connections_layer->queue_redraw();
  449. callable_mp(this, &GraphEdit::_update_top_connection_layer).call_deferred();
  450. }
  451. void GraphEdit::_graph_node_rect_changed(GraphNode *p_node) {
  452. // Only invalidate the cache when zooming or the node is moved/resized in graph space.
  453. if (panner->is_panning()) {
  454. return;
  455. }
  456. for (Ref<Connection> &c : connection_map[p_node->get_name()]) {
  457. c->_cache.dirty = true;
  458. }
  459. connections_layer->queue_redraw();
  460. callable_mp(this, &GraphEdit::_update_top_connection_layer).call_deferred();
  461. // Update all parent frames recursively bottom-up.
  462. if (linked_parent_map.has(p_node->get_name())) {
  463. GraphFrame *parent_frame = Object::cast_to<GraphFrame>(get_node(NodePath(linked_parent_map[p_node->get_name()])));
  464. if (parent_frame) {
  465. _update_graph_frame(parent_frame);
  466. }
  467. }
  468. }
  469. void GraphEdit::_ensure_node_order_from_root(const StringName &p_node) {
  470. // Find the root frame node of the frame tree starting from p_node.
  471. GraphElement *root_frame = Object::cast_to<GraphElement>(get_node(NodePath(p_node)));
  472. ERR_FAIL_NULL(root_frame);
  473. while (linked_parent_map.has(root_frame->get_name())) {
  474. root_frame = Object::cast_to<GraphElement>(get_node(NodePath(linked_parent_map[root_frame->get_name()])));
  475. }
  476. _ensure_node_order_from(root_frame);
  477. }
  478. void GraphEdit::add_child_notify(Node *p_child) {
  479. Control::add_child_notify(p_child);
  480. // Keep the top layer always on top!
  481. callable_mp((CanvasItem *)top_layer, &CanvasItem::move_to_front).call_deferred();
  482. GraphElement *graph_element = Object::cast_to<GraphElement>(p_child);
  483. if (graph_element) {
  484. graph_element->connect("position_offset_changed", callable_mp(this, &GraphEdit::_graph_element_moved).bind(graph_element));
  485. graph_element->connect("node_selected", callable_mp(this, &GraphEdit::_graph_element_selected).bind(graph_element));
  486. graph_element->connect("node_deselected", callable_mp(this, &GraphEdit::_graph_element_deselected).bind(graph_element));
  487. GraphNode *graph_node = Object::cast_to<GraphNode>(graph_element);
  488. if (graph_node) {
  489. graph_node->connect("slot_updated", callable_mp(this, &GraphEdit::_graph_node_slot_updated).bind(graph_element));
  490. graph_node->connect(SceneStringName(item_rect_changed), callable_mp(this, &GraphEdit::_graph_node_rect_changed).bind(graph_node));
  491. _ensure_node_order_from(graph_node);
  492. }
  493. GraphFrame *graph_frame = Object::cast_to<GraphFrame>(graph_element);
  494. if (graph_frame) {
  495. background_nodes_separator_idx++;
  496. callable_mp((Node *)this, &Node::move_child).call_deferred(graph_frame, 0);
  497. callable_mp((Node *)this, &Node::move_child).call_deferred(connections_layer, background_nodes_separator_idx);
  498. _update_graph_frame(graph_frame);
  499. graph_frame->connect("autoshrink_changed", callable_mp(this, &GraphEdit::_graph_frame_autoshrink_changed).bind(graph_element));
  500. }
  501. graph_element->connect("raise_request", callable_mp(this, &GraphEdit::_ensure_node_order_from).bind(graph_element));
  502. graph_element->connect("resize_request", callable_mp(this, &GraphEdit::_graph_element_resize_request).bind(graph_element));
  503. graph_element->connect(SceneStringName(item_rect_changed), callable_mp((CanvasItem *)connections_layer, &CanvasItem::queue_redraw));
  504. graph_element->connect(SceneStringName(item_rect_changed), callable_mp((CanvasItem *)minimap, &GraphEditMinimap::queue_redraw));
  505. graph_element->set_scale(Vector2(zoom, zoom));
  506. _graph_element_moved(graph_element);
  507. graph_element->set_mouse_filter(MOUSE_FILTER_PASS);
  508. }
  509. }
  510. void GraphEdit::remove_child_notify(Node *p_child) {
  511. Control::remove_child_notify(p_child);
  512. if (p_child == top_layer) {
  513. top_layer = nullptr;
  514. minimap = nullptr;
  515. } else if (p_child == connections_layer) {
  516. connections_layer = nullptr;
  517. }
  518. if (top_layer != nullptr && is_inside_tree()) {
  519. // Keep the top layer always on top!
  520. callable_mp((CanvasItem *)top_layer, &CanvasItem::move_to_front).call_deferred();
  521. }
  522. GraphElement *graph_element = Object::cast_to<GraphElement>(p_child);
  523. if (graph_element) {
  524. graph_element->disconnect("position_offset_changed", callable_mp(this, &GraphEdit::_graph_element_moved));
  525. graph_element->disconnect("node_selected", callable_mp(this, &GraphEdit::_graph_element_selected));
  526. graph_element->disconnect("node_deselected", callable_mp(this, &GraphEdit::_graph_element_deselected));
  527. GraphNode *graph_node = Object::cast_to<GraphNode>(graph_element);
  528. if (graph_node) {
  529. graph_node->disconnect("slot_updated", callable_mp(this, &GraphEdit::_graph_node_slot_updated));
  530. graph_node->disconnect(SceneStringName(item_rect_changed), callable_mp(this, &GraphEdit::_graph_node_rect_changed));
  531. // Invalidate all adjacent connections, so that they are removed before the next redraw.
  532. for (const Ref<Connection> &conn : connection_map[graph_node->get_name()]) {
  533. conn->_cache.dirty = true;
  534. }
  535. connections_layer->queue_redraw();
  536. }
  537. GraphFrame *frame = Object::cast_to<GraphFrame>(graph_element);
  538. if (frame) {
  539. background_nodes_separator_idx--;
  540. graph_element->disconnect("autoshrink_changed", callable_mp(this, &GraphEdit::_graph_frame_autoshrink_changed));
  541. }
  542. if (linked_parent_map.has(graph_element->get_name())) {
  543. GraphFrame *parent_frame = Object::cast_to<GraphFrame>(get_node(NodePath(linked_parent_map[graph_element->get_name()])));
  544. if (parent_frame) {
  545. if (frame_attached_nodes.has(parent_frame->get_name())) {
  546. frame_attached_nodes.get(parent_frame->get_name()).erase(graph_element->get_name());
  547. }
  548. linked_parent_map.erase(graph_element->get_name());
  549. _update_graph_frame(parent_frame);
  550. }
  551. }
  552. if (frame_attached_nodes.has(graph_element->get_name())) {
  553. for (const StringName &attached_node_name : frame_attached_nodes.get(graph_element->get_name())) {
  554. GraphElement *attached_node = Object::cast_to<GraphElement>(get_node(NodePath(attached_node_name)));
  555. if (attached_node) {
  556. linked_parent_map.erase(attached_node->get_name());
  557. }
  558. }
  559. frame_attached_nodes.erase(graph_element->get_name());
  560. }
  561. graph_element->disconnect("raise_request", callable_mp(this, &GraphEdit::_ensure_node_order_from));
  562. graph_element->disconnect("resize_request", callable_mp(this, &GraphEdit::_graph_element_resize_request));
  563. // In case of the whole GraphEdit being destroyed these references can already be freed.
  564. if (minimap != nullptr && minimap->is_inside_tree()) {
  565. graph_element->disconnect(SceneStringName(item_rect_changed), callable_mp((CanvasItem *)minimap, &GraphEditMinimap::queue_redraw));
  566. }
  567. }
  568. }
  569. void GraphEdit::_update_theme_item_cache() {
  570. Control::_update_theme_item_cache();
  571. theme_cache.base_scale = get_theme_default_base_scale();
  572. }
  573. void GraphEdit::_notification(int p_what) {
  574. switch (p_what) {
  575. case NOTIFICATION_THEME_CHANGED: {
  576. zoom_minus_button->set_icon(theme_cache.zoom_out);
  577. zoom_reset_button->set_icon(theme_cache.zoom_reset);
  578. zoom_plus_button->set_icon(theme_cache.zoom_in);
  579. toggle_snapping_button->set_icon(theme_cache.snapping_toggle);
  580. toggle_grid_button->set_icon(theme_cache.grid_toggle);
  581. minimap_button->set_icon(theme_cache.minimap_toggle);
  582. arrange_button->set_icon(theme_cache.layout);
  583. zoom_label->set_custom_minimum_size(Size2(48, 0) * theme_cache.base_scale);
  584. menu_panel->add_theme_style_override(SceneStringName(panel), theme_cache.menu_panel);
  585. } break;
  586. case NOTIFICATION_READY: {
  587. Size2 hmin = h_scrollbar->get_combined_minimum_size();
  588. Size2 vmin = v_scrollbar->get_combined_minimum_size();
  589. h_scrollbar->set_anchor_and_offset(SIDE_LEFT, ANCHOR_BEGIN, 0);
  590. h_scrollbar->set_anchor_and_offset(SIDE_RIGHT, ANCHOR_END, 0);
  591. h_scrollbar->set_anchor_and_offset(SIDE_TOP, ANCHOR_END, -hmin.height);
  592. h_scrollbar->set_anchor_and_offset(SIDE_BOTTOM, ANCHOR_END, 0);
  593. v_scrollbar->set_anchor_and_offset(SIDE_LEFT, ANCHOR_END, -vmin.width);
  594. v_scrollbar->set_anchor_and_offset(SIDE_RIGHT, ANCHOR_END, 0);
  595. v_scrollbar->set_anchor_and_offset(SIDE_TOP, ANCHOR_BEGIN, 0);
  596. v_scrollbar->set_anchor_and_offset(SIDE_BOTTOM, ANCHOR_END, 0);
  597. } break;
  598. case NOTIFICATION_DRAW: {
  599. // Draw background fill.
  600. draw_style_box(theme_cache.panel, Rect2(Point2(), get_size()));
  601. // Draw background grid.
  602. if (show_grid) {
  603. _draw_grid();
  604. }
  605. } break;
  606. case NOTIFICATION_RESIZED: {
  607. _update_scroll();
  608. minimap->queue_redraw();
  609. callable_mp(this, &GraphEdit::_update_top_connection_layer).call_deferred();
  610. } break;
  611. }
  612. }
  613. Rect2 GraphEdit::_compute_shrinked_frame_rect(const GraphFrame *p_frame) {
  614. Vector2 min_point{ FLT_MAX, FLT_MAX };
  615. Vector2 max_point{ -FLT_MAX, -FLT_MAX };
  616. if (!frame_attached_nodes.has(p_frame->get_name())) {
  617. return Rect2(p_frame->get_position_offset(), Size2());
  618. }
  619. int autoshrink_margin = p_frame->get_autoshrink_margin();
  620. for (const StringName &attached_node_name : frame_attached_nodes.get(p_frame->get_name())) {
  621. GraphElement *attached_node = Object::cast_to<GraphElement>(get_node_or_null(NodePath(attached_node_name)));
  622. if (!attached_node || attached_node == p_frame) {
  623. if (!attached_node) {
  624. frame_attached_nodes.get(p_frame->get_name()).erase(attached_node_name);
  625. }
  626. continue;
  627. }
  628. Vector2 node_pos = attached_node->get_position_offset();
  629. Vector2 size = attached_node->get_size();
  630. min_point = min_point.min(node_pos);
  631. max_point = max_point.max(node_pos + size);
  632. }
  633. // It's sufficient to check only one value here.
  634. if (min_point.x == FLT_MAX) {
  635. return Rect2(p_frame->get_position_offset(), Size2());
  636. }
  637. const Size2 titlebar_size = p_frame->get_titlebar_size();
  638. min_point -= Size2(autoshrink_margin, MAX(autoshrink_margin, titlebar_size.y));
  639. max_point += Size2(autoshrink_margin, autoshrink_margin);
  640. return Rect2(min_point, max_point - min_point);
  641. }
  642. void GraphEdit::_update_graph_frame(GraphFrame *p_frame) {
  643. Rect2 frame_rect = _compute_shrinked_frame_rect(p_frame);
  644. Vector2 min_point = frame_rect.position;
  645. Vector2 max_point = frame_rect.position + frame_rect.size;
  646. // Only update the size if there are attached nodes.
  647. if (frame_attached_nodes.has(p_frame->get_name()) && frame_attached_nodes.get(p_frame->get_name()).size() > 0) {
  648. if (!p_frame->is_autoshrink_enabled()) {
  649. Vector2 old_offset = p_frame->get_position_offset();
  650. min_point = min_point.min(old_offset);
  651. max_point = max_point.max(old_offset + p_frame->get_size());
  652. }
  653. Rect2 old_rect = p_frame->get_rect();
  654. p_frame->set_position_offset(min_point);
  655. p_frame->set_size(max_point - min_point);
  656. // Emit the signal only if the frame rect has changed.
  657. if (old_rect != p_frame->get_rect()) {
  658. emit_signal(SNAME("frame_rect_changed"), p_frame, p_frame->get_rect());
  659. }
  660. }
  661. // Update all parent frames recursively bottom-up.
  662. if (linked_parent_map.has(p_frame->get_name())) {
  663. GraphFrame *parent_frame = Object::cast_to<GraphFrame>(get_node_or_null(NodePath(linked_parent_map[p_frame->get_name()])));
  664. if (parent_frame) {
  665. _update_graph_frame(parent_frame);
  666. }
  667. }
  668. }
  669. void GraphEdit::_set_drag_frame_attached_nodes(GraphFrame *p_frame, bool p_drag) {
  670. if (!frame_attached_nodes.has(p_frame->get_name())) {
  671. return;
  672. }
  673. for (const StringName &attached_node_name : frame_attached_nodes.get(p_frame->get_name())) {
  674. GraphElement *attached_node = Object::cast_to<GraphElement>(get_node(NodePath(attached_node_name)));
  675. attached_node->set_drag(p_drag);
  676. GraphFrame *graph_frame = Object::cast_to<GraphFrame>(attached_node);
  677. if (graph_frame) {
  678. _set_drag_frame_attached_nodes(graph_frame, p_drag);
  679. }
  680. }
  681. }
  682. void GraphEdit::_set_position_of_frame_attached_nodes(GraphFrame *p_frame, const Vector2 &p_pos) {
  683. if (!frame_attached_nodes.has(p_frame->get_name())) {
  684. return;
  685. }
  686. for (const StringName &attached_node_name : frame_attached_nodes.get(p_frame->get_name())) {
  687. GraphElement *attached_node = Object::cast_to<GraphElement>(get_node_or_null(NodePath(attached_node_name)));
  688. if (!attached_node) {
  689. continue;
  690. }
  691. Vector2 pos = (attached_node->get_drag_from() * zoom + drag_accum) / zoom;
  692. if (snapping_enabled ^ Input::get_singleton()->is_key_pressed(Key::CTRL)) {
  693. pos = pos.snappedf(snapping_distance);
  694. }
  695. // Recursively move graph frames.
  696. attached_node->set_position_offset(pos);
  697. GraphFrame *graph_frame = Object::cast_to<GraphFrame>(attached_node);
  698. if (graph_frame) {
  699. _set_position_of_frame_attached_nodes(graph_frame, p_pos);
  700. }
  701. }
  702. }
  703. bool GraphEdit::_filter_input(const Point2 &p_point) {
  704. for (int i = get_child_count() - 1; i >= 0; i--) {
  705. GraphNode *graph_node = Object::cast_to<GraphNode>(get_child(i));
  706. if (!graph_node || !graph_node->is_visible_in_tree()) {
  707. continue;
  708. }
  709. Ref<Texture2D> port_icon = graph_node->theme_cache.port;
  710. for (int j = 0; j < graph_node->get_input_port_count(); j++) {
  711. Vector2i port_size = Vector2i(port_icon->get_width(), port_icon->get_height());
  712. // Determine slot height.
  713. int slot_index = graph_node->get_input_port_slot(j);
  714. Control *child = Object::cast_to<Control>(graph_node->get_child(slot_index, false));
  715. port_size.height = MAX(port_size.height, child ? child->get_size().y : 0);
  716. if (is_in_input_hotzone(graph_node, j, p_point / zoom, port_size)) {
  717. return true;
  718. }
  719. }
  720. for (int j = 0; j < graph_node->get_output_port_count(); j++) {
  721. Vector2i port_size = Vector2i(port_icon->get_width(), port_icon->get_height());
  722. // Determine slot height.
  723. int slot_index = graph_node->get_output_port_slot(j);
  724. Control *child = Object::cast_to<Control>(graph_node->get_child(slot_index, false));
  725. port_size.height = MAX(port_size.height, child ? child->get_size().y : 0);
  726. if (is_in_output_hotzone(graph_node, j, p_point / zoom, port_size)) {
  727. return true;
  728. }
  729. }
  730. // This prevents interactions with a port hotzone that is behind another node.
  731. Rect2 graph_node_rect = Rect2(graph_node->get_position(), graph_node->get_size() * zoom);
  732. if (graph_node_rect.has_point(click_pos * zoom)) {
  733. break;
  734. }
  735. }
  736. return false;
  737. }
  738. void GraphEdit::_top_connection_layer_input(const Ref<InputEvent> &p_ev) {
  739. Ref<InputEventMouseButton> mb = p_ev;
  740. if (mb.is_valid() && mb->get_button_index() == MouseButton::LEFT && mb->is_pressed()) {
  741. connecting_valid = false;
  742. click_pos = mb->get_position() / zoom;
  743. for (int i = get_child_count() - 1; i >= 0; i--) {
  744. GraphNode *graph_node = Object::cast_to<GraphNode>(get_child(i));
  745. if (!graph_node || !graph_node->is_visible_in_tree()) {
  746. continue;
  747. }
  748. Ref<Texture2D> port_icon = graph_node->theme_cache.port;
  749. for (int j = 0; j < graph_node->get_output_port_count(); j++) {
  750. Vector2 pos = graph_node->get_output_port_position(j) * zoom + graph_node->get_position();
  751. Vector2i port_size = Vector2i(port_icon->get_width(), port_icon->get_height());
  752. // Determine slot height.
  753. int slot_index = graph_node->get_output_port_slot(j);
  754. Control *child = Object::cast_to<Control>(graph_node->get_child(slot_index, false));
  755. port_size.height = MAX(port_size.height, child ? child->get_size().y : 0);
  756. if (is_in_output_hotzone(graph_node, j, click_pos, port_size)) {
  757. if (valid_left_disconnect_types.has(graph_node->get_output_port_type(j))) {
  758. // Check disconnect.
  759. for (const Ref<Connection> &conn : connection_map[graph_node->get_name()]) {
  760. if (conn->from_node == graph_node->get_name() && conn->from_port == j) {
  761. Node *to = get_node(NodePath(conn->to_node));
  762. if (Object::cast_to<GraphNode>(to)) {
  763. connecting_from_node = conn->to_node;
  764. connecting_from_port_index = conn->to_port;
  765. connecting_from_output = false;
  766. connecting_type = Object::cast_to<GraphNode>(to)->get_input_port_type(conn->to_port);
  767. connecting_color = Object::cast_to<GraphNode>(to)->get_input_port_color(conn->to_port);
  768. connecting_target_valid = false;
  769. connecting_to_point = pos;
  770. if (connecting_type >= 0) {
  771. just_disconnected = true;
  772. emit_signal(SNAME("disconnection_request"), conn->from_node, conn->from_port, conn->to_node, conn->to_port);
  773. to = get_node(NodePath(connecting_from_node)); // Maybe it was erased.
  774. if (Object::cast_to<GraphNode>(to)) {
  775. connecting = true;
  776. emit_signal(SNAME("connection_drag_started"), connecting_from_node, connecting_from_port_index, false);
  777. }
  778. }
  779. return;
  780. }
  781. }
  782. }
  783. }
  784. connecting_from_node = graph_node->get_name();
  785. connecting_from_port_index = j;
  786. connecting_from_output = true;
  787. connecting_type = graph_node->get_output_port_type(j);
  788. connecting_color = graph_node->get_output_port_color(j);
  789. connecting_target_valid = false;
  790. connecting_to_point = pos;
  791. if (connecting_type >= 0) {
  792. connecting = true;
  793. just_disconnected = false;
  794. emit_signal(SNAME("connection_drag_started"), connecting_from_node, connecting_from_port_index, true);
  795. }
  796. return;
  797. }
  798. }
  799. for (int j = 0; j < graph_node->get_input_port_count(); j++) {
  800. Vector2 pos = graph_node->get_input_port_position(j) * zoom + graph_node->get_position();
  801. Vector2i port_size = Vector2i(port_icon->get_width(), port_icon->get_height());
  802. // Determine slot height.
  803. int slot_index = graph_node->get_input_port_slot(j);
  804. Control *child = Object::cast_to<Control>(graph_node->get_child(slot_index, false));
  805. port_size.height = MAX(port_size.height, child ? child->get_size().y : 0);
  806. if (is_in_input_hotzone(graph_node, j, click_pos, port_size)) {
  807. if (right_disconnects || valid_right_disconnect_types.has(graph_node->get_input_port_type(j))) {
  808. // Check disconnect.
  809. for (const Ref<Connection> &conn : connection_map[graph_node->get_name()]) {
  810. if (conn->to_node == graph_node->get_name() && conn->to_port == j) {
  811. Node *fr = get_node(NodePath(conn->from_node));
  812. if (Object::cast_to<GraphNode>(fr)) {
  813. connecting_from_node = conn->from_node;
  814. connecting_from_port_index = conn->from_port;
  815. connecting_from_output = true;
  816. connecting_type = Object::cast_to<GraphNode>(fr)->get_output_port_type(conn->from_port);
  817. connecting_color = Object::cast_to<GraphNode>(fr)->get_output_port_color(conn->from_port);
  818. connecting_target_valid = false;
  819. connecting_to_point = pos;
  820. just_disconnected = true;
  821. if (connecting_type >= 0) {
  822. emit_signal(SNAME("disconnection_request"), conn->from_node, conn->from_port, conn->to_node, conn->to_port);
  823. fr = get_node(NodePath(connecting_from_node));
  824. if (Object::cast_to<GraphNode>(fr)) {
  825. connecting = true;
  826. emit_signal(SNAME("connection_drag_started"), connecting_from_node, connecting_from_port_index, true);
  827. }
  828. }
  829. return;
  830. }
  831. }
  832. }
  833. }
  834. connecting_from_node = graph_node->get_name();
  835. connecting_from_port_index = j;
  836. connecting_from_output = false;
  837. connecting_type = graph_node->get_input_port_type(j);
  838. connecting_color = graph_node->get_input_port_color(j);
  839. connecting_target_valid = false;
  840. connecting_to_point = pos;
  841. if (connecting_type >= 0) {
  842. connecting = true;
  843. just_disconnected = false;
  844. emit_signal(SNAME("connection_drag_started"), connecting_from_node, connecting_from_port_index, false);
  845. }
  846. return;
  847. }
  848. }
  849. // This prevents interactions with a port hotzone that is behind another node.
  850. Rect2 graph_node_rect = Rect2(graph_node->get_position(), graph_node->get_size() * zoom);
  851. if (graph_node_rect.has_point(click_pos * zoom)) {
  852. break;
  853. }
  854. }
  855. }
  856. Ref<InputEventMouseMotion> mm = p_ev;
  857. if (mm.is_valid() && connecting) {
  858. connecting_to_point = mm->get_position();
  859. minimap->queue_redraw();
  860. callable_mp(this, &GraphEdit::_update_top_connection_layer).call_deferred();
  861. connecting_valid = just_disconnected || click_pos.distance_to(connecting_to_point / zoom) > MIN_DRAG_DISTANCE_FOR_VALID_CONNECTION;
  862. if (connecting_valid) {
  863. Vector2 mpos = mm->get_position() / zoom;
  864. for (int i = get_child_count() - 1; i >= 0; i--) {
  865. GraphNode *graph_node = Object::cast_to<GraphNode>(get_child(i));
  866. if (!graph_node || !graph_node->is_visible_in_tree()) {
  867. continue;
  868. }
  869. Ref<Texture2D> port_icon = graph_node->theme_cache.port;
  870. if (!connecting_from_output) {
  871. for (int j = 0; j < graph_node->get_output_port_count(); j++) {
  872. Vector2 pos = graph_node->get_output_port_position(j) * zoom + graph_node->get_position();
  873. Vector2i port_size = Vector2i(port_icon->get_width(), port_icon->get_height());
  874. // Determine slot height.
  875. int slot_index = graph_node->get_output_port_slot(j);
  876. Control *child = Object::cast_to<Control>(graph_node->get_child(slot_index, false));
  877. port_size.height = MAX(port_size.height, child ? child->get_size().y : 0);
  878. int type = graph_node->get_output_port_type(j);
  879. if ((type == connecting_type || graph_node->is_ignoring_valid_connection_type() ||
  880. valid_connection_types.has(ConnectionType(type, connecting_type))) &&
  881. is_in_output_hotzone(graph_node, j, mpos, port_size)) {
  882. if (!is_node_hover_valid(graph_node->get_name(), j, connecting_from_node, connecting_from_port_index)) {
  883. continue;
  884. }
  885. connecting_target_valid = true;
  886. connecting_to_point = pos;
  887. connecting_target_node = graph_node->get_name();
  888. connecting_target_port_index = j;
  889. return;
  890. }
  891. }
  892. connecting_target_valid = false;
  893. } else {
  894. for (int j = 0; j < graph_node->get_input_port_count(); j++) {
  895. Vector2 pos = graph_node->get_input_port_position(j) * zoom + graph_node->get_position();
  896. Vector2i port_size = Vector2i(port_icon->get_width(), port_icon->get_height());
  897. // Determine slot height.
  898. int slot_index = graph_node->get_input_port_slot(j);
  899. Control *child = Object::cast_to<Control>(graph_node->get_child(slot_index, false));
  900. port_size.height = MAX(port_size.height, child ? child->get_size().y : 0);
  901. int type = graph_node->get_input_port_type(j);
  902. if ((type == connecting_type || graph_node->is_ignoring_valid_connection_type() || valid_connection_types.has(ConnectionType(connecting_type, type))) &&
  903. is_in_input_hotzone(graph_node, j, mpos, port_size)) {
  904. if (!is_node_hover_valid(connecting_from_node, connecting_from_port_index, graph_node->get_name(), j)) {
  905. continue;
  906. }
  907. connecting_target_valid = true;
  908. connecting_to_point = pos;
  909. connecting_target_node = graph_node->get_name();
  910. connecting_target_port_index = j;
  911. return;
  912. }
  913. }
  914. connecting_target_valid = false;
  915. }
  916. }
  917. }
  918. }
  919. if (mb.is_valid() && mb->get_button_index() == MouseButton::LEFT && !mb->is_pressed()) {
  920. if (connecting_valid) {
  921. if (connecting && connecting_target_valid) {
  922. if (connecting_from_output) {
  923. emit_signal(SNAME("connection_request"), connecting_from_node, connecting_from_port_index, connecting_target_node, connecting_target_port_index);
  924. } else {
  925. emit_signal(SNAME("connection_request"), connecting_target_node, connecting_target_port_index, connecting_from_node, connecting_from_port_index);
  926. }
  927. } else if (!just_disconnected) {
  928. if (connecting_from_output) {
  929. emit_signal(SNAME("connection_to_empty"), connecting_from_node, connecting_from_port_index, mb->get_position());
  930. } else {
  931. emit_signal(SNAME("connection_from_empty"), connecting_from_node, connecting_from_port_index, mb->get_position());
  932. }
  933. }
  934. } else {
  935. set_selected(get_node_or_null(NodePath(connecting_from_node)));
  936. }
  937. if (connecting) {
  938. force_connection_drag_end();
  939. }
  940. }
  941. }
  942. bool GraphEdit::_check_clickable_control(Control *p_control, const Vector2 &mpos, const Vector2 &p_offset) {
  943. if (p_control->is_set_as_top_level() || !p_control->is_visible() || !p_control->is_inside_tree()) {
  944. return false;
  945. }
  946. Rect2 control_rect = p_control->get_rect();
  947. control_rect.position *= zoom;
  948. control_rect.size *= zoom;
  949. control_rect.position += p_offset;
  950. if (!control_rect.has_point(mpos) || p_control->get_mouse_filter() == MOUSE_FILTER_IGNORE) {
  951. // Test children.
  952. for (int i = 0; i < p_control->get_child_count(); i++) {
  953. Control *child_rect = Object::cast_to<Control>(p_control->get_child(i));
  954. if (!child_rect) {
  955. continue;
  956. }
  957. if (_check_clickable_control(child_rect, mpos, control_rect.position)) {
  958. return true;
  959. }
  960. }
  961. return false;
  962. } else {
  963. return true;
  964. }
  965. }
  966. bool GraphEdit::is_in_input_hotzone(GraphNode *p_graph_node, int p_port_idx, const Vector2 &p_mouse_pos, const Vector2i &p_port_size) {
  967. bool success;
  968. if (GDVIRTUAL_CALL(_is_in_input_hotzone, p_graph_node, p_port_idx, p_mouse_pos, success)) {
  969. return success;
  970. } else {
  971. Vector2 pos = p_graph_node->get_input_port_position(p_port_idx) * zoom + p_graph_node->get_position();
  972. return is_in_port_hotzone(pos / zoom, p_mouse_pos, p_port_size, true);
  973. }
  974. }
  975. bool GraphEdit::is_in_output_hotzone(GraphNode *p_graph_node, int p_port_idx, const Vector2 &p_mouse_pos, const Vector2i &p_port_size) {
  976. if (p_graph_node->is_resizable()) {
  977. Ref<Texture2D> resizer = p_graph_node->theme_cache.resizer;
  978. Rect2 resizer_rect = Rect2(p_graph_node->get_position() / zoom + p_graph_node->get_size() - resizer->get_size(), resizer->get_size());
  979. if (resizer_rect.has_point(p_mouse_pos)) {
  980. return false;
  981. }
  982. }
  983. bool success;
  984. if (GDVIRTUAL_CALL(_is_in_output_hotzone, p_graph_node, p_port_idx, p_mouse_pos, success)) {
  985. return success;
  986. } else {
  987. Vector2 pos = p_graph_node->get_output_port_position(p_port_idx) * zoom + p_graph_node->get_position();
  988. return is_in_port_hotzone(pos / zoom, p_mouse_pos, p_port_size, false);
  989. }
  990. }
  991. bool GraphEdit::is_in_port_hotzone(const Vector2 &p_pos, const Vector2 &p_mouse_pos, const Vector2i &p_port_size, bool p_left) {
  992. Rect2 hotzone = Rect2(
  993. p_pos.x - (p_left ? theme_cache.port_hotzone_outer_extent : theme_cache.port_hotzone_inner_extent),
  994. p_pos.y - p_port_size.height / 2.0,
  995. theme_cache.port_hotzone_inner_extent + theme_cache.port_hotzone_outer_extent,
  996. p_port_size.height);
  997. if (!hotzone.has_point(p_mouse_pos)) {
  998. return false;
  999. }
  1000. for (int i = 0; i < get_child_count(); i++) {
  1001. GraphNode *child = Object::cast_to<GraphNode>(get_child(i));
  1002. if (!child) {
  1003. continue;
  1004. }
  1005. Rect2 child_rect = child->get_rect();
  1006. if (child_rect.has_point(p_mouse_pos * zoom)) {
  1007. for (int j = 0; j < child->get_child_count(); j++) {
  1008. Control *subchild = Object::cast_to<Control>(child->get_child(j));
  1009. if (!subchild) {
  1010. continue;
  1011. }
  1012. if (_check_clickable_control(subchild, p_mouse_pos * zoom, child_rect.position)) {
  1013. return false;
  1014. }
  1015. }
  1016. }
  1017. }
  1018. return true;
  1019. }
  1020. PackedVector2Array GraphEdit::get_connection_line(const Vector2 &p_from, const Vector2 &p_to) const {
  1021. Vector<Vector2> ret;
  1022. if (GDVIRTUAL_CALL(_get_connection_line, p_from, p_to, ret)) {
  1023. return ret;
  1024. }
  1025. float x_diff = (p_to.x - p_from.x);
  1026. float cp_offset = x_diff * lines_curvature;
  1027. if (x_diff < 0) {
  1028. cp_offset *= -1;
  1029. }
  1030. Curve2D curve;
  1031. curve.add_point(p_from);
  1032. curve.set_point_out(0, Vector2(cp_offset, 0));
  1033. curve.add_point(p_to);
  1034. curve.set_point_in(1, Vector2(-cp_offset, 0));
  1035. if (lines_curvature > 0) {
  1036. return curve.tessellate(MAX_CONNECTION_LINE_CURVE_TESSELATION_STAGES, 2.0);
  1037. } else {
  1038. return curve.tessellate(1);
  1039. }
  1040. }
  1041. Ref<GraphEdit::Connection> GraphEdit::get_closest_connection_at_point(const Vector2 &p_point, float p_max_distance) const {
  1042. Vector2 transformed_point = p_point + get_scroll_offset();
  1043. Ref<GraphEdit::Connection> closest_connection;
  1044. float closest_distance = p_max_distance;
  1045. for (const Ref<Connection> &c : connections) {
  1046. if (c->_cache.aabb.distance_to(transformed_point) > p_max_distance) {
  1047. continue;
  1048. }
  1049. Vector<Vector2> points = get_connection_line(c->_cache.from_pos * zoom, c->_cache.to_pos * zoom);
  1050. for (int i = 0; i < points.size() - 1; i++) {
  1051. float distance = Geometry2D::get_distance_to_segment(transformed_point, &points[i]);
  1052. if (distance <= lines_thickness * 0.5 + p_max_distance && distance < closest_distance) {
  1053. closest_connection = c;
  1054. closest_distance = distance;
  1055. }
  1056. }
  1057. }
  1058. return closest_connection;
  1059. }
  1060. List<Ref<GraphEdit::Connection>> GraphEdit::get_connections_intersecting_with_rect(const Rect2 &p_rect) const {
  1061. Rect2 transformed_rect = p_rect;
  1062. transformed_rect.position += get_scroll_offset();
  1063. List<Ref<Connection>> intersecting_connections;
  1064. for (const Ref<Connection> &c : connections) {
  1065. if (!c->_cache.aabb.intersects(transformed_rect)) {
  1066. continue;
  1067. }
  1068. Vector<Vector2> points = get_connection_line(c->_cache.from_pos * zoom, c->_cache.to_pos * zoom);
  1069. for (int i = 0; i < points.size() - 1; i++) {
  1070. if (Geometry2D::segment_intersects_rect(points[i], points[i + 1], transformed_rect)) {
  1071. intersecting_connections.push_back(c);
  1072. break;
  1073. }
  1074. }
  1075. }
  1076. return intersecting_connections;
  1077. }
  1078. void GraphEdit::_draw_minimap_connection_line(const Vector2 &p_from_graph_position, const Vector2 &p_to_graph_position, const Color &p_from_color, const Color &p_to_color) {
  1079. Vector<Vector2> points = get_connection_line(p_from_graph_position, p_to_graph_position);
  1080. ERR_FAIL_COND_MSG(points.size() < 2, "\"_get_connection_line()\" returned an invalid line.");
  1081. // Convert to minimap points.
  1082. for (Vector2 &point : points) {
  1083. point = minimap->_convert_from_graph_position(point) + minimap->minimap_offset;
  1084. }
  1085. // Setup polyline colors.
  1086. LocalVector<Color> colors;
  1087. colors.reserve(points.size());
  1088. const Vector2 &from = points[0];
  1089. const Vector2 &to = points[points.size() - 1];
  1090. float length_inv = 1.0 / (from).distance_to(to);
  1091. for (const Vector2 &point : points) {
  1092. float normalized_curve_position = from.distance_to(point) * length_inv;
  1093. colors.push_back(p_from_color.lerp(p_to_color, normalized_curve_position));
  1094. }
  1095. minimap->draw_polyline_colors(points, colors, 0.5, lines_antialiased);
  1096. }
  1097. void GraphEdit::_update_connections() {
  1098. // Collect all dead connections and remove them.
  1099. List<List<Ref<Connection>>::Element *> dead_connections;
  1100. for (List<Ref<Connection>>::Element *E = connections.front(); E; E = E->next()) {
  1101. Ref<Connection> &c = E->get();
  1102. if (c->_cache.dirty) {
  1103. Node *from = get_node_or_null(NodePath(c->from_node));
  1104. GraphNode *gnode_from = Object::cast_to<GraphNode>(from);
  1105. if (!gnode_from) {
  1106. dead_connections.push_back(E);
  1107. continue;
  1108. }
  1109. Node *to = get_node_or_null(NodePath(c->to_node));
  1110. GraphNode *gnode_to = Object::cast_to<GraphNode>(to);
  1111. if (!gnode_to) {
  1112. dead_connections.push_back(E);
  1113. continue;
  1114. }
  1115. const Vector2 from_pos = gnode_from->get_output_port_position(c->from_port) + gnode_from->get_position_offset();
  1116. const Vector2 to_pos = gnode_to->get_input_port_position(c->to_port) + gnode_to->get_position_offset();
  1117. const Color from_color = gnode_from->get_output_port_color(c->from_port);
  1118. const Color to_color = gnode_to->get_input_port_color(c->to_port);
  1119. const int from_type = gnode_from->get_output_port_type(c->from_port);
  1120. const int to_type = gnode_to->get_input_port_type(c->to_port);
  1121. c->_cache.from_pos = from_pos;
  1122. c->_cache.to_pos = to_pos;
  1123. c->_cache.from_color = from_color;
  1124. c->_cache.to_color = to_color;
  1125. PackedVector2Array line_points = get_connection_line(from_pos * zoom, to_pos * zoom);
  1126. c->_cache.line->set_points(line_points);
  1127. Ref<ShaderMaterial> line_material = c->_cache.line->get_material();
  1128. if (line_material.is_null()) {
  1129. line_material.instantiate();
  1130. c->_cache.line->set_material(line_material);
  1131. }
  1132. float line_width = _get_shader_line_width();
  1133. line_material->set_shader_parameter("line_width", line_width);
  1134. line_material->set_shader_parameter("from_type", from_type);
  1135. line_material->set_shader_parameter("to_type", to_type);
  1136. line_material->set_shader_parameter("rim_color", theme_cache.connection_rim_color);
  1137. // Compute bounding box of the line, including the line width.
  1138. c->_cache.aabb = Rect2(line_points[0], Vector2());
  1139. for (int i = 0; i < line_points.size(); i++) {
  1140. c->_cache.aabb.expand_to(line_points[i]);
  1141. }
  1142. c->_cache.aabb.grow_by(lines_thickness * 0.5);
  1143. c->_cache.dirty = false;
  1144. }
  1145. // Skip updating/drawing connections that are not visible.
  1146. Rect2 viewport_rect = get_viewport_rect();
  1147. viewport_rect.position += get_scroll_offset();
  1148. if (!c->_cache.aabb.intersects(viewport_rect)) {
  1149. continue;
  1150. }
  1151. Color from_color = c->_cache.from_color;
  1152. Color to_color = c->_cache.to_color;
  1153. if (c->activity > 0) {
  1154. from_color = from_color.lerp(theme_cache.activity_color, c->activity);
  1155. to_color = to_color.lerp(theme_cache.activity_color, c->activity);
  1156. }
  1157. if (c == hovered_connection) {
  1158. from_color = from_color.blend(theme_cache.connection_hover_tint_color);
  1159. to_color = to_color.blend(theme_cache.connection_hover_tint_color);
  1160. }
  1161. // Update Line2D node.
  1162. Ref<Gradient> line_gradient = memnew(Gradient);
  1163. float line_width = _get_shader_line_width();
  1164. c->_cache.line->set_width(line_width);
  1165. line_gradient->set_color(0, from_color);
  1166. line_gradient->set_color(1, to_color);
  1167. c->_cache.line->set_gradient(line_gradient);
  1168. }
  1169. for (const List<Ref<Connection>>::Element *E : dead_connections) {
  1170. List<Ref<Connection>> &connections_from = connection_map[E->get()->from_node];
  1171. List<Ref<Connection>> &connections_to = connection_map[E->get()->to_node];
  1172. connections_from.erase(E->get());
  1173. connections_to.erase(E->get());
  1174. E->get()->_cache.line->queue_free();
  1175. connections.erase(E->get());
  1176. }
  1177. }
  1178. void GraphEdit::_top_layer_draw() {
  1179. if (!box_selecting) {
  1180. return;
  1181. }
  1182. top_layer->draw_rect(box_selecting_rect, theme_cache.selection_fill);
  1183. top_layer->draw_rect(box_selecting_rect, theme_cache.selection_stroke, false);
  1184. }
  1185. void GraphEdit::_update_top_connection_layer() {
  1186. _update_scroll();
  1187. if (!connecting) {
  1188. dragged_connection_line->clear_points();
  1189. return;
  1190. }
  1191. GraphNode *graph_node_from = Object::cast_to<GraphNode>(get_node_or_null(NodePath(connecting_from_node)));
  1192. ERR_FAIL_NULL(graph_node_from);
  1193. Vector2 from_pos = graph_node_from->get_position() / zoom;
  1194. Vector2 to_pos = connecting_to_point / zoom;
  1195. int from_type;
  1196. int to_type = connecting_type;
  1197. Color from_color;
  1198. Color to_color = connecting_color;
  1199. if (connecting_from_output) {
  1200. from_pos += graph_node_from->get_output_port_position(connecting_from_port_index);
  1201. from_type = graph_node_from->get_output_port_type(connecting_from_port_index);
  1202. from_color = graph_node_from->get_output_port_color(connecting_from_port_index);
  1203. } else {
  1204. from_pos += graph_node_from->get_input_port_position(connecting_from_port_index);
  1205. from_type = graph_node_from->get_input_port_type(connecting_from_port_index);
  1206. from_color = graph_node_from->get_input_port_color(connecting_from_port_index);
  1207. }
  1208. if (connecting_target_valid) {
  1209. GraphNode *graph_node_to = Object::cast_to<GraphNode>(get_node_or_null(NodePath(connecting_target_node)));
  1210. ERR_FAIL_NULL(graph_node_to);
  1211. if (connecting_from_output) {
  1212. to_type = graph_node_to->get_input_port_type(connecting_target_port_index);
  1213. to_color = graph_node_to->get_input_port_color(connecting_target_port_index);
  1214. } else {
  1215. to_type = graph_node_to->get_output_port_type(connecting_target_port_index);
  1216. to_color = graph_node_to->get_output_port_color(connecting_target_port_index);
  1217. }
  1218. // Highlight the line to the mouse cursor when it's over a valid target port.
  1219. from_color = from_color.blend(theme_cache.connection_valid_target_tint_color);
  1220. to_color = to_color.blend(theme_cache.connection_valid_target_tint_color);
  1221. }
  1222. if (!connecting_from_output) {
  1223. SWAP(from_pos, to_pos);
  1224. SWAP(from_type, to_type);
  1225. SWAP(from_color, to_color);
  1226. }
  1227. PackedVector2Array line_points = get_connection_line(from_pos * zoom, to_pos * zoom);
  1228. dragged_connection_line->set_points(line_points);
  1229. Ref<ShaderMaterial> line_material = dragged_connection_line->get_material();
  1230. if (line_material.is_null()) {
  1231. line_material.instantiate();
  1232. line_material->set_shader(connections_shader);
  1233. dragged_connection_line->set_material(line_material);
  1234. }
  1235. float line_width = _get_shader_line_width();
  1236. line_material->set_shader_parameter("line_width", line_width);
  1237. line_material->set_shader_parameter("from_type", from_type);
  1238. line_material->set_shader_parameter("to_type", to_type);
  1239. line_material->set_shader_parameter("rim_color", theme_cache.connection_rim_color);
  1240. Ref<Gradient> line_gradient = memnew(Gradient);
  1241. dragged_connection_line->set_width(line_width);
  1242. line_gradient->set_color(0, from_color);
  1243. line_gradient->set_color(1, to_color);
  1244. dragged_connection_line->set_gradient(line_gradient);
  1245. }
  1246. void GraphEdit::_minimap_draw() {
  1247. if (!is_minimap_enabled()) {
  1248. return;
  1249. }
  1250. minimap->update_minimap();
  1251. // Draw the minimap background.
  1252. Rect2 minimap_rect = Rect2(Point2(), minimap->get_size());
  1253. minimap->draw_style_box(minimap->theme_cache.panel, minimap_rect);
  1254. Vector2 graph_offset = minimap->_get_graph_offset();
  1255. Vector2 minimap_offset = minimap->minimap_offset;
  1256. // Draw frame nodes.
  1257. for (int i = get_child_count() - 1; i >= 0; i--) {
  1258. GraphFrame *graph_frame = Object::cast_to<GraphFrame>(get_child(i));
  1259. if (!graph_frame || !graph_frame->is_visible()) {
  1260. continue;
  1261. }
  1262. Vector2 node_position = minimap->_convert_from_graph_position(graph_frame->get_position_offset() * zoom - graph_offset) + minimap_offset;
  1263. Vector2 node_size = minimap->_convert_from_graph_position(graph_frame->get_size() * zoom);
  1264. Rect2 node_rect = Rect2(node_position, node_size);
  1265. Ref<StyleBoxFlat> sb_minimap = minimap->theme_cache.node_style->duplicate();
  1266. // Override default values with colors provided by the GraphNode's stylebox, if possible.
  1267. Ref<StyleBoxFlat> sb_frame = graph_frame->get_theme_stylebox(graph_frame->is_selected() ? SNAME("panel_selected") : SceneStringName(panel));
  1268. if (sb_frame.is_valid()) {
  1269. Color node_color = sb_frame->get_bg_color();
  1270. if (graph_frame->is_tint_color_enabled()) {
  1271. node_color = graph_frame->get_tint_color();
  1272. }
  1273. sb_minimap->set_bg_color(node_color);
  1274. }
  1275. minimap->draw_style_box(sb_minimap, node_rect);
  1276. }
  1277. // Draw regular graph nodes.
  1278. for (int i = get_child_count() - 1; i >= 0; i--) {
  1279. GraphNode *graph_node = Object::cast_to<GraphNode>(get_child(i));
  1280. if (!graph_node || !graph_node->is_visible()) {
  1281. continue;
  1282. }
  1283. Vector2 node_position = minimap->_convert_from_graph_position(graph_node->get_position_offset() * zoom - graph_offset) + minimap_offset;
  1284. Vector2 node_size = minimap->_convert_from_graph_position(graph_node->get_size() * zoom);
  1285. Rect2 node_rect = Rect2(node_position, node_size);
  1286. Ref<StyleBoxFlat> sb_minimap = minimap->theme_cache.node_style->duplicate();
  1287. // Override default values with colors provided by the GraphNode's stylebox, if possible.
  1288. Ref<StyleBoxFlat> sb_frame = graph_node->is_selected() ? graph_node->theme_cache.panel_selected : graph_node->theme_cache.panel;
  1289. if (sb_frame.is_valid()) {
  1290. Color node_color = sb_frame->get_bg_color();
  1291. sb_minimap->set_bg_color(node_color);
  1292. }
  1293. minimap->draw_style_box(sb_minimap, node_rect);
  1294. }
  1295. // Draw node connections.
  1296. for (const Ref<Connection> &c : connections) {
  1297. Vector2 from_graph_position = c->_cache.from_pos * zoom - graph_offset;
  1298. Vector2 to_graph_position = c->_cache.to_pos * zoom - graph_offset;
  1299. Color from_color = c->_cache.from_color;
  1300. Color to_color = c->_cache.to_color;
  1301. if (c->activity > 0) {
  1302. from_color = from_color.lerp(theme_cache.activity_color, c->activity);
  1303. to_color = to_color.lerp(theme_cache.activity_color, c->activity);
  1304. }
  1305. _draw_minimap_connection_line(from_graph_position, to_graph_position, from_color, to_color);
  1306. }
  1307. // Draw the "camera" viewport.
  1308. Rect2 camera_rect = minimap->get_camera_rect();
  1309. minimap->draw_style_box(minimap->theme_cache.camera_style, camera_rect);
  1310. // Draw the resizer control.
  1311. Ref<Texture2D> resizer = minimap->theme_cache.resizer;
  1312. Color resizer_color = minimap->theme_cache.resizer_color;
  1313. minimap->draw_texture(resizer, Point2(), resizer_color);
  1314. }
  1315. void GraphEdit::_draw_grid() {
  1316. Vector2 offset = get_scroll_offset() / zoom;
  1317. Size2 size = get_size() / zoom;
  1318. Point2i from_pos = (offset / float(snapping_distance)).floor();
  1319. Point2i len = (size / float(snapping_distance)).floor() + Vector2(1, 1);
  1320. switch (grid_pattern) {
  1321. case GRID_PATTERN_LINES: {
  1322. for (int i = from_pos.x; i < from_pos.x + len.x; i++) {
  1323. Color color;
  1324. if (ABS(i) % GRID_MINOR_STEPS_PER_MAJOR_LINE == 0) {
  1325. color = theme_cache.grid_major;
  1326. } else {
  1327. color = theme_cache.grid_minor;
  1328. }
  1329. float base_offset = i * snapping_distance * zoom - offset.x * zoom;
  1330. draw_line(Vector2(base_offset, 0), Vector2(base_offset, get_size().height), color);
  1331. }
  1332. for (int i = from_pos.y; i < from_pos.y + len.y; i++) {
  1333. Color color;
  1334. if (ABS(i) % GRID_MINOR_STEPS_PER_MAJOR_LINE == 0) {
  1335. color = theme_cache.grid_major;
  1336. } else {
  1337. color = theme_cache.grid_minor;
  1338. }
  1339. float base_offset = i * snapping_distance * zoom - offset.y * zoom;
  1340. draw_line(Vector2(0, base_offset), Vector2(get_size().width, base_offset), color);
  1341. }
  1342. } break;
  1343. case GRID_PATTERN_DOTS: {
  1344. Color transparent_grid_minor = theme_cache.grid_minor;
  1345. transparent_grid_minor.a *= CLAMP(1.0 * (zoom - 0.4), 0, 1);
  1346. for (int i = from_pos.x; i < from_pos.x + len.x; i++) {
  1347. for (int j = from_pos.y; j < from_pos.y + len.y; j++) {
  1348. Color color = transparent_grid_minor;
  1349. if (ABS(i) % GRID_MINOR_STEPS_PER_MAJOR_DOT == 0 && ABS(j) % GRID_MINOR_STEPS_PER_MAJOR_DOT == 0) {
  1350. color = theme_cache.grid_major;
  1351. }
  1352. if (color.a == 0) {
  1353. continue;
  1354. }
  1355. float base_offset_x = i * snapping_distance * zoom - offset.x * zoom;
  1356. float base_offset_y = j * snapping_distance * zoom - offset.y * zoom;
  1357. draw_rect(Rect2(base_offset_x - 1, base_offset_y - 1, 3, 3), color);
  1358. }
  1359. }
  1360. } break;
  1361. }
  1362. }
  1363. void GraphEdit::set_selected(Node *p_child) {
  1364. for (int i = get_child_count() - 1; i >= 0; i--) {
  1365. GraphElement *graph_element = Object::cast_to<GraphElement>(get_child(i));
  1366. if (!graph_element) {
  1367. continue;
  1368. }
  1369. graph_element->set_selected(graph_element == p_child);
  1370. }
  1371. }
  1372. void GraphEdit::gui_input(const Ref<InputEvent> &p_ev) {
  1373. ERR_FAIL_COND(p_ev.is_null());
  1374. if (panner->gui_input(p_ev, warped_panning ? get_global_rect() : Rect2())) {
  1375. return;
  1376. }
  1377. // Highlight the connection close to the mouse cursor.
  1378. Ref<InputEventMouseMotion> mm = p_ev;
  1379. if (mm.is_valid()) {
  1380. Ref<Connection> new_highlighted_connection = get_closest_connection_at_point(mm->get_position());
  1381. if (new_highlighted_connection != hovered_connection) {
  1382. connections_layer->queue_redraw();
  1383. }
  1384. hovered_connection = new_highlighted_connection;
  1385. }
  1386. // Logic for moving graph controls via mouse drag.
  1387. if (mm.is_valid() && dragging) {
  1388. if (!moving_selection) {
  1389. emit_signal(SNAME("begin_node_move"));
  1390. moving_selection = true;
  1391. }
  1392. just_selected = true;
  1393. drag_accum += mm->get_relative();
  1394. for (int i = get_child_count() - 1; i >= 0; i--) {
  1395. GraphElement *graph_element = Object::cast_to<GraphElement>(get_child(i));
  1396. if (graph_element && graph_element->is_selected() && graph_element->is_draggable()) {
  1397. Vector2 pos = (graph_element->get_drag_from() * zoom + drag_accum) / zoom;
  1398. // Snapping can be toggled temporarily by holding down Ctrl.
  1399. // This is done here as to not toggle the grid when holding down Ctrl.
  1400. if (snapping_enabled ^ Input::get_singleton()->is_key_pressed(Key::CMD_OR_CTRL)) {
  1401. pos = pos.snappedf(snapping_distance);
  1402. }
  1403. graph_element->set_position_offset(pos);
  1404. if (linked_parent_map.has(graph_element->get_name())) {
  1405. GraphFrame *parent_frame = Object::cast_to<GraphFrame>(get_node_or_null(NodePath(linked_parent_map[graph_element->get_name()])));
  1406. if (parent_frame) {
  1407. _update_graph_frame(parent_frame);
  1408. }
  1409. }
  1410. // Update all frame transforms recursively.
  1411. GraphFrame *graph_frame = Object::cast_to<GraphFrame>(get_child(i));
  1412. if (graph_frame) {
  1413. _set_position_of_frame_attached_nodes(graph_frame, drag_accum);
  1414. }
  1415. }
  1416. }
  1417. }
  1418. // Box selection logic.
  1419. if (mm.is_valid() && box_selecting) {
  1420. box_selecting_to = mm->get_position();
  1421. box_selecting_rect = Rect2(box_selecting_from.min(box_selecting_to), (box_selecting_from - box_selecting_to).abs());
  1422. for (int i = get_child_count() - 1; i >= 0; i--) {
  1423. GraphElement *graph_element = Object::cast_to<GraphElement>(get_child(i));
  1424. if (!graph_element) {
  1425. continue;
  1426. }
  1427. // Only select frames when the box selection is fully enclosing them.
  1428. bool is_frame = Object::cast_to<GraphFrame>(graph_element);
  1429. Rect2 r = graph_element->get_rect();
  1430. bool should_be_selected = is_frame ? box_selecting_rect.encloses(r) : box_selecting_rect.intersects(r);
  1431. if (should_be_selected) {
  1432. graph_element->set_selected(box_selection_mode_additive);
  1433. } else {
  1434. graph_element->set_selected(prev_selected.find(graph_element) != nullptr);
  1435. }
  1436. }
  1437. top_layer->queue_redraw();
  1438. minimap->queue_redraw();
  1439. }
  1440. Ref<InputEventMouseButton> mb = p_ev;
  1441. if (mb.is_valid()) {
  1442. if (mb->get_button_index() == MouseButton::RIGHT && mb->is_pressed()) {
  1443. if (box_selecting) {
  1444. box_selecting = false;
  1445. for (int i = get_child_count() - 1; i >= 0; i--) {
  1446. GraphElement *graph_element = Object::cast_to<GraphElement>(get_child(i));
  1447. if (!graph_element) {
  1448. continue;
  1449. }
  1450. graph_element->set_selected(prev_selected.find(graph_element) != nullptr);
  1451. }
  1452. top_layer->queue_redraw();
  1453. minimap->queue_redraw();
  1454. } else {
  1455. if (connecting) {
  1456. force_connection_drag_end();
  1457. } else {
  1458. emit_signal(SNAME("popup_request"), mb->get_position());
  1459. }
  1460. }
  1461. }
  1462. if (mb->get_button_index() == MouseButton::LEFT && !mb->is_pressed() && dragging) {
  1463. if (!just_selected && drag_accum == Vector2() && Input::get_singleton()->is_key_pressed(Key::CMD_OR_CTRL)) {
  1464. // Deselect current node.
  1465. for (int i = get_child_count() - 1; i >= 0; i--) {
  1466. GraphElement *graph_element = Object::cast_to<GraphElement>(get_child(i));
  1467. if (graph_element) {
  1468. Rect2 r = graph_element->get_rect();
  1469. if (r.has_point(mb->get_position())) {
  1470. graph_element->set_selected(false);
  1471. }
  1472. }
  1473. }
  1474. }
  1475. if (drag_accum != Vector2()) {
  1476. for (int i = get_child_count() - 1; i >= 0; i--) {
  1477. GraphElement *graph_element = Object::cast_to<GraphElement>(get_child(i));
  1478. if (graph_element && graph_element->is_selected()) {
  1479. graph_element->set_drag(false);
  1480. GraphFrame *frame = Object::cast_to<GraphFrame>(get_child(i));
  1481. if (frame) {
  1482. _set_drag_frame_attached_nodes(frame, false);
  1483. }
  1484. }
  1485. }
  1486. }
  1487. if (moving_selection) {
  1488. emit_signal(SNAME("end_node_move"));
  1489. moving_selection = false;
  1490. Vector<GraphElement *> dragged_nodes;
  1491. for (int i = get_child_count() - 1; i >= 0; i--) {
  1492. GraphElement *moved_node = Object::cast_to<GraphElement>(get_child(i));
  1493. if (moved_node && moved_node->is_selected() && moved_node->is_draggable()) {
  1494. dragged_nodes.push_back(moved_node);
  1495. }
  1496. }
  1497. GraphFrame *frame_dropped_on = nullptr;
  1498. // Find frame on which the node(s) is/were dropped.
  1499. // Count down to find the topmost frame.
  1500. for (int i = get_child_count() - 1; i >= 0; i--) {
  1501. GraphFrame *frame = Object::cast_to<GraphFrame>(get_child(i));
  1502. if (!frame || frame->is_resizing()) {
  1503. continue;
  1504. }
  1505. Rect2 frame_rect = frame->get_rect();
  1506. if (frame_rect.has_point(mb->get_position()) && !dragged_nodes.has(frame)) {
  1507. frame_dropped_on = frame;
  1508. break;
  1509. }
  1510. }
  1511. if (frame_dropped_on) {
  1512. dragged_nodes.erase(frame_dropped_on);
  1513. TypedArray<StringName> dragged_node_names;
  1514. for (GraphElement *moved_node : dragged_nodes) {
  1515. if (!linked_parent_map.has(moved_node->get_name())) {
  1516. dragged_node_names.push_back(moved_node->get_name());
  1517. }
  1518. }
  1519. if (dragged_node_names.size() > 0) {
  1520. emit_signal(SNAME("graph_elements_linked_to_frame_request"), dragged_node_names, frame_dropped_on->get_name());
  1521. }
  1522. }
  1523. }
  1524. dragging = false;
  1525. minimap->queue_redraw();
  1526. queue_redraw();
  1527. connections_layer->queue_redraw();
  1528. callable_mp(this, &GraphEdit::_update_top_connection_layer).call_deferred();
  1529. }
  1530. // Node selection logic.
  1531. if (mb->get_button_index() == MouseButton::LEFT && mb->is_pressed()) {
  1532. GraphElement *graph_element = nullptr;
  1533. // Find node which was clicked on.
  1534. for (int i = get_child_count() - 1; i >= 0; i--) {
  1535. GraphElement *selected_element = Object::cast_to<GraphElement>(get_child(i));
  1536. if (!selected_element) {
  1537. continue;
  1538. }
  1539. if (selected_element->is_resizing()) {
  1540. continue;
  1541. }
  1542. if (selected_element->has_point((mb->get_position() - selected_element->get_position()) / zoom)) {
  1543. graph_element = selected_element;
  1544. break;
  1545. }
  1546. }
  1547. if (graph_element) {
  1548. if (_filter_input(mb->get_position())) {
  1549. return;
  1550. }
  1551. // Left-clicked on a node, select it.
  1552. dragging = true;
  1553. drag_accum = Vector2();
  1554. just_selected = !graph_element->is_selected();
  1555. if (!graph_element->is_selected() && !Input::get_singleton()->is_key_pressed(Key::CMD_OR_CTRL)) {
  1556. for (int i = 0; i < get_child_count(); i++) {
  1557. GraphElement *child_element = Object::cast_to<GraphElement>(get_child(i));
  1558. if (!child_element) {
  1559. continue;
  1560. }
  1561. child_element->set_selected(child_element == graph_element);
  1562. }
  1563. }
  1564. graph_element->set_selected(true);
  1565. for (int i = 0; i < get_child_count(); i++) {
  1566. GraphElement *child_element = Object::cast_to<GraphElement>(get_child(i));
  1567. if (!child_element) {
  1568. continue;
  1569. }
  1570. if (child_element->is_selected()) {
  1571. child_element->set_drag(true);
  1572. GraphFrame *frame_node = Object::cast_to<GraphFrame>(get_child(i));
  1573. if (frame_node) {
  1574. _ensure_node_order_from(frame_node);
  1575. _set_drag_frame_attached_nodes(frame_node, true);
  1576. }
  1577. }
  1578. }
  1579. } else {
  1580. if (_filter_input(mb->get_position())) {
  1581. return;
  1582. }
  1583. if (panner->is_panning()) {
  1584. return;
  1585. }
  1586. // Left-clicked on empty space, start box select.
  1587. box_selecting = true;
  1588. box_selecting_from = mb->get_position();
  1589. if (mb->is_command_or_control_pressed()) {
  1590. box_selection_mode_additive = true;
  1591. prev_selected.clear();
  1592. for (int i = get_child_count() - 1; i >= 0; i--) {
  1593. GraphElement *child_element = Object::cast_to<GraphElement>(get_child(i));
  1594. if (!child_element || !child_element->is_selected()) {
  1595. continue;
  1596. }
  1597. prev_selected.push_back(child_element);
  1598. }
  1599. } else if (mb->is_shift_pressed()) {
  1600. box_selection_mode_additive = false;
  1601. prev_selected.clear();
  1602. for (int i = get_child_count() - 1; i >= 0; i--) {
  1603. GraphElement *child_element = Object::cast_to<GraphElement>(get_child(i));
  1604. if (!child_element || !child_element->is_selected()) {
  1605. continue;
  1606. }
  1607. prev_selected.push_back(child_element);
  1608. }
  1609. } else {
  1610. box_selection_mode_additive = true;
  1611. prev_selected.clear();
  1612. for (int i = get_child_count() - 1; i >= 0; i--) {
  1613. GraphElement *child_element = Object::cast_to<GraphElement>(get_child(i));
  1614. if (!child_element) {
  1615. continue;
  1616. }
  1617. child_element->set_selected(false);
  1618. }
  1619. }
  1620. }
  1621. }
  1622. if (mb->get_button_index() == MouseButton::LEFT && !mb->is_pressed() && box_selecting) {
  1623. // Box selection ended. Nodes were selected during mouse movement.
  1624. box_selecting = false;
  1625. box_selecting_rect = Rect2();
  1626. prev_selected.clear();
  1627. top_layer->queue_redraw();
  1628. minimap->queue_redraw();
  1629. }
  1630. }
  1631. if (p_ev->is_pressed()) {
  1632. if (p_ev->is_action("ui_graph_duplicate", true)) {
  1633. emit_signal(SNAME("duplicate_nodes_request"));
  1634. accept_event();
  1635. } else if (p_ev->is_action("ui_copy", true)) {
  1636. emit_signal(SNAME("copy_nodes_request"));
  1637. accept_event();
  1638. } else if (p_ev->is_action("ui_paste", true)) {
  1639. emit_signal(SNAME("paste_nodes_request"));
  1640. accept_event();
  1641. } else if (p_ev->is_action("ui_graph_delete", true)) {
  1642. TypedArray<StringName> nodes;
  1643. for (int i = 0; i < get_child_count(); i++) {
  1644. GraphElement *graph_element = Object::cast_to<GraphElement>(get_child(i));
  1645. if (!graph_element) {
  1646. continue;
  1647. }
  1648. if (graph_element->is_selected()) {
  1649. nodes.push_back(graph_element->get_name());
  1650. }
  1651. }
  1652. emit_signal(SNAME("delete_nodes_request"), nodes);
  1653. accept_event();
  1654. }
  1655. }
  1656. }
  1657. void GraphEdit::_pan_callback(Vector2 p_scroll_vec, Ref<InputEvent> p_event) {
  1658. h_scrollbar->set_value(h_scrollbar->get_value() - p_scroll_vec.x);
  1659. v_scrollbar->set_value(v_scrollbar->get_value() - p_scroll_vec.y);
  1660. connections_layer->queue_redraw();
  1661. }
  1662. void GraphEdit::_zoom_callback(float p_zoom_factor, Vector2 p_origin, Ref<InputEvent> p_event) {
  1663. // We need to invalidate all connections since we don't know whether
  1664. // the user is zooming/panning at the same time.
  1665. _invalidate_connection_line_cache();
  1666. set_zoom_custom(zoom * p_zoom_factor, p_origin);
  1667. }
  1668. void GraphEdit::set_connection_activity(const StringName &p_from, int p_from_port, const StringName &p_to, int p_to_port, float p_activity) {
  1669. for (Ref<Connection> &c : connection_map[p_from]) {
  1670. if (c->from_node == p_from && c->from_port == p_from_port && c->to_node == p_to && c->to_port == p_to_port) {
  1671. if (!Math::is_equal_approx(c->activity, p_activity)) {
  1672. // Update only if changed.
  1673. minimap->queue_redraw();
  1674. c->_cache.dirty = true;
  1675. connections_layer->queue_redraw();
  1676. callable_mp(this, &GraphEdit::_update_top_connection_layer).call_deferred();
  1677. }
  1678. c->activity = p_activity;
  1679. return;
  1680. }
  1681. }
  1682. }
  1683. void GraphEdit::reset_all_connection_activity() {
  1684. bool changed = false;
  1685. for (Ref<Connection> &conn : connections) {
  1686. if (conn->activity > 0) {
  1687. changed = true;
  1688. conn->_cache.dirty = true;
  1689. }
  1690. conn->activity = 0;
  1691. }
  1692. if (changed) {
  1693. connections_layer->queue_redraw();
  1694. }
  1695. }
  1696. void GraphEdit::clear_connections() {
  1697. for (Ref<Connection> &c : connections) {
  1698. c->_cache.line->queue_free();
  1699. }
  1700. connections.clear();
  1701. connection_map.clear();
  1702. minimap->queue_redraw();
  1703. queue_redraw();
  1704. connections_layer->queue_redraw();
  1705. }
  1706. void GraphEdit::force_connection_drag_end() {
  1707. ERR_FAIL_COND_MSG(!connecting, "Drag end requested without active drag!");
  1708. connecting = false;
  1709. connecting_valid = false;
  1710. minimap->queue_redraw();
  1711. queue_redraw();
  1712. connections_layer->queue_redraw();
  1713. callable_mp(this, &GraphEdit::_update_top_connection_layer).call_deferred();
  1714. emit_signal(SNAME("connection_drag_ended"));
  1715. }
  1716. bool GraphEdit::is_node_hover_valid(const StringName &p_from, const int p_from_port, const StringName &p_to, const int p_to_port) {
  1717. bool valid = true;
  1718. GDVIRTUAL_CALL(_is_node_hover_valid, p_from, p_from_port, p_to, p_to_port, valid);
  1719. return valid;
  1720. }
  1721. void GraphEdit::set_panning_scheme(PanningScheme p_scheme) {
  1722. panning_scheme = p_scheme;
  1723. panner->set_control_scheme((ViewPanner::ControlScheme)p_scheme);
  1724. }
  1725. GraphEdit::PanningScheme GraphEdit::get_panning_scheme() const {
  1726. return panning_scheme;
  1727. }
  1728. void GraphEdit::set_zoom(float p_zoom) {
  1729. set_zoom_custom(p_zoom, get_size() / 2);
  1730. }
  1731. void GraphEdit::set_zoom_custom(float p_zoom, const Vector2 &p_center) {
  1732. p_zoom = CLAMP(p_zoom, zoom_min, zoom_max);
  1733. if (zoom == p_zoom) {
  1734. return;
  1735. }
  1736. Vector2 scrollbar_offset = (Vector2(h_scrollbar->get_value(), v_scrollbar->get_value()) + p_center) / zoom;
  1737. zoom = p_zoom;
  1738. callable_mp(this, &GraphEdit::_update_top_connection_layer).call_deferred();
  1739. zoom_minus_button->set_disabled(zoom == zoom_min);
  1740. zoom_plus_button->set_disabled(zoom == zoom_max);
  1741. _update_scroll();
  1742. minimap->queue_redraw();
  1743. connections_layer->queue_redraw();
  1744. if (is_visible_in_tree()) {
  1745. Vector2 offset = scrollbar_offset * zoom - p_center;
  1746. h_scrollbar->set_value(offset.x);
  1747. v_scrollbar->set_value(offset.y);
  1748. }
  1749. _update_zoom_label();
  1750. queue_redraw();
  1751. }
  1752. float GraphEdit::get_zoom() const {
  1753. return zoom;
  1754. }
  1755. void GraphEdit::set_zoom_step(float p_zoom_step) {
  1756. p_zoom_step = abs(p_zoom_step);
  1757. ERR_FAIL_COND(!isfinite(p_zoom_step));
  1758. if (zoom_step == p_zoom_step) {
  1759. return;
  1760. }
  1761. zoom_step = p_zoom_step;
  1762. panner->set_scroll_zoom_factor(zoom_step);
  1763. }
  1764. float GraphEdit::get_zoom_step() const {
  1765. return zoom_step;
  1766. }
  1767. void GraphEdit::set_zoom_min(float p_zoom_min) {
  1768. ERR_FAIL_COND_MSG(p_zoom_min > zoom_max, "Cannot set min zoom level greater than max zoom level.");
  1769. if (zoom_min == p_zoom_min) {
  1770. return;
  1771. }
  1772. zoom_min = p_zoom_min;
  1773. set_zoom(zoom);
  1774. }
  1775. float GraphEdit::get_zoom_min() const {
  1776. return zoom_min;
  1777. }
  1778. void GraphEdit::set_zoom_max(float p_zoom_max) {
  1779. ERR_FAIL_COND_MSG(p_zoom_max < zoom_min, "Cannot set max zoom level lesser than min zoom level.");
  1780. if (zoom_max == p_zoom_max) {
  1781. return;
  1782. }
  1783. zoom_max = p_zoom_max;
  1784. set_zoom(zoom);
  1785. }
  1786. float GraphEdit::get_zoom_max() const {
  1787. return zoom_max;
  1788. }
  1789. void GraphEdit::set_right_disconnects(bool p_enable) {
  1790. right_disconnects = p_enable;
  1791. }
  1792. bool GraphEdit::is_right_disconnects_enabled() const {
  1793. return right_disconnects;
  1794. }
  1795. void GraphEdit::add_valid_right_disconnect_type(int p_type) {
  1796. valid_right_disconnect_types.insert(p_type);
  1797. }
  1798. void GraphEdit::remove_valid_right_disconnect_type(int p_type) {
  1799. valid_right_disconnect_types.erase(p_type);
  1800. }
  1801. void GraphEdit::add_valid_left_disconnect_type(int p_type) {
  1802. valid_left_disconnect_types.insert(p_type);
  1803. }
  1804. void GraphEdit::remove_valid_left_disconnect_type(int p_type) {
  1805. valid_left_disconnect_types.erase(p_type);
  1806. }
  1807. TypedArray<Dictionary> GraphEdit::_get_connection_list() const {
  1808. List<Ref<Connection>> conns = get_connection_list();
  1809. TypedArray<Dictionary> arr;
  1810. for (const Ref<Connection> &conn : conns) {
  1811. Dictionary d;
  1812. d["from_node"] = conn->from_node;
  1813. d["from_port"] = conn->from_port;
  1814. d["to_node"] = conn->to_node;
  1815. d["to_port"] = conn->to_port;
  1816. arr.push_back(d);
  1817. }
  1818. return arr;
  1819. }
  1820. Dictionary GraphEdit::_get_closest_connection_at_point(const Vector2 &p_point, float p_max_distance) const {
  1821. Dictionary ret;
  1822. Ref<Connection> c = get_closest_connection_at_point(p_point, p_max_distance);
  1823. if (c.is_valid()) {
  1824. ret["from_node"] = c->from_node;
  1825. ret["from_port"] = c->from_port;
  1826. ret["to_node"] = c->to_node;
  1827. ret["to_port"] = c->to_port;
  1828. }
  1829. return ret;
  1830. }
  1831. TypedArray<Dictionary> GraphEdit::_get_connections_intersecting_with_rect(const Rect2 &p_rect) const {
  1832. List<Ref<Connection>> intersecting_connections = get_connections_intersecting_with_rect(p_rect);
  1833. TypedArray<Dictionary> arr;
  1834. for (const Ref<Connection> &conn : intersecting_connections) {
  1835. Dictionary d;
  1836. d["from_node"] = conn->from_node;
  1837. d["from_port"] = conn->from_port;
  1838. d["to_node"] = conn->to_node;
  1839. d["to_port"] = conn->to_port;
  1840. arr.push_back(d);
  1841. }
  1842. return arr;
  1843. }
  1844. void GraphEdit::_zoom_minus() {
  1845. set_zoom(zoom / zoom_step);
  1846. }
  1847. void GraphEdit::_zoom_reset() {
  1848. set_zoom(1);
  1849. }
  1850. void GraphEdit::_zoom_plus() {
  1851. set_zoom(zoom * zoom_step);
  1852. }
  1853. void GraphEdit::_update_zoom_label() {
  1854. int zoom_percent = static_cast<int>(Math::round(zoom * 100));
  1855. String zoom_text = itos(zoom_percent) + "%";
  1856. zoom_label->set_text(zoom_text);
  1857. }
  1858. void GraphEdit::_invalidate_connection_line_cache() {
  1859. for (Ref<Connection> &c : connections) {
  1860. c->_cache.dirty = true;
  1861. }
  1862. }
  1863. float GraphEdit::_get_shader_line_width() {
  1864. return lines_thickness * theme_cache.base_scale + 4.0;
  1865. }
  1866. void GraphEdit::add_valid_connection_type(int p_type, int p_with_type) {
  1867. ConnectionType ct(p_type, p_with_type);
  1868. valid_connection_types.insert(ct);
  1869. }
  1870. void GraphEdit::remove_valid_connection_type(int p_type, int p_with_type) {
  1871. ConnectionType ct(p_type, p_with_type);
  1872. valid_connection_types.erase(ct);
  1873. }
  1874. bool GraphEdit::is_valid_connection_type(int p_type, int p_with_type) const {
  1875. ConnectionType ct(p_type, p_with_type);
  1876. return valid_connection_types.has(ct);
  1877. }
  1878. void GraphEdit::attach_graph_element_to_frame(const StringName &p_graph_element, const StringName &p_parent_frame) {
  1879. GraphFrame *frame = Object::cast_to<GraphFrame>(get_node(NodePath(p_parent_frame)));
  1880. ERR_FAIL_NULL_MSG(frame, "Frame does not exist or is not of type GraphFrame.");
  1881. GraphElement *graph_element = Object::cast_to<GraphElement>(get_node(NodePath(p_graph_element)));
  1882. ERR_FAIL_NULL_MSG(graph_element, "Graph element to attach does not exist or is not of type GraphElement.");
  1883. ERR_FAIL_COND_MSG(frame == graph_element, "Cannot attach a frame to itself.");
  1884. linked_parent_map.insert(p_graph_element, p_parent_frame);
  1885. frame_attached_nodes[p_parent_frame].insert(p_graph_element);
  1886. _ensure_node_order_from_root(p_graph_element);
  1887. _update_graph_frame(frame);
  1888. }
  1889. void GraphEdit::detach_graph_element_from_frame(const StringName &p_graph_element) {
  1890. if (!linked_parent_map.has(p_graph_element)) {
  1891. return;
  1892. }
  1893. GraphFrame *frame = Object::cast_to<GraphFrame>(get_node(NodePath(linked_parent_map[p_graph_element])));
  1894. ERR_FAIL_NULL_MSG(frame, "Frame does not exist or is not of type GraphFrame.");
  1895. GraphElement *graph_element = Object::cast_to<GraphElement>(get_node(NodePath(p_graph_element)));
  1896. ERR_FAIL_NULL_MSG(graph_element, "Graph element to detach does not exist or is not of type GraphElement.");
  1897. frame_attached_nodes.get(frame->get_name()).erase(p_graph_element);
  1898. linked_parent_map.erase(p_graph_element);
  1899. _update_graph_frame(frame);
  1900. }
  1901. GraphFrame *GraphEdit::get_element_frame(const StringName &p_attached_graph_element) {
  1902. if (!linked_parent_map.has(p_attached_graph_element)) {
  1903. return nullptr;
  1904. }
  1905. Node *parent = get_node_or_null(NodePath(linked_parent_map[p_attached_graph_element]));
  1906. return Object::cast_to<GraphFrame>(parent);
  1907. }
  1908. TypedArray<StringName> GraphEdit::get_attached_nodes_of_frame(const StringName &p_graph_frame) {
  1909. if (!frame_attached_nodes.has(p_graph_frame)) {
  1910. return TypedArray<StringName>();
  1911. }
  1912. TypedArray<StringName> attached_nodes;
  1913. for (const StringName &node : frame_attached_nodes.get(p_graph_frame)) {
  1914. attached_nodes.push_back(node);
  1915. }
  1916. return attached_nodes;
  1917. }
  1918. void GraphEdit::set_snapping_enabled(bool p_enable) {
  1919. if (snapping_enabled == p_enable) {
  1920. return;
  1921. }
  1922. snapping_enabled = p_enable;
  1923. toggle_snapping_button->set_pressed(p_enable);
  1924. queue_redraw();
  1925. }
  1926. bool GraphEdit::is_snapping_enabled() const {
  1927. return snapping_enabled;
  1928. }
  1929. void GraphEdit::set_snapping_distance(int p_snapping_distance) {
  1930. ERR_FAIL_COND_MSG(p_snapping_distance < GRID_MIN_SNAPPING_DISTANCE || p_snapping_distance > GRID_MAX_SNAPPING_DISTANCE,
  1931. vformat("GraphEdit's snapping distance must be between %d and %d (inclusive)", GRID_MIN_SNAPPING_DISTANCE, GRID_MAX_SNAPPING_DISTANCE));
  1932. snapping_distance = p_snapping_distance;
  1933. snapping_distance_spinbox->set_value(p_snapping_distance);
  1934. queue_redraw();
  1935. }
  1936. int GraphEdit::get_snapping_distance() const {
  1937. return snapping_distance;
  1938. }
  1939. void GraphEdit::set_show_grid(bool p_show) {
  1940. if (show_grid == p_show) {
  1941. return;
  1942. }
  1943. show_grid = p_show;
  1944. toggle_grid_button->set_pressed(p_show);
  1945. queue_redraw();
  1946. }
  1947. bool GraphEdit::is_showing_grid() const {
  1948. return show_grid;
  1949. }
  1950. void GraphEdit::set_grid_pattern(GridPattern p_pattern) {
  1951. if (grid_pattern == p_pattern) {
  1952. return;
  1953. }
  1954. grid_pattern = p_pattern;
  1955. queue_redraw();
  1956. }
  1957. GraphEdit::GridPattern GraphEdit::get_grid_pattern() const {
  1958. return grid_pattern;
  1959. }
  1960. void GraphEdit::_snapping_toggled() {
  1961. snapping_enabled = toggle_snapping_button->is_pressed();
  1962. }
  1963. void GraphEdit::_snapping_distance_changed(double) {
  1964. snapping_distance = snapping_distance_spinbox->get_value();
  1965. queue_redraw();
  1966. }
  1967. void GraphEdit::_show_grid_toggled() {
  1968. show_grid = toggle_grid_button->is_pressed();
  1969. queue_redraw();
  1970. }
  1971. void GraphEdit::set_minimap_size(Vector2 p_size) {
  1972. minimap->set_size(p_size);
  1973. Vector2 minimap_size = minimap->get_size(); // The size might've been adjusted by the minimum size.
  1974. minimap->set_anchors_preset(Control::PRESET_BOTTOM_RIGHT);
  1975. minimap->set_offset(Side::SIDE_LEFT, -minimap_size.width - MINIMAP_OFFSET);
  1976. minimap->set_offset(Side::SIDE_TOP, -minimap_size.height - MINIMAP_OFFSET);
  1977. minimap->set_offset(Side::SIDE_RIGHT, -MINIMAP_OFFSET);
  1978. minimap->set_offset(Side::SIDE_BOTTOM, -MINIMAP_OFFSET);
  1979. minimap->queue_redraw();
  1980. }
  1981. Vector2 GraphEdit::get_minimap_size() const {
  1982. return minimap->get_size();
  1983. }
  1984. void GraphEdit::set_minimap_opacity(float p_opacity) {
  1985. if (minimap->get_modulate().a == p_opacity) {
  1986. return;
  1987. }
  1988. minimap->set_modulate(Color(1, 1, 1, p_opacity));
  1989. minimap->queue_redraw();
  1990. }
  1991. float GraphEdit::get_minimap_opacity() const {
  1992. Color minimap_modulate = minimap->get_modulate();
  1993. return minimap_modulate.a;
  1994. }
  1995. void GraphEdit::set_minimap_enabled(bool p_enable) {
  1996. if (minimap_button->is_pressed() == p_enable) {
  1997. return;
  1998. }
  1999. minimap_button->set_pressed(p_enable);
  2000. _minimap_toggled();
  2001. minimap->queue_redraw();
  2002. }
  2003. bool GraphEdit::is_minimap_enabled() const {
  2004. return minimap_button->is_pressed();
  2005. }
  2006. void GraphEdit::set_show_menu(bool p_hidden) {
  2007. show_menu = p_hidden;
  2008. menu_panel->set_visible(show_menu);
  2009. }
  2010. bool GraphEdit::is_showing_menu() const {
  2011. return show_menu;
  2012. }
  2013. void GraphEdit::set_show_zoom_label(bool p_hidden) {
  2014. show_zoom_label = p_hidden;
  2015. zoom_label->set_visible(show_zoom_label);
  2016. }
  2017. bool GraphEdit::is_showing_zoom_label() const {
  2018. return show_zoom_label;
  2019. }
  2020. void GraphEdit::set_show_zoom_buttons(bool p_hidden) {
  2021. show_zoom_buttons = p_hidden;
  2022. zoom_minus_button->set_visible(show_zoom_buttons);
  2023. zoom_reset_button->set_visible(show_zoom_buttons);
  2024. zoom_plus_button->set_visible(show_zoom_buttons);
  2025. }
  2026. bool GraphEdit::is_showing_zoom_buttons() const {
  2027. return show_zoom_buttons;
  2028. }
  2029. void GraphEdit::set_show_grid_buttons(bool p_hidden) {
  2030. show_grid_buttons = p_hidden;
  2031. toggle_grid_button->set_visible(show_grid_buttons);
  2032. toggle_snapping_button->set_visible(show_grid_buttons);
  2033. snapping_distance_spinbox->set_visible(show_grid_buttons);
  2034. }
  2035. bool GraphEdit::is_showing_grid_buttons() const {
  2036. return show_grid_buttons;
  2037. }
  2038. void GraphEdit::set_show_minimap_button(bool p_hidden) {
  2039. show_minimap_button = p_hidden;
  2040. minimap_button->set_visible(show_minimap_button);
  2041. }
  2042. bool GraphEdit::is_showing_minimap_button() const {
  2043. return show_minimap_button;
  2044. }
  2045. void GraphEdit::set_show_arrange_button(bool p_hidden) {
  2046. show_arrange_button = p_hidden;
  2047. arrange_button->set_visible(show_arrange_button);
  2048. }
  2049. bool GraphEdit::is_showing_arrange_button() const {
  2050. return show_arrange_button;
  2051. }
  2052. void GraphEdit::override_connections_shader(const Ref<Shader> &p_shader) {
  2053. connections_shader = p_shader;
  2054. _invalidate_connection_line_cache();
  2055. connections_layer->queue_redraw();
  2056. minimap->queue_redraw();
  2057. callable_mp(this, &GraphEdit::_update_top_connection_layer).call_deferred();
  2058. }
  2059. void GraphEdit::_minimap_toggled() {
  2060. if (is_minimap_enabled()) {
  2061. minimap->set_visible(true);
  2062. minimap->queue_redraw();
  2063. } else {
  2064. minimap->set_visible(false);
  2065. }
  2066. }
  2067. void GraphEdit::set_connection_lines_curvature(float p_curvature) {
  2068. lines_curvature = p_curvature;
  2069. _invalidate_connection_line_cache();
  2070. connections_layer->queue_redraw();
  2071. queue_redraw();
  2072. }
  2073. float GraphEdit::get_connection_lines_curvature() const {
  2074. return lines_curvature;
  2075. }
  2076. void GraphEdit::set_connection_lines_thickness(float p_thickness) {
  2077. ERR_FAIL_COND_MSG(p_thickness < 0, "Connection lines thickness must be greater than or equal to 0.");
  2078. if (lines_thickness == p_thickness) {
  2079. return;
  2080. }
  2081. lines_thickness = p_thickness;
  2082. _invalidate_connection_line_cache();
  2083. connections_layer->queue_redraw();
  2084. queue_redraw();
  2085. }
  2086. float GraphEdit::get_connection_lines_thickness() const {
  2087. return lines_thickness;
  2088. }
  2089. void GraphEdit::set_connection_lines_antialiased(bool p_antialiased) {
  2090. if (lines_antialiased == p_antialiased) {
  2091. return;
  2092. }
  2093. lines_antialiased = p_antialiased;
  2094. _invalidate_connection_line_cache();
  2095. connections_layer->queue_redraw();
  2096. queue_redraw();
  2097. }
  2098. bool GraphEdit::is_connection_lines_antialiased() const {
  2099. return lines_antialiased;
  2100. }
  2101. HBoxContainer *GraphEdit::get_menu_hbox() {
  2102. return menu_hbox;
  2103. }
  2104. Ref<ViewPanner> GraphEdit::get_panner() {
  2105. return panner;
  2106. }
  2107. void GraphEdit::set_warped_panning(bool p_warped) {
  2108. warped_panning = p_warped;
  2109. }
  2110. void GraphEdit::arrange_nodes() {
  2111. arranger->arrange_nodes();
  2112. }
  2113. void GraphEdit::_bind_methods() {
  2114. ClassDB::bind_method(D_METHOD("connect_node", "from_node", "from_port", "to_node", "to_port"), &GraphEdit::connect_node);
  2115. ClassDB::bind_method(D_METHOD("is_node_connected", "from_node", "from_port", "to_node", "to_port"), &GraphEdit::is_node_connected);
  2116. ClassDB::bind_method(D_METHOD("disconnect_node", "from_node", "from_port", "to_node", "to_port"), &GraphEdit::disconnect_node);
  2117. ClassDB::bind_method(D_METHOD("set_connection_activity", "from_node", "from_port", "to_node", "to_port", "amount"), &GraphEdit::set_connection_activity);
  2118. ClassDB::bind_method(D_METHOD("get_connection_list"), &GraphEdit::_get_connection_list);
  2119. ClassDB::bind_method(D_METHOD("get_closest_connection_at_point", "point", "max_distance"), &GraphEdit::_get_closest_connection_at_point, DEFVAL(4.0));
  2120. ClassDB::bind_method(D_METHOD("get_connections_intersecting_with_rect", "rect"), &GraphEdit::_get_connections_intersecting_with_rect);
  2121. ClassDB::bind_method(D_METHOD("clear_connections"), &GraphEdit::clear_connections);
  2122. ClassDB::bind_method(D_METHOD("force_connection_drag_end"), &GraphEdit::force_connection_drag_end);
  2123. ClassDB::bind_method(D_METHOD("get_scroll_offset"), &GraphEdit::get_scroll_offset);
  2124. ClassDB::bind_method(D_METHOD("set_scroll_offset", "offset"), &GraphEdit::set_scroll_offset);
  2125. ClassDB::bind_method(D_METHOD("add_valid_right_disconnect_type", "type"), &GraphEdit::add_valid_right_disconnect_type);
  2126. ClassDB::bind_method(D_METHOD("remove_valid_right_disconnect_type", "type"), &GraphEdit::remove_valid_right_disconnect_type);
  2127. ClassDB::bind_method(D_METHOD("add_valid_left_disconnect_type", "type"), &GraphEdit::add_valid_left_disconnect_type);
  2128. ClassDB::bind_method(D_METHOD("remove_valid_left_disconnect_type", "type"), &GraphEdit::remove_valid_left_disconnect_type);
  2129. ClassDB::bind_method(D_METHOD("add_valid_connection_type", "from_type", "to_type"), &GraphEdit::add_valid_connection_type);
  2130. ClassDB::bind_method(D_METHOD("remove_valid_connection_type", "from_type", "to_type"), &GraphEdit::remove_valid_connection_type);
  2131. ClassDB::bind_method(D_METHOD("is_valid_connection_type", "from_type", "to_type"), &GraphEdit::is_valid_connection_type);
  2132. ClassDB::bind_method(D_METHOD("get_connection_line", "from_node", "to_node"), &GraphEdit::get_connection_line);
  2133. ClassDB::bind_method(D_METHOD("attach_graph_element_to_frame", "element", "frame"), &GraphEdit::attach_graph_element_to_frame);
  2134. ClassDB::bind_method(D_METHOD("detach_graph_element_from_frame", "element"), &GraphEdit::detach_graph_element_from_frame);
  2135. ClassDB::bind_method(D_METHOD("get_element_frame", "element"), &GraphEdit::get_element_frame);
  2136. ClassDB::bind_method(D_METHOD("get_attached_nodes_of_frame", "frame"), &GraphEdit::get_attached_nodes_of_frame);
  2137. ClassDB::bind_method(D_METHOD("set_panning_scheme", "scheme"), &GraphEdit::set_panning_scheme);
  2138. ClassDB::bind_method(D_METHOD("get_panning_scheme"), &GraphEdit::get_panning_scheme);
  2139. ClassDB::bind_method(D_METHOD("set_zoom", "zoom"), &GraphEdit::set_zoom);
  2140. ClassDB::bind_method(D_METHOD("get_zoom"), &GraphEdit::get_zoom);
  2141. ClassDB::bind_method(D_METHOD("set_zoom_min", "zoom_min"), &GraphEdit::set_zoom_min);
  2142. ClassDB::bind_method(D_METHOD("get_zoom_min"), &GraphEdit::get_zoom_min);
  2143. ClassDB::bind_method(D_METHOD("set_zoom_max", "zoom_max"), &GraphEdit::set_zoom_max);
  2144. ClassDB::bind_method(D_METHOD("get_zoom_max"), &GraphEdit::get_zoom_max);
  2145. ClassDB::bind_method(D_METHOD("set_zoom_step", "zoom_step"), &GraphEdit::set_zoom_step);
  2146. ClassDB::bind_method(D_METHOD("get_zoom_step"), &GraphEdit::get_zoom_step);
  2147. ClassDB::bind_method(D_METHOD("set_show_grid", "enable"), &GraphEdit::set_show_grid);
  2148. ClassDB::bind_method(D_METHOD("is_showing_grid"), &GraphEdit::is_showing_grid);
  2149. ClassDB::bind_method(D_METHOD("set_grid_pattern", "pattern"), &GraphEdit::set_grid_pattern);
  2150. ClassDB::bind_method(D_METHOD("get_grid_pattern"), &GraphEdit::get_grid_pattern);
  2151. ClassDB::bind_method(D_METHOD("set_snapping_enabled", "enable"), &GraphEdit::set_snapping_enabled);
  2152. ClassDB::bind_method(D_METHOD("is_snapping_enabled"), &GraphEdit::is_snapping_enabled);
  2153. ClassDB::bind_method(D_METHOD("set_snapping_distance", "pixels"), &GraphEdit::set_snapping_distance);
  2154. ClassDB::bind_method(D_METHOD("get_snapping_distance"), &GraphEdit::get_snapping_distance);
  2155. ClassDB::bind_method(D_METHOD("set_connection_lines_curvature", "curvature"), &GraphEdit::set_connection_lines_curvature);
  2156. ClassDB::bind_method(D_METHOD("get_connection_lines_curvature"), &GraphEdit::get_connection_lines_curvature);
  2157. ClassDB::bind_method(D_METHOD("set_connection_lines_thickness", "pixels"), &GraphEdit::set_connection_lines_thickness);
  2158. ClassDB::bind_method(D_METHOD("get_connection_lines_thickness"), &GraphEdit::get_connection_lines_thickness);
  2159. ClassDB::bind_method(D_METHOD("set_connection_lines_antialiased", "pixels"), &GraphEdit::set_connection_lines_antialiased);
  2160. ClassDB::bind_method(D_METHOD("is_connection_lines_antialiased"), &GraphEdit::is_connection_lines_antialiased);
  2161. ClassDB::bind_method(D_METHOD("set_minimap_size", "size"), &GraphEdit::set_minimap_size);
  2162. ClassDB::bind_method(D_METHOD("get_minimap_size"), &GraphEdit::get_minimap_size);
  2163. ClassDB::bind_method(D_METHOD("set_minimap_opacity", "opacity"), &GraphEdit::set_minimap_opacity);
  2164. ClassDB::bind_method(D_METHOD("get_minimap_opacity"), &GraphEdit::get_minimap_opacity);
  2165. ClassDB::bind_method(D_METHOD("set_minimap_enabled", "enable"), &GraphEdit::set_minimap_enabled);
  2166. ClassDB::bind_method(D_METHOD("is_minimap_enabled"), &GraphEdit::is_minimap_enabled);
  2167. ClassDB::bind_method(D_METHOD("set_show_menu", "hidden"), &GraphEdit::set_show_menu);
  2168. ClassDB::bind_method(D_METHOD("is_showing_menu"), &GraphEdit::is_showing_menu);
  2169. ClassDB::bind_method(D_METHOD("set_show_zoom_label", "enable"), &GraphEdit::set_show_zoom_label);
  2170. ClassDB::bind_method(D_METHOD("is_showing_zoom_label"), &GraphEdit::is_showing_zoom_label);
  2171. ClassDB::bind_method(D_METHOD("set_show_grid_buttons", "hidden"), &GraphEdit::set_show_grid_buttons);
  2172. ClassDB::bind_method(D_METHOD("is_showing_grid_buttons"), &GraphEdit::is_showing_grid_buttons);
  2173. ClassDB::bind_method(D_METHOD("set_show_zoom_buttons", "hidden"), &GraphEdit::set_show_zoom_buttons);
  2174. ClassDB::bind_method(D_METHOD("is_showing_zoom_buttons"), &GraphEdit::is_showing_zoom_buttons);
  2175. ClassDB::bind_method(D_METHOD("set_show_minimap_button", "hidden"), &GraphEdit::set_show_minimap_button);
  2176. ClassDB::bind_method(D_METHOD("is_showing_minimap_button"), &GraphEdit::is_showing_minimap_button);
  2177. ClassDB::bind_method(D_METHOD("set_show_arrange_button", "hidden"), &GraphEdit::set_show_arrange_button);
  2178. ClassDB::bind_method(D_METHOD("is_showing_arrange_button"), &GraphEdit::is_showing_arrange_button);
  2179. ClassDB::bind_method(D_METHOD("set_right_disconnects", "enable"), &GraphEdit::set_right_disconnects);
  2180. ClassDB::bind_method(D_METHOD("is_right_disconnects_enabled"), &GraphEdit::is_right_disconnects_enabled);
  2181. GDVIRTUAL_BIND(_is_in_input_hotzone, "in_node", "in_port", "mouse_position");
  2182. GDVIRTUAL_BIND(_is_in_output_hotzone, "in_node", "in_port", "mouse_position");
  2183. ClassDB::bind_method(D_METHOD("get_menu_hbox"), &GraphEdit::get_menu_hbox);
  2184. ClassDB::bind_method(D_METHOD("arrange_nodes"), &GraphEdit::arrange_nodes);
  2185. ClassDB::bind_method(D_METHOD("set_selected", "node"), &GraphEdit::set_selected);
  2186. GDVIRTUAL_BIND(_get_connection_line, "from_position", "to_position")
  2187. GDVIRTUAL_BIND(_is_node_hover_valid, "from_node", "from_port", "to_node", "to_port");
  2188. ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "scroll_offset", PROPERTY_HINT_NONE, "suffix:px"), "set_scroll_offset", "get_scroll_offset");
  2189. ADD_PROPERTY(PropertyInfo(Variant::BOOL, "show_grid"), "set_show_grid", "is_showing_grid");
  2190. ADD_PROPERTY(PropertyInfo(Variant::INT, "grid_pattern", PROPERTY_HINT_ENUM, "Lines,Dots"), "set_grid_pattern", "get_grid_pattern");
  2191. ADD_PROPERTY(PropertyInfo(Variant::BOOL, "snapping_enabled"), "set_snapping_enabled", "is_snapping_enabled");
  2192. ADD_PROPERTY(PropertyInfo(Variant::INT, "snapping_distance", PROPERTY_HINT_NONE, "suffix:px"), "set_snapping_distance", "get_snapping_distance");
  2193. ADD_PROPERTY(PropertyInfo(Variant::INT, "panning_scheme", PROPERTY_HINT_ENUM, "Scroll Zooms,Scroll Pans"), "set_panning_scheme", "get_panning_scheme");
  2194. ADD_PROPERTY(PropertyInfo(Variant::BOOL, "right_disconnects"), "set_right_disconnects", "is_right_disconnects_enabled");
  2195. ADD_GROUP("Connection Lines", "connection_lines");
  2196. ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "connection_lines_curvature"), "set_connection_lines_curvature", "get_connection_lines_curvature");
  2197. ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "connection_lines_thickness", PROPERTY_HINT_RANGE, "0,100,0.1,suffix:px"), "set_connection_lines_thickness", "get_connection_lines_thickness");
  2198. ADD_PROPERTY(PropertyInfo(Variant::BOOL, "connection_lines_antialiased"), "set_connection_lines_antialiased", "is_connection_lines_antialiased");
  2199. ADD_GROUP("Zoom", "");
  2200. ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "zoom"), "set_zoom", "get_zoom");
  2201. ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "zoom_min"), "set_zoom_min", "get_zoom_min");
  2202. ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "zoom_max"), "set_zoom_max", "get_zoom_max");
  2203. ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "zoom_step"), "set_zoom_step", "get_zoom_step");
  2204. ADD_GROUP("Minimap", "minimap_");
  2205. ADD_PROPERTY(PropertyInfo(Variant::BOOL, "minimap_enabled"), "set_minimap_enabled", "is_minimap_enabled");
  2206. ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "minimap_size", PROPERTY_HINT_NONE, "suffix:px"), "set_minimap_size", "get_minimap_size");
  2207. ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "minimap_opacity"), "set_minimap_opacity", "get_minimap_opacity");
  2208. ADD_GROUP("Toolbar Menu", "");
  2209. ADD_PROPERTY(PropertyInfo(Variant::BOOL, "show_menu"), "set_show_menu", "is_showing_menu");
  2210. ADD_PROPERTY(PropertyInfo(Variant::BOOL, "show_zoom_label"), "set_show_zoom_label", "is_showing_zoom_label");
  2211. ADD_PROPERTY(PropertyInfo(Variant::BOOL, "show_zoom_buttons"), "set_show_zoom_buttons", "is_showing_zoom_buttons");
  2212. ADD_PROPERTY(PropertyInfo(Variant::BOOL, "show_grid_buttons"), "set_show_grid_buttons", "is_showing_grid_buttons");
  2213. ADD_PROPERTY(PropertyInfo(Variant::BOOL, "show_minimap_button"), "set_show_minimap_button", "is_showing_minimap_button");
  2214. ADD_PROPERTY(PropertyInfo(Variant::BOOL, "show_arrange_button"), "set_show_arrange_button", "is_showing_arrange_button");
  2215. ADD_SIGNAL(MethodInfo("connection_request", PropertyInfo(Variant::STRING_NAME, "from_node"), PropertyInfo(Variant::INT, "from_port"), PropertyInfo(Variant::STRING_NAME, "to_node"), PropertyInfo(Variant::INT, "to_port")));
  2216. ADD_SIGNAL(MethodInfo("disconnection_request", PropertyInfo(Variant::STRING_NAME, "from_node"), PropertyInfo(Variant::INT, "from_port"), PropertyInfo(Variant::STRING_NAME, "to_node"), PropertyInfo(Variant::INT, "to_port")));
  2217. ADD_SIGNAL(MethodInfo("connection_to_empty", PropertyInfo(Variant::STRING_NAME, "from_node"), PropertyInfo(Variant::INT, "from_port"), PropertyInfo(Variant::VECTOR2, "release_position")));
  2218. ADD_SIGNAL(MethodInfo("connection_from_empty", PropertyInfo(Variant::STRING_NAME, "to_node"), PropertyInfo(Variant::INT, "to_port"), PropertyInfo(Variant::VECTOR2, "release_position")));
  2219. ADD_SIGNAL(MethodInfo("connection_drag_started", PropertyInfo(Variant::STRING_NAME, "from_node"), PropertyInfo(Variant::INT, "from_port"), PropertyInfo(Variant::BOOL, "is_output")));
  2220. ADD_SIGNAL(MethodInfo("connection_drag_ended"));
  2221. ADD_SIGNAL(MethodInfo("copy_nodes_request"));
  2222. ADD_SIGNAL(MethodInfo("paste_nodes_request"));
  2223. ADD_SIGNAL(MethodInfo("duplicate_nodes_request"));
  2224. ADD_SIGNAL(MethodInfo("delete_nodes_request", PropertyInfo(Variant::ARRAY, "nodes", PROPERTY_HINT_ARRAY_TYPE, "StringName")));
  2225. ADD_SIGNAL(MethodInfo("node_selected", PropertyInfo(Variant::OBJECT, "node", PROPERTY_HINT_RESOURCE_TYPE, "Node")));
  2226. ADD_SIGNAL(MethodInfo("node_deselected", PropertyInfo(Variant::OBJECT, "node", PROPERTY_HINT_RESOURCE_TYPE, "Node")));
  2227. ADD_SIGNAL(MethodInfo("frame_rect_changed", PropertyInfo(Variant::OBJECT, "frame", PROPERTY_HINT_RESOURCE_TYPE, "GraphFrame"), PropertyInfo(Variant::VECTOR2, "new_rect")));
  2228. ADD_SIGNAL(MethodInfo("popup_request", PropertyInfo(Variant::VECTOR2, "at_position")));
  2229. ADD_SIGNAL(MethodInfo("begin_node_move"));
  2230. ADD_SIGNAL(MethodInfo("end_node_move"));
  2231. ADD_SIGNAL(MethodInfo("graph_elements_linked_to_frame_request", PropertyInfo(Variant::ARRAY, "elements"), PropertyInfo(Variant::STRING_NAME, "frame")));
  2232. ADD_SIGNAL(MethodInfo("scroll_offset_changed", PropertyInfo(Variant::VECTOR2, "offset")));
  2233. BIND_ENUM_CONSTANT(SCROLL_ZOOMS);
  2234. BIND_ENUM_CONSTANT(SCROLL_PANS);
  2235. BIND_ENUM_CONSTANT(GRID_PATTERN_LINES);
  2236. BIND_ENUM_CONSTANT(GRID_PATTERN_DOTS);
  2237. BIND_THEME_ITEM(Theme::DATA_TYPE_STYLEBOX, GraphEdit, panel);
  2238. BIND_THEME_ITEM(Theme::DATA_TYPE_COLOR, GraphEdit, grid_major);
  2239. BIND_THEME_ITEM(Theme::DATA_TYPE_COLOR, GraphEdit, grid_minor);
  2240. BIND_THEME_ITEM_CUSTOM(Theme::DATA_TYPE_COLOR, GraphEdit, activity_color, "activity");
  2241. BIND_THEME_ITEM(Theme::DATA_TYPE_COLOR, GraphEdit, connection_hover_tint_color);
  2242. BIND_THEME_ITEM(Theme::DATA_TYPE_COLOR, GraphEdit, connection_valid_target_tint_color);
  2243. BIND_THEME_ITEM(Theme::DATA_TYPE_COLOR, GraphEdit, connection_rim_color);
  2244. BIND_THEME_ITEM(Theme::DATA_TYPE_COLOR, GraphEdit, selection_fill);
  2245. BIND_THEME_ITEM(Theme::DATA_TYPE_COLOR, GraphEdit, selection_stroke);
  2246. BIND_THEME_ITEM(Theme::DATA_TYPE_STYLEBOX, GraphEdit, menu_panel);
  2247. BIND_THEME_ITEM(Theme::DATA_TYPE_ICON, GraphEdit, zoom_in);
  2248. BIND_THEME_ITEM(Theme::DATA_TYPE_ICON, GraphEdit, zoom_out);
  2249. BIND_THEME_ITEM(Theme::DATA_TYPE_ICON, GraphEdit, zoom_reset);
  2250. BIND_THEME_ITEM(Theme::DATA_TYPE_ICON, GraphEdit, snapping_toggle);
  2251. BIND_THEME_ITEM(Theme::DATA_TYPE_ICON, GraphEdit, grid_toggle);
  2252. BIND_THEME_ITEM(Theme::DATA_TYPE_ICON, GraphEdit, minimap_toggle);
  2253. BIND_THEME_ITEM(Theme::DATA_TYPE_ICON, GraphEdit, layout);
  2254. BIND_THEME_ITEM(Theme::DATA_TYPE_CONSTANT, GraphEdit, port_hotzone_inner_extent);
  2255. BIND_THEME_ITEM(Theme::DATA_TYPE_CONSTANT, GraphEdit, port_hotzone_outer_extent);
  2256. }
  2257. GraphEdit::GraphEdit() {
  2258. set_focus_mode(FOCUS_ALL);
  2259. // Allow dezooming 8 times from the default zoom level.
  2260. // At low zoom levels, text is unreadable due to its small size and poor filtering,
  2261. // but this is still useful for previewing and navigation.
  2262. zoom_min = (1 / Math::pow(zoom_step, 8));
  2263. // Allow zooming 4 times from the default zoom level.
  2264. zoom_max = (1 * Math::pow(zoom_step, 4));
  2265. panner.instantiate();
  2266. panner->set_callbacks(callable_mp(this, &GraphEdit::_pan_callback), callable_mp(this, &GraphEdit::_zoom_callback));
  2267. top_layer = memnew(Control);
  2268. add_child(top_layer, false, INTERNAL_MODE_BACK);
  2269. top_layer->set_mouse_filter(MOUSE_FILTER_IGNORE);
  2270. top_layer->set_anchors_and_offsets_preset(Control::PRESET_FULL_RECT);
  2271. top_layer->connect(SceneStringName(draw), callable_mp(this, &GraphEdit::_top_layer_draw));
  2272. top_layer->connect(SceneStringName(focus_exited), callable_mp(panner.ptr(), &ViewPanner::release_pan_key));
  2273. connections_layer = memnew(Control);
  2274. add_child(connections_layer, false);
  2275. connections_layer->connect(SceneStringName(draw), callable_mp(this, &GraphEdit::_update_connections));
  2276. connections_layer->set_name("_connection_layer");
  2277. connections_layer->set_disable_visibility_clip(true); // Necessary, so it can draw freely and be offset.
  2278. connections_layer->set_mouse_filter(MOUSE_FILTER_IGNORE);
  2279. top_connection_layer = memnew(GraphEditFilter(this));
  2280. add_child(top_connection_layer, false, INTERNAL_MODE_BACK);
  2281. connections_shader = default_connections_shader;
  2282. top_connection_layer->set_mouse_filter(MOUSE_FILTER_PASS);
  2283. top_connection_layer->set_anchors_and_offsets_preset(Control::PRESET_FULL_RECT);
  2284. top_connection_layer->connect(SceneStringName(gui_input), callable_mp(this, &GraphEdit::_top_connection_layer_input));
  2285. dragged_connection_line = memnew(Line2D);
  2286. dragged_connection_line->set_texture_mode(Line2D::LINE_TEXTURE_STRETCH);
  2287. top_connection_layer->add_child(dragged_connection_line);
  2288. h_scrollbar = memnew(HScrollBar);
  2289. h_scrollbar->set_name("_h_scroll");
  2290. top_layer->add_child(h_scrollbar);
  2291. v_scrollbar = memnew(VScrollBar);
  2292. v_scrollbar->set_name("_v_scroll");
  2293. top_layer->add_child(v_scrollbar);
  2294. // Set large minmax so it can scroll even if not resized yet.
  2295. h_scrollbar->set_min(-10000);
  2296. h_scrollbar->set_max(10000);
  2297. v_scrollbar->set_min(-10000);
  2298. v_scrollbar->set_max(10000);
  2299. h_scrollbar->connect(SceneStringName(value_changed), callable_mp(this, &GraphEdit::_scroll_moved));
  2300. v_scrollbar->connect(SceneStringName(value_changed), callable_mp(this, &GraphEdit::_scroll_moved));
  2301. // Toolbar menu.
  2302. menu_panel = memnew(PanelContainer);
  2303. menu_panel->set_visible(show_menu);
  2304. top_layer->add_child(menu_panel);
  2305. menu_panel->set_position(Vector2(10, 10));
  2306. menu_hbox = memnew(HBoxContainer);
  2307. menu_panel->add_child(menu_hbox);
  2308. // Zoom label and controls.
  2309. zoom_label = memnew(Label);
  2310. zoom_label->set_visible(show_zoom_label);
  2311. zoom_label->set_v_size_flags(Control::SIZE_SHRINK_CENTER);
  2312. zoom_label->set_horizontal_alignment(HORIZONTAL_ALIGNMENT_CENTER);
  2313. zoom_label->set_custom_minimum_size(Size2(48, 0));
  2314. menu_hbox->add_child(zoom_label);
  2315. _update_zoom_label();
  2316. zoom_minus_button = memnew(Button);
  2317. zoom_minus_button->set_theme_type_variation("FlatButton");
  2318. zoom_minus_button->set_visible(show_zoom_buttons);
  2319. zoom_minus_button->set_tooltip_text(ETR("Zoom Out"));
  2320. zoom_minus_button->set_focus_mode(FOCUS_NONE);
  2321. menu_hbox->add_child(zoom_minus_button);
  2322. zoom_minus_button->connect(SceneStringName(pressed), callable_mp(this, &GraphEdit::_zoom_minus));
  2323. zoom_reset_button = memnew(Button);
  2324. zoom_reset_button->set_theme_type_variation("FlatButton");
  2325. zoom_reset_button->set_visible(show_zoom_buttons);
  2326. zoom_reset_button->set_tooltip_text(ETR("Zoom Reset"));
  2327. zoom_reset_button->set_focus_mode(FOCUS_NONE);
  2328. menu_hbox->add_child(zoom_reset_button);
  2329. zoom_reset_button->connect(SceneStringName(pressed), callable_mp(this, &GraphEdit::_zoom_reset));
  2330. zoom_plus_button = memnew(Button);
  2331. zoom_plus_button->set_theme_type_variation("FlatButton");
  2332. zoom_plus_button->set_visible(show_zoom_buttons);
  2333. zoom_plus_button->set_tooltip_text(ETR("Zoom In"));
  2334. zoom_plus_button->set_focus_mode(FOCUS_NONE);
  2335. menu_hbox->add_child(zoom_plus_button);
  2336. zoom_plus_button->connect(SceneStringName(pressed), callable_mp(this, &GraphEdit::_zoom_plus));
  2337. // Grid controls.
  2338. toggle_grid_button = memnew(Button);
  2339. toggle_grid_button->set_theme_type_variation("FlatButton");
  2340. toggle_grid_button->set_visible(show_grid_buttons);
  2341. toggle_grid_button->set_toggle_mode(true);
  2342. toggle_grid_button->set_pressed(true);
  2343. toggle_grid_button->set_tooltip_text(ETR("Toggle the visual grid."));
  2344. toggle_grid_button->set_focus_mode(FOCUS_NONE);
  2345. menu_hbox->add_child(toggle_grid_button);
  2346. toggle_grid_button->connect(SceneStringName(pressed), callable_mp(this, &GraphEdit::_show_grid_toggled));
  2347. toggle_snapping_button = memnew(Button);
  2348. toggle_snapping_button->set_theme_type_variation("FlatButton");
  2349. toggle_snapping_button->set_visible(show_grid_buttons);
  2350. toggle_snapping_button->set_toggle_mode(true);
  2351. toggle_snapping_button->set_tooltip_text(ETR("Toggle snapping to the grid."));
  2352. toggle_snapping_button->set_pressed(snapping_enabled);
  2353. toggle_snapping_button->set_focus_mode(FOCUS_NONE);
  2354. menu_hbox->add_child(toggle_snapping_button);
  2355. toggle_snapping_button->connect(SceneStringName(pressed), callable_mp(this, &GraphEdit::_snapping_toggled));
  2356. snapping_distance_spinbox = memnew(SpinBox);
  2357. snapping_distance_spinbox->set_visible(show_grid_buttons);
  2358. snapping_distance_spinbox->set_min(GRID_MIN_SNAPPING_DISTANCE);
  2359. snapping_distance_spinbox->set_max(GRID_MAX_SNAPPING_DISTANCE);
  2360. snapping_distance_spinbox->set_step(1);
  2361. snapping_distance_spinbox->set_value(snapping_distance);
  2362. snapping_distance_spinbox->set_tooltip_text(ETR("Change the snapping distance."));
  2363. menu_hbox->add_child(snapping_distance_spinbox);
  2364. snapping_distance_spinbox->connect(SceneStringName(value_changed), callable_mp(this, &GraphEdit::_snapping_distance_changed));
  2365. // Extra controls.
  2366. minimap_button = memnew(Button);
  2367. minimap_button->set_theme_type_variation("FlatButton");
  2368. minimap_button->set_visible(show_minimap_button);
  2369. minimap_button->set_toggle_mode(true);
  2370. minimap_button->set_tooltip_text(ETR("Toggle the graph minimap."));
  2371. minimap_button->set_pressed(show_grid);
  2372. minimap_button->set_focus_mode(FOCUS_NONE);
  2373. menu_hbox->add_child(minimap_button);
  2374. minimap_button->connect(SceneStringName(pressed), callable_mp(this, &GraphEdit::_minimap_toggled));
  2375. arrange_button = memnew(Button);
  2376. arrange_button->set_theme_type_variation("FlatButton");
  2377. arrange_button->set_visible(show_arrange_button);
  2378. arrange_button->connect(SceneStringName(pressed), callable_mp(this, &GraphEdit::arrange_nodes));
  2379. arrange_button->set_focus_mode(FOCUS_NONE);
  2380. menu_hbox->add_child(arrange_button);
  2381. arrange_button->set_tooltip_text(ETR("Automatically arrange selected nodes."));
  2382. // Minimap.
  2383. const Vector2 minimap_size = Vector2(240, 160);
  2384. const float minimap_opacity = 0.65;
  2385. minimap = memnew(GraphEditMinimap(this));
  2386. top_layer->add_child(minimap);
  2387. minimap->set_name("_minimap");
  2388. minimap->set_modulate(Color(1, 1, 1, minimap_opacity));
  2389. minimap->set_mouse_filter(MOUSE_FILTER_PASS);
  2390. minimap->set_custom_minimum_size(Vector2(50, 50));
  2391. minimap->set_size(minimap_size);
  2392. minimap->set_anchors_preset(Control::PRESET_BOTTOM_RIGHT);
  2393. minimap->set_offset(Side::SIDE_LEFT, -minimap_size.width - MINIMAP_OFFSET);
  2394. minimap->set_offset(Side::SIDE_TOP, -minimap_size.height - MINIMAP_OFFSET);
  2395. minimap->set_offset(Side::SIDE_RIGHT, -MINIMAP_OFFSET);
  2396. minimap->set_offset(Side::SIDE_BOTTOM, -MINIMAP_OFFSET);
  2397. minimap->connect(SceneStringName(draw), callable_mp(this, &GraphEdit::_minimap_draw));
  2398. set_clip_contents(true);
  2399. arranger = Ref<GraphEditArranger>(memnew(GraphEditArranger(this)));
  2400. }