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- /**************************************************************************/
- /* nav_map_3d.h */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #pragma once
- #include "3d/nav_map_iteration_3d.h"
- #include "3d/nav_mesh_queries_3d.h"
- #include "nav_rid_3d.h"
- #include "nav_utils_3d.h"
- #include "core/math/math_defs.h"
- #include "core/object/worker_thread_pool.h"
- #include "servers/navigation/navigation_globals.h"
- #include <KdTree2d.h>
- #include <KdTree3d.h>
- #include <RVOSimulator2d.h>
- #include <RVOSimulator3d.h>
- class NavLink3D;
- class NavRegion3D;
- class NavAgent3D;
- class NavObstacle3D;
- class NavMap3D : public NavRid3D {
- /// Map Up
- Vector3 up = Vector3(0, 1, 0);
- /// To find the polygons edges the vertices are displaced in a grid where
- /// each cell has the following cell_size and cell_height.
- real_t cell_size = NavigationDefaults3D::navmesh_cell_size;
- real_t cell_height = NavigationDefaults3D::navmesh_cell_height;
- // For the inter-region merging to work, internal rasterization is performed.
- Vector3 merge_rasterizer_cell_size = Vector3(cell_size, cell_height, cell_size);
- // This value is used to control sensitivity of internal rasterizer.
- float merge_rasterizer_cell_scale = 1.0;
- bool use_edge_connections = true;
- /// This value is used to detect the near edges to connect.
- real_t edge_connection_margin = NavigationDefaults3D::edge_connection_margin;
- /// This value is used to limit how far links search to find polygons to connect to.
- real_t link_connection_radius = NavigationDefaults3D::link_connection_radius;
- bool map_settings_dirty = true;
- /// Map regions
- LocalVector<NavRegion3D *> regions;
- /// Map links
- LocalVector<NavLink3D *> links;
- /// RVO avoidance worlds
- RVO2D::RVOSimulator2D rvo_simulation_2d;
- RVO3D::RVOSimulator3D rvo_simulation_3d;
- /// avoidance controlled agents
- LocalVector<NavAgent3D *> active_2d_avoidance_agents;
- LocalVector<NavAgent3D *> active_3d_avoidance_agents;
- /// dirty flag when one of the agent's arrays are modified
- bool agents_dirty = true;
- /// All the Agents (even the controlled one)
- LocalVector<NavAgent3D *> agents;
- /// All the avoidance obstacles (both static and dynamic)
- LocalVector<NavObstacle3D *> obstacles;
- /// Are rvo obstacles modified?
- bool obstacles_dirty = true;
- /// Physics delta time
- real_t deltatime = 0.0;
- /// Change the id each time the map is updated.
- uint32_t iteration_id = 0;
- bool use_threads = true;
- bool avoidance_use_multiple_threads = true;
- bool avoidance_use_high_priority_threads = true;
- // Performance Monitor
- Nav3D::PerformanceData performance_data;
- struct {
- SelfList<NavRegion3D>::List regions;
- SelfList<NavLink3D>::List links;
- SelfList<NavAgent3D>::List agents;
- SelfList<NavObstacle3D>::List obstacles;
- } sync_dirty_requests;
- int path_query_slots_max = 4;
- bool use_async_iterations = true;
- uint32_t iteration_slot_index = 0;
- LocalVector<NavMapIteration3D> iteration_slots;
- mutable RWLock iteration_slot_rwlock;
- NavMapIterationBuild3D iteration_build;
- bool iteration_build_use_threads = false;
- WorkerThreadPool::TaskID iteration_build_thread_task_id = WorkerThreadPool::INVALID_TASK_ID;
- static void _build_iteration_threaded(void *p_arg);
- bool iteration_dirty = true;
- bool iteration_building = false;
- bool iteration_ready = false;
- void _build_iteration();
- void _sync_iteration();
- public:
- NavMap3D();
- ~NavMap3D();
- uint32_t get_iteration_id() const { return iteration_id; }
- void set_up(Vector3 p_up);
- Vector3 get_up() const {
- return up;
- }
- void set_cell_size(real_t p_cell_size);
- real_t get_cell_size() const {
- return cell_size;
- }
- void set_cell_height(real_t p_cell_height);
- real_t get_cell_height() const { return cell_height; }
- void set_merge_rasterizer_cell_scale(float p_value);
- float get_merge_rasterizer_cell_scale() const {
- return merge_rasterizer_cell_scale;
- }
- void set_use_edge_connections(bool p_enabled);
- bool get_use_edge_connections() const {
- return use_edge_connections;
- }
- void set_edge_connection_margin(real_t p_edge_connection_margin);
- real_t get_edge_connection_margin() const {
- return edge_connection_margin;
- }
- void set_link_connection_radius(real_t p_link_connection_radius);
- real_t get_link_connection_radius() const {
- return link_connection_radius;
- }
- Nav3D::PointKey get_point_key(const Vector3 &p_pos) const;
- const Vector3 &get_merge_rasterizer_cell_size() const;
- void query_path(NavMeshQueries3D::NavMeshPathQueryTask3D &p_query_task);
- Vector3 get_closest_point_to_segment(const Vector3 &p_from, const Vector3 &p_to, const bool p_use_collision) const;
- Vector3 get_closest_point(const Vector3 &p_point) const;
- Vector3 get_closest_point_normal(const Vector3 &p_point) const;
- Nav3D::ClosestPointQueryResult get_closest_point_info(const Vector3 &p_point) const;
- RID get_closest_point_owner(const Vector3 &p_point) const;
- void add_region(NavRegion3D *p_region);
- void remove_region(NavRegion3D *p_region);
- const LocalVector<NavRegion3D *> &get_regions() const {
- return regions;
- }
- void add_link(NavLink3D *p_link);
- void remove_link(NavLink3D *p_link);
- const LocalVector<NavLink3D *> &get_links() const {
- return links;
- }
- bool has_agent(NavAgent3D *agent) const;
- void add_agent(NavAgent3D *agent);
- void remove_agent(NavAgent3D *agent);
- const LocalVector<NavAgent3D *> &get_agents() const {
- return agents;
- }
- void set_agent_as_controlled(NavAgent3D *agent);
- void remove_agent_as_controlled(NavAgent3D *agent);
- bool has_obstacle(NavObstacle3D *obstacle) const;
- void add_obstacle(NavObstacle3D *obstacle);
- void remove_obstacle(NavObstacle3D *obstacle);
- const LocalVector<NavObstacle3D *> &get_obstacles() const {
- return obstacles;
- }
- Vector3 get_random_point(uint32_t p_navigation_layers, bool p_uniformly) const;
- void sync();
- void step(real_t p_deltatime);
- void dispatch_callbacks();
- // Performance Monitor
- int get_pm_region_count() const { return performance_data.pm_region_count; }
- int get_pm_agent_count() const { return performance_data.pm_agent_count; }
- int get_pm_link_count() const { return performance_data.pm_link_count; }
- int get_pm_polygon_count() const { return performance_data.pm_polygon_count; }
- int get_pm_edge_count() const { return performance_data.pm_edge_count; }
- int get_pm_edge_merge_count() const { return performance_data.pm_edge_merge_count; }
- int get_pm_edge_connection_count() const { return performance_data.pm_edge_connection_count; }
- int get_pm_edge_free_count() const { return performance_data.pm_edge_free_count; }
- int get_pm_obstacle_count() const { return performance_data.pm_obstacle_count; }
- int get_region_connections_count(NavRegion3D *p_region) const;
- Vector3 get_region_connection_pathway_start(NavRegion3D *p_region, int p_connection_id) const;
- Vector3 get_region_connection_pathway_end(NavRegion3D *p_region, int p_connection_id) const;
- void add_region_sync_dirty_request(SelfList<NavRegion3D> *p_sync_request);
- void add_link_sync_dirty_request(SelfList<NavLink3D> *p_sync_request);
- void add_agent_sync_dirty_request(SelfList<NavAgent3D> *p_sync_request);
- void add_obstacle_sync_dirty_request(SelfList<NavObstacle3D> *p_sync_request);
- void remove_region_sync_dirty_request(SelfList<NavRegion3D> *p_sync_request);
- void remove_link_sync_dirty_request(SelfList<NavLink3D> *p_sync_request);
- void remove_agent_sync_dirty_request(SelfList<NavAgent3D> *p_sync_request);
- void remove_obstacle_sync_dirty_request(SelfList<NavObstacle3D> *p_sync_request);
- void set_use_async_iterations(bool p_enabled);
- bool get_use_async_iterations() const;
- private:
- void _sync_dirty_map_update_requests();
- void _sync_dirty_avoidance_update_requests();
- void compute_single_step(uint32_t index, NavAgent3D **agent);
- void compute_single_avoidance_step_2d(uint32_t index, NavAgent3D **agent);
- void compute_single_avoidance_step_3d(uint32_t index, NavAgent3D **agent);
- void _sync_avoidance();
- void _update_rvo_simulation();
- void _update_rvo_obstacles_tree_2d();
- void _update_rvo_agents_tree_2d();
- void _update_rvo_agents_tree_3d();
- void _update_merge_rasterizer_cell_dimensions();
- };
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