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Thaddeus Crews 5ceeff711c Merge pull request #100587 from smix8/path_return 9 ماه پیش
.github 8642e970c5 C#: Add option to treat warnings as errors 9 ماه پیش
core fb8d2ee044 Merge pull request #100582 from bruvzg/fix_in_ops 9 ماه پیش
doc 76956286d0 Merge pull request #100586 from tetrapod00/refraction-screen-texture 9 ماه پیش
drivers 1536e0e236 Merge pull request #100441 from StaydMcMuffin/scene-shaders-tbn-fixes 9 ماه پیش
editor 075567a5b3 Merge pull request #100456 from Sauermann/proposal-hovered-connection-highlight 9 ماه پیش
main be86ce3103 Apply iwyu suggestion in core. 9 ماه پیش
misc 7a04d85ec3 Only allow valid types in Decal, Light3D projector, PointLight2D texture and CSGMesh3D mesh 9 ماه پیش
modules 5ceeff711c Merge pull request #100587 from smix8/path_return 9 ماه پیش
platform 95b00295fb Merge pull request #96447 from Repiteo/scons/clang-cl-compile_commands 9 ماه پیش
scene 075567a5b3 Merge pull request #100456 from Sauermann/proposal-hovered-connection-highlight 9 ماه پیش
servers 1536e0e236 Merge pull request #100441 from StaydMcMuffin/scene-shaders-tbn-fixes 9 ماه پیش
tests b715fabd70 Merge pull request #76371 from ze2j/array_mesh_surface_remove 9 ماه پیش
thirdparty 3feaf6fb76 Merge pull request #100274 from akien-mga/libbacktrace-1db8564 9 ماه پیش
.clang-format 3c78eb1713 Style: Downgrade `.clang-format` arguments to 17.x 10 ماه پیش
.clang-tidy 89a311205f Style: Apply `clang-tidy` fixes 10 ماه پیش
.editorconfig 4af1068688 CI: Add `svgo` pre-commit hook 1 سال پیش
.git-blame-ignore-revs 2dcfdde183 clang-tidy commit to `.git-blame-ignore-revs` 10 ماه پیش
.gitattributes ade3bc9683 Correct C++ highlighting settings in .gitattributes 1 سال پیش
.gitignore 506930063a Merge pull request #98093 from zynga-jpetersen/jpetersen/ios_xcode_PROVISIONING_PROFILE_SPECIFIER_support 9 ماه پیش
.mailmap a1b081f45c Update AUTHORS and DONORS list 1 سال پیش
.pre-commit-config.yaml d8761f2c79 SCons: Improve colored output 9 ماه پیش
AUTHORS.md a1b081f45c Update AUTHORS and DONORS list 1 سال پیش
CHANGELOG.md 5e3d6de1f9 Add changelog for Godot 4.3 1 سال پیش
CONTRIBUTING.md ebb80c6975 Update godot documentation contribution link 1 سال پیش
COPYRIGHT.txt 3dfa7bb286 Fix `taa_resolve.glsl` path 9 ماه پیش
DONORS.md a1b081f45c Update AUTHORS and DONORS list 1 سال پیش
LICENSE.txt d95794ec8a One Copyright Update to rule them all 2 سال پیش
LOGO_LICENSE.txt dff6752ac8 Cleanup various repository documentation files 1 سال پیش
README.md dff6752ac8 Cleanup various repository documentation files 1 سال پیش
SConstruct 182b4741ea Merge pull request #93479 from Repiteo/scons/better-colored-output 9 ماه پیش
gles3_builders.py 0163705640 SCons: Add method to generate raw cstrings 1 سال پیش
glsl_builders.py 0163705640 SCons: Add method to generate raw cstrings 1 سال پیش
godot.manifest ae334e069c [Windows] Always use absolute UNC paths and long path aware APIs, add "long path aware" flag to the application manifest. 1 سال پیش
icon.png 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face 4 سال پیش
icon.svg cc6dd8d02c Style: Optimize `.svg` files with `svgo` 1 سال پیش
icon_outlined.png d68abd95fc Add an outlined version of logo.png and icon.png and put it in README.md 4 سال پیش
icon_outlined.svg cc6dd8d02c Style: Optimize `.svg` files with `svgo` 1 سال پیش
logo.png 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face 4 سال پیش
logo.svg cc6dd8d02c Style: Optimize `.svg` files with `svgo` 1 سال پیش
logo_outlined.png af9372eb59 Convert the logo's text outlines into paths 2 سال پیش
logo_outlined.svg cc6dd8d02c Style: Optimize `.svg` files with `svgo` 1 سال پیش
methods.py df6ac3973e SCons: Fix minor `show_progress` issues 9 ماه پیش
platform_methods.py e0693f8ad8 Add loongarch64 support 9 ماه پیش
pyproject.toml d470c2ac6a Add Jolt Physics as an alternative 3D physics engine 9 ماه پیش
scu_builders.py 328d2af2bf Make SCons SCU build banner less intrusive 10 ماه پیش
version.py c2a4942850 Bump version to 4.4-dev 1 سال پیش

README.md

Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported with one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Godot Foundation not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in the Godot Engine editor

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the Godot website.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

The best way to get in touch with the core engine developers is to join the Godot Contributors Chat.

To get started contributing to the project, see the contributing guide. This document also includes guidelines for reporting bugs.

Documentation and demos

The official documentation is hosted on Read the Docs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

We also maintain official demos in their own GitHub repository as well as a list of awesome Godot community resources.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

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