nav_mesh_queries_3d.h 7.7 KB

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  1. /**************************************************************************/
  2. /* nav_mesh_queries_3d.h */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #pragma once
  31. #include "../nav_utils_3d.h"
  32. #include "servers/navigation/navigation_path_query_parameters_3d.h"
  33. #include "servers/navigation/navigation_path_query_result_3d.h"
  34. #include "servers/navigation/navigation_utilities.h"
  35. using namespace NavigationUtilities;
  36. class NavMap3D;
  37. struct NavMapIteration3D;
  38. class NavMeshQueries3D {
  39. public:
  40. struct PathQuerySlot {
  41. LocalVector<Nav3D::NavigationPoly> path_corridor;
  42. Heap<Nav3D::NavigationPoly *, Nav3D::NavPolyTravelCostGreaterThan, Nav3D::NavPolyHeapIndexer> traversable_polys;
  43. bool in_use = false;
  44. uint32_t slot_index = 0;
  45. };
  46. struct NavMeshPathQueryTask3D {
  47. enum TaskStatus {
  48. QUERY_STARTED,
  49. QUERY_FINISHED,
  50. QUERY_FAILED,
  51. CALLBACK_DISPATCHED,
  52. CALLBACK_FAILED,
  53. };
  54. // Parameters.
  55. Vector3 start_position;
  56. Vector3 target_position;
  57. uint32_t navigation_layers;
  58. BitField<PathMetadataFlags> metadata_flags = PathMetadataFlags::PATH_INCLUDE_ALL;
  59. PathfindingAlgorithm pathfinding_algorithm = PathfindingAlgorithm::PATHFINDING_ALGORITHM_ASTAR;
  60. PathPostProcessing path_postprocessing = PathPostProcessing::PATH_POSTPROCESSING_CORRIDORFUNNEL;
  61. bool simplify_path = false;
  62. real_t simplify_epsilon = 0.0;
  63. bool exclude_regions = false;
  64. bool include_regions = false;
  65. LocalVector<RID> excluded_regions;
  66. LocalVector<RID> included_regions;
  67. // Path building.
  68. Vector3 begin_position;
  69. Vector3 end_position;
  70. const Nav3D::Polygon *begin_polygon = nullptr;
  71. const Nav3D::Polygon *end_polygon = nullptr;
  72. uint32_t least_cost_id = 0;
  73. // Map.
  74. Vector3 map_up;
  75. NavMap3D *map = nullptr;
  76. PathQuerySlot *path_query_slot = nullptr;
  77. // Path points.
  78. LocalVector<Vector3> path_points;
  79. LocalVector<int32_t> path_meta_point_types;
  80. LocalVector<RID> path_meta_point_rids;
  81. LocalVector<int64_t> path_meta_point_owners;
  82. Ref<NavigationPathQueryParameters3D> query_parameters;
  83. Ref<NavigationPathQueryResult3D> query_result;
  84. Callable callback;
  85. NavMeshPathQueryTask3D::TaskStatus status = NavMeshPathQueryTask3D::TaskStatus::QUERY_STARTED;
  86. void path_clear() {
  87. path_points.clear();
  88. path_meta_point_types.clear();
  89. path_meta_point_rids.clear();
  90. path_meta_point_owners.clear();
  91. }
  92. void path_reverse() {
  93. path_points.invert();
  94. path_meta_point_types.invert();
  95. path_meta_point_rids.invert();
  96. path_meta_point_owners.invert();
  97. }
  98. };
  99. static bool emit_callback(const Callable &p_callback);
  100. static Vector3 polygons_get_random_point(const LocalVector<Nav3D::Polygon> &p_polygons, uint32_t p_navigation_layers, bool p_uniformly);
  101. static Vector3 polygons_get_closest_point_to_segment(const LocalVector<Nav3D::Polygon> &p_polygons, const Vector3 &p_from, const Vector3 &p_to, const bool p_use_collision);
  102. static Vector3 polygons_get_closest_point(const LocalVector<Nav3D::Polygon> &p_polygons, const Vector3 &p_point);
  103. static Vector3 polygons_get_closest_point_normal(const LocalVector<Nav3D::Polygon> &p_polygons, const Vector3 &p_point);
  104. static Nav3D::ClosestPointQueryResult polygons_get_closest_point_info(const LocalVector<Nav3D::Polygon> &p_polygons, const Vector3 &p_point);
  105. static RID polygons_get_closest_point_owner(const LocalVector<Nav3D::Polygon> &p_polygons, const Vector3 &p_point);
  106. static Vector3 map_iteration_get_closest_point_to_segment(const NavMapIteration3D &p_map_iteration, const Vector3 &p_from, const Vector3 &p_to, const bool p_use_collision);
  107. static Vector3 map_iteration_get_closest_point(const NavMapIteration3D &p_map_iteration, const Vector3 &p_point);
  108. static Vector3 map_iteration_get_closest_point_normal(const NavMapIteration3D &p_map_iteration, const Vector3 &p_point);
  109. static RID map_iteration_get_closest_point_owner(const NavMapIteration3D &p_map_iteration, const Vector3 &p_point);
  110. static Nav3D::ClosestPointQueryResult map_iteration_get_closest_point_info(const NavMapIteration3D &p_map_iteration, const Vector3 &p_point);
  111. static Vector3 map_iteration_get_random_point(const NavMapIteration3D &p_map_iteration, uint32_t p_navigation_layers, bool p_uniformly);
  112. static void map_query_path(NavMap3D *map, const Ref<NavigationPathQueryParameters3D> &p_query_parameters, Ref<NavigationPathQueryResult3D> p_query_result, const Callable &p_callback);
  113. static void query_task_map_iteration_get_path(NavMeshPathQueryTask3D &p_query_task, const NavMapIteration3D &p_map_iteration);
  114. static void _query_task_push_back_point_with_metadata(NavMeshPathQueryTask3D &p_query_task, const Vector3 &p_point, const Nav3D::Polygon *p_point_polygon);
  115. static void _query_task_find_start_end_positions(NavMeshPathQueryTask3D &p_query_task, const NavMapIteration3D &p_map_iteration);
  116. static void _query_task_build_path_corridor(NavMeshPathQueryTask3D &p_query_task);
  117. static void _query_task_post_process_corridorfunnel(NavMeshPathQueryTask3D &p_query_task);
  118. static void _query_task_post_process_edgecentered(NavMeshPathQueryTask3D &p_query_task);
  119. static void _query_task_post_process_nopostprocessing(NavMeshPathQueryTask3D &p_query_task);
  120. static void _query_task_clip_path(NavMeshPathQueryTask3D &p_query_task, const Nav3D::NavigationPoly *from_poly, const Vector3 &p_to_point, const Nav3D::NavigationPoly *p_to_poly);
  121. static void _query_task_simplified_path_points(NavMeshPathQueryTask3D &p_query_task);
  122. static bool _query_task_is_connection_owner_usable(const NavMeshPathQueryTask3D &p_query_task, const NavBaseIteration3D *p_owner);
  123. static void simplify_path_segment(int p_start_inx, int p_end_inx, const LocalVector<Vector3> &p_points, real_t p_epsilon, LocalVector<uint32_t> &r_simplified_path_indices);
  124. static LocalVector<uint32_t> get_simplified_path_indices(const LocalVector<Vector3> &p_path, real_t p_epsilon);
  125. };