pluginscript_script.cpp 17 KB

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  1. /*************************************************************************/
  2. /* pluginscript_script.cpp */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. // Godot imports
  31. #include "core/os/file_access.h"
  32. // PluginScript imports
  33. #include "pluginscript_instance.h"
  34. #include "pluginscript_script.h"
  35. #include <stdint.h>
  36. #ifdef DEBUG_ENABLED
  37. #define __ASSERT_SCRIPT_REASON "Cannot retrieve PluginScript class for this script, is your code correct?"
  38. #define ASSERT_SCRIPT_VALID() \
  39. { \
  40. ERR_FAIL_COND_MSG(!can_instance(), __ASSERT_SCRIPT_REASON); \
  41. }
  42. #define ASSERT_SCRIPT_VALID_V(ret) \
  43. { \
  44. ERR_FAIL_COND_V_MSG(!can_instance(), ret, __ASSERT_SCRIPT_REASON); \
  45. }
  46. #else
  47. #define ASSERT_SCRIPT_VALID()
  48. #define ASSERT_SCRIPT_VALID_V(ret)
  49. #endif
  50. void PluginScript::_bind_methods() {
  51. ClassDB::bind_vararg_method(METHOD_FLAGS_DEFAULT, "new", &PluginScript::_new, MethodInfo("new"));
  52. }
  53. PluginScriptInstance *PluginScript::_create_instance(const Variant **p_args, int p_argcount, Object *p_owner, Callable::CallError &r_error) {
  54. r_error.error = Callable::CallError::CALL_OK;
  55. // Create instance
  56. PluginScriptInstance *instance = memnew(PluginScriptInstance());
  57. if (instance->init(this, p_owner)) {
  58. _language->lock();
  59. _instances.insert(instance->get_owner());
  60. _language->unlock();
  61. } else {
  62. r_error.error = Callable::CallError::CALL_ERROR_INSTANCE_IS_NULL;
  63. memdelete(instance);
  64. ERR_FAIL_V(nullptr);
  65. }
  66. // Construct
  67. // TODO: Support arguments in the constructor?
  68. // There is currently no way to get the constructor function name of the script.
  69. // instance->call("__init__", p_args, p_argcount, r_error);
  70. if (p_argcount > 0) {
  71. WARN_PRINT("PluginScript doesn't support arguments in the constructor");
  72. }
  73. return instance;
  74. }
  75. Variant PluginScript::_new(const Variant **p_args, int p_argcount, Callable::CallError &r_error) {
  76. r_error.error = Callable::CallError::CALL_OK;
  77. if (!_valid) {
  78. r_error.error = Callable::CallError::CALL_ERROR_INVALID_METHOD;
  79. return Variant();
  80. }
  81. REF ref;
  82. Object *owner = nullptr;
  83. if (get_instance_base_type() == "") {
  84. owner = memnew(Reference);
  85. } else {
  86. owner = ClassDB::instance(get_instance_base_type());
  87. }
  88. if (!owner) {
  89. r_error.error = Callable::CallError::CALL_ERROR_INSTANCE_IS_NULL;
  90. return Variant();
  91. }
  92. Reference *r = Object::cast_to<Reference>(owner);
  93. if (r) {
  94. ref = REF(r);
  95. }
  96. PluginScriptInstance *instance = _create_instance(p_args, p_argcount, owner, r_error);
  97. if (!instance) {
  98. if (ref.is_null()) {
  99. memdelete(owner); //no owner, sorry
  100. }
  101. return Variant();
  102. }
  103. if (ref.is_valid()) {
  104. return ref;
  105. } else {
  106. return owner;
  107. }
  108. }
  109. #ifdef TOOLS_ENABLED
  110. void PluginScript::_placeholder_erased(PlaceHolderScriptInstance *p_placeholder) {
  111. placeholders.erase(p_placeholder);
  112. }
  113. #endif
  114. bool PluginScript::can_instance() const {
  115. bool can = _valid || (!_tool && !ScriptServer::is_scripting_enabled());
  116. return can;
  117. }
  118. bool PluginScript::inherits_script(const Ref<Script> &p_script) const {
  119. #ifndef _MSC_VER
  120. #warning inheritance needs to be implemented in PluginScript
  121. #endif
  122. return false;
  123. }
  124. Ref<Script> PluginScript::get_base_script() const {
  125. if (_ref_base_parent.is_valid()) {
  126. return Ref<PluginScript>(_ref_base_parent);
  127. } else {
  128. return Ref<Script>();
  129. }
  130. }
  131. StringName PluginScript::get_instance_base_type() const {
  132. if (_native_parent)
  133. return _native_parent;
  134. if (_ref_base_parent.is_valid())
  135. return _ref_base_parent->get_instance_base_type();
  136. return StringName();
  137. }
  138. void PluginScript::update_exports() {
  139. #ifdef TOOLS_ENABLED
  140. ASSERT_SCRIPT_VALID();
  141. if (placeholders.size()) {
  142. //update placeholders if any
  143. Map<StringName, Variant> propdefvalues;
  144. List<PropertyInfo> propinfos;
  145. get_script_property_list(&propinfos);
  146. for (Set<PlaceHolderScriptInstance *>::Element *E = placeholders.front(); E; E = E->next()) {
  147. E->get()->update(propinfos, _properties_default_values);
  148. }
  149. }
  150. #endif
  151. }
  152. // TODO: rename p_this "p_owner" ?
  153. ScriptInstance *PluginScript::instance_create(Object *p_this) {
  154. ASSERT_SCRIPT_VALID_V(nullptr);
  155. // TODO check script validity ?
  156. if (!_tool && !ScriptServer::is_scripting_enabled()) {
  157. #ifdef TOOLS_ENABLED
  158. // Instance a fake script for editing the values
  159. PlaceHolderScriptInstance *si = memnew(PlaceHolderScriptInstance(get_language(), Ref<Script>(this), p_this));
  160. placeholders.insert(si);
  161. update_exports();
  162. return si;
  163. #else
  164. return nullptr;
  165. #endif
  166. }
  167. StringName base_type = get_instance_base_type();
  168. if (base_type) {
  169. if (!ClassDB::is_parent_class(p_this->get_class_name(), base_type)) {
  170. String msg = "Script inherits from native type '" + String(base_type) + "', so it can't be instanced in object of type: '" + p_this->get_class() + "'";
  171. // TODO: implement PluginscriptLanguage::debug_break_parse
  172. // if (EngineDebugger::is_active()) {
  173. // _language->debug_break_parse(get_path(), 0, msg);
  174. // }
  175. ERR_FAIL_V_MSG(nullptr, msg);
  176. }
  177. }
  178. Callable::CallError unchecked_error;
  179. return _create_instance(nullptr, 0, p_this, unchecked_error);
  180. }
  181. bool PluginScript::instance_has(const Object *p_this) const {
  182. _language->lock();
  183. bool hasit = _instances.has((Object *)p_this);
  184. _language->unlock();
  185. return hasit;
  186. }
  187. bool PluginScript::has_source_code() const {
  188. bool has = _source != "";
  189. return has;
  190. }
  191. String PluginScript::get_source_code() const {
  192. return _source;
  193. }
  194. void PluginScript::set_source_code(const String &p_code) {
  195. if (_source == p_code)
  196. return;
  197. _source = p_code;
  198. }
  199. Error PluginScript::reload(bool p_keep_state) {
  200. ERR_FAIL_COND_V(!_language, ERR_UNCONFIGURED);
  201. _language->lock();
  202. ERR_FAIL_COND_V(!p_keep_state && _instances.size(), ERR_ALREADY_IN_USE);
  203. _language->unlock();
  204. _valid = false;
  205. String basedir = _path;
  206. if (basedir == "")
  207. basedir = get_path();
  208. if (basedir != "")
  209. basedir = basedir.get_base_dir();
  210. if (_data) {
  211. _desc->finish(_data);
  212. }
  213. Error err;
  214. godot_pluginscript_script_manifest manifest = _desc->init(
  215. _language->_data,
  216. (godot_string *)&_path,
  217. (godot_string *)&_source,
  218. (godot_error *)&err);
  219. // Manifest's attributes must be explicitly freed
  220. #define FREE_SCRIPT_MANIFEST(manifest) \
  221. { \
  222. godot_string_name_destroy(&manifest.name); \
  223. godot_string_name_destroy(&manifest.base); \
  224. godot_dictionary_destroy(&manifest.member_lines); \
  225. godot_array_destroy(&manifest.methods); \
  226. godot_array_destroy(&manifest.signals); \
  227. godot_array_destroy(&manifest.properties); \
  228. }
  229. if (err) {
  230. FREE_SCRIPT_MANIFEST(manifest);
  231. // TODO: GDscript uses `ScriptDebugger` here to jump into the parsing error
  232. return err;
  233. }
  234. // Script's parent is passed as base_name which can make reference to a
  235. // ClassDB name (i.e. `Node2D`) or a resource path (i.e. `res://foo/bar.gd`)
  236. StringName *base_name = (StringName *)&manifest.base;
  237. if (*base_name) {
  238. if (ClassDB::class_exists(*base_name)) {
  239. _native_parent = *base_name;
  240. } else {
  241. Ref<Script> res = ResourceLoader::load(*base_name);
  242. if (res.is_valid()) {
  243. _ref_base_parent = res;
  244. } else {
  245. String name = *(StringName *)&manifest.name;
  246. FREE_SCRIPT_MANIFEST(manifest);
  247. ERR_FAIL_V_MSG(ERR_PARSE_ERROR, _path + ": Script '" + name + "' has an invalid parent '" + *base_name + "'.");
  248. }
  249. }
  250. }
  251. _valid = true;
  252. // Use the manifest to configure this script object
  253. _data = manifest.data;
  254. _name = *(StringName *)&manifest.name;
  255. _tool = manifest.is_tool;
  256. Dictionary *members = (Dictionary *)&manifest.member_lines;
  257. for (const Variant *key = members->next(); key != nullptr; key = members->next(key)) {
  258. _member_lines[*key] = (*members)[*key];
  259. }
  260. Array *methods = (Array *)&manifest.methods;
  261. _rpc_methods.clear();
  262. _rpc_variables.clear();
  263. if (_ref_base_parent.is_valid()) {
  264. _rpc_methods = _ref_base_parent->get_rpc_methods();
  265. _rpc_variables = _ref_base_parent->get_rset_properties();
  266. }
  267. for (int i = 0; i < methods->size(); ++i) {
  268. Dictionary v = (*methods)[i];
  269. MethodInfo mi = MethodInfo::from_dict(v);
  270. _methods_info[mi.name] = mi;
  271. // rpc_mode is passed as an optional field and is not part of MethodInfo
  272. Variant var = v["rpc_mode"];
  273. if (var != Variant()) {
  274. ScriptNetData nd;
  275. nd.name = mi.name;
  276. nd.mode = MultiplayerAPI::RPCMode(int(var));
  277. if (_rpc_methods.find(nd) == -1) {
  278. _rpc_methods.push_back(nd);
  279. }
  280. }
  281. }
  282. // Sort so we are 100% that they are always the same.
  283. _rpc_methods.sort_custom<SortNetData>();
  284. Array *signals = (Array *)&manifest.signals;
  285. for (int i = 0; i < signals->size(); ++i) {
  286. Variant v = (*signals)[i];
  287. MethodInfo mi = MethodInfo::from_dict(v);
  288. _signals_info[mi.name] = mi;
  289. }
  290. Array *properties = (Array *)&manifest.properties;
  291. for (int i = 0; i < properties->size(); ++i) {
  292. Dictionary v = (*properties)[i];
  293. PropertyInfo pi = PropertyInfo::from_dict(v);
  294. _properties_info[pi.name] = pi;
  295. _properties_default_values[pi.name] = v["default_value"];
  296. // rset_mode is passed as an optional field and is not part of PropertyInfo
  297. Variant var = v["rset_mode"];
  298. if (var != Variant()) {
  299. ScriptNetData nd;
  300. nd.name = pi.name;
  301. nd.mode = MultiplayerAPI::RPCMode(int(var));
  302. if (_rpc_variables.find(nd) == -1) {
  303. _rpc_variables.push_back(nd);
  304. }
  305. }
  306. }
  307. // Sort so we are 100% that they are always the same.
  308. _rpc_variables.sort_custom<SortNetData>();
  309. #ifdef TOOLS_ENABLED
  310. /*for (Set<PlaceHolderScriptInstance*>::Element *E=placeholders.front();E;E=E->next()) {
  311. _update_placeholder(E->get());
  312. }*/
  313. #endif
  314. FREE_SCRIPT_MANIFEST(manifest);
  315. return OK;
  316. #undef FREE_SCRIPT_MANIFEST
  317. }
  318. void PluginScript::get_script_method_list(List<MethodInfo> *r_methods) const {
  319. ASSERT_SCRIPT_VALID();
  320. for (Map<StringName, MethodInfo>::Element *e = _methods_info.front(); e != nullptr; e = e->next()) {
  321. r_methods->push_back(e->get());
  322. }
  323. }
  324. void PluginScript::get_script_property_list(List<PropertyInfo> *r_properties) const {
  325. ASSERT_SCRIPT_VALID();
  326. for (Map<StringName, PropertyInfo>::Element *e = _properties_info.front(); e != nullptr; e = e->next()) {
  327. r_properties->push_back(e->get());
  328. }
  329. }
  330. bool PluginScript::has_method(const StringName &p_method) const {
  331. ASSERT_SCRIPT_VALID_V(false);
  332. return _methods_info.has(p_method);
  333. }
  334. MethodInfo PluginScript::get_method_info(const StringName &p_method) const {
  335. ASSERT_SCRIPT_VALID_V(MethodInfo());
  336. const Map<StringName, MethodInfo>::Element *e = _methods_info.find(p_method);
  337. if (e != nullptr) {
  338. return e->get();
  339. } else {
  340. return MethodInfo();
  341. }
  342. }
  343. bool PluginScript::has_property(const StringName &p_method) const {
  344. ASSERT_SCRIPT_VALID_V(false);
  345. return _properties_info.has(p_method);
  346. }
  347. PropertyInfo PluginScript::get_property_info(const StringName &p_property) const {
  348. ASSERT_SCRIPT_VALID_V(PropertyInfo());
  349. const Map<StringName, PropertyInfo>::Element *e = _properties_info.find(p_property);
  350. if (e != nullptr) {
  351. return e->get();
  352. } else {
  353. return PropertyInfo();
  354. }
  355. }
  356. bool PluginScript::get_property_default_value(const StringName &p_property, Variant &r_value) const {
  357. ASSERT_SCRIPT_VALID_V(false);
  358. #ifdef TOOLS_ENABLED
  359. const Map<StringName, Variant>::Element *e = _properties_default_values.find(p_property);
  360. if (e != nullptr) {
  361. r_value = e->get();
  362. return true;
  363. } else {
  364. return false;
  365. }
  366. #endif
  367. return false;
  368. }
  369. ScriptLanguage *PluginScript::get_language() const {
  370. return _language;
  371. }
  372. Error PluginScript::load_source_code(const String &p_path) {
  373. Vector<uint8_t> sourcef;
  374. Error err;
  375. FileAccess *f = FileAccess::open(p_path, FileAccess::READ, &err);
  376. ERR_FAIL_COND_V_MSG(err, err, "Cannot open file '" + p_path + "'.");
  377. int len = f->get_len();
  378. sourcef.resize(len + 1);
  379. uint8_t *w = sourcef.ptrw();
  380. int r = f->get_buffer(w, len);
  381. f->close();
  382. memdelete(f);
  383. ERR_FAIL_COND_V(r != len, ERR_CANT_OPEN);
  384. w[len] = 0;
  385. String s;
  386. if (s.parse_utf8((const char *)w)) {
  387. ERR_FAIL_V_MSG(ERR_INVALID_DATA, "Script '" + p_path + "' contains invalid unicode (UTF-8), so it was not loaded. Please ensure that scripts are saved in valid UTF-8 unicode.");
  388. }
  389. _source = s;
  390. #ifdef TOOLS_ENABLED
  391. // source_changed_cache=true;
  392. #endif
  393. _path = p_path;
  394. return OK;
  395. }
  396. bool PluginScript::has_script_signal(const StringName &p_signal) const {
  397. ASSERT_SCRIPT_VALID_V(false);
  398. return _signals_info.has(p_signal);
  399. }
  400. void PluginScript::get_script_signal_list(List<MethodInfo> *r_signals) const {
  401. ASSERT_SCRIPT_VALID();
  402. for (Map<StringName, MethodInfo>::Element *e = _signals_info.front(); e != nullptr; e = e->next()) {
  403. r_signals->push_back(e->get());
  404. }
  405. }
  406. int PluginScript::get_member_line(const StringName &p_member) const {
  407. #ifdef TOOLS_ENABLED
  408. if (_member_lines.has(p_member))
  409. return _member_lines[p_member];
  410. else
  411. #endif
  412. return -1;
  413. }
  414. Vector<ScriptNetData> PluginScript::get_rpc_methods() const {
  415. return _rpc_methods;
  416. }
  417. uint16_t PluginScript::get_rpc_method_id(const StringName &p_method) const {
  418. ASSERT_SCRIPT_VALID_V(UINT16_MAX);
  419. for (int i = 0; i < _rpc_methods.size(); i++) {
  420. if (_rpc_methods[i].name == p_method) {
  421. return i;
  422. }
  423. }
  424. return UINT16_MAX;
  425. }
  426. StringName PluginScript::get_rpc_method(const uint16_t p_rpc_method_id) const {
  427. ASSERT_SCRIPT_VALID_V(StringName());
  428. if (p_rpc_method_id >= _rpc_methods.size())
  429. return StringName();
  430. return _rpc_methods[p_rpc_method_id].name;
  431. }
  432. MultiplayerAPI::RPCMode PluginScript::get_rpc_mode_by_id(const uint16_t p_rpc_method_id) const {
  433. ASSERT_SCRIPT_VALID_V(MultiplayerAPI::RPC_MODE_DISABLED);
  434. if (p_rpc_method_id >= _rpc_methods.size())
  435. return MultiplayerAPI::RPC_MODE_DISABLED;
  436. return _rpc_methods[p_rpc_method_id].mode;
  437. }
  438. MultiplayerAPI::RPCMode PluginScript::get_rpc_mode(const StringName &p_method) const {
  439. ASSERT_SCRIPT_VALID_V(MultiplayerAPI::RPC_MODE_DISABLED);
  440. return get_rpc_mode_by_id(get_rpc_method_id(p_method));
  441. }
  442. Vector<ScriptNetData> PluginScript::get_rset_properties() const {
  443. return _rpc_variables;
  444. }
  445. uint16_t PluginScript::get_rset_property_id(const StringName &p_property) const {
  446. ASSERT_SCRIPT_VALID_V(UINT16_MAX);
  447. for (int i = 0; i < _rpc_variables.size(); i++) {
  448. if (_rpc_variables[i].name == p_property) {
  449. return i;
  450. }
  451. }
  452. return UINT16_MAX;
  453. }
  454. StringName PluginScript::get_rset_property(const uint16_t p_rset_property_id) const {
  455. ASSERT_SCRIPT_VALID_V(StringName());
  456. if (p_rset_property_id >= _rpc_variables.size())
  457. return StringName();
  458. return _rpc_variables[p_rset_property_id].name;
  459. }
  460. MultiplayerAPI::RPCMode PluginScript::get_rset_mode_by_id(const uint16_t p_rset_property_id) const {
  461. ASSERT_SCRIPT_VALID_V(MultiplayerAPI::RPC_MODE_DISABLED);
  462. if (p_rset_property_id >= _rpc_variables.size())
  463. return MultiplayerAPI::RPC_MODE_DISABLED;
  464. return _rpc_variables[p_rset_property_id].mode;
  465. }
  466. MultiplayerAPI::RPCMode PluginScript::get_rset_mode(const StringName &p_variable) const {
  467. ASSERT_SCRIPT_VALID_V(MultiplayerAPI::RPC_MODE_DISABLED);
  468. return get_rset_mode_by_id(get_rset_property_id(p_variable));
  469. }
  470. PluginScript::PluginScript() :
  471. _data(nullptr),
  472. _desc(nullptr),
  473. _language(nullptr),
  474. _tool(false),
  475. _valid(false),
  476. _script_list(this) {
  477. }
  478. void PluginScript::init(PluginScriptLanguage *language) {
  479. _desc = &language->_desc.script_desc;
  480. _language = language;
  481. #ifdef DEBUG_ENABLED
  482. _language->lock();
  483. _language->_script_list.add(&_script_list);
  484. _language->unlock();
  485. #endif
  486. }
  487. PluginScript::~PluginScript() {
  488. if (_desc && _data) {
  489. _desc->finish(_data);
  490. }
  491. #ifdef DEBUG_ENABLED
  492. if (_language) {
  493. _language->lock();
  494. _language->_script_list.remove(&_script_list);
  495. _language->unlock();
  496. }
  497. #endif
  498. }